├── .gitattributes
├── .gitignore
├── README.md
├── SilkRenderer.WPF
├── App.xaml
├── App.xaml.cs
├── AssemblyInfo.cs
├── Common
│ ├── DesignTimeHelper.cs
│ ├── FramebufferBase.cs
│ ├── GameBase.cs
│ ├── MathHelper.cs
│ └── SilkColor.cs
├── Direct3D9
│ ├── Framebuffer.cs
│ ├── GameControl.cs
│ ├── RenderContext.cs
│ └── Sample
│ │ ├── MiniTri.xaml
│ │ └── MiniTri.xaml.cs
├── MainWindow.xaml
├── MainWindow.xaml.cs
├── OpenGL
│ ├── Common
│ │ ├── Camera.cs
│ │ └── Shader.cs
│ ├── Framebuffer.cs
│ ├── GameControl.cs
│ ├── RenderContext.cs
│ ├── Sample
│ │ ├── ExampleScene.xaml
│ │ ├── ExampleScene.xaml.cs
│ │ ├── Materials.xaml
│ │ ├── Materials.xaml.cs
│ │ └── Shaders
│ │ │ ├── lighting.frag
│ │ │ ├── shader.frag
│ │ │ └── shader.vert
│ └── Settings.cs
└── SilkRenderer.WPF.csproj
├── SilkRenderer.WinUI
├── App.xaml
├── App.xaml.cs
├── AssemblyInfo.cs
├── Assets
│ ├── LockScreenLogo.scale-200.png
│ ├── SplashScreen.scale-200.png
│ ├── Square150x150Logo.scale-200.png
│ ├── Square44x44Logo.scale-200.png
│ ├── Square44x44Logo.targetsize-24_altform-unplated.png
│ ├── StoreLogo.png
│ └── Wide310x150Logo.scale-200.png
├── Common
│ ├── FramebufferBase.cs
│ ├── GameBase.cs
│ ├── ISwapChainPanelNative.cs
│ ├── MathHelper.cs
│ └── SilkColor.cs
├── MainWindow.xaml
├── MainWindow.xaml.cs
├── OpenGL
│ ├── Common
│ │ ├── Camera.cs
│ │ └── Shader.cs
│ ├── Framebuffer.cs
│ ├── GameControl.cs
│ ├── RenderContext.cs
│ ├── Sample
│ │ ├── ExampleScene.xaml
│ │ ├── ExampleScene.xaml.cs
│ │ ├── Materials.xaml
│ │ ├── Materials.xaml.cs
│ │ └── Shaders
│ │ │ ├── lighting.frag
│ │ │ ├── shader.frag
│ │ │ └── shader.vert
│ └── Settings.cs
├── Package.appxmanifest
├── Properties
│ └── launchSettings.json
├── SilkRenderer.WinUI.csproj
└── app.manifest
└── SilkRenderer.sln
/.gitattributes:
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/README.md:
--------------------------------------------------------------------------------
1 | # SilkRenderer
2 | ## WPF、WinUI3 使用 Silk.NET 绘制示例(OpenGL、DirectX)
3 |
4 | ## WPF、WinUI3 Use Silk.NET to draw examples (OpenGL, DirectX)
5 |
6 | ### 注意事项
7 | 该项目代码结构较为复杂、混乱,仅供参考学习。
8 |
9 | ### Precautions
10 | The project code structure is rather complex, messy, and is only for reference and learning purposes.
11 |
12 | ### 项目说明
13 | - 本项目是一个使用 Silk.NET 绘制图形的示例项目,包含了 WPF 和 WinUI3 两个项目,分别使用 OpenGL 和 DirectX 两种渲染方式。
14 | - 渲染模式依靠 OpenTK 提供的渲染思路,使用 NV_DX_Interop 扩展实现 DirectX 与 OpenGL 之间的交互。
15 | - 使用该方式进行渲染,能够极大提高 WPF 和 WinUI3 的图形性能,同时也能够接入不同的图形库。
16 |
17 | ### Project Description
18 | - This project is an example project that uses Silk.NET to draw graphics. It contains two projects, WPF and WinUI3, which use OpenGL and DirectX rendering respectively.
19 | - The rendering mode relies on the rendering ideas provided by OpenTK and uses the NV_DX_Interop extension to implement interaction between DirectX and OpenGL.
20 | - Using this rendering method can greatly improve the graphics performance of WPF and WinUI3, and can also access different graphics libraries.
