├── blastah.gb
├── blastah.png
├── burly.gbc
├── burly.png
├── ucity.gbc
├── ucity.png
├── ucity.txt
├── brickster.gbc
├── brickster.png
├── brickster.txt
├── geometrix.gbc
├── geometrix.png
├── initiald.gbc
├── initiald.png
├── klondike.gbc
├── klondike.png
├── pokedamon.gbc
├── pokedamon.png
├── combatsoccer.gbc
├── combatsoccer.png
├── initiald.txt
├── README.md
├── klondike.txt
├── burly.txt
├── pokedamon.txt
├── combatsoccer.txt
├── geometrix.txt
├── blastah.txt
└── gamelist.xml
/blastah.gb:
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https://raw.githubusercontent.com/retrobrews/gbc-games/HEAD/blastah.gb
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/blastah.png:
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https://raw.githubusercontent.com/retrobrews/gbc-games/HEAD/blastah.png
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/burly.gbc:
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/burly.png:
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/ucity.gbc:
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/ucity.png:
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/ucity.txt:
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https://raw.githubusercontent.com/retrobrews/gbc-games/HEAD/ucity.txt
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/brickster.gbc:
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/brickster.png:
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/brickster.txt:
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/geometrix.gbc:
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/geometrix.png:
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/initiald.gbc:
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/initiald.png:
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/klondike.gbc:
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/klondike.png:
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/pokedamon.gbc:
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/pokedamon.png:
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/combatsoccer.gbc:
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/combatsoccer.png:
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/initiald.txt:
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1 | InitialD - GameBoy Color (Initial_D.gbc - 128 kB)
2 | by ggracia10
3 | 2018/09/29
4 |
5 | Takumi has to deliver Ramen! Take it from the restaurant and deliver it to the customers before times runs out!
6 | Beware of cyclists!
7 |
8 | Controls:
9 |
10 | Move: D-pad
11 | Pick and leave Ramen: A
12 | Change Song: Select
13 |
14 |
15 | https://ggracia10.itch.io/initiald-gameboy-color
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/README.md:
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1 | # gbc-games
2 | Homebrew GBC games:
3 |
4 | - Blastah by Black Box
5 | - Brickster by Stephane Hockenhull
6 | - Burly Bear vs. The Mean Foxes by Sebastian Mihai
7 | - Combat Soccer by Mike Kasprzak
8 | - Geometrix by AntonioND/SkyLyrac (Antonio Nino Diaz)
9 | - InitialD by GGracia10
10 | - Klondike by Harold Toler
11 | - Poke Da Mon by Mike Kasprzak
12 | - uCity by AntonioND/SkyLyrac (Antonio Nino Diaz)
13 |
14 |
15 | *Note: The ROMs listed here have been approved for free distribution on this site/project only. If you want to share it, please contact owner/developer. Thanks!
16 |
17 | *** This README is part of https://github.com/retrobrews/ project. ***
18 |
19 |
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/klondike.txt:
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1 | Klondike by Harold Toler, herg@bigfoot.com
2 | ______________________________________________
3 |
4 | Here is my first attempt at a Gameboy game. I
5 | hope you enjoy playing it as much as I enjoyed
6 | writing it. Please send *ANY* comments to my
7 | email address. It works on emulators in both
8 | color and B/W modes, but I can't test it on a
9 | real Gameboy b\c I don't have a flash system
10 | yet.
