├── LZButton.png
├── LZButtonCategory
├── LZButtonCategory
│ ├── check_icon@2x.png
│ ├── AppIcon60x60@3x.png
│ ├── ViewController.h
│ ├── AppDelegate.h
│ ├── main.m
│ ├── LZCategory
│ │ ├── UIButton+LZCategory.h
│ │ └── UIButton+LZCategory.m
│ ├── Assets.xcassets
│ │ └── AppIcon.appiconset
│ │ │ └── Contents.json
│ ├── Base.lproj
│ │ ├── Main.storyboard
│ │ └── LaunchScreen.storyboard
│ ├── Info.plist
│ ├── ViewController.m
│ └── AppDelegate.m
├── LZButtonCategory.xcodeproj
│ ├── xcuserdata
│ │ └── Artron_LQQ.xcuserdatad
│ │ │ ├── xcdebugger
│ │ │ └── Breakpoints_v2.xcbkptlist
│ │ │ └── xcschemes
│ │ │ ├── xcschememanagement.plist
│ │ │ └── LZButtonCategory.xcscheme
│ ├── project.xcworkspace
│ │ ├── contents.xcworkspacedata
│ │ └── xcuserdata
│ │ │ └── Artron_LQQ.xcuserdatad
│ │ │ └── UserInterfaceState.xcuserstate
│ └── project.pbxproj
├── LZButtonCategoryTests
│ ├── Info.plist
│ └── LZButtonCategoryTests.m
└── LZButtonCategoryUITests
│ ├── Info.plist
│ └── LZButtonCategoryUITests.m
└── README.md
/LZButton.png:
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https://raw.githubusercontent.com/qrices/LQButtonCategory/HEAD/LZButton.png
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/LZButtonCategory/LZButtonCategory/check_icon@2x.png:
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https://raw.githubusercontent.com/qrices/LQButtonCategory/HEAD/LZButtonCategory/LZButtonCategory/check_icon@2x.png
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/LZButtonCategory/LZButtonCategory/AppIcon60x60@3x.png:
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https://raw.githubusercontent.com/qrices/LQButtonCategory/HEAD/LZButtonCategory/LZButtonCategory/AppIcon60x60@3x.png
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/LZButtonCategory/LZButtonCategory.xcodeproj/xcuserdata/Artron_LQQ.xcuserdatad/xcdebugger/Breakpoints_v2.xcbkptlist:
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2 |
5 |
6 |
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/README.md:
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1 | # LDButtonCategory
2 | 修改UIButton标题和图片位置的扩展
3 |
[博客讲解](http://blog.csdn.net/lqq200912408/article/details/51323336)
4 |
5 |
效果图
6 |

7 |
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/LZButtonCategory/LZButtonCategory.xcodeproj/project.xcworkspace/contents.xcworkspacedata:
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8 |
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/LZButtonCategory/LZButtonCategory.xcodeproj/project.xcworkspace/xcuserdata/Artron_LQQ.xcuserdatad/UserInterfaceState.xcuserstate:
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https://raw.githubusercontent.com/qrices/LQButtonCategory/HEAD/LZButtonCategory/LZButtonCategory.xcodeproj/project.xcworkspace/xcuserdata/Artron_LQQ.xcuserdatad/UserInterfaceState.xcuserstate
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/LZButtonCategory/LZButtonCategory/ViewController.h:
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1 | //
2 | // ViewController.h
3 | // LZButtonCategory
4 | //
5 | // Created by Artron_LQQ on 16/5/5.
6 | // Copyright © 2016年 Artup. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | @interface ViewController : UIViewController
12 |
13 |
14 | @end
15 |
16 |
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/LZButtonCategory/LZButtonCategory/AppDelegate.h:
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1 | //
2 | // AppDelegate.h
3 | // LZButtonCategory
4 | //
5 | // Created by Artron_LQQ on 16/5/5.
6 | // Copyright © 2016年 Artup. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | @interface AppDelegate : UIResponder
12 |
13 | @property (strong, nonatomic) UIWindow *window;
14 |
15 |
16 | @end
17 |
18 |
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/LZButtonCategory/LZButtonCategory/main.m:
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1 | //
2 | // main.m
3 | // LZButtonCategory
4 | //
5 | // Created by Artron_LQQ on 16/5/5.
6 | // Copyright © 2016年 Artup. All rights reserved.
7 | //
8 |
9 | #import
10 | #import "AppDelegate.h"
11 |
12 | int main(int argc, char * argv[]) {
13 | @autoreleasepool {
14 | return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
15 | }
16 | }
17 |
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/LZButtonCategory/LZButtonCategory/LZCategory/UIButton+LZCategory.h:
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1 | //
2 | // UIButton+LZCategory.h
3 | // LZButtonCategory
4 | //
5 | // Created by Artron_LQQ on 16/5/5.
