├── StreamGameDX81 ├── StreamGameDX81.h ├── small.ico ├── StreamGameDX81.rc ├── StreamGameDX81.ico ├── stdafx.cpp ├── targetver.h ├── 3d.h ├── stdafx.h ├── Resource.h ├── 3d.cpp ├── StreamGameDX81.vcxproj.filters ├── StreamGameDX81.vcxproj └── StreamGameDX81.cpp ├── StreamGameDX81.sln └── .gitignore /StreamGameDX81/StreamGameDX81.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "resource.h" 4 | -------------------------------------------------------------------------------- /StreamGameDX81/small.ico: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/rndtrash/stream-game-dx8.1/master/StreamGameDX81/small.ico -------------------------------------------------------------------------------- /StreamGameDX81/StreamGameDX81.rc: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/rndtrash/stream-game-dx8.1/master/StreamGameDX81/StreamGameDX81.rc -------------------------------------------------------------------------------- /StreamGameDX81/StreamGameDX81.ico: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/rndtrash/stream-game-dx8.1/master/StreamGameDX81/StreamGameDX81.ico -------------------------------------------------------------------------------- /StreamGameDX81/stdafx.cpp: -------------------------------------------------------------------------------- 1 | // stdafx.cpp : source file that includes just the standard includes 2 | // StreamGameDX81.pch will be the pre-compiled header 3 | // stdafx.obj will contain the pre-compiled type information 4 | 5 | #include "stdafx.h" 6 | 7 | // TODO: reference any additional headers you need in STDAFX.H 8 | // and not in this file 9 | -------------------------------------------------------------------------------- /StreamGameDX81/targetver.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | // Including SDKDDKVer.h defines the highest available Windows platform. 4 | 5 | // If you wish to build your application for a previous Windows platform, include WinSDKVer.h and 6 | // set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h. 7 | 8 | #include 9 | -------------------------------------------------------------------------------- /StreamGameDX81/3d.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include 4 | #include 5 | 6 | #define GAMEFVF (D3DFVF_XYZRHW | D3DFVF_DIFFUSE) 7 | 8 | struct GAMEVERTEX 9 | { 10 | FLOAT x, y, z, rhw; // from the D3DFVF_XYZRHW flag 11 | DWORD color; // from the D3DFVF_DIFFUSE flag 12 | }; 13 | 14 | extern LPDIRECT3D8 d3d; // the pointer to our Direct3D interface 15 | extern LPDIRECT3DDEVICE8 d3ddev; // the pointer to the device class 16 | 17 | HRESULT InitD3D(HWND hWnd); 18 | void RenderFrame(); 19 | void CleanD3D(); -------------------------------------------------------------------------------- /StreamGameDX81/stdafx.h: -------------------------------------------------------------------------------- 1 | // stdafx.h : include file for standard system include files, 2 | // or project specific include files that are used frequently, but 3 | // are changed infrequently 4 | // 5 | 6 | #pragma once 7 | 8 | #include "targetver.h" 9 | 10 | #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers 11 | // Windows Header Files: 12 | #include 13 | 14 | // DirectX Header Files: 15 | #include 16 | 17 | // C RunTime Header