├── PRMasterServer ├── Images │ └── search.ico ├── x64 │ └── SQLite.Interop.dll ├── x86 │ └── SQLite.Interop.dll ├── External │ └── Reality.Net.dll ├── Data │ ├── AddressInfo.cs │ ├── GeoIP.cs │ ├── GameServer.cs │ └── LoginDatabase.cs ├── Properties │ └── AssemblyInfo.cs ├── packages.config ├── app.manifest ├── app.config ├── Program.cs ├── Servers │ ├── CDKeyServer.cs │ ├── ServerListReport.cs │ ├── LoginServerMessages.cs │ ├── LoginServer.cs │ └── ServerListRetrieve.cs ├── PRMasterServer.csproj └── Utils │ └── SQLMethods.cs ├── .version └── GlobalAssemblyInfo.cs ├── PRMasterServer.sln ├── README.md ├── .gitignore └── LICENSE /PRMasterServer/Images/search.ico: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/realitymod/PRMasterServer/HEAD/PRMasterServer/Images/search.ico -------------------------------------------------------------------------------- /PRMasterServer/x64/SQLite.Interop.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/realitymod/PRMasterServer/HEAD/PRMasterServer/x64/SQLite.Interop.dll -------------------------------------------------------------------------------- /PRMasterServer/x86/SQLite.Interop.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/realitymod/PRMasterServer/HEAD/PRMasterServer/x86/SQLite.Interop.dll -------------------------------------------------------------------------------- /PRMasterServer/External/Reality.Net.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/realitymod/PRMasterServer/HEAD/PRMasterServer/External/Reality.Net.dll -------------------------------------------------------------------------------- /PRMasterServer/Data/AddressInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Net; 2 | 3 | namespace PRMasterServer.Data 4 | { 5 | internal class AddressInfo 6 | { 7 | public IPAddress Address; 8 | public ushort Port; 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /PRMasterServer/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.InteropServices; 3 | 4 | [assembly: AssemblyTitle("Project Reality: BF2 Master Server")] 5 | [assembly: AssemblyDescription("Project Reality: BF2 Master Server")] 6 | [assembly: AssemblyCulture("")] 7 | 8 | [assembly: ComVisible(false)] 9 | 10 | [assembly: Guid("21aff3e3-55e6-4188-9933-2e3446f65293")] -------------------------------------------------------------------------------- /PRMasterServer/packages.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | -------------------------------------------------------------------------------- /.version/GlobalAssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | //------------------------------------------------------------------------------ 2 | // 3 | // This code was generated by a tool. 4 | // Runtime Version:4.0.30319.34014 5 | // 6 | // Changes to this file may cause incorrect behavior and will be lost if 7 | // the code is regenerated. 8 | // 9 | //------------------------------------------------------------------------------ 10 | 11 | [assembly: System.Reflection.AssemblyCompany("Project Reality")] 12 | [assembly: System.Reflection.AssemblyProduct("Project Reality")] 13 | [assembly: System.Reflection.AssemblyCopyright("Copyright © Project Reality 2013-2014")] 14 | [assembly: System.Reflection.AssemblyVersion("1.1.0.0")] 15 | [assembly: System.Reflection.AssemblyFileVersion("1.1.98.1187")] 16 | [assembly: System.Reflection.AssemblyInformationalVersion("1.1.98.1187")] 17 | 18 | 19 | -------------------------------------------------------------------------------- /PRMasterServer.sln: -------------------------------------------------------------------------------- 1 | 2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio 2013 4 | VisualStudioVersion = 12.0.30110.0 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PRMasterServer", "PRMasterServer\PRMasterServer.csproj", "{64BC01A8-FCD2-4AB7-8811-3200F83AE124}" 7 | EndProject 8 | Global 9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 10 | Debug|Any CPU = Debug|Any CPU 11 | Release|Any CPU = Release|Any CPU 12 | EndGlobalSection 13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 14 | {64BC01A8-FCD2-4AB7-8811-3200F83AE124}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 15 | {64BC01A8-FCD2-4AB7-8811-3200F83AE124}.Debug|Any CPU.Build.0 = Debug|Any CPU 16 | {64BC01A8-FCD2-4AB7-8811-3200F83AE124}.Release|Any CPU.ActiveCfg = Release|Any CPU 17 | {64BC01A8-FCD2-4AB7-8811-3200F83AE124}.Release|Any CPU.Build.0 = Release|Any CPU 18 | EndGlobalSection 19 | GlobalSection(SolutionProperties) = preSolution 20 | HideSolutionNode = FALSE 21 | EndGlobalSection 22 | EndGlobal 23 | -------------------------------------------------------------------------------- /PRMasterServer/app.manifest: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | -------------------------------------------------------------------------------- /PRMasterServer/app.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 |
6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | -------------------------------------------------------------------------------- /PRMasterServer/Data/GeoIP.cs: -------------------------------------------------------------------------------- 1 | using MaxMind.GeoIP2; 2 | using System; 3 | using System.Collections.Generic; 4 | using System.IO; 5 | using System.Linq; 6 | using System.Text; 7 | 8 | namespace PRMasterServer.Data 9 | { 10 | public class GeoIP : IDisposable 11 | { 12 | public readonly DatabaseReader Reader; 13 | 14 | private static GeoIP _instance; 15 | 16 | public GeoIP(DatabaseReader reader) 17 | { 18 | Reader = reader; 19 | } 20 | 21 | public void Dispose() 22 | { 23 | Dispose(true); 24 | GC.SuppressFinalize(this); 25 | } 26 | 27 | protected virtual void Dispose(bool disposing) 28 | { 29 | try { 30 | if (disposing) { 31 | if (Reader != null) { 32 | Reader.Dispose(); 33 | } 34 | _instance = null; 35 | 36 | if (_instance != null) { 37 | _instance.Dispose(); 38 | _instance = null; 39 | } 40 | } 41 | } catch (Exception) { 42 | } 43 | } 44 | 45 | ~GeoIP() 46 | { 47 | Dispose(false); 48 | } 49 | 50 | public static void Initialize(Action log, string category) 51 | { 52 | DatabaseReader reader; 53 | 54 | if (File.Exists("GeoIP2-Country.mmdb")) { 55 | reader = new DatabaseReader("GeoIP2-Country.mmdb"); 56 | log(category, "Loaded GeoIP2-Country.mmdb"); 57 | } else if (File.Exists("GeoLite2-Country.mmdb")) { 58 | reader = new DatabaseReader("GeoLite2-Country.mmdb"); 59 | log(category, "Loaded GeoLite2-Country.mmdb"); 60 | } else { 61 | reader = null; 62 | } 63 | 64 | _instance = new GeoIP(reader); 65 | } 66 | 67 | public static GeoIP Instance 68 | { 69 | get 70 | { 71 | if (_instance == null) { 72 | throw new ArgumentNullException("Instance", "Initialize() must be called first"); 73 | } 74 | 75 | return _instance; 76 | } 77 | } 78 | } 79 | } 80 | -------------------------------------------------------------------------------- /PRMasterServer/Program.cs: -------------------------------------------------------------------------------- 1 | using PRMasterServer.Data; 2 | using PRMasterServer.Servers; 3 | using System; 4 | using System.Globalization; 5 | using System.Net; 6 | using System.Threading; 7 | 8 | namespace PRMasterServer 9 | { 10 | class Program 11 | { 12 | private static readonly object _lock = new object(); 13 | 14 | static void Main(string[] args) 15 | { 16 | Action log = (category, message) => { 17 | lock (_lock) { 18 | Log(String.Format("[{0}] {1}", category, message)); 19 | } 20 | }; 21 | 22 | Action logError = (category, message) => { 23 | lock (_lock) { 24 | LogError(String.Format("[{0}] {1}", category, message)); 25 | } 26 | }; 27 | 28 | IPAddress bind = IPAddress.Any; 29 | if (args.Length >= 1) { 30 | for (int i = 0; i < args.Length; i++) { 31 | if (args[i].Equals("+bind")) { 32 | if ((i >= args.Length - 1) || !IPAddress.TryParse(args[i + 1], out bind)) { 33 | LogError("+bind value must be a valid IP Address to bind to!"); 34 | } 35 | } else if (args[i].Equals("+db")) { 36 | if ((i >= args.Length - 1)) { 37 | LogError("+db value must be a path to the database"); 38 | } else { 39 | LoginDatabase.Initialize(args[i + 1], log, logError); 40 | } 41 | } 42 | } 43 | } 44 | 45 | if (!LoginDatabase.IsInitialized()) { 46 | LogError("Error initializing database, please confirm parameter +db is valid"); 47 | LogError("Press any key to continue"); 48 | Console.ReadKey(); 49 | return; 50 | } 51 | 52 | CDKeyServer cdKeyServer = new CDKeyServer(bind, 29910, log, logError); 53 | ServerListReport serverListReport = new ServerListReport(bind, 27900, log, logError); 54 | ServerListRetrieve serverListRetrieve = new ServerListRetrieve(bind, 28910, serverListReport, log, logError); 55 | LoginServer loginServer = new LoginServer(bind, 29900, 29901, log, logError); 56 | 57 | while (true) { 58 | Thread.Sleep(1000); 59 | } 60 | } 61 | 62 | private static void Log(string message) 63 | { 64 | Console.WriteLine(String.Format("[{0}] {1}", DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss.fff", CultureInfo.InvariantCulture), message)); 65 | } 66 | 67 | private static void LogError(string message) 68 | { 69 | ConsoleColor c = Console.ForegroundColor; 70 | Console.ForegroundColor = ConsoleColor.Red; 71 | Console.Error.WriteLine(String.Format("[{0}] {1}", DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss.fff", CultureInfo.InvariantCulture), message)); 72 | Console.ForegroundColor = c; 73 | } 74 | } 75 | } 76 | -------------------------------------------------------------------------------- /PRMasterServer/Data/GameServer.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace PRMasterServer.Data 4 | { 5 | internal class NonFilterAttribute : Attribute 6 | { 7 | } 8 | 9 | internal class GameServer 10 | { 11 | [NonFilter] 12 | public bool Valid { get; set; } 13 | 14 | [NonFilter] 15 | public string IPAddress { get; set; } 16 | 17 | [NonFilter] 18 | public int QueryPort { get; set; } 19 | 20 | [NonFilter] 21 | public DateTime LastRefreshed { get; set; } 22 | 23 | [NonFilter] 24 | public DateTime LastPing { get; set; } 25 | 26 | 27 | [NonFilter] 28 | public string localip0 { get; set; } 29 | 30 | [NonFilter] 31 | public string localip1 { get; set; } 32 | 33 | [NonFilter] 34 | public int localport { get; set; } 35 | 36 | [NonFilter] 37 | public bool natneg { get; set; } 38 | 39 | [NonFilter] 40 | public int statechanged { get; set; } 41 | 42 | public string country { get; set; } 43 | public string hostname { get; set; } 44 | public string gamename { get; set; } 45 | public string gamever { get; set; } 46 | public string mapname { get; set; } 47 | public string gametype { get; set; } 48 | public string gamevariant { get; set; } 49 | public int numplayers { get; set; } 50 | public int maxplayers { get; set; } 51 | public string gamemode { get; set; } 52 | public bool password { get; set; } 53 | public int timelimit { get; set; } 54 | public int roundtime { get; set; } 55 | public int hostport { get; set; } 56 | public bool bf2_dedicated { get; set; } 57 | public bool bf2_ranked { get; set; } 58 | public bool bf2_anticheat { get; set; } 59 | public string bf2_os { get; set; } 60 | public bool bf2_autorec { get; set; } 61 | public string bf2_d_idx { get; set; } 62 | public string bf2_d_dl { get; set; } 63 | public bool bf2_voip { get; set; } 64 | public bool bf2_autobalanced { get; set; } 65 | public bool bf2_friendlyfire { get; set; } 66 | public string bf2_tkmode { get; set; } 67 | public double bf2_startdelay { get; set; } 68 | public double bf2_spawntime { get; set; } 69 | public string bf2_sponsortext { get; set; } 70 | public string bf2_sponsorlogo_url { get; set; } 71 | public string bf2_communitylogo_url { get; set; } 72 | public int bf2_scorelimit { get; set; } 73 | public double bf2_ticketratio { get; set; } 74 | public double bf2_teamratio { get; set; } 75 | public string bf2_team1 { get; set; } 76 | public string bf2_team2 { get; set; } 77 | public bool bf2_bots { get; set; } 78 | public bool bf2_pure { get; set; } 79 | public int bf2_mapsize { get; set; } 80 | public bool bf2_globalunlocks { get; set; } 81 | public double bf2_fps { get; set; } 82 | public bool bf2_plasma { get; set; } 83 | public int bf2_reservedslots { get; set; } 84 | public double bf2_coopbotratio { get; set; } 85 | public int bf2_coopbotcount { get; set; } 86 | public int bf2_coopbotdiff { get; set; } 87 | public bool bf2_novehicles { get; set; } 88 | } 89 | } 90 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | PRMasterServer 2 | ============== 3 | 4 | A GameSpy replacement Master Server for [Project Reality: BF2](http://www.realitymod.com). This emulates the GameSpy API in order to keep PR:BF2 playable after the Battlefield 2 GameSpy shutdown. 5 | 6 | Features 7 | --------------------- 8 | Supports **Battlefield 2**'s GameSpy implementation. No other games are supported (yet?). If you wish to modify the code and add support for your game, or add any additional features, please feel free to make a **fork** and submit a [pull request](https://help.github.com/articles/using-pull-requests). 9 | 10 | - Login Server (Uses SQLite for the database) 11 | - Creating Accounts 12 | - Retrieving accounts by username/email (allows multiple accounts per email) 13 | - Log in 14 | - Server Browser 15 | - Server Reporting (Game Server registering with Master Server) 16 | - Server Retrieval (Client requesting a server list) 17 | - Supports filters 18 | - GeoIP 19 | - CD Key Authentication 20 | - Accepts all CD Keys with no further checks. 21 | 22 | Setting up the project 23 | --------------------- 24 | 1. Be sure to have [Visual Studio 2013](http://www.microsoft.com/en-us/download/details.aspx?id=40787) installed. You might be able to compile it using previous versions of Visual Studio or using Mono, but this is untested and may not work. 25 | 26 | 2. Open **PRMasterServer.sln**, and build. This should download via NuGet any extra packages required. 27 | 28 | 3. Grab the latest [MaxMind GeoIP2 Country](https://www.maxmind.com/en/country) database, or use the free [GeoLite2 Country](http://dev.maxmind.com/geoip/geoip2/geolite2/) database. Put it in the same folder as **PRMasterServer.exe**. 29 | 30 | 4. Create a **modwhitelist.txt** file containing line separated mod names (i.e. bf2, pr, fh2) to allow servers running these mods to register with the master server. Or, just use **%** to allow all mods. If you don't have a **modwhitelist.txt** file, it will default to Project Reality: BF2 mod names (*pr* and *pr!_%*). 31 | > **Tip:** % is wildcard, _ is placeholder, ! is escape, # at the start of the line is a comment, empty lines are ignored. 32 | 33 | 5. Run **PRMasterServer.exe +db LoginDatabase.db3** and it should start up with no errors. You can use an optional **+bind xxx.xxx.xxx.xxx** paramter to bind the server to a specific network interface, or by default it will bind to all available interfaces. 34 | 35 | 6. If there's issues, unlucky, I'm sure you'll be able to figure them out :). 36 | 37 | Stuff to do 38 | --------------------- 39 | Of course, no project is ever really *complete*, there's plenty of other stuff that could be done. Maybe in the future it just might happen. 40 | 41 | - Comment the code so you poor folk can understand the black magic. 