├── LICENSE.md ├── backUpFiles └── web.py ├── glsl_in_td_099.toe ├── readme.md ├── toxFiles ├── gl_materials │ ├── base_3D_glsl_mat_sampling.tox │ ├── base_circle_01.tox │ ├── base_circle_02.tox │ ├── base_grid_instance_deformation.tox │ ├── base_instance_displacement_2D_texture_array.tox │ ├── base_instance_displacement_3D_texture.tox │ ├── base_instance_displacement_3D_texture_for_isb.tox │ ├── base_noise_crawl.tox │ └── base_per_instance_masking.tox ├── gl_ports │ ├── base_2D_vector_field_flow.tox │ ├── base_brush.tox │ ├── base_curvature_parametric_3D.tox │ ├── base_cymatics.tox │ ├── base_fmb_099.tox │ ├── base_kuwahara_filtering.tox │ ├── base_laplacian_flow_noise.tox │ ├── base_noise_gradient_2D.tox │ ├── base_noise_gradient_2D_deriv.tox │ ├── base_palettes.tox │ ├── base_ring_twister.tox │ ├── base_sine_deformation.tox │ ├── base_texture_flow_II.tox │ ├── base_voronoi_metrics.tox │ ├── base_voronoi_noise.tox │ ├── base_voronoi_noise_variations.tox │ └── base_warping_procedural_4.tox ├── glslTOPs │ ├── base_glsl_slides_for_instances_088.tox │ ├── base_glsl_slides_for_instances_099.tox │ └── base_rotation_of_non_square_aspect_glsl_099.tox ├── misc_examples │ ├── Glsl_yox_quest_pointIndex_as_uv.tox │ ├── Glsl_yox_quest_pointIndex_as_uv_088.tox │ ├── Glsl_yox_quest_pointIndex_as_uv_colormapped.tox │ ├── Glsl_yox_quest_pointIndex_as_uv_colormapped_088.tox │ ├── Glsl_yox_quest_pointcoord_uvs.tox │ ├── Glsl_yox_quest_pointcoord_uvs_088.tox │ ├── Glsl_yox_quest_pointcoord_uvs_gradient.tox │ ├── Glsl_yox_quest_pointcoord_uvs_gradient_088.tox │ └── flag │ │ ├── base_flag.tox │ │ ├── base_flag_088.tox │ │ └── base_flag_099.tox ├── point_sprite_spheres │ ├── base_point_sprite_spheres.tox │ └── base_point_sprite_spheres_curl.tox ├── ray-marching │ ├── base_first_ray_marching.tox │ ├── base_rayMarching_2lights.tox │ ├── base_rayMarching_2lights_rayDir_approach.tox │ ├── base_rayMarching_blobs.tox │ ├── base_rayMarching_bucketsOfLights.tox │ ├── base_rayMarching_generalFrame.tox │ ├── base_rayMarching_generalFrame_twoblob.tox │ ├── base_rayMarching_generalFrame_vorNoise.tox │ └── base_ray_marching_multiples.tox ├── td_shader_simple_examples │ ├── basics │ │ ├── container_built_in_dithering.tox │ │ ├── container_built_in_hsv_converstion.tox │ │ ├── container_built_in_perlin_noise.tox │ │ ├── container_built_in_samplers.tox │ │ ├── container_built_in_simplex_noise.tox │ │ └── container_multiple_buffers.tox │ └── container_td_shader_simple_examples.tox ├── vHouze │ ├── vHouzeLesson1.tox │ ├── vHouzeLesson2.tox │ └── vHouzeLesson3.tox ├── vertex_displacment_experiments │ ├── base_curl.tox │ ├── base_flow_field_shader.tox │ ├── base_flow_field_shader_with_instances.tox │ ├── base_flow_field_shader_with_instances_and_projection.tox │ ├── base_glsl_normal_recalculation_pbr_vertex_stage.tox │ ├── base_glsl_normal_recalculation_vertext_stage.tox │ ├── base_instance_displacement.tox │ ├── base_noise_vertex_shader_only_approach.tox │ ├── 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