├── LICENSE
├── README.md
├── button.py
├── fountainBase.py
├── fountainParticles.py
├── main.py
├── particle.py
├── particlenode.py
├── root.py
├── sounds
└── wav
│ ├── Explosion+4.wav
│ ├── Explosion+6.wav
│ ├── Explosion+8.wav
│ ├── Fireball+1.wav
│ ├── Fireball+3.wav
│ ├── Missile+2 (1).wav
│ ├── Missile+2.wav
│ ├── fire.wav
│ └── fire2.wav
├── spinner.py
├── spinnerParticle.py
├── subnode.py
├── thrust.py
└── utility.py
/LICENSE:
--------------------------------------------------------------------------------
1 | GNU GENERAL PUBLIC LICENSE
2 | Version 3, 29 June 2007
3 |
4 | Copyright (C) 2007 Free Software Foundation, Inc.
5 | Everyone is permitted to copy and distribute verbatim copies
6 | of this license document, but changing it is not allowed.
7 |
8 | Preamble
9 |
10 | The GNU General Public License is a free, copyleft license for
11 | software and other kinds of works.
12 |
13 | The licenses for most software and other practical works are designed
14 | to take away your freedom to share and change the works. By contrast,
15 | the GNU General Public License is intended to guarantee your freedom to
16 | share and change all versions of a program--to make sure it remains free
17 | software for all its users. We, the Free Software Foundation, use the
18 | GNU General Public License for most of our software; it applies also to
19 | any other work released this way by its authors. You can apply it to
20 | your programs, too.
21 |
22 | When we speak of free software, we are referring to freedom, not
23 | price. Our General Public Licenses are designed to make sure that you
24 | have the freedom to distribute copies of free software (and charge for
25 | them if you wish), that you receive source code or can get it if you
26 | want it, that you can change the software or use pieces of it in new
27 | free programs, and that you know you can do these things.
28 |
29 | To protect your rights, we need to prevent others from denying you
30 | these rights or asking you to surrender the rights. Therefore, you have
31 | certain responsibilities if you distribute copies of the software, or if
32 | you modify it: responsibilities to respect the freedom of others.
33 |
34 | For example, if you distribute copies of such a program, whether
35 | gratis or for a fee, you must pass on to the recipients the same
36 | freedoms that you received. You must make sure that they, too, receive
37 | or can get the source code. And you must show them these terms so they
38 | know their rights.
39 |
40 | Developers that use the GNU GPL protect your rights with two steps:
41 | (1) assert copyright on the software, and (2) offer you this License
42 | giving you legal permission to copy, distribute and/or modify it.
43 |
44 | For the developers' and authors' protection, the GPL clearly explains
45 | that there is no warranty for this free software. For both users' and
46 | authors' sake, the GPL requires that modified versions be marked as
47 | changed, so that their problems will not be attributed erroneously to
48 | authors of previous versions.
49 |
50 | Some devices are designed to deny users access to install or run
51 | modified versions of the software inside them, although the manufacturer
52 | can do so. This is fundamentally incompatible with the aim of
53 | protecting users' freedom to change the software. The systematic
54 | pattern of such abuse occurs in the area of products for individuals to
55 | use, which is precisely where it is most unacceptable. Therefore, we
56 | have designed this version of the GPL to prohibit the practice for those
57 | products. If such problems arise substantially in other domains, we
58 | stand ready to extend this provision to those domains in future versions
59 | of the GPL, as needed to protect the freedom of users.
60 |
61 | Finally, every program is threatened constantly by software patents.
62 | States should not allow patents to restrict development and use of
63 | software on general-purpose computers, but in those that do, we wish to
64 | avoid the special danger that patents applied to a free program could
65 | make it effectively proprietary. To prevent this, the GPL assures that
66 | patents cannot be used to render the program non-free.
67 |
68 | The precise terms and conditions for copying, distribution and
69 | modification follow.
70 |
71 | TERMS AND CONDITIONS
72 |
73 | 0. Definitions.
74 |
75 | "This License" refers to version 3 of the GNU General Public License.
76 |
77 | "Copyright" also means copyright-like laws that apply to other kinds of
78 | works, such as semiconductor masks.
79 |
80 | "The Program" refers to any copyrightable work licensed under this
81 | License. Each licensee is addressed as "you". "Licensees" and
82 | "recipients" may be individuals or organizations.
83 |
84 | To "modify" a work means to copy from or adapt all or part of the work
85 | in a fashion requiring copyright permission, other than the making of an
86 | exact copy. The resulting work is called a "modified version" of the
87 | earlier work or a work "based on" the earlier work.
88 |
89 | A "covered work" means either the unmodified Program or a work based
90 | on the Program.
91 |
92 | To "propagate" a work means to do anything with it that, without
93 | permission, would make you directly or secondarily liable for
94 | infringement under applicable copyright law, except executing it on a
95 | computer or modifying a private copy. Propagation includes copying,
96 | distribution (with or without modification), making available to the
97 | public, and in some countries other activities as well.
98 |
99 | To "convey" a work means any kind of propagation that enables other
100 | parties to make or receive copies. Mere interaction with a user through
101 | a computer network, with no transfer of a copy, is not conveying.
102 |
103 | An interactive user interface displays "Appropriate Legal Notices"
104 | to the extent that it includes a convenient and prominently visible
105 | feature that (1) displays an appropriate copyright notice, and (2)
106 | tells the user that there is no warranty for the work (except to the
107 | extent that warranties are provided), that licensees may convey the
108 | work under this License, and how to view a copy of this License. If
109 | the interface presents a list of user commands or options, such as a
110 | menu, a prominent item in the list meets this criterion.
111 |
112 | 1. Source Code.
113 |
114 | The "source code" for a work means the preferred form of the work
115 | for making modifications to it. "Object code" means any non-source
116 | form of a work.
117 |
118 | A "Standard Interface" means an interface that either is an official
119 | standard defined by a recognized standards body, or, in the case of
120 | interfaces specified for a particular programming language, one that
121 | is widely used among developers working in that language.
122 |
123 | The "System Libraries" of an executable work include anything, other
124 | than the work as a whole, that (a) is included in the normal form of
125 | packaging a Major Component, but which is not part of that Major
126 | Component, and (b) serves only to enable use of the work with that
127 | Major Component, or to implement a Standard Interface for which an
128 | implementation is available to the public in source code form. A
129 | "Major Component", in this context, means a major essential component
130 | (kernel, window system, and so on) of the specific operating system
131 | (if any) on which the executable work runs, or a compiler used to
132 | produce the work, or an object code interpreter used to run it.
133 |
134 | The "Corresponding Source" for a work in object code form means all
135 | the source code needed to generate, install, and (for an executable
136 | work) run the object code and to modify the work, including scripts to
137 | control those activities. However, it does not include the work's
138 | System Libraries, or general-purpose tools or generally available free
139 | programs which are used unmodified in performing those activities but
140 | which are not part of the work. For example, Corresponding Source
141 | includes interface definition files associated with source files for
142 | the work, and the source code for shared libraries and dynamically
143 | linked subprograms that the work is specifically designed to require,
144 | such as by intimate data communication or control flow between those
145 | subprograms and other parts of the work.
146 |
147 | The Corresponding Source need not include anything that users
148 | can regenerate automatically from other parts of the Corresponding
149 | Source.
150 |
151 | The Corresponding Source for a work in source code form is that
152 | same work.
153 |
154 | 2. Basic Permissions.
155 |
156 | All rights granted under this License are granted for the term of
157 | copyright on the Program, and are irrevocable provided the stated
158 | conditions are met. This License explicitly affirms your unlimited
159 | permission to run the unmodified Program. The output from running a
160 | covered work is covered by this License only if the output, given its
161 | content, constitutes a covered work. This License acknowledges your
162 | rights of fair use or other equivalent, as provided by copyright law.
