├── DNFInfoAnalyser ├── stdafx.cpp ├── stdafx.h ├── resources │ ├── INT.png │ ├── STR.png │ ├── bg.png │ ├── I_ATK.png │ ├── M_ATK.png │ ├── M_CRT.png │ ├── P_ATK.png │ ├── P_CRT.png │ ├── dealer.png │ ├── entry.png │ ├── icon.png │ ├── reform.png │ ├── buffbook.png │ ├── synergy.png │ ├── char │ │ ├── char.png │ │ └── char.csv │ ├── character │ │ ├── 0.png │ │ ├── 1.png │ │ ├── 2.png │ │ ├── 3.png │ │ ├── 4.png │ │ ├── 5.png │ │ ├── 6.png │ │ ├── 7.png │ │ ├── 8.png │ │ ├── 9.png │ │ ├── 10.png │ │ ├── 11.png │ │ ├── 12.png │ │ ├── 13.png │ │ ├── 14.png │ │ ├── 15.png │ │ ├── 16.png │ │ ├── 17.png │ │ ├── 18.png │ │ ├── 19.png │ │ ├── 20.png │ │ ├── 21.png │ │ ├── 22.png │ │ ├── 23.png │ │ ├── 24.png │ │ ├── 25.png │ │ ├── 26.PNG │ │ ├── 27.png │ │ ├── 28.png │ │ ├── 29.png │ │ ├── 30.png │ │ ├── 31.png │ │ ├── 32.png │ │ ├── 33.png │ │ ├── 34.png │ │ ├── 35.png │ │ ├── 36.png │ │ ├── 37.png │ │ ├── 38.png │ │ ├── 39.png │ │ ├── 40.png │ │ ├── 41.png │ │ ├── 42.png │ │ ├── 43.png │ │ ├── 44.png │ │ ├── 45.png │ │ ├── 46.png │ │ ├── 47.png │ │ ├── 48.png │ │ ├── 49.png │ │ ├── 50.png │ │ ├── 51.png │ │ ├── 52.png │ │ ├── 53.png │ │ ├── 54.png │ │ ├── 55.png │ │ ├── 56.png │ │ ├── 57.png │ │ ├── 58.png │ │ ├── 59.png │ │ └── 60.png │ ├── class │ │ └── classname.png │ ├── match_template.png │ ├── weapon │ │ ├── mage │ │ │ └── mage.png │ │ ├── thief │ │ │ └── thief.png │ │ ├── gunner │ │ │ └── gunner.png │ │ ├── priest │ │ │ └── priest.png │ │ ├── fighter │ │ │ └── fighter.png │ │ ├── gunblader │ │ │ └── gunblader.png │ │ ├── swordman │ │ │ └── swordman.png │ │ └── demoniclancer │ │ │ └── demoniclancer.png │ └── equipment │ │ ├── belt │ │ └── belt.png │ │ ├── coat │ │ └── coat.png │ │ ├── neck │ │ └── neck.png │ │ ├── pants │ │ └── pants.png │ │ ├── ring │ │ └── ring.png │ │ ├── shoes │ │ └── shoes.png │ │ ├── title │ │ └── title.png │ │ ├── earring │ │ └── earring.png │ │ ├── support │ │ └── support.png │ │ ├── bracelet │ │ └── bracelet.png │ │ ├── necklace │ │ └── necklace.png │ │ └── magicstone │ │ └── magicstone.png ├── packages.config ├── equipment │ ├── cpp │ │ ├── ring_13.cpp │ │ ├── ring_14.cpp │ │ ├── ring_15.cpp │ │ ├── ring_17.cpp │ │ ├── pants_29.cpp │ │ ├── pants_30.cpp │ │ ├── pants_31.cpp │ │ ├── pants_33.cpp │ │ ├── support_14.cpp │ │ ├── support_15.cpp │ │ ├── support_16.cpp │ │ ├── support_18.cpp │ │ ├── title_19.cpp │ │ ├── title_20.cpp │ │ ├── title_22.cpp │ │ ├── title_0.cpp │ │ └── title_21.cpp │ └── h │ │ ├── set_3.h │ │ ├── set_4.h │ │ ├── set_6.h │ │ ├── set_9.h │ │ ├── set_1.h │ │ ├── set_2.h │ │ ├── set_40.h │ │ ├── set_5.h │ │ ├── set_7.h │ │ ├── set_8.h │ │ ├── belt_24.h │ │ ├── coat_49.h │ │ ├── mage_25.h │ │ ├── mage_26.h │ │ ├── mage_27.h │ │ ├── mage_28.h │ │ ├── mage_29.h │ │ ├── neck_25.h │ │ ├── ring_18.h │ │ ├── set_10.h │ │ ├── set_11.h │ │ ├── set_12.h │ │ ├── set_13.h │ │ ├── set_14.h │ │ ├── set_15.h │ │ ├── set_16.h │ │ ├── set_17.h │ │ ├── set_18.h │ │ ├── set_19.h │ │ ├── set_20.h │ │ ├── set_21.h │ │ ├── set_22.h │ │ ├── set_23.h │ │ ├── set_24.h │ │ ├── set_25.h │ │ ├── set_26.h │ │ ├── set_27.h │ │ ├── set_28.h │ │ ├── set_29.h │ │ ├── set_30.h │ │ ├── set_31.h │ │ ├── set_32.h │ │ ├── set_33.h │ │ ├── set_34.h │ │ ├── set_35.h │ │ ├── set_36.h │ │ ├── set_37.h │ │ ├── set_38.h │ │ ├── set_39.h │ │ ├── set_41.h │ │ ├── set_42.h │ │ ├── set_43.h │ │ ├── set_44.h │ │ ├── set_45.h │ │ ├── set_46.h │ │ ├── set_49.h │ │ ├── set_50.h │ │ ├── belt_7.h │ │ ├── mage_0.h │ │ ├── mage_3.h │ │ ├── mage_8.h │ │ ├── mage_9.h │ │ ├── neck_7.h │ │ ├── pants_28.h │ │ ├── ring_13.h │ │ ├── ring_14.h │ │ ├── ring_15.h │ │ ├── ring_16.h │ │ ├── ring_17.h │ │ ├── set_47.h │ │ ├── set_48.h │ │ ├── shoes_28.h │ │ ├── thief_20.h │ │ ├── thief_21.h │ │ ├── thief_22.h │ │ ├── thief_23.h │ │ ├── title_27.h │ │ ├── title_28.h │ │ ├── title_29.h │ │ ├── title_31.h │ │ ├── title_34.h │ │ ├── title_35.h │ │ ├── title_36.h │ │ ├── title_37.h │ │ ├── belt_0.h │ │ ├── belt_10.h │ │ ├── belt_2.h │ │ ├── belt_3.h │ │ ├── belt_4.h │ │ ├── belt_5.h │ │ ├── belt_6.h │ │ ├── belt_8.h │ │ ├── belt_9.h │ │ ├── coat_0.h │ │ ├── coat_10.h │ │ ├── coat_17.h │ │ ├── coat_18.h │ │ ├── coat_2.h │ │ ├── coat_29.h │ │ ├── coat_3.h │ │ ├── coat_36.h │ │ ├── coat_37.h │ │ ├── coat_4.h │ │ ├── coat_5.h │ │ ├── coat_6.h │ │ ├── coat_7.h │ │ ├── coat_8.h │ │ ├── coat_9.h │ │ ├── gunner_27.h │ │ ├── gunner_28.h │ │ ├── gunner_29.h │ │ ├── mage_1.h │ │ ├── mage_13.h │ │ ├── mage_2.h │ │ ├── mage_4.h │ │ ├── mage_5.h │ │ ├── mage_6.h │ │ ├── mage_7.h │ │ ├── neck_0.h │ │ ├── neck_10.h │ │ ├── neck_2.h │ │ ├── neck_24.h │ │ ├── neck_3.h │ │ ├── neck_4.h │ │ ├── neck_5.h │ │ ├── neck_6.h │ │ ├── neck_8.h │ │ ├── neck_9.h │ │ ├── pants_29.h │ │ ├── pants_30.h │ │ ├── pants_31.h │ │ ├── pants_32.h │ │ ├── pants_33.h │ │ ├── priest_26.h │ │ ├── priest_27.h │ │ ├── priest_28.h │ │ ├── priest_29.h │ │ ├── ring_0.h │ │ ├── ring_1.h │ │ ├── ring_2.h │ │ ├── ring_3.h │ │ ├── ring_4.h │ │ ├── ring_5.h │ │ ├── ring_6.h │ │ ├── ring_7.h │ │ ├── ring_8.h │ │ ├── ring_9.h │ │ ├── thief_3.h │ │ ├── title_30.h │ │ ├── title_32.h │ │ ├── title_33.h │ │ ├── belt_1.h │ │ ├── belt_11.h │ │ ├── belt_12.h │ │ ├── belt_13.h │ │ ├── belt_14.h │ │ ├── belt_15.h │ │ ├── belt_16.h │ │ ├── belt_17.h │ │ ├── belt_18.h │ │ ├── belt_19.h │ │ ├── belt_20.h │ │ ├── belt_21.h │ │ ├── belt_22.h │ │ ├── belt_23.h │ │ ├── coat_1.h │ │ ├── coat_11.h │ │ ├── coat_12.h │ │ ├── coat_13.h │ │ ├── coat_14.h │ │ ├── coat_15.h │ │ ├── coat_16.h │ │ ├── coat_19.h │ │ ├── coat_21.h │ │ ├── coat_22.h │ │ ├── coat_23.h │ │ ├── coat_24.h │ │ ├── coat_25.h │ │ ├── coat_26.h │ │ ├── coat_27.h │ │ ├── coat_28.h │ │ ├── coat_30.h │ │ ├── coat_31.h │ │ ├── coat_32.h │ │ ├── coat_33.h │ │ ├── coat_34.h │ │ ├── coat_35.h │ │ ├── coat_38.h │ │ ├── coat_41.h │ │ ├── coat_42.h │ │ ├── coat_43.h │ │ ├── coat_44.h │ │ ├── coat_45.h │ │ ├── coat_46.h │ │ ├── coat_47.h │ │ ├── coat_48.h │ │ ├── earring_21.h │ │ ├── gunner_25.h │ │ ├── gunner_26.h │ │ ├── mage_10.h │ │ ├── mage_11.h │ │ ├── mage_15.h │ │ ├── mage_16.h │ │ ├── mage_18.h │ │ ├── mage_19.h │ │ ├── mage_20.h │ │ ├── mage_21.h │ │ ├── mage_23.h │ │ ├── mage_24.h │ │ ├── neck_1.h │ │ ├── neck_11.h │ │ ├── neck_12.h │ │ ├── neck_13.h │ │ ├── neck_14.h │ │ ├── neck_15.h │ │ ├── neck_16.h │ │ ├── neck_17.h │ │ ├── neck_18.h │ │ ├── neck_19.h │ │ ├── neck_20.h │ │ ├── neck_21.h │ │ ├── neck_22.h │ │ ├── neck_23.h │ │ ├── pants_0.h │ │ ├── pants_2.h │ │ ├── pants_3.h │ │ ├── pants_5.h │ │ ├── pants_6.h │ │ ├── pants_7.h │ │ ├── pants_8.h │ │ ├── pants_9.h │ │ ├── priest_25.h │ │ ├── ring_11.h │ │ ├── ring_12.h │ │ ├── shoes_0.h │ │ ├── shoes_2.h │ │ ├── shoes_3.h │ │ ├── shoes_5.h │ │ ├── shoes_6.h │ │ ├── shoes_7.h │ │ ├── shoes_8.h │ │ ├── shoes_9.h │ │ ├── support_19.h │ │ ├── thief_0.h │ │ ├── thief_1.h │ │ ├── thief_4.h │ │ ├── thief_5.h │ │ ├── thief_6.h │ │ ├── thief_8.h │ │ ├── thief_9.h │ │ ├── title_0.h │ │ ├── title_1.h │ │ ├── title_2.h │ │ ├── title_26.h │ │ ├── title_3.h │ │ ├── title_4.h │ │ ├── title_5.h │ │ ├── title_6.h │ │ ├── title_7.h │ │ ├── title_8.h │ │ ├── title_9.h │ │ ├── bracelet_24.h │ │ ├── coat_20.h │ │ ├── coat_39.h │ │ ├── coat_40.h │ │ ├── fighter_25.h │ │ ├── fighter_26.h │ │ ├── fighter_27.h │ │ ├── fighter_28.h │ │ ├── fighter_29.h │ │ ├── gunner_3.h │ │ ├── gunner_4.h │ │ ├── gunner_8.h │ │ ├── gunner_9.h │ │ ├── mage_12.h │ │ ├── mage_14.h │ │ ├── mage_17.h │ │ ├── mage_22.h │ │ ├── necklace_18.h │ │ ├── pants_1.h │ │ ├── pants_10.h │ │ ├── pants_11.h │ │ ├── pants_12.h │ │ ├── pants_13.h │ │ ├── pants_14.h │ │ ├── pants_15.h │ │ ├── pants_16.h │ │ ├── pants_17.h │ │ ├── pants_18.h │ │ ├── pants_20.h │ │ ├── pants_21.h │ │ ├── pants_22.h │ │ ├── pants_24.h │ │ ├── pants_26.h │ │ ├── pants_27.h │ │ ├── pants_4.h │ │ ├── priest_3.h │ │ ├── priest_4.h │ │ ├── priest_5.h │ │ ├── ring_10.h │ │ ├── shoes_1.h │ │ ├── shoes_10.h │ │ ├── shoes_11.h │ │ ├── shoes_12.h │ │ ├── shoes_13.h │ │ ├── shoes_14.h │ │ ├── shoes_15.h │ │ ├── shoes_16.h │ │ ├── shoes_17.h │ │ ├── shoes_18.h │ │ ├── shoes_20.h │ │ ├── shoes_21.h │ │ ├── shoes_22.h │ │ ├── shoes_24.h │ │ ├── shoes_26.h │ │ ├── shoes_27.h │ │ ├── shoes_4.h │ │ ├── thief_10.h │ │ ├── thief_13.h │ │ ├── thief_14.h │ │ ├── thief_15.h │ │ ├── thief_18.h │ │ ├── thief_19.h │ │ ├── thief_2.h │ │ ├── thief_7.h │ │ ├── title_10.h │ │ ├── title_11.h │ │ ├── title_12.h │ │ ├── title_13.h │ │ ├── title_14.h │ │ ├── title_15.h │ │ ├── title_16.h │ │ ├── title_17.h │ │ ├── title_18.h │ │ ├── title_19.h │ │ ├── title_20.h │ │ ├── title_21.h │ │ ├── title_22.h │ │ ├── title_23.h │ │ ├── title_24.h │ │ ├── title_25.h │ │ ├── gunner_0.h │ │ ├── gunner_1.h │ │ ├── gunner_13.h │ │ ├── gunner_18.h │ │ ├── gunner_2.h │ │ ├── gunner_23.h │ │ ├── gunner_5.h │ │ ├── gunner_6.h │ │ ├── pants_19.h │ │ ├── pants_23.h │ │ ├── pants_25.h │ │ ├── priest_0.h │ │ ├── priest_1.h │ │ ├── priest_13.h │ │ ├── priest_14.h │ │ ├── priest_18.h │ │ ├── priest_2.h │ │ ├── priest_24.h │ │ ├── priest_6.h │ │ ├── priest_7.h │ │ ├── priest_8.h │ │ ├── priest_9.h │ │ ├── shoes_19.h │ │ ├── shoes_23.h │ │ ├── shoes_25.h │ │ ├── support_1.h │ │ ├── support_14.h │ │ ├── support_15.h │ │ ├── support_16.h │ │ ├── support_17.h │ │ ├── support_18.h │ │ ├── support_2.h │ │ ├── support_7.h │ │ ├── swordman_25.h │ │ ├── swordman_26.h │ │ ├── swordman_27.h │ │ ├── swordman_28.h │ │ ├── swordman_29.h │ │ └── thief_11.h ├── DNFInfoAnalyser.vcxproj.user └── class │ └── h │ ├── class_0.h │ ├── class_1.h │ ├── class_2.h │ ├── class_3.h │ ├── class_4.h │ ├── class_5.h │ ├── class_6.h │ ├── class_7.h │ ├── class_8.h │ ├── class_9.h │ ├── class_10.h │ ├── class_11.h │ ├── class_12.h │ ├── class_13.h │ ├── class_14.h │ ├── class_15.h │ ├── class_16.h │ ├── class_18.h │ ├── class_19.h │ ├── class_21.h │ ├── class_22.h │ ├── class_23.h │ ├── class_24.h │ ├── class_25.h │ ├── class_26.h │ ├── class_27.h │ ├── class_28.h │ ├── class_29.h │ ├── class_30.h │ ├── class_31.h │ ├── class_32.h │ ├── class_33.h │ ├── class_34.h │ ├── class_35.h │ ├── class_36.h │ ├── class_37.h │ ├── class_38.h │ ├── class_39.h │ ├── class_40.h │ ├── class_41.h │ ├── class_42.h │ ├── class_43.h │ ├── class_44.h │ ├── class_45.h │ ├── class_46.h │ ├── class_47.h │ ├── class_48.h │ ├── class_49.h │ ├── class_50.h │ ├── class_51.h │ ├── class_52.h │ ├── class_53.h │ ├── class_54.h │ ├── class_55.h │ ├── class_56.h │ ├── class_57.h │ ├── class_58.h │ ├── class_59.h │ ├── class_60.h │ ├── class_17.h │ └── class_20.h ├── .gitignore └── packages └── vcpkg.C.dev.vcpkg.1.0.0 ├── vcpkg.C.dev.vcpkg.1.0.0.nupkg └── build └── native └── vcpkg.C.dev.vcpkg.props /DNFInfoAnalyser/stdafx.cpp: -------------------------------------------------------------------------------- 1 | #include "stdafx.h" 2 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/stdafx.h: -------------------------------------------------------------------------------- 1 | #include 2 | 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-------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/cpp/ring_13.cpp: -------------------------------------------------------------------------------- 1 | #include "equipment/h/ring_13.h" 2 | 3 | void Ring_13::operator() (Character &model) { // 无欲:奈克斯的梦幻黑暗 4 | if (model.isHero) {} 5 | } 6 | 7 | REGIST(Ring_13, QString::fromLocal8Bit("无欲:奈克斯的梦幻黑暗")); 8 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/cpp/ring_14.cpp: -------------------------------------------------------------------------------- 1 | #include "equipment/h/ring_14.h" 2 | 3 | void Ring_14::operator() (Character &model) { // 无欲:暗杀者的梦幻痕迹 4 | if (model.isHero) {} 5 | } 6 | 7 | REGIST(Ring_14, QString::fromLocal8Bit("无欲:暗杀者的梦幻痕迹")); 8 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/cpp/ring_15.cpp: -------------------------------------------------------------------------------- 1 | #include "equipment/h/ring_15.h" 2 | 3 | void Ring_15::operator() (Character &model) { // 无欲:卢克西的梦幻约定 4 | if (model.isHero) {} 5 | } 6 | 7 | REGIST(Ring_15, QString::fromLocal8Bit("无欲:卢克西的梦幻约定")); 8 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/cpp/ring_17.cpp: -------------------------------------------------------------------------------- 1 | #include "equipment/h/ring_17.h" 2 | 3 | void Ring_17::operator() (Character &model) { // 无欲:洛多斯的梦幻根源 4 | if (model.isHero) {} 5 | } 6 | 7 | REGIST(Ring_17, QString::fromLocal8Bit("无欲:洛多斯的梦幻根源")); 8 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/cpp/pants_29.cpp: -------------------------------------------------------------------------------- 1 | #include "equipment/h/pants_29.h" 2 | 3 | void Pants_29::operator() (Character &model) { // 无形:奈克斯的灵魂仪服 4 | if (model.isHero) {} 5 | } 6 | 7 | REGIST(Pants_29, QString::fromLocal8Bit("无形:奈克斯的灵魂仪服")); 8 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/cpp/pants_30.cpp: -------------------------------------------------------------------------------- 1 | #include "equipment/h/pants_30.h" 2 | 3 | void Pants_30::operator() (Character &model) { // 无形:暗杀者的灵魂残念 4 | if (model.isHero) {} 5 | } 6 | 7 | REGIST(Pants_30, QString::fromLocal8Bit("无形:暗杀者的灵魂残念")); 8 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/cpp/pants_31.cpp: -------------------------------------------------------------------------------- 1 | #include "equipment/h/pants_31.h" 2 | 3 | void Pants_31::operator() (Character &model) { // 无形:卢克西的灵魂狂气 4 | if (model.isHero) {} 5 | } 6 | 7 | REGIST(Pants_31, QString::fromLocal8Bit("无形:卢克西的灵魂狂气")); 8 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/cpp/pants_33.cpp: -------------------------------------------------------------------------------- 1 | #include "equipment/h/pants_33.h" 2 | 3 | void Pants_33::operator() (Character &model) { // 无形:洛多斯的灵魂意志 4 | if (model.isHero) {} 5 | } 6 | 7 | REGIST(Pants_33, QString::fromLocal8Bit("无形:洛多斯的灵魂意志")); 8 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/cpp/support_14.cpp: -------------------------------------------------------------------------------- 1 | #include "equipment/h/support_14.h" 2 | 3 | void Support_14::operator() (Character &model) { // 幻影:奈克斯的黑色之息 4 | if (model.isHero) {} 5 | } 6 | 7 | REGIST(Support_14, QString::fromLocal8Bit("幻影:奈克斯的黑色之息")); 8 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/cpp/support_15.cpp: -------------------------------------------------------------------------------- 1 | #include "equipment/h/support_15.h" 2 | 3 | void Support_15::operator() (Character &model) { // 幻影:暗杀者的黑色剑鞘 4 | if (model.isHero) {} 5 | } 6 | 7 | REGIST(Support_15, QString::fromLocal8Bit("幻影:暗杀者的黑色剑鞘")); 8 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/cpp/support_16.cpp: -------------------------------------------------------------------------------- 1 | #include "equipment/h/support_16.h" 2 | 3 | void Support_16::operator() (Character &model) { // 幻影:卢克西的黑色鬼神缚 4 | if (model.isHero) {} 5 | } 6 | 7 | REGIST(Support_16, QString::fromLocal8Bit("幻影:卢克西的黑色鬼神缚")); 8 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/cpp/support_18.cpp: -------------------------------------------------------------------------------- 1 | #include "equipment/h/support_18.h" 2 | 3 | void Support_18::operator() (Character &model) { // 幻影:洛多斯的黑色核心 4 | if (model.isHero) {} 5 | } 6 | 7 | REGIST(Support_18, QString::fromLocal8Bit("幻影:洛多斯的黑色核心")); 8 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/set_3.h: -------------------------------------------------------------------------------- 1 | #ifndef SET_3_H 2 | #define SET_3_H 3 | 4 | #include "equipment.h" 5 | 6 | class Set_3 : public Equipment { // 天堂舞姬 7 | public: 8 | Set_3() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SET_3_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/set_4.h: -------------------------------------------------------------------------------- 1 | #ifndef SET_4_H 2 | #define SET_4_H 3 | 4 | #include "equipment.h" 5 | 6 | class Set_4 : public Equipment { // 死亡阴影 7 | public: 8 | Set_4() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SET_4_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/set_6.h: -------------------------------------------------------------------------------- 1 | #ifndef SET_6_H 2 | #define SET_6_H 3 | 4 | #include "equipment.h" 5 | 6 | class Set_6 : public Equipment { // 龙血玄黄 7 | public: 8 | Set_6() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SET_6_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/set_9.h: -------------------------------------------------------------------------------- 1 | #ifndef SET_9_H 2 | #define SET_9_H 3 | 4 | #include "equipment.h" 5 | 6 | class Set_9 : public Equipment { // 擎天战甲 7 | public: 8 | Set_9() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SET_9_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/DNFInfoAnalyser.vcxproj.user: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | true 5 | 6 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_0.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_0_H 2 | #define CLASS_0_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_0 : public Equipment { // 极诣·剑魂 7 | public: 8 | Class_0(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_0_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_1.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_1_H 2 | #define CLASS_1_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_1 : public Equipment { // 极诣·鬼泣 7 | public: 8 | Class_1(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_1_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_2.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_2_H 2 | #define CLASS_2_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_2 : public Equipment { // 极诣·狂战士 7 | public: 8 | Class_2(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_2_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_3.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_3_H 2 | #define CLASS_3_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_3 : public Equipment { // 极诣·阿修罗 7 | public: 8 | Class_3(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_3_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_4.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_4_H 2 | #define CLASS_4_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_4 : public Equipment { // 极诣·剑影 7 | public: 8 | Class_4(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_4_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_5.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_5_H 2 | #define CLASS_5_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_5 : public Equipment { // 极诣·驭剑士 7 | public: 8 | Class_5(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_5_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_6.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_6_H 2 | #define CLASS_6_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_6 : public Equipment { // 极诣·暗殿骑士 7 | public: 8 | Class_6(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_6_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_7.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_7_H 2 | #define CLASS_7_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_7 : public Equipment { // 极诣·契魔者 7 | public: 8 | Class_7(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_7_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_8.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_8_H 2 | #define CLASS_8_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_8 : public Equipment { // 极诣·流浪武士 7 | public: 8 | Class_8(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_8_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_9.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_9_H 2 | #define CLASS_9_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_9 : public Equipment { // 归元·气功师 7 | public: 8 | Class_9(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_9_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/set_1.h: -------------------------------------------------------------------------------- 1 | #ifndef SET_1_H 2 | #define SET_1_H 3 | 4 | #include "equipment.h" 5 | 6 | class Set_1 : public Equipment { // 古代祭祀的神圣仪式 7 | public: 8 | Set_1() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SET_1_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/set_2.h: -------------------------------------------------------------------------------- 1 | #ifndef SET_2_H 2 | #define SET_2_H 3 | 4 | #include "equipment.h" 5 | 6 | class Set_2 : public Equipment { // 遗忘魔法师的馈赠 7 | public: 8 | Set_2() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SET_2_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/set_40.h: -------------------------------------------------------------------------------- 1 | #ifndef SET_40_H 2 | #define SET_40_H 3 | 4 | #include "equipment.h" 5 | 6 | class Set_40 : public Equipment { // 杀意决 7 | public: 8 | Set_40() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SET_40_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/set_5.h: -------------------------------------------------------------------------------- 1 | #ifndef SET_5_H 2 | #define SET_5_H 3 | 4 | #include "equipment.h" 5 | 6 | class Set_5 : public Equipment { // 皇家裁决者宣言 7 | public: 8 | Set_5() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SET_5_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/set_7.h: -------------------------------------------------------------------------------- 1 | #ifndef SET_7_H 2 | #define SET_7_H 3 | 4 | #include "equipment.h" 5 | 6 | class Set_7 : public Equipment { // 贫瘠沙漠的遗产 7 | public: 8 | Set_7() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SET_7_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/set_8.h: -------------------------------------------------------------------------------- 1 | #ifndef SET_8_H 2 | #define SET_8_H 3 | 4 | #include "equipment.h" 5 | 6 | class Set_8 : public Equipment { // 炙炎之盛宴 7 | public: 8 | Set_8() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SET_8_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_10.