├── pkg ├── 360 │ ├── shaders │ │ └── .empty │ ├── rarch.ttf │ ├── Arial_12.abc │ └── Arial_12.tga ├── ngc │ └── .empty ├── psp1 │ ├── .empty │ ├── PIC1.PNG │ └── ICON0.PNG ├── vita │ ├── .empty │ └── assets │ │ ├── ICON0.PNG │ │ └── livearea │ │ └── contents │ │ ├── bg.png │ │ ├── startup.png │ │ └── website.png ├── wii │ ├── .empty │ └── icon.png ├── debian │ ├── compat │ ├── source │ │ └── format │ ├── docs │ └── retroarch.lintian-overrides ├── apple │ ├── OSX │ │ ├── modules │ │ │ └── .empty │ │ ├── modules_ppc │ │ │ └── .empty │ │ ├── en.lproj │ │ │ └── InfoPlist.strings │ │ └── Resources │ │ │ └── en.lproj │ │ │ └── MainMenu.nib │ │ │ └── keyedobjects.nib │ ├── iOS │ │ ├── modules │ │ │ └── .empty │ │ ├── en.lproj │ │ │ └── InfoPlist.strings │ │ ├── Resources │ │ │ ├── ic_pause.png │ │ │ ├── PauseIndicatorView.nib │ │ │ │ └── runtime.nib │ │ │ └── Media.xcassets │ │ │ │ ├── AppIcon.appiconset │ │ │ │ ├── Icon-20-2.png │ │ │ │ ├── Icon-20-3.png │ │ │ │ ├── Icon-20-4.png │ │ │ │ ├── Icon-29-1.png │ │ │ │ ├── Icon-29-2.png │ │ │ │ ├── Icon-29-3.png │ │ │ │ ├── Icon-40-1.png │ │ │ │ ├── Icon-40-2.png │ │ │ │ ├── Icon-40-3.png │ │ │ │ ├── Icon-50-1.png │ │ │ │ ├── Icon-50-2.png │ │ │ │ ├── Icon-57-1.png │ │ │ │ ├── Icon-57-2.png │ │ │ │ ├── Icon-60-2.png │ │ │ │ ├── Icon-60-3.png │ │ │ │ ├── Icon-72-1.png │ │ │ │ ├── Icon-72-2.png │ │ │ │ ├── Icon-76-1.png │ │ │ │ ├── Icon-76-2.png │ │ │ │ ├── Icon-76-3.png │ │ │ │ ├── Icon-83.5-2.png │ │ │ │ └── Icon-83.5-3.png │ │ │ │ └── LaunchImage.launchimage │ │ │ │ ├── portrait-320x480.png │ │ │ │ ├── portrait-640x1136.png │ │ │ │ ├── portrait-640x960.png │ │ │ │ ├── portrait-750x1334.png │ │ │ │ ├── portrait-768x1004.png │ │ │ │ ├── portrait-768x1024.png │ │ │ │ ├── landscape-1024x748.png │ │ │ │ ├── landscape-1024x768.png │ │ │ │ ├── landscape-2048x1496.png │ │ │ │ ├── landscape-2048x1536.png │ │ │ │ ├── landscape-2208x1242.png │ │ │ │ ├── portrait-1242x2208.png │ │ │ │ ├── portrait-1536x2008.png │ │ │ │ └── portrait-1536x2048.png │ │ └── control │ ├── script │ │ ├── mobileprovisionParser │ │ └── build.config │ ├── RetroArch.xcodeproj │ │ └── project.xcworkspace │ │ │ └── contents.xcworkspacedata │ ├── RetroArch_PPC.xcodeproj │ │ └── project.xcworkspace │ │ │ └── contents.xcworkspacedata │ ├── RetroArch_iOS10.xcodeproj │ │ └── project.xcworkspace │ │ │ └── contents.xcworkspacedata │ ├── RetroArch_iOS11.xcodeproj │ │ └── project.xcworkspace │ │ │ └── contents.xcworkspacedata │ ├── RetroArch_iOS6.xcodeproj │ │ └── project.xcworkspace │ │ │ └── contents.xcworkspacedata │ ├── RetroArch_iOS8.xcodeproj │ │ └── project.xcworkspace │ │ │ └── contents.xcworkspacedata │ ├── RetroArch_iOS9.xcodeproj │ │ └── project.xcworkspace │ │ │ └── contents.xcworkspacedata │ ├── RetroArch_iOS10_static.xcodeproj │ │ └── project.xcworkspace │ │ │ └── contents.xcworkspacedata │ └── RetroArch_iOS11_static.xcodeproj │ │ └── project.xcworkspace │ │ └── contents.xcworkspacedata ├── ps3 │ └── SSNE10000 │ │ ├── USRDIR │ │ ├── .empty │ │ └── cores │ │ │ ├── .empty │ │ │ ├── sram │ │ │ └── .empty │ │ │ ├── presets │ │ │ └── .empty │ │ │ ├── savestates │ │ │ └── .empty │ │ │ └── system │ │ │ └── .empty │ │ ├── ICON0.PNG │ │ └── PARAM.SFO ├── msvc │ └── RetroArch-Xbox1 │ │ ├── roms │ │ └── .empty │ │ ├── system │ │ └── .empty │ │ └── screenshots │ │ └── .empty ├── ps3_iso │ ├── PS3_GAME │ │ ├── USRDIR │ │ │ ├── .empty │ │ │ └── cores │ │ │ │ ├── .empty │ │ │ │ ├── presets │ │ │ │ └── .empty │ │ │ │ ├── sram │ │ │ │ └── .empty │ │ │ │ ├── system │ │ │ │ └── .empty │ │ │ │ └── savestates │ │ │ │ └── .empty │ │ ├── ICON0.PNG │ │ ├── PARAM.SFO │ │ └── PS3LOGO.DAT │ └── PS3_UPDATE │ │ └── PS3UPDAT.PUP ├── emscripten │ └── .gitignore ├── wiiu │ └── icon.png ├── android │ └── phoenix │ │ ├── .gitignore │ │ ├── res │ │ ├── drawable │ │ │ └── banner.png │ │ ├── drawable-xhdpi │ │ │ ├── banner.png │ │ │ ├── ouya_icon.png │ │ │ └── ic_launcher.png │ │ ├── drawable-hdpi │ │ │ └── ic_launcher.png │ │ ├── drawable-ldpi │ │ │ └── ic_launcher.png │ │ ├── drawable-mdpi │ │ │ └── ic_launcher.png │ │ ├── drawable-xxhdpi │ │ │ └── ic_launcher.png │ │ └── drawable-xxxhdpi │ │ │ └── ic_launcher.png │ │ ├── libs │ │ └── googleplay │ │ │ ├── src │ │ │ └── android │ │ │ │ └── .readme │ │ │ ├── libs │ │ │ └── google-play-services.jar │ │ │ ├── res │ │ │ ├── values │ │ │ │ └── version.xml │ │ │ ├── drawable-hdpi │ │ │ │ ├── ic_plusone_tall_off_client.png │ │ │ │ ├── ic_plusone_medium_off_client.png │ │ │ │ ├── ic_plusone_small_off_client.png │ │ │ │ ├── ic_plusone_standard_off_client.png │ │ │ │ ├── common_signin_btn_icon_focus_dark.9.png │ │ │ │ ├── common_signin_btn_icon_focus_light.9.png │ │ │ │ ├── common_signin_btn_icon_normal_dark.9.png │ │ │ │ ├── common_signin_btn_text_focus_dark.9.png │ │ │ │ ├── common_signin_btn_text_focus_light.9.png │ │ │ │ ├── common_signin_btn_text_normal_dark.9.png │ │ │ │ ├── common_signin_btn_icon_disabled_dark.9.png │ │ │ │ ├── common_signin_btn_icon_disabled_light.9.png │ │ │ │ ├── common_signin_btn_icon_normal_light.9.png │ │ │ │ ├── common_signin_btn_icon_pressed_dark.9.png │ │ │ │ ├── common_signin_btn_icon_pressed_light.9.png │ │ │ │ ├── common_signin_btn_text_disabled_dark.9.png │ │ │ │ ├── common_signin_btn_text_disabled_light.9.png │ │ │ │ ├── common_signin_btn_text_normal_light.9.png │ │ │ │ ├── common_signin_btn_text_pressed_dark.9.png │ │ │ │ ├── common_signin_btn_text_pressed_light.9.png │ │ │ │ ├── common_signin_btn_icon_disabled_focus_dark.9.png │ │ │ │ ├── common_signin_btn_text_disabled_focus_dark.9.png │ │ │ │ ├── common_signin_btn_icon_disabled_focus_light.9.png │ │ │ │ └── common_signin_btn_text_disabled_focus_light.9.png │ │ │ ├── drawable-mdpi │ │ │ │ ├── ic_plusone_tall_off_client.png │ │ │ │ ├── ic_plusone_medium_off_client.png │ │ │ │ ├── ic_plusone_small_off_client.png │ │ │ │ ├── ic_plusone_standard_off_client.png │ │ │ │ ├── common_signin_btn_icon_focus_dark.9.png │ │ │ │ ├── common_signin_btn_icon_focus_light.9.png │ │ │ │ ├── common_signin_btn_icon_normal_dark.9.png │ │ │ │ ├── common_signin_btn_text_focus_dark.9.png │ │ │ │ ├── common_signin_btn_text_focus_light.9.png │ │ │ │ ├── common_signin_btn_text_normal_dark.9.png │ │ │ │ ├── common_signin_btn_icon_disabled_dark.9.png │ │ │ │ ├── common_signin_btn_icon_disabled_light.9.png │ │ │ │ ├── common_signin_btn_icon_normal_light.9.png │ │ │ │ ├── common_signin_btn_icon_pressed_dark.9.png │ │ │ │ ├── common_signin_btn_icon_pressed_light.9.png │ │ │ │ ├── common_signin_btn_text_disabled_dark.9.png │ │ │ │ ├── common_signin_btn_text_disabled_light.9.png │ │ │ │ ├── common_signin_btn_text_normal_light.9.png │ │ │ │ ├── common_signin_btn_text_pressed_dark.9.png │ │ │ │ ├── common_signin_btn_text_pressed_light.9.png │ │ │ │ ├── common_signin_btn_icon_disabled_focus_dark.9.png │ │ │ │ ├── common_signin_btn_text_disabled_focus_dark.9.png │ │ │ │ ├── common_signin_btn_icon_disabled_focus_light.9.png │ │ │ │ └── common_signin_btn_text_disabled_focus_light.9.png │ │ │ ├── drawable-xhdpi │ │ │ │ ├── ic_plusone_medium_off_client.png │ │ │ │ ├── ic_plusone_small_off_client.png │ │ │ │ ├── ic_plusone_tall_off_client.png │ │ │ │ ├── ic_plusone_standard_off_client.png │ │ │ │ ├── common_signin_btn_icon_focus_dark.9.png │ │ │ │ ├── common_signin_btn_text_focus_dark.9.png │ │ │ │ ├── common_signin_btn_icon_disabled_dark.9.png │ │ │ │ ├── common_signin_btn_icon_focus_light.9.png │ │ │ │ ├── common_signin_btn_icon_normal_dark.9.png │ │ │ │ ├── common_signin_btn_icon_normal_light.9.png │ │ │ │ ├── common_signin_btn_icon_pressed_dark.9.png │ │ │ │ ├── common_signin_btn_icon_pressed_light.9.png │ │ │ │ ├── common_signin_btn_text_disabled_dark.9.png │ │ │ │ ├── common_signin_btn_text_focus_light.9.png │ │ │ │ ├── common_signin_btn_text_normal_dark.9.png │ │ │ │ ├── common_signin_btn_text_normal_light.9.png │ │ │ │ ├── common_signin_btn_text_pressed_dark.9.png │ │ │ │ ├── common_signin_btn_text_pressed_light.9.png │ │ │ │ ├── common_signin_btn_icon_disabled_light.9.png │ │ │ │ ├── common_signin_btn_text_disabled_light.9.png │ │ │ │ ├── common_signin_btn_icon_disabled_focus_dark.9.png │ │ │ │ ├── common_signin_btn_icon_disabled_focus_light.9.png │ │ │ │ ├── common_signin_btn_text_disabled_focus_dark.9.png │ │ │ │ └── common_signin_btn_text_disabled_focus_light.9.png │ │ │ └── drawable-xxhdpi │ │ │ │ ├── ic_plusone_small_off_client.png │ │ │ │ ├── ic_plusone_tall_off_client.png │ │ │ │ ├── ic_plusone_medium_off_client.png │ │ │ │ ├── ic_plusone_standard_off_client.png │ │ │ │ ├── common_signin_btn_icon_focus_dark.9.png │ │ │ │ ├── common_signin_btn_icon_focus_light.9.png │ │ │ │ ├── common_signin_btn_icon_normal_dark.9.png │ │ │ │ ├── common_signin_btn_icon_normal_light.9.png │ │ │ │ ├── common_signin_btn_icon_pressed_dark.9.png │ │ │ │ ├── common_signin_btn_text_focus_dark.9.png │ │ │ │ ├── common_signin_btn_text_focus_light.9.png │ │ │ │ ├── common_signin_btn_text_normal_dark.9.png │ │ │ │ ├── common_signin_btn_text_normal_light.9.png │ │ │ │ ├── common_signin_btn_text_pressed_dark.9.png │ │ │ │ ├── common_signin_btn_icon_disabled_dark.9.png │ │ │ │ ├── common_signin_btn_icon_disabled_light.9.png │ │ │ │ ├── common_signin_btn_icon_pressed_light.9.png │ │ │ │ ├── common_signin_btn_text_disabled_dark.9.png │ │ │ │ ├── common_signin_btn_text_disabled_light.9.png │ │ │ │ ├── common_signin_btn_text_pressed_light.9.png │ │ │ │ ├── common_signin_btn_icon_disabled_focus_dark.9.png │ │ │ │ ├── common_signin_btn_text_disabled_focus_dark.9.png │ │ │ │ ├── common_signin_btn_icon_disabled_focus_light.9.png │ │ │ │ └── common_signin_btn_text_disabled_focus_light.9.png │ │ │ └── .settings │ │ │ └── org.eclipse.jdt.core.prefs │ │ ├── Readme.md │ │ └── src │ │ └── com │ │ └── retroarch │ │ └── browser │ │ └── retroactivity │ │ └── RetroActivityPast.java ├── ctr │ ├── assets │ │ ├── 4do.png │ │ ├── 81.png │ │ ├── gw.png │ │ ├── 2048.png │ │ ├── assets.7z │ │ ├── fmsx.png │ │ ├── fuse.png │ │ ├── gpsp.png │ │ ├── handy.png │ │ ├── mgba.png │ │ ├── o2em.png │ │ ├── vecx.png │ │ ├── atari800.png │ │ ├── default.png │ │ ├── dosbox.png │ │ ├── fceumm.png │ │ ├── gambatte.png │ │ ├── mame2000.png │ │ ├── mame2003.png │ │ ├── nekop2.png │ │ ├── nestopia.png │ │ ├── np2kai.png │ │ ├── nxengine.png │ │ ├── quicknes.png │ │ ├── silent.wav │ │ ├── stella.png │ │ ├── yabause.png │ │ ├── 4do_banner.png │ │ ├── 81_banner.png │ │ ├── gw_banner.png │ │ ├── picodrive.png │ │ ├── prosystem.png │ │ ├── snes9x2002.png │ │ ├── snes9x2005.png │ │ ├── snes9x2010.png │ │ ├── 2048_banner.png │ │ ├── dosbox_banner.png │ │ ├── fbalpha2012.png │ │ ├── fceumm_banner.png │ │ ├── fmsx_banner.png │ │ ├── fuse_banner.png │ │ ├── gpsp_banner.png │ │ ├── handy_banner.png │ │ ├── mednafen_ngp.png │ │ ├── mednafen_vb.png │ │ ├── mgba_banner.png │ │ ├── nekop2_banner.png │ │ ├── np2kai_banner.png │ │ ├── o2em_banner.png │ │ ├── pcsx_rearmed.png │ │ ├── stella_banner.png │ │ ├── vecx_banner.png │ │ ├── virtualjaguar.png │ │ ├── atari800_banner.png │ │ ├── gambatte_banner.png │ │ ├── genesis_plus_gx.png │ │ ├── libretro_banner.png │ │ ├── mame2000_banner.png │ │ ├── mame2003_banner.png │ │ ├── mednafen_wswan.png │ │ ├── nestopia_banner.png │ │ ├── nxengine_banner.png │ │ ├── quicknes_banner.png │ │ ├── snes9x2005_plus.png │ │ ├── yabause_banner.png │ │ ├── fbalpha2012_banner.png │ │ ├── fbalpha2012_cps1.png │ │ ├── fbalpha2012_cps2.png │ │ ├── fbalpha2012_cps3.png │ │ ├── fbalpha2012_neogeo.png │ │ ├── mednafen_pce_fast.png │ │ ├── mednafen_vb_banner.png │ │ ├── picodrive_banner.png │ │ ├── prosystem_banner.png │ │ ├── snes9x2002_banner.png │ │ ├── snes9x2005_banner.png │ │ ├── snes9x2010_banner.png │ │ ├── mednafen_ngp_banner.png │ │ ├── pcsx_rearmed_banner.png │ │ ├── virtualjaguar_banner.png │ │ ├── fbalpha2012_cps1_banner.png │ │ ├── fbalpha2012_cps2_banner.png │ │ ├── fbalpha2012_cps3_banner.png │ │ ├── genesis_plus_gx_banner.png │ │ ├── mednafen_wswan_banner.png │ │ ├── snes9x2005_plus_banner.png │ │ ├── fbalpha2012_neogeo_banner.png │ │ ├── mednafen_pce_fast_banner.png │ │ └── libretro_neutral_shaded_banner.png │ └── tools │ │ ├── makerom-linux │ │ ├── makerom-mac │ │ ├── makerom.exe │ │ ├── bannertool-mac │ │ ├── bannertool.exe │ │ └── bannertool-linux ├── pandora │ ├── icon.png │ ├── previews │ │ ├── retroarch.png │ │ └── retroarch-phoenix.png │ ├── scripts │ │ └── retroarch-phoenix.sh │ └── retroarch │ │ └── phoenix.cfg ├── qnx │ └── .gitignore └── ps3_dex │ └── package.conf ├── deps ├── miniupnpc │ ├── VERSION │ └── MANIFEST.in ├── glslang │ └── glslang │ │ ├── Test │ │ ├── empty.frag │ │ ├── empty2.frag │ │ ├── 450.comp │ │ ├── empty3.frag │ │ ├── preprocessor.eof_missing.vert │ │ ├── baseResults │ │ │ ├── preprocessor.defined.vert.out │ │ │ ├── preprocessor.errors.vert.out │ │ │ ├── preprocessor.line.vert.err │ │ │ ├── preprocessor.eof_missing.vert.err │ │ │ ├── preprocessor.many.endif.vert.out │ │ │ ├── preprocessor.cpp_style___FILE__.vert.err │ │ │ ├── preprocessor.include.disabled.vert.out │ │ │ ├── preprocessor.include.enabled.vert.out │ │ │ ├── preprocessor.cpp_style_line_directive.vert.out │ │ │ ├── preprocessor.eof_missing.vert.out │ │ │ ├── preprocessor.success_if_parse_would_fail.vert.err │ │ │ ├── preprocessor.line.frag.out │ │ │ ├── preprocessor.success_if_parse_would_fail.vert.out │ │ │ ├── badChars.frag.out │ │ │ ├── preprocessor.line.frag.err │ │ │ ├── preprocessor.pragma.vert.err │ │ │ ├── preprocessor.simple.vert.err │ │ │ ├── preprocessor.edge_cases.vert.err │ │ │ ├── preprocessor.function_macro.vert.err │ │ │ ├── preprocessor.defined.vert.err │ │ │ ├── preprocessor.edge_cases.vert.out │ │ │ ├── preprocessor.pragma.vert.out │ │ │ ├── preprocessor.extensions.vert.err │ │ │ ├── glspv.version.vert.out │ │ │ ├── spv.register.autoassign.rangetest.frag.out │ │ │ └── remap.literal64.everything.spv.out │ │ ├── bump │ │ ├── badMacroArgs.frag │ │ ├── errors.frag │ │ ├── mains1.frag │ │ ├── mains2.frag │ │ ├── cppBad.vert │ │ ├── noMain.vert │ │ ├── glspv.version.vert │ │ ├── glspv.esversion.vert │ │ ├── glslangValidator │ │ ├── glspv.version.frag │ │ ├── noMain1.geom │ │ ├── preprocessor.line.frag │ │ ├── noMain2.geom │ │ ├── badChars.frag │ │ ├── hlsl.depthLess.frag │ │ ├── hlsl.sin.frag │ │ ├── makeDoc │ │ ├── preprocessor.success_if_parse_would_fail.vert │ │ ├── spv.glFragColor.frag │ │ ├── mains.frag │ │ ├── specExamples.frag │ │ ├── specExamples.vert │ │ ├── 300link3.frag │ │ ├── preprocessor.defined.vert │ │ ├── hlsl.basic.comp │ │ ├── hlsl.depthGreater.frag │ │ ├── spv.do-simple.vert │ │ ├── spv.while-simple.vert │ │ ├── 410.vert │ │ ├── dataOut.frag │ │ ├── hlsl.max.frag │ │ ├── remap.literal64.none.spv │ │ ├── spv.dataOut.frag │ │ ├── hlsl.cast.frag │ │ ├── maxClipDistances.vert │ │ ├── preprocessor.many.endif.vert │ │ ├── remap.literal64.everything.spv │ │ ├── 300link.frag │ │ ├── es-link1.frag │ │ ├── hlsl.shapeConvRet.frag │ │ ├── spv.for-notest.vert │ │ ├── spv.for-simple.vert │ │ ├── hlsl.intrinsics.lit.frag │ │ ├── preprocessor.include.disabled.vert │ │ ├── spv.for-nobody.vert │ │ ├── es-link2.frag │ │ ├── spv.noWorkgroup.comp │ │ ├── spv.specConst.vert │ │ ├── hlsl.void.frag │ │ ├── dataOutIndirect.frag │ │ ├── hlsl.swizzle.frag │ │ ├── depthOut.frag │ │ ├── remap.basic.dcefunc.frag │ │ ├── remap.basic.none.frag │ │ ├── remap.basic.strip.frag │ │ ├── preprocessor.include.enabled.vert │ │ ├── remap.basic.everything.frag │ │ ├── spv.430.frag │ │ ├── 410.tesc │ │ ├── negativeArraySize.comp │ │ ├── 310implicitSizeArrayError.vert │ │ ├── hlsl.doLoop.frag │ │ ├── hlsl.precedence2.frag │ │ ├── spv.depthOut.frag │ │ ├── spv.simpleFunctionCall.frag │ │ ├── hlsl.float1.frag │ │ ├── hlsl.whileLoop.frag │ │ ├── spv.dataOutIndirect.frag │ │ ├── spv.for-complex-condition.vert │ │ ├── remap.if.none.frag │ │ ├── hlsl.precedence.frag │ │ ├── preprocessor.pragma.vert │ │ ├── remap.if.everything.frag │ │ ├── spv.merge-unreachable.frag │ │ ├── spv.noDeadDecorations.vert │ │ ├── 300link2.frag │ │ ├── 330comp.frag │ │ ├── hlsl.assoc.frag │ │ ├── link3.frag │ │ ├── hlsl.discard.frag │ │ ├── spv.length.frag │ │ ├── spv.test.vert │ │ ├── hlsl.deadFunctionMissingBody.vert │ │ ├── spv.dataOutIndirect.vert │ │ ├── hlsl.array.frag │ │ ├── hlsl.matType.frag │ │ ├── spv.branch-return.vert │ │ ├── simpleFunctionCall.frag │ │ ├── hlsl.multiReturn.frag │ │ ├── 450.geom │ │ ├── hlsl.entry.rename.frag │ │ ├── spv.conditionalDiscard.frag │ │ ├── conditionalDiscard.frag │ │ ├── max_vertices_0.geom │ │ ├── hlsl.amend.frag │ │ ├── hlsl.typedef.frag │ │ ├── spv.set.vert │ │ ├── hlsl.multiEntry.vert │ │ ├── hlsl.structin.vert │ │ └── spv.whileLoop.frag │ │ ├── glslang │ │ ├── MachineIndependent │ │ │ └── Constant.cpp │ │ ├── updateGrammar │ │ └── OSDependent │ │ │ └── Unix │ │ │ └── CMakeLists.txt │ │ └── .gitignore ├── SPIRV-Cross │ ├── jni │ │ └── Application.mk │ ├── shaders-hlsl │ │ ├── frag │ │ │ ├── no-return.frag │ │ │ ├── early-fragment-test.frag │ │ │ ├── no-return2.frag │ │ │ ├── matrix-input.frag │ │ │ ├── boolean-mix.frag │ │ │ ├── builtins.frag │ │ │ └── query-lod.desktop.frag │ │ └── vert │ │ │ ├── no-input.vert │ │ │ ├── instancing.vert │ │ │ ├── point-size-compat.vert │ │ │ ├── matrix-output.vert │ │ │ ├── matrix-attribute.vert │ │ │ └── texture_buffer.vert │ ├── reference │ │ ├── shaders │ │ │ ├── asm │ │ │ │ ├── vert │ │ │ │ │ └── empty-struct-composite.asm.vert │ │ │ │ ├── frag │ │ │ │ │ └── phi-loop-variable.asm.frag │ │ │ │ └── comp │ │ │ │ │ └── specialization-constant-workgroup.asm.comp │ │ │ ├── vulkan │ │ │ │ └── vert │ │ │ │ │ ├── vulkan-vertex.vert.vk │ │ │ │ │ ├── vulkan-vertex.vk.vert.vk │ │ │ │ │ ├── vulkan-vertex.vert │ │ │ │ │ └── vulkan-vertex.vk.vert │ │ │ ├── tese │ │ │ │ ├── equal.tese │ │ │ │ ├── ccw.tese │ │ │ │ ├── cw.tese │ │ │ │ ├── triangle.tese │ │ │ │ ├── fractional_even.tese │ │ │ │ ├── fractional_odd.tese │ │ │ │ └── line.tese │ │ │ ├── desktop-only │ │ │ │ ├── geom │ │ │ │ │ └── viewport-index.desktop.geom │ │ │ │ ├── frag │ │ │ │ │ └── query-levels.desktop.frag │ │ │ │ └── vert │ │ │ │ │ └── clip-cull-distance.desktop.vert │ │ │ ├── flatten │ │ │ │ └── multiindex.flatten.vert │ │ │ └── legacy │ │ │ │ ├── vert │ │ │ │ ├── implicit-lod.legacy.vert │ │ │ │ └── io-block.legacy.vert │ │ │ │ └── fragment │ │ │ │ └── io-blocks.legacy.frag │ │ ├── opt │ │ │ ├── shaders │ │ │ │ ├── asm │ │ │ │ │ ├── vert │ │ │ │ │ │ ├── empty-struct-composite.asm.vert │ │ │ │ │ │ └── empty-io.asm.vert │ │ │ │ │ ├── comp │ │ │ │ │ │ ├── logical.asm.comp │ │ │ │ │ │ └── specialization-constant-workgroup.asm.comp │ │ │ │ │ └── frag │ │ │ │ │ │ ├── phi-loop-variable.asm.frag │ │ │ │ │ │ ├── invalidation.asm.frag │ │ │ │ │ │ └── op-constant-null.asm.frag │ │ │ │ ├── amd │ │ │ │ │ ├── shader_group_vote.comp │ │ │ │ │ ├── shader_trinary_minmax.comp │ │ │ │ │ └── gcn_shader.comp │ │ │ │ ├── comp │ │ │ │ │ └── cfg-preserve-parameter.comp │ │ │ │ ├── desktop-only │ │ │ │ │ ├── comp │ │ │ │ │ │ └── image-formats.desktop.noeliminate.comp │ │ │ │ │ ├── geom │ │ │ │ │ │ └── viewport-index.desktop.geom │ │ │ │ │ ├── frag │ │ │ │ │ │ └── query-levels.desktop.frag │ │ │ │ │ └── vert │ │ │ │ │ │ └── clip-cull-distance.desktop.vert │ │ │ │ ├── vulkan │ │ │ │ │ └── vert │ │ │ │ │ │ ├── vulkan-vertex.vk.vert.vk │ │ │ │ │ │ └── vulkan-vertex.vk.vert │ │ │ │ ├── tese │ │ │ │ │ ├── equal.tese │ │ │ │ │ ├── ccw.tese │ │ │ │ │ ├── cw.tese │ │ │ │ │ ├── line.tese │ │ │ │ │ ├── triangle.tese │ │ │ │ │ ├── fractional_even.tese │ │ │ │ │ └── fractional_odd.tese │ │ │ │ ├── frag │ │ │ │ │ ├── partial-write-preserve.frag │ │ │ │ │ ├── unary-enclose.frag │ │ │ │ │ └── flush_params.frag │ │ │ │ ├── flatten │ │ │ │ │ ├── multiindex.flatten.vert │ │ │ │ │ ├── rowmajor.flatten.vert │ │ │ │ │ └── array.flatten.vert │ │ │ │ └── legacy │ │ │ │ │ ├── vert │ │ │ │ │ ├── implicit-lod.legacy.vert │ │ │ │ │ └── io-block.legacy.vert │ │ │ │ │ └── fragment │ │ │ │ │ └── io-blocks.legacy.frag │ │ │ ├── shaders-hlsl │ │ │ │ ├── frag │ │ │ │ │ ├── image-query.frag │ │ │ │ │ ├── no-return.frag │ │ │ │ │ ├── early-fragment-test.frag │ │ │ │ │ └── partial-write-preserve.frag │ │ │ │ ├── asm │ │ │ │ │ └── vert │ │ │ │ │ │ └── empty-struct-composite.asm.vert │ │ │ │ └── comp │ │ │ │ │ ├── builtins.comp │ │ │ │ │ └── ssbo-array.comp │ │ │ └── shaders-msl │ │ │ │ ├── comp │ │ │ │ ├── cfg-preserve-parameter.comp │ │ │ │ ├── functions.comp │ │ │ │ └── coherent-block.comp │ │ │ │ └── asm │ │ │ │ ├── vert │ │ │ │ └── empty-struct-composite.asm.vert │ │ │ │ └── frag │ │ │ │ └── phi-loop-variable.asm.frag │ │ ├── shaders-hlsl │ │ │ ├── frag │ │ │ │ ├── no-return.frag │ │ │ │ └── early-fragment-test.frag │ │ │ ├── asm │ │ │ │ └── vert │ │ │ │ │ └── empty-struct-composite.asm.vert │ │ │ └── comp │ │ │ │ └── ssbo-array.comp │ │ └── shaders-msl │ │ │ ├── asm │ │ │ ├── vert │ │ │ │ └── empty-struct-composite.asm.vert │ │ │ └── frag │ │ │ │ └── phi-loop-variable.asm.frag │ │ │ └── comp │ │ │ └── coherent-block.comp │ ├── shaders │ │ ├── legacy │ │ │ ├── vert │ │ │ │ └── implicit-lod.legacy.vert │ │ │ └── fragment │ │ │ │ └── explicit-lod.legacy.frag │ │ ├── vulkan │ │ │ └── vert │ │ │ │ └── vulkan-vertex.vk.vert │ │ ├── tese │ │ │ ├── equal.tese │ │ │ ├── ccw.tese │ │ │ ├── cw.tese │ │ │ ├── triangle.tese │ │ │ ├── fractional_even.tese │ │ │ ├── fractional_odd.tese │ │ │ └── line.tese │ │ ├── desktop-only │ │ │ ├── geom │ │ │ │ └── viewport-index.desktop.geom │ │ │ ├── frag │ │ │ │ ├── query-levels.desktop.frag │ │ │ │ └── query-lod.desktop.frag │ │ │ └── vert │ │ │ │ └── clip-cull-distance.desktop.vert │ │ ├── comp │ │ │ ├── coherent-block.comp │ │ │ └── ssbo-array.comp │ │ ├── flatten │ │ │ └── multiindex.flatten.vert │ │ ├── amd │ │ │ └── shader_trinary_minmax.comp │ │ └── frag │ │ │ └── sampler-proj.frag │ ├── shaders-msl │ │ ├── comp │ │ │ ├── functions.comp │ │ │ ├── coherent-block.comp │ │ │ └── writable-ssbo.comp │ │ ├── vulkan │ │ │ └── vert │ │ │ │ └── vulkan-vertex.vk.vert │ │ ├── flatten │ │ │ └── multiindex.flatten.vert │ │ ├── frag │ │ │ ├── builtins.frag │ │ │ ├── in_block.frag │ │ │ └── in_block_assign.noopt.frag │ │ └── desktop-only │ │ │ ├── vert │ │ │ └── clip-cull-distance.desktop.vert │ │ │ └── frag │ │ │ └── query-levels.desktop.frag │ ├── format_all.sh │ └── .gitignore ├── libvita2d │ ├── shader │ │ ├── color_f.cg │ │ ├── clear_f.cg │ │ ├── clear_v.cg │ │ ├── texture_f.cg │ │ ├── texture_tint_f.cg │ │ ├── color_v.cg │ │ └── texture_v.cg │ └── README.md ├── libui │ ├── windows │ │ └── notes │ ├── unix │ │ ├── text.c │ │ └── util.c │ └── common │ │ └── userbugs.c ├── libz │ └── gzfile.h ├── pthreads │ └── platform │ │ └── psp │ │ ├── pte_osal.h │ │ └── pte_types.h ├── 7zip │ └── 7zVersion.h └── libfat │ └── include │ └── libfatversion.h ├── libretro-common ├── .gitignore ├── audio │ └── dsp_filters │ │ ├── configure │ │ ├── link.T │ │ ├── HighShelfDampen.dsp │ │ ├── Crystalizer.dsp │ │ ├── Reverb.dsp │ │ ├── WahWah.dsp │ │ ├── Phaser.dsp │ │ ├── BassBoost.dsp │ │ ├── EchoReverb.dsp │ │ └── Mono.dsp └── crt │ └── include │ └── string.h ├── gfx ├── video_filters │ ├── EPX.filt │ ├── 2xBR.filt │ ├── 2xSaI.filt │ ├── LQ2x.filt │ ├── Darken.filt │ ├── Scale2x.filt │ ├── Phosphor2x.filt │ ├── Super2xSaI.filt │ ├── SuperEagle.filt │ ├── link.T │ ├── configure │ ├── Blargg_NTSC_SNES_RF.filt │ ├── Blargg_NTSC_SNES_RGB.filt │ ├── Blargg_NTSC_SNES_S-Video.filt │ └── Blargg_NTSC_SNES_Composite.filt ├── drivers_font_renderer │ ├── bitmap.bin │ └── bitmap.bmp └── drivers │ ├── vulkan_shaders │ └── pipeline_ribbon_simple.frag │ ├── gl_shaders │ ├── pipeline_xmb_ribbon_simple.glsl.frag.h │ ├── legacy_opaque.glsl.frag.h │ └── modern_opaque.glsl.frag.h │ └── gx2_shaders │ └── ribbon_simple.frag ├── version.dtd ├── cores ├── libretro-net-retropad │ ├── jni │ │ └── Application.mk │ ├── internal_cores.h │ └── link.T ├── libretro-ffmpeg │ ├── internal_cores.h │ └── link.T ├── libretro-imageviewer │ └── internal_cores.h ├── libretro-mpv │ ├── link.T │ └── version.h └── libretro-video-processor │ ├── internal_cores.h │ └── link.T ├── media ├── canvas.png ├── rarch_ja.rc ├── icon_dark.ico ├── retroarch.ico ├── icon_light.ico ├── invader_dark.png ├── retroarch.icns ├── src │ ├── invader.ico │ └── invader.png ├── invader_light.png ├── libretro-logo.png ├── retroarch-16x16.ico ├── retroarch-16x16.png ├── retroarch-96x96.png └── icons │ ├── playstore │ └── icon.png │ ├── mipmap-hdpi │ └── ic_launcher.png │ ├── mipmap-mdpi │ └── ic_launcher.png │ ├── mipmap-xhdpi │ └── ic_launcher.png │ ├── mipmap-xxhdpi │ └── ic_launcher.png │ └── mipmap-xxxhdpi │ └── ic_launcher.png ├── wii └── libogc │ ├── libogc │ ├── sys_state.c │ ├── console_font_8x16.c │ ├── lwp_threadq.inl │ └── lwp_priority.c │ ├── libs │ ├── wii │ │ ├── libdb.a │ │ ├── libbte.a │ │ ├── libogc.a │ │ ├── libwiiuse.a │ │ └── libwiikeyboard.a │ └── cube │ │ ├── libbba.a │ │ ├── libdb.a │ │ └── libogc.a │ ├── include │ ├── ogc │ │ └── consol.h │ ├── libfatversion.h │ └── gcutil.h │ ├── libdb │ ├── geckousb.h │ └── uIP │ │ └── memr.h │ └── lwbt │ └── btmemr.h ├── libretro-db └── dat_converter ├── ui └── drivers │ └── qt │ └── wimp │ └── qml.qrc ├── wiiu ├── system │ └── dynamic.h ├── include │ ├── wiiu │ │ ├── os │ │ │ ├── title.h │ │ │ ├── foreground.h │ │ │ └── core.h │ │ ├── ax.h │ │ ├── gx2r.h │ │ ├── gx2 │ │ │ ├── mem.h │ │ │ └── state.h │ │ └── mem.h │ └── netinet │ │ └── tcp.h ├── run.sh └── net_send.sh ├── qb └── config.comp.sh ├── configure ├── ctr └── 3dsx_custom.specs ├── tools ├── ranetplayer │ └── README └── ps3 │ └── ps3py │ └── setup.py ├── memory └── wii │ └── mem2_manager.h ├── .project └── wiiu-devel.properties.template /pkg/ngc/.empty: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /pkg/psp1/.empty: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /pkg/vita/.empty: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /pkg/wii/.empty: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /pkg/360/shaders/.empty: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /pkg/debian/compat: -------------------------------------------------------------------------------- 1 | 9 2 | -------------------------------------------------------------------------------- /pkg/apple/OSX/modules/.empty: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /pkg/apple/iOS/modules/.empty: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /deps/miniupnpc/VERSION: -------------------------------------------------------------------------------- 1 | 2.0 2 | -------------------------------------------------------------------------------- /pkg/apple/OSX/modules_ppc/.empty: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /pkg/ps3/SSNE10000/USRDIR/.empty: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/empty.frag: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /libretro-common/.gitignore: -------------------------------------------------------------------------------- 1 | *.o 2 | -------------------------------------------------------------------------------- /pkg/msvc/RetroArch-Xbox1/roms/.empty: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /pkg/msvc/RetroArch-Xbox1/system/.empty: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /pkg/ps3/SSNE10000/USRDIR/cores/.empty: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /pkg/ps3_iso/PS3_GAME/USRDIR/.empty: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /pkg/ps3_iso/PS3_UPDATE/PS3UPDAT.PUP: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/empty2.frag: -------------------------------------------------------------------------------- 1 | 2 | -------------------------------------------------------------------------------- /gfx/video_filters/EPX.filt: -------------------------------------------------------------------------------- 1 | filter = epx 2 | -------------------------------------------------------------------------------- /pkg/debian/source/format: -------------------------------------------------------------------------------- 1 | 3.0 (quilt) 2 | -------------------------------------------------------------------------------- /pkg/msvc/RetroArch-Xbox1/screenshots/.empty: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /pkg/ps3/SSNE10000/USRDIR/cores/sram/.empty: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /pkg/ps3_iso/PS3_GAME/USRDIR/cores/.empty: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /version.dtd: -------------------------------------------------------------------------------- 1 | 2 | -------------------------------------------------------------------------------- /gfx/video_filters/2xBR.filt: -------------------------------------------------------------------------------- 1 | filter = 2xbr 2 | -------------------------------------------------------------------------------- /gfx/video_filters/2xSaI.filt: -------------------------------------------------------------------------------- 1 | filter = 2xsai 2 | -------------------------------------------------------------------------------- /gfx/video_filters/LQ2x.filt: -------------------------------------------------------------------------------- 1 | filter = lq2x 2 | -------------------------------------------------------------------------------- /pkg/ps3/SSNE10000/USRDIR/cores/presets/.empty: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /pkg/ps3/SSNE10000/USRDIR/cores/savestates/.empty: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /pkg/ps3/SSNE10000/USRDIR/cores/system/.empty: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /pkg/ps3_iso/PS3_GAME/USRDIR/cores/presets/.empty: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /pkg/ps3_iso/PS3_GAME/USRDIR/cores/sram/.empty: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /pkg/ps3_iso/PS3_GAME/USRDIR/cores/system/.empty: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /gfx/video_filters/Darken.filt: -------------------------------------------------------------------------------- 1 | filter = darken 2 | -------------------------------------------------------------------------------- /gfx/video_filters/Scale2x.filt: -------------------------------------------------------------------------------- 1 | filter = scale2x 2 | -------------------------------------------------------------------------------- /pkg/ps3_iso/PS3_GAME/USRDIR/cores/savestates/.empty: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/450.comp: -------------------------------------------------------------------------------- 1 | #version 450 core 2 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/empty3.frag: -------------------------------------------------------------------------------- 1 | #version 110 2 | -------------------------------------------------------------------------------- /gfx/video_filters/Phosphor2x.filt: -------------------------------------------------------------------------------- 1 | filter = phosphor2x 2 | -------------------------------------------------------------------------------- /gfx/video_filters/Super2xSaI.filt: -------------------------------------------------------------------------------- 1 | filter = super2xsai 2 | -------------------------------------------------------------------------------- /gfx/video_filters/SuperEagle.filt: -------------------------------------------------------------------------------- 1 | filter = supereagle 2 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/preprocessor.eof_missing.vert: -------------------------------------------------------------------------------- 1 | noEOF -------------------------------------------------------------------------------- /pkg/debian/docs: -------------------------------------------------------------------------------- 1 | AUTHORS 2 | CONTRIBUTING.md 3 | README.md 4 | -------------------------------------------------------------------------------- /cores/libretro-net-retropad/jni/Application.mk: -------------------------------------------------------------------------------- 1 | APP_ABI := all 2 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/baseResults/preprocessor.defined.vert.out: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/baseResults/preprocessor.errors.vert.out: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/baseResults/preprocessor.line.vert.err: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /cores/libretro-ffmpeg/internal_cores.h: -------------------------------------------------------------------------------- 1 | #include "../internal_cores.h" 2 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/baseResults/preprocessor.eof_missing.vert.err: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/baseResults/preprocessor.many.endif.vert.out: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/bump: -------------------------------------------------------------------------------- 1 | cp localResults/* baseResults/ 2 | 3 | -------------------------------------------------------------------------------- /cores/libretro-imageviewer/internal_cores.h: -------------------------------------------------------------------------------- 1 | #include "../internal_cores.h" 2 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/baseResults/preprocessor.cpp_style___FILE__.vert.err: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/baseResults/preprocessor.include.disabled.vert.out: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/baseResults/preprocessor.include.enabled.vert.out: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /pkg/emscripten/.gitignore: -------------------------------------------------------------------------------- 1 | media 2 | *_libretro.js 3 | *_libretro.js.mem 4 | -------------------------------------------------------------------------------- /cores/libretro-mpv/link.T: -------------------------------------------------------------------------------- 1 | { 2 | global: retro_*; 3 | local: *; 4 | }; 5 | -------------------------------------------------------------------------------- /cores/libretro-net-retropad/internal_cores.h: -------------------------------------------------------------------------------- 1 | #include "../internal_cores.h" 2 | -------------------------------------------------------------------------------- /cores/libretro-video-processor/internal_cores.h: -------------------------------------------------------------------------------- 1 | #include "../internal_cores.h" 2 | -------------------------------------------------------------------------------- /gfx/video_filters/link.T: -------------------------------------------------------------------------------- 1 | { 2 | global: softfilter_*; 3 | local: *; 4 | }; 5 | -------------------------------------------------------------------------------- /cores/libretro-ffmpeg/link.T: -------------------------------------------------------------------------------- 1 | { 2 | global: retro_*; 3 | local: *; 4 | }; 5 | 6 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/jni/Application.mk: -------------------------------------------------------------------------------- 1 | APP_STL := c++_static 2 | APP_ABI := armeabi-v7a 3 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/baseResults/preprocessor.cpp_style_line_directive.vert.out: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/baseResults/preprocessor.eof_missing.vert.out: -------------------------------------------------------------------------------- 1 | noEOF 2 | 3 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/baseResults/preprocessor.success_if_parse_would_fail.vert.err: -------------------------------------------------------------------------------- 1 | -------------------------------------------------------------------------------- /gfx/video_filters/configure: -------------------------------------------------------------------------------- 1 | #!/bin/sh 2 | 3 | PACKAGE_NAME=retroarch-filters-video 4 | -------------------------------------------------------------------------------- /media/canvas.