├── Assets ├── Plugins.meta ├── Plugins │ ├── Editor.meta │ └── Editor │ │ ├── JetBrains.meta │ │ └── JetBrains │ │ ├── Unity3DRider.cs │ │ └── Unity3DRider.cs.meta ├── _Animations.meta ├── _Animations │ ├── PlayerAC.controller │ └── PlayerAC.controller.meta ├── _Audio.meta ├── _Audio │ ├── Effects.meta │ ├── Effects │ │ ├── Hellephant Death.wav │ │ ├── Hellephant Death.wav.meta │ │ ├── Hellephant Hurt.wav │ │ ├── Hellephant Hurt.wav.meta │ │ ├── Player Death.wav │ │ ├── Player Death.wav.meta │ │ ├── Player GunShot.wav │ │ ├── Player GunShot.wav.meta │ │ ├── Player Hurt.wav │ │ ├── Player Hurt.wav.meta │ │ ├── ZomBear Death.wav │ │ ├── ZomBear Death.wav.meta │ │ ├── ZomBear Hurt.wav │ │ ├── ZomBear Hurt.wav.meta │ │ ├── ZomBunny Death.wav │ │ ├── ZomBunny Death.wav.meta │ │ ├── ZomBunny Hurt.wav │ │ └── ZomBunny Hurt.wav.meta │ ├── Mixers.meta │ ├── Mixers │ │ ├── MasterMixer.mixer │ │ ├── MasterMixer.mixer.meta │ │ ├── SoundEffects.mixer │ │ └── SoundEffects.mixer.meta │ ├── Music.meta │ └── Music │ │ ├── Background Music.mp3 │ │ └── Background Music.mp3.meta ├── _Fonts.meta ├── _Fonts │ ├── LuckiestGuy.meta │ └── LuckiestGuy │ │ ├── LICENSE.txt │ │ ├── LICENSE.txt.meta │ │ ├── LuckiestGuy.ttf │ │ └── LuckiestGuy.ttf.meta ├── _GiParamaters.meta ├── _GiParamaters │ ├── Details.giparams │ ├── Details.giparams.meta │ ├── Emissive.giparams │ ├── Emissive.giparams.meta │ ├── Extents.giparams │ ├── Extents.giparams.meta │ ├── Floor.giparams │ ├── Floor.giparams.meta │ ├── Walls.giparams │ └── Walls.giparams.meta ├── _Materials.meta ├── _Materials │ ├── ArchesMaterial.mat │ ├── ArchesMaterial.mat.meta │ ├── BatMaterial.mat │ ├── BatMaterial.mat.meta │ ├── BloxMaterial.mat │ ├── BloxMaterial.mat.meta │ ├── ClockGlassMaterial.mat │ ├── ClockGlassMaterial.mat.meta │ ├── ClockMaterial.mat │ ├── ClockMaterial.mat.meta │ ├── DollArmMaterial.mat │ ├── DollArmMaterial.mat.meta │ ├── DollhouseMaterial.mat │ ├── DollhouseMaterial.mat.meta │ ├── DrawersMaterial.mat │ ├── DrawersMaterial.mat.meta │ ├── EyesMaterial.mat │ ├── EyesMaterial.mat.meta │ ├── FiretruckMaterial.mat │ ├── FiretruckMaterial.mat.meta │ ├── FlareParticleMaterial.mat │ ├── FlareParticleMaterial.mat.meta │ ├── FluffParticleMaterial.mat │ ├── FluffParticleMaterial.mat.meta │ ├── GunMaterial.mat │ ├── GunMaterial.mat.meta │ ├── HearseMaterial.mat │ ├── HearseMaterial.mat.meta │ ├── HellephantMaterial.mat │ ├── HellephantMaterial.mat.meta │ ├── LineRenderMaterial.mat │ ├── LineRenderMaterial.mat.meta │ ├── PlanksMaterial.mat │ ├── PlanksMaterial.mat.meta │ ├── PlayerMaterial.mat │ ├── PlayerMaterial.mat.meta │ ├── ReflectorMaterial.mat │ ├── ReflectorMaterial.mat.meta │ ├── RobotMaterial.mat │ ├── RobotMaterial.mat.meta │ ├── SpinningTopMaterial.mat │ ├── SpinningTopMaterial.mat.meta │ ├── StarMaterial.mat │ ├── StarMaterial.mat.meta │ ├── StoolMaterial.mat │ ├── StoolMaterial.mat.meta │ ├── TrainMaterial.mat │ ├── TrainMaterial.mat.meta │ ├── WallMaterial.mat │ ├── WallMaterial.mat.meta │ ├── ZombearMaterial.mat │ ├── ZombearMaterial.mat.meta │ ├── ZombunnyMaterial.mat │ └── ZombunnyMaterial.mat.meta ├── _Models.meta ├── _Models │ ├── Characters.meta │ ├── Characters │ │ ├── Hellephant.fbx │ │ ├── Hellephant.fbx.meta │ │ ├── Player.fbx │ │ ├── Player.fbx.meta │ │ ├── ZomBear.fbx │ │ ├── ZomBear.fbx.meta │ │ ├── Zombunny.fbx │ │ └── Zombunny.fbx.meta │ ├── Environment.meta │ └── Environment │ │ ├── Arches.fbx │ │ ├── Arches.fbx.meta │ │ ├── Bat.fbx │ │ ├── Bat.fbx.meta │ │ ├── Blox.FBX │ │ ├── Blox.FBX.meta │ │ ├── Clock.fbx │ │ ├── Clock.fbx.meta │ │ ├── DollArm.FBX │ │ ├── DollArm.FBX.meta │ │ ├── Dollhouse.fbx │ │ ├── Dollhouse.fbx.meta │ │ ├── Drawers.fbx │ │ ├── Drawers.fbx.meta │ │ ├── Firetruck.fbx │ │ ├── Firetruck.fbx.meta │ │ ├── Floor.fbx │ │ ├── Floor.fbx.meta │ │ ├── Hearse.FBX │ │ ├── Hearse.FBX.meta │ │ ├── Robot.FBX │ │ ├── Robot.FBX.meta │ │ ├── SpinningTop.fbx │ │ ├── SpinningTop.fbx.meta │ │ ├── Stool.FBX │ │ ├── Stool.FBX.meta │ │ ├── Train.fbx │ │ ├── Train.fbx.meta │ │ ├── Wall.FBX │ │ └── Wall.FBX.meta ├── _Prefabs.meta ├── _Prefabs │ ├── BackgroundMusic.prefab │ ├── BackgroundMusic.prefab.meta │ ├── Environment.prefab │ ├── Environment.prefab.meta │ ├── Floor.prefab │ ├── Floor.prefab.meta │ ├── GunParticles.prefab │ ├── GunParticles.prefab.meta │ ├── HitParticles.prefab │ ├── HitParticles.prefab.meta │ ├── Lights.prefab │ ├── Lights.prefab.meta │ ├── Player.prefab │ └── Player.prefab.meta ├── _Scenes.meta ├── _Scenes │ ├── level_01.unity │ └── level_01.unity.meta ├── _Scripts.meta ├── _Scripts │ ├── PlayerMovementController.cs │ └── PlayerMovementController.cs.meta ├── _Textures.meta └── _Textures │ ├── ArchesDiffuse.png │ ├── ArchesDiffuse.png.meta │ ├── ArchesNormals.png │ ├── ArchesNormals.png.meta │ ├── ArchesOcclusion.png │ ├── ArchesOcclusion.png.meta │ ├── BatDiffuse.png │ ├── BatDiffuse.png.meta │ ├── BatNormals.png │ ├── BatNormals.png.meta │ ├── BatOcclusion.png │ ├── BatOcclusion.png.meta │ ├── BatSpecular.tif │ ├── BatSpecular.tif.meta │ ├── BloxDiffuse.png │ ├── BloxDiffuse.png.meta │ ├── BloxOcclusion.png │ ├── BloxOcclusion.png.meta │ ├── ClockDiffuse.png │ ├── ClockDiffuse.png.meta │ ├── ClockNormals.png │ ├── ClockNormals.png.meta │ ├── ClockOcclusion.png │ ├── ClockOcclusion.png.meta │ ├── ClockSpecular.tif │ ├── ClockSpecular.tif.meta │ ├── DollArmDiffuse.png │ ├── DollArmDiffuse.png.meta │ ├── DollArmNormals.png │ ├── DollArmNormals.png.meta │ ├── DollArmOcclusion.png │ ├── DollArmOcclusion.png.meta │ ├── DollhouseDiffuse.png │ ├── DollhouseDiffuse.png.meta │ ├── DollhouseNormals.png │ ├── DollhouseNormals.png.meta │ ├── DollhouseOcclusion.png │ ├── DollhouseOcclusion.png.meta │ ├── DollhouseSpecular.tif │ ├── DollhouseSpecular.tif.meta │ ├── DrawersDiffuse.png │ ├── DrawersDiffuse.png.meta │ ├── DrawersNormals.png │ ├── DrawersNormals.png.meta │ ├── DrawersOcclusion.png │ ├── DrawersOcclusion.png.meta │ ├── DrawersSpecular.tif │ ├── DrawersSpecular.tif.meta │ ├── FiretruckDiffuse.png │ ├── FiretruckDiffuse.png.meta │ ├── FiretruckNormals.png │ ├── FiretruckNormals.png.meta │ ├── FiretruckOcclusion.png │ ├── FiretruckOcclusion.png.meta │ ├── FiretruckSpecular.tif │ ├── FiretruckSpecular.tif.meta │ ├── GunDiffuse.png │ ├── GunDiffuse.png.meta │ ├── GunNormals.png │ ├── GunNormals.png.meta │ ├── GunOcclusion.png │ ├── GunOcclusion.png.meta │ ├── GunSpecular.tif │ ├── GunSpecular.tif.meta │ ├── HearseDiffuse.png │ ├── HearseDiffuse.png.meta │ ├── HearseNormals.png │ ├── HearseNormals.png.meta │ ├── HearseOcclusion.png │ ├── HearseOcclusion.png.meta │ ├── HearseSpecular.tif │ ├── HearseSpecular.tif.meta │ ├── Heart.png │ ├── Heart.png.meta │ ├── HellephantDiffuse.png │ ├── HellephantDiffuse.png.meta │ ├── HellephantEmissive.png │ ├── HellephantEmissive.png.meta │ ├── HellephantNormals.png │ ├── HellephantNormals.png.meta │ ├── HellephantOcclusion.png │ ├── HellephantOcclusion.png.meta │ ├── HellephantSpecular.tif │ ├── HellephantSpecular.tif.meta │ ├── PlanksDiffuse.png │ ├── PlanksDiffuse.png.meta │ ├── PlanksNormals.png │ ├── PlanksNormals.png.meta │ ├── PlanksOcclusion.png │ ├── PlanksOcclusion.png.meta │ ├── PlanksSpecular.tif │ ├── PlanksSpecular.tif.meta │ ├── PlayerDiffuse.png │ ├── PlayerDiffuse.png.meta │ ├── PlayerNormals.png │ ├── PlayerNormals.png.meta │ ├── PlayerOcclusion.png │ ├── PlayerOcclusion.png.meta │ ├── PlayerSpecular.tif │ ├── PlayerSpecular.tif.meta │ ├── PuffNormalSprite.png │ ├── PuffNormalSprite.png.meta │ ├── PuffSprite.png │ ├── PuffSprite.png.meta │ ├── ReflectorSoftboxDiffuse.tif │ ├── ReflectorSoftboxDiffuse.tif.meta │ ├── RobotDiffuse.png │ ├── RobotDiffuse.png.meta │ ├── RobotNormals.png │ ├── RobotNormals.png.meta │ ├── RobotOcclusion.png │ ├── RobotOcclusion.png.meta │ ├── RobotSpecular.tif │ ├── RobotSpecular.tif.meta │ ├── SpinningTopDiffuse.png │ ├── SpinningTopDiffuse.png.meta │ ├── SpinningTopNormals.png │ ├── SpinningTopNormals.png.meta │ ├── SpinningTopOcclusion.png │ ├── SpinningTopOcclusion.png.meta │ ├── StoolDiffuse.png │ ├── StoolDiffuse.png.meta │ ├── StoolNormals.png │ ├── StoolNormals.png.meta │ ├── StoolOcclusion.png │ ├── StoolOcclusion.png.meta │ ├── StoolSpecular.tif │ ├── StoolSpecular.tif.meta │ ├── TrainDiffuse.png │ ├── TrainDiffuse.png.meta │ ├── TrainNormals.png │ ├── TrainNormals.png.meta │ ├── TrainOcclusion.png │ ├── TrainOcclusion.png.meta │ ├── UIButtonDefault.png │ ├── UIButtonDefault.png.meta │ ├── UIButtonHighlighted.png │ ├── UIButtonHighlighted.png.meta │ ├── UIButtonPressed.png │ ├── UIButtonPressed.png.meta │ ├── UIPanel.png │ ├── UIPanel.png.meta │ ├── UISliderBG.png │ ├── UISliderBG.png.meta │ ├── UISliderFill.png │ ├── UISliderFill.png.meta │ ├── UISliderHandle.png │ ├── UISliderHandle.png.meta │ ├── UIToggleBG.png │ ├── UIToggleBG.png.meta │ ├── UIToggleButton.png │ ├── UIToggleButton.png.meta │ ├── WallDiffuse.png │ ├── WallDiffuse.png.meta │ ├── WallNormals.png │ ├── WallNormals.png.meta │ ├── WallOcclusion.png │ ├── WallOcclusion.png.meta │ ├── WallSpecular.tif │ ├── WallSpecular.tif.meta │ ├── ZomBearDiffuse.png │ ├── ZomBearDiffuse.png.meta │ ├── ZomBearEmission.png │ ├── ZomBearEmission.png.meta │ ├── ZomBearNormals.png │ ├── ZomBearNormals.png.meta │ ├── ZomBearOcclusion.png │ ├── ZomBearOcclusion.png.meta │ ├── ZomBearSpecular.tif │ ├── ZomBearSpecular.tif.meta │ ├── ZomBunnyDiffuse.png │ ├── ZomBunnyDiffuse.png.meta │ ├── ZomBunnyEmissive.png │ ├── ZomBunnyEmissive.png.meta │ ├── ZomBunnyNormals.png │ ├── ZomBunnyNormals.png.meta │ ├── ZomBunnyOcclusion.png │ ├── ZomBunnyOcclusion.png.meta │ ├── ZomBunnySpecular.tif │ └── ZomBunnySpecular.tif.meta └── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── ProjectSettings.asset ├── 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-------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public class PlayerMovementController : MonoBehaviour { 4 | 5 | [SerializeField] private float _speed; 6 | 7 | private bool _isMovementAlreadyStarted; 8 | private Rigidbody _rigidBody; 9 | 10 | public void Awake () { 11 | 12 | _rigidBody = GetComponent(); 13 | if (_rigidBody == null) 14 | { 15 | throw new MissingReferenceException("Missing RigidBody component on the GameObject"); 16 | } 17 | _isMovementAlreadyStarted = false; 18 | } 19 | 20 | public void FixedUpdate () { 21 | 22 | float x = Input.GetAxis("Horizontal"); 23 | float y = 0f; 24 | float z = Input.GetAxis("Vertical"); 25 | Vector3 force = new Vector3(x, y, z); 26 | bool isMoving = _rigidBody.IsSleeping(); 27 | 28 | _rigidBody.velocity = force * _speed; 29 | if (isMoving && !_isMovementAlreadyStarted) 30 | { 31 | SendMessage("OnPlayerMovementStart"); 32 | } 33 | else if (!isMoving && _isMovementAlreadyStarted) 34 | 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