Files 18 | #include 19 | #include 20 | #include 21 | #include 22 | 23 | 24 | // TODO: reference additional headers your program requires here 25 | -------------------------------------------------------------------------------- /StreamGameDX81/Resource.h: -------------------------------------------------------------------------------- 1 | //{{NO_DEPENDENCIES}} 2 | // Microsoft Visual C++ generated include file. 3 | // Used by StreamGameDX81.rc 4 | // 5 | 6 | #define IDS_APP_TITLE 103 7 | 8 | #define IDR_MAINFRAME 128 9 | #define IDD_STREAMGAMEDX81_DIALOG 102 10 | #define IDD_ABOUTBOX 103 11 | #define IDM_ABOUT 104 12 | #define IDM_EXIT 105 13 | #define IDI_STREAMGAMEDX81 107 14 | #define IDI_SMALL 108 15 | #define IDC_STREAMGAMEDX81 109 16 | #define IDC_MYICON 2 17 | #ifndef IDC_STATIC 18 | #define IDC_STATIC -1 19 | #endif 20 | // Next default values for new objects 21 | // 22 | #ifdef APSTUDIO_INVOKED 23 | #ifndef APSTUDIO_READONLY_SYMBOLS 24 | 25 | #define _APS_NO_MFC 130 26 | #define _APS_NEXT_RESOURCE_VALUE 129 27 | #define _APS_NEXT_COMMAND_VALUE 32771 28 | #define _APS_NEXT_CONTROL_VALUE 1000 29 | #define _APS_NEXT_SYMED_VALUE 110 30 | #endif 31 | #endif 32 | -------------------------------------------------------------------------------- /StreamGameDX81.sln: -------------------------------------------------------------------------------- 1 | 2 | Microsoft Visual Studio Solution File, Format Version 11.00 3 | # Visual Studio 2010 4 | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "StreamGameDX81", "StreamGameDX81\StreamGameDX81.vcxproj", "{F59B1419-655F-436C-A821-5431CEC1A7C7}" 5 | EndProject 6 | Global 7 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 8 | Debug|Win32 = Debug|Win32 9 | Release|Win32 = Release|Win32 10 | EndGlobalSection 11 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 12 | {F59B1419-655F-436C-A821-5431CEC1A7C7}.Debug|Win32.ActiveCfg = Debug|Win32 13 | {F59B1419-655F-436C-A821-5431CEC1A7C7}.Debug|Win32.Build.0 = Debug|Win32 14 | {F59B1419-655F-436C-A821-5431CEC1A7C7}.Release|Win32.ActiveCfg = Release|Win32 15 | {F59B1419-655F-436C-A821-5431CEC1A7C7}.Release|Win32.Build.0 = Release|Win32 16 | EndGlobalSection 17 | GlobalSection(SolutionProperties) = preSolution 18 | HideSolutionNode = FALSE 19 | EndGlobalSection 20 | EndGlobal 21 | -------------------------------------------------------------------------------- /StreamGameDX81/3d.cpp: -------------------------------------------------------------------------------- 1 | #include "stdafx.h" 2 | 3 | #include "3d.h" 4 | 5 | LPDIRECT3D8 d3d; 6 | LPDIRECT3DDEVICE8 d3ddev; 7 | 8 | static IDirect3DVertexBuffer8 *v_buffer = nullptr; 9 | 10 | HRESULT InitD3D(HWND hWnd) 11 | { 12 | d3d = Direct3DCreate8(D3D_SDK_VERSION); 13 | if (d3d == nullptr) 14 | return -1; 15 | 16 | D3DDISPLAYMODE d3ddm; 17 | HRESULT hRes = d3d->GetAdapterDisplayMode(D3DADAPTER_DEFAULT, &d3ddm); 18 | 19 | D3DPRESENT_PARAMETERS d3dpp; 20 | ZeroMemory(&d3dpp, sizeof(d3dpp)); 21 | d3dpp.Windowed = true; 22 | d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; 23 | d3dpp.hDeviceWindow = hWnd; 24 | d3dpp.BackBufferFormat = d3ddm.Format; 25 | 26 | HRESULT deviceResult = d3d->CreateDevice( 27 | D3DADAPTER_DEFAULT, 28 | D3DDEVTYPE_HAL, 29 | hWnd, 