├── .gitignore ├── .idea └── .idea.Unity-Helper │ ├── .idea │ ├── contentModel.xml │ ├── encodings.xml │ ├── indexLayout.xml │ ├── modules.xml │ ├── projectSettingsUpdater.xml │ ├── vcs.xml │ └── workspace.xml │ └── riderModule.iml ├── Assets ├── ForwardRenderer.asset ├── ForwardRenderer.asset.meta ├── Resources.meta ├── Resources │ ├── BillingMode.json │ └── BillingMode.json.meta ├── Settings.meta ├── Settings │ ├── LWRP-HighQuality.asset │ ├── LWRP-HighQuality.asset.meta │ ├── LWRP-LowQuality.asset │ ├── LWRP-LowQuality.asset.meta │ ├── LWRP-MediumQuality.asset │ ├── LWRP-MediumQuality.asset.meta │ ├── PostProcessProfile.asset │ ├── PostProcessProfile.asset.meta │ ├── Presets.meta │ ├── Presets │ │ ├── AudioCompressedInMemory.preset │ │ ├── AudioCompressedInMemory.preset.meta │ │ ├── AudioStreaming.preset │ │ ├── AudioStreaming.preset.meta │ │ ├── Defaults.meta │ │ ├── Defaults │ │ │ ├── AlbedoTexture_Default.preset │ │ │ ├── AlbedoTexture_Default.preset.meta │ │ │ ├── AudioDecompressOnLoad.preset │ │ │ ├── AudioDecompressOnLoad.preset.meta │ │ │ ├── DirectionalLight_Default.preset │ │ │ └── DirectionalLight_Default.preset.meta │ │ ├── NormalTexture.preset │ │ ├── NormalTexture.preset.meta │ │ ├── UtilityTexture.preset │ │ └── UtilityTexture.preset.meta │ ├── SkyboxMat.meta │ └── SkyboxMat │ │ ├── Skybox_Mat.mat │ │ └── Skybox_Mat.mat.meta ├── _UnityHelper.meta └── _UnityHelper │ ├── CustomVariables.meta │ ├── CustomVariables │ ├── BoolValue.cs │ └── BoolValue.cs.meta │ ├── Editor.meta │ ├── Editor │ ├── BuildVersionProcessor.cs │ ├── BuildVersionProcessor.cs.meta │ ├── FindMissingScriptsRecursively.cs │ ├── FindMissingScriptsRecursively.cs.meta │ ├── post-build.bash │ └── post-build.bash.meta │ ├── EventSystem_Native.meta │ ├── EventSystem_Native │ ├── EventExample.unity │ ├── EventExample.unity.meta │ ├── EventInvoker.cs │ ├── EventInvoker.cs.meta │ ├── EventListener.cs │ ├── EventListener.cs.meta │ ├── GameEvents.cs │ └── GameEvents.cs.meta │ ├── ExtensionMethods.meta │ ├── ExtensionMethods │ ├── ExampleExtension.unity │ ├── ExampleExtension.unity.meta │ ├── ExampleExtensionMethods.cs │ ├── ExampleExtensionMethods.cs.meta │ ├── ShuffleListExtensions.cs │ ├── ShuffleListExtensions.cs.meta │ ├── StringExtensionMethods.cs │ ├── StringExtensionMethods.cs.meta │ ├── UnityNumericalExtensionMethods.cs │ ├── UnityNumericalExtensionMethods.cs.meta │ ├── VectorExtensionMethods.cs │ └── VectorExtensionMethods.cs.meta │ ├── InputSystems.meta │ ├── InputSystems │ ├── IInputTopDown.cs │ ├── IInputTopDown.cs.meta │ ├── InputTopDownMobile.cs │ ├── InputTopDownMobile.cs.meta │ ├── RotateWithDrag.cs │ ├── RotateWithDrag.cs.meta │ ├── SwerveInputSystem.cs │ ├── SwerveInputSystem.cs.meta │ ├── SwerveMovement.cs │ ├── SwerveMovement.cs.meta │ ├── SwipeToThrow.cs │ └── SwipeToThrow.cs.meta │ ├── RandomNameAndCountry.meta │ ├── RandomNameAndCountry │ ├── QuickDocumentation.pdf │ ├── QuickDocumentation.pdf.meta │ ├── RandomNamesCountry.prefab │ ├── RandomNamesCountry.prefab.meta │ ├── Resources.meta │ ├── Resources │ │ ├── TextFiles.meta │ │ └── TextFiles │ │ │ ├── names.txt │ │ │ └── names.txt.meta │ ├── Scripts.meta │ ├── Scripts │ │ ├── RandomNameAndCountryPicker.cs │ │ └── RandomNameAndCountryPicker.cs.meta │ ├── Sprites.meta │ └── Sprites │ │ ├── Countries.meta │ │ └── Countries │ │ ├── 001-ethiopia.png │ │ ├── 001-ethiopia.png.meta │ │ ├── 002-oman.png │ │ ├── 002-oman.png.meta │ │ ├── 003-tanzania.png │ │ ├── 003-tanzania.png.meta │ │ ├── 004-slovenia.png │ │ ├── 004-slovenia.png.meta │ │ ├── 005-puerto-rico.png │ │ ├── 005-puerto-rico.png.meta │ │ ├── 006-mozambique.png │ │ ├── 006-mozambique.png.meta │ │ ├── 007-iraq.png │ │ ├── 007-iraq.png.meta │ │ ├── 008-lebanon.png │ │ ├── 008-lebanon.png.meta │ │ ├── 009-uganda.png │ │ ├── 009-uganda.png.meta │ │ ├── 010-nigeria.png │ │ ├── 010-nigeria.png.meta │ │ ├── 011-italy.png │ │ ├── 011-italy.png.meta │ │ ├── 012-malta.png │ │ ├── 012-malta.png.meta │ │ ├── 013-tunisia.png │ │ ├── 013-tunisia.png.meta │ │ ├── 014-nicaragua.png │ │ ├── 014-nicaragua.png.meta │ │ ├── 015-el-salvador.png │ │ ├── 015-el-salvador.png.meta │ │ ├── 016-zambia.png │ │ ├── 016-zambia.png.meta │ │ ├── 017-wales.png │ │ ├── 017-wales.png.meta │ │ ├── 018-dominican-republic.png │ │ ├── 018-dominican-republic.png.meta │ │ ├── 019-qatar.png │ │ ├── 019-qatar.png.meta │ │ ├── 020-namibia.png │ │ ├── 020-namibia.png.meta │ │ ├── 021-mauritius.png │ │ ├── 021-mauritius.png.meta │ │ ├── 022-european-union.png │ │ ├── 022-european-union.png.meta │ │ ├── 023-luxembourg.png │ │ ├── 023-luxembourg.png.meta │ │ ├── 024-hawaii.png │ │ ├── 024-hawaii.png.meta │ │ ├── 025-lithuania.png │ │ ├── 025-lithuania.png.meta │ │ ├── 026-jamaica.png │ │ ├── 026-jamaica.png.meta │ │ ├── 027-honduras.png │ │ ├── 027-honduras.png.meta │ │ ├── 028-myanmar.png │ │ ├── 028-myanmar.png.meta │ │ ├── 029-kenya.png │ │ ├── 029-kenya.png.meta │ │ ├── 030-cyprus.png │ │ ├── 030-cyprus.png.meta │ │ ├── 031-pakistan.png │ │ ├── 031-pakistan.png.meta │ │ ├── 032-latvia.png │ │ ├── 032-latvia.png.meta │ │ ├── 033-japan.png │ │ ├── 033-japan.png.meta │ │ ├── 034-kazakhstan.png │ │ ├── 034-kazakhstan.png.meta │ │ ├── 035-serbia.png │ │ ├── 035-serbia.png.meta │ │ ├── 036-scotland.png │ │ ├── 036-scotland.png.meta │ │ ├── 037-north-korea.png │ │ ├── 037-north-korea.png.meta │ │ ├── 038-uruguay.png │ │ ├── 038-uruguay.png.meta │ │ ├── 039-syria.png │ │ ├── 039-syria.png.meta │ │ ├── 040-guatemala.png │ │ ├── 040-guatemala.png.meta │ │ ├── 041-iceland.png │ │ ├── 041-iceland.png.meta │ │ ├── 042-jordan.png │ │ ├── 042-jordan.png.meta │ │ ├── 043-monaco.png │ │ ├── 043-monaco.png.meta │ │ ├── 044-spain.png │ │ ├── 044-spain.png.meta │ │ ├── 045-slovakia.png │ │ ├── 045-slovakia.png.meta │ │ ├── 046-united-nations.png │ │ ├── 046-united-nations.png.meta │ │ ├── 047-panama.png │ │ ├── 047-panama.png.meta │ │ ├── 048-new-zealand.png │ │ ├── 048-new-zealand.png.meta │ │ ├── 049-ecuador.png │ │ ├── 049-ecuador.png.meta │ │ ├── 050-romania.png │ │ ├── 050-romania.png.meta │ │ ├── 051-chile.png │ │ ├── 051-chile.png.meta │ │ ├── 052-finland.png │ │ ├── 052-finland.png.meta │ │ ├── 053-hungary.png │ │ ├── 053-hungary.png.meta │ │ ├── 054-belgium.png │ │ ├── 054-belgium.png.meta │ │ ├── 055-south-korea.png │ │ ├── 055-south-korea.png.meta │ │ ├── 056-malaysia.png │ │ ├── 056-malaysia.png.meta │ │ ├── 057-venezuela.png │ │ ├── 057-venezuela.png.meta │ │ ├── 058-norway.png │ │ ├── 058-norway.png.meta │ │ ├── 059-saudi-arabia.png │ │ ├── 059-saudi-arabia.png.meta │ │ ├── 060-israel.png │ │ ├── 060-israel.png.meta │ │ ├── 061-czech-republic.png │ │ ├── 061-czech-republic.png.meta │ │ ├── 062-colombia.png │ │ ├── 062-colombia.png.meta │ │ ├── 063-iran.png │ │ ├── 063-iran.png.meta │ │ ├── 064-argentina.png │ │ ├── 064-argentina.png.meta │ │ ├── 065-ukraine.png │ │ ├── 065-ukraine.png.meta │ │ ├── 066-germany.png │ │ ├── 066-germany.png.meta │ │ ├── 067-hong-kong.png │ │ ├── 067-hong-kong.png.meta │ │ ├── 068-united-arab-emirates.png │ │ ├── 068-united-arab-emirates.png.meta │ │ ├── 069-laos.png │ │ ├── 069-laos.png.meta │ │ ├── 070-ireland.png │ │ ├── 070-ireland.png.meta │ │ ├── 071-greece.png │ │ ├── 071-greece.png.meta │ │ ├── 072-denmark.png │ │ ├── 072-denmark.png.meta │ │ ├── 073-sweden.png │ │ ├── 073-sweden.png.meta │ │ ├── 074-peru.png │ │ ├── 074-peru.png.meta │ │ ├── 075-south-africa.png │ │ ├── 075-south-africa.png.meta │ │ ├── 076-philippines.png │ │ ├── 076-philippines.png.meta │ │ ├── 077-france.png │ │ ├── 077-france.png.meta │ │ ├── 078-indonesia.png │ │ ├── 078-indonesia.png.meta │ │ ├── 079-egypt.png │ │ ├── 079-egypt.png.meta │ │ ├── 080-taiwan.png │ │ ├── 080-taiwan.png.meta │ │ ├── 081-cook-islands.png │ │ ├── 081-cook-islands.png.meta │ │ ├── 082-cocos-island.png │ │ ├── 082-cocos-island.png.meta │ │ ├── 083-christmas-island.png │ │ ├── 083-christmas-island.png.meta │ │ ├── 084-ceuta.png │ │ ├── 084-ceuta.png.meta │ │ ├── 085-american-samoa.png │ │ ├── 085-american-samoa.png.meta │ │ ├── 086-morocco.png │ │ ├── 086-morocco.png.meta │ │ ├── 087-anguilla.png │ │ ├── 087-anguilla.png.meta │ │ ├── 088-corsica.png │ │ ├── 088-corsica.png.meta │ │ ├── 089-canary-islands.png │ │ ├── 089-canary-islands.png.meta │ │ ├── 090-comoros.png │ │ ├── 090-comoros.png.meta │ │ ├── 091-central-african-republic.png │ │ ├── 091-central-african-republic.png.meta │ │ ├── 092-cayman-islands.png │ │ ├── 092-cayman-islands.png.meta │ │ ├── 093-british-indian-ocean-territory.png │ │ ├── 093-british-indian-ocean-territory.png.meta │ │ ├── 094-bhutan.png │ │ ├── 094-bhutan.png.meta │ │ ├── 095-chad.png │ │ ├── 095-chad.png.meta │ │ ├── 096-cape-verde.png │ │ ├── 096-cape-verde.png.meta │ │ ├── 097-switzerland.png │ │ ├── 097-switzerland.png.meta │ │ ├── 098-benin.png │ │ ├── 098-benin.png.meta │ │ ├── 099-aruba.png │ │ ├── 099-aruba.png.meta │ │ ├── 101-balearic-islands.png │ │ ├── 101-balearic-islands.png.meta │ │ ├── 102-andorra.png │ │ ├── 102-andorra.png.meta │ │ ├── 103-burundi.png │ │ ├── 103-burundi.png.meta │ │ ├── 104-antigua-and-barbuda.png │ │ ├── 104-antigua-and-barbuda.png.meta │ │ ├── 105-aland-islands.png │ │ ├── 105-aland-islands.png.meta │ │ ├── 106-cameroon.png │ │ ├── 106-cameroon.png.meta │ │ ├── 107-brunei.png │ │ ├── 107-brunei.png.meta │ │ ├── 108-poland.png │ │ ├── 108-poland.png.meta │ │ ├── 109-bonaire.png │ │ ├── 109-bonaire.png.meta │ │ ├── 110-belarus.png │ │ ├── 110-belarus.png.meta │ │ ├── 111-barbados.png │ │ ├── 111-barbados.png.meta │ │ ├── 112-british-virgin-islands.png │ │ ├── 112-british-virgin-islands.png.meta │ │ ├── 113-bosnia-and-herzegovina.png │ │ ├── 113-bosnia-and-herzegovina.png.meta │ │ ├── 114-bermuda.png │ │ ├── 114-bermuda.png.meta │ │ ├── 115-belize.png │ │ ├── 115-belize.png.meta │ │ ├── 116-bahrain.png │ │ ├── 116-bahrain.png.meta │ │ ├── 117-albania.png │ │ ├── 117-albania.png.meta │ │ ├── 118-burkina-faso.png │ │ ├── 118-burkina-faso.png.meta │ │ ├── 119-turkey.png │ │ ├── 119-turkey.png.meta │ │ ├── 120-basque-country.png │ │ ├── 120-basque-country.png.meta │ │ ├── 121-armenia.png │ │ ├── 121-armenia.png.meta │ │ ├── 122-afghanistan.png │ │ ├── 122-afghanistan.png.meta │ │ ├── 123-british-columbia.png │ │ ├── 123-british-columbia.png.meta │ │ ├── 124-angola.png │ │ ├── 124-angola.png.meta │ │ ├── 125-azerbaijan.png │ │ ├── 125-azerbaijan.png.meta │ │ ├── 126-algeria.png │ │ ├── 126-algeria.png.meta │ │ ├── 127-botswana.png │ │ ├── 127-botswana.png.meta │ │ ├── 128-bangladesh.png │ │ ├── 128-bangladesh.png.meta │ │ ├── 129-cuba.png │ │ ├── 129-cuba.png.meta │ │ ├── 130-australia.png │ │ ├── 130-australia.png.meta │ │ ├── 131-costa-rica.png │ │ ├── 131-costa-rica.png.meta │ │ ├── 132-cambodia.png │ │ ├── 132-cambodia.png.meta │ │ ├── 133-bolivia.png │ │ ├── 133-bolivia.png.meta │ │ ├── 134-croatia.png │ │ ├── 134-croatia.png.meta │ │ ├── 135-bulgaria.png │ │ ├── 135-bulgaria.png.meta │ │ ├── 136-galapagos-islands.png │ │ ├── 136-galapagos-islands.png.meta │ │ ├── 137-martinique.png │ │ ├── 137-martinique.png.meta │ │ ├── 138-tonga.png │ │ ├── 138-tonga.png.meta │ │ ├── 139-st-lucia.png │ │ ├── 139-st-lucia.png.meta │ │ ├── 140-rapa-nui.png │ │ ├── 140-rapa-nui.png.meta │ │ ├── 141-singapore.png │ │ ├── 141-singapore.png.meta │ │ ├── 142-palau.png │ │ ├── 142-palau.png.meta │ │ ├── 143-niue.png │ │ ├── 143-niue.png.meta │ │ ├── 144-macao.png │ │ ├── 144-macao.png.meta │ │ ├── 145-fiji.png │ │ ├── 145-fiji.png.meta │ │ ├── 146-faroe-islands.png │ │ ├── 146-faroe-islands.png.meta │ │ ├── 147-dominica.png │ │ ├── 147-dominica.png.meta │ │ ├── 148-vanuatu.png │ │ ├── 148-vanuatu.png.meta │ │ ├── 149-sierra-leone.png │ │ ├── 149-sierra-leone.png.meta │ │ ├── 150-seychelles.png │ │ ├── 150-seychelles.png.meta │ │ ├── 151-kosovo.png │ │ ├── 151-kosovo.png.meta │ │ ├── 152-england.png │ │ ├── 152-england.png.meta │ │ ├── 153-united-states-of-america.png │ │ ├── 153-united-states-of-america.png.meta │ │ ├── 154-guinea.png │ │ ├── 154-guinea.png.meta │ │ ├── 155-orkney-islands.png │ │ ├── 155-orkney-islands.png.meta │ │ ├── 156-turks-and-caicos.png │ │ ├── 156-turks-and-caicos.png.meta │ │ ├── 157-transnistria.png │ │ ├── 157-transnistria.png.meta │ │ ├── 158-tokelau.png │ │ ├── 158-tokelau.png.meta │ │ ├── 159-gambia.png │ │ ├── 159-gambia.png.meta │ │ ├── 160-st-vincent-and-the-grenadines.png │ │ ├── 160-st-vincent-and-the-grenadines.png.meta │ │ ├── 161-south-sudan.png │ │ ├── 161-south-sudan.png.meta │ │ ├── 162-somaliland.png │ │ ├── 162-somaliland.png.meta │ │ ├── 163-solomon-islands.png │ │ ├── 163-solomon-islands.png.meta │ │ ├── 164-vietnam.png │ │ ├── 164-vietnam.png.meta │ │ ├── 165-sint-maarten.png │ │ ├── 165-sint-maarten.png.meta │ │ ├── 166-sint-eustatius.png │ │ ├── 166-sint-eustatius.png.meta │ │ ├── 167-saint-kitts-and-nevis.png │ │ ├── 167-saint-kitts-and-nevis.png.meta │ │ ├── 168-saba-island.png │ │ ├── 168-saba-island.png.meta │ │ ├── 169-pitcairn-islands.png │ │ ├── 169-pitcairn-islands.png.meta │ │ ├── 170-palestine.png │ │ ├── 170-palestine.png.meta │ │ ├── 171-ossetia.png │ │ ├── 171-ossetia.png.meta │ │ ├── 172-northern-marianas-islands.png │ │ ├── 172-northern-marianas-islands.png.meta │ │ ├── 173-nauru.png │ │ ├── 173-nauru.png.meta │ │ ├── 174-portugal.png │ │ ├── 174-portugal.png.meta │ │ ├── 175-montserrat.png │ │ ├── 175-montserrat.png.meta │ │ ├── 176-melilla.png │ │ ├── 176-melilla.png.meta │ │ ├── 177-mauritania.png │ │ ├── 177-mauritania.png.meta │ │ ├── 178-kuwait.png │ │ ├── 178-kuwait.png.meta │ │ ├── 179-kiribati.png │ │ ├── 179-kiribati.png.meta │ │ ├── 180-guernsey.png │ │ ├── 180-guernsey.png.meta │ │ ├── 181-guam.png │ │ ├── 181-guam.png.meta │ │ ├── 182-grenada.png │ │ ├── 182-grenada.png.meta │ │ ├── 183-greenland.png │ │ ├── 183-greenland.png.meta │ │ ├── 184-thailand.png │ │ ├── 184-thailand.png.meta │ │ ├── 185-gibraltar.png │ │ ├── 185-gibraltar.png.meta │ │ ├── 186-gabon.png │ │ ├── 186-gabon.png.meta │ │ ├── 187-falkland-islands.png │ │ ├── 187-falkland-islands.png.meta │ │ ├── 188-virgin-islands.png │ │ ├── 188-virgin-islands.png.meta │ │ ├── 189-austria.png │ │ ├── 189-austria.png.meta │ │ ├── 190-vatican-city.png │ │ ├── 190-vatican-city.png.meta │ │ ├── 191-tubalu.png │ │ ├── 191-tubalu.png.meta │ │ ├── 192-turkmenistan.png │ │ ├── 192-turkmenistan.png.meta │ │ ├── 193-togo.png │ │ ├── 193-togo.png.meta │ │ ├── 194-bahamas.png │ │ ├── 194-bahamas.png.meta │ │ ├── 195-netherlands.png │ │ ├── 195-netherlands.png.meta │ │ ├── 196-azores-islands.png │ │ ├── 196-azores-islands.png.meta │ │ ├── 197-suriname.png │ │ ├── 197-suriname.png.meta │ │ ├── 198-somalia.png │ │ ├── 198-somalia.png.meta │ │ ├── 199-sicily.png │ │ ├── 199-sicily.png.meta │ │ ├── 200-sardinia.png │ │ ├── 200-sardinia.png.meta │ │ ├── 201-sao-tome-and-principe.png │ │ ├── 201-sao-tome-and-principe.png.meta │ │ ├── 202-norfolk-island.png │ │ ├── 202-norfolk-island.png.meta │ │ ├── 203-niger.png │ │ ├── 203-niger.png.meta │ │ ├── 204-micronesia.png │ │ ├── 204-micronesia.png.meta │ │ ├── 205-marshall-island.png │ │ ├── 205-marshall-island.png.meta │ │ ├── 206-canada.png │ │ ├── 206-canada.png.meta │ │ ├── 207-mali.png │ │ ├── 207-mali.png.meta │ │ ├── 208-kyrgyzstan.png │ │ ├── 208-kyrgyzstan.png.meta │ │ ├── 209-guinea-bissau.png │ │ ├── 209-guinea-bissau.png.meta │ │ ├── 210-eritrea.png │ │ ├── 210-eritrea.png.meta │ │ ├── 211-djibouti.png │ │ ├── 211-djibouti.png.meta │ │ ├── 212-curacao.png │ │ ├── 212-curacao.png.meta │ │ ├── 213-st-barts.png │ │ ├── 213-st-barts.png.meta │ │ ├── 214-san-marino.png │ │ ├── 214-san-marino.png.meta │ │ ├── 215-northen-cyprus.png │ │ ├── 215-northen-cyprus.png.meta │ │ ├── 216-liechtenstein.png │ │ ├── 216-liechtenstein.png.meta │ │ ├── 217-india.png │ │ ├── 217-india.png.meta │ │ ├── 218-liberia.png │ │ ├── 218-liberia.png.meta │ │ ├── 219-yemen.png │ │ ├── 219-yemen.png.meta │ │ ├── 220-uzbekistn.png │ │ ├── 220-uzbekistn.png.meta │ │ ├── 221-sudan.png │ │ ├── 221-sudan.png.meta │ │ ├── 222-sahrawi-arab-democratic-republic.png │ │ ├── 222-sahrawi-arab-democratic-republic.png.meta │ │ ├── 223-republic-of-macedonia.png │ │ ├── 223-republic-of-macedonia.png.meta │ │ ├── 224-otan.png │ │ ├── 224-otan.png.meta │ │ ├── 225-libya.png │ │ ├── 225-libya.png.meta │ │ ├── 226-east-timor.png │ │ ├── 226-east-timor.png.meta │ │ ├── 227-tibet.png │ │ ├── 227-tibet.png.meta │ │ ├── 228-russia.png │ │ ├── 228-russia.png.meta │ │ ├── 229-papua-new-guinea.png │ │ ├── 229-papua-new-guinea.png.meta │ │ ├── 230-montenegro.png │ │ ├── 230-montenegro.png.meta │ │ ├── 231-moldova.png │ │ ├── 231-moldova.png.meta │ │ ├── 232-maldives.png │ │ ├── 232-maldives.png.meta │ │ ├── 233-madeira.png │ │ ├── 233-madeira.png.meta │ │ ├── 234-french-polynesia.png │ │ ├── 234-french-polynesia.png.meta │ │ ├── 235-trinidad-and-tobago.png │ │ ├── 235-trinidad-and-tobago.png.meta │ │ ├── 236-tajikistan.png │ │ ├── 236-tajikistan.png.meta │ │ ├── 237-swaziland.png │ │ ├── 237-swaziland.png.meta │ │ ├── 238-sri-lanka.png │ │ ├── 238-sri-lanka.png.meta │ │ ├── 239-mexico.png │ │ ├── 239-mexico.png.meta │ │ ├── 240-republic-of-the-congo.png │ │ ├── 240-republic-of-the-congo.png.meta │ │ ├── 241-equatorial-guinea.png │ │ ├── 241-equatorial-guinea.png.meta │ │ ├── 242-zimbabwe.png │ │ ├── 242-zimbabwe.png.meta │ │ ├── 243-rwanda.png │ │ ├── 243-rwanda.png.meta │ │ ├── 244-lesotho.png │ │ ├── 244-lesotho.png.meta │ │ ├── 245-ivory-coast.png │ │ ├── 245-ivory-coast.png.meta │ │ ├── 246-isle-of-man.png │ │ ├── 246-isle-of-man.png.meta │ │ ├── 247-haiti.png │ │ ├── 247-haiti.png.meta │ │ ├── 248-samoa.png │ │ ├── 248-samoa.png.meta │ │ ├── 249-nepal.png │ │ ├── 249-nepal.png.meta │ │ ├── 250-brazil.png │ │ ├── 250-brazil.png.meta │ │ ├── 251-mongolia.png │ │ ├── 251-mongolia.png.meta │ │ ├── 252-malawi.png │ │ ├── 252-malawi.png.meta │ │ ├── 253-madagascar.png │ │ ├── 253-madagascar.png.meta │ │ ├── 254-jersey.png │ │ ├── 254-jersey.png.meta │ │ ├── 255-ghana.png │ │ ├── 255-ghana.png.meta │ │ ├── 256-georgia.png │ │ ├── 256-georgia.png.meta │ │ ├── 257-estonia.png │ │ ├── 257-estonia.png.meta │ │ ├── 258-democratic-republic-of-congo.png │ │ ├── 258-democratic-republic-of-congo.png.meta │ │ ├── 259-senegal.png │ │ ├── 259-senegal.png.meta │ │ ├── 261-china.png │ │ ├── 261-china.png.meta │ │ ├── 262-united-kingdom.png │ │ └── 262-united-kingdom.png.meta │ ├── SimplePlayerPrefExtension.meta │ ├── SimplePlayerPrefExtension │ ├── PlayerPrefsExtended.cs │ ├── PlayerPrefsExtended.cs.meta │ ├── PlayerPrefsExtended.unity │ └── PlayerPrefsExtended.unity.meta │ ├── SimpleScoreSystem.meta │ ├── SimpleScoreSystem │ ├── SimpleScoreExample.cs │ ├── SimpleScoreExample.cs.meta │ ├── SimpleScoreExample.unity │ ├── SimpleScoreExample.unity.meta │ ├── SimpleScoreSystem.cs │ └── SimpleScoreSystem.cs.meta │ ├── TimerSystem.meta │ └── TimerSystem │ ├── ExampleTimer.cs │ ├── ExampleTimer.cs.meta │ ├── Timer.cs │ ├── Timer.cs.meta │ ├── TimerExample.unity │ └── TimerExample.unity.meta ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── MemorySettings.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── PackageManagerSettings.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset └── XRSettings.asset ├── README.md └── UserSettings ├── EditorUserSettings.asset ├── Search.index └── Search.settings /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Mm]emoryCaptures/ 12 | 13 | # Never ignore Asset meta data 14 | !/[Aa]ssets/**/*.meta 15 | 16 | # Uncomment this line if you wish to ignore the asset store tools plugin 17 | # /[Aa]ssets/AssetStoreTools* 18 | 19 | # Autogenerated Jetbrains Rider plugin 20 | [Aa]ssets/Plugins/Editor/JetBrains* 21 | 22 | # Visual Studio cache directory 23 | .vs/ 24 | 25 | # Gradle cache directory 26 | .gradle/ 27 | 28 | # Autogenerated VS/MD/Consulo solution and project files 29 | ExportedObj/ 30 | .consulo/ 31 | *.csproj 32 | *.unityproj 33 | *.sln 34 | *.suo 35 | *.tmp 36 | *.user 37 | *.userprefs 38 | *.pidb 39 | *.booproj 40 | *.svd 41 | *.pdb 42 | *.mdb 43 | *.opendb 44 | *.VC.db 45 | 46 | # Unity3D generated meta files 47 | *.pidb.meta 48 | *.pdb.meta 49 | *.mdb.meta 50 | 51 | # Unity3D generated file on crash reports 52 | sysinfo.txt 53 | 54 | # Builds 55 | *.apk 56 | *.unitypackage 57 | 58 | # Crashlytics generated file 59 | crashlytics-build.properties -------------------------------------------------------------------------------- /.idea/.idea.Unity-Helper/.idea/contentModel.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | -------------------------------------------------------------------------------- /.idea/.idea.Unity-Helper/.idea/encodings.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | -------------------------------------------------------------------------------- /.idea/.idea.Unity-Helper/.idea/indexLayout.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | Library/PackageCache/com.unity.ads@2.0.8 7 | Library/PackageCache/com.unity.analytics@3.3.2 8 | Library/PackageCache/com.unity.collab-proxy@1.2.16 9 | Library/PackageCache/com.unity.ext.nunit@1.0.0 10 | Library/PackageCache/com.unity.ide.rider@1.1.0 11 | Library/PackageCache/com.unity.ide.vscode@1.1.3 12 | Library/PackageCache/com.unity.postprocessing@2.1.7 13 | Library/PackageCache/com.unity.purchasing@2.0.6 14 | Library/PackageCache/com.unity.render-pipelines.core@7.1.5 15 | Library/PackageCache/com.unity.render-pipelines.lightweight@7.1.5 16 | Library/PackageCache/com.unity.render-pipelines.universal@7.1.5 17 | Library/PackageCache/com.unity.shadergraph@7.1.5 18 | Library/PackageCache/com.unity.test-framework@1.1.3 19 | Library/PackageCache/com.unity.textmeshpro@2.0.1 20 | Library/PackageCache/com.unity.timeline@1.2.6 21 | Packages 22 | ProjectSettings 23 | 24 | 25 | .git 26 | .idea 27 | Library 28 | Logs 29 | Temp 30 | obj 31 | 32 | 33 | -------------------------------------------------------------------------------- /.idea/.idea.Unity-Helper/.idea/modules.xml: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /.idea/.idea.Unity-Helper/.idea/projectSettingsUpdater.xml: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 6 | -------------------------------------------------------------------------------- /.idea/.idea.Unity-Helper/.idea/vcs.xml: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /.idea/.idea.Unity-Helper/riderModule.iml: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 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/Assets/Settings/SkyboxMat/Skybox_Mat.