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/contributing.md:
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1 | # Contribution Guidelines
2 |
3 | Please note that this project is released with a
4 | [Contributor Code of Conduct](code-of-conduct.md). By participating in this
5 | project you agree to abide by its terms.
6 |
7 | ---
8 |
9 | Please ensure your pull request adheres to the following guidelines:
10 |
11 | * Please search previous suggestions before making a new one, as yours may be a duplicate.
12 | * Please make an individual pull request for each suggestion.
13 | * Use the following format: \[RESOURCE\]\(REPO-LINK\) - DESCRIPTION. [LICENCE] \[website\]\(WEB-LINK\)
14 | * Keep descriptions short and simple.
15 | * End all descriptions with a full stop/period.
16 | * Make sure your text editor is set to remove trailing whitespace.
17 | * Order projects alphabetically within each category.
18 | * Check your spelling and grammar.
19 | * New categories, or improvements to the existing categorisation are welcome.
20 |
21 | Thank you for your suggestions!
22 |
23 |
24 | ## Updating your PR
25 |
26 | A lot of times, making a PR adhere to the standards above can be difficult.
27 | If the maintainers notice anything that we'd like changed, we'll ask you to
28 | edit your PR before we merge it. There's no need to open a new PR, just edit
29 | the existing one. If you're not sure how to do that,
30 | [here is a guide](https://github.com/RichardLitt/knowledge/blob/master/github/amending-a-commit-guide.md)
31 | on the different ways you can update your PR so that we can merge it.
32 |
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/code-of-conduct.md:
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1 | # Contributor Covenant Code of Conduct
2 |
3 | ## Our Pledge
4 |
5 | In the interest of fostering an open and welcoming environment, we as
6 | contributors and maintainers pledge to making participation in our project and
7 | our community a harassment-free experience for everyone, regardless of age, body
8 | size, disability, ethnicity, gender identity and expression, level of experience,
9 | nationality, personal appearance, race, religion, or sexual identity and
10 | orientation.
11 |
12 | ## Our Standards
13 |
14 | Examples of behavior that contributes to creating a positive environment
15 | include:
16 |
17 | * Using welcoming and inclusive language
18 | * Being respectful of differing viewpoints and experiences
19 | * Gracefully accepting constructive criticism
20 | * Focusing on what is best for the community
21 | * Showing empathy towards other community members
22 |
23 | Examples of unacceptable behavior by participants include:
24 |
25 | * The use of sexualized language or imagery and unwelcome sexual attention or
26 | advances
27 | * Trolling, insulting/derogatory comments, and personal or political attacks
28 | * Public or private harassment
29 | * Publishing others' private information, such as a physical or electronic
30 | address, without explicit permission
31 | * Other conduct which could reasonably be considered inappropriate in a
32 | professional setting
33 |
34 | ## Our Responsibilities
35 |
36 | Project maintainers are responsible for clarifying the standards of acceptable
37 | behavior and are expected to take appropriate and fair corrective action in
38 | response to any instances of unacceptable behavior.
39 |
40 | Project maintainers have the right and responsibility to remove, edit, or
41 | reject comments, commits, code, wiki edits, issues, and other contributions
42 | that are not aligned to this Code of Conduct, or to ban temporarily or
43 | permanently any contributor for other behaviors that they deem inappropriate,
44 | threatening, offensive, or harmful.
45 |
46 | ## Scope
47 |
48 | This Code of Conduct applies both within project spaces and in public spaces
49 | when an individual is representing the project or its community. Examples of
50 | representing a project or community include using an official project e-mail
51 | address, posting via an official social media account, or acting as an appointed
52 | representative at an online or offline event. Representation of a project may be
53 | further defined and clarified by project maintainers.
54 |
55 | ## Enforcement
56 |
57 | Instances of abusive, harassing, or otherwise unacceptable behavior may be
58 | reported by contacting the project team at rladlani@gmail.com. All
59 | complaints will be reviewed and investigated and will result in a response that
60 | is deemed necessary and appropriate to the circumstances. The project team is
61 | obligated to maintain confidentiality with regard to the reporter of an incident.
62 | Further details of specific enforcement policies may be posted separately.
63 |
64 | Project maintainers who do not follow or enforce the Code of Conduct in good
65 | faith may face temporary or permanent repercussions as determined by other
66 | members of the project's leadership.
67 |
68 | ## Attribution
69 |
70 | This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4,
71 | available at [http://contributor-covenant.org/version/1/4][version]
72 |
73 | [homepage]: http://contributor-covenant.org
74 | [version]: http://contributor-covenant.org/version/1/4/
75 |
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/readme.md:
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1 | # Awesome DXR (DirectX Raytracing) [](https://awesome.re)
2 |
3 | > A curated list of awesome DirectX Raytracing (DXR) resources.
