├── bridge
├── framework
│ ├── client
│ │ ├── esx.lua
│ │ └── qbcore.lua
│ └── server
│ │ ├── esx.lua
│ │ └── qbcore.lua
├── inventory
│ ├── server
│ │ ├── ox_inventory.lua
│ │ └── qb-inventory.lua
│ └── client
│ │ ├── ox_inventory.lua
│ │ └── qb-inventory.lua
└── target
│ ├── ox_target.lua
│ └── qb-target.lua
├── items
├── qb-inventory.lua
└── ox_inventory.lua
├── fxmanifest.lua
├── README.md
├── web
├── script.js
├── style.css
└── index.html
├── config.lua
├── server
└── main.lua
├── client
└── main.lua
└── LICENSE
/bridge/framework/client/esx.lua:
--------------------------------------------------------------------------------
1 | if not ESX then return end
2 | PlayerData = ESX.GetPlayerData()
3 |
4 | RegisterNetEvent('esx:playerLoaded')
5 | AddEventHandler('esx:playerLoaded',function(playerData)
6 | PlayerData = playerData
7 | end)
8 |
9 | RegisterNetEvent('esx:setJob')
10 | AddEventHandler('esx:setJob', function(job)
11 | PlayerData.job = job
12 | end)
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/bridge/inventory/server/ox_inventory.lua:
--------------------------------------------------------------------------------
1 | if GetResourceState('ox_inventory') ~= 'started' then return end
2 |
3 | AddItem = function(src, item, count, metadata)
4 | return exports.ox_inventory:AddItem(src, item, count, metadata)
5 | end
6 |
7 | RemoveItem = function(src, item, count, metadata)
8 | return exports.ox_inventory:RemoveItem(src, item, count, metadata)
9 | end
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/bridge/framework/server/esx.lua:
--------------------------------------------------------------------------------
1 | if not ESX then return end
2 |
3 | GetPlayerFromId = function(src)
4 | return ESX.GetPlayerFromId(src)
5 | end
6 |
7 | FetchPlayerData = function(identifier)
8 | local data = db.query('users', '*' ,'identifier', identifier)[1]
9 | return {
10 | firstname = data.firstname,
11 | lastname = data.lastname,
12 | dateofbirth = data.dateofbirth,
13 | job = data.job,
14 | }
15 | end
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/items/qb-inventory.lua:
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1 | ['evidence'] = {
2 | name = "evidence",
3 | weight = 50,
4 | image = "evidence.png",
5 | shouldClose = true,
6 | label = "Evidence",
7 | useable = true,
8 | type = "item",
9 | },
10 |
11 | ['fingerprintkit'] = {
12 | name = "fingerprintkit",
13 | weight = 50,
14 | image = "fingerprintkit.png",
15 | shouldClose = true,
16 | label = "Finger Print kit",
17 | useable = true,
18 | type = "item",
19 | },
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/bridge/inventory/server/qb-inventory.lua:
--------------------------------------------------------------------------------
1 | if GetResourceState('qb-inventory') ~= 'started' then return end
2 |
3 | AddItem = function(src, item, count, metadata)
4 | TriggerClientEvent('inventory:client:ItemBox', src, QBCORE.Shared.Items[item], 'add')
5 | return exports['qb-inventory']:AddItem(src, item, count, slot, metadata)
6 | end
7 |
8 | RemoveItem = function(src, item, count, metadata)
9 | return exports['qb-inventory']:RemoveItem(src, item, count, slot, metadata)
10 | end
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/items/ox_inventory.lua:
--------------------------------------------------------------------------------
1 | ['evidence'] = {
2 | label = 'evidence',
3 | weight = 20,
4 | stack = false,
5 | close = true,
6 | consume = 0,
7 | client = {
8 | export = 'renzu_evidence.useItem',
9 | disable = { move = true, car = true, combat = true },
10 | usetime = 1500,
11 | }
12 | },
13 | ['fingerprintkit'] = {
14 | label = 'Latent Fingerprint Kit ',
15 | weight = 20,
16 | stack = true,
17 | close = true,
18 | consume = 0,
19 | client = {
20 | export = 'renzu_evidence.useItem',
21 | disable = { move = true, car = true, combat = true },
22 | usetime = 1500,
23 | }
24 | },
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/bridge/target/ox_target.lua:
--------------------------------------------------------------------------------
1 | if GetResourceState('ox_target') ~= 'started' or not config.target then return end
2 |
3 | Target = function(data,cb)
4 | exports.ox_target:addBoxZone({
5 | coords = data.coord,
6 | useZ = true,
7 | size = vec3(2, 2, 2),
8 | rotation = 45,
9 | debug = drawZones,
10 | options = {
11 | {
12 | name = data.label,
13 | onSelect = cb,
14 | icon = 'fa-solid fa-cube',
15 | label = data.label,
16 | canInteract = function(entity)
17 | return PlayerData?.job?.name and config.jobs[PlayerData?.job?.name] or false
18 | end,
19 | }
20 | }
21 | })
22 | end
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/fxmanifest.lua:
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1 | fx_version 'cerulean'
2 | lua54 'yes'
3 | game 'gta5'
4 | use_experimental_fxv2_oal 'yes'
5 | shared_script '@ox_lib/init.lua'
6 | ui_page {
7 | 'web/index.html',
8 | }
9 | client_scripts {
10 | 'config.lua',
11 | 'bridge/target/*.lua',
12 | 'bridge/framework/client/*.lua',
13 | 'bridge/inventory/client/*.lua',
14 | 'client/main.lua'
15 | }
16 |
17 | server_scripts {
18 | '@oxmysql/lib/MySQL.lua',
19 | 'config.lua',
20 | 'bridge/framework/server/*.lua',
21 | 'bridge/inventory/server/*.lua',
22 | 'server/main.lua'
23 | }
24 |
25 | files {
26 | 'web/index.html',
27 | 'web/script.js',
28 | 'web/style.css',
29 | }
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/bridge/target/qb-target.lua:
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1 | if GetResourceState('ox_target') == 'started'
2 | or GetResourceState('ox_target') ~= 'started' and GetResourceState('qb-target') ~= 'started' or not config.target then return end
3 |
4 | Target = function(data,cb)
5 | print('add target',data.label)
6 | exports['qb-target']:AddBoxZone(data.label, data.coord, 0.75, 0.75, {
7 | name = data.label,
8 | debugPoly = false,
9 | minZ = data.coord.z-0.45,
10 | maxZ = data.coord.z+0.45,
11 | }, {
12 | options = {
13 | {
14 | name = data.label,
15 | action = cb,
16 | icon = 'fa-solid fa-cube',
17 | label = data.label,
18 | canInteract = function(entity)
19 | return PlayerData?.job?.name and config.jobs[PlayerData?.job?.name] or false
20 | end,
21 | }
22 | },
23 | distance = 5.5
24 | })
25 | end
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/bridge/framework/client/qbcore.lua:
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1 | if not QBCORE then return end
2 | PlayerData = QBCORE.Functions.GetPlayerData()
3 |
4 | if PlayerData.job ~= nil then
5 | PlayerData.job.grade = PlayerData.job.grade.level
6 | end
7 |
8 | if PlayerData.identifier == nil then
9 | PlayerData.identifier = PlayerData.citizenid
10 | end
11 |
12 | RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
13 | Wait(1500)
14 | PlayerData = QBCORE.Functions.GetPlayerData()
15 |
16 | if PlayerData.job ~= nil then
17 | PlayerData.job.grade = PlayerData.job.grade.level
18 | end
19 |
20 | if PlayerData.identifier == nil then
21 | PlayerData.identifier = PlayerData.citizenid
22 | end
23 | end)
24 |
25 | RegisterNetEvent('QBCore:Client:OnJobUpdate', function(job)
26 | PlayerData.job = job
27 |
28 | PlayerData.job.grade = PlayerData.job.grade.level
29 | end)
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/README.md:
--------------------------------------------------------------------------------
1 | # renzu_evidence
2 | Fivem - Police Evidence. Fingerprint, Bullet Case, Magazines, Vehicle Fragments/Bullets and more ESX.
