├── .gitignore
├── .idea
└── .idea.Unity-Helper
│ ├── .idea
│ ├── contentModel.xml
│ ├── encodings.xml
│ ├── indexLayout.xml
│ ├── modules.xml
│ ├── projectSettingsUpdater.xml
│ ├── vcs.xml
│ └── workspace.xml
│ └── riderModule.iml
├── Assets
├── ForwardRenderer.asset
├── ForwardRenderer.asset.meta
├── Resources.meta
├── Resources
│ ├── BillingMode.json
│ └── BillingMode.json.meta
├── Settings.meta
├── Settings
│ ├── LWRP-HighQuality.asset
│ ├── LWRP-HighQuality.asset.meta
│ ├── LWRP-LowQuality.asset
│ ├── LWRP-LowQuality.asset.meta
│ ├── LWRP-MediumQuality.asset
│ ├── LWRP-MediumQuality.asset.meta
│ ├── PostProcessProfile.asset
│ ├── PostProcessProfile.asset.meta
│ ├── Presets.meta
│ ├── Presets
│ │ ├── AudioCompressedInMemory.preset
│ │ ├── AudioCompressedInMemory.preset.meta
│ │ ├── AudioStreaming.preset
│ │ ├── AudioStreaming.preset.meta
│ │ ├── Defaults.meta
│ │ ├── Defaults
│ │ │ ├── AlbedoTexture_Default.preset
│ │ │ ├── AlbedoTexture_Default.preset.meta
│ │ │ ├── AudioDecompressOnLoad.preset
│ │ │ ├── AudioDecompressOnLoad.preset.meta
│ │ │ ├── DirectionalLight_Default.preset
│ │ │ └── DirectionalLight_Default.preset.meta
│ │ ├── NormalTexture.preset
│ │ ├── NormalTexture.preset.meta
│ │ ├── UtilityTexture.preset
│ │ └── UtilityTexture.preset.meta
│ ├── SkyboxMat.meta
│ └── SkyboxMat
│ │ ├── Skybox_Mat.mat
│ │ └── Skybox_Mat.mat.meta
├── _UnityHelper.meta
└── _UnityHelper
│ ├── CustomVariables.meta
│ ├── CustomVariables
│ ├── BoolValue.cs
│ └── BoolValue.cs.meta
│ ├── Editor.meta
│ ├── Editor
│ ├── BuildVersionProcessor.cs
│ ├── BuildVersionProcessor.cs.meta
│ ├── FindMissingScriptsRecursively.cs
│ ├── FindMissingScriptsRecursively.cs.meta
│ ├── post-build.bash
│ └── post-build.bash.meta
│ ├── EventSystem_Native.meta
│ ├── EventSystem_Native
│ ├── EventExample.unity
│ ├── EventExample.unity.meta
│ ├── EventInvoker.cs
│ ├── EventInvoker.cs.meta
│ ├── EventListener.cs
│ ├── EventListener.cs.meta
│ ├── GameEvents.cs
│ └── GameEvents.cs.meta
│ ├── ExtensionMethods.meta
│ ├── ExtensionMethods
│ ├── ExampleExtension.unity
│ ├── ExampleExtension.unity.meta
│ ├── ExampleExtensionMethods.cs
│ ├── ExampleExtensionMethods.cs.meta
│ ├── ShuffleListExtensions.cs
│ ├── ShuffleListExtensions.cs.meta
│ ├── StringExtensionMethods.cs
│ ├── StringExtensionMethods.cs.meta
│ ├── UnityNumericalExtensionMethods.cs
│ ├── UnityNumericalExtensionMethods.cs.meta
│ ├── VectorExtensionMethods.cs
│ └── VectorExtensionMethods.cs.meta
│ ├── InputSystems.meta
│ ├── InputSystems
│ ├── IInputTopDown.cs
│ ├── IInputTopDown.cs.meta
│ ├── InputTopDownMobile.cs
│ ├── InputTopDownMobile.cs.meta
│ ├── RotateWithDrag.cs
│ ├── RotateWithDrag.cs.meta
│ ├── SwerveInputSystem.cs
│ ├── SwerveInputSystem.cs.meta
│ ├── SwerveMovement.cs
│ ├── SwerveMovement.cs.meta
│ ├── SwipeToThrow.cs
│ └── SwipeToThrow.cs.meta
│ ├── RandomNameAndCountry.meta
│ ├── RandomNameAndCountry
│ ├── QuickDocumentation.pdf
│ ├── QuickDocumentation.pdf.meta
│ ├── RandomNamesCountry.prefab
│ ├── RandomNamesCountry.prefab.meta
│ ├── Resources.meta
│ ├── Resources
│ │ ├── TextFiles.meta
│ │ └── TextFiles
│ │ │ ├── names.txt
│ │ │ └── names.txt.meta
│ ├── Scripts.meta
│ ├── Scripts
│ │ ├── RandomNameAndCountryPicker.cs
│ │ └── RandomNameAndCountryPicker.cs.meta
│ ├── Sprites.meta
│ └── Sprites
│ │ ├── Countries.meta
│ │ └── Countries
│ │ ├── 001-ethiopia.png
│ │ ├── 001-ethiopia.png.meta
│ │ ├── 002-oman.png
│ │ ├── 002-oman.png.meta
│ │ ├── 003-tanzania.png
│ │ ├── 003-tanzania.png.meta
│ │ ├── 004-slovenia.png
│ │ ├── 004-slovenia.png.meta
│ │ ├── 005-puerto-rico.png
│ │ ├── 005-puerto-rico.png.meta
│ │ ├── 006-mozambique.png
│ │ ├── 006-mozambique.png.meta
│ │ ├── 007-iraq.png
│ │ ├── 007-iraq.png.meta
│ │ ├── 008-lebanon.png
│ │ ├── 008-lebanon.png.meta
│ │ ├── 009-uganda.png
│ │ ├── 009-uganda.png.meta
│ │ ├── 010-nigeria.png
│ │ ├── 010-nigeria.png.meta
│ │ ├── 011-italy.png
│ │ ├── 011-italy.png.meta
│ │ ├── 012-malta.png
│ │ ├── 012-malta.png.meta
│ │ ├── 013-tunisia.png
│ │ ├── 013-tunisia.png.meta
│ │ ├── 014-nicaragua.png
│ │ ├── 014-nicaragua.png.meta
│ │ ├── 015-el-salvador.png
│ │ ├── 015-el-salvador.png.meta
│ │ ├── 016-zambia.png
│ │ ├── 016-zambia.png.meta
│ │ ├── 017-wales.png
│ │ ├── 017-wales.png.meta
│ │ ├── 018-dominican-republic.png
│ │ ├── 018-dominican-republic.png.meta
│ │ ├── 019-qatar.png
│ │ ├── 019-qatar.png.meta
│ │ ├── 020-namibia.png
│ │ ├── 020-namibia.png.meta
│ │ ├── 021-mauritius.png
│ │ ├── 021-mauritius.png.meta
│ │ ├── 022-european-union.png
│ │ ├── 022-european-union.png.meta
│ │ ├── 023-luxembourg.png
│ │ ├── 023-luxembourg.png.meta
│ │ ├── 024-hawaii.png
│ │ ├── 024-hawaii.png.meta
│ │ ├── 025-lithuania.png
│ │ ├── 025-lithuania.png.meta
│ │ ├── 026-jamaica.png
│ │ ├── 026-jamaica.png.meta
│ │ ├── 027-honduras.png
│ │ ├── 027-honduras.png.meta
│ │ ├── 028-myanmar.png
│ │ ├── 028-myanmar.png.meta
│ │ ├── 029-kenya.png
│ │ ├── 029-kenya.png.meta
│ │ ├── 030-cyprus.png
│ │ ├── 030-cyprus.png.meta
│ │ ├── 031-pakistan.png
│ │ ├── 031-pakistan.png.meta
│ │ ├── 032-latvia.png
│ │ ├── 032-latvia.png.meta
│ │ ├── 033-japan.png
│ │ ├── 033-japan.png.meta
│ │ ├── 034-kazakhstan.png
│ │ ├── 034-kazakhstan.png.meta
│ │ ├── 035-serbia.png
│ │ ├── 035-serbia.png.meta
│ │ ├── 036-scotland.png
│ │ ├── 036-scotland.png.meta
│ │ ├── 037-north-korea.png
│ │ ├── 037-north-korea.png.meta
│ │ ├── 038-uruguay.png
│ │ ├── 038-uruguay.png.meta
│ │ ├── 039-syria.png
│ │ ├── 039-syria.png.meta
│ │ ├── 040-guatemala.png
│ │ ├── 040-guatemala.png.meta
│ │ ├── 041-iceland.png
│ │ ├── 041-iceland.png.meta
│ │ ├── 042-jordan.png
│ │ ├── 042-jordan.png.meta
│ │ ├── 043-monaco.png
│ │ ├── 043-monaco.png.meta
│ │ ├── 044-spain.png
│ │ ├── 044-spain.png.meta
│ │ ├── 045-slovakia.png
│ │ ├── 045-slovakia.png.meta
│ │ ├── 046-united-nations.png
│ │ ├── 046-united-nations.png.meta
│ │ ├── 047-panama.png
│ │ ├── 047-panama.png.meta
│ │ ├── 048-new-zealand.png
