├── .gitignore ├── Assets ├── Databank │ ├── LocationDb.cs │ ├── LocationEntity.cs │ └── SqliteHelper.cs ├── DbTestBehaviourScript.cs ├── Main.unity └── Plugins │ ├── Android │ └── libs │ │ ├── armeabi-v7a │ │ └── libsqlite3.so │ │ └── x86 │ │ └── libsqlite3.so │ ├── Mono.Data.Sqlite.dll │ ├── System.Data.dll │ ├── x64 │ └── sqlite3.dll │ └── x86 │ └── sqlite3.dll ├── CODE_OF_CONDUCT.md ├── CONTRIBUTING.md ├── LICENSE ├── PULL_REQUEST_TEMPLATE.md ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset └── UnityConnectSettings.asset ├── README.md └── UnityPackageManager └── manifest.json /.gitignore: -------------------------------------------------------------------------------- 1 | .vscode 2 | *.meta 3 | # =============== # 4 | # Unity generated # 5 | # =============== # 6 | [Tt]emp/ 7 | [Oo]bj/ 8 | [Bb]uild 9 | /[Bb]uilds/ 10 | /[Ll]ibrary/ 11 | sysinfo.txt 12 | *.stackdump 13 | /Assets/AssetStoreTools* 14 | *.apk 15 | *.unitypackage 16 | 17 | # ===================================== # 18 | # Visual Studio / MonoDevelop generated # 19 | # ===================================== # 20 | [Ee]xported[Oo]bj/ 21 | .vs/ 22 | /*.userprefs 23 | /*.csproj 24 | /*.pidb 25 | *.pidb.meta 26 | /*.suo 27 | /*.sln* 28 | /*.user 29 | /*.unityproj 30 | /*.booproj 31 | .consulo/ 32 | /*.tmp 33 | /*.svd 34 | 35 | # ============ # 36 | # OS generated # 37 | # ============ # 38 | .DS_Store* 39 | ._* 40 | .Spotlight-V100 41 | .Trashes 42 | Icon? 43 | ehthumbs.db 44 | [Tt]humbs.db 45 | [Dd]esktop.ini 46 | Corridor/Library/ShaderCache/ 47 | Corridor/Library/metadata/ -------------------------------------------------------------------------------- /Assets/Databank/LocationDb.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Data; 4 | using System.Linq; 5 | using System.Text; 6 | using UnityEngine; 7 | 8 | namespace DataBank{ 9 | public class LocationDb : SqliteHelper { 10 | private const String CodistanTag = "Codistan: LocationDb:\t"; 11 | 12 | private const String TABLE_NAME = "Locations"; 13 | private const String KEY_ID = "id"; 14 | private const String KEY_TYPE = "type"; 15 | private const String KEY_LAT = "Lat"; 16 | private const String KEY_LNG = "Lng"; 17 | private const String KEY_DATE = "date"; 18 | private String[] COLUMNS = new String[] {KEY_ID, KEY_TYPE, KEY_LAT, KEY_LNG, KEY_DATE}; 19 | 20 | public LocationDb() : base() 21 | { 22 | IDbCommand dbcmd = getDbCommand(); 23 | dbcmd.CommandText = "CREATE TABLE IF NOT EXISTS " + TABLE_NAME + " ( " + 24 | KEY_ID + " TEXT PRIMARY KEY, " + 25 | KEY_TYPE + " TEXT, " + 26 | KEY_LAT + " TEXT, " + 27 | KEY_LNG + " TEXT, " + 28 | KEY_DATE + " DATETIME DEFAULT CURRENT_TIMESTAMP )"; 29 | dbcmd.ExecuteNonQuery(); 30 | } 31 | 32 | public void addData(LocationEntity location) 33 | { 34 | IDbCommand dbcmd = getDbCommand(); 35 | dbcmd.CommandText = 36 | "INSERT INTO " + TABLE_NAME 37 | + " ( " 38 | + KEY_ID + ", " 39 | + KEY_TYPE + ", " 40 | + KEY_LAT + ", " 41 | + KEY_LNG + " ) " 42 | 43 | + "VALUES ( '" 44 | + location._id + "', '" 45 | + location._type + "', '" 46 | + location._Lat + "', '" 47 | + location._Lng + "' )"; 48 | dbcmd.ExecuteNonQuery(); 49 | } 50 | 51 | public override IDataReader getDataById(int id) 52 | { 53 | return base.getDataById(id); 54 | } 55 | 56 | public override IDataReader getDataByString(string str) 57 | { 58 | Debug.Log(CodistanTag + "Getting Location: " + str); 59 | 60 | IDbCommand dbcmd = getDbCommand(); 61 | dbcmd.CommandText = 62 | "SELECT * FROM " + TABLE_NAME + " WHERE " + KEY_ID + " = '" + str + "'"; 63 | return dbcmd.ExecuteReader(); 64 | } 65 | 66 | public override void deleteDataByString(string id) 67 | { 68 | Debug.Log(CodistanTag + "Deleting Location: " + id); 69 | 70 | IDbCommand dbcmd = getDbCommand(); 71 | dbcmd.CommandText = 72 | "DELETE FROM " + TABLE_NAME + " WHERE " + KEY_ID + " = '" + id + "'"; 73 | dbcmd.ExecuteNonQuery(); 74 | } 75 | 76 | public override void deleteDataById(int id) 77 | { 78 | base.deleteDataById(id); 79 | } 80 | 81 | public override void deleteAllData() 82 | { 83 | Debug.Log(CodistanTag + "Deleting Table"); 84 | 85 | base.deleteAllData(TABLE_NAME); 86 | } 87 | 88 | public override IDataReader getAllData() 89 | { 90 | return base.getAllData(TABLE_NAME); 91 | } 92 | 93 | public IDataReader getNearestLocation(LocationInfo loc) 94 | { 95 | Debug.Log(CodistanTag + "Getting nearest centoid from: " 96 | + loc.latitude + ", " + loc.longitude); 97 | IDbCommand dbcmd = getDbCommand(); 98 | 99 | string query = 100 | "SELECT * FROM " 101 | + TABLE_NAME 102 | + " ORDER BY ABS(" + KEY_LAT + " - " + loc.latitude 103 | + ") + ABS(" + KEY_LNG + " - " + loc.longitude + ") ASC LIMIT 1"; 104 | 105 | dbcmd.CommandText = query; 106 | return dbcmd.ExecuteReader(); 107 | } 108 | 109 | public IDataReader getLatestTimeStamp() 110 | { 111 | IDbCommand dbcmd = getDbCommand(); 112 | dbcmd.CommandText = 113 | "SELECT * FROM " + TABLE_NAME + " ORDER BY " + KEY_DATE + " DESC LIMIT 1"; 114 | return dbcmd.ExecuteReader(); 115 | } 116 | } 117 | } 118 | -------------------------------------------------------------------------------- /Assets/Databank/LocationEntity.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | 6 | namespace DataBank 7 | { 8 | public class LocationEntity { 9 | 10 | public string _id; 11 | public String _type; 12 | public string _Lat; 13 | public string _Lng; 14 | public String _dateCreated; // Auto generated timestamp 15 | 16 | public LocationEntity(string id, String type, string Lat, string Lng) 17 | { 18 | _id = id; 19 | _type = type; 20 | _Lat = Lat; 21 | _Lng = Lng; 22 | _dateCreated = ""; 23 | } 24 | 25 | public LocationEntity(string id, String type, string Lat, string Lng, string dateCreated) 26 | { 27 | _id = id; 28 | _type = type; 29 | _Lat = Lat; 30 | _Lng = Lng; 31 | _dateCreated = dateCreated; 32 | } 33 | 34 | public static LocationEntity getFakeLocation() 35 | { 36 | return new LocationEntity("0", "Test_Type", "0.0", "0.0"); 37 | } 38 | } 39 | } 40 | -------------------------------------------------------------------------------- /Assets/Databank/SqliteHelper.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using Mono.Data.Sqlite; 6 | using UnityEngine; 7 | using System.Data; 8 | 9 | namespace DataBank 10 | { 11 | public class SqliteHelper 12 | { 13 | private const string CodistanTag = "Codistan: SqliteHelper:\t"; 14 | 15 | private const string database_name = "madhunt_db"; 16 | 17 | public string db_connection_string; 18 | public IDbConnection db_connection; 19 | 20 | public SqliteHelper() 21 | { 22 | db_connection_string = "URI=file:" + Application.persistentDataPath + "/" + database_name; 23 | Debug.Log("db_connection_string" + db_connection_string); 24 | db_connection = new SqliteConnection(db_connection_string); 25 | db_connection.Open(); 26 | } 27 | 28 | ~SqliteHelper() 29 | { 30 | db_connection.Close(); 31 | } 32 | 33 | //vitual functions 34 | public virtual IDataReader getDataById(int id) 35 | { 36 | Debug.Log(CodistanTag + "This function is not implemnted"); 37 | throw null; 38 | } 39 | 40 | public virtual IDataReader getDataByString(string str) 41 | { 42 | Debug.Log(CodistanTag + "This function is not implemnted"); 43 | throw null; 44 | } 45 | 46 | public virtual void deleteDataById(int id) 47 | { 48 | Debug.Log(CodistanTag + "This function is not implemented"); 49 | throw null; 50 | } 51 | 52 | public virtual void deleteDataByString(string id) 53 | { 54 | Debug.Log(CodistanTag + "This function is not implemented"); 55 | throw null; 56 | } 57 | 58 | public virtual IDataReader getAllData() 59 | { 60 | Debug.Log(CodistanTag + "This function is not implemented"); 61 | throw null; 62 | } 63 | 64 | public virtual void deleteAllData() 65 | { 66 | Debug.Log(CodistanTag + "This function is not implemnted"); 67 | throw null; 68 | } 69 | 70 | public virtual IDataReader getNumOfRows() 71 | { 72 | Debug.Log(CodistanTag + "This function is not implemnted"); 