├── mod.png ├── .gitignore ├── LICENSE └── README.md /mod.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/raysan5/mod/HEAD/mod.png -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # Prerequisites 2 | *.d 3 | 4 | # Object files 5 | *.o 6 | *.ko 7 | *.obj 8 | *.elf 9 | 10 | # Linker output 11 | *.ilk 12 | *.map 13 | *.exp 14 | 15 | # Precompiled Headers 16 | *.gch 17 | *.pch 18 | 19 | # Libraries 20 | *.lib 21 | *.a 22 | *.la 23 | *.lo 24 | 25 | # Shared objects (inc. Windows DLLs) 26 | *.dll 27 | *.so 28 | *.so.* 29 | *.dylib 30 | 31 | # Executables 32 | *.exe 33 | *.out 34 | *.app 35 | *.i*86 36 | *.x86_64 37 | *.hex 38 | 39 | # Debug files 40 | *.dSYM/ 41 | *.su 42 | *.idb 43 | *.pdb 44 | 45 | # Kernel Module Compile Results 46 | *.mod* 47 | *.cmd 48 | .tmp_versions/ 49 | modules.order 50 | Module.symvers 51 | Mkfile.old 52 | dkms.conf 53 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2019 Ray 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | ![](mod.png) 2 | 3 | # MASTERS of DATA 4 | 5 | Welcome to MASTERS of DATA. A course oriented to **Technical Designers**, **Technical Artists** and any **game developer** that wants to understand and control game data to the last bit. 6 | 7 | In this course you will learn to: 8 | 9 | - **Understand your data:** How game data is organized, what is contained in every data file of your game. 10 | - **Process your data:** Read multiple data files, extract the data you need and edit that data programatically. 11 | - **Optimize your data:** Reduce size, improve quality, get the best results for every situation and for platform. 12 | - **Visualize your data:** Create custom tools to display your data: images, audio, text, models... any kind of data. 13 | - **Protect your data:** Design a custom file format and export your data to it, compress and codify your data. 14 | - **Automatize processes:** Create custom tools to read/write big bulks of data in batch, define a command-line interface. 15 | 16 | ## UNDERSTANDING GAME DATA 17 | 18 | - Introduction to file formats **[3h]** 19 | - Data packing: from Header to EOF **[3h]** 20 | - Basic data compression and protection **[3h]** 21 | - Image data: from colors to pixels **[3h]** 22 | - Image data: optimization techniques **[3h]** 23 | 24 | - Ex. Reading BMP file (no external libs) **[3h]** 25 | - Ex. Reading PNG file (no external libs) **[3h]** 26 | 27 | - Audio data: from waves to samples **[3h]** 28 | - Audio data: optimization techniques **[3h]** 29 | 30 | - Ex. Reading WAV file (no external libs) **[3h]** 31 | 32 | - Text data: from codes to encoding **[3h]** 33 | - Text data: optimization techniques **[3h]** 34 | 35 | - Ex. Reading and writting UTF-8 text **[3h]** 36 | - Ex. Rendering glyphs from font **[3h]** 37 | - Ex. Font atlas generation **[3h]** 38 | 39 | - Models data: from vertex to bones **[3h]** 40 | - Models data: optimization techniques **[3h]** 41 | 42 | - Ex. Reading OBJ file (no external libs) **[3h]** 43 | - Ex. Reading IQM skeletal animation data **[3h]** 44 | - Ex. Writing custom model format **[3h]** 45 | 46 | - Packing models data for Data Oriented Design: SoA vs AoS **[3h]** 47 | 48 | ## VIEWING & PROCESSING GAME DATA 49 | 50 | - Define a custom file format (Ref. RIFF, PNG and ZIP file formats) **[3h]** 51 | 52 | - Ex. Writting a custom file format writer **[3h]** 53 | - Ex. Reading a custom file format **[3h]** 54 | 55 | - Visualizing data 101: IMGUI introduction **[3h]** 56 | - Visualizing data: tools development basis **[3h]** 57 | 58 | - Ex. Viewing custom data: Image **[3h]** 59 | - Ex. Viewing custom data: Audio **[3h]** 60 | - Ex. Viewing custom data: Text **[3h]** 61 | - Ex. Viewing custom data: Model **[3h]** 62 | - Ex. Viewing generic data: HexViewer **[3h]** 63 | 64 | - Processing data and optimization **[3h]** 65 | 66 | - Ex. Process image data (pixel-formats, filters, combine channels...) **[3h]** 67 | - Ex. Process audio data (sample rate, sample size, normalize...) **[3h]** 68 | - Ex. Process model data (optimize vertex attributes) **[3h]** 69 | - Ex. Process text data (convert text to image) **[3h]** 70 | - Ex. Process image and text data (steganography) **[3h]** 71 | 72 | ## AUTOMATIZING PROCESSES 73 | 74 | - File system theory and access **[3h]** 75 | - Command line file processing **[3h]** 76 | - GUI and CLI tools development **[3h]** 77 | - Scripting and Automatization **[3h]** 78 | 79 | - Ex. Image directory batch processing **[3h]** 80 | - Ex. Data packer: Compression and protection **[3h]** 81 | - Ex. Data unpacker and viewer **[3h]** 82 | --------------------------------------------------------------------------------