├── .gitignore ├── LICENSE.txt ├── README.md ├── SmartHunter.sln └── SmartHunter ├── App.config ├── App.xaml ├── App.xaml.cs ├── Core ├── AddressRange.cs ├── BytePattern.cs ├── Config │ ├── ConfigContainer.cs │ ├── ContractResolver.cs │ ├── PreserveCollectionIntegrity.cs │ ├── StringFloatConverter.cs │ └── WidgetConfig.cs ├── Data │ ├── Bindable.cs │ ├── ContextualWidget.cs │ ├── Progress.cs │ ├── TimedVisibility.cs │ ├── Widget.cs │ └── WidgetContext.cs ├── FileContainer.cs ├── GenericEventArgs.cs ├── Helpers │ ├── MemoryHelper.cs │ └── WindowHelper.cs ├── KeyboardInput.cs ├── KeyboardInputEventArgs.cs ├── Log.cs ├── MemoryUpdater.cs ├── Overlay.cs ├── PointerTrace.cs ├── PointerTraceLevel.cs ├── StateMachine.cs ├── ThreadedMemoryScan.cs ├── Windows │ └── WidgetWindow.cs └── WindowsApi.cs ├── Game ├── Config │ ├── BytePatternConfig.cs │ ├── DebugConfig.cs │ ├── LocalizationConfig.cs │ ├── MainConfig.cs │ ├── MemoryConditionConfig.cs │ ├── MemoryConfig.cs │ ├── MonsterConfig.cs │ ├── MonsterCrownConfig.cs │ ├── MonsterDataConfig.cs │ ├── MonsterPartConfig.cs │ ├── MonsterStatusEffectConfig.cs │ ├── MonsterWidgetConfig.cs │ ├── OverlayConfig.cs │ ├── PlayerDataConfig.cs │ ├── PlayerWidgetConfig.cs │ ├── StatusEffectConfig.cs │ └── TeamWidgetConfig.cs ├── Data │ ├── Monster.cs │ ├── MonsterPart.cs │ ├── MonsterStatusEffect.cs │ ├── Player.cs │ ├── PlayerStatusEffect.cs │ ├── ViewModels │ │ ├── ConsoleViewModel.cs │ │ └── OverlayViewModel.cs │ └── WidgetContexts │ │ ├── MonsterWidgetContext.cs │ │ ├── PlayerWidgetContext.cs │ │ └── TeamWidgetContext.cs ├── Helpers │ ├── ConfigHelper.cs │ ├── LocalizationHelper.cs │ └── MhwHelper.cs ├── InputControl.cs ├── MhwMemoryUpdater.cs └── MhwOverlay.cs ├── Properties ├── AssemblyInfo.cs ├── Resources.Designer.cs ├── Resources.resx ├── Settings.Designer.cs └── Settings.settings ├── SmartHunter.csproj └── Ui ├── Converters ├── AngleToIsLargeArcConverter.cs ├── AngleToPointConverter.cs ├── BoolToVisibilityConverter.cs ├── 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