├── .gitignore ├── Assets ├── Scenes.meta └── Scenes │ ├── DirectCallbackScene.meta │ ├── DirectCallbackScene │ ├── DeathListener.cs │ ├── DeathListener.cs.meta │ ├── DirectCallbackScene.unity │ ├── DirectCallbackScene.unity.meta │ ├── Health.cs │ ├── Health.cs.meta │ ├── Spawner.cs │ ├── Spawner.cs.meta │ ├── UnitDeathInfo.cs │ ├── UnitDeathInfo.cs.meta │ ├── Unit_Direct.prefab │ └── Unit_Direct.prefab.meta │ ├── EventCallbackScene.meta │ └── EventCallbackScene │ ├── DeathListener.cs │ ├── DeathListener.cs.meta │ ├── EventCallbackScene.unity │ ├── EventCallbackScene.unity.meta │ ├── EventInfo.cs │ ├── EventInfo.cs.meta │ ├── EventSystem.cs │ ├── EventSystem.cs.meta │ ├── Health.cs │ ├── Health.cs.meta │ ├── Spawner.cs │ ├── Spawner.cs.meta │ ├── Unit_Event.prefab │ └── Unit_Event.prefab.meta ├── LICENSE ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset └── UnityConnectSettings.asset └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | [Ll]ibrary/ 2 | [Tt]emp/ 3 | [Oo]bj/ 4 | [Bb]uild/ 5 | [Bb]uilds/ 6 | Assets/AssetStoreTools* 7 | 8 | # Visual Studio cache directory 9 | .vs/ 10 | 11 | # Autogenerated VS/MD/Consulo solution and project files 12 | ExportedObj/ 13 | .consulo/ 14 | *.csproj 15 | *.unityproj 16 | *.sln 17 | *.suo 18 | *.tmp 19 | *.user 20 | *.userprefs 21 | *.pidb 22 | *.booproj 23 | *.svd 24 | *.pdb 25 | *.opendb 26 | 27 | # Unity3D generated meta files 28 | *.pidb.meta 29 | *.pdb.meta 30 | 31 | # Unity3D Generated File On Crash Reports 32 | sysinfo.txt 33 | 34 | # Builds 35 | *.apk 36 | *.unitypackage 37 | -------------------------------------------------------------------------------- /Assets/Scenes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4f704ae4b4f98ae41a0bce26658850c1 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scenes/DirectCallbackScene.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: acc9f5323f3b5db40aac4a81f6954592 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scenes/DirectCallbackScene/DeathListener.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | namespace DirectCallbacks 6 | { 7 | public class DeathListener : MonoBehaviour 8 | { 9 | 10 | // Use this for initialization 11 | void Start() 12 | { 13 | //Spawner spawner = GameObject.FindObjectOfType(); 14 | //spawner.OnUnitSpawnedListeners += OnUnitSpawned; 15 | 16 | Health.OnDeathListeners += OnUnitDied; 17 | } 18 | 19 | // Update is called once per frame 20 | void Update() 21 | { 22 | 23 | } 24 | 25 | //void OnUnitSpawned(Health health) 26 | //{ 27 | // Debug.Log("OnUnitSpawned -- Notified!"); 28 | // health.OnDeathListeners += OnUnitDied; 29 | //} 30 | 31 | void OnUnitDied(UnitDeathInfo unitDeathInfo) 32 | { 33 | // Do we need to check if unitDeathInfo.DeadUnitGO is a unit we care to 34 | // listen to? For example, only the player? 35 | 36 | Debug.Log( "Alerted about unit death: " + unitDeathInfo.DeadUnitGO.name ); 37 | } 38 | } 39 | } -------------------------------------------------------------------------------- /Assets/Scenes/DirectCallbackScene/DeathListener.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3173195fcad6ae24aac497f8477e2791 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scenes/DirectCallbackScene/DirectCallbackScene.unity: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!29 &1 4 | OcclusionCullingSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_OcclusionBakeSettings: 8 | smallestOccluder: 5 9 | smallestHole: 0.25 10 | backfaceThreshold: 100 11 | m_SceneGUID: 00000000000000000000000000000000 12 | m_OcclusionCullingData: {fileID: 0} 13 | --- !u!104 &2 14 | RenderSettings: 15 | m_ObjectHideFlags: 0 16 | serializedVersion: 9 17 | m_Fog: 0 18 | m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} 19 | m_FogMode: 3 20 | m_FogDensity: 0.01 21 | m_LinearFogStart: 0 22 | m_LinearFogEnd: 300 23 | m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1} 24 | m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1} 25 | m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1} 26 | m_AmbientIntensity: 1 27 | m_AmbientMode: 0 28 | m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1} 29 | m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0} 30 | m_HaloStrength: 0.5 31 | m_FlareStrength: 1 32 | m_FlareFadeSpeed: 3 33 | m_HaloTexture: {fileID: 0} 34 | m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0} 35 | m_DefaultReflectionMode: 0 36 | m_DefaultReflectionResolution: 128 37 | m_ReflectionBounces: 1 38 | m_ReflectionIntensity: 1 39 | m_CustomReflection: {fileID: 0} 40 | m_Sun: {fileID: 0} 41 | m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1} 42 | m_UseRadianceAmbientProbe: 0 43 | --- !u!157 &3 44 | LightmapSettings: 45 | m_ObjectHideFlags: 0 46 | serializedVersion: 11 47 | m_GIWorkflowMode: 0 48 | m_GISettings: 49 | serializedVersion: 2 50 | m_BounceScale: 1 51 | m_IndirectOutputScale: 1 52 | m_AlbedoBoost: 1 53 | m_TemporalCoherenceThreshold: 1 54 | m_EnvironmentLightingMode: 0 55 | m_EnableBakedLightmaps: 1 56 | m_EnableRealtimeLightmaps: 0 57 | m_LightmapEditorSettings: 58 | serializedVersion: 10 59 | m_Resolution: 2 60 | m_BakeResolution: 10 61 | m_AtlasSize: 512 62 | m_AO: 0 63 | m_AOMaxDistance: 1 64 | m_CompAOExponent: 1 65 | m_CompAOExponentDirect: 0 66 | m_Padding: 2 67 | m_LightmapParameters: {fileID: 0} 68 | m_LightmapsBakeMode: 1 69 | m_TextureCompression: 1 70 | m_FinalGather: 0 71 | m_FinalGatherFiltering: 1 72 | m_FinalGatherRayCount: 256 73 | m_ReflectionCompression: 2 74 | m_MixedBakeMode: 2 75 | m_BakeBackend: 1 76 | m_PVRSampling: 1 77 | m_PVRDirectSampleCount: 32 78 | m_PVRSampleCount: 256 79 | m_PVRBounces: 2 80 | m_PVRFilterTypeDirect: 0 81 | m_PVRFilterTypeIndirect: 0 82 | m_PVRFilterTypeAO: 0 83 | m_PVRFilteringMode: 1 84 | m_PVRCulling: 1 85 | m_PVRFilteringGaussRadiusDirect: 1 86 | m_PVRFilteringGaussRadiusIndirect: 5 87 | m_PVRFilteringGaussRadiusAO: 2 88 | m_PVRFilteringAtrousPositionSigmaDirect: 0.5 89 | m_PVRFilteringAtrousPositionSigmaIndirect: 2 90 | m_PVRFilteringAtrousPositionSigmaAO: 1 91 | m_ShowResolutionOverlay: 1 92 | m_LightingDataAsset: {fileID: 0} 93 | m_UseShadowmask: 1 94 | --- !u!196 &4 95 | NavMeshSettings: 96 | serializedVersion: 2 97 | m_ObjectHideFlags: 0 98 | m_BuildSettings: 99 | serializedVersion: 2 100 | agentTypeID: 0 101 | agentRadius: 0.5 102 | agentHeight: 2 103 | agentSlope: 45 104 | agentClimb: 0.4 105 | ledgeDropHeight: 0 106 | maxJumpAcrossDistance: 0 107 | minRegionArea: 2 108 | manualCellSize: 0 109 | cellSize: 0.16666667 110 | manualTileSize: 0 111 | tileSize: 256 112 | accuratePlacement: 0 113 | debug: 114 | m_Flags: 0 115 | m_NavMeshData: {fileID: 0} 116 | --- !u!1 &170076733 117 | GameObject: 118 | m_ObjectHideFlags: 0 119 | m_PrefabParentObject: {fileID: 0} 120 | m_PrefabInternal: {fileID: 0} 121 | serializedVersion: 5 122 | m_Component: 123 | - component: {fileID: 170076735} 124 | - component: {fileID: 170076734} 125 | m_Layer: 0 126 | m_Name: Directional Light 127 | m_TagString: Untagged 128 | m_Icon: {fileID: 0} 129 | m_NavMeshLayer: 0 130 | m_StaticEditorFlags: 0 131 | m_IsActive: 1 132 | --- !u!108 &170076734 133 | Light: 134 | m_ObjectHideFlags: 0 135 | m_PrefabParentObject: {fileID: 0} 136 | m_PrefabInternal: {fileID: 0} 137 | m_GameObject: {fileID: 170076733} 138 | m_Enabled: 1 139 | serializedVersion: 8 140 | m_Type: 1 141 | m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1} 142 | m_Intensity: 1 143 | m_Range: 10 144 | m_SpotAngle: 30 145 | m_CookieSize: 10 146 | m_Shadows: 147 | m_Type: 2 148 | m_Resolution: -1 149 | m_CustomResolution: -1 150 | m_Strength: 1 151 | m_Bias: 0.05 152 | m_NormalBias: 0.4 153 | m_NearPlane: 0.2 154 | m_Cookie: {fileID: 0} 155 | m_DrawHalo: 0 156 | m_Flare: {fileID: 0} 157 | m_RenderMode: 0 158 | m_CullingMask: 159 | serializedVersion: 2 160 | m_Bits: 4294967295 161 | m_Lightmapping: 1 162 | m_AreaSize: {x: 1, y: 1} 163 | m_BounceIntensity: 1 164 | m_ColorTemperature: 6570 165 | m_UseColorTemperature: 0 166 | m_ShadowRadius: 0 167 | m_ShadowAngle: 0 168 | --- !u!4 &170076735 169 | Transform: 170 | m_ObjectHideFlags: 0 171 | m_PrefabParentObject: {fileID: 0} 172 | m_PrefabInternal: {fileID: 0} 173 | m_GameObject: {fileID: 170076733} 174 | m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261} 175 | m_LocalPosition: {x: 0, y: 3, z: 0} 176 | m_LocalScale: {x: 1, y: 1, z: 1} 177 | m_Children: [] 178 | m_Father: {fileID: 0} 179 | m_RootOrder: 1 180 | m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0} 181 | --- !u!1 &282840810 182 | GameObject: 183 | m_ObjectHideFlags: 0 184 | m_PrefabParentObject: {fileID: 0} 185 | m_PrefabInternal: {fileID: 0} 186 | serializedVersion: 5 187 | m_Component: 188 | - component: {fileID: 282840814} 189 | - component: {fileID: 282840813} 190 | - component: {fileID: 282840811} 191 | m_Layer: 0 192 | m_Name: Main Camera 193 | m_TagString: MainCamera 194 | m_Icon: {fileID: 0} 195 | m_NavMeshLayer: 0 196 | m_StaticEditorFlags: 0 197 | m_IsActive: 1 198 | --- !u!81 &282840811 199 | AudioListener: 200 | m_ObjectHideFlags: 0 201 | m_PrefabParentObject: {fileID: 0} 202 | m_PrefabInternal: {fileID: 0} 203 | m_GameObject: {fileID: 282840810} 204 | m_Enabled: 1 205 | --- !u!20 &282840813 206 | Camera: 207 | m_ObjectHideFlags: 0 208 | m_PrefabParentObject: {fileID: 0} 209 | m_PrefabInternal: {fileID: 0} 210 | m_GameObject: {fileID: 282840810} 211 | m_Enabled: 1 212 | serializedVersion: 2 213 | m_ClearFlags: 1 214 | m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0} 215 | m_NormalizedViewPortRect: 216 | serializedVersion: 2 217 | x: 0 218 | y: 0 219 | width: 1 220 | height: 1 221 | near clip plane: 0.3 222 | far clip plane: 1000 223 | field of view: 60 224 | orthographic: 0 225 | orthographic size: 5 226 | m_Depth: -1 227 | m_CullingMask: 228 | serializedVersion: 2 229 | m_Bits: 4294967295 230 | m_RenderingPath: -1 231 | m_TargetTexture: {fileID: 0} 232 | m_TargetDisplay: 0 233 | m_TargetEye: 3 234 | m_HDR: 1 235 | m_AllowMSAA: 1 236 | m_AllowDynamicResolution: 0 237 | m_ForceIntoRT: 1 238 | m_OcclusionCulling: 1 239 | m_StereoConvergence: 10 240 | m_StereoSeparation: 0.022 241 | --- !u!4 &282840814 242 | Transform: 243 | m_ObjectHideFlags: 0 244 | m_PrefabParentObject: {fileID: 0} 245 | m_PrefabInternal: {fileID: 0} 246 | m_GameObject: {fileID: 282840810} 247 | m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} 248 | m_LocalPosition: {x: 0, y: 1, z: -10} 249 | m_LocalScale: {x: 1, y: 1, z: 1} 250 | m_Children: [] 251 | m_Father: {fileID: 0} 252 | m_RootOrder: 0 253 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 254 | --- !u!1 &752103066 255 | GameObject: 256 | m_ObjectHideFlags: 0 257 | m_PrefabParentObject: {fileID: 0} 258 | m_PrefabInternal: {fileID: 0} 259 | serializedVersion: 5 260 | m_Component: 261 | - component: {fileID: 752103067} 262 | - component: {fileID: 752103068} 263 | m_Layer: 0 264 | m_Name: UnitDeathListener 265 | m_TagString: Untagged 266 | m_Icon: {fileID: 0} 267 | m_NavMeshLayer: 0 268 | m_StaticEditorFlags: 0 269 | m_IsActive: 1 270 | --- !u!4 &752103067 271 | Transform: 272 | m_ObjectHideFlags: 0 273 | m_PrefabParentObject: {fileID: 0} 274 | m_PrefabInternal: {fileID: 0} 275 | m_GameObject: {fileID: 752103066} 276 | m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} 277 | m_LocalPosition: {x: 0, y: 0, z: 0} 278 | m_LocalScale: {x: 1, y: 1, z: 1} 279 | m_Children: [] 280 | m_Father: {fileID: 0} 281 | m_RootOrder: 3 282 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 283 | --- !u!114 &752103068 284 | MonoBehaviour: 285 | m_ObjectHideFlags: 0 286 | m_PrefabParentObject: {fileID: 0} 287 | m_PrefabInternal: {fileID: 0} 288 | m_GameObject: {fileID: 752103066} 289 | m_Enabled: 1 290 | m_EditorHideFlags: 0 291 | m_Script: {fileID: 11500000, guid: 3173195fcad6ae24aac497f8477e2791, type: 3} 292 | m_Name: 293 | m_EditorClassIdentifier: 294 | --- !u!1 &859865532 295 | GameObject: 296 | m_ObjectHideFlags: 0 297 | m_PrefabParentObject: {fileID: 0} 298 | m_PrefabInternal: {fileID: 0} 299 | serializedVersion: 5 300 | m_Component: 301 | - component: {fileID: 859865533} 302 | - component: {fileID: 859865534} 303 | m_Layer: 0 304 | m_Name: UnitSpawner 305 | m_TagString: Untagged 306 | m_Icon: {fileID: 0} 307 | m_NavMeshLayer: 0 308 | m_StaticEditorFlags: 0 309 | m_IsActive: 1 310 | --- !u!4 &859865533 311 | Transform: 312 | m_ObjectHideFlags: 0 313 | m_PrefabParentObject: {fileID: 0} 314 | m_PrefabInternal: {fileID: 0} 315 | m_GameObject: {fileID: 859865532} 316 | m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} 317 | m_LocalPosition: {x: 0, y: 0, z: 0} 318 | m_LocalScale: {x: 1, y: 1, z: 1} 319 | m_Children: [] 320 | m_Father: {fileID: 0} 321 | m_RootOrder: 2 322 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 323 | --- !u!114 &859865534 324 | MonoBehaviour: 325 | m_ObjectHideFlags: 0 326 | m_PrefabParentObject: {fileID: 0} 327 | m_PrefabInternal: {fileID: 0} 328 | m_GameObject: {fileID: 859865532} 329 | m_Enabled: 1 330 | m_EditorHideFlags: 0 331 | m_Script: {fileID: 11500000, guid: d52633ab7975c9448a1dc578859dd41f, type: 3} 332 | m_Name: 333 | m_EditorClassIdentifier: 334 | UnitPrefab: {fileID: 1366478792749392, guid: 4cc91a81fb3063243a0538001ad9f29c, type: 2} 335 | -------------------------------------------------------------------------------- /Assets/Scenes/DirectCallbackScene/DirectCallbackScene.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 99c9720ab356a0642a771bea13969a05 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Scenes/DirectCallbackScene/Health.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | namespace DirectCallbacks 6 | { 7 | public class Health : MonoBehaviour 8 | { 9 | 10 | // Use this for initialization 11 | void Start() 12 | { 13 | 14 | } 15 | 16 | // Define a "template" or signature for a function 17 | public delegate void OnDeathCallbackDelegate(UnitDeathInfo unitDeathInfo); 18 | static public event OnDeathCallbackDelegate OnDeathListeners; 19 | 20 | // Update is called once per frame 21 | void Update() 22 | { 23 | if (Input.GetKeyDown(KeyCode.D)) 24 | { 25 | Die(); 26 | } 27 | } 28 | 29 | void Die() 30 | { 31 | // I am dying for some reason. 32 | 33 | // We COULD do these manually here, but what happens if 34 | // we add, remove, or change how these systems work? 35 | // Play Death Sound 36 | // Spawn Explosion 37 | // Increase Score 38 | // Drop Loot 39 | 40 | // Instead, we want to allow other systems to "listen" for our 41 | // death, and be alerted when that happens. 42 | 43 | // Let all our listeners know that we have died! 44 | if(OnDeathListeners != null) 45 | { 46 | UnitDeathInfo udi = new UnitDeathInfo(); 47 | udi.DeadUnitGO = gameObject; 48 | OnDeathListeners(udi); 49 | } 50 | 51 | Destroy(gameObject); 52 | } 53 | } 54 | } -------------------------------------------------------------------------------- /Assets/Scenes/DirectCallbackScene/Health.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 636f23e7703465947b8a924f818f9b6d 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scenes/DirectCallbackScene/Spawner.