42 | - Manage account protocol (delete accounts, change password, change email). 43 | - Maybe support some other games than just Battlefield 2. But isn't that the point of open sourcing and putting it on GitHub? If you want it, make a fork and do it ;). 44 | 45 | Credits 46 | --------------------- 47 | 48 | [Luigi Auriemma](http://aluigi.org) for reverse engineering the GameSpy protocol and encryption. -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | 4 | # User-specific files 5 | *.suo 6 | *.user 7 | *.sln.docstates 8 | 9 | # Build results 10 | [Dd]ebug/ 11 | [Dd]ebugPublic/ 12 | [Rr]elease/ 13 | build/ 14 | bld/ 15 | [Bb]in/ 16 | [Oo]bj/ 17 | 18 | # MSTest test Results 19 | [Tt]est[Rr]esult*/ 20 | [Bb]uild[Ll]og.* 21 | 22 | #NUNIT 23 | *.VisualState.xml 24 | TestResult.xml 25 | 26 | # Build Results of an ATL Project 27 | [Dd]ebugPS/ 28 | [Rr]eleasePS/ 29 | dlldata.c 30 | 31 | *_i.c 32 | *_p.c 33 | *_i.h 34 | *.ilk 35 | *.meta 36 | *.obj 37 | *.pch 38 | *.pdb 39 | *.pgc 40 | *.pgd 41 | *.rsp 42 | *.sbr 43 | *.tlb 44 | *.tli 45 | *.tlh 46 | *.tmp 47 | *.tmp_proj 48 | *.log 49 | *.vspscc 50 | *.vssscc 51 | .builds 52 | *.pidb 53 | *.svclog 54 | *.scc 55 | 56 | # Chutzpah Test files 57 | _Chutzpah* 58 | 59 | # Visual C++ cache files 60 | ipch/ 61 | *.aps 62 | *.ncb 63 | *.opensdf 64 | *.sdf 65 | *.cachefile 66 | 67 | # Visual Studio profiler 68 | *.psess 69 | *.vsp 70 | *.vspx 71 | 72 | # TFS 2012 Local Workspace 73 | $tf/ 74 | 75 | # Guidance Automation Toolkit 76 | *.gpState 77 | 78 | # ReSharper is a .NET coding add-in 79 | _ReSharper*/ 80 | *.[Rr]e[Ss]harper 81 | *.DotSettings.user 82 | 83 | # JustCode is a .NET coding addin-in 84 | .JustCode 85 | 86 | # TeamCity is a build add-in 87 | _TeamCity* 88 | 89 | # DotCover is a Code Coverage Tool 90 | *.dotCover 91 | 92 | # NCrunch 93 | *.ncrunch* 94 | _NCrunch_* 95 | .*crunch*.local.xml 96 | 97 | # MightyMoose 98 | *.mm.* 99 | AutoTest.Net/ 100 | 101 | # Web workbench (sass) 102 | .sass-cache/ 103 | 104 | # Installshield output folder 105 | [Ee]xpress/ 106 | 107 | # DocProject is a documentation generator add-in 108 | DocProject/buildhelp/ 109 | DocProject/Help/*.HxT 110 | DocProject/Help/*.HxC 111 | DocProject/Help/*.hhc 112 | DocProject/Help/*.hhk 113 | DocProject/Help/*.hhp 114 | DocProject/Help/Html2 115 | DocProject/Help/html 116 | 117 | # Click-Once directory 118 | publish/ 119 | 120 | # Publish Web Output 121 | *.[Pp]ublish.xml 122 | *.azurePubxml 123 | 124 | # NuGet Packages Directory 125 | packages/ 126 | ## TODO: If the tool you use requires repositories.config uncomment the next line 127 | #!packages/repositories.config 128 | 129 | # Enable "build/" folder in the NuGet Packages folder since NuGet packages use it for MSBuild targets 130 | # This line needs to be after the ignore of the build folder (and the packages folder if the line above has been uncommented) 131 | !packages/build/ 132 | 133 | # Windows Azure Build Output 134 | csx/ 135 | *.build.csdef 136 | 137 | # Windows Store app package directory 138 | AppPackages/ 139 | 140 | # Others 141 | sql/ 142 | *.Cache 143 | ClientBin/ 144 | [Ss]tyle[Cc]op.* 145 | ~$* 146 | *~ 147 | *.dbmdl 148 | *.dbproj.schemaview 149 | *.pfx 150 | *.publishsettings 151 | node_modules/ 152 | 153 | # RIA/Silverlight projects 154 | Generated_Code/ 155 | 156 | # Backup & report files from converting an old project file to a newer 157 | # Visual Studio version. Backup files are not needed, because we have git ;-) 158 | _UpgradeReport_Files/ 159 | Backup*/ 160 | UpgradeLog*.XML 161 | UpgradeLog*.htm 162 | 163 | # SQL Server files 164 | *.mdf 165 | *.ldf 166 | 167 | # Business Intelligence projects 168 | *.rdl.data 169 | *.bim.layout 170 | *.bim_*.settings 171 | 172 | # Microsoft Fakes 173 | FakesAssemblies/ 174 | -------------------------------------------------------------------------------- /PRMasterServer/Servers/CDKeyServer.cs: -------------------------------------------------------------------------------- 1 | using PRMasterServer.Data; 2 | using System; 3 | using System.Net; 4 | using System.Net.Sockets; 5 | using System.Text; 6 | using System.Text.RegularExpressions; 7 | using System.Threading; 8 | 9 | namespace PRMasterServer.Servers 10 | { 11 | internal class CDKeyServer 12 | { 13 | private const string Category = "CDKey"; 14 | 15 | public Action Log = (x, y) => { }; 16 | public Action LogError = (x, y) => { }; 17 | 18 | public Thread Thread; 19 | 20 | private const int BufferSize = 8192; 21 | private Socket _socket; 22 | private SocketAsyncEventArgs _socketReadEvent; 23 | private byte[] _socketReceivedBuffer; 24 | 25 | private readonly Regex _dataPattern = new Regex(@"^\\auth\\\\pid\\1059\\ch\\[a-zA-z0-9]{8,10}\\resp\\(?[a-zA-z0-9]{72})\\ip\\\d+\\skey\\(?\d+)(\\reqproof\\[01]\\)?$", RegexOptions.Compiled | RegexOptions.CultureInvariant | RegexOptions.ExplicitCapture); 26 | private const string _dataResponse = @"\uok\\cd\{0}\skey\{1}"; 27 | 28 | public CDKeyServer(IPAddress listen, ushort port, Action log, Action logError) 29 | { 30 | Log = log; 31 | LogError = logError; 32 | 33 | Thread = new Thread(StartServer) { 34 | Name = "CD Key Thread" 35 | }; 36 | Thread.Start(new AddressInfo() { 37 | Address = listen, 38 | Port = port 39 | }); 40 | } 41 | 42 | public void Dispose() 43 | { 44 | Dispose(true); 45 | GC.SuppressFinalize(this); 46 | } 47 | 48 | protected virtual void Dispose(bool disposing) 49 | { 50 | try { 51 | if (disposing) { 52 | if (_socket != null) { 53 | _socket.Close(); 54 | _socket.Dispose(); 55 | _socket = null; 56 | } 57 | } 58 | } catch (Exception) { 59 | } 60 | } 61 | 62 | ~CDKeyServer() 63 | { 64 | Dispose(false); 65 | } 66 | 67 | private void StartServer(object parameter) 68 | { 69 | AddressInfo info = (AddressInfo)parameter; 70 | 71 | Log(Category, "Starting CD Key Server"); 72 | 73 | try { 74 | _socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp) { 75 | SendTimeout = 5000, 76 | ReceiveTimeout = 5000, 77 | SendBufferSize = BufferSize, 78 | ReceiveBufferSize = BufferSize 79 | }; 80 | 81 | _socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ExclusiveAddressUse, true); 82 | _socket.Bind(new IPEndPoint(info.Address, info.Port)); 83 | 84 | _socketReadEvent = new SocketAsyncEventArgs() { 85 | RemoteEndPoint = new IPEndPoint(IPAddress.Any, 0) 86 | }; 87 | _socketReceivedBuffer = new byte[BufferSize]; 88 | _socketReadEvent.SetBuffer(_socketReceivedBuffer, 0, BufferSize); 89 | _socketReadEvent.Completed += OnDataReceived; 90 | } catch (Exception e) { 91 | LogError(Category, String.Format("Unable to bind CD Key Server to {0}:{1}", info.Address, info.Port)); 92 | LogError(Category, e.ToString()); 93 | return; 94 | } 95 | 96 | WaitForData(); 97 | } 98 | 99 | private void WaitForData() 100 | { 101 | Thread.Sleep(10); 102 | 103 | try { 104 | _socket.ReceiveFromAsync(_socketReadEvent); 105 | } catch (SocketException e) { 106 | LogError(Category, "Error receiving data"); 107 | LogError(Category, e.ToString()); 108 | return; 109 | } 110 | } 111 | 112 | private void OnDataReceived(object sender, SocketAsyncEventArgs e) 113 | { 114 | try { 115 | IPEndPoint remote = (IPEndPoint)e.RemoteEndPoint; 116 | 117 | string receivedData = Encoding.UTF8.GetString(e.Buffer, e.Offset, e.BytesTransferred); 118 | string decrypted = Xor(receivedData); 119 | 120 | // known messages 121 | // \ka\ = keep alive from the game server every 20s, we don't care about this 122 | // \auth\ ... = authenticate cd key, this is what we care about 123 | // \disc\ ... = disconnect cd key, because there's checks if the cd key is in use, which we don't care about really, but we could if we wanted to 124 | 125 | // \ka\ is a keep alive from the game server, it's useless :p 126 | if (decrypted != @"\ka\") { 127 | Match m = _dataPattern.Match(decrypted); 128 | 129 | if (m.Success) { 130 | Log(Category, String.Format("Received request from: {0}:{1}", ((IPEndPoint)e.RemoteEndPoint).Address, ((IPEndPoint)e.RemoteEndPoint).Port)); 131 | 132 | string reply = String.Format(_dataResponse, m.Groups["Challenge"].Value.Substring(0, 32), m.Groups["Key"].Value); 133 | 134 | byte[] response = Encoding.UTF8.GetBytes(Xor(reply)); 135 | _socket.SendTo(response, remote); 136 | } 137 | } 138 | } catch (Exception) { 139 | } 140 | 141 | WaitForData(); 142 | } 143 | 144 | private static string Xor(string s) 145 | { 146 | const string gamespy = "gamespy"; 147 | int length = s.Length; 148 | char[] data = s.ToCharArray(); 149 | int index = 0; 150 | 151 | for (int i = 0; length > 0; length--) { 152 | if (i >= gamespy.Length) 153 | i = 0; 154 | 155 | data[index++] ^= gamespy[i++]; 156 | } 157 | 158 | return new String(data); 159 | } 160 | } 161 | } 162 | -------------------------------------------------------------------------------- /PRMasterServer/PRMasterServer.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {64BC01A8-FCD2-4AB7-8811-3200F83AE124} 8 | Exe 9 | Properties 10 | PRMasterServer 11 | PRMasterServer 12 | v4.0 13 | 512 14 | 15 | 16 | true 17 | $(SolutionDir)\bin\Debug\ 18 | DEBUG;TRACE 19 | full 20 | AnyCPU 21 | prompt 22 | MinimumRecommendedRules.ruleset 23 | 24 | 25 | $(SolutionDir)\bin\Release\ 26 | TRACE 27 | true 28 | pdbonly 29 | AnyCPU 30 | prompt 31 | MinimumRecommendedRules.ruleset 32 | 33 | 34 | Images\search.ico 35 | 36 | 37 | app.manifest 38 | 39 | 40 | 41 | ..\packages\EntityFramework.6.0.0\lib\net40\EntityFramework.dll 42 | 43 | 44 | ..\packages\EntityFramework.6.0.0\lib\net40\EntityFramework.SqlServer.dll 45 | 46 | 47 | ..\packages\MaxMind.Db.0.2.3.0\lib\net40\MaxMind.Db.dll 48 | 49 | 50 | ..\packages\MaxMind.GeoIP2.0.3.2.0\lib\net40\MaxMind.GeoIP2.dll 51 | 52 | 53 | False 54 | ..\packages\Newtonsoft.Json.6.0.2\lib\net40\Newtonsoft.Json.dll 55 | 56 | 57 | ..\packages\RestSharp.104.4.0\lib\net4\RestSharp.dll 58 | 59 | 60 | 61 | 62 | 63 | ..\packages\System.Data.SQLite.Core.1.0.92.0\lib\net40\System.Data.SQLite.dll 64 | 65 | 66 | ..\packages\System.Data.SQLite.EF6.1.0.92.0\lib\net40\System.Data.SQLite.EF6.dll 67 | 68 | 69 | ..\packages\System.Data.SQLite.Linq.1.0.92.0\lib\net40\System.Data.SQLite.Linq.dll 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | GlobalAssemblyInfo.cs 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | False 98 | External\Reality.Net.dll 99 | 100 | 101 | 102 | 103 | 104 | 105 | Always 106 | 107 | 108 | Always 109 | 110 | 111 | 112 | 113 | 114 | Designer 115 | 116 | 117 | 118 | 119 | 120 | 121 | 122 | 123 | -------------------------------------------------------------------------------- /PRMasterServer/Utils/SQLMethods.cs: -------------------------------------------------------------------------------- 1 | /* 2 | 3 | Author: Todd Hubers (http://www.alivate.com.au) 4 | 5 | This is free and unencumbered software released into the public domain. 6 | 7 | Anyone is free to copy, modify, publish, use, compile, sell, or 8 | distribute this software, either in source code form or as a compiled 9 | binary, for any purpose, commercial or non-commercial, and by any 10 | means. 11 | 12 | In jurisdictions that recognize copyright laws, the author or authors 13 | of this software dedicate any and all copyright interest in the 14 | software to the public domain. We make this dedication for the benefit 15 | of the public at large and to the detriment of our heirs and 16 | successors. We intend this dedication to be an overt act of 17 | relinquishment in perpetuity of all present and future rights to this 18 | software under copyright law. 19 | 20 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 21 | EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 22 | MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 23 | IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR 24 | OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 25 | ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 26 | OTHER DEALINGS IN THE SOFTWARE. 27 | 28 | For more information, please refer to 29 | */ 30 | 31 | /** 32 | * PRMasterServer changes: 33 | * Added a NotLike method, which is the same as Like, but not'd :p 34 | */ 35 | 36 | using System; 37 | 38 | namespace Alivate 39 | { 40 | public static class SQLMethods 41 | { 42 | /// 43 | /// EvaluateIsLike 44 | /// 45 | /// The value to evaluate 46 | /// The pattern to use 47 | /// Whether the pattern matches the value to evaluate 48 | public static bool EvaluateIsLike(string MatchValue, string Pattern) 49 | { 50 | return EvaluateIsLike(MatchValue, Pattern, '%', '_', '!'); 51 | } 52 | 53 | /// 54 | /// EvaluateIsNotLike 55 | /// 56 | /// The value to evaluate 57 | /// The pattern to use 58 | /// Whether the pattern matches the value to evaluate 59 | public static bool EvaluateIsNotLike(string MatchValue, string Pattern) 60 | { 61 | return EvaluateIsNotLike(MatchValue, Pattern, '%', '_', '!'); 62 | } 63 | 64 | /// 65 | /// EvaluateIsLike 66 | /// 67 | /// The value to evaluate 68 | /// The pattern to use 69 | /// Whether the pattern matches the value to evaluate 70 | public static bool EvaluateIsLike(string MatchValue, string Pattern, char Wildcard = '%', char Placeholder = '_', char Escape = '!') 71 | { 72 | LikeParams l = new LikeParams() { 73 | MatchValue = MatchValue.ToLowerInvariant(), 74 | Pattern = Pattern.ToLowerInvariant(), 75 | Wildcard = Wildcard, 76 | PlaceHolder = Placeholder, 77 | Escape = Escape 78 | }; 79 | 80 | return EvaluateIsLike(l, 0, 0); 81 | } 82 | 83 | /// 84 | /// EvaluateIsNotLike 85 | /// 86 | /// The value to evaluate 87 | /// The pattern to use 88 | /// Whether the pattern matches the value to evaluate 89 | public static bool EvaluateIsNotLike(string MatchValue, string Pattern, char Wildcard = '%', char Placeholder = '_', char Escape = '!') 