6 | // Copyright © 2016年 Artup. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | typedef NS_ENUM(NSInteger,LZCategoryType) {
12 | LZCategoryTypeLeft = 0,
13 | LZCategoryTypeBottom,
14 | };
15 | @interface UIButton (LZCategory)
16 |
17 | - (void)setbuttonType:(LZCategoryType)type;
18 | @end
19 |
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/LZButtonCategory/LZButtonCategoryTests/Info.plist:
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1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | en
7 | CFBundleExecutable
8 | $(EXECUTABLE_NAME)
9 | CFBundleIdentifier
10 | $(PRODUCT_BUNDLE_IDENTIFIER)
11 | CFBundleInfoDictionaryVersion
12 | 6.0
13 | CFBundleName
14 | $(PRODUCT_NAME)
15 | CFBundlePackageType
16 | BNDL
17 | CFBundleShortVersionString
18 | 1.0
19 | CFBundleSignature
20 | ????
21 | CFBundleVersion
22 | 1
23 |
24 |
25 |
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/LZButtonCategory/LZButtonCategoryUITests/Info.plist:
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1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | en
7 | CFBundleExecutable
8 | $(EXECUTABLE_NAME)
9 | CFBundleIdentifier
10 | $(PRODUCT_BUNDLE_IDENTIFIER)
11 | CFBundleInfoDictionaryVersion
12 | 6.0
13 | CFBundleName
14 | $(PRODUCT_NAME)
15 | CFBundlePackageType
16 | BNDL
17 | CFBundleShortVersionString
18 | 1.0
19 | CFBundleSignature
20 | ????
21 | CFBundleVersion
22 | 1
23 |
24 |
25 |
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/LZButtonCategory/LZButtonCategory.xcodeproj/xcuserdata/Artron_LQQ.xcuserdatad/xcschemes/xcschememanagement.plist:
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1 |
2 |
3 |
4 |
5 | SchemeUserState
6 |
7 | LZButtonCategory.xcscheme
8 |
9 | orderHint
10 | 0
11 |
12 |
13 | SuppressBuildableAutocreation
14 |
15 | 917474391CDB794900E321ED
16 |
17 | primary
18 |
19 |
20 | 917474521CDB794900E321ED
21 |
22 | primary
23 |
24 |
25 | 9174745D1CDB794900E321ED
26 |
27 | primary
28 |
29 |
30 |
31 |
32 |
33 |
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/LZButtonCategory/LZButtonCategoryTests/LZButtonCategoryTests.m:
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1 | //
2 | // LZButtonCategoryTests.m
3 | // LZButtonCategoryTests
4 | //
5 | // Created by Artron_LQQ on 16/5/5.
6 | // Copyright © 2016年 Artup. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | @interface LZButtonCategoryTests : XCTestCase
12 |
13 | @end
14 |
15 | @implementation LZButtonCategoryTests
16 |
17 | - (void)setUp {
18 | [super setUp];
19 | // Put setup code here. This method is called before the invocation of each test method in the class.
20 | }
21 |
22 | - (void)tearDown {
23 | // Put teardown code here. This method is called after the invocation of each test method in the class.
24 | [super tearDown];
25 | }
26 |
27 | - (void)testExample {
28 | // This is an example of a functional test case.
29 | // Use XCTAssert and related functions to verify your tests produce the correct results.
30 | }
31 |
32 | - (void)testPerformanceExample {
33 | // This is an example of a performance test case.
34 | [self measureBlock:^{
35 | // Put the code you want to measure the time of here.
36 | }];
37 | }
38 |
39 | @end
40 |
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/LZButtonCategory/LZButtonCategory/LZCategory/UIButton+LZCategory.m:
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1 | //
2 | // UIButton+LZCategory.m
3 | // LZButtonCategory
4 | //
5 | // Created by Artron_LQQ on 16/5/5.
6 | // Copyright © 2016年 Artup. All rights reserved.