│ │ ├── 048-new-zealand.png.meta
│ │ ├── 049-ecuador.png
│ │ ├── 049-ecuador.png.meta
│ │ ├── 050-romania.png
│ │ ├── 050-romania.png.meta
│ │ ├── 051-chile.png
│ │ ├── 051-chile.png.meta
│ │ ├── 052-finland.png
│ │ ├── 052-finland.png.meta
│ │ ├── 053-hungary.png
│ │ ├── 053-hungary.png.meta
│ │ ├── 054-belgium.png
│ │ ├── 054-belgium.png.meta
│ │ ├── 055-south-korea.png
│ │ ├── 055-south-korea.png.meta
│ │ ├── 056-malaysia.png
│ │ ├── 056-malaysia.png.meta
│ │ ├── 057-venezuela.png
│ │ ├── 057-venezuela.png.meta
│ │ ├── 058-norway.png
│ │ ├── 058-norway.png.meta
│ │ ├── 059-saudi-arabia.png
│ │ ├── 059-saudi-arabia.png.meta
│ │ ├── 060-israel.png
│ │ ├── 060-israel.png.meta
│ │ ├── 061-czech-republic.png
│ │ ├── 061-czech-republic.png.meta
│ │ ├── 062-colombia.png
│ │ ├── 062-colombia.png.meta
│ │ ├── 063-iran.png
│ │ ├── 063-iran.png.meta
│ │ ├── 064-argentina.png
│ │ ├── 064-argentina.png.meta
│ │ ├── 065-ukraine.png
│ │ ├── 065-ukraine.png.meta
│ │ ├── 066-germany.png
│ │ ├── 066-germany.png.meta
│ │ ├── 067-hong-kong.png
│ │ ├── 067-hong-kong.png.meta
│ │ ├── 068-united-arab-emirates.png
│ │ ├── 068-united-arab-emirates.png.meta
│ │ ├── 069-laos.png
│ │ ├── 069-laos.png.meta
│ │ ├── 070-ireland.png
│ │ ├── 070-ireland.png.meta
│ │ ├── 071-greece.png
│ │ ├── 071-greece.png.meta
│ │ ├── 072-denmark.png
│ │ ├── 072-denmark.png.meta
│ │ ├── 073-sweden.png
│ │ ├── 073-sweden.png.meta
│ │ ├── 074-peru.png
│ │ ├── 074-peru.png.meta
│ │ ├── 075-south-africa.png
│ │ ├── 075-south-africa.png.meta
│ │ ├── 076-philippines.png
│ │ ├── 076-philippines.png.meta
│ │ ├── 077-france.png
│ │ ├── 077-france.png.meta
│ │ ├── 078-indonesia.png
│ │ ├── 078-indonesia.png.meta
│ │ ├── 079-egypt.png
│ │ ├── 079-egypt.png.meta
│ │ ├── 080-taiwan.png
│ │ ├── 080-taiwan.png.meta
│ │ ├── 081-cook-islands.png
│ │ ├── 081-cook-islands.png.meta
│ │ ├── 082-cocos-island.png
│ │ ├── 082-cocos-island.png.meta
│ │ ├── 083-christmas-island.png
│ │ ├── 083-christmas-island.png.meta
│ │ ├── 084-ceuta.png
│ │ ├── 084-ceuta.png.meta
│ │ ├── 085-american-samoa.png
│ │ ├── 085-american-samoa.png.meta
│ │ ├── 086-morocco.png
│ │ ├── 086-morocco.png.meta
│ │ ├── 087-anguilla.png
│ │ ├── 087-anguilla.png.meta
│ │ ├── 088-corsica.png
│ │ ├── 088-corsica.png.meta
│ │ ├── 089-canary-islands.png
│ │ ├── 089-canary-islands.png.meta
│ │ ├── 090-comoros.png
│ │ ├── 090-comoros.png.meta
│ │ ├── 091-central-african-republic.png
│ │ ├── 091-central-african-republic.png.meta
│ │ ├── 092-cayman-islands.png
│ │ ├── 092-cayman-islands.png.meta
│ │ ├── 093-british-indian-ocean-territory.png
│ │ ├── 093-british-indian-ocean-territory.png.meta
│ │ ├── 094-bhutan.png
│ │ ├── 094-bhutan.png.meta
│ │ ├── 095-chad.png
│ │ ├── 095-chad.png.meta
│ │ ├── 096-cape-verde.png
│ │ ├── 096-cape-verde.png.meta
│ │ ├── 097-switzerland.png
│ │ ├── 097-switzerland.png.meta
│ │ ├── 098-benin.png
│ │ ├── 098-benin.png.meta
│ │ ├── 099-aruba.png
│ │ ├── 099-aruba.png.meta
│ │ ├── 101-balearic-islands.png
│ │ ├── 101-balearic-islands.png.meta
│ │ ├── 102-andorra.png
│ │ ├── 102-andorra.png.meta
│ │ ├── 103-burundi.png
│ │ ├── 103-burundi.png.meta
│ │ ├── 104-antigua-and-barbuda.png
│ │ ├── 104-antigua-and-barbuda.png.meta
│ │ ├── 105-aland-islands.png
│ │ ├── 105-aland-islands.png.meta
│ │ ├── 106-cameroon.png
│ │ ├── 106-cameroon.png.meta
│ │ ├── 107-brunei.png
│ │ ├── 107-brunei.png.meta
│ │ ├── 108-poland.png
│ │ ├── 108-poland.png.meta
│ │ ├── 109-bonaire.png
│ │ ├── 109-bonaire.png.meta
│ │ ├── 110-belarus.png
│ │ ├── 110-belarus.png.meta
│ │ ├── 111-barbados.png
│ │ ├── 111-barbados.png.meta
│ │ ├── 112-british-virgin-islands.png
│ │ ├── 112-british-virgin-islands.png.meta
│ │ ├── 113-bosnia-and-herzegovina.png
│ │ ├── 113-bosnia-and-herzegovina.png.meta
│ │ ├── 114-bermuda.png
│ │ ├── 114-bermuda.png.meta
│ │ ├── 115-belize.png
│ │ ├── 115-belize.png.meta
│ │ ├── 116-bahrain.png
│ │ ├── 116-bahrain.png.meta
│ │ ├── 117-albania.png
│ │ ├── 117-albania.png.meta
│ │ ├── 118-burkina-faso.png
│ │ ├── 118-burkina-faso.png.meta
│ │ ├── 119-turkey.png
│ │ ├── 119-turkey.png.meta
│ │ ├── 120-basque-country.png
│ │ ├── 120-basque-country.png.meta
│ │ ├── 121-armenia.png
│ │ ├── 121-armenia.png.meta
│ │ ├── 122-afghanistan.png
│ │ ├── 122-afghanistan.png.meta
│ │ ├── 123-british-columbia.png
│ │ ├── 123-british-columbia.png.meta
│ │ ├── 124-angola.png
│ │ ├── 124-angola.png.meta
│ │ ├── 125-azerbaijan.png
│ │ ├── 125-azerbaijan.png.meta
│ │ ├── 126-algeria.png
│ │ ├── 126-algeria.png.meta
│ │ ├── 127-botswana.png
│ │ ├── 127-botswana.png.meta
│ │ ├── 128-bangladesh.png
│ │ ├── 128-bangladesh.png.meta
│ │ ├── 129-cuba.png
│ │ ├── 129-cuba.png.meta
│ │ ├── 130-australia.png
│ │ ├── 130-australia.png.meta
│ │ ├── 131-costa-rica.png
│ │ ├── 131-costa-rica.png.meta
│ │ ├── 132-cambodia.png
│ │ ├── 132-cambodia.png.meta
│ │ ├── 133-bolivia.png
│ │ ├── 133-bolivia.png.meta
│ │ ├── 134-croatia.png
│ │ ├── 134-croatia.png.meta
│ │ ├── 135-bulgaria.png
│ │ ├── 135-bulgaria.png.meta
│ │ ├── 136-galapagos-islands.png
│ │ ├── 136-galapagos-islands.png.meta
│ │ ├── 137-martinique.png
│ │ ├── 137-martinique.png.meta
│ │ ├── 138-tonga.png
│ │ ├── 138-tonga.png.meta
│ │ ├── 139-st-lucia.png
│ │ ├── 139-st-lucia.png.meta
│ │ ├── 140-rapa-nui.png
│ │ ├── 140-rapa-nui.png.meta
│ │ ├── 141-singapore.png
│ │ ├── 141-singapore.png.meta
│ │ ├── 142-palau.png
│ │ ├── 142-palau.png.meta
│ │ ├── 143-niue.png
│ │ ├── 143-niue.png.meta
│ │ ├── 144-macao.png
│ │ ├── 144-macao.png.meta
│ │ ├── 145-fiji.png
│ │ ├── 145-fiji.png.meta
│ │ ├── 146-faroe-islands.png
│ │ ├── 146-faroe-islands.png.meta
│ │ ├── 147-dominica.png
│ │ ├── 147-dominica.png.meta
│ │ ├── 148-vanuatu.png
│ │ ├── 148-vanuatu.png.meta
│ │ ├── 149-sierra-leone.png
│ │ ├── 149-sierra-leone.png.meta
│ │ ├── 150-seychelles.png
│ │ ├── 150-seychelles.png.meta
│ │ ├── 151-kosovo.png
│ │ ├── 151-kosovo.png.meta
│ │ ├── 152-england.png