90 | { 91 | LikeParams l = new LikeParams() { 92 | MatchValue = MatchValue.ToLowerInvariant(), 93 | Pattern = Pattern.ToLowerInvariant(), 94 | Wildcard = Wildcard, 95 | PlaceHolder = Placeholder, 96 | Escape = Escape 97 | }; 98 | 99 | return !EvaluateIsLike(l, 0, 0); 100 | } 101 | 102 | private static bool EvaluateIsLike(LikeParams l, int ValuePosition, int PatternPosition) 103 | { 104 | bool IsOnEscape = false; 105 | 106 | while (true) { 107 | IsOnEscape = false; 108 | if (l.Pattern[PatternPosition] == l.Escape) { 109 | IsOnEscape = true; 110 | PatternPosition++; 111 | if (PatternPosition == l.Pattern.Length) { 112 | IsOnEscape = false; 113 | PatternPosition--; 114 | //throw new Exception("Escape character found at end of string - can't use that"); //Run out of characters 115 | } 116 | } 117 | 118 | if (!IsOnEscape && l.Pattern[PatternPosition] == l.Wildcard) { 119 | PatternPosition++; //Look at the next character from now on 120 | 121 | if (PatternPosition == l.Pattern.Length) //Wildcard at the end of the pattern, requires no further processing 122 | return true; 123 | 124 | //Find the first case of a character we can match (escaped or otherwise, fast forwarding past placeholders and other wildcards along the way) 125 | while (true) { 126 | IsOnEscape = false; 127 | 128 | if (l.Pattern[PatternPosition] == l.Escape) { 129 | IsOnEscape = true; 130 | PatternPosition++; 131 | if (PatternPosition == l.Pattern.Length) 132 | throw new Exception("Escape character found at end of string - can't use that"); //Run out of characters 133 | } 134 | 135 | if (!IsOnEscape && l.Pattern[PatternPosition] == l.PlaceHolder) { 136 | ValuePosition++; //Requires at least 1 character before search text 137 | if (ValuePosition == l.MatchValue.Length) 138 | return false; //Run out of characters 139 | } else if (!IsOnEscape && l.Pattern[PatternPosition] == l.Wildcard) { 140 | PatternPosition++; 141 | if (PatternPosition == l.Pattern.Length) 142 | return true; //Run out of characters 143 | } else { 144 | char SearchCharacter = l.Pattern[PatternPosition]; 145 | if (IsOnEscape && SearchCharacter != l.Wildcard && SearchCharacter != l.PlaceHolder && SearchCharacter != l.Escape) 146 | throw new Exception("Invalid escape sequence (wildcard scan) - " + PatternPosition); 147 | 148 | int start = ValuePosition; 149 | while (true) { 150 | //Now we can find a starting position for continued Evaluation 151 | start = l.MatchValue.IndexOf(SearchCharacter, start); 152 | if (start == -1) 153 | return false; //Match could not be found 154 | 155 | if (!IsOnEscape) { 156 | if (EvaluateIsLike(l, start, PatternPosition)) 157 | return true; //Pop the true up the stack 158 | } else { 159 | if (EvaluateIsLike(l, start, PatternPosition - 1)) //Substract 1 so the recursed function can re-evaluate 160 | return true; //Pop the true up the stack 161 | } 162 | 163 | start++; //Try to find another match 164 | } 165 | } 166 | } 167 | 168 | } else if (!IsOnEscape && l.Pattern[PatternPosition] == l.PlaceHolder) { 169 | if (ValuePosition == l.MatchValue.Length) //MatchValue is too short - we've reached the end 170 | return false; 171 | } else { 172 | if (ValuePosition == l.MatchValue.Length) 173 | return false; //Characters left over in value, without wildcard in pattern on last character 174 | 175 | char ValueCharacter = l.MatchValue[ValuePosition]; 176 | char PatternCharacter = l.Pattern[PatternPosition]; 177 | if (IsOnEscape && PatternCharacter != l.Wildcard && PatternCharacter != l.PlaceHolder && PatternCharacter != l.Escape) 178 | throw new Exception(String.Format("Invalid escape sequence - {0} - {1}", PatternPosition, ValueCharacter)); 179 | 180 | if (ValueCharacter != PatternCharacter) //Characters don't match - fail 181 | return false; 182 | } 183 | 184 | ValuePosition++; 185 | PatternPosition++; 186 | 187 | if (PatternPosition == l.Pattern.Length) { 188 | if (ValuePosition == l.MatchValue.Length) 189 | return true; //Run out of characters 190 | else 191 | return false; //Left over characters in Value without % in pattern 192 | } 193 | } 194 | } 195 | 196 | //Shared data across recursion 197 | class LikeParams 198 | { 199 | public string MatchValue; 200 | public string Pattern; 201 | public char Wildcard; 202 | public char PlaceHolder; 203 | public char Escape; 204 | } 205 | } 206 | } 207 | -------------------------------------------------------------------------------- /PRMasterServer/Data/LoginDatabase.cs: -------------------------------------------------------------------------------- 1 | using Reality.Net.Extensions; 2 | using System; 3 | using System.Collections.Generic; 4 | using System.Data; 5 | using System.Data.SQLite; 6 | using System.IO; 7 | using System.Net; 8 | using System.Runtime.InteropServices; 9 | 10 | namespace PRMasterServer.Data 11 | { 12 | public class LoginDatabase : IDisposable 13 | { 14 | private const string Category = "LoginDatabase"; 15 | 16 | private static Action Log = (x, y) => { }; 17 | private static Action LogError = (x, y) => { }; 18 | 19 | private static LoginDatabase _instance; 20 | 21 | private SQLiteConnection _db; 22 | 23 | private delegate bool EventHandler(CtrlType sig); 24 | private static EventHandler _closeHandler; 25 | 26 | private SQLiteCommand _getUsersByName; 27 | private SQLiteCommand _getUsersByEmail; 28 | private SQLiteCommand _updateUser; 29 | private SQLiteCommand _createUser; 30 | private SQLiteCommand _countUsers; 31 | private SQLiteCommand _logUser; 32 | private SQLiteCommand _logUserUpdateCountry; 33 | 34 | // we're not going to have 100 million users using this login database 35 | private const int UserIdOffset = 200000000; 36 | private const int ProfileIdOffset = 100000000; 37 | 38 | private readonly object _dbLock = new object(); 39 | 40 | public static void Initialize(string databasePath, Action log, Action logError) 41 | { 42 | // we need to safely dispose of the database when the application closes 43 | // this is a console app, so we need to hook into the console ctrl signal 44 | _closeHandler += CloseHandler; 45 | SetConsoleCtrlHandler(_closeHandler, true); 46 | 47 | Log = log; 48 | LogError = logError; 49 | 50 | _instance = new LoginDatabase(); 51 | 52 | databasePath = Path.GetFullPath(databasePath); 53 | 54 | if (!File.Exists(databasePath)) { 55 | SQLiteConnection.CreateFile(databasePath); 56 | } 57 | 58 | if (File.Exists(databasePath)) { 59 | SQLiteConnectionStringBuilder connBuilder = new SQLiteConnectionStringBuilder() { 60 | DataSource = databasePath, 61 | Version = 3, 62 | PageSize = 4096, 63 | CacheSize = 10000, 64 | JournalMode = SQLiteJournalModeEnum.Wal, 65 | LegacyFormat = false, 66 | DefaultTimeout = 500 67 | }; 68 | 69 | _instance._db = new SQLiteConnection(connBuilder.ToString()); 70 | _instance._db.Open(); 71 | 72 | if (_instance._db.State == ConnectionState.Open) { 73 | bool read = false; 74 | using (SQLiteCommand queryTables = new SQLiteCommand("SELECT * FROM sqlite_master WHERE type='table' AND name='users'", _instance._db)) { 75 | using (SQLiteDataReader reader = queryTables.ExecuteReader()) { 76 | while (reader.Read()) { 77 | read = true; 78 | break; 79 | } 80 | } 81 | } 82 | 83 | if (!read) { 84 | Log(Category, "No database found, creating now"); 85 | using (SQLiteCommand createTables = new SQLiteCommand("CREATE TABLE users ( id INTEGER PRIMARY KEY, name TEXT NOT NULL, password TEXT NOT NULL, email TEXT NOT NULL, country TEXT NOT NULL, lastip TEXT NOT NULL, lasttime INTEGER NULL DEFAULT '0', session INTEGER NULL DEFAULT '0' )", _instance._db)) { 86 | createTables.ExecuteNonQuery(); 87 | } 88 | Log(Category, "Using " + databasePath); 89 | _instance.PrepareStatements(); 90 | return; 91 | } else { 92 | Log(Category, "Using " + databasePath); 93 | _instance.PrepareStatements(); 94 | return; 95 | } 96 | } 97 | } 98 | 99 | LogError(Category, "Error creating database"); 100 | _instance.Dispose(); 101 | _instance = null; 102 | } 103 | 104 | private void PrepareStatements() 105 | { 106 | _getUsersByName = new SQLiteCommand("SELECT id, password, email, country, session FROM users WHERE name=@name COLLATE NOCASE", _db); 107 | _getUsersByName.Parameters.Add("@name", DbType.String); 108 | 109 | _getUsersByEmail = new SQLiteCommand("SELECT id, name, country, session FROM users WHERE email=@email AND password=@password", _db); 110 | _getUsersByEmail.Parameters.Add("@email", DbType.String); 111 | _getUsersByEmail.Parameters.Add("@password", DbType.String); 112 | 113 | _updateUser = new SQLiteCommand("UPDATE users SET password=@pass, email=@email, country=@country, session=@session WHERE name=@name COLLATE NOCASE", _db); 114 | _updateUser.Parameters.Add("@pass", DbType.String); 115 | _updateUser.Parameters.Add("@email", DbType.String); 116 | _updateUser.Parameters.Add("@country", DbType.String); 117 | _updateUser.Parameters.Add("@session", DbType.Int64); 118 | _updateUser.Parameters.Add("@name", DbType.String); 119 | 120 | _createUser = new SQLiteCommand("INSERT INTO users (name, password, email, country, lastip) VALUES ( @name, @pass, @email, @country, @ip )", _db); 121 | _createUser.Parameters.Add("@name", DbType.String); 122 | _createUser.Parameters.Add("@pass", DbType.String); 123 | _createUser.Parameters.Add("@email", DbType.String); 124 | _createUser.Parameters.Add("@country", DbType.String); 125 | _createUser.Parameters.Add("@ip", DbType.String); 126 | 127 | _countUsers = new SQLiteCommand("SELECT COUNT(*) FROM users WHERE name=@name COLLATE NOCASE", _db); 128 | _countUsers.Parameters.Add("@name", DbType.String); 129 | 130 | _logUser = new SQLiteCommand("UPDATE users SET lastip=@ip, lasttime=@time WHERE name=@name COLLATE NOCASE", _db); 131 | _logUser.Parameters.Add("@ip", DbType.String); 132 | _logUser.Parameters.Add("@time", DbType.Int64); 133 | _logUser.Parameters.Add("@name", DbType.String); 134 | 135 | _logUserUpdateCountry = new SQLiteCommand("UPDATE users SET country=@country, lastip=@ip, lasttime=@time WHERE name=@name COLLATE NOCASE", _db); 136 | _logUserUpdateCountry.Parameters.Add("@country", DbType.String); 137 | _logUserUpdateCountry.Parameters.Add("@ip", DbType.String); 138 | _logUserUpdateCountry.Parameters.Add("@time", DbType.Int64); 139 | _logUserUpdateCountry.Parameters.Add("@name", DbType.String); 140 | } 141 | 142 | private static bool CloseHandler(CtrlType sig) 143 | { 144 | if (_instance != null) 145 | _instance.Dispose(); 146 | 147 | switch (sig) { 148 | case CtrlType.CTRL_C_EVENT: 149 | case CtrlType.CTRL_LOGOFF_EVENT: 150 | case CtrlType.CTRL_SHUTDOWN_EVENT: 151 | case CtrlType.CTRL_CLOSE_EVENT: 152 | default: 153 | return false; 154 | } 155 | } 156 | 157 | public void Dispose() 158 | { 159 | Dispose(true); 160 | GC.SuppressFinalize(this); 161 | } 162 | 163 | protected virtual void Dispose(bool disposing) 164 | { 165 | try { 166 | if (disposing) { 167 | if (_getUsersByName != null) { 168 | _getUsersByName.Dispose(); 169 | _getUsersByName = null; 170 | } 171 | if (_getUsersByEmail != null) { 172 | _getUsersByEmail.Dispose(); 173 | _getUsersByEmail = null; 174 | } 175 | if (_updateUser != null) { 176 | _updateUser.Dispose(); 177 | _updateUser = null; 178 | } 179 | if (_createUser != null) { 180 | _createUser.Dispose(); 181 | _createUser = null; 182 | } 183 | if (_countUsers != null) { 184 | _countUsers.Dispose(); 185 | _countUsers = null; 186 | } 187 | if (_logUser != null) { 188 | _logUser.Dispose(); 189 | _logUser = null; 190 | } 191 | if (_logUserUpdateCountry != null) { 192 | _logUserUpdateCountry.Dispose(); 193 | _logUserUpdateCountry = null; 194 | } 195 | if (_db != null) { 196 | _db.Close(); 197 | _db.Dispose(); 198 | _db = null; 199 | } 200 | _instance = null; 201 | 202 | if (_instance != null) { 203 | _instance.Dispose(); 204 | _instance = null; 205 | } 206 | } 207 | } catch (Exception) { 208 | } 209 | } 210 | 211 | ~LoginDatabase() 212 | { 213 | Dispose(false); 214 | } 215 | 216 | public static bool IsInitialized() 217 | { 218 | return _instance != null && _instance._db != null; 219 | } 220 | 221 | public static LoginDatabase Instance 222 | { 223 | get 224 | { 225 | if (_instance == null) { 226 | throw new ArgumentNullException("Instance", "Initialize() must be called first"); 227 | } 228 | 229 | return _instance; 230 | } 231 | } 232 | 233 | public Dictionary GetData(string username) 234 | { 235 | if (_db == null) 236 | return null; 237 | 238 | if (!UserExists(username)) 239 | return null; 240 | 241 | lock (_dbLock) { 242 | _getUsersByName.Parameters["@name"].Value = username; 243 | 244 | using (SQLiteDataReader reader = _getUsersByName.ExecuteReader()) { 245 | if (reader.Read()) { 246 | // only go once 247 | 248 | Dictionary data = new Dictionary(); 249 | data.Add("id", reader["id"]); 250 | data.Add("name", username); 251 | data.Add("passwordenc", reader["password"]); 252 | data.Add("email", reader["email"]); 253 | data.Add("country", reader["country"]); 254 | data.Add("userid", (Int64)reader["id"] + UserIdOffset); 255 | data.Add("profileid", (Int64)reader["id"] + ProfileIdOffset); 256 | data.Add("session", reader["session"]); 257 | 258 | return data; 259 | } 260 | } 261 | } 262 | 263 | return null; 264 | } 265 | 266 | public List> GetData(string email, string passwordEncrypted) 267 | { 268 | if (_db == null) 269 | return null; 270 | 271 | List> values = new List>(); 272 | 273 | lock (_dbLock) { 274 | _getUsersByEmail.Parameters["@email"].Value = email.ToLowerInvariant(); 275 | _getUsersByEmail.Parameters["@password"].Value = passwordEncrypted; 276 | 277 | using (SQLiteDataReader reader = _getUsersByEmail.ExecuteReader()) { 278 | while (reader.Read()) { 279 | // loop through all nicks associated with that email/pass combo 280 | 281 | Dictionary data = new Dictionary(); 282 | data.Add("id", reader["id"]); 283 | data.Add("name", reader["name"]); 284 | data.Add("passwordenc", passwordEncrypted); 285 | data.Add("email", email); 286 | data.Add("country", reader["country"]); 287 | data.Add("userid", (Int64)reader["id"] + UserIdOffset); 288 | data.Add("profileid", (Int64)reader["id"] + ProfileIdOffset); 289 | data.Add("session", reader["session"]); 290 | 291 | values.Add(data); 292 | } 293 | } 294 | } 295 | 296 | return values; 297 | } 298 | 299 | public void SetData(string name, Dictionary data) 300 | { 301 | var oldValues = GetData(name); 302 | 303 | if (oldValues == null) 304 | return; 305 | 306 | lock (_dbLock) { 307 | _updateUser.Parameters["@pass"].Value = data.ContainsKey("passwordenc") ? data["passwordenc"] : oldValues["passwordenc"]; 308 | _updateUser.Parameters["@email"].Value = data.ContainsKey("email") ? ((string)data["email"]).ToLowerInvariant() : oldValues["email"]; 309 | _updateUser.Parameters["@country"].Value = data.ContainsKey("country") ? data["country"].ToString().ToUpperInvariant() : oldValues["country"]; 310 | _updateUser.Parameters["@session"].Value = data.ContainsKey("session") ? data["session"] : oldValues["session"]; 311 | _updateUser.Parameters["@name"].Value = name; 312 | 313 | _updateUser.ExecuteNonQuery(); 314 | } 315 | } 316 | 317 | public void LogLogin(string name, IPAddress address) 318 | { 319 | if (_db == null) 320 | return; 321 | 322 | var data = GetData(name); 323 | if (data == null) 324 | return; 325 | 326 | // for some reason, when creating an account, sometimes the country doesn't get set 327 | // it gets set to ?? which is the default. probably the message didn't make it through or something 328 | // but anyway, if it doesn't match what's in the db, then we want to update the country field to the user's 329 | // country as defined by IP address 330 | // to save on db writes, we do this as part of logging the ip/time 331 | 332 | string country = "??"; 333 | if (GeoIP.Instance != null && GeoIP.Instance.Reader != null) { 334 | try { 335 | country = GeoIP.Instance.Reader.Omni(address.ToString()).Country.IsoCode.ToUpperInvariant(); 336 | } catch (Exception) { 337 | } 338 | } 339 | 340 | if (country != "??" && !data["country"].ToString().Equals(country, StringComparison.InvariantCultureIgnoreCase)) { 341 | lock (_dbLock) { 342 | 343 | _logUserUpdateCountry.Parameters["@country"].Value = country; 344 | _logUserUpdateCountry.Parameters["@ip"].Value = address.ToString(); 345 | _logUserUpdateCountry.Parameters["@time"].Value = DateTime.UtcNow.ToEpochInt(); 346 | _logUserUpdateCountry.Parameters["@name"].Value = name; 347 | 348 | _logUserUpdateCountry.ExecuteNonQuery(); 349 | } 350 | } else { 351 | lock (_dbLock) { 352 | _logUser.Parameters["@ip"].Value = address.ToString(); 353 | _logUser.Parameters["@time"].Value = DateTime.UtcNow.ToEpochInt(); 354 | _logUser.Parameters["@name"].Value = name; 355 | 356 | _logUser.ExecuteNonQuery(); 357 | } 358 | } 359 | } 360 | 361 | public void