11 |
12 |
13 | Controls
14 | _______________________________________________
15 |
16 | D-pad: controls mouse pointer
17 |
18 | A: Action button, select a card (dot shows
19 | which card is active) then move pointer
20 | to another card and press 'A' again to
21 | place the active card if the move is legal
22 |
23 | B: Moves the card under the pointer to the
24 | goal piles if the move is legal
25 |
26 | START: Pauses the game, and allows the player
27 | to change the game style (whether to
28 | draw 1 or 3 cards
29 |
30 | SELECT
31 | +DOWN: Redeals the cards
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/burly.txt:
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1 | Gameboy Color development - Burly Bear vs. The Mean Foxes (GBC version)
2 | Last updated on February 15, 2012, 20:24 by Sebastian Mihai
3 | I remembered that Gameboy Color and the original Gameboy were very similar from a hardware point of view, and I began investigating how hard it would be to port Burly Bear vs. the Mean Foxes to the Gameboy Color. It was not amazingly difficult, and it made the game look much better. For more information on the dev kit, notes, etc., see the page on the Gameboy version of the game. Here's a list of what I had to change to get the Gameboy Color port going:
4 |
5 | - added palette information whenever sprite attributes are set
6 | - create palettes for background tiles (grass, trees, stones), and for sprites
7 | - modify cookie tile (was using color 0, which was transparent)
8 | - added a flag to each fox, which determines what fox palette will be used. It is generated randomly when a fox spawns. Because of it, foxes can have different colours
9 | - modify background tile rendering to also write palette information
10 |
11 | http://sebastianmihai.com/main.php?t=55
12 | Sebastian Mihai
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/pokedamon.txt:
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1 | P O K E D A M O N
2 |
3 | A Game By Mike Kasprzak
4 |
5 |
6 |
7 | * What is Poke Da Mon? *
8 |
9 | Poke Da Mon is an action packed game of poking (!?) for the Nintendo Gameboy
10 | and Gameboy Color console. Armed with a razor sharp poking stick, your goal
11 | is to poke the computer controlled opponent as many times as possible in
12 | under 99 seconds. This may sound simple, but your not the only one who has
13 | a stick. :)
14 |
15 |
16 | * How to play Poke Da Mon *
17 |
18 | Controls are Simple:
19 |
20 | Use the pad to move your character around.
21 | To deploy the poking stick, press the A button.
22 | To Pause the game press the Start button.
23 |
24 |
25 | * Gameplay Tips *
26 |
27 | - Razor Sharp Poking Sticks are heavy and you can't hold them up forever. If
28 | you hold it for 1 second, it'll take you 2 seconds before you can re-deploy.
29 | - Each time you hit the enemy, you get 100 points.
30 | - Each time the enemy hits you, you lose 50 points.
31 | - As a side effect of being hit by a poking stick, you are sucked into a
32 | trans dimentional warp rift that sends you elsewhere on the map. Sometimes
33 | you pop up close to where you were hit.
34 | - See if you can beat my current high score of 2250 points :)
35 |
36 |
37 |
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/combatsoccer.txt:
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1 | C O M B A T S O C C E R
2 |
3 | A Game By Mike Kasprzak
4 |
5 |
6 |
7 | * What is Combat Soccer? *
8 |
9 | Combat Soccer is an intense game that somewhat looks like soccer. You control the
10 | top player. Your goal is to score 20 points against the bottom player. To assist
11 | you in your game, you are provided with a Rubber Rocket Gun. The Rockets can reflect
12 | the soccer ball in the other direction and temporarily make you opponent stop moving.
13 | Have Fun!
14 |
15 |
16 | * How to play Combat Soccer *
17 |
18 | Controls:
19 |
20 | - Press LEFT and RIGHT to move your character.
21 | - Press B followed by LEFT or RIGHT to dash.
22 | - While holding the ball, Hold A and either press LEFT, DOWN, RIGHT to pick a
23 | direction to kick the ball. You can also press UP to cancel the kick. Release
24 | the A button to perform the action.
25 | - To Pause the game press START.
26 | - To shoot a rocket, press SELECT.
27 |
28 |
29 | * Gameplay Tips *
30 |
31 | - You can change the direction of the ball by dashing in the direction you want to
32 | make it go.
33 | - After kicking the ball, try shooting a rocket beside your opponent.
34 | - You can't shoot while holding the ball. A well placed missle can get you a sneaky
35 | goal.
36 | - You can only shoot 1 rocket at a time.
37 | - The dash can be your best friend. You can perform some cool trick shots with it.
38 | - The rocket isn't 100% accurate. It might drag along the ground or go through someones
39 | legs, so don't depend on it all the time.