│ │ ├── 152-england.png.meta
│ │ ├── 153-united-states-of-america.png
│ │ ├── 153-united-states-of-america.png.meta
│ │ ├── 154-guinea.png
│ │ ├── 154-guinea.png.meta
│ │ ├── 155-orkney-islands.png
│ │ ├── 155-orkney-islands.png.meta
│ │ ├── 156-turks-and-caicos.png
│ │ ├── 156-turks-and-caicos.png.meta
│ │ ├── 157-transnistria.png
│ │ ├── 157-transnistria.png.meta
│ │ ├── 158-tokelau.png
│ │ ├── 158-tokelau.png.meta
│ │ ├── 159-gambia.png
│ │ ├── 159-gambia.png.meta
│ │ ├── 160-st-vincent-and-the-grenadines.png
│ │ ├── 160-st-vincent-and-the-grenadines.png.meta
│ │ ├── 161-south-sudan.png
│ │ ├── 161-south-sudan.png.meta
│ │ ├── 162-somaliland.png
│ │ ├── 162-somaliland.png.meta
│ │ ├── 163-solomon-islands.png
│ │ ├── 163-solomon-islands.png.meta
│ │ ├── 164-vietnam.png
│ │ ├── 164-vietnam.png.meta
│ │ ├── 165-sint-maarten.png
│ │ ├── 165-sint-maarten.png.meta
│ │ ├── 166-sint-eustatius.png
│ │ ├── 166-sint-eustatius.png.meta
│ │ ├── 167-saint-kitts-and-nevis.png
│ │ ├── 167-saint-kitts-and-nevis.png.meta
│ │ ├── 168-saba-island.png
│ │ ├── 168-saba-island.png.meta
│ │ ├── 169-pitcairn-islands.png
│ │ ├── 169-pitcairn-islands.png.meta
│ │ ├── 170-palestine.png
│ │ ├── 170-palestine.png.meta
│ │ ├── 171-ossetia.png
│ │ ├── 171-ossetia.png.meta
│ │ ├── 172-northern-marianas-islands.png
│ │ ├── 172-northern-marianas-islands.png.meta
│ │ ├── 173-nauru.png
│ │ ├── 173-nauru.png.meta
│ │ ├── 174-portugal.png
│ │ ├── 174-portugal.png.meta
│ │ ├── 175-montserrat.png
│ │ ├── 175-montserrat.png.meta
│ │ ├── 176-melilla.png
│ │ ├── 176-melilla.png.meta
│ │ ├── 177-mauritania.png
│ │ ├── 177-mauritania.png.meta
│ │ ├── 178-kuwait.png
│ │ ├── 178-kuwait.png.meta
│ │ ├── 179-kiribati.png
│ │ ├── 179-kiribati.png.meta
│ │ ├── 180-guernsey.png
│ │ ├── 180-guernsey.png.meta
│ │ ├── 181-guam.png
│ │ ├── 181-guam.png.meta
│ │ ├── 182-grenada.png
│ │ ├── 182-grenada.png.meta
│ │ ├── 183-greenland.png
│ │ ├── 183-greenland.png.meta
│ │ ├── 184-thailand.png
│ │ ├── 184-thailand.png.meta
│ │ ├── 185-gibraltar.png
│ │ ├── 185-gibraltar.png.meta
│ │ ├── 186-gabon.png
│ │ ├── 186-gabon.png.meta
│ │ ├── 187-falkland-islands.png
│ │ ├── 187-falkland-islands.png.meta
│ │ ├── 188-virgin-islands.png
│ │ ├── 188-virgin-islands.png.meta
│ │ ├── 189-austria.png
│ │ ├── 189-austria.png.meta
│ │ ├── 190-vatican-city.png
│ │ ├── 190-vatican-city.png.meta
│ │ ├── 191-tubalu.png
│ │ ├── 191-tubalu.png.meta
│ │ ├── 192-turkmenistan.png
│ │ ├── 192-turkmenistan.png.meta
│ │ ├── 193-togo.png
│ │ ├── 193-togo.png.meta
│ │ ├── 194-bahamas.png
│ │ ├── 194-bahamas.png.meta
│ │ ├── 195-netherlands.png
│ │ ├── 195-netherlands.png.meta
│ │ ├── 196-azores-islands.png
│ │ ├── 196-azores-islands.png.meta
│ │ ├── 197-suriname.png
│ │ ├── 197-suriname.png.meta
│ │ ├── 198-somalia.png
│ │ ├── 198-somalia.png.meta
│ │ ├── 199-sicily.png
│ │ ├── 199-sicily.png.meta
│ │ ├── 200-sardinia.png
│ │ ├── 200-sardinia.png.meta
│ │ ├── 201-sao-tome-and-principe.png
│ │ ├── 201-sao-tome-and-principe.png.meta
│ │ ├── 202-norfolk-island.png
│ │ ├── 202-norfolk-island.png.meta
│ │ ├── 203-niger.png
│ │ ├── 203-niger.png.meta
│ │ ├── 204-micronesia.png
│ │ ├── 204-micronesia.png.meta
│ │ ├── 205-marshall-island.png
│ │ ├── 205-marshall-island.png.meta
│ │ ├── 206-canada.png
│ │ ├── 206-canada.png.meta
│ │ ├── 207-mali.png
│ │ ├── 207-mali.png.meta
│ │ ├── 208-kyrgyzstan.png
│ │ ├── 208-kyrgyzstan.png.meta
│ │ ├── 209-guinea-bissau.png
│ │ ├── 209-guinea-bissau.png.meta
│ │ ├── 210-eritrea.png
│ │ ├── 210-eritrea.png.meta
│ │ ├── 211-djibouti.png
│ │ ├── 211-djibouti.png.meta
│ │ ├── 212-curacao.png
│ │ ├── 212-curacao.png.meta
│ │ ├── 213-st-barts.png
│ │ ├── 213-st-barts.png.meta
│ │ ├── 214-san-marino.png
│ │ ├── 214-san-marino.png.meta
│ │ ├── 215-northen-cyprus.png
│ │ ├── 215-northen-cyprus.png.meta
│ │ ├── 216-liechtenstein.png
│ │ ├── 216-liechtenstein.png.meta
│ │ ├── 217-india.png
│ │ ├── 217-india.png.meta
│ │ ├── 218-liberia.png
│ │ ├── 218-liberia.png.meta
│ │ ├── 219-yemen.png
│ │ ├── 219-yemen.png.meta
│ │ ├── 220-uzbekistn.png
│ │ ├── 220-uzbekistn.png.meta
│ │ ├── 221-sudan.png
│ │ ├── 221-sudan.png.meta
│ │ ├── 222-sahrawi-arab-democratic-republic.png
│ │ ├── 222-sahrawi-arab-democratic-republic.png.meta
│ │ ├── 223-republic-of-macedonia.png
│ │ ├── 223-republic-of-macedonia.png.meta
│ │ ├── 224-otan.png
│ │ ├── 224-otan.png.meta
│ │ ├── 225-libya.png
│ │ ├── 225-libya.png.meta
│ │ ├── 226-east-timor.png
│ │ ├── 226-east-timor.png.meta
│ │ ├── 227-tibet.png
│ │ ├── 227-tibet.png.meta
│ │ ├── 228-russia.png
│ │ ├── 228-russia.png.meta
│ │ ├── 229-papua-new-guinea.png
│ │ ├── 229-papua-new-guinea.png.meta
│ │ ├── 230-montenegro.png
│ │ ├── 230-montenegro.png.meta
│ │ ├── 231-moldova.png
│ │ ├── 231-moldova.png.meta
│ │ ├── 232-maldives.png
│ │ ├── 232-maldives.png.meta
│ │ ├── 233-madeira.png
│ │ ├── 233-madeira.png.meta
│ │ ├── 234-french-polynesia.png
│ │ ├── 234-french-polynesia.png.meta
│ │ ├── 235-trinidad-and-tobago.png
│ │ ├── 235-trinidad-and-tobago.png.meta
│ │ ├── 236-tajikistan.png
│ │ ├── 236-tajikistan.png.meta
│ │ ├── 237-swaziland.png
│ │ ├── 237-swaziland.png.meta
│ │ ├── 238-sri-lanka.png
│ │ ├── 238-sri-lanka.png.meta
│ │ ├── 239-mexico.png
│ │ ├── 239-mexico.png.meta
│ │ ├── 240-republic-of-the-congo.png
│ │ ├── 240-republic-of-the-congo.png.meta
│ │ ├── 241-equatorial-guinea.png
│ │ ├── 241-equatorial-guinea.png.meta
│ │ ├── 242-zimbabwe.png
│ │ ├── 242-zimbabwe.png.meta
│ │ ├── 243-rwanda.png
│ │ ├── 243-rwanda.png.meta
│ │ ├── 244-lesotho.png
│ │ ├── 244-lesotho.png.meta
│ │ ├── 245-ivory-coast.png
│ │ ├── 245-ivory-coast.png.meta
│ │ ├── 246-isle-of-man.png
│ │ ├── 246-isle-of-man.png.meta
│ │ ├── 247-haiti.png
│ │ ├── 247-haiti.png.meta
│ │ ├── 248-samoa.png
│ │ ├── 248-samoa.png.meta
│ │ ├── 249-nepal.png
│ │ ├── 249-nepal.png.meta
│ │ ├── 250-brazil.png
│ │ ├── 250-brazil.png.meta
│ │ ├── 251-mongolia.png