163 |
164 | You may make, run and propagate covered works that you do not
165 | convey, without conditions so long as your license otherwise remains
166 | in force. You may convey covered works to others for the sole purpose
167 | of having them make modifications exclusively for you, or provide you
168 | with facilities for running those works, provided that you comply with
169 | the terms of this License in conveying all material for which you do
170 | not control copyright. Those thus making or running the covered works
171 | for you must do so exclusively on your behalf, under your direction
172 | and control, on terms that prohibit them from making any copies of
173 | your copyrighted material outside their relationship with you.
174 |
175 | Conveying under any other circumstances is permitted solely under
176 | the conditions stated below. Sublicensing is not allowed; section 10
177 | makes it unnecessary.
178 |
179 | 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
180 |
181 | No covered work shall be deemed part of an effective technological
182 | measure under any applicable law fulfilling obligations under article
183 | 11 of the WIPO copyright treaty adopted on 20 December 1996, or
184 | similar laws prohibiting or restricting circumvention of such
185 | measures.
186 |
187 | When you convey a covered work, you waive any legal power to forbid
188 | circumvention of technological measures to the extent such circumvention
189 | is effected by exercising rights under this License with respect to
190 | the covered work, and you disclaim any intention to limit operation or
191 | modification of the work as a means of enforcing, against the work's
192 | users, your or third parties' legal rights to forbid circumvention of
193 | technological measures.
194 |
195 | 4. Conveying Verbatim Copies.
196 |
197 | You may convey verbatim copies of the Program's source code as you
198 | receive it, in any medium, provided that you conspicuously and
199 | appropriately publish on each copy an appropriate copyright notice;
200 | keep intact all notices stating that this License and any
201 | non-permissive terms added in accord with section 7 apply to the code;
202 | keep intact all notices of the absence of any warranty; and give all
203 | recipients a copy of this License along with the Program.
204 |
205 | You may charge any price or no price for each copy that you convey,
206 | and you may offer support or warranty protection for a fee.
207 |
208 | 5. Conveying Modified Source Versions.
209 |
210 | You may convey a work based on the Program, or the modifications to
211 | produce it from the Program, in the form of source code under the
212 | terms of section 4, provided that you also meet all of these conditions:
213 |
214 | a) The work must carry prominent notices stating that you modified
215 | it, and giving a relevant date.
216 |
217 | b) The work must carry prominent notices stating that it is
218 | released under this License and any conditions added under section
219 | 7. This requirement modifies the requirement in section 4 to
220 | "keep intact all notices".
221 |
222 | c) You must license the entire work, as a whole, under this
223 | License to anyone who comes into possession of a copy. This
224 | License will therefore apply, along with any applicable section 7
225 | additional terms, to the whole of the work, and all its parts,
226 | regardless of how they are packaged. This License gives no
227 | permission to license the work in any other way, but it does not
228 | invalidate such permission if you have separately received it.
229 |
230 | d) If the work has interactive user interfaces, each must display
231 | Appropriate Legal Notices; however, if the Program has interactive
232 | interfaces that do not display Appropriate Legal Notices, your
233 | work need not make them do so.
234 |
235 | A compilation of a covered work with other separate and independent
236 | works, which are not by their nature extensions of the covered work,
237 | and which are not combined with it such as to form a larger program,
238 | in or on a volume of a storage or distribution medium, is called an
239 | "aggregate" if the compilation and its resulting copyright are not
240 | used to limit the access or legal rights of the compilation's users
241 | beyond what the individual works permit. Inclusion of a covered work
242 | in an aggregate does not cause this License to apply to the other
243 | parts of the aggregate.
244 |
245 | 6. Conveying Non-Source Forms.
246 |
247 | You may convey a covered work in object code form under the terms
248 | of sections 4 and 5, provided that you also convey the
249 | machine-readable Corresponding Source under the terms of this License,
250 | in one of these ways:
251 |
252 | a) Convey the object code in, or embodied in, a physical product
253 | (including a physical distribution medium), accompanied by the
254 | Corresponding Source fixed on a durable physical medium
255 | customarily used for software interchange.
256 |
257 | b) Convey the object code in, or embodied in, a physical product
258 | (including a physical distribution medium), accompanied by a
259 | written offer, valid for at least three years and valid for as
260 | long as you offer spare parts or customer support for that product
261 | model, to give anyone who possesses the object code either (1) a
262 | copy of the Corresponding Source for all the software in the
263 | product that is covered by this License, on a durable physical
264 | medium customarily used for software interchange, for a price no
265 | more than your reasonable cost of physically performing this
266 | conveying of source, or (2) access to copy the
267 | Corresponding Source from a network server at no charge.
268 |
269 | c) Convey individual copies of the object code with a copy of the
270 | written offer to provide the Corresponding Source. This
271 | alternative is allowed only occasionally and noncommercially, and
272 | only if you received the object code with such an offer, in accord
273 | with subsection 6b.
274 |
275 | d) Convey the object code by offering access from a designated
276 | place (gratis or for a charge), and offer equivalent access to the
277 | Corresponding Source in the same way through the same place at no
278 | further charge. You need not require recipients to copy the
279 | Corresponding Source along with the object code. If the place to
280 | copy the object code is a network server, the Corresponding Source
281 | may be on a different server (operated by you or a third party)
282 | that supports equivalent copying facilities, provided you maintain
283 | clear directions next to the object code saying where to find the
284 | Corresponding Source. Regardless of what server hosts the
285 | Corresponding Source, you remain obligated to ensure that it is
286 | available for as long as needed to satisfy these requirements.
287 |
288 | e) Convey the object code using peer-to-peer transmission, provided
289 | you inform other peers where the object code and Corresponding
290 | Source of the work are being offered to the general public at no
291 | charge under subsection 6d.
292 |
293 | A separable portion of the object code, whose source code is excluded
294 | from the Corresponding Source as a System Library, need not be
295 | included in conveying the object code work.
296 |
297 | A "User Product" is either (1) a "consumer product", which means any
298 | tangible personal property which is normally used for personal, family,
299 | or household purposes, or (2) anything designed or sold for incorporation
300 | into a dwelling. In determining whether a product is a consumer product,
301 | doubtful cases shall be resolved in favor of coverage. For a particular
302 | product received by a particular user, "normally used" refers to a
303 | typical or common use of that class of product, regardless of the status
304 | of the particular user or of the way in which the particular user
305 | actually uses, or expects or is expected to use, the product. A product
306 | is a consumer product regardless of whether the product has substantial
307 | commercial, industrial or non-consumer uses, unless such uses represent
308 | the only significant mode of use of the product.
309 |
310 | "Installation Information" for a User Product means any methods,
311 | procedures, authorization keys, or other information required to install
312 | and execute modified versions of a covered work in that User Product from
313 | a modified version of its Corresponding Source. The information must
314 | suffice to ensure that the continued functioning of the modified object
315 | code is in no case prevented or interfered with solely because
316 | modification has been made.
317 |
318 | If you convey an object code work under this section in, or with, or
319 | specifically for use in, a User Product, and the conveying occurs as
320 | part of a transaction in which the right of possession and use of the
321 | User Product is transferred to the recipient in perpetuity or for a
322 | fixed term (regardless of how the transaction is characterized), the
323 | Corresponding Source conveyed under this section must be accompanied
324 | by the Installation Information. But this requirement does not apply
325 | if neither you nor any third party retains the ability to install
326 | modified object code on the User Product (for example, the work has
327 | been installed in ROM).
328 |
329 | The requirement to provide Installation Information does not include a
330 | requirement to continue to provide support service, warranty, or updates
331 | for a work that has been modified or installed by the recipient, or for
332 | the User Product in which it has been modified or installed. Access to a
333 | network may be denied when the modification itself materially and
334 | adversely affects the operation of the network or violates the rules and
335 | protocols for communication across the network.