CreateUser(string username, string passwordEncrypted, string email, string country, IPAddress address) 362 | { 363 | if (_db == null) 364 | return; 365 | 366 | if (UserExists(username)) 367 | return; 368 | 369 | lock (_dbLock) { 370 | _createUser.Parameters["@name"].Value = username; 371 | _createUser.Parameters["@pass"].Value = passwordEncrypted; 372 | _createUser.Parameters["@email"].Value = email.ToLowerInvariant(); 373 | _createUser.Parameters["@country"].Value = country.ToUpperInvariant(); 374 | _createUser.Parameters["@ip"].Value = address.ToString(); 375 | 376 | _createUser.ExecuteNonQuery(); 377 | } 378 | } 379 | 380 | public bool UserExists(string username) 381 | { 382 | bool existing = false; 383 | 384 | if (_db == null) 385 | return false; 386 | 387 | lock (_dbLock) { 388 | _countUsers.Parameters["@name"].Value = username; 389 | 390 | using (SQLiteDataReader reader = _countUsers.ExecuteReader()) { 391 | if (reader.Read()) { 392 | // only go once 393 | 394 | if (reader.FieldCount == 1 && (Int64)reader[0] == 1) { 395 | existing = true; 396 | } 397 | } 398 | } 399 | } 400 | 401 | return existing; 402 | } 403 | 404 | [DllImport("Kernel32")] 405 | private static extern bool SetConsoleCtrlHandler(EventHandler handler, bool add); 406 | 407 | private enum CtrlType 408 | { 409 | CTRL_C_EVENT = 0, 410 | CTRL_BREAK_EVENT = 1, 411 | CTRL_CLOSE_EVENT = 2, 412 | CTRL_LOGOFF_EVENT = 5, 413 | CTRL_SHUTDOWN_EVENT = 6 414 | } 415 | } 416 | } 417 | -------------------------------------------------------------------------------- /PRMasterServer/Servers/ServerListReport.cs: -------------------------------------------------------------------------------- 1 | using Alivate; 2 | using MaxMind.GeoIP2; 3 | using PRMasterServer.Data; 4 | using System; 5 | using System.Collections.Concurrent; 6 | using System.Collections.Generic; 7 | using System.Globalization; 8 | using System.IO; 9 | using System.Linq; 10 | using System.Net; 11 | using System.Net.Sockets; 12 | using System.Reflection; 13 | using System.Text; 14 | using System.Text.RegularExpressions; 15 | using System.Threading; 16 | 17 | namespace PRMasterServer.Servers 18 | { 19 | internal class ServerListReport 20 | { 21 | private const string Category = "ServerReport"; 22 | 23 | public Action Log = (x, y) => { }; 24 | public Action LogError = (x, y) => { }; 25 | 26 | public readonly ConcurrentDictionary Servers; 27 | 28 | private string[] ModWhitelist; 29 | private IPAddress[] PlasmaServers; 30 | 31 | public Thread Thread; 32 | 33 | private const int BufferSize = 65535; 34 | private Socket _socket; 35 | private SocketAsyncEventArgs _socketReadEvent; 36 | private byte[] _socketReceivedBuffer; 37 | 38 | // 09 then 4 00's then battlefield2 39 | private readonly byte[] _initialMessage = new byte[] { 0x09, 0x00, 0x00, 0x00, 0x00, 0x62, 0x61, 0x74, 0x74, 0x6c, 0x65, 0x66, 0x69, 0x65, 0x6c, 0x64, 0x32, 0x00 }; 40 | 41 | public ServerListReport(IPAddress listen, ushort port, Action log, Action logError) 42 | { 43 | Log = log; 44 | LogError = logError; 45 | 46 | GeoIP.Initialize(log, Category); 47 | 48 | Servers = new ConcurrentDictionary(); 49 | 50 | Thread = new Thread(StartServer) { 51 | Name = "Server Reporting Socket Thread" 52 | }; 53 | Thread.Start(new AddressInfo() { 54 | Address = listen, 55 | Port = port 56 | }); 57 | 58 | new Thread(StartCleanup) { 59 | Name = "Server Reporting Cleanup Thread" 60 | }.Start(); 61 | 62 | new Thread(StartDynamicInfoReload) { 63 | Name = "Dynamic Info Reload Thread" 64 | }.Start(); 65 | } 66 | 67 | public void Dispose() 68 | { 69 | Dispose(true); 70 | GC.SuppressFinalize(this); 71 | } 72 | 73 | protected virtual void Dispose(bool disposing) 74 | { 75 | try { 76 | if (disposing) { 77 | if (_socket != null) { 78 | _socket.Close(); 79 | _socket.Dispose(); 80 | _socket = null; 81 | } 82 | } 83 | } catch (Exception) { 84 | } 85 | } 86 | 87 | ~ServerListReport() 88 | { 89 | Dispose(false); 90 | } 91 | 92 | private void StartServer(object parameter) 93 | { 94 | AddressInfo info = (AddressInfo)parameter; 95 | 96 | Log(Category, "Starting Server List Reporting"); 97 | 98 | try { 99 | _socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp) { 100 | SendTimeout = 5000, 101 | ReceiveTimeout = 5000, 102 | SendBufferSize = BufferSize, 103 | ReceiveBufferSize = BufferSize 104 | }; 105 | 106 | _socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ExclusiveAddressUse, true); 107 | _socket.Bind(new IPEndPoint(info.Address, info.Port)); 108 | 109 | _socketReadEvent = new SocketAsyncEventArgs() { 110 | RemoteEndPoint = new IPEndPoint(IPAddress.Any, 0) 111 | }; 112 | _socketReceivedBuffer = new byte[BufferSize]; 113 | _socketReadEvent.SetBuffer(_socketReceivedBuffer, 0, BufferSize); 114 | _socketReadEvent.Completed += OnDataReceived; 115 | } catch (Exception e) { 116 | LogError(Category, String.Format("Unable to bind Server List Reporting to {0}:{1}", info.Address, info.Port)); 117 | LogError(Category, e.ToString()); 118 | return; 119 | } 120 | 121 | WaitForData(); 122 | } 123 | 124 | private void StartCleanup(object parameter) 125 | { 126 | while (true) { 127 | foreach (var key in Servers.Keys) { 128 | GameServer value; 129 | 130 | if (Servers.TryGetValue(key, out value)) { 131 | if (value.LastPing < DateTime.UtcNow - TimeSpan.FromSeconds(30)) { 132 | Log(Category, String.Format("Removing old server at: {0}", key)); 133 | 134 | GameServer temp; 135 | Servers.TryRemove(key, out temp); 136 | } 137 | } 138 | } 139 | 140 | Thread.Sleep(10000); 141 | } 142 | } 143 | 144 | private void StartDynamicInfoReload(object obj) 145 | { 146 | while (true) { 147 | // the modwhitelist.txt file is for only allowing servers running certain mods to register with the master server 148 | // by default, this is pr or pr_* (it's really pr!_%, since % is wildcard, _ is placeholder, ! is escape) 149 | // # is for comments 150 | // you either want to utilize modwhitelist.txt or hardcode the default if you're using another mod... 151 | // put each mod name on a new line 152 | // to allow all mods, just put a single % 153 | if (File.Exists("modwhitelist.txt")) { 154 | Log(Category, "Loading mod whitelist"); 155 | ModWhitelist = File.ReadAllLines("modwhitelist.txt").Where(x => !String.IsNullOrWhiteSpace(x) && !x.Trim().StartsWith("#")).ToArray(); 156 | } else { 157 | ModWhitelist = new string[] { "pr", "pr!_%" }; 158 | } 159 | 160 | // plasma servers (bf2_plasma = 1) makes servers show up in green in the server list in bf2's main menu (or blue in pr's menu) 161 | // this could be useful to promote servers and make them stand out, sponsored servers, special events, stuff like that 162 | // put in the ip address of each server on a new line in plasmaservers.txt, and make them stand out 163 | if (File.Exists("plasmaservers.txt")) { 164 | Log(Category, "Loading plasma servers"); 165 | PlasmaServers = File.ReadAllLines("plasmaservers.txt").Select(x => { 166 | IPAddress address; 167 | if (IPAddress.TryParse(x, out address)) 168 | return address; 169 | else 170 | return null; 171 | }).Where(x => x != null).ToArray(); 172 | } else { 173 | PlasmaServers = new IPAddress[0]; 174 | } 175 | 176 | GC.Collect(); 177 | 178 | Thread.Sleep(5 * 60 * 1000); 179 | } 180 | } 181 | 182 | private void WaitForData() 183 | { 184 | Thread.Sleep(10); 185 | GC.Collect(); 186 | 187 | try { 188 | _socket.ReceiveFromAsync(_socketReadEvent); 189 | } catch (SocketException e) { 190 | LogError(Category, "Error receiving data"); 191 | LogError(Category, e.ToString()); 192 | return; 193 | } 194 | } 195 | 196 | private void OnDataReceived(object sender, SocketAsyncEventArgs e) 197 | { 198 | try { 199 | IPEndPoint remote = (IPEndPoint)e.RemoteEndPoint; 200 | 201 | byte[] receivedBytes = new byte[e.BytesTransferred]; 202 | Array.Copy(e.Buffer, e.Offset, receivedBytes, 0, e.BytesTransferred); 203 | 204 | // there by a bunch of different message formats... 205 | 206 | if (receivedBytes.SequenceEqual(_initialMessage)) { 207 | // the initial message is basically the gamename, 0x09 0x00 0x00 0x00 0x00 battlefield2 208 | // reply back a good response 209 | byte[] response = new byte[] { 0xfe, 0xfd, 0x09, 0x00, 0x00, 0x00, 0x00 }; 210 | _socket.SendTo(response, remote); 211 | } else if (receivedBytes.Length > 5 && receivedBytes[0] == 0x03) { 212 | // this is where server details come in, it starts with 0x03, it happens every 60 seconds or so 213 | 214 | byte[] uniqueId = new byte[4]; 215 | Array.Copy(receivedBytes, 1, uniqueId, 0, 4); 216 | 217 | if (!ParseServerDetails(remote, receivedBytes.Skip(5).ToArray())) { 218 | // this should be some sort of proper encrypted challenge, but for now i'm just going to hard code it because I don't know how the encryption works... 219 | byte[] response = new byte[] { 0xfe, 0xfd, 0x01, uniqueId[0], uniqueId[1], uniqueId[2], uniqueId[3], 0x44, 0x3d, 0x73, 0x7e, 0x6a, 0x59, 0x30, 0x30, 0x37, 0x43, 0x39, 0x35, 0x41, 0x42, 0x42, 0x35, 0x37, 0x34, 0x43, 0x43, 0x00 }; 220 | _socket.SendTo(response, remote); 221 | } 222 | } else if (receivedBytes.Length > 5 && receivedBytes[0] == 0x01) { 223 | // this is a challenge response, it starts with 0x01 224 | 225 | byte[] uniqueId = new byte[4]; 226 | Array.Copy(receivedBytes, 1, uniqueId, 0, 4); 227 | 228 | // confirm against the hardcoded challenge 229 | byte[] validate = new byte[] { 0x72, 0x62, 0x75, 0x67, 0x4a, 0x34, 0x34, 0x64, 0x34, 0x7a, 0x2b, 0x66, 0x61, 0x78, 0x30, 0x2f, 0x74, 0x74, 0x56, 0x56, 0x46, 0x64, 0x47, 0x62, 0x4d, 0x7a, 0x38, 0x41, 0x00 }; 230 | byte[] clientResponse = new byte[validate.Length]; 231 | Array.Copy(receivedBytes, 5, clientResponse, 0, clientResponse.Length); 232 | 233 | // if we validate, reply back a good response 234 | if (clientResponse.SequenceEqual(validate)) { 235 | byte[] response = new byte[] { 0xfe, 0xfd, 0x0a, uniqueId[0], uniqueId[1], uniqueId[2], uniqueId[3] }; 236 | _socket.SendTo(response, remote); 237 | 238 | AddValidServer(remote); 239 | } 240 | } else if (receivedBytes.Length == 5 && receivedBytes[0] == 0x08) { 241 | // this is a server ping, it starts with 0x08, it happens every 20 seconds or so 242 | 243 | byte[] uniqueId = new byte[4]; 244 | Array.Copy(receivedBytes, 1, uniqueId, 0, 4); 245 | 246 | RefreshServerPing(remote); 247 | } 248 | } catch (Exception ex) { 249 | LogError(Category, ex.ToString()); 250 | } 251 | 252 | WaitForData(); 253 | } 254 | 255 | private void RefreshServerPing(IPEndPoint remote) 256 | { 257 | string key = String.Format("{0}:{1}", remote.Address, remote.Port); 258 | if (Servers.ContainsKey(key)) { 259 | GameServer value; 260 | if (Servers.TryGetValue(key, out value)) { 261 | value.LastPing = DateTime.UtcNow; 262 | Servers[key] = value; 263 | } 264 | } 265 | } 266 | 267 | private bool ParseServerDetails(IPEndPoint remote, byte[] data) 268 | { 269 | string key = String.Format("{0}:{1}", remote.Address, remote.Port); 270 | string receivedData = Encoding.UTF8.GetString(data); 271 | 272 | //Console.WriteLine(receivedData.Replace("\x00", "\\x00").Replace("\x02", "\\x02")); 273 | 274 | // split by 000 (info/player separator) and 002 (players/teams separator) 275 | // the players/teams separator is really 00, but because 00 may also be used elsewhere (an empty value for example), we hardcode it to 002 276 | // the 2 is the size of the teams, for BF2 this is always 2. 277 | string[] sections = receivedData.Split(new string[] { "\x00\x00\x00", "\x00\x00\x02" }, StringSplitOptions.None); 278 | 279 | //Console.WriteLine(sections.Length); 280 | 281 | if (sections.Length != 3 && !receivedData.EndsWith("\x00\x00")) 282 | return true; // true means we don't send back a response 283 | 284 | string serverVars = sections[0]; 285 | //string playerVars = sections[1]; 286 | //string teamVars = sections[2]; 287 | 288 | string[] serverVarsSplit = serverVars.Split(new string[] { "\x00" }, StringSplitOptions.None); 289 | 290 | GameServer server = new GameServer() { 291 | Valid = false, 292 | IPAddress = remote.Address.ToString(), 293 | QueryPort = remote.Port, 294 | LastRefreshed = DateTime.UtcNow, 295 | LastPing = DateTime.UtcNow 296 | }; 297 | 298 | // set the country based off ip address 299 | if (GeoIP.Instance == null || GeoIP.Instance.Reader == null) { 300 | server.country = "??"; 301 | } else { 302 | try { 303 | server.country = GeoIP.Instance.Reader.Omni(server.IPAddress).Country.IsoCode.ToUpperInvariant(); 304 | } catch (Exception e) { 305 | LogError(Category, e.ToString()); 306 | server.country = "??"; 307 | } 308 | } 309 | 310 | for (int i = 0; i < serverVarsSplit.Length - 1; i += 2) { 311 | PropertyInfo property = server.GetType().GetProperty(serverVarsSplit[i]); 312 | 313 | if (property == null) 314 | continue; 315 | 316 | if (property.Name == "hostname") { 317 | // strip consecutive whitespace from hostname 318 | property.SetValue(server, Regex.Replace(serverVarsSplit[i + 1], @"\s+", " ").Trim(), null); 319 | } else if (property.Name == "bf2_plasma") { 320 | // set plasma to true if the ip is in plasmaservers.txt 321 | if (PlasmaServers.Any(x => x.Equals(remote.Address))) 322 | property.SetValue(server, true, null); 323 | else 324 | property.SetValue(server, false, null); 325 | } else if (property.Name == "bf2_ranked") { 326 | // we're always a ranked server (helps for mods with a default bf2 main menu, and default filters wanting ranked servers) 327 | property.SetValue(server, true, null); 328 | } else if (property.Name == "bf2_pure") { 329 | // we're always a pure server 330 | property.SetValue(server, true, null); 331 | } else if (property.PropertyType == typeof(Boolean)) { 332 | // parse string to bool (values come in as 1 or 0) 333 | int value; 334 | if (Int32.TryParse(serverVarsSplit[i + 1], NumberStyles.Integer, CultureInfo.InvariantCulture, out value)) { 335 | property.SetValue(server, value != 0, null); 336 | } 337 | } else if (property.PropertyType == typeof(Int32)) { 338 | // parse string to int 339 | int value; 340 | if (Int32.TryParse(serverVarsSplit[i + 1], NumberStyles.Integer, CultureInfo.InvariantCulture, out value)) { 341 | property.SetValue(server, value, null); 342 | } 343 | } else if (property.PropertyType == typeof(Double)) { 344 | // parse string to double 345 | double value; 346 | if (Double.TryParse(serverVarsSplit[i + 1], NumberStyles.Float, CultureInfo.InvariantCulture, out value)) { 347 | property.SetValue(server, value, null); 348 | } 349 | } else if (property.PropertyType == typeof(String)) { 350 | // parse string to string 351 | property.SetValue(server, serverVarsSplit[i + 1], null); 352 | } 353 | } 354 | 355 | if (String.IsNullOrWhiteSpace(server.gamename) || !server.gamename.Equals("battlefield2", StringComparison.InvariantCultureIgnoreCase)) { 356 | // only allow servers with a gamename of battlefield2 357 | return true; // true means we don't send back a response 358 | } else if (String.IsNullOrWhiteSpace(server.gamevariant) || !ModWhitelist.ToList().Any(x => SQLMethods.EvaluateIsLike(server.gamevariant, x))) { 359 | // only allow servers with a gamevariant of those listed in modwhitelist.txt, or (pr || pr_*) by default 360 | return true; // true means we don't send back a response 361 | } 362 | 363 | // you've got to have all these