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_10_H 2 | #define CLASS_10_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_10 : public Equipment { // 归元·散打 7 | public: 8 | Class_10(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_10_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_11.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_11_H 2 | #define CLASS_11_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_11 : public Equipment { // 归元·街霸 7 | public: 8 | Class_11(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_11_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_12.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_12_H 2 | #define CLASS_12_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_12 : public Equipment { // 归元·柔道家 7 | public: 8 | Class_12(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_12_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_13.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_13_H 2 | #define CLASS_13_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_13 : public Equipment { // 归元·气功师 7 | public: 8 | Class_13(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_13_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_14.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_14_H 2 | #define CLASS_14_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_14 : public Equipment { // 归元·散打 7 | public: 8 | Class_14(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_14_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_15.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_15_H 2 | #define CLASS_15_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_15 : public Equipment { // 归元·街霸 7 | public: 8 | Class_15(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_15_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_16.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_16_H 2 | #define CLASS_16_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_16 : public Equipment { // 归元·柔道家 7 | public: 8 | Class_16(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_16_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_18.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_18_H 2 | #define CLASS_18_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_18 : public Equipment { // 重霄·枪炮师 7 | public: 8 | Class_18(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_18_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_19.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_19_H 2 | #define CLASS_19_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_19 : public Equipment { // 重霄·机械师 7 | public: 8 | Class_19(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_19_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_21.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_21_H 2 | #define CLASS_21_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_21 : public Equipment { // 绯红玫瑰 7 | public: 8 | Class_21(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_21_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_22.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_22_H 2 | #define CLASS_22_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_22 : public Equipment { // 风暴骑兵 7 | public: 8 | Class_22(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_22_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_23.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_23_H 2 | #define CLASS_23_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_23 : public Equipment { // 机械之灵 7 | public: 8 | Class_23(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_23_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_24.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_24_H 2 | #define CLASS_24_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_24 : public Equipment { // 芙蕾雅 7 | public: 8 | Class_24(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_24_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_25.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_25_H 2 | #define CLASS_25_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_25 : public Equipment { // 湮灭之瞳 7 | public: 8 | Class_25(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_25_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_26.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_26_H 2 | #define CLASS_26_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_26 : public Equipment { // 刹那永恒 7 | public: 8 | Class_26(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_26_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_27.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_27_H 2 | #define CLASS_27_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_27 : public Equipment { // 血狱君主 7 | public: 8 | Class_27(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_27_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_28.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_28_H 2 | #define CLASS_28_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_28 : public Equipment { // 风神 7 | public: 8 | Class_28(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_28_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_29.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_29_H 2 | #define CLASS_29_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_29 : public Equipment { // 混沌行者 7 | public: 8 | Class_29(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_29_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_30.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_30_H 2 | #define CLASS_30_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_30 : public Equipment { // 元素圣灵 7 | public: 8 | Class_30(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_30_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_31.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_31_H 2 | #define CLASS_31_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_31 : public Equipment { // 月蚀 7 | public: 8 | Class_31(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_31_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_32.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_32_H 2 | #define CLASS_32_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_32 : public Equipment { // 伊斯塔战灵 7 | public: 8 | Class_32(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_32_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_33.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_33_H 2 | #define CLASS_33_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_33 : public Equipment { // 古灵精怪 7 | public: 8 | Class_33(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_33_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_34.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_34_H 2 | #define CLASS_34_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_34 : public Equipment { // 冥月女神 7 | public: 8 | Class_34(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_34_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_35.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_35_H 2 | #define CLASS_35_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_35 : public Equipment { // 神思者 7 | public: 8 | Class_35(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_35_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_36.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_36_H 2 | #define CLASS_36_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_36 : public Equipment { // 正义仲裁者 7 | public: 8 | Class_36(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_36_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_37.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_37_H 2 | #define CLASS_37_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_37 : public Equipment { // 真龙星君 7 | public: 8 | Class_37(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_37_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_38.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_38_H 2 | #define CLASS_38_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_38 : public Equipment { // 永生者 7 | public: 8 | Class_38(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_38_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_39.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_39_H 2 | #define CLASS_39_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_39 : public Equipment { // 炽天使 7 | public: 8 | Class_39(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_39_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_40.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_40_H 2 | #define CLASS_40_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_40 : public Equipment { // 炎狱裁决者 7 | public: 8 | Class_40(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_40_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_41.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_41_H 2 | #define CLASS_41_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_41 : public Equipment { // 神龙天女 7 | public: 8 | Class_41(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_41_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_42.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_42_H 2 | #define CLASS_42_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_42 : public Equipment { // 救世主 7 | public: 8 | Class_42(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_42_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_43.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_43_H 2 | #define CLASS_43_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_43 : public Equipment { // 月影星劫 7 | public: 8 | Class_43(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_43_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_44.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_44_H 2 | #define CLASS_44_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_44 : public Equipment { // 亡魂主宰 7 | public: 8 | Class_44(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_44_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_45.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_45_H 2 | #define CLASS_45_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_45 : public Equipment { // 不知火 7 | public: 8 | Class_45(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_45_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_46.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_46_H 2 | #define CLASS_46_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_46 : public Equipment { // 幽冥 7 | public: 8 | Class_46(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_46_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_47.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_47_H 2 | #define CLASS_47_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_47 : public Equipment { // 大地女神 7 | public: 8 | Class_47(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_47_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_48.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_48_H 2 | #define CLASS_48_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_48 : public Equipment { // 黑曜神 7 | public: 8 | Class_48(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_48_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_49.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_49_H 2 | #define CLASS_49_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_49 : public Equipment { // 破晓女神 7 | public: 8 | Class_49(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_49_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_50.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_50_H 2 | #define CLASS_50_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_50 : public Equipment { // 龙神 7 | public: 8 | Class_50(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_50_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_51.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_51_H 2 | #define CLASS_51_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_51 : public Equipment { // 不灭战神 7 | public: 8 | Class_51(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_51_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_52.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_52_H 2 | #define CLASS_52_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_52 : public Equipment { // 圣武枪魂 7 | public: 8 | Class_52(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_52_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_53.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_53_H 2 | #define CLASS_53_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_53 : public Equipment { // 屠戮之魂 7 | public: 8 | Class_53(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_53_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_54.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_54_H 2 | #define CLASS_54_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_54 : public Equipment { // 幽影夜神 7 | public: 8 | Class_54(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_54_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_55.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_55_H 2 | #define CLASS_55_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_55 : public Equipment { // 铁血统帅 7 | public: 8 | Class_55(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_55_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_56.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_56_H 2 | #define CLASS_56_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_56 : public Equipment { // 弑心镇魂者 7 | public: 8 | Class_56(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_56_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_57.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_57_H 2 | #define CLASS_57_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_57 : public Equipment { // 巅峰狂徒 7 | public: 8 | Class_57(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_57_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_58.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_58_H 2 | #define CLASS_58_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_58 : public Equipment { // 未来开拓者 7 | public: 8 | Class_58(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_58_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_59.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_59_H 2 | #define CLASS_59_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_59 : public Equipment { // 缔造者 7 | public: 8 | Class_59(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_59_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_60.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_60_H 2 | #define CLASS_60_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_60 : public Equipment { // 黑暗武士 7 | public: 8 | Class_60(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_60_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/belt_24.h: -------------------------------------------------------------------------------- 1 | #ifndef BELT_24_H 2 | #define BELT_24_H 3 | 4 | #include "equipment.h" 5 | 6 | class Belt_24 : public Equipment { // 无我之轮回 7 | public: 8 | Belt_24(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // BELT_24_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/coat_49.h: -------------------------------------------------------------------------------- 1 | #ifndef COAT_49_H 2 | #define COAT_49_H 3 | 4 | #include "equipment.h" 5 | 6 | class Coat_49 : public Equipment { // 无念之仪服 7 | public: 8 | Coat_49(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // COAT_49_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/mage_25.h: -------------------------------------------------------------------------------- 1 | #ifndef MAGE_25_H 2 | #define MAGE_25_H 3 | 4 | #include "equipment.h" 5 | 6 | class Mage_25 : public Equipment { // 飘零之花战矛 7 | public: 8 | Mage_25(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // MAGE_25_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/mage_26.h: -------------------------------------------------------------------------------- 1 | #ifndef MAGE_26_H 2 | #define MAGE_26_H 3 | 4 | #include "equipment.h" 5 | 6 | class Mage_26 : public Equipment { // 飘零之花棍棒 7 | public: 8 | Mage_26(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // MAGE_26_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/mage_27.h: -------------------------------------------------------------------------------- 1 | #ifndef MAGE_27_H 2 | #define MAGE_27_H 3 | 4 | #include "equipment.h" 5 | 6 | class Mage_27 : public Equipment { // 飘零之花魔杖 7 | public: 8 | Mage_27(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // MAGE_27_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/mage_28.h: -------------------------------------------------------------------------------- 1 | #ifndef MAGE_28_H 2 | #define MAGE_28_H 3 | 4 | #include "equipment.h" 5 | 6 | class Mage_28 : public Equipment { // 飘零之花法杖 7 | public: 8 | Mage_28(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // MAGE_28_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/mage_29.h: -------------------------------------------------------------------------------- 1 | #ifndef MAGE_29_H 2 | #define MAGE_29_H 3 | 4 | #include "equipment.h" 5 | 6 | class Mage_29 : public Equipment { // 飘零之花扫把 7 | public: 8 | Mage_29(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // MAGE_29_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/neck_25.h: -------------------------------------------------------------------------------- 1 | #ifndef NECK_25_H 2 | #define NECK_25_H 3 | 4 | #include "equipment.h" 5 | 6 | class Neck_25 : public Equipment { // 无欲之花 7 | public: 8 | Neck_25(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // NECK_25_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/ring_18.h: -------------------------------------------------------------------------------- 1 | #ifndef RING_18_H 2 | #define RING_18_H 3 | 4 | #include "equipment.h" 5 | 6 | class Ring_18 : public Equipment { // 无念剑环 7 | public: 8 | Ring_18(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // RING_18_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/set_10.h: -------------------------------------------------------------------------------- 1 | #ifndef SET_10_H 2 | #define SET_10_H 3 | 4 | #include "equipment.h" 5 | 6 | class Set_10 : public Equipment { // 噩梦:地狱之路 7 | public: 8 | Set_10() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SET_10_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/set_11.h: -------------------------------------------------------------------------------- 1 | #ifndef SET_11_H 2 | #define SET_11_H 3 | 4 | #include "equipment.h" 5 | 6 | class Set_11 : public Equipment { // 传奇铁匠-封神 7 | public: 8 | Set_11() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SET_11_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/set_12.h: -------------------------------------------------------------------------------- 1 | #ifndef SET_12_H 2 | #define SET_12_H 3 | 4 | #include "equipment.h" 5 | 6 | class Set_12 : public Equipment { // 荆棘漫天 7 | public: 8 | Set_12() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SET_12_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/set_13.h: -------------------------------------------------------------------------------- 1 | #ifndef SET_13_H 2 | #define SET_13_H 3 | 4 | #include "equipment.h" 5 | 6 | class Set_13 : public Equipment { // 永恒不息之路 7 | public: 8 | Set_13() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SET_13_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/set_14.h: -------------------------------------------------------------------------------- 1 | #ifndef SET_14_H 2 | #define SET_14_H 3 | 4 | #include "equipment.h" 5 | 6 | class Set_14 : public Equipment { // 命运歧路 7 | public: 8 | Set_14() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SET_14_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/set_15.h: -------------------------------------------------------------------------------- 1 | #ifndef SET_15_H 2 | #define SET_15_H 3 | 4 | #include "equipment.h" 5 | 6 | class Set_15 : public Equipment { // 大自然的呼吸 7 | public: 8 | Set_15() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SET_15_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/set_16.h: -------------------------------------------------------------------------------- 1 | #ifndef SET_16_H 2 | #define SET_16_H 3 | 4 | #include "equipment.h" 5 | 6 | class Set_16 : public Equipment { // 上古尘封术士 7 | public: 8 | Set_16() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SET_16_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/set_17.h: -------------------------------------------------------------------------------- 1 | #ifndef SET_17_H 2 | #define SET_17_H 3 | 4 | #include "equipment.h" 5 | 6 | class Set_17 : public Equipment { // 破晓曦光 7 | public: 8 | Set_17() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SET_17_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/set_18.h: -------------------------------------------------------------------------------- 1 | #ifndef SET_18_H 2 | #define SET_18_H 3 | 4 | #include "equipment.h" 5 | 6 | class Set_18 : public Equipment { // 幸运三角 7 | public: 8 | Set_18() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SET_18_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/set_19.h: -------------------------------------------------------------------------------- 1 | #ifndef SET_19_H 2 | #define SET_19_H 3 | 4 | #include "equipment.h" 5 | 6 | class Set_19 : public Equipment { // 精灵使的权能 7 | public: 8 | Set_19() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SET_19_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/set_20.h: -------------------------------------------------------------------------------- 1 | #ifndef SET_20_H 2 | #define SET_20_H 3 | 4 | #include "equipment.h" 5 | 6 | class Set_20 : public Equipment { // 军神的隐秘遗产 7 | public: 8 | Set_20() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SET_20_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/set_21.h: -------------------------------------------------------------------------------- 1 | #ifndef SET_21_H 2 | #define SET_21_H 3 | 4 | #include "equipment.h" 5 | 