336 |
337 | Corresponding Source conveyed, and Installation Information provided,
338 | in accord with this section must be in a format that is publicly
339 | documented (and with an implementation available to the public in
340 | source code form), and must require no special password or key for
341 | unpacking, reading or copying.
342 |
343 | 7. Additional Terms.
344 |
345 | "Additional permissions" are terms that supplement the terms of this
346 | License by making exceptions from one or more of its conditions.
347 | Additional permissions that are applicable to the entire Program shall
348 | be treated as though they were included in this License, to the extent
349 | that they are valid under applicable law. If additional permissions
350 | apply only to part of the Program, that part may be used separately
351 | under those permissions, but the entire Program remains governed by
352 | this License without regard to the additional permissions.
353 |
354 | When you convey a copy of a covered work, you may at your option
355 | remove any additional permissions from that copy, or from any part of
356 | it. (Additional permissions may be written to require their own
357 | removal in certain cases when you modify the work.) You may place
358 | additional permissions on material, added by you to a covered work,
359 | for which you have or can give appropriate copyright permission.
360 |
361 | Notwithstanding any other provision of this License, for material you
362 | add to a covered work, you may (if authorized by the copyright holders of
363 | that material) supplement the terms of this License with terms:
364 |
365 | a) Disclaiming warranty or limiting liability differently from the
366 | terms of sections 15 and 16 of this License; or
367 |
368 | b) Requiring preservation of specified reasonable legal notices or
369 | author attributions in that material or in the Appropriate Legal
370 | Notices displayed by works containing it; or
371 |
372 | c) Prohibiting misrepresentation of the origin of that material, or
373 | requiring that modified versions of such material be marked in
374 | reasonable ways as different from the original version; or
375 |
376 | d) Limiting the use for publicity purposes of names of licensors or
377 | authors of the material; or
378 |
379 | e) Declining to grant rights under trademark law for use of some
380 | trade names, trademarks, or service marks; or
381 |
382 | f) Requiring indemnification of licensors and authors of that
383 | material by anyone who conveys the material (or modified versions of
384 | it) with contractual assumptions of liability to the recipient, for
385 | any liability that these contractual assumptions directly impose on
386 | those licensors and authors.
387 |
388 | All other non-permissive additional terms are considered "further
389 | restrictions" within the meaning of section 10. If the Program as you
390 | received it, or any part of it, contains a notice stating that it is
391 | governed by this License along with a term that is a further
392 | restriction, you may remove that term. If a license document contains
393 | a further restriction but permits relicensing or conveying under this
394 | License, you may add to a covered work material governed by the terms
395 | of that license document, provided that the further restriction does
396 | not survive such relicensing or conveying.
397 |
398 | If you add terms to a covered work in accord with this section, you
399 | must place, in the relevant source files, a statement of the
400 | additional terms that apply to those files, or a notice indicating
401 | where to find the applicable terms.
402 |
403 | Additional terms, permissive or non-permissive, may be stated in the
404 | form of a separately written license, or stated as exceptions;
405 | the above requirements apply either way.
406 |
407 | 8. Termination.
408 |
409 | You may not propagate or modify a covered work except as expressly
410 | provided under this License. Any attempt otherwise to propagate or
411 | modify it is void, and will automatically terminate your rights under
412 | this License (including any patent licenses granted under the third
413 | paragraph of section 11).
414 |
415 | However, if you cease all violation of this License, then your
416 | license from a particular copyright holder is reinstated (a)
417 | provisionally, unless and until the copyright holder explicitly and
418 | finally terminates your license, and (b) permanently, if the copyright
419 | holder fails to notify you of the violation by some reasonable means
420 | prior to 60 days after the cessation.
421 |
422 | Moreover, your license from a particular copyright holder is
423 | reinstated permanently if the copyright holder notifies you of the
424 | violation by some reasonable means, this is the first time you have
425 | received notice of violation of this License (for any work) from that
426 | copyright holder, and you cure the violation prior to 30 days after
427 | your receipt of the notice.
428 |
429 | Termination of your rights under this section does not terminate the
430 | licenses of parties who have received copies or rights from you under
431 | this License. If your rights have been terminated and not permanently
432 | reinstated, you do not qualify to receive new licenses for the same
433 | material under section 10.
434 |
435 | 9. Acceptance Not Required for Having Copies.
436 |
437 | You are not required to accept this License in order to receive or
438 | run a copy of the Program. Ancillary propagation of a covered work
439 | occurring solely as a consequence of using peer-to-peer transmission
440 | to receive a copy likewise does not require acceptance. However,
441 | nothing other than this License grants you permission to propagate or
442 | modify any covered work. These actions infringe copyright if you do
443 | not accept this License. Therefore, by modifying or propagating a
444 | covered work, you indicate your acceptance of this License to do so.
445 |
446 | 10. Automatic Licensing of Downstream Recipients.
447 |
448 | Each time you convey a covered work, the recipient automatically
449 | receives a license from the original licensors, to run, modify and
450 | propagate that work, subject to this License. You are not responsible
451 | for enforcing compliance by third parties with this License.
452 |
453 | An "entity transaction" is a transaction transferring control of an
454 | organization, or substantially all assets of one, or subdividing an
455 | organization, or merging organizations. If propagation of a covered
456 | work results from an entity transaction, each party to that
457 | transaction who receives a copy of the work also receives whatever
458 | licenses to the work the party's predecessor in interest had or could
459 | give under the previous paragraph, plus a right to possession of the
460 | Corresponding Source of the work from the predecessor in interest, if
461 | the predecessor has it or can get it with reasonable efforts.
462 |
463 | You may not impose any further restrictions on the exercise of the
464 | rights granted or affirmed under this License. For example, you may
465 | not impose a license fee, royalty, or other charge for exercise of
466 | rights granted under this License, and you may not initiate litigation
467 | (including a cross-claim or counterclaim in a lawsuit) alleging that
468 | any patent claim is infringed by making, using, selling, offering for
469 | sale, or importing the Program or any portion of it.
470 |
471 | 11. Patents.
472 |
473 | A "contributor" is a copyright holder who authorizes use under this
474 | License of the Program or a work on which the Program is based. The
475 | work thus licensed is called the contributor's "contributor version".
476 |
477 | A contributor's "essential patent claims" are all patent claims
478 | owned or controlled by the contributor, whether already acquired or
479 | hereafter acquired, that would be infringed by some manner, permitted
480 | by this License, of making, using, or selling its contributor version,
481 | but do not include claims that would be infringed only as a
482 | consequence of further modification of the contributor version. For
483 | purposes of this definition, "control" includes the right to grant
484 | patent sublicenses in a manner consistent with the requirements of
485 | this License.
486 |
487 | Each contributor grants you a non-exclusive, worldwide, royalty-free
488 | patent license under the contributor's essential patent claims, to
489 | make, use, sell, offer for sale, import and otherwise run, modify and
490 | propagate the contents of its contributor version.
491 |
492 | In the following three paragraphs, a "patent license" is any express
493 | agreement or commitment, however denominated, not to enforce a patent
494 | (such as an express permission to practice a patent or covenant not to
495 | sue for patent infringement). To "grant" such a patent license to a
496 | party means to make such an agreement or commitment not to enforce a
497 | patent against the party.