properties in order for your server to be valid 364 | if (!String.IsNullOrWhiteSpace(server.hostname) && 365 | !String.IsNullOrWhiteSpace(server.gamevariant) && 366 | !String.IsNullOrWhiteSpace(server.gamever) && 367 | !String.IsNullOrWhiteSpace(server.gametype) && 368 | !String.IsNullOrWhiteSpace(server.mapname) && 369 | server.hostport > 1024 && server.hostport <= UInt16.MaxValue && 370 | server.maxplayers > 0) { 371 | server.Valid = true; 372 | } 373 | 374 | // if the server list doesn't contain this server, we need to return false in order to send a challenge 375 | // if the server replies back with the good challenge, it'll be added in AddValidServer 376 | if (!Servers.ContainsKey(key)) 377 | return false; 378 | 379 | Servers.AddOrUpdate(key, server, (k, old) => { 380 | if (!old.Valid && server.Valid) { 381 | Log(Category, String.Format("Added new server at: {0}:{1} ({2}) ({3})", server.IPAddress, server.QueryPort, server.country, server.gamevariant)); 382 | } 383 | 384 | return server; 385 | }); 386 | 387 | return true; 388 | } 389 | 390 | private void AddValidServer(IPEndPoint remote) 391 | { 392 | string key = String.Format("{0}:{1}", remote.Address, remote.Port); 393 | GameServer server = new GameServer() { 394 | Valid = false, 395 | IPAddress = remote.Address.ToString(), 396 | QueryPort = remote.Port, 397 | LastRefreshed = DateTime.UtcNow, 398 | LastPing = DateTime.UtcNow 399 | }; 400 | 401 | Servers.AddOrUpdate(key, server, (k, old) => { 402 | return server; 403 | }); 404 | } 405 | } 406 | } 407 | -------------------------------------------------------------------------------- /PRMasterServer/Servers/LoginServerMessages.cs: -------------------------------------------------------------------------------- 1 | using PRMasterServer.Data; 2 | using Reality.Net.Extensions; 3 | using Reality.Net.GameSpy.Servers; 4 | using System; 5 | using System.Collections.Generic; 6 | using System.Globalization; 7 | using System.Net; 8 | using System.Text; 9 | 10 | namespace PRMasterServer.Servers 11 | { 12 | internal class LoginServerMessages 13 | { 14 | private readonly static Random _random = new Random(); 15 | 16 | public static byte[] GenerateServerChallenge(ref LoginSocketState state) 17 | { 18 | state.ServerChallenge = _random.GetString(10); 19 | string message = String.Format(@"\lc\1\challenge\{0}\id\1\final\", state.ServerChallenge); 20 | return DataFunctions.StringToBytes(message); 21 | } 22 | 23 | public static byte[] SendProof(ref LoginSocketState state, Dictionary keyValues) 24 | { 25 | string response = String.Empty; 26 | 27 | int requiredValues = 0; 28 | 29 | state.Name = String.Empty; 30 | 31 | if (keyValues.ContainsKey("uniquenick")) { 32 | state.Name = keyValues["uniquenick"]; 33 | requiredValues++; 34 | } 35 | 36 | if (keyValues.ContainsKey("challenge")) { 37 | state.ClientChallenge = keyValues["challenge"]; 38 | requiredValues++; 39 | } 40 | 41 | if (keyValues.ContainsKey("response")) { 42 | response = keyValues["response"]; 43 | requiredValues++; 44 | } 45 | 46 | if (requiredValues != 3) 47 | return DataFunctions.StringToBytes(@"\error\\err\0\fatal\\errmsg\Invalid Query!\id\1\final\"); 48 | 49 | var clientData = LoginDatabase.Instance.GetData(state.Name); 50 | 51 | if (clientData != null) { 52 | state.PasswordEncrypted = (string)clientData["passwordenc"]; 53 | 54 | if (response == GenerateResponseValue(ref state)) { 55 | ushort session = GenerateSession(state.Name); 56 | 57 | string proof = String.Format(@"\lc\2\sesskey\{0}\proof\{1}\userid\{2}\profileid\{3}\uniquenick\{4}\lt\{5}\id\1\final\", 58 | session, 59 | GenerateProofValue(state), 60 | clientData["userid"], 61 | clientData["profileid"], 62 | state.Name, 63 | _random.GetString(22, "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ][") + "__"); 64 | 65 | /*state.Session = session.ToString(); 66 | Dictionary updateClientData = new Dictionary() { 67 | { "session", session } 68 | }; 69 | LoginDatabase.Instance.SetData(state.Name, updateClientData);*/ 70 | 71 | LoginDatabase.Instance.LogLogin(state.Name, ((IPEndPoint)state.Socket.RemoteEndPoint).Address); 72 | 73 | state.State++; 74 | return DataFunctions.StringToBytes(proof); 75 | } else { 76 | return DataFunctions.StringToBytes(@"\error\\err\260\fatal\\errmsg\The password provided is incorrect.\id\1\final\"); 77 | } 78 | } else { 79 | return DataFunctions.StringToBytes(String.Format(@"\error\\err\265\fatal\\errmsg\Username [{0}] doesn't exist!\id\1\final\", state.Name)); 80 | } 81 | } 82 | 83 | public static byte[] SendProfile(ref LoginSocketState state, Dictionary keyValues, bool retrieve) 84 | { 85 | var clientData = LoginDatabase.Instance.GetData(state.Name); 86 | 87 | if (clientData == null) { 88 | return DataFunctions.StringToBytes(String.Format(@"\error\\err\265\fatal\\errmsg\Username [{0}] doesn't exist!\id\1\final\", state.Name)); 89 | } 90 | 91 | string message = String.Format( 92 | @"\pi\\profileid\{0}\nick\{1}\userid\{2}\email\{3}\sig\{4}\uniquenick\{5}\pid\{6}" + 93 | @"\firstname\lastname\countrycode\{7}\birthday\{8}\lon\{9}\lat\{10}\loc\id\{11}\final\", 94 | clientData["profileid"], 95 | state.Name, 96 | clientData["userid"], 97 | clientData["email"], 98 | _random.GetString(32, "0123456789abcdef"), 99 | state.Name, 100 | 0, 101 | clientData["country"], 102 | 16844722, 103 | "0.000000", 104 | "0.000000", 105 | retrieve ? 5 : 2 106 | ); 107 | 108 | if (!retrieve) 109 | state.State++; 110 | 111 | return DataFunctions.StringToBytes(message); 112 | } 113 | 114 | public static void UpdateProfile(ref LoginSocketState state, Dictionary keyValues) 115 | { 116 | string country = "??"; 117 | if (keyValues.ContainsKey("countrycode")) { 118 | country = keyValues["countrycode"].ToUpperInvariant(); 119 | } 120 | 121 | Dictionary clientData = new Dictionary() { 122 | { "country", country } 123 | }; 124 | 125 | LoginDatabase.Instance.SetData(state.Name, clientData); 126 | state.State++; 127 | } 128 | 129 | public static void Logout(ref LoginSocketState state, Dictionary keyValues) 130 | { 131 | // we're not doing anything about session, so no need to reset it back to 0... 132 | // maybe one day though... 133 | /*Dictionary clientData = new Dictionary() { 134 | { "session", (Int64)0 } 135 | }; 136 | LoginDatabase.Instance.SetData(state.Name, clientData);*/ 137 | state.Dispose(); 138 | } 139 | 140 | public static byte[] NewUser(ref LoginSocketState state, Dictionary keyValues) 141 | { 142 | string message = String.Empty; 143 | 144 | if (keyValues.ContainsKey("nick")) { 145 | state.Name = keyValues["nick"]; 146 | } else { 147 | return DataFunctions.StringToBytes(@"\error\\err\0\fatal\\errmsg\Invalid Query!\id\1\final\"); 148 | } 149 | 150 | if (keyValues.ContainsKey("email")) { 151 | state.Email = keyValues["email"]; 152 | } else { 153 | return DataFunctions.StringToBytes(@"\error\\err\0\fatal\\errmsg\Invalid Query!\id\1\final\"); 154 | } 155 | 156 | if (keyValues.ContainsKey("passwordenc")) { 157 | state.PasswordEncrypted = keyValues["passwordenc"]; 158 | } else { 159 | return DataFunctions.StringToBytes(@"\error\\err\0\fatal\\errmsg\Invalid Query!\id\1\final\"); 160 | } 161 | 162 | if (LoginDatabase.Instance.UserExists(state.Name)) { 163 | return DataFunctions.StringToBytes(@"\error\\err\516\fatal\\errmsg\This account name is already in use!\id\1\final\"); 164 | } else { 165 | string password = DecryptPassword(state.PasswordEncrypted); 166 | 167 | LoginDatabase.Instance.CreateUser(state.Name, password.ToMD5(), state.Email, "??", ((IPEndPoint)state.Socket.RemoteEndPoint).Address); 168 | 169 | var clientData = LoginDatabase.Instance.GetData(state.Name); 170 | 171 | if (clientData == null) { 172 | return DataFunctions.StringToBytes(@"\error\\err\0\fatal\\errmsg\Error creating account!\id\1\final\"); 173 | } 174 | 175 | message = String.Format(@"\nur\\userid\{0}\profileid\{1}\id\1\final\", clientData["userid"], clientData["profileid"]); 176 | } 177 | 178 | return DataFunctions.StringToBytes(message); 179 | } 180 | 181 | public static byte[] SendKeepAlive() 182 | { 183 | return DataFunctions.StringToBytes(@"\ka\\final\"); 184 | } 185 | 186 | public static byte[] SendHeartbeat() 187 | { 188 | return DataFunctions.StringToBytes(String.Format(@"\lt\{0}\final\", _random.GetString(22, "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ][") + "__")); 189 | } 190 | 191 | internal static byte[] SendNicks(ref LoginSocketState state, Dictionary keyValues) 192 | { 193 | if (!keyValues.ContainsKey("email") || (!keyValues.ContainsKey("passenc") && !keyValues.ContainsKey("pass"))) { 194 | return DataFunctions.StringToBytes(@"\error\\err\0\fatal\\errmsg\Invalid Query!\id\1\final\"); 195 | } 196 | 197 | string password = String.Empty; 198 | if (keyValues.ContainsKey("passenc")) { 199 | password = DecryptPassword(keyValues["passenc"]); 200 | } else if (keyValues.ContainsKey("pass")) { 201 | password = keyValues["pass"]; 202 | } 203 | 204 | password = password.ToMD5(); 205 | 206 | var clientData = LoginDatabase.Instance.GetData(keyValues["email"], password); 207 | 208 | if (clientData == null) { 209 | return DataFunctions.StringToBytes(@"\error\\err\551\fatal\\errmsg\Unable to get any associated profiles.\id\1\final\"); 210 | } 211 | 212 | List nicks = new List(); 213 | foreach (var client in clientData) { 214 | nicks.Add((string)client["name"]); 215 | } 216 | 217 | if (nicks.Count == 0) { 218 | return DataFunctions.StringToBytes(@"\nr\0\ndone\\final\"); 219 | } 220 | 221 | state.State++; 222 | return DataFunctions.StringToBytes(GenerateNicks(nicks.ToArray())); 223 | } 224 | 225 | private static string GenerateNicks(string[] nicks) 226 | { 227 | string message = @"\nr\" + nicks.Length; 228 | for (int i = 0; i < nicks.Length; i++) { 229 | message += String.Format(@"\nick\{0}\uniquenick\{0}", nicks[i]); 230 | } 231 | message += @"\ndone\final\"; 232 | return message; 233 | } 234 | 235 | internal static byte[] SendCheck(ref LoginSocketState state, Dictionary keyValues) 236 | { 237 | string name = String.Empty; 238 | 239 | if (String.IsNullOrWhiteSpace(name)) { 240 | if (keyValues.ContainsKey("uniquenick")) { 241 | name = keyValues["uniquenick"]; 242 | } 243 | } 244 | if (String.IsNullOrWhiteSpace(name)) { 245 | if (keyValues.ContainsKey("nick")) { 246 | name = keyValues["nick"]; 247 | } 248 | } 249 | if (String.IsNullOrWhiteSpace(name)) { 250 | return DataFunctions.StringToBytes(@"\error\\err\0\fatal\\errmsg\Invalid Query!\id\1\final\"); 251 | } 252 | 253 | var clientData = LoginDatabase.Instance.GetData(name); 254 | 255 | if (clientData == null) { 256 | return DataFunctions.StringToBytes(String.Format(@"\error\\err\265\fatal\\errmsg\Username [{0}] doesn't exist!\id\1\final\", name)); 257 | } 258 | 259 | string message = String.Format(@"\cur\0\pid\{0}\final\", clientData["profileid"]); 260 | 261 | return DataFunctions.StringToBytes(message); 262 | } 263 | 264 | private static string GenerateProofValue(LoginSocketState state) 265 | { 266 | string value = state.PasswordEncrypted; 267 | value += new String(' ', 48); 268 | value += state.Name; 269 | value += state.ServerChallenge; 270 | value += state.ClientChallenge; 271 | value += state.PasswordEncrypted; 272 | 273 | return value.ToMD5(); 274 | } 275 | 276 | private static string GenerateResponseValue(ref LoginSocketState state) 277 | { 278 | string value = state.PasswordEncrypted; 279 | value += new String(' ', 48); 280 | value += state.Name; 281 | value += state.ClientChallenge; 282 | value += state.ServerChallenge; 283 | value += state.PasswordEncrypted; 284 | 285 | return value.ToMD5(); 286 | } 287 | 288 | private static ushort GenerateSession(string name) 289 | { 290 | ushort[] crc_table = new ushort[256] { 291 | 0x0000, 0xC0C1, 0xC181, 0x0140, 0xC301, 0x03C0, 0x0280, 0xC241, 292 | 0xC601, 0x06C0, 0x0780, 0xC741, 0x0500, 0xC5C1, 0xC481, 0x0440, 293 | 0xCC01, 0x0CC0, 0x0D80, 0xCD41, 0x0F00, 0xCFC1, 0xCE81, 0x0E40, 294 | 0x0A00, 0xCAC1, 0xCB81, 0x0B40, 0xC901, 0x09C0, 0x0880, 0xC841, 295 | 0xD801, 0x18C0, 0x1980, 0xD941, 0x1B00, 0xDBC1, 0xDA81, 0x1A40, 296 | 0x1E00, 0xDEC1, 0xDF81, 0x1F40, 0xDD01, 0x1DC0, 0x1C80, 0xDC41, 297 | 0x1400, 0xD4C1, 0xD581, 0x1540, 0xD701, 0x17C0, 0x1680, 0xD641, 298 | 0xD201, 0x12C0, 0x1380, 0xD341, 0x1100, 0xD1C1, 0xD081, 0x1040, 299 | 0xF001, 0x30C0, 0x3180, 0xF141, 0x3300, 0xF3C1, 0xF281, 0x3240, 300 | 0x3600, 0xF6C1, 0xF781, 0x3740, 0xF501, 0x35C0, 0x3480, 0xF441, 301 | 0x3C00, 0xFCC1, 0xFD81, 0x3D40, 0xFF01, 0x3FC0, 0x3E80, 0xFE41, 302 | 0xFA01, 0x3AC0, 0x3B80, 0xFB41, 0x3900, 0xF9C1, 0xF881, 0x3840, 303 | 0x2800, 0xE8C1, 0xE981, 0x2940, 0xEB01, 0x2BC0, 0x2A80, 0xEA41, 304 | 0xEE01, 0x2EC0, 0x2F80, 0xEF41, 0x2D00, 0xEDC1, 0xEC81, 0x2C40, 305 | 0xE401, 0x24C0, 0x2580, 0xE541, 0x2700, 0xE7C1, 0xE681, 0x2640, 306 | 0x2200, 0xE2C1, 0xE381, 0x2340, 0xE101, 0x21C0, 0x2080, 0xE041, 307 | 0xA001, 0x60C0, 0x6180, 0xA141, 0x6300, 0xA3C1, 0xA281, 0x6240, 308 | 0x6600, 0xA6C1, 0xA781, 0x6740, 0xA501, 0x65C0, 0x6480, 0xA441, 309 | 0x6C00, 0xACC1, 0xAD81, 0x6D40, 0xAF01, 0x6FC0, 0x6E80, 0xAE41, 310 | 0xAA01, 0x6AC0, 0x6B80, 0xAB41, 0x6900, 0xA9C1, 0xA881, 0x6840, 311 | 0x7800, 0xB8C1, 0xB981, 0x7940, 0xBB01, 0x7BC0, 0x7A80, 0xBA41, 312 | 0xBE01, 0x7EC0, 0x7F80, 0xBF41, 0x7D00, 0xBDC1, 0xBC81, 0x7C40, 313 | 0xB401, 0x74C0, 0x7580, 0xB541, 0x7700, 0xB7C1, 0xB681, 0x7640, 314 | 0x7200, 0xB2C1, 0xB381, 0x7340, 0xB101, 0x71C0, 0x7080, 0xB041, 315 | 0x5000, 0x90C1, 0x9181, 0x5140, 0x9301, 0x53C0, 0x5280, 0x9241, 316 | 0x9601, 0x56C0, 0x5780, 0x9741, 0x5500, 0x95C1, 0x9481, 0x5440, 317 | 0x9C01, 0x5CC0, 0x5D80, 0x9D41, 0x5F00, 0x9FC1, 0x9E81, 0x5E40, 318 | 0x5A00, 0x9AC1, 0x9B81, 0x5B40, 0x9901, 0x59C0, 0x5880, 0x9841, 319 | 0x8801, 0x48C0, 0x4980, 0x8941, 0x4B00, 0x8BC1, 0x8A81, 0x4A40, 320 | 0x4E00, 0x8EC1, 0x8F81, 0x4F40, 0x8D01, 0x4DC0, 0x4C80, 0x8C41, 321 | 0x4400, 0x84C1, 0x8581, 0x4540, 0x8701, 0x47C0, 0x4680, 0x8641, 322 | 0x8201, 0x42C0, 0x4380, 0x8341, 0x4100, 0x81C1, 0x8081, 0x4040 323 | }; 324 | 325 | int len = name.Length; 326 | int nameIndex = 0; 327 | 328 | ushort session = 0; 329 | while (len-- != 0) { 330 | session = (ushort)(crc_table[((name[nameIndex] ^ session) & 0xff) % 256] ^ (session >> 8)); 331 | nameIndex++; 332 | } 333 | 334 | return session; 335 | } 336 | 337 | private static string DecryptPassword(string password) 338 | { 339 | string decrypted = gsBase64Decode(password, password.Length); 340 | gsEncode(ref decrypted); 341 | return decrypted; 342 | } 343 | 344 | public static int gsEncode(ref string password) 345 | { 346 | byte[] pass = DataFunctions.StringToBytes(password); 347 | 348 | int i; 349 | int a; 350 | int c; 351 | int d; 352 | int num = 0x79707367; // "gspy" 353 | int passlen = pass.Length; 354 | 355 | if (num == 0) 356 | num = 1; 357 | else 358 | num &= 0x7fffffff; 359 | 360 | for (i = 0; i < passlen; i++) { 361 | d = 0xff; 362 | c = 0; 363 | d -= c; 364 | if (d != 0) { 365 | num = gsLame(num); 366 | a = num % d; 367 | a += c; 368 | } else 369 | a = c; 370 | 371 | pass[i] ^= (byte)(a % 256); 372 | } 373 | 374 | password = DataFunctions.BytesToString(pass); 375 | return passlen; 376 | } 377 | 378 | private static int gsLame(int num) 379 | { 380 | int a; 381 | int c = (num >> 16) & 0xffff; 382 | 383 | a = num & 0xffff; 384 | c *= 0x41a7; 385 | a *= 0x41a7; 386 | a += ((c & 0x7fff) << 16); 387 | 388 | if (a < 0) { 389 | a &= 0x7fffffff; 390 | a++; 391 | } 392 | 393 | a += (c >> 15); 394 | 395 | if (a < 0) { 396 | a &= 0x7fffffff; 397 | a++; 398 | } 399 | 400 | return a; 401 | } 402 | 403 | private static string gsBase64Decode(string s, int size) 404 | { 405 | byte[] data = DataFunctions.StringToBytes(s); 406 | 407 | int len; 408 | int xlen; 409 | int a = 0; 410 | int b = 0; 411 | int c = 0; 412 | int step; 413 | int limit; 414 | int y = 0; 415 | int z = 0; 416 | 417 | byte[] buff; 418 | byte[] p; 419 | 420 | char[] basechars = new char[128] { // supports also the Gamespy base64 421 | '\x00', '\x00', '\x00', '\x00', '\x00', '\x00', '\x00', '\x00', '\x00', '\x00', '\x00', '\x00', '\x00', '\x00', '\x00', '\x00', 422 | '\x00', '\x00', '\x00', '\x00', '\x00', '\x00', '\x00', '\x00', '\x00', '\x00', '\x00', '\x00', '\x00', '\x00', '\x00', '\x00', 423 | '\x00', '\x00', '\x00', '\x00', '\x00', '\x00', '\x00', '\x00', '\x00', '\x00', '\x00', '\x3e', '\x00', '\x00', '\x00', '\x3f', 424 | '\x34', '\x35', '\x36', '\x37', '\x38', '\x39', '\x3a', '\x3b', '\x3c', '\x3d', '\x00', '\x00', '\x00', '\x00', '\x00', '\x00', 425 | '\x00', '\x00', '\x01', '\x02', '\x03', '\x04', '\x05', '\x06', '\x07', '\x08', '\x09', '\x0a', '\x0b', '\x0c', '\x0d', '\x0e', 426 | '\x0f', '\x10', '\x11', '\x12', '\x13', '\x14', '\x15', '\x16', '\x17', '\x18', '\x19', '\x3e', '\x00', '\x3f', '\x00', '\x00', 427 | '\x00', '\x1a', '\x1b', '\x1c', '\x1d', '\x1e', '\x1f', '\x20', '\x21', '\x22', '\x23', '\x24', '\x25', '\x26', '\x27', '\x28', 428 | '\x29', '\x2a', '\x2b', '\x2c', '\x2d', '\x2e', '\x2f', '\x30', '\x31', '\x32', '\x33', '\x00', '\x00', '\x00', '\x00', '\x00' 429 | }; 430 | 431 | if (size <= 0) 432 | len = data.Length; 433 | else 434 | len = size; 435 | 436 | xlen = ((len >> 2) * 3) + 1; 437 | buff = new byte[xlen % 256]; 438 | if (buff.Length == 0) return null; 439 | 440 | p = buff; 441 | limit = data.Length + len; 442 | 443 | for (step = 0; ; step++) { 444 | do { 445 | if (z >= limit) { 446 | c = 0; 447 | break; 448 | } 449 | if (z < data.Length) 450 | c = data[z]; 451 | else 452 | c = 0; 453 | z++; 454 | if ((c == '=') || (c == '_')) { 455 | c = 0; 456 | break; 457 | } 458 | } while (c != 0 && ((c <= (byte)' ') || (c > 0x7f))); 459 | if (c == 0) break; 460 | 461 | switch (step & 3) { 462 | case 0: 463 | a = basechars[c]; 464 | break; 465 | case 1: 466 | b = basechars[c]; 467 | p[y++] = (byte)(((a << 2) | (b >> 4)) % 256); 468 | break; 469 | case 2: 470 | a = basechars[c]; 471 | p[y++] = (byte)((((b & 15) << 4) | (a >> 2)) % 256); 472 | break; 473 | case 3: 474 | p[y++] = (byte)((((a & 3) << 6) | basechars[c]) % 256); 475 | break; 476 | default: 477 | break; 478 | } 479 | } 480 | p[y] = 0; 481 | 482 | len = p.Length - buff.Length; 483 | 484 | if (size != 0) 485 | size = len; 486 | 487 | if ((len + 1) != xlen) 488 | if (buff.Length == 0) return null; 489 | 490 | return DataFunctions.BytesToString(buff).Substring(0, y); 491 | } 492 | } 493 | } 494 | -------------------------------------------------------------------------------- /PRMasterServer/Servers/LoginServer.cs: -------------------------------------------------------------------------------- 1 | using PRMasterServer.Data; 2 | using System; 3 | using System.Collections.Generic; 4 | using System.Net; 5 | using System.Net.Sockets; 6 | using System.Text; 7 | using System.Threading; 8 | 9 | namespace PRMasterServer.Servers 10 | { 11 | internal class LoginServer 12 | { 13 | public const string Category = "Login"; 14 | 15 | public Action Log = (x, y) => { }; 16 | public Action LogError = (x, y) => { }; 17 | 18 | public Thread ThreadClientManager; 19 | public Thread ThreadSearchManager; 20 | 21 | private static Socket _clientManagerSocket; 22 | private static Socket _searchManagerSocket; 23 | 24 | private readonly ManualResetEvent _clientManagerReset = new ManualResetEvent(false); 25 | private readonly ManualResetEvent _searchManagerReset = new ManualResetEvent(false); 26 | 27 | public LoginServer(IPAddress listen, ushort clientManagerPort, ushort searchManagerPort, Action log, Action logError) 28 | { 29 | ServicePointManager.SetTcpKeepAlive(true, 60 * 1000 * 10, 1000); 30 | 31 | Log = log; 32 | LogError = logError; 33 | 34 | ThreadClientManager = new Thread(StartServerClientManager) { 35 | Name = "Login Thread Client Manager" 36 | }; 37 | ThreadClientManager.Start(new AddressInfo() { 38 | Address = listen, 39 | Port = clientManagerPort 40 | }); 41 | 42 | ThreadSearchManager = new Thread(StartServerSearchManager) { 43 | Name = "Login Thread Search Manager" 44 | }; 45 | ThreadSearchManager.Start(new AddressInfo() { 46 | Address = listen, 47 | Port = searchManagerPort 48 | }); 49 | } 50 | 51 | public void Dispose() 52 | { 53 | Dispose(true); 54 | GC.SuppressFinalize(this); 55 | } 56 | 57 | protected virtual void Dispose(bool disposing) 58 | { 59 | try { 60 | if (disposing) { 61 | if (_clientManagerSocket != null) { 62 | _clientManagerSocket.Close(); 63 | _clientManagerSocket.Dispose(); 64 | _clientManagerSocket = null; 65 | } 66 | if (_searchManagerSocket != null) { 67 | _searchManagerSocket.Close(); 68 | _searchManagerSocket.Dispose(); 69 | _searchManagerSocket = null; 70 | } 71 | } 72 | } catch (Exception) { 73 | } 74 | } 75 | 76 | ~LoginServer() 77 | { 78 | Dispose(false); 79 | } 80 | 81 | private void StartServerClientManager(object parameter) 82 | { 83 | AddressInfo info = (AddressInfo)parameter; 84 | 85 | Log(Category, "Starting Login Server ClientManager"); 86 | 87 | try { 88 | _clientManagerSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp) { 89 | SendTimeout = 30000, 90 | ReceiveTimeout = 30000, 91 | SendBufferSize = 8192, 92 | ReceiveBufferSize = 8192, 93 | Blocking = false 94 | }; 95 | 96 | _clientManagerSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ExclusiveAddressUse, true); 97 | _clientManagerSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.DontLinger, true); 98 | _clientManagerSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Linger, false); 99 | _clientManagerSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.KeepAlive, true); 100 | 101 | _clientManagerSocket.Bind(new IPEndPoint(info.Address, info.Port)); 102 | _clientManagerSocket.Listen(10); 103 | } catch (Exception e) { 104 | LogError(Category, String.Format("Unable to bind Login Server ClientManager to {0}:{1}", info.Address, info.Port)); 105 | LogError(Category, e.ToString()); 106 | return; 107 | } 108 | 109 | while (true) { 110 | _clientManagerReset.Reset(); 111 | 112 | LoginSocketState state = new LoginSocketState() { 113 | Type = LoginSocketState.SocketType.Client, 114 | Socket = _clientManagerSocket 115 | }; 116 | 117 | _clientManagerSocket.BeginAccept(AcceptCallback, state); 118 | _clientManagerReset.WaitOne(); 119 | } 120 | } 121 | 122 | private void StartServerSearchManager(object parameter) 123 | { 124 | AddressInfo info = (AddressInfo)parameter; 125 | 126 | Log(Category, "Starting Login Server SearchManager"); 127 | 128 | try { 129 | _searchManagerSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp) { 130 | SendTimeout = 5000, 131 | ReceiveTimeout = 5000, 132 | SendBufferSize = 8192, 133 | ReceiveBufferSize = 8192, 134 | Blocking = false 135 | }; 136 | 137 | _searchManagerSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ExclusiveAddressUse, true); 138 | _searchManagerSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.DontLinger, true); 139 | _searchManagerSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Linger, false); 140 | _searchManagerSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.KeepAlive, true); 141 | 142 | _searchManagerSocket.Bind(new IPEndPoint(info.Address, info.Port)); 143 | _searchManagerSocket.Listen(10); 144 | } catch (Exception e) { 145 | LogError(Category, String.Format("Unable to bind Login Server SearchManager to {0}:{1}", info.Address, info.Port)); 146 | LogError(Category, e.ToString()); 147 | return; 148 | } 149 | 150 | while (true) { 151 | _searchManagerReset.Reset(); 152 | 153 | LoginSocketState state = new LoginSocketState() { 154 | Type = LoginSocketState.SocketType.Search, 155 | Socket = _searchManagerSocket 156 | }; 157 | 158 | _searchManagerSocket.BeginAccept(AcceptCallback, state); 159 | _searchManagerReset.WaitOne(); 160 | } 161 | } 162 | 163 | private void AcceptCallback(IAsyncResult ar) 164 | { 165 | LoginSocketState state = (LoginSocketState)ar.AsyncState; 166 | 167 | try { 168 | Socket client = state.Socket.EndAccept(ar); 169 | 170 | Thread.Sleep(1); 171 | 172 | if (state.Type == LoginSocketState.SocketType.Client) 173 | _clientManagerReset.Set(); 174 | else if (state.Type == LoginSocketState.SocketType.Search) 175 | _searchManagerReset.Set(); 176 | 177 | state.Socket = client; 178 | 179 | Log(Category, String.Format("[{0}] New Client: {1}:{2}", state.Type, ((IPEndPoint)state.Socket.RemoteEndPoint).Address, ((IPEndPoint)state.Socket.RemoteEndPoint).Port)); 180 | 181 | if (state.Type == LoginSocketState.SocketType.Client) { 182 | // ClientManager server sends data first 183 | byte[] buffer = LoginServerMessages.GenerateServerChallenge(ref state); 184 | SendToClient(ref state, buffer); 185 | 186 | if (state != null) { 187 | state.State++; 188 | } 189 | } else if (state.Type == LoginSocketState.SocketType.Search) { 190 | // SearchManager server waits for data first 191 | } 192 | } catch (NullReferenceException) { 193 | if (state != null) 194 | state.Dispose(); 195 | state = null; 196 | } catch (SocketException e) { 197 | LogError(Category, "Error accepting client"); 198 | LogError(Category, String.Format("{0} {1}", e.SocketErrorCode, e)); 199 | if (state != null) 200 | state.Dispose(); 201 | state = null; 202 | return; 203 | } 204 | 205 | WaitForData(ref state); 206 | } 207 | 208 | public bool SendToClient(ref LoginSocketState state, byte[] data) 209 | { 210 | if (data == null || state == null || state.Socket == null) 211 | return false; 212 | 213 | try { 214 | if (state.SendCallback == null) 215 | state.SendCallback = OnSent; 216 | 217 | state.Socket.BeginSend(data, 0, data.Length, SocketFlags.None, state.SendCallback, state); 218 | return true; 219 | } catch (NullReferenceException) { 220 | if (state != null) 221 | state.Dispose(); 222 | state = null; 223 | return false; 224 | } catch (SocketException e) { 225 | if (e.SocketErrorCode != SocketError.ConnectionAborted && 226 | e.SocketErrorCode != SocketError.ConnectionReset) { 227 | LogError(Category, "Error sending data"); 228 | LogError(Category, String.Format("{0} {1}", e.SocketErrorCode, e)); 229 | } 230 | if (state != null) 231 | state.Dispose(); 232 | state = null; 233 | return false; 234 | } 235 | } 236 | 237 | private void OnSent(IAsyncResult async) 238 | { 239 | LoginSocketState state = (LoginSocketState)async.AsyncState; 240 | 241 | if (state == null || state.Socket == null) 242 | return; 243 | 244 | try { 245 | int sent = state.Socket.EndSend(async); 246 | Log(Category, String.Format("[{0}] Sent {1} byte response to: {2}:{3}", state.Type, sent, ((IPEndPoint)state.Socket.RemoteEndPoint).Address, ((IPEndPoint)state.Socket.RemoteEndPoint).Port)); 247 | } catch (NullReferenceException) { 248 | if (state != null) 249 | state.Dispose(); 250 | state = null; 251 | } catch (SocketException e) { 252 | switch (e.SocketErrorCode) { 253 | case SocketError.ConnectionReset: 254 | case SocketError.Disconnecting: 255 | if (state != null) 256 | state.Dispose(); 257 | state = null; 258 | return; 259 | default: 260 | LogError(Category, "Error sending data"); 261 | LogError(Category, String.Format("{0} {1}", e.SocketErrorCode, e)); 262 | if (state != null) 263 | state.Dispose(); 264 | state = null; 265 | return; 266 | } 267 | } 268 | } 269 | 270 | private void WaitForData(ref LoginSocketState state) 271 | { 272 | Thread.Sleep(10); 273 | 274 | try { 275 | if (state.DataReceivedCallback == null) 276 | state.DataReceivedCallback = OnDataReceived; 277 | 278 | state.Socket.BeginReceive(state.Buffer, 0, state.Buffer.Length, SocketFlags.None, state.DataReceivedCallback, state); 279 | } catch (NullReferenceException) { 280 | if (state != null) 281 | state.Dispose(); 282 | state = null; 283 | } catch (ObjectDisposedException) { 284 | if (state != null) 285 | state.Dispose(); 286 | state = null; 287 | } catch (SocketException e) { 288 | if (e.SocketErrorCode == SocketError.NotConnected) { 289 | if (state != null) 290 | state.Dispose(); 291 | state = null; 292 | return; 293 | } 294 | 295 | if (e.SocketErrorCode != SocketError.ConnectionAborted && 296 | e.SocketErrorCode != SocketError.ConnectionReset) { 297 | LogError(Category, "Error receiving data"); 298 | LogError(Category, String.Format("{0} {1}", e.SocketErrorCode, e)); 299 | } 300 | if (state != null) 301 | state.Dispose(); 302 | state = null; 303 | return; 304 | } 305 | } 306 | 307 | private void OnDataReceived(IAsyncResult async) 308 | { 309 | LoginSocketState state = (LoginSocketState)async.AsyncState; 310 | 311 | if (state == null || state.Socket == null) 312 | return; 313 | 314 | try { 315 | // receive data from the socket 316 | int received = state.Socket.EndReceive(async); 317 | if (received == 0) { 318 | // when EndReceive returns 0, it means the socket on the other end has been shut down. 319 | return; 320 | } 321 | 322 | // take what we received, and append it to the received data buffer 323 | state.ReceivedData.Append(Encoding.UTF8.GetString(state.Buffer, 0, received)); 324 | string receivedData = state.ReceivedData.ToString(); 325 | 326 | // does what we received contain the \final\ delimiter? 