├── README.md ├── icon-114.png ├── icon-128.png ├── icon-16.png ├── icon-256.png ├── icon-32.png ├── penumbra.png ├── images ├── roof.png ├── hpleft.png ├── blackfont.png ├── alex-sheet0.png ├── alex-sheet1.png ├── bloodspray.png ├── box-sheet0.png ├── car-sheet0.png ├── fire-sheet0.png ├── bullet-sheet0.png ├── casing-sheet0.png ├── casing-sheet1.png ├── codgirl-sheet0.png ├── cursor-sheet0.png ├── cursor-sheet1.png ├── hearth-sheet0.png ├── hearth-sheet1.png ├── hp_bar-sheet0.png ├── press1-sheet0.png ├── press2-sheet0.png ├── shadow-sheet0.png ├── skull-sheet0.png ├── skull-sheet1.png ├── sky_bg-sheet0.png ├── sprite-sheet0.png ├── sprite2-sheet0.png ├── sprite3-sheet0.png ├── sprite4-sheet0.png ├── sprite5-sheet0.png ├── sprite6-sheet0.png ├── target-sheet0.png ├── zombie-sheet0.png ├── bloodlogo-sheet0.png ├── bloodlogo-sheet1.png ├── bloodlogo-sheet2.png ├── guardzone-sheet0.png ├── gunfiring-sheet0.png ├── gunfiring-sheet1.png ├── gunfiring-sheet2.png ├── inventory-sheet0.png ├── land1_bg-sheet0.png ├── land2_bg-sheet0.png ├── nonsolidtilemap.png ├── portrait-sheet0.png ├── savepoint-sheet0.png ├── tiledbackground.png ├── trees_bg-sheet0.png ├── ak47_pickup-sheet0.png ├── hp_bar_frame-sheet0.png ├── lasersight-sheet0.png ├── lasersight2-sheet0.png ├── progressbar-sheet0.png ├── weapon_icon-sheet0.png ├── weapon_icon-sheet1.png ├── weapon_icon-sheet2.png ├── grenade_pickup-sheet0.png ├── katana_pickup-sheet0.png ├── lightfromfire-sheet0.png ├── molotov_pickup-sheet0.png ├── newgamebutton-sheet0.png ├── pistol_pickup-sheet0.png ├── shotgun_pickup-sheet0.png ├── fireglowingeffect-sheet0.png ├── revolver_pickup-sheet0.png └── desintegrator_pickup-sheet0.png ├── loading-logo.png ├── appmanifest.json ├── offline.appcache ├── offline.js ├── index.html ├── sw.js ├── pathfind.js └── jquery-2.1.1.min.js /README.md: -------------------------------------------------------------------------------- 1 | # cradleofdeath.github.io 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| "type": "image/png" 19 | }, { 20 | "src": "icon-256.png", 21 | "sizes": "144x144", 22 | "type": "image/png" 23 | }, { 24 | "src": "icon-256.png", 25 | "sizes": "256x256", 26 | "type": "image/png" 27 | }] 28 | } 29 | -------------------------------------------------------------------------------- /offline.appcache: -------------------------------------------------------------------------------- 1 | CACHE MANIFEST 2 | #1616178063 3 | data.js 4 | c2runtime.js 5 | jquery-2.1.1.min.js 6 | images/alex-sheet0.png 7 | images/alex-sheet1.png 8 | images/fire-sheet0.png 9 | images/car-sheet0.png 10 | images/savepoint-sheet0.png 11 | images/bloodlogo-sheet0.png 12 | images/bloodlogo-sheet1.png 13 | images/bloodlogo-sheet2.png 14 | images/gunfiring-sheet0.png 15 | images/gunfiring-sheet1.png 16 | images/gunfiring-sheet2.png 17 | images/progressbar-sheet0.png 18 | images/nonsolidtilemap.png 19 | images/roof.png 20 | images/fireglowingeffect-sheet0.png 21 | images/lightfromfire-sheet0.png 22 | images/shadow-sheet0.png 23 | images/blackfont.png 24 | images/portrait-sheet0.png 25 | images/cursor-sheet0.png 26 | images/cursor-sheet1.png 27 | images/tiledbackground.png 28 | images/hearth-sheet0.png 29 | images/hearth-sheet1.png 30 | images/hpleft.png 31 | images/press1-sheet0.png 32 | images/press2-sheet0.png 33 | images/weapon_icon-sheet0.png 34 | images/weapon_icon-sheet1.png 35 | images/weapon_icon-sheet2.png 36 | images/sky_bg-sheet0.png 37 | images/trees_bg-sheet0.png 38 | images/land1_bg-sheet0.png 39 | images/land2_bg-sheet0.png 40 | images/codgirl-sheet0.png 41 | images/newgamebutton-sheet0.png 42 | images/skull-sheet0.png 43 | images/skull-sheet1.png 44 | images/pistol_pickup-sheet0.png 45 | images/katana_pickup-sheet0.png 46 | images/grenade_pickup-sheet0.png 47 | images/shotgun_pickup-sheet0.png 48 | images/revolver_pickup-sheet0.png 49 | images/ak47_pickup-sheet0.png 50 | images/molotov_pickup-sheet0.png 51 | images/desintegrator_pickup-sheet0.png 52 | images/lasersight-sheet0.png 53 | images/target-sheet0.png 54 | images/zombie-sheet0.png 55 | images/inventory-sheet0.png 56 | images/lasersight2-sheet0.png 57 | images/sprite-sheet0.png 58 | images/sprite2-sheet0.png 59 | images/sprite3-sheet0.png 60 | images/sprite4-sheet0.png 61 | images/bullet-sheet0.png 62 | images/guardzone-sheet0.png 63 | images/hp_bar-sheet0.png 64 | images/hp_bar_frame-sheet0.png 65 | images/sprite6-sheet0.png 66 | images/sprite5-sheet0.png 67 | images/casing-sheet0.png 68 | images/casing-sheet1.png 69 | images/box-sheet0.png 70 | images/bloodspray.png 71 | icon-16.png 72 | icon-32.png 73 | icon-114.png 74 | icon-128.png 75 | icon-256.png 76 | loading-logo.png 77 | penumbra.png 78 | pathfind.js 79 | NETWORK: 80 | * 81 | -------------------------------------------------------------------------------- /offline.js: -------------------------------------------------------------------------------- 1 | { 2 | "version": 1616178063, 3 | "fileList": [ 4 | "data.js", 5 | "c2runtime.js", 6 | "jquery-2.1.1.min.js", 7 | "images/alex-sheet0.png", 8 | "images/alex-sheet1.png", 9 | "images/fire-sheet0.png", 10 | "images/car-sheet0.png", 11 | "images/savepoint-sheet0.png", 12 | "images/bloodlogo-sheet0.png", 13 | "images/bloodlogo-sheet1.png", 14 | "images/bloodlogo-sheet2.png", 15 | "images/gunfiring-sheet0.png", 16 | "images/gunfiring-sheet1.png", 17 | "images/gunfiring-sheet2.png", 18 | "images/progressbar-sheet0.png", 19 | "images/nonsolidtilemap.png", 20 | "images/roof.png", 21 | "images/fireglowingeffect-sheet0.png", 22 | "images/lightfromfire-sheet0.png", 23 | "images/shadow-sheet0.png", 24 | "images/blackfont.png", 25 | "images/portrait-sheet0.png", 26 | "images/cursor-sheet0.png", 27 | "images/cursor-sheet1.png", 28 | "images/tiledbackground.png", 29 | "images/hearth-sheet0.png", 30 | "images/hearth-sheet1.png", 31 | "images/hpleft.png", 32 | "images/press1-sheet0.png", 33 | "images/press2-sheet0.png", 34 | "images/weapon_icon-sheet0.png", 35 | "images/weapon_icon-sheet1.png", 36 | "images/weapon_icon-sheet2.png", 37 | "images/sky_bg-sheet0.png", 38 | "images/trees_bg-sheet0.png", 39 | "images/land1_bg-sheet0.png", 40 | "images/land2_bg-sheet0.png", 41 | "images/codgirl-sheet0.png", 42 | "images/newgamebutton-sheet0.png", 43 | "images/skull-sheet0.png", 44 | "images/skull-sheet1.png", 45 | "images/pistol_pickup-sheet0.png", 46 | "images/katana_pickup-sheet0.png", 47 | "images/grenade_pickup-sheet0.png", 48 | "images/shotgun_pickup-sheet0.png", 49 | "images/revolver_pickup-sheet0.png", 50 | "images/ak47_pickup-sheet0.png", 51 | "images/molotov_pickup-sheet0.png", 52 | "images/desintegrator_pickup-sheet0.png", 53 | "images/lasersight-sheet0.png", 54 | "images/target-sheet0.png", 55 | "images/zombie-sheet0.png", 56 | "images/inventory-sheet0.png", 57 | "images/lasersight2-sheet0.png", 58 | "images/sprite-sheet0.png", 59 | "images/sprite2-sheet0.png", 60 | "images/sprite3-sheet0.png", 61 | "images/sprite4-sheet0.png", 62 | "images/bullet-sheet0.png", 63 | "images/guardzone-sheet0.png", 64 | "images/hp_bar-sheet0.png", 65 | "images/hp_bar_frame-sheet0.png", 66 | "images/sprite6-sheet0.png", 67 | "images/sprite5-sheet0.png", 68 | "images/casing-sheet0.png", 69 | "images/casing-sheet1.png", 70 | "images/box-sheet0.png", 71 | "images/bloodspray.png", 72 | "icon-16.png", 73 | "icon-32.png", 74 | "icon-114.png", 75 | "icon-128.png", 76 | "icon-256.png", 77 | "loading-logo.png", 78 | "penumbra.png", 79 | "pathfind.js" 80 | ] 81 | } -------------------------------------------------------------------------------- /index.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | Cradle of Death 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 41 | 42 | 43 | 44 | 45 | 46 |
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Your browser does not appear to support HTML5. Try upgrading your browser to the latest version. What is a browser? 69 |

Microsoft Internet Explorer
70 | Mozilla Firefox
71 | Google Chrome
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74 | 75 |
76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 87 | 88 | 89 | 136 | 137 | -------------------------------------------------------------------------------- /sw.js: -------------------------------------------------------------------------------- 1 | "use strict"; 2 | 3 | const OFFLINE_DATA_FILE = "offline.js"; 4 | const CACHE_NAME_PREFIX = "c2offline"; 5 | const BROADCASTCHANNEL_NAME = "offline"; 6 | const CONSOLE_PREFIX = "[SW] "; 7 | 8 | // Create a BroadcastChannel if supported. 