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | namespace DirectCallbacks 6 | { 7 | public class Spawner : MonoBehaviour 8 | { 9 | 10 | // Use this for initialization 11 | void Start() 12 | { 13 | 14 | } 15 | 16 | public GameObject UnitPrefab; 17 | 18 | public delegate void OnUnitSpawnedDelegate(Health health); 19 | public event OnUnitSpawnedDelegate OnUnitSpawnedListeners; 20 | 21 | // Update is called once per frame 22 | void Update() 23 | { 24 | if (Input.GetKeyDown(KeyCode.S)) 25 | { 26 | SpawnUnit(); 27 | } 28 | } 29 | 30 | void SpawnUnit() 31 | { 32 | GameObject go = Instantiate(UnitPrefab); 33 | if(OnUnitSpawnedListeners != null) 34 | { 35 | OnUnitSpawnedListeners(go.GetComponent()); 36 | } 37 | } 38 | } 39 | } -------------------------------------------------------------------------------- /Assets/Scenes/DirectCallbackScene/Spawner.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d52633ab7975c9448a1dc578859dd41f 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scenes/DirectCallbackScene/UnitDeathInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | namespace DirectCallbacks 6 | { 7 | public class UnitDeathInfo 8 | { 9 | public GameObject DeadUnitGO; 10 | 11 | /* 12 | 13 | Info about cause of death, our killer, etc... 14 | 15 | Could be a struct, readonly, etc... 16 | 17 | */ 18 | } 19 | } -------------------------------------------------------------------------------- /Assets/Scenes/DirectCallbackScene/UnitDeathInfo.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: cd0bd18083681394590b0b40a47b5c42 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scenes/DirectCallbackScene/Unit_Direct.prefab: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1001 &100100000 4 | Prefab: 5 | m_ObjectHideFlags: 1 6 | serializedVersion: 2 7 | m_Modification: 8 | m_TransformParent: {fileID: 0} 9 | m_Modifications: [] 10 | m_RemovedComponents: [] 11 | m_ParentPrefab: {fileID: 0} 12 | m_RootGameObject: {fileID: 1366478792749392} 13 | m_IsPrefabParent: 1 14 | --- !u!1 &1227785767410394 15 | GameObject: 16 | m_ObjectHideFlags: 0 17 | m_PrefabParentObject: {fileID: 0} 18 | m_PrefabInternal: {fileID: 100100000} 19 | serializedVersion: 5 20 | m_Component: 21 | - component: {fileID: 4429812240321322} 22 | - component: {fileID: 33382831247494694} 23 | - component: {fileID: 23786003608635642} 24 | - component: {fileID: 65365430850601274} 25 | m_Layer: 0 26 | m_Name: Cube 27 | m_TagString: Untagged 28 | m_Icon: {fileID: 0} 29 | m_NavMeshLayer: 0 30 | m_StaticEditorFlags: 0 31 | m_IsActive: 1 32 | --- !u!1 &1366478792749392 33 | GameObject: 34 | m_ObjectHideFlags: 0 35 | m_PrefabParentObject: {fileID: 0} 36 | m_PrefabInternal: {fileID: 100100000} 37 | serializedVersion: 5 38 | m_Component: 39 | - component: {fileID: 4335363594574282} 40 | - component: {fileID: 114146815266507082} 41 | m_Layer: 0 42 | m_Name: Unit_Direct 43 | m_TagString: Untagged 44 | m_Icon: {fileID: 0} 45 | m_NavMeshLayer: 0 46 | m_StaticEditorFlags: 0 47 | m_IsActive: 1 48 | --- !u!4 &4335363594574282 49 | Transform: 50 | m_ObjectHideFlags: 1 51 | m_PrefabParentObject: {fileID: 0} 52 | m_PrefabInternal: {fileID: 100100000} 53 | m_GameObject: {fileID: 1366478792749392} 54 | m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} 55 | m_LocalPosition: {x: 0, y: 0, z: 0} 56 | m_LocalScale: {x: 1, y: 1, z: 1} 57 | m_Children: 58 | - {fileID: 4429812240321322} 59 | m_Father: {fileID: 0} 60 | m_RootOrder: 0 61 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 62 | --- !u!4 &4429812240321322 63 | Transform: 64 | m_ObjectHideFlags: 1 65 | m_PrefabParentObject: {fileID: 0} 66 | m_PrefabInternal: {fileID: 100100000} 67 | m_GameObject: {fileID: 1227785767410394} 68 | m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} 69 | m_LocalPosition: {x: 0, y: 0, z: 0} 70 | m_LocalScale: {x: 1, y: 1, z: 1} 71 | m_Children: [] 72 | m_Father: {fileID: 4335363594574282} 73 | m_RootOrder: 0 74 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 75 | --- !u!23 &23786003608635642 76 | MeshRenderer: 77 | m_ObjectHideFlags: 1 78 | m_PrefabParentObject: {fileID: 0} 79 | m_PrefabInternal: {fileID: 100100000} 80 | m_GameObject: {fileID: 1227785767410394} 81 | m_Enabled: 1 82 | m_CastShadows: 1 83 | m_ReceiveShadows: 1 84 | m_DynamicOccludee: 1 85 | m_MotionVectors: 1 86 | m_LightProbeUsage: 1 87 | m_ReflectionProbeUsage: 1 88 | m_RenderingLayerMask: 4294967295 89 | m_Materials: 90 | - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} 91 | m_StaticBatchInfo: 92 | firstSubMesh: 0 93 | subMeshCount: 0 94 | m_StaticBatchRoot: {fileID: 0} 95 | m_ProbeAnchor: {fileID: 0} 96 | m_LightProbeVolumeOverride: {fileID: 0} 97 | m_ScaleInLightmap: 1 98 | m_PreserveUVs: 0 99 | m_IgnoreNormalsForChartDetection: 0 100 | m_ImportantGI: 0 101 | m_StitchLightmapSeams: 0 102 | m_SelectedEditorRenderState: 3 103 | m_MinimumChartSize: 4 104 | m_AutoUVMaxDistance: 0.5 105 | m_AutoUVMaxAngle: 89 106 | m_LightmapParameters: {fileID: 0} 107 | m_SortingLayerID: 0 108 | m_SortingLayer: 0 109 | m_SortingOrder: 0 110 | --- !u!33 &33382831247494694 111 | MeshFilter: 112 | m_ObjectHideFlags: 1 113 | m_PrefabParentObject: {fileID: 0} 114 | m_PrefabInternal: {fileID: 100100000} 115 | m_GameObject: {fileID: 1227785767410394} 116 | m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} 117 | --- !u!65 &65365430850601274 118 | BoxCollider: 119 | m_ObjectHideFlags: 1 120 | m_PrefabParentObject: {fileID: 0} 121 | m_PrefabInternal: {fileID: 100100000} 122 | m_GameObject: {fileID: 1227785767410394} 123 | m_Material: {fileID: 0} 124 | m_IsTrigger: 0 125 | m_Enabled: 1 126 | serializedVersion: 2 127 | m_Size: {x: 1, y: 1, z: 1} 128 | m_Center: {x: 0, y: 0, z: 0} 129 | --- !u!114 &114146815266507082 130 | MonoBehaviour: 131 | m_ObjectHideFlags: 1 132 | m_PrefabParentObject: {fileID: 0} 133 | m_PrefabInternal: {fileID: 100100000} 134 | m_GameObject: {fileID: 1366478792749392} 135 | m_Enabled: 1 136 | m_EditorHideFlags: 0 137 | m_Script: {fileID: 11500000, guid: 636f23e7703465947b8a924f818f9b6d, type: 3} 138 | m_Name: 139 | m_EditorClassIdentifier: 140 | -------------------------------------------------------------------------------- /Assets/Scenes/DirectCallbackScene/Unit_Direct.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4cc91a81fb3063243a0538001ad9f29c 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 100100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scenes/EventCallbackScene.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c0849419b64cc7144805f194e3f3ffde 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scenes/EventCallbackScene/DeathListener.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | namespace EventCallbacks 6 | { 7 | public class DeathListener : MonoBehaviour 8 | { 9 | 10 | // Use this for initialization 11 | void Start() 12 | { 13 | EventSystem.Current.RegisterListener(OnUnitDied); 14 | } 15 | 16 | // Update is called once per frame 17 | void Update() 18 | { 19 | 20 | } 21 | 22 | void OnUnitDied(UnitDeathEventInfo unitDeathInfo) 23 | { 24 | Debug.Log("Alerted about unit death: " + unitDeathInfo.UnitGO.name); 25 | } 26 | } 27 | } -------------------------------------------------------------------------------- /Assets/Scenes/EventCallbackScene/DeathListener.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5a6ef425143bdc64caefa34e9f3e71e2 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scenes/EventCallbackScene/EventCallbackScene.unity: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!29 &1 4 | OcclusionCullingSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_OcclusionBakeSettings: 8 | smallestOccluder: 5 9 | smallestHole: 0.25 10 | backfaceThreshold: 100 11 | m_SceneGUID: 00000000000000000000000000000000 12 | m_OcclusionCullingData: {fileID: 0} 13 | --- !u!104 &2 14 | RenderSettings: 15 | m_ObjectHideFlags: 0 16 | serializedVersion: 9 17 | m_Fog: 0 18 | m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} 19 | m_FogMode: 3 20 | m_FogDensity: 0.01 21 | m_LinearFogStart: 0 22 | m_LinearFogEnd: 300 23 | m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1} 24 | m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1} 25 | m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1} 26 | m_AmbientIntensity: 1 27 | m_AmbientMode: 0 28 | m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1} 29 | m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0} 30 | m_HaloStrength: 0.5 31 | m_FlareStrength: 1 32 | m_FlareFadeSpeed: 3 33 | m_HaloTexture: {fileID: 0} 34 | m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0} 35 | m_DefaultReflectionMode: 0 36 | m_DefaultReflectionResolution: 128 37 | m_ReflectionBounces: 1 38 | m_ReflectionIntensity: 1 39 | m_CustomReflection: {fileID: 0} 40 | m_Sun: {fileID: 0} 41 | m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1} 42 | m_UseRadianceAmbientProbe: 0 43 | --- !u!157 &3 44 | LightmapSettings: 45 | m_ObjectHideFlags: 0 46 | serializedVersion: 11 47 | m_GIWorkflowMode: 0 48 | m_GISettings: 49 | serializedVersion: 2 50 | m_BounceScale: 1 51 | m_IndirectOutputScale: 1 52 | m_AlbedoBoost: 1 53 | m_TemporalCoherenceThreshold: 1 54 | m_EnvironmentLightingMode: 0 55 | m_EnableBakedLightmaps: 1 56 | m_EnableRealtimeLightmaps: 0 57 | m_LightmapEditorSettings: 58 | serializedVersion: 10 59 | m_Resolution: 2 60 | m_BakeResolution: 10 61 | m_AtlasSize: 512 62 | m_AO: 0 63 | m_AOMaxDistance: 1 64 | m_CompAOExponent: 1 65 | m_CompAOExponentDirect: 0 66 | m_Padding: 2 67 | m_LightmapParameters: {fileID: 0} 68 | m_LightmapsBakeMode: 1 69 | m_TextureCompression: 1 70 | m_FinalGather: 0 71 | m_FinalGatherFiltering: 1 72 | m_FinalGatherRayCount: 256 73 | m_ReflectionCompression: 2 74 | m_MixedBakeMode: 2 75 | m_BakeBackend: 1 76 | m_PVRSampling: 1 77 | m_PVRDirectSampleCount: 32 78 | m_PVRSampleCount: 256 79 | m_PVRBounces: 2 80 | m_PVRFilterTypeDirect: 0 81 | m_PVRFilterTypeIndirect: 0 82 | m_PVRFilterTypeAO: 0 83 | m_PVRFilteringMode: 1 84 | m_PVRCulling: 1 85 | m_PVRFilteringGaussRadiusDirect: 1 86 | m_PVRFilteringGaussRadiusIndirect: 5 87 | m_PVRFilteringGaussRadiusAO: 2 88 | m_PVRFilteringAtrousPositionSigmaDirect: 0.5 89 | m_PVRFilteringAtrousPositionSigmaIndirect: 2 90 | m_PVRFilteringAtrousPositionSigmaAO: 1 91 | m_ShowResolutionOverlay: 1 92 | m_LightingDataAsset: {fileID: 0} 93 | m_UseShadowmask: 1 94 | --- !u!196 &4 95 | NavMeshSettings: 96 | serializedVersion: 2 97 | m_ObjectHideFlags: 0 98 | m_BuildSettings: 99 | serializedVersion: 2 100 | agentTypeID: 0 101 | agentRadius: 0.5 102 | agentHeight: 2 103 | agentSlope: 45 104 | agentClimb: 0.4 105 | ledgeDropHeight: 0 106 | maxJumpAcrossDistance: 0 107 | minRegionArea: 2 108 | manualCellSize: 0 109 | cellSize: 0.16666667 110 | manualTileSize: 0 111 | tileSize: 256 112 | accuratePlacement: 0 113 | debug: 114 | m_Flags: 0 115 | m_NavMeshData: {fileID: 0} 116 | --- !u!1 &170076733 117 | GameObject: 118 | m_ObjectHideFlags: 0 119 | m_PrefabParentObject: {fileID: 0} 120 | m_PrefabInternal: {fileID: 0} 121 | serializedVersion: 5 122 | m_Component: 123 | - component: {fileID: 170076735} 124 | - component: {fileID: 170076734} 125 | m_Layer: 0 126 | m_Name: Directional Light 127 | m_TagString: Untagged 128 | m_Icon: {fileID: 0} 129 | m_NavMeshLayer: 0 130 | m_StaticEditorFlags: 0 131 | m_IsActive: 1 132 | --- !u!108 &170076734 133 | Light: 134 | m_ObjectHideFlags: 0 135 | m_PrefabParentObject: {fileID: 0} 136 | m_PrefabInternal: {fileID: 0} 137 | m_GameObject: {fileID: 170076733} 138 | m_Enabled: 1 139 | serializedVersion: 8 140 | m_Type: 1 141 | m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1} 142 | m_Intensity: 1 143 | m_Range: 10 144 | m_SpotAngle: 30 145 | m_CookieSize: 10 146 | m_Shadows: 147 | m_Type: 2 148 | m_Resolution: -1 149 | m_CustomResolution: -1 150 | m_Strength: 1 151 | m_Bias: 0.05 152 | m_NormalBias: 0.4 153 | m_NearPlane: 0.2 154 | m_Cookie: {fileID: 0} 155 | m_DrawHalo: 0 156 | m_Flare: {fileID: 0} 157 | m_RenderMode: 0 158 | m_CullingMask: 159 | serializedVersion: 2 160 | m_Bits: 4294967295 161 | m_Lightmapping: 1 162 | m_AreaSize: {x: 1, y: 1} 163 | m_BounceIntensity: 1 164 | m_ColorTemperature: 6570 165 | m_UseColorTemperature: 0 166 | m_ShadowRadius: 0 167 | m_ShadowAngle: 0 168 | --- !u!4 &170076735 169 | Transform: 170 | m_ObjectHideFlags: 0 171 | m_PrefabParentObject: {fileID: 0} 172 | m_PrefabInternal: {fileID: 0} 173 | m_GameObject: {fileID: 170076733} 174 | m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261} 175 | m_LocalPosition: {x: 0, y: 3, z: 0} 176 | m_LocalScale: {x: 1, y: 1, z: 1} 177 | m_Children: [] 178 | m_Father: {fileID: 0} 179 | m_RootOrder: 1 180 | m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0} 181 | --- !u!1 &282840810 182 | GameObject: 183 | m_ObjectHideFlags: 0 184 | m_PrefabParentObject: {fileID: 0} 185 | m_PrefabInternal: {fileID: 0} 186 | serializedVersion: 5 187 | m_Component: 188 | - component: {fileID: 282840814} 189 | - component: {fileID: 282840813} 190 | - component: {fileID: 282840811} 191 | m_Layer: 0 192 | m_Name: Main Camera 193 | m_TagString: MainCamera 194 | m_Icon: {fileID: 0} 195 | m_NavMeshLayer: 0 196 | m_StaticEditorFlags: 0 197 | m_IsActive: 1 198 | --- !u!81 &282840811 199 | AudioListener: 200 | m_ObjectHideFlags: 0 201 | m_PrefabParentObject: {fileID: 0} 202 | m_PrefabInternal: {fileID: 0} 203 | m_GameObject: {fileID: 282840810} 204 | m_Enabled: 1 205 | --- !u!20 &282840813 206 | Camera: 207 | m_ObjectHideFlags: 0 208 | m_PrefabParentObject: {fileID: 0} 209 | m_PrefabInternal: {fileID: 0} 210 | m_GameObject: {fileID: 282840810} 211 | m_Enabled: 1 212 | serializedVersion: 2 213 | m_ClearFlags: 1 214 | m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0} 215 | m_NormalizedViewPortRect: 216 | serializedVersion: 2 217 | x: 0 218 | y: 0 219 | width: 1 220 | height: 1 221 | near clip plane: 0.3 222 | far clip plane: 1000 223 | field of view: 60 224 | orthographic: 0 225 | orthographic size: 5 226 | m_Depth: -1 227 | m_CullingMask: 228 | serializedVersion: 2 229 | m_Bits: 4294967295 230 | m_RenderingPath: -1 231 | m_TargetTexture: {fileID: 0} 232 | m_TargetDisplay: 0 233 | m_TargetEye: 3 234 | m_HDR: 1 235 | m_AllowMSAA: 1 236 | m_AllowDynamicResolution: 0 237 | m_ForceIntoRT: 1 238 | m_OcclusionCulling: 1 239 | m_StereoConvergence: 10 240 | m_StereoSeparation: 0.022 241 | --- !u!4 &282840814 242 | Transform: 243 | m_ObjectHideFlags: 0 244 | m_PrefabParentObject: {fileID: 0} 245 | m_PrefabInternal: {fileID: 0} 246 | m_GameObject: {fileID: 282840810} 247 | m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} 248 | m_LocalPosition: {x: 0, y: 1, z: -10} 249 | m_LocalScale: {x: 1, y: 1, z: 1} 250 | m_Children: [] 251 | m_Father: {fileID: 0} 252 | m_RootOrder: 0 253 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 254 | --- !u!1 &752103066 255 | GameObject: 256 | m_ObjectHideFlags: 0 257 | m_PrefabParentObject: {fileID: 0} 258 | m_PrefabInternal: {fileID: 0} 259 | serializedVersion: 5 260 | m_Component: 261 | - component: {fileID: 752103067} 262 | - component: {fileID: 752103068} 263 | m_Layer: 0 264 | m_Name: UnitDeathListener 265 | m_TagString: Untagged 266 | m_Icon: {fileID: 0} 267 | m_NavMeshLayer: 0 268 | m_StaticEditorFlags: 0 269 | m_IsActive: 