3 |
4 | # Features Evidence Detection
5 | - Vehicle Fingerprint
6 | - Bullet Case Serial ID
7 | - Weapon Magazines Fingerprint
8 | - Vehicle Fragments
9 | - Search Vehicle Bullets case
10 | - Blood DNA Matching
11 |
12 | # Interaction
13 | - Forensic Labs Evidence Identifier
14 | - Evidence File Lockers
15 |
16 | 
17 |
18 | # Dependency
19 | - ox_lib
20 | - ox_target / qb-target (optional)
21 | - esx / qbcore
22 | - ox_inventory / qb-inventory
23 |
24 | # Items
25 | - fingerprintkit
26 | - evidence
27 | - this items can found /items/
28 |
29 | # Other Info
30 | - Once Evidence has been proccesed to File. you can use the item to View the Evidence Report.
31 | - Configurable Chances of Evidence Trigger
32 | - Configurable Cooldowns of Evidence
33 | - Configurable Evidence Expiration
34 | - Configurable Multiple Jobs for evidence permissions
35 | - default all included jobs from config.jobs cannot trigger evidence
36 |
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/bridge/framework/server/qbcore.lua:
--------------------------------------------------------------------------------
1 | if not QBCORE then return end
2 |
3 | GetPlayerFromId = function(src)
4 | local xPlayer = QBCORE.Functions.GetPlayer(src)
5 | if not xPlayer then return end
6 |
7 | if xPlayer.identifier == nil then
8 | xPlayer.identifier = xPlayer.PlayerData.citizenid
9 | end
10 |
11 | xPlayer.getMoney = function(value)
12 | return xPlayer.PlayerData.money['cash']
13 | end
14 |
15 | xPlayer.removeMoney = function(value)
16 | xPlayer.Functions.RemoveMoney('cash',tonumber(value))
17 | return true
18 | end
19 | xPlayer.name = xPlayer.PlayerData.charinfo.firstname
20 |
21 | xPlayer.addMoney = function(value)
22 | return xPlayer.Functions.AddMoney('cash',tonumber(value))
23 | end
24 | return xPlayer
25 | end
26 |
27 | QBCORE.Functions.CreateUseableItem('evidence', function(source, item)
28 | local src = source
29 | local Player = GetPlayerFromId(src)
30 | TriggerClientEvent("renzu_evidence:useItem", src,item)
31 | end)
32 |
33 | FetchPlayerData = function(identifier)
34 | local data = db.query('players', '*' ,'citizenid', identifier)
35 | local charinfo = json.decode(data[1].charinfo)
36 | return {
37 | firstname = charinfo.firstname,
38 | lastname = charinfo.lastname,
39 | dateofbirth = charinfo.birthdate,
40 | job = json.decode(data[1].job).name,
41 | }
42 | end
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/web/script.js:
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1 | const getEl = function(id) { return document.getElementById(id) }
2 | let recorded = false
3 | let chartrecord = {}
4 | window.addEventListener('message', (message) => {
5 | let event = message.data;
6 | if (event.show) {
7 | getEl('evidence').style.opacity = '1.0'
8 | getEl('evidenceid').innerHTML = event.data.evidenceid
9 | getEl('officer').innerHTML = event.data.submit_by
10 | getEl('location').innerHTML = event.data.location
11 | getEl('time').innerHTML = event.data.time
12 | getEl('occupation').innerHTML = event.data.occupation
13 | getEl('type').innerHTML = event.data.type
14 | getEl('suspect').innerHTML = event.data.person
15 | getEl('dateofbirth').innerHTML = event.data.dateofbirth
16 | getEl('occupation').innerHTML = event.data.occupation
17 | getEl('evidence_recovered_by').innerHTML = event.data.recoveredby
18 | getEl('victim_name').innerHTML = event.data.victim
19 | getEl('case').innerHTML = event.data.case
20 | getEl('description_evidence').innerHTML = event.data.description_evidence
21 | getEl('description_offense').innerHTML = event.data.description_offense
22 | getEl('remarks').innerHTML = event.data.remarks
23 | getEl('sealed_time').innerHTML = event.data.sealed_time
24 | getEl('foundin').innerHTML = event.data.plate && 'Vehicle' || ''
25 | getEl('found').innerHTML = event.data.plate || ''
26 | console.log(event.data.serialid)
27 | getEl('moreinfo').style.display = event.data.serialid && 'block' || 'none'
28 | getEl('iteminfo').innerHTML = event.data.serialid && event.data.name || ''
29 | getEl('serialid').innerHTML = event.data.serialid || ''
30 |
31 | }
32 |
33 | })
34 |
35 | document.addEventListener("keydown", (event) => {
36 | if (event.keyCode == 27 || event.keyCode === 36 || event.keyCode === 8) {
37 | getEl('evidence').style.opacity = '0.0'
38 | var xhr = new XMLHttpRequest();
39 | xhr.open("POST", 'https://renzu_evidence/close', true)
40 | xhr.setRequestHeader('Content-Type', 'application/json');
41 | xhr.send()
42 | }
43 | });
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/config.lua:
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1 | config = {}
2 | config.target = false -- false use marker zones. only supports ox_target, qb-target
3 | config.jobs = {
4 | ['police'] = 1, -- grade
5 | ['swat'] = 1, -- grade
6 | }
7 | config.expiration = 3600 -- 1 hour 3600. expiration time of each evidence
8 | config.points = {
9 | [1] = {
10 | type = 'evidence',
11 | label = 'Identify Evidence',
12 | coord = vec3(438.52890014648,-993.43432617188,30.842195510864),
13 | }
14 | }
15 |
16 | config.evidencelocker = {
17 | [1] = {
18 | type = 'stash',
19 | label = 'Evidence Locker',
20 | coord = vec3(441.73178100586,-996.37091064453,30.722442626953),
21 | }
22 | }
23 |
24 | -- bullets = when player fire a bullet and evidence will trigger to that direction