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0ffaa0b7117ba8c47a9d05ae701d4b4d 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 0 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/_UnityHelper.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 20fb5d07d0f951b42b3e619d80594002 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/CustomVariables.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fb6ca69ef38307d45ab0889fa3afbaa5 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/CustomVariables/BoolValue.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | [CreateAssetMenu(menuName = "RakibUtils/Boolean")] 6 | public class BoolValue : ScriptableObject 7 | { 8 | public bool value; 9 | } 10 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/CustomVariables/BoolValue.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a205a352fde1e01498bfc07dfa72a110 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7917eda83c005714b874e91ac536b970 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/Editor/BuildVersionProcessor.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using UnityEditor; 5 | using UnityEditor.Build; 6 | using UnityEditor.Build.Reporting; 7 | using UnityEngine; 8 | 9 | namespace Gameloops 10 | { 11 | public class BuildVersionProcessor : IPreprocessBuildWithReport 12 | { 13 | public int callbackOrder => 0; 14 | 15 | public void OnPreprocessBuild(BuildReport report) 16 | { 17 | var buildNumberStringIos = PlayerSettings.iOS.buildNumber; 18 | buildNumberStringIos = ProcessInputString(buildNumberStringIos); 19 | 20 | var buildNumberStringAndroid = PlayerSettings.Android.bundleVersionCode.ToString(); 21 | var buildNumber = GetHigherValueString(buildNumberStringIos, buildNumberStringAndroid); 22 | 23 | PlayerSettings.iOS.buildNumber = buildNumber; 24 | PlayerSettings.Android.bundleVersionCode = int.Parse(buildNumber); 25 | 26 | 27 | 28 | Debug.Log("Processed Build Number: " + buildNumber); 29 | } 30 | 31 | 32 | string ProcessInputString(string input) 33 | { 34 | // Get the current date and time 35 | DateTime currentDate = DateTime.Now; 36 | 37 | // Format the date as YYMMDD 38 | string formattedDate = currentDate.ToString("yyMMdd"); 39 | 40 | // Try to parse the input string as an integer 41 | if (int.TryParse(input, out int intValue)) 42 | { 43 | // Extract the date part as an integer 44 | int inputDate = intValue / 100; 45 | 46 | // Check if the extracted date is the same as today's date 47 | if (inputDate == int.Parse(formattedDate)) 48 | { 49 | // If yes, increment the two-digit number and return the result as a string 50 | int incrementedValue = (intValue % 100) + 1; 51 | return (inputDate * 100 + incrementedValue).ToString(); 52 | } 53 | } 54 | 55 | // If the conversion is not successful or the date doesn't match, return today's formatted date appended with 01 as a string 56 | return formattedDate + "01"; 57 | } 58 | 59 | string GetHigherValueString(string str1, string str2) 60 | { 61 | int value1, value2; 62 | 63 | // Using int.TryParse to handle possible conversion failures 64 | if (int.TryParse(str1, out value1) && int.TryParse(str2, out value2)) 65 | { 66 | // Compare the integer values 67 | if (value1 >= value2) 68 | { 69 | return str1; 70 | } 71 | else if (value2 > value1) 72 | { 73 | return str2; 74 | } 75 | } 76 | return "One or both of the input strings are not valid integers."; 77 | } 78 | } 79 | } 80 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/Editor/BuildVersionProcessor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 954c92818b19d7f479856aa8fbbe3d81 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/Editor/FindMissingScriptsRecursively.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c3623d2de03b9924d8cf8297b8f5669a 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/Editor/post-build.bash: -------------------------------------------------------------------------------- 1 | #!/bin/bash 2 | echo "Uploading IPA to Appstore Connect..." 3 | #Path is "/BUILD_PATH/../.build/last//build.ipa" 4 | path="$WORKSPACE/.build/last/$TARGET_NAME/build.ipa" 5 | if xcrun altool --upload-app -t ios -f $path -u $ITUNES_USERNAME -p $ITUNES_PASSWORD ; then 6 | echo "Upload IPA to Appstore Connect finished with success" 7 | else 8 | echo "Upload IPA to Appstore Connect failed" 9 | fi 10 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/Editor/post-build.bash.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e87229ad8d3dca3498ec95c5cdf40370 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/EventSystem_Native.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 230b67c35c4ae7645a754f05f0c72838 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/EventSystem_Native/EventExample.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1c285b645f35b43488a69a195894a668 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/EventSystem_Native/EventInvoker.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace RakibUtils 5 | { 6 | public class EventInvoker : MonoBehaviour 7 | { 8 | //Events declared in GameEvents will be invoked here 9 | private void OnGUI() 10 | { 11 | if (GUI.Button(new Rect(10, 10, 300, 50), "Raise No argument Event")) 12 | GameEvents.OnNoArgumentEvent(); 13 | 14 | if (GUI.Button(new Rect(10, 70, 300, 30), "Raise 1 argument Event")) 15 | GameEvents.OnSingleArgumentEvent(1); 16 | 17 | if (GUI.Button(new Rect(10, 130, 300, 30), "Raise 2 argument Event")) 18 | GameEvents.OnMultipleArgumentEvent("multiple", 2); 19 | 20 | if (GUI.Button(new Rect(10, 190, 300, 30), "Raise custom class argument Event")) 21 | GameEvents.OnCustomClassArgumentEvent(new CustomArgumentDataClass(1,2,2.2f)); 22 | } 23 | } 24 | } 25 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/EventSystem_Native/EventInvoker.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5406bb0f967257f4ebadd344ca59cf65 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/EventSystem_Native/EventListener.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace RakibUtils 5 | { 6 | public class EventListener : MonoBehaviour 7 | { 8 | private void OnEnable() 9 | { 10 | //Register to event declared on GameEvents and raised/invoked on EventInvoker 11 | GameEvents.NoArgumentEvent += OnNoArgumentEventListener; 12 | GameEvents.SingleArgumentEvent += OnSingleArgumentEventListener; 13 | GameEvents.MultipleArgumentEvent += OnMultipleArgumentEventListener; 14 | GameEvents.CustomClassArgumentEvent += OnCustomClassArgumentEventListener; 15 | } 16 | private void OnDisable() 17 | { 18 | //Unregister to event declared on GameEvents and raised/invoked on EventInvoker 19 | GameEvents.NoArgumentEvent -= OnNoArgumentEventListener; 20 | GameEvents.SingleArgumentEvent -= OnSingleArgumentEventListener; 21 | GameEvents.MultipleArgumentEvent -= OnMultipleArgumentEventListener; 22 | GameEvents.CustomClassArgumentEvent -= OnCustomClassArgumentEventListener; 23 | } 24 | 25 | //This function will be called as event response 26 | private void OnNoArgumentEventListener() 27 | { 28 | Debug.Log("NoArgument Event Received from class " + this.name + " . Data received: No data"); 29 | } 30 | 31 | private void OnSingleArgumentEventListener(int obj) 32 | { 33 | Debug.Log("SingleArgument Event Received from class " + this.name + " . Data received: " + obj); 34 | } 35 | private void OnMultipleArgumentEventListener(string arg1, int arg2) 36 | { 37 | Debug.Log("MultipleArgument Event Received from class " + this.name + " . Data received: " + arg1 + ", " + arg2); 38 | } 39 | private void OnCustomClassArgumentEventListener(CustomArgumentDataClass obj) 40 | { 41 | Debug.Log("CustomClassArgument Event Received from class " + this.name + " . Data received: " + obj ); 42 | } 43 | 44 | } 45 | } 46 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/EventSystem_Native/EventListener.