30 | D3DCREATE_SOFTWARE_VERTEXPROCESSING, 31 | &d3dpp, 32 | &d3ddev 33 | ); 34 | 35 | if (FAILED(deviceResult)) 36 | return deviceResult; 37 | 38 | const GAMEVERTEX OurVertices[] = 39 | { 40 | {320.0f, 50.0f, 1.0f, 1.0f, D3DCOLOR_XRGB(0, 0, 255),}, 41 | {520.0f, 400.0f, 1.0f, 1.0f, D3DCOLOR_XRGB(0, 255, 0),}, 42 | {120.0f, 400.0f, 1.0f, 1.0f, D3DCOLOR_XRGB(255, 0, 0),}, 43 | }; 44 | if (FAILED( 45 | d3ddev->CreateVertexBuffer(sizeof(OurVertices), D3DUSAGE_WRITEONLY, GAMEFVF, D3DPOOL_MANAGED, &v_buffer 46 | ))) 47 | return E_FAIL; 48 | 49 | BYTE* pVoid; 50 | if (FAILED(v_buffer->Lock(0, 0, &pVoid, 0))) 51 | return E_FAIL; 52 | memcpy(pVoid, OurVertices, sizeof(OurVertices)); 53 | v_buffer->Unlock(); 54 | 55 | return S_OK; 56 | } 57 | 58 | void RenderFrame() 59 | { 60 | d3ddev->Clear(0, nullptr, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 40, 100), 1.0f, 0); 61 | 62 | d3ddev->BeginScene(); 63 | 64 | { 65 | d3ddev->SetVertexShader(GAMEFVF); 66 | d3ddev->SetStreamSource(0, v_buffer, sizeof(GAMEVERTEX)); 67 | d3ddev->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 1); 68 | d3ddev->SetStreamSource(0, nullptr, 0); 69 | } 70 | 71 | d3ddev->EndScene(); 72 | 73 | d3ddev->Present(nullptr, nullptr, nullptr, nullptr); 74 | } 75 | 76 | void CleanD3D() 77 | { 78 | v_buffer->Release(); 79 | d3ddev->Release(); 80 | d3d->Release(); 81 | } -------------------------------------------------------------------------------- /StreamGameDX81/StreamGameDX81.vcxproj.filters: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | {4FC737F1-C7A5-4376-A066-2A32D752A2FF} 6 | cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx 7 | 8 | 9 | {93995380-89BD-4b04-88EB-625FBE52EBFB} 10 | h;hpp;hxx;hm;inl;inc;xsd 11 | 12 | 13 | {67DA6AB6-F800-4c08-8B7A-83BB121AAD01} 14 | rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms 15 | 16 | 17 | 18 | 19 | 20 | Resource Files 21 | 22 | 23 | Resource Files 24 | 25 | 26 | 27 | 28 | Header Files 29 | 30 | 31 | Header Files 32 | 33 | 34 | Header Files 35 | 36 | 37 | Header Files 38 | 39 | 40 | Header Files 41 | 42 | 43 | 44 | 45 | Source Files 46 | 47 | 48 | Source Files 49 | 50 | 51 | Source Files 52 | 53 | 54 | 55 | 56 | Resource Files 57 | 58 | 59 | -------------------------------------------------------------------------------- /StreamGameDX81/StreamGameDX81.vcxproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Debug 6 | Win32 7 | 8 | 9 | Release 10 | Win32 11 | 12 | 13 | 14 | {F59B1419-655F-436C-A821-5431CEC1A7C7} 15 | Win32Proj 16 | StreamGameDX81 17 | 18 | 19 | 20 | Application 21 | true 22 | Unicode 23 | 24 | 25 | Application 26 | false 27 | true 28 | Unicode 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | true 42 | $(IncludePath);C:\bin\dxsdk\include 43 | C:\bin\dxsdk\lib;$(LibraryPath) 44 | 45 | 46 | false 47 | 48 | 49 | 50 | Use 51 | Level3 52 | Disabled 53 | WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) 54 | 55 | 56 | Windows 57 | true 58 | d3dx.lib;d3dx8.lib;d3d8.lib;DxErr8.lib;%(AdditionalDependencies) 59 | libci.lib 60 | 61 | 62 | 63 | 64 | Level3 65 | Use 66 | MaxSpeed 67 | true 68 | true 69 | WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) 70 | 71 | 72 | Windows 73 | true 74 | true 75 | true 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | Create 94 | Create 95 | 96 | 97 | 98 | 99 | 100 | 101 | 102 | 103 | 104 | -------------------------------------------------------------------------------- /StreamGameDX81/StreamGameDX81.cpp: -------------------------------------------------------------------------------- 1 | // StreamGameDX81.cpp : Defines the entry point for the application. 