1 270 | --- !u!4 &752103067 271 | Transform: 272 | m_ObjectHideFlags: 0 273 | m_PrefabParentObject: {fileID: 0} 274 | m_PrefabInternal: {fileID: 0} 275 | m_GameObject: {fileID: 752103066} 276 | m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} 277 | m_LocalPosition: {x: 0, y: 0, z: 0} 278 | m_LocalScale: {x: 1, y: 1, z: 1} 279 | m_Children: [] 280 | m_Father: {fileID: 0} 281 | m_RootOrder: 3 282 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 283 | --- !u!114 &752103068 284 | MonoBehaviour: 285 | m_ObjectHideFlags: 0 286 | m_PrefabParentObject: {fileID: 0} 287 | m_PrefabInternal: {fileID: 0} 288 | m_GameObject: {fileID: 752103066} 289 | m_Enabled: 1 290 | m_EditorHideFlags: 0 291 | m_Script: {fileID: 11500000, guid: 5a6ef425143bdc64caefa34e9f3e71e2, type: 3} 292 | m_Name: 293 | m_EditorClassIdentifier: 294 | --- !u!1 &859865532 295 | GameObject: 296 | m_ObjectHideFlags: 0 297 | m_PrefabParentObject: {fileID: 0} 298 | m_PrefabInternal: {fileID: 0} 299 | serializedVersion: 5 300 | m_Component: 301 | - component: {fileID: 859865533} 302 | - component: {fileID: 859865534} 303 | m_Layer: 0 304 | m_Name: UnitSpawner 305 | m_TagString: Untagged 306 | m_Icon: {fileID: 0} 307 | m_NavMeshLayer: 0 308 | m_StaticEditorFlags: 0 309 | m_IsActive: 1 310 | --- !u!4 &859865533 311 | Transform: 312 | m_ObjectHideFlags: 0 313 | m_PrefabParentObject: {fileID: 0} 314 | m_PrefabInternal: {fileID: 0} 315 | m_GameObject: {fileID: 859865532} 316 | m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} 317 | m_LocalPosition: {x: 0, y: 0, z: 0} 318 | m_LocalScale: {x: 1, y: 1, z: 1} 319 | m_Children: [] 320 | m_Father: {fileID: 0} 321 | m_RootOrder: 2 322 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 323 | --- !u!114 &859865534 324 | MonoBehaviour: 325 | m_ObjectHideFlags: 0 326 | m_PrefabParentObject: {fileID: 0} 327 | m_PrefabInternal: {fileID: 0} 328 | m_GameObject: {fileID: 859865532} 329 | m_Enabled: 1 330 | m_EditorHideFlags: 0 331 | m_Script: {fileID: 11500000, guid: 96df25d392e7df6428e79eb8f961f5fe, type: 3} 332 | m_Name: 333 | m_EditorClassIdentifier: 334 | UnitPrefab: {fileID: 1366478792749392, guid: e7a5e0ba16dbdd34a9c802824f19afd8, type: 2} 335 | --- !u!1 &1454433630 336 | GameObject: 337 | m_ObjectHideFlags: 0 338 | m_PrefabParentObject: {fileID: 0} 339 | m_PrefabInternal: {fileID: 0} 340 | serializedVersion: 5 341 | m_Component: 342 | - component: {fileID: 1454433632} 343 | - component: {fileID: 1454433631} 344 | m_Layer: 0 345 | m_Name: EventSystem 346 | m_TagString: Untagged 347 | m_Icon: {fileID: 0} 348 | m_NavMeshLayer: 0 349 | m_StaticEditorFlags: 0 350 | m_IsActive: 1 351 | --- !u!114 &1454433631 352 | MonoBehaviour: 353 | m_ObjectHideFlags: 0 354 | m_PrefabParentObject: {fileID: 0} 355 | m_PrefabInternal: {fileID: 0} 356 | m_GameObject: {fileID: 1454433630} 357 | m_Enabled: 1 358 | m_EditorHideFlags: 0 359 | m_Script: {fileID: 11500000, guid: 4cdea2b3fd5715644891661d21e98306, type: 3} 360 | m_Name: 361 | m_EditorClassIdentifier: 362 | --- !u!4 &1454433632 363 | Transform: 364 | m_ObjectHideFlags: 0 365 | m_PrefabParentObject: {fileID: 0} 366 | m_PrefabInternal: {fileID: 0} 367 | m_GameObject: {fileID: 1454433630} 368 | m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} 369 | m_LocalPosition: {x: 0, y: 0, z: 0} 370 | m_LocalScale: {x: 1, y: 1, z: 1} 371 | m_Children: [] 372 | m_Father: {fileID: 0} 373 | m_RootOrder: 4 374 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 375 | -------------------------------------------------------------------------------- /Assets/Scenes/EventCallbackScene/EventCallbackScene.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 496d0d432fd426f45a725b4921f0d7ff 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Scenes/EventCallbackScene/EventInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | namespace EventCallbacks 6 | { 7 | public abstract class EventInfo 8 | { 9 | /* 10 | * The base EventInfo, 11 | * might have some generic text 12 | * for doing Debug.Log? 13 | */ 14 | 15 | public string EventDescription; 16 | } 17 | 18 | public class DebugEventInfo : EventInfo 19 | { 20 | public int VerbosityLevel; 21 | } 22 | 23 | public class UnitDeathEventInfo : EventInfo 24 | { 25 | public GameObject UnitGO; 26 | /* 27 | 28 | Info about cause of death, our killer, etc... 29 | 30 | Could be a struct, readonly, etc... 31 | 32 | */ 33 | } 34 | } -------------------------------------------------------------------------------- /Assets/Scenes/EventCallbackScene/EventInfo.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 72ed948cf98edfb4cb958912dae1285b 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scenes/EventCallbackScene/EventSystem.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | namespace EventCallbacks 6 | { 7 | public class EventSystem : MonoBehaviour 8 | { 9 | 10 | // Use this for initialization 11 | void OnEnable() 12 | { 13 | __Current = this; 14 | } 15 | 16 | static private EventSystem __Current; 17 | static public EventSystem Current 18 | { 19 | get 20 | { 21 | if(__Current == null) 22 | { 23 | __Current = GameObject.FindObjectOfType(); 24 | } 25 | 26 | return __Current; 27 | } 28 | } 29 | 30 | delegate void EventListener(EventInfo ei); 31 | Dictionary> eventListeners; 32 | 33 | public void RegisterListener(System.Action listener) where T : EventInfo 34 | { 35 | System.Type eventType = typeof(T); 36 | if (eventListeners == null) 37 | { 38 | eventListeners = new Dictionary>(); 39 | } 40 | 41 | if(eventListeners.ContainsKey(eventType) == false || eventListeners[eventType] == null) 42 | { 43 | eventListeners[eventType] = new List(); 44 | } 45 | 46 | // Wrap a type converstion around the event listener 47 | // I'm betting someone better at C# generic syntax 48 | // can find a way around this. 49 | EventListener wrapper = (ei) => { listener((T)ei); }; 50 | 51 | eventListeners[eventType].Add(wrapper); 52 | } 53 | 54 | public void UnregisterListener(System.Action listener) where T : EventInfo 55 | { 56 | // TODO 57 | } 58 | 59 | public void FireEvent(EventInfo eventInfo) 60 | { 61 | System.Type trueEventInfoClass = eventInfo.GetType(); 62 | if (eventListeners == null || eventListeners[trueEventInfoClass] == null) 63 | { 64 | // No one is listening, we are done. 65 | return; 66 | } 67 | 68 | foreach(EventListener el in eventListeners[trueEventInfoClass]) 69 | { 70 | el( eventInfo ); 71 | } 72 | } 73 | 74 | } 75 | } -------------------------------------------------------------------------------- /Assets/Scenes/EventCallbackScene/EventSystem.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4cdea2b3fd5715644891661d21e98306 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scenes/EventCallbackScene/Health.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | namespace EventCallbacks 6 | { 7 | public class Health : MonoBehaviour 8 | { 9 | 10 | // Use this for initialization 11 | void Start() 12 | { 13 | 14 | } 15 | 16 | // Update is called once per frame 17 | void Update() 18 | { 19 | if (Input.GetKeyDown(KeyCode.D)) 20 | { 21 | Die(); 22 | } 23 | } 24 | 25 | void Die() 26 | { 27 | // I am dying for some reason. 28 | 29 | UnitDeathEventInfo udei = new UnitDeathEventInfo(); 30 | udei.EventDescription = "Unit "+ gameObject.name +" has died."; 31 | udei.UnitGO = gameObject; 32 | 33 | EventSystem.Current.FireEvent( 34 | udei 35 | ); 36 | 37 | Destroy(gameObject); 38 | } 39 | } 40 | } -------------------------------------------------------------------------------- /Assets/Scenes/EventCallbackScene/Health.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d28a4be380d9cd94b8c1cef4c83eae2b 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scenes/EventCallbackScene/Spawner.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | namespace EventCallbacks 6 | { 7 | public class Spawner : MonoBehaviour 8 | { 9 | 10 | // Use this for initialization 11 | void Start() 12 | { 13 | 14 | } 15 | 16 | public GameObject UnitPrefab; 17 | 18 | // Update is called once per frame 19 | void Update() 20 | { 21 | if (Input.GetKeyDown(KeyCode.S)) 22 | { 23 | SpawnUnit(); 24 | } 25 | } 26 | 27 | void SpawnUnit() 28 | { 29 | GameObject go = Instantiate(UnitPrefab); 30 | } 31 | } 32 | } -------------------------------------------------------------------------------- /Assets/Scenes/EventCallbackScene/Spawner.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 96df25d392e7df6428e79eb8f961f5fe 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scenes/EventCallbackScene/Unit_Event.prefab: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1001 &100100000 4 | Prefab: 5 | m_ObjectHideFlags: 1 6 | serializedVersion: 2 7 | m_Modification: 8 | m_TransformParent: {fileID: 0} 9 | m_Modifications: [] 10 | m_RemovedComponents: [] 11 | m_ParentPrefab: {fileID: 0} 12 | m_RootGameObject: {fileID: 1366478792749392} 13 | m_IsPrefabParent: 1 14 | --- !u!1 &1227785767410394 15 | GameObject: 16 | m_ObjectHideFlags: 0 17 | m_PrefabParentObject: {fileID: 0} 18 | m_PrefabInternal: {fileID: 100100000} 19 | serializedVersion: 5 20 | m_Component: 21 | - component: {fileID: 4429812240321322} 22 | - component: {fileID: 33382831247494694} 23 | - component: {fileID: 23786003608635642} 24 | - component: {fileID: 65365430850601274} 25 | m_Layer: 0 26 | m_Name: Cube 27 | m_TagString: Untagged 28 | m_Icon: {fileID: 0} 29 | m_NavMeshLayer: 0 30 | m_StaticEditorFlags: 0 31 | m_IsActive: 1 32 | --- !u!1 &1366478792749392 33 | GameObject: 34 | m_ObjectHideFlags: 0 35 | m_PrefabParentObject: {fileID: 0} 36 | m_PrefabInternal: {fileID: 100100000} 37 | serializedVersion: 5 38 | m_Component: 39 | - component: {fileID: 4335363594574282} 40 | - component: {fileID: 114276610272741164} 41 | m_Layer: 0 42 | m_Name: Unit_Event 43 | m_TagString: Untagged 44 | m_Icon: {fileID: 0} 45 | m_NavMeshLayer: 0 46 | m_StaticEditorFlags: 0 47 | m_IsActive: 1 48 | --- !u!4 &4335363594574282 49 | Transform: 50 | m_ObjectHideFlags: 1 51 | m_PrefabParentObject: {fileID: 0} 52 | m_PrefabInternal: {fileID: 100100000} 53 | m_GameObject: {fileID: 1366478792749392} 54 | m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} 55 | m_LocalPosition: {x: 0, y: 0, z: 0} 56 | m_LocalScale: {x: 1, y: 1, z: 1} 57 | m_Children: 58 | - {fileID: 4429812240321322} 59 | m_Father: {fileID: 0} 60 | m_RootOrder: 0 61 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 62 | --- !u!4 &4429812240321322 63 | Transform: 64 | m_ObjectHideFlags: 1 65 | m_PrefabParentObject: {fileID: 0} 66 | m_PrefabInternal: {fileID: 100100000} 67 | m_GameObject: {fileID: 1227785767410394} 68 | m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} 69 | m_LocalPosition: {x: 0, y: 0, z: 0} 70 | m_LocalScale: {x: 1, y: 1, z: 1} 71 | m_Children: [] 72 | m_Father: {fileID: 4335363594574282} 73 | m_RootOrder: 0 74 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 75 | --- !u!23 &23786003608635642 76 | MeshRenderer: 77 | m_ObjectHideFlags: 1 78 | m_PrefabParentObject: {fileID: 0} 79 | m_PrefabInternal: {fileID: 100100000} 80 | m_GameObject: {fileID: 1227785767410394} 81 | m_Enabled: 1 82 | m_CastShadows: 1 83 | m_ReceiveShadows: 1 84 | m_DynamicOccludee: 1 85 | m_MotionVectors: 1 86 | m_LightProbeUsage: 1 87 | m_ReflectionProbeUsage: 1 88 | m_RenderingLayerMask: 4294967295 89 | m_Materials: 90 | - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} 91 | m_StaticBatchInfo: 92 | firstSubMesh: 0 93 | subMeshCount: 0 94 | m_StaticBatchRoot: {fileID: 0} 95 | m_ProbeAnchor: {fileID: 0} 96 | m_LightProbeVolumeOverride: {fileID: 0} 97 | m_ScaleInLightmap: 1 98 | m_PreserveUVs: 0 99 | m_IgnoreNormalsForChartDetection: 0 100 | m_ImportantGI: 0 101 | m_StitchLightmapSeams: 0 102 | m_SelectedEditorRenderState: 3 103 | m_MinimumChartSize: 4 104 | m_AutoUVMaxDistance: 0.5 105 | m_AutoUVMaxAngle: 89 106 | m_LightmapParameters: {fileID: 0} 107 | m_SortingLayerID: 0 108 | m_SortingLayer: 0 109 | m_SortingOrder: 0 110 | --- !u!33 &33382831247494694 111 | MeshFilter: 112 | m_ObjectHideFlags: 1 113 | m_PrefabParentObject: {fileID: 0} 114 | m_PrefabInternal: {fileID: 100100000} 115 | m_GameObject: {fileID: 1227785767410394} 116 | m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} 117 | --- !u!65 &65365430850601274 118 | BoxCollider: 119 | m_ObjectHideFlags: 1 120 | m_PrefabParentObject: {fileID: 0} 121 | m_PrefabInternal: {fileID: 100100000} 122 | m_GameObject: {fileID: 1227785767410394} 123 | m_Material: {fileID: 0} 124 | m_IsTrigger: 0 125 | m_Enabled: 1 126 | serializedVersion: 2 127 | m_Size: {x: 1, y: 1, z: 1} 128 | m_Center: {x: 0, y: 0, z: 0} 129 | --- !u!114 &114276610272741164 130 | MonoBehaviour: 131 | m_ObjectHideFlags: 1 132 | m_PrefabParentObject: {fileID: 0} 133 | m_PrefabInternal: {fileID: 100100000} 134 | m_GameObject: {fileID: 1366478792749392} 135 | m_Enabled: 1 136 | m_EditorHideFlags: 0 137 | m_Script: {fileID: 11500000, guid: d28a4be380d9cd94b8c1cef4c83eae2b, type: 3} 138 | m_Name: 139 | m_EditorClassIdentifier: 140 | -------------------------------------------------------------------------------- /Assets/Scenes/EventCallbackScene/Unit_Event.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e7a5e0ba16dbdd34a9c802824f19afd8 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 100100000 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. By contrast, 15 | the GNU General Public License is intended to guarantee your freedom to 16 | share and change all versions of a program--to make sure it remains free 17 | software for all its users. We, the Free Software Foundation, use the 18 | GNU General Public License for most of our software; it applies also to 19 | any other work released this way by its authors. You can apply it to 20 | your programs, too. 21 | 22 | When we speak of free software, we are referring to freedom, not 23 | price. Our General Public Licenses are designed to make sure that you 24 | have the freedom to distribute copies of free software (and charge for 25 | them if you wish), that you receive source code or can get it if you 26 | want it, that you can change the software or use pieces of it in new 27 | free programs, and that you know you can do these things. 28 | 29 | To protect your rights, we need to prevent others from denying you 30 | these rights or asking you to surrender the rights. Therefore, you have 31 | certain responsibilities if you distribute copies of the software, or if 32 | you modify it: responsibilities to respect the freedom of others. 33 | 34 | For example, if you distribute copies of such a program, whether 35 | gratis or for a fee, you must pass on to the recipients the same 36 | freedoms that you received. You must make sure that they, too, receive 37 | or can get the source code. And you must show them these terms so they 38 | know their rights. 39 | 40 | Developers that use the GNU GPL protect your rights with two steps: 41 | (1) assert copyright on the software, and (2) offer you this License 42 | giving you legal permission to copy, distribute and/or modify it. 43 | 44 | For the developers' and authors' protection, the GPL clearly explains 45 | that there is no warranty for this free software. For both users' and 46 | authors' sake, the GPL requires that modified versions be marked as 47 | changed, so that their problems will not be attributed erroneously to 48 | authors of previous versions. 