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/media/canvas.png -------------------------------------------------------------------------------- /media/rarch_ja.rc: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/media/rarch_ja.rc -------------------------------------------------------------------------------- /pkg/360/rarch.ttf: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/pkg/360/rarch.ttf -------------------------------------------------------------------------------- /pkg/psp1/PIC1.PNG: -------------------------------------------------------------------------------- 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-------------------------------------------------------------------------------- 1 | { 2 | global: retro_*; 3 | local: *; 4 | }; 5 | 6 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/badMacroArgs.frag: -------------------------------------------------------------------------------- 1 | #version 400 2 | 3 | #define m(a) a 4 | m() -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/errors.frag: -------------------------------------------------------------------------------- 1 | int main(int foo) 2 | { 3 | return 1; 4 | } 5 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/mains1.frag: -------------------------------------------------------------------------------- 1 | #version 110 2 | 3 | void main() 4 | { 5 | } 6 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/mains2.frag: -------------------------------------------------------------------------------- 1 | #version 110 2 | 3 | void main() 4 | { 5 | } 6 | -------------------------------------------------------------------------------- /media/icon_dark.ico: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/media/icon_dark.ico -------------------------------------------------------------------------------- /media/retroarch.ico: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/media/retroarch.ico -------------------------------------------------------------------------------- /pkg/apple/OSX/en.lproj/InfoPlist.strings: -------------------------------------------------------------------------------- 1 | /* Localized versions of Info.plist keys */ 2 | 3 | -------------------------------------------------------------------------------- /pkg/apple/iOS/en.lproj/InfoPlist.strings: -------------------------------------------------------------------------------- 1 | /* Localized versions of Info.plist keys */ 2 | 3 | -------------------------------------------------------------------------------- /pkg/psp1/ICON0.PNG: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/pkg/psp1/ICON0.PNG -------------------------------------------------------------------------------- /cores/libretro-video-processor/link.T: -------------------------------------------------------------------------------- 1 | { 2 | global: retro_*; 3 | local: *; 4 | }; 5 | 6 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/cppBad.vert: -------------------------------------------------------------------------------- 1 | #define m#0# 2 | #if m 3 | 4 | #define n() 5 | int n" -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/noMain.vert: -------------------------------------------------------------------------------- 1 | #version 300 es 2 | 3 | void foo() 4 | { 5 | } 6 | -------------------------------------------------------------------------------- /media/icon_light.ico: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/media/icon_light.ico -------------------------------------------------------------------------------- /media/invader_dark.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/media/invader_dark.png -------------------------------------------------------------------------------- /media/retroarch.icns: 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https://raw.githubusercontent.com/ramiro/RetroArch/master/pkg/pandora/previews/retroarch-phoenix.png -------------------------------------------------------------------------------- /pkg/vita/assets/livearea/contents/bg.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/pkg/vita/assets/livearea/contents/bg.png -------------------------------------------------------------------------------- /ui/drivers/qt/wimp/qml.qrc: -------------------------------------------------------------------------------- 1 | 2 | 3 | main.qml 4 | 5 | 6 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/mains.frag: -------------------------------------------------------------------------------- 1 | #version 300 es 2 | 3 | void main() 4 | { 5 | } 6 | 7 | void main() 8 | { 9 | } 10 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/specExamples.frag: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/deps/glslang/glslang/Test/specExamples.frag -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/specExamples.vert: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/deps/glslang/glslang/Test/specExamples.vert -------------------------------------------------------------------------------- /deps/libvita2d/shader/clear_v.cg: -------------------------------------------------------------------------------- 1 | float4 main( 2 | float2 aPosition 3 | ) : POSITION 4 | { 5 | return float4(aPosition, 1.f, 1.f); 6 | } 7 | -------------------------------------------------------------------------------- /deps/miniupnpc/MANIFEST.in: -------------------------------------------------------------------------------- 1 | include README 2 | include miniupnpcmodule.c 3 | include setup.py 4 | include *.h 5 | include libminiupnpc.a 6 | -------------------------------------------------------------------------------- /pkg/android/phoenix/res/drawable/banner.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/pkg/android/phoenix/res/drawable/banner.png -------------------------------------------------------------------------------- /pkg/ctr/assets/fbalpha2012_neogeo_banner.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/pkg/ctr/assets/fbalpha2012_neogeo_banner.png -------------------------------------------------------------------------------- /pkg/ctr/assets/mednafen_pce_fast_banner.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/pkg/ctr/assets/mednafen_pce_fast_banner.png -------------------------------------------------------------------------------- /pkg/pandora/scripts/retroarch-phoenix.sh: -------------------------------------------------------------------------------- 1 | #!/bin/sh 2 | 3 | source "$(dirname $0)/env-vars.sh" 4 | 5 | exec retroarch-phoenix "${@}" 6 | 7 | -------------------------------------------------------------------------------- /wiiu/system/dynamic.h: -------------------------------------------------------------------------------- 1 | #ifndef DYNAMIC_H 2 | #define DYNAMIC_H 3 | 4 | void InitFunctionPointers(void); 5 | 6 | #endif /* DYNAMIC_H */ 7 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/shaders-hlsl/frag/no-return.frag: -------------------------------------------------------------------------------- 1 | void frag_main() 2 | { 3 | } 4 | 5 | void main() 6 | { 7 | frag_main(); 8 | } 9 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/300link3.frag: -------------------------------------------------------------------------------- 1 | #version 300 es 2 | 3 | precision highp float; 4 | 5 | out vec4 color1; 6 | 7 | void main() {} 8 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/baseResults/preprocessor.line.frag.out: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | #line 1 2 3 | #pragma something 4 | void main(){ } 5 | 6 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/preprocessor.defined.vert: -------------------------------------------------------------------------------- 1 | #define defined_not_really 2 | #define defined // ERROR: "defined" can't be (un)defined: 3 | -------------------------------------------------------------------------------- /pkg/vita/assets/livearea/contents/startup.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/pkg/vita/assets/livearea/contents/startup.png -------------------------------------------------------------------------------- /pkg/vita/assets/livearea/contents/website.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/pkg/vita/assets/livearea/contents/website.png -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/opt/shaders-hlsl/frag/image-query.frag: -------------------------------------------------------------------------------- 1 | void frag_main() 2 | { 3 | } 4 | 5 | void main() 6 | { 7 | frag_main(); 8 | } 9 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/opt/shaders-hlsl/frag/no-return.frag: -------------------------------------------------------------------------------- 1 | void frag_main() 2 | { 3 | } 4 | 5 | void main() 6 | { 7 | frag_main(); 8 | } 9 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/shaders-hlsl/frag/early-fragment-test.frag: -------------------------------------------------------------------------------- 1 | #version 420 2 | 3 | layout(early_fragment_tests) in; 4 | 5 | void main() 6 | { 7 | } 8 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/baseResults/preprocessor.success_if_parse_would_fail.vert.out: -------------------------------------------------------------------------------- 1 | int x(){ 2 | something that shouldnt compile; 3 | } 4 | 5 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/hlsl.basic.comp: -------------------------------------------------------------------------------- 1 | groupshared float4 a[100]; 2 | 3 | void main(int dti : SV_DispatchThreadID) 4 | { 5 | dti; 6 | } 7 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/hlsl.depthGreater.frag: -------------------------------------------------------------------------------- 1 | void PixelShaderFunction(out float depth : SV_DepthGreaterEqual) 2 | { 3 | depth = 0.2; 4 | } 5 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/spv.do-simple.vert: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | void main() { 3 | int i = 0; 4 | do { 5 | i++; 6 | } while(i<10); 7 | } 8 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/spv.while-simple.vert: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | void main() { 3 | int i = 0; 4 | while (i<10) { 5 | i++; 6 | } 7 | } 8 | -------------------------------------------------------------------------------- /pkg/android/phoenix/res/drawable-xhdpi/banner.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/pkg/android/phoenix/res/drawable-xhdpi/banner.png -------------------------------------------------------------------------------- /pkg/ctr/assets/libretro_neutral_shaded_banner.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/pkg/ctr/assets/libretro_neutral_shaded_banner.png -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/410.vert: -------------------------------------------------------------------------------- 1 | #version 410 core 2 | 3 | in double d; 4 | in dvec3 d3; 5 | in dmat4 dm4; 6 | 7 | void main() 8 | { 9 | } 10 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/dataOut.frag: -------------------------------------------------------------------------------- 1 | #version 130 2 | 3 | varying vec4 Color; 4 | 5 | void main() 6 | { 7 | gl_FragData[1] = Color; 8 | } 9 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/hlsl.max.frag: -------------------------------------------------------------------------------- 1 | float4 PixelShaderFunction(float4 input1, float4 input2) : COLOR0 2 | { 3 | return max(input1, input2); 4 | } 5 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/remap.literal64.none.spv: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/deps/glslang/glslang/Test/remap.literal64.none.spv -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/spv.dataOut.frag: -------------------------------------------------------------------------------- 1 | #version 140 2 | 3 | in vec4 Color; 4 | 5 | void main() 6 | { 7 | gl_FragData[1] = Color; 8 | } 9 | -------------------------------------------------------------------------------- /pkg/android/phoenix/res/drawable-xhdpi/ouya_icon.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/pkg/android/phoenix/res/drawable-xhdpi/ouya_icon.png -------------------------------------------------------------------------------- /pkg/pandora/retroarch/phoenix.cfg: -------------------------------------------------------------------------------- 1 | config_path = "/mnt/utmp/retroarch/retroarch/retroarch.cfg" 2 | retroarch_path = "/mnt/utmp/retroarch/bin/retroarch" 3 | -------------------------------------------------------------------------------- /pkg/android/phoenix/res/drawable-hdpi/ic_launcher.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/pkg/android/phoenix/res/drawable-hdpi/ic_launcher.png -------------------------------------------------------------------------------- /pkg/android/phoenix/res/drawable-ldpi/ic_launcher.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/pkg/android/phoenix/res/drawable-ldpi/ic_launcher.png -------------------------------------------------------------------------------- /pkg/android/phoenix/res/drawable-mdpi/ic_launcher.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/pkg/android/phoenix/res/drawable-mdpi/ic_launcher.png -------------------------------------------------------------------------------- /pkg/android/phoenix/res/drawable-xhdpi/ic_launcher.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/pkg/android/phoenix/res/drawable-xhdpi/ic_launcher.png -------------------------------------------------------------------------------- /pkg/debian/retroarch.lintian-overrides: -------------------------------------------------------------------------------- 1 | # lintian complains about *.dsp files, they aren't windows stuff 2 | retroarch binary: windows-devel-file-in-package 3 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/shaders-hlsl/asm/vert/empty-struct-composite.asm.vert: -------------------------------------------------------------------------------- 1 | void vert_main() 2 | { 3 | } 4 | 5 | void main() 6 | { 7 | vert_main(); 8 | } 9 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/baseResults/badChars.frag.out: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/deps/glslang/glslang/Test/baseResults/badChars.frag.out -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/hlsl.cast.frag: -------------------------------------------------------------------------------- 1 | float4 PixelShaderFunction(float4 input) : COLOR0 2 | { 3 | return (float4)input + (int4)input + (float4)1.198; 4 | } 5 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/maxClipDistances.vert: -------------------------------------------------------------------------------- 1 | #version 130 2 | 3 | out float gl_ClipDistance[8]; // OK, 8 is gl_MaxClipDistances 4 | 5 | void main() 6 | { 7 | } 8 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/preprocessor.many.endif.vert: -------------------------------------------------------------------------------- 1 | #endif 2 | #endif 3 | #endif 4 | #endif 5 | #endif 6 | #endif 7 | #endif 8 | 9 | #if 10 | #else 11 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/remap.literal64.everything.spv: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/deps/glslang/glslang/Test/remap.literal64.everything.spv -------------------------------------------------------------------------------- /deps/libui/windows/notes: -------------------------------------------------------------------------------- 1 | DIALOGS 2 | do not accelerate OK and Cancel buttons in dialogs 3 | http://blogs.msdn.com/b/oldnewthing/archive/2008/05/08/8467905.aspx 4 | -------------------------------------------------------------------------------- /deps/libvita2d/shader/texture_f.cg: -------------------------------------------------------------------------------- 1 | float4 main( 2 | float2 vTexcoord : TEXCOORD0, 3 | uniform sampler2D tex) 4 | { 5 | return tex2D(tex, vTexcoord); 6 | } 7 | -------------------------------------------------------------------------------- /libretro-common/audio/dsp_filters/HighShelfDampen.dsp: -------------------------------------------------------------------------------- 1 | filters = 1 2 | filter0 = iir 3 | 4 | iir_gain = -12.0 5 | iir_type = HSH 6 | iir_frequency = 8000.0 7 | 8 | -------------------------------------------------------------------------------- /pkg/android/phoenix/libs/googleplay/src/android/.readme: -------------------------------------------------------------------------------- 1 | This hidden file is there to ensure there is an src folder. 2 | Once we support binary library this will go away. -------------------------------------------------------------------------------- /pkg/android/phoenix/res/drawable-xxhdpi/ic_launcher.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/pkg/android/phoenix/res/drawable-xxhdpi/ic_launcher.png -------------------------------------------------------------------------------- /pkg/android/phoenix/res/drawable-xxxhdpi/ic_launcher.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/pkg/android/phoenix/res/drawable-xxxhdpi/ic_launcher.png -------------------------------------------------------------------------------- /pkg/apple/script/build.config: -------------------------------------------------------------------------------- 1 | CODE_SIGN_IDENTITY="iPhone Developer" 2 | PROVISIONING="distribution.mobileprovision" 3 | BUILD_PATH="$PWD/iOS/build/Release-iphoneos" 4 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/opt/shaders-hlsl/asm/vert/empty-struct-composite.asm.vert: -------------------------------------------------------------------------------- 1 | void vert_main() 2 | { 3 | } 4 | 5 | void main() 6 | { 7 | vert_main(); 8 | } 9 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/shaders-hlsl/vert/instancing.vert: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | 3 | void main() 4 | { 5 | gl_Position = vec4(float(gl_VertexIndex + gl_InstanceIndex)); 6 | } 7 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/shaders-hlsl/vert/point-size-compat.vert: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | 3 | void main() 4 | { 5 | gl_Position = vec4(1.0); 6 | gl_PointSize = 10.0; 7 | } 8 | 9 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/300link.frag: -------------------------------------------------------------------------------- 1 | #version 300 es 2 | 3 | precision highp float; 4 | 5 | out vec4 color1; 6 | out vec4 color2; 7 | 8 | void main() {} 9 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/es-link1.frag: -------------------------------------------------------------------------------- 1 | #version 100 2 | 3 | mediump vec4 calculateColor(); 4 | 5 | void main() 6 | { 7 | gl_FragColor = calculateColor(); 8 | } 9 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/hlsl.shapeConvRet.frag: -------------------------------------------------------------------------------- 1 | int3 foo() 2 | { 3 | return 13; 4 | } 5 | 6 | float4 main(float f) 7 | { 8 | return f; 9 | } 10 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/spv.for-notest.vert: -------------------------------------------------------------------------------- 1 | #version 450 2 | layout(location=0) out highp int r; 3 | void main() { 4 | int i; 5 | for (i=0; ; i++) { r = i; } 6 | } 7 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/spv.for-simple.vert: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | void main() { 3 | int i; 4 | int j; 5 | for (i=0; i < 10 ; i++) { 6 | j = 12; 7 | } 8 | } 9 | -------------------------------------------------------------------------------- /pkg/apple/iOS/Resources/PauseIndicatorView.nib/runtime.nib: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/pkg/apple/iOS/Resources/PauseIndicatorView.nib/runtime.nib -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/hlsl.intrinsics.lit.frag: -------------------------------------------------------------------------------- 1 | void PixelShaderFunction(float n_dot_l, float n_dot_h, float m) 2 | { 3 | float4 r0 = lit(n_dot_l, n_dot_h, m); 4 | } 5 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/preprocessor.include.disabled.vert: -------------------------------------------------------------------------------- 1 | #line 8000 2 | #include 3 | #include 123 4 | #include "foo" 5 | #include "foo" garbage 6 | #include "no-eol" 7 | 8 | -------------------------------------------------------------------------------- /deps/glslang/glslang/glslang/MachineIndependent/Constant.cpp: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/deps/glslang/glslang/glslang/MachineIndependent/Constant.cpp -------------------------------------------------------------------------------- /pkg/apple/OSX/Resources/en.lproj/MainMenu.nib/keyedobjects.nib: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/pkg/apple/OSX/Resources/en.lproj/MainMenu.nib/keyedobjects.nib -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/baseResults/preprocessor.line.frag.err: -------------------------------------------------------------------------------- 1 | Warning, version 310 is not yet complete; most version-specific features are present, but some are missing. 