├── README.md └── ScriptableVariables ├── .gitignore ├── Assets ├── Scenes.meta ├── Scenes │ ├── ExampleScene.unity │ └── ExampleScene.unity.meta ├── Scripts.meta ├── Scripts │ ├── BaseVariable.cs │ ├── BaseVariable.cs.meta │ ├── BoolVariable.cs │ ├── BoolVariable.cs.meta │ ├── Editor.meta │ ├── Editor │ │ ├── VariableInspector.cs │ │ └── VariableInspector.cs.meta │ ├── IntVariable.cs │ ├── IntVariable.cs.meta │ ├── TestScript.cs │ ├── TestScript.cs.meta │ ├── Variable.cs │ ├── Variable.cs.meta │ ├── VariableManager.cs │ ├── VariableManager.cs.meta │ ├── VariablePersistence.cs │ ├── VariablePersistence.cs.meta │ ├── VariableRevision.cs │ └── VariableRevision.cs.meta ├── VariableManager.asset ├── VariableManager.asset.meta ├── Variables.meta └── Variables │ ├── bool_variable_1.asset │ ├── bool_variable_1.asset.meta │ ├── int_variable_1.asset │ ├── int_variable_1.asset.meta │ ├── int_variable_2.asset │ ├── int_variable_2.asset.meta │ ├── int_variable_3.asset │ └── int_variable_3.asset.meta ├── Packages └── manifest.json └── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset └── UnityConnectSettings.asset /README.md: -------------------------------------------------------------------------------- 1 | # scriptable-variables 2 | Using unity scriptable objects as variables with (de)serialization 3 | 4 | Interactive demonstration on how to use scriptable objects as variables. 5 | 6 | In this demo there's 4 variables. Run the game, edit their runtime values in inspector and press Save. Check that the values were correctly (de)serialized by running the game again and pressing Load. 7 | 8 | Checkout this blogpost for more information https://fishtrone.wordpress.com/2018/09/16/saving-scriptable-object-variables/ 9 | -------------------------------------------------------------------------------- /ScriptableVariables/.gitignore: -------------------------------------------------------------------------------- 1 | # Add any directories, files, or patterns you don't want to be tracked by version control 2 | 3 | # =============== # 4 | # Unity generated # 5 | # =============== # 6 | [Tt]emp/ 7 | [Oo]bj/ 8 | [Bb]uild 9 | /[Bb]uilds/ 10 | /[Ll]ibrary/ 11 | sysinfo.txt 12 | *.stackdump 13 | /Assets/AssetStoreTools* 14 | *.apk 15 | *.unitypackage 16 | 17 | # ===================================== # 18 | # Visual Studio / MonoDevelop generated # 19 | # ===================================== # 20 | [Ee]xported[Oo]bj/ 21 | .vs/ 22 | /*.userprefs 23 | /*.csproj 24 | /*.pidb 25 | *.pidb.meta 26 | /*.suo 27 | /*.sln* 28 | /*.user 29 | /*.unityproj 30 | /*.booproj 31 | .consulo/ 32 | /*.tmp 33 | /*.svd 34 | .idea/ 35 | Plugins/ 36 | 37 | # ============ # 38 | # OS generated # 39 | # ============ # 40 | .DS_Store* 41 | ._* 42 | .Spotlight-V100 43 | .Trashes 44 | Icon? 45 | ehthumbs.db 46 | [Tt]humbs.db 47 | [Dd]esktop.ini 48 | Corridor/Library/ShaderCache/ 49 | Corridor/Library/metadata/ 50 | 51 | [Pp]rofiles/ -------------------------------------------------------------------------------- /ScriptableVariables/Assets/Scenes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 131a6b21c8605f84396be9f6751fb6e3 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /ScriptableVariables/Assets/Scenes/ExampleScene.unity: 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/ScriptableVariables/Assets/Scripts/BaseVariable.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | [Serializable] 5 | public abstract class VariableData 6 | { 7 | } 8 | 9 | public abstract class BaseVariable : ScriptableObject 10 | { 11 | [HideInInspector] 12 | public string Guid; 13 | 14 | //Persistence 15 | public abstract VariableData GetData(); 16 | public abstract void LoadFromData(VariableData data); 17 | } 18 | -------------------------------------------------------------------------------- /ScriptableVariables/Assets/Scripts/BaseVariable.