49 | 50 | Some devices are designed to deny users access to install or run 51 | modified versions of the software inside them, although the manufacturer 52 | can do so. This is fundamentally incompatible with the aim of 53 | protecting users' freedom to change the software. The systematic 54 | pattern of such abuse occurs in the area of products for individuals to 55 | use, which is precisely where it is most unacceptable. Therefore, we 56 | have designed this version of the GPL to prohibit the practice for those 57 | products. If such problems arise substantially in other domains, we 58 | stand ready to extend this provision to those domains in future versions 59 | of the GPL, as needed to protect the freedom of users. 60 | 61 | Finally, every program is threatened constantly by software patents. 62 | States should not allow patents to restrict development and use of 63 | software on general-purpose computers, but in those that do, we wish to 64 | avoid the special danger that patents applied to a free program could 65 | make it effectively proprietary. To prevent this, the GPL assures that 66 | patents cannot be used to render the program non-free. 67 | 68 | The precise terms and conditions for copying, distribution and 69 | modification follow. 70 | 71 | TERMS AND CONDITIONS 72 | 73 | 0. Definitions. 74 | 75 | "This License" refers to version 3 of the GNU General Public License. 76 | 77 | "Copyright" also means copyright-like laws that apply to other kinds of 78 | works, such as semiconductor masks. 79 | 80 | "The Program" refers to any copyrightable work licensed under this 81 | License. Each licensee is addressed as "you". "Licensees" and 82 | "recipients" may be individuals or organizations. 83 | 84 | To "modify" a work means to copy from or adapt all or part of the work 85 | in a fashion requiring copyright permission, other than the making of an 86 | exact copy. The resulting work is called a "modified version" of the 87 | earlier work or a work "based on" the earlier work. 88 | 89 | A "covered work" means either the unmodified Program or a work based 90 | on the Program. 91 | 92 | To "propagate" a work means to do anything with it that, without 93 | permission, would make you directly or secondarily liable for 94 | infringement under applicable copyright law, except executing it on a 95 | computer or modifying a private copy. Propagation includes copying, 96 | distribution (with or without modification), making available to the 97 | public, and in some countries other activities as well. 98 | 99 | To "convey" a work means any kind of propagation that enables other 100 | parties to make or receive copies. Mere interaction with a user through 101 | a computer network, with no transfer of a copy, is not conveying. 102 | 103 | An interactive user interface displays "Appropriate Legal Notices" 104 | to the extent that it includes a convenient and prominently visible 105 | feature that (1) displays an appropriate copyright notice, and (2) 106 | tells the user that there is no warranty for the work (except to the 107 | extent that warranties are provided), that licensees may convey the 108 | work under this License, and how to view a copy of this License. If 109 | the interface presents a list of user commands or options, such as a 110 | menu, a prominent item in the list meets this criterion. 111 | 112 | 1. Source Code. 113 | 114 | The "source code" for a work means the preferred form of the work 115 | for making modifications to it. "Object code" means any non-source 116 | form of a work. 117 | 118 | A "Standard Interface" means an interface that either is an official 119 | standard defined by a recognized standards body, or, in the case of 120 | interfaces specified for a particular programming language, one that 121 | is widely used among developers working in that language. 122 | 123 | The "System Libraries" of an executable work include anything, other 124 | than the work as a whole, that (a) is included in the normal form of 125 | packaging a Major Component, but which is not part of that Major 126 | Component, and (b) serves only to enable use of the work with that 127 | Major Component, or to implement a Standard Interface for which an 128 | implementation is available to the public in source code form. A 129 | "Major Component", in this context, means a major essential component 130 | (kernel, window system, and so on) of the specific operating system 131 | (if any) on which the executable work runs, or a compiler used to 132 | produce the work, or an object code interpreter used to run it. 133 | 134 | The "Corresponding Source" for a work in object code form means all 135 | the source code needed to generate, install, and (for an executable 136 | work) run the object code and to modify the work, including scripts to 137 | control those activities. However, it does not include the work's 138 | System Libraries, or general-purpose tools or generally available free 139 | programs which are used unmodified in performing those activities but 140 | which are not part of the work. For example, Corresponding Source 141 | includes interface definition files associated with source files for 142 | the work, and the source code for shared libraries and dynamically 143 | linked subprograms that the work is specifically designed to require, 144 | such as by intimate data communication or control flow between those 145 | subprograms and other parts of the work. 146 | 147 | The Corresponding Source need not include anything that users 148 | can regenerate automatically from other parts of the Corresponding 149 | Source. 150 | 151 | The Corresponding Source for a work in source code form is that 152 | same work. 153 | 154 | 2. Basic Permissions. 155 | 156 | All rights granted under this License are granted for the term of 157 | copyright on the Program, and are irrevocable provided the stated 158 | conditions are met. This License explicitly affirms your unlimited 159 | permission to run the unmodified Program. The output from running a 160 | covered work is covered by this License only if the output, given its 161 | content, constitutes a covered work. This License acknowledges your 162 | rights of fair use or other equivalent, as provided by copyright law. 163 | 164 | You may make, run and propagate covered works that you do not 165 | convey, without conditions so long as your license otherwise remains 166 | in force. You may convey covered works to others for the sole purpose 167 | of having them make modifications exclusively for you, or provide you 168 | with facilities for running those works, provided that you comply with 169 | the terms of this License in conveying all material for which you do 170 | not control copyright. Those thus making or running the covered works 171 | for you must do so exclusively on your behalf, under your direction 172 | and control, on terms that prohibit them from making any copies of 173 | your copyrighted material outside their relationship with you. 174 | 175 | Conveying under any other circumstances is permitted solely under 176 | the conditions stated below. Sublicensing is not allowed; section 10 177 | makes it unnecessary. 178 | 179 | 3. Protecting Users' Legal Rights From Anti-Circumvention Law. 180 | 181 | No covered work shall be deemed part of an effective technological 182 | measure under any applicable law fulfilling obligations under article 183 | 11 of the WIPO copyright treaty adopted on 20 December 1996, or 184 | similar laws prohibiting or restricting circumvention of such 185 | measures. 186 | 187 | When you convey a covered work, you waive any legal power to forbid 188 | circumvention of technological measures to the extent such circumvention 189 | is effected by exercising rights under this License with respect to 190 | the covered work, and you disclaim any intention to limit operation or 191 | modification of the work as a means of enforcing, against the work's 192 | users, your or third parties' legal rights to forbid circumvention of 193 | technological measures. 194 | 195 | 4. Conveying Verbatim Copies. 196 | 197 | You may convey verbatim copies of the Program's source code as you 198 | receive it, in any medium, provided that you conspicuously and 199 | appropriately publish on each copy an appropriate copyright notice; 200 | keep intact all notices stating that this License and any 201 | non-permissive terms added in accord with section 7 apply to the code; 202 | keep intact all notices of the absence of any warranty; and give all 203 | recipients a copy of this License along with the Program. 204 | 205 | You may charge any price or no price for each copy that you convey, 206 | and you may offer support or warranty protection for a fee. 207 | 208 | 5. Conveying Modified Source Versions. 209 | 210 | You may convey a work based on the Program, or the modifications to 211 | produce it from the Program, in the form of source code under the 212 | terms of section 4, provided that you also meet all of these conditions: 213 | 214 | a) The work must carry prominent notices stating that you modified 215 | it, and giving a relevant date. 216 | 217 | b) The work must carry prominent notices stating that it is 218 | released under this License and any conditions added under section 219 | 7. This requirement modifies the requirement in section 4 to 220 | "keep intact all notices". 221 | 222 | c) You must license the entire work, as a whole, under this 223 | License to anyone who comes into possession of a copy. This 224 | License will therefore apply, along with any applicable section 7 225 | additional terms, to the whole of the work, and all its parts, 226 | regardless of how they are packaged. This License gives no 227 | permission to license the work in any other way, but it does not 228 | invalidate such permission if you have separately received it. 229 | 230 | d) If the work has interactive user interfaces, each must display 231 | Appropriate Legal Notices; however, if the Program has interactive 232 | interfaces that do not display Appropriate Legal Notices, your 233 | work need not make them do so. 234 | 235 | A compilation of a covered work with other separate and independent 236 | works, which are not by their nature extensions of the covered work, 237 | and which are not combined with it such as to form a larger program, 238 | in or on a volume of a storage or distribution medium, is called an 239 | "aggregate" if the compilation and its resulting copyright are not 240 | used to limit the access or legal rights of the compilation's users 241 | beyond what the individual works permit. Inclusion of a covered work 242 | in an aggregate does not cause this License to apply to the other 243 | parts of the aggregate. 244 | 245 | 6. Conveying Non-Source Forms. 246 | 247 | You may convey a covered work in object code form under the terms 248 | of sections 4 and 5, provided that you also convey the 249 | machine-readable Corresponding Source under the terms of this License, 250 | in one of these ways: 251 | 252 | a) Convey the object code in, or embodied in, a physical product 253 | (including a physical distribution medium), accompanied by the 254 | Corresponding Source fixed on a durable physical medium 255 | customarily used for software interchange. 256 | 257 | b) Convey the object code in, or embodied in, a physical product 258 | (including a physical distribution medium), accompanied by a 259 | written offer, valid for at least three years and valid for as 260 | long as you offer spare parts or customer support for that product 261 | model, to give anyone who possesses the object code either (1) a 262 | copy of the Corresponding Source for all the software in the 263 | product that is covered by this License, on a durable physical 264 | medium customarily used for software interchange, for a price no 265 | more than your reasonable cost of physically performing this 266 | conveying of source, or (2) access to copy the 267 | Corresponding Source from a network server at no charge. 268 | 269 | c) Convey individual copies of the object code with a copy of the 270 | written offer to provide the Corresponding Source. This 271 | alternative is allowed only occasionally and noncommercially, and 272 | only if you received the object code with such an offer, in accord 273 | with subsection 6b. 274 | 275 | d) Convey the object code by offering access from a designated 276 | place (gratis or for a charge), and offer equivalent access to the 277 | Corresponding Source in the same way through the same place at no 278 | further charge. You need not require recipients to copy the 279 | Corresponding Source along with the object code. If the place to 280 | copy the object code is a network server, the Corresponding Source 281 | may be on a different server (operated by you or a third party) 282 | that supports equivalent copying facilities, provided you maintain 283 | clear directions next to the object code saying where to find the 284 | Corresponding Source. Regardless of what server hosts the 285 | Corresponding Source, you remain obligated to ensure that it is 286 | available for as long as needed to satisfy these requirements. 287 | 288 | e) Convey the object code using peer-to-peer transmission, provided 289 | you inform other peers where the object code and Corresponding 290 | Source of the work are being offered to the general public at no 291 | charge under subsection 6d. 292 | 293 | A separable portion of the object code, whose source code is excluded 294 | from the Corresponding Source as a System Library, need not be 295 | included in conveying the object code work. 296 | 297 | A "User Product" is either (1) a "consumer product", which means any 298 | tangible personal property which is normally used for personal, family, 299 | or household purposes, or (2) anything designed or sold for incorporation 300 | into a dwelling. In determining whether a product is a consumer product, 301 | doubtful cases shall be resolved in favor of coverage. For a particular 302 | product received by a particular user, "normally used" refers to a 303 | typical or common use of that class of product, regardless of the status 304 | of the particular user or of the way in which the particular user 305 | actually uses, or expects or is expected to use, the product. A product 306 | is a consumer product regardless of whether the product has substantial 307 | commercial, industrial or non-consumer uses, unless such uses represent 308 | the only significant mode of use of the product. 