73 | throw null; 74 | } 75 | 76 | //helper functions 77 | public IDbCommand getDbCommand() 78 | { 79 | return db_connection.CreateCommand(); 80 | } 81 | 82 | public IDataReader getAllData(string table_name) 83 | { 84 | IDbCommand dbcmd = db_connection.CreateCommand(); 85 | dbcmd.CommandText = 86 | "SELECT * FROM " + table_name; 87 | IDataReader reader = dbcmd.ExecuteReader(); 88 | return reader; 89 | } 90 | 91 | public void deleteAllData(string table_name) 92 | { 93 | IDbCommand dbcmd = db_connection.CreateCommand(); 94 | dbcmd.CommandText = "DROP TABLE IF EXISTS " + table_name; 95 | dbcmd.ExecuteNonQuery(); 96 | } 97 | 98 | public IDataReader getNumOfRows(string table_name) 99 | { 100 | IDbCommand dbcmd = db_connection.CreateCommand(); 101 | dbcmd.CommandText = 102 | "SELECT COALESCE(MAX(id)+1, 0) FROM " + table_name; 103 | IDataReader reader = dbcmd.ExecuteReader(); 104 | return reader; 105 | } 106 | 107 | public void close (){ 108 | db_connection.Close (); 109 | } 110 | } 111 | } -------------------------------------------------------------------------------- /Assets/DbTestBehaviourScript.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using DataBank; 5 | 6 | public class DbTestBehaviourScript : MonoBehaviour { 7 | 8 | // Use this for initialization 9 | void Start () { 10 | LocationDb mLocationDb = new LocationDb(); 11 | 12 | //Add Data 13 | mLocationDb.addData(new LocationEntity("0", "AR", "0.001", "0.007")); 14 | mLocationDb.addData(new LocationEntity("1", "AR", "0.002", "0.006")); 15 | mLocationDb.addData(new LocationEntity("2", "AR", "0.003", "0.005")); 16 | mLocationDb.addData(new LocationEntity("3", "AR", "0.004", "0.004")); 17 | mLocationDb.addData(new LocationEntity("4", "AR", "0.005", "0.003")); 18 | mLocationDb.addData(new LocationEntity("5", "AR", "0.006", "0.002")); 19 | mLocationDb.addData(new LocationEntity("6", "AR", "0.007", "0.001")); 20 | mLocationDb.close(); 21 | 22 | 23 | //Fetch All Data 24 | LocationDb mLocationDb2 = new LocationDb(); 25 | System.Data.IDataReader reader = mLocationDb2.getAllData(); 26 | 27 | int fieldCount = reader.FieldCount; 28 | List myList = new List(); 29 | 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contributors and maintainers pledge to making participation in our project and our community a harassment-free experience for everyone, regardless of age, body size, disability, ethnicity, gender identity and expression, level of experience, nationality, personal appearance, race, religion, or sexual identity and orientation. 6 | 7 | ## Our Standards 8 | 9 | Examples of behavior that contributes to creating a positive environment include: 10 | 11 | * Using welcoming and inclusive language 12 | * Being respectful of differing viewpoints and experiences 13 | * Gracefully accepting constructive criticism 14 | * Focusing on what is best for the community 15 | * Showing empathy towards other community members 16 | 17 | Examples of unacceptable behavior by participants include: 18 | 19 | * The use of sexualized language or imagery and unwelcome sexual attention or advances 20 | * Trolling, insulting/derogatory comments, and personal or political attacks 21 | * Public or private harassment 22 | * Publishing others' private information, such as a physical or electronic address, without explicit permission 23 | * Other conduct which could reasonably be considered inappropriate in a professional setting 24 | 25 | ## Our Responsibilities 26 | 27 | Project maintainers are responsible for clarifying the standards of acceptable behavior and are expected to take appropriate and fair corrective action in response to any instances of unacceptable behavior. 28 | 29 | Project maintainers have the right and responsibility to remove, edit, or reject comments, commits, code, wiki edits, issues, and other contributions that are not aligned to this Code of Conduct, or to ban temporarily or permanently any contributor for other behaviors that they deem inappropriate, threatening, offensive, or harmful. 