327 | if (receivedData.LastIndexOf(@"\final\") > -1) { 328 | state.ReceivedData.Clear(); 329 | 330 | // lets split up the message based on the delimiter 331 | string[] messages = receivedData.Split(new string[] { @"\final\" }, StringSplitOptions.RemoveEmptyEntries); 332 | 333 | for (int i = 0; i < messages.Length; i++) { 334 | ParseMessage(ref state, messages[i]); 335 | } 336 | } 337 | } catch (ObjectDisposedException) { 338 | if (state != null) 339 | state.Dispose(); 340 | state = null; 341 | return; 342 | } catch (SocketException e) { 343 | switch (e.SocketErrorCode) { 344 | case SocketError.ConnectionReset: 345 | case SocketError.Disconnecting: 346 | case SocketError.NotConnected: 347 | case SocketError.TimedOut: 348 | if (state != null) 349 | state.Dispose(); 350 | state = null; 351 | return; 352 | default: 353 | LogError(Category, "Error receiving data"); 354 | LogError(Category, String.Format("{0} {1}", e.SocketErrorCode, e)); 355 | if (state != null) 356 | state.Dispose(); 357 | state = null; 358 | return; 359 | } 360 | } catch (Exception e) { 361 | LogError(Category, "Error receiving data"); 362 | LogError(Category, e.ToString()); 363 | } 364 | 365 | // and we wait for more data... 366 | WaitForData(ref state); 367 | } 368 | 369 | private void ParseMessage(ref LoginSocketState state, string message) 370 | { 371 | string query; 372 | var keyValues = GetKeyValue(message, out query); 373 | 374 | if (keyValues == null || String.IsNullOrWhiteSpace(query)) { 375 | return; 376 | } 377 | 378 | Log(Category, String.Format("[{0}] Received {1} query from: {2}:{3}", state.Type, query, ((IPEndPoint)state.Socket.RemoteEndPoint).Address, ((IPEndPoint)state.Socket.RemoteEndPoint).Port)); 379 | 380 | if (keyValues.ContainsKey("gamename") && !keyValues["gamename"].Equals("battlefield2", StringComparison.InvariantCultureIgnoreCase)) { 381 | // say no to those not using bf2... Begone evil demon, bf2 for life! 382 | return; 383 | } 384 | 385 | switch (state.Type) { 386 | case LoginSocketState.SocketType.Client: 387 | HandleClientManager(ref state, query, keyValues); 388 | break; 389 | case LoginSocketState.SocketType.Search: 390 | HandleSearchManager(ref state, query, keyValues); 391 | break; 392 | } 393 | } 394 | 395 | private void HandleClientManager(ref LoginSocketState state, string query, Dictionary keyValues) 396 | { 397 | if (state == null || String.IsNullOrWhiteSpace(query) || keyValues == null) { 398 | return; 399 | } 400 | 401 | if (state.State == 1) { 402 | if (query.Equals("login", StringComparison.InvariantCultureIgnoreCase)) { 403 | SendToClient(ref state, LoginServerMessages.SendProof(ref state, keyValues)); 404 | state.StartKeepAlive(this); 405 | } else if (query.Equals("newuser", StringComparison.InvariantCultureIgnoreCase)) { 406 | SendToClient(ref state, LoginServerMessages.NewUser(ref state, keyValues)); 407 | } 408 | } else if (state.State == 2) { 409 | if (query.Equals("getprofile", StringComparison.InvariantCultureIgnoreCase)) { 410 | SendToClient(ref state, LoginServerMessages.SendProfile(ref state, keyValues, false)); 411 | } else if (query.Equals("updatepro", StringComparison.InvariantCultureIgnoreCase)) { 412 | LoginServerMessages.UpdateProfile(ref state, keyValues); 413 | } 414 | } else if (state.State == 3) { 415 | if (query.Equals("logout", StringComparison.InvariantCultureIgnoreCase)) { 416 | LoginServerMessages.Logout(ref state, keyValues); 417 | } else if (query.Equals("getprofile", StringComparison.InvariantCultureIgnoreCase)) { 418 | SendToClient(ref state, LoginServerMessages.SendProfile(ref state, keyValues, true)); 419 | } 420 | } else if (state.State >= 4) { 421 | state.Dispose(); 422 | } 423 | } 424 | 425 | private void HandleSearchManager(ref LoginSocketState state, string query, Dictionary keyValues) 426 | { 427 | if (state.State == 0) { 428 | if (query.Equals("nicks", StringComparison.InvariantCultureIgnoreCase)) { 429 | SendToClient(ref state, LoginServerMessages.SendNicks(ref state, keyValues)); 430 | } else if (query.Equals("check", StringComparison.InvariantCultureIgnoreCase)) { 431 | SendToClient(ref state, LoginServerMessages.SendCheck(ref state, keyValues)); 432 | } 433 | } else if (state.State == 1) { 434 | state.State++; 435 | } else if (state.State >= 2) { 436 | state.Dispose(); 437 | } 438 | } 439 | 440 | private static Dictionary GetKeyValue(string message, out string query) 441 | { 442 | Dictionary parsedData = new Dictionary(); 443 | 444 | string[] responseData = message.Split(new string[] { @"\" }, StringSplitOptions.None); 445 | 446 | if (responseData.Length > 1) { 447 | query = responseData[1]; 448 | } else { 449 | query = String.Empty; 450 | return null; 451 | } 452 | 453 | for (int i = 1; i < responseData.Length - 1; i += 2) { 454 | if (parsedData.ContainsKey(responseData[i])) { 455 | parsedData[responseData[i].ToLowerInvariant()] = responseData[i + 1]; 456 | } else { 457 | parsedData.Add(responseData[i].ToLowerInvariant(), responseData[i + 1]); 458 | } 459 | } 460 | 461 | return parsedData; 462 | } 463 | } 464 | 465 | internal class LoginSocketState : IDisposable 466 | { 467 | public enum SocketType 468 | { 469 | Client, 470 | Search 471 | } 472 | 473 | public AsyncCallback SendCallback; 474 | public AsyncCallback DataReceivedCallback; 475 | 476 | public SocketType Type; 477 | 478 | public Socket Socket = null; 479 | public byte[] Buffer = new byte[8192]; 480 | public StringBuilder ReceivedData = new StringBuilder(8192); 481 | 482 | public int State = 0; 483 | public int HeartbeatState = 0; 484 | public string Session = ""; 485 | 486 | public string ServerChallenge; 487 | public string ClientChallenge; 488 | public string Name; 489 | public string Email; 490 | public string PasswordEncrypted; 491 | 492 | private Timer _keepAliveTimer; 493 | 494 | public void StartKeepAlive(LoginServer server) 495 | { 496 | if (_keepAliveTimer != null) { 497 | // if the timer already exists, destroy it so we can start a new one... 498 | _keepAliveTimer.Dispose(); 499 | } 500 | 501 | // send a keep alive request every 2 minutes 502 | _keepAliveTimer = new Timer(KeepAliveCallback, server, TimeSpan.FromMinutes(2), TimeSpan.FromMinutes(2)); 503 | } 504 | 505 | private void KeepAliveCallback(object s) 506 | { 507 | LoginServer server = (LoginServer)s; 508 | 509 | try { 510 | if (_keepAliveTimer == null) { 511 | Dispose(); 512 | return; 513 | } 514 | 515 | LoginSocketState state = this; 516 | HeartbeatState++; 517 | 518 | Console.WriteLine("sending keep alive"); 519 | if (!server.SendToClient(ref state, LoginServerMessages.SendKeepAlive())) { 520 | Dispose(); 521 | return; 522 | } 523 | 524 | // every 2nd keep alive request, we send an additional heartbeat 525 | if (HeartbeatState % 2 == 0) { 526 | Console.WriteLine("sending heartbeat"); 527 | if (!server.SendToClient(ref state, LoginServerMessages.SendHeartbeat())) { 528 | Dispose(); 529 | return; 530 | } 531 | } 532 | } catch (Exception e) { 533 | server.LogError(LoginServer.Category, "Error running keep alive: " + e); 534 | Dispose(); 535 | } 536 | } 537 | 538 | public void Dispose() 539 | { 540 | Dispose(true); 541 | GC.SuppressFinalize(this); 542 | } 543 | 544 | protected virtual void Dispose(bool disposing) 545 | { 546 | try { 547 | if (disposing) { 548 | SendCallback = null; 549 | DataReceivedCallback = null; 550 | 551 | if (Socket != null) { 552 | Socket.Shutdown(SocketShutdown.Both); 553 | Socket.Close(); 554 | Socket.Dispose(); 555 | Socket = null; 556 | } 557 | 558 | if (_keepAliveTimer != null) { 559 | _keepAliveTimer.Dispose(); 560 | _keepAliveTimer = null; 561 | } 562 | } 563 | 564 | // yeah yeah, this is terrible, but it stops a memory leak :| 565 | GC.Collect(); 566 | } catch (Exception) { 567 | } 568 | } 569 | 570 | ~LoginSocketState() 571 | { 572 | Dispose(false); 573 | } 574 | } 575 | } 576 | -------------------------------------------------------------------------------- /PRMasterServer/Servers/ServerListRetrieve.cs: -------------------------------------------------------------------------------- 1 | using PRMasterServer.Data; 2 | using Reality.Net.Extensions; 3 | using Reality.Net.GameSpy.Servers; 4 | using System; 5 | using System.Collections.Generic; 6 | using System.Linq; 7 | using System.Linq.Dynamic; 8 | using System.Net; 9 | using System.Net.Sockets; 10 | using System.Reflection; 11 | using System.Text; 12 | using System.Text.RegularExpressions; 13 | using System.Threading; 14 | 15 | namespace PRMasterServer.Servers 16 | { 17 | internal class ServerListRetrieve 18 | { 19 | private const string Category = "ServerRetrieve"; 20 | 21 | public Action Log = (x, y) => { }; 22 | public Action LogError = (x, y) => { }; 23 | 24 | public Thread Thread; 25 | 26 | private static Socket _socket; 27 | private readonly ServerListReport _report; 28 | 29 | private readonly ManualResetEvent _reset = new ManualResetEvent(false); 30 | private AsyncCallback _socketSendCallback; 31 | private AsyncCallback _socketDataReceivedCallback; 32 | 33 | public ServerListRetrieve(IPAddress listen, ushort port, ServerListReport report, Action log, Action logError) 34 | { 35 | Log = log; 36 | LogError = logError; 37 | 38 | _report = report; 39 | /* 40 | _report.Servers.TryAdd("test", new List() { 41 | new GameServer() { 42 | Valid = true, 43 | IPAddress = "192.168.1.2", 44 | QueryPort = 29900, 45 | country = "AU", 46 | hostname = "[PR v1.2.0.0] 42", 47 | gamename = "battlefield2", 48 | gamever = "1.5.3153-802.0", 49 | mapname = "Awesome Map", 50 | gametype = "gpm_cq", 51 | gamevariant = "pr", 52 | numplayers = 100, 53 | maxplayers = 100, 54 | gamemode = "openplaying", 55 | password = false, 56 | timelimit = 14400, 57 | roundtime = 1, 58 | hostport = 16567, 59 | bf2_dedicated = true, 60 | bf2_ranked = true, 61 | bf2_anticheat = false, 62 | bf2_os = "win32", 63 | bf2_autorec = true, 64 | bf2_d_idx = "http://", 65 | bf2_d_dl = "http://", 66 | bf2_voip = true, 67 | bf2_autobalanced = false, 68 | bf2_friendlyfire = true, 69 | bf2_tkmode = "No Punish", 70 | bf2_startdelay = 240.0, 71 | bf2_spawntime = 300.0, 72 | bf2_sponsortext = "Welcome to an awesome server!", 73 | bf2_sponsorlogo_url = "http://", 74 | bf2_communitylogo_url = "http://", 75 | bf2_scorelimit = 100, 76 | bf2_ticketratio = 100.0, 77 | bf2_teamratio = 100.0, 78 | bf2_team1 = "US", 79 | bf2_team2 = "MEC", 80 | bf2_bots = false, 81 | bf2_pure = false, 82 | bf2_mapsize = 64, 83 | bf2_globalunlocks = true, 84 | bf2_fps = 35.0, 85 | bf2_plasma = true, 86 | bf2_reservedslots = 16, 87 | bf2_coopbotratio = 0, 88 | bf2_coopbotcount = 0, 89 | bf2_coopbotdiff = 0, 90 | bf2_novehicles = false 91 | } 92 | }); 93 | 94 | IQueryable servers = _report.Servers.Select(x => x.Value).AsQueryable(); 95 | Console.WriteLine(servers.Where("gamever = '1.5.3153-802.0' and gamevariant = 'pr' and hostname like '%[[]PR v1.2.0.0% %' and hostname like '%2%'").Count()); 96 | */ 97 | 98 | Thread = new Thread(StartServer) { 99 | Name = "Server Retrieving Socket Thread" 100 | }; 101 | Thread.Start(new AddressInfo() { 102 | Address = listen, 103 | Port = port 104 | }); 105 | } 106 | 107 | public void Dispose() 108 | { 109 | Dispose(true); 110 | GC.SuppressFinalize(this); 111 | } 112 | 113 | protected virtual void Dispose(bool disposing) 114 | { 115 | try { 116 | if (disposing) { 117 | if (_socket != null) { 118 | _socket.Close(); 119 | _socket.Dispose(); 120 | _socket = null; 121 | } 122 | } 123 | } catch (Exception) { 124 | } 125 | } 126 | 127 | ~ServerListRetrieve() 128 | { 129 | Dispose(false); 130 | } 131 | 132 | private void StartServer(object parameter) 133 | { 134 | AddressInfo info = (AddressInfo)parameter; 135 | 136 | Log(Category, "Starting Server List Retrieval"); 137 | 138 | try { 139 | _socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp) { 140 | SendTimeout = 5000, 141 | ReceiveTimeout = 5000, 142 | SendBufferSize = 65535, 143 | ReceiveBufferSize = 65535 144 | }; 145 | _socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ExclusiveAddressUse, true); 146 | _socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.DontLinger, true); 147 | 148 | _socket.Bind(new IPEndPoint(info.Address, info.Port)); 149 | _socket.Listen(10); 150 | } catch (Exception e) { 151 | LogError(Category, String.Format("Unable to bind Server List Retrieval to {0}:{1}", info.Address, info.Port)); 152 | LogError(Category, e.ToString()); 153 | return; 154 | } 155 | 156 | while (true) { 157 | _reset.Reset(); 158 | _socket.BeginAccept(AcceptCallback, _socket); 159 | _reset.WaitOne(); 160 | } 161 | } 162 | 163 | private void AcceptCallback(IAsyncResult ar) 164 | { 165 | _reset.Set(); 166 | 167 | Socket listener = (Socket)ar.AsyncState; 168 | Socket handler = listener.EndAccept(ar); 169 | 170 | SocketState state = new SocketState() { 171 | Socket = handler 172 | }; 173 | 174 | WaitForData(state); 175 | } 176 | 177 | private void WaitForData(SocketState state) 178 | { 179 | Thread.Sleep(10); 180 | if (state == null || state.Socket == null || !state.Socket.Connected) 181 | return; 182 | 183 | try { 184 | if (_socketDataReceivedCallback == null) 185 | _socketDataReceivedCallback = OnDataReceived; 186 | 187 | state.Socket.BeginReceive(state.Buffer, 0, state.Buffer.Length, SocketFlags.None, _socketDataReceivedCallback, state); 188 | } catch (ObjectDisposedException) { 189 | state.Socket = null; 190 | } catch (SocketException e) { 191 | if (e.SocketErrorCode == SocketError.NotConnected) 192 | return; 193 | 194 | LogError(Category, "Error receiving data"); 195 | LogError(Category, String.Format("{0} {1}", e.SocketErrorCode, e)); 196 | return; 197 | } 198 | } 199 | 200 | private void OnDataReceived(IAsyncResult async) 201 | { 202 | SocketState state = (SocketState)async.AsyncState; 203 | 204 | if (state == null || state.Socket == null || !state.Socket.Connected) 205 | return; 206 | 207 | try { 208 | // receive data from the socket 209 | int received = state.Socket.EndReceive(async); 210 | if (received == 0) { 211 | // when EndReceive returns 0, it means the socket on the other end has been shut down. 212 | return; 213 | } 214 | 215 | // take what we received, and append it to the received data buffer 216 | state.ReceivedData.Append(Encoding.UTF8.GetString(state.Buffer, 0, received)); 217 | string receivedData = state.ReceivedData.ToString(); 218 | 219 | // does what we received end with \x00\x00\x00\x00\x?? 220 | if (receivedData.Substring(receivedData.Length - 5, 4) == "\x00\x00\x00\x00") { 221 | state.ReceivedData.Clear(); 222 | 223 | // lets split up the message based on the delimiter 224 | string[] messages = receivedData.Split(new string[] { "\x00\x00\x00\x00" }, StringSplitOptions.RemoveEmptyEntries); 225 | 226 | for (int i = 0; i < messages.Length; i++) { 227 | if (messages[i].StartsWith("battlefield2")) { 228 | if (ParseRequest(state, messages[i])) 229 | return; 230 | } 231 | } 232 | } 233 | } catch (ObjectDisposedException) { 234 | if (state != null) 235 | state.Dispose(); 236 | state = null; 237 | return; 238 | } catch (SocketException e) { 239 | switch (e.SocketErrorCode) { 240 | case SocketError.ConnectionReset: 241 | if (state != null) 242 | state.Dispose(); 243 | state = null; 244 | return; 245 | case SocketError.Disconnecting: 246 | if (state != null) 247 | state.Dispose(); 248 | state = null; 249 | return; 250 | default: 251 | LogError(Category, "Error receiving data"); 252 | LogError(Category, String.Format("{0} {1}", e.SocketErrorCode, e)); 253 | if (state != null) 254 | state.Dispose(); 255 | state = null; 256 | return; 257 | } 258 | } catch (Exception e) { 259 | LogError(Category, "Error receiving data"); 260 | LogError(Category, e.ToString()); 261 | } 262 | 263 | // and we wait for more data... 264 | WaitForData(state); 265 | } 266 | 267 | private void SendToClient(SocketState state, byte[] data) 268 | { 269 | if (state == null) 270 | return; 271 | 272 | if (state.Socket == null || !state.Socket.Connected) { 273 | state.Dispose(); 274 | state = null; 275 | return; 276 | } 277 | 278 | if (_socketSendCallback == null) 279 | _socketSendCallback = OnSent; 280 | 281 | try { 282 | state.Socket.BeginSend(data, 0, data.Length, SocketFlags.None, _socketSendCallback, state); 283 | } catch (SocketException e) { 284 | LogError(Category, "Error sending data"); 285 | LogError(Category, String.Format("{0} {1}", e.SocketErrorCode, e)); 286 | } 287 | } 288 | 289 | private void OnSent(IAsyncResult async) 290 | { 291 | SocketState state = (SocketState)async.AsyncState; 292 | 293 | if (state == null || state.Socket == null) 294 | return; 295 | 296 | try { 297 | int sent = state.Socket.EndSend(async); 298 | Log(Category, String.Format("Sent {0} byte response to: {1}:{2}", sent, ((IPEndPoint)state.Socket.RemoteEndPoint).Address, ((IPEndPoint)state.Socket.RemoteEndPoint).Port)); 