25 | -- magazine = when player reload the weapon, evidence is triggered
26 | -- bloods = when player take any damage, evidence is triggered
27 | -- vehicle bullets = when player shot a vehicle evidence is triggered ( can be search by cops )
28 | -- vehicle fragments = when player has a vehicle collision and take the minimum vehicle damage , evidence is triggered
29 | -- fingerprint = when players drives a vehicle , evidence is triggered
30 | --- FingerPrintArmHide Lists of Component Drawable ID from arms
31 |
32 | config.FingerPrintArmHide = {16,15} -- if player has this GetNumberOfPedDrawableVariations(cache.ped,3) in Arms / gloves. finger print will not trigger
33 | config.WeaponSerialOnly = false -- if player weapon does not have serial ID. bullets evidence will not trigger
34 |
35 | config.chances = { -- chances of evidence triggered
36 | ['bullets'] = 50,
37 | ['magazine'] = 70,
38 | ['bloods'] = 50,
39 | ['vehiclebullets'] = 70,
40 | ['vehiclefragments'] = 100,
41 | ['fingerprint'] = 60,
42 | }
43 |
44 | config.cooldowns = { -- how long the player can trigger the evidence again after the last evidence
45 | ['bullets'] = 40000, -- milliseconds
46 | ['magazine'] = 40000, -- milliseconds
47 | ['bloods'] = 40000, -- milliseconds
48 | ['vehiclebullets'] = 40000, -- milliseconds
49 | ['vehiclefragments'] = 40000, -- milliseconds
50 | }
51 |
52 | PlayerData,ESX,QBCORE = {},currentweapon,nil,nil,nil
53 | cd = {
54 | blood = 0,
55 | bullets = 0,
56 | vehiclebullets = 0,
57 | vehiclefragments = 0,
58 | magazine = 0,
59 | }
60 | if GetResourceState('es_extended') == 'started' then
61 | ESX = exports['es_extended']:getSharedObject()
62 | elseif GetResourceState('qb-core') == 'started' then
63 | QBCORE = exports['qb-core']:GetCoreObject()
64 | end
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/web/style.css:
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1 | * {
2 | margin: 0;
3 | padding: 0;
4 | box-sizing: border-box;
5 | }
6 |
7 | html {
8 | height: 100%;
9 | }
10 |
11 | body {
12 | min-height: 100%;
13 | background: rgba(238, 238, 238, 0);
14 | font-family: "Lato", sans-serif;
15 | font-weight: 400;
16 | color: #222;
17 | font-size: 14px;
18 | line-height: 26px;
19 | padding-bottom: 50px;
20 | }
21 |
22 | .container {
23 | max-width: 700px;
24 | background: #fff;
25 | margin: 0px auto 0px;
26 | box-shadow: 1px 1px 2px #DAD7D7;
27 | border-radius: 3px;
28 | padding: 40px;
29 | margin-top: 50px;
30 | }
31 |
32 | .header {
33 | margin-bottom: 30px;
34 | }
35 |
36 | .header .full-name {
37 | font-size: 40px;
38 | text-transform: uppercase;
39 | margin-bottom: 5px;
40 | }
41 |
42 | .header .first-name {
43 | font-weight: 700;
44 | }
45 |
46 | .header .last-name {
47 | font-weight: 300;
48 | }
49 |
50 | .header .contact-info {
51 | margin-bottom: 20px;
52 | }
53 |
54 | .header .email,
55 | .header .phone {
56 | color: #999;
57 | font-weight: 300;
58 | }
59 |
60 | .header .separator {
61 | height: 10px;
62 | display: inline-block;
63 | border-left: 2px solid #999;
64 | margin: 0px 10px;
65 | }
66 |
67 | .header .position {
68 | font-weight: bold;
69 | display: inline-block;
70 | margin-right: 10px;
71 | text-decoration: underline;
72 | }
73 |
74 | .details {
75 | line-height: 20px;
76 | }
77 |
78 | .details .section {
79 | margin-bottom: 40px;
80 | }
81 |
82 | .details .section:last-of-type {
83 | margin-bottom: 0px;
84 | }
85 |
86 | .details .section__title {
87 | letter-spacing: 2px;
88 | color: #54AFE4;
89 | font-weight: bold;
90 | margin-bottom: 10px;
91 | text-transform: uppercase;
92 | }
93 |
94 | .details .section__list-item {
95 | margin-bottom: 40px;
96 | }
97 |
98 | .details .section__list-item:last-of-type {
99 | margin-bottom: 0;
100 | }
101 |
102 | .details .left,
103 | .details .right {
104 | vertical-align: top;
105 | display: inline-block;
106 | }
107 |
108 | .details .left {
109 | width: 60%;
110 | }
111 |
112 | .details .right {
113 | tex-align: right;
114 | width: 39%;
115 | }
116 |
117 | .details .name {
118 | font-weight: bold;
119 | }
120 |
121 | .details a {
122 | text-decoration: none;
123 | color: #000;
124 | font-style: italic;
125 | }
126 |
127 | .details a:hover {
128 | text-decoration: underline;
129 | color: #000;
130 | }
131 |
132 | .details .skills__item {
133 | margin-bottom: 10px;
134 | }
135 |
136 | .details .skills__item .right input {
137 | display: none;
138 | }
139 |
140 | .details .skills__item .right label {
141 | display: inline-block;
142 | width: 20px;
143 | height: 20px;
144 | background: #C3DEF3;
145 | border-radius: 20px;
146 | margin-right: 3px;
147 | }
148 |
149 | .details .skills__item .right input:checked+label {
150 | background: #79A9CE;
151 | }
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/bridge/inventory/client/ox_inventory.lua:
--------------------------------------------------------------------------------
1 | if GetResourceState('ox_inventory') ~= 'started' then return end
2 |
3 | OpenStash = function(id,identifier)
4 | TriggerEvent('ox_inventory:openInventory', 'stash', {id = id, name = 'Evidence Storage', slots = 70, weight = 70000, coords = GetEntityCoords(cache.ped)})
5 | end
6 |
7 | GetInventoryItems = function(name)
8 | return exports.ox_inventory:Search('slots', name)
9 | end
10 |
11 | AddEventHandler('ox_inventory:currentWeapon', function(cw)