498 |
499 | If you convey a covered work, knowingly relying on a patent license,
500 | and the Corresponding Source of the work is not available for anyone
501 | to copy, free of charge and under the terms of this License, through a
502 | publicly available network server or other readily accessible means,
503 | then you must either (1) cause the Corresponding Source to be so
504 | available, or (2) arrange to deprive yourself of the benefit of the
505 | patent license for this particular work, or (3) arrange, in a manner
506 | consistent with the requirements of this License, to extend the patent
507 | license to downstream recipients. "Knowingly relying" means you have
508 | actual knowledge that, but for the patent license, your conveying the
509 | covered work in a country, or your recipient's use of the covered work
510 | in a country, would infringe one or more identifiable patents in that
511 | country that you have reason to believe are valid.
512 |
513 | If, pursuant to or in connection with a single transaction or
514 | arrangement, you convey, or propagate by procuring conveyance of, a
515 | covered work, and grant a patent license to some of the parties
516 | receiving the covered work authorizing them to use, propagate, modify
517 | or convey a specific copy of the covered work, then the patent license
518 | you grant is automatically extended to all recipients of the covered
519 | work and works based on it.
520 |
521 | A patent license is "discriminatory" if it does not include within
522 | the scope of its coverage, prohibits the exercise of, or is
523 | conditioned on the non-exercise of one or more of the rights that are
524 | specifically granted under this License. You may not convey a covered
525 | work if you are a party to an arrangement with a third party that is
526 | in the business of distributing software, under which you make payment
527 | to the third party based on the extent of your activity of conveying
528 | the work, and under which the third party grants, to any of the
529 | parties who would receive the covered work from you, a discriminatory
530 | patent license (a) in connection with copies of the covered work
531 | conveyed by you (or copies made from those copies), or (b) primarily
532 | for and in connection with specific products or compilations that
533 | contain the covered work, unless you entered into that arrangement,
534 | or that patent license was granted, prior to 28 March 2007.
535 |
536 | Nothing in this License shall be construed as excluding or limiting
537 | any implied license or other defenses to infringement that may
538 | otherwise be available to you under applicable patent law.
539 |
540 | 12. No Surrender of Others' Freedom.
541 |
542 | If conditions are imposed on you (whether by court order, agreement or
543 | otherwise) that contradict the conditions of this License, they do not
544 | excuse you from the conditions of this License. If you cannot convey a
545 | covered work so as to satisfy simultaneously your obligations under this
546 | License and any other pertinent obligations, then as a consequence you may
547 | not convey it at all. For example, if you agree to terms that obligate you
548 | to collect a royalty for further conveying from those to whom you convey
549 | the Program, the only way you could satisfy both those terms and this
550 | License would be to refrain entirely from conveying the Program.
551 |
552 | 13. Use with the GNU Affero General Public License.
553 |
554 | Notwithstanding any other provision of this License, you have
555 | permission to link or combine any covered work with a work licensed
556 | under version 3 of the GNU Affero General Public License into a single
557 | combined work, and to convey the resulting work. The terms of this
558 | License will continue to apply to the part which is the covered work,
559 | but the special requirements of the GNU Affero General Public License,
560 | section 13, concerning interaction through a network will apply to the
561 | combination as such.
562 |
563 | 14. Revised Versions of this License.
564 |
565 | The Free Software Foundation may publish revised and/or new versions of
566 | the GNU General Public License from time to time. Such new versions will
567 | be similar in spirit to the present version, but may differ in detail to
568 | address new problems or concerns.
569 |
570 | Each version is given a distinguishing version number. If the
571 | Program specifies that a certain numbered version of the GNU General
572 | Public License "or any later version" applies to it, you have the
573 | option of following the terms and conditions either of that numbered
574 | version or of any later version published by the Free Software
575 | Foundation. If the Program does not specify a version number of the
576 | GNU General Public License, you may choose any version ever published
577 | by the Free Software Foundation.
578 |
579 | If the Program specifies that a proxy can decide which future
580 | versions of the GNU General Public License can be used, that proxy's
581 | public statement of acceptance of a version permanently authorizes you
582 | to choose that version for the Program.
583 |
584 | Later license versions may give you additional or different
585 | permissions. However, no additional obligations are imposed on any
586 | author or copyright holder as a result of your choosing to follow a
587 | later version.
588 |
589 | 15. Disclaimer of Warranty.
590 |
591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
599 |
600 | 16. Limitation of Liability.
601 |
602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
610 | SUCH DAMAGES.
611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
615 | above cannot be given local legal effect according to their terms,
616 | reviewing courts shall apply local law that most closely approximates
617 | an absolute waiver of all civil liability in connection with the
618 | Program, unless a warranty or assumption of liability accompanies a
619 | copy of the Program in return for a fee.
620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 |
635 | Copyright (C)
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | Copyright (C)
656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # Fireworks_Pygame_Python
2 | start with `main.py`
3 | ## Demo
4 | https://github.com/ra-raptor/Fireworks_Pygame_Python/assets/54475223/2ce1ea14-a500-4e8d-8ff8-a4622a72066f
5 | ## Description
6 | - #### Made using Python and Pygame Library
7 | - #### 5 diffrent types of Fire Crackers
8 | - Normal Rockets
9 | - Rockets that generate few smaller rockets after bursting
10 | - Rockets that generate Ring like shape after bursting
11 | - Fountain Cracker ( FlowerPot / Aanaar )
12 | - Ground Spinner ( Chakri )
13 | - #### Physics and Sound Effects
14 | - #### Everything simulated only with circles
15 |
16 | ## Prerequisites
17 | - #### Python
18 | - #### pygame
19 | ```sh
20 | pip install pygame
21 | ```
22 | ## Contributing
23 | Pull requests are welcome. For major changes, please open an issue first to discuss what you would like to change.
24 |
25 | ## License
26 | [GNU] See `LICENSE` for more information.