6 | class Set_21 : public Equipment { // 灵宝:世间真理 7 | public: 8 | Set_21() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SET_21_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/set_22.h: -------------------------------------------------------------------------------- 1 | #ifndef SET_22_H 2 | #define SET_22_H 3 | 4 | #include "equipment.h" 5 | 6 | class Set_22 : public Equipment { // 时间战争的残骸 7 | public: 8 | Set_22() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SET_22_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/set_23.h: -------------------------------------------------------------------------------- 1 | #ifndef SET_23_H 2 | #define SET_23_H 3 | 4 | #include "equipment.h" 5 | 6 | class Set_23 : public Equipment { // 能量主宰 7 | public: 8 | Set_23() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SET_23_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/set_24.h: -------------------------------------------------------------------------------- 1 | #ifndef SET_24_H 2 | #define SET_24_H 3 | 4 | #include "equipment.h" 5 | 6 | class Set_24 : public Equipment { // 深渊窥视者 7 | public: 8 | Set_24() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SET_24_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/set_25.h: -------------------------------------------------------------------------------- 1 | #ifndef SET_25_H 2 | #define SET_25_H 3 | 4 | #include "equipment.h" 5 | 6 | class Set_25 : public Equipment { // 圣者的黄昏 7 | public: 8 | Set_25() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SET_25_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/set_26.h: -------------------------------------------------------------------------------- 1 | #ifndef SET_26_H 2 | #define SET_26_H 3 | 4 | #include "equipment.h" 5 | 6 | class Set_26 : public Equipment { // 坎坷命运 7 | public: 8 | Set_26() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SET_26_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/set_27.h: -------------------------------------------------------------------------------- 1 | #ifndef SET_27_H 2 | #define SET_27_H 3 | 4 | #include "equipment.h" 5 | 6 | class Set_27 : public Equipment { // 吞噬愤怒 7 | public: 8 | Set_27() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SET_27_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/set_28.h: -------------------------------------------------------------------------------- 1 | #ifndef SET_28_H 2 | #define SET_28_H 3 | 4 | #include "equipment.h" 5 | 6 | class Set_28 : public Equipment { // 黑魔法探求者 7 | public: 8 | Set_28() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SET_28_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/set_29.h: -------------------------------------------------------------------------------- 1 | #ifndef SET_29_H 2 | #define SET_29_H 3 | 4 | #include "equipment.h" 5 | 6 | class Set_29 : public Equipment { // 时空旅行者 7 | public: 8 | Set_29() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SET_29_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/set_30.h: -------------------------------------------------------------------------------- 1 | #ifndef SET_30_H 2 | #define SET_30_H 3 | 4 | #include "equipment.h" 5 | 6 | class Set_30 : public Equipment { // 穿透命运的呐喊 7 | public: 8 | Set_30() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SET_30_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/set_31.h: -------------------------------------------------------------------------------- 1 | #ifndef SET_31_H 2 | #define SET_31_H 3 | 4 | #include "equipment.h" 5 | 6 | class Set_31 : public Equipment { // 狂乱追随者 7 | public: 8 | Set_31() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SET_31_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/set_32.h: -------------------------------------------------------------------------------- 1 | #ifndef SET_32_H 2 | #define SET_32_H 3 | 4 | #include "equipment.h" 5 | 6 | class Set_32 : public Equipment { // 地狱求道者 7 | public: 8 | Set_32() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SET_32_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/set_33.h: -------------------------------------------------------------------------------- 1 | #ifndef SET_33_H 2 | #define SET_33_H 3 | 4 | #include "equipment.h" 5 | 6 | class Set_33 : public Equipment { // 次元旅行者 7 | public: 8 | Set_33() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SET_33_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/set_34.h: -------------------------------------------------------------------------------- 1 | #ifndef SET_34_H 2 | #define SET_34_H 3 | 4 | #include "equipment.h" 5 | 6 | class Set_34 : public Equipment { // 天命无常 7 | public: 8 | Set_34() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SET_34_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/set_35.h: -------------------------------------------------------------------------------- 1 | #ifndef SET_35_H 2 | #define SET_35_H 3 | 4 | #include "equipment.h" 5 | 6 | class Set_35 : public Equipment { // 悲剧的残骸 7 | public: 8 | Set_35() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SET_35_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/set_36.h: -------------------------------------------------------------------------------- 1 | #ifndef SET_36_H 2 | #define SET_36_H 3 | 4 | #include "equipment.h" 5 | 6 | class Set_36 : public Equipment { // 堕落的黑暗之力 7 | public: 8 | Set_36() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SET_36_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/set_37.h: -------------------------------------------------------------------------------- 1 | #ifndef SET_37_H 2 | #define SET_37_H 3 | 4 | #include "equipment.h" 5 | 6 | class Set_37 : public Equipment { // 维度崩坏 7 | public: 8 | Set_37() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SET_37_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/set_38.h: -------------------------------------------------------------------------------- 1 | #ifndef SET_38_H 2 | #define SET_38_H 3 | 4 | #include "equipment.h" 5 | 6 | class Set_38 : public Equipment { // 暗之腐蚀 7 | public: 8 | Set_38() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SET_38_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/set_39.h: -------------------------------------------------------------------------------- 1 | #ifndef SET_39_H 2 | #define SET_39_H 3 | 4 | #include "equipment.h" 5 | 6 | class Set_39 : public Equipment { // 逝魔之力 7 | public: 8 | Set_39() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SET_39_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/set_41.h: -------------------------------------------------------------------------------- 1 | #ifndef SET_41_H 2 | #define SET_41_H 3 | 4 | #include "equipment.h" 5 | 6 | class Set_41 : public Equipment { // 天御之灾 7 | public: 8 | Set_41() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SET_41_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/set_42.h: -------------------------------------------------------------------------------- 1 | #ifndef SET_42_H 2 | #define SET_42_H 3 | 4 | #include "equipment.h" 5 | 6 | class Set_42 : public Equipment { // 最佳球手的绝杀 7 | public: 8 | Set_42() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SET_42_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/set_43.h: -------------------------------------------------------------------------------- 1 | #ifndef SET_43_H 2 | #define SET_43_H 3 | 4 | #include "equipment.h" 5 | 6 | class Set_43 : public Equipment { // 誓血之盟 7 | public: 8 | Set_43() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SET_43_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/set_44.h: -------------------------------------------------------------------------------- 1 | #ifndef SET_44_H 2 | #define SET_44_H 3 | 4 | #include "equipment.h" 5 | 6 | class Set_44 : public Equipment { // 千蛛碎影 7 | public: 8 | Set_44() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SET_44_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/set_45.h: -------------------------------------------------------------------------------- 1 | #ifndef SET_45_H 2 | #define SET_45_H 3 | 4 | #include "equipment.h" 5 | 6 | class Set_45 : public Equipment { // 魔战无双 7 | public: 8 | Set_45() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SET_45_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/set_46.h: -------------------------------------------------------------------------------- 1 | #ifndef SET_46_H 2 | #define SET_46_H 3 | 4 | #include "equipment.h" 5 | 6 | class Set_46 : public Equipment { // 霸域英豪 7 | public: 8 | Set_46() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SET_46_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/set_49.h: -------------------------------------------------------------------------------- 1 | #ifndef SET_49_H 2 | #define SET_49_H 3 | 4 | #include "equipment.h" 5 | 6 | class Set_49 : public Equipment { // 江山如画 7 | public: 8 | Set_49() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SET_49_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/set_50.h: -------------------------------------------------------------------------------- 1 | #ifndef SET_50_H 2 | #define SET_50_H 3 | 4 | #include "equipment.h" 5 | 6 | class Set_50 : public Equipment { // 万物的生灭 7 | public: 8 | Set_50() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SET_50_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_17.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_17_H 2 | #define CLASS_17_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_17 : public Equipment { // 重霄·漫游枪手 7 | public: 8 | Class_17(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_17_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/class/h/class_20.h: -------------------------------------------------------------------------------- 1 | #ifndef CLASS_20_H 2 | #define CLASS_20_H 3 | 4 | #include "equipment.h" 5 | 6 | class Class_20 : public Equipment { // 重霄·弹药专家 7 | public: 8 | Class_20(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // CLASS_20_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/belt_7.h: -------------------------------------------------------------------------------- 1 | #ifndef BELT_7_H 2 | #define BELT_7_H 3 | 4 | #include "equipment.h" 5 | 6 | class Belt_7 : public Equipment { // 炙炎:山竹 Belt: 3 7 | public: 8 | Belt_7() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // BELT_7_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/mage_0.h: -------------------------------------------------------------------------------- 1 | #ifndef MAGE_0_H 2 | #define MAGE_0_H 3 | 4 | #include "equipment.h" 5 | 6 | class Mage_0 : public Equipment { // 夜语黑瞳矛 Mage: 5 7 | public: 8 | Mage_0() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // MAGE_0_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/mage_3.h: -------------------------------------------------------------------------------- 1 | #ifndef MAGE_3_H 2 | #define MAGE_3_H 3 | 4 | #include "equipment.h" 5 | 6 | class Mage_3 : public Equipment { // 歼灵灭魂矛 Mage: 5 7 | public: 8 | Mage_3() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // MAGE_3_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/mage_8.h: -------------------------------------------------------------------------------- 1 | #ifndef MAGE_8_H 2 | #define MAGE_8_H 3 | 4 | #include "equipment.h" 5 | 6 | class Mage_8 : public Equipment { // 精灵浮风棍 Mage: 5 7 | public: 8 | Mage_8() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // MAGE_8_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/mage_9.h: -------------------------------------------------------------------------------- 1 | #ifndef MAGE_9_H 2 | #define MAGE_9_H 3 | 4 | #include "equipment.h" 5 | 6 | class Mage_9 : public Equipment { // 混沌之种 Mage: 5 7 | public: 8 | Mage_9() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // MAGE_9_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/neck_7.h: -------------------------------------------------------------------------------- 1 | #ifndef NECK_7_H 2 | #define NECK_7_H 3 | 4 | #include "equipment.h" 5 | 6 | class Neck_7 : public Equipment { // 炙炎:榴莲 Neck: 0 7 | public: 8 | Neck_7() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // NECK_7_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/pants_28.h: -------------------------------------------------------------------------------- 1 | #ifndef PANTS_28_H 2 | #define PANTS_28_H 3 | 4 | #include "equipment.h" 5 | 6 | class Pants_28 : public Equipment { // 无形之气韵 7 | public: 8 | Pants_28(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // PANTS_28_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/ring_13.h: -------------------------------------------------------------------------------- 1 | #ifndef RING_13_H 2 | #define RING_13_H 3 | 4 | #include "equipment.h" 5 | 6 | class Ring_13 : public Equipment { // 无欲:奈克斯的梦幻黑暗 7 | public: 8 | Ring_13(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // RING_13_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/ring_14.h: -------------------------------------------------------------------------------- 1 | #ifndef RING_14_H 2 | #define RING_14_H 3 | 4 | #include "equipment.h" 5 | 6 | class Ring_14 : public Equipment { // 无欲:暗杀者的梦幻痕迹 7 | public: 8 | Ring_14(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // RING_14_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/ring_15.h: -------------------------------------------------------------------------------- 1 | #ifndef RING_15_H 2 | #define RING_15_H 3 | 4 | #include "equipment.h" 5 | 6 | class Ring_15 : public Equipment { // 无欲:卢克西的梦幻约定 7 | public: 8 | Ring_15(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // RING_15_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/ring_16.h: -------------------------------------------------------------------------------- 1 | #ifndef RING_16_H 2 | #define RING_16_H 3 | 4 | #include "equipment.h" 5 | 6 | class Ring_16 : public Equipment { // 无欲:守门人的梦幻邪念 7 | public: 8 | Ring_16(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // RING_16_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/ring_17.h: -------------------------------------------------------------------------------- 1 | #ifndef RING_17_H 2 | #define RING_17_H 3 | 4 | #include "equipment.h" 5 | 6 | class Ring_17 : public Equipment { // 无欲:洛多斯的梦幻根源 7 | public: 8 | Ring_17(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // RING_17_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/set_47.h: -------------------------------------------------------------------------------- 1 | #ifndef SET_47_H 2 | #define SET_47_H 3 | 4 | #include "equipment.h" 5 | 6 | class Set_47 : public Equipment { // 冰雪公主的霜语首饰 7 | public: 8 | Set_47() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SET_47_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/set_48.h: -------------------------------------------------------------------------------- 1 | #ifndef SET_48_H 2 | #define SET_48_H 3 | 4 | #include "equipment.h" 5 | 6 | class Set_48 : public Equipment { // 精炼的异界魔石首饰 7 | public: 8 | Set_48() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SET_48_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/shoes_28.h: -------------------------------------------------------------------------------- 1 | #ifndef SHOES_28_H 2 | #define SHOES_28_H 3 | 4 | #include "equipment.h" 5 | 6 | class Shoes_28 : public Equipment { // 无言之罪恶 7 | public: 8 | Shoes_28(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SHOES_28_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/thief_20.h: -------------------------------------------------------------------------------- 1 | #ifndef THIEF_20_H 2 | #define THIEF_20_H 3 | 4 | #include "equipment.h" 5 | 6 | class Thief_20 : public Equipment { // 飘零之花匕首 7 | public: 8 | Thief_20(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // THIEF_20_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/thief_21.h: -------------------------------------------------------------------------------- 1 | #ifndef THIEF_21_H 2 | #define THIEF_21_H 3 | 4 | #include "equipment.h" 5 | 6 | class Thief_21 : public Equipment { // 飘零之花双剑 7 | public: 8 | Thief_21(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // THIEF_21_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/thief_22.h: -------------------------------------------------------------------------------- 1 | #ifndef THIEF_22_H 2 | #define THIEF_22_H 3 | 4 | #include "equipment.h" 5 | 6 | class Thief_22 : public Equipment { // 飘零之花手杖 7 | public: 8 | Thief_22(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // THIEF_22_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/thief_23.h: -------------------------------------------------------------------------------- 1 | #ifndef THIEF_23_H 2 | #define THIEF_23_H 3 | 4 | #include "equipment.h" 5 | 6 | class Thief_23 : public Equipment { // 飘零之花苦无 7 | public: 8 | Thief_23(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // THIEF_23_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/title_27.h: -------------------------------------------------------------------------------- 1 | #ifndef TITLE_27_H 2 | #define TITLE_27_H 3 | 4 | #include "equipment.h" 5 | 6 | class Title_27 : public Equipment { // 安徒恩的烈焰 7 | public: 8 | Title_27(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // TITLE_27_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/title_28.h: -------------------------------------------------------------------------------- 1 | #ifndef TITLE_28_H 2 | #define TITLE_28_H 3 | 4 | #include "equipment.h" 5 | 6 | class Title_28 : public Equipment { // 伊希斯的天空 7 | public: 8 | Title_28(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // TITLE_28_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/title_29.h: -------------------------------------------------------------------------------- 1 | #ifndef TITLE_29_H 2 | #define TITLE_29_H 3 | 4 | #include "equipment.h" 5 | 6 | class Title_29 : public Equipment { // 希洛克的悲鸣 7 | public: 8 | Title_29(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // TITLE_29_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/title_31.h: -------------------------------------------------------------------------------- 1 | #ifndef TITLE_31_H 2 | #define TITLE_31_H 3 | 4 | #include "equipment.h" 5 | 6 | class Title_31 : public Equipment { // 卢克的创生之灵 7 | public: 8 | Title_31(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // TITLE_31_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/title_34.h: -------------------------------------------------------------------------------- 1 | #ifndef TITLE_34_H 2 | #define TITLE_34_H 3 | 4 | #include "equipment.h" 5 | 6 | class Title_34 : public Equipment { // 永恒追猎 7 | public: 8 | Title_34(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // TITLE_34_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/title_35.h: -------------------------------------------------------------------------------- 1 | #ifndef TITLE_35_H 2 | #define TITLE_35_H 3 | 4 | #include "equipment.h" 5 | 6 | class Title_35 : public Equipment { // 永恒判罪 7 | public: 8 | Title_35(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // TITLE_35_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/title_36.h: -------------------------------------------------------------------------------- 1 | #ifndef TITLE_36_H 2 | #define TITLE_36_H 3 | 4 | #include "equipment.h" 5 | 6 | class Title_36 : public Equipment { // 永恒战吼 7 | public: 8 | Title_36(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // TITLE_36_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/title_37.h: -------------------------------------------------------------------------------- 1 | #ifndef TITLE_37_H 2 | #define TITLE_37_H 3 | 4 | #include "equipment.h" 5 | 6 | class Title_37 : public Equipment { // 穿越星空的祈愿 7 | public: 8 | Title_37(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // TITLE_37_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/belt_0.h: -------------------------------------------------------------------------------- 1 | #ifndef BELT_0_H 2 | #define BELT_0_H 3 | 4 | #include "equipment.h" 5 | 6 | class Belt_0 : public Equipment { // 大祭司的星祈腰带 Belt: 3 7 | public: 8 | Belt_0() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // BELT_0_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/belt_10.h: -------------------------------------------------------------------------------- 1 | #ifndef BELT_10_H 2 | #define BELT_10_H 3 | 4 | #include "equipment.h" 5 | 6 | class Belt_10 : public Equipment { // 碎钢之牙 Belt: 3 7 | public: 8 | Belt_10() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // BELT_10_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/belt_2.h: -------------------------------------------------------------------------------- 1 | #ifndef BELT_2_H 2 | #define BELT_2_H 3 | 4 | #include "equipment.h" 5 | 6 | class Belt_2 : public Equipment { // 热情舞动桑巴 Belt: 3 7 | public: 8 | Belt_2() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // BELT_2_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/belt_3.h: -------------------------------------------------------------------------------- 1 | #ifndef BELT_3_H 2 | #define BELT_3_H 3 | 4 | #include "equipment.h" 5 | 6 | class Belt_3 : public Equipment { // 死亡阴影腰带 Belt: 3 7 | public: 8 | Belt_3() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // BELT_3_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/belt_4.h: -------------------------------------------------------------------------------- 1 | #ifndef BELT_4_H 2 | #define BELT_4_H 3 | 4 | #include "equipment.h" 5 | 6 | class Belt_4 : public Equipment { // 首席执行官裁决腰带 Belt: 3 7 | public: 8 | Belt_4() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // BELT_4_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/belt_5.h: -------------------------------------------------------------------------------- 1 | #ifndef BELT_5_H 2 | #define BELT_5_H 3 | 4 | #include "equipment.h" 5 | 6 | class Belt_5 : public Equipment { // 浴血奋战腰带 Belt: 3 7 | public: 8 | Belt_5() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // BELT_5_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/belt_6.h: -------------------------------------------------------------------------------- 1 | #ifndef BELT_6_H 2 | #define BELT_6_H 3 | 4 | #include "equipment.h" 5 | 6 | class Belt_6 : public Equipment { // 守护战士之苦难 Belt: 3 7 | public: 8 | Belt_6() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // BELT_6_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/belt_8.h: -------------------------------------------------------------------------------- 1 | #ifndef BELT_8_H 2 | #define BELT_8_H 3 | 4 | #include "equipment.h" 5 | 6 | class Belt_8 : public Equipment { // 风起云涌腰带 Belt: 3 7 | public: 8 | Belt_8() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // BELT_8_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/belt_9.h: -------------------------------------------------------------------------------- 1 | #ifndef BELT_9_H 2 | #define BELT_9_H 3 | 4 | #include "equipment.h" 5 | 6 | class Belt_9 : public Equipment { // 亚巴顿:绝望地狱 Belt: 3 7 | public: 8 | Belt_9() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // BELT_9_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/coat_0.h: -------------------------------------------------------------------------------- 1 | #ifndef COAT_0_H 2 | #define COAT_0_H 3 | 4 | #include "equipment.h" 5 | 6 | class Coat_0 : public Equipment { // 大祭司的神启礼服 Coat: 1 7 | public: 8 | Coat_0() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // COAT_0_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/coat_10.h: -------------------------------------------------------------------------------- 1 | #ifndef COAT_10_H 2 | #define COAT_10_H 3 | 4 | #include "equipment.h" 5 | 6 | class Coat_10 : public Equipment { // 天堂之翼 Coat: 1 7 | public: 8 | Coat_10() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // COAT_10_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/coat_17.h: -------------------------------------------------------------------------------- 1 | #ifndef COAT_17_H 2 | #define COAT_17_H 3 | 4 | #include "equipment.h" 5 | 6 | class Coat_17 : public Equipment { // 逆转结局 Coat: 1 7 | public: 8 | Coat_17() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // COAT_17_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/coat_18.h: -------------------------------------------------------------------------------- 1 | #ifndef COAT_18_H 2 | #define COAT_18_H 3 | 4 | #include "equipment.h" 5 | 6 | class Coat_18 : public Equipment { // 灭世之怒 Coat: 1 7 | public: 8 | Coat_18() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // COAT_18_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/coat_2.h: -------------------------------------------------------------------------------- 1 | #ifndef COAT_2_H 2 | #define COAT_2_H 3 | 4 | #include "equipment.h" 5 | 6 | class Coat_2 : public Equipment { // 浪漫旋律华尔兹 Coat: 1 7 | public: 8 | Coat_2() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // COAT_2_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/coat_29.h: -------------------------------------------------------------------------------- 1 | #ifndef COAT_29_H 2 | #define COAT_29_H 3 | 4 | #include "equipment.h" 5 | 6 | class Coat_29 : public Equipment { // 妖精之姿 Coat: 1 7 | public: 8 | Coat_29() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // COAT_29_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/coat_3.h: -------------------------------------------------------------------------------- 1 | #ifndef COAT_3_H 2 | #define COAT_3_H 3 | 4 | #include "equipment.h" 5 | 6 | class Coat_3 : public Equipment { // 掌管生死之影夹克 Coat: 1 7 | public: 8 | Coat_3() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // COAT_3_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/coat_36.h: -------------------------------------------------------------------------------- 1 | #ifndef COAT_36_H 2 | #define COAT_36_H 3 | 4 | #include "equipment.h" 5 | 6 | class Coat_36 : public Equipment { // 地狱边缘 Coat: 1 7 | public: 8 | Coat_36() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // COAT_36_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/coat_37.h: -------------------------------------------------------------------------------- 1 | #ifndef COAT_37_H 2 | #define COAT_37_H 3 | 4 | #include "equipment.h" 5 | 6 | class Coat_37 : public Equipment { // 泣血之恨 Coat: 1 7 | public: 8 | Coat_37() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // COAT_37_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/coat_4.h: -------------------------------------------------------------------------------- 1 | #ifndef COAT_4_H 2 | #define COAT_4_H 3 | 4 | #include "equipment.h" 5 | 6 | class Coat_4 : public Equipment { // 皇家裁决者审判外套 Coat: 1 7 | public: 8 | Coat_4() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // COAT_4_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/coat_5.h: -------------------------------------------------------------------------------- 1 | #ifndef COAT_5_H 2 | #define COAT_5_H 3 | 4 | #include "equipment.h" 5 | 6 | class Coat_5 : public Equipment { // 战无不胜上衣 Coat: 1 7 | public: 8 | Coat_5() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // COAT_5_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/coat_6.h: -------------------------------------------------------------------------------- 1 | #ifndef COAT_6_H 2 | #define COAT_6_H 3 | 4 | #include "equipment.h" 5 | 6 | class Coat_6 : public Equipment { // 爆裂大地之勇猛 Coat: 1 7 | public: 8 | Coat_6() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // COAT_6_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/coat_7.h: -------------------------------------------------------------------------------- 1 | #ifndef COAT_7_H 2 | #define COAT_7_H 3 | 4 | #include "equipment.h" 5 | 6 | class Coat_7 : public Equipment { // 炙炎:霸王树 Coat: 1 7 | public: 8 | Coat_7() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // COAT_7_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/coat_8.h: -------------------------------------------------------------------------------- 1 | #ifndef COAT_8_H 2 | #define COAT_8_H 3 | 4 | #include "equipment.h" 5 | 6 | class Coat_8 : public Equipment { // 摧枯拉朽胸甲 Coat: 1 7 | public: 8 | Coat_8() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // COAT_8_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/coat_9.h: -------------------------------------------------------------------------------- 1 | #ifndef COAT_9_H 2 | #define COAT_9_H 3 | 4 | #include "equipment.h" 5 | 6 | class Coat_9 : public Equipment { // 撒旦:愤怒之王 Coat: 1 7 | public: 8 | Coat_9() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // COAT_9_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/gunner_27.h: -------------------------------------------------------------------------------- 1 | #ifndef GUNNER_27_H 2 | #define GUNNER_27_H 3 | 4 | #include "equipment.h" 5 | 6 | class Gunner_27 : public Equipment { // 飘零之花步枪 7 | public: 8 | Gunner_27(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // GUNNER_27_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/gunner_28.h: -------------------------------------------------------------------------------- 1 | #ifndef GUNNER_28_H 2 | #define GUNNER_28_H 3 | 4 | #include "equipment.h" 5 | 6 | class Gunner_28 : public Equipment { // 飘零之花手炮 7 | public: 8 | Gunner_28(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // GUNNER_28_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/gunner_29.h: -------------------------------------------------------------------------------- 1 | #ifndef GUNNER_29_H 2 | #define GUNNER_29_H 3 | 4 | #include "equipment.h" 5 | 6 | class Gunner_29 : public Equipment { // 飘零之花手弩 7 | public: 8 | Gunner_29(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // GUNNER_29_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/mage_1.h: -------------------------------------------------------------------------------- 1 | #ifndef MAGE_1_H 2 | #define MAGE_1_H 3 | 4 | #include "equipment.h" 5 | 6 | class Mage_1 : public Equipment { // 界·夜语黑瞳矛 Mage: 5 7 | public: 8 | Mage_1() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // MAGE_1_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/mage_13.h: -------------------------------------------------------------------------------- 1 | #ifndef MAGE_13_H 2 | #define MAGE_13_H 3 | 4 | #include "equipment.h" 5 | 6 | class Mage_13 : public Equipment { // 火焰地狱 Mage: 5 7 | public: 8 | Mage_13() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // MAGE_13_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/mage_2.h: -------------------------------------------------------------------------------- 1 | #ifndef MAGE_2_H 2 | #define MAGE_2_H 3 | 4 | #include "equipment.h" 5 | 6 | class Mage_2 : public Equipment { // 暗黑圣战之溯回:矛 Mage: 5 7 | public: 8 | Mage_2() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // MAGE_2_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/mage_4.h: -------------------------------------------------------------------------------- 1 | #ifndef MAGE_4_H 2 | #define MAGE_4_H 3 | 4 | #include "equipment.h" 5 | 6 | class Mage_4 : public Equipment { // 吟唱:不灭之魂 Mage: 5 7 | public: 8 | Mage_4() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // MAGE_4_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/mage_5.h: -------------------------------------------------------------------------------- 1 | #ifndef MAGE_5_H 2 | #define MAGE_5_H 3 | 4 | #include "equipment.h" 5 | 6 | class Mage_5 : public Equipment { // 夜语黑瞳棍棒 Mage: 5 7 | public: 8 | Mage_5() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // MAGE_5_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/mage_6.h: -------------------------------------------------------------------------------- 1 | #ifndef MAGE_6_H 2 | #define MAGE_6_H 3 | 4 | #include "equipment.h" 5 | 6 | class Mage_6 : public Equipment { // 界·夜语黑瞳棍棒 Mage: 5 7 | public: 8 | Mage_6() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // MAGE_6_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/mage_7.h: -------------------------------------------------------------------------------- 1 | #ifndef MAGE_7_H 2 | #define MAGE_7_H 3 | 4 | #include "equipment.h" 5 | 6 | class Mage_7 : public Equipment { // 暗黑圣战之溯回:棍棒 Mage: 5 7 | public: 8 | Mage_7() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // MAGE_7_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/neck_0.h: -------------------------------------------------------------------------------- 1 | #ifndef NECK_0_H 2 | #define NECK_0_H 3 | 4 | #include "equipment.h" 5 | 6 | class Neck_0 : public Equipment { // 大祭司的星祈披肩 Neck: 0 7 | public: 8 | Neck_0() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // NECK_0_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/neck_10.h: -------------------------------------------------------------------------------- 1 | #ifndef NECK_10_H 2 | #define NECK_10_H 3 | 4 | #include "equipment.h" 5 | 6 | class Neck_10 : public Equipment { // 魔龙之心 Neck: 0 7 | public: 8 | Neck_10() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // NECK_10_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/neck_2.h: -------------------------------------------------------------------------------- 1 | #ifndef NECK_2_H 2 | #define NECK_2_H 3 | 4 | #include "equipment.h" 5 | 6 | class Neck_2 : public Equipment { // 性感洒脱探戈 Neck: 0 7 | public: 8 | Neck_2() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // NECK_2_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/neck_24.h: -------------------------------------------------------------------------------- 1 | #ifndef NECK_24_H 2 | #define NECK_24_H 3 | 4 | #include "equipment.h" 5 | 6 | class Neck_24 : public Equipment { // 完美掌控 Neck: 0 7 | public: 8 | Neck_24() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // NECK_24_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/neck_3.h: -------------------------------------------------------------------------------- 1 | #ifndef NECK_3_H 2 | #define NECK_3_H 3 | 4 | #include "equipment.h" 5 | 6 | class Neck_3 : public Equipment { // 死亡阴影护肩 Neck: 0 7 | public: 8 | Neck_3() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // NECK_3_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/neck_4.h: -------------------------------------------------------------------------------- 1 | #ifndef NECK_4_H 2 | #define NECK_4_H 3 | 4 | #include "equipment.h" 5 | 6 | class Neck_4 : public Equipment { // 首席执行官裁决肩甲 Neck: 0 7 | public: 8 | Neck_4() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // NECK_4_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/neck_5.h: -------------------------------------------------------------------------------- 1 | #ifndef NECK_5_H 2 | #define NECK_5_H 3 | 4 | #include "equipment.h" 5 | 6 | class Neck_5 : public Equipment { // 枪林弹雨护肩 Neck: 0 7 | public: 8 | Neck_5() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // NECK_5_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/neck_6.h: -------------------------------------------------------------------------------- 1 | #ifndef NECK_6_H 2 | #define NECK_6_H 3 | 4 | #include "equipment.h" 5 | 6 | class Neck_6 : public Equipment { // 艰难求生之斗志 Neck: 0 7 | public: 8 | Neck_6() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // NECK_6_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/neck_8.h: -------------------------------------------------------------------------------- 1 | #ifndef NECK_8_H 2 | #define NECK_8_H 3 | 4 | #include "equipment.h" 5 | 6 | class Neck_8 : public Equipment { // 排山倒海护肩 Neck: 0 7 | public: 8 | Neck_8() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // NECK_8_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/neck_9.h: -------------------------------------------------------------------------------- 1 | #ifndef NECK_9_H 2 | #define NECK_9_H 3 | 4 | #include "equipment.h" 5 | 6 | class Neck_9 : public Equipment { // 贝利亚尔:毁灭之种 Neck: 0 7 | public: 8 | Neck_9() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // NECK_9_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/pants_29.h: -------------------------------------------------------------------------------- 1 | #ifndef PANTS_29_H 2 | #define PANTS_29_H 3 | 4 | #include "equipment.h" 5 | 6 | class Pants_29 : public Equipment { // 无形:奈克斯的灵魂仪服 7 | public: 8 | Pants_29(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // PANTS_29_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/pants_30.h: -------------------------------------------------------------------------------- 1 | #ifndef PANTS_30_H 2 | #define PANTS_30_H 3 | 4 | #include "equipment.h" 5 | 6 | class Pants_30 : public Equipment { // 无形:暗杀者的灵魂残念 7 | public: 8 | Pants_30(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // PANTS_30_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/pants_31.h: -------------------------------------------------------------------------------- 1 | #ifndef PANTS_31_H 2 | #define PANTS_31_H 3 | 4 | #include "equipment.h" 5 | 6 | class Pants_31 : public Equipment { // 无形:卢克西的灵魂狂气 7 | public: 8 | Pants_31(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // PANTS_31_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/pants_32.h: -------------------------------------------------------------------------------- 1 | #ifndef PANTS_32_H 2 | #define PANTS_32_H 3 | 4 | #include "equipment.h" 5 | 6 | class Pants_32 : public Equipment { // 无形:守门人的灵魂甲胄 7 | public: 8 | Pants_32(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // PANTS_32_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/pants_33.h: -------------------------------------------------------------------------------- 1 | #ifndef PANTS_33_H 2 | #define PANTS_33_H 3 | 4 | #include "equipment.h" 5 | 6 | class Pants_33 : public Equipment { // 无形:洛多斯的灵魂意志 7 | public: 8 | Pants_33(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // PANTS_33_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/priest_26.h: -------------------------------------------------------------------------------- 1 | #ifndef PRIEST_26_H 2 | #define PRIEST_26_H 3 | 4 | #include "equipment.h" 5 | 6 | class Priest_26 : public Equipment { // 飘零之花念珠 7 | public: 8 | Priest_26(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // PRIEST_26_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/priest_27.h: -------------------------------------------------------------------------------- 1 | #ifndef PRIEST_27_H 2 | #define PRIEST_27_H 3 | 4 | #include "equipment.h" 5 | 6 | class Priest_27 : public Equipment { // 飘零之花图腾 7 | public: 8 | Priest_27(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // PRIEST_27_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/priest_28.h: -------------------------------------------------------------------------------- 1 | #ifndef PRIEST_28_H 2 | #define PRIEST_28_H 3 | 4 | #include "equipment.h" 5 | 6 | class Priest_28 : public Equipment { // 飘零之花镰刀 7 | public: 8 | Priest_28(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // PRIEST_28_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/priest_29.h: -------------------------------------------------------------------------------- 1 | #ifndef PRIEST_29_H 2 | #define PRIEST_29_H 3 | 4 | #include "equipment.h" 5 | 6 | class Priest_29 : public Equipment { // 飘零之花战斧 7 | public: 8 | Priest_29(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // PRIEST_29_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/ring_0.h: -------------------------------------------------------------------------------- 1 | #ifndef RING_0_H 2 | #define RING_0_H 3 | 4 | #include "equipment.h" 5 | 6 | class Ring_0 : public Equipment { // 盖柏:完美的均衡 Ring: 10 7 | public: 8 | Ring_0() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // RING_0_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/ring_1.h: -------------------------------------------------------------------------------- 1 | #ifndef RING_1_H 2 | #define RING_1_H 3 | 4 | #include "equipment.h" 5 | 6 | class Ring_1 : public Equipment { // 寂静无言之露珠 Ring: 10 7 | public: 8 | Ring_1() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // RING_1_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/ring_2.h: -------------------------------------------------------------------------------- 1 | #ifndef RING_2_H 2 | #define RING_2_H 3 | 4 | #include "equipment.h" 5 | 6 | class Ring_2 : public Equipment { // 红兔之祝福 Ring: 10 7 | public: 8 | Ring_2() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // RING_2_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/ring_3.h: -------------------------------------------------------------------------------- 1 | #ifndef RING_3_H 2 | #define RING_3_H 3 | 4 | #include "equipment.h" 5 | 6 | class Ring_3 : public Equipment { // 祝福之风-西尔芙 Ring: 10 7 | public: 8 | Ring_3() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // RING_3_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/ring_4.h: -------------------------------------------------------------------------------- 1 | #ifndef RING_4_H 2 | #define RING_4_H 3 | 4 | #include "equipment.h" 5 | 6 | class Ring_4 : public Equipment { // 支配黑暗之环 Ring: 10 7 | public: 8 | Ring_4() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // RING_4_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/ring_5.h: -------------------------------------------------------------------------------- 1 | #ifndef RING_5_H 2 | #define RING_5_H 3 | 4 | #include "equipment.h" 5 | 6 | class Ring_5 : public Equipment { // 次元穿越者之印 Ring: 10 7 | public: 8 | Ring_5() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // RING_5_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/ring_6.h: -------------------------------------------------------------------------------- 1 | #ifndef RING_6_H 2 | #define RING_6_H 3 | 4 | #include "equipment.h" 5 | 6 | class Ring_6 : public Equipment { // 命运的捉弄 Ring: 10 7 | public: 8 | Ring_6() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // RING_6_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/ring_7.h: -------------------------------------------------------------------------------- 1 | #ifndef RING_7_H 2 | #define RING_7_H 3 | 4 | #include "equipment.h" 5 | 6 | class Ring_7 : public Equipment { // 蓬勃生命的落幕 Ring: 10 7 | public: 8 | Ring_7() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // RING_7_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/ring_8.h: -------------------------------------------------------------------------------- 1 | #ifndef RING_8_H 2 | #define RING_8_H 3 | 4 | #include "equipment.h" 5 | 6 | class Ring_8 : public Equipment { // 维度粉碎戒指 Ring: 10 7 | public: 8 | Ring_8() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // RING_8_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/ring_9.h: -------------------------------------------------------------------------------- 1 | #ifndef RING_9_H 2 | #define RING_9_H 3 | 4 | #include "equipment.h" 5 | 6 | class Ring_9 : public Equipment { // 冰雪公主的霜语戒指 Ring: 10 7 | public: 8 | Ring_9() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // RING_9_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/thief_3.h: -------------------------------------------------------------------------------- 1 | #ifndef THIEF_3_H 2 | #define THIEF_3_H 3 | 4 | #include "equipment.h" 5 | 6 | class Thief_3 : public Equipment { // 匿影 Thief: 5 7 | public: 8 | Thief_3() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // THIEF_3_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/title_30.h: -------------------------------------------------------------------------------- 1 | #ifndef TITLE_30_H 2 | #define TITLE_30_H 3 | 4 | #include "equipment.h" 5 | 6 | class Title_30 : public Equipment { // 安徒恩的炎魔之魂 7 | public: 8 | Title_30(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // TITLE_30_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/title_32.h: -------------------------------------------------------------------------------- 1 | #ifndef TITLE_32_H 2 | #define TITLE_32_H 3 | 4 | #include "equipment.h" 5 | 6 | class Title_32 : public Equipment { // 伊希斯的苍穹之歌 7 | public: 8 | Title_32(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // TITLE_32_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/title_33.h: -------------------------------------------------------------------------------- 1 | #ifndef TITLE_33_H 2 | #define TITLE_33_H 3 | 4 | #include "equipment.h" 5 | 6 | class Title_33 : public Equipment { // 希洛克的无形之心 7 | public: 8 | Title_33(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // TITLE_33_H 13 | -------------------------------------------------------------------------------- /packages/vcpkg.C.dev.vcpkg.1.0.0/build/native/vcpkg.C.dev.vcpkg.props: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | true 5 | 6 | 7 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/belt_1.h: -------------------------------------------------------------------------------- 1 | #ifndef BELT_1_H 2 | #define BELT_1_H 3 | 4 | #include "equipment.h" 5 | 6 | class Belt_1 : public Equipment { // 魔法师[???]