├── .gitignore ├── LICENSE ├── README.md ├── _app ├── main.cpp └── premake5.lua ├── arpg_camera ├── main.cpp ├── premake5.lua ├── resource_dir.h ├── resources │ ├── LICENSE │ ├── footstep_concrete_000.ogg │ ├── greenman.glb │ ├── greenman_hat.glb │ ├── greenman_shield.glb │ ├── greenman_sword.glb │ ├── shaders │ │ ├── lighting.fs │ │ └── lighting.vs │ └── swordMetal3.ogg └── rlights.h ├── box2d_raylib ├── README.md ├── box2draylib.cpp └── premake5.lua ├── box2d_raylib_objects ├── README.md ├── box2draylibobjects.cpp └── premake5.lua ├── cards ├── README.md ├── cards.cpp └── premake5.lua ├── chunked_procgen ├── Chunk.h ├── README.md ├── RenderArea.cpp ├── RenderArea.h ├── main.cpp ├── premake5.lua ├── resource_dir.h └── resources │ └── wabbit_alpha.png ├── editable_terrain_2d ├── README.md ├── main.cpp └── premake5.lua ├── fps_collisions ├── README.md ├── colisions.cpp ├── hud.cpp ├── include │ ├── collisions.h │ ├── hud.h │ ├── map.h │ ├── object_transform.h │ ├── player.h │ └── rlights.h ├── main.cpp ├── map.cpp ├── player.cpp ├── premake5.lua └── resources │ ├── blasterD.glb │ ├── blasterH.glb │ ├── laserLarge_004.ogg │ ├── shaders │ ├── lighting.fs │ └── lighting.vs │ ├── texture_07.png │ └── texture_12.png ├── hardpoints2d ├── README.md ├── main.cpp ├── premake5.lua └── resources │ ├── Light.png │ ├── RedDot.png │ ├── Scope.png │ ├── Silencer.png │ ├── gun.png │ ├── gun2.png │ ├── laser.png │ └── player.png ├── interpolated_animation_gpu ├── README.md ├── main.cpp ├── premake5.lua ├── resources │ ├── anim.fs │ ├── anim.vs │ └── robot.glb └── rlights.h ├── inventory ├── README.md ├── main.cpp ├── premake5.lua └── resources │ └── Items.png ├── pew ├── README.md ├── pew.cpp └── premake5.lua ├── platform_example ├── README.md ├── main.cpp ├── premake5.lua ├── resources │ ├── Warrior_Sheet-Effect.png │ └── panel_blue.png ├── sprites.cpp └── sprites.h ├── premake-VisualStudio.bat ├── premake-mingw.bat ├── premake5 ├── premake5.exe ├── premake5.lua ├── premake5.osx ├── rayGui-cpp ├── main.cpp └── premake5.lua ├── raycaster ├── README.md ├── premake5.lua ├── resources │ ├── sprite.png │ └── textures.png └── simple_raycaster_textures.cpp ├── raylib_premake5.lua ├── skill_tree ├── README.md ├── main.cpp └── premake5.lua ├── stencil_reflection ├── main.cpp └── premake5.lua ├── threaded_load ├── main.cpp └── premake5.lua ├── tps_collisions ├── README.md ├── colisions.cpp ├── hud.cpp ├── include │ ├── collisions.h │ ├── hud.h │ ├── map.h │ ├── object_transform.h │ ├── player.h │ └── rlights.h ├── main.cpp ├── map.cpp ├── player.cpp ├── premake5.lua └── resources │ ├── blasterD.glb │ ├── blasterH.glb │ ├── laserLarge_004.ogg │ ├── shaders │ ├── lighting.fs │ └── lighting.vs │ ├── texture_07.png │ └── texture_12.png ├── transform_hierarchy ├── README.md ├── main.cpp ├── object_transform.h ├── premake5.lua └── resources │ └── blasterD.glb └── voxel_mesher ├── README.md ├── main.cpp ├── premake5.lua ├── resources └── shaders │ ├── 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