27 |
28 | ## Contact
29 |
30 | Vikas Kumar Saw - [``Vikas Kumar Saw``](https://instagram.com/vikas.kumar.saw) - vikasvks0112@gmail.com
31 |
32 | Project Link: [https://github.com/VikasKumarSaw/Fireworks_Pygame_Python](https://github.com/VikasKumarSaw/Fireworks_Pygame_Python)
33 |
--------------------------------------------------------------------------------
/button.py:
--------------------------------------------------------------------------------
1 | import pygame
2 | vec = pygame.math.Vector2
3 | from utility import *
4 |
5 | class Button:
6 | def __init__(self,main,surface,x,y,w,h,colour,text):
7 | self.surface = surface
8 | self.position = vec(x,y)
9 | self.width = w
10 | self.height = h
11 | self.main = main
12 | self.colour = BUTTONS #from utility
13 | self.currentColour = self.colour[0]
14 | self.fontColor = self.colour[1]
15 | self.text = text
16 | self.ishover = False
17 | self.clicked = False
18 |
19 | def draw(self):
20 | #draw diffrent style based on current state
21 | if self.ishover:
22 | self.currentColour = self.colour[1]
23 | self.fontColor = self.colour[0]
24 | if self.clicked:
25 | self.currentColour = self.colour[2]
26 | self.fontColor = self.colour[1]
27 | pygame.draw.rect(self.surface,self.currentColour,(self.position.x,self.position.y,self.width,self.height),0)
28 | #draw text on btn
29 | if self.text != "":
30 | font = pygame.font.SysFont('Calibri',28)
31 | text = font.render(self.text,1,self.fontColor)
32 | self.surface.blit(text,(self.position.x+self.width/2-46,self.position.y+self.height/2-7))
33 |
34 | def update(self):
35 | # check for hover when mouse pointer is nearby
36 | x,y = pygame.mouse.get_pos()
37 | if y > self.position.y and y < self.position.y + self.height:
38 | if x > self.position.x and x < self.position.x + self.width:
39 | self.ishover = True
40 |
41 |
42 |
--------------------------------------------------------------------------------
/fountainBase.py:
--------------------------------------------------------------------------------
1 | from utility import *
2 | import pygame,random
3 | from math import sqrt
4 | vec = pygame.math.Vector2
5 | from fountainParticles import *
6 |
7 | class FountainBase():
8 | def __init__(self,main,x):
9 | self.main = main
10 | self.position = vec(x,self.main.canvasHeight)
11 | self.particle_count = 30
12 | self.colour = random.choice(GRADIENDTS)
13 | self.time = pygame.time.get_ticks()
14 | self.lifespan = 6000
15 | #play sound
16 | EXPLOSION_SOUNDS[0].play()
17 |
18 | def draw(self):
19 | pygame.draw.circle(self.main.screen,self.colour[0],(int(self.position.x),int(self.position.y)),4)
20 |
21 | def update(self):
22 | #die when lifespan is over
23 | now = pygame.time.get_ticks()
24 | if now - self.time > self.lifespan:
25 | self.main.FountainParticles.remove(self)
26 | #continious burst
27 | self.burst()
28 |
29 | def burst(self):
30 | for i in range(self.particle_count):
31 | t = FountainParticle(self.main,self.position.x,self.position.y,self.colour)
32 | self.main.FountainParticles.append(t)
--------------------------------------------------------------------------------
/fountainParticles.py:
--------------------------------------------------------------------------------
1 | from utility import *
2 | import pygame,random
3 | vec = pygame.math.Vector2
4 | from particle import *
5 |
6 | class FountainParticle(Particle):
7 | def __init__(self,main,x,y,col):
8 | self.main = main
9 | self.position = vec(x,y)
10 | #random initial angle and velocity
11 | self.angle = random.randint(-1,1)
12 | self.mag = random.randint(-500,-400)
13 | self.velocity = vec(0,self.mag).rotate(0)
14 | self.acceleration = vec(0,0)
15 | self.birthTime = pygame.time.get_ticks()
16 | self.size_counter_time = pygame.time.get_ticks()
17 | #random lifespan
18 | self.activeDuration = random.choice([3000,4000,5000,6000])
19 | self.colorCollection = col
20 | self.size = 3
21 | #posDir is a check for postive direction, half the particles will have positive x velocity half will have negetive
22 | self.posDir = False
23 | randInt = random.choice([0,1])
24 | if randInt == 1:
25 | self.posDir = True
26 | self.XVelOffset = random.randint(0,70)
27 |
28 | def draw(self):
29 | #select random color and draw
30 | choice = random.choice(self.colorCollection)
31 | pygame.draw.circle(self.main.screen,choice,(int(self.position.x),int(self.position.y)),self.size)
32 |
33 | def update(self):
34 | #die when lifespan over
35 | now = pygame.time.get_ticks()
36 | if now-self.birthTime > self.activeDuration:
37 | self.main.FountainParticles.remove(self)
38 | #decrease size after set interval (JUST AS A TEST)
39 | if now - self.size_counter_time > 200:
40 | self.size_counter_time = now
41 | self.size-= 1
42 | if self.size < 2 :
43 | self.size = 2
44 | if self.posDir:
45 | self.position.x += self.XVelOffset*self.main.dt
46 | if not self.posDir:
47 | self.position.x -= self.XVelOffset*self.main.dt
48 | self.update_position() #From Particle class
--------------------------------------------------------------------------------
/main.py:
--------------------------------------------------------------------------------
1 | import pygame,os,time,random
2 | from particle import *
3 | from utility import *
4 | from root import *
5 | from fountainBase import *
6 | from spinner import *
7 | from button import *
8 | pygame.init()
9 |
10 | class Main:
11 | ''' main class that controls the entire programm '''
12 | def __init__(self):
13 | self.WIDTH = 600
14 | self.HEIGHT = 750
15 | self.TITLE = "Fireworks!!"
16 | #height of canvas for fireworks
17 | self.canvasHeight = 600
18 | self.FPS = 30
19 | self.screen = pygame.display.set_mode((self.WIDTH,self.HEIGHT))
20 | pygame.display.set_caption(self.TITLE)
21 | self.clock = pygame.time.Clock()
22 | self.isRunning = True
23 | self.otp = False
24 | self.play = False
25 | #clickstate is index of current firework
26 | self.clickState = 1
27 | self.run()
28 |
29 | def run(self):
30 | self.isPlaying = True
31 | # these groups will hold add objects
32 | self.TempContainer = []
33 | self.ParticleContainer = []
34 | self.ThrustContainer = []
35 | self.SubNodeContainer = []
36 | self.FountainParticles = []
37 | self.SpinnerParticles = []
38 | self.Btns = []
39 |
40 | while self.isPlaying:
41 | self.clock.tick(self.FPS)
42 | self.dt = self.clock.tick(self.FPS)/1000
43 | self.ready()
44 | self.createButtons()
45 | self.Btn1.clicked = True
46 | self.events()
47 | self.update()
48 | self.draw()
49 |
50 | def ready(self):
51 | if self.play and not self.otp:
52 | count = 1
53 | self.spwan(count)
54 | self.play = False
55 |
56 | def spwan(self,count):
57 | # spwan count number of rocket root nodes (TEST)
58 | for i in range(count):
59 | self.randt = random.randint(-250,250)
60 | self.randt2 = random.randint(-50,20)
61 | self.randv = random.randint(-50,50)
62 | self.randvy = random.randint(-50,60)
63 | temp = random.choice([4,6])
64 | EXPLOSION_SOUNDS[temp].play()
65 | t = Root(self,self.WIDTH/2 + self.randt,self.canvasHeight+self.randt2,random.randint(100,500),"N")
66 | self.TempContainer.append(t)
67 |
68 | def spwanXY(self,count,x,y,d,t):
69 | #spawn method
70 | for i in range(count):
71 | temp = random.choice([4,6])
72 | EXPLOSION_SOUNDS[temp].play()
73 | t = Root(self,x,y,d,t)
74 | self.TempContainer.append(t)
75 |
76 | def checkBtnState(self):
