├── .gitattributes ├── contributing.md ├── code-of-conduct.md └── readme.md /.gitattributes: -------------------------------------------------------------------------------- 1 | * text=auto 2 | readme.md merge=union 3 | -------------------------------------------------------------------------------- /contributing.md: -------------------------------------------------------------------------------- 1 | # Contribution Guidelines 2 | 3 | Please note that this project is released with a 4 | [Contributor Code of Conduct](code-of-conduct.md). By participating in this 5 | project you agree to abide by its terms. 6 | 7 | --- 8 | 9 | Please ensure your pull request adheres to the following guidelines: 10 | 11 | * Please search previous suggestions before making a new one, as yours may be a duplicate. 12 | * Please make an individual pull request for each suggestion. 13 | * Use the following format: \[RESOURCE\]\(REPO-LINK\) - DESCRIPTION. [LICENCE] \[website\]\(WEB-LINK\) 14 | * Keep descriptions short and simple. 15 | * End all descriptions with a full stop/period. 16 | * Make sure your text editor is set to remove trailing whitespace. 17 | * Order projects alphabetically within each category. 18 | * Check your spelling and grammar. 19 | * New categories, or improvements to the existing categorisation are welcome. 20 | 21 | Thank you for your suggestions! 22 | 23 | 24 | ## Updating your PR 25 | 26 | A lot of times, making a PR adhere to the standards above can be difficult. 27 | If the maintainers notice anything that we'd like changed, we'll ask you to 28 | edit your PR before we merge it. There's no need to open a new PR, just edit 29 | the existing one. If you're not sure how to do that, 30 | [here is a guide](https://github.com/RichardLitt/knowledge/blob/master/github/amending-a-commit-guide.md) 31 | on the different ways you can update your PR so that we can merge it. 32 | -------------------------------------------------------------------------------- /code-of-conduct.md: -------------------------------------------------------------------------------- 1 | # Contributor Covenant Code of Conduct 2 | 3 | ## Our Pledge 4 | 5 | In the interest of fostering an open and welcoming environment, we as 6 | contributors and maintainers pledge to making participation in our project and 7 | our community a harassment-free experience for everyone, regardless of age, body 8 | size, disability, ethnicity, gender identity and expression, level of experience, 9 | nationality, personal appearance, race, religion, or sexual identity and 10 | orientation. 11 | 12 | ## Our Standards 13 | 14 | Examples of behavior that contributes to creating a positive environment 15 | include: 16 | 17 | * Using welcoming and inclusive language 18 | * Being respectful of differing viewpoints and experiences 19 | * Gracefully accepting constructive criticism 20 | * Focusing on what is best for the community 21 | * Showing empathy towards other community members 22 | 23 | Examples of unacceptable behavior by participants include: 24 | 25 | * The use of sexualized language or imagery and unwelcome sexual attention or 26 | advances 27 | * Trolling, insulting/derogatory comments, and personal or political attacks 28 | * Public or private harassment 29 | * Publishing others' private information, such as a physical or electronic 30 | address, without explicit permission 31 | * Other conduct which could reasonably be considered inappropriate in a 32 | professional setting 33 | 34 | ## Our Responsibilities 35 | 36 | Project maintainers are responsible for clarifying the standards of acceptable 37 | behavior and are expected to take appropriate and fair corrective action in 38 | response to any instances of unacceptable behavior. 39 | 40 | Project maintainers have the right and responsibility to remove, edit, or 41 | reject comments, commits, code, wiki edits, issues, and other contributions 42 | that are not aligned to this Code of Conduct, or to ban temporarily or 43 | permanently any contributor for other behaviors that they deem inappropriate, 44 | threatening, offensive, or harmful. 45 | 46 | ## Scope 47 | 48 | This Code of Conduct applies both within project spaces and in public spaces 49 | when an individual is representing the project or its community. Examples of 50 | representing a project or community include using an official project e-mail 51 | address, posting via an official social media account, or acting as an appointed 52 | representative at an online or offline event. Representation of a project may be 53 | further defined and clarified by project maintainers. 54 | 55 | ## Enforcement 56 | 57 | Instances of abusive, harassing, or otherwise unacceptable behavior may be 58 | reported by contacting the project team at rladlani@gmail.com. All 59 | complaints will be reviewed and investigated and will result in a response that 60 | is deemed necessary and appropriate to the circumstances. The project team is 61 | obligated to maintain confidentiality with regard to the reporter of an incident. 62 | Further details of specific enforcement policies may be posted separately. 