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: aa4e5188f5ba57e42b79387a593eddbb 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/EventSystem_Native/GameEvents.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace RakibUtils 5 | { 6 | public static class GameEvents 7 | { 8 | //Declare Event with no argument like this 9 | public static event Action NoArgumentEvent; 10 | //Declaration done. This can be used to register events from outside this class. But we can't yet Invoke this from 11 | //outside of this class as it is a delegate. So we will need a static function which will invoke this event. And we 12 | //can call this function from another class to invoke this event. 13 | //This static function is used as an invocator. Used to Invoke this event from anywhere outside this static class. 14 | public static void OnNoArgumentEvent() 15 | { 16 | NoArgumentEvent?.Invoke(); 17 | } 18 | 19 | #region Events with parameters 20 | //Declare Event with single argument like this 21 | public static event Action SingleArgumentEvent; 22 | public static void OnSingleArgumentEvent(int obj) 23 | { 24 | SingleArgumentEvent?.Invoke(obj); 25 | } 26 | 27 | //Declare Event with multiple arguments like this 28 | public static event Action MultipleArgumentEvent; 29 | public static void OnMultipleArgumentEvent(string arg1, int arg2) 30 | { 31 | MultipleArgumentEvent?.Invoke(arg1, arg2); 32 | } 33 | 34 | //Declare Event with custom class argument like this 35 | public static event Action CustomClassArgumentEvent; 36 | public static void OnCustomClassArgumentEvent(CustomArgumentDataClass obj) 37 | { 38 | CustomClassArgumentEvent?.Invoke(obj); 39 | } 40 | #endregion 41 | 42 | } 43 | 44 | //Declaring a class to be used as data carrier 45 | public class CustomArgumentDataClass 46 | { 47 | public int arg1; 48 | public int arg2; 49 | public float arg3; 50 | 51 | public CustomArgumentDataClass(int arg1, int arg2, float arg3) 52 | { 53 | this.arg1 = arg1; 54 | this.arg2 = arg2; 55 | this.arg3 = arg3; 56 | } 57 | 58 | public override string ToString() 59 | { 60 | return arg1 + ", " + arg2 + ", " + arg3; 61 | } 62 | } 63 | } 64 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/EventSystem_Native/GameEvents.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 24ef1fb8b0fa1de47abfdce038953061 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/ExtensionMethods.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ab8a09cee86cb07408fdadb837906bb2 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/ExtensionMethods/ExampleExtension.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8d47940a5730a50429154896f1a6a16f 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/ExtensionMethods/ExampleExtensionMethods.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace RakibUtils 5 | { 6 | public class ExampleExtensionMethods : MonoBehaviour 7 | { 8 | private void Start() 9 | { 10 | transform.position = transform.position.WithX(5); 11 | Debug.Log(transform.position); 12 | 13 | 14 | } 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/ExtensionMethods/ExampleExtensionMethods.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ae97064f31c614f4b943108721272ac5 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/ExtensionMethods/ShuffleListExtensions.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | 4 | namespace RakibUtils 5 | { 6 | public static class ShuffleListExtensions 7 | { 8 | 9 | /// 10 | /// Shuffle the list in place using the Fisher-Yates method. 11 | /// 12 | /// 13 | /// 14 | public static void Shuffle(this IList list) 15 | { 16 | Random rng = new Random(); 17 | int n = list.Count; 18 | while (n > 1) 19 | { 20 | n--; 21 | int k = rng.Next(n + 1); 22 | T value = list[k]; 23 | list[k] = list[n]; 24 | list[n] = value; 25 | } 26 | } 27 | 28 | /// 29 | /// Return a random item from the list. 30 | /// Sampling with replacement. 31 | /// 32 | /// 33 | /// 34 | /// 35 | public static T RandomItem(this IList list) 36 | { 37 | if (list.Count == 0) throw new System.IndexOutOfRangeException("Cannot select a random item from an empty list"); 38 | return list[UnityEngine.Random.Range(0, list.Count)]; 39 | } 40 | 41 | /// 42 | /// Removes a random item from the list, returning that item. 43 | /// Sampling without replacement. 44 | /// 45 | /// 46 | /// 47 | /// 48 | public static T RemoveRandom(this IList list) 49 | { 50 | if (list.Count == 0) throw new System.IndexOutOfRangeException("Cannot remove a random item from an empty list"); 51 | int index = UnityEngine.Random.Range(0, list.Count); 52 | T item = list[index]; 53 | list.RemoveAt(index); 54 | return item; 55 | } 56 | } 57 | } -------------------------------------------------------------------------------- /Assets/_UnityHelper/ExtensionMethods/ShuffleListExtensions.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 50810f6f15212d34fb03ccfc443a713c 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/ExtensionMethods/StringExtensionMethods.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 94dfcc385d143104086dee27c6f9556e 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/ExtensionMethods/UnityNumericalExtensionMethods.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public static class ExtensionMethods 4 | { 5 | 6 | public static float LinearRemap(this float value, 7 | float valueRangeMin, float valueRangeMax, 8 | float newRangeMin, float newRangeMax) 9 | { 10 | return (value - valueRangeMin) / (valueRangeMax - valueRangeMin) * (newRangeMax - newRangeMin) + newRangeMin; 11 | } 12 | 13 | public static int WithRandomSign(this int value, float negativeProbability = 0.5f) 14 | { 15 | return Random.value < negativeProbability ? -value : value; 16 | } 17 | 18 | } -------------------------------------------------------------------------------- /Assets/_UnityHelper/ExtensionMethods/UnityNumericalExtensionMethods.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 047eecbbf42802c449582f818f2c3a23 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/ExtensionMethods/VectorExtensionMethods.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace RakibUtils 4 | { 5 | public static class VectorExtensionMethods { 6 | 7 | public static Vector2 xy(this Vector3 v) { 8 | return new Vector2(v.x, v.y); 9 | } 10 | 11 | public static Vector3 WithX(this Vector3 v, float x) { 12 | return new Vector3(x, v.y, v.z); 13 | } 14 | 15 | public static Vector3 WithY(this Vector3 v, float y) { 16 | return new Vector3(v.x, y, v.z); 17 | } 18 | 19 | public static Vector3 WithZ(this Vector3 v, float z) { 20 | return new Vector3(v.x, v.y, z); 21 | } 22 | 23 | public static Vector2 WithX(this Vector2 v, float x) { 24 | return new Vector2(x, v.y); 25 | } 26 | 27 | public static Vector2 WithY(this Vector2 v, float y) { 28 | return new Vector2(v.x, y); 29 | } 30 | 31 | public static Vector3 WithZ(this Vector2 v, float z) { 32 | return new Vector3(v.x, v.y, z); 33 | } 34 | 35 | public static Vector3 WithAddX(this Vector3 v, float x) 36 | { 37 | return new Vector3(v.x + x, v.y, v.z); 38 | } 39 | 40 | public static Vector3 WithAddY(this Vector3 v, float y) 41 | { 42 | return new Vector3(v.x, v.y + y, v.z); 43 | } 44 | 45 | public static Vector3 WithAddZ(this Vector3 v, float z) 46 | { 47 | return new Vector3(v.x, v.y, v.z + z); 48 | } 49 | public static Vector2 WithAddX(this Vector2 v, float x) 50 | { 51 | return new Vector2(v.x + x, v.y); 52 | } 53 | public static Vector2 WithAddY(this Vector2 v, float y) 54 | { 55 | return new Vector2(v.x, v.y + y); 56 | } 57 | } 58 | } 59 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/ExtensionMethods/VectorExtensionMethods.