的腰带 Belt: 3 7 | public: 8 | Belt_1() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // BELT_1_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/belt_11.h: -------------------------------------------------------------------------------- 1 | #ifndef BELT_11_H 2 | #define BELT_11_H 3 | 4 | #include "equipment.h" 5 | 6 | class Belt_11 : public Equipment { // 千链锁灵腰带 Belt: 3 7 | public: 8 | Belt_11() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // BELT_11_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/belt_12.h: -------------------------------------------------------------------------------- 1 | #ifndef BELT_12_H 2 | #define BELT_12_H 3 | 4 | #include "equipment.h" 5 | 6 | class Belt_12 : public Equipment { // 奔流不息之狂风 Belt: 3 7 | public: 8 | Belt_12() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // BELT_12_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/belt_13.h: -------------------------------------------------------------------------------- 1 | #ifndef BELT_13_H 2 | #define BELT_13_H 3 | 4 | #include "equipment.h" 5 | 6 | class Belt_13 : public Equipment { // 正义的抉择 Belt: 3 7 | public: 8 | Belt_13() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // BELT_13_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/belt_14.h: -------------------------------------------------------------------------------- 1 | #ifndef BELT_14_H 2 | #define BELT_14_H 3 | 4 | #include "equipment.h" 5 | 6 | class Belt_14 : public Equipment { // 宁静苍翠之水 Belt: 3 7 | public: 8 | Belt_14() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // BELT_14_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/belt_15.h: -------------------------------------------------------------------------------- 1 | #ifndef BELT_15_H 2 | #define BELT_15_H 3 | 4 | #include "equipment.h" 5 | 6 | class Belt_15 : public Equipment { // 黑暗幽灵紫杉腰带 Belt: 3 7 | public: 8 | Belt_15() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // BELT_15_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/belt_16.h: -------------------------------------------------------------------------------- 1 | #ifndef BELT_16_H 2 | #define BELT_16_H 3 | 4 | #include "equipment.h" 5 | 6 | class Belt_16 : public Equipment { // 逝魔之灵心腰带 Belt: 3 7 | public: 8 | Belt_16() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // BELT_16_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/belt_17.h: -------------------------------------------------------------------------------- 1 | #ifndef BELT_17_H 2 | #define BELT_17_H 3 | 4 | #include "equipment.h" 5 | 6 | class Belt_17 : public Equipment { // 亡灵之帐腰带 Belt: 3 7 | public: 8 | Belt_17() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // BELT_17_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/belt_18.h: -------------------------------------------------------------------------------- 1 | #ifndef BELT_18_H 2 | #define BELT_18_H 3 | 4 | #include "equipment.h" 5 | 6 | class Belt_18 : public Equipment { // 天御凝霜战甲 Belt: 3 7 | public: 8 | Belt_18() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // BELT_18_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/belt_19.h: -------------------------------------------------------------------------------- 1 | #ifndef BELT_19_H 2 | #define BELT_19_H 3 | 4 | #include "equipment.h" 5 | 6 | class Belt_19 : public Equipment { // 最佳球手的冲锋腰带 Belt: 3 7 | public: 8 | Belt_19() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // BELT_19_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/belt_20.h: -------------------------------------------------------------------------------- 1 | #ifndef BELT_20_H 2 | #define BELT_20_H 3 | 4 | #include "equipment.h" 5 | 6 | class Belt_20 : public Equipment { // 誓血之盟腰带 Belt: 3 7 | public: 8 | Belt_20() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // BELT_20_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/belt_21.h: -------------------------------------------------------------------------------- 1 | #ifndef BELT_21_H 2 | #define BELT_21_H 3 | 4 | #include "equipment.h" 5 | 6 | class Belt_21 : public Equipment { // 千蛛碎影之蛛刺腰带 Belt: 3 7 | public: 8 | Belt_21() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // BELT_21_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/belt_22.h: -------------------------------------------------------------------------------- 1 | #ifndef BELT_22_H 2 | #define BELT_22_H 3 | 4 | #include "equipment.h" 5 | 6 | class Belt_22 : public Equipment { // 魔战无双腰带 Belt: 3 7 | public: 8 | Belt_22() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // BELT_22_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/belt_23.h: -------------------------------------------------------------------------------- 1 | #ifndef BELT_23_H 2 | #define BELT_23_H 3 | 4 | #include "equipment.h" 5 | 6 | class Belt_23 : public Equipment { // 霸域英豪腰带 Belt: 3 7 | public: 8 | Belt_23() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // BELT_23_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/coat_1.h: -------------------------------------------------------------------------------- 1 | #ifndef COAT_1_H 2 | #define COAT_1_H 3 | 4 | #include "equipment.h" 5 | 6 | class Coat_1 : public Equipment { // 大魔法师[???]的长袍 Coat: 1 7 | public: 8 | Coat_1() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // COAT_1_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/coat_11.h: -------------------------------------------------------------------------------- 1 | #ifndef COAT_11_H 2 | #define COAT_11_H 3 | 4 | #include "equipment.h" 5 | 6 | class Coat_11 : public Equipment { // 千链万化战甲 Coat: 1 7 | public: 8 | Coat_11() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // COAT_11_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/coat_12.h: -------------------------------------------------------------------------------- 1 | #ifndef COAT_12_H 2 | #define COAT_12_H 3 | 4 | #include "equipment.h" 5 | 6 | class Coat_12 : public Equipment { // 英明循环之生命 Coat: 1 7 | public: 8 | Coat_12() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // COAT_12_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/coat_13.h: -------------------------------------------------------------------------------- 1 | #ifndef COAT_13_H 2 | #define COAT_13_H 3 | 4 | #include "equipment.h" 5 | 6 | class Coat_13 : public Equipment { // 神赐的抉择 Coat: 1 7 | public: 8 | Coat_13() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // COAT_13_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/coat_14.h: -------------------------------------------------------------------------------- 1 | #ifndef COAT_14_H 2 | #define COAT_14_H 3 | 4 | #include "equipment.h" 5 | 6 | class Coat_14 : public Equipment { // 生命脉动之地 Coat: 1 7 | public: 8 | Coat_14() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // COAT_14_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/coat_15.h: -------------------------------------------------------------------------------- 1 | #ifndef COAT_15_H 2 | #define COAT_15_H 3 | 4 | #include "equipment.h" 5 | 6 | class Coat_15 : public Equipment { // 深渊囚禁者长袍 Coat: 1 7 | public: 8 | Coat_15() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // COAT_15_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/coat_16.h: -------------------------------------------------------------------------------- 1 | #ifndef COAT_16_H 2 | #define COAT_16_H 3 | 4 | #include "equipment.h" 5 | 6 | class Coat_16 : public Equipment { // 圣者的黄昏披风 Coat: 1 7 | public: 8 | Coat_16() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // COAT_16_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/coat_19.h: -------------------------------------------------------------------------------- 1 | #ifndef COAT_19_H 2 | #define COAT_19_H 3 | 4 | #include "equipment.h" 5 | 6 | class Coat_19 : public Equipment { // 大祭司的星祈礼袍 Coat: 1 7 | public: 8 | Coat_19() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // COAT_19_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/coat_21.h: -------------------------------------------------------------------------------- 1 | #ifndef COAT_21_H 2 | #define COAT_21_H 3 | 4 | #include "equipment.h" 5 | 6 | class Coat_21 : public Equipment { // 优雅旋律华尔兹 Coat: 1 7 | public: 8 | Coat_21() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // COAT_21_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/coat_22.h: -------------------------------------------------------------------------------- 1 | #ifndef COAT_22_H 2 | #define COAT_22_H 3 | 4 | #include "equipment.h" 5 | 6 | class Coat_22 : public Equipment { // 死亡阴影夹克 Coat: 1 7 | public: 8 | Coat_22() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // COAT_22_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/coat_23.h: -------------------------------------------------------------------------------- 1 | #ifndef COAT_23_H 2 | #define COAT_23_H 3 | 4 | #include "equipment.h" 5 | 6 | class Coat_23 : public Equipment { // 首席执行官裁决夹克 Coat: 1 7 | public: 8 | Coat_23() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // COAT_23_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/coat_24.h: -------------------------------------------------------------------------------- 1 | #ifndef COAT_24_H 2 | #define COAT_24_H 3 | 4 | #include "equipment.h" 5 | 6 | class Coat_24 : public Equipment { // 冲锋陷阵胸甲 Coat: 1 7 | public: 8 | Coat_24() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // COAT_24_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/coat_25.h: -------------------------------------------------------------------------------- 1 | #ifndef COAT_25_H 2 | #define COAT_25_H 3 | 4 | #include "equipment.h" 5 | 6 | class Coat_25 : public Equipment { // 燃烧烈焰之勇气 Coat: 1 7 | public: 8 | Coat_25() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // COAT_25_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/coat_26.h: -------------------------------------------------------------------------------- 1 | #ifndef COAT_26_H 2 | #define COAT_26_H 3 | 4 | #include "equipment.h" 5 | 6 | class Coat_26 : public Equipment { // 炙炎:火龙果 Coat: 1 7 | public: 8 | Coat_26() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // COAT_26_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/coat_27.h: -------------------------------------------------------------------------------- 1 | #ifndef COAT_27_H 2 | #define COAT_27_H 3 | 4 | #include "equipment.h" 5 | 6 | class Coat_27 : public Equipment { // 气吞山河战甲 Coat: 1 7 | public: 8 | Coat_27() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // COAT_27_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/coat_28.h: -------------------------------------------------------------------------------- 1 | #ifndef COAT_28_H 2 | #define COAT_28_H 3 | 4 | #include "equipment.h" 5 | 6 | class Coat_28 : public Equipment { // 撒旦:沸腾之怒 Coat: 1 7 | public: 8 | Coat_28() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // COAT_28_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/coat_30.h: -------------------------------------------------------------------------------- 1 | #ifndef COAT_30_H 2 | #define COAT_30_H 3 | 4 | #include "equipment.h" 5 | 6 | class Coat_30 : public Equipment { // 千链锁灵战甲 Coat: 1 7 | public: 8 | Coat_30() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // COAT_30_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/coat_31.h: -------------------------------------------------------------------------------- 1 | #ifndef COAT_31_H 2 | #define COAT_31_H 3 | 4 | #include "equipment.h" 5 | 6 | class Coat_31 : public Equipment { // 奔流不息之岁月 Coat: 1 7 | public: 8 | Coat_31() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // COAT_31_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/coat_32.h: -------------------------------------------------------------------------------- 1 | #ifndef COAT_32_H 2 | #define COAT_32_H 3 | 4 | #include "equipment.h" 5 | 6 | class Coat_32 : public Equipment { // 人性的抉择 Coat: 1 7 | public: 8 | Coat_32() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // COAT_32_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/coat_33.h: -------------------------------------------------------------------------------- 1 | #ifndef COAT_33_H 2 | #define COAT_33_H 3 | 4 | #include "equipment.h" 5 | 6 | class Coat_33 : public Equipment { // 宽恕坚韧之地 Coat: 1 7 | public: 8 | Coat_33() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // COAT_33_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/coat_34.h: -------------------------------------------------------------------------------- 1 | #ifndef COAT_34_H 2 | #define COAT_34_H 3 | 4 | #include "equipment.h" 5 | 6 | class Coat_34 : public Equipment { // 堕落深渊黑魔法衬衫 Coat: 1 7 | public: 8 | Coat_34() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // COAT_34_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/coat_35.h: -------------------------------------------------------------------------------- 1 | #ifndef COAT_35_H 2 | #define COAT_35_H 3 | 4 | #include "equipment.h" 5 | 6 | class Coat_35 : public Equipment { // 引路者的黄昏披风 Coat: 1 7 | public: 8 | Coat_35() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // COAT_35_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/coat_38.h: -------------------------------------------------------------------------------- 1 | #ifndef COAT_38_H 2 | #define COAT_38_H 3 | 4 | #include "equipment.h" 5 | 6 | class Coat_38 : public Equipment { // 黑暗幽灵紫杉胸甲 Coat: 1 7 | public: 8 | Coat_38() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // COAT_38_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/coat_41.h: -------------------------------------------------------------------------------- 1 | #ifndef COAT_41_H 2 | #define COAT_41_H 3 | 4 | #include "equipment.h" 5 | 6 | class Coat_41 : public Equipment { // 逝魔之疾咒长袍 Coat: 1 7 | public: 8 | Coat_41() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // COAT_41_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/coat_42.h: -------------------------------------------------------------------------------- 1 | #ifndef COAT_42_H 2 | #define COAT_42_H 3 | 4 | #include "equipment.h" 5 | 6 | class Coat_42 : public Equipment { // 暗魅之影上衣 Coat: 1 7 | public: 8 | Coat_42() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // COAT_42_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/coat_43.h: -------------------------------------------------------------------------------- 1 | #ifndef COAT_43_H 2 | #define COAT_43_H 3 | 4 | #include "equipment.h" 5 | 6 | class Coat_43 : public Equipment { // 天御雷罚战甲 Coat: 1 7 | public: 8 | Coat_43() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // COAT_43_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/coat_44.h: -------------------------------------------------------------------------------- 1 | #ifndef COAT_44_H 2 | #define COAT_44_H 3 | 4 | #include "equipment.h" 5 | 6 | class Coat_44 : public Equipment { // 最佳球手的暴走战衣 Coat: 1 7 | public: 8 | Coat_44() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // COAT_44_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/coat_45.h: -------------------------------------------------------------------------------- 1 | #ifndef COAT_45_H 2 | #define COAT_45_H 3 | 4 | #include "equipment.h" 5 | 6 | class Coat_45 : public Equipment { // 誓血之盟铠甲 Coat: 1 7 | public: 8 | Coat_45() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // COAT_45_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/coat_46.h: -------------------------------------------------------------------------------- 1 | #ifndef COAT_46_H 2 | #define COAT_46_H 3 | 4 | #include "equipment.h" 5 | 6 | class Coat_46 : public Equipment { // 千蛛碎影之毒牙胸甲 Coat: 1 7 | public: 8 | Coat_46() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // COAT_46_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/coat_47.h: -------------------------------------------------------------------------------- 1 | #ifndef COAT_47_H 2 | #define COAT_47_H 3 | 4 | #include "equipment.h" 5 | 6 | class Coat_47 : public Equipment { // 魔战无双胸甲 Coat: 1 7 | public: 8 | Coat_47() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // COAT_47_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/coat_48.h: -------------------------------------------------------------------------------- 1 | #ifndef COAT_48_H 2 | #define COAT_48_H 3 | 4 | #include "equipment.h" 5 | 6 | class Coat_48 : public Equipment { // 霸域英豪胸甲 Coat: 1 7 | public: 8 | Coat_48() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // COAT_48_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/earring_21.h: -------------------------------------------------------------------------------- 1 | #ifndef EARRING_21_H 2 | #define EARRING_21_H 3 | 4 | #include "equipment.h" 5 | 6 | class Earring_21 : public Equipment { // 无我灵晶 7 | public: 8 | Earring_21(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // EARRING_21_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/gunner_25.h: -------------------------------------------------------------------------------- 1 | #ifndef GUNNER_25_H 2 | #define GUNNER_25_H 3 | 4 | #include "equipment.h" 5 | 6 | class Gunner_25 : public Equipment { // 飘零之花左轮枪 7 | public: 8 | Gunner_25(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // GUNNER_25_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/gunner_26.h: -------------------------------------------------------------------------------- 1 | #ifndef GUNNER_26_H 2 | #define GUNNER_26_H 3 | 4 | #include "equipment.h" 5 | 6 | class Gunner_26 : public Equipment { // 飘零之花自动手枪 7 | public: 8 | Gunner_26(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // GUNNER_26_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/mage_10.h: -------------------------------------------------------------------------------- 1 | #ifndef MAGE_10_H 2 | #define MAGE_10_H 3 | 4 | #include "equipment.h" 5 | 6 | class Mage_10 : public Equipment { // 夜语黑瞳魔杖 Mage: 5 7 | public: 8 | Mage_10() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // MAGE_10_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/mage_11.h: -------------------------------------------------------------------------------- 1 | #ifndef MAGE_11_H 2 | #define MAGE_11_H 3 | 4 | #include "equipment.h" 5 | 6 | class Mage_11 : public Equipment { // 界·夜语黑瞳魔杖 Mage: 5 7 | public: 8 | Mage_11() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // MAGE_11_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/mage_15.h: -------------------------------------------------------------------------------- 1 | #ifndef MAGE_15_H 2 | #define MAGE_15_H 3 | 4 | #include "equipment.h" 5 | 6 | class Mage_15 : public Equipment { // 夜语黑瞳法杖 Mage: 5 7 | public: 8 | Mage_15() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // MAGE_15_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/mage_16.h: -------------------------------------------------------------------------------- 1 | #ifndef MAGE_16_H 2 | #define MAGE_16_H 3 | 4 | #include "equipment.h" 5 | 6 | class Mage_16 : public Equipment { // 界·夜语黑瞳法杖 Mage: 5 7 | public: 8 | Mage_16() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // MAGE_16_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/mage_18.h: -------------------------------------------------------------------------------- 1 | #ifndef MAGE_18_H 2 | #define MAGE_18_H 3 | 4 | #include "equipment.h" 5 | 6 | class Mage_18 : public Equipment { // 世界树的根须 Mage: 5 7 | public: 8 | Mage_18() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // MAGE_18_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/mage_19.h: -------------------------------------------------------------------------------- 1 | #ifndef MAGE_19_H 2 | #define MAGE_19_H 3 | 4 | #include "equipment.h" 5 | 6 | class Mage_19 : public Equipment { // 银月的祝福 Mage: 5 7 | public: 8 | Mage_19() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // MAGE_19_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/mage_20.h: -------------------------------------------------------------------------------- 1 | #ifndef MAGE_20_H 2 | #define MAGE_20_H 3 | 4 | #include "equipment.h" 5 | 6 | class Mage_20 : public Equipment { // 夜语黑瞳扫把 Mage: 5 7 | public: 8 | Mage_20() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // MAGE_20_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/mage_21.h: -------------------------------------------------------------------------------- 1 | #ifndef MAGE_21_H 2 | #define MAGE_21_H 3 | 4 | #include "equipment.h" 5 | 6 | class Mage_21 : public Equipment { // 界·夜语黑瞳扫把 Mage: 5 7 | public: 8 | Mage_21() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // MAGE_21_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/mage_23.h: -------------------------------------------------------------------------------- 1 | #ifndef MAGE_23_H 2 | #define MAGE_23_H 3 | 4 | #include "equipment.h" 5 | 6 | class Mage_23 : public Equipment { // 世界树之精灵 Mage: 5 7 | public: 8 | Mage_23() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // MAGE_23_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/mage_24.h: -------------------------------------------------------------------------------- 1 | #ifndef MAGE_24_H 2 | #define MAGE_24_H 3 | 4 | #include "equipment.h" 5 | 6 | class Mage_24 : public Equipment { // 纯白的祈祷 Mage: 5 7 | public: 8 | Mage_24() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // MAGE_24_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/neck_1.h: -------------------------------------------------------------------------------- 1 | #ifndef NECK_1_H 2 | #define NECK_1_H 3 | 4 | #include "equipment.h" 5 | 6 | class Neck_1 : public Equipment { // 魔法师[???]