2 | 3 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/baseResults/preprocessor.pragma.vert.err: -------------------------------------------------------------------------------- 1 | Warning, version 310 is not yet complete; most version-specific features are present, but some are missing. 2 | 3 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/baseResults/preprocessor.simple.vert.err: -------------------------------------------------------------------------------- 1 | Warning, version 310 is not yet complete; most version-specific features are present, but some are missing. 2 | 3 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/spv.for-nobody.vert: -------------------------------------------------------------------------------- 1 | #version 450 2 | layout(location=0) out highp int r; 3 | void main() { 4 | int i; 5 | for (i=0; i<10; i++); 6 | r = i; 7 | } 8 | -------------------------------------------------------------------------------- /qb/config.comp.sh: -------------------------------------------------------------------------------- 1 | USE_LANG_C="yes" 2 | 3 | # C++ compiler is optional in other platforms supported by ./configure 4 | if [ "$OS" = 'Win32' ]; then 5 | USE_LANG_CXX="yes" 6 | fi 7 | -------------------------------------------------------------------------------- /wii/libogc/libdb/geckousb.h: -------------------------------------------------------------------------------- 1 | #ifndef __GECKOUSB_H___ 2 | #define __GECKOUSB_H___ 3 | 4 | #include "debug_if.h" 5 | 6 | struct dbginterface* usb_init(s32 channel); 7 | 8 | #endif 9 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/opt/shaders-hlsl/comp/builtins.comp: -------------------------------------------------------------------------------- 1 | void comp_main() 2 | { 3 | } 4 | 5 | [numthreads(8, 4, 2)] 6 | void main() 7 | { 8 | comp_main(); 9 | } 10 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/opt/shaders-hlsl/comp/ssbo-array.comp: -------------------------------------------------------------------------------- 1 | void comp_main() 2 | { 3 | } 4 | 5 | [numthreads(1, 1, 1)] 6 | void main() 7 | { 8 | comp_main(); 9 | } 10 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/baseResults/preprocessor.edge_cases.vert.err: -------------------------------------------------------------------------------- 1 | Warning, version 310 is not yet complete; most version-specific features are present, but some are missing. 2 | 3 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/es-link2.frag: -------------------------------------------------------------------------------- 1 | #version 100 2 | 3 | varying mediump vec4 varyingColor; 4 | 5 | mediump vec4 calculateColor() 6 | { 7 | return varyingColor * 0.5; 8 | } 9 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/spv.noWorkgroup.comp: -------------------------------------------------------------------------------- 1 | #version 450 2 | 3 | layout(local_size_x_id = 18, local_size_y_id=10,local_size_z_id = 19) in; 4 | 5 | void main() 6 | { 7 | } 8 | -------------------------------------------------------------------------------- /deps/libvita2d/README.md: -------------------------------------------------------------------------------- 1 | ## VITA2DLIB 2 | 3 | Simple and Fast (using the GPU) 2D library for the PSVita 4 | 5 | Depends on [vita portlibs] (https://github.com/xerpi/vita_portlibs) 6 | -------------------------------------------------------------------------------- /libretro-common/audio/dsp_filters/Crystalizer.dsp: -------------------------------------------------------------------------------- 1 | filters = 1 2 | filter0 = crystalizer 3 | # Controls dry/wet-ness of effect. 0.0 = none, 10.0 = max. 4 | crystalizer_intensity = 5.0 5 | -------------------------------------------------------------------------------- /pkg/android/phoenix/libs/googleplay/libs/google-play-services.jar: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/pkg/android/phoenix/libs/googleplay/libs/google-play-services.jar -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/opt/shaders/amd/shader_group_vote.comp: -------------------------------------------------------------------------------- 1 | #version 450 2 | layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in; 3 | 4 | void main() 5 | { 6 | } 7 | 8 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/opt/shaders/asm/comp/logical.asm.comp: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; 3 | 4 | void main() 5 | { 6 | } 7 | 8 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/shaders-hlsl/frag/early-fragment-test.frag: -------------------------------------------------------------------------------- 1 | void frag_main() 2 | { 3 | } 4 | 5 | [earlydepthstencil] 6 | void main() 7 | { 8 | frag_main(); 9 | } 10 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/baseResults/preprocessor.function_macro.vert.err: -------------------------------------------------------------------------------- 1 | Warning, version 310 is not yet complete; most version-specific features are present, but some are missing. 2 | 3 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/spv.specConst.vert: -------------------------------------------------------------------------------- 1 | #version 450 2 | 3 | layout(constant_id = 11) const int a = 8; 4 | 5 | void main() 6 | { 7 | gl_Position = vec4(1.0) / a; 8 | } 9 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/opt/shaders-hlsl/frag/early-fragment-test.frag: -------------------------------------------------------------------------------- 1 | void frag_main() 2 | { 3 | } 4 | 5 | [earlydepthstencil] 6 | void main() 7 | { 8 | frag_main(); 9 | } 10 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/opt/shaders/amd/shader_trinary_minmax.comp: -------------------------------------------------------------------------------- 1 | #version 450 2 | layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in; 3 | 4 | void main() 5 | { 6 | } 7 | 8 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/opt/shaders/comp/cfg-preserve-parameter.comp: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; 3 | 4 | void main() 5 | { 6 | } 7 | 8 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/shaders/legacy/vert/implicit-lod.legacy.vert: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | 3 | uniform sampler2D tex; 4 | 5 | void main() 6 | { 7 | gl_Position = texture(tex, vec2(0.4, 0.6)); 8 | } 9 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/baseResults/preprocessor.defined.vert.err: -------------------------------------------------------------------------------- 1 | ERROR: 0:2: '#define' : "defined" can't be (un)defined: defined 2 | ERROR: 1 compilation errors. No code generated. 3 | 4 | 5 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/hlsl.void.frag: -------------------------------------------------------------------------------- 1 | void foo1() {} 2 | void foo2(void) {} 3 | 4 | void PixelShaderFunction(float4 input) : COLOR0 5 | { 6 | foo1(); 7 | foo2(); 8 | return; 9 | } -------------------------------------------------------------------------------- /pkg/apple/iOS/Resources/Media.xcassets/AppIcon.appiconset/Icon-20-2.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/pkg/apple/iOS/Resources/Media.xcassets/AppIcon.appiconset/Icon-20-2.png -------------------------------------------------------------------------------- /pkg/apple/iOS/Resources/Media.xcassets/AppIcon.appiconset/Icon-20-3.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/pkg/apple/iOS/Resources/Media.xcassets/AppIcon.appiconset/Icon-20-3.png -------------------------------------------------------------------------------- /pkg/apple/iOS/Resources/Media.xcassets/AppIcon.appiconset/Icon-20-4.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/pkg/apple/iOS/Resources/Media.xcassets/AppIcon.appiconset/Icon-20-4.png -------------------------------------------------------------------------------- /pkg/apple/iOS/Resources/Media.xcassets/AppIcon.appiconset/Icon-29-1.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/pkg/apple/iOS/Resources/Media.xcassets/AppIcon.appiconset/Icon-29-1.png -------------------------------------------------------------------------------- /pkg/apple/iOS/Resources/Media.xcassets/AppIcon.appiconset/Icon-29-2.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/pkg/apple/iOS/Resources/Media.xcassets/AppIcon.appiconset/Icon-29-2.png -------------------------------------------------------------------------------- /pkg/apple/iOS/Resources/Media.xcassets/AppIcon.appiconset/Icon-29-3.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/pkg/apple/iOS/Resources/Media.xcassets/AppIcon.appiconset/Icon-29-3.png -------------------------------------------------------------------------------- /pkg/apple/iOS/Resources/Media.xcassets/AppIcon.appiconset/Icon-40-1.png: -------------------------------------------------------------------------------- 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/pkg/apple/iOS/Resources/Media.xcassets/AppIcon.appiconset/Icon-50-1.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/pkg/apple/iOS/Resources/Media.xcassets/AppIcon.appiconset/Icon-50-1.png -------------------------------------------------------------------------------- /pkg/apple/iOS/Resources/Media.xcassets/AppIcon.appiconset/Icon-50-2.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/pkg/apple/iOS/Resources/Media.xcassets/AppIcon.appiconset/Icon-50-2.png -------------------------------------------------------------------------------- /pkg/apple/iOS/Resources/Media.xcassets/AppIcon.appiconset/Icon-57-1.png: -------------------------------------------------------------------------------- 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-------------------------------------------------------------------------------- /deps/SPIRV-Cross/shaders-msl/comp/functions.comp: -------------------------------------------------------------------------------- 1 | #version 450 2 | shared int foo[1337]; 3 | 4 | void myfunc() 5 | { 6 | foo[0]=13; 7 | } 8 | 9 | void main() 10 | { 11 | myfunc(); 12 | } 13 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/shaders/vulkan/vert/vulkan-vertex.vk.vert: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | 3 | void main() 4 | { 5 | gl_Position = float(gl_VertexIndex + gl_InstanceIndex) * vec4(1.0, 2.0, 3.0, 4.0); 6 | } 7 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/dataOutIndirect.frag: -------------------------------------------------------------------------------- 1 | #version 130 2 | 3 | varying vec4 Color; 4 | 5 | uniform int i; 6 | 7 | void main() 8 | { 9 | gl_FragData[i] = Color; 10 | } 11 | -------------------------------------------------------------------------------- /deps/glslang/glslang/glslang/updateGrammar: -------------------------------------------------------------------------------- 1 | #!/usr/bin/env bash 2 | 3 | bison --defines=MachineIndependent/glslang_tab.cpp.h -t MachineIndependent/glslang.y -o MachineIndependent/glslang_tab.cpp 4 | -------------------------------------------------------------------------------- /pkg/apple/iOS/Resources/Media.xcassets/AppIcon.appiconset/Icon-83.5-2.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/pkg/apple/iOS/Resources/Media.xcassets/AppIcon.appiconset/Icon-83.5-2.png -------------------------------------------------------------------------------- /pkg/apple/iOS/Resources/Media.xcassets/AppIcon.appiconset/Icon-83.5-3.png: 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-------------------------------------------------------------------------------- /deps/libz/gzfile.h: -------------------------------------------------------------------------------- 1 | 2 | #ifndef _GZFILE_H 3 | #define _GZFILE_H 4 | 5 | struct gzFile_s 6 | { 7 | unsigned have; 8 | unsigned char *next; 9 | z_off64_t pos; 10 | }; 11 | 12 | #endif 13 | -------------------------------------------------------------------------------- /pkg/android/phoenix/libs/googleplay/res/values/version.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4030500 4 | 5 | -------------------------------------------------------------------------------- /pkg/ps3_dex/package.conf: -------------------------------------------------------------------------------- 1 | Content-ID = UP0001-SSNE10000_00-0000000000000001 2 | k_licensee = 0x00000000000000000000000000000000 3 | DRM_Type = Local 4 | Content_Type = Game_Exec 5 | PackageVersion = 01.00 6 | -------------------------------------------------------------------------------- /configure: -------------------------------------------------------------------------------- 1 | #!/bin/sh 2 | 3 | PACKAGE_NAME=retroarch 4 | 5 | cat /dev/null > config.log 6 | 7 | . qb/qb.system.sh 8 | 9 | . qb/qb.params.sh 10 | 11 | . qb/qb.comp.sh 12 | 13 | . qb/qb.libs.sh 14 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/shaders-hlsl/frag/no-return2.frag: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | precision mediump float; 3 | 4 | layout(location = 0) in vec4 vColor; 5 | 6 | void main() 7 | { 8 | vec4 v = vColor; 9 | } 10 | -------------------------------------------------------------------------------- /deps/libvita2d/shader/texture_tint_f.cg: -------------------------------------------------------------------------------- 1 | float4 main( 2 | float2 vTexcoord : TEXCOORD0, 3 | uniform sampler2D tex, 4 | uniform float4 uTintColor) 5 | { 6 | return tex2D(tex, vTexcoord) * uTintColor; 7 | } 8 | -------------------------------------------------------------------------------- /pkg/android/phoenix/Readme.md: -------------------------------------------------------------------------------- 1 | # Phoenix - Android front-end for RetroArch. 2 | 3 | - For instructions on importing the project correctly, please see the document, "Building in Eclipse.txt" within the docs folder. -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/opt/shaders-msl/comp/cfg-preserve-parameter.comp: -------------------------------------------------------------------------------- 1 | #include 2 | #include 3 | 4 | using namespace metal; 5 | 6 | kernel void main0() 7 | { 8 | } 9 | 10 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/hlsl.swizzle.frag: -------------------------------------------------------------------------------- 1 | static float4 AmbientColor = float4(1, 0.5, 0, 1); 2 | 3 | float4 ShaderFunction(float4 input) : COLOR0 4 | { 5 | return input.wwyx * float4(AmbientColor.z); 6 | } 7 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/opt/shaders/desktop-only/comp/image-formats.desktop.noeliminate.comp: -------------------------------------------------------------------------------- 1 | #version 450 2 | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; 3 | 4 | void main() 5 | { 6 | } 7 | 8 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/shaders-msl/asm/vert/empty-struct-composite.asm.vert: -------------------------------------------------------------------------------- 1 | #include 2 | #include 3 | 4 | using namespace metal; 5 | 6 | vertex void main0() 7 | { 8 | } 9 | 10 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/shaders/vulkan/vert/vulkan-vertex.vert.vk: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | 3 | void main() 4 | { 5 | gl_Position = (vec4(1.0, 2.0, 3.0, 4.0) * float((gl_VertexIndex + gl_InstanceIndex))); 6 | } 7 | 8 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/shaders/vulkan/vert/vulkan-vertex.vk.vert.vk: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | 3 | void main() 4 | { 5 | gl_Position = vec4(1.0, 2.0, 3.0, 4.0) * float(gl_VertexIndex + gl_InstanceIndex); 6 | } 7 | 8 | -------------------------------------------------------------------------------- /pkg/android/phoenix/libs/googleplay/res/drawable-hdpi/ic_plusone_tall_off_client.png: 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-------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/opt/shaders-msl/asm/vert/empty-struct-composite.asm.vert: -------------------------------------------------------------------------------- 1 | #include 2 | #include 3 | 4 | using namespace metal; 5 | 6 | vertex void main0() 7 | { 8 | } 9 | 10 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/opt/shaders/vulkan/vert/vulkan-vertex.vk.vert.vk: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | 3 | void main() 4 | { 5 | gl_Position = vec4(1.0, 2.0, 3.0, 4.0) * float(gl_VertexIndex + gl_InstanceIndex); 6 | } 7 | 8 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/depthOut.frag: -------------------------------------------------------------------------------- 1 | #version 130 2 | 3 | varying vec4 Color; 4 | varying float Depth; 5 | 6 | void main() 7 | { 8 | gl_FragDepth = Depth; 9 | gl_FragColor = Color; 10 | } 11 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/remap.basic.dcefunc.frag: -------------------------------------------------------------------------------- 1 | #version 450 2 | 3 | in float inf; 4 | out vec4 outf4; 5 | 6 | vec3 dead_fn() { return vec3(0); } 7 | 8 | void main() 9 | { 10 | outf4 = vec4(inf); 11 | } 12 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/remap.basic.none.frag: -------------------------------------------------------------------------------- 1 | #version 450 2 | 3 | in float inf; 4 | out vec4 outf4; 5 | 6 | vec3 dead_fn() { return vec3(0); } 7 | 8 | void main() 9 | { 10 | outf4 = vec4(inf); 11 | } 12 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/remap.basic.strip.frag: -------------------------------------------------------------------------------- 1 | #version 450 2 | 3 | in float inf; 4 | out vec4 outf4; 5 | 6 | vec3 dead_fn() { return vec3(0); } 7 | 8 | void main() 9 | { 10 | outf4 = vec4(inf); 11 | } 12 | -------------------------------------------------------------------------------- /pkg/android/phoenix/libs/googleplay/res/drawable-hdpi/ic_plusone_medium_off_client.