│ │ ├── 251-mongolia.png.meta
│ │ ├── 252-malawi.png
│ │ ├── 252-malawi.png.meta
│ │ ├── 253-madagascar.png
│ │ ├── 253-madagascar.png.meta
│ │ ├── 254-jersey.png
│ │ ├── 254-jersey.png.meta
│ │ ├── 255-ghana.png
│ │ ├── 255-ghana.png.meta
│ │ ├── 256-georgia.png
│ │ ├── 256-georgia.png.meta
│ │ ├── 257-estonia.png
│ │ ├── 257-estonia.png.meta
│ │ ├── 258-democratic-republic-of-congo.png
│ │ ├── 258-democratic-republic-of-congo.png.meta
│ │ ├── 259-senegal.png
│ │ ├── 259-senegal.png.meta
│ │ ├── 261-china.png
│ │ ├── 261-china.png.meta
│ │ ├── 262-united-kingdom.png
│ │ └── 262-united-kingdom.png.meta
│ ├── SimplePlayerPrefExtension.meta
│ ├── SimplePlayerPrefExtension
│ ├── PlayerPrefsExtended.cs
│ ├── PlayerPrefsExtended.cs.meta
│ ├── PlayerPrefsExtended.unity
│ └── PlayerPrefsExtended.unity.meta
│ ├── SimpleScoreSystem.meta
│ ├── SimpleScoreSystem
│ ├── SimpleScoreExample.cs
│ ├── SimpleScoreExample.cs.meta
│ ├── SimpleScoreExample.unity
│ ├── SimpleScoreExample.unity.meta
│ ├── SimpleScoreSystem.cs
│ └── SimpleScoreSystem.cs.meta
│ ├── TimerSystem.meta
│ └── TimerSystem
│ ├── ExampleTimer.cs
│ ├── ExampleTimer.cs.meta
│ ├── Timer.cs
│ ├── Timer.cs.meta
│ ├── TimerExample.unity
│ └── TimerExample.unity.meta
├── Packages
├── manifest.json
└── packages-lock.json
├── ProjectSettings
├── AudioManager.asset
├── ClusterInputManager.asset
├── DynamicsManager.asset
├── EditorBuildSettings.asset
├── EditorSettings.asset
├── GraphicsSettings.asset
├── InputManager.asset
├── MemorySettings.asset
├── NavMeshAreas.asset
├── NetworkManager.asset
├── PackageManagerSettings.asset
├── Physics2DSettings.asset
├── PresetManager.asset
├── ProjectSettings.asset
├── ProjectVersion.txt
├── QualitySettings.asset
├── TagManager.asset
├── TimeManager.asset
├── UnityConnectSettings.asset
├── VFXManager.asset
├── VersionControlSettings.asset
└── XRSettings.asset
├── README.md
└── UserSettings
├── EditorUserSettings.asset
├── Search.index
└── Search.settings
/.gitignore:
--------------------------------------------------------------------------------
1 | # This .gitignore file should be placed at the root of your Unity project directory
2 | #
3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
4 | #
5 | /[Ll]ibrary/
6 | /[Tt]emp/
7 | /[Oo]bj/
8 | /[Bb]uild/
9 | /[Bb]uilds/
10 | /[Ll]ogs/
11 | /[Mm]emoryCaptures/
12 |
13 | # Never ignore Asset meta data
14 | !/[Aa]ssets/**/*.meta
15 |
16 | # Uncomment this line if you wish to ignore the asset store tools plugin
17 | # /[Aa]ssets/AssetStoreTools*
18 |
19 | # Autogenerated Jetbrains Rider plugin
20 | [Aa]ssets/Plugins/Editor/JetBrains*
21 |
22 | # Visual Studio cache directory
23 | .vs/
24 |
25 | # Gradle cache directory
26 | .gradle/
27 |
28 | # Autogenerated VS/MD/Consulo solution and project files
29 | ExportedObj/
30 | .consulo/
31 | *.csproj
32 | *.unityproj
33 | *.sln
34 | *.suo
35 | *.tmp
36 | *.user
37 | *.userprefs
38 | *.pidb
39 | *.booproj
40 | *.svd
41 | *.pdb
42 | *.mdb
43 | *.opendb
44 | *.VC.db
45 |
46 | # Unity3D generated meta files
47 | *.pidb.meta
48 | *.pdb.meta
49 | *.mdb.meta
50 |
51 | # Unity3D generated file on crash reports
52 | sysinfo.txt
53 |
54 | # Builds
55 | *.apk
56 | *.unitypackage
57 |
58 | # Crashlytics generated file
59 | crashlytics-build.properties
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/.idea/.idea.Unity-Helper/.idea/contentModel.xml:
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/.idea/.idea.Unity-Helper/.idea/encodings.xml:
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/.idea/.idea.Unity-Helper/.idea/indexLayout.xml:
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1 |
2 |
3 |
4 |
5 |
6 | Library/PackageCache/com.unity.ads@2.0.8
7 | Library/PackageCache/com.unity.analytics@3.3.2
8 | Library/PackageCache/com.unity.collab-proxy@1.2.16
9 | Library/PackageCache/com.unity.ext.nunit@1.0.0
10 | Library/PackageCache/com.unity.ide.rider@1.1.0
11 | Library/PackageCache/com.unity.ide.vscode@1.1.3
12 | Library/PackageCache/com.unity.postprocessing@2.1.7
13 | Library/PackageCache/com.unity.purchasing@2.0.6
14 | Library/PackageCache/com.unity.render-pipelines.core@7.1.5
15 | Library/PackageCache/com.unity.render-pipelines.lightweight@7.1.5
16 | Library/PackageCache/com.unity.render-pipelines.universal@7.1.5
17 | Library/PackageCache/com.unity.shadergraph@7.1.5
18 | Library/PackageCache/com.unity.test-framework@1.1.3
19 | Library/PackageCache/com.unity.textmeshpro@2.0.1
20 | Library/PackageCache/com.unity.timeline@1.2.6
21 | Packages
22 | ProjectSettings
23 |
24 |
25 | .git
26 | .idea
27 | Library
28 | Logs
29 | Temp
30 | obj
31 |
32 |
33 |
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/.idea/.idea.Unity-Helper/.idea/modules.xml:
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/.idea/.idea.Unity-Helper/.idea/projectSettingsUpdater.xml:
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/Assets/_UnityHelper/CustomVariables/BoolValue.cs:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 |
5 | [CreateAssetMenu(menuName = "RakibUtils/Boolean")]
6 | public class BoolValue : ScriptableObject
7 | {
8 | public bool value;
9 | }
10 |
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/Assets/_UnityHelper/Editor/BuildVersionProcessor.cs:
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1 | using System;
2 | using System.Collections;
3 | using System.Collections.Generic;
4 | using UnityEditor;
5 | using UnityEditor.Build;
6 | using UnityEditor.Build.Reporting;
7 | using UnityEngine;
8 |
9 | namespace Gameloops
10 | {
11 | public class BuildVersionProcessor : IPreprocessBuildWithReport
12 | {
13 | public int callbackOrder => 0;
14 |
15 | public void OnPreprocessBuild(BuildReport report)
16 | {
17 | var buildNumberStringIos = PlayerSettings.iOS.buildNumber;
18 | buildNumberStringIos = ProcessInputString(buildNumberStringIos);
19 |
20 | var buildNumberStringAndroid = PlayerSettings.Android.bundleVersionCode.ToString();