40 |
41 |
42 | * Contact Information *
43 |
44 | e-mail: povrazor@subdimension.com
45 | web site: http://sykhronics.cjb.net
46 | snail mail: Mike Kasprzak
47 | 115 Chancton Cres.
48 | London, Ontario, Canada
49 | N6E 2Y5
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/geometrix.txt:
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1 | GEOMETRIX
2 | =========
3 |
4 |
5 | Introduction
6 | ------------
7 |
8 | This is a very simple puzzle game in which the objective is to create rows or
9 | columns of 3 or more of the same geometric form. It's compatible with all models
10 | of Game Boy.
11 |
12 | Each row or column of 3 is worth 1 point, a line of 4 elements is considered to
13 | be 2 lines of 3 together, so it's worth 2 points, etc. If removing a line
14 | allows another one to be removed, the combo counter increases and the score
15 | of that removal is multiplied by it. The combo counter may increase up to 9.
16 | As soon as new geometric forms come into the screen from the top, or the chain
17 | stops, the combo counter will go back to 1.
18 |
19 | There are 3 game modes.
20 |
21 | - Remove all: The objective is to remove all geometric forms. If there are only
22 | 1 or 2 forms of any type the game won't be able to end, and you
23 | will lose. If you remove all, you win. High scores aren't saved.
24 | - Swap limit: You have to score as much points as possible until the swap
25 | counter reaches 0. High scores are saved.
26 | - Time limit: You have to score as much points as possible until the time
27 | counter reaches 0. High scores are saved.
28 |
29 | 
30 | 
31 | 
32 | 
33 |
34 | Video: https://www.youtube.com/watch?v=qAvW2n8Qbeg
35 |
36 | Controls
37 | --------
38 |
39 | - PAD: Move cursor
40 | - A: Swap forms in the cursor.
41 | - B: Rotate cursor.
42 | - Start: Pause.
43 |
44 | Credits
45 | -------
46 |
47 | Game made by AntonioND/SkyLyrac (Antonio Niño Díaz)
48 | Music player: GBT Player
49 |
50 | Email: antonio_nd@outlook.com / antonionidi@gmail.com
51 |
52 | Web: http://antoniond_blog.drunkencoders.com/
53 | http://antoniond.drunkencoders.com/
54 |
55 | GitHub: https://github.com/AntonioND
56 |
57 | This game is licensed under the GPL v3 license. You may have received the source
58 | code of this game along with the ROM file. If not, the source code is freely
59 | available at the following address:
60 |
61 | https://github.com/AntonioND/geometrix
62 |
63 | RGBDS needed: https://github.com/bentley/rgbds/
64 |
65 | License
66 | -------
67 |
68 | Geometrix - A simple puzzle game for Game Boy and Game Boy Color.
69 | Copyright (C) 2015 Antonio Niño Díaz (AntonioND/SkyLyrac)
70 |
71 | This program is free software: you can redistribute it and/or modify
72 | it under the terms of the GNU General Public License as published by
73 | the Free Software Foundation, either version 3 of the License, or
74 | (at your option) any later version.
75 |
76 | This program is distributed in the hope that it will be useful,
77 | but WITHOUT ANY WARRANTY; without even the implied warranty of
78 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
79 | GNU General Public License for more details.
80 |
81 | You should have received a copy of the GNU General Public License
82 | along with this program. If not, see .
83 |
84 |
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/blastah.txt:
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1 | __ __ __
2 | | _|__ ____ _____ _____| |____ | _|__ _____ _ ____
3 | | __ |_\ / _\__ |_\ __ | | _/ | __ |_\ __ | __\| /
4 | .-------| / | /__| _ | |__| _ \----| / | | | > _ <---------.
5 | | .----| / | / | | | | | \ \---| / | | |/ | \-----. |
6 | | | |_____|______|______|______|____\__\ |_____|______/____|____\ | |
7 | | `-------------------{ b l a c k - b o x }--------------------' |
8 | | |
9 | | "Blastah" |
10 | | |
11 | `-. .------------------------------------------------------------------. .-'
12 | | | w . h . a . t | |
13 | .-' `------------------------------------------------------------------' `-.