4 |
5 |
6 | ## Contents
7 |
8 | - [Resources](#resources)
9 | - [Books](#books)
10 | - [DXR capable frameworks](#frameworks)
11 | - [Presentations](#presentations)
12 | - [References](#references)
13 | - [Tools](#tools)
14 | - [Tutorials and samples](#tutorials-and-samples)
15 | - [Videos](#videos)
16 | - [Related stuff](#related-stuff)
17 | - [Books](#related-books)
18 | - [Lists](#lists)
19 |
20 |
21 | ## Resources
22 |
23 | ### Books
24 |
25 | - [Real-Time Ray Tracing](http://www.realtimerendering.com/Real-Time_Rendering_4th-Real-Time_Ray_Tracing.pdf) - Online chapter from the book [Real-Time Rendering, Fourth Edition](http://www.realtimerendering.com), by Tomas Akenine-Möller, Eric Haines, Naty Hoffman, Angelo Pesce, Michał Iwanicki, and Sébastien Hillaire, August 2018.
26 |
27 | ### DXR capable frameworks
28 |
29 | - ConfettiFX [The Forge](https://github.com/ConfettiFX/The-Forge) - Open-source Cross-Platform Rendering Framework supporting PC, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4.
30 | - NVIDIA's [Falcor](https://developer.nvidia.com/falcor) - Open-source real-time rendering framework designed specifically for rapid prototyping.
31 |
32 | ### Presentations
33 |
34 | - EA SEED: [PICA PICA and NVIDIA Turing](https://www.ea.com/seed/news/siggraph-2018-picapica-nv-turing), by Colin Barré-Brisebois and Henrik Halén - SIGGRAPH 2018 presentation showing PICA PICA running on NVIDIA's Turing architecture (with performance comparisons agains Volta).
35 |
36 | ### References
37 |
38 | - [DXR Specifications](http://intro-to-dxr.cwyman.org/spec/DXR_FunctionalSpec_v0.09.docx) - The DirectX Raytracing (DXR) specification v0.09.
39 |
40 | ### Tools
41 |
42 | - Microsoft's [PIX](https://blogs.msdn.microsoft.com/pix/introduction/) - Performance tuning and debugging tool with DirectX Raytracing support.
43 |
44 | ### Tutorials and samples
45 |
46 | - [A Gentle Introduction To DirectX Raytracing](http://cwyman.org/code/dxrTutors/dxr_tutors.md.html) - Tutorials accompanying the Introduction to DirectX RayTracing courses from SIGGRAPH 2018.
47 | - [D3D12 Raytracing Samples](https://github.com/Microsoft/DirectX-Graphics-Samples/tree/master/Samples/Desktop/D3D12Raytracing) - Microsoft's early DXR samples.
48 | - [DirectX Raytracing Tutorials](https://github.com/NVIDIAGameWorks/DxrTutorials) - NVIDIA's early DXR samples.
49 |
50 | ### Videos
51 |
52 | - [Coffee Break Series: Ray Tracing in Games with NVIDIA RTX](https://devblogs.nvidia.com/ray-tracing-games-nvidia-rtx) - Video series recorded at the 2018 Game Developers Conference (GDC).
53 | - [SIGGRAPH 2018 Courses: Introduction to DirectX RayTracing](https://www.youtube.com/watch?v=Q1cuuepVNoY) - Complete recordings of the courses (duration: 3:19:16).
54 |
55 |
56 | ## Related stuff
57 |
58 | ### Books
59 |
60 | - [Physically based rendering: From Theory to Implementation, 3rd edition](https://www.pbrt.org/), by Matt Pharr, Wenzel Jakob, and Greg Humphreys, November 2016 - A classical book introducing concepts and theory of photorealistic rendering.
61 | - Ray Tracing in One Weekend Series, by Peter Shirley, 2016 - A rudimentary ray tracer from A to Z
62 | - [Ray Tracing in One Weekend](https://github.com/petershirley/raytracinginoneweekend)
63 | - [Ray Tracing: The Next Week](https://github.com/petershirley/raytracingthenextweek)
64 | - [Ray Tracing: The Rest Of Your Life](https://github.com/petershirley/raytracingtherestofyourlife)
65 |
66 | ### Lists
67 |
68 | - [Awesome D3D12](https://github.com/vinjn/awesome-d3d12) - Another awesome list about general D3D12 programming
69 | - [Ray Tracing Resources Page](http://www.realtimerendering.com/raytracing.html) - Collection of realtime raytracing resources maintained by the authors of the book [Real-Time Rendering](http://www.realtimerendering.com/).
70 |
71 |
72 | ## Contribute
73 |
74 | Contributions welcome! Read the [contribution guidelines](contributing.md) first.
75 |
76 |
77 | ## License
78 |
79 | [](http://creativecommons.org/publicdomain/zero/1.0)
80 |
81 | To the extent possible under law, rams3s has waived all copyright and
82 | related or neighboring rights to this work.
83 |
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