77 | # checks btn state
78 | if self.clickState==1:
79 | self.Btn1.clicked = True
80 | if self.clickState==2:
81 | self.Btn2.clicked = True
82 | if self.clickState==3:
83 | self.Btn3.clicked = True
84 | if self.clickState==4:
85 | self.Btn4.clicked = True
86 | if self.clickState==5:
87 | self.Btn5.clicked = True
88 |
89 | def resetClick(self):
90 | #resets click
91 | self.Btn1.clicked = False
92 | self.Btn2.clicked = False
93 | self.Btn3.clicked = False
94 | self.Btn4.clicked = False
95 | self.Btn5.clicked = False
96 |
97 | def createButtons(self):
98 | self.Btn1 = Button(self,self.screen,5,600,114,100,RED,"Rocket 1")
99 | self.Btn2 = Button(self,self.screen,124,600,114,100,ORANGECORAL,"Rocket 2")
100 | self.Btn3 = Button(self,self.screen,243,600,114,100,YELLOW,"Rocket 3")
101 | self.Btn4 = Button(self,self.screen,362,600,114,100,GREEN,"Fountain")
102 | self.Btn5 = Button(self,self.screen,481,600,114,100,BLUE," Spinner")
103 |
104 | def events(self):
105 | for event in pygame.event.get():
106 | if event.type == pygame.QUIT:
107 | if self.isPlaying:
108 | self.isPlaying = False
109 | self.isRunning = False
110 | if event.type == pygame.KEYDOWN:
111 | self.play = True
112 | #mouse click event
113 | if event.type == pygame.MOUSEBUTTONDOWN and event.button== 1:
114 | mouse_x, mouse_y = event.pos
115 | #handling click for btns
116 | if mouse_y>600 and mouse_y<700:
117 | if mouse_x>5 and mouse_x<119:
118 | self.clickState =1
119 | if mouse_x>124 and mouse_x<238:
120 | self.clickState =2
121 | if mouse_x>243 and mouse_x<357:
122 | self.clickState =3
123 | if mouse_x>362 and mouse_x<476:
124 | self.clickState =4
125 | if mouse_x>481 and mouse_x<595:
126 | self.clickState =5
127 | #handling click for crackers
128 | if mouse_y < 600:
129 | if self.clickState == 1:
130 | self.spwanXY(1,mouse_x,self.WIDTH+100,self.canvasHeight-mouse_y,"N")
131 | if self.clickState == 2:
132 | self.spwanXY(1,mouse_x,self.WIDTH+100,self.canvasHeight-mouse_y,"S")
133 | if self.clickState ==3:
134 | self.spwanXY(1,mouse_x,self.WIDTH+100,self.canvasHeight-mouse_y,"B")
135 | if self.clickState == 4:
136 | t = FountainBase(self,mouse_x)
137 | self.FountainParticles.append(t)
138 | if self.clickState == 5:
139 | t = Spinner(self,mouse_x,mouse_y)
140 | self.SpinnerParticles.append(t)
141 |
142 | def update(self):
143 | #resetclick
144 | self.resetClick()
145 | #check for btn state
146 | self.checkBtnState()
147 | #update each group
148 | for i in self.TempContainer:
149 | i.update()
150 | for i in self.ParticleContainer:
151 | i.update()
152 | for i in self.ThrustContainer:
153 | i.update()
154 | for i in self.SubNodeContainer:
155 | i.update()
156 | for i in self.FountainParticles:
157 | i.update()
158 | for i in self.SpinnerParticles:
159 | i.update()
160 | # update each btn
161 | self.Btn1.update()
162 | self.Btn2.update()
163 | self.Btn3.update()
164 | self.Btn4.update()
165 | self.Btn5.update()
166 |
167 | def draw(self):
168 | self.screen.fill(BACKGROUND)
169 | #draw each groups
170 | for i in self.TempContainer:
171 | i.draw()
172 | for i in self.ParticleContainer:
173 | i.draw()
174 | for i in self.ThrustContainer:
175 | i.draw()
176 | for i in self.SubNodeContainer:
177 | i.draw()
178 | for i in self.FountainParticles:
179 | i.draw()
180 | for i in self.SpinnerParticles:
181 | i.draw()
182 | #draw background for bts
183 | pygame.draw.rect(self.screen,(25,25,25),(0,600,600,100))
184 | # draw each btns
185 | self.Btn1.draw()
186 | self.Btn2.draw()
187 | self.Btn3.draw()
188 | self.Btn4.draw()
189 | self.Btn5.draw()
190 | pygame.display.update()
191 |
192 | if __name__ == "__main__":
193 | temp = Main()
194 | pygame.quit()
195 | pygame.display.quit()
--------------------------------------------------------------------------------
/particle.py:
--------------------------------------------------------------------------------
1 | from utility import *
2 | import pygame,random
3 | vec = pygame.math.Vector2
4 |
5 | class Particle:
6 | "base class for all particles"
7 | def __init__(self,main,x,y):
8 | pass
9 |
10 | def update_position(self):
11 | self.acc("y",10)
12 | self.velocity += self.acceleration
13 | self.position += self.velocity*self.main.dt
14 |
15 | def draw(self):
16 | pygame.draw.circle(self.main.screen,RED,(int(self.position.x),int(self.position.y)),1)
17 |
18 | def acc(self,dir,val):
19 | if dir == "x":
20 | self.velocity.x += val
21 | if dir == "y":
22 | self.velocity.y += val
--------------------------------------------------------------------------------
/particlenode.py:
--------------------------------------------------------------------------------
1 | from utility import *
2 | import pygame,random
3 | vec = pygame.math.Vector2
4 | from particle import *
5 |
6 | class ParticleNode(Particle):
7 | def __init__(self,main,x,y,col,nerfed=False,nerfCount=False):
8 | self.main = main
9 | self.position = vec(x,y)
10 | #random magnitude of initial velocity and angle
11 | self.angle = random.randint(-180,180)
12 | self.magVel = random.randint(-1000,0)
13 | self.velocity = vec(self.magVel,0).rotate(self.angle)
14 | self.acceleration = vec(0,0)
15 | self.birthTime = pygame.time.get_ticks()
16 | self.size_counter_time = pygame.time.get_ticks()
17 | self.activeDuration = 400
18 | self.colorCollection = col
19 | self.size = 3
20 | #will behave diffrently for Semi Bang and Ring
21 | self.nerfedforbang = False
22 | self.isRing = False
23 | if (nerfed):
24 | #when nerfed
25 | self.velocity/=5
26 | if (nerfCount):
27 | self.nerfedforbang = True
28 | self.nerfDivisor = nerfCount
29 | if nerfCount != "RING":
30 | self.velocity /= self.nerfDivisor
31 | self.waitFor = 100
32 | self.activeDuration = 450
33 | if nerfCount=="RING":
34 | self.randomNum = random.randint(500,600)
35 | self.velocity = vec(self.randomNum,0).rotate(self.angle)
36 | self.isRing = True
37 |
38 | def draw(self):
39 | #select random color and draw
40 | choice = random.choice(self.colorCollection)
41 | if (self.nerfedforbang):
42 | choice = WHITE
43 | now = pygame.time.get_ticks()
44 | if now - self.birthTime < self.waitFor:
45 | choice = random.choice(self.colorCollection)
46 | if (self.isRing) == True:
47 | choice = random.choice(self.colorCollection)
48 | pygame.draw.circle(self.main.screen,choice,(int(self.position.x),int(self.position.y)),self.size)
49 |
50 | def update(self):
51 | #die when lifespan is over
52 | now = pygame.time.get_ticks()
53 | if now-self.birthTime > self.activeDuration:
54 | self.main.ParticleContainer.remove(self)
55 | #decrease size with time (JUST AS A TEST)
56 | if now - self.size_counter_time > 200:
57 | self.size_counter_time = now
58 | self.size-= 1
59 | if self.size < 2 :
60 | self.size = 2
61 | self.update_position() #Particle Class
--------------------------------------------------------------------------------
/root.py:
--------------------------------------------------------------------------------
1 | from utility import *
2 | import pygame,random
3 | from math import sqrt
4 | vec = pygame.math.Vector2
5 | from particle import *
6 | from particlenode import *
7 | from thrust import *
8 | from subnode import *
9 |
10 | class Root(Particle):
11 | def __init__(self,main,x,y,destination,category="N"):
12 | self.main = main
13 | self.position = vec(x,self.main.canvasHeight)