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e875577414d875746849e52561e9ca65 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /ScriptableVariables/Assets/Scripts/BoolVariable.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | [CreateAssetMenu(fileName = "boolVar",menuName ="Variables/Bool")] 4 | public class BoolVariable : Variable 5 | { 6 | 7 | } 8 | -------------------------------------------------------------------------------- /ScriptableVariables/Assets/Scripts/BoolVariable.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 91f2f9f12f2cdd248a01d6ef0f05ef88 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /ScriptableVariables/Assets/Scripts/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 83196b41b2d545d4eb00a4f045115f66 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /ScriptableVariables/Assets/Scripts/Editor/VariableInspector.cs: -------------------------------------------------------------------------------- 1 | using UnityEditor; 2 | using UnityEngine; 3 | 4 | [CustomEditor(typeof(BoolVariable))] 5 | public class BoolVariableInspector : Editor 6 | { 7 | public override void OnInspectorGUI() 8 | { 9 | serializedObject.Update(); 10 | DrawDefaultInspector(); 11 | if ( Application.isPlaying ) 12 | { 13 | var variable = (BoolVariable) target; 14 | variable.RuntimeValue = EditorGUILayout.Toggle("Value:", variable.RuntimeValue); 15 | } 16 | } 17 | } 18 | 19 | [CustomEditor(typeof(IntVariable))] 20 | public class IntVariableInspector : Editor 21 | { 22 | public override void OnInspectorGUI() 23 | { 24 | serializedObject.Update(); 25 | DrawDefaultInspector(); 26 | if ( Application.isPlaying ) 27 | { 28 | var variable = (IntVariable) target; 29 | variable.RuntimeValue = EditorGUILayout.IntField("Value:", variable.RuntimeValue); 30 | } 31 | } 32 | } 33 | -------------------------------------------------------------------------------- /ScriptableVariables/Assets/Scripts/Editor/VariableInspector.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 819887cee3b0f814da4c04ae933d7a5d 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /ScriptableVariables/Assets/Scripts/IntVariable.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | [CreateAssetMenu(fileName = "intVar",menuName ="Variables/Integer")] 4 | public class IntVariable : Variable 5 | { 6 | 7 | } -------------------------------------------------------------------------------- /ScriptableVariables/Assets/Scripts/IntVariable.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 52a8189772fb05740a2a9e8d852fd8d9 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /ScriptableVariables/Assets/Scripts/TestScript.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public class TestScript : MonoBehaviour 4 | { 5 | private VariablePersistence _persistence; 6 | 7 | void OnGUI() 8 | { 9 | GUI.Box(new Rect(30, 30, 140, 140), "Persistence"); 10 | 11 | if (GUI.Button(new Rect(40, 60, 120, 40), "Save")) 12 | { 13 | _persistence.Save(); 14 | } 15 | 16 | if (GUI.Button(new Rect(40, 120, 120, 40), "Load")) 17 | { 18 | _persistence.Load(); 19 | } 20 | } 21 | 22 | void Start() 23 | { 24 | _persistence = FindObjectOfType(); 25 | } 26 | } -------------------------------------------------------------------------------- /ScriptableVariables/Assets/Scripts/TestScript.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 498c602eadc5e374d86cd5557403d439 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /ScriptableVariables/Assets/Scripts/Variable.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | public abstract class Variable : BaseVariable { 4 | 5 | [Serializable] 6 | private class VariableData : VariableData 7 | { 8 | public TV Value; 9 | } 10 | 11 | public T DefaultValue; 12 | 13 | public T RuntimeValue { get; set; } 14 | 15 | protected void OnEnable() 16 | { 17 | RuntimeValue = DefaultValue; 18 | } 19 | 20 | public override VariableData GetData() 21 | { 22 | return new VariableData 23 | { 24 | Value = RuntimeValue 25 | }; 26 | } 27 | 28 | public override void LoadFromData(VariableData data) 29 | { 30 | RuntimeValue = ((VariableData) data).Value; 31 | } 32 | } 33 | -------------------------------------------------------------------------------- /ScriptableVariables/Assets/Scripts/Variable.