12 | local evidence = GlobalState.Evidence
13 | currentweapon = cw
14 | if not cw then return end
15 | local isjob = config.jobs[PlayerData?.job?.name]
16 | while currentweapon and currentweapon.hash == cw.hash do
17 | Wait(5)
18 | local coord = GetEntityCoords(cache.ped)
19 | if not isjob and IsPedShooting(cache.ped) and cd['bullets'] < GetGameTimer() and math.random(1,100) <= config.chances['bullets'] then
20 | local _, bullet, _ = RayCastGamePlayCamera(weapon, 200.0,1)
21 | cd['bullets'] = GetGameTimer() + config.cooldowns['bullets']
22 | if config.WeaponSerialOnly and not currentweapon?.metadata?.serial then return end
23 | LocalPlayer.state:set("bullets", {serial = currentweapon.metadata?.serial, coord = vec3(bullet.x,bullet.y,bullet.z), weapon = cw.label, location = GetStreetNames(cache.ped)},true)
24 | end
25 | if not isjob and IsPedReloading(cache.ped) and cd['magazine'] < GetGameTimer() and math.random(1,100) <= config.chances['magazine'] then
26 | print('reloading')
27 | cd['magazine'] = GetGameTimer() + config.cooldowns['magazine']
28 | LocalPlayer.state:set("magazine", {serial = currentweapon.metadata?.serial, coord = coord, weapon = cw.label, location = GetStreetNames(cache.ped)},true)
29 | Wait(100)
30 | while IsPedReloading(cache.ped) do Wait(1) end
31 | end
32 | if currentweapon and currentweapon.hash == `WEAPON_FLASHLIGHT` and isjob then
33 | local textui = false
34 | local _, z = GetGroundZFor_3dCoord(coord.x,coord.y,coord.z+2.0,false)
35 | while IsPlayerFreeAiming(PlayerId()) do
36 | Wait(1)
37 | coord = GetEntityCoords(cache.ped)
38 | for type_,data in pairs(evidence or {}) do
39 | for k,v in pairs(data) do
40 | local indist = #(v.coord - coord) < 1.2
41 | if indist and not textui then
42 | textui = true
43 | lib.showTextUI('[E] - Pick evidence ('..type_..')', {
44 | position = "top-right",
45 | icon = 'hand',
46 | style = {
47 | borderRadius = 0,
48 | backgroundColor = '#48BB78',
49 | color = 'white'
50 | }
51 | })
52 | end
53 | if indist and not v.invehicle then
54 | if IsControlJustReleased(0,38) then
55 | TakeEvidence({info = v, type = type_, index = k})
56 | Wait(2000)
57 | evidence = GlobalState.Evidence
58 | end
59 | end
60 | if indist then
61 | DrawMarker(0,v.coord.x,v.coord.y,z+0.25,0.0,180.0,180.0,0,180.0,180.0,0.35,0.35,0.5,255,55,11,55,false,true,2, nil, nil, false)
62 | end
63 | if #(v.coord - coord) < 15 then
64 | DrawMarker(3,v.coord.x,v.coord.y,z+0.25,0.0,180.0,180.0,0,180.0,180.0,0.15,0.15,0.2,66,135,245,255,true,true,2, nil, nil, false)
65 | end
66 | end
67 | end
68 | end
69 | if textui then
70 | lib.hideTextUI()
71 | evidence = GlobalState.Evidence
72 | end
73 | textui = false
74 | end
75 | end
76 | end)
77 |
78 | exports('useItem', function(data, slot)
79 | exports.ox_inventory:useItem(data, function(data)
80 | if data.name == 'fingerprintkit' then
81 | if IsPedInAnyVehicle(cache.ped) then
82 | local vehicle = GetVehiclePedIsIn(cache.ped)
83 | lib.progressBar({
84 | duration = 5000,
85 | label = 'Searching Fingerprints',
86 | useWhileDead = false,
87 | canCancel = false,
88 | })
89 | local ent = Entity(vehicle).state
90 | local net = NetworkGetNetworkIdFromEntity(GetVehiclePedIsIn(cache.ped))
91 | if ent.fingerprint then
92 | TakeEvidence({info = ent.fingerprint.info, plate = ent.fingerprint.plate, entity = net, type = 'fingerprint'})
93 | elseif ent.vehiclebullets then
94 | TakeEvidence({info = ent.vehiclebullets.info, plate = ent.vehiclebullets.plate, entity = net, type = 'bullets'})
95 | else
96 | lib.notify({
97 | description = 'You did not find anything',
98 | type = 'error'
99 | })
100 | end
101 | return false
102 | end
103 | else
104 | if not data.metadata.evidence then return end
105 | if data then
106 | SendNUIMessage({
107 | show = true,
108 | data = data.metadata
109 | })
110 | SetNuiFocus(true,true)
111 | end
112 | end
113 | end)
114 | end)
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/bridge/inventory/client/qb-inventory.lua:
--------------------------------------------------------------------------------
1 | if GetResourceState('qb-inventory') ~= 'started' then return end
2 |
3 | OpenStash = function(id,identifier)
4 | TriggerServerEvent('inventory:server:OpenInventory', 'stash',id, {})
5 | TriggerServerEvent("InteractSound_SV:PlayOnSource", "StashOpen", 0.4)
6 | TriggerEvent("inventory:client:SetCurrentStash", id)
7 | end
8 |
9 | GetInventoryItems = function(name)
10 | local data = {}
11 | local PlayerData = QBCORE.Functions.GetPlayerData()
12 | for _, item in pairs(PlayerData.items) do
13 | if name == item.name then
14 | item.metadata = item.info
15 | table.insert(data,item)
16 | end
17 | end
18 | return data
19 | end
20 |
21 | AddEventHandler('weapons:client:SetCurrentWeapon', function(cw)
22 | local evidence = GlobalState.Evidence
23 | currentweapon = cw
24 | if not cw then return end
25 | cw.hash = joaat(cw.name)
26 | cw.metadata = cw.info
27 | for k,v in pairs(cw) do
28 | print(k,v)
29 | end
30 | local isjob = config.jobs[PlayerData?.job?.name]
31 | while currentweapon and currentweapon.hash == cw.hash do
32 | Wait(5)
33 | local coord = GetEntityCoords(cache.ped)
34 | if not isjob and IsPedShooting(cache.ped) and cd['bullets'] < GetGameTimer() and math.random(1,100) <= config.chances['bullets'] then
35 | local _, bullet, _ = RayCastGamePlayCamera(weapon, 200.0,1)