14 | #calculate required initial velocity to reach mouse pointer
15 | self.velocity_value = sqrt(60*destination*10)
16 | self.velocity = vec(0,-self.velocity_value).rotate(0)
17 | self.acceleration = vec(0,0)
18 | self.particle_count = 1000
19 | self.category = category # N : Normal , S : Sprinkler , B : Big Bang
20 | self.colour = random.choice(GRADIENDTS)
21 | if self.category == "S":
22 | self.subNodeCount = 20
23 | if self.category == "B":
24 | self.ringCol = random.choice(GRADIENDTS)
25 |
26 | def draw(self):
27 | pygame.draw.circle(self.main.screen,self.colour[0],(int(self.position.x),int(self.position.y)),6)
28 |
29 | def update(self):
30 | self.thrust()
31 | self.update_position() #from Particle class
32 | #burst at topmost point
33 | if self.velocity.y > 0:
34 | self.burst()
35 |
36 | def burst(self):
37 | #choose random sound and play
38 | temp = random.choice([2,3])
39 | EXPLOSION_SOUNDS[temp].play()
40 | #generate particles
41 | for i in range(self.particle_count):
42 | t = ParticleNode(self.main,self.position.x,self.position.y,self.colour)
43 | self.main.ParticleContainer.append(t)
44 | #if S then also genetate subnode
45 | if self.category == "S":
46 | for i in range(self.subNodeCount):
47 | s = Subnode(self.main,self.position.x,self.position.y,self.colour)
48 | self.main.SubNodeContainer.append(s)
49 | #if b then also generate Ring
50 | if self.category == "B":
51 | for i in range(1000):
52 | t = ParticleNode(self.main,self.position.x,self.position.y,self.colour,nerfCount=3)
53 | self.main.ParticleContainer.append(t)
54 | for i in range(1000):
55 | t = ParticleNode(self.main,self.position.x,self.position.y,self.ringCol,nerfCount="RING")
56 | self.main.ParticleContainer.append(t)
57 | #remove self after bang
58 | self.main.TempContainer.remove(self)
59 |
60 | #generate thrust
61 | def thrust(self):
62 | l = sqrt(self.velocity.x**2 + self.velocity.y**2)
63 | num = l/10
64 | n = int(num)
65 | for i in range(n):
66 | v = (self.velocity.x,self.velocity.y)
67 | t = ThrustNode(self.main,v,self.position.x,self.position.y,self.colour)
68 | self.main.ThrustContainer.append(t)
69 |
--------------------------------------------------------------------------------
/sounds/wav/Explosion+4.wav:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/ra-raptor/Fireworks_Pygame_Python/e550c968348fd57aafe5387a6b66c3e971838c14/sounds/wav/Explosion+4.wav
--------------------------------------------------------------------------------
/sounds/wav/Explosion+6.wav:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/ra-raptor/Fireworks_Pygame_Python/e550c968348fd57aafe5387a6b66c3e971838c14/sounds/wav/Explosion+6.wav
--------------------------------------------------------------------------------
/sounds/wav/Explosion+8.wav:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/ra-raptor/Fireworks_Pygame_Python/e550c968348fd57aafe5387a6b66c3e971838c14/sounds/wav/Explosion+8.wav
--------------------------------------------------------------------------------
/sounds/wav/Fireball+1.wav:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/ra-raptor/Fireworks_Pygame_Python/e550c968348fd57aafe5387a6b66c3e971838c14/sounds/wav/Fireball+1.wav
--------------------------------------------------------------------------------
/sounds/wav/Fireball+3.wav:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/ra-raptor/Fireworks_Pygame_Python/e550c968348fd57aafe5387a6b66c3e971838c14/sounds/wav/Fireball+3.wav
--------------------------------------------------------------------------------
/sounds/wav/Missile+2 (1).wav:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/ra-raptor/Fireworks_Pygame_Python/e550c968348fd57aafe5387a6b66c3e971838c14/sounds/wav/Missile+2 (1).wav
--------------------------------------------------------------------------------
/sounds/wav/Missile+2.wav:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/ra-raptor/Fireworks_Pygame_Python/e550c968348fd57aafe5387a6b66c3e971838c14/sounds/wav/Missile+2.wav
--------------------------------------------------------------------------------
/sounds/wav/fire.wav:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/ra-raptor/Fireworks_Pygame_Python/e550c968348fd57aafe5387a6b66c3e971838c14/sounds/wav/fire.wav
--------------------------------------------------------------------------------
/sounds/wav/fire2.wav:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/ra-raptor/Fireworks_Pygame_Python/e550c968348fd57aafe5387a6b66c3e971838c14/sounds/wav/fire2.wav
--------------------------------------------------------------------------------
/spinner.py:
--------------------------------------------------------------------------------
1 | from utility import *
2 | import pygame,random
3 | from math import sqrt,cos,sin,pi
4 | vec = pygame.math.Vector2
5 | from spinnerParticle import *
6 |
7 | class Spinner():
8 | def __init__(self,main,x,y):
9 | self.main = main
10 | self.position = vec(x,y)
11 | self.velocity = vec(0,0).rotate(0)
12 | self.acceleration = vec(0,0)
13 | #number of particles emmited
14 | self.particle_count = 50
15 | #random color sequence
16 | self.colour = random.choice(GRADIENDTS)
17 | #time of birth as a reference
18 | self.birthTime = pygame.time.get_ticks()
19 | #time in millisecond to die
20 | self.lifespan = 7000
21 | #initail rotation = 0 degrees
22 | self.rotation = 0
23 | #dR is by how much degrees will the spinner be rotated each time
24 | self.dR = 16
25 | #self.size is Radius of SpinnerBody
26 | self.size=10
27 | #play sound
28 | EXPLOSION_SOUNDS[0].play()
29 |
30 | def draw(self):
31 | #draw a circle with the specified colour and radius in the given position
32 | pygame.draw.circle(self.main.screen,self.colour[0],(int(self.position.x),int(self.position.y)),self.size)
33 |
34 | def update(self):
35 | #if survived more than lifespan then kill
36 | now = pygame.time.get_ticks()
37 | if now-self.birthTime > self.lifespan:
38 | self.main.SpinnerParticles.remove(self)
39 | #rotate
40 | self.rotate()
41 | #calcuating X and Y spwan position of 4 particles each 90 degrees apart
42 | Xoffset1 = self.position.x + self.size*sin(self.rotation*pi/180)
43 | Yoffset1 = self.position.y - self.size*cos(self.rotation*pi/180)
44 | Xoffset2 = self.position.x + self.size*sin((self.rotation+180)*pi/180)
45 | Yoffset2 = self.position.y - self.size*cos((self.rotation+180)*pi/180)
46 | Xoffset3 = self.position.x + self.size*sin((self.rotation+90)*pi/180)
47 | Yoffset3 = self.position.y - self.size*cos((self.rotation+90)*pi/180)
48 | Xoffset4 = self.position.x + self.size*sin((self.rotation-90)*pi/180)
49 | Yoffset4 = self.position.y - self.size*cos((self.rotation-90)*pi/180)
50 | for i in range(self.particle_count):
51 | t1 = SpinnerParticle(self.main,Xoffset1,Yoffset1,self.colour,self.rotation)
52 | t2 = SpinnerParticle(self.main,Xoffset2,Yoffset2,self.colour,self.rotation+180)
53 | t3 = SpinnerParticle(self.main,Xoffset3,Yoffset3,self.colour,self.rotation+90)
54 | t4 = SpinnerParticle(self.main,Xoffset4,Yoffset4,self.colour,self.rotation-90)
55 | self.main.SpinnerParticles.append(t1)
56 | self.main.SpinnerParticles.append(t2)
57 | self.main.SpinnerParticles.append(t3)
58 | self.main.SpinnerParticles.append(t4)
59 |
60 | def rotate(self):
61 | #increases rotation value each frame
62 | self.rotation += self.dR
63 |
64 |
--------------------------------------------------------------------------------