9 | const broadcastChannel = (typeof BroadcastChannel === "undefined" ? null : new BroadcastChannel(BROADCASTCHANNEL_NAME)); 10 | 11 | ////////////////////////////////////// 12 | // Utility methods 13 | function PostBroadcastMessage(o) 14 | { 15 | if (!broadcastChannel) 16 | return; // not supported 17 | 18 | // Impose artificial (and arbitrary!) delay of 3 seconds to make sure client is listening by the time the message is sent. 19 | // Note we could remove the delay on some messages, but then we create a race condition where sometimes messages can arrive 20 | // in the wrong order (e.g. "update ready" arrives before "started downloading update"). So to keep the consistent ordering, 21 | // delay all messages by the same amount. 22 | setTimeout(() => broadcastChannel.postMessage(o), 3000); 23 | }; 24 | 25 | function Broadcast(type) 26 | { 27 | PostBroadcastMessage({ 28 | "type": type 29 | }); 30 | }; 31 | 32 | function BroadcastDownloadingUpdate(version) 33 | { 34 | PostBroadcastMessage({ 35 | "type": "downloading-update", 36 | "version": version 37 | }); 38 | } 39 | 40 | function BroadcastUpdateReady(version) 41 | { 42 | PostBroadcastMessage({ 43 | "type": "update-ready", 44 | "version": version 45 | }); 46 | } 47 | 48 | function GetCacheBaseName() 49 | { 50 | // Include the scope to avoid name collisions with any other SWs on the same origin. 51 | // e.g. "c2offline-https://example.com/foo/" (won't collide with anything under bar/) 52 | return CACHE_NAME_PREFIX + "-" + self.registration.scope; 53 | }; 54 | 55 | function GetCacheVersionName(version) 56 | { 57 | // Append the version number to the cache name. 58 | // e.g. "c2offline-https://example.com/foo/-v2" 59 | return GetCacheBaseName() + "-v" + version; 60 | }; 61 | 62 | // Return caches.keys() filtered down to just caches we're interested in (with the right base name). 63 | // This filters out caches from unrelated scopes. 64 | function GetAvailableCacheNames() 65 | { 66 | return caches.keys() 67 | .then(cacheNames => 68 | { 69 | const cacheBaseName = GetCacheBaseName(); 70 | return cacheNames.filter(n => n.startsWith(cacheBaseName)); 71 | }); 72 | }; 73 | 74 | // Identify if an update is pending, which is the case when we have 2 or more available caches. 75 | // One must be an update that is waiting, since the next navigate that does an upgrade will 76 | // delete all the old caches leaving just one currently-in-use cache. 77 | function IsUpdatePending() 78 | { 79 | return GetAvailableCacheNames() 80 | .then(availableCacheNames => availableCacheNames.length >= 2); 81 | }; 82 | 83 | // Automatically deduce the main page URL (e.g. index.html or main.aspx) from the available browser windows. 84 | // This prevents having to hard-code an index page in the file list, implicitly caching it like AppCache did. 85 | function GetMainPageUrl() 86 | { 87 | return clients.matchAll({ 88 | includeUncontrolled: true, 89 | type: "window" 90 | }) 91 | .then(clients => 92 | { 93 | for (let c of clients) 94 | { 95 | // Parse off the scope from the full client URL, e.g. https://example.com/index.html -> index.html 96 | let url = c.url; 97 | if (url.startsWith(self.registration.scope)) 98 | url = url.substring(self.registration.scope.length); 99 | 100 | if (url && url !== "/") // ./ is also implicitly cached so don't bother returning that 101 | { 102 | // If the URL is solely a search string, prefix it with / to ensure it caches correctly. 103 | // e.g. https://example.com/?foo=bar needs to cache as /?foo=bar, not just ?foo=bar. 104 | if (url.startsWith("?")) 105 | url = "/" + url; 106 | 107 | return url; 108 | } 109 | } 110 | 111 | return ""; // no main page URL could be identified 112 | }); 113 | }; 114 | 115 | // Hack to fetch optionally bypassing HTTP cache until fetch cache options are supported in Chrome (crbug.com/453190) 116 | function fetchWithBypass(request, bypassCache) 117 | { 118 | if (typeof request === "string") 119 | request = new Request(request); 120 | 121 | if (bypassCache) 122 | { 123 | // bypass enabled: add a random search parameter to avoid getting a stale HTTP cache result 124 | const url = new URL(request.url); 125 | url.search += Math.floor(Math.random() * 1000000); 126 | 127 | return fetch(url, { 128 | headers: request.headers, 129 | mode: request.mode, 130 | credentials: request.credentials, 131 | redirect: request.redirect, 132 | cache: "no-store" 133 | }); 134 | } 135 | else 136 | { 137 | // bypass disabled: perform normal fetch which is allowed to return from HTTP cache 138 | return fetch(request); 139 | } 140 | }; 141 | 142 | // Effectively a cache.addAll() that only creates the cache on all requests being successful (as a weak attempt at making it atomic) 143 | // and can optionally cache-bypass with fetchWithBypass in every request 144 | function CreateCacheFromFileList(cacheName, fileList, bypassCache) 145 | { 146 | // Kick off all requests and wait for them all to complete 147 | return Promise.all(fileList.map(url => fetchWithBypass(url, bypassCache))) 148 | .then(responses => 149 | { 150 | // Check if any request failed. If so don't move on to opening the cache. 