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/pkg/android/phoenix/libs/googleplay/res/drawable-hdpi/ic_plusone_medium_off_client.png -------------------------------------------------------------------------------- /pkg/android/phoenix/libs/googleplay/res/drawable-hdpi/ic_plusone_small_off_client.png: -------------------------------------------------------------------------------- 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-------------------------------------------------------------------------------- /deps/glslang/glslang/Test/preprocessor.include.enabled.vert: -------------------------------------------------------------------------------- 1 | #extension GL_GOOGLE_include_directive : enable 2 | #line 8000 3 | #include 4 | #include 123 5 | #include "foo" 6 | #include "foo" garbage 7 | #include "no-eol" 8 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/remap.basic.everything.frag: -------------------------------------------------------------------------------- 1 | #version 450 2 | 3 | in float inf; 4 | out vec4 outf4; 5 | 6 | vec3 dead_fn() { return vec3(0); } 7 | 8 | void main() 9 | { 10 | outf4 = vec4(inf); 11 | } 12 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/spv.430.frag: -------------------------------------------------------------------------------- 1 | #version 430 core 2 | 3 | out vec4 color; 4 | 5 | void main() 6 | { 7 | color = vec4(1.0); 8 | color *= gl_Layer; 9 | color *= gl_ViewportIndex; 10 | } 11 | -------------------------------------------------------------------------------- /deps/libui/unix/text.c: -------------------------------------------------------------------------------- 1 | // 9 april 2015 2 | #include "uipriv_unix.h" 3 | 4 | char *uiUnixStrdupText(const char *t) 5 | { 6 | return g_strdup(t); 7 | } 8 | 9 | void uiFreeText(char *t) 10 | { 11 | g_free(t); 12 | } 13 | -------------------------------------------------------------------------------- /gfx/drivers/vulkan_shaders/pipeline_ribbon_simple.frag: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | precision mediump float; 3 | 4 | layout(location = 0) out vec4 FragColor; 5 | void main() 6 | { 7 | FragColor = vec4(0.05, 0.05, 0.05, 1.0); 8 | } 9 | -------------------------------------------------------------------------------- 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-------------------------------------------------------------------------------- /deps/SPIRV-Cross/shaders-hlsl/vert/matrix-attribute.vert: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | 3 | layout(location = 0) in vec3 pos; 4 | layout(location = 1) in mat4 m; 5 | 6 | void main() 7 | { 8 | gl_Position = m * vec4(pos, 1.0); 9 | } 10 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/410.tesc: -------------------------------------------------------------------------------- 1 | #version 400 core 2 | 3 | // no layout(vertices = ...) out; 4 | int outa[gl_out.length()]; // ERROR 5 | 6 | patch out vec4 patchOut; 7 | 8 | void main() 9 | { 10 | 11 | } 12 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/negativeArraySize.comp: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | 3 | #ifdef GL_ES 4 | precision mediump float; 5 | #endif 6 | 7 | void main() 8 | { 9 | float f[-2]; // cannot declare arrays with negative size 10 | } 11 | -------------------------------------------------------------------------------- /pkg/android/phoenix/libs/googleplay/res/drawable-xxhdpi/ic_plusone_standard_off_client.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/pkg/android/phoenix/libs/googleplay/res/drawable-xxhdpi/ic_plusone_standard_off_client.png -------------------------------------------------------------------------------- /tools/ranetplayer/README: -------------------------------------------------------------------------------- 1 | ranetplayer is a small tool for recording and playing back netplay sessions. It 2 | is primarily intended as a regression testing tool, but can be used as a 3 | general-purpose input movie recorder and player. 4 | -------------------------------------------------------------------------------- /wiiu/include/wiiu/ax.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include 4 | #include 5 | #include 6 | #include 7 | #include 8 | #include 9 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/format_all.sh: -------------------------------------------------------------------------------- 1 | #!/bin/bash 2 | 3 | for file in spirv_*.{cpp,hpp} include/spirv_cross/*.{hpp,h} samples/cpp/*.cpp main.cpp 4 | do 5 | echo "Formatting file: $file ..." 6 | clang-format -style=file -i $file 7 | done 8 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/opt/shaders-hlsl/frag/partial-write-preserve.frag: -------------------------------------------------------------------------------- 1 | struct B 2 | { 3 | float a; 4 | float b; 5 | }; 6 | 7 | void frag_main() 8 | { 9 | } 10 | 11 | void main() 12 | { 13 | frag_main(); 14 | } 15 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/shaders-hlsl/frag/matrix-input.frag: -------------------------------------------------------------------------------- 1 | #version 450 2 | 3 | layout(location = 0) out vec4 FragColor; 4 | layout(location = 1) in mat4 m; 5 | 6 | void main() 7 | { 8 | FragColor = m[0] + m[1] + m[2] + m[3]; 9 | } 10 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/shaders/tese/equal.tese: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | #extension GL_EXT_tessellation_shader : require 3 | 4 | layout(cw, triangles, equal_spacing) in; 5 | 6 | void main() 7 | { 8 | gl_Position = vec4(1.0); 9 | } 10 | 11 | -------------------------------------------------------------------------------- /deps/glslang/glslang/.gitignore: -------------------------------------------------------------------------------- 1 | *.o 2 | *.a 3 | *.so 4 | *.exe 5 | tags 6 | TAGS 7 | build/ 8 | Test/localResults/ 9 | Test/multiThread.out 10 | Test/singleThread.out 11 | Test/vert.spv 12 | Test/frag.spv 13 | External/googletest 14 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/310implicitSizeArrayError.vert: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | layout (location=0) uniform Block { 3 | highp int a[]; 4 | } uni; 5 | layout (location=0) out highp int o; 6 | void main() { 7 | o = uni.a[2]; 8 | } 9 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/baseResults/preprocessor.edge_cases.vert.out: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | void main(){ 14 | gl_Position = vec4(3 + 2 + 2 * 4 + 2 + 3 * 2); 15 | } 16 | 17 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/hlsl.doLoop.frag: -------------------------------------------------------------------------------- 1 | float4 PixelShaderFunction(float4 input) : COLOR0 2 | { 3 | [unroll] do {} while (false); 4 | [unroll] do {;} while (false); 5 | do { return input; } while (all(input == input)); 6 | } 7 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/hlsl.precedence2.frag: -------------------------------------------------------------------------------- 1 | int PixelShaderFunction( 2 | int a1, 3 | int a2, 4 | int a3, 5 | int a4 6 | ) : COLOR0 7 | { 8 | return (a1 * a2 + a3 << a4) + (a1 << a2 + a3 * a4); 9 | } 10 | -------------------------------------------------------------------------------- /pkg/android/phoenix/libs/googleplay/res/drawable-hdpi/common_signin_btn_icon_focus_dark.9.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/pkg/android/phoenix/libs/googleplay/res/drawable-hdpi/common_signin_btn_icon_focus_dark.9.png -------------------------------------------------------------------------------- /pkg/android/phoenix/libs/googleplay/res/drawable-hdpi/common_signin_btn_icon_focus_light.9.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/pkg/android/phoenix/libs/googleplay/res/drawable-hdpi/common_signin_btn_icon_focus_light.9.png -------------------------------------------------------------------------------- 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-------------------------------------------------------------------------------- 1 | #version 150 2 | 3 | in vec4 BaseColor; 4 | 5 | vec4 foo() 6 | { 7 | return BaseColor; 8 | } 9 | 10 | void main() 11 | { 12 | gl_FragColor = foo(); 13 | } 14 | -------------------------------------------------------------------------------- /deps/libui/common/userbugs.c: -------------------------------------------------------------------------------- 1 | // 22 may 2016 2 | #include "../ui.h" 3 | #include "uipriv.h" 4 | 5 | void uiUserBugCannotSetParentOnToplevel(const char *type) 6 | { 7 | userbug("You cannot make a %s a child of another uiControl,", type); 8 | } 9 | -------------------------------------------------------------------------------- /pkg/android/phoenix/libs/googleplay/res/drawable-hdpi/common_signin_btn_icon_disabled_dark.9.png: -------------------------------------------------------------------------------- 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#extension GL_EXT_tessellation_shader : require 3 | layout(triangles, cw, equal_spacing) in; 4 | 5 | void main() 6 | { 7 | gl_Position = vec4(1.0); 8 | } 9 | 10 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/shaders/desktop-only/geom/viewport-index.desktop.geom: -------------------------------------------------------------------------------- 1 | #version 450 2 | layout(triangles) in; 3 | layout(max_vertices = 4, triangle_strip) out; 4 | 5 | void main() 6 | { 7 | gl_ViewportIndex = 1; 8 | } 9 | 10 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/shaders/tese/ccw.tese: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | #extension GL_EXT_tessellation_shader : require 3 | 4 | layout(ccw, triangles, fractional_even_spacing) in; 5 | 6 | void main() 7 | { 8 | gl_Position = vec4(1.0); 9 | } 10 | 11 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/shaders/tese/cw.tese: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | #extension GL_EXT_tessellation_shader : require 3 | 4 | layout(cw, triangles, fractional_even_spacing) in; 5 | 6 | void main() 7 | { 8 | gl_Position = vec4(1.0); 9 | } 10 | 11 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/hlsl.float1.frag: -------------------------------------------------------------------------------- 1 | static float1 f1 = float1(1.0); 2 | static float scalar = 2.0; 3 | 4 | float1 ShaderFunction(float1 inFloat1 : COLOR, float inScalar) : COLOR0 5 | { 6 | return f1 * scalar + inFloat1 * inScalar; 7 | } 8 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/hlsl.whileLoop.frag: -------------------------------------------------------------------------------- 1 | float4 PixelShaderFunction(float4 input) : COLOR0 2 | { 3 | while (any(input != input)) { return input; } 4 | while (false) ; 5 | [unroll] while (false) { } 6 | while ((false)) { } 7 | } 8 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/spv.dataOutIndirect.frag: -------------------------------------------------------------------------------- 1 | #version 140 2 | 3 | in vec4 Color; 4 | 5 | out vec4 fcolor[4]; 6 | 7 | uniform b { int i; } bName; 8 | 9 | void main() 10 | { 11 | fcolor[bName.i] = Color; 12 | } 13 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/spv.for-complex-condition.vert: -------------------------------------------------------------------------------- 1 | #version 450 2 | layout(location=0) out highp int r; 3 | layout(location=0) in lowp int flag; 4 | void main() { 5 | int i; 6 | for (i=0; i < (flag==1 ? 10 : 15) ; i++) { r = i; } 7 | } 8 | -------------------------------------------------------------------------------- /memory/wii/mem2_manager.h: -------------------------------------------------------------------------------- 1 | #ifndef _MEM2_MANAGER_H 2 | #define _MEM2_MANAGER_H 3 | 4 | #include 5 | 6 | bool gx_init_mem2(void); 7 | 8 | uint32_t gx_mem2_used(void); 9 | 10 | uint32_t gx_mem2_total(void); 11 | 12 | #endif 13 | -------------------------------------------------------------------------------- /pkg/android/phoenix/libs/googleplay/res/drawable-xhdpi/common_signin_btn_icon_disabled_light.9.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/pkg/android/phoenix/libs/googleplay/res/drawable-xhdpi/common_signin_btn_icon_disabled_light.9.png -------------------------------------------------------------------------------- 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-------------------------------------------------------------------------------- /wiiu/include/wiiu/gx2r.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include 4 | #include 5 | #include 6 | #include 7 | #include 8 | #include 9 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/opt/shaders/desktop-only/geom/viewport-index.desktop.geom: -------------------------------------------------------------------------------- 1 | #version 450 2 | layout(triangles) in; 3 | layout(max_vertices = 4, triangle_strip) out; 4 | 5 | void main() 6 | { 7 | gl_ViewportIndex = 1; 8 | } 9 | 10 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/shaders/tese/ccw.tese: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | #extension GL_EXT_tessellation_shader : require 3 | layout(triangles, ccw, fractional_even_spacing) in; 4 | 5 | void main() 6 | { 7 | gl_Position = vec4(1.0); 8 | } 9 | 10 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/shaders/tese/cw.tese: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | #extension GL_EXT_tessellation_shader : require 3 | layout(triangles, cw, fractional_even_spacing) in; 4 | 5 | void main() 6 | { 7 | gl_Position = vec4(1.0); 8 | } 9 | 10 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/shaders/tese/triangle.tese: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | #extension GL_EXT_tessellation_shader : require 3 | 4 | layout(cw, triangles, fractional_even_spacing) in; 5 | 6 | void main() 7 | { 8 | gl_Position = vec4(1.0); 9 | } 10 | 11 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/remap.if.none.frag: -------------------------------------------------------------------------------- 1 | #version 450 2 | 3 | in float inf; 4 | out vec4 outf4; 5 | 6 | void main() 7 | { 8 | if (inf > 2.0) 9 | outf4 = vec4(inf); 10 | else 11 | outf4 = vec4(inf + -.5); 12 | } 13 | -------------------------------------------------------------------------------- /pkg/android/phoenix/libs/googleplay/res/drawable-hdpi/common_signin_btn_icon_disabled_focus_dark.9.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/pkg/android/phoenix/libs/googleplay/res/drawable-hdpi/common_signin_btn_icon_disabled_focus_dark.9.png -------------------------------------------------------------------------------- /pkg/android/phoenix/libs/googleplay/res/drawable-hdpi/common_signin_btn_text_disabled_focus_dark.9.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/pkg/android/phoenix/libs/googleplay/res/drawable-hdpi/common_signin_btn_text_disabled_focus_dark.9.png -------------------------------------------------------------------------------- /pkg/android/phoenix/libs/googleplay/res/drawable-mdpi/common_signin_btn_icon_disabled_focus_dark.9.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/pkg/android/phoenix/libs/googleplay/res/drawable-mdpi/common_signin_btn_icon_disabled_focus_dark.9.png -------------------------------------------------------------------------------- /pkg/android/phoenix/libs/googleplay/res/drawable-mdpi/common_signin_btn_text_disabled_focus_dark.9.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/pkg/android/phoenix/libs/googleplay/res/drawable-mdpi/common_signin_btn_text_disabled_focus_dark.9.png -------------------------------------------------------------------------------- /pkg/apple/RetroArch.xcodeproj/project.xcworkspace/contents.xcworkspacedata: -------------------------------------------------------------------------------- 1 | 2 | 4 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/opt/shaders-msl/comp/functions.comp: -------------------------------------------------------------------------------- 1 | #include 2 | #include 3 | 4 | using namespace metal; 5 | 6 | kernel void main0() 7 | { 8 | threadgroup int foo[1337]; 9 | foo[0] = 13; 10 | } 11 | 12 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/opt/shaders/frag/partial-write-preserve.frag: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | precision mediump float; 3 | precision highp int; 4 | 5 | struct B 6 | { 7 | float a; 8 | float b; 9 | }; 10 | 11 | void main() 12 | { 13 | } 14 | 15 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/opt/shaders/tese/ccw.tese: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | #extension GL_EXT_tessellation_shader : require 3 | layout(triangles, ccw, fractional_even_spacing) in; 4 | 5 | void main() 6 | { 7 | gl_Position = vec4(1.0); 8 | } 9 | 10 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/opt/shaders/tese/cw.tese: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | #extension GL_EXT_tessellation_shader : require 3 | layout(triangles, cw, fractional_even_spacing) in; 4 | 5 | void main() 6 | { 7 | gl_Position = vec4(1.0); 8 | } 9 | 10 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/shaders/tese/triangle.tese: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | #extension GL_EXT_tessellation_shader : require 3 | layout(triangles, cw, fractional_even_spacing) in; 4 | 5 | void main() 6 | { 7 | gl_Position = vec4(1.0); 8 | } 9 | 10 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/shaders/desktop-only/geom/viewport-index.desktop.geom: -------------------------------------------------------------------------------- 1 | #version 450 2 | 3 | layout(triangles) in; 4 | layout(triangle_strip) out; 5 | layout(max_vertices = 4) out; 6 | 7 | void main() 8 | { 9 | gl_ViewportIndex = 1; 10 | } 11 | 12 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/shaders/tese/fractional_even.tese: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | #extension GL_EXT_tessellation_shader : require 3 | 4 | layout(cw, triangles, fractional_even_spacing) in; 5 | 6 | void main() 7 | { 8 | gl_Position = vec4(1.0); 9 | } 10 | 11 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/shaders/tese/fractional_odd.tese: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | #extension GL_EXT_tessellation_shader : require 3 | 4 | layout(cw, triangles, fractional_odd_spacing) in; 5 | 6 | void main() 7 | { 8 | gl_Position = vec4(1.0); 9 | } 10 | 11 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/shaders/tese/line.tese: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | #extension GL_EXT_tessellation_shader : require 3 | 4 | layout(isolines, point_mode, fractional_even_spacing) in; 5 | 6 | void main() 7 | { 8 | gl_Position = vec4(1.0); 9 | } 10 | 11 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/hlsl.precedence.frag: -------------------------------------------------------------------------------- 1 | float4 PixelShaderFunction( 2 | float4 a1, 3 | float4 a2, 4 | float4 a3, 5 | float4 a4 6 | ) : COLOR0 7 | { 8 | return a1 + a2 * a3 + a4 + float4(a1.rgb * a2.rgb, a3.a); 9 | } 10 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/preprocessor.pragma.vert: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | 3 | #pragma optimize(on) 4 | #pragma optimize(off) 5 | #pragma debug(on) 6 | #pragma debug(off) 7 | 8 | #pragma undefined_pragma(x, 4) 9 | 10 | int main() { 11 | } 12 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/remap.if.everything.frag: -------------------------------------------------------------------------------- 1 | #version 450 2 | 3 | in float inf; 4 | out vec4 outf4; 5 | 6 | void main() 7 | { 8 | if (inf > 2.0) 9 | outf4 = vec4(inf); 10 | else 11 | outf4 = vec4(inf + -.5); 12 | } 13 | -------------------------------------------------------------------------------- /deps/glslang/glslang/glslang/OSDependent/Unix/CMakeLists.txt: -------------------------------------------------------------------------------- 1 | add_library(OSDependent STATIC ossource.cpp ../osinclude.h) 2 | set_property(TARGET OSDependent PROPERTY FOLDER glslang) 3 | 4 | install(TARGETS OSDependent 5 | ARCHIVE DESTINATION lib) 6 | -------------------------------------------------------------------------------- /deps/pthreads/platform/psp/pte_osal.h: -------------------------------------------------------------------------------- 1 | #ifndef _OS_SUPPORT_H_ 2 | #define _OS_SUPPORT_H_ 3 | 4 | /* Platform specific one must be included first */ 5 | #include "psp_osal.h" 6 | 7 | #include "pte_generic_osal.h" 8 | 9 | #endif /* _OS_SUPPORT_H */ 10 | -------------------------------------------------------------------------------- /libretro-common/audio/dsp_filters/Reverb.dsp: -------------------------------------------------------------------------------- 1 | filters = 1 2 | filter0 = reverb 3 | 4 | # Defaults. 