/spinnerParticle.py:
--------------------------------------------------------------------------------
1 | from utility import *
2 | import pygame,random
3 | vec = pygame.math.Vector2
4 | from random import gauss
5 |
6 | class SpinnerParticle():
7 | def __init__(self,main,x,y,col,dir):
8 | self.main = main
9 | self.position = vec(x,y)
10 | #random magnitude of initial velocity
11 | self.magVel = self.RANDOM()
12 | self.velocity = vec(-self.magVel,0).rotate(dir)
13 | self.acceleration = vec(0,0)
14 | self.birthTime = pygame.time.get_ticks()
15 | self.activeDuration = 700
16 | self.colorCollection = col
17 | self.size = 2
18 |
19 | def draw(self):
20 | #selecting a random colour from colorCollection array and drawing a circle at the calculated position
21 | choice = random.choice(self.colorCollection)
22 | pygame.draw.circle(self.main.screen,choice,(int(self.position.x),int(self.position.y)),self.size)
23 |
24 | def update(self):
25 | #if survived more than lifespan then kill
26 | now = pygame.time.get_ticks()
27 | if now-self.birthTime > self.activeDuration:
28 | self.main.SpinnerParticles.remove(self)
29 | #motion
30 | self.velocity += self.acceleration
31 | self.position += self.velocity*self.main.dt
32 |
33 | def RANDOM(self):
34 | #return a gaussain random value
35 | ran = gauss(50,1000)
36 | if ran > 10 and ran <1000:
37 | return ran
38 | else:
39 | return self.RANDOM()
--------------------------------------------------------------------------------
/subnode.py:
--------------------------------------------------------------------------------
1 | from utility import *
2 | import pygame,random
3 | from math import sqrt
4 | vec = pygame.math.Vector2
5 | from particle import *
6 | from particlenode import *
7 |
8 | class Subnode(Particle):
9 | def __init__(self,main,x,y,c):
10 | self.main = main
11 | self.position = vec(x,y)
12 | #random magnitude of initial velocity and angle
13 | self.angle = random.randint(-180,180)
14 | self.velMag = random.choice([300,600])
15 | self.velocity = vec(self.velMag,0).rotate(self.angle)
16 | self.acceleration = vec(0,0)
17 | #particle count of how many particle this will emmit
18 | self.particle_count = 100
19 | self.colour = c
20 | self.timeCounter = pygame.time.get_ticks()
21 | self.lifespan = 400
22 | self.size = 4
23 |
24 | def draw(self):
25 | pygame.draw.circle(self.main.screen,self.colour[0],(int(self.position.x),int(self.position.y)),self.size)
26 |
27 | def update(self):
28 | self.update_position() #defined in Particle Class
29 | #burst when lifespan is over
30 | now = pygame.time.get_ticks()
31 | if now - self.timeCounter > self.lifespan:
32 | self.burst()
33 |
34 | def burst(self):
35 | #choose a random sound and play
36 | temp = random.choice([1,2,3,4])
37 | EXPLOSION_SOUNDS[temp].play()
38 | #emmit particles at Burst phase
39 | for i in range(self.particle_count):
40 | t = ParticleNode(self.main,self.position.x,self.position.y,self.colour,nerfed=True)
41 | self.main.ParticleContainer.append(t)
42 | self.main.SubNodeContainer.remove(self)
--------------------------------------------------------------------------------
/thrust.py:
--------------------------------------------------------------------------------
1 | from utility import *
2 | import pygame,random
3 | vec = pygame.math.Vector2
4 | from particle import *
5 |
6 | class ThrustNode(Particle):
7 | """ Thrust of rocket """
8 | def __init__(self,main,v,x,y,col):
9 | self.main = main
10 | #X-offset at place of origin
11 | self.xoffset = random.randint(-2,2)
12 | self.position = vec(x,y)
13 | #adding x offset to spwan position
14 | self.position.x += self.xoffset
15 | #random magnitude of initial velocity and angle
16 | self.angle = random.randint(-5,5)
17 | self.magVel = random.randint(100,500)
18 | self.velocity = v
19 | self.velocity += vec(0,self.magVel).rotate(self.angle)
20 | self.acceleration = vec(0,0)
21 | #time of spwan
22 | self.birthTime = pygame.time.get_ticks()
23 | self.activeDuration = 10
24 | self.colorCollection = ORANGEFUN
25 | self.size = 2
26 |
27 | def draw(self):
28 | #selecting a random colour from colorCollection array and drawing a circle at the calculated position
29 | choice = random.choice(self.colorCollection)
30 | pygame.draw.circle(self.main.screen,choice,(int(self.position.x),int(self.position.y)),self.size)
31 |
32 | def update(self):
33 | #if survived more than lifespan then kill
34 | now = pygame.time.get_ticks()
35 | if now-self.birthTime > self.activeDuration:
36 | self.main.ThrustContainer.remove(self)
37 | self.update_position() #defined in Particle class
--------------------------------------------------------------------------------
/utility.py:
--------------------------------------------------------------------------------
1 | import pygame
2 | from os import path,getcwd
3 | pygame.mixer.init()
4 |
5 | ''' COLOURS '''
6 |
7 | WHITE = (255,255,255)
8 | BACKGROUND = (30,30,30)
9 | RED = [(255,0,0),(255,30,30), (255,60,60),(225,90,90),(255,120,120),(255,150,150)]
10 | GREEN = [(0,255,0),(30,255,30), (60,255,60),(90,255,90),(120,255,120),(150,255,150)]
11 | BLUE = [(0,0,255),(30,30,255), (60,60,255),(90,90,255),(120,120,255),(150,150,255)]
12 | YELLOW = [(255,255,0),(255,255,30), (255,255,60),(225,255,90),(255,255,120),(255,255,150)]
13 | GREENBLUE = [(0,255,255),(30,255,255), (60,255,255),(90,255,255),(120,255,255),(150,255,255)]
14 | PINK = [(255,0,255),(255,30,255), (255,60,255),(225,90,255),(255,120,255),(255,150,255)]
15 | ORANGEFUN = [(252, 74, 26),(253, 101, 19),(252, 125, 16),(251, 145, 22), (249, 165, 35),(247, 183, 51)]
16 | ORANGECORAL = [(255, 153, 102),(255, 142, 99),(255, 131, 97),(255, 119, 96),(255, 107, 96),(255, 107, 96) ]
17 | PURPINK = [(127, 0, 255),(151, 0, 255),(171, 0, 255),(191, 0, 255),(208, 0, 255),(225, 0, 255) ]
18 | TELEGRAM = [(28, 146, 210),(81, 168, 217),(122, 190, 224),(162, 211, 232),(201, 232, 241),(242, 252, 254)]
19 | ALIVE = [(203, 53, 107),(202, 53, 95),(201, 54, 83),(198, 56, 72),(194, 59, 61),(189, 63, 50)]
20 | COMPARENOW = [(239, 59, 54),(247, 92, 85),(253, 121, 115),(255, 148, 144),(255, 174, 173),(255, 200, 200)]
21 | GRANDEUR = [(0, 0, 70),(0, 38, 106),(0, 72, 140),(0, 107, 171),(0, 144, 199),(28, 181, 224)]
22 | PURPINE = [(32, 0, 44),(62, 34, 74),(95, 68, 106),(130, 103, 140),(166, 141, 175),(203, 180, 212)]
23 | GREENLAKE = [(9, 48, 40),(9, 48, 40),(14, 76, 60),(19, 91, 69),(26, 106, 78),(35, 122, 87) ]
24 |
25 | BUTTONS = [(70,70,70),(225,255,225),(30,160,30)]
26 | GRADIENDTS = [RED,GREEN,BLUE,YELLOW,GREENBLUE,PINK,ORANGEFUN,ORANGECORAL,PURPINK,TELEGRAM,ALIVE,COMPARENOW,GRANDEUR,PURPINE,GREENLAKE]
27 |
28 | ''' SOUND '''
29 | wavFolder = path.join(getcwd(),'sounds/wav')
30 | mp3Folder = path.join(getcwd(),'sounds/mp3')
31 | EXPLOSION_SOUNDS = [
32 | pygame.mixer.Sound(path.join(wavFolder,'fire2.wav')),
33 | pygame.mixer.Sound(path.join(wavFolder,'Explosion+4.wav')),
34 | pygame.mixer.Sound(path.join(wavFolder,'Explosion+6.wav')),
35 | pygame.mixer.Sound(path.join(wavFolder,'Explosion+8.wav')),
36 | pygame.mixer.Sound(path.join(wavFolder,'Fireball+1.wav')),
37 | pygame.mixer.Sound(path.join(wavFolder,'Fireball+3.wav')),
38 | pygame.mixer.Sound(path.join(wavFolder,'Missile+2.wav')),
39 | ]
--------------------------------------------------------------------------------