14 | | |
15 | | Blastah, final version. This is a really small, freeware shoot'em up game |
16 | | comedy we (Resource, Success and The Ruling Company, Black Box) have done |
17 | | to the second Bung GameBoy game competition in a few hours in three days. |
18 | | This is not a commercial styled and quality game (you can buy our |
19 | | commercial games in shops soon), this is just a freeware game was done |
20 | | just for fun. Originally I saw it on the Commodore 64 in the loader part |
21 | | of the diskmag Propaganda and really liked it, that's why I redone it on |
22 | | another platform. No options, no hiscores (we keep the last score at game |
23 | | over anyway), no bosses, no goals, just pure retro fun (and I added the |
24 | | score display to make at least a goal, to reach higher score). |
25 | | |
26 | | The control. You sure figured it out already, anyway for the people with |
27 | | extremely low IQ here they are. You can skip the intro screens by pressing |
28 | | any button. You can start the game with the A or B button. And in the game |
29 | | you can move the ship with the direction buttons and fire with A or B. |
30 | | |
31 | | And some legal mumbo-jumbo. Blastah is freeware, however it is not public |
32 | | domain and is a copyrighted material. The loaning, selling, disassembling, |
33 | | modifying of this product is not allowed of course. |
34 | | |
35 | | c . r . e . d . i . t . s |
36 | | |
37 | | code by..............................................................credo |
38 | | great intro pictures by....................................poison/singular |
39 | | music by............................................................fusion |
40 | | main graphics and design by..........................scope/genesis*project |
41 | | additional graphics and design by....................................credo |
42 | | musicsystem (music box) by................................credo and merlin |
43 | | |
44 | | released on 21/03/2000 |
45 | | |
46 | `-. .------------------------------------------------------------------. .-'
47 | | | w . h . o | |
48 | .-' `------------------------------------------------------------------' `-.
49 | | |
50 | | Black Box is a console game development team specialized to the GameBoy |
51 | | Color system. We are creating games and tools to help the GameBoy Color |
52 | | development. We are also demoscene people (fyi demoscene is a really large |
53 | | international community of artists making every kind of art and multimedia |
54 | | presentations on computers and other platforms) and releasing hobby |
55 | | projects too sometimes like intros and demos. |
56 | | |
57 | | If you need a team to create, finish or modify (for example colorize) a |
58 | | game, tool or demo for your company then contact us. And we are also |
59 | | looking for talented people into our team, if you think you are good in |
60 | | something (have to do something with game development) then contact us |
61 | | also. |
62 | | |
63 | `-. .------------------------------------------------------------------. .-'
64 | | | w . h . e . r . e | |
65 | .-' `------------------------------------------------------------------' `-.
66 | | |
67 | | visit the following URL's if you want to: |
68 | | |
69 | | Black Box..........................................http://blackbox.n3.net/ |
70 | | Credo's personal site................................http://credo.cjb.net/ |
71 | | Resource...........................................http://www.resource.cx/ |
72 | | Success and The Ruling Company.....................http://www.scs-trc.net/ |
73 | | |
74 | | and send us an e-mail if you want to: |
75 | | |
76 | | blackbox@resource.cx |
77 | | |
78 | `-------------------------------------------------------. |
79 | `-{ASCII^2000^CREDO}-'
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/gamelist.xml:
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1 |
2 |
3 |
4 | ./blastah.gb
5 | Blastah
6 | Blastah is a small free GBC shoot'em up game. It is mostly a quick game comedy was done in a few hours to take a part in a small game competition was organised for hobby GBC programmers.
7 | ./blastah.png
8 | 0
9 | 20010227T000000
10 | Black Box
11 | HOMEBREW ROM
12 | Blastah
13 | 1
14 |
15 |
16 | ./brickster.gbc
17 | Brickster
18 | Arkanoid type of game for gameboy color.