309 | 310 | "Installation Information" for a User Product means any methods, 311 | procedures, authorization keys, or other information required to install 312 | and execute modified versions of a covered work in that User Product from 313 | a modified version of its Corresponding Source. The information must 314 | suffice to ensure that the continued functioning of the modified object 315 | code is in no case prevented or interfered with solely because 316 | modification has been made. 317 | 318 | If you convey an object code work under this section in, or with, or 319 | specifically for use in, a User Product, and the conveying occurs as 320 | part of a transaction in which the right of possession and use of the 321 | User Product is transferred to the recipient in perpetuity or for a 322 | fixed term (regardless of how the transaction is characterized), the 323 | Corresponding Source conveyed under this section must be accompanied 324 | by the Installation Information. But this requirement does not apply 325 | if neither you nor any third party retains the ability to install 326 | modified object code on the User Product (for example, the work has 327 | been installed in ROM). 328 | 329 | The requirement to provide Installation Information does not include a 330 | requirement to continue to provide support service, warranty, or updates 331 | for a work that has been modified or installed by the recipient, or for 332 | the User Product in which it has been modified or installed. Access to a 333 | network may be denied when the modification itself materially and 334 | adversely affects the operation of the network or violates the rules and 335 | protocols for communication across the network. 336 | 337 | Corresponding Source conveyed, and Installation Information provided, 338 | in accord with this section must be in a format that is publicly 339 | documented (and with an implementation available to the public in 340 | source code form), and must require no special password or key for 341 | unpacking, reading or copying. 342 | 343 | 7. Additional Terms. 344 | 345 | "Additional permissions" are terms that supplement the terms of this 346 | License by making exceptions from one or more of its conditions. 347 | Additional permissions that are applicable to the entire Program shall 348 | be treated as though they were included in this License, to the extent 349 | that they are valid under applicable law. If additional permissions 350 | apply only to part of the Program, that part may be used separately 351 | under those permissions, but the entire Program remains governed by 352 | this License without regard to the additional permissions. 353 | 354 | When you convey a copy of a covered work, you may at your option 355 | remove any additional permissions from that copy, or from any part of 356 | it. (Additional permissions may be written to require their own 357 | removal in certain cases when you modify the work.) You may place 358 | additional permissions on material, added by you to a covered work, 359 | for which you have or can give appropriate copyright permission. 360 | 361 | Notwithstanding any other provision of this License, for material you 362 | add to a covered work, you may (if authorized by the copyright holders of 363 | that material) supplement the terms of this License with terms: 364 | 365 | a) Disclaiming warranty or limiting liability differently from the 366 | terms of sections 15 and 16 of this License; or 367 | 368 | b) Requiring preservation of specified reasonable legal notices or 369 | author attributions in that material or in the Appropriate Legal 370 | Notices displayed by works containing it; or 371 | 372 | c) Prohibiting misrepresentation of the origin of that material, or 373 | requiring that modified versions of such material be marked in 374 | reasonable ways as different from the original version; or 375 | 376 | d) Limiting the use for publicity purposes of names of licensors or 377 | authors of the material; or 378 | 379 | e) Declining to grant rights under trademark law for use of some 380 | trade names, trademarks, or service marks; or 381 | 382 | f) Requiring indemnification of licensors and authors of that 383 | material by anyone who conveys the material (or modified versions of 384 | it) with contractual assumptions of liability to the recipient, for 385 | any liability that these contractual assumptions directly impose on 386 | those licensors and authors. 387 | 388 | All other non-permissive additional terms are considered "further 389 | restrictions" within the meaning of section 10. If the Program as you 390 | received it, or any part of it, contains a notice stating that it is 391 | governed by this License along with a term that is a further 392 | restriction, you may remove that term. If a license document contains 393 | a further restriction but permits relicensing or conveying under this 394 | License, you may add to a covered work material governed by the terms 395 | of that license document, provided that the further restriction does 396 | not survive such relicensing or conveying. 397 | 398 | If you add terms to a covered work in accord with this section, you 399 | must place, in the relevant source files, a statement of the 400 | additional terms that apply to those files, or a notice indicating 401 | where to find the applicable terms. 402 | 403 | Additional terms, permissive or non-permissive, may be stated in the 404 | form of a separately written license, or stated as exceptions; 405 | the above requirements apply either way. 406 | 407 | 8. Termination. 408 | 409 | You may not propagate or modify a covered work except as expressly 410 | provided under this License. Any attempt otherwise to propagate or 411 | modify it is void, and will automatically terminate your rights under 412 | this License (including any patent licenses granted under the third 413 | paragraph of section 11). 414 | 415 | However, if you cease all violation of this License, then your 416 | license from a particular copyright holder is reinstated (a) 417 | provisionally, unless and until the copyright holder explicitly and 418 | finally terminates your license, and (b) permanently, if the copyright 419 | holder fails to notify you of the violation by some reasonable means 420 | prior to 60 days after the cessation. 421 | 422 | Moreover, your license from a particular copyright holder is 423 | reinstated permanently if the copyright holder notifies you of the 424 | violation by some reasonable means, this is the first time you have 425 | received notice of violation of this License (for any work) from that 426 | copyright holder, and you cure the violation prior to 30 days after 427 | your receipt of the notice. 428 | 429 | Termination of your rights under this section does not terminate the 430 | licenses of parties who have received copies or rights from you under 431 | this License. If your rights have been terminated and not permanently 432 | reinstated, you do not qualify to receive new licenses for the same 433 | material under section 10. 434 | 435 | 9. Acceptance Not Required for Having Copies. 436 | 437 | You are not required to accept this License in order to receive or 438 | run a copy of the Program. Ancillary propagation of a covered work 439 | occurring solely as a consequence of using peer-to-peer transmission 440 | to receive a copy likewise does not require acceptance. However, 441 | nothing other than this License grants you permission to propagate or 442 | modify any covered work. These actions infringe copyright if you do 443 | not accept this License. Therefore, by modifying or propagating a 444 | covered work, you indicate your acceptance of this License to do so. 445 | 446 | 10. Automatic Licensing of Downstream Recipients. 447 | 448 | Each time you convey a covered work, the recipient automatically 449 | receives a license from the original licensors, to run, modify and 450 | propagate that work, subject to this License. You are not responsible 451 | for enforcing compliance by third parties with this License. 452 | 453 | An "entity transaction" is a transaction transferring control of an 454 | organization, or substantially all assets of one, or subdividing an 455 | organization, or merging organizations. If propagation of a covered 456 | work results from an entity transaction, each party to that 457 | transaction who receives a copy of the work also receives whatever 458 | licenses to the work the party's predecessor in interest had or could 459 | give under the previous paragraph, plus a right to possession of the 460 | Corresponding Source of the work from the predecessor in interest, if 461 | the predecessor has it or can get it with reasonable efforts. 462 | 463 | You may not impose any further restrictions on the exercise of the 464 | rights granted or affirmed under this License. For example, you may 465 | not impose a license fee, royalty, or other charge for exercise of 466 | rights granted under this License, and you may not initiate litigation 467 | (including a cross-claim or counterclaim in a lawsuit) alleging that 468 | any patent claim is infringed by making, using, selling, offering for 469 | sale, or importing the Program or any portion of it. 470 | 471 | 11. Patents. 472 | 473 | A "contributor" is a copyright holder who authorizes use under this 474 | License of the Program or a work on which the Program is based. The 475 | work thus licensed is called the contributor's "contributor version". 476 | 477 | A contributor's "essential patent claims" are all patent claims 478 | owned or controlled by the contributor, whether already acquired or 479 | hereafter acquired, that would be infringed by some manner, permitted 480 | by this License, of making, using, or selling its contributor version, 481 | but do not include claims that would be infringed only as a 482 | consequence of further modification of the contributor version. For 483 | purposes of this definition, "control" includes the right to grant 484 | patent sublicenses in a manner consistent with the requirements of 485 | this License. 486 | 487 | Each contributor grants you a non-exclusive, worldwide, royalty-free 488 | patent license under the contributor's essential patent claims, to 489 | make, use, sell, offer for sale, import and otherwise run, modify and 490 | propagate the contents of its contributor version. 491 | 492 | In the following three paragraphs, a "patent license" is any express 493 | agreement or commitment, however denominated, not to enforce a patent 494 | (such as an express permission to practice a patent or covenant not to 495 | sue for patent infringement). To "grant" such a patent license to a 496 | party means to make such an agreement or commitment not to enforce a 497 | patent against the party. 498 | 499 | If you convey a covered work, knowingly relying on a patent license, 500 | and the Corresponding Source of the work is not available for anyone 501 | to copy, free of charge and under the terms of this License, through a 502 | publicly available network server or other readily accessible means, 503 | then you must either (1) cause the Corresponding Source to be so 504 | available, or (2) arrange to deprive yourself of the benefit of the 505 | patent license for this particular work, or (3) arrange, in a manner 506 | consistent with the requirements of this License, to extend the patent 507 | license to downstream recipients. "Knowingly relying" means you have 508 | actual knowledge that, but for the patent license, your conveying the 509 | covered work in a country, or your recipient's use of the covered work 510 | in a country, would infringe one or more identifiable patents in that 511 | country that you have reason to believe are valid. 512 | 513 | If, pursuant to or in connection with a single transaction or 514 | arrangement, you convey, or propagate by procuring conveyance of, a 515 | covered work, and grant a patent license to some of the parties 516 | receiving the covered work authorizing them to use, propagate, modify 517 | or convey a specific copy of the covered work, then the patent license 518 | you grant is automatically extended to all recipients of the covered 519 | work and works based on it. 520 | 521 | A patent license is "discriminatory" if it does not include within 522 | the scope of its coverage, prohibits the exercise of, or is 523 | conditioned on the non-exercise of one or more of the rights that are 524 | specifically granted under this License. You may not convey a covered 525 | work if you are a party to an arrangement with a third party that is 526 | in the business of distributing software, under which you make payment 527 | to the third party based on the extent of your activity of conveying 528 | the work, and under which the third party grants, to any of the 529 | parties who would receive the covered work from you, a discriminatory 530 | patent license (a) in connection with copies of the covered work 531 | conveyed by you (or copies made from those copies), or (b) primarily 532 | for and in connection with specific products or compilations that 533 | contain the covered work, unless you entered into that arrangement, 534 | or that patent license was granted, prior to 28 March 2007. 535 | 536 | Nothing in this License shall be construed as excluding or limiting 537 | any implied license or other defenses to infringement that may 538 | otherwise be available to you under applicable patent law. 539 | 540 | 12. No Surrender of Others' Freedom. 541 | 542 | If conditions are imposed on you (whether by court order, agreement or 543 | otherwise) that contradict the conditions of this License, they do not 544 | excuse you from the conditions of this License. If you cannot convey a 545 | covered work so as to satisfy simultaneously your obligations under this 546 | License and any other pertinent obligations, then as a consequence you may 547 | not convey it at all. For example, if you agree to terms that obligate you 548 | to collect a royalty for further conveying from those to whom you convey 549 | the Program, the only way you could satisfy both those terms and this 550 | License would be to refrain entirely from conveying the Program. 551 | 552 | 13. Use with the GNU Affero General Public License. 553 | 554 | Notwithstanding any other provision of this License, you have 555 | permission to link or combine any covered work with a work licensed 556 | under version 3 of the GNU Affero General Public License into a single 557 | combined work, and to convey the resulting work. The terms of this 558 | License will continue to apply to the part which is the covered work, 559 | but the special requirements of the GNU Affero General Public License, 560 | section 13, concerning interaction through a network will apply to the 561 | combination as such. 562 | 563 | 14. Revised Versions of this License. 564 | 565 | The Free Software Foundation may publish revised and/or new versions of 566 | the GNU General Public License from time to time. Such new versions will 567 | be similar in spirit to the present version, but may differ in detail to 568 | address new problems or concerns. 