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 23610324e38d2b34fad1f5cfb8724a9d 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /ScriptableVariables/Assets/Scripts/VariableManager.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using UnityEngine; 3 | using UnityEditor; 4 | 5 | [CreateAssetMenu(fileName = "varManager", menuName = "Variables/Variable Manager")] 6 | public class VariableManager : ScriptableObject 7 | { 8 | public List Variables = new List(); 9 | 10 | public void RefreshList() 11 | { 12 | Variables = new List(GetAllVariables()); 13 | } 14 | 15 | // This method works only in Editor 16 | private static BaseVariable[] GetAllVariables() 17 | { 18 | string[] guids = AssetDatabase.FindAssets("t:BaseVariable"); 19 | BaseVariable[] vars = new BaseVariable[guids.Length]; 20 | for (int i = 0; i < guids.Length; i++) 21 | { 22 | string path = AssetDatabase.GUIDToAssetPath(guids[i]); 23 | vars[i] = AssetDatabase.LoadAssetAtPath(path); 24 | if (string.IsNullOrEmpty(vars[i].Guid)) 25 | { 26 | vars[i].Guid = guids[i]; 27 | } 28 | } 29 | return vars; 30 | } 31 | } -------------------------------------------------------------------------------- /ScriptableVariables/Assets/Scripts/VariableManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 779a02ab45d301c43a434186569d62d5 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /ScriptableVariables/Assets/Scripts/VariablePersistence.cs: -------------------------------------------------------------------------------- 1 | using System.IO; 2 | using System.Runtime.Serialization.Formatters.Binary; 3 | using UnityEngine; 4 | 5 | public class VariablePersistence : MonoBehaviour 6 | { 7 | public VariableManager VariableManager; 8 | 9 | private const string SavePath = "Temp/save.savefile"; 10 | 11 | private void Start() 12 | { 13 | if (VariableManager == null) 14 | { 15 | Debug.LogError("No variable manager assigned!"); 16 | return; 17 | } 18 | #if UNITY_EDITOR 19 | VariableManager.RefreshList(); 20 | #endif 21 | } 22 | 23 | public void Save() 24 | { 25 | var revision = new VariableRevision(); 26 | revision.LoadFromList(VariableManager.Variables); 27 | 28 | BinaryFormatter bf = new BinaryFormatter(); 29 | FileStream file = File.Create(SavePath); 30 | bf.Serialize(file, revision); 31 | file.Close(); 32 | } 33 | 34 | public void Load() 35 | { 36 | if (File.Exists(SavePath)) 37 | { 38 | BinaryFormatter bf = new BinaryFormatter(); 39 | FileStream file = File.Open(SavePath, FileMode.Open); 40 | var revision = (VariableRevision) bf.Deserialize(file); 41 | revision.RestoreVariable(VariableManager.Variables); 42 | file.Close(); 43 | } 44 | } 45 | } -------------------------------------------------------------------------------- /ScriptableVariables/Assets/Scripts/VariablePersistence.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9dfab167a4126544bb0cd36988a48ea4 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /ScriptableVariables/Assets/Scripts/VariableRevision.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | [Serializable] 6 | public class VariableRevision { 7 | 8 | [SerializeField] Dictionary Data = new Dictionary(); 9 | 10 | public void LoadFromList(List list) 11 | { 12 | Data.Clear(); 13 | foreach (var v in list) 14 | { 15 | Data.Add(v.Guid, v.GetData()); 16 | } 17 | } 18 | 19 | public void RestoreVariable(List list) 20 | { 21 | foreach (var v in list) 22 | { 23 | VariableData d; 24 | if (Data.TryGetValue(v.Guid, out d)) 25 | { 26 | v.LoadFromData(d); 27 | } 28 | } 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /ScriptableVariables/Assets/Scripts/VariableRevision.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 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