21 | var buildNumber = GetHigherValueString(buildNumberStringIos, buildNumberStringAndroid);
22 |
23 | PlayerSettings.iOS.buildNumber = buildNumber;
24 | PlayerSettings.Android.bundleVersionCode = int.Parse(buildNumber);
25 |
26 |
27 |
28 | Debug.Log("Processed Build Number: " + buildNumber);
29 | }
30 |
31 |
32 | string ProcessInputString(string input)
33 | {
34 | // Get the current date and time
35 | DateTime currentDate = DateTime.Now;
36 |
37 | // Format the date as YYMMDD
38 | string formattedDate = currentDate.ToString("yyMMdd");
39 |
40 | // Try to parse the input string as an integer
41 | if (int.TryParse(input, out int intValue))
42 | {
43 | // Extract the date part as an integer
44 | int inputDate = intValue / 100;
45 |
46 | // Check if the extracted date is the same as today's date
47 | if (inputDate == int.Parse(formattedDate))
48 | {
49 | // If yes, increment the two-digit number and return the result as a string
50 | int incrementedValue = (intValue % 100) + 1;
51 | return (inputDate * 100 + incrementedValue).ToString();
52 | }
53 | }
54 |
55 | // If the conversion is not successful or the date doesn't match, return today's formatted date appended with 01 as a string
56 | return formattedDate + "01";
57 | }
58 |
59 | string GetHigherValueString(string str1, string str2)
60 | {
61 | int value1, value2;
62 |
63 | // Using int.TryParse to handle possible conversion failures
64 | if (int.TryParse(str1, out value1) && int.TryParse(str2, out value2))
65 | {
66 | // Compare the integer values
67 | if (value1 >= value2)
68 | {
69 | return str1;
70 | }
71 | else if (value2 > value1)
72 | {
73 | return str2;
74 | }
75 | }
76 | return "One or both of the input strings are not valid integers.";
77 | }
78 | }
79 | }
80 |
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/Assets/_UnityHelper/Editor/post-build.bash:
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1 | #!/bin/bash
2 | echo "Uploading IPA to Appstore Connect..."
3 | #Path is "/BUILD_PATH/../.build/last//build.ipa"
4 | path="$WORKSPACE/.build/last/$TARGET_NAME/build.ipa"
5 | if xcrun altool --upload-app -t ios -f $path -u $ITUNES_USERNAME -p $ITUNES_PASSWORD ; then
6 | echo "Upload IPA to Appstore Connect finished with success"
7 | else
8 | echo "Upload IPA to Appstore Connect failed"
9 | fi
10 |
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/Assets/_UnityHelper/EventSystem_Native/EventInvoker.cs:
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1 | using System;
2 | using UnityEngine;
3 |
4 | namespace RakibUtils
5 | {
6 | public class EventInvoker : MonoBehaviour
7 | {
8 | //Events declared in GameEvents will be invoked here
9 | private void OnGUI()
10 | {
11 | if (GUI.Button(new Rect(10, 10, 300, 50), "Raise No argument Event"))
12 | GameEvents.OnNoArgumentEvent();
13 |
14 | if (GUI.Button(new Rect(10, 70, 300, 30), "Raise 1 argument Event"))
15 | GameEvents.OnSingleArgumentEvent(1);
16 |
17 | if (GUI.Button(new Rect(10, 130, 300, 30), "Raise 2 argument Event"))
18 | GameEvents.OnMultipleArgumentEvent("multiple", 2);
19 |
20 | if (GUI.Button(new Rect(10, 190, 300, 30), "Raise custom class argument Event"))
21 | GameEvents.OnCustomClassArgumentEvent(new CustomArgumentDataClass(1,2,2.2f));
22 | }
23 | }
24 | }
25 |
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/Assets/_UnityHelper/EventSystem_Native/EventListener.cs:
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1 | using System;
2 | using UnityEngine;
3 |
4 | namespace RakibUtils
5 | {
6 | public class EventListener : MonoBehaviour
7 | {
8 | private void OnEnable()
9 | {
10 | //Register to event declared on GameEvents and raised/invoked on EventInvoker
11 | GameEvents.NoArgumentEvent += OnNoArgumentEventListener;
12 | GameEvents.SingleArgumentEvent += OnSingleArgumentEventListener;
13 | GameEvents.MultipleArgumentEvent += OnMultipleArgumentEventListener;
14 | GameEvents.CustomClassArgumentEvent += OnCustomClassArgumentEventListener;
15 | }
16 | private void OnDisable()
17 | {
18 | //Unregister to event declared on GameEvents and raised/invoked on EventInvoker
19 | GameEvents.NoArgumentEvent -= OnNoArgumentEventListener;
20 | GameEvents.SingleArgumentEvent -= OnSingleArgumentEventListener;
21 | GameEvents.MultipleArgumentEvent -= OnMultipleArgumentEventListener;
22 | GameEvents.CustomClassArgumentEvent -= OnCustomClassArgumentEventListener;
23 | }
24 |
25 | //This function will be called as event response
26 | private void OnNoArgumentEventListener()
27 | {
28 | Debug.Log("NoArgument Event Received from class " + this.name + " . Data received: No data");
29 | }
30 |
31 | private void OnSingleArgumentEventListener(int obj)
32 | {
33 | Debug.Log("SingleArgument Event Received from class " + this.name + " . Data received: " + obj);
34 | }
35 | private void OnMultipleArgumentEventListener(string arg1, int arg2)
36 | {
37 | Debug.Log("MultipleArgument Event Received from class " + this.name + " . Data received: " + arg1 + ", " + arg2);
38 | }
39 | private void OnCustomClassArgumentEventListener(CustomArgumentDataClass obj)
40 | {
41 | Debug.Log("CustomClassArgument Event Received from class " + this.name + " . Data received: " + obj );
42 | }
43 |
44 | }
45 | }
46 |
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/Assets/_UnityHelper/EventSystem_Native/GameEvents.cs:
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1 | using System;
2 | using UnityEngine;
3 |
4 | namespace RakibUtils
5 | {
6 | public static class GameEvents
7 | {
8 | //Declare Event with no argument like this
9 | public static event Action NoArgumentEvent;
10 | //Declaration done. This can be used to register events from outside this class. But we can't yet Invoke this from
11 | //outside of this class as it is a delegate. So we will need a static function which will invoke this event. And we
12 | //can call this function from another class to invoke this event.