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d37254cd00dbadf44baac6568d714f8e 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/InputSystems.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b983f0b4da39414478bd9e2b9943190d 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/InputSystems/IInputTopDown.cs: -------------------------------------------------------------------------------- 1 | namespace RakibUtils 2 | { 3 | public interface IInputTopDown 4 | { 5 | float Horizontal(); 6 | float Vertical(); 7 | bool Release(); 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/InputSystems/IInputTopDown.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f7ea21a58c74d944390b03d14016ba4c 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/InputSystems/InputTopDownMobile.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace RakibUtils 4 | { 5 | public class InputTopDownMobile : MonoBehaviour, IInputTopDown 6 | { 7 | private float m_horizontal; 8 | private float m_vertical; 9 | private bool m_release; 10 | private Vector2 m_startTouch; 11 | private Vector2 m_currentTouch; 12 | private Vector2 m_inputVector; 13 | public float Horizontal() 14 | { 15 | return m_horizontal; 16 | } 17 | 18 | public float Vertical() 19 | { 20 | return m_vertical; 21 | } 22 | 23 | public bool Release() 24 | { 25 | return m_release; 26 | } 27 | 28 | private void Update() 29 | { 30 | if (Input.GetMouseButtonDown(0)) 31 | { 32 | m_startTouch = Input.mousePosition; 33 | } 34 | else if (Input.GetMouseButton(0)) 35 | { 36 | m_currentTouch = Input.mousePosition; 37 | if (Vector2.Distance(m_currentTouch, m_startTouch) < 5) 38 | return; 39 | m_inputVector = (m_startTouch - m_currentTouch).normalized; 40 | m_horizontal = m_inputVector.x; 41 | m_vertical = m_inputVector.y; 42 | } 43 | else if (Input.GetMouseButtonUp(0)) 44 | { 45 | m_release = true; 46 | m_horizontal = 0; 47 | m_vertical = 0; 48 | } 49 | else 50 | { 51 | m_release = false; 52 | } 53 | } 54 | } 55 | } 56 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/InputSystems/InputTopDownMobile.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: be56c1f91c13ced4caacd408804257c9 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/InputSystems/RotateWithDrag.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace RakibUtils 4 | { 5 | public class RotateWithDrag : MonoBehaviour 6 | { 7 | [SerializeField] private LayerMask targetLayer; 8 | [SerializeField] private float rotationRate = 3.0f; 9 | [SerializeField] private bool xRotation; 10 | [SerializeField] private bool yRotation; 11 | [SerializeField] private bool invertX; 12 | [SerializeField] private bool invertY; 13 | [SerializeField] private bool touchAnywhere; 14 | private float m_previousX; 15 | private float m_previousY; 16 | private Camera m_camera; 17 | private bool m_rotating = false; 18 | 19 | private void Awake() 20 | { 21 | m_camera = Camera.main; 22 | } 23 | 24 | private void Update () 25 | { 26 | if (!touchAnywhere) 27 | { 28 | //No need to check if already rotating 29 | if (!m_rotating) 30 | { 31 | RaycastHit hit; 32 | Ray ray = m_camera.ScreenPointToRay(Input.mousePosition); 33 | if (!Physics.Raycast(ray, out hit, 1000, targetLayer)) 34 | { 35 | return; 36 | } 37 | } 38 | } 39 | 40 | if (Input.GetMouseButtonDown(0)) 41 | { 42 | m_rotating = true; 43 | m_previousX = Input.mousePosition.x; 44 | m_previousY = Input.mousePosition.y; 45 | } 46 | // get the user touch input 47 | if(Input.GetMouseButton(0)) 48 | { 49 | var touch = Input.mousePosition; 50 | var deltaX = -(Input.mousePosition.y - m_previousY) * rotationRate; 51 | var deltaY = -(Input.mousePosition.x - m_previousX) * rotationRate; 52 | if(!yRotation) deltaX = 0; 53 | if(!xRotation) deltaY = 0; 54 | if (invertX) deltaY *= -1; 55 | if (invertY) deltaX *= -1; 56 | transform.Rotate (deltaX, deltaY, 0, Space.World); 57 | 58 | m_previousX = Input.mousePosition.x; 59 | m_previousY = Input.mousePosition.y; 60 | } 61 | if (Input.GetMouseButtonUp(0)) 62 | m_rotating = false; 63 | } 64 | } 65 | } 66 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/InputSystems/RotateWithDrag.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fa67b058cd472da439908a4f9f79a079 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/InputSystems/SwerveInputSystem.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using UnityEngine; 5 | 6 | public class SwerveInputSystem : MonoBehaviour 7 | { 8 | private float _lastFrameFingerPositionX; 9 | private float _moveFactorX; 10 | public float MoveFactorX => _moveFactorX; 11 | 12 | private void Update() 13 | { 14 | if (Input.GetMouseButtonDown(0)) 15 | { 16 | _lastFrameFingerPositionX = Input.mousePosition.x; 17 | } 18 | else if (Input.GetMouseButton(0)) 19 | { 20 | _moveFactorX = Input.mousePosition.x - _lastFrameFingerPositionX; 21 | _lastFrameFingerPositionX = Input.mousePosition.x; 22 | } 23 | else if (Input.GetMouseButtonUp(0)) 24 | { 25 | _moveFactorX = 0f; 26 | } 27 | } 28 | } 29 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/InputSystems/SwerveInputSystem.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c3da15b04287e154195f376d4bff1335 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/InputSystems/SwerveMovement.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using UnityEngine; 5 | 6 | public class SwerveMovement : MonoBehaviour 7 | { 8 | private SwerveInputSystem _swerveInputSystem; 9 | [SerializeField] private float swerveSpeed = 0.5f; 10 | [SerializeField] private float maxSwerveAmount = 1f; 11 | 12 | private void Awake() 13 | { 14 | _swerveInputSystem = GetComponent(); 15 | } 16 | 17 | private void Update() 18 | { 19 | float swerveAmount = Time.deltaTime * swerveSpeed * _swerveInputSystem.MoveFactorX; 20 | swerveAmount = Mathf.Clamp(swerveAmount, -maxSwerveAmount, maxSwerveAmount); 21 | transform.Translate(swerveAmount, 0, 0); 22 | } 23 | } 24 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/InputSystems/SwerveMovement.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9676ada5852d2fb4391e954540657380 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/InputSystems/SwipeToThrow.