63 | 64 | Project maintainers who do not follow or enforce the Code of Conduct in good 65 | faith may face temporary or permanent repercussions as determined by other 66 | members of the project's leadership. 67 | 68 | ## Attribution 69 | 70 | This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4, 71 | available at [http://contributor-covenant.org/version/1/4][version] 72 | 73 | [homepage]: http://contributor-covenant.org 74 | [version]: http://contributor-covenant.org/version/1/4/ 75 | -------------------------------------------------------------------------------- /readme.md: -------------------------------------------------------------------------------- 1 | # Awesome DXR (DirectX Raytracing) [![Awesome](https://awesome.re/badge.svg)](https://awesome.re) 2 | 3 | > A curated list of awesome DirectX Raytracing (DXR) resources. 4 | 5 | 6 | ## Contents 7 | 8 | - [Resources](#resources) 9 | - [Books](#books) 10 | - [DXR capable frameworks](#frameworks) 11 | - [Presentations](#presentations) 12 | - [References](#references) 13 | - [Tools](#tools) 14 | - [Tutorials and samples](#tutorials-and-samples) 15 | - [Videos](#videos) 16 | - [Related stuff](#related-stuff) 17 | - [Books](#related-books) 18 | - [Lists](#lists) 19 | 20 | 21 | ## Resources 22 | 23 | ### Books 24 | 25 | - [Real-Time Ray Tracing](http://www.realtimerendering.com/Real-Time_Rendering_4th-Real-Time_Ray_Tracing.pdf) - Online chapter from the book [Real-Time Rendering, Fourth Edition](http://www.realtimerendering.com), by Tomas Akenine-Möller, Eric Haines, Naty Hoffman, Angelo Pesce, Michał Iwanicki, and Sébastien Hillaire, August 2018. 26 | 27 | ### DXR capable frameworks 28 | 29 | - ConfettiFX [The Forge](https://github.com/ConfettiFX/The-Forge) - Open-source Cross-Platform Rendering Framework supporting PC, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4. 30 | - NVIDIA's [Falcor](https://developer.nvidia.com/falcor) - Open-source real-time rendering framework designed specifically for rapid prototyping. 31 | 32 | ### Presentations 33 | 34 | - EA SEED: [PICA PICA and NVIDIA Turing](https://www.ea.com/seed/news/siggraph-2018-picapica-nv-turing), by Colin Barré-Brisebois and Henrik Halén - SIGGRAPH 2018 presentation showing PICA PICA running on NVIDIA's Turing architecture (with performance comparisons agains Volta). 35 | 36 | ### References 37 | 38 | - [DXR Specifications](http://intro-to-dxr.cwyman.org/spec/DXR_FunctionalSpec_v0.09.docx) - The DirectX Raytracing (DXR) specification v0.09. 39 | 40 | ### Tools 41 | 42 | - Microsoft's [PIX](https://blogs.msdn.microsoft.com/pix/introduction/) - Performance tuning and debugging tool with DirectX Raytracing support. 43 | 44 | ### Tutorials and samples 45 | 46 | - [A Gentle Introduction To DirectX Raytracing](http://cwyman.org/code/dxrTutors/dxr_tutors.md.html) - Tutorials accompanying the Introduction to DirectX RayTracing courses from SIGGRAPH 2018. 47 | - [D3D12 Raytracing Samples](https://github.com/Microsoft/DirectX-Graphics-Samples/tree/master/Samples/Desktop/D3D12Raytracing) - Microsoft's early DXR samples. 48 | - [DirectX Raytracing Tutorials](https://github.com/NVIDIAGameWorks/DxrTutorials) - NVIDIA's early DXR samples. 49 | 50 | ### Videos 51 | 52 | - [Coffee Break Series: Ray Tracing in Games with NVIDIA RTX](https://devblogs.nvidia.com/ray-tracing-games-nvidia-rtx) - Video series recorded at the 2018 Game Developers Conference (GDC). 53 | - [SIGGRAPH 2018 Courses: Introduction to DirectX RayTracing](https://www.youtube.com/watch?v=Q1cuuepVNoY) - Complete recordings of the courses (duration: 3:19:16). 54 | 55 | 56 | ## Related stuff 57 | 58 | ### Books 59 | 60 | - [Physically based rendering: From Theory to Implementation, 3rd edition](https://www.pbrt.org/), by Matt Pharr, Wenzel Jakob, and Greg Humphreys, November 2016 - A classical book introducing concepts and theory of photorealistic rendering. 61 | - Ray Tracing in One Weekend Series, by Peter Shirley, 2016 - A rudimentary ray tracer from A to Z 62 | - [Ray Tracing in One Weekend](https://github.com/petershirley/raytracinginoneweekend) 63 | - [Ray Tracing: The Next Week](https://github.com/petershirley/raytracingthenextweek) 64 | - [Ray Tracing: The Rest Of Your Life](https://github.com/petershirley/raytracingtherestofyourlife) 65 | 66 | ### Lists 67 | 68 | - [Awesome D3D12](https://github.com/vinjn/awesome-d3d12) - Another awesome list about general D3D12 programming 69 | - [Ray Tracing Resources Page](http://www.realtimerendering.com/raytracing.html) - Collection of realtime raytracing resources maintained by the authors of the book [Real-Time Rendering](http://www.realtimerendering.com/). 70 | 71 | 72 | ## Contribute 73 | 74 | Contributions welcome! Read the [contribution guidelines](contributing.md) first. 75 | 76 | 77 | ## License 78 | 79 | [![CC0](http://mirrors.creativecommons.org/presskit/buttons/88x31/svg/cc-zero.svg)](http://creativecommons.org/publicdomain/zero/1.0) 80 | 81 | To the extent possible under law, rams3s has waived all copyright and 82 | related or neighboring rights to this work. 83 | --------------------------------------------------------------------------------