151 | // This makes sure we only open a cache if all requests succeeded. 152 | let allOk = true; 153 | 154 | for (let response of responses) 155 | { 156 | if (!response.ok) 157 | { 158 | allOk = false; 159 | console.error(CONSOLE_PREFIX + "Error fetching '" + originalUrl + "' (" + response.status + " " + response.statusText + ")"); 160 | } 161 | } 162 | 163 | if (!allOk) 164 | throw new Error("not all resources were fetched successfully"); 165 | 166 | // Can now assume all responses are OK. Open a cache and write all responses there. 167 | // TODO: ideally we can do this transactionally to ensure a complete cache is written as one atomic operation. 168 | // This needs either new transactional features in the spec, or at the very least a way to rename a cache 169 | // (so we can write to a temporary name that won't be returned by GetAvailableCacheNames() and then rename it when ready). 170 | return caches.open(cacheName) 171 | .then(cache => 172 | { 173 | return Promise.all(responses.map( 174 | (response, i) => cache.put(fileList[i], response) 175 | )); 176 | }) 177 | .catch(err => 178 | { 179 | // Not sure why cache.put() would fail (maybe if storage quota exceeded?) but in case it does, 180 | // clean up the cache to try to avoid leaving behind an incomplete cache. 181 | console.error(CONSOLE_PREFIX + "Error writing cache entries: ", err); 182 | caches.delete(cacheName); 183 | throw err; 184 | }); 185 | }); 186 | }; 187 | 188 | function UpdateCheck(isFirst) 189 | { 190 | // Always bypass cache when requesting offline.js to make sure we find out about new versions. 191 | return fetchWithBypass(OFFLINE_DATA_FILE, true) 192 | .then(r => r.json()) 193 | .then(data => 194 | { 195 | const version = data.version; 196 | let fileList = data.fileList; 197 | const currentCacheName = GetCacheVersionName(version); 198 | 199 | return caches.has(currentCacheName) 200 | .then(cacheExists => 201 | { 202 | // Don't recache if there is already a cache that exists for this version. Assume it is complete. 203 | if (cacheExists) 204 | { 205 | // Log whether we are up-to-date or pending an update. 206 | return IsUpdatePending() 207 | .then(isUpdatePending => 208 | { 209 | if (isUpdatePending) 210 | { 211 | console.log(CONSOLE_PREFIX + "Update pending"); 212 | Broadcast("update-pending"); 213 | } 214 | else 215 | { 216 | console.log(CONSOLE_PREFIX + "Up to date"); 217 | Broadcast("up-to-date"); 218 | } 219 | }); 220 | } 221 | 222 | // Implicitly add the main page URL to the file list, e.g. "index.html", so we don't have to assume a specific name. 223 | return GetMainPageUrl() 224 | .then(mainPageUrl => 225 | { 226 | // Prepend the main page URL to the file list if we found one and it is not already in the list. 227 | // Also make sure we request the base / which should serve the main page. 228 | fileList.unshift("./"); 229 | 230 | if (mainPageUrl && fileList.indexOf(mainPageUrl) === -1) 231 | fileList.unshift(mainPageUrl); 232 | 233 | console.log(CONSOLE_PREFIX + "Caching " + fileList.length + " files for offline use"); 234 | 235 | if (isFirst) 236 | Broadcast("downloading"); 237 | else 238 | BroadcastDownloadingUpdate(version); 239 | 240 | // Note we don't bypass the cache on the first update check. This is because SW installation and the following 241 | // update check caching will race with the normal page load requests. For any normal loading fetches that have already 242 | // completed or are in-flight, it is pointless and wasteful to cache-bust the request for offline caching, since that 243 | // forces a second network request to be issued when a response from the browser HTTP cache would be fine. 244 | return CreateCacheFromFileList(currentCacheName, fileList, !isFirst) 245 | .then(IsUpdatePending) 246 | .then(isUpdatePending => 247 | { 248 | if (isUpdatePending) 249 | { 250 | console.log(CONSOLE_PREFIX + "All resources saved, update ready"); 251 | BroadcastUpdateReady(version); 252 | } 253 | else 254 | { 255 | console.log(CONSOLE_PREFIX + "All resources saved, offline support ready"); 256 | Broadcast("offline-ready"); 257 | } 258 | }); 259 | }); 260 | }); 261 | }) 262 | .catch(err => 263 | { 264 | // Update check fetches fail when we're offline, but in case there's any other kind of problem with it, log a warning. 