36 | cd['bullets'] = GetGameTimer() + config.cooldowns['bullets']
37 | if config.WeaponSerialOnly and not currentweapon?.metadata?.serial then return end
38 | LocalPlayer.state:set("bullets", {serial = currentweapon.info?.serial, coord = vec3(bullet.x,bullet.y,bullet.z), weapon = cw.label, location = GetStreetNames(cache.ped)},true)
39 | end
40 | if not isjob and IsPedReloading(cache.ped) and cd['magazine'] < GetGameTimer() and math.random(1,100) <= config.chances['magazine'] then
41 | cd['magazine'] = GetGameTimer() + config.cooldowns['magazine']
42 | print('reloading')
43 | LocalPlayer.state:set("magazine", {serial = currentweapon.info?.serial, coord = coord, weapon = cw.label, location = GetStreetNames(cache.ped)},true)
44 | Wait(100)
45 | while IsPedReloading(cache.ped) do Wait(1) end
46 | end
47 | if currentweapon and currentweapon.hash == `WEAPON_FLASHLIGHT` and isjob then
48 | local textui = false
49 | local _, z = GetGroundZFor_3dCoord(coord.x,coord.y,coord.z+2.0,false)
50 | while IsPlayerFreeAiming(PlayerId()) do
51 | Wait(1)
52 | coord = GetEntityCoords(cache.ped)
53 | for type_,data in pairs(evidence or {}) do
54 | for k,v in pairs(data) do
55 | local indist = #(v.coord - coord) < 1.2
56 | if indist and not textui then
57 | textui = true
58 | lib.showTextUI('[E] - Pick evidence ('..type_..')', {
59 | position = "top-right",
60 | icon = 'hand',
61 | style = {
62 | borderRadius = 0,
63 | backgroundColor = '#48BB78',
64 | color = 'white'
65 | }
66 | })
67 | end
68 | if indist and not v.invehicle then
69 | if IsControlJustReleased(0,38) then
70 | TakeEvidence({info = v, type = type_, index = k})
71 | Wait(2000)
72 | evidence = GlobalState.Evidence
73 | end
74 | end
75 | if indist then
76 | DrawMarker(0,v.coord.x,v.coord.y,z+0.25,0.0,180.0,180.0,0,180.0,180.0,0.35,0.35,0.5,255,55,11,55,false,true,2, nil, nil, false)
77 | end
78 | if #(v.coord - coord) < 15 then
79 | DrawMarker(3,v.coord.x,v.coord.y,z+0.25,0.0,180.0,180.0,0,180.0,180.0,0.15,0.15,0.2,66,135,245,255,true,true,2, nil, nil, false)
80 | end
81 | end
82 | end
83 | end
84 | if textui then
85 | lib.hideTextUI()
86 | evidence = GlobalState.Evidence
87 | end
88 | textui = false
89 | end
90 | end
91 | end)
92 |
93 | RegisterNetEvent('renzu_evidence:useItem', function(data)
94 | if data.name == 'fingerprintkit' then
95 | if IsPedInAnyVehicle(cache.ped) then
96 | local vehicle = GetVehiclePedIsIn(cache.ped)
97 | lib.progressBar({
98 | duration = 5000,
99 | label = 'Searching Fingerprints',
100 | useWhileDead = false,
101 | canCancel = false,
102 | })
103 | local ent = Entity(vehicle).state
104 | local net = NetworkGetNetworkIdFromEntity(GetVehiclePedIsIn(cache.ped))
105 | if ent.fingerprint then
106 | TakeEvidence({info = ent.fingerprint.info, plate = ent.fingerprint.plate, entity = net, type = 'fingerprint'})
107 | elseif ent.vehiclebullets then
108 | TakeEvidence({info = ent.vehiclebullets.info, plate = ent.vehiclebullets.plate, entity = net, type = 'bullets'})
109 | else
110 | lib.notify({
111 | description = 'You did not find anything',
112 | type = 'error'
113 | })
114 | end
115 | return false
116 | end
117 | else
118 | if not data.info.evidence then return end
119 | if data then
120 | lib.progressBar({
121 | duration = 5000,
122 | label = 'Opening Evidence File',
123 | useWhileDead = false,
124 | canCancel = false,
125 | })
126 | SendNUIMessage({
127 | show = true,
128 | data = data.info
129 | })
130 | SetNuiFocus(true,true)
131 | end
132 | end
133 | end)
--------------------------------------------------------------------------------
/web/index.html:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 | Evidence
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 | Renzu
17 | Evidence
18 |
19 |
20 | Date Sealed:
21 | 2023 / 12 / 15
22 |
23 |
24 |
25 | YOUR CITY POLICE DEPARTMENT
26 |
27 | Evidence File #2351, Offical police forensics team report is classified!
28 |
29 |
30 |
31 |
32 |
33 |
Submitting Agent:
34 |
35 |
36 |
37 |
Forensic Agent Tom Cruise
38 |
39 |
40 |
41 |
42 |
43 |
Report Info:
44 |
45 |
46 |
47 |
Description of Enclosed Evidence:
48 |
item evidence found in crime scene
49 |
50 |
51 |
Description of Offense
52 |
Namaril ng kalabaw
53 |
54 |
55 |
56 |
57 |
Victims Full Name:
58 |
Jabol Ero
59 |
60 |
61 |
62 |
63 |
Evidence Recovered by:
64 |
Witness
65 |
66 |
67 |
Case #
68 |
69
69 |
70 |
71 |
72 |
73 |
74 |
75 |
Evidence Info:
76 |
77 |
78 |
79 |
Location
80 |
San Monica, CA
81 |
82 |
83 |
Date of collection
84 |
January 69 1969
85 |
86 |
87 |
88 |
89 |
Type
90 |
Bullet Catridge
91 |
92 |
Item Info:
93 |
94 | Pistol 9mm - Serial: TXH9231
95 |
96 |
97 |
98 |
99 |
100 |
101 |
102 |
103 |
104 |
105 |
Suspect:
106 |
Vash Sakalam
107 |
Occupation : Rapist
108 |
109 |
110 |
111 |
Date of Birth
112 |
May 15 1923
113 |
114 |
115 |
116 |
117 |
118 |
119 |
Remarks:
120 |
121 |
122 |
123 |
lorem ipsum
124 |
125 |
126 |
127 |
128 |
129 |
130 |
131 |
132 |
133 |
134 |
135 |
136 |
137 |
138 |
139 |
140 |
--------------------------------------------------------------------------------
/server/main.lua:
--------------------------------------------------------------------------------
1 |
2 | local sql = setmetatable({},{
3 | __call = function(self)
4 | self.query = function(name, column, where, string)
5 | local str = 'SELECT %s FROM %s WHERE %s = ?'