2 | // 3 | 4 | #include "stdafx.h" 5 | #include "StreamGameDX81.h" 6 | #include "3d.h" 7 | 8 | #pragma comment (lib, "d3d9.lib") 9 | 10 | #define MAX_LOADSTRING 100 11 | 12 | // Global Variables: 13 | HINSTANCE hInst; // current instance 14 | TCHAR szTitle[MAX_LOADSTRING]; // The title bar text 15 | TCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name 16 | 17 | // Forward declarations of functions included in this code module: 18 | ATOM GameRegisterClass(HINSTANCE hInstance); 19 | HWND InitInstance(HINSTANCE, int); 20 | LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); 21 | INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM); 22 | 23 | int APIENTRY _tWinMain(HINSTANCE hInstance, 24 | HINSTANCE hPrevInstance, 25 | LPTSTR lpCmdLine, 26 | int nCmdShow) 27 | { 28 | UNREFERENCED_PARAMETER(hPrevInstance); 29 | UNREFERENCED_PARAMETER(lpCmdLine); 30 | 31 | MSG msg; 32 | HACCEL hAccelTable; 33 | 34 | // Initialize global strings 35 | LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING); 36 | LoadString(hInstance, IDC_STREAMGAMEDX81, szWindowClass, MAX_LOADSTRING); 37 | GameRegisterClass(hInstance); 38 | 39 | HWND hWnd = InitInstance(hInstance, nCmdShow); 40 | // Perform application initialization: 41 | if (!hWnd) 42 | { 43 | return FALSE; 44 | } 45 | 46 | hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_STREAMGAMEDX81)); 47 | 48 | HRESULT d3dResult = InitD3D(hWnd); 49 | if (FAILED(d3dResult)) 50 | { 51 | WCHAR buffer[256] = { 0 }; 52 | D3DXGetErrorStringW(d3dResult, buffer, sizeof(buffer)); 53 | MessageBox(hWnd, buffer, L"DX fail", MB_OK); 54 | return false; 55 | } 56 | 57 | while (true) 58 | { 59 | // Main message loop: 60 | while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) 61 | { 62 | if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg)) 63 | { 64 | TranslateMessage(&msg); 65 | DispatchMessage(&msg); 66 | } 67 | } 68 | 69 | if (msg.message == WM_QUIT) 70 | break; 71 | 72 | RenderFrame(); 73 | } 74 | 75 | CleanD3D(); 76 | 77 | return (int) msg.wParam; 78 | } 79 | 80 | 81 | 82 | // 83 | // FUNCTION: GameRegisterClass() 84 | // 85 | // PURPOSE: Registers the window class. 86 | // 87 | // COMMENTS: 88 | // 89 | // This function and its usage are only necessary if you want this code 90 | // to be compatible with Win32 systems prior to the 'RegisterClassEx' 91 | // function that was added to Windows 95. It is important to call this function 92 | // so that the application will get 'well formed' small icons associated 93 | // with it. 94 | // 95 | ATOM GameRegisterClass(HINSTANCE hInstance) 96 | { 97 | WNDCLASSEX wcex; 98 | 99 | wcex.cbSize = sizeof(WNDCLASSEX); 100 | 101 | wcex.style = CS_HREDRAW | CS_VREDRAW; 102 | wcex.lpfnWndProc = WndProc; 103 | wcex.cbClsExtra = 0; 104 | wcex.cbWndExtra = 0; 105 | wcex.hInstance = hInstance; 106 | wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_STREAMGAMEDX81)); 