5 | # reverb_drytime = 0.43 6 | # reverb_wettime = 0.4 7 | # reverb_damping = 0.8 8 | # reverb_roomwidth = 0.56 9 | # reverb_roomsize = 0.56 10 | 11 | -------------------------------------------------------------------------------- /pkg/android/phoenix/libs/googleplay/.settings/org.eclipse.jdt.core.prefs: -------------------------------------------------------------------------------- 1 | eclipse.preferences.version=1 2 | org.eclipse.jdt.core.compiler.codegen.targetPlatform=1.6 3 | org.eclipse.jdt.core.compiler.compliance=1.6 4 | org.eclipse.jdt.core.compiler.source=1.6 5 | -------------------------------------------------------------------------------- /pkg/android/phoenix/libs/googleplay/res/drawable-hdpi/common_signin_btn_icon_disabled_focus_light.9.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/pkg/android/phoenix/libs/googleplay/res/drawable-hdpi/common_signin_btn_icon_disabled_focus_light.9.png -------------------------------------------------------------------------------- /pkg/android/phoenix/libs/googleplay/res/drawable-hdpi/common_signin_btn_text_disabled_focus_light.9.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/pkg/android/phoenix/libs/googleplay/res/drawable-hdpi/common_signin_btn_text_disabled_focus_light.9.png -------------------------------------------------------------------------------- /pkg/android/phoenix/libs/googleplay/res/drawable-mdpi/common_signin_btn_icon_disabled_focus_light.9.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/pkg/android/phoenix/libs/googleplay/res/drawable-mdpi/common_signin_btn_icon_disabled_focus_light.9.png -------------------------------------------------------------------------------- /pkg/android/phoenix/libs/googleplay/res/drawable-mdpi/common_signin_btn_text_disabled_focus_light.9.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/pkg/android/phoenix/libs/googleplay/res/drawable-mdpi/common_signin_btn_text_disabled_focus_light.9.png -------------------------------------------------------------------------------- /pkg/android/phoenix/libs/googleplay/res/drawable-xhdpi/common_signin_btn_icon_disabled_focus_dark.9.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/pkg/android/phoenix/libs/googleplay/res/drawable-xhdpi/common_signin_btn_icon_disabled_focus_dark.9.png -------------------------------------------------------------------------------- /pkg/android/phoenix/libs/googleplay/res/drawable-xhdpi/common_signin_btn_icon_disabled_focus_light.9.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/pkg/android/phoenix/libs/googleplay/res/drawable-xhdpi/common_signin_btn_icon_disabled_focus_light.9.png -------------------------------------------------------------------------------- /pkg/android/phoenix/libs/googleplay/res/drawable-xhdpi/common_signin_btn_text_disabled_focus_dark.9.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/pkg/android/phoenix/libs/googleplay/res/drawable-xhdpi/common_signin_btn_text_disabled_focus_dark.9.png -------------------------------------------------------------------------------- /pkg/android/phoenix/libs/googleplay/res/drawable-xhdpi/common_signin_btn_text_disabled_focus_light.9.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/pkg/android/phoenix/libs/googleplay/res/drawable-xhdpi/common_signin_btn_text_disabled_focus_light.9.png -------------------------------------------------------------------------------- /pkg/android/phoenix/libs/googleplay/res/drawable-xxhdpi/common_signin_btn_icon_disabled_focus_dark.9.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/pkg/android/phoenix/libs/googleplay/res/drawable-xxhdpi/common_signin_btn_icon_disabled_focus_dark.9.png -------------------------------------------------------------------------------- /pkg/android/phoenix/libs/googleplay/res/drawable-xxhdpi/common_signin_btn_text_disabled_focus_dark.9.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/pkg/android/phoenix/libs/googleplay/res/drawable-xxhdpi/common_signin_btn_text_disabled_focus_dark.9.png -------------------------------------------------------------------------------- /pkg/apple/RetroArch_PPC.xcodeproj/project.xcworkspace/contents.xcworkspacedata: -------------------------------------------------------------------------------- 1 | 2 | 4 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /pkg/apple/RetroArch_iOS10.xcodeproj/project.xcworkspace/contents.xcworkspacedata: -------------------------------------------------------------------------------- 1 | 2 | 4 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /pkg/apple/RetroArch_iOS11.xcodeproj/project.xcworkspace/contents.xcworkspacedata: -------------------------------------------------------------------------------- 1 | 2 | 4 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /pkg/apple/RetroArch_iOS6.xcodeproj/project.xcworkspace/contents.xcworkspacedata: -------------------------------------------------------------------------------- 1 | 2 | 4 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /pkg/apple/RetroArch_iOS8.xcodeproj/project.xcworkspace/contents.xcworkspacedata: -------------------------------------------------------------------------------- 1 | 2 | 4 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /pkg/apple/RetroArch_iOS9.xcodeproj/project.xcworkspace/contents.xcworkspacedata: -------------------------------------------------------------------------------- 1 | 2 | 4 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /pkg/apple/iOS/control: -------------------------------------------------------------------------------- 1 | Package: com.libretro.retroarch 2 | Name: retroarch 3 | Depends: 4 | Version: 0.0.1 5 | Architecture: iphoneos-arm 6 | Description: An awesome application! 7 | Maintainer: Libretro 8 | Author: Libretro 9 | Section: Utilities 10 | -------------------------------------------------------------------------------- /wiiu/run.sh: -------------------------------------------------------------------------------- 1 | #!/bin/sh 2 | 3 | if [ -z $1 ] ; then 4 | echo 5 | echo "usage: $0 " 6 | echo 7 | exit 0 8 | fi 9 | 10 | wiiload $1 11 | 12 | echo ===== START: `date` ===== 13 | netcat -p 4405 -l 14 | echo ===== END: `date` ===== 15 | -------------------------------------------------------------------------------- /.project: -------------------------------------------------------------------------------- 1 | 2 | 3 | RetroArch_ 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/opt/shaders/tese/line.tese: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | #extension GL_EXT_tessellation_shader : require 3 | layout(isolines, point_mode, fractional_even_spacing) in; 4 | 5 | void main() 6 | { 7 | gl_Position = vec4(1.0); 8 | } 9 | 10 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/opt/shaders/tese/triangle.tese: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | #extension GL_EXT_tessellation_shader : require 3 | layout(triangles, cw, fractional_even_spacing) in; 4 | 5 | void main() 6 | { 7 | gl_Position = vec4(1.0); 8 | } 9 | 10 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/shaders/flatten/multiindex.flatten.vert: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | 3 | uniform vec4 UBO[15]; 4 | layout(location = 0) in ivec2 aIndex; 5 | 6 | void main() 7 | { 8 | gl_Position = UBO[aIndex.x * 5 + aIndex.y * 1 + 0]; 9 | } 10 | 11 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/shaders/tese/fractional_even.tese: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | #extension GL_EXT_tessellation_shader : require 3 | layout(triangles, cw, fractional_even_spacing) in; 4 | 5 | void main() 6 | { 7 | gl_Position = vec4(1.0); 8 | } 9 | 10 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/shaders/tese/fractional_odd.tese: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | #extension GL_EXT_tessellation_shader : require 3 | layout(triangles, cw, fractional_odd_spacing) in; 4 | 5 | void main() 6 | { 7 | gl_Position = vec4(1.0); 8 | } 9 | 10 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/shaders/tese/line.tese: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | #extension GL_EXT_tessellation_shader : require 3 | layout(isolines, point_mode, fractional_even_spacing) in; 4 | 5 | void main() 6 | { 7 | gl_Position = vec4(1.0); 8 | } 9 | 10 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/spv.merge-unreachable.frag: -------------------------------------------------------------------------------- 1 | #version 450 2 | precision mediump int; precision highp float; 3 | layout(location=1) in highp vec4 v; 4 | void main (void) 5 | { 6 | if (v == vec4(0.1,0.2,0.3,0.4)) discard; 7 | else return; 8 | } 9 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/spv.noDeadDecorations.vert: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | precision mediump float; 3 | 4 | float func(float a) 5 | { 6 | return -a; 7 | a = a * -1.0; 8 | } 9 | 10 | void main() 11 | { 12 | gl_Position.x = func(0.0); 13 | } 14 | -------------------------------------------------------------------------------- /libretro-common/audio/dsp_filters/WahWah.dsp: -------------------------------------------------------------------------------- 1 | filters = 1 2 | filter0 = wahwah 3 | 4 | # Defaults. 5 | # wahwah_lfo_freq = 1.5 6 | # wahwah_lfo_start_phase = 0.0 7 | # wahwah_freq_offset = 0.3 8 | # wahwah_depth = 0.7 9 | # wahwah_resonance = 2.5 10 | 11 | -------------------------------------------------------------------------------- /pkg/android/phoenix/libs/googleplay/res/drawable-xxhdpi/common_signin_btn_icon_disabled_focus_light.9.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/pkg/android/phoenix/libs/googleplay/res/drawable-xxhdpi/common_signin_btn_icon_disabled_focus_light.9.png -------------------------------------------------------------------------------- /pkg/android/phoenix/libs/googleplay/res/drawable-xxhdpi/common_signin_btn_text_disabled_focus_light.9.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ramiro/RetroArch/master/pkg/android/phoenix/libs/googleplay/res/drawable-xxhdpi/common_signin_btn_text_disabled_focus_light.9.png -------------------------------------------------------------------------------- /wii/libogc/libogc/lwp_threadq.inl: -------------------------------------------------------------------------------- 1 | #ifndef __LWP_THREADQ_INL__ 2 | #define __LWP_THREADQ_INL__ 3 | 4 | static __inline__ void __lwp_threadqueue_csenter(lwp_thrqueue *queue) 5 | { 6 | queue->sync_state = LWP_THREADQ_NOTHINGHAPPEND; 7 | } 8 | 9 | #endif 10 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/.gitignore: -------------------------------------------------------------------------------- 1 | *.o 2 | *.d 3 | *.txt 4 | /test 5 | /spirv-cross 6 | *.spv 7 | /obj 8 | /msvc/x64 9 | /msvc/Debug 10 | /msvc/Release 11 | *.suo 12 | *.sdf 13 | *.opensdf 14 | *.shader 15 | *.a 16 | *.bc 17 | /external 18 | 19 | !CMakeLists.txt 20 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/opt/shaders/flatten/multiindex.flatten.vert: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | 3 | uniform vec4 UBO[15]; 4 | layout(location = 0) in ivec2 aIndex; 5 | 6 | void main() 7 | { 8 | gl_Position = UBO[aIndex.x * 5 + aIndex.y * 1 + 0]; 9 | } 10 | 11 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/opt/shaders/tese/fractional_even.tese: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | #extension GL_EXT_tessellation_shader : require 3 | layout(triangles, cw, fractional_even_spacing) in; 4 | 5 | void main() 6 | { 7 | gl_Position = vec4(1.0); 8 | } 9 | 10 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/opt/shaders/tese/fractional_odd.tese: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | #extension GL_EXT_tessellation_shader : require 3 | layout(triangles, cw, fractional_odd_spacing) in; 4 | 5 | void main() 6 | { 7 | gl_Position = vec4(1.0); 8 | } 9 | 10 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/shaders/comp/coherent-block.comp: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | layout(local_size_x = 1) in; 3 | 4 | layout(binding = 1) coherent restrict writeonly buffer SSBO 5 | { 6 | vec4 value; 7 | }; 8 | 9 | void main() 10 | { 11 | value = vec4(20.0); 12 | } 13 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/baseResults/preprocessor.pragma.vert.out: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | 3 | #pragma optimize(on) 4 | #pragma optimize(off) 5 | #pragma debug(on) 6 | #pragma debug(off) 7 | 8 | #pragma undefined_pragma(x,4) 9 | 10 | int main(){ 11 | } 12 | 13 | -------------------------------------------------------------------------------- /deps/pthreads/platform/psp/pte_types.h: -------------------------------------------------------------------------------- 1 | /* pte_types.h */ 2 | 3 | #ifndef PTE_TYPES_H 4 | #define PTE_TYPES_H 5 | 6 | #include 7 | #include 8 | #include 9 | 10 | typedef int pid_t; 11 | 12 | #endif /* PTE_TYPES_H */ 13 | -------------------------------------------------------------------------------- /pkg/apple/RetroArch_iOS10_static.xcodeproj/project.xcworkspace/contents.xcworkspacedata: -------------------------------------------------------------------------------- 1 | 2 | 4 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /pkg/apple/RetroArch_iOS11_static.xcodeproj/project.xcworkspace/contents.xcworkspacedata: -------------------------------------------------------------------------------- 1 | 2 | 4 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/shaders/legacy/vert/implicit-lod.legacy.vert: -------------------------------------------------------------------------------- 1 | #version 100 2 | 3 | uniform mediump sampler2D tex; 4 | 5 | void main() 6 | { 7 | gl_Position = texture2D(tex, vec2(0.4000000059604644775390625, 0.60000002384185791015625)); 8 | } 9 | 10 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/shaders-msl/comp/coherent-block.comp: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | layout(local_size_x = 1) in; 3 | 4 | layout(binding = 1) coherent restrict writeonly buffer SSBO 5 | { 6 | vec4 value; 7 | }; 8 | 9 | void main() 10 | { 11 | value = vec4(20.0); 12 | } 13 | -------------------------------------------------------------------------------- /deps/libui/unix/util.c: -------------------------------------------------------------------------------- 1 | // 18 april 2015 2 | #include "uipriv_unix.h" 3 | 4 | void setMargined(GtkContainer *c, int margined) 5 | { 6 | if (margined) 7 | gtk_container_set_border_width(c, gtkXMargin); 8 | else 9 | gtk_container_set_border_width(c, 0); 10 | } 11 | -------------------------------------------------------------------------------- /wiiu/include/netinet/tcp.h: -------------------------------------------------------------------------------- 1 | #ifndef _NETINET_TCP_H 2 | #define _NETINET_TCP_H 3 | 4 | #ifdef __cplusplus 5 | extern "C" { 6 | #endif 7 | 8 | #define TCP_NODELAY 0x2004 9 | 10 | #ifdef __cplusplus 11 | } 12 | #endif 13 | 14 | #endif /* _NETINET_TCP_H */ 15 | -------------------------------------------------------------------------------- /wiiu/net_send.sh: -------------------------------------------------------------------------------- 1 | #!/bin/sh 2 | 3 | if [ -z $1 ] ; then 4 | echo 5 | echo "usage: $0 " 6 | echo 7 | exit 0 8 | fi 9 | 10 | export WIILOAD=tcp:$1 11 | rm $2.stripped -rf 12 | powerpc-eabi-strip $2 -o $2.stripped 13 | wiiload $2.stripped 14 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/opt/shaders/legacy/vert/implicit-lod.legacy.vert: -------------------------------------------------------------------------------- 1 | #version 100 2 | 3 | uniform mediump sampler2D tex; 4 | 5 | void main() 6 | { 7 | gl_Position = texture2D(tex, vec2(0.4000000059604644775390625, 0.60000002384185791015625)); 8 | } 9 | 10 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/shaders/desktop-only/frag/query-levels.desktop.frag: -------------------------------------------------------------------------------- 1 | #version 450 2 | 3 | layout(binding = 0) uniform sampler2D uSampler; 4 | layout(location = 0) out vec4 FragColor; 5 | 6 | void main() 7 | { 8 | FragColor = vec4(textureQueryLevels(uSampler)); 9 | } 10 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/300link2.frag: -------------------------------------------------------------------------------- 1 | #version 300 es 2 | precision mediump float; 3 | in vec4 pos; 4 | 5 | layout(location = 1) out vec4 c; 6 | layout(location = 5) out vec4 p; 7 | layout(location = 9) out vec4 q[2]; 8 | 9 | void main() 10 | { 11 | } 12 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/330comp.frag: -------------------------------------------------------------------------------- 1 | #version 330 compatibility 2 | 3 | in vec4 inVar; 4 | out vec4 outVar; 5 | 6 | varying vec4 varyingVar; 7 | 8 | void main() 9 | { 10 | gl_FragColor = varyingVar; 11 | gl_FragData[1] = inVar * gl_ModelViewMatrix; 12 | } 13 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/baseResults/preprocessor.extensions.vert.err: -------------------------------------------------------------------------------- 1 | Warning, version 310 is not yet complete; most version-specific features are present, but some are missing. 