6 | return MySQL.query.await(str:format(column,name,where),{string})
7 | end
8 | return self
9 | end
10 | })
11 |
12 | db = sql()
13 |
14 | if not GlobalState.Evidence then
15 | GlobalState.Evidence = {}
16 | end
17 | if not GlobalState.Bloods then
18 | GlobalState.Bloods = {}
19 | end
20 |
21 | local identifiers = {}
22 | GetPlayerIdentifier = function(src)
23 | if not identifiers[src] then
24 | local xPlayer = GetPlayerFromId(src)
25 | identifiers[src] = xPlayer.identifier
26 | end
27 | return identifiers[src]
28 | end
29 |
30 | AddStateBagChangeHandler('bullets' --[[key filter]], nil --[[bag filter]], function(bagName, key, value, _unused, replicated)
31 | Wait(0)
32 | if not value then return end
33 | local src = tonumber(bagName:gsub('player:', ''), 10)
34 | local evidence = GlobalState.Evidence
35 | local identifier = GetPlayerIdentifier(src)
36 | if not identifier then return end
37 | if not evidence.bullets then evidence.bullets = {} end
38 | table.insert(evidence.bullets,{serialid = value.serial, coord = value.coord, weapon = value.weapon, identifier = identifier, time = os.date("%Y-%m-%d %H:%M:%S"), location = value.location, invehicle = value.invehicle})
39 | GlobalState.Evidence = evidence
40 | end)
41 |
42 | AddStateBagChangeHandler('magazine' --[[key filter]], nil --[[bag filter]], function(bagName, key, value, _unused, replicated)
43 | Wait(0)
44 | print(value,'magazine')
45 | if not value then return end
46 | local src = tonumber(bagName:gsub('player:', ''), 10)
47 | local evidence = GlobalState.Evidence
48 | local identifier = GetPlayerIdentifier(src)
49 | if not identifier then return end
50 | if not evidence.magazine then evidence.magazine = {} end
51 | table.insert(evidence.magazine,{serialid = value.serial, coord = value.coord, weapon = value.weapon, identifier = identifier, time = os.date("%Y-%m-%d %H:%M:%S"), location = value.location, ts = os.time()})
52 | GlobalState.Evidence = evidence
53 | end)
54 |
55 | AddStateBagChangeHandler('bloods' --[[key filter]], nil --[[bag filter]], function(bagName, key, value, _unused, replicated)
56 | Wait(0)
57 | if not value then return end
58 | local src = tonumber(bagName:gsub('player:', ''), 10)
59 | local evidence = GlobalState.Evidence
60 | local identifier = GetPlayerIdentifier(src)
61 | if not identifier then return end
62 | if not evidence.bloods then evidence.bloods = {} end
63 | table.insert(evidence.bloods,{coord = value.coord, identifier = identifier, time = os.date("%Y-%m-%d %H:%M:%S"), location = value.location, ts = os.time()})
64 | GlobalState.Evidence = evidence
65 | end)
66 |
67 | AddStateBagChangeHandler('vehiclefragments' --[[key filter]], nil --[[bag filter]], function(bagName, key, value, _unused, replicated)
68 | Wait(0)
69 | if not value then return end
70 | local src = tonumber(bagName:gsub('player:', ''), 10)
71 | local evidence = GlobalState.Evidence
72 | local identifier = GetPlayerIdentifier(src)
73 | if not identifier then return end
74 | if not evidence.vehiclefragments then evidence.vehiclefragments = {} end
75 | table.insert(evidence.vehiclefragments,{plate = value.plate, coord = value.coord, identifier = identifier, time = os.date("%Y-%m-%d %H:%M:%S"), location = value.location, ts = os.time()})
76 | print("vehiclefragments")
77 | GlobalState.Evidence = evidence
78 | end)
79 |
80 | lib.callback.register('renzu_evidence:removeevidence', function(src,data)
81 | local evidence = GlobalState.Evidence
82 | local xPlayer = GetPlayerFromId(src)
83 | local label = data.type == 'bullets' and 'Bullet Catridge' or data.type == 'magazine' and 'Empty Magazine' or data.type == 'bloods' and 'Blood clot' or data.type == 'fingerprint' and 'Fingerprint Sample' or data.type == 'vehiclefragments' and 'Vehicle Fragment'
84 | local image = data.type == 'bullets' and 'ammo-9' or data.type == 'magazine' and 'magazine' or data.type == 'bloods' and 'blood' or data.type == 'fingerprint' and 'fingerprint' or data.type == 'vehiclefragments' and 'vehiclefragments'
85 | local metadata = {serialid = data.info.serialid, plate = data.info.plate, recoveredby = xPlayer.name, type = data.type, label = label, description = 'unidentified '..data.type, location = data.info.location, time = data.info.time or os.date("%Y-%m-%d %H:%M:%S"), identifier = data.info.identifier, image = image}
86 | local item = evidence[data.type]
87 | if data.type ~= 'fingerprint' then
88 | AddItem(src, 'evidence', 1, metadata)
89 | if item[data.index] then
90 | evidence[data.type][data.index] = nil
91 | GlobalState.Evidence = evidence
92 | elseif data.entity then
93 | Entity(NetworkGetEntityFromNetworkId(data.entity)).state:set('vehiclebullets',false,true)
94 | end
95 | elseif data.type == 'fingerprint' then
96 | AddItem(src, 'evidence', 1, metadata)
97 | Entity(NetworkGetEntityFromNetworkId(data.entity)).state:set('fingerprint',false,true)
98 | end
99 | end)
100 |
101 | lib.callback.register('renzu_evidence:Identify', function(src,data,metadata,slot)
102 | local evidence = GlobalState.Evidence
103 | local xPlayer = GetPlayerFromId(src)
104 | if not metadata then return false end
105 | --local evidence = MySQL.query.await('SELECT * FROM renzu_evidence')
106 | local num = math.random(69,69999)
107 | local fetchplayer = FetchPlayerData(metadata.identifier)
108 | local firstname = fetchplayer.firstname or ''
109 | local lastname = fetchplayer.lastname or ''
110 | local person = firstname..' '..lastname
111 | local report = {
112 | label = 'Evidence #'..tostring(num),
113 | description = 'Suspect: '..person..' Date: '..metadata.time,
114 | evidence = true,
115 | evidenceid = num,
116 | type = metadata.type,
117 | location = metadata.location,
118 | time = metadata.time,
119 | name = metadata.label,
120 | person = person,
121 | dateofbirth = fetchplayer.dateofbirth,
122 | occupation = fetchplayer.job,
123 | submit_by = xPlayer.name,
124 | recoveredby = metadata.recoveredby,
125 | description_evidence = data[2] or 'Undisclosed',
126 | description_offense = data[3] or 'Undisclosed',
127 | victim = data[1] or 'Unidentified',
128 | case = data[4] or 'none',
129 | remarks = data[5] or 'none',
130 | sealed_time = os.date("%Y-%m-%d %H:%M:%S"),
131 | plate = metadata.plate,
132 | serialid = metadata.serialid
133 | }
134 | AddItem(src, 'evidence', 1, report)
135 | return report
136 | end)
137 |
138 | Citizen.CreateThread(function() -- evidence expiration timer
139 | while true do
140 | Wait(60000)
141 | local evidence = GlobalState.Evidence
142 | for type,data in pairs(evidence) do
143 | for index,v in pairs(data) do
144 | if v?.ts and (os.time() - v.ts) > config.expiration then
145 | evidence[type][index] = nil
146 | end
147 | end
148 | end
149 | GlobalState.Evidence = evidence
150 | end
151 | end)
152 |