19 | ./brickster.png
20 | 0
21 | 19990929T000000
22 | Stephane Hockenhull
23 | HOMEBREW ROM
24 | Brickster
25 | 1
26 |
27 |
28 | ./burly.gbc
29 | Burly Bear vs. The Mean Foxes
30 | Here we have Burly Bear going around swiping at mean foxes, eating cookies, and moving from place to place once the foxes have been felled.
31 | ./burly.png
32 | 0
33 | 20120215T000000
34 | Sebastian Mihai
35 | HOMEBREW ROM
36 | Burly Bear vs. The Mean Foxes
37 | 1
38 |
39 |
40 | ./combatsoccer.gbc
41 | Combat Soccer
42 | Combat Soccer is an intense game that somewhat looks like soccer. You control the top player. Your goal is to score 20 points against the bottom player. To assist you in your game, you are provided with a Rubber Rocket Gun. The Rockets can reflect the soccer ball in the other direction and temporarily make you opponent stop moving. Have Fun!
43 | ./combatsoccer.png
44 | 0
45 | 19991002T000000
46 | Mike Kasprzak
47 | HOMEBREW ROM
48 | Combat Soccer
49 | 1
50 |
51 |
52 | ./geometrix.gbc
53 | Geometrix
54 | This is a very simple puzzle game in which the objective is to create rows or columns of 3 or more of the same geometric form. Each row or column of 3 is worth 1 point, a line of 4 elements is considered to be 2 lines of 3 together, so it's worth 2 points, etc. If removing a line allows another one to be removed, the combo counter increases and the score of that removal is multiplied by it. The combo counter may increase up to 9. As soon as new geometric forms come into the screen from the top, or the chain stops, the combo counter will go back to 1.
55 | ./geometrix.png
56 | 0
57 | 20150312T000000
58 | AntonioND/SkyLyrac (Antonio Nino Diaz)
59 | HOMEBREW ROM
60 | Geometrix
61 | 1
62 |
63 |
64 | ./initiald.gbc
65 | InitialD
66 | Takumi has to deliver Ramen! Take it from the restaurant and deliver it to the customers before times runs out! Beware of cyclists! Controls: Move: D-pad; Pick and leave Ramen: A; Change Song: Select
67 | ./initiald.png
68 | 0
69 | 20180929T000000
70 | ggracia10
71 | HOMEBREW ROM
72 | InitialD
73 | 1
74 |
75 |
76 | ./klondike.gbc
77 | Klondike
78 | Card game.. D-pad: controls mouse pointer; A: Action button, select a card (dot shows which card is active) then move pointer to another card and press 'A' again to place the active card if the move is legal; B: Moves the card under the pointer to the goal piles if the move is legal; START: Pauses the game, and allows the player to change the game style (whether to draw 1 or 3 cards) SELECT+DOWN: Redeals the cards.
79 | ./klondike.png
80 | 0
81 | 20010325T000000
82 | Harold Toler
83 | HOMEBREW ROM
84 | Klondike
85 | 1
86 |
87 |
88 | ./pokedamon.gbc
89 | Poke Da Mon
90 | Poke Da Mon is an action packed game of poking (!?) for the Nintendo Gameboy and Gameboy Color console. Armed with a razor sharp poking stick, your goal is to poke the computer controlled opponent as many times as possible in under 99 seconds. This may sound simple, but your not the only one who has a stick. :) Controls are Simple: Use the pad to move your character around. To deploy the poking stick, press the A button. To Pause the game press the Start button.
91 | ./pokedamon.png
92 | 0
93 | 19991004T000000
94 | Mike Kasprzak
95 | HOMEBREW ROM
96 | Poke Da Mon
97 | 1
98 |
99 |
100 | ./ucity.gbc
101 | uCity
102 | This is uCity (pronounced 'micro-city'), the open-source city-building game for Game Boy Color.
103 | ./ucity.png
104 | 0
105 | 20180131T000000
106 | AntonioND/SkyLyrac (Antonio Nino Diaz)
107 | HOMEBREW ROM
108 | uCity
109 | 1
110 |
111 |
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