7 | //
8 |
9 | #import "UIButton+LZCategory.h"
10 |
11 | @implementation UIButton (LZCategory)
12 |
13 | - (void)setbuttonType:(LZCategoryType)type {
14 |
15 | [self layoutIfNeeded];
16 |
17 | CGRect titleFrame = self.titleLabel.frame;
18 | CGRect imageFrame = self.imageView.frame;
19 |
20 | CGFloat space = titleFrame.origin.x - imageFrame.origin.x - imageFrame.size.width;
21 |
22 | if (type == LZCategoryTypeLeft) {
23 |
24 | [self setImageEdgeInsets:UIEdgeInsetsMake(0,titleFrame.size.width + space, 0, -(titleFrame.size.width + space))];
25 | [self setTitleEdgeInsets:UIEdgeInsetsMake(0, -(titleFrame.origin.x - imageFrame.origin.x), 0, titleFrame.origin.x - imageFrame.origin.x)];
26 |
27 | } else if(type == LZCategoryTypeBottom) {
28 |
29 |
30 | [self setImageEdgeInsets:UIEdgeInsetsMake(0,0, titleFrame.size.height + space, -(titleFrame.size.width))];
31 |
32 | [self setTitleEdgeInsets:UIEdgeInsetsMake(imageFrame.size.height + space, -(imageFrame.size.width), 0, 0)];
33 | }
34 | }
35 | @end
36 |
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/LZButtonCategory/LZButtonCategory/Assets.xcassets/AppIcon.appiconset/Contents.json:
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1 | {
2 | "images" : [
3 | {
4 | "idiom" : "iphone",
5 | "size" : "29x29",
6 | "scale" : "2x"
7 | },
8 | {
9 | "idiom" : "iphone",
10 | "size" : "29x29",
11 | "scale" : "3x"
12 | },
13 | {
14 | "idiom" : "iphone",
15 | "size" : "40x40",
16 | "scale" : "2x"
17 | },
18 | {
19 | "idiom" : "iphone",
20 | "size" : "40x40",
21 | "scale" : "3x"
22 | },
23 | {
24 | "idiom" : "iphone",
25 | "size" : "60x60",
26 | "scale" : "2x"
27 | },
28 | {
29 | "idiom" : "iphone",
30 | "size" : "60x60",
31 | "scale" : "3x"
32 | },
33 | {
34 | "idiom" : "ipad",
35 | "size" : "29x29",
36 | "scale" : "1x"
37 | },
38 | {
39 | "idiom" : "ipad",
40 | "size" : "29x29",
41 | "scale" : "2x"
42 | },
43 | {
44 | "idiom" : "ipad",
45 | "size" : "40x40",
46 | "scale" : "1x"
47 | },
48 | {
49 | "idiom" : "ipad",
50 | "size" : "40x40",
51 | "scale" : "2x"
52 | },
53 | {
54 | "idiom" : "ipad",
55 | "size" : "76x76",
56 | "scale" : "1x"
57 | },
58 | {
59 | "idiom" : "ipad",
60 | "size" : "76x76",
61 | "scale" : "2x"
62 | }
63 | ],
64 | "info" : {
65 | "version" : 1,
66 | "author" : "xcode"
67 | }
68 | }
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/LZButtonCategory/LZButtonCategoryUITests/LZButtonCategoryUITests.m:
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1 | //
2 | // LZButtonCategoryUITests.m
3 | // LZButtonCategoryUITests
4 | //
5 | // Created by Artron_LQQ on 16/5/5.
6 | // Copyright © 2016年 Artup. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | @interface LZButtonCategoryUITests : XCTestCase
12 |
13 | @end
14 |
15 | @implementation LZButtonCategoryUITests
16 |
17 | - (void)setUp {
18 | [super setUp];
19 |
20 | // Put setup code here. This method is called before the invocation of each test method in the class.
21 |
22 | // In UI tests it is usually best to stop immediately when a failure occurs.
23 | self.continueAfterFailure = NO;
24 | // UI tests must launch the application that they test. Doing this in setup will make sure it happens for each test method.
25 | [[[XCUIApplication alloc] init] launch];
26 |
27 | // In UI tests it’s important to set the initial state - such as interface orientation - required for your tests before they run. The setUp method is a good place to do this.
28 | }
29 |
30 | - (void)tearDown {
31 | // Put teardown code here. This method is called after the invocation of each test method in the class.
32 | [super tearDown];
33 | }
34 |
35 | - (void)testExample {
36 | // Use recording to get started writing UI tests.
37 | // Use XCTAssert and related functions to verify your tests produce the correct results.
38 | }
39 |
40 | @end
41 |
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/LZButtonCategory/LZButtonCategory/Base.lproj/Main.storyboard:
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26 |
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/LZButtonCategory/LZButtonCategory/Info.plist:
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1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | en
7 | CFBundleExecutable
8 | $(EXECUTABLE_NAME)
9 | CFBundleIdentifier
10 | $(PRODUCT_BUNDLE_IDENTIFIER)
11 | CFBundleInfoDictionaryVersion
12 | 6.0
13 | CFBundleName
14 | $(PRODUCT_NAME)
15 | CFBundlePackageType
16 | APPL
17 | CFBundleShortVersionString
18 | 1.0
19 | CFBundleSignature
20 | ????
