├── .gitattributes ├── .gitignore ├── LICENSE ├── README.md ├── game ├── server │ ├── AI_Criteria.cpp │ ├── AI_Criteria.h │ ├── AI_Interest_Target.cpp │ ├── AI_Interest_Target.h │ ├── AI_ResponseSystem.cpp │ ├── AI_ResponseSystem.h │ ├── BaseAnimatingOverlay.cpp │ ├── BaseAnimatingOverlay.h │ ├── BasePropDoor.h │ ├── CRagdollMagnet.cpp │ ├── CRagdollMagnet.h │ ├── CommentarySystem.cpp │ ├── EffectsServer.cpp │ ├── EntityDissolve.cpp │ ├── EntityDissolve.h │ ├── EntityFlame.cpp │ ├── EntityFlame.h │ ├── EntityParticleTrail.cpp │ ├── EntityParticleTrail.h │ ├── EnvBeam.cpp │ ├── EnvFade.cpp │ ├── EnvHudHint.cpp │ ├── EnvLaser.cpp │ ├── EnvLaser.h │ ├── EnvMessage.cpp │ ├── EnvMessage.h │ ├── EnvShake.cpp │ ├── EnvSpark.cpp │ ├── EventLog.cpp │ ├── EventLog.h │ ├── GameStats_BasicStatsFunctions.cpp │ ├── MaterialModifyControl.cpp │ ├── PointAngularVelocitySensor.cpp │ ├── RagdollBoogie.cpp │ ├── RagdollBoogie.h │ ├── ServerNetworkProperty.cpp │ ├── ServerNetworkProperty.h │ ├── SkyCamera.cpp │ ├── SkyCamera.h │ ├── TemplateEntities.cpp │ ├── TemplateEntities.h │ ├── WaterLODControl.cpp │ ├── actanimating.cpp │ ├── actanimating.h │ ├── ai_activity.cpp │ ├── ai_baseactor.cpp │ ├── ai_baseactor.h │ ├── ai_basehumanoid.cpp │ ├── ai_basehumanoid.h │ ├── ai_basenpc.cpp │ ├── ai_basenpc.h │ ├── ai_basenpc_flyer.cpp │ ├── ai_basenpc_flyer.h │ ├── ai_basenpc_flyer_new.cpp │ ├── ai_basenpc_flyer_new.h │ ├── ai_basenpc_movement.cpp │ ├── ai_basenpc_physicsflyer.cpp │ ├── ai_basenpc_physicsflyer.h │ ├── ai_basenpc_schedule.cpp │ ├── ai_basenpc_squad.cpp │ ├── ai_behavior.cpp │ ├── ai_behavior.h │ ├── ai_behavior_assault.cpp │ ├── ai_behavior_assault.h │ ├── ai_behavior_fear.cpp │ ├── ai_behavior_fear.h │ ├── ai_behavior_follow.cpp │ ├── ai_behavior_follow.h │ ├── ai_behavior_lead.cpp │ ├── ai_behavior_lead.h │ ├── ai_behavior_passenger.cpp │ ├── ai_behavior_passenger.h │ ├── ai_behavior_rappel.cpp │ ├── ai_behavior_rappel.h │ ├── ai_behavior_standoff.cpp │ ├── ai_behavior_standoff.h │ ├── ai_blended_movement.cpp │ ├── ai_blended_movement.h │ ├── ai_component.h │ ├── ai_concommands.cpp │ ├── ai_condition.cpp │ ├── ai_condition.h │ ├── ai_debug.h │ ├── ai_default.cpp │ ├── ai_default.h │ ├── ai_dynamiclink.cpp │ ├── ai_dynamiclink.h │ ├── ai_event.cpp │ ├── ai_eventresponse.cpp │ ├── ai_eventresponse.h │ ├── ai_goalentity.cpp │ ├── ai_goalentity.h │ ├── ai_hint.cpp │ ├── ai_hint.h │ ├── ai_hull.cpp │ ├── ai_hull.h │ ├── ai_initutils.cpp │ ├── ai_initutils.h │ ├── ai_link.cpp │ ├── ai_link.h │ ├── ai_localnavigator.cpp │ ├── ai_localnavigator.h │ ├── ai_looktarget.cpp │ ├── ai_looktarget.h │ ├── ai_memory.cpp │ ├── ai_memory.h │ ├── ai_motor.cpp │ ├── ai_motor.h │ ├── ai_moveprobe.cpp │ ├── ai_moveprobe.h │ ├── ai_moveshoot.cpp │ ├── ai_moveshoot.h │ ├── ai_movesolver.cpp │ ├── ai_movesolver.h │ ├── ai_movetypes.h │ ├── ai_namespaces.cpp │ ├── ai_namespaces.h │ ├── ai_navgoaltype.h │ ├── ai_navigator.cpp │ ├── ai_navigator.h │ ├── ai_navtype.h │ ├── ai_network.cpp │ ├── ai_network.h │ ├── ai_networkmanager.cpp │ ├── ai_networkmanager.h │ ├── ai_node.cpp │ ├── ai_node.h │ ├── ai_npcstate.h │ ├── ai_obstacle_type.h │ ├── ai_pathfinder.cpp │ ├── ai_pathfinder.h │ ├── ai_planesolver.cpp │ ├── ai_planesolver.h │ ├── ai_playerally.cpp │ ├── ai_playerally.h │ ├── ai_relationship.cpp │ ├── ai_route.cpp │ ├── ai_route.h │ ├── ai_routedist.h │ ├── ai_saverestore.cpp │ ├── ai_saverestore.h │ ├── ai_schedule.cpp │ ├── ai_schedule.h │ ├── ai_scriptconditions.cpp │ ├── ai_scriptconditions.h │ ├── ai_senses.cpp │ ├── ai_senses.h │ ├── ai_sentence.cpp │ ├── ai_sentence.h │ ├── ai_speech.cpp │ ├── ai_speech.h │ ├── ai_speechfilter.cpp │ ├── ai_speechfilter.h │ ├── ai_squad.cpp │ ├── ai_squad.h │ ├── ai_squadslot.cpp │ ├── ai_squadslot.h │ ├── ai_tacticalservices.cpp │ ├── ai_tacticalservices.h │ ├── ai_task.cpp │ ├── ai_task.h │ ├── ai_trackpather.cpp │ ├── ai_trackpather.h │ ├── ai_utils.cpp │ ├── ai_utils.h │ ├── ai_waypoint.cpp │ ├── ai_waypoint.h │ ├── base_gameinterface.cpp │ ├── base_transmit_proxy.cpp │ ├── base_transmit_proxy.h │ ├── baseanimating.cpp │ ├── baseanimating.h │ ├── basebludgeonweapon.cpp │ ├── basebludgeonweapon.h │ ├── basecombatcharacter.cpp │ ├── basecombatcharacter.h │ ├── basecombatweapon.cpp │ ├── basecombatweapon.h │ ├── baseentity.cpp │ ├── baseentity.h │ ├── baseflex.cpp │ ├── baseflex.h │ ├── basegrenade_concussion.cpp │ ├── basegrenade_contact.cpp │ ├── basegrenade_timed.cpp │ ├── basemultiplayerplayer.cpp │ ├── basemultiplayerplayer.h │ ├── baseprojectile.cpp │ ├── baseprojectile.h │ ├── basetempentity.cpp │ ├── basetempentity.h │ ├── basetoggle.h │ ├── baseviewmodel.cpp │ ├── baseviewmodel.h │ ├── bitstring.cpp │ ├── bitstring.h │ ├── bmodels.cpp │ ├── buttons.cpp │ ├── buttons.h │ ├── cbase.cpp │ ├── cbase.h │ ├── client.cpp │ ├── client.h │ ├── colorcorrection.cpp │ ├── colorcorrectionvolume.cpp │ ├── controlentities.cpp │ ├── cplane.cpp │ ├── cplane.h │ ├── damagemodifier.cpp │ ├── damagemodifier.h │ ├── data_collector.cpp │ ├── data_collector.h │ ├── doors.cpp │ ├── doors.h │ ├── dynamiclight.cpp │ ├── effects.cpp │ ├── effects.h │ ├── enginecallback.h │ ├── entity_tools_server.cpp │ ├── entityapi.h │ ├── entityblocker.cpp │ ├── entityblocker.h │ ├── entityinput.h │ ├── entitylist.cpp │ ├── entitylist.h │ ├── entityoutput.h │ ├── env_debughistory.cpp │ ├── env_debughistory.h │ ├── env_effectsscript.cpp │ ├── env_entity_maker.cpp │ ├── env_particlescript.cpp │ ├── env_player_surface_trigger.cpp │ ├── env_player_surface_trigger.h │ ├── env_projectedtexture.cpp │ ├── env_screenoverlay.cpp │ ├── env_texturetoggle.cpp │ ├── env_tonemap_controller.cpp │ ├── env_zoom.cpp │ ├── env_zoom.h │ ├── envmicrophone.cpp │ ├── envmicrophone.h │ ├── episodic │ │ ├── ai_behavior_alyx_injured.cpp │ │ ├── ai_behavior_alyx_injured.h │ │ ├── ai_behavior_passenger_companion.cpp │ │ ├── ai_behavior_passenger_companion.h │ │ ├── ai_behavior_passenger_zombie.cpp │ │ ├── ai_behavior_passenger_zombie.h │ │ ├── ep1_gamestats.cpp │ │ ├── ep1_gamestats.h │ │ ├── ep2_gamestats.cpp │ │ ├── ep2_gamestats.h │ │ ├── grenade_hopwire.cpp │ │ ├── grenade_hopwire.h │ │ ├── npc_advisor.cpp │ │ ├── npc_combine_cannon.cpp │ │ ├── npc_hunter.cpp │ │ ├── npc_hunter.h │ │ ├── npc_magnusson.cpp │ │ ├── npc_puppet.cpp │ │ ├── prop_scalable.cpp │ │ ├── vehicle_jeep_episodic.cpp │ │ ├── vehicle_jeep_episodic.h │ │ ├── weapon_hopwire.cpp │ │ ├── weapon_oldmanharpoon.cpp │ │ ├── weapon_striderbuster.cpp │ │ └── weapon_striderbuster.h │ ├── event_tempentity_tester.cpp │ ├── event_tempentity_tester.h │ ├── eventqueue.h │ ├── explode.cpp │ ├── explode.h │ ├── filters.cpp │ ├── filters.h │ ├── fire.cpp │ ├── fire.h │ ├── fire_smoke.cpp │ ├── fire_smoke.h │ ├── fish.cpp │ ├── fish.h │ ├── fogcontroller.cpp │ ├── fogcontroller.h │ ├── forcefeedback.cpp │ ├── fourwheelvehiclephysics.cpp │ ├── fourwheelvehiclephysics.h │ ├── func_areaportal.cpp │ ├── func_areaportalbase.cpp │ ├── func_areaportalbase.h │ ├── func_areaportalwindow.cpp │ ├── func_areaportalwindow.h │ ├── func_break.cpp │ ├── func_break.h │ ├── func_breakablesurf.cpp │ ├── func_breakablesurf.h │ ├── func_dust.cpp │ ├── func_ladder_endpoint.cpp │ ├── func_lod.cpp │ ├── func_movelinear.cpp │ ├── func_movelinear.h │ ├── func_occluder.cpp │ ├── func_reflective_glass.cpp │ ├── func_smokevolume.cpp │ ├── game.cpp │ ├── game.h │ ├── game_ui.cpp │ ├── gamehandle.cpp │ ├── gameinterface.cpp │ ├── gameinterface.h │ ├── gametrace_dll.cpp │ ├── gameweaponmanager.cpp │ ├── gameweaponmanager.h │ ├── genericactor.cpp │ ├── genericmonster.cpp │ ├── gib.cpp │ ├── gib.h │ ├── globals.cpp │ ├── globals.h │ ├── globalstate.cpp │ ├── globalstate.h │ ├── globalstate_private.h │ ├── grenadethrown.cpp │ ├── grenadethrown.h │ ├── guntarget.cpp │ ├── h_ai.cpp │ ├── h_cycler.cpp │ ├── h_cycler.h │ ├── h_export.cpp │ ├── hierarchy.cpp │ ├── hierarchy.h │ ├── hl1_CBaseHelicopter.h │ ├── hl2 │ │ ├── Func_Monitor.cpp │ │ ├── ai_allymanager.cpp │ │ ├── ai_behavior_actbusy.cpp │ │ ├── ai_behavior_actbusy.h │ │ ├── ai_behavior_functank.cpp │ │ ├── ai_behavior_functank.h │ │ ├── ai_behavior_holster.cpp │ │ ├── ai_behavior_holster.h │ │ ├── ai_behavior_operator.cpp │ │ ├── ai_behavior_operator.h │ │ ├── ai_behavior_police.cpp │ │ ├── ai_behavior_police.h │ │ ├── ai_goal_police.cpp │ │ ├── ai_goal_police.h │ │ ├── ai_interactions.h │ │ ├── ai_spotlight.cpp │ │ ├── ai_spotlight.h │ │ ├── antlion_dust.cpp │ │ ├── antlion_dust.h │ │ ├── antlion_maker.cpp │ │ ├── antlion_maker.h │ │ ├── ar2_explosion.cpp │ │ ├── ar2_explosion.h │ │ ├── assassin_smoke.cpp │ │ ├── assassin_smoke.h │ │ ├── basehlcombatweapon.cpp │ │ ├── basehlcombatweapon.h │ │ ├── cbasehelicopter.cpp │ │ ├── cbasehelicopter.h │ │ ├── cbasespriteprojectile.cpp │ │ ├── cbasespriteprojectile.h │ │ ├── citadel_effects.cpp │ │ ├── combine_mine.cpp │ │ ├── combine_mine.h │ │ ├── energy_wave.h │ │ ├── env_alyxemp.cpp │ │ ├── env_headcrabcanister.cpp │ │ ├── env_speaker.cpp │ │ ├── env_speaker.h │ │ ├── env_starfield.cpp │ │ ├── extinguisherjet.cpp │ │ ├── extinguisherjet.h │ │ ├── func_bulletshield.cpp │ │ ├── func_bulletshield.h │ │ ├── func_recharge.cpp │ │ ├── func_tank.cpp │ │ ├── func_tank.h │ │ ├── grenade_ar2.cpp │ │ ├── grenade_ar2.h │ │ ├── grenade_beam.cpp │ │ ├── grenade_beam.h │ │ ├── grenade_brickbat.cpp │ │ ├── grenade_brickbat.h │ │ ├── grenade_bugbait.cpp │ │ ├── grenade_bugbait.h │ │ ├── grenade_energy.cpp │ │ ├── grenade_energy.h │ │ ├── grenade_frag.cpp │ │ ├── grenade_frag.h │ │ ├── grenade_homer.cpp │ │ ├── grenade_homer.h │ │ ├── grenade_molotov.cpp │ │ ├── grenade_molotov.h │ │ ├── grenade_pathfollower.cpp │ │ ├── grenade_pathfollower.h │ │ ├── grenade_satchel.cpp │ │ ├── grenade_satchel.h │ │ ├── grenade_spit.cpp │ │ ├── grenade_spit.h │ │ ├── grenade_tripmine.cpp │ │ ├── grenade_tripmine.h │ │ ├── grenade_tripwire.cpp │ │ ├── grenade_tripwire.h │ │ ├── hl2_ai_network.cpp │ │ ├── hl2_client.cpp │ │ ├── hl2_eventlog.cpp │ │ ├── hl2_gamestats.cpp │ │ ├── hl2_gamestats.h │ │ ├── hl2_player.cpp │ │ ├── hl2_player.h │ │ ├── hl2_playerlocaldata.cpp │ │ ├── hl2_playerlocaldata.h │ │ ├── hl2_triggers.cpp │ │ ├── hl_playermove.cpp │ │ ├── info_darknessmode_lightsource.cpp │ │ ├── info_darknessmode_lightsource.h │ │ ├── info_teleporter_countdown.cpp │ │ ├── item_ammo.cpp │ │ ├── item_antidote.cpp │ │ ├── item_battery.cpp │ │ ├── item_dynamic_resupply.cpp │ │ ├── item_dynamic_resupply.h │ │ ├── item_healthkit.cpp │ │ ├── item_itemcrate.cpp │ │ ├── item_longjump.cpp │ │ ├── item_security.cpp │ │ ├── item_suit.cpp │ │ ├── look_door.cpp │ │ ├── monster_dummy.cpp │ │ ├── npc_BaseZombie.cpp │ │ ├── npc_BaseZombie.h │ │ ├── npc_PoisonZombie.cpp │ │ ├── npc_alyx.cpp │ │ ├── npc_alyx.h │ │ ├── npc_alyx_episodic.cpp │ │ ├── npc_alyx_episodic.h │ │ ├── npc_antlion.cpp │ │ ├── npc_antlion.h │ │ ├── npc_antliongrub.cpp │ │ ├── npc_antliongrub.h │ │ ├── npc_antlionguard.cpp │ │ ├── npc_apcdriver.cpp │ │ ├── npc_assassin.cpp │ │ ├── npc_assassin.h │ │ ├── npc_attackchopper.cpp │ │ ├── npc_attackchopper.h │ │ ├── npc_barnacle.cpp │ │ ├── npc_barnacle.h │ │ ├── npc_barney.cpp │ │ ├── npc_basescanner.cpp │ │ ├── npc_basescanner.h │ │ ├── npc_blob.cpp │ │ ├── npc_breen.cpp │ │ ├── npc_bullseye.cpp │ │ ├── npc_bullseye.h │ │ ├── npc_bullsquid.cpp │ │ ├── npc_bullsquid.h │ │ ├── npc_citizen17.cpp │ │ ├── npc_citizen17.h │ │ ├── npc_combine.cpp │ │ ├── npc_combine.h │ │ ├── npc_combinecamera.cpp │ │ ├── npc_combinedropship.cpp │ │ ├── npc_combinegunship.cpp │ │ ├── npc_combines.cpp │ │ ├── npc_combines.h │ │ ├── npc_cranedriver.cpp │ │ ├── npc_crow.cpp │ │ ├── npc_crow.h │ │ ├── npc_dog.cpp │ │ ├── npc_eli.cpp │ │ ├── npc_enemyfinder.cpp │ │ ├── npc_fastzombie.cpp │ │ ├── npc_fisherman.cpp │ │ ├── npc_gman.cpp │ │ ├── npc_headcrab.cpp │ │ ├── npc_headcrab.h │ │ ├── npc_houndeye.cpp │ │ ├── npc_houndeye.h │ │ ├── npc_hydra.cpp │ │ ├── npc_hydra.h │ │ ├── npc_ichthyosaur.cpp │ │ ├── npc_kleiner.cpp │ │ ├── npc_launcher.cpp │ │ ├── npc_manhack.cpp │ │ ├── npc_manhack.h │ │ ├── npc_metropolice.cpp │ │ ├── npc_metropolice.h │ │ ├── npc_missiledefense.cpp │ │ ├── npc_monk.cpp │ │ ├── npc_mossman.cpp │ │ ├── npc_playercompanion.cpp │ │ ├── npc_playercompanion.h │ │ ├── npc_rollermine.cpp │ │ ├── npc_rollermine.h │ │ ├── npc_scanner.cpp │ │ ├── npc_scanner.h │ │ ├── npc_spotlight.cpp │ │ ├── npc_stalker.cpp │ │ ├── npc_stalker.h │ │ ├── npc_strider.cpp │ │ ├── npc_strider.h │ │ ├── npc_turret.cpp │ │ ├── npc_turret_ceiling.cpp │ │ ├── npc_turret_floor.cpp │ │ ├── npc_turret_floor.h │ │ ├── npc_turret_ground.cpp │ │ ├── npc_turret_ground.h │ │ ├── npc_vortigaunt_episodic.cpp │ │ ├── npc_vortigaunt_episodic.h │ │ ├── npc_zombie.cpp │ │ ├── npc_zombine.cpp │ │ ├── point_apc_controller.cpp │ │ ├── prop_combine_ball.cpp │ │ ├── prop_combine_ball.h │ │ ├── prop_thumper.cpp │ │ ├── proto_sniper.cpp │ │ ├── rotorwash.cpp │ │ ├── rotorwash.h │ │ ├── script_intro.cpp │ │ ├── script_intro.h │ │ ├── te_gaussexplosion.cpp │ │ ├── trigger_super_armor.cpp │ │ ├── vehicle_airboat.cpp │ │ ├── vehicle_apc.cpp │ │ ├── vehicle_apc.h │ │ ├── vehicle_cannon.cpp │ │ ├── vehicle_crane.cpp │ │ ├── vehicle_crane.h │ │ ├── vehicle_jeep.cpp │ │ ├── vehicle_jeep.h │ │ ├── vehicle_jetski.cpp │ │ ├── vehicle_prisoner_pod.cpp │ │ ├── vehicle_viewcontroller.cpp │ │ ├── weapon_357.cpp │ │ ├── weapon_alyxgun.cpp │ │ ├── weapon_alyxgun.h │ │ ├── weapon_annabelle.cpp │ │ ├── weapon_ar1.cpp │ │ ├── weapon_ar2.cpp │ │ ├── weapon_ar2.h │ │ ├── weapon_brickbat.cpp │ │ ├── weapon_brickbat.h │ │ ├── weapon_bugbait.cpp │ │ ├── weapon_cguard.cpp │ │ ├── weapon_citizenpackage.cpp │ │ ├── weapon_citizenpackage.h │ │ ├── weapon_crossbow.cpp │ │ ├── weapon_crowbar.cpp │ │ ├── weapon_crowbar.h │ │ ├── weapon_extinguisher.cpp │ │ ├── weapon_flaregun.cpp │ │ ├── weapon_flaregun.h │ │ ├── weapon_frag.cpp │ │ ├── weapon_gauss.h │ │ ├── weapon_immolator.cpp │ │ ├── weapon_irifle.cpp │ │ ├── weapon_manhack.cpp │ │ ├── weapon_molotov.cpp │ │ ├── weapon_molotov.h │ │ ├── weapon_physcannon.cpp │ │ ├── weapon_physcannon.h │ │ ├── weapon_pistol.cpp │ │ ├── weapon_rpg.cpp │ │ ├── weapon_rpg.h │ │ ├── weapon_shotgun.cpp │ │ ├── weapon_slam.cpp │ │ ├── weapon_slam.h │ │ ├── weapon_smg1.cpp │ │ ├── weapon_smg2.cpp │ │ ├── weapon_sniperrifle.cpp │ │ ├── weapon_stunstick.cpp │ │ ├── weapon_stunstick.h │ │ ├── weapon_thumper.cpp │ │ ├── weapon_tripwire.cpp │ │ └── weapon_tripwire.h │ ├── hl2mp │ │ ├── grenade_satchel.cpp │ │ ├── grenade_satchel.h │ │ ├── grenade_tripmine.cpp │ │ ├── grenade_tripmine.h │ │ ├── hl2mp_bot_temp.cpp │ │ ├── hl2mp_bot_temp.h │ │ ├── hl2mp_client.cpp │ │ ├── hl2mp_cvars.cpp │ │ ├── hl2mp_cvars.h │ │ ├── hl2mp_gameinterface.cpp │ │ ├── hl2mp_gameinterface.h │ │ ├── hl2mp_player.cpp │ │ ├── hl2mp_player.h │ │ ├── te_hl2mp_shotgun_shot.cpp │ │ └── te_hl2mp_shotgun_shot.h │ ├── hltvdirector.cpp │ ├── hltvdirector.h │ ├── ilagcompensationmanager.h │ ├── info_camera_link.cpp │ ├── info_camera_link.h │ ├── info_overlay_accessor.cpp │ ├── init_factory.cpp │ ├── init_factory.h │ ├── intermission.cpp │ ├── iscorer.h │ ├── iservervehicle.h │ ├── item_world.cpp │ ├── items.h │ ├── lightglow.cpp │ ├── lights.cpp │ ├── lights.h │ ├── locksounds.h │ ├── logic_achievement.cpp │ ├── logic_measure_movement.cpp │ ├── logic_mirror_movement.cpp │ ├── logic_navigation.cpp │ ├── logicauto.cpp │ ├── logicentities.cpp │ ├── logicrelay.cpp │ ├── logicrelay.h │ ├── mapentities.cpp │ ├── mapentities.h │ ├── maprules.cpp │ ├── maprules.h │ ├── message_entity.cpp │ ├── modelentities.cpp │ ├── modelentities.h │ ├── monstermaker.cpp │ ├── monstermaker.h │ ├── movehelper_server.cpp │ ├── movehelper_server.h │ ├── movement.cpp │ ├── movie_explosion.cpp │ ├── movie_explosion.h │ ├── nav.h │ ├── nav_area.cpp │ ├── nav_area.h │ ├── nav_colors.cpp │ ├── nav_colors.h │ ├── nav_edit.cpp │ ├── nav_file.cpp │ ├── nav_generate.cpp │ ├── nav_ladder.cpp │ ├── nav_ladder.h │ ├── nav_mesh.cpp │ ├── nav_mesh.h │ ├── nav_node.cpp │ ├── nav_node.h │ ├── nav_pathfind.h │ ├── ndebugoverlay.cpp │ ├── ndebugoverlay.h │ ├── networkstringtable_gamedll.h │ ├── npc_talker.cpp │ ├── npc_talker.h │ ├── npc_vehicledriver.cpp │ ├── npc_vehicledriver.h │ ├── particle_fire.cpp │ ├── particle_fire.h │ ├── particle_light.cpp │ ├── particle_light.h │ ├── particle_smokegrenade.cpp │ ├── particle_smokegrenade.h │ ├── particle_system.cpp │ ├── particle_system.h │ ├── pathcorner.cpp │ ├── pathtrack.cpp │ ├── pathtrack.h │ ├── phys_controller.cpp │ ├── phys_controller.h │ ├── physconstraint.cpp │ ├── physconstraint_sounds.h │ ├── physgun.cpp │ ├── physics.cpp │ ├── physics.h │ ├── physics_bone_follower.cpp │ ├── physics_bone_follower.h │ ├── physics_cannister.cpp │ ├── physics_cannister.h │ ├── physics_collisionevent.h │ ├── physics_fx.cpp │ ├── physics_fx.h │ ├── physics_impact_damage.cpp │ ├── physics_impact_damage.h │ ├── physics_main.cpp │ ├── physics_npc_solver.cpp │ ├── physics_npc_solver.h │ ├── physics_prop_ragdoll.cpp │ ├── physics_prop_ragdoll.h │ ├── physobj.cpp │ ├── physobj.h │ ├── plasma.cpp │ ├── plasma.h │ ├── player.cpp │ ├── player.h │ ├── player_command.cpp │ ├── player_command.h │ ├── player_lagcompensation.cpp │ ├── player_pickup.cpp │ ├── player_pickup.h │ ├── player_resource.cpp │ ├── player_resource.h │ ├── playerinfomanager.cpp │ ├── playerinfomanager.h │ ├── playerlocaldata.cpp │ ├── playerlocaldata.h │ ├── plugin_check.cpp │ ├── point_camera.cpp │ ├── point_camera.h │ ├── point_devshot_camera.cpp │ ├── point_playermoveconstraint.cpp │ ├── point_spotlight.cpp │ ├── point_template.cpp │ ├── point_template.h │ ├── pointanglesensor.cpp │ ├── pointhurt.cpp │ ├── pointteleport.cpp │ ├── props.cpp │ ├── props.h │ ├── pushentity.h │ ├── ragdoll_manager.cpp │ ├── recipientfilter.cpp │ ├── recipientfilter.h │ ├── rope.cpp │ ├── rope.h │ ├── saverestore_gamedll.cpp │ ├── sceneentity.cpp │ ├── sceneentity.h │ ├── scratchpad_gamedll_helpers.cpp │ ├── scratchpad_gamedll_helpers.h │ ├── scripted.cpp │ ├── scripted.h │ ├── scriptedtarget.cpp │ ├── scriptedtarget.h │ ├── sdk │ │ ├── sdk_bot_temp.cpp │ │ ├── sdk_bot_temp.h │ │ ├── sdk_brushentity.cpp │ │ ├── sdk_client.cpp │ │ ├── sdk_env_message.cpp │ │ ├── sdk_env_sparkler.cpp │ │ ├── sdk_eventlog.cpp │ │ ├── sdk_gameinterface.cpp │ │ ├── sdk_logicalentity.cpp │ │ ├── sdk_modelentity.cpp │ │ ├── sdk_player.cpp │ │ ├── sdk_player.h │ │ ├── sdk_playermove.cpp │ │ ├── sdk_team.cpp │ │ ├── sdk_team.h │ │ ├── sdk_vehicle_jeep.cpp │ │ ├── te_firebullets.cpp │ │ └── te_firebullets.h │ ├── sendproxy.cpp │ ├── sendproxy.h │ ├── server_episodic-2005.vcproj │ ├── server_hl2-2005.vcproj │ ├── serverbenchmark_base.cpp │ ├── serverbenchmark_base.h │ ├── shadowcontrol.cpp │ ├── slideshow_display.cpp │ ├── smoke_trail.cpp │ ├── smoke_trail.h │ ├── smokestack.cpp │ ├── smokestack.h │ ├── sound.cpp │ ├── soundent.cpp │ ├── soundent.h │ ├── soundscape.cpp │ ├── soundscape.h │ ├── soundscape_system.cpp │ ├── soundscape_system.h │ ├── spark.h │ ├── spotlightend.cpp │ ├── spotlightend.h │ ├── sprite_perfmonitor.cpp │ ├── stdafx.cpp │ ├── steamjet.cpp │ ├── steamjet.h │ ├── subs.cpp │ ├── sun.cpp │ ├── tanktrain.cpp │ ├── te.cpp │ ├── te.h │ ├── te_armorricochet.cpp │ ├── te_basebeam.cpp │ ├── te_basebeam.h │ ├── te_beamentpoint.cpp │ ├── te_beaments.cpp │ ├── te_beamfollow.cpp │ ├── te_beamlaser.cpp │ ├── te_beampoints.cpp │ ├── te_beamring.cpp │ ├── te_beamringpoint.cpp │ ├── te_beamspline.cpp │ ├── te_bloodsprite.cpp │ ├── te_bloodstream.cpp │ ├── te_breakmodel.cpp │ ├── te_bspdecal.cpp │ ├── te_bubbles.cpp │ ├── te_bubbletrail.cpp │ ├── te_clientprojectile.cpp │ ├── te_decal.cpp │ ├── te_dynamiclight.cpp │ ├── te_effect_dispatch.cpp │ ├── te_effect_dispatch.h │ ├── te_energysplash.cpp │ ├── te_explosion.cpp │ ├── te_fizz.cpp │ ├── te_footprintdecal.cpp │ ├── te_glassshatter.cpp │ ├── te_glowsprite.cpp │ ├── te_impact.cpp │ ├── te_killplayerattachments.cpp │ ├── te_largefunnel.cpp │ ├── te_muzzleflash.cpp │ ├── te_particlesystem.cpp │ ├── te_particlesystem.h │ ├── te_physicsprop.cpp │ ├── te_playerdecal.cpp │ ├── te_projecteddecal.cpp │ ├── te_showline.cpp │ ├── te_smoke.cpp │ ├── te_sparks.cpp │ ├── te_sprite.cpp │ ├── te_spritespray.cpp │ ├── te_worlddecal.cpp │ ├── team.cpp │ ├── team.h │ ├── team_control_point.cpp │ ├── team_control_point.h │ ├── team_control_point_master.cpp │ ├── team_control_point_master.h │ ├── team_control_point_round.cpp │ ├── team_control_point_round.h │ ├── team_objectiveresource.cpp │ ├── team_objectiveresource.h │ ├── team_spawnpoint.cpp │ ├── team_spawnpoint.h │ ├── team_train_watcher.cpp │ ├── team_train_watcher.h │ ├── tempmonster.cpp │ ├── tesla.cpp │ ├── tesla.h │ ├── test_proxytoggle.cpp │ ├── test_stressentities.cpp │ ├── test_stressentities.h │ ├── testfunctions.cpp │ ├── testtraceline.cpp │ ├── textstatsmgr.cpp │ ├── textstatsmgr.h │ ├── timedeventmgr.cpp │ ├── timedeventmgr.h │ ├── toolframework_server.cpp │ ├── toolframework_server.h │ ├── trains.cpp │ ├── trains.h │ ├── trigger_area_capture.cpp │ ├── trigger_area_capture.h │ ├── trigger_portal.cpp │ ├── triggers.cpp │ ├── triggers.h │ ├── util.cpp │ ├── util.h │ ├── variant_t.cpp │ ├── variant_t.h │ ├── vehicle_base.cpp │ ├── vehicle_base.h │ ├── vehicle_baseserver.cpp │ ├── vehicle_baseserver.h │ ├── vehicle_choreo_generic.cpp │ ├── vehicle_sounds.h │ ├── vguiscreen.cpp │ ├── vguiscreen.h │ ├── waterbullet.cpp │ ├── waterbullet.h │ ├── wcedit.cpp │ ├── wcedit.h │ ├── weapon_cubemap.cpp │ ├── weight_button.cpp │ ├── worker_scientist.h │ ├── world.cpp │ └── world.h └── shared │ ├── EntityParticleTrail_Shared.cpp │ ├── GameEventListener.h │ ├── GameStats.cpp │ ├── GameStats.h │ ├── IEffects.h │ ├── IVehicle.h │ ├── ModelSoundsCache.cpp │ ├── ModelSoundsCache.h │ ├── Multiplayer │ ├── multiplayer_animstate.cpp │ └── multiplayer_animstate.h │ ├── SceneCache.cpp │ ├── SceneCache.h │ ├── SoundEmitterSystem.cpp │ ├── Sprite.cpp │ ├── Sprite.h │ ├── SpriteTrail.cpp │ ├── SpriteTrail.h │ ├── achievement_saverestore.cpp │ ├── achievement_saverestore.h │ ├── achievementmgr.cpp │ ├── achievementmgr.h │ ├── achievements_hlx.cpp │ ├── activitylist.cpp │ ├── activitylist.h │ ├── ai_activity.h │ ├── ai_debug_shared.h │ ├── ammodef.cpp │ ├── ammodef.h │ ├── animation.cpp │ ├── animation.h │ ├── apparent_velocity_helper.h │ ├── base_playeranimstate.cpp │ ├── base_playeranimstate.h │ ├── baseachievement.cpp │ ├── baseachievement.h │ ├── basecombatcharacter_shared.cpp │ ├── basecombatweapon_shared.cpp │ ├── basecombatweapon_shared.h │ ├── baseentity_shared.cpp │ ├── baseentity_shared.h │ ├── basegrenade_shared.cpp │ ├── basegrenade_shared.h │ ├── baseparticleentity.cpp │ ├── baseparticleentity.h │ ├── baseplayer_shared.cpp │ ├── baseplayer_shared.h │ ├── baseviewmodel_shared.cpp │ ├── baseviewmodel_shared.h │ ├── beam_flags.h │ ├── beam_shared.cpp │ ├── beam_shared.h │ ├── choreoactor.cpp │ ├── choreoactor.h │ ├── choreochannel.cpp │ ├── choreochannel.h │ ├── choreoevent.cpp │ ├── choreoevent.h │ ├── choreoscene.cpp │ ├── choreoscene.h │ ├── collisionproperty.cpp │ ├── collisionproperty.h │ ├── death_pose.cpp │ ├── death_pose.h │ ├── debugoverlay_null.cpp │ ├── debugoverlay_shared.cpp │ ├── debugoverlay_shared.h │ ├── decals.cpp │ ├── decals.h │ ├── effect_color_tables.h │ ├── effect_dispatch_data.cpp │ ├── effect_dispatch_data.h │ ├── ehandle.cpp │ ├── ehandle.h │ ├── entitydatainstantiator.h │ ├── entitylist_base.cpp │ ├── entitylist_base.h │ ├── entityparticletrail_shared.h │ ├── env_detail_controller.cpp │ ├── env_detail_controller.h │ ├── env_meteor_shared.cpp │ ├── env_meteor_shared.h │ ├── env_wind_shared.cpp │ ├── env_wind_shared.h │ ├── episodic │ └── npc_advisor_shared.h │ ├── eventlist.cpp │ ├── eventlist.h │ ├── expressionsample.h │ ├── forcefeedback.h │ ├── func_dust_shared.h │ ├── func_ladder.cpp │ ├── func_ladder.h │ ├── gameeventdefs.h │ ├── gamemovement.cpp │ ├── gamemovement.h │ ├── gamerules.cpp │ ├── gamerules.h │ ├── gamerules_register.cpp │ ├── gamerules_register.h │ ├── gamestringpool.cpp │ ├── gamestringpool.h │ ├── gamevars_shared.cpp │ ├── gamevars_shared.h │ ├── groundlink.h │ ├── hintmessage.cpp │ ├── hintmessage.h │ ├── hintsystem.cpp │ ├── hintsystem.h │ ├── hl2 │ ├── achievements_hl2.cpp │ ├── basehlcombatweapon_shared.cpp │ ├── basehlcombatweapon_shared.h │ ├── citadel_effects_shared.h │ ├── env_alyxemp_shared.h │ ├── env_headcrabcanister_shared.cpp │ ├── env_headcrabcanister_shared.h │ ├── hl2_gamerules.cpp │ ├── hl2_gamerules.h │ ├── hl2_player_shared.h │ ├── hl2_shareddefs.h │ ├── hl2_usermessages.cpp │ ├── hl2_vehicle_radar.h │ ├── hl_gamemovement.cpp │ ├── hl_gamemovement.h │ ├── hl_movedata.h │ └── survival_gamerules.cpp │ ├── hl2mp │ ├── hl2mp_gamerules.cpp │ ├── hl2mp_gamerules.h │ ├── hl2mp_player_shared.cpp │ ├── hl2mp_player_shared.h │ ├── hl2mp_weapon_parse.cpp │ ├── hl2mp_weapon_parse.h │ ├── weapon_357.cpp │ ├── weapon_ar2.cpp │ ├── weapon_ar2.h │ ├── weapon_crossbow.cpp │ ├── weapon_crowbar.cpp │ ├── weapon_crowbar.h │ ├── weapon_frag.cpp │ ├── weapon_hl2mpbase.cpp │ ├── weapon_hl2mpbase.h │ ├── weapon_hl2mpbase_machinegun.cpp │ ├── weapon_hl2mpbase_machinegun.h │ ├── weapon_hl2mpbasebasebludgeon.cpp │ ├── weapon_hl2mpbasebasebludgeon.h │ ├── weapon_hl2mpbasehlmpcombatweapon.cpp │ ├── weapon_hl2mpbasehlmpcombatweapon.h │ ├── weapon_physcannon.cpp │ ├── weapon_physcannon.h │ ├── weapon_pistol.cpp │ ├── weapon_rpg.cpp │ ├── weapon_rpg.h │ ├── weapon_shotgun.cpp │ ├── weapon_slam.cpp │ ├── weapon_slam.h │ ├── weapon_smg1.cpp │ └── weapon_stunstick.cpp │ ├── ichoreoeventcallback.h │ ├── igamemovement.h │ ├── igamesystem.cpp │ ├── igamesystem.h │ ├── imovehelper.h │ ├── in_buttons.h │ ├── interval.cpp │ ├── interval.h │ ├── iplayeranimstate.h │ ├── ipredictionsystem.h │ ├── iscenetokenprocessor.h │ ├── itempents.h │ ├── mapdata_shared.h │ ├── mapentities_shared.cpp │ ├── mapentities_shared.h │ ├── movetype_push.h │ ├── movevars_shared.cpp │ ├── movevars_shared.h │ ├── mp_shareddefs.cpp │ ├── mp_shareddefs.h │ ├── multiplay_gamerules.cpp │ ├── multiplay_gamerules.h │ ├── npcevent.h │ ├── obstacle_pushaway.cpp │ ├── obstacle_pushaway.h │ ├── particle_parse.cpp │ ├── particle_parse.h │ ├── particle_property.cpp │ ├── particle_property.h │ ├── particle_property_inlines.h │ ├── particlesystemquery.cpp │ ├── physics_main_shared.cpp │ ├── physics_saverestore.cpp │ ├── physics_saverestore.h │ ├── physics_shared.cpp │ ├── physics_shared.h │ ├── playerclass_info_parse.cpp │ ├── playerclass_info_parse.h │ ├── playernet_vars.h │ ├── point_bonusmaps_accessor.cpp │ ├── point_bonusmaps_accessor.h │ ├── point_posecontroller.cpp │ ├── point_posecontroller.h │ ├── positionwatcher.h │ ├── precache_register.cpp │ ├── precache_register.h │ ├── precipitation_shared.h │ ├── predictable_entity.h │ ├── predictableid.cpp │ ├── predictableid.h │ ├── predicted_viewmodel.cpp │ ├── predicted_viewmodel.h │ ├── predictioncopy.cpp │ ├── predictioncopy.h │ ├── props_shared.cpp │ ├── props_shared.h │ ├── ragdoll_shared.cpp │ ├── ragdoll_shared.h │ ├── rope_helpers.cpp │ ├── rope_helpers.h │ ├── rumble_shared.h │ ├── saverestore.cpp │ ├── saverestore.h │ ├── saverestore_bitstring.h │ ├── saverestore_stringtable.h │ ├── saverestore_utlclass.h │ ├── saverestore_utlmap.h │ ├── saverestore_utlrbtree.h │ ├── saverestore_utlsymbol.h │ ├── saverestore_utlvector.h │ ├── sceneentity_shared.cpp │ ├── sceneentity_shared.h │ ├── sceneimage.cpp │ ├── sceneimage.h │ ├── script_intro_shared.cpp │ ├── scriptevent.h │ ├── sdk │ ├── sdk_basegrenade_projectile.cpp │ ├── sdk_basegrenade_projectile.h │ ├── sdk_fx_shared.cpp │ ├── sdk_fx_shared.h │ ├── sdk_gamemovement.cpp │ ├── sdk_gamerules.cpp │ ├── sdk_gamerules.h │ ├── sdk_player_shared.cpp │ ├── sdk_playeranimstate.cpp │ ├── sdk_playeranimstate.h │ ├── sdk_shareddefs.h │ ├── sdk_usermessages.cpp │ ├── sdk_weapon_parse.cpp │ ├── sdk_weapon_parse.h │ ├── weapon_basesdkgrenade.cpp │ ├── weapon_basesdkgrenade.h │ ├── weapon_grenade.cpp │ ├── weapon_grenade.h │ ├── weapon_mp5.cpp │ ├── weapon_sdkbase.cpp │ ├── weapon_sdkbase.h │ └── weapon_shotgun.cpp │ ├── sequence_Transitioner.cpp │ ├── sequence_Transitioner.h │ ├── sharedInterface.h │ ├── shared_classnames.h │ ├── shareddefs.h │ ├── sheetsimulator.cpp │ ├── sheetsimulator.h │ ├── shot_manipulator.h │ ├── simtimer.cpp │ ├── simtimer.h │ ├── singleplay_gamerules.cpp │ ├── singleplay_gamerules.h │ ├── solidsetdefaults.h │ ├── soundenvelope.cpp │ ├── soundenvelope.h │ ├── studio_shared.cpp │ ├── sun_shared.h │ ├── takedamageinfo.cpp │ ├── takedamageinfo.h │ ├── teamplay_gamerules.cpp │ ├── teamplay_gamerules.h │ ├── teamplay_round_timer.cpp │ ├── teamplay_round_timer.h │ ├── teamplayroundbased_gamerules.cpp │ ├── teamplayroundbased_gamerules.h │ ├── tempentity.h │ ├── test_ehandle.cpp │ ├── touchlink.h │ ├── usercmd.cpp │ ├── usercmd.h │ ├── usermessages.cpp │ ├── usermessages.h │ ├── util_shared.cpp │ ├── util_shared.h │ ├── vehicle_choreo_generic_shared.h │ ├── vehicle_viewblend_shared.cpp │ ├── vehicle_viewblend_shared.h │ ├── vgui_defaultinputsignal.h │ ├── viewport_panel_names.h │ ├── voice_banmgr.cpp │ ├── voice_banmgr.h │ ├── voice_common.h │ ├── voice_gamemgr.cpp │ ├── voice_gamemgr.h │ ├── voice_status.cpp │ ├── voice_status.h │ ├── vphysics_sound.h │ ├── vphysicsupdateai.h │ ├── weapon_parse.cpp │ ├── weapon_parse.h │ ├── weapon_parse_default.cpp │ ├── weapon_proficiency.cpp │ └── weapon_proficiency.h ├── lib └── public │ ├── mathlib.lib │ ├── tier0.lib │ ├── tier1.lib │ ├── tier2.lib │ ├── tier3.lib │ └── vstdlib.lib ├── linux_sdk ├── Makefile ├── Makefile.HPB_bot2_DebugWin32 ├── Makefile.HPB_bot2_ReleaseWin32 ├── Makefile.HPB_bot2_Release_NonHomeFolderWin32 ├── Makefile.choreoobjects ├── Makefile.game ├── Makefile.mathlib ├── Makefile.plugin ├── Makefile.rcbot2 ├── Makefile.server ├── Makefile.tier1 ├── Makefile.vcpm ├── choreoobjects_i486.a ├── dmxloader_i486.a ├── files.vdf ├── libtier0_srv.so ├── libvstdlib_srv.so ├── mathlib_i486.a ├── particles_i486.a ├── tier0_i486.so ├── tier1_i486.a ├── tier2_i486.a ├── tier3_i486.a ├── vcpm └── vstdlib_i486.so ├── public ├── ATI_Compress.h ├── BitmapFontFile.h ├── Color.h ├── Friends │ ├── AddOns │ │ ├── AddOnMessages.h │ │ ├── AddOnTypes.h │ │ └── ISteamAddOn.h │ ├── IFriendsNET.h │ └── IFriendsUser.h ├── IGameUIFuncs.h ├── IHammer.h ├── OfflineMode.h ├── PlayerState.h ├── ScratchPadUtils.cpp ├── ScratchPadUtils.h ├── SoundEmitterSystem │ └── isoundemittersystembase.h ├── SoundParametersInternal.cpp ├── UnicodeFileHelpers.cpp ├── UnicodeFileHelpers.h ├── UtlCachedFileData.h ├── VGuiMatSurface │ ├── IMatSystemSurface.h │ └── IMatSystemSurfaceV5.h ├── XUnzip.cpp ├── XZip.cpp ├── appframework │ ├── AppFramework.h │ ├── IAppSystem.h │ ├── IAppSystemGroup.h │ ├── VguiMatSysApp.h │ ├── tier2app.h │ └── tier3app.h ├── arraystack.h ├── avi │ ├── iavi.h │ └── ibik.h ├── basehandle.h ├── bitmap │ ├── bitmap.h │ ├── cubemap.h │ ├── float_bm.h │ ├── imageformat.h │ ├── psd.h │ ├── tgaloader.h │ └── tgawriter.h ├── bitvec.h ├── blockingudpsocket.cpp ├── blockingudpsocket.h ├── bone_accessor.cpp ├── bone_accessor.h ├── bone_setup.cpp ├── bone_setup.h ├── bspfile.h ├── bspflags.h ├── bsptreedata.cpp ├── bsptreedata.h ├── builddisp.cpp ├── builddisp.h ├── captioncompiler.h ├── cdll_int.h ├── chunkfile.cpp ├── chunkfile.h ├── client_class.cpp ├── client_class.h ├── client_render_handle.h ├── client_textmessage.h ├── clientstats.h ├── cmodel.h ├── collisionutils.cpp ├── collisionutils.h ├── con_nprint.h ├── const.h ├── coordsize.h ├── crtmemdebug.cpp ├── crtmemdebug.h ├── datacache │ ├── idatacache.h │ └── imdlcache.h ├── datamap.h ├── datamodel │ ├── attributeflags.h │ ├── dmattribute.h │ ├── dmattributetypes.h │ ├── dmattributevar.h │ ├── dmehandle.h │ ├── dmelement.h │ ├── dmelementfactoryhelper.h │ ├── dmelementhandle.h │ ├── dmvar.h │ └── idatamodel.h ├── demofile │ └── demoformat.h ├── disp_common.cpp ├── disp_common.h ├── disp_powerinfo.cpp ├── disp_powerinfo.h ├── disp_tesselate.h ├── disp_vertindex.h ├── dispcoll.cpp ├── dispcoll.h ├── dispcoll_common.cpp ├── dispcoll_common.h ├── dlight.h ├── dmserializers │ └── idmserializers.h ├── dmxloader │ ├── dmxattribute.h │ ├── dmxelement.h │ └── dmxloader.h ├── dt_common.h ├── dt_recv.cpp ├── dt_recv.h ├── dt_send.cpp ├── dt_send.h ├── dt_shared.cpp ├── dt_shared.h ├── dt_utlvector_common.cpp ├── dt_utlvector_common.h ├── dt_utlvector_recv.cpp ├── dt_utlvector_recv.h ├── dt_utlvector_send.cpp ├── dt_utlvector_send.h ├── edict.h ├── editor_sendcommand.cpp ├── editor_sendcommand.h ├── eiface.h ├── eifaceV21.h ├── engine │ ├── IClientLeafSystem.h │ ├── ICollideable.h │ ├── IEngineSound.h │ ├── IEngineTrace.h │ ├── IStaticPropMgr.h │ ├── SndInfo.h │ ├── imatchmaking.h │ ├── iserverplugin.h │ ├── ishadowmgr.h │ ├── ivdebugoverlay.h │ ├── ivmodelinfo.h │ ├── ivmodelrender.h │ └── view_sharedv1.h ├── engine_hlds_api.h ├── event_flags.h ├── filesystem.h ├── filesystem │ └── IQueuedLoader.h ├── filesystem_helpers.cpp ├── filesystem_helpers.h ├── filesystem_init.cpp ├── filesystem_init.h ├── filesystem_passthru.h ├── g15 │ └── ig15.h ├── game │ ├── client │ │ ├── IGameClientExports.h │ │ ├── iclientrendertargets.h │ │ └── iviewport.h │ └── server │ │ └── iplayerinfo.h ├── gamebspfile.h ├── gametrace.h ├── globalvars_base.h ├── iachievementmgr.h ├── ibsppack.h ├── iclient.h ├── icliententity.h ├── icliententitylist.h ├── iclientnetworkable.h ├── iclientrenderable.h ├── iclientthinkable.h ├── iclientunknown.h ├── icvar.h ├── idedicatedexports.h ├── iefx.h ├── ienginevgui.h ├── ifilelist.h ├── igameevents.h ├── igameresources.h ├── ihandleentity.h ├── ihltv.h ├── ihltvdirector.h ├── ilaunchabledll.h ├── imapoverview.h ├── inetchannel.h ├── inetchannelinfo.h ├── inetmessage.h ├── inetmsghandler.h ├── inetwork.h ├── inputsystem │ ├── AnalogCode.h │ ├── ButtonCode.h │ ├── InputEnums.h │ └── iinputsystem.h ├── interpolatortypes.cpp ├── interpolatortypes.h ├── iprediction.h ├── irecipientfilter.h ├── iregistry.h ├── isaverestore.h ├── iscratchpad3d.h ├── iserver.h ├── iserverentity.h ├── iservernetworkable.h ├── iserverunknown.h ├── ishadercompiledll.h ├── isoundcombiner.h ├── ispatialpartition.h ├── isqlwrapper.h ├── istudiorender.h ├── ivguicenterprint.h ├── ivoiceserver.h ├── ivoicetweak.h ├── ivraddll.h ├── ivrenderview.h ├── ivtex.h ├── ixboxsystem.h ├── jigglebones.cpp ├── jigglebones.h ├── jpeglib │ ├── jconfig.h │ ├── jmorecfg.h │ └── jpeglib.h ├── kevvaluescompiler.cpp ├── keyframe │ ├── keyframe.cpp │ └── keyframe.h ├── keyvaluescompiler.h ├── list.h ├── loadcmdline.cpp ├── loadcmdline.h ├── localflexcontroller.h ├── lumpfiles.cpp ├── lumpfiles.h ├── map_utils.cpp ├── map_utils.h ├── materialsystem │ ├── IColorCorrection.h │ ├── IShader.h │ ├── MaterialSystemUtil.cpp │ ├── MaterialSystemUtil.h │ ├── deformations.h │ ├── hardwareverts.h │ ├── idebugtextureinfo.h │ ├── imaterial.h │ ├── imaterialproxy.h │ ├── imaterialproxyfactory.h │ ├── imaterialsystem.h │ ├── imaterialsystemhardwareconfig.h │ ├── imaterialsystemstub.h │ ├── imaterialvar.h │ ├── imesh.h │ ├── imorph.h │ ├── ishaderapi.h │ ├── itexture.h │ ├── ivballoctracker.h │ ├── materialsystem_config.h │ ├── meshreader.h │ └── shader_vcs_version.h ├── mathlib │ ├── IceKey.H │ ├── amd3dx.h │ ├── anorms.h │ ├── bumpvects.h │ ├── compressed_3d_unitvec.h │ ├── compressed_light_cube.h │ ├── compressed_vector.h │ ├── halton.h │ ├── lightdesc.h │ ├── math_pfns.h │ ├── mathlib.h │ ├── noise.h │ ├── polyhedron.h │ ├── quantize.h │ ├── simdvectormatrix.h │ ├── spherical_geometry.h │ ├── ssemath.h │ ├── ssequaternion.h │ ├── vector.h │ ├── vector2d.h │ ├── vector4d.h │ ├── vmatrix.h │ └── vplane.h ├── matsys_controls │ ├── QCGenerator.h │ ├── assetpicker.h │ ├── baseassetpicker.h │ ├── colorpickerpanel.h │ ├── curveeditorpanel.h │ ├── gamefiletreeview.h │ ├── manipulator.h │ ├── matsyscontrols.h │ ├── mdlpanel.h │ ├── mdlpicker.h │ ├── mdlsequencepicker.h │ ├── picker.h │ ├── potterywheelpanel.h │ ├── proceduraltexturepanel.h │ ├── sequencepicker.h │ ├── tgapreviewpanel.h │ ├── vmtpanel.h │ ├── vmtpicker.h │ ├── vmtpreviewpanel.h │ ├── vtfpicker.h │ └── vtfpreviewpanel.h ├── maya │ ├── IMayaVGui.h │ ├── ValveMaya │ │ ├── HyperShadeUtil.h │ │ └── Undo.h │ ├── VsMayaDmx.h │ ├── VsMayaMPxFactory.h │ ├── VsVGuiWindow.h │ └── valveMaya.h ├── mdllib │ └── mdllib.h ├── measure_section.cpp ├── measure_section.h ├── minmax.h ├── model_types.h ├── modes.h ├── mouthinfo.h ├── networkstringtabledefs.h ├── networkvar.cpp ├── networkvar.h ├── nmatrix.h ├── ntree.h ├── nvector.h ├── nvtc.h ├── optimize.h ├── overlaytext.h ├── p4lib │ └── ip4.h ├── particles │ └── particles.h ├── phonemeconverter.cpp ├── phonemeconverter.h ├── phonemeextractor │ └── phonemeextractor.h ├── phyfile.h ├── pixelwriter.h ├── posedebugger.cpp ├── posedebugger.h ├── r_efx.h ├── raytrace.h ├── registry.cpp ├── renderparm.h ├── rope_physics.cpp ├── rope_physics.h ├── rope_shared.h ├── savegame_version.h ├── saverestoretypes.h ├── scenefilecache │ ├── ISceneFileCache.h │ └── SceneImageFile.h ├── scratchpad3d.cpp ├── scratchpad3d.h ├── sentence.cpp ├── sentence.h ├── server_class.cpp ├── server_class.h ├── shaderlib │ ├── BaseShader.h │ ├── ShaderDLL.h │ └── cshader.h ├── shake.h ├── shattersurfacetypes.h ├── simple_physics.cpp ├── simple_physics.h ├── smooth_average.h ├── soundchars.h ├── soundcombiner.cpp ├── soundflags.h ├── soundinfo.h ├── soundsystem │ ├── isoundsystem.h │ ├── snd_audio_source.h │ └── snd_device.h ├── stdstring.h ├── steam │ ├── isteamapps.h │ ├── isteamclient.h │ ├── isteamfriends.h │ ├── isteammatchmaking.h │ ├── isteamuser.h │ ├── isteamuserstats.h │ ├── isteamutils.h │ ├── matchmakingtypes.h │ ├── steam_api.h │ ├── steamclientpublic.h │ └── steamtypes.h ├── string_t.h ├── stringregistry.cpp ├── stringregistry.h ├── studio.cpp ├── studio.h ├── studio_generic_io.cpp ├── studio_virtualmodel.cpp ├── surfinfo.h ├── texture_group_names.h ├── tier0 │ ├── EventMasks.h │ ├── EventModes.h │ ├── IOCTLCodes.h │ ├── K8PerformanceCounters.h │ ├── P4PerformanceCounters.h │ ├── P5P6PerformanceCounters.h │ ├── PMELib.h │ ├── afxmem_override.cpp │ ├── basetypes.h │ ├── commonmacros.h │ ├── dbg.h │ ├── dbgflag.h │ ├── fasttimer.h │ ├── ia32detect.h │ ├── icommandline.h │ ├── l2cache.h │ ├── mem.h │ ├── memalloc.h │ ├── memdbgoff.h │ ├── memdbgon.h │ ├── memoverride.cpp │ ├── minidump.h │ ├── platform.h │ ├── pmc360.h │ ├── progressbar.h │ ├── protected_things.h │ ├── systeminformation.h │ ├── testthread.h │ ├── threadtools.h │ ├── tslist.h │ ├── validator.h │ ├── valobject.h │ ├── valve_minmax_off.h │ ├── valve_minmax_on.h │ ├── valve_off.h │ ├── valve_on.h │ ├── vcr_shared.h │ ├── vcrmode.h │ ├── vprof.h │ ├── wchartypes.h │ └── xbox_codeline_defines.h ├── tier1 │ ├── CommandBuffer.h │ ├── KeyValues.h │ ├── UtlSortVector.h │ ├── UtlStringMap.h │ ├── bitbuf.h │ ├── byteswap.h │ ├── callqueue.h │ ├── characterset.h │ ├── checksum_crc.h │ ├── checksum_md5.h │ ├── convar.h │ ├── convar_serverbounded.h │ ├── datamanager.h │ ├── delegates.h │ ├── diff.h │ ├── fmtstr.h │ ├── functors.h │ ├── generichash.h │ ├── iconvar.h │ ├── interface.h │ ├── lzmaDecoder.h │ ├── lzss.h │ ├── mempool.h │ ├── memstack.h │ ├── netadr.h │ ├── processor_detect.h │ ├── rangecheckedvar.h │ ├── refcount.h │ ├── smartptr.h │ ├── stringpool.h │ ├── strtools.h │ ├── tier1.h │ ├── tokenreader.h │ ├── uniqueid.h │ ├── utlbidirectionalset.h │ ├── utlblockmemory.h │ ├── utlbuffer.h │ ├── utlbufferutil.h │ ├── utldict.h │ ├── utlenvelope.h │ ├── utlfixedmemory.h │ ├── utlflags.h │ ├── utlhandletable.h │ ├── utlhash.h │ ├── utlhashdict.h │ ├── utlintrusivelist.h │ ├── utllinkedlist.h │ ├── utlmap.h │ ├── utlmemory.h │ ├── utlmultilist.h │ ├── utlntree.h │ ├── utlobjectreference.h │ ├── utlpriorityqueue.h │ ├── utlqueue.h │ ├── utlrbtree.h │ ├── utlsoacontainer.h │ ├── utlstack.h │ ├── utlstring.h │ ├── utlsymbol.h │ └── utlvector.h ├── tier2 │ ├── beamsegdraw.h │ ├── camerautils.h │ ├── fileutils.h │ ├── keybindings.h │ ├── meshutils.h │ ├── p4helpers.h │ ├── renderutils.h │ ├── riff.h │ ├── soundutils.h │ ├── tier2.h │ ├── tier2dm.h │ ├── utlstreambuffer.h │ └── vconfig.h ├── tier3 │ ├── choreoutils.h │ ├── mdlutils.h │ ├── scenetokenprocessor.h │ ├── tier3.h │ └── tier3dm.h ├── toolframework │ ├── iclientenginetools.h │ ├── ienginetool.h │ ├── iserverenginetools.h │ ├── itooldictionary.h │ ├── itoolentity.h │ ├── itoolframework.h │ ├── itoolsystem.h │ └── toolframework.cpp ├── tools │ ├── bonelist.cpp │ └── bonelist.h ├── trace.h ├── unicode │ └── unicode.h ├── unitlib │ └── unitlib.h ├── vallocator.cpp ├── vallocator.h ├── vaudio │ └── ivaudio.h ├── vcollide.h ├── vcollide_parse.h ├── vgui │ ├── Cursor.h │ ├── Dar.h │ ├── IBorder.h │ ├── IClientPanel.h │ ├── IHTML.h │ ├── IImage.h │ ├── IInput.h │ ├── IInputInternal.h │ ├── ILocalize.h │ ├── IPanel.h │ ├── IScheme.h │ ├── ISurface.h │ ├── ISurfaceV30.h │ ├── ISystem.h │ ├── IVGui.h │ ├── IVguiMatInfo.h │ ├── IVguiMatInfoVar.h │ ├── KeyCode.h │ ├── MouseCode.h │ ├── Point.h │ └── VGUI.h ├── vgui_controls │ ├── AnalogBar.h │ ├── AnimatingImagePanel.h │ ├── AnimationController.h │ ├── BitmapImagePanel.h │ ├── BuildGroup.h │ ├── BuildModeDialog.h │ ├── Button.h │ ├── CheckButton.h │ ├── CheckButtonList.h │ ├── CircularProgressBar.h │ ├── ComboBox.h │ ├── ControllerMap.h │ ├── Controls.h │ ├── DialogManager.h │ ├── DirectorySelectDialog.h │ ├── Divider.h │ ├── EditablePanel.h │ ├── ExpandButton.h │ ├── FileOpenDialog.h │ ├── FileOpenStateMachine.h │ ├── FocusNavGroup.h │ ├── Frame.h │ ├── GraphPanel.h │ ├── HTML.h │ ├── Image.h │ ├── ImageList.h │ ├── ImagePanel.h │ ├── InputDialog.h │ ├── KeyBindingHelpDialog.h │ ├── KeyBindingMap.h │ ├── KeyBoardEditorDialog.h │ ├── KeyRepeat.h │ ├── Label.h │ ├── ListPanel.h │ ├── ListViewPanel.h │ ├── Menu.h │ ├── MenuBar.h │ ├── MenuButton.h │ ├── MenuItem.h │ ├── MessageBox.h │ ├── MessageDialog.h │ ├── MessageMap.h │ ├── PHandle.h │ ├── Panel.h │ ├── PanelAnimationVar.h │ ├── PanelListPanel.h │ ├── PerforceFileExplorer.h │ ├── PerforceFileList.h │ ├── ProgressBar.h │ ├── ProgressBox.h │ ├── PropertyDialog.h │ ├── PropertyPage.h │ ├── PropertySheet.h │ ├── QueryBox.h │ ├── RadioButton.h │ ├── RichText.h │ ├── RotatingProgressBar.h │ ├── ScalableImagePanel.h │ ├── ScrollBar.h │ ├── ScrollBarSlider.h │ ├── ScrollableEditablePanel.h │ ├── SectionedListPanel.h │ ├── Slider.h │ ├── Splitter.h │ ├── TextEntry.h │ ├── TextImage.h │ ├── ToggleButton.h │ ├── ToolWindow.h │ ├── Tooltip.h │ ├── TreeView.h │ ├── TreeViewListControl.h │ ├── URLLabel.h │ ├── WizardPanel.h │ ├── WizardSubPanel.h │ ├── consoledialog.h │ ├── pch_vgui_controls.h │ ├── perforcefilelistframe.h │ ├── savedocumentquery.h │ ├── subrectimage.h │ └── vgui_controls.cpp ├── view_shared.h ├── vphysics │ ├── collision_set.h │ ├── constraints.h │ ├── friction.h │ ├── object_hash.h │ ├── performance.h │ ├── player_controller.h │ ├── stats.h │ ├── vehicles.h │ └── virtualmesh.h ├── vphysics_interface.h ├── vphysics_interfaceV30.h ├── vstdlib │ ├── IKeyValuesSystem.h │ ├── cvar.h │ ├── iprocessutils.h │ ├── jobthread.h │ ├── pch_vstdlib.h │ ├── random.h │ ├── vcover.h │ └── vstdlib.h ├── vtf │ └── vtf.h ├── wadtypes.h ├── winlite.h ├── worldsize.h ├── xwvfile.h ├── xzp.cpp ├── zip │ ├── XUnzip.h │ └── XZip.h ├── zip_uncompressed.h ├── zip_utils.cpp └── zip_utils.h ├── tier1 ├── KeyValues.cpp ├── NetAdr.cpp ├── bitbuf.cpp ├── byteswap.cpp ├── characterset.cpp ├── checksum_crc.cpp ├── checksum_md5.cpp ├── commandbuffer.cpp ├── convar.cpp ├── datamanager.cpp ├── diff.cpp ├── generichash.cpp ├── interface.cpp ├── mempool.cpp ├── memstack.cpp ├── newbitbuf.cpp ├── processor_detect.cpp ├── processor_detect_linux.cpp ├── rangecheckedvar.cpp ├── stringpool.cpp ├── strtools.cpp ├── tier1-2005.vcproj ├── tier1.cpp ├── tokenreader.cpp ├── undiff.cpp ├── uniqueid.cpp ├── utlbuffer.cpp ├── utlbufferutil.cpp ├── utlstring.cpp └── utlsymbol.cpp └── utils ├── RCBot2_meta ├── HPB_Bot2.sln ├── HPB_Bot2.tags ├── HPB_Bot2.vcproj ├── HPB_Bot2.vcxproj ├── HPB_Bot2.vcxproj.filters ├── HPB_Bot2.workspace.session ├── Makefile ├── Packages.dgml ├── RCBot2Meta.mk ├── bot.cpp ├── bot.h ├── bot_accessclient.cpp ├── bot_accessclient.h ├── bot_baseentity_hack.h ├── bot_belief.h ├── bot_botprofile.h ├── bot_buttons.cpp ├── bot_buttons.h ├── bot_client.cpp ├── bot_client.h ├── bot_commands.cpp ├── bot_commands.h ├── bot_config.h ├── bot_configfile.cpp ├── bot_configfile.h ├── bot_const.h ├── bot_convar.cpp ├── bot_coop.cpp ├── bot_coop.h ├── bot_css_bot.cpp ├── bot_css_bot.h ├── bot_cvars.cpp ├── bot_cvars.h ├── bot_dod_bot.cpp ├── bot_dod_bot.h ├── bot_dod_mod.cpp ├── bot_ehandle.h ├── bot_event.h ├── bot_events.cpp ├── bot_exception.h ├── bot_fortress.cpp ├── bot_fortress.h ├── bot_ga.cpp ├── bot_ga.h ├── bot_ga_ind.cpp ├── bot_ga_ind.h ├── bot_ga_nn_const.h ├── bot_genclass.cpp ├── bot_genclass.h ├── bot_getprop.cpp ├── bot_getprop.h ├── bot_globals.cpp ├── bot_globals.h ├── bot_hl1dmsrc.cpp ├── bot_hl1dmsrc_bot.h ├── bot_hldm_bot.cpp ├── bot_hldm_bot.h ├── bot_hooks.cpp ├── bot_hooks.h ├── bot_kv.cpp ├── bot_kv.h ├── bot_menu.cpp ├── bot_menu.h ├── bot_mods.cpp ├── bot_mods.h ├── bot_mtrand.cpp ├── bot_mtrand.h ├── bot_navigator.h ├── bot_navmesh.cpp ├── bot_perceptron.cpp ├── bot_perceptron.h ├── bot_plugin_meta.cpp ├── bot_plugin_meta.h ├── bot_plugin_valve.cpp ├── bot_profile.cpp ├── bot_profile.h ├── bot_profiling.cpp ├── bot_profiling.h ├── bot_rb.h ├── bot_recipients.h ├── bot_schedule.cpp ├── bot_schedule.h ├── bot_sigscan.cpp ├── bot_sigscan.h ├── bot_som.cpp ├── bot_som.h ├── bot_squads.cpp ├── bot_squads.h ├── bot_strings.cpp ├── bot_strings.h ├── bot_task.cpp ├── bot_task.h ├── bot_tf2_mod.cpp ├── bot_tf2_points.cpp ├── bot_tf2_points.h ├── bot_usercmd.cpp ├── bot_utility.cpp ├── bot_utility.h ├── bot_valve_plugin.h ├── bot_visibles.cpp ├── bot_visibles.h ├── bot_waypoint.cpp ├── bot_waypoint.h ├── bot_waypoint_locations.cpp ├── bot_waypoint_locations.h ├── bot_waypoint_visibility.cpp ├── bot_waypoint_visibility.h ├── bot_weapons.cpp ├── bot_weapons.h ├── bot_wpt_color.h ├── bot_wpt_dist.cpp ├── bot_wpt_dist.h ├── bot_zombie.cpp ├── bot_zombie.h └── engine_wrappers.h ├── common ├── ISQLDBReplyTarget.h ├── MySqlDatabase.cpp ├── MySqlDatabase.h ├── bsplib.cpp ├── bsplib.h ├── cmdlib.cpp ├── cmdlib.h ├── consolewnd.cpp ├── consolewnd.h ├── filesystem_tools.cpp ├── filesystem_tools.h ├── map_shared.cpp ├── map_shared.h ├── movie.h ├── mpi_stats.cpp ├── mpi_stats.h ├── mstristrip.cpp ├── mstristrip.h ├── pacifier.cpp ├── pacifier.h ├── physdll.cpp ├── physdll.h ├── polylib.cpp ├── polylib.h ├── qfiles.h ├── scratchpad_helpers.cpp ├── scratchpad_helpers.h ├── scriplib.cpp ├── scriplib.h ├── threads.cpp ├── threads.h ├── tools_minidump.cpp ├── tools_minidump.h ├── utilmatlib.cpp ├── utilmatlib.h ├── vmpi_tools_shared.cpp ├── vmpi_tools_shared.h ├── wadlib.c └── wadlib.h ├── mmsource ├── .gitignore ├── AMBuildScript ├── LICENSE.txt ├── README.md ├── configure.py ├── core-legacy │ ├── AMBuilder │ ├── CPlugin.cpp │ ├── CPlugin.h │ ├── CSmmAPI.cpp │ ├── CSmmAPI.h │ ├── IPluginManager.h │ ├── ISmmAPI.h │ ├── ISmmPlugin.h │ ├── Makefile │ ├── concommands.cpp │ ├── concommands.h │ ├── convar_smm.h │ ├── gamedll_bridge.cpp │ ├── msvc10 │ │ ├── mm_core-legacy.sln │ │ ├── mm_core-legacy.vcxproj │ │ └── mm_core-legacy.vcxproj.filters │ ├── msvc9 │ │ ├── mm_core-legacy.sln │ │ └── mm_core-legacy.vcproj │ ├── oslink.cpp │ ├── oslink.h │ ├── sourcehook │ │ ├── FastDelegate.h │ │ ├── generate │ │ │ ├── FastDelegate.h │ │ │ ├── FastDelegate.hxx │ │ │ ├── generate │ │ │ ├── generate.bat │ │ │ ├── sh_memfuncinfo.h │ │ │ ├── sh_memfuncinfo.hxx │ │ │ ├── shworker.bin │ │ │ ├── shworker │ │ │ │ ├── Makefile │ │ │ │ ├── fd_hopter.cpp │ │ │ │ ├── msvc7 │ │ │ │ │ └── shworker.vcproj │ │ │ │ ├── msvc8 │ │ │ │ │ └── shworker.vcproj │ │ │ │ └── shworker.cpp │ │ │ ├── sourcehook.h │ │ │ └── sourcehook.hxx │ │ ├── sh_list.h │ │ ├── sh_listcat.h │ │ ├── sh_memfuncinfo.h │ │ ├── sh_memory.h │ │ ├── sh_stack.h │ │ ├── sh_string.h │ │ ├── sh_tinyhash.h │ │ ├── sh_vector.h │ │ ├── sourcehook.cpp │ │ ├── sourcehook.h │ │ ├── sourcehook_impl.h │ │ └── test │ │ │ ├── Makefile │ │ │ ├── main.cpp │ │ │ ├── msvc7 │ │ │ └── test.vcproj │ │ │ ├── msvc8 │ │ │ └── test.vcproj │ │ │ ├── sourcehook_test.h │ │ │ ├── test1.cpp │ │ │ ├── test2.cpp │ │ │ ├── test3.cpp │ │ │ ├── test4.cpp │ │ │ ├── testbail.cpp │ │ │ ├── testbail.h │ │ │ ├── testbail2.cpp │ │ │ ├── testevents.h │ │ │ ├── testlist.cpp │ │ │ ├── testmanual.cpp │ │ │ ├── testmulti.cpp │ │ │ ├── testrecall.cpp │ │ │ ├── testreentr.cpp │ │ │ ├── testref.cpp │ │ │ ├── testrefret.cpp │ │ │ └── testvphooks.cpp │ ├── sourcemm.cpp │ ├── sourcemm.h │ ├── util.cpp │ ├── util.h │ ├── version.rc │ └── vsp_bridge.cpp ├── core │ ├── AMBuilder │ ├── IPluginManager.h │ ├── ISmmAPI.h │ ├── ISmmPlugin.h │ ├── ISmmPluginExt.h │ ├── Makefile │ ├── gamedll_bridge.cpp │ ├── metamod.cpp │ ├── metamod.h │ ├── metamod_console.cpp │ ├── metamod_console.h │ ├── metamod_oslink.cpp │ ├── metamod_oslink.h │ ├── metamod_plugins.cpp │ ├── metamod_plugins.h │ ├── metamod_provider.h │ ├── metamod_util.cpp │ ├── metamod_util.h │ ├── msvc10 │ │ ├── mm_core.sln │ │ ├── mm_core.vcxproj │ │ └── mm_core.vcxproj.filters │ ├── msvc9 │ │ ├── mm_core.sln │ │ └── mm_core.vcproj │ ├── provider │ │ ├── console.cpp │ │ ├── console.h │ │ ├── provider_ep2.cpp │ │ └── provider_ep2.h │ ├── sourcehook │ │ ├── FastDelegate.h │ │ ├── generate │ │ │ ├── FastDelegate.hxx │ │ │ ├── generate │ │ │ ├── generate.bat │ │ │ ├── sh_memfuncinfo.hxx │ │ │ ├── shworker.bin │ │ │ ├── shworker │ │ │ │ ├── Makefile │ │ │ │ ├── fd_hopter.cpp │ │ │ │ ├── msvc7 │ │ │ │ │ └── shworker.vcproj │ │ │ │ ├── msvc8 │ │ │ │ │ └── shworker.vcproj │ │ │ │ ├── msvc9 │ │ │ │ │ ├── shworker.sln │ │ │ │ │ └── shworker.vcproj │ │ │ │ └── shworker.cpp │ │ │ └── sourcehook.hxx │ │ ├── sh_list.h │ │ ├── sh_memfuncinfo.h │ │ ├── sh_memory.h │ │ ├── sh_pagealloc.h │ │ ├── sh_stack.h │ │ ├── sh_string.h │ │ ├── sh_tinyhash.h │ │ ├── sh_vector.h │ │ ├── sourcehook.cpp │ │ ├── sourcehook.h │ │ ├── sourcehook_hookmangen.cpp │ │ ├── sourcehook_hookmangen.h │ │ ├── sourcehook_hookmangen_x86.h │ │ ├── sourcehook_impl.h │ │ ├── sourcehook_impl_chook.h │ │ ├── sourcehook_impl_chookidman.cpp │ │ ├── sourcehook_impl_chookidman.h │ │ ├── sourcehook_impl_chookmaninfo.cpp │ │ ├── sourcehook_impl_chookmaninfo.h │ │ ├── sourcehook_impl_ciface.h │ │ ├── sourcehook_impl_cleanuptask.h │ │ ├── sourcehook_impl_cproto.cpp │ │ ├── sourcehook_impl_cproto.h │ │ ├── sourcehook_impl_cvfnptr.cpp │ │ ├── sourcehook_impl_cvfnptr.h │ │ ├── sourcehook_pibuilder.h │ │ └── test │ │ │ ├── Makefile │ │ │ ├── generate.bat │ │ │ ├── main.cpp │ │ │ ├── msvc7 │ │ │ └── test.vcproj │ │ │ ├── msvc8 │ │ │ └── test.vcproj │ │ │ ├── sourcehook_test.h │ │ │ ├── test.sln │ │ │ ├── test.vcproj │ │ │ ├── test1.cpp │ │ │ ├── test2.cpp │ │ │ ├── test3.cpp │ │ │ ├── test4.cpp │ │ │ ├── testbail.cpp │ │ │ ├── testbail.h │ │ │ ├── testbail2.cpp │ │ │ ├── testevents.h │ │ │ ├── testhookmangen.cpp │ │ │ ├── testhookmangen.h │ │ │ ├── testhookmangen.hxx │ │ │ ├── testlist.cpp │ │ │ ├── testmanual.cpp │ │ │ ├── testmulti.cpp │ │ │ ├── testoddthunks.cpp │ │ │ ├── testrecall.cpp │ │ │ ├── testreentr.cpp │ │ │ ├── testref.cpp │ │ │ ├── testrefret.cpp │ │ │ └── testvphooks.cpp │ ├── version.rc │ └── vsp_bridge.cpp ├── cruft │ └── installer │ │ ├── Attach.cfg │ │ ├── Attach.dpr │ │ ├── HL2Launch.cfg │ │ ├── HL2Launch.dpr │ │ ├── MMS_Installer.cfg │ │ ├── MMS_Installer.dpr │ │ ├── MMS_Installer.res │ │ ├── UnitFunctions.pas │ │ ├── UnitInstall.pas │ │ ├── UnitPackSystem.pas │ │ ├── UnitSelectModPath.dfm │ │ ├── UnitSelectModPath.pas │ │ ├── UnitfrmMain.dfm │ │ ├── UnitfrmMain.pas │ │ ├── UnitfrmProxy.dfm │ │ ├── UnitfrmProxy.pas │ │ ├── del.bat │ │ ├── files │ │ └── Readme.txt │ │ └── install.bmp ├── loader │ ├── AMBuilder │ ├── Makefile │ ├── gamedll.cpp │ ├── gamedll.h │ ├── loader.cpp │ ├── loader.h │ ├── loader_bridge.h │ ├── msvc10 │ │ ├── mm_loader.sln │ │ ├── mm_loader.vcxproj │ │ └── mm_loader.vcxproj.filters │ ├── msvc9 │ │ ├── mm_loader.sln │ │ └── mm_loader.vcproj │ ├── serverplugin.cpp │ ├── serverplugin.h │ ├── utility.cpp │ ├── utility.h │ └── version.rc ├── msvc10 │ └── MMSource.sln ├── product.version ├── public │ └── metamod_version.h ├── pushbuild.txt ├── sample_mm │ ├── Makefile │ ├── README.txt │ ├── engine_wrappers.h │ ├── msvc10 │ │ ├── sample_mm.sln │ │ ├── sample_mm.vcxproj │ │ └── sample_mm.vcxproj.filters │ ├── msvc8 │ │ ├── sample_mm.sln │ │ └── sample_mm.vcproj │ ├── msvc9 │ │ ├── sample_mm.sln │ │ └── sample_mm.vcproj │ ├── sample_mm.cpp │ ├── sample_mm.h │ └── sample_mm.vdf ├── stub_mm │ ├── Makefile │ ├── README.txt │ ├── msvc10 │ │ ├── stub_mm.sln │ │ ├── stub_mm.vcxproj │ │ └── stub_mm.vcxproj.filters │ ├── msvc8 │ │ ├── stub_mm.sln │ │ └── stub_mm.vcproj │ ├── msvc9 │ │ ├── stub_mm.sln │ │ └── stub_mm.vcproj │ ├── stub_mm.cpp │ ├── stub_mm.h │ └── stub_mm.vdf ├── support │ ├── README.txt │ ├── SourceMM.Doxyfile │ ├── buildbot │ │ ├── PackageScript │ │ ├── Versioning │ │ ├── bootstrap.pl │ │ ├── build_type │ │ ├── generate_headers.py │ │ ├── helpers.pm │ │ ├── package.pl │ │ ├── startbuild.pl │ │ └── symstore.pl │ ├── changelog.txt │ ├── metamod.vdf │ ├── metaplugins.ini │ └── msvc_project_templates │ │ ├── MMSProjectTemplate.2005.vcproj │ │ ├── MMSProjectTemplate.2008.vcproj │ │ └── VC │ │ ├── VCProjects │ │ ├── MMSProjectTemplate.ico │ │ ├── MMSProjectTemplate.vsz │ │ └── Metamod │ │ │ └── MMSProjectTemplate.vsdir │ │ └── VCWizards │ │ └── AppWiz │ │ └── Metamod │ │ └── MMSProjectTemplate │ │ ├── 1033 │ │ ├── Images │ │ │ ├── DottedHori.gif │ │ │ ├── DottedVert.gif │ │ │ └── spacer.gif │ │ └── NewStyles.css │ │ ├── HTML │ │ └── 1033 │ │ │ └── default.htm │ │ ├── Images │ │ ├── MMSProjectTemplate.gif │ │ └── MMSProjectTemplate_Background.gif │ │ ├── Scripts │ │ └── 1033 │ │ │ └── default.js │ │ └── Templates │ │ └── 1033 │ │ ├── ReadMe.txt │ │ ├── StdMMS.h │ │ ├── Templates.inf │ │ ├── plugin.vcproj │ │ ├── plugin.vdf │ │ ├── plugin_engine.h │ │ ├── plugin_hooks.cpp │ │ ├── plugin_hooks.h │ │ ├── plugin_mm.cpp │ │ └── plugin_mm.h └── versionlib │ ├── AMBuildScript │ ├── versionlib.cpp │ └── versionlib.h └── vprojtomake ├── makefilecreator.cpp ├── makefilecreator.h ├── stdafx.cpp ├── stdafx.h ├── tinyxml ├── tinystr.cpp ├── tinystr.h ├── tinyxml.cpp ├── tinyxml.h ├── tinyxmlerror.cpp └── tinyxmlparser.cpp ├── vcprojconvert.cpp ├── vcprojconvert.h ├── vprojtomake.cpp ├── vprojtomake.sln ├── vprojtomake.vcxproj └── vprojtomake.vcxproj.filters /game/server/AI_Criteria.cpp: -------------------------------------------------------------------------------- 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