265 | console.warn(CONSOLE_PREFIX + "Update check failed: ", err); 266 | }); 267 | }; 268 | 269 | self.addEventListener('install', event => 270 | { 271 | // On install kick off an update check to cache files on first use. 272 | // If it fails we can still complete the install event and leave the SW running, we'll just 273 | // retry on the next navigate. 274 | event.waitUntil( 275 | UpdateCheck(true) // first update 276 | .catch(() => null) 277 | ); 278 | }); 279 | 280 | self.addEventListener('fetch', event => 281 | { 282 | const isNavigateRequest = (event.request.mode === "navigate"); 283 | 284 | let responsePromise = GetAvailableCacheNames() 285 | .then(availableCacheNames => 286 | { 287 | // No caches available: go to network 288 | if (!availableCacheNames.length) 289 | return fetch(event.request); 290 | 291 | // Resolve with the cache name to use. 292 | return Promise.resolve().then(() => 293 | { 294 | // Prefer the oldest cache available. This avoids mixed-version responses by ensuring that if a new cache 295 | // is created and filled due to an update check while the page is running, we keep returning resources 296 | // from the original (oldest) cache only. 297 | if (availableCacheNames.length === 1 || !isNavigateRequest) 298 | return availableCacheNames[0]; 299 | 300 | // We are making a navigate request with more than one cache available. Check if we can expire any old ones. 301 | return clients.matchAll().then(clients => 302 | { 303 | // If there are other clients open, don't expire anything yet. We don't want to delete any caches they 304 | // might be using, which could cause mixed-version responses. 305 | // TODO: verify client count is as expected in navigate requests. 306 | // TODO: find a way to upgrade on reloading the only client. Chrome seems to think there are 2 clients in that case. 307 | if (clients.length > 1) 308 | return availableCacheNames[0]; 309 | 310 | // Identify newest cache to use. Delete all the others. 311 | let latestCacheName = availableCacheNames[availableCacheNames.length - 1]; 312 | console.log(CONSOLE_PREFIX + "Updating to new version"); 313 | 314 | return Promise.all(availableCacheNames.slice(0, -1) 315 | .map(c => caches.delete(c))) 316 | .then(() => latestCacheName); 317 | }); 318 | }).then(useCacheName => 319 | { 320 | return caches.open(useCacheName) 321 | .then(c => c.match(event.request)) 322 | .then(response => response || fetch(event.request)); 323 | }); 324 | }); 325 | 326 | if (isNavigateRequest) 327 | { 328 | // allow the main request to complete, then check for updates 329 | event.waitUntil(responsePromise 330 | .then(() => UpdateCheck(false))); // not first check 331 | } 332 | 333 | event.respondWith(responsePromise); 334 | }); -------------------------------------------------------------------------------- /pathfind.js: -------------------------------------------------------------------------------- 1 | // Pathfind.js 2 | // Written by Ashley Gullen 3 | // Copyright (c) 2013 Scirra Ltd. 4 | 5 | // A* pathfinding javascript implementation 6 | "use strict"; 7 | 8 | (function() { 9 | 10 | var PF_CLEAR = 0; 11 | var PF_OBSTACLE = 32767; 12 | 13 | function node() 14 | { 15 | this.parent = null; 16 | 17 | this.x = 0; 18 | this.y = 0; 19 | 20 | this.f = 0; 21 | this.g = 0; 22 | this.h = 0; 23 | }; 24 | 25 | var nodeCache = []; // for recycling nodes 26 | 27 | function allocNode() 28 | { 29 | var ret; 30 | 31 | if (nodeCache.length) 32 | ret = nodeCache.pop(); 33 | else 34 | ret = new node(); 35 | 36 | ret.parent = null; 37 | ret.x = 0; 38 | ret.y = 0; 39 | ret.f = 0; 40 | ret.g = 0; 41 | ret.h = 0; 42 | return ret; 43 | }; 44 | 45 | function freeNode(n) 46 | { 47 | if (nodeCache.length < 64000) 48 | nodeCache.push(n); 49 | }; 50 | 51 | function resultNode(x_, y_) 52 | { 53 | this.x = x_ || 0; 54 | this.y = y_ || 0; 55 | }; 56 | 57 | var resultNodeCache = []; // for recycling resultNodes 58 | 59 | function allocResultNode() 60 | { 61 | if (resultNodeCache.length) 62 | return resultNodeCache.pop(); 63 | else 64 | return new resultNode(0, 0); 65 | }; 66 | 67 | function freeResultNode(n) 68 | { 69 | if (resultNodeCache.length < 10000) 70 | resultNodeCache.push(n); 71 | }; 72 | 73 | var workersSupported = (typeof Worker !