21 |
22 | ### 项目结构
23 | - RenderContext:渲染上下文,用户管理 OpenGL 和 DirectX 的渲染环境。
24 | - Framebuffer:帧缓冲,用户管理 OpenGL 和 DirectX 的帧缓冲。
25 | - GameControl:渲染控件,管理上下文和渲染。
26 |
27 | ### Project Structure
28 | - RenderContext: Rendering context, user management OpenGL and DirectX rendering environment.
29 | - Framebuffer: Frame buffer, user management OpenGL and DirectX frame buffer.
30 | - GameControl: Rendering control, management context and rendering.
31 |
32 | 
33 |
34 | 
35 |
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/SilkRenderer.WPF/App.xaml:
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1 |
6 |
7 |
8 |
9 |
10 |
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/SilkRenderer.WPF/App.xaml.cs:
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1 | using System.Windows;
2 |
3 | namespace SilkRenderer.WPF;
4 | ///
5 | /// Interaction logic for App.xaml
6 | ///
7 | public partial class App : Application
8 | {
9 | }
10 |
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/SilkRenderer.WPF/AssemblyInfo.cs:
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1 | using System.Windows;
2 |
3 | [assembly: ThemeInfo(
4 | ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
5 | //(used if a resource is not found in the page,
6 | // or application resource dictionaries)
7 | ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
8 | //(used if a resource is not found in the page,
9 | // app, or any theme specific resource dictionaries)
10 | )]
11 |
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/SilkRenderer.WPF/Common/DesignTimeHelper.cs:
--------------------------------------------------------------------------------
1 | using System.Windows;
2 | using System.Windows.Controls;
3 | using System.Windows.Media;
4 |
5 | namespace SilkRenderer.WPF.Common;
6 |
7 | public static class DesignTimeHelper
8 | {
9 | public static void DrawDesign(Control control, DrawingContext drawingContext)
10 | {
11 | if (control.Visibility == Visibility.Visible && control.ActualWidth > 0 && control.ActualHeight > 0)
12 | {
13 | drawingContext.DrawRectangle(Brushes.Black,
14 | new Pen(Brushes.DarkBlue, 2.0),
15 | new Rect(0, 0, control.ActualWidth, control.ActualHeight));
16 |
17 | drawingContext.DrawLine(new Pen(Brushes.DarkBlue, 2.0),
18 | new Point(0.0, 0.0),
19 | new Point(control.ActualWidth, control.ActualHeight));
20 | drawingContext.DrawLine(new Pen(Brushes.DarkBlue, 2.0),
21 | new Point(control.ActualWidth, 0.0),
22 | new Point(0.0, control.ActualHeight));
23 | }
24 | }
25 | }
26 |
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/SilkRenderer.WPF/Common/FramebufferBase.cs:
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1 | using System;
2 | using System.Windows.Interop;
3 |
4 | namespace SilkRenderer.WPF.Common;
5 | public abstract class FramebufferBase : IDisposable
6 | {
7 | public abstract int FramebufferWidth { get; }
8 |
9 | public abstract int FramebufferHeight { get; }
10 |
11 | public abstract D3DImage D3dImage { get; }
12 |
13 | public abstract void Dispose();
14 | }
15 |
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/SilkRenderer.WPF/Common/GameBase.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.ComponentModel;
4 | using System.Diagnostics;
5 | using System.Linq;
6 | using System.Windows;
7 | using System.Windows.Controls;
8 | using System.Windows.Media;
9 |
10 | namespace SilkRenderer.WPF.Common;
11 |
12 | public abstract class GameBase : Control where TFrame : FramebufferBase
13 | {
14 | public static readonly DependencyProperty FpsProperty = DependencyProperty.Register(nameof(Fps), typeof(int), typeof(GameBase), new PropertyMetadata(0));
15 |
16 | protected readonly Stopwatch _stopwatch = Stopwatch.StartNew();
17 | private readonly List _fpsSample = new();
18 |
19 | protected TimeSpan _lastRenderTime = TimeSpan.FromSeconds(-1);
20 | protected TimeSpan _lastFrameStamp;
21 |
22 | protected TFrame Framebuffer { get; set; }
23 | public int Fps
24 | {
25 | get { return (int)GetValue(FpsProperty); }
26 | set { SetValue(FpsProperty, value); }
27 | }
28 |
29 | public abstract event Action Ready;
30 | public abstract event Action Render;
31 | public abstract event Action