153 | AddEventHandler("playerDropped",function()
154 | local source = source
155 | if identifiers[source] then identifiers[source] = nil end
156 | end)
157 |
158 | Citizen.CreateThreadNow(function()
159 | if GetResourceState('ox_inventory') ~= 'started' then return end
160 | for k,v in pairs(config.evidencelocker) do
161 | exports.ox_inventory:RegisterStash('file_locker_'..k, 'Storage', 90, 1000000, false)
162 | end
163 | end)
--------------------------------------------------------------------------------
/client/main.lua:
--------------------------------------------------------------------------------
1 |
2 | function GetStreetNames(player)
3 | local pos = GetEntityCoords(player)
4 | local street1, street2 = GetStreetNameAtCoord(pos.x, pos.y, pos.z)
5 | return GetStreetNameFromHashKey(street1)..', '..GetStreetNameFromHashKey(street2)
6 | end
7 |
8 | local lastvehiclehealth = 1000.0
9 | local currentvehicle = nil
10 | AddEventHandler('gameEventTriggered', function (name, args)
11 | if name == 'CEventNetworkEntityDamage' then
12 | local victim = args[1]
13 | local attacker = args[2]
14 | local weaponHash = args[7]
15 | local isMelee = args[12]
16 | local isVehicleCollision = weaponHash == 133987706
17 | local ismyvehicle = currentvehicle == victim
18 | local isjob = config.jobs[PlayerData?.job?.name]
19 | if not isjob and victim == cache.ped and cd['blood'] < GetGameTimer() and math.random(1,100) <= config.chances['bloods'] then
20 | local targetedCoord = GetOffsetFromEntityInWorldCoords(cache.ped, 0.0, 1.0, -1.0)
21 | local _, z = GetGroundZFor_3dCoord(targetedCoord.x,targetedCoord.y,targetedCoord.z+3.0,false)
22 | cd['blood'] = GetGameTimer() + config.cooldowns['bloods']
23 | LocalPlayer.state:set('bloods', {coord = vec3(targetedCoord.x,targetedCoord.y,z), location = GetStreetNames(cache.ped)}, true)
24 | elseif not isjob and IsEntityAVehicle(victim) and not isVehicleCollision and isMelee == 0 and attacker == cache.ped and cd['vehiclebullets'] < GetGameTimer() and math.random(1,100) <= config.chances['vehiclebullets'] then
25 | cd['vehiclebullets'] = GetGameTimer() + config.cooldowns['vehiclebullets']
26 | if config.WeaponSerialOnly and not currentweapon?.metadata?.serial then return end
27 | Entity(victim).state:set("vehiclebullets", {serial = currentweapon?.metadata?.serial, coord = GetEntityCoords(cache.ped), info = {identifier = PlayerData.identifier, location = GetStreetNames(cache.ped), weapon = currentweapon.label}},true)
28 | elseif isVehicleCollision and ismyvehicle then
29 | if (lastvehiclehealth - GetVehicleBodyHealth(victim)) > 20 and cd['vehiclefragments'] < GetGameTimer() and math.random(1,100) <= config.chances['vehiclefragments'] then
30 | cd['vehiclefragments'] = GetGameTimer() + config.cooldowns['vehiclefragments']
31 | local targetedCoord = GetOffsetFromEntityInWorldCoords(cache.ped, 0.0, 1.0, -1.0)
32 | local _, z = GetGroundZFor_3dCoord(targetedCoord.x,targetedCoord.y,targetedCoord.z+3.0,false)
33 | LocalPlayer.state:set('vehiclefragments', {coord = vec3(targetedCoord.x,targetedCoord.y,z), location = GetStreetNames(cache.ped), plate = GetVehicleNumberPlateText(currentvehicle)}, true)
34 | lastvehiclehealth = GetVehicleBodyHealth(victim)
35 | end
36 | lastvehiclehealth = GetVehicleBodyHealth(victim)
37 | end
38 | end
39 | end)
40 |
41 |
42 | function func_522(x, y, z)
43 | local fVar1;
44 | local fVar0 = math.sqrt(x * x + y * y + z * z)
45 | local vParam0
46 |
47 | if (fVar0 ~= 0.0) then
48 | fVar1 = (1.0 / fVar0);
49 | vParam0 = vector3(x, y, z) * vector3(fVar1, fVar1, fVar1)
50 | end
51 |
52 | return vParam0 or vector3(0.0, 0.0, 0.0);
53 | end
54 |
55 | CreateBloodFx = function(targetedCoord)
56 | SetParticleFxBulletImpactScale(2.0)
57 | N_0x5f6df3d92271e8a1(true)
58 | --lib.requestNamedPtfxAsset('core') -- blood_stab
59 | decal = AddDecal(
60 | 1010,
61 | targetedCoord.x, targetedCoord.y, targetedCoord.z+0.1, -- pos
62 | func_522(0.0, 1.0, 0.0), -- unk
63 | func_522(0.0, 1.0, 0.0), --unk
64 | 2.0, 2.0, --width, height
65 | 1.255, 0.0, 0.0, -- rgb
66 | 1.0, 87878.0, -- opacity,timeout
67 | 0, 0, 0 -- unk
68 | )
69 | --SetPtfxAssetNextCall('core')
70 | --blood = StartNetworkedParticleFxNonLoopedOnPedBone('blood_stab', cache.ped, 0.05, -0.0000, 0.0000, 0.0, 180.0, 0.0, 57005, 0.8, false, false, false)
71 | end
72 |
73 | TakeEvidence = function(data)
74 | local dict = 'weapons@first_person@aim_rng@generic@projectile@sticky_bomb@'
75 | lib.RequestAnimDict(dict)
76 | TaskPlayAnim(cache.ped, dict, 'plant_floor', 8.0, 1.0, 1000, 16, 0.0, false, false, false)
77 | lib.hideTextUI()
78 | return lib.callback.await('renzu_evidence:removeevidence',false,data)
79 | end
80 |
81 | function RotationToDirection(rotation)
82 | local adjustedRotation =
83 | {
84 | x = (math.pi / 180) * rotation.x,
85 | y = (math.pi / 180) * rotation.y,
86 | z = (math.pi / 180) * rotation.z
87 | }
88 | local direction =
89 | {
90 | x = -math.sin(adjustedRotation.z) * math.abs(math.cos(adjustedRotation.x)),
91 | y = math.cos(adjustedRotation.z) * math.abs(math.cos(adjustedRotation.x)),
92 | z = math.sin(adjustedRotation.x)
93 | }
94 | return direction
95 | end
96 |
97 | function RayCastGamePlayCamera(weapon,distance,flag)
98 | local cameraRotation = GetGameplayCamRot()
99 | local cameraCoord = GetGameplayCamCoord()
100 | local direction = RotationToDirection(cameraRotation)
101 | local destination = vector3(cameraCoord.x + direction.x * distance,
102 | cameraCoord.y + direction.y * distance,
103 | cameraCoord.z + direction.z * distance
104 | )
105 | if not flag then
106 | flag = 1
107 | end
108 |
109 | local a, b, c, d, e = GetShapeTestResultIncludingMaterial(StartShapeTestRay(cameraCoord.x, cameraCoord.y, cameraCoord.z, destination.x, destination.y, destination.z, flag, -1, 1))
110 | return b, c, e, destination
111 | end
112 |
113 | local bloodcaches = {}
114 | AddStateBagChangeHandler("Evidence", "global", function(bagName, key, value)
115 | Wait(11)
116 | for k,v in pairs(value?.bloods or {}) do
117 | if not bloodcaches[k] then
118 | bloodcaches[k] = true
119 | CreateBloodFx(v.coord)
120 | end
121 | end
122 | end)
123 |
124 | isPlayerHaveGloves = function(arm)
125 | for k,v in pairs(config.FingerPrintArmHide) do
126 | if v == arm then return true end
127 | end
128 | return false
129 | end
130 |
131 | lib.onCache('vehicle', function(value)
132 | if value then
133 | currentvehicle = value
134 | lastvehiclehealth = GetVehicleBodyHealth(value)
135 | local job = PlayerData?.job?.name
136 | local ent = Entity(value).state
137 | local arm = GetNumberOfPedDrawableVariations(cache.ped,3)
138 | if job and not isPlayerHaveGloves(arm) and math.random(1,100) <= config.chances['fingerprint'] and GetPedInVehicleSeat(value,-1) == cache.ped and not config.jobs[job] then