569 | 570 | Each version is given a distinguishing version number. If the 571 | Program specifies that a certain numbered version of the GNU General 572 | Public License "or any later version" applies to it, you have the 573 | option of following the terms and conditions either of that numbered 574 | version or of any later version published by the Free Software 575 | Foundation. If the Program does not specify a version number of the 576 | GNU General Public License, you may choose any version ever published 577 | by the Free Software Foundation. 578 | 579 | If the Program specifies that a proxy can decide which future 580 | versions of the GNU General Public License can be used, that proxy's 581 | public statement of acceptance of a version permanently authorizes you 582 | to choose that version for the Program. 583 | 584 | Later license versions may give you additional or different 585 | permissions. However, no additional obligations are imposed on any 586 | author or copyright holder as a result of your choosing to follow a 587 | later version. 588 | 589 | 15. Disclaimer of Warranty. 590 | 591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY 592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT 593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY 594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, 595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM 597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF 598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 599 | 600 | 16. Limitation of Liability. 601 | 602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS 604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY 605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE 606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF 607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD 608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), 609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF 610 | SUCH DAMAGES. 611 | 612 | 17. Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | } 4 | } 5 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | m_Volume: 1 7 | Rolloff Scale: 1 8 | Doppler Factor: 1 9 | Default Speaker Mode: 2 10 | m_SampleRate: 0 11 | m_DSPBufferSize: 1024 12 | m_VirtualVoiceCount: 512 13 | m_RealVoiceCount: 32 14 | m_SpatializerPlugin: 15 | m_AmbisonicDecoderPlugin: 16 | m_DisableAudio: 0 17 | m_VirtualizeEffects: 1 18 | -------------------------------------------------------------------------------- /ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!236 &1 4 | ClusterInputManager: 5 | m_ObjectHideFlags: 0 6 | m_Inputs: [] 7 | -------------------------------------------------------------------------------- /ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 | PhysicsManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 7 7 | m_Gravity: {x: 0, y: -9.81, z: 0} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_BounceThreshold: 2 10 | m_SleepThreshold: 0.005 11 | m_DefaultContactOffset: 0.01 12 | m_DefaultSolverIterations: 6 13 | m_DefaultSolverVelocityIterations: 1 14 | m_QueriesHitBackfaces: 0 15 | m_QueriesHitTriggers: 1 16 | m_EnableAdaptiveForce: 0 17 | m_ClothInterCollisionDistance: 0 18 | m_ClothInterCollisionStiffness: 0 19 | m_ContactsGeneration: 1 20 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 21 | m_AutoSimulation: 1 22 | m_AutoSyncTransforms: 1 23 | m_ClothInterCollisionSettingsToggle: 0 24 | m_ContactPairsMode: 0 25 | m_BroadphaseType: 0 26 | m_WorldBounds: 27 | m_Center: {x: 0, y: 0, z: 0} 28 | m_Extent: {x: 250, y: 250, z: 250} 29 | m_WorldSubdivisions: 8 30 | -------------------------------------------------------------------------------- /ProjectSettings/EditorBuildSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1045 &1 4 | EditorBuildSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Scenes: 8 | - enabled: 1 9 | path: Assets/Scenes/SampleScene.unity 10 | guid: 99c9720ab356a0642a771bea13969a05 11 | m_configObjects: {} 12 | -------------------------------------------------------------------------------- /ProjectSettings/EditorSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!159 &1 4 | EditorSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 7 7 | m_ExternalVersionControlSupport: Visible Meta Files 8 | m_SerializationMode: 2 9 | m_LineEndingsForNewScripts: 2 10 | m_DefaultBehaviorMode: 0 11 | m_SpritePackerMode: 0 12 | m_SpritePackerPaddingPower: 1 13 | m_EtcTextureCompressorBehavior: 1 14 | m_EtcTextureFastCompressor: 1 15 | m_EtcTextureNormalCompressor: 2 16 | m_EtcTextureBestCompressor: 4 17 | m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd 18 | m_ProjectGenerationRootNamespace: 19 | m_UserGeneratedProjectSuffix: 20 | m_CollabEditorSettings: 21 | inProgressEnabled: 1 22 | -------------------------------------------------------------------------------- /ProjectSettings/GraphicsSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!30 &1 4 | GraphicsSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 12 7 | m_Deferred: 8 | m_Mode: 1 9 | m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0} 10 | m_DeferredReflections: 11 | m_Mode: 1 12 | m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0} 13 | m_ScreenSpaceShadows: 14 | m_Mode: 1 15 | m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0} 16 | m_LegacyDeferred: 17 | m_Mode: 1 18 | m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0} 19 | m_DepthNormals: 20 | m_Mode: 1 21 | m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0} 22 | m_MotionVectors: 23 | m_Mode: 1 24 | m_Shader: {fileID: 75, guid: 0000000000000000f000000000000000, type: 0} 25 | m_LightHalo: 26 | m_Mode: 1 27 | m_Shader: {fileID: 105, guid: 0000000000000000f000000000000000, type: 0} 28 | m_LensFlare: 29 | m_Mode: 1 30 | m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0} 31 | m_AlwaysIncludedShaders: 32 | - {fileID: 7, guid: 0000000000000000f000000000000000, type: 0} 33 | - {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0} 34 | - {fileID: 15105, guid: 0000000000000000f000000000000000, type: 0} 35 | - {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0} 36 | - {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0} 37 | - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0} 38 | m_PreloadedShaders: [] 39 | m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, 40 | type: 0} 41 | m_CustomRenderPipeline: {fileID: 0} 42 | m_TransparencySortMode: 0 43 | m_TransparencySortAxis: {x: 0, y: 0, z: 1} 44 | m_DefaultRenderingPath: 1 45 | m_DefaultMobileRenderingPath: 1 46 | m_TierSettings: [] 47 | m_LightmapStripping: 0 48 | m_FogStripping: 0 49 | m_InstancingStripping: 0 50 | m_LightmapKeepPlain: 1 51 | m_LightmapKeepDirCombined: 1 52 | m_LightmapKeepDynamicPlain: 1 53 | m_LightmapKeepDynamicDirCombined: 1 54 | m_LightmapKeepShadowMask: 1 55 | m_LightmapKeepSubtractive: 1 56 | m_FogKeepLinear: 1 57 | m_FogKeepExp: 1 58 | m_FogKeepExp2: 1 59 | m_AlbedoSwatchInfos: [] 60 | m_LightsUseLinearIntensity: 0 61 | m_LightsUseColorTemperature: 0 62 | -------------------------------------------------------------------------------- /ProjectSettings/InputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!13 &1 4 | InputManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Axes: 8 | - serializedVersion: 3 9 | m_Name: Horizontal 10 | descriptiveName: 11 | descriptiveNegativeName: 12 | negativeButton: left 13 | positiveButton: right 14 | altNegativeButton: a 15 | altPositiveButton: d 16 | gravity: 3 17 | dead: 0.001 18 | sensitivity: 3 19 | snap: 1 20 | invert: 0 21 | type: 0 22 | axis: 0 23 | joyNum: 0 24 | - serializedVersion: 3 25 | m_Name: Vertical 26 | descriptiveName: 27 | descriptiveNegativeName: 28 | negativeButton: down 29 | positiveButton: up 30 | altNegativeButton: s 31 | altPositiveButton: w 32 | gravity: 3 33 | dead: 0.001 34 | sensitivity: 3 35 | snap: 1 36 | invert: 0 37 | type: 0 38 | axis: 0 39 | joyNum: 0 40 | - serializedVersion: 3 41 | m_Name: Fire1 42 | descriptiveName: 43 | descriptiveNegativeName: 44 | negativeButton: 45 | positiveButton: left ctrl 46 | altNegativeButton: 47 | altPositiveButton: mouse 0 48 | gravity: 1000 49 | dead: 0.001 50 | sensitivity: 1000 51 | snap: 0 52 | invert: 0 53 | type: 0 54 | axis: 0 55 | joyNum: 0 56 | - serializedVersion: 3 57 | m_Name: Fire2 58 | descriptiveName: 59 | descriptiveNegativeName: 60 | negativeButton: 61 | positiveButton: left alt 62 | altNegativeButton: 63 | altPositiveButton: mouse 1 64 | gravity: 1000 65 | dead: 0.001 66 | sensitivity: 1000 67 | snap: 0 68 | invert: 0 69 | type: 0 70 | axis: 0 71 | joyNum: 0 72 | - serializedVersion: 3 73 | m_Name: Fire3 74 | descriptiveName: 75 | descriptiveNegativeName: 76 | negativeButton: 77 | positiveButton: left shift 78 | altNegativeButton: 79 | altPositiveButton: mouse 2 80 | gravity: 1000 81 | dead: 0.001 82 | sensitivity: 1000 83 | snap: 0 84 | invert: 0 85 | type: 0 86 | axis: 0 87 | joyNum: 0 88 | - serializedVersion: 3 89 | m_Name: Jump 90 | descriptiveName: 91 | descriptiveNegativeName: 92 | negativeButton: 93 | positiveButton: space 94 | altNegativeButton: 95 | altPositiveButton: 96 | gravity: 1000 97 | dead: 0.001 98 | sensitivity: 1000 99 | snap: 0 100 | invert: 0 101 | type: 0 102 | axis: 0 103 | joyNum: 0 104 | - serializedVersion: 3 105 | m_Name: Mouse X 106 | descriptiveName: 107 | descriptiveNegativeName: 108 | negativeButton: 109 | positiveButton: 110 | altNegativeButton: 111 | altPositiveButton: 112 | gravity: 0 113 | dead: 0 114 | sensitivity: 0.1 115 | snap: 0 116 | invert: 0 117 | type: 1 118 | axis: 0 119 | joyNum: 0 120 | - serializedVersion: 3 121 | m_Name: Mouse Y 122 | descriptiveName: 123 | descriptiveNegativeName: 124 | negativeButton: 125 | positiveButton: 126 | altNegativeButton: 127 | altPositiveButton: 128 | gravity: 0 129 | dead: 0 130 | sensitivity: 0.1 131 | snap: 0 132 | invert: 0 133 | type: 1 134 | axis: 1 135 | joyNum: 0 136 | - serializedVersion: 3 137 | m_Name: Mouse ScrollWheel 138 | descriptiveName: 139 | descriptiveNegativeName: 140 | negativeButton: 141 | positiveButton: 142 | altNegativeButton: 143 | altPositiveButton: 144 | gravity: 0 145 | dead: 0 146 | sensitivity: 0.1 147 | snap: 0 148 | invert: 0 149 | type: 1 150 | axis: 2 151 | joyNum: 0 152 | - serializedVersion: 3 153 | m_Name: Horizontal 154 | descriptiveName: 155 | descriptiveNegativeName: 156 | negativeButton: 157 | positiveButton: 158 | altNegativeButton: 159 | altPositiveButton: 160 | gravity: 0 161 | dead: 0.19 162 | sensitivity: 1 163 | snap: 0 164 | invert: 0 165 | type: 2 166 | axis: 0 167 | joyNum: 0 168 | - serializedVersion: 3 169 | m_Name: Vertical 170 | descriptiveName: 171 | descriptiveNegativeName: 172 | negativeButton: 173 | positiveButton: 174 | altNegativeButton: 175 | altPositiveButton: 176 | gravity: 0 177 | dead: 0.19 178 | sensitivity: 1 179 | snap: 0 180 | invert: 1 181 | type: 2 182 | axis: 1 183 | joyNum: 0 184 | - serializedVersion: 3 185 | m_Name: Fire1 186 | descriptiveName: 187 | descriptiveNegativeName: 188 | negativeButton: 189 | positiveButton: joystick button 0 190 | altNegativeButton: 191 | altPositiveButton: 192 | gravity: 1000 193 | dead: 0.001 194 | sensitivity: 1000 195 | snap: 0 196 | invert: 0 197 | type: 0 198 | axis: 0 199 | joyNum: 0 200 | - serializedVersion: 3 201 | m_Name: Fire2 202 | descriptiveName: 203 | descriptiveNegativeName: 204 | negativeButton: 205 | positiveButton: joystick button 1 206 | altNegativeButton: 207 | altPositiveButton: 208 | gravity: 1000 209 | dead: 0.001 210 | sensitivity: 1000 211 | snap: 0 212 | invert: 0 213 | type: 0 214 | axis: 0 215 | joyNum: 0 216 | - serializedVersion: 3 217 | m_Name: Fire3 218 | descriptiveName: 219 | descriptiveNegativeName: 220 | negativeButton: 221 | positiveButton: joystick button 2 222 | altNegativeButton: 223 | altPositiveButton: 224 | gravity: 1000 225 | dead: 0.001 226 | sensitivity: 1000 227 | snap: 0 228 | invert: 0 229 | type: 0 230 | axis: 0 231 | joyNum: 0 232 | - serializedVersion: 3 233 | m_Name: Jump 234 | descriptiveName: 235 | descriptiveNegativeName: 236 | negativeButton: 237 | positiveButton: joystick button 3 238 | altNegativeButton: 239 | altPositiveButton: 240 | gravity: 1000 241 | dead: 0.001 242 | sensitivity: 1000 243 | snap: 0 244 | invert: 0 245 | type: 0 246 | axis: 0 247 | joyNum: 0 248 | - serializedVersion: 3 249 | m_Name: Submit 250 | descriptiveName: 251 | descriptiveNegativeName: 252 | negativeButton: 253 | positiveButton: return 254 | altNegativeButton: 255 | altPositiveButton: joystick button 0 256 | gravity: 1000 257 | dead: 0.001 258 | sensitivity: 1000 259 | snap: 0 260 | invert: 0 261 | type: 0 262 | axis: 0 263 | joyNum: 0 264 | - serializedVersion: 3 265 | m_Name: Submit 266 | descriptiveName: 267 | descriptiveNegativeName: 268 | negativeButton: 269 | positiveButton: enter 270 | altNegativeButton: 271 | altPositiveButton: space 272 | gravity: 1000 273 | dead: 0.001 274 | sensitivity: 1000 275 | snap: 0 276 | invert: 0 277 | type: 0 278 | axis: 0 279 | joyNum: 0 280 | - serializedVersion: 3 281 | m_Name: Cancel 282 | descriptiveName: 283 | descriptiveNegativeName: 284 | negativeButton: 285 | positiveButton: escape 286 | altNegativeButton: 287 | altPositiveButton: joystick button 1 288 | gravity: 1000 289 | dead: 0.001 290 | sensitivity: 1000 291 | snap: 0 292 | invert: 0 293 | type: 0 294 | axis: 0 295 | joyNum: 0 296 | -------------------------------------------------------------------------------- /ProjectSettings/NavMeshAreas.