├── .gitignore ├── LICENSE ├── Licenses └── UCL2.0 │ ├── English │ ├── 01Unity-Chan License Terms and Condition_EN_UCL2.0.pdf │ ├── 02Unity-Chan License Terms and Condition_Summary_EN_UCL2.0.pdf │ └── 03Indication of License_EN_UCL2.0.pdf │ ├── Japanese │ ├── 01Unity-Chan License Terms and Condition_JP_UCL2.0.pdf │ ├── 02Unity-Chan License Terms and Condition_Summary_JP_UCL2.0.pdf │ └── 03Indication of License_JP_UCL2.0.pdf │ └── License Logo │ ├── LUUL_LOGO_rules02.ai │ ├── LUUL_LOGO_rules02.psd │ ├── LUUL_logo-guideline.pdf │ ├── LUUL_logo-guideline_en.pdf │ └── Others │ ├── jpg │ ├── Dark_Silhouette.jpg │ └── Light_Silhouette.jpg │ ├── png │ ├── Dark_Silhouette.png │ ├── Light_Frame.png │ └── Light_Silhouette.png │ └── svg │ ├── Dark_Silhouette.svg │ ├── Light_Frame.svg │ └── Light_Silhouette.svg ├── README.md ├── collider-visualizer.unitypackage └── collider-visualizer ├── Assets ├── ColliderVisualizer.meta └── ColliderVisualizer │ ├── ColliderVisualizer.cs │ ├── ColliderVisualizer.cs.meta │ ├── Demo.meta │ └── Demo │ ├── Scenes.meta │ ├── Scenes │ ├── example.unity │ └── example.unity.meta │ ├── Scripts.meta │ ├── Scripts │ ├── Example.cs │ └── Example.cs.meta │ ├── UnityChan.meta │ └── UnityChan │ ├── Amimators.meta │ ├── Amimators │ ├── UnityChanARPose.controller │ ├── UnityChanARPose.controller.meta │ ├── UnityChanActionCheck.controller │ ├── UnityChanActionCheck.controller.meta │ ├── UnityChanLocomotions.controller │ ├── UnityChanLocomotions.controller.meta │ ├── unitychan_original1.controller │ ├── unitychan_original1.controller.meta │ ├── unitychan_original2.controller │ └── unitychan_original2.controller.meta │ ├── Animations.meta │ ├── Animations │ ├── unitychan_ARpose1.fbx │ ├── unitychan_ARpose1.fbx.meta │ ├── unitychan_ARpose2.fbx │ ├── unitychan_ARpose2.fbx.meta │ ├── unitychan_DAMAGED00.fbx │ ├── unitychan_DAMAGED00.fbx.meta │ ├── unitychan_DAMAGED01.fbx │ ├── unitychan_DAMAGED01.fbx.meta │ ├── unitychan_HANDUP00_R.fbx │ ├── unitychan_HANDUP00_R.fbx.meta │ ├── unitychan_JUMP00.fbx │ ├── unitychan_JUMP00.fbx.meta │ ├── unitychan_JUMP00B.fbx │ ├── unitychan_JUMP00B.fbx.meta │ ├── unitychan_JUMP01.fbx │ ├── unitychan_JUMP01.fbx.meta │ ├── unitychan_JUMP01B.fbx │ ├── unitychan_JUMP01B.fbx.meta │ ├── unitychan_LOSE00.fbx │ ├── unitychan_LOSE00.fbx.meta │ ├── unitychan_REFLESH00.fbx │ ├── unitychan_REFLESH00.fbx.meta │ ├── unitychan_RUN00_F.fbx │ ├── unitychan_RUN00_F.fbx.meta │ ├── unitychan_RUN00_L.fbx │ ├── unitychan_RUN00_L.fbx.meta │ ├── unitychan_RUN00_R.fbx │ ├── unitychan_RUN00_R.fbx.meta │ ├── unitychan_SLIDE00.fbx │ ├── unitychan_SLIDE00.fbx.meta │ ├── unitychan_UMATOBI00.fbx │ ├── unitychan_UMATOBI00.fbx.meta │ ├── unitychan_WAIT00.fbx │ ├── unitychan_WAIT00.fbx.meta │ ├── unitychan_WAIT01.fbx │ ├── unitychan_WAIT01.fbx.meta │ ├── unitychan_WAIT02.fbx │ ├── unitychan_WAIT02.fbx.meta │ ├── unitychan_WAIT03.fbx │ ├── unitychan_WAIT03.fbx.meta │ ├── unitychan_WAIT04.fbx │ ├── unitychan_WAIT04.fbx.meta │ ├── unitychan_WALK00_B.fbx │ ├── unitychan_WALK00_B.fbx.meta │ ├── unitychan_WALK00_F.fbx │ ├── unitychan_WALK00_F.fbx.meta │ ├── unitychan_WALK00_L.fbx │ ├── unitychan_WALK00_L.fbx.meta │ ├── unitychan_WALK00_R.fbx │ ├── unitychan_WALK00_R.fbx.meta │ ├── unitychan_WIN00.fbx │ └── unitychan_WIN00.fbx.meta │ ├── FaceAnimation.meta │ ├── FaceAnimation │ ├── ASHAMED.anim │ ├── ASHAMED.anim.meta │ ├── SURPRISE.anim │ ├── SURPRISE.anim.meta │ ├── angry1@unitychan.anim │ ├── angry1@unitychan.anim.meta │ ├── angry2@unitychan.anim │ ├── angry2@unitychan.anim.meta │ ├── conf@unitychan.anim │ ├── conf@unitychan.anim.meta │ ├── default@unitychan.anim │ ├── default@unitychan.anim.meta │ ├── disstract1@unitychan.anim │ ├── disstract1@unitychan.anim.meta │ ├── disstract2@unitychan.anim │ ├── disstract2@unitychan.anim.meta │ ├── eye_close@unitychan.anim │ ├── eye_close@unitychan.anim.meta │ ├── face only mask.mask │ ├── face only mask.mask.meta │ ├── sap@unitychan.anim │ ├── sap@unitychan.anim.meta │ ├── smile1@unitychan.anim │ ├── smile1@unitychan.anim.meta │ ├── smile2@unitychan.anim │ └── smile2@unitychan.anim.meta │ ├── Models.meta │ ├── Models │ ├── BoxUnityChan.fbx │ ├── BoxUnityChan.fbx.meta │ ├── Materials.meta │ ├── Materials │ │ ├── Left.mat │ │ ├── Left.mat.meta │ │ ├── Right.mat │ │ ├── Right.mat.meta │ │ ├── body.mat │ │ ├── body.mat.meta │ │ ├── eye_L1.mat │ │ ├── eye_L1.mat.meta │ │ ├── eye_R1.mat │ │ ├── eye_R1.mat.meta │ │ ├── eyebase.mat │ │ ├── eyebase.mat.meta │ │ ├── eyeline.mat │ │ ├── eyeline.mat.meta │ │ ├── face.mat │ │ ├── face.mat.meta │ │ ├── hair.mat │ │ ├── hair.mat.meta │ │ ├── mat_cheek.mat │ │ ├── mat_cheek.mat.meta │ │ ├── skin1.mat │ │ └── skin1.mat.meta │ ├── UnityChanShader.meta │ ├── UnityChanShader │ │ ├── Materials.meta │ │ ├── Materials │ │ │ ├── body.mat │ │ │ ├── body.mat.meta │ │ │ ├── eye_L1.mat │ │ │ ├── eye_L1.mat.meta │ │ │ ├── eye_R1.mat │ │ │ ├── eye_R1.mat.meta │ │ │ ├── eyebase.mat │ │ │ ├── eyebase.mat.meta │ │ │ ├── eyeline.mat │ │ │ ├── eyeline.mat.meta │ │ │ ├── face.mat │ │ │ ├── face.mat.meta │ │ │ ├── hair.mat │ │ │ ├── hair.mat.meta │ │ │ ├── mat_cheek.mat │ │ │ ├── mat_cheek.mat.meta │ │ │ ├── skin1.mat │ │ │ └── skin1.mat.meta │ │ ├── Shader.meta │ │ ├── Shader │ │ │ ├── CharaMain.cg │ │ │ ├── CharaMain.cg.meta │ │ │ ├── CharaOutline.cg │ │ │ ├── CharaOutline.cg.meta │ │ │ ├── CharaSkin.cg │ │ │ ├── CharaSkin.cg.meta │ │ │ ├── Unitychan_chara_akarami_blend.shader │ │ │ ├── Unitychan_chara_akarami_blend.shader.meta │ │ │ ├── Unitychan_chara_eye.shader │ │ │ ├── Unitychan_chara_eye.shader.meta │ │ │ ├── Unitychan_chara_eye_blend.shader │ │ │ ├── Unitychan_chara_eye_blend.shader.meta │ │ │ ├── Unitychan_chara_eyelash_blend.shader │ │ │ ├── Unitychan_chara_eyelash_blend.shader.meta │ │ │ ├── Unitychan_chara_fuku.shader │ │ │ ├── Unitychan_chara_fuku.shader.meta │ │ │ ├── Unitychan_chara_fuku_ds.shader │ │ │ ├── Unitychan_chara_fuku_ds.shader.meta │ │ │ ├── Unitychan_chara_hada.shader │ │ │ ├── Unitychan_chara_hada.shader.meta │ │ │ ├── Unitychan_chara_hada_blend.shader │ │ │ ├── Unitychan_chara_hada_blend.shader.meta │ │ │ ├── Unitychan_chara_hair.shader │ │ │ ├── Unitychan_chara_hair.shader.meta │ │ │ ├── Unitychan_chara_hair_ds.shader │ │ │ └── Unitychan_chara_hair_ds.shader.meta │ │ ├── Texture.meta │ │ └── Texture │ │ │ ├── DEFAULT_NORMAL.tga │ │ │ ├── DEFAULT_NORMAL.tga.meta │ │ │ ├── ENV2.tga │ │ │ ├── ENV2.tga.meta │ │ │ ├── FO_CLOTH1.tga │ │ │ ├── FO_CLOTH1.tga.meta │ │ │ ├── FO_RIM1.tga │ │ │ ├── FO_RIM1.tga.meta │ │ │ ├── FO_SKIN1.tga │ │ │ ├── FO_SKIN1.tga.meta │ │ │ ├── body_01.tga │ │ │ ├── body_01.tga.meta │ │ │ ├── body_01_NRM.tga │ │ │ ├── body_01_NRM.tga.meta │ │ │ ├── body_01_SPEC.tga │ │ │ ├── body_01_SPEC.tga.meta │ │ │ ├── cheek_00.tga │ │ │ ├── cheek_00.tga.meta │ │ │ ├── eye_iris_L_00.tga │ │ │ ├── eye_iris_L_00.tga.meta │ │ │ ├── eye_iris_R_00.tga │ │ │ ├── eye_iris_R_00.tga.meta │ │ │ ├── eyeline_00.tga │ │ │ ├── eyeline_00.tga.meta │ │ │ ├── face_00.tga │ │ │ ├── face_00.tga.meta │ │ │ ├── guide.tga │ │ │ ├── guide.tga.meta │ │ │ ├── hair_01.tga │ │ │ ├── hair_01.tga.meta │ │ │ ├── hair_01_NRM.tga │ │ │ ├── hair_01_NRM.tga.meta │ │ │ ├── hair_01_SPEC.tga │ │ │ ├── hair_01_SPEC.tga.meta │ │ │ ├── skin_01.tga │ │ │ └── skin_01.tga.meta │ ├── unitychan.fbx │ └── unitychan.fbx.meta │ ├── Prefabs.meta │ ├── Prefabs │ ├── BoxUnityChan.prefab │ ├── BoxUnityChan.prefab.meta │ ├── Directional light for UnityChan.prefab │ ├── Directional light for UnityChan.prefab.meta │ ├── LevelLoader.prefab │ ├── LevelLoader.prefab.meta │ ├── LookPos.prefab │ ├── LookPos.prefab.meta │ ├── for Locomotion.meta │ ├── for Locomotion │ │ ├── CamPos.prefab │ │ ├── CamPos.prefab.meta │ │ ├── FrontPos.prefab │ │ ├── FrontPos.prefab.meta │ │ ├── JumpPos.prefab │ │ ├── JumpPos.prefab.meta │ │ ├── LookAtPos.prefab │ │ ├── LookAtPos.prefab.meta │ │ ├── Main Camera.prefab │ │ ├── Main Camera.prefab.meta │ │ ├── unitychan.prefab │ │ └── unitychan.prefab.meta │ ├── unitychan.prefab │ └── unitychan.prefab.meta │ ├── ReadMe.meta │ ├── ReadMe │ ├── ReadMe_en.pdf │ ├── ReadMe_en.pdf.meta │ ├── ReadMe_jp.pdf │ └── ReadMe_jp.pdf.meta │ ├── Scenes.meta │ ├── Scenes │ ├── ARPoseTest.unity │ ├── ARPoseTest.unity.meta │ ├── ActionCheck.unity │ ├── ActionCheck.unity.meta │ ├── Locomotion.unity │ └── Locomotion.unity.meta │ ├── Scripts.meta │ ├── Scripts │ ├── CameraController.cs │ ├── CameraController.cs.meta │ ├── FaceUpdate.cs │ ├── FaceUpdate.cs.meta │ ├── IdleChanger.cs │ ├── IdleChanger.cs.meta │ ├── SceneLoader.cs │ ├── SceneLoader.cs.meta │ ├── ThirdPersonCamera.cs │ ├── ThirdPersonCamera.cs.meta │ ├── UnityChanControlScriptWithRgidBody.cs │ └── UnityChanControlScriptWithRgidBody.cs.meta │ ├── Stage.meta │ ├── Stage │ ├── Materials.meta │ ├── Materials │ │ ├── unitychan_tile3.mat │ │ ├── unitychan_tile3.mat.meta │ │ ├── unitychan_tile4.mat │ │ ├── unitychan_tile4.mat.meta │ │ ├── unitychan_tile5.mat │ │ ├── unitychan_tile5.mat.meta │ │ ├── unitychan_tile6.mat │ │ └── unitychan_tile6.mat.meta │ ├── Shader.meta │ ├── Shader │ │ ├── AlphaMask.shader │ │ ├── AlphaMask.shader.meta │ │ ├── Textures.meta │ │ └── Textures │ │ │ ├── AlphaMask.png │ │ │ ├── AlphaMask.png.meta │ │ │ ├── Unity_Icon.png │ │ │ └── Unity_Icon.png.meta │ ├── Textures.meta │ └── Textures │ │ ├── unitychan_tile3.png │ │ ├── unitychan_tile3.png.meta │ │ ├── unitychan_tile4.png │ │ ├── unitychan_tile4.png.meta │ │ ├── unitychan_tile5.png │ │ ├── unitychan_tile5.png.meta │ │ ├── unitychan_tile6.png │ │ └── unitychan_tile6.png.meta │ ├── license.txt │ └── license.txt.meta ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── 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