21 | CFBundleVersion
22 | 1
23 | LSRequiresIPhoneOS
24 |
25 | UILaunchStoryboardName
26 | LaunchScreen
27 | UIMainStoryboardFile
28 | Main
29 | UIRequiredDeviceCapabilities
30 |
31 | armv7
32 |
33 | UISupportedInterfaceOrientations
34 |
35 | UIInterfaceOrientationPortrait
36 | UIInterfaceOrientationLandscapeLeft
37 | UIInterfaceOrientationLandscapeRight
38 |
39 | UISupportedInterfaceOrientations~ipad
40 |
41 | UIInterfaceOrientationPortrait
42 | UIInterfaceOrientationPortraitUpsideDown
43 | UIInterfaceOrientationLandscapeLeft
44 | UIInterfaceOrientationLandscapeRight
45 |
46 |
47 |
48 |
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/LZButtonCategory/LZButtonCategory/Base.lproj/LaunchScreen.storyboard:
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/LZButtonCategory/LZButtonCategory/ViewController.m:
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1 | //
2 | // ViewController.m
3 | // LZButtonCategory
4 | //
5 | // Created by Artron_LQQ on 16/5/5.
6 | // Copyright © 2016年 Artup. All rights reserved.
7 | //
8 |
9 | #import "ViewController.h"
10 | #import "UIButton+LZCategory.h"
11 |
12 | @interface ViewController ()
13 |
14 | @end
15 |
16 | @implementation ViewController
17 |
18 | - (void)viewDidLoad {
19 | [super viewDidLoad];
20 | // Do any additional setup after loading the view, typically from a nib.
21 |
22 | UIButton *button0 = [UIButton buttonWithType:UIButtonTypeCustom];
23 | button0.backgroundColor = [UIColor redColor];
24 | button0.frame = CGRectMake(140, 190, 100, 30);
25 | [button0 setTitle:@"系统默认" forState:UIControlStateNormal];
26 | [button0 setImage:[UIImage imageNamed:@"check_icon"] forState:UIControlStateNormal];
27 | [self.view addSubview:button0];
28 |
29 | UIButton *button1 = [UIButton buttonWithType:UIButtonTypeCustom];
30 | button1.backgroundColor = [UIColor redColor];
31 | button1.frame = CGRectMake(40, 90, 100, 30);
32 | [button1 setTitle:@"标题在左" forState:UIControlStateNormal];
33 | [button1 setImage:[UIImage imageNamed:@"check_icon"] forState:UIControlStateNormal];
34 | [self.view addSubview:button1];
35 | [button1 setbuttonType:LZCategoryTypeLeft];
36 |
37 |
38 | UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
39 | button.backgroundColor = [UIColor redColor];
40 | button.frame = CGRectMake(40, 280, 80, 90);
41 | [button setTitle:@"标题在下" forState:UIControlStateNormal];
42 | [button setImage:[UIImage imageNamed:@"AppIcon60x60"] forState:UIControlStateNormal];
43 | [self.view addSubview:button];
44 | [button setbuttonType:LZCategoryTypeBottom];
45 | }
46 |
47 | - (void)didReceiveMemoryWarning {
48 | [super didReceiveMemoryWarning];
49 | // Dispose of any resources that can be recreated.
50 | }
51 |
52 | @end
53 |
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/LZButtonCategory/LZButtonCategory/AppDelegate.m:
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1 | //
2 | // AppDelegate.m
3 | // LZButtonCategory
4 | //
5 | // Created by Artron_LQQ on 16/5/5.
6 | // Copyright © 2016年 Artup. All rights reserved.
7 | //
8 |
9 | #import "AppDelegate.h"
10 |
11 | @interface AppDelegate ()
12 |
13 | @end
14 |
15 | @implementation AppDelegate
16 |
17 |
18 | - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
19 | // Override point for customization after application launch.
20 | return YES;
21 | }
22 |
23 | - (void)applicationWillResignActive:(UIApplication *)application {
24 | // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
25 | // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
26 | }
27 |
28 | - (void)applicationDidEnterBackground:(UIApplication *)application {
29 | // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
30 | // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
31 | }
32 |
33 | - (void)applicationWillEnterForeground:(UIApplication *)application {
34 | // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
35 | }
36 |
37 | - (void)applicationDidBecomeActive:(UIApplication *)application {
38 | // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
39 | }
40 |
41 | - (void)applicationWillTerminate:(UIApplication *)application {
42 | // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
43 | }
44 |
45 | @end
46 |
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/LZButtonCategory/LZButtonCategory.xcodeproj/xcuserdata/Artron_LQQ.xcuserdatad/xcschemes/LZButtonCategory.xcscheme:
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/LZButtonCategory/LZButtonCategory.xcodeproj/project.pbxproj:
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