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!126 &1 4 | NavMeshProjectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | areas: 8 | - name: Walkable 9 | cost: 1 10 | - name: Not Walkable 11 | cost: 1 12 | - name: Jump 13 | cost: 2 14 | - name: 15 | cost: 1 16 | - name: 17 | cost: 1 18 | - name: 19 | cost: 1 20 | - name: 21 | cost: 1 22 | - name: 23 | cost: 1 24 | - name: 25 | cost: 1 26 | - name: 27 | cost: 1 28 | - name: 29 | cost: 1 30 | - name: 31 | cost: 1 32 | - name: 33 | cost: 1 34 | - name: 35 | cost: 1 36 | - name: 37 | cost: 1 38 | - name: 39 | cost: 1 40 | - name: 41 | cost: 1 42 | - name: 43 | cost: 1 44 | - name: 45 | cost: 1 46 | - name: 47 | cost: 1 48 | - name: 49 | cost: 1 50 | - name: 51 | cost: 1 52 | - name: 53 | cost: 1 54 | - name: 55 | cost: 1 56 | - name: 57 | cost: 1 58 | - name: 59 | cost: 1 60 | - name: 61 | cost: 1 62 | - name: 63 | cost: 1 64 | - name: 65 | cost: 1 66 | - name: 67 | cost: 1 68 | - name: 69 | cost: 1 70 | - name: 71 | cost: 1 72 | m_LastAgentTypeID: -887442657 73 | m_Settings: 74 | - serializedVersion: 2 75 | agentTypeID: 0 76 | agentRadius: 0.5 77 | agentHeight: 2 78 | agentSlope: 45 79 | agentClimb: 0.75 80 | ledgeDropHeight: 0 81 | maxJumpAcrossDistance: 0 82 | minRegionArea: 2 83 | manualCellSize: 0 84 | cellSize: 0.16666667 85 | manualTileSize: 0 86 | tileSize: 256 87 | accuratePlacement: 0 88 | debug: 89 | m_Flags: 0 90 | m_SettingNames: 91 | - Humanoid 92 | -------------------------------------------------------------------------------- /ProjectSettings/NetworkManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!149 &1 4 | NetworkManager: 5 | m_ObjectHideFlags: 0 6 | m_DebugLevel: 0 7 | m_Sendrate: 15 8 | m_AssetToPrefab: {} 9 | -------------------------------------------------------------------------------- /ProjectSettings/Physics2DSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!19 &1 4 | Physics2DSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 3 7 | m_Gravity: {x: 0, y: -9.81} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_VelocityIterations: 8 10 | m_PositionIterations: 3 11 | m_VelocityThreshold: 1 12 | m_MaxLinearCorrection: 0.2 13 | m_MaxAngularCorrection: 8 14 | m_MaxTranslationSpeed: 100 15 | m_MaxRotationSpeed: 360 16 | m_BaumgarteScale: 0.2 17 | m_BaumgarteTimeOfImpactScale: 0.75 18 | m_TimeToSleep: 0.5 19 | m_LinearSleepTolerance: 0.01 20 | m_AngularSleepTolerance: 2 21 | m_DefaultContactOffset: 0.01 22 | m_AutoSimulation: 1 23 | m_QueriesHitTriggers: 1 24 | m_QueriesStartInColliders: 1 25 | m_ChangeStopsCallbacks: 0 26 | m_CallbacksOnDisable: 1 27 | m_AutoSyncTransforms: 1 28 | m_AlwaysShowColliders: 0 29 | m_ShowColliderSleep: 1 30 | m_ShowColliderContacts: 0 31 | m_ShowColliderAABB: 0 32 | m_ContactArrowScale: 0.2 33 | m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412} 34 | m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432} 35 | m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745} 36 | m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804} 37 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 38 | -------------------------------------------------------------------------------- /ProjectSettings/PresetManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1386491679 &1 4 | PresetManager: 5 | m_ObjectHideFlags: 0 6 | m_DefaultList: 7 | - type: 8 | m_NativeTypeID: 108 9 | m_ManagedTypePPtr: {fileID: 0} 10 | m_ManagedTypeFallback: 11 | defaultPresets: 12 | - m_Preset: {fileID: 2655988077585873504, guid: c1cf8506f04ef2c4a88b64b6c4202eea, 13 | type: 2} 14 | - type: 15 | m_NativeTypeID: 1020 16 | m_ManagedTypePPtr: {fileID: 0} 17 | m_ManagedTypeFallback: 18 | defaultPresets: 19 | - m_Preset: {fileID: 2655988077585873504, guid: 0cd792cc87e492d43b4e95b205fc5cc6, 20 | type: 2} 21 | - type: 22 | m_NativeTypeID: 1006 23 | m_ManagedTypePPtr: {fileID: 0} 24 | m_ManagedTypeFallback: 25 | defaultPresets: 26 | - m_Preset: {fileID: 2655988077585873504, guid: 7a99f8aa944efe94cb9bd74562b7d5f9, 27 | type: 2} 28 | -------------------------------------------------------------------------------- /ProjectSettings/ProjectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!129 &1 4 | PlayerSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 15 7 | productGUID: 4863df2409d0095469ca4f74454d2854 8 | AndroidProfiler: 0 9 | AndroidFilterTouchesWhenObscured: 0 10 | AndroidEnableSustainedPerformanceMode: 0 11 | defaultScreenOrientation: 4 12 | targetDevice: 2 13 | useOnDemandResources: 0 14 | accelerometerFrequency: 60 15 | companyName: DefaultCompany 16 | productName: Callback and Events Tutorial 17 | defaultCursor: {fileID: 0} 18 | cursorHotspot: {x: 0, y: 0} 19 | m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1} 20 | m_ShowUnitySplashScreen: 1 21 | m_ShowUnitySplashLogo: 1 22 | m_SplashScreenOverlayOpacity: 1 23 | m_SplashScreenAnimation: 1 24 | m_SplashScreenLogoStyle: 1 25 | m_SplashScreenDrawMode: 0 26 | m_SplashScreenBackgroundAnimationZoom: 1 27 | m_SplashScreenLogoAnimationZoom: 1 28 | m_SplashScreenBackgroundLandscapeAspect: 1 29 | m_SplashScreenBackgroundPortraitAspect: 1 30 | m_SplashScreenBackgroundLandscapeUvs: 31 | serializedVersion: 2 32 | x: 0 33 | y: 0 34 | width: 1 35 | height: 1 36 | m_SplashScreenBackgroundPortraitUvs: 37 | serializedVersion: 2 38 | x: 0 39 | y: 0 40 | width: 1 41 | height: 1 42 | m_SplashScreenLogos: [] 43 | m_VirtualRealitySplashScreen: {fileID: 0} 44 | m_HolographicTrackingLossScreen: {fileID: 0} 45 | defaultScreenWidth: 1024 46 | defaultScreenHeight: 768 47 | defaultScreenWidthWeb: 960 48 | defaultScreenHeightWeb: 600 49 | m_StereoRenderingPath: 0 50 | m_ActiveColorSpace: 0 51 | m_MTRendering: 1 52 | m_StackTraceTypes: 010000000100000001000000010000000100000001000000 53 | iosShowActivityIndicatorOnLoading: -1 54 | androidShowActivityIndicatorOnLoading: -1 55 | tizenShowActivityIndicatorOnLoading: -1 56 | iosAppInBackgroundBehavior: 0 57 | displayResolutionDialog: 1 58 | iosAllowHTTPDownload: 1 59 | allowedAutorotateToPortrait: 1 60 | allowedAutorotateToPortraitUpsideDown: 1 61 | allowedAutorotateToLandscapeRight: 1 62 | allowedAutorotateToLandscapeLeft: 1 63 | useOSAutorotation: 1 64 | use32BitDisplayBuffer: 1 65 | preserveFramebufferAlpha: 0 66 | disableDepthAndStencilBuffers: 0 67 | androidBlitType: 0 68 | defaultIsNativeResolution: 1 69 | macRetinaSupport: 1 70 | runInBackground: 1 71 | captureSingleScreen: 0 72 | muteOtherAudioSources: 0 73 | Prepare IOS For Recording: 0 74 | Force IOS Speakers When Recording: 0 75 | deferSystemGesturesMode: 0 76 | hideHomeButton: 0 77 | submitAnalytics: 1 78 | usePlayerLog: 1 79 | bakeCollisionMeshes: 0 80 | forceSingleInstance: 0 81 | resizableWindow: 0 82 | useMacAppStoreValidation: 0 83 | macAppStoreCategory: public.app-category.games 84 | gpuSkinning: 1 85 | graphicsJobs: 0 86 | xboxPIXTextureCapture: 0 87 | xboxEnableAvatar: 0 88 | xboxEnableKinect: 0 89 | xboxEnableKinectAutoTracking: 0 90 | xboxEnableFitness: 0 91 | visibleInBackground: 1 92 | allowFullscreenSwitch: 1 93 | graphicsJobMode: 0 94 | fullscreenMode: 1 95 | xboxSpeechDB: 0 96 | xboxEnableHeadOrientation: 0 97 | xboxEnableGuest: 0 98 | xboxEnablePIXSampling: 0 99 | metalFramebufferOnly: 0 100 | n3dsDisableStereoscopicView: 0 101 | n3dsEnableSharedListOpt: 1 102 | n3dsEnableVSync: 0 103 | xboxOneResolution: 0 104 | xboxOneSResolution: 0 105 | xboxOneXResolution: 3 106 | xboxOneMonoLoggingLevel: 0 107 | xboxOneLoggingLevel: 1 108 | xboxOneDisableEsram: 0 109 | xboxOnePresentImmediateThreshold: 0 110 | switchQueueCommandMemory: 0 111 | videoMemoryForVertexBuffers: 0 112 | psp2PowerMode: 0 113 | psp2AcquireBGM: 1 114 | m_SupportedAspectRatios: 115 | 4:3: 1 116 | 5:4: 1 117 | 16:10: 1 118 | 16:9: 1 119 | Others: 1 120 | bundleVersion: 0.1 121 | preloadedAssets: [] 122 | metroInputSource: 0 123 | wsaTransparentSwapchain: 0 124 | m_HolographicPauseOnTrackingLoss: 1 125 | xboxOneDisableKinectGpuReservation: 0 126 | xboxOneEnable7thCore: 0 127 | vrSettings: 128 | cardboard: 129 | depthFormat: 0 130 | enableTransitionView: 0 131 | daydream: 132 | depthFormat: 0 133 | useSustainedPerformanceMode: 0 134 | enableVideoLayer: 0 135 | useProtectedVideoMemory: 0 136 | minimumSupportedHeadTracking: 0 137 | maximumSupportedHeadTracking: 1 138 | hololens: 139 | depthFormat: 1 140 | depthBufferSharingEnabled: 0 141 | enable360StereoCapture: 0 142 | oculus: 143 | sharedDepthBuffer: 0 144 | dashSupport: 0 145 | protectGraphicsMemory: 0 146 | useHDRDisplay: 0 147 | m_ColorGamuts: 00000000 148 | targetPixelDensity: 30 149 | resolutionScalingMode: 0 150 | androidSupportedAspectRatio: 1 151 | androidMaxAspectRatio: 2.1 152 | applicationIdentifier: {} 153 | buildNumber: {} 154 | AndroidBundleVersionCode: 1 155 | AndroidMinSdkVersion: 16 156 | AndroidTargetSdkVersion: 0 157 | AndroidPreferredInstallLocation: 1 158 | aotOptions: 159 | stripEngineCode: 1 160 | iPhoneStrippingLevel: 0 161 | iPhoneScriptCallOptimization: 0 162 | ForceInternetPermission: 0 163 | ForceSDCardPermission: 0 164 | CreateWallpaper: 0 165 | APKExpansionFiles: 0 166 | keepLoadedShadersAlive: 0 167 | StripUnusedMeshComponents: 1 168 | VertexChannelCompressionMask: 4054 169 | iPhoneSdkVersion: 988 170 | iOSTargetOSVersionString: 8.0 171 | tvOSSdkVersion: 0 172 | tvOSRequireExtendedGameController: 0 173 | tvOSTargetOSVersionString: 9.0 174 | uIPrerenderedIcon: 0 175 | uIRequiresPersistentWiFi: 0 176 | uIRequiresFullScreen: 1 177 | uIStatusBarHidden: 1 178 | uIExitOnSuspend: 0 179 | uIStatusBarStyle: 0 180 | iPhoneSplashScreen: {fileID: 0} 181 | iPhoneHighResSplashScreen: {fileID: 0} 182 | iPhoneTallHighResSplashScreen: {fileID: 0} 183 | iPhone47inSplashScreen: {fileID: 0} 184 | iPhone55inPortraitSplashScreen: {fileID: 0} 185 | iPhone55inLandscapeSplashScreen: {fileID: 0} 186 | iPhone58inPortraitSplashScreen: {fileID: 0} 187 | iPhone58inLandscapeSplashScreen: {fileID: 0} 188 | iPadPortraitSplashScreen: {fileID: 0} 189 | iPadHighResPortraitSplashScreen: {fileID: 0} 190 | iPadLandscapeSplashScreen: {fileID: 0} 191 | iPadHighResLandscapeSplashScreen: {fileID: 0} 192 | appleTVSplashScreen: {fileID: 0} 193 | appleTVSplashScreen2x: {fileID: 0} 194 | tvOSSmallIconLayers: [] 195 | tvOSSmallIconLayers2x: [] 196 | tvOSLargeIconLayers: [] 197 | tvOSLargeIconLayers2x: [] 198 | tvOSTopShelfImageLayers: [] 199 | tvOSTopShelfImageLayers2x: [] 200 | tvOSTopShelfImageWideLayers: [] 201 | tvOSTopShelfImageWideLayers2x: [] 202 | iOSLaunchScreenType: 0 203 | iOSLaunchScreenPortrait: {fileID: 0} 204 | iOSLaunchScreenLandscape: {fileID: 0} 205 | iOSLaunchScreenBackgroundColor: 206 | serializedVersion: 2 207 | rgba: 0 208 | iOSLaunchScreenFillPct: 100 209 | iOSLaunchScreenSize: 100 210 | iOSLaunchScreenCustomXibPath: 211 | iOSLaunchScreeniPadType: 0 212 | iOSLaunchScreeniPadImage: {fileID: 0} 213 | iOSLaunchScreeniPadBackgroundColor: 214 | serializedVersion: 2 215 | rgba: 0 216 | iOSLaunchScreeniPadFillPct: 100 217 | iOSLaunchScreeniPadSize: 100 218 | iOSLaunchScreeniPadCustomXibPath: 219 | iOSUseLaunchScreenStoryboard: 0 220 | iOSLaunchScreenCustomStoryboardPath: 221 | iOSDeviceRequirements: [] 222 | iOSURLSchemes: [] 223 | iOSBackgroundModes: 0 224 | iOSMetalForceHardShadows: 0 225 | metalEditorSupport: 1 226 | metalAPIValidation: 1 227 | iOSRenderExtraFrameOnPause: 0 228 | appleDeveloperTeamID: 229 | iOSManualSigningProvisioningProfileID: 230 | tvOSManualSigningProvisioningProfileID: 231 | iOSManualSigningProvisioningProfileType: 0 232 | tvOSManualSigningProvisioningProfileType: 0 233 | appleEnableAutomaticSigning: 0 234 | iOSRequireARKit: 0 235 | appleEnableProMotion: 0 236 | clonedFromGUID: 56e7a2d3a00f33d44bdd161b773c35b5 237 | templatePackageId: com.unity.template.3d@1.0.0 238 | templateDefaultScene: Assets/Scenes/SampleScene.unity 239 | AndroidTargetArchitectures: 5 240 | AndroidSplashScreenScale: 0 241 | androidSplashScreen: {fileID: 0} 242 | AndroidKeystoreName: 243 | AndroidKeyaliasName: 244 | AndroidTVCompatibility: 1 245 | AndroidIsGame: 1 246 | AndroidEnableTango: 0 247 | androidEnableBanner: 1 248 | androidUseLowAccuracyLocation: 0 249 | m_AndroidBanners: 250 | - width: 320 251 | height: 180 252 | banner: {fileID: 0} 253 | androidGamepadSupportLevel: 0 254 | resolutionDialogBanner: {fileID: 0} 255 | m_BuildTargetIcons: [] 256 | m_BuildTargetPlatformIcons: [] 257 | m_BuildTargetBatching: 258 | - m_BuildTarget: Standalone 259 | m_StaticBatching: 1 260 | m_DynamicBatching: 0 261 | - m_BuildTarget: tvOS 262 | m_StaticBatching: 1 263 | m_DynamicBatching: 0 264 | - m_BuildTarget: Android 265 | m_StaticBatching: 1 266 | m_DynamicBatching: 0 267 | - m_BuildTarget: iPhone 268 | m_StaticBatching: 1 269 | m_DynamicBatching: 0 270 | - m_BuildTarget: WebGL 271 | m_StaticBatching: 0 272 | m_DynamicBatching: 0 273 | m_BuildTargetGraphicsAPIs: 274 | - m_BuildTarget: AndroidPlayer 275 | m_APIs: 0b00000015000000 276 | m_Automatic: 1 277 | - m_BuildTarget: iOSSupport 278 | m_APIs: 10000000 279 | m_Automatic: 1 280 | - m_BuildTarget: AppleTVSupport 281 | m_APIs: 10000000 282 | m_Automatic: 0 283 | - m_BuildTarget: WebGLSupport 284 | m_APIs: 0b000000 285 | m_Automatic: 1 286 | m_BuildTargetVRSettings: 287 | - m_BuildTarget: Standalone 288 | m_Enabled: 0 289 | m_Devices: 290 | - Oculus 291 | - OpenVR 292 | m_BuildTargetEnableVuforiaSettings: [] 293 | openGLRequireES31: 0 294 | openGLRequireES31AEP: 0 295 | m_TemplateCustomTags: {} 296 | mobileMTRendering: 297 | Android: 1 298 | iPhone: 1 299 | tvOS: 1 300 | m_BuildTargetGroupLightmapEncodingQuality: [] 301 | playModeTestRunnerEnabled: 0 302 | runPlayModeTestAsEditModeTest: 0 303 | actionOnDotNetUnhandledException: 1 304 | enableInternalProfiler: 0 305 | logObjCUncaughtExceptions: 1 306 | enableCrashReportAPI: 0 307 | cameraUsageDescription: 308 | locationUsageDescription: 309 | microphoneUsageDescription: 310 | switchNetLibKey: 311 | switchSocketMemoryPoolSize: 6144 312 | switchSocketAllocatorPoolSize: 128 313 | switchSocketConcurrencyLimit: 14 314 | switchScreenResolutionBehavior: 2 315 | switchUseCPUProfiler: 0 316 | switchApplicationID: 0x01004b9000490000 317 | switchNSODependencies: 318 | switchTitleNames_0: 319 | switchTitleNames_1: 320 | switchTitleNames_2: 321 | switchTitleNames_3: 322 | switchTitleNames_4: 323 | switchTitleNames_5: 324 | switchTitleNames_6: 325 | switchTitleNames_7: 326 | switchTitleNames_8: 327 | switchTitleNames_9: 328 | switchTitleNames_10: 329 | switchTitleNames_11: 330 | switchTitleNames_12: 331 | switchTitleNames_13: 332 | switchTitleNames_14: 333 | switchPublisherNames_0: 334 | switchPublisherNames_1: 335 | switchPublisherNames_2: 336 | switchPublisherNames_3: 337 | switchPublisherNames_4: 338 | switchPublisherNames_5: 339 | switchPublisherNames_6: 340 | switchPublisherNames_7: 341 | switchPublisherNames_8: 342 | switchPublisherNames_9: 343 | switchPublisherNames_10: 344 | switchPublisherNames_11: 345 | switchPublisherNames_12: 346 | switchPublisherNames_13: 347 | switchPublisherNames_14: 348 | switchIcons_0: {fileID: 0} 349 | switchIcons_1: {fileID: 0} 350 | switchIcons_2: {fileID: 0} 351 | switchIcons_3: {fileID: 0} 352 | switchIcons_4: {fileID: 0} 353 | switchIcons_5: {fileID: 0} 354 | switchIcons_6: {fileID: 0} 355 | switchIcons_7: {fileID: 0} 356 | switchIcons_8: {fileID: 0} 357 | switchIcons_9: {fileID: 0} 358 | switchIcons_10: {fileID: 0} 359 | switchIcons_11: {fileID: 0} 360 | switchIcons_12: {fileID: 0} 361 | switchIcons_13: {fileID: 0} 362 | switchIcons_14: {fileID: 0} 363 | switchSmallIcons_0: {fileID: 0} 364 | switchSmallIcons_1: {fileID: 0} 365 | switchSmallIcons_2: {fileID: 0} 366 | switchSmallIcons_3: {fileID: 0} 367 | switchSmallIcons_4: {fileID: 0} 368 | switchSmallIcons_5: {fileID: 0} 369 | switchSmallIcons_6: {fileID: 0} 370 | switchSmallIcons_7: {fileID: 0} 371 | switchSmallIcons_8: {fileID: 0} 372 | switchSmallIcons_9: {fileID: 0} 373 | switchSmallIcons_10: {fileID: 0} 374 | switchSmallIcons_11: {fileID: 0} 375 | switchSmallIcons_12: {fileID: 0} 376 | switchSmallIcons_13: {fileID: 0} 377 | switchSmallIcons_14: {fileID: 0} 378 | switchManualHTML: 379 | switchAccessibleURLs: 380 | switchLegalInformation: 381 | switchMainThreadStackSize: 1048576 382 | switchPresenceGroupId: 383 | switchLogoHandling: 0 384 | switchReleaseVersion: 0 385 | switchDisplayVersion: 1.0.0 386 | switchStartupUserAccount: 0 387 | switchTouchScreenUsage: 0 388 | switchSupportedLanguagesMask: 0 389 | switchLogoType: 0 390 | switchApplicationErrorCodeCategory: 391 | switchUserAccountSaveDataSize: 0 392 | switchUserAccountSaveDataJournalSize: 0 393 | switchApplicationAttribute: 0 394 | switchCardSpecSize: -1 395 | switchCardSpecClock: -1 396 | switchRatingsMask: 0 397 | switchRatingsInt_0: 0 398 | switchRatingsInt_1: 0 399 | switchRatingsInt_2: 0 400 | switchRatingsInt_3: 0 401 | switchRatingsInt_4: 0 402 | switchRatingsInt_5: 0 403 | switchRatingsInt_6: 0 404 | switchRatingsInt_7: 