== "undefined"); 74 | var isInWebWorker = (typeof document === "undefined"); // no DOM in a worker 75 | var myInstance = null; // single pathfinder instance for worker 76 | 77 | if (isInWebWorker) 78 | { 79 | self.addEventListener("message", function (e) 80 | { 81 | var d = e.data; 82 | 83 | if (!d) 84 | return; // could be empty postMessage() to start worker 85 | 86 | if (d.cmd === "init") 87 | { 88 | if (!myInstance) 89 | myInstance = new pathfinder(); 90 | 91 | myInstance.init(d.hcells, d.vcells, d.data, d.diagonals); 92 | } 93 | else if (d.cmd === "find") 94 | { 95 | // receive a pathfind job, process it them dispatch result 96 | myInstance.pathEnd.parent = null; 97 | myInstance.targetX = d.endX; 98 | myInstance.targetY = d.endY; 99 | 100 | if (myInstance.doLongFindPath(d.startX, d.startY)) 101 | { 102 | self.postMessage({ cmd: "result", pathList: myInstance.pathList }); 103 | } 104 | else 105 | { 106 | self.postMessage({ cmd: "result", pathList: null }); 107 | } 108 | } 109 | else if (d.cmd === "region") 110 | { 111 | myInstance.writeCells(d.offx, d.offy, d.lenx, d.leny, d.data); 112 | } 113 | else if (d.cmd === "setdiag") 114 | { 115 | // update diagonalsEnabled flag 116 | if (myInstance) 117 | myInstance.diagonalsEnabled = d.diagonals; 118 | } 119 | 120 | }, false); 121 | } 122 | 123 | function pathfinder() 124 | { 125 | this.hcells = 0; 126 | this.vcells = 0; 127 | 128 | this.pathEnd = allocNode(); 129 | 130 | this.cells = null; 131 | this.openList = []; 132 | this.closedList = []; 133 | this.closedCache = {}; 134 | this.pathList = []; 135 | 136 | this.currentNode = null; 137 | this.targetX = 0; 138 | this.targetY = 0; 139 | this.diagonalsEnabled = true; 140 | 141 | this.worker = null; 142 | this.workerQueue = []; // jobs awaiting completion from worker in order of requests made 143 | this.workerRecycle = []; 144 | 145 | var self = this; 146 | var i, len; 147 | 148 | if (workersSupported && !isInWebWorker) 149 | { 150 | // Create worker and receive results of pathfind jobs from it 151 | this.worker = new Worker("pathfind.js"); 152 | 153 | this.worker.addEventListener("message", function (e) { 154 | 155 | if (!e || !e.data) 156 | return; 157 | 158 | if (e.data.cmd === "result") 159 | { 160 | if (e.data.pathList) 161 | { 162 | for (i = 0, len = self.pathList.length; i < len; i++) 163 | freeResultNode(self.pathList[i]); 164 | 165 | self.pathList = e.data.pathList; 166 | self.workerQueue[0].success(); 167 | } 168 | else 169 | self.workerQueue[0].fail(); 170 | 171 | self.workerRecycle.push(self.workerQueue.shift()); 172 | } 173 | }, false); 174 | 175 | this.worker.addEventListener("error", function (e) { 176 | console.error(e); 177 | }, false); 178 | 179 | this.worker.postMessage(null); 180 | } 181 | }; 182 | 183 | pathfinder.prototype.init = function (hcells_, vcells_, data_, diagonals_) 184 | { 185 | this.hcells = hcells_; 186 | this.vcells = vcells_; 187 | this.cells = data_; 188 | this.diagonalsEnabled = diagonals_; 189 | 190 | if (workersSupported && !isInWebWorker) 191 | { 192 | this.worker.postMessage({ 193 | cmd: "init", 194 | hcells: hcells_, 195 | vcells: vcells_, 196 | diagonals: diagonals_, 197 | data: data_ 198 | }); 199 | } 200 | }; 201 | 202 | pathfinder.prototype.updateRegion = function (cx1_, cy1_, lenx_, leny_, data_) 203 | { 204 | this.writeCells(cx1_, cy1_, lenx_, leny_, data_); 205 | 206 | if (workersSupported && !isInWebWorker) 207 | { 208 | this.worker.postMessage({ 209 | cmd: "region", 210 | offx: cx1_, 211 | offy: cy1_, 212 | lenx: lenx_, 213 | leny: leny_, 214 | data: data_ 215 | }); 216 | } 217 | }; 218 | 219 | pathfinder.prototype.writeCells = function (cx1, cy1, lenx, leny, data_) 220 | { 221 | var x, y; 222 | 223 | for (x = 0; x < lenx; ++x) 224 | { 225 | for (y = 0; y < leny; ++y) 226 | { 227 | this.cells[cx1 + x][cy1 + y] = data_[x][y]; 228 | } 229 | } 230 | }; 231 | 232 | pathfinder.prototype.unsetReady = function () 233 | { 234 | // revert to no data state 235 | this.cells = null; 236 | }; 237 | 238 | pathfinder.prototype.isReady = function () 239 | { 240 | return !!this.cells; 241 | }; 242 | 243 | pathfinder.prototype.setDiagonals = function (d) 244 | { 245 | if (this.diagonalsEnabled === d) 246 | return; 247 | 248 | this.diagonalsEnabled = d; 249 | 250 | if (workersSupported && !isInWebWorker) 251 | { 252 | this.worker.postMessage({ 253 | cmd: "setdiag", 254 | diagonals: d, 255 | }); 256 | } 257 | }; 258 | 259 | pathfinder.prototype.at = function (x_, y_) 260 | { 261 | if (x_ < 0 || y_ < 0 || x_ >= this.hcells || y_ >= this.vcells) 262 | return PF_OBSTACLE; 263 | 264 | return this.cells[x_][y_]; 265 | }; 266 | 267 | pathfinder.prototype.findPath = function (startX, startY, endX, endY, successCallback, failCallback) 268 | { 269 | if (!this.cells) 270 | { 271 | // not yet initialised 272 | failCallback(); 273 | return; 274 | } 275 | 276 | startX = Math.floor(startX); 277 | startY = Math.floor(startY); 278 | endX = Math.floor(endX); 279 | endY = Math.floor(endY); 280 | 281 | this.targetX = endX; 282 | this.targetY = endY; 283 | this.pathEnd.parent = null; 284 | 285 | // Check the box made by the start and dest cells. 286 | // If the complete box is empty, allow a direct move to target. 287 | var minX = Math.min(startX, endX); 288 | var maxX = Math.max(startX, endX); 289 | var minY = Math.min(startY, endY); 290 | var maxY = Math.max(startY, endY); 291 | 292 | // Path goes out of bounds: no calculable path 293 | if (minX < 0 || minY < 0 || maxX >= this.hcells || maxY >= this.vcells) 294 | { 295 | failCallback(); 296 | return; 297 | } 298 | 299 | var x, y, i, len, c, h, n; 300 | 301 | if (this.diagonalsEnabled) 302 | { 303 | var canMoveDirect = true; 304 | 305 | for (x = minX; x <= maxX; x++) 306 | { 307 | for (y = minY; y <= maxY; y++) 308 | { 309 | if (this.cells[x][y] !== 0) 310 | { 311 | canMoveDirect = false; 312 | 313 | // Break both loops 314 | x = maxX + 1; 315 | break; 316 | } 317 | } 318 | } 319 | 320 | // A "direct" path is available (box is empty) 321 | if (canMoveDirect) 322 | { 323 | for (i = 0, len = this.pathList.length; i < len; i++) 324 | freeResultNode(this.pathList[i]); 325 | this.pathList.length = 0; 326 | 327 | this.pathEnd.x = endX; 328 | this.pathEnd.y = endY; 329 | this.pathEnd.parent = null; 330 | n = allocResultNode(); 331 | n.x = endX; 332 | n.y = endY; 333 | this.pathList.push(n); 334 | successCallback(); 335 | return; 336 | } 337 | } 338 | 339 | if (workersSupported) 340 | { 341 | // recycle objects in the worker queue 342 | if (this.workerRecycle.length) 343 | h = this.workerRecycle.pop(); 344 | else 345 | h = {}; 346 | 347 | h.success = successCallback; 348 | h.fail = failCallback; 349 | 350 | // dispatch the heavy lifting to the worker thread 351 | this.workerQueue.push(h); 352 | 353 | this.worker.postMessage({ 354 | cmd: "find", 355 | startX: startX, 356 | startY: startY, 357 | endX: endX, 358 | endY: endY 359 | }); 360 | } 361 | else 362 | { 363 | // no web worker support, just run on main thread 364 | if (this.doLongFindPath(startX, startY)) 365 | successCallback(); 366 | else 367 | failCallback(); 368 | } 369 | }; 370 | 371 | pathfinder.prototype.doLongFindPath = function (startX, startY) 372 | { 373 | var i, len, c, n, p, lastDir = 8, curDir = -1, addNode; 374 | for (i = 0, len = this.openList.length; i < len; i++) 375 | freeNode(this.openList[i]); 376 | for (i = 0, len = this.closedList.length; i < len; i++) 377 | freeNode(this.closedList[i]); 378 | for (i = 0, len = this.pathList.length; i < len; i++) 379 | freeResultNode(this.pathList[i]); 380 | this.openList.length = 0; 381 | this.closedList.length = 0; 382 | this.closedCache = {}; 383 | this.pathList.length = 0; 384 | 385 | // Add the start node to the open list 386 | var startNode = allocNode(); 387 | startNode.x = startX; 388 | startNode.y = startY; 389 | 390 | this.openList.push(startNode); 391 | var obsLeft = false, obsTop = false, obsRight = false, obsBottom = false; 392 | var diagonals = this.diagonalsEnabled; 393 | 394 | // While there are nodes on the open list 395 | while (this.openList.length) 396 | { 397 | // Move the best F value to closed list 398 | c = this.openList.shift(); 399 | this.closedList.unshift(c); 400 | this.closedCache[((c.x << 