的披风 Neck: 0 7 | public: 8 | Neck_1() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // NECK_1_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/neck_11.h: -------------------------------------------------------------------------------- 1 | #ifndef NECK_11_H 2 | #define NECK_11_H 3 | 4 | #include "equipment.h" 5 | 6 | class Neck_11 : public Equipment { // 千链锁灵肩甲 Neck: 0 7 | public: 8 | Neck_11() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // NECK_11_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/neck_12.h: -------------------------------------------------------------------------------- 1 | #ifndef NECK_12_H 2 | #define NECK_12_H 3 | 4 | #include "equipment.h" 5 | 6 | class Neck_12 : public Equipment { // 奔流不息之山川 Neck: 0 7 | public: 8 | Neck_12() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // NECK_12_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/neck_13.h: -------------------------------------------------------------------------------- 1 | #ifndef NECK_13_H 2 | #define NECK_13_H 3 | 4 | #include "equipment.h" 5 | 6 | class Neck_13 : public Equipment { // 矛盾的抉择 Neck: 0 7 | public: 8 | Neck_13() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // NECK_13_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/neck_14.h: -------------------------------------------------------------------------------- 1 | #ifndef NECK_14_H 2 | #define NECK_14_H 3 | 4 | #include "equipment.h" 5 | 6 | class Neck_14 : public Equipment { // 猛烈燃烧之炎 Neck: 0 7 | public: 8 | Neck_14() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // NECK_14_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/neck_15.h: -------------------------------------------------------------------------------- 1 | #ifndef NECK_15_H 2 | #define NECK_15_H 3 | 4 | #include "equipment.h" 5 | 6 | class Neck_15 : public Equipment { // 黑暗幽灵紫杉护肩 Neck: 0 7 | public: 8 | Neck_15() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // NECK_15_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/neck_16.h: -------------------------------------------------------------------------------- 1 | #ifndef NECK_16_H 2 | #define NECK_16_H 3 | 4 | #include "equipment.h" 5 | 6 | class Neck_16 : public Equipment { // 逝魔之灵悟肩甲 Neck: 0 7 | public: 8 | Neck_16() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // NECK_16_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/neck_17.h: -------------------------------------------------------------------------------- 1 | #ifndef NECK_17_H 2 | #define NECK_17_H 3 | 4 | #include "equipment.h" 5 | 6 | class Neck_17 : public Equipment { // 冥殇之刃肩甲 Neck: 0 7 | public: 8 | Neck_17() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // NECK_17_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/neck_18.h: -------------------------------------------------------------------------------- 1 | #ifndef NECK_18_H 2 | #define NECK_18_H 3 | 4 | #include "equipment.h" 5 | 6 | class Neck_18 : public Equipment { // 天御虫噬战甲 Neck: 0 7 | public: 8 | Neck_18() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // NECK_18_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/neck_19.h: -------------------------------------------------------------------------------- 1 | #ifndef NECK_19_H 2 | #define NECK_19_H 3 | 4 | #include "equipment.h" 5 | 6 | class Neck_19 : public Equipment { // 最佳球手的反击护具 Neck: 0 7 | public: 8 | Neck_19() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // NECK_19_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/neck_20.h: -------------------------------------------------------------------------------- 1 | #ifndef NECK_20_H 2 | #define NECK_20_H 3 | 4 | #include "equipment.h" 5 | 6 | class Neck_20 : public Equipment { // 誓血之盟肩甲 Neck: 0 7 | public: 8 | Neck_20() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // NECK_20_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/neck_21.h: -------------------------------------------------------------------------------- 1 | #ifndef NECK_21_H 2 | #define NECK_21_H 3 | 4 | #include "equipment.h" 5 | 6 | class Neck_21 : public Equipment { // 千蛛碎影之蛛丝肩甲 Neck: 0 7 | public: 8 | Neck_21() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // NECK_21_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/neck_22.h: -------------------------------------------------------------------------------- 1 | #ifndef NECK_22_H 2 | #define NECK_22_H 3 | 4 | #include "equipment.h" 5 | 6 | class Neck_22 : public Equipment { // 魔战无双肩甲 Neck: 0 7 | public: 8 | Neck_22() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // NECK_22_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/neck_23.h: -------------------------------------------------------------------------------- 1 | #ifndef NECK_23_H 2 | #define NECK_23_H 3 | 4 | #include "equipment.h" 5 | 6 | class Neck_23 : public Equipment { // 霸域英豪护肩 Neck: 0 7 | public: 8 | Neck_23() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // NECK_23_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/pants_0.h: -------------------------------------------------------------------------------- 1 | #ifndef PANTS_0_H 2 | #define PANTS_0_H 3 | 4 | #include "equipment.h" 5 | 6 | class Pants_0 : public Equipment { // 大祭司的星祈长裙 Pants: 2 7 | public: 8 | Pants_0() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // PANTS_0_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/pants_2.h: -------------------------------------------------------------------------------- 1 | #ifndef PANTS_2_H 2 | #define PANTS_2_H 3 | 4 | #include "equipment.h" 5 | 6 | class Pants_2 : public Equipment { // 魅惑律动伦巴 Pants: 2 7 | public: 8 | Pants_2() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // PANTS_2_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/pants_3.h: -------------------------------------------------------------------------------- 1 | #ifndef PANTS_3_H 2 | #define PANTS_3_H 3 | 4 | #include "equipment.h" 5 | 6 | class Pants_3 : public Equipment { // 死亡阴影短裤 Pants: 2 7 | public: 8 | Pants_3() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // PANTS_3_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/pants_5.h: -------------------------------------------------------------------------------- 1 | #ifndef PANTS_5_H 2 | #define PANTS_5_H 3 | 4 | #include "equipment.h" 5 | 6 | class Pants_5 : public Equipment { // 破釜沉舟护腿 Pants: 2 7 | public: 8 | Pants_5() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // PANTS_5_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/pants_6.h: -------------------------------------------------------------------------------- 1 | #ifndef PANTS_6_H 2 | #define PANTS_6_H 3 | 4 | #include "equipment.h" 5 | 6 | class Pants_6 : public Equipment { // 肆虐狂风之意志 Pants: 2 7 | public: 8 | Pants_6() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // PANTS_6_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/pants_7.h: -------------------------------------------------------------------------------- 1 | #ifndef PANTS_7_H 2 | #define PANTS_7_H 3 | 4 | #include "equipment.h" 5 | 6 | class Pants_7 : public Equipment { // 炙炎:荔枝 Pants: 2 7 | public: 8 | Pants_7() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // PANTS_7_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/pants_8.h: -------------------------------------------------------------------------------- 1 | #ifndef PANTS_8_H 2 | #define PANTS_8_H 3 | 4 | #include "equipment.h" 5 | 6 | class Pants_8 : public Equipment { // 雷霆万钧护腿 Pants: 2 7 | public: 8 | Pants_8() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // PANTS_8_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/pants_9.h: -------------------------------------------------------------------------------- 1 | #ifndef PANTS_9_H 2 | #define PANTS_9_H 3 | 4 | #include "equipment.h" 5 | 6 | class Pants_9 : public Equipment { // 亚蒙:谎言之力 Pants: 2 7 | public: 8 | Pants_9() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // PANTS_9_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/priest_25.h: -------------------------------------------------------------------------------- 1 | #ifndef PRIEST_25_H 2 | #define PRIEST_25_H 3 | 4 | #include "equipment.h" 5 | 6 | class Priest_25 : public Equipment { // 飘零之花十字架 7 | public: 8 | Priest_25(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // PRIEST_25_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/ring_11.h: -------------------------------------------------------------------------------- 1 | #ifndef RING_11_H 2 | #define RING_11_H 3 | 4 | #include "equipment.h" 5 | 6 | class Ring_11 : public Equipment { // 碧水红潮 Ring: 10 7 | public: 8 | Ring_11() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // RING_11_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/ring_12.h: -------------------------------------------------------------------------------- 1 | #ifndef RING_12_H 2 | #define RING_12_H 3 | 4 | #include "equipment.h" 5 | 6 | class Ring_12 : public Equipment { // 骸麒之戒 Ring: 10 7 | public: 8 | Ring_12() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // RING_12_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/shoes_0.h: -------------------------------------------------------------------------------- 1 | #ifndef SHOES_0_H 2 | #define SHOES_0_H 3 | 4 | #include "equipment.h" 5 | 6 | class Shoes_0 : public Equipment { // 大祭司的星祈凉鞋 Shoes: 4 7 | public: 8 | Shoes_0() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SHOES_0_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/shoes_2.h: -------------------------------------------------------------------------------- 1 | #ifndef SHOES_2_H 2 | #define SHOES_2_H 3 | 4 | #include "equipment.h" 5 | 6 | class Shoes_2 : public Equipment { // 激烈欢动踢踏 Shoes: 4 7 | public: 8 | Shoes_2() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SHOES_2_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/shoes_3.h: -------------------------------------------------------------------------------- 1 | #ifndef SHOES_3_H 2 | #define SHOES_3_H 3 | 4 | #include "equipment.h" 5 | 6 | class Shoes_3 : public Equipment { // 死亡阴影长靴 Shoes: 4 7 | public: 8 | Shoes_3() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SHOES_3_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/shoes_5.h: -------------------------------------------------------------------------------- 1 | #ifndef SHOES_5_H 2 | #define SHOES_5_H 3 | 4 | #include "equipment.h" 5 | 6 | class Shoes_5 : public Equipment { // 赤地千里战靴 Shoes: 4 7 | public: 8 | Shoes_5() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SHOES_5_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/shoes_6.h: -------------------------------------------------------------------------------- 1 | #ifndef SHOES_6_H 2 | #define SHOES_6_H 3 | 4 | #include "equipment.h" 5 | 6 | class Shoes_6 : public Equipment { // 寂静寒夜之忍耐 Shoes: 4 7 | public: 8 | Shoes_6() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SHOES_6_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/shoes_7.h: -------------------------------------------------------------------------------- 1 | #ifndef SHOES_7_H 2 | #define SHOES_7_H 3 | 4 | #include "equipment.h" 5 | 6 | class Shoes_7 : public Equipment { // 炙炎:木瓜 Shoes: 4 7 | public: 8 | Shoes_7() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SHOES_7_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/shoes_8.h: -------------------------------------------------------------------------------- 1 | #ifndef SHOES_8_H 2 | #define SHOES_8_H 3 | 4 | #include "equipment.h" 5 | 6 | class Shoes_8 : public Equipment { // 遮天蔽日长靴 Shoes: 4 7 | public: 8 | Shoes_8() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SHOES_8_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/shoes_9.h: -------------------------------------------------------------------------------- 1 | #ifndef SHOES_9_H 2 | #define SHOES_9_H 3 | 4 | #include "equipment.h" 5 | 6 | class Shoes_9 : public Equipment { // 巴尔:堕落之魂 Shoes: 4 7 | public: 8 | Shoes_9() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SHOES_9_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/support_19.h: -------------------------------------------------------------------------------- 1 | #ifndef SUPPORT_19_H 2 | #define SUPPORT_19_H 3 | 4 | #include "equipment.h" 5 | 6 | class Support_19 : public Equipment { // 支配者王冠 7 | public: 8 | Support_19(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SUPPORT_19_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/thief_0.h: -------------------------------------------------------------------------------- 1 | #ifndef THIEF_0_H 2 | #define THIEF_0_H 3 | 4 | #include "equipment.h" 5 | 6 | class Thief_0 : public Equipment { // 夜语黑瞳匕首 Thief: 5 7 | public: 8 | Thief_0() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // THIEF_0_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/thief_1.h: -------------------------------------------------------------------------------- 1 | #ifndef THIEF_1_H 2 | #define THIEF_1_H 3 | 4 | #include "equipment.h" 5 | 6 | class Thief_1 : public Equipment { // 界·夜语黑瞳匕首 Thief: 5 7 | public: 8 | Thief_1() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // THIEF_1_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/thief_4.h: -------------------------------------------------------------------------------- 1 | #ifndef THIEF_4_H 2 | #define THIEF_4_H 3 | 4 | #include "equipment.h" 5 | 6 | class Thief_4 : public Equipment { // 暗杀团长的玉妆刀 Thief: 5 7 | public: 8 | Thief_4() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // THIEF_4_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/thief_5.h: -------------------------------------------------------------------------------- 1 | #ifndef THIEF_5_H 2 | #define THIEF_5_H 3 | 4 | #include "equipment.h" 5 | 6 | class Thief_5 : public Equipment { // 夜语黑瞳双剑 Thief: 5 7 | public: 8 | Thief_5() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // THIEF_5_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/thief_6.h: -------------------------------------------------------------------------------- 1 | #ifndef THIEF_6_H 2 | #define THIEF_6_H 3 | 4 | #include "equipment.h" 5 | 6 | class Thief_6 : public Equipment { // 界·夜语黑瞳双剑 Thief: 5 7 | public: 8 | Thief_6() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // THIEF_6_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/thief_8.h: -------------------------------------------------------------------------------- 1 | #ifndef THIEF_8_H 2 | #define THIEF_8_H 3 | 4 | #include "equipment.h" 5 | 6 | class Thief_8 : public Equipment { // 一叶障目 Thief: 5 7 | public: 8 | Thief_8() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // THIEF_8_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/thief_9.h: -------------------------------------------------------------------------------- 1 | #ifndef THIEF_9_H 2 | #define THIEF_9_H 3 | 4 | #include "equipment.h" 5 | 6 | class Thief_9 : public Equipment { // 血色舞会 Thief: 5 7 | public: 8 | Thief_9() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // THIEF_9_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/title_0.h: -------------------------------------------------------------------------------- 1 | #ifndef TITLE_0_H 2 | #define TITLE_0_H 3 | 4 | #include "equipment.h" 5 | 6 | class Title_0 : public Equipment { // 魔女幻想 Title: 6 7 | public: 8 | Title_0() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // TITLE_0_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/title_1.h: -------------------------------------------------------------------------------- 1 | #ifndef TITLE_1_H 2 | #define TITLE_1_H 3 | 4 | #include "equipment.h" 5 | 6 | class Title_1 : public Equipment { // 圣殿之巅 Title: 6 7 | public: 8 | Title_1() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // TITLE_1_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/title_2.h: -------------------------------------------------------------------------------- 1 | #ifndef TITLE_2_H 2 | #define TITLE_2_H 3 | 4 | #include "equipment.h" 5 | 6 | class Title_2 : public Equipment { // 三英雄[义] Title: 6 7 | public: 8 | Title_2() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // TITLE_2_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/title_26.h: -------------------------------------------------------------------------------- 1 | #ifndef TITLE_26_H 2 | #define TITLE_26_H 3 | 4 | #include "equipment.h" 5 | 6 | class title_26 : public Equipment { // 卢克的创造 7 | public: 8 | title_26() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // TITLE_26_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/title_3.h: -------------------------------------------------------------------------------- 1 | #ifndef TITLE_3_H 2 | #define TITLE_3_H 3 | 4 | #include "equipment.h" 5 | 6 | class Title_3 : public Equipment { // 桃园结义[义] Title: 6 7 | public: 8 | Title_3() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // TITLE_3_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/title_4.h: -------------------------------------------------------------------------------- 1 | #ifndef TITLE_4_H 2 | #define TITLE_4_H 3 | 4 | #include "equipment.h" 5 | 6 | class Title_4 : public Equipment { // 骑士王的荣耀 Title: 6 7 | public: 8 | Title_4() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // TITLE_4_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/title_5.h: -------------------------------------------------------------------------------- 1 | #ifndef TITLE_5_H 2 | #define TITLE_5_H 3 | 4 | #include "equipment.h" 5 | 6 | class Title_5 : public Equipment { // 最强战王 Title: 6 7 | public: 8 | Title_5() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // TITLE_5_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/title_6.h: -------------------------------------------------------------------------------- 1 | #ifndef TITLE_6_H 2 | #define TITLE_6_H 3 | 4 | #include "equipment.h" 5 | 6 | class Title_6 : public Equipment { // 最强战皇 Title: 6 7 | public: 8 | Title_6() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // TITLE_6_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/title_7.h: -------------------------------------------------------------------------------- 1 | #ifndef TITLE_7_H 2 | #define TITLE_7_H 3 | 4 | #include "equipment.h" 5 | 6 | class Title_7 : public Equipment { // 最强战神 Title: 6 7 | public: 8 | Title_7() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // TITLE_7_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/title_8.h: -------------------------------------------------------------------------------- 1 | #ifndef TITLE_8_H 2 | #define TITLE_8_H 3 | 4 | #include "equipment.h" 5 | 6 | class Title_8 : public Equipment { // 龙之挑战 Title: 6 7 | public: 8 | Title_8() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // TITLE_8_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/title_9.h: -------------------------------------------------------------------------------- 1 | #ifndef TITLE_9_H 2 | #define TITLE_9_H 3 | 4 | #include "equipment.h" 5 | 6 | class Title_9 : public Equipment { // 龙之威仪 Title: 6 7 | public: 8 | Title_9() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // TITLE_9_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/cpp/title_19.cpp: -------------------------------------------------------------------------------- 1 | #include "equipment/h/title_19.h" 2 | 3 | void Title_19::operator() (Character &model) { 4 | model.atk += 40; 5 | model.attr += 60; 6 | model.ICE_OUT += 20; 7 | } 8 | 9 | REGIST(Title_19, QString::fromLocal8Bit("蓝蓝海豚")); 10 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/cpp/title_20.cpp: -------------------------------------------------------------------------------- 1 | #include "equipment/h/title_20.h" 2 | 3 | void Title_20::operator() (Character &model) { 4 | model.atk += 40; 5 | model.attr += 60; 6 | model.FIRE_OUT += 20; 7 | } 8 | 9 | REGIST(Title_20, QString::fromLocal8Bit("粉粉海豚")); 10 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/cpp/title_22.cpp: -------------------------------------------------------------------------------- 1 | #include "equipment/h/title_22.h" 2 | 3 | void Title_22::operator() (Character &model) { 4 | model.atk += 40; 5 | model.attr += 60; 6 | model.DARK_OUT += 20; 7 | } 8 | 9 | REGIST(Title_22, QString::fromLocal8Bit("墨墨海豚")); 10 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/bracelet_24.h: -------------------------------------------------------------------------------- 1 | #ifndef BRACELET_24_H 2 | #define BRACELET_24_H 3 | 4 | #include "equipment.h" 5 | 6 | class Bracelet_24 : public Equipment { // 无言怒火 7 | public: 8 | Bracelet_24(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // BRACELET_24_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/coat_20.h: -------------------------------------------------------------------------------- 1 | #ifndef COAT_20_H 2 | #define COAT_20_H 3 | 4 | #include "equipment.h" 5 | 6 | class Coat_20 : public Equipment { // 魔法师[???]