13 | //This static function is used as an invocator. Used to Invoke this event from anywhere outside this static class.
14 | public static void OnNoArgumentEvent()
15 | {
16 | NoArgumentEvent?.Invoke();
17 | }
18 |
19 | #region Events with parameters
20 | //Declare Event with single argument like this
21 | public static event Action SingleArgumentEvent;
22 | public static void OnSingleArgumentEvent(int obj)
23 | {
24 | SingleArgumentEvent?.Invoke(obj);
25 | }
26 |
27 | //Declare Event with multiple arguments like this
28 | public static event Action MultipleArgumentEvent;
29 | public static void OnMultipleArgumentEvent(string arg1, int arg2)
30 | {
31 | MultipleArgumentEvent?.Invoke(arg1, arg2);
32 | }
33 |
34 | //Declare Event with custom class argument like this
35 | public static event Action CustomClassArgumentEvent;
36 | public static void OnCustomClassArgumentEvent(CustomArgumentDataClass obj)
37 | {
38 | CustomClassArgumentEvent?.Invoke(obj);
39 | }
40 | #endregion
41 |
42 | }
43 |
44 | //Declaring a class to be used as data carrier
45 | public class CustomArgumentDataClass
46 | {
47 | public int arg1;
48 | public int arg2;
49 | public float arg3;
50 |
51 | public CustomArgumentDataClass(int arg1, int arg2, float arg3)
52 | {
53 | this.arg1 = arg1;
54 | this.arg2 = arg2;
55 | this.arg3 = arg3;
56 | }
57 |
58 | public override string ToString()
59 | {
60 | return arg1 + ", " + arg2 + ", " + arg3;
61 | }
62 | }
63 | }
64 |
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/Assets/_UnityHelper/ExtensionMethods/ExampleExtensionMethods.cs:
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1 | using System;
2 | using UnityEngine;
3 |
4 | namespace RakibUtils
5 | {
6 | public class ExampleExtensionMethods : MonoBehaviour
7 | {
8 | private void Start()
9 | {
10 | transform.position = transform.position.WithX(5);
11 | Debug.Log(transform.position);
12 |
13 |
14 | }
15 | }
16 | }
17 |
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/Assets/_UnityHelper/ExtensionMethods/ShuffleListExtensions.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 |
4 | namespace RakibUtils
5 | {
6 | public static class ShuffleListExtensions
7 | {
8 |
9 | ///
10 | /// Shuffle the list in place using the Fisher-Yates method.
11 | ///
12 | ///
13 | ///
14 | public static void Shuffle(this IList list)
15 | {
16 | Random rng = new Random();
17 | int n = list.Count;
18 | while (n > 1)
19 | {
20 | n--;
21 | int k = rng.Next(n + 1);
22 | T value = list[k];
23 | list[k] = list[n];
24 | list[n] = value;
25 | }
26 | }
27 |
28 | ///
29 | /// Return a random item from the list.
30 | /// Sampling with replacement.
31 | ///
32 | ///
33 | ///
34 | ///
35 | public static T RandomItem(this IList list)
36 | {
37 | if (list.Count == 0) throw new System.IndexOutOfRangeException("Cannot select a random item from an empty list");
38 | return list[UnityEngine.Random.Range(0, list.Count)];
39 | }
40 |
41 | ///
42 | /// Removes a random item from the list, returning that item.
43 | /// Sampling without replacement.
44 | ///
45 | ///
46 | ///
47 | ///
48 | public static T RemoveRandom(this IList list)
49 | {
50 | if (list.Count == 0) throw new System.IndexOutOfRangeException("Cannot remove a random item from an empty list");
51 | int index = UnityEngine.Random.Range(0, list.Count);
52 | T item = list[index];
53 | list.RemoveAt(index);
54 | return item;
55 | }
56 | }
57 | }
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/Assets/_UnityHelper/ExtensionMethods/UnityNumericalExtensionMethods.cs:
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1 | using UnityEngine;
2 |
3 | public static class ExtensionMethods
4 | {
5 |
6 | public static float LinearRemap(this float value,
7 | float valueRangeMin, float valueRangeMax,
8 | float newRangeMin, float newRangeMax)
9 | {
10 | return (value - valueRangeMin) / (valueRangeMax - valueRangeMin) * (newRangeMax - newRangeMin) + newRangeMin;
11 | }
12 |
13 | public static int WithRandomSign(this int value, float negativeProbability = 0.5f)
14 | {
15 | return Random.value < negativeProbability ? -value : value;
16 | }
17 |
18 | }
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/Assets/_UnityHelper/ExtensionMethods/VectorExtensionMethods.cs:
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1 | using UnityEngine;
2 |
3 | namespace RakibUtils
4 | {
5 | public static class VectorExtensionMethods {
6 |
7 | public static Vector2 xy(this Vector3 v) {
8 | return new Vector2(v.x, v.y);
9 | }
10 |
11 | public static Vector3 WithX(this Vector3 v, float x) {
12 | return new Vector3(x, v.y, v.z);
13 | }
14 |
15 | public static Vector3 WithY(this Vector3 v, float y) {
16 | return new Vector3(v.x, y, v.z);
17 | }
18 |
19 | public static Vector3 WithZ(this Vector3 v, float z) {
20 | return new Vector3(v.x, v.y, z);
21 | }
22 |
23 | public static Vector2 WithX(this Vector2 v, float x) {
24 | return new Vector2(x, v.y);
25 | }
26 |
27 | public static Vector2 WithY(this Vector2 v, float y) {
28 | return new Vector2(v.x, y);
29 | }
30 |
31 | public static Vector3 WithZ(this Vector2 v, float z) {
32 | return new Vector3(v.x, v.y, z);
33 | }
34 |
35 | public static Vector3 WithAddX(this Vector3 v, float x)
36 | {
37 | return new Vector3(v.x + x, v.y, v.z);
38 | }
39 |
40 | public static Vector3 WithAddY(this Vector3 v, float y)
41 | {
42 | return new Vector3(v.x, v.y + y, v.z);
43 | }
44 |
45 | public static Vector3 WithAddZ(this Vector3 v, float z)
46 | {
47 | return new Vector3(v.x, v.y, v.z + z);
48 | }
49 | public static Vector2 WithAddX(this Vector2 v, float x)
50 | {
51 | return new Vector2(v.x + x, v.y);
52 | }
53 | public static Vector2 WithAddY(this Vector2 v, float y)
54 | {
55 | return new Vector2(v.x, v.y + y);
56 | }
57 | }
58 | }
59 |
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/Assets/_UnityHelper/InputSystems/IInputTopDown.cs:
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1 | namespace RakibUtils
2 | {
3 | public interface IInputTopDown
4 | {
5 | float Horizontal();
6 | float Vertical();
7 | bool Release();
8 | }
9 | }
10 |
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/Assets/_UnityHelper/InputSystems/InputTopDownMobile.cs:
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1 | using UnityEngine;
2 |
3 | namespace RakibUtils
4 | {
5 | public class InputTopDownMobile : MonoBehaviour, IInputTopDown
6 | {
7 | private float m_horizontal;
8 | private float m_vertical;
9 | private bool m_release;
10 | private Vector2 m_startTouch;
11 | private Vector2 m_currentTouch;
12 | private Vector2 m_inputVector;
13 | public float Horizontal()
14 | {
15 | return m_horizontal;
16 | }
17 |
18 | public float Vertical()
19 | {
20 | return m_vertical;
21 | }
22 |
23 | public bool Release()
24 | {
25 | return m_release;
26 | }
27 |
28 | private void Update()
29 | {