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace RakibUtils 4 | { 5 | public class SwipeToThrow : MonoBehaviour 6 | { 7 | private Vector3 m_ballInitialPosition; 8 | private Vector2 m_startPos, m_endPos, m_direction; // touch start position, touch end position, swipe direction 9 | private float m_touchTimeStart, m_touchTimeFinish, m_timeInterval; // to calculate swipe time to sontrol throw force in Z direction 10 | private Rigidbody m_rb; 11 | [SerializeField] private float throwForceInXAndY = 1f; // to control throw force in X and Y directions 12 | [SerializeField] private float throwForceInZ = 50f; // to control throw force in Z direction 13 | 14 | private void Start() 15 | { 16 | m_rb = GetComponent (); 17 | m_rb.isKinematic = true; 18 | m_ballInitialPosition = transform.position; 19 | } 20 | 21 | private void Update () 22 | { 23 | // if you touch the screen 24 | if (Input.GetMouseButtonDown(0)) { 25 | 26 | // getting touch position and marking time when you touch the screen 27 | m_touchTimeStart = Time.time; 28 | m_startPos = Input.mousePosition; 29 | } 30 | // if you release your finger 31 | if (Input.GetMouseButtonUp(0)) { 32 | 33 | // marking time when you release it 34 | m_touchTimeFinish = Time.time; 35 | 36 | // calculate swipe time interval 37 | m_timeInterval = m_touchTimeFinish - m_touchTimeStart; 38 | 39 | // getting release finger position 40 | m_endPos = Input.mousePosition; 41 | 42 | // calculating swipe direction in 2D space 43 | m_direction = m_startPos - m_endPos; 44 | 45 | // add force to balls rigidbody in 3D space depending on swipe time, direction and throw forces 46 | m_rb.isKinematic = false; 47 | m_rb.AddForce (- m_direction.x * throwForceInXAndY, - m_direction.y * throwForceInXAndY, throwForceInZ / m_timeInterval); 48 | 49 | } 50 | 51 | //Reset Ball Position 52 | if (Input.GetKeyDown(KeyCode.R)) 53 | { 54 | transform.position = m_ballInitialPosition; 55 | m_rb.isKinematic = true; 56 | m_rb.velocity = Vector3.zero; 57 | } 58 | 59 | } 60 | } 61 | } 62 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/InputSystems/SwipeToThrow.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 92e0f0383dbb8454fb1d09334d9c8e98 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/RandomNameAndCountry.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6c83443e2980cd9498fe0d715abce706 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/RandomNameAndCountry/QuickDocumentation.pdf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/rakibj/Unity-Helper/e4efb274e0f4d631f7e47d11694aa85a8dabd953/Assets/_UnityHelper/RandomNameAndCountry/QuickDocumentation.pdf -------------------------------------------------------------------------------- /Assets/_UnityHelper/RandomNameAndCountry/QuickDocumentation.pdf.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 58f8d22429021a7498f5d3494dd148ad 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/RandomNameAndCountry/RandomNamesCountry.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fa35c1fd658481548b6f57ebd0892d89 3 | PrefabImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/RandomNameAndCountry/Resources.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 083813b8c48c92246893d7587389c463 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/RandomNameAndCountry/Resources/TextFiles.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 148c0b597ab65b840894e01c0c52b342 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/RandomNameAndCountry/Resources/TextFiles/names.txt.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 931f4cecffa03be4988d5c1c5264286e 3 | TextScriptImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/RandomNameAndCountry/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 796d404c763423743ac72893a54a3ba0 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/RandomNameAndCountry/Scripts/RandomNameAndCountryPicker.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text.RegularExpressions; 5 | using UnityEngine; 6 | using Random = UnityEngine.Random; 7 | 8 | namespace RandomNameAndCountry.Scripts 9 | { 10 | public class RandomNameAndCountryPicker : MonoBehaviour 11 | { 12 | public static RandomNameAndCountryPicker Instance; 13 | [SerializeField] private List countries; 14 | private static List m_namesList; 15 | private TextAsset m_textAsset; 16 | 17 | private void Awake() 18 | { 19 | Instance = this; 20 | m_textAsset = Resources.Load("TextFiles/names") as TextAsset; 21 | ReadTextFile(); 22 | GetRandomPlayerInfo(); 23 | } 24 | 25 | private void ReadTextFile() 26 | { 27 | m_namesList = m_textAsset.text.Split('\n').ToList(); 28 | } 29 | 30 | public RandomPlayerInfo GetRandomPlayerInfo() 31 | { 32 | var countrySprite = countries[Random.Range(0, countries.Count)]; 33 | var rawCountryName = countrySprite.name; 34 | var countryName = Regex.Replace(rawCountryName, "[^a-zA-Z]", ""); 35 | countryName = ToUpperFirstLetter(countryName); 36 | var randomPlayerInfo = new RandomPlayerInfo(); 37 | randomPlayerInfo.playerName = m_namesList[UnityEngine.Random.Range(0, m_namesList.Count)]; 38 | randomPlayerInfo.countrySprite = countrySprite; 39 | randomPlayerInfo.countryName = countryName; 40 | Debug.Log(countryName); 41 | return randomPlayerInfo; 42 | } 43 | 44 | private string ToUpperFirstLetter(string source) 45 | { 46 | if (string.IsNullOrEmpty(source)) 47 | return string.Empty; 48 | // convert to char array of the string 49 | char[] letters = source.ToCharArray(); 50 | // upper case the first char 51 | letters[0] = char.ToUpper(letters[0]); 52 | // return the array made of the new char array 53 | return new string(letters); 54 | } 55 | } 56 | 57 | public class RandomPlayerInfo 58 | { 59 | public string playerName; 60 | public string countryName; 61 | public Sprite countrySprite; 62 | 63 | public RandomPlayerInfo() 64 | { 65 | 66 | } 67 | } 68 | } 69 | 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| -------------------------------------------------------------------------------- /Assets/_UnityHelper/SimplePlayerPrefExtension/PlayerPrefsExtended.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace RakibUtils 4 | { 5 | public class PlayerPrefsExtended: PlayerPrefs 6 | { 7 | public static int LoadOrCreateKeyInt(string key, int defaultReturn) 8 | { 9 | if (PlayerPrefs.HasKey(key)) 10 | return PlayerPrefs.GetInt(key); 11 | else 12 | { 13 | PlayerPrefs.SetInt(key, defaultReturn); 14 | return defaultReturn; 15 | } 16 | } 17 | public static float LoadOrCreateKeyFloat(string key) 18 | { 19 | if (PlayerPrefs.HasKey(key)) 20 | return PlayerPrefs.GetFloat(key); 21 | else 22 | { 23 | PlayerPrefs.SetFloat(key, 0f); 24 | return 0f; 25 | } 26 | } 27 | } 28 | } 29 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/SimplePlayerPrefExtension/PlayerPrefsExtended.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 49c01b4b27c293146bd82db8d951894b 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/SimplePlayerPrefExtension/PlayerPrefsExtended.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 744676735b7dcbc44b982d9322e3a6c8 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/SimpleScoreSystem.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 370cb471050d20d46aecb5b83c124d0d 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/SimpleScoreSystem/SimpleScoreExample.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | using UnityEngine.UI; 4 | 5 | namespace RakibUtils 6 | { 7 | public class SimpleScoreExample : MonoBehaviour 8 | { 9 | private SimpleScoreSystem m_scoreSystem; 10 | [SerializeField] private Text scoreText; 11 | [SerializeField] private Text highScoreText; 12 | private void Awake() 13 | { 14 | m_scoreSystem = new SimpleScoreSystem(); 15 | UpdateScoreUI(); 16 | } 17 | 18 | private void Update() 19 | { 20 | if (Input.GetMouseButtonDown(0)) 21 | { 22 | m_scoreSystem.IncreaseScore(1); 23 | if(m_scoreSystem.IsHighScore()) 24 | m_scoreSystem.SaveHighScore(); 25 | 26 | UpdateScoreUI(); 27 | } 28 | 29 | } 30 | 31 | private void UpdateScoreUI() 32 | { 33 | scoreText.text = "Score: " + m_scoreSystem.ScoreInt.ToString(); 34 | highScoreText.text = "HighScore: " + m_scoreSystem.HighScoreInt; 35 | } 36 | } 37 | } 38 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/SimpleScoreSystem/SimpleScoreExample.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 366f45d221dc9234eb8b3aeee0676150 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/SimpleScoreSystem/SimpleScoreExample.