的长袍 Coat: 1 7 | public: 8 | Coat_20() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // COAT_20_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/coat_39.h: -------------------------------------------------------------------------------- 1 | #ifndef COAT_39_H 2 | #define COAT_39_H 3 | 4 | #include "equipment.h" 5 | 6 | class Coat_39 : public Equipment { // 时空:黑暗幽灵紫杉胸甲 Coat: 1 7 | public: 8 | Coat_39() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // COAT_39_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/coat_40.h: -------------------------------------------------------------------------------- 1 | #ifndef COAT_40_H 2 | #define COAT_40_H 3 | 4 | #include "equipment.h" 5 | 6 | class Coat_40 : public Equipment { // 轮回:黑暗幽灵紫杉胸甲 Coat: 1 7 | public: 8 | Coat_40() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // COAT_40_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/fighter_25.h: -------------------------------------------------------------------------------- 1 | #ifndef FIGHTER_25_H 2 | #define FIGHTER_25_H 3 | 4 | #include "equipment.h" 5 | 6 | class Fighter_25 : public Equipment { // 飘零之花手套 7 | public: 8 | Fighter_25(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // FIGHTER_25_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/fighter_26.h: -------------------------------------------------------------------------------- 1 | #ifndef FIGHTER_26_H 2 | #define FIGHTER_26_H 3 | 4 | #include "equipment.h" 5 | 6 | class Fighter_26 : public Equipment { // 飘零之花臂铠 7 | public: 8 | Fighter_26(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // FIGHTER_26_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/fighter_27.h: -------------------------------------------------------------------------------- 1 | #ifndef FIGHTER_27_H 2 | #define FIGHTER_27_H 3 | 4 | #include "equipment.h" 5 | 6 | class Fighter_27 : public Equipment { // 飘零之花利爪 7 | public: 8 | Fighter_27(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // FIGHTER_27_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/fighter_28.h: -------------------------------------------------------------------------------- 1 | #ifndef FIGHTER_28_H 2 | #define FIGHTER_28_H 3 | 4 | #include "equipment.h" 5 | 6 | class Fighter_28 : public Equipment { // 飘零之花拳套 7 | public: 8 | Fighter_28(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // FIGHTER_28_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/fighter_29.h: -------------------------------------------------------------------------------- 1 | #ifndef FIGHTER_29_H 2 | #define FIGHTER_29_H 3 | 4 | #include "equipment.h" 5 | 6 | class Fighter_29 : public Equipment { // 飘零之花东方棍 7 | public: 8 | Fighter_29(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // FIGHTER_29_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/gunner_3.h: -------------------------------------------------------------------------------- 1 | #ifndef GUNNER_3_H 2 | #define GUNNER_3_H 3 | 4 | #include "equipment.h" 5 | 6 | class Gunner_3 : public Equipment { // 午夜生死轮盘 Gunner: 5 7 | public: 8 | Gunner_3() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // GUNNER_3_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/gunner_4.h: -------------------------------------------------------------------------------- 1 | #ifndef GUNNER_4_H 2 | #define GUNNER_4_H 3 | 4 | #include "equipment.h" 5 | 6 | class Gunner_4 : public Equipment { // 血枪之脉 Gunner: 5 7 | public: 8 | Gunner_4() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // GUNNER_4_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/gunner_8.h: -------------------------------------------------------------------------------- 1 | #ifndef GUNNER_8_H 2 | #define GUNNER_8_H 3 | 4 | #include "equipment.h" 5 | 6 | class Gunner_8 : public Equipment { // 寻觅海石竹 Gunner: 5 7 | public: 8 | Gunner_8() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // GUNNER_8_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/gunner_9.h: -------------------------------------------------------------------------------- 1 | #ifndef GUNNER_9_H 2 | #define GUNNER_9_H 3 | 4 | #include "equipment.h" 5 | 6 | class Gunner_9 : public Equipment { // 雷霆怒啸手枪 Gunner: 5 7 | public: 8 | Gunner_9() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // GUNNER_9_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/mage_12.h: -------------------------------------------------------------------------------- 1 | #ifndef MAGE_12_H 2 | #define MAGE_12_H 3 | 4 | #include "equipment.h" 5 | 6 | class Mage_12 : public Equipment { // 暗黑圣战之溯回:魔杖 Mage: 5 7 | public: 8 | Mage_12() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // MAGE_12_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/mage_14.h: -------------------------------------------------------------------------------- 1 | #ifndef MAGE_14_H 2 | #define MAGE_14_H 3 | 4 | #include "equipment.h" 5 | 6 | class Mage_14 : public Equipment { // 魔力之泉:加斯达利亚 Mage: 5 7 | public: 8 | Mage_14() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // MAGE_14_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/mage_17.h: -------------------------------------------------------------------------------- 1 | #ifndef MAGE_17_H 2 | #define MAGE_17_H 3 | 4 | #include "equipment.h" 5 | 6 | class Mage_17 : public Equipment { // 暗黑圣战之溯回:法杖 Mage: 5 7 | public: 8 | Mage_17() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // MAGE_17_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/mage_22.h: -------------------------------------------------------------------------------- 1 | #ifndef MAGE_22_H 2 | #define MAGE_22_H 3 | 4 | #include "equipment.h" 5 | 6 | class Mage_22 : public Equipment { // 暗黑圣战之溯回:扫把 Mage: 5 7 | public: 8 | Mage_22() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // MAGE_22_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/necklace_18.h: -------------------------------------------------------------------------------- 1 | #ifndef NECKLACE_18_H 2 | #define NECKLACE_18_H 3 | 4 | #include "equipment.h" 5 | 6 | class Necklace_18 : public Equipment { // 无形青岩 7 | public: 8 | Necklace_18(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // NECKLACE_18_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/pants_1.h: -------------------------------------------------------------------------------- 1 | #ifndef PANTS_1_H 2 | #define PANTS_1_H 3 | 4 | #include "equipment.h" 5 | 6 | class Pants_1 : public Equipment { // 魔法师[???]的护腿 Pants: 2 7 | public: 8 | Pants_1() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // PANTS_1_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/pants_10.h: -------------------------------------------------------------------------------- 1 | #ifndef PANTS_10_H 2 | #define PANTS_10_H 3 | 4 | #include "equipment.h" 5 | 6 | class Pants_10 : public Equipment { // 邪恶之角 Pants: 2 7 | public: 8 | Pants_10() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // PANTS_10_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/pants_11.h: -------------------------------------------------------------------------------- 1 | #ifndef PANTS_11_H 2 | #define PANTS_11_H 3 | 4 | #include "equipment.h" 5 | 6 | class Pants_11 : public Equipment { // 千链锁灵护腿 Pants: 2 7 | public: 8 | Pants_11() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // PANTS_11_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/pants_12.h: -------------------------------------------------------------------------------- 1 | #ifndef PANTS_12_H 2 | #define PANTS_12_H 3 | 4 | #include "equipment.h" 5 | 6 | class Pants_12 : public Equipment { // 奔流不息之伽蓝 Pants: 2 7 | public: 8 | Pants_12() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // PANTS_12_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/pants_13.h: -------------------------------------------------------------------------------- 1 | #ifndef PANTS_13_H 2 | #define PANTS_13_H 3 | 4 | #include "equipment.h" 5 | 6 | class Pants_13 : public Equipment { // 命运的抉择 Pants: 2 7 | public: 8 | Pants_13() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // PANTS_13_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/pants_14.h: -------------------------------------------------------------------------------- 1 | #ifndef PANTS_14_H 2 | #define PANTS_14_H 3 | 4 | #include "equipment.h" 5 | 6 | class Pants_14 : public Equipment { // 蚕食新绿之息 Pants: 2 7 | public: 8 | Pants_14() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // PANTS_14_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/pants_15.h: -------------------------------------------------------------------------------- 1 | #ifndef PANTS_15_H 2 | #define PANTS_15_H 3 | 4 | #include "equipment.h" 5 | 6 | class Pants_15 : public Equipment { // 驱散黑暗短裤 Pants: 2 7 | public: 8 | Pants_15() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // PANTS_15_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/pants_16.h: -------------------------------------------------------------------------------- 1 | #ifndef PANTS_16_H 2 | #define PANTS_16_H 3 | 4 | #include "equipment.h" 5 | 6 | class Pants_16 : public Equipment { // 时空漩涡护腿 Pants: 2 7 | public: 8 | Pants_16() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // PANTS_16_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/pants_17.h: -------------------------------------------------------------------------------- 1 | #ifndef PANTS_17_H 2 | #define PANTS_17_H 3 | 4 | #include "equipment.h" 5 | 6 | class Pants_17 : public Equipment { // 灵魂的呐喊 Pants: 2 7 | public: 8 | Pants_17() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // PANTS_17_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/pants_18.h: -------------------------------------------------------------------------------- 1 | #ifndef PANTS_18_H 2 | #define PANTS_18_H 3 | 4 | #include "equipment.h" 5 | 6 | class Pants_18 : public Equipment { // 疯狂之如影随形 Pants: 2 7 | public: 8 | Pants_18() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // PANTS_18_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/pants_20.h: -------------------------------------------------------------------------------- 1 | #ifndef PANTS_20_H 2 | #define PANTS_20_H 3 | 4 | #include "equipment.h" 5 | 6 | class Pants_20 : public Equipment { // 逝魔之暴烈长裤 Pants: 2 7 | public: 8 | Pants_20() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // PANTS_20_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/pants_21.h: -------------------------------------------------------------------------------- 1 | #ifndef PANTS_21_H 2 | #define PANTS_21_H 3 | 4 | #include "equipment.h" 5 | 6 | class Pants_21 : public Equipment { // 血舞之牙护腿 Pants: 2 7 | public: 8 | Pants_21() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // PANTS_21_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/pants_22.h: -------------------------------------------------------------------------------- 1 | #ifndef PANTS_22_H 2 | #define PANTS_22_H 3 | 4 | #include "equipment.h" 5 | 6 | class Pants_22 : public Equipment { // 天御炎袭护腿 Pants: 2 7 | public: 8 | Pants_22() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // PANTS_22_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/pants_24.h: -------------------------------------------------------------------------------- 1 | #ifndef PANTS_24_H 2 | #define PANTS_24_H 3 | 4 | #include "equipment.h" 5 | 6 | class Pants_24 : public Equipment { // 誓血之盟腿甲 Pants: 2 7 | public: 8 | Pants_24() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // PANTS_24_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/pants_26.h: -------------------------------------------------------------------------------- 1 | #ifndef PANTS_26_H 2 | #define PANTS_26_H 3 | 4 | #include "equipment.h" 5 | 6 | class Pants_26 : public Equipment { // 魔战无双腿甲 Pants: 2 7 | public: 8 | Pants_26() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // PANTS_26_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/pants_27.h: -------------------------------------------------------------------------------- 1 | #ifndef PANTS_27_H 2 | #define PANTS_27_H 3 | 4 | #include "equipment.h" 5 | 6 | class Pants_27 : public Equipment { // 霸域英豪护腿 Pants: 2 7 | public: 8 | Pants_27() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // PANTS_27_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/pants_4.h: -------------------------------------------------------------------------------- 1 | #ifndef PANTS_4_H 2 | #define PANTS_4_H 3 | 4 | #include "equipment.h" 5 | 6 | class Pants_4 : public Equipment { // 首席执行官裁决短裤 Pants: 2 7 | public: 8 | Pants_4() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // PANTS_4_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/priest_3.h: -------------------------------------------------------------------------------- 1 | #ifndef PRIEST_3_H 2 | #define PRIEST_3_H 3 | 4 | #include "equipment.h" 5 | 6 | class Priest_3 : public Equipment { // 圣者的慈悲 Priest: 5 7 | public: 8 | Priest_3() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // PRIEST_3_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/priest_4.h: -------------------------------------------------------------------------------- 1 | #ifndef PRIEST_4_H 2 | #define PRIEST_4_H 3 | 4 | #include "equipment.h" 5 | 6 | class Priest_4 : public Equipment { // 闪耀的神威 Priest: 5 7 | public: 8 | Priest_4() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // PRIEST_4_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/priest_5.h: -------------------------------------------------------------------------------- 1 | #ifndef PRIEST_5_H 2 | #define PRIEST_5_H 3 | 4 | #include "equipment.h" 5 | 6 | class Priest_5 : public Equipment { // 夜语黑瞳念珠 Priest: 5 7 | public: 8 | Priest_5() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // PRIEST_5_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/ring_10.h: -------------------------------------------------------------------------------- 1 | #ifndef RING_10_H 2 | #define RING_10_H 3 | 4 | #include "equipment.h" 5 | 6 | class Ring_10 : public Equipment { // 精炼的遗忘魔石戒指 Ring: 10 7 | public: 8 | Ring_10() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // RING_10_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/shoes_1.h: -------------------------------------------------------------------------------- 1 | #ifndef SHOES_1_H 2 | #define SHOES_1_H 3 | 4 | #include "equipment.h" 5 | 6 | class Shoes_1 : public Equipment { // 魔法师[???]的长靴 Shoes: 4 7 | public: 8 | Shoes_1() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SHOES_1_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/shoes_10.h: -------------------------------------------------------------------------------- 1 | #ifndef SHOES_10_H 2 | #define SHOES_10_H 3 | 4 | #include "equipment.h" 5 | 6 | class Shoes_10 : public Equipment { // 自然之核 Shoes: 4 7 | public: 8 | Shoes_10() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SHOES_10_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/shoes_11.h: -------------------------------------------------------------------------------- 1 | #ifndef SHOES_11_H 2 | #define SHOES_11_H 3 | 4 | #include "equipment.h" 5 | 6 | class Shoes_11 : public Equipment { // 千链锁灵战靴 Shoes: 4 7 | public: 8 | Shoes_11() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SHOES_11_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/shoes_12.h: -------------------------------------------------------------------------------- 1 | #ifndef SHOES_12_H 2 | #define SHOES_12_H 3 | 4 | #include "equipment.h" 5 | 6 | class Shoes_12 : public Equipment { // 奔流不息之银河 Shoes: 4 7 | public: 8 | Shoes_12() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SHOES_12_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/shoes_13.h: -------------------------------------------------------------------------------- 1 | #ifndef SHOES_13_H 2 | #define SHOES_13_H 3 | 4 | #include "equipment.h" 5 | 6 | class Shoes_13 : public Equipment { // 守护的抉择 Shoes: 4 7 | public: 8 | Shoes_13() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SHOES_13_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/shoes_14.h: -------------------------------------------------------------------------------- 1 | #ifndef SHOES_14_H 2 | #define SHOES_14_H 3 | 4 | #include "equipment.h" 5 | 6 | class Shoes_14 : public Equipment { // 交织烈日之风 Shoes: 4 7 | public: 8 | Shoes_14() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SHOES_14_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/shoes_15.h: -------------------------------------------------------------------------------- 1 | #ifndef SHOES_15_H 2 | #define SHOES_15_H 3 | 4 | #include "equipment.h" 5 | 6 | class Shoes_15 : public Equipment { // 堕入地狱之脚 Shoes: 4 7 | public: 8 | Shoes_15() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SHOES_15_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/shoes_16.h: -------------------------------------------------------------------------------- 1 | #ifndef SHOES_16_H 2 | #define SHOES_16_H 3 | 4 | #include "equipment.h" 5 | 6 | class Shoes_16 : public Equipment { // 次元漫步者长靴 Shoes: 4 7 | public: 8 | Shoes_16() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SHOES_16_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/shoes_17.h: -------------------------------------------------------------------------------- 1 | #ifndef SHOES_17_H 2 | #define SHOES_17_H 3 | 4 | #include "equipment.h" 5 | 6 | class Shoes_17 : public Equipment { // 悲喜交加 Shoes: 4 7 | public: 8 | Shoes_17() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SHOES_17_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/shoes_18.h: -------------------------------------------------------------------------------- 1 | #ifndef SHOES_18_H 2 | #define SHOES_18_H 3 | 4 | #include "equipment.h" 5 | 6 | class Shoes_18 : public Equipment { // 崩溃世界的忧伤 Shoes: 4 7 | public: 8 | Shoes_18() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SHOES_18_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/shoes_20.h: -------------------------------------------------------------------------------- 1 | #ifndef SHOES_20_H 2 | #define SHOES_20_H 3 | 4 | #include "equipment.h" 5 | 6 | class Shoes_20 : public Equipment { // 逝魔之风速短靴 Shoes: 4 7 | public: 8 | Shoes_20() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SHOES_20_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/shoes_21.h: -------------------------------------------------------------------------------- 1 | #ifndef SHOES_21_H 2 | #define SHOES_21_H 3 | 4 | #include "equipment.h" 5 | 6 | class Shoes_21 : public Equipment { // 黄泉之风战靴 Shoes: 4 7 | public: 8 | Shoes_21() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SHOES_21_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/shoes_22.h: -------------------------------------------------------------------------------- 1 | #ifndef SHOES_22_H 2 | #define SHOES_22_H 3 | 4 | #include "equipment.h" 5 | 6 | class Shoes_22 : public Equipment { // 天御风行战甲 Shoes: 4 7 | public: 8 | Shoes_22() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SHOES_22_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/shoes_24.h: -------------------------------------------------------------------------------- 1 | #ifndef SHOES_24_H 2 | #define SHOES_24_H 3 | 4 | #include "equipment.h" 5 | 6 | class Shoes_24 : public Equipment { // 誓血之盟战靴 Shoes: 4 7 | public: 8 | Shoes_24() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SHOES_24_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/shoes_26.h: -------------------------------------------------------------------------------- 1 | #ifndef SHOES_26_H 2 | #define SHOES_26_H 3 | 4 | #include "equipment.h" 5 | 6 | class Shoes_26 : public Equipment { // 魔战无双短靴 Shoes: 4 7 | public: 8 | Shoes_26() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SHOES_26_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/shoes_27.h: -------------------------------------------------------------------------------- 1 | #ifndef SHOES_27_H 2 | #define SHOES_27_H 3 | 4 | #include "equipment.h" 5 | 6 | class Shoes_27 : public Equipment { // 霸域英豪战靴 Shoes: 4 7 | public: 8 | Shoes_27() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SHOES_27_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/shoes_4.h: -------------------------------------------------------------------------------- 1 | #ifndef SHOES_4_H 2 | #define SHOES_4_H 3 | 4 | #include "equipment.h" 5 | 6 | class Shoes_4 : public Equipment { // 首席执行官裁决长靴 Shoes: 4 7 | public: 8 | Shoes_4() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SHOES_4_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/thief_10.h: -------------------------------------------------------------------------------- 1 | #ifndef THIEF_10_H 2 | #define THIEF_10_H 3 | 4 | #include "equipment.h" 5 | 6 | class Thief_10 : public Equipment { // 夜语黑瞳手杖 Thief: 5 7 | public: 8 | Thief_10() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // THIEF_10_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/thief_13.h: -------------------------------------------------------------------------------- 1 | #ifndef THIEF_13_H 2 | #define THIEF_13_H 3 | 4 | #include "equipment.h" 5 | 6 | class Thief_13 : public Equipment { // 绿色生命的面容 Thief: 5 7 | public: 8 | Thief_13() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // THIEF_13_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/thief_14.h: -------------------------------------------------------------------------------- 1 | #ifndef THIEF_14_H 2 | #define THIEF_14_H 3 | 4 | #include "equipment.h" 5 | 6 | class Thief_14 : public Equipment { // 圣洁的精灵遗物 Thief: 5 7 | public: 8 | Thief_14() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // THIEF_14_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/thief_15.h: -------------------------------------------------------------------------------- 1 | #ifndef THIEF_15_H 2 | #define THIEF_15_H 3 | 4 | #include "equipment.h" 5 | 6 | class Thief_15 : public Equipment { // 夜语黑瞳苦无 Thief: 5 7 | public: 8 | Thief_15() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // THIEF_15_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/thief_18.h: -------------------------------------------------------------------------------- 1 | #ifndef THIEF_18_H 2 | #define THIEF_18_H 3 | 4 | #include "equipment.h" 5 | 6 | class Thief_18 : public Equipment { // 血腥红宝石之眼 Thief: 5 7 | public: 8 | Thief_18() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // THIEF_18_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/thief_19.h: -------------------------------------------------------------------------------- 1 | #ifndef THIEF_19_H 2 | #define THIEF_19_H 3 | 4 | #include "equipment.h" 5 | 6 | class Thief_19 : public Equipment { // 天幕道火扇 Thief: 5 7 | public: 8 | Thief_19() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // THIEF_19_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/thief_2.h: -------------------------------------------------------------------------------- 1 | #ifndef THIEF_2_H 2 | #define THIEF_2_H 3 | 4 | #include "equipment.h" 5 | 6 | class Thief_2 : public Equipment { // 暗黑圣战之溯回:匕首 Thief: 5 7 | public: 8 | Thief_2() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // THIEF_2_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/thief_7.h: -------------------------------------------------------------------------------- 1 | #ifndef THIEF_7_H 2 | #define THIEF_7_H 3 | 4 | #include "equipment.h" 5 | 6 | class Thief_7 : public Equipment { // 暗黑圣战之溯回:双剑 Thief: 5 7 | public: 8 | Thief_7() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // THIEF_7_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/title_10.h: -------------------------------------------------------------------------------- 1 | #ifndef TITLE_10_H 2 | #define TITLE_10_H 3 | 4 | #include "equipment.h" 5 | 6 | class Title_10 : public Equipment { // 海洋霸主 Title: 6 7 | public: 8 | Title_10() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // TITLE_10_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/title_11.h: -------------------------------------------------------------------------------- 1 | #ifndef TITLE_11_H 2 | #define TITLE_11_H 3 | 4 | #include "equipment.h" 5 | 6 | class Title_11 : public Equipment { // 兽人守护神 Title: 6 7 | public: 8 | Title_11() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // TITLE_11_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/title_12.h: -------------------------------------------------------------------------------- 1 | #ifndef TITLE_12_H 2 | #define TITLE_12_H 3 | 4 | #include "equipment.h" 5 | 6 | class Title_12 : public Equipment { // 天选之人 Title: 6 7 | public: 8 | Title_12() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // TITLE_12_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/title_13.h: -------------------------------------------------------------------------------- 1 | #ifndef TITLE_13_H 2 | #define TITLE_13_H 3 | 4 | #include "equipment.h" 5 | 6 | class Title_13 : public Equipment { // 神之试炼的奖赏 Title: 6 7 | public: 8 | Title_13() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // TITLE_13_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/title_14.h: -------------------------------------------------------------------------------- 1 | #ifndef TITLE_14_H 2 | #define TITLE_14_H 3 | 4 | #include "equipment.h" 5 | 6 | class Title_14 : public Equipment { // 秘境迷踪 Title: 6 7 | public: 8 | Title_14() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // TITLE_14_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/title_15.h: -------------------------------------------------------------------------------- 1 | #ifndef TITLE_15_H 2 | #define TITLE_15_H 3 | 4 | #include "equipment.h" 5 | 6 | class Title_15 : public Equipment { // 神选之英杰 Title: 6 7 | public: 8 | Title_15() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // TITLE_15_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/title_16.h: -------------------------------------------------------------------------------- 1 | #ifndef TITLE_16_H 2 | #define TITLE_16_H 3 | 4 | #include "equipment.h" 5 | 6 | class Title_16 : public Equipment { // 超越极限者 Title: 6 7 | public: 8 | Title_16() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // TITLE_16_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/title_17.h: -------------------------------------------------------------------------------- 1 | #ifndef TITLE_17_H 2 | #define TITLE_17_H 3 | 4 | #include "equipment.h" 5 | 6 | class Title_17 : public Equipment { // 使徒降临 Title: 6 7 | public: 8 | Title_17() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // TITLE_17_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/title_18.h: -------------------------------------------------------------------------------- 1 | #ifndef TITLE_18_H 2 | #define TITLE_18_H 3 | 4 | #include "equipment.h" 5 | 6 | class Title_18 : public Equipment { // 伟大的意志 Title: 6 7 | public: 8 | Title_18() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // TITLE_18_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/title_19.h: -------------------------------------------------------------------------------- 1 | #ifndef TITLE_19_H 2 | #define TITLE_19_H 3 | 4 | #include "equipment.h" 5 | 6 | class Title_19 : public Equipment { // 蓝蓝海豚 Title: 6 7 | public: 8 | Title_19() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // TITLE_19_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/title_20.h: -------------------------------------------------------------------------------- 1 | #ifndef TITLE_20_H 2 | #define TITLE_20_H 3 | 4 | #include "equipment.h" 5 | 6 | class Title_20 : public Equipment { // 粉粉海豚 Title: 6 7 | public: 8 | Title_20() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // TITLE_20_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/title_21.h: -------------------------------------------------------------------------------- 1 | #ifndef TITLE_21_H 2 | #define TITLE_21_H 3 | 4 | #include "equipment.h" 5 | 6 | class Title_21 : public Equipment { // 白白海豚 Title: 6 7 | public: 8 | Title_21() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // TITLE_21_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/title_22.h: -------------------------------------------------------------------------------- 1 | #ifndef TITLE_22_H 2 | #define TITLE_22_H 3 | 4 | #include "equipment.h" 5 | 6 | class Title_22 : public Equipment { // 墨墨海豚 Title: 6 7 | public: 8 | Title_22() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // TITLE_22_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/title_23.h: -------------------------------------------------------------------------------- 1 | #ifndef TITLE_23_H 2 | #define TITLE_23_H 3 | 4 | #include "equipment.h" 5 | 6 | class Title_23 : public Equipment { // 瑞灵天狩-威 Title: 6 7 | public: 8 | Title_23() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // TITLE_23_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/title_24.h: -------------------------------------------------------------------------------- 1 | #ifndef TITLE_24_H 2 | #define TITLE_24_H 3 | 4 | #include "equipment.h" 5 | 6 | class Title_24 : public Equipment { // 瑞灵天狩-慧 Title: 6 7 | public: 8 | Title_24() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // TITLE_24_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/title_25.h: -------------------------------------------------------------------------------- 1 | #ifndef TITLE_25_H 2 | #define TITLE_25_H 3 | 4 | #include "equipment.h" 5 | 6 | class Title_25 : public Equipment { // 万灵之尊 Title: 6 7 | public: 8 | Title_25() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // TITLE_25_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/cpp/title_0.cpp: -------------------------------------------------------------------------------- 1 | #include "equipment/h/title_0.h" 2 | 3 | void Title_0::operator() (Character &model) { 4 | model.attr += 38; 5 | model.addAllElementOUT(18); 6 | model.maxCrt += 10; 7 | } 8 | 9 | REGIST(Title_0, QString::fromLocal8Bit("魔女幻想")); 10 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/cpp/title_21.cpp: -------------------------------------------------------------------------------- 1 | #include "equipment/h/title_21.h" 2 | 3 | void Title_21::operator() (Character &model) { 4 | model.atk += 40; 5 | model.attr += 60; 6 | model.LIGHT_OUT += 20; 7 | } 8 | 9 | REGIST(Title_21, QString::fromLocal8Bit("白白海豚")); 10 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/gunner_0.h: -------------------------------------------------------------------------------- 1 | #ifndef GUNNER_0_H 2 | #define GUNNER_0_H 3 | 4 | #include "equipment.h" 5 | 6 | class Gunner_0 : public Equipment { // 夜语黑瞳左轮枪 Gunner: 5 7 | public: 8 | Gunner_0() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // GUNNER_0_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/gunner_1.h: -------------------------------------------------------------------------------- 1 | #ifndef GUNNER_1_H 2 | #define GUNNER_1_H 3 | 4 | #include "equipment.h" 5 | 6 | class Gunner_1 : public Equipment { // 界·夜语黑瞳左轮枪 Gunner: 5 7 | public: 8 | Gunner_1() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // GUNNER_1_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/gunner_13.h: -------------------------------------------------------------------------------- 1 | #ifndef GUNNER_13_H 2 | #define GUNNER_13_H 3 | 4 | #include "equipment.h" 5 | 6 | class Gunner_13 : public Equipment { // 湍流 Gunner: 5 7 | public: 8 | Gunner_13() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // GUNNER_13_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/gunner_18.h: -------------------------------------------------------------------------------- 1 | #ifndef GUNNER_18_H 2 | #define GUNNER_18_H 3 | 4 | #include "equipment.h" 5 | 6 | class Gunner_18 : public Equipment { // 乾坤极电炮 Gunner: 5 7 | public: 8 | Gunner_18() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // GUNNER_18_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/gunner_2.h: -------------------------------------------------------------------------------- 1 | #ifndef GUNNER_2_H 2 | #define GUNNER_2_H 3 | 4 | #include "equipment.h" 5 | 6 | class Gunner_2 : public Equipment { // 暗黑圣战之溯回:左轮枪 Gunner: 5 7 | public: 8 | Gunner_2() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // GUNNER_2_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/gunner_23.h: -------------------------------------------------------------------------------- 1 | #ifndef GUNNER_23_H 2 | #define GUNNER_23_H 3 | 4 | #include "equipment.h" 5 | 6 | class Gunner_23 : public Equipment { // 激光流星弓 Gunner: 5 7 | public: 8 | Gunner_23() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // GUNNER_23_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/gunner_5.h: -------------------------------------------------------------------------------- 1 | #ifndef GUNNER_5_H 2 | #define GUNNER_5_H 3 | 4 | #include "equipment.h" 5 | 6 | class Gunner_5 : public Equipment { // 夜语黑瞳自动手枪 Gunner: 5 7 | public: 8 | Gunner_5() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // GUNNER_5_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/gunner_6.h: -------------------------------------------------------------------------------- 1 | #ifndef GUNNER_6_H 2 | #define GUNNER_6_H 3 | 4 | #include "equipment.h" 5 | 6 | class Gunner_6 : public Equipment { // 界·夜语黑瞳自动手枪 Gunner: 5 7 | public: 8 | Gunner_6() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // GUNNER_6_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/pants_19.h: -------------------------------------------------------------------------------- 1 | #ifndef PANTS_19_H 2 | #define PANTS_19_H 3 | 4 | #include "equipment.h" 5 | 6 | class Pants_19 : public Equipment { // 黑暗幽灵紫杉护腿 Pants: 2 7 | public: 8 | Pants_19() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // PANTS_19_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/pants_23.h: -------------------------------------------------------------------------------- 1 | #ifndef PANTS_23_H 2 | #define PANTS_23_H 3 | 4 | #include "equipment.h" 5 | 6 | class Pants_23 : public Equipment { // 最佳球手的奇袭长裤 Pants: 2 7 | public: 8 | Pants_23() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // PANTS_23_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/pants_25.h: -------------------------------------------------------------------------------- 1 | #ifndef PANTS_25_H 2 | #define PANTS_25_H 3 | 4 | #include "equipment.h" 5 | 6 | class Pants_25 : public Equipment { // 千蛛碎影之蛛网护腿 Pants: 2 7 | public: 8 | Pants_25() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // PANTS_25_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/priest_0.h: -------------------------------------------------------------------------------- 1 | #ifndef PRIEST_0_H 2 | #define PRIEST_0_H 3 | 4 | #include "equipment.h" 5 | 6 | class Priest_0 : public Equipment { // 夜语黑瞳十字架 Priest: 5 7 | public: 8 | Priest_0() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // PRIEST_0_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/priest_1.h: -------------------------------------------------------------------------------- 1 | #ifndef PRIEST_1_H 2 | #define PRIEST_1_H 3 | 4 | #include "equipment.h" 5 | 6 | class Priest_1 : public Equipment { // 界·夜语黑瞳十字架 Priest: 5 7 | public: 8 | Priest_1() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // PRIEST_1_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/priest_13.h: -------------------------------------------------------------------------------- 1 | #ifndef PRIEST_13_H 2 | #define PRIEST_13_H 3 | 4 | #include "equipment.h" 5 | 6 | class Priest_13 : public Equipment { // 暗战终结者 Priest: 5 7 | public: 8 | Priest_13() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // PRIEST_13_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/priest_14.h: -------------------------------------------------------------------------------- 1 | #ifndef PRIEST_14_H 2 | #define PRIEST_14_H 3 | 4 | #include "equipment.h" 5 | 6 | class Priest_14 : public Equipment { // 拓荒者之路 Priest: 5 7 | public: 8 | Priest_14() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // PRIEST_14_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/priest_18.h: -------------------------------------------------------------------------------- 1 | #ifndef PRIEST_18_H 2 | #define PRIEST_18_H 3 | 4 | #include "equipment.h" 5 | 6 | class Priest_18 : public Equipment { // 泯灭之灵 Priest: 5 7 | public: 8 | Priest_18() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // PRIEST_18_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/priest_2.h: -------------------------------------------------------------------------------- 1 | #ifndef PRIEST_2_H 2 | #define PRIEST_2_H 3 | 4 | #include "equipment.h" 5 | 6 | class Priest_2 : public Equipment { // 暗黑圣战之溯回:十字架 Priest: 5 7 | public: 8 | Priest_2() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // PRIEST_2_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/priest_24.h: -------------------------------------------------------------------------------- 1 | #ifndef PRIEST_24_H 2 | #define PRIEST_24_H 3 | 4 | #include "equipment.h" 5 | 6 | class Priest_24 : public Equipment { // 信念之重量 Priest: 5 7 | public: 8 | Priest_24() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // PRIEST_24_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/priest_6.h: -------------------------------------------------------------------------------- 1 | #ifndef PRIEST_6_H 2 | #define PRIEST_6_H 3 | 4 | #include "equipment.h" 5 | 6 | class Priest_6 : public Equipment { // 界·夜语黑瞳念珠 Priest: 5 7 | public: 8 | Priest_6() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // PRIEST_6_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/priest_7.h: -------------------------------------------------------------------------------- 1 | #ifndef PRIEST_7_H 2 | #define PRIEST_7_H 3 | 4 | #include "equipment.h" 5 | 6 | class Priest_7 : public Equipment { // 暗黑圣战之溯回:念珠 Priest: 5 7 | public: 8 | Priest_7() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // PRIEST_7_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/priest_8.h: -------------------------------------------------------------------------------- 1 | #ifndef PRIEST_8_H 2 | #define PRIEST_8_H 3 | 4 | #include "equipment.h" 5 | 6 | class Priest_8 : public Equipment { // 轮回之环:桓龙 Priest: 5 7 | public: 8 | Priest_8() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // PRIEST_8_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/priest_9.h: -------------------------------------------------------------------------------- 1 | #ifndef PRIEST_9_H 2 | #define PRIEST_9_H 3 | 4 | #include "equipment.h" 5 | 6 | class Priest_9 : public Equipment { // 古代神兽的记忆 Priest: 5 7 | public: 8 | Priest_9() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // PRIEST_9_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/shoes_19.h: -------------------------------------------------------------------------------- 1 | #ifndef SHOES_19_H 2 | #define SHOES_19_H 3 | 4 | #include "equipment.h" 5 | 6 | class Shoes_19 : public Equipment { // 黑暗幽灵紫杉长靴 Shoes: 4 7 | public: 8 | Shoes_19() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SHOES_19_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/shoes_23.h: -------------------------------------------------------------------------------- 1 | #ifndef SHOES_23_H 2 | #define SHOES_23_H 3 | 4 | #include "equipment.h" 5 | 6 | class Shoes_23 : public Equipment { // 最佳球手的逆袭跑鞋 Shoes: 4 7 | public: 8 | Shoes_23() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SHOES_23_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/shoes_25.h: -------------------------------------------------------------------------------- 1 | #ifndef SHOES_25_H 2 | #define SHOES_25_H 3 | 4 | #include "equipment.h" 5 | 6 | class Shoes_25 : public Equipment { // 千蛛碎影之利齿战靴 Shoes: 4 7 | public: 8 | Shoes_25() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SHOES_25_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/support_1.h: -------------------------------------------------------------------------------- 1 | #ifndef SUPPORT_1_H 2 | #define SUPPORT_1_H 3 | 4 | #include "equipment.h" 5 | 6 | class Support_1 : public Equipment { // 高贵之天 Support: 9 7 | public: 8 | Support_1() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SUPPORT_1_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/support_14.h: -------------------------------------------------------------------------------- 1 | #ifndef SUPPORT_14_H 2 | #define SUPPORT_14_H 3 | 4 | #include "equipment.h" 5 | 6 | class Support_14 : public Equipment { // 幻影:奈克斯的黑色之息 7 | public: 8 | Support_14(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SUPPORT_14_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/support_15.h: -------------------------------------------------------------------------------- 1 | #ifndef SUPPORT_15_H 2 | #define SUPPORT_15_H 3 | 4 | #include "equipment.h" 5 | 6 | class Support_15 : public Equipment { // 幻影:暗杀者的黑色剑鞘 7 | public: 8 | Support_15(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SUPPORT_15_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/support_16.h: -------------------------------------------------------------------------------- 1 | #ifndef SUPPORT_16_H 2 | #define SUPPORT_16_H 3 | 4 | #include "equipment.h" 5 | 6 | class Support_16 : public Equipment { // 幻影:卢克西的黑色鬼神缚 7 | public: 8 | Support_16(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SUPPORT_16_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/support_17.h: -------------------------------------------------------------------------------- 1 | #ifndef SUPPORT_17_H 2 | #define SUPPORT_17_H 3 | 4 | #include "equipment.h" 5 | 6 | class Support_17 : public Equipment { // 幻影:守门人的黑色面具 7 | public: 8 | Support_17(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SUPPORT_17_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/support_18.h: -------------------------------------------------------------------------------- 1 | #ifndef SUPPORT_18_H 2 | #define SUPPORT_18_H 3 | 4 | #include "equipment.h" 5 | 6 | class Support_18 : public Equipment { // 幻影:洛多斯的黑色核心 7 | public: 8 | Support_18(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SUPPORT_18_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/support_2.h: -------------------------------------------------------------------------------- 1 | #ifndef SUPPORT_2_H 2 | #define SUPPORT_2_H 3 | 4 | #include "equipment.h" 5 | 6 | class Support_2 : public Equipment { // 末日之刻 Support: 9 7 | public: 8 | Support_2() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SUPPORT_2_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/support_7.h: -------------------------------------------------------------------------------- 1 | #ifndef SUPPORT_7_H 2 | #define SUPPORT_7_H 3 | 4 | #include "equipment.h" 5 | 6 | class Support_7 : public Equipment { // 失控之怒 Support: 9 7 | public: 8 | Support_7() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SUPPORT_7_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/swordman_25.h: -------------------------------------------------------------------------------- 1 | #ifndef SWORDMAN_25_H 2 | #define SWORDMAN_25_H 3 | 4 | #include "equipment.h" 5 | 6 | class Swordman_25 : public Equipment { // 飘零之花短剑 7 | public: 8 | Swordman_25(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SWORDMAN_25_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/swordman_26.h: -------------------------------------------------------------------------------- 1 | #ifndef SWORDMAN_26_H 2 | #define SWORDMAN_26_H 3 | 4 | #include "equipment.h" 5 | 6 | class Swordman_26 : public Equipment { // 飘零之花太刀 7 | public: 8 | Swordman_26(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SWORDMAN_26_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/swordman_27.h: -------------------------------------------------------------------------------- 1 | #ifndef SWORDMAN_27_H 2 | #define SWORDMAN_27_H 3 | 4 | #include "equipment.h" 5 | 6 | class Swordman_27 : public Equipment { // 飘零之花钝器 7 | public: 8 | Swordman_27(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SWORDMAN_27_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/swordman_28.h: -------------------------------------------------------------------------------- 1 | #ifndef SWORDMAN_28_H 2 | #define SWORDMAN_28_H 3 | 4 | #include "equipment.h" 5 | 6 | class Swordman_28 : public Equipment { // 飘零之花巨剑 7 | public: 8 | Swordman_28(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SWORDMAN_28_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/swordman_29.h: -------------------------------------------------------------------------------- 1 | #ifndef SWORDMAN_29_H 2 | #define SWORDMAN_29_H 3 | 4 | #include "equipment.h" 5 | 6 | class Swordman_29 : public Equipment { // 飘零之花光剑 7 | public: 8 | Swordman_29(){} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // SWORDMAN_29_H 13 | -------------------------------------------------------------------------------- /DNFInfoAnalyser/equipment/h/thief_11.h: -------------------------------------------------------------------------------- 1 | #ifndef THIEF_11_H 2 | #define THIEF_11_H 3 | 4 | #include "equipment.h" 5 | 6 | class Thief_11 : public Equipment { // 界·夜语黑瞳手杖 Thief: 5 7 | public: 8 | Thief_11() {} 9 | void operator() (Character &model); 10 | }; 11 | 12 | #endif // THIEF_11_H 13 | 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