139 | ent:set('fingerprint', {coord = coord, plate = GetVehicleNumberPlateText(value), info = {identifier = PlayerData.identifier, location = GetStreetNames(cache.ped)}}, true)
140 | elseif job and ent.vehiclebullets and config.jobs[job] then
141 | lib.showTextUI('[E] - Search Vehicle', {
142 | position = "top-right",
143 | icon = 'exclamation',
144 | style = {
145 | borderRadius = 0,
146 | backgroundColor = 'red',
147 | color = 'white'
148 | }
149 | })
150 | while IsPedInAnyVehicle(cache.ped) do
151 | Wait(1)
152 | if IsControlJustReleased(0,38) then
153 | lib.progressBar({
154 | duration = 5000,
155 | label = 'Searching Vehicle',
156 | useWhileDead = false,
157 | canCancel = false,
158 | })
159 | local ent = Entity(value).state
160 | local net = NetworkGetNetworkIdFromEntity(value)
161 | if ent.vehiclebullets then
162 | TakeEvidence({info = ent.vehiclebullets.info, plate = ent.vehiclebullets.plate, entity = net, type = 'bullets'})
163 | ent:set('vehiclebullets',false,true)
164 | else
165 | lib.notify({
166 | description = 'You did not find anything',
167 | type = 'error'
168 | })
169 | end
170 | end
171 | end
172 | end
173 | else
174 | lib.hideTextUI()
175 | end
176 | end)
177 |
178 | RegisterNUICallback('close',function()
179 | SetNuiFocus(false,false)
180 | end)
181 |
182 | CreateFile = function(data,slot)
183 | local input = lib.inputDialog('Report Info: ', {
184 | {type = 'input', label = 'Victims Full Name: ', required = true},
185 | {type = 'textarea', label = 'Description of Enclosed Evidence:', icon = 'hashtag'},
186 | {type = 'textarea', label = 'Description of Offense:', icon = 'hashtag'},
187 | {type = 'number', label = 'Case #', default = 0},
188 | {type = 'textarea', label = 'Remarks', default = ''},
189 | })
190 | local success = lib.callback.await('renzu_evidence:Identify', false, input,data,slot)
191 | if success then
192 | lib.notify({
193 | description = 'Evidence Report has been Created',
194 | type = 'success'
195 | })
196 | end
197 | end
198 |
199 | CreateReport = function()
200 | local items = GetInventoryItems('evidence')
201 | local options = {}
202 | for k,v in pairs(items) do
203 | if not v.metadata.evidence then
204 | table.insert(options, {
205 | title = v.metadata.label,
206 | description = 'Type: '..v.metadata.type..' \n Date of collection: '..v.metadata.time,
207 | icon = 'file',
208 | onSelect = function()
209 | Citizen.CreateThreadNow(function()
210 | CreateFile(v.metadata,v.slot)
211 | end)
212 | end,
213 | arrow = true,
214 | })
215 | end
216 | end
217 | lib.registerContext({
218 | id = 'identify',
219 | title = 'Create Evidence Report',
220 | options = options
221 | })
222 | lib.showContext('identify')
223 | end
224 |
225 | CreatePoints = function(data,index)
226 | local onSelect = function()
227 | if data.type == 'stash' then
228 | OpenStash('file_locker_'..index)
229 | else
230 | CreateReport()
231 | end
232 | end
233 | if config.target then
234 | Target(data,onSelect)
235 | return
236 | end
237 | function onEnter(self)
238 | lib.showTextUI('[E] - '..data.label)
239 | end
240 |
241 | function onExit(self)
242 | lib.hideTextUI()
243 | end
244 |
245 | function inside(self)
246 | if IsControlJustReleased(0,38) and PlayerData?.job?.name and config.jobs[PlayerData?.job?.name] then
247 | onSelect()
248 | end
249 | end
250 |
251 | local box = lib.zones.box({
252 | coords = data.coord,
253 | size = vec3(1.5, 1.5, 1.5),
254 | rotation = 45,
255 | debug = false,
256 | inside = inside,
257 | onEnter = onEnter,
258 | onExit = onExit
259 | })
260 | end
261 |
262 | Citizen.CreateThreadNow(function()
263 | for k,v in pairs(config.points) do
264 | CreatePoints(v)
265 | end
266 | for k,v in pairs(config.evidencelocker) do
267 | CreatePoints(v,k)
268 | end
269 | end)
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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552 | 13. Use with the GNU Affero General Public License.
553 |
554 | Notwithstanding any other provision of this License, you have
555 | permission to link or combine any covered work with a work licensed
556 | under version 3 of the GNU Affero General Public License into a single
557 | combined work, and to convey the resulting work. The terms of this
558 | License will continue to apply to the part which is the covered work,
559 | but the special requirements of the GNU Affero General Public License,
560 | section 13, concerning interaction through a network will apply to the
561 | combination as such.
562 |
563 | 14. Revised Versions of this License.
564 |
565 | The Free Software Foundation may publish revised and/or new versions of
566 | the GNU General Public License from time to time. Such new versions will
567 | be similar in spirit to the present version, but may differ in detail to
568 | address new problems or concerns.
569 |
570 | Each version is given a distinguishing version number. If the
571 | Program specifies that a certain numbered version of the GNU General
572 | Public License "or any later version" applies to it, you have the
573 | option of following the terms and conditions either of that numbered
574 | version or of any later version published by the Free Software
575 | Foundation. If the Program does not specify a version number of the
576 | GNU General Public License, you may choose any version ever published
577 | by the Free Software Foundation.
578 |
579 | If the Program specifies that a proxy can decide which future
580 | versions of the GNU General Public License can be used, that proxy's
581 | public statement of acceptance of a version permanently authorizes you
582 | to choose that version for the Program.
583 |
584 | Later license versions may give you additional or different
585 | permissions. However, no additional obligations are imposed on any
586 | author or copyright holder as a result of your choosing to follow a
587 | later version.
588 |
589 | 15. Disclaimer of Warranty.
590 |
591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
599 |
600 | 16. Limitation of Liability.
601 |
602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
610 | SUCH DAMAGES.
611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
615 | above cannot be given local legal effect according to their terms,
616 | reviewing courts shall apply local law that most closely approximates
617 | an absolute waiver of all civil liability in connection with the
618 | Program, unless a warranty or assumption of liability accompanies a
619 | copy of the Program in return for a fee.
620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 |
635 | Copyright (C)
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | Copyright (C)
656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
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