30 | 31 | ## Scope 32 | 33 | This Code of Conduct applies both within project spaces and in public spaces when an individual is representing the project or its community. Examples of representing a project or community include using an official project e-mail address, posting via an official social media account, or acting as an appointed representative at an online or offline event. Representation of a project may be further defined and clarified by project maintainers. 34 | 35 | ## Enforcement 36 | 37 | Instances of abusive, harassing, or otherwise unacceptable behavior may be reported by contacting the project team at rizasif@gmail.com. The project team will review and investigate all complaints, and will respond in a way that it deems appropriate to the circumstances. The project team is obligated to maintain confidentiality with regard to the reporter of an incident. Further details of specific enforcement policies may be posted separately. 38 | 39 | Project maintainers who do not follow or enforce the Code of Conduct in good faith may face temporary or permanent repercussions as determined by other members of the project's leadership. 40 | 41 | ## Attribution 42 | 43 | This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4, available at [http://contributor-covenant.org/version/1/4][version] 44 | 45 | [homepage]: http://contributor-covenant.org 46 | [version]: http://contributor-covenant.org/version/1/4/ 47 | -------------------------------------------------------------------------------- /CONTRIBUTING.md: -------------------------------------------------------------------------------- 1 | Contributions are accepted if the propose improved usability. 2 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2018 Rizwan Asif 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /PULL_REQUEST_TEMPLATE.md: -------------------------------------------------------------------------------- 1 | Pull requests should be tested on Android, iOS and Windows platforms. 2 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | m_Volume: 1 7 | Rolloff Scale: 1 8 | Doppler Factor: 1 9 | Default Speaker Mode: 2 10 | m_SampleRate: 0 11 | m_DSPBufferSize: 0 12 | 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19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.02 7 | Maximum Allowed Timestep: 0.33333334 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | m_Enabled: 0 7 | m_TestMode: 0 8 | m_TestEventUrl: 9 | m_TestConfigUrl: 10 | m_TestInitMode: 0 11 | CrashReportingSettings: 12 | m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes 13 | m_NativeEventUrl: https://perf-events.cloud.unity3d.com/symbolicate 14 | m_Enabled: 0 15 | m_CaptureEditorExceptions: 1 16 | UnityPurchasingSettings: 17 | m_Enabled: 0 18 | m_TestMode: 0 19 | UnityAnalyticsSettings: 20 | m_Enabled: 0 21 | m_InitializeOnStartup: 1 22 | m_TestMode: 0 23 | m_TestEventUrl: 24 | m_TestConfigUrl: 25 | UnityAdsSettings: 26 | m_Enabled: 0 27 | m_InitializeOnStartup: 1 28 | m_TestMode: 0 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # sqlite-unity-plugin-example 2 | This project is a practical implementation of the [sqlite-unity-plugin](https://github.com/rizasif/sqlite-unity-plugin). 3 | This project can be tested on Windows, Android and iOS devices. 4 | 5 | - Check the `DbTestBehaviourScript.cs` file for usage example and run it by attaching to an empty GameObject. 6 | 7 | - The `DataBank` folder contains scripts that provides a practical example of sqlite database. 8 | 9 | Read this [artcle on Medium](https://medium.com/@rizasif92/sqlite-and-unity-how-to-do-it-right-31991712190) for more details. 10 | -------------------------------------------------------------------------------- /UnityPackageManager/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | } 4 | } 5 | --------------------------------------------------------------------------------