16) + c.y).toString()] = true; 401 | 402 | // Are we there yet? 403 | if (c.x === this.targetX && c.y === this.targetY) 404 | { 405 | this.pathEnd.parent = c.parent; 406 | this.pathEnd.x = c.x; 407 | this.pathEnd.y = c.y; 408 | 409 | // Link up the whole path to an indexable array 410 | p = this.pathEnd; 411 | 412 | while (p) 413 | { 414 | // filter redundant nodes in straight lines 415 | if (this.pathList.length === 0) 416 | { 417 | addNode = true; 418 | 419 | if (p.parent) 420 | { 421 | lastDir = this.nodeDirection(p, p.parent); 422 | curDir = lastDir; 423 | } 424 | } 425 | else if (!p.parent) 426 | addNode = false; 427 | else 428 | { 429 | curDir = this.nodeDirection(p, p.parent); 430 | addNode = (curDir !== lastDir); 431 | } 432 | 433 | if (addNode) 434 | { 435 | n = allocResultNode(); 436 | n.x = p.x; 437 | n.y = p.y; 438 | this.pathList.unshift(n); 439 | lastDir = curDir; 440 | } 441 | 442 | p = p.parent; 443 | } 444 | 445 | return true; 446 | } 447 | 448 | // Get current node 449 | this.currentNode = c; 450 | var x = c.x; 451 | var y = c.y; 452 | 453 | var obsLeft = (this.at(x - 1, y) === PF_OBSTACLE); 454 | var obsTop = (this.at(x, y - 1) === PF_OBSTACLE); 455 | var obsRight = (this.at(x + 1, y) === PF_OBSTACLE); 456 | var obsBottom = (this.at(x, y + 1) === PF_OBSTACLE); 457 | 458 | // Check adjacent 8 nodes. No diagonals allowed if either cell being crossed is obstacle. 459 | if (!obsLeft) 460 | this.addCellToOpenList(x - 1, y, 10); 461 | 462 | if (diagonals && !obsLeft && !obsTop && (this.at(x - 1, y - 1) !== PF_OBSTACLE)) 463 | this.addCellToOpenList(x - 1, y - 1, 14); 464 | 465 | if (!obsTop) 466 | this.addCellToOpenList(x, y - 1, 10); 467 | 468 | if (diagonals && !obsTop && !obsRight && (this.at(x + 1, y - 1) !== PF_OBSTACLE)) 469 | this.addCellToOpenList(x + 1, y - 1, 14); 470 | 471 | if (!obsRight) 472 | this.addCellToOpenList(x + 1, y, 10); 473 | 474 | if (diagonals && !obsRight && !obsBottom && (this.at(x + 1, y + 1) !== PF_OBSTACLE)) 475 | this.addCellToOpenList(x + 1, y + 1, 14); 476 | 477 | if (!obsBottom) 478 | this.addCellToOpenList(x, y + 1, 10); 479 | 480 | if (diagonals && !obsBottom && !obsLeft && (this.at(x - 1, y + 1) !== PF_OBSTACLE)) 481 | this.addCellToOpenList(x - 1, y + 1, 14); 482 | } 483 | 484 | return false; 485 | }; 486 | 487 | pathfinder.prototype.insertToOpenList = function (c) 488 | { 489 | var i, len; 490 | 491 | // Needs to go at end 492 | if (c.f >= this.openList[this.openList.length - 1].f) 493 | { 494 | this.openList.push(c); 495 | } 496 | else 497 | { 498 | for (i = 0, len = this.openList.length; i < len; i++) 499 | { 500 | if (c.f < this.openList[i].f) 501 | { 502 | this.openList.splice(i, 0, c); 503 | break; 504 | } 505 | } 506 | } 507 | }; 508 | 509 | pathfinder.prototype.addCellToOpenList = function (x_, y_, g_) 510 | { 511 | // Ignore if cell on closed list 512 | if (this.closedCache.hasOwnProperty(((x_ << 16) + y_).toString())) 513 | return; 514 | 515 | var i, len, c; 516 | 517 | // Cell costs can be increased by changing the number in the map 518 | var curCellCost = this.at(x_, y_); 519 | 520 | // Is this cell already on the open list? 521 | for (i = 0, len = this.openList.length; i < len; i++) 522 | { 523 | c = this.openList[i]; 524 | 525 | if (x_ === c.x && y_ === c.y) 526 | { 527 | // Is this a better path? 528 | if (this.currentNode.g + g_ + curCellCost < c.g) 529 | { 530 | // Update F, G and H and update parent 531 | c.parent = this.currentNode; 532 | c.g = this.currentNode.g + g_ + curCellCost; 533 | c.h = this.estimateH(c.x, c.y); 534 | c.f = c.g + c.h; 535 | 536 | // This node's F has changed: Delete it then re-insert it in the right place 537 | 538 | if (this.openList.length === 1) 539 | { 540 | // no need to remove then re-insert same node, just leave it there 541 | return; 542 | } 543 | 544 | this.openList.splice(i, 1); 545 | this.insertToOpenList(c); 546 | } 547 | 548 | return; 549 | } 550 | } 551 | 552 | // Not on the open list; add it in the right place 553 | c = allocNode(); 554 | c.x = x_; 555 | c.y = y_; 556 | c.h = this.estimateH(x_, y_); 557 | c.g = this.currentNode.g + g_ + curCellCost; 558 | c.f = c.h + c.g; 559 | c.parent = this.currentNode; 560 | 561 | // Insert this node sorted in the open list 562 | // The loop below won't add new largest F values 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