299 | } catch (SocketException e) { 300 | switch (e.SocketErrorCode) { 301 | case SocketError.ConnectionReset: 302 | case SocketError.Disconnecting: 303 | return; 304 | default: 305 | LogError(Category, "Error sending data"); 306 | LogError(Category, String.Format("{0} {1}", e.SocketErrorCode, e)); 307 | return; 308 | } 309 | } finally { 310 | state.Dispose(); 311 | state = null; 312 | } 313 | } 314 | 315 | private bool ParseRequest(SocketState state, string message) 316 | { 317 | string[] data = message.Split(new char[] { '\x00' }, StringSplitOptions.RemoveEmptyEntries); 318 | if (data.Length != 4 || 319 | !data[0].Equals("battlefield2", StringComparison.InvariantCultureIgnoreCase) || 320 | ( 321 | !data[1].Equals("battlefield2", StringComparison.InvariantCultureIgnoreCase) && 322 | !data[1].Equals("gslive", StringComparison.InvariantCultureIgnoreCase) 323 | ) 324 | ) { 325 | return false; 326 | } 327 | 328 | string gamename = data[1].ToLowerInvariant(); 329 | string validate = data[2].Substring(0, 8); 330 | string filter = FixFilter(data[2].Substring(8)); 331 | string[] fields = data[3].Split(new char[] { '\\' }, StringSplitOptions.RemoveEmptyEntries); 332 | 333 | Log(Category, String.Format("Received client request: {0}:{1}", ((IPEndPoint)state.Socket.RemoteEndPoint).Address, ((IPEndPoint)state.Socket.RemoteEndPoint).Port)); 334 | 335 | IQueryable servers = _report.Servers.ToList().Select(x => x.Value).Where(x => x.Valid).AsQueryable(); 336 | if (!String.IsNullOrWhiteSpace(filter)) { 337 | try { 338 | //Console.WriteLine(filter); 339 | servers = servers.Where(filter); 340 | //Console.WriteLine(servers.Count()); 341 | } catch (Exception e) { 342 | LogError(Category, "Error parsing filter"); 343 | LogError(Category, filter); 344 | LogError(Category, e.ToString()); 345 | } 346 | } 347 | 348 | // http://aluigi.altervista.org/papers/gslist.cfg 349 | byte[] key; 350 | if (gamename == "battlefield2") 351 | key = DataFunctions.StringToBytes("hW6m9a"); 352 | else if (gamename == "arma2oapc") 353 | key = DataFunctions.StringToBytes("sGKWik"); 354 | else 355 | key = DataFunctions.StringToBytes("Xn221z"); 356 | 357 | byte[] unencryptedServerList = PackServerList(state, servers, fields); 358 | byte[] encryptedServerList = GSEncoding.Encode(key, DataFunctions.StringToBytes(validate), unencryptedServerList, unencryptedServerList.LongLength); 359 | SendToClient(state, encryptedServerList); 360 | return true; 361 | } 362 | 363 | private static byte[] PackServerList(SocketState state, IEnumerable servers, string[] fields) 364 | { 365 | IPEndPoint remoteEndPoint = ((IPEndPoint)state.Socket.RemoteEndPoint); 366 | 367 | byte[] ipBytes = remoteEndPoint.Address.GetAddressBytes(); 368 | byte[] value2 = BitConverter.GetBytes((ushort)6500); 369 | byte fieldsCount = (byte)fields.Length; 370 | 371 | List data = new List(); 372 | data.AddRange(ipBytes); 373 | data.AddRange(BitConverter.IsLittleEndian ? value2.Reverse() : value2); 374 | data.Add(fieldsCount); 375 | data.Add(0); 376 | 377 | foreach (var field in fields) { 378 | data.AddRange(DataFunctions.StringToBytes(field)); 379 | data.AddRange(new byte[] { 0, 0 }); 380 | } 381 | 382 | foreach (var server in servers) { 383 | // commented this stuff out since it caused some issues on testing, might come back to it later and see what's happening... 384 | // NAT traversal stuff... 385 | // 126 (\x7E) = public ip / public port / private ip / private port / icmp ip 386 | // 115 (\x73) = public ip / public port / private ip / private port 387 | // 85 (\x55) = public ip / public port 388 | // 81 (\x51) = public ip / public port 389 | /*Console.WriteLine(server.IPAddress); 390 | Console.WriteLine(server.QueryPort); 391 | Console.WriteLine(server.localip0); 392 | Console.WriteLine(server.localip1); 393 | Console.WriteLine(server.localport); 394 | Console.WriteLine(server.natneg); 395 | if (!String.IsNullOrWhiteSpace(server.localip0) && !String.IsNullOrWhiteSpace(server.localip1) && server.localport > 0) { 396 | data.Add(126); 397 | data.AddRange(IPAddress.Parse(server.IPAddress).GetAddressBytes()); 398 | data.AddRange(BitConverter.IsLittleEndian ? BitConverter.GetBytes((ushort)server.QueryPort).Reverse() : BitConverter.GetBytes((ushort)server.QueryPort)); 399 | data.AddRange(IPAddress.Parse(server.localip0).GetAddressBytes()); 400 | data.AddRange(BitConverter.IsLittleEndian ? BitConverter.GetBytes((ushort)server.localport).Reverse() : BitConverter.GetBytes((ushort)server.localport)); 401 | data.AddRange(IPAddress.Parse(server.localip1).GetAddressBytes()); 402 | } else if (!String.IsNullOrWhiteSpace(server.localip0) && server.localport > 0) { 403 | data.Add(115); 404 | data.AddRange(IPAddress.Parse(server.IPAddress).GetAddressBytes()); 405 | data.AddRange(BitConverter.IsLittleEndian ? BitConverter.GetBytes((ushort)server.QueryPort).Reverse() : BitConverter.GetBytes((ushort)server.QueryPort)); 406 | data.AddRange(IPAddress.Parse(server.localip0).GetAddressBytes()); 407 | data.AddRange(BitConverter.IsLittleEndian ? BitConverter.GetBytes((ushort)server.localport).Reverse() : BitConverter.GetBytes((ushort)server.localport)); 408 | } else {*/ 409 | data.Add(81); // it could be 85 as well, unsure of the difference, but 81 seems more common... 410 | data.AddRange(IPAddress.Parse(server.IPAddress).GetAddressBytes()); 411 | data.AddRange(BitConverter.IsLittleEndian ? BitConverter.GetBytes((ushort)server.QueryPort).Reverse() : BitConverter.GetBytes((ushort)server.QueryPort)); 412 | //} 413 | 414 | data.Add(255); 415 | 416 | for (int i = 0; i < fields.Length; i++) { 417 | data.AddRange(DataFunctions.StringToBytes(GetField(server, fields[i]))); 418 | 419 | if (i < fields.Length - 1) 420 | data.AddRange(new byte[] { 0, 255 }); 421 | } 422 | 423 | data.Add(0); 424 | } 425 | 426 | data.AddRange(new byte[] { 0, 255, 255, 255, 255 }); 427 | 428 | return data.ToArray(); 429 | } 430 | 431 | private static string GetField(GameServer server, string fieldName) 432 | { 433 | object value = server.GetType().GetProperty(fieldName).GetValue(server, null); 434 | if (value == null) 435 | return String.Empty; 436 | else if (value is Boolean) 437 | return (bool)value ? "1" : "0"; 438 | else 439 | return value.ToString(); 440 | } 441 | 442 | private string FixFilter(string filter) 443 | { 444 | // escape [ 445 | filter = filter.Replace("[", "[[]"); 446 | 447 | // fix an issue in the BF2 main menu where filter expressions aren't joined properly 448 | // i.e. "numplayers > 0gametype like '%gpm_cq%'" 449 | // becomes "numplayers > 0 && gametype like '%gpm_cq%'" 450 | try { 451 | filter = FixFilterOperators(filter); 452 | } catch (Exception e) { 453 | LogError(Category, e.ToString()); 454 | } 455 | 456 | // fix quotes inside quotes 457 | // i.e. hostname like 'flyin' high' 458 | // becomes hostname like 'flyin_ high' 459 | try { 460 | filter = FixFilterQuotes(filter); 461 | } catch (Exception e) { 462 | LogError(Category, e.ToString()); 463 | } 464 | 465 | // fix consecutive whitespace 466 | filter = Regex.Replace(filter, @"\s+", " ").Trim(); 467 | 468 | return filter; 469 | } 470 | 471 | private static string FixFilterOperators(string filter) 472 | { 473 | PropertyInfo[] properties = typeof(GameServer).GetProperties(); 474 | List filterableProperties = new List(); 475 | 476 | // get all the properties that aren't "[NonFilter]" 477 | foreach (var property in properties) { 478 | if (property.GetCustomAttributes(false).Any(x => x.GetType().Name == "NonFilterAttribute")) 479 | continue; 480 | 481 | filterableProperties.Add(property.Name); 482 | } 483 | 484 | // go through each property, see if they exist in the filter, 485 | // and check to see if what's before the property is a logical operator 486 | // if it is not, then we slap a && before it 487 | foreach (var property in filterableProperties) { 488 | IEnumerable indexes = filter.IndexesOf(property); 489 | foreach (var index in indexes) { 490 | if (index > 0) { 491 | int length = 0; 492 | bool hasLogical = IsLogical(filter, index, out length, true) || IsOperator(filter, index, out length, true) || IsGroup(filter, index, out length, true); 493 | if (!hasLogical) { 494 | filter = filter.Insert(index, " && "); 495 | } 496 | } 497 | } 498 | } 499 | return filter; 500 | } 501 | 502 | private static string FixFilterQuotes(string filter) 503 | { 504 | StringBuilder newFilter = new StringBuilder(filter); 505 | 506 | for (int i = 0; i < filter.Length; i++) { 507 | int length = 0; 508 | bool isOperator = IsOperator(filter, i, out length); 509 | 510 | if (isOperator) { 511 | i += length; 512 | bool isInsideString = false; 513 | for (; i < filter.Length; i++) { 514 | if (filter[i] == '\'' || filter[i] == '"') { 515 | if (isInsideString) { 516 | // check what's after the quote to see if we terminate the string 517 | if (i >= filter.Length - 1) { 518 | // end of string 519 | isInsideString = false; 520 | break; 521 | } 522 | for (int j = i + 1; j < filter.Length; j++) { 523 | // continue along whitespace 524 | if (filter[j] == ' ') { 525 | continue; 526 | } else { 527 | // if it's a logical operator, then we terminate 528 | bool op = IsLogical(filter, j, out length); 529 | if (op) { 530 | isInsideString = false; 531 | j += length; 532 | i = j; 533 | } 534 | break; 535 | } 536 | } 537 | if (isInsideString) { 538 | // and if we're still inside the string, replace the quote with a wildcard character 539 | newFilter[i] = '_'; 540 | } 541 | continue; 542 | } else { 543 | isInsideString = true; 544 | } 545 | } 546 | } 547 | } 548 | } 549 | 550 | return newFilter.ToString(); 551 | } 552 | 553 | private static bool IsOperator(string filter, int i, out int length, bool previous = false) 554 | { 555 | bool isOperator = false; 556 | length = 0; 557 | 558 | if (i < filter.Length - 1) { 559 | string op = filter.Substring(i - (i >= 2 ? (previous ? 2 : 0) : 0), 1); 560 | if (op == "=" || op == "<" || op == ">") { 561 | isOperator = true; 562 | length = 1; 563 | } 564 | } 565 | 566 | if (!isOperator) { 567 | if (i < filter.Length - 2) { 568 | string op = filter.Substring(i - (i >= 3 ? (previous ? 3 : 0) : 0), 2); 569 | if (op == "==" || op == "!=" || op == "<>" || op == "<=" || op == ">=") { 570 | isOperator = true; 571 | length = 2; 572 | } 573 | } 574 | } 575 | 576 | if (!isOperator) { 577 | if (i < filter.Length - 4) { 578 | string op = filter.Substring(i - (i >= 5 ? (previous ? 5 : 0) : 0), 4); 579 | if (op.Equals("like", StringComparison.InvariantCultureIgnoreCase)) { 580 | isOperator = true; 581 | length = 4; 582 | } 583 | } 584 | } 585 | 586 | if (!isOperator) { 587 | if (i < filter.Length - 8) { 588 | string op = filter.Substring(i - (i >= 9 ? (previous ? 9 : 0) : 0), 8); 589 | if (op.Equals("not like", StringComparison.InvariantCultureIgnoreCase)) { 590 | isOperator = true; 591 | length = 8; 592 | } 593 | } 594 | } 595 | 596 | return isOperator; 597 | } 598 | 599 | private static bool IsLogical(string filter, int i, out int length, bool previous = false) 600 | { 601 | bool isLogical = false; 602 | length = 0; 603 | 604 | if (i < filter.Length - 2) { 605 | string op = filter.Substring(i - (i >= 3 ? (previous ? 3 : 0) : 0), 2); 606 | if (op == "&&" || op == "||" || op.Equals("or", StringComparison.InvariantCultureIgnoreCase)) { 607 | isLogical = true; 608 | length = 2; 609 | } 610 | } 611 | 612 | if (!isLogical) { 613 | if (i < filter.Length - 3) { 614 | string op = filter.Substring(i - (i >= 4 ? (previous ? 4 : 0) : 0), 3); 615 | if (op.Equals("and", StringComparison.InvariantCultureIgnoreCase)) { 616 | isLogical = true; 617 | length = 3; 618 | } 619 | } 620 | } 621 | 622 | return isLogical; 623 | } 624 | 625 | private static bool IsGroup(string filter, int i, out int length, bool previous = false) 626 | { 627 | bool isGroup = false; 628 | length = 0; 629 | 630 | if (i < filter.Length - 1) { 631 | string op = filter.Substring(i - (i >= 2 ? (previous ? 2 : 0) : 0), 1); 632 | if (op == "(" || op == ")") { 633 | isGroup = true; 634 | length = 1; 635 | } 636 | if (!isGroup && previous) { 637 | op = filter.Substring(i - (i >= 1 ? (previous ? 1 : 0) : 0), 1); 638 | if (op == "(" || op == ")") { 639 | isGroup = true; 640 | length = 1; 641 | } 642 | } 643 | } 644 | 645 | return isGroup; 646 | } 647 | 648 | private class SocketState : IDisposable 649 | { 650 | public Socket Socket = null; 651 | public byte[] Buffer = new byte[8192]; 652 | public StringBuilder ReceivedData = new StringBuilder(8192); 653 | 654 | public void Dispose() 655 | { 656 | Dispose(true); 657 | GC.SuppressFinalize(this); 658 | } 659 | 660 | protected virtual void Dispose(bool disposing) 661 | { 662 | try { 663 | if (disposing) { 664 | if (Socket != null) { 665 | try { 666 | Socket.Shutdown(SocketShutdown.Both); 667 | } catch (Exception) { 668 | } 669 | Socket.Close(); 670 | Socket.Dispose(); 671 | Socket = null; 672 | } 673 | } 674 | 675 | GC.Collect(); 676 | } catch (Exception) { 677 | } 678 | } 679 | 680 | ~SocketState() 681 | { 682 | Dispose(false); 683 | } 684 | } 685 | } 686 | } 687 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. 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If the Program does not specify a version number of the 576 | GNU General Public License, you may choose any version ever published 577 | by the Free Software Foundation. 578 | 579 | If the Program specifies that a proxy can decide which future 580 | versions of the GNU General Public License can be used, that proxy's 581 | public statement of acceptance of a version permanently authorizes you 582 | to choose that version for the Program. 583 | 584 | Later license versions may give you additional or different 585 | permissions. However, no additional obligations are imposed on any 586 | author or copyright holder as a result of your choosing to follow a 587 | later version. 588 | 589 | 15. Disclaimer of Warranty. 590 | 591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY 592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT 593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY 594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, 595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM 597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF 598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 599 | 600 | 16. Limitation of Liability. 601 | 602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS 604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY 605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE 606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF 607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD 608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), 609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF 610 | SUCH DAMAGES. 611 | 612 | 17. Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | {one line to give the program's name and a brief idea of what it does.} 635 | Copyright (C) {year} {name of author} 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | {project} Copyright (C) {year} {fullname} 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . --------------------------------------------------------------------------------