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 911582f1957bb5a49aeaf181cb668f99 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/SimpleScoreSystem/SimpleScoreSystem.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace RakibUtils 4 | { 5 | public class SimpleScoreSystem 6 | { 7 | private float m_score; 8 | public float Score 9 | { 10 | get => m_score; 11 | set => m_score = value; 12 | } 13 | public float ScoreFloat => m_score; 14 | public int ScoreInt => Mathf.CeilToInt(m_score); 15 | 16 | private float m_highScore; 17 | public float HighScoreFloat => m_highScore; 18 | public int HighScoreInt => Mathf.CeilToInt(m_highScore); 19 | private const string KeyHighScore = "HighScore"; 20 | 21 | public SimpleScoreSystem() 22 | { 23 | m_highScore = PlayerPrefsExtended.LoadOrCreateKeyFloat(KeyHighScore); 24 | m_score = 0f; 25 | } 26 | 27 | public bool IsHighScore() 28 | { 29 | return m_score > m_highScore; 30 | } 31 | 32 | public void IncreaseScore(float increment) 33 | { 34 | m_score += increment; 35 | } 36 | 37 | public void DecreaseScore(float decrement) 38 | { 39 | m_score -= decrement; 40 | } 41 | 42 | public void SaveHighScore() 43 | { 44 | m_highScore = m_score > m_highScore ? m_score : m_highScore; 45 | PlayerPrefs.SetFloat(KeyHighScore, m_highScore); 46 | } 47 | } 48 | } 49 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/SimpleScoreSystem/SimpleScoreSystem.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6de5206435a35524696f054b8dbc1833 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/TimerSystem.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ce22d866ce34ec54ebfe69220fa6c588 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/TimerSystem/ExampleTimer.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | using UnityEngine.UI; 4 | 5 | namespace RakibUtils 6 | { 7 | public class ExampleTimer : MonoBehaviour 8 | { 9 | [SerializeField] private float timerDuration; 10 | [SerializeField] private Text timerText; 11 | private Timer m_timer; 12 | private void Start() 13 | { 14 | m_timer = new Timer(timerDuration); 15 | } 16 | 17 | private void Update() 18 | { 19 | m_timer.ReduceTimer_Update(Time.deltaTime); 20 | timerText.text = m_timer.CurrentTime.ToString("F1"); 21 | if(m_timer.CurrentTime <= 0) 22 | m_timer.ResetTimer(timerDuration); 23 | } 24 | } 25 | } 26 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/TimerSystem/ExampleTimer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3ec8a4edf8f06a6429ea1331d96195cb 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/TimerSystem/Timer.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace RakibUtils 4 | { 5 | public class Timer 6 | { 7 | private float m_currentTime = 0; 8 | /// 9 | /// current calculated time in timer 10 | /// 11 | public float CurrentTime => m_currentTime; 12 | 13 | private float m_totalTime = 0; 14 | /// 15 | /// total time the timer will run for 16 | /// 17 | public float TotalTime => m_totalTime; 18 | 19 | /// 20 | /// Instantiate Timer Class using the totalTime timer will run 21 | /// 22 | /// 23 | public Timer(float totalTime) 24 | { 25 | ResetTimer(totalTime); 26 | } 27 | 28 | /// 29 | /// Call this on Update to Run Timer 30 | /// 31 | /// 32 | public void ReduceTimer_Update(float deltaTime) 33 | { 34 | m_currentTime -= deltaTime; 35 | if (m_currentTime <= 0) 36 | m_currentTime = 0; 37 | } 38 | 39 | /// 40 | /// Resets timer to parameter value 41 | /// 42 | /// 43 | public void ResetTimer(float totalTime) 44 | { 45 | m_totalTime = totalTime; 46 | m_currentTime = m_totalTime; 47 | } 48 | } 49 | } 50 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/TimerSystem/Timer.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b40c5d8e4b8fc3b4585a2619ca89bbee 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/_UnityHelper/TimerSystem/TimerExample.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 24bf443fcdeae4d4c84f60bde748a216 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | 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tag:unity3d.com,2011: 3 | --- !u!890905787 &1 4 | VersionControlSettings: 5 | m_ObjectHideFlags: 0 6 | m_Mode: Visible Meta Files 7 | m_CollabEditorSettings: 8 | inProgressEnabled: 1 9 | -------------------------------------------------------------------------------- /ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Unity-Helper 2 | Contains common utility classes for easier and faster workflow. 3 | Check Wiki for Documentation 4 | -------------------------------------------------------------------------------- /UserSettings/EditorUserSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!162 &1 4 | EditorUserSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 4 7 | m_ConfigSettings: 8 | vcSharedLogLevel: 9 | value: 0d5e400f0650 10 | flags: 0 11 | m_VCAutomaticAdd: 1 12 | m_VCDebugCom: 0 13 | m_VCDebugCmd: 0 14 | m_VCDebugOut: 0 15 | m_SemanticMergeMode: 2 16 | m_DesiredImportWorkerCount: 5 17 | m_StandbyImportWorkerCount: 2 18 | m_IdleImportWorkerShutdownDelay: 60000 19 | m_VCShowFailedCheckout: 1 20 | m_VCOverwriteFailedCheckoutAssets: 1 21 | m_VCProjectOverlayIcons: 1 22 | m_VCHierarchyOverlayIcons: 1 23 | m_VCOtherOverlayIcons: 1 24 | m_VCAllowAsyncUpdate: 1 25 | m_ArtifactGarbageCollection: 1 26 | -------------------------------------------------------------------------------- /UserSettings/Search.index: -------------------------------------------------------------------------------- 1 | { 2 | "name": "Assets", 3 | "roots": ["Assets"], 4 | "includes": [], 5 | "excludes": [], 6 | "options": { 7 | "types": true, 8 | "properties": true, 9 | "extended": false, 10 | "dependencies": false 11 | }, 12 | "baseScore": 999 13 | } -------------------------------------------------------------------------------- /UserSettings/Search.settings: -------------------------------------------------------------------------------- 1 | trackSelection = true 2 | refreshSearchWindowsInPlayMode = false 3 | fetchPreview = true 4 | defaultFlags = 0 5 | keepOpen = false 6 | queryFolder = "Assets" 7 | onBoardingDoNotAskAgain = true 8 | showPackageIndexes = false 9 | showStatusBar = false 10 | scopes = { 11 | } 12 | providers = { 13 | performance = { 14 | active = false 15 | priority = 100 16 | defaultAction = null 17 | } 18 | log = { 19 | active = false 20 | priority = 210 21 | defaultAction = null 22 | } 23 | scene = { 24 | active = true 25 | priority = 50 26 | defaultAction = null 27 | } 28 | adb = { 29 | active = false 30 | priority = 2500 31 | defaultAction = null 32 | } 33 | store = { 34 | active = false 35 | priority = 100 36 | defaultAction = null 37 | } 38 | asset = { 39 | active = true 40 | priority = 25 41 | defaultAction = null 42 | } 43 | profilermarkers = { 44 | active = false 45 | priority = 100 46 | defaultAction = null 47 | } 48 | find = { 49 | active = true 50 | priority = 25 51 | defaultAction = null 52 | } 53 | packages = { 54 | active = false 55 | priority = 90 56 | defaultAction = null 57 | } 58 | } 59 | objectSelectors = { 60 | } 61 | recentSearches = [ 62 | ] 63 | searchItemFavorites = [ 64 | ] 65 | savedSearchesSortOrder = 0 66 | showSavedSearchPanel = false 67 | hideTabs = false 68 | expandedQueries = [ 69 | ] 70 | queryBuilder = true 71 | ignoredProperties = "id;name;classname;imagecontentshash" 72 | helperWidgetCurrentArea = "all" 73 | disabledIndexers = "" 74 | minIndexVariations = 2 75 | findProviderIndexHelper = true --------------------------------------------------------------------------------