├── .gitignore ├── CharacterNetworking.uproject ├── Config ├── DefaultEditor.ini ├── DefaultEditorPerProjectUserSettings.ini ├── DefaultEngine.ini ├── DefaultGame.ini └── DefaultInput.ini ├── Content ├── Geometry │ └── Meshes │ │ ├── 1M_Cube.uasset │ │ ├── 1M_Cube_Chamfer.uasset │ │ ├── CubeMaterial.uasset │ │ └── TemplateFloor.uasset ├── Mannequin │ ├── Animations │ │ ├── ThirdPersonIdle.uasset │ │ ├── ThirdPersonJump_End.uasset │ │ ├── ThirdPersonJump_Loop.uasset │ │ ├── ThirdPersonJump_Start.uasset │ │ ├── ThirdPersonRun.uasset │ │ ├── ThirdPersonWalk.uasset │ │ ├── ThirdPerson_AnimBP.uasset │ │ ├── ThirdPerson_IdleRun_2D.uasset │ │ └── ThirdPerson_Jump.uasset │ └── Character │ │ ├── Materials │ │ ├── M_UE4Man_Body.uasset │ │ ├── M_UE4Man_ChestLogo.uasset │ │ └── MaterialLayers │ │ │ ├── ML_GlossyBlack_Latex_UE4.uasset │ │ │ ├── ML_Plastic_Shiny_Beige.uasset │ │ │ ├── ML_Plastic_Shiny_Beige_LOGO.uasset │ │ │ ├── ML_SoftMetal_UE4.uasset │ │ │ ├── T_ML_Aluminum01.uasset │ │ │ ├── T_ML_Aluminum01_N.uasset │ │ │ ├── T_ML_Rubber_Blue_01_D.uasset │ │ │ └── T_ML_Rubber_Blue_01_N.uasset │ │ ├── Mesh │ │ ├── SK_Mannequin.uasset │ │ ├── SK_Mannequin_PhysicsAsset.uasset │ │ └── UE4_Mannequin_Skeleton.uasset │ │ └── Textures │ │ ├── UE4Man_Logo_N.uasset │ │ ├── UE4_LOGO_CARD.uasset │ │ ├── UE4_Mannequin_MAT_MASKA.uasset │ │ └── UE4_Mannequin__normals.uasset ├── ThirdPerson │ └── Meshes │ │ ├── Bump_StaticMesh.uasset │ │ ├── LeftArm_StaticMesh.uasset │ │ ├── Linear_Stair_StaticMesh.uasset │ │ ├── RampMaterial.uasset │ │ ├── Ramp_StaticMesh.uasset │ │ └── RightArm_StaticMesh.uasset └── ThirdPersonBP │ ├── Blueprints │ ├── ThirdPersonCharacter.uasset │ └── ThirdPersonGameMode.uasset │ ├── Maps │ └── ThirdPersonExampleMap.umap │ └── ThirdPersonOverview.uasset ├── README.md └── Source ├── CharacterNetworking.Target.cs ├── CharacterNetworking ├── CharacterNetworking.Build.cs ├── CharacterNetworking.cpp ├── CharacterNetworking.h ├── ECustomMovementMode.h ├── EWallRunSide.h ├── 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