30 | if (Input.GetMouseButtonDown(0))
31 | {
32 | m_startTouch = Input.mousePosition;
33 | }
34 | else if (Input.GetMouseButton(0))
35 | {
36 | m_currentTouch = Input.mousePosition;
37 | if (Vector2.Distance(m_currentTouch, m_startTouch) < 5)
38 | return;
39 | m_inputVector = (m_startTouch - m_currentTouch).normalized;
40 | m_horizontal = m_inputVector.x;
41 | m_vertical = m_inputVector.y;
42 | }
43 | else if (Input.GetMouseButtonUp(0))
44 | {
45 | m_release = true;
46 | m_horizontal = 0;
47 | m_vertical = 0;
48 | }
49 | else
50 | {
51 | m_release = false;
52 | }
53 | }
54 | }
55 | }
56 |
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/Assets/_UnityHelper/InputSystems/RotateWithDrag.cs:
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1 | using UnityEngine;
2 |
3 | namespace RakibUtils
4 | {
5 | public class RotateWithDrag : MonoBehaviour
6 | {
7 | [SerializeField] private LayerMask targetLayer;
8 | [SerializeField] private float rotationRate = 3.0f;
9 | [SerializeField] private bool xRotation;
10 | [SerializeField] private bool yRotation;
11 | [SerializeField] private bool invertX;
12 | [SerializeField] private bool invertY;
13 | [SerializeField] private bool touchAnywhere;
14 | private float m_previousX;
15 | private float m_previousY;
16 | private Camera m_camera;
17 | private bool m_rotating = false;
18 |
19 | private void Awake()
20 | {
21 | m_camera = Camera.main;
22 | }
23 |
24 | private void Update ()
25 | {
26 | if (!touchAnywhere)
27 | {
28 | //No need to check if already rotating
29 | if (!m_rotating)
30 | {
31 | RaycastHit hit;
32 | Ray ray = m_camera.ScreenPointToRay(Input.mousePosition);
33 | if (!Physics.Raycast(ray, out hit, 1000, targetLayer))
34 | {
35 | return;
36 | }
37 | }
38 | }
39 |
40 | if (Input.GetMouseButtonDown(0))
41 | {
42 | m_rotating = true;
43 | m_previousX = Input.mousePosition.x;
44 | m_previousY = Input.mousePosition.y;
45 | }
46 | // get the user touch input
47 | if(Input.GetMouseButton(0))
48 | {
49 | var touch = Input.mousePosition;
50 | var deltaX = -(Input.mousePosition.y - m_previousY) * rotationRate;
51 | var deltaY = -(Input.mousePosition.x - m_previousX) * rotationRate;
52 | if(!yRotation) deltaX = 0;
53 | if(!xRotation) deltaY = 0;
54 | if (invertX) deltaY *= -1;
55 | if (invertY) deltaX *= -1;
56 | transform.Rotate (deltaX, deltaY, 0, Space.World);
57 |
58 | m_previousX = Input.mousePosition.x;
59 | m_previousY = Input.mousePosition.y;
60 | }
61 | if (Input.GetMouseButtonUp(0))
62 | m_rotating = false;
63 | }
64 | }
65 | }
66 |
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/Assets/_UnityHelper/InputSystems/SwerveInputSystem.cs:
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1 | using System;
2 | using System.Collections;
3 | using System.Collections.Generic;
4 | using UnityEngine;
5 |
6 | public class SwerveInputSystem : MonoBehaviour
7 | {
8 | private float _lastFrameFingerPositionX;
9 | private float _moveFactorX;
10 | public float MoveFactorX => _moveFactorX;
11 |
12 | private void Update()
13 | {
14 | if (Input.GetMouseButtonDown(0))
15 | {
16 | _lastFrameFingerPositionX = Input.mousePosition.x;
17 | }
18 | else if (Input.GetMouseButton(0))
19 | {
20 | _moveFactorX = Input.mousePosition.x - _lastFrameFingerPositionX;
21 | _lastFrameFingerPositionX = Input.mousePosition.x;
22 | }
23 | else if (Input.GetMouseButtonUp(0))
24 | {
25 | _moveFactorX = 0f;
26 | }
27 | }
28 | }
29 |
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1 | using System;
2 | using System.Collections;
3 | using System.Collections.Generic;
4 | using UnityEngine;
5 |
6 | public class SwerveMovement : MonoBehaviour
7 | {
8 | private SwerveInputSystem _swerveInputSystem;
9 | [SerializeField] private float swerveSpeed = 0.5f;
10 | [SerializeField] private float maxSwerveAmount = 1f;
11 |
12 | private void Awake()
13 | {
14 | _swerveInputSystem = GetComponent();
15 | }
16 |
17 | private void Update()
18 | {
19 | float swerveAmount = Time.deltaTime * swerveSpeed * _swerveInputSystem.MoveFactorX;
20 | swerveAmount = Mathf.Clamp(swerveAmount, -maxSwerveAmount, maxSwerveAmount);
21 | transform.Translate(swerveAmount, 0, 0);
22 | }
23 | }
24 |
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1 | using UnityEngine;
2 |
3 | namespace RakibUtils
4 | {
5 | public class SwipeToThrow : MonoBehaviour
6 | {
7 | private Vector3 m_ballInitialPosition;
8 | private Vector2 m_startPos, m_endPos, m_direction; // touch start position, touch end position, swipe direction
9 | private float m_touchTimeStart, m_touchTimeFinish, m_timeInterval; // to calculate swipe time to sontrol throw force in Z direction
10 | private Rigidbody m_rb;
11 | [SerializeField] private float throwForceInXAndY = 1f; // to control throw force in X and Y directions
12 | [SerializeField] private float throwForceInZ = 50f; // to control throw force in Z direction
13 |
14 | private void Start()
15 | {
16 | m_rb = GetComponent ();
17 | m_rb.isKinematic = true;
18 | m_ballInitialPosition = transform.position;
19 | }
20 |
21 | private void Update ()
22 | {
23 | // if you touch the screen
24 | if (Input.GetMouseButtonDown(0)) {
25 |
26 | // getting touch position and marking time when you touch the screen
27 | m_touchTimeStart = Time.time;
28 | m_startPos = Input.mousePosition;
29 | }
30 | // if you release your finger
31 | if (Input.GetMouseButtonUp(0)) {
32 |
33 | // marking time when you release it
34 | m_touchTimeFinish = Time.time;
35 |
36 | // calculate swipe time interval
37 | m_timeInterval = m_touchTimeFinish - m_touchTimeStart;
38 |
39 | // getting release finger position
40 | m_endPos = Input.mousePosition;
41 |
42 | // calculating swipe direction in 2D space
43 | m_direction = m_startPos - m_endPos;
44 |
45 | // add force to balls rigidbody in 3D space depending on swipe time, direction and throw forces
46 | m_rb.isKinematic = false;
47 | m_rb.AddForce (- m_direction.x * throwForceInXAndY, - m_direction.y * throwForceInXAndY, throwForceInZ / m_timeInterval);
48 |
49 | }
50 |
51 | //Reset Ball Position
52 | if (Input.GetKeyDown(KeyCode.R))
53 | {
54 | transform.position = m_ballInitialPosition;
55 | m_rb.isKinematic = true;
56 | m_rb.velocity = Vector3.zero;
57 | }
58 |
59 | }
60 | }
61 | }
62 |
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text.RegularExpressions;
5 | using UnityEngine;
6 | using Random = UnityEngine.Random;
7 |
8 | namespace RandomNameAndCountry.Scripts
9 | {
10 | public class RandomNameAndCountryPicker : MonoBehaviour
11 | {
12 | public static RandomNameAndCountryPicker Instance;
13 | [SerializeField] private List countries;
14 | private static List m_namesList;
15 | private TextAsset m_textAsset;
16 |
17 | private void Awake()
18 | {
19 | Instance = this;
20 | m_textAsset = Resources.Load("TextFiles/names") as TextAsset;
21 | ReadTextFile();
22 | GetRandomPlayerInfo();