2 | WARNING: 0:6: '#extension' : extension not supported: GL_EXT_shader_texture_image_samples 3 | 4 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/hlsl.assoc.frag: -------------------------------------------------------------------------------- 1 | float4 PixelShaderFunction( 2 | float4 a1, 3 | float4 a2, 4 | float4 a3, 5 | float4 a4, 6 | float4 a5 7 | ) : COLOR0 8 | { 9 | a1 = a2 = a3 = a4 = a5; 10 | return a1 + a2 + a3 + a4 + a5; 11 | } 12 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/link3.frag: -------------------------------------------------------------------------------- 1 | #version 300 es 2 | 3 | precision highp float; 4 | 5 | in vec2 iv3; 6 | 7 | #extension GL_OES_standard_derivatives : enable 8 | #extension GL_OES_EGL_image_external : require 9 | #extension GL_OES_texture_3D : enable 10 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/shaders-msl/asm/frag/phi-loop-variable.asm.frag: -------------------------------------------------------------------------------- 1 | #include 2 | #include 3 | 4 | using namespace metal; 5 | 6 | fragment void main0() 7 | { 8 | for (int _22 = 35; _22 >= 0; _22--) 9 | { 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/baseResults/glspv.version.vert.out: -------------------------------------------------------------------------------- 1 | glspv.version.vert 2 | ERROR: #version: Desktop shaders for OpenGL SPIR-V require version 330 or higher 3 | ERROR: 1 compilation errors. No code generated. 4 | 5 | 6 | SPIR-V is not generated for failed compile or link 7 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/hlsl.discard.frag: -------------------------------------------------------------------------------- 1 | void foo(float f) 2 | { 3 | if (f < 1.0) 4 | discard; 5 | } 6 | 7 | void PixelShaderFunction(float4 input) : COLOR0 8 | { 9 | foo(input.z); 10 | if (input.x) 11 | discard; 12 | float f = input.x; 13 | discard; 14 | } 15 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/spv.length.frag: -------------------------------------------------------------------------------- 1 | #version 140 2 | 3 | vec4 u[3]; 4 | 5 | in vec2 v[2]; 6 | 7 | void main() 8 | { 9 | int a[5]; 10 | 11 | vec2 t = v[0] + v[1]; 12 | 13 | gl_FragColor = vec4(u.length() * v.length() * a.length()); 14 | } 15 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/spv.test.vert: -------------------------------------------------------------------------------- 1 | #version 140 2 | 3 | in mat4 transform; 4 | 5 | attribute vec4 position; 6 | in vec2 uv_in; 7 | 8 | out vec2 uv; 9 | 10 | void main() 11 | { 12 | uv = uv_in; 13 | gl_Position = transform * position; 14 | } 15 | -------------------------------------------------------------------------------- /libretro-common/audio/dsp_filters/Phaser.dsp: -------------------------------------------------------------------------------- 1 | filters = 1 2 | filter0 = phaser 3 | 4 | # Defaults. 5 | # phaser_lfo_freq = 0.4 6 | # phaser_lfo_start_phase = 0.0 7 | # phaser_feedback = 0.0 8 | # phaser_depth = 0.4 9 | # phaser_dry_wet = 0.5 10 | # phaser_stages = 2 11 | 12 | -------------------------------------------------------------------------------- /libretro-common/crt/include/string.h: -------------------------------------------------------------------------------- 1 | #ifndef __LIBRETRO_SDK_CRT_STRING_H_ 2 | #define __LIBRETRO_SDK_CRT_STRING_H_ 3 | 4 | #include 5 | 6 | void *memcpy(void *dst, const void *src, size_t len); 7 | 8 | void *memset(void *b, int c, size_t len); 9 | 10 | #endif 11 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/opt/shaders-msl/asm/frag/phi-loop-variable.asm.frag: -------------------------------------------------------------------------------- 1 | #include 2 | #include 3 | 4 | using namespace metal; 5 | 6 | fragment void main0() 7 | { 8 | for (int _22 = 35; _22 >= 0; _22--) 9 | { 10 | } 11 | } 12 | 13 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/shaders/flatten/multiindex.flatten.vert: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | 3 | layout(std140) uniform UBO 4 | { 5 | vec4 Data[3][5]; 6 | }; 7 | 8 | layout(location = 0) in ivec2 aIndex; 9 | 10 | void main() 11 | { 12 | gl_Position = Data[aIndex.x][aIndex.y]; 13 | } 14 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/hlsl.deadFunctionMissingBody.vert: -------------------------------------------------------------------------------- 1 | float4 main(): SV_Target0 { return 0; } 2 | struct Surface { float3 albedo; }; 3 | Surface surfaceShader(float fade); 4 | Surface surfaceShaderExec() 5 | { 6 | float fade = 0; 7 | return surfaceShader(0); 8 | } 9 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/spv.dataOutIndirect.vert: -------------------------------------------------------------------------------- 1 | #version 140 2 | 3 | attribute vec4 color; 4 | out vec4 colorOut[6]; 5 | 6 | void main() 7 | { 8 | for (int i = 1; i < 5; ++i) 9 | colorOut[i] = color; 10 | 11 | gl_Position = colorOut[2]; 12 | } 13 | -------------------------------------------------------------------------------- /deps/libvita2d/shader/color_v.cg: -------------------------------------------------------------------------------- 1 | void main( 2 | float3 aPosition, 3 | float4 aColor, 4 | uniform float4x4 wvp, 5 | float4 out vPosition : POSITION, 6 | float4 out vColor : COLOR) 7 | { 8 | vPosition = mul(float4(aPosition, 1.f), wvp); 9 | vColor = aColor; 10 | } 11 | -------------------------------------------------------------------------------- /libretro-common/audio/dsp_filters/BassBoost.dsp: -------------------------------------------------------------------------------- 1 | filters = 2 2 | filter0 = iir 3 | filter1 = panning 4 | 5 | iir_gain = 10.0 6 | iir_type = BBOOST 7 | iir_frequency = 200.0 8 | 9 | # Avoids clipping. 10 | panning_left_mix = "0.3 0.0" 11 | panning_right_mix = "0.0 0.3" 12 | 13 | -------------------------------------------------------------------------------- /wiiu/include/wiiu/gx2/mem.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | #include 3 | #include "enum.h" 4 | 5 | #ifdef __cplusplus 6 | extern "C" { 7 | #endif 8 | 9 | void GX2Invalidate(GX2InvalidateMode mode, void *buffer, uint32_t size); 10 | 11 | #ifdef __cplusplus 12 | } 13 | #endif 14 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/shaders/vulkan/vert/vulkan-vertex.vert: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | 3 | uniform int SPIRV_Cross_BaseInstance; 4 | 5 | void main() 6 | { 7 | gl_Position = (vec4(1.0, 2.0, 3.0, 4.0) * float((gl_VertexID + (gl_InstanceID + SPIRV_Cross_BaseInstance)))); 8 | } 9 | 10 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/shaders/vulkan/vert/vulkan-vertex.vk.vert: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | 3 | uniform int SPIRV_Cross_BaseInstance; 4 | 5 | void main() 6 | { 7 | gl_Position = vec4(1.0, 2.0, 3.0, 4.0) * float(gl_VertexID + (gl_InstanceID + SPIRV_Cross_BaseInstance)); 8 | } 9 | 10 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/shaders-hlsl/frag/boolean-mix.frag: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | precision mediump float; 3 | 4 | layout(location = 0) in vec2 x0; 5 | layout(location = 0) out vec2 FragColor; 6 | 7 | void main() 8 | { 9 | FragColor = x0.x > x0.y ? vec2(1.0, 0.0) : vec2(0.0, 1.0); 10 | } 11 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/shaders-hlsl/frag/builtins.frag: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | precision mediump float; 3 | 4 | layout(location = 0) out vec4 FragColor; 5 | layout(location = 0) in vec4 vColor; 6 | 7 | void main() 8 | { 9 | FragColor = gl_FragCoord + vColor; 10 | gl_FragDepth = 0.5; 11 | } 12 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/shaders-msl/flatten/multiindex.flatten.vert: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | 3 | layout(std140) uniform UBO 4 | { 5 | vec4 Data[3][5]; 6 | }; 7 | 8 | layout(location = 0) in ivec2 aIndex; 9 | 10 | void main() 11 | { 12 | gl_Position = Data[aIndex.x][aIndex.y]; 13 | } 14 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/shaders-msl/frag/builtins.frag: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | precision mediump float; 3 | 4 | layout(location = 0) out vec4 FragColor; 5 | layout(location = 0) in vec4 vColor; 6 | 7 | void main() 8 | { 9 | FragColor = gl_FragCoord + vColor; 10 | gl_FragDepth = 0.5; 11 | } 12 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/baseResults/spv.register.autoassign.rangetest.frag.out: -------------------------------------------------------------------------------- 1 | spv.register.autoassign.rangetest.frag 2 | INTERNAL ERROR: mapped binding out of range: g_tSamp 3 | INTERNAL ERROR: mapped binding out of range: g_tScene 4 | 5 | SPIR-V is not generated for failed compile or link 6 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/hlsl.array.frag: -------------------------------------------------------------------------------- 1 | float4 a[4]; 2 | 3 | struct { 4 | float4 m[7]; 5 | } s[11]; 6 | 7 | float4 PixelShaderFunction(int i, float4 input[3]) : COLOR0 8 | { 9 | float4 b[10]; 10 | return a[1] + a[i] + input[2] + input[i] + b[5] + b[i] + s[i].m[i]; 11 | } -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/hlsl.matType.frag: -------------------------------------------------------------------------------- 1 | float1 f1 = float1(1.0); 2 | float1x1 fmat11; 3 | float4x1 fmat41; 4 | float1x2 fmat12; 5 | double2x3 dmat23; 6 | int4x4 int44; 7 | 8 | float1 ShaderFunction(float1 inFloat1, float inScalar) : COLOR0 9 | { 10 | return inFloat1; 11 | } 12 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/spv.branch-return.vert: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | void main() { 3 | switch (gl_InstanceIndex) { 4 | case 0: return; 5 | case 1: gl_Position = vec4(0.0); break; 6 | case 2: return; 7 | case 3: return; 8 | } 9 | gl_Position.x += 0.123; 10 | } 11 | -------------------------------------------------------------------------------- /wii/libogc/include/libfatversion.h: -------------------------------------------------------------------------------- 1 | #ifndef __LIBFATVERSION_H__ 2 | #define __LIBFATVERSION_H__ 3 | 4 | #define _LIBFAT_MAJOR_ 1 5 | #define _LIBFAT_MINOR_ 1 6 | #define _LIBFAT_PATCH_ 1 7 | 8 | #define _LIBFAT_STRING "libFAT Release 1.1.1" 9 | 10 | #endif // __LIBFATVERSION_H__ 11 | -------------------------------------------------------------------------------- /deps/7zip/7zVersion.h: -------------------------------------------------------------------------------- 1 | #define MY_VER_MAJOR 9 2 | #define MY_VER_MINOR 20 3 | #define MY_VER_BUILD 0 4 | #define MY_VERSION "9.20" 5 | #define MY_DATE "2010-11-18" 6 | #define MY_COPYRIGHT ": Igor Pavlov : Public domain" 7 | #define MY_VERSION_COPYRIGHT_DATE MY_VERSION " " MY_COPYRIGHT " : " MY_DATE 8 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/opt/shaders/asm/frag/invalidation.asm.frag: -------------------------------------------------------------------------------- 1 | #version 450 2 | 3 | layout(location = 0) in float v0; 4 | layout(location = 1) in float v1; 5 | layout(location = 0) out float FragColor; 6 | 7 | void main() 8 | { 9 | FragColor = (v0 + v1) * v1; 10 | } 11 | 12 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/opt/shaders/vulkan/vert/vulkan-vertex.vk.vert: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | 3 | uniform int SPIRV_Cross_BaseInstance; 4 | 5 | void main() 6 | { 7 | gl_Position = vec4(1.0, 2.0, 3.0, 4.0) * float(gl_VertexID + (gl_InstanceID + SPIRV_Cross_BaseInstance)); 8 | } 9 | 10 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/shaders-msl/comp/writable-ssbo.comp: -------------------------------------------------------------------------------- 1 | #version 450 2 | layout(set = 0, binding = 0) buffer myBlock { 3 | int a; 4 | float b; 5 | } myStorage; 6 | void main() { 7 | myStorage.a = (myStorage.a + 1) % 256; 8 | myStorage.b = mod((myStorage.b + 0.02), 1.0); 9 | } 10 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/shaders/desktop-only/vert/clip-cull-distance.desktop.vert: -------------------------------------------------------------------------------- 1 | #version 450 2 | 3 | void main() 4 | { 5 | gl_Position = vec4(10.0); 6 | gl_ClipDistance[0] = 1.0; 7 | gl_ClipDistance[1] = 4.0; 8 | gl_CullDistance[0] = 4.0; 9 | gl_CullDistance[1] = 9.0; 10 | } 11 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/shaders/legacy/fragment/explicit-lod.legacy.frag: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | 3 | precision mediump float; 4 | 5 | uniform sampler2D tex; 6 | 7 | layout(location = 0) out vec4 FragColor; 8 | 9 | void main() 10 | { 11 | FragColor = textureLod(tex, vec2(0.4, 0.6), 0.0); 12 | } 13 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/simpleFunctionCall.frag: -------------------------------------------------------------------------------- 1 | #version 150 2 | 3 | uniform vec4 bigColor; 4 | varying vec4 BaseColor; 5 | uniform float d; 6 | 7 | vec4 foo() 8 | { 9 | return BaseColor; 10 | } 11 | 12 | void main() 13 | { 14 | gl_FragColor = foo(); 15 | } 16 | -------------------------------------------------------------------------------- /deps/libfat/include/libfatversion.h: -------------------------------------------------------------------------------- 1 | #ifndef __LIBFATVERSION_H__ 2 | #define __LIBFATVERSION_H__ 3 | 4 | #define _LIBFAT_MAJOR_ 1 5 | #define _LIBFAT_MINOR_ 1 6 | #define _LIBFAT_PATCH_ 0 7 | 8 | #define _LIBFAT_STRING "libFAT Release 1.1.0" 9 | 10 | #endif /* __LIBFATVERSION_H__ */ 11 | -------------------------------------------------------------------------------- /gfx/drivers/gl_shaders/pipeline_xmb_ribbon_simple.glsl.frag.h: -------------------------------------------------------------------------------- 1 | #include "shaders_common.h" 2 | 3 | static const char *stock_fragment_xmb_ribbon_simple = GLSL( 4 | uniform float time; 5 | 6 | void main() 7 | { 8 | gl_FragColor = vec4(0.05, 0.05, 0.05, 1.0); 9 | } 10 | ); 11 | -------------------------------------------------------------------------------- /gfx/drivers/gx2_shaders/ribbon_simple.frag: -------------------------------------------------------------------------------- 1 | #version 150 2 | 3 | uniform UBO 4 | { 5 | mat4 MVP; 6 | vec2 OutputSize; 7 | float time; 8 | } global; 9 | 10 | layout(location = 0) out vec4 FragColor; 11 | void main() 12 | { 13 | FragColor = vec4(0.05, 0.05, 0.05, 1.0); 14 | } 15 | -------------------------------------------------------------------------------- /libretro-common/audio/dsp_filters/EchoReverb.dsp: -------------------------------------------------------------------------------- 1 | filters = 2 2 | filter0 = echo 3 | filter1 = reverb 4 | 5 | echo_delay = "200" 6 | echo_feedback = "0.6" 7 | echo_amp = "0.25" 8 | 9 | reverb_roomwidth = 0.75 10 | reverb_roomsize = 0.75 11 | reverb_damping = 1.0 12 | reverb_wettime = 0.3 13 | -------------------------------------------------------------------------------- /wiiu/include/wiiu/gx2/state.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | #include 3 | #include "enum.h" 4 | 5 | #ifdef __cplusplus 6 | extern "C" { 7 | #endif 8 | 9 | void GX2Init(uint32_t *attributes); 10 | void GX2Shutdown(); 11 | void GX2Flush(); 12 | 13 | #ifdef __cplusplus 14 | } 15 | #endif 16 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/opt/shaders/frag/unary-enclose.frag: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | precision mediump float; 3 | precision highp int; 4 | 5 | layout(location = 0) out vec4 FragColor; 6 | layout(location = 0) in vec4 vIn; 7 | 8 | void main() 9 | { 10 | FragColor = -(-vIn); 11 | } 12 | 13 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/shaders-msl/desktop-only/vert/clip-cull-distance.desktop.vert: -------------------------------------------------------------------------------- 1 | #version 450 2 | 3 | void main() 4 | { 5 | gl_Position = vec4(10.0); 6 | gl_ClipDistance[0] = 1.0; 7 | gl_ClipDistance[1] = 4.0; 8 | gl_CullDistance[0] = 4.0; 9 | gl_CullDistance[1] = 9.0; 10 | } 11 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/hlsl.multiReturn.frag: -------------------------------------------------------------------------------- 1 | struct S { 2 | float f; 3 | float3 v; 4 | float3x3 m; 5 | }; 6 | 7 | cbuffer bufName { 8 | S s; 9 | }; 10 | 11 | S foo() 12 | { 13 | return s; 14 | } 15 | 16 | void main() 17 | { 18 | foo(); 19 | } 20 | -------------------------------------------------------------------------------- /wiiu-devel.properties.template: -------------------------------------------------------------------------------- 1 | # 2 | # To use this file: 3 | # 1. Copy this file to wiiu-devel.properties 4 | # 2. Fill in the variables below with your IP address and desired 5 | # port number. 6 | # 7 | 8 | PC_DEVELOPMENT_IP_ADDRESS= 9 | PC_DEVELOPMENT_TCP_PORT=4405 10 | WIIU_IP_ADDRESS= 11 | -------------------------------------------------------------------------------- /wiiu/include/wiiu/mem.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include 4 | #include 5 | #include 6 | #include 7 | #include 8 | #include 9 | #include 10 | -------------------------------------------------------------------------------- /wiiu/include/wiiu/os/foreground.