0 405 | switchRatingsInt_8: 0 406 | switchRatingsInt_9: 0 407 | switchRatingsInt_10: 0 408 | switchRatingsInt_11: 0 409 | switchLocalCommunicationIds_0: 410 | switchLocalCommunicationIds_1: 411 | switchLocalCommunicationIds_2: 412 | switchLocalCommunicationIds_3: 413 | switchLocalCommunicationIds_4: 414 | switchLocalCommunicationIds_5: 415 | switchLocalCommunicationIds_6: 416 | switchLocalCommunicationIds_7: 417 | switchParentalControl: 0 418 | switchAllowsScreenshot: 1 419 | switchAllowsVideoCapturing: 1 420 | switchAllowsRuntimeAddOnContentInstall: 0 421 | switchDataLossConfirmation: 0 422 | switchSupportedNpadStyles: 3 423 | switchSocketConfigEnabled: 0 424 | switchTcpInitialSendBufferSize: 32 425 | switchTcpInitialReceiveBufferSize: 64 426 | switchTcpAutoSendBufferSizeMax: 256 427 | switchTcpAutoReceiveBufferSizeMax: 256 428 | switchUdpSendBufferSize: 9 429 | switchUdpReceiveBufferSize: 42 430 | switchSocketBufferEfficiency: 4 431 | switchSocketInitializeEnabled: 1 432 | switchNetworkInterfaceManagerInitializeEnabled: 1 433 | switchPlayerConnectionEnabled: 1 434 | ps4NPAgeRating: 12 435 | ps4NPTitleSecret: 436 | ps4NPTrophyPackPath: 437 | ps4ParentalLevel: 11 438 | ps4ContentID: ED1633-NPXX51362_00-0000000000000000 439 | ps4Category: 0 440 | ps4MasterVersion: 01.00 441 | ps4AppVersion: 01.00 442 | ps4AppType: 0 443 | ps4ParamSfxPath: 444 | ps4VideoOutPixelFormat: 0 445 | ps4VideoOutInitialWidth: 1920 446 | ps4VideoOutBaseModeInitialWidth: 1920 447 | ps4VideoOutReprojectionRate: 60 448 | ps4PronunciationXMLPath: 449 | ps4PronunciationSIGPath: 450 | ps4BackgroundImagePath: 451 | ps4StartupImagePath: 452 | ps4StartupImagesFolder: 453 | ps4IconImagesFolder: 454 | ps4SaveDataImagePath: 455 | ps4SdkOverride: 456 | ps4BGMPath: 457 | ps4ShareFilePath: 458 | ps4ShareOverlayImagePath: 459 | ps4PrivacyGuardImagePath: 460 | ps4NPtitleDatPath: 461 | ps4RemotePlayKeyAssignment: -1 462 | ps4RemotePlayKeyMappingDir: 463 | ps4PlayTogetherPlayerCount: 0 464 | ps4EnterButtonAssignment: 1 465 | ps4ApplicationParam1: 0 466 | ps4ApplicationParam2: 0 467 | ps4ApplicationParam3: 0 468 | ps4ApplicationParam4: 0 469 | ps4DownloadDataSize: 0 470 | ps4GarlicHeapSize: 2048 471 | ps4ProGarlicHeapSize: 2560 472 | ps4Passcode: frAQBc8Wsa1xVPfvJcrgRYwTiizs2trQ 473 | ps4pnSessions: 1 474 | ps4pnPresence: 1 475 | ps4pnFriends: 1 476 | ps4pnGameCustomData: 1 477 | playerPrefsSupport: 0 478 | enableApplicationExit: 0 479 | restrictedAudioUsageRights: 0 480 | ps4UseResolutionFallback: 0 481 | ps4ReprojectionSupport: 0 482 | ps4UseAudio3dBackend: 0 483 | ps4SocialScreenEnabled: 0 484 | ps4ScriptOptimizationLevel: 0 485 | ps4Audio3dVirtualSpeakerCount: 14 486 | ps4attribCpuUsage: 0 487 | ps4PatchPkgPath: 488 | ps4PatchLatestPkgPath: 489 | ps4PatchChangeinfoPath: 490 | ps4PatchDayOne: 0 491 | ps4attribUserManagement: 0 492 | ps4attribMoveSupport: 0 493 | ps4attrib3DSupport: 0 494 | ps4attribShareSupport: 0 495 | ps4attribExclusiveVR: 0 496 | ps4disableAutoHideSplash: 0 497 | ps4videoRecordingFeaturesUsed: 0 498 | ps4contentSearchFeaturesUsed: 0 499 | ps4attribEyeToEyeDistanceSettingVR: 0 500 | ps4IncludedModules: [] 501 | monoEnv: 502 | psp2Splashimage: {fileID: 0} 503 | psp2NPTrophyPackPath: 504 | psp2NPSupportGBMorGJP: 0 505 | psp2NPAgeRating: 12 506 | psp2NPTitleDatPath: 507 | psp2NPCommsID: 508 | psp2NPCommunicationsID: 509 | psp2NPCommsPassphrase: 510 | psp2NPCommsSig: 511 | psp2ParamSfxPath: 512 | psp2ManualPath: 513 | psp2LiveAreaGatePath: 514 | psp2LiveAreaBackroundPath: 515 | psp2LiveAreaPath: 516 | psp2LiveAreaTrialPath: 517 | psp2PatchChangeInfoPath: 518 | psp2PatchOriginalPackage: 519 | psp2PackagePassword: F69AzBlax3CF3EDNhm3soLBPh71Yexui 520 | psp2KeystoneFile: 521 | psp2MemoryExpansionMode: 0 522 | psp2DRMType: 0 523 | psp2StorageType: 0 524 | psp2MediaCapacity: 0 525 | psp2DLCConfigPath: 526 | psp2ThumbnailPath: 527 | psp2BackgroundPath: 528 | psp2SoundPath: 529 | psp2TrophyCommId: 530 | psp2TrophyPackagePath: 531 | psp2PackagedResourcesPath: 532 | psp2SaveDataQuota: 10240 533 | psp2ParentalLevel: 1 534 | psp2ShortTitle: Not Set 535 | psp2ContentID: IV0000-ABCD12345_00-0123456789ABCDEF 536 | psp2Category: 0 537 | psp2MasterVersion: 01.00 538 | psp2AppVersion: 01.00 539 | psp2TVBootMode: 0 540 | psp2EnterButtonAssignment: 2 541 | psp2TVDisableEmu: 0 542 | psp2AllowTwitterDialog: 1 543 | psp2Upgradable: 0 544 | psp2HealthWarning: 0 545 | psp2UseLibLocation: 0 546 | psp2InfoBarOnStartup: 0 547 | psp2InfoBarColor: 0 548 | psp2ScriptOptimizationLevel: 0 549 | splashScreenBackgroundSourceLandscape: {fileID: 0} 550 | splashScreenBackgroundSourcePortrait: {fileID: 0} 551 | spritePackerPolicy: 552 | webGLMemorySize: 256 553 | webGLExceptionSupport: 1 554 | webGLNameFilesAsHashes: 0 555 | webGLDataCaching: 0 556 | webGLDebugSymbols: 0 557 | webGLEmscriptenArgs: 558 | webGLModulesDirectory: 559 | webGLTemplate: APPLICATION:Default 560 | webGLAnalyzeBuildSize: 0 561 | webGLUseEmbeddedResources: 0 562 | webGLCompressionFormat: 1 563 | webGLLinkerTarget: 0 564 | scriptingDefineSymbols: 565 | 1: UNITY_POST_PROCESSING_STACK_V2 566 | 4: UNITY_POST_PROCESSING_STACK_V2 567 | 7: UNITY_POST_PROCESSING_STACK_V2 568 | 13: UNITY_POST_PROCESSING_STACK_V2 569 | 17: UNITY_POST_PROCESSING_STACK_V2 570 | 18: UNITY_POST_PROCESSING_STACK_V2 571 | 19: UNITY_POST_PROCESSING_STACK_V2 572 | 21: UNITY_POST_PROCESSING_STACK_V2 573 | 23: UNITY_POST_PROCESSING_STACK_V2 574 | 24: UNITY_POST_PROCESSING_STACK_V2 575 | 25: UNITY_POST_PROCESSING_STACK_V2 576 | 26: UNITY_POST_PROCESSING_STACK_V2 577 | 27: UNITY_POST_PROCESSING_STACK_V2 578 | platformArchitecture: {} 579 | scriptingBackend: {} 580 | il2cppCompilerConfiguration: {} 581 | incrementalIl2cppBuild: {} 582 | allowUnsafeCode: 0 583 | additionalIl2CppArgs: 584 | scriptingRuntimeVersion: 0 585 | apiCompatibilityLevelPerPlatform: {} 586 | m_RenderingPath: 1 587 | m_MobileRenderingPath: 1 588 | metroPackageName: Template_3D 589 | metroPackageVersion: 590 | metroCertificatePath: 591 | metroCertificatePassword: 592 | metroCertificateSubject: 593 | metroCertificateIssuer: 594 | metroCertificateNotAfter: 0000000000000000 595 | metroApplicationDescription: Template_3D 596 | wsaImages: {} 597 | metroTileShortName: 598 | metroCommandLineArgsFile: 599 | metroTileShowName: 0 600 | metroMediumTileShowName: 0 601 | metroLargeTileShowName: 0 602 | metroWideTileShowName: 0 603 | metroDefaultTileSize: 1 604 | metroTileForegroundText: 2 605 | metroTileBackgroundColor: {r: 0.13333334, g: 0.17254902, b: 0.21568628, a: 0} 606 | metroSplashScreenBackgroundColor: {r: 0.12941177, g: 0.17254902, b: 0.21568628, 607 | a: 1} 608 | metroSplashScreenUseBackgroundColor: 0 609 | platformCapabilities: {} 610 | metroFTAName: 611 | metroFTAFileTypes: [] 612 | metroProtocolName: 613 | metroCompilationOverrides: 1 614 | tizenProductDescription: 615 | tizenProductURL: 616 | tizenSigningProfileName: 617 | tizenGPSPermissions: 0 618 | tizenMicrophonePermissions: 0 619 | tizenDeploymentTarget: 620 | tizenDeploymentTargetType: -1 621 | tizenMinOSVersion: 1 622 | n3dsUseExtSaveData: 0 623 | n3dsCompressStaticMem: 1 624 | n3dsExtSaveDataNumber: 0x12345 625 | n3dsStackSize: 131072 626 | n3dsTargetPlatform: 2 627 | n3dsRegion: 7 628 | n3dsMediaSize: 0 629 | n3dsLogoStyle: 3 630 | n3dsTitle: GameName 631 | n3dsProductCode: 632 | n3dsApplicationId: 0xFF3FF 633 | XboxOneProductId: 634 | XboxOneUpdateKey: 635 | XboxOneSandboxId: 636 | XboxOneContentId: 637 | XboxOneTitleId: 638 | XboxOneSCId: 639 | XboxOneGameOsOverridePath: 640 | XboxOnePackagingOverridePath: 641 | XboxOneAppManifestOverridePath: 642 | XboxOnePackageEncryption: 0 643 | XboxOnePackageUpdateGranularity: 2 644 | XboxOneDescription: 645 | XboxOneLanguage: 646 | - enus 647 | XboxOneCapability: [] 648 | XboxOneGameRating: {} 649 | XboxOneIsContentPackage: 0 650 | XboxOneEnableGPUVariability: 0 651 | XboxOneSockets: {} 652 | XboxOneSplashScreen: {fileID: 0} 653 | XboxOneAllowedProductIds: [] 654 | XboxOnePersistentLocalStorageSize: 0 655 | XboxOneXTitleMemory: 8 656 | xboxOneScriptCompiler: 0 657 | vrEditorSettings: 658 | daydream: 659 | daydreamIconForeground: {fileID: 0} 660 | daydreamIconBackground: {fileID: 0} 661 | cloudServicesEnabled: 662 | UNet: 1 663 | facebookSdkVersion: 7.9.4 664 | apiCompatibilityLevel: 2 665 | cloudProjectId: 666 | projectName: Template_3D 667 | organizationId: 668 | cloudEnabled: 0 669 | enableNativePlatformBackendsForNewInputSystem: 0 670 | disableOldInputManagerSupport: 0 671 | -------------------------------------------------------------------------------- /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2018.1.0f2 2 | -------------------------------------------------------------------------------- /ProjectSettings/QualitySettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!47 &1 4 | QualitySettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 5 7 | m_CurrentQuality: 4 8 | m_QualitySettings: 9 | - serializedVersion: 2 10 | name: Very Low 11 | pixelLightCount: 0 12 | shadows: 0 13 | shadowResolution: 0 14 | shadowProjection: 1 15 | shadowCascades: 1 16 | shadowDistance: 15 17 | shadowNearPlaneOffset: 3 18 | shadowCascade2Split: 0.33333334 19 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 20 | shadowmaskMode: 0 21 | blendWeights: 1 22 | textureQuality: 1 23 | anisotropicTextures: 0 24 | antiAliasing: 0 25 | softParticles: 0 26 | softVegetation: 0 27 | realtimeReflectionProbes: 0 28 | billboardsFaceCameraPosition: 0 29 | vSyncCount: 0 30 | lodBias: 0.3 31 | maximumLODLevel: 0 32 | particleRaycastBudget: 4 33 | asyncUploadTimeSlice: 2 34 | asyncUploadBufferSize: 4 35 | resolutionScalingFixedDPIFactor: 1 36 | excludedTargetPlatforms: [] 37 | - serializedVersion: 2 38 | name: Low 39 | pixelLightCount: 0 40 | shadows: 0 41 | shadowResolution: 0 42 | shadowProjection: 1 43 | shadowCascades: 1 44 | shadowDistance: 20 45 | shadowNearPlaneOffset: 3 46 | shadowCascade2Split: 0.33333334 47 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 48 | shadowmaskMode: 0 49 | blendWeights: 2 50 | textureQuality: 0 51 | anisotropicTextures: 0 52 | antiAliasing: 0 53 | softParticles: 0 54 | softVegetation: 0 55 | realtimeReflectionProbes: 0 56 | billboardsFaceCameraPosition: 0 57 | vSyncCount: 0 58 | lodBias: 0.4 59 | maximumLODLevel: 0 60 | particleRaycastBudget: 16 61 | asyncUploadTimeSlice: 2 62 | asyncUploadBufferSize: 4 63 | resolutionScalingFixedDPIFactor: 1 64 | excludedTargetPlatforms: [] 65 | - serializedVersion: 2 66 | name: Medium 67 | pixelLightCount: 1 68 | shadows: 1 69 | shadowResolution: 0 70 | shadowProjection: 1 71 | shadowCascades: 1 72 | shadowDistance: 20 73 | shadowNearPlaneOffset: 3 74 | shadowCascade2Split: 0.33333334 75 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 76 | shadowmaskMode: 0 77 | blendWeights: 2 78 | textureQuality: 0 79 | anisotropicTextures: 1 80 | antiAliasing: 0 81 | softParticles: 0 82 | softVegetation: 0 83 | realtimeReflectionProbes: 0 84 | billboardsFaceCameraPosition: 0 85 | vSyncCount: 1 86 | lodBias: 0.7 87 | maximumLODLevel: 0 88 | particleRaycastBudget: 64 89 | asyncUploadTimeSlice: 2 90 | asyncUploadBufferSize: 4 91 | resolutionScalingFixedDPIFactor: 1 92 | excludedTargetPlatforms: [] 93 | - serializedVersion: 2 94 | name: High 95 | pixelLightCount: 2 96 | shadows: 2 97 | shadowResolution: 1 98 | shadowProjection: 1 99 | shadowCascades: 2 100 | shadowDistance: 40 101 | shadowNearPlaneOffset: 3 102 | shadowCascade2Split: 0.33333334 103 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 104 | shadowmaskMode: 1 105 | blendWeights: 2 106 | textureQuality: 0 107 | anisotropicTextures: 1 108 | antiAliasing: 2 109 | softParticles: 0 110 | softVegetation: 1 111 | realtimeReflectionProbes: 1 112 | billboardsFaceCameraPosition: 1 113 | vSyncCount: 1 114 | lodBias: 1 115 | maximumLODLevel: 0 116 | particleRaycastBudget: 256 117 | asyncUploadTimeSlice: 2 118 | asyncUploadBufferSize: 4 119 | resolutionScalingFixedDPIFactor: 1 120 | excludedTargetPlatforms: [] 121 | - serializedVersion: 2 122 | name: Very High 123 | pixelLightCount: 3 124 | shadows: 2 125 | shadowResolution: 2 126 | shadowProjection: 1 127 | shadowCascades: 2 128 | shadowDistance: 40 129 | shadowNearPlaneOffset: 3 130 | shadowCascade2Split: 0.33333334 131 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 132 | shadowmaskMode: 1 133 | blendWeights: 4 134 | textureQuality: 0 135 | anisotropicTextures: 1 136 | antiAliasing: 4 137 | softParticles: 1 138 | softVegetation: 1 139 | realtimeReflectionProbes: 1 140 | billboardsFaceCameraPosition: 1 141 | vSyncCount: 1 142 | lodBias: 1.5 143 | maximumLODLevel: 0 144 | particleRaycastBudget: 1024 145 | asyncUploadTimeSlice: 2 146 | asyncUploadBufferSize: 4 147 | resolutionScalingFixedDPIFactor: 1 148 | excludedTargetPlatforms: [] 149 | - serializedVersion: 2 150 | name: Ultra 151 | pixelLightCount: 4 152 | shadows: 2 153 | shadowResolution: 2 154 | shadowProjection: 1 155 | shadowCascades: 4 156 | shadowDistance: 150 157 | shadowNearPlaneOffset: 3 158 | shadowCascade2Split: 0.33333334 159 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 160 | shadowmaskMode: 1 161 | blendWeights: 4 162 | textureQuality: 0 163 | anisotropicTextures: 1 164 | antiAliasing: 4 165 | softParticles: 1 166 | softVegetation: 1 167 | realtimeReflectionProbes: 1 168 | billboardsFaceCameraPosition: 1 169 | vSyncCount: 1 170 | lodBias: 2 171 | maximumLODLevel: 0 172 | particleRaycastBudget: 4096 173 | asyncUploadTimeSlice: 2 174 | asyncUploadBufferSize: 4 175 | resolutionScalingFixedDPIFactor: 1 176 | excludedTargetPlatforms: [] 177 | m_PerPlatformDefaultQuality: 178 | Android: 2 179 | Nintendo 3DS: 5 180 | Nintendo Switch: 5 181 | PS4: 5 182 | PSP2: 2 183 | Standalone: 5 184 | Tizen: 2 185 | WebGL: 3 186 | WiiU: 5 187 | Windows Store Apps: 5 188 | XboxOne: 5 189 | iPhone: 2 190 | tvOS: 2 191 | -------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: [] 7 | layers: 8 | - Default 9 | - TransparentFX 10 | - Ignore Raycast 11 | - 12 | - Water 13 | - UI 14 | - 15 | - 16 | - PostProcessing 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.0167 7 | Maximum Allowed Timestep: 0.1 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | m_Enabled: 0 7 | m_TestMode: 0 8 | m_TestEventUrl: 9 | m_TestConfigUrl: 10 | m_TestInitMode: 0 11 | CrashReportingSettings: 12 | m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes 13 | m_NativeEventUrl: https://perf-events.cloud.unity3d.com/symbolicate 14 | m_Enabled: 0 15 | m_CaptureEditorExceptions: 1 16 | UnityPurchasingSettings: 17 | m_Enabled: 0 18 | m_TestMode: 0 19 | UnityAnalyticsSettings: 20 | m_Enabled: 1 21 | m_InitializeOnStartup: 1 22 | m_TestMode: 0 23 | m_TestEventUrl: 24 | m_TestConfigUrl: 25 | UnityAdsSettings: 26 | m_Enabled: 0 27 | m_InitializeOnStartup: 1 28 | m_TestMode: 0 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Unity Callback And Event Tutorial 2 | 3 | [Checkout the video tutorial here: https://www.youtube.com/watch?v=04wXkgfd9V8](https://www.youtube.com/watch?v=04wXkgfd9V8) 4 | --------------------------------------------------------------------------------