23 | }
24 |
25 | private void ReadTextFile()
26 | {
27 | m_namesList = m_textAsset.text.Split('\n').ToList();
28 | }
29 |
30 | public RandomPlayerInfo GetRandomPlayerInfo()
31 | {
32 | var countrySprite = countries[Random.Range(0, countries.Count)];
33 | var rawCountryName = countrySprite.name;
34 | var countryName = Regex.Replace(rawCountryName, "[^a-zA-Z]", "");
35 | countryName = ToUpperFirstLetter(countryName);
36 | var randomPlayerInfo = new RandomPlayerInfo();
37 | randomPlayerInfo.playerName = m_namesList[UnityEngine.Random.Range(0, m_namesList.Count)];
38 | randomPlayerInfo.countrySprite = countrySprite;
39 | randomPlayerInfo.countryName = countryName;
40 | Debug.Log(countryName);
41 | return randomPlayerInfo;
42 | }
43 |
44 | private string ToUpperFirstLetter(string source)
45 | {
46 | if (string.IsNullOrEmpty(source))
47 | return string.Empty;
48 | // convert to char array of the string
49 | char[] letters = source.ToCharArray();
50 | // upper case the first char
51 | letters[0] = char.ToUpper(letters[0]);
52 | // return the array made of the new char array
53 | return new string(letters);
54 | }
55 | }
56 |
57 | public class RandomPlayerInfo
58 | {
59 | public string playerName;
60 | public string countryName;
61 | public Sprite countrySprite;
62 |
63 | public RandomPlayerInfo()
64 | {
65 |
66 | }
67 | }
68 | }
69 |
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1 | using UnityEngine;
2 |
3 | namespace RakibUtils
4 | {
5 | public class PlayerPrefsExtended: PlayerPrefs
6 | {
7 | public static int LoadOrCreateKeyInt(string key, int defaultReturn)
8 | {
9 | if (PlayerPrefs.HasKey(key))
10 | return PlayerPrefs.GetInt(key);
11 | else
12 | {
13 | PlayerPrefs.SetInt(key, defaultReturn);
14 | return defaultReturn;
15 | }
16 | }
17 | public static float LoadOrCreateKeyFloat(string key)
18 | {
19 | if (PlayerPrefs.HasKey(key))
20 | return PlayerPrefs.GetFloat(key);
21 | else
22 | {
23 | PlayerPrefs.SetFloat(key, 0f);
24 | return 0f;
25 | }
26 | }
27 | }
28 | }
29 |
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1 | using System;
2 | using UnityEngine;
3 | using UnityEngine.UI;
4 |
5 | namespace RakibUtils
6 | {
7 | public class SimpleScoreExample : MonoBehaviour
8 | {
9 | private SimpleScoreSystem m_scoreSystem;
10 | [SerializeField] private Text scoreText;
11 | [SerializeField] private Text highScoreText;
12 | private void Awake()
13 | {
14 | m_scoreSystem = new SimpleScoreSystem();
15 | UpdateScoreUI();
16 | }
17 |
18 | private void Update()
19 | {
20 | if (Input.GetMouseButtonDown(0))
21 | {
22 | m_scoreSystem.IncreaseScore(1);
23 | if(m_scoreSystem.IsHighScore())
24 | m_scoreSystem.SaveHighScore();
25 |
26 | UpdateScoreUI();
27 | }
28 |
29 | }
30 |
31 | private void UpdateScoreUI()
32 | {
33 | scoreText.text = "Score: " + m_scoreSystem.ScoreInt.ToString();
34 | highScoreText.text = "HighScore: " + m_scoreSystem.HighScoreInt;
35 | }
36 | }
37 | }
38 |
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1 | using UnityEngine;
2 |
3 | namespace RakibUtils
4 | {
5 | public class SimpleScoreSystem
6 | {
7 | private float m_score;
8 | public float Score
9 | {
10 | get => m_score;
11 | set => m_score = value;
12 | }
13 | public float ScoreFloat => m_score;
14 | public int ScoreInt => Mathf.CeilToInt(m_score);
15 |
16 | private float m_highScore;
17 | public float HighScoreFloat => m_highScore;
18 | public int HighScoreInt => Mathf.CeilToInt(m_highScore);
19 | private const string KeyHighScore = "HighScore";
20 |
21 | public SimpleScoreSystem()
22 | {
23 | m_highScore = PlayerPrefsExtended.LoadOrCreateKeyFloat(KeyHighScore);
24 | m_score = 0f;
25 | }
26 |
27 | public bool IsHighScore()
28 | {
29 | return m_score > m_highScore;
30 | }
31 |
32 | public void IncreaseScore(float increment)
33 | {
34 | m_score += increment;
35 | }
36 |
37 | public void DecreaseScore(float decrement)
38 | {
39 | m_score -= decrement;
40 | }
41 |
42 | public void SaveHighScore()
43 | {
44 | m_highScore = m_score > m_highScore ? m_score : m_highScore;
45 | PlayerPrefs.SetFloat(KeyHighScore, m_highScore);
46 | }
47 | }
48 | }
49 |
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1 | using System;
2 | using UnityEngine;
3 | using UnityEngine.UI;
4 |
5 | namespace RakibUtils
6 | {
7 | public class ExampleTimer : MonoBehaviour
8 | {
9 | [SerializeField] private float timerDuration;
10 | [SerializeField] private Text timerText;
11 | private Timer m_timer;
12 | private void Start()
13 | {
14 | m_timer = new Timer(timerDuration);
15 | }
16 |
17 | private void Update()
18 | {
19 | m_timer.ReduceTimer_Update(Time.deltaTime);
20 | timerText.text = m_timer.CurrentTime.ToString("F1");
21 | if(m_timer.CurrentTime <= 0)
22 | m_timer.ResetTimer(timerDuration);
23 | }
24 | }
25 | }
26 |
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1 | using UnityEngine;
2 |
3 | namespace RakibUtils
4 | {
5 | public class Timer
6 | {
7 | private float m_currentTime = 0;
8 | ///
9 | /// current calculated time in timer
10 | ///
11 | public float CurrentTime => m_currentTime;
12 |
13 | private float m_totalTime = 0;
14 | ///
15 | /// total time the timer will run for
16 | ///
17 | public float TotalTime => m_totalTime;
18 |
19 | ///
20 | /// Instantiate Timer Class using the totalTime timer will run
21 | ///
22 | ///
23 | public Timer(float totalTime)
24 | {
25 | ResetTimer(totalTime);
26 | }
27 |
28 | ///
29 | /// Call this on Update to Run Timer
30 | ///
31 | ///
32 | public void ReduceTimer_Update(float deltaTime)
33 | {
34 | m_currentTime -= deltaTime;
35 | if (m_currentTime <= 0)
36 | m_currentTime = 0;
37 | }
38 |
39 | ///
40 | /// Resets timer to parameter value
41 | ///
42 | ///
43 | public void ResetTimer(float totalTime)
44 | {
45 | m_totalTime = totalTime;
46 | m_currentTime = m_totalTime;
47 | }
48 | }
49 | }
50 |
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34 | "com.unity.modules.tilemap": "1.0.0",
35 | "com.unity.modules.ui": "1.0.0",
36 | "com.unity.modules.uielements": "1.0.0",
37 | "com.unity.modules.umbra": "1.0.0",
38 | "com.unity.modules.unityanalytics": "1.0.0",
39 | "com.unity.modules.unitywebrequest": "1.0.0",
40 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0",
41 | "com.unity.modules.unitywebrequestaudio": "1.0.0",
42 | "com.unity.modules.unitywebrequesttexture": "1.0.0",
43 | "com.unity.modules.unitywebrequestwww": "1.0.0",
44 | "com.unity.modules.vehicles": "1.0.0",
45 | "com.unity.modules.video": "1.0.0",
46 | "com.unity.modules.vr": "1.0.0",
47 | "com.unity.modules.wind": "1.0.0",
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/README.md:
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1 | # Unity-Helper
2 | Contains common utility classes for easier and faster workflow.
3 | Check Wiki for Documentation
4 |
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