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | #include 3 | 4 | #ifdef __cplusplus 5 | extern "C" { 6 | #endif 7 | 8 | void OSEnableForegroundExit(); 9 | void OSReleaseForeground(); 10 | void OSSavesDone_ReadyToRelease(); 11 | 12 | #ifdef __cplusplus 13 | } 14 | #endif 15 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/shaders-hlsl/vert/texture_buffer.vert: -------------------------------------------------------------------------------- 1 | #version 450 2 | 3 | layout(binding = 4) uniform samplerBuffer uSamp; 4 | layout(rgba32f, binding = 5) uniform readonly imageBuffer uSampo; 5 | 6 | void main() 7 | { 8 | gl_Position = texelFetch(uSamp, 10) + imageLoad(uSampo, 100); 9 | } 10 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/shaders-msl/desktop-only/frag/query-levels.desktop.frag: -------------------------------------------------------------------------------- 1 | #version 450 2 | 3 | layout(binding = 0) uniform sampler2D uSampler; 4 | 5 | layout(location = 0) out vec4 FragColor; 6 | 7 | void main() 8 | { 9 | FragColor = vec4(float(textureQueryLevels(uSampler))); 10 | } 11 | 12 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/shaders-msl/frag/in_block.frag: -------------------------------------------------------------------------------- 1 | #version 450 2 | 3 | layout(location = 2) in VertexOut 4 | { 5 | vec4 color; 6 | vec4 color2; 7 | } inputs; 8 | 9 | layout(location = 0) out vec4 FragColor; 10 | 11 | void main() 12 | { 13 | FragColor = inputs.color + inputs.color2; 14 | } 15 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/shaders/amd/shader_trinary_minmax.comp: -------------------------------------------------------------------------------- 1 | #version 450 2 | #extension GL_AMD_shader_trinary_minmax : require 3 | 4 | layout (local_size_x = 64) in; 5 | 6 | void main () 7 | { 8 | int t11 = min3(0, 3, 2); 9 | int t12 = max3(0, 3, 2); 10 | int t13 = mid3(0, 3, 2); 11 | } 12 | -------------------------------------------------------------------------------- /deps/libvita2d/shader/texture_v.cg: -------------------------------------------------------------------------------- 1 | void main( 2 | float3 aPosition, 3 | float2 aTexcoord, 4 | uniform float4x4 wvp, 5 | float4 out vPosition : POSITION, 6 | float2 out vTexcoord : TEXCOORD0) 7 | { 8 | vPosition = mul(float4(aPosition, 1.f), wvp); 9 | vTexcoord = aTexcoord; 10 | } 11 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/shaders/desktop-only/frag/query-levels.desktop.frag: -------------------------------------------------------------------------------- 1 | #version 450 2 | 3 | layout(binding = 0) uniform sampler2D uSampler; 4 | 5 | layout(location = 0) out vec4 FragColor; 6 | 7 | void main() 8 | { 9 | FragColor = vec4(float(textureQueryLevels(uSampler))); 10 | } 11 | 12 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/shaders/legacy/fragment/io-blocks.legacy.frag: -------------------------------------------------------------------------------- 1 | #version 100 2 | precision mediump float; 3 | precision highp int; 4 | 5 | varying vec4 vin_color; 6 | varying highp vec3 vin_normal; 7 | 8 | void main() 9 | { 10 | gl_FragData[0] = vin_color + vin_normal.xyzz; 11 | } 12 | 13 | -------------------------------------------------------------------------------- /libretro-common/audio/dsp_filters/Mono.dsp: -------------------------------------------------------------------------------- 1 | filters = 1 2 | filter0 = panning 3 | 4 | # Gains are linear. 5 | 6 | # Stereo Mono: 7 | panning_left_mix = "0.5 0.5" 8 | panning_right_mix = "0.5 0.5" 9 | 10 | # Mono on one speaker: 11 | # panning_left_mix = "0.5 0.5" 12 | # panning_right_mix = "0.0 0.0" 13 | -------------------------------------------------------------------------------- /tools/ps3/ps3py/setup.py: -------------------------------------------------------------------------------- 1 | from distutils.core import setup, Extension 2 | 3 | module1 = Extension('pkgcrypt', sources = ['crypt.c']) 4 | 5 | setup (name = 'pkgcrypt', 6 | version = '1.0', 7 | description = 'C implementation of the crypt function from pkg.py', 8 | ext_modules = [module1]) 9 | -------------------------------------------------------------------------------- /wii/libogc/libdb/uIP/memr.h: -------------------------------------------------------------------------------- 1 | #ifndef __MEMR_H__ 2 | #define __MEMR_H__ 3 | 4 | #include 5 | 6 | void memr_init(); 7 | void* memr_malloc(u32 size); 8 | void memr_free(void *ptr); 9 | void* memr_realloc(void *ptr,u32 newsize); 10 | void* memr_reallocm(void *ptr,u32 newsize); 11 | 12 | #endif 13 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/opt/shaders/desktop-only/frag/query-levels.desktop.frag: -------------------------------------------------------------------------------- 1 | #version 450 2 | 3 | layout(binding = 0) uniform sampler2D uSampler; 4 | 5 | layout(location = 0) out vec4 FragColor; 6 | 7 | void main() 8 | { 9 | FragColor = vec4(float(textureQueryLevels(uSampler))); 10 | } 11 | 12 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/opt/shaders/legacy/fragment/io-blocks.legacy.frag: -------------------------------------------------------------------------------- 1 | #version 100 2 | precision mediump float; 3 | precision highp int; 4 | 5 | varying vec4 vin_color; 6 | varying highp vec3 vin_normal; 7 | 8 | void main() 9 | { 10 | gl_FragData[0] = vin_color + vin_normal.xyzz; 11 | } 12 | 13 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/shaders/desktop-only/vert/clip-cull-distance.desktop.vert: -------------------------------------------------------------------------------- 1 | #version 450 2 | 3 | void main() 4 | { 5 | gl_Position = vec4(10.0); 6 | gl_ClipDistance[0] = 1.0; 7 | gl_ClipDistance[1] = 4.0; 8 | gl_CullDistance[0] = 4.0; 9 | gl_CullDistance[1] = 9.0; 10 | } 11 | 12 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/450.geom: -------------------------------------------------------------------------------- 1 | #version 450 core 2 | 3 | in gl_PerVertex { 4 | float gl_CullDistance[3]; 5 | } gl_in[]; 6 | 7 | out gl_PerVertex { 8 | float gl_CullDistance[3]; 9 | }; 10 | 11 | void main() 12 | { 13 | gl_CullDistance[2] = gl_in[1].gl_CullDistance[2]; 14 | } 15 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/baseResults/remap.literal64.everything.spv.out: -------------------------------------------------------------------------------- 1 | remap.literal64.everything.spv 2 | // Module Version 10100 3 | // Generated by (magic number): 70000 4 | // Id's are bound by 0 5 | 6 | Capability Shader 7 | MemoryModel Logical GLSL450 8 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/hlsl.entry.rename.frag: -------------------------------------------------------------------------------- 1 | 2 | struct PS_OUTPUT 3 | { 4 | float4 Color : SV_Target0; 5 | }; 6 | 7 | void not_the_entry_point() { } 8 | int also_not_the_entry_point; 9 | 10 | PS_OUTPUT main() 11 | { 12 | PS_OUTPUT psout; 13 | psout.Color = 0; 14 | return psout; 15 | } 16 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/spv.conditionalDiscard.frag: -------------------------------------------------------------------------------- 1 | #version 400 2 | 3 | uniform sampler2D tex; 4 | in vec2 coord; 5 | 6 | void main (void) 7 | { 8 | vec4 v = texture(tex, coord); 9 | 10 | if (v == vec4(0.1,0.2,0.3,0.4)) 11 | discard; 12 | 13 | gl_FragColor = v; 14 | } 15 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/opt/shaders/desktop-only/vert/clip-cull-distance.desktop.vert: -------------------------------------------------------------------------------- 1 | #version 450 2 | 3 | void main() 4 | { 5 | gl_Position = vec4(10.0); 6 | gl_ClipDistance[0] = 1.0; 7 | gl_ClipDistance[1] = 4.0; 8 | gl_CullDistance[0] = 4.0; 9 | gl_CullDistance[1] = 9.0; 10 | } 11 | 12 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/opt/shaders/frag/flush_params.frag: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | precision mediump float; 3 | precision highp int; 4 | 5 | struct Structy 6 | { 7 | vec4 c; 8 | }; 9 | 10 | layout(location = 0) out vec4 FragColor; 11 | 12 | void main() 13 | { 14 | FragColor = vec4(10.0); 15 | } 16 | 17 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/shaders/legacy/vert/io-block.legacy.vert: -------------------------------------------------------------------------------- 1 | #version 100 2 | 3 | attribute vec4 Position; 4 | varying vec4 vout_color; 5 | varying vec3 vout_normal; 6 | 7 | void main() 8 | { 9 | gl_Position = Position; 10 | vout_color = vec4(1.0); 11 | vout_normal = vec3(0.5); 12 | } 13 | 14 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/shaders-hlsl/frag/query-lod.desktop.frag: -------------------------------------------------------------------------------- 1 | #version 450 2 | 3 | layout(location = 0) in vec2 vTexCoord; 4 | layout(binding = 0) uniform sampler2D uSampler; 5 | layout(location = 0) out vec4 FragColor; 6 | 7 | void main() 8 | { 9 | FragColor = textureQueryLod(uSampler, vTexCoord).xyxy; 10 | } 11 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/shaders-msl/frag/in_block_assign.noopt.frag: -------------------------------------------------------------------------------- 1 | #version 450 2 | 3 | struct VOUT 4 | { 5 | vec4 a; 6 | }; 7 | 8 | layout(location = 0) in VOUT Clip; 9 | layout(location = 0) out vec4 FragColor; 10 | 11 | void main() 12 | { 13 | VOUT tmp = Clip; 14 | tmp.a += 1.0; 15 | FragColor = tmp.a; 16 | } 17 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/conditionalDiscard.frag: -------------------------------------------------------------------------------- 1 | #version 110 2 | 3 | uniform sampler2D tex; 4 | varying vec2 coord; 5 | 6 | void main (void) 7 | { 8 | vec4 v = texture2D(tex, coord); 9 | 10 | if (v == vec4(0.1,0.2,0.3,0.4)) 11 | discard; 12 | 13 | gl_FragColor = v; 14 | } 15 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/max_vertices_0.geom: -------------------------------------------------------------------------------- 1 | #version 330 2 | 3 | layout(points) in; 4 | layout(triangle_strip, max_vertices = 0) out; 5 | in highp vec4 v_geom_FragColor[]; 6 | out highp vec4 v_frag_FragColor; 7 | 8 | void main (void) 9 | { 10 | EndPrimitive(); 11 | EndPrimitive(); 12 | } 13 | -------------------------------------------------------------------------------- /gfx/drivers/gl_shaders/legacy_opaque.glsl.frag.h: -------------------------------------------------------------------------------- 1 | #include "shaders_common.h" 2 | 3 | static const char *stock_fragment_legacy = GLSL( 4 | uniform sampler2D Texture; 5 | varying vec4 color; 6 | 7 | void main() { 8 | gl_FragColor = color * texture2D(Texture, gl_TexCoord[0].xy); 9 | } 10 | ); 11 | -------------------------------------------------------------------------------- /gfx/drivers/gl_shaders/modern_opaque.glsl.frag.h: -------------------------------------------------------------------------------- 1 | #include "shaders_common.h" 2 | 3 | static const char *stock_fragment_modern = GLSL( 4 | uniform sampler2D Texture; 5 | varying vec2 tex_coord; 6 | 7 | void main() { 8 | gl_FragColor = vec4(texture2D(Texture, tex_coord).rgb, 1.0); 9 | } 10 | ); 11 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/opt/shaders/flatten/rowmajor.flatten.vert: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | 3 | uniform vec4 UBO[12]; 4 | layout(location = 0) in vec4 aVertex; 5 | 6 | void main() 7 | { 8 | gl_Position = (mat4(UBO[0], UBO[1], UBO[2], UBO[3]) * aVertex) + (aVertex * mat4(UBO[4], UBO[5], UBO[6], UBO[7])); 9 | } 10 | 11 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/opt/shaders/legacy/vert/io-block.legacy.vert: -------------------------------------------------------------------------------- 1 | #version 100 2 | 3 | attribute vec4 Position; 4 | varying vec4 vout_color; 5 | varying vec3 vout_normal; 6 | 7 | void main() 8 | { 9 | gl_Position = Position; 10 | vout_color = vec4(1.0); 11 | vout_normal = vec3(0.5); 12 | } 13 | 14 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/shaders-msl/comp/coherent-block.comp: -------------------------------------------------------------------------------- 1 | #include 2 | #include 3 | 4 | using namespace metal; 5 | 6 | struct SSBO 7 | { 8 | float4 value; 9 | }; 10 | 11 | kernel void main0(device SSBO& _10 [[buffer(0)]]) 12 | { 13 | _10.value = float4(20.0); 14 | } 15 | 16 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/shaders/asm/comp/specialization-constant-workgroup.asm.comp: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | layout(local_size_x = 9, local_size_y = 20, local_size_z = 4) in; 3 | 4 | layout(binding = 0, std430) buffer SSBO 5 | { 6 | float a; 7 | } _4; 8 | 9 | void main() 10 | { 11 | _4.a += 1.0; 12 | } 13 | 14 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/shaders/desktop-only/frag/query-lod.desktop.frag: -------------------------------------------------------------------------------- 1 | #version 450 2 | 3 | layout(location = 0) in vec2 vTexCoord; 4 | layout(binding = 0) uniform sampler2D uSampler; 5 | layout(location = 0) out vec4 FragColor; 6 | 7 | void main() 8 | { 9 | FragColor = textureQueryLod(uSampler, vTexCoord).xyxy; 10 | } 11 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/shaders/frag/sampler-proj.frag: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | precision mediump float; 3 | 4 | layout(location = 0) in vec4 vTex; 5 | layout(binding = 0) uniform sampler2D uTex; 6 | layout(location = 0) out vec4 FragColor; 7 | 8 | void main() 9 | { 10 | FragColor = textureProj(uTex, vTex); 11 | } 12 | 13 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/hlsl.amend.frag: -------------------------------------------------------------------------------- 1 | float4 a; 2 | float b; 3 | 4 | void f1() 5 | { 6 | a * b; 7 | } 8 | 9 | float3 c; 10 | 11 | void f2() 12 | { 13 | a.x + b + c.x; 14 | } 15 | 16 | void f3() 17 | { 18 | c; 19 | } 20 | 21 | int d; 22 | 23 | void f4() 24 | { 25 | d * a; 26 | } 27 | 28 | int e; -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/hlsl.typedef.frag: -------------------------------------------------------------------------------- 1 | typedef float4 myVec4; 2 | 3 | float4 ShaderFunction(float4 input, int ii) : COLOR0 4 | { 5 | typedef int myInt; 6 | myVec4 a1 = myVec4(1.0); 7 | myInt i = 2; 8 | typedef myInt myInt2; 9 | myInt2 j = ii; 10 | return input * a1 + myVec4(i + j); 11 | } 12 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/spv.set.vert: -------------------------------------------------------------------------------- 1 | #version 450 2 | 3 | layout(set = 4, binding = 7) uniform sampler2D samp2D; 4 | 5 | layout(set = 0, binding = 8) buffer setBuf { 6 | vec4 color; 7 | } setBufInst; 8 | 9 | out vec4 color; 10 | 11 | void main() 12 | { 13 | color = setBufInst.color; 14 | } 15 | -------------------------------------------------------------------------------- /wii/libogc/include/gcutil.h: -------------------------------------------------------------------------------- 1 | #ifndef __GCUTIL_H__ 2 | #define __GCUTIL_H__ 3 | 4 | #ifndef ATTRIBUTE_ALIGN 5 | # define ATTRIBUTE_ALIGN(v) __attribute__((aligned(v))) 6 | #endif 7 | #ifndef ATTRIBUTE_PACKED 8 | # define ATTRIBUTE_PACKED __attribute__((packed)) 9 | #endif 10 | 11 | #endif /* _GCUTIL_H */ 12 | 13 | -------------------------------------------------------------------------------- /wii/libogc/libogc/lwp_priority.c: -------------------------------------------------------------------------------- 1 | #include 2 | 3 | vu32 _prio_major_bitmap; 4 | u32 _prio_bitmap[16] __attribute__((aligned(32))); 5 | 6 | void __lwp_priority_init() 7 | { 8 | u32 index; 9 | 10 | _prio_major_bitmap = 0; 11 | for(index=0;index<16;index++) 12 | _prio_bitmap[index] = 0; 13 | 14 | } 15 | -------------------------------------------------------------------------------- /wii/libogc/lwbt/btmemr.h: -------------------------------------------------------------------------------- 1 | #ifndef __BTMEMR_H__ 2 | #define __BTMEMR_H__ 3 | 4 | #include 5 | 6 | void btmemr_init(); 7 | void* btmemr_malloc(u32 size); 8 | void btmemr_free(void *ptr); 9 | void* btmemr_realloc(void *ptr,u32 newsize); 10 | void* btmemr_reallocm(void *ptr,u32 newsize); 11 | 12 | #endif 13 | -------------------------------------------------------------------------------- /wiiu/include/wiiu/os/core.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | #include 3 | 4 | #ifdef __cplusplus 5 | extern "C" { 6 | #endif 7 | 8 | uint32_t OSGetCoreCount(); 9 | uint32_t OSGetCoreId(); 10 | uint32_t OSGetMainCoreId(); 11 | BOOL OSIsMainCore(); 12 | 13 | #ifdef __cplusplus 14 | } 15 | #endif 16 | 17 | /** @} */ 18 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/opt/shaders-msl/comp/coherent-block.comp: -------------------------------------------------------------------------------- 1 | #include 2 | #include 3 | 4 | using namespace metal; 5 | 6 | struct SSBO 7 | { 8 | float4 value; 9 | }; 10 | 11 | kernel void main0(device SSBO& _10 [[buffer(0)]]) 12 | { 13 | _10.value = float4(20.0); 14 | } 15 | 16 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/opt/shaders/asm/comp/specialization-constant-workgroup.asm.comp: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | layout(local_size_x = 9, local_size_y = 20, local_size_z = 4) in; 3 | 4 | layout(binding = 0, std430) buffer SSBO 5 | { 6 | float a; 7 | } _4; 8 | 9 | void main() 10 | { 11 | _4.a += 1.0; 12 | } 13 | 14 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/opt/shaders/flatten/array.flatten.vert: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | 3 | uniform vec4 UBO[56]; 4 | layout(location = 0) in vec4 aVertex; 5 | 6 | void main() 7 | { 8 | gl_Position = ((mat4(UBO[40], UBO[41], UBO[42], UBO[43]) * aVertex) + UBO[55]) + ((UBO[50] + UBO[45]) + vec4(UBO[54].x)); 9 | } 10 | 11 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/hlsl.multiEntry.vert: -------------------------------------------------------------------------------- 1 | Buffer Position; 2 | 3 | float4 FakeEntrypoint(uint Index : SV_VERTEXID) : SV_POSITION 4 | { 5 | return Position.Load(Index); 6 | } 7 | 8 | float4 RealEntrypoint(uint Index : SV_VERTEXID) : SV_POSITION 9 | { 10 | return FakeEntrypoint(Index); 11 | } -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/hlsl.structin.vert: -------------------------------------------------------------------------------- 1 | struct VI { 2 | float4 m[2]; 3 | uint2 coord; 4 | linear float4 b; 5 | }; 6 | 7 | VI main(float4 d, VI vi, float4 e) : SV_POSITION 8 | { 9 | VI local; 10 | 11 | local.b = vi.m[1] + vi.m[0] + float4(vi.coord.x) + d + e; 12 | 13 | return local; 14 | } 15 | -------------------------------------------------------------------------------- /deps/glslang/glslang/Test/spv.whileLoop.frag: -------------------------------------------------------------------------------- 1 | #version 140 2 | 3 | in vec4 bigColor; 4 | in vec4 BaseColor; 5 | in float d; 6 | 7 | void main() 8 | { 9 | vec4 color = BaseColor; 10 | 11 | while (color.x < d) { 12 | color += bigColor; 13 | } 14 | 15 | gl_FragColor = color; 16 | } 17 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/opt/shaders/asm/frag/op-constant-null.asm.frag: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | precision mediump float; 3 | precision highp int; 4 | 5 | struct D 6 | { 7 | vec4 a; 8 | float b; 9 | }; 10 | 11 | layout(location = 0) out float FragColor; 12 | 13 | void main() 14 | { 15 | FragColor = 0.0; 16 | } 17 | 18 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/reference/opt/shaders/asm/vert/empty-io.asm.vert: -------------------------------------------------------------------------------- 1 | #version 450 2 | 3 | struct VSInput 4 | { 5 | vec4 position; 6 | }; 7 | 8 | struct VSOutput 9 | { 10 | vec4 position; 11 | }; 12 | 13 | layout(location = 0) in vec4 position; 14 | 15 | void main() 16 | { 17 | gl_Position = position; 18 | } 19 | 20 | -------------------------------------------------------------------------------- /deps/SPIRV-Cross/shaders/comp/ssbo-array.comp: -------------------------------------------------------------------------------- 1 | #version 310 es 2 | layout(local_size_x = 1) in; 3 | 4 | layout(std430, binding = 0) buffer SSBO 5 | { 6 | vec4 data[]; 7 | } ssbos[2]; 8 | 9 | void main() 10 | { 11 | uint ident = gl_GlobalInvocationID.x; 12 | ssbos[1].data[ident] = ssbos[0].data[ident]; 13 | } 14 | 15 | --------------------------------------------------------------------------------