107 | wcex.hCursor = LoadCursor(NULL, IDC_ARROW); 108 | wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); 109 | wcex.lpszMenuName = MAKEINTRESOURCE(IDC_STREAMGAMEDX81); 110 | wcex.lpszClassName = szWindowClass; 111 | wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL)); 112 | 113 | return RegisterClassEx(&wcex); 114 | } 115 | 116 | // 117 | // FUNCTION: InitInstance(HINSTANCE, int) 118 | // 119 | // PURPOSE: Saves instance handle and creates main window 120 | // 121 | // COMMENTS: 122 | // 123 | // In this function, we save the instance handle in a global variable and 124 | // create and display the main program window. 125 | // 126 | HWND InitInstance(HINSTANCE hInstance, int nCmdShow) 127 | { 128 | HWND hWnd; 129 | 130 | hInst = hInstance; // Store instance handle in our global variable 131 | 132 | hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW, 133 | CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL); 134 | 135 | if (!hWnd) 136 | { 137 | return nullptr; 138 | } 139 | 140 | ShowWindow(hWnd, nCmdShow); 141 | UpdateWindow(hWnd); 142 | SetFocus(hWnd); 143 | 144 | return hWnd; 145 | } 146 | 147 | // 148 | // FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM) 149 | // 150 | // PURPOSE: Processes messages for the main window. 151 | // 152 | // WM_COMMAND - process the application menu 153 | // WM_PAINT - Paint the main window 154 | // WM_DESTROY - post a quit message and return 155 | // 156 | // 157 | LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) 158 | { 159 | int wmId, wmEvent; 160 | PAINTSTRUCT ps; 161 | HDC hdc; 162 | 163 | switch (message) 164 | { 165 | case WM_COMMAND: 166 | wmId = LOWORD(wParam); 167 | wmEvent = HIWORD(wParam); 168 | // Parse the menu selections: 169 | switch (wmId) 170 | { 171 | case IDM_ABOUT: 172 | DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About); 173 | break; 174 | case IDM_EXIT: 175 | DestroyWindow(hWnd); 176 | break; 177 | default: 178 | return DefWindowProc(hWnd, message, wParam, lParam); 179 | } 180 | break; 181 | case WM_PAINT: 182 | hdc = BeginPaint(hWnd, &ps); 183 | // TODO: Add any drawing code here... 184 | EndPaint(hWnd, &ps); 185 | break; 186 | case WM_DESTROY: 187 | PostQuitMessage(0); 188 | break; 189 | default: 190 | return DefWindowProc(hWnd, message, wParam, lParam); 191 | } 192 | return 0; 193 | } 194 | 195 | // Message handler for about box. 196 | INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) 197 | { 198 | UNREFERENCED_PARAMETER(lParam); 199 | switch (message) 200 | { 201 | case WM_INITDIALOG: 202 | return (INT_PTR)TRUE; 203 | 204 | case WM_COMMAND: 205 | if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL) 206 | { 207 | EndDialog(hDlg, LOWORD(wParam)); 208 | return (INT_PTR)TRUE; 209 | } 210 | break; 211 | } 212 | return (INT_PTR)FALSE; 213 | } -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # Created by https://www.toptal.com/developers/gitignore/api/visualstudio,windows 2 | # Edit at https://www.toptal.com/developers/gitignore?templates=visualstudio,windows 3 | 4 | ### Windows ### 5 | # Windows thumbnail cache files 6 | Thumbs.db 7 | Thumbs.db:encryptable 8 | ehthumbs.db 9 | ehthumbs_vista.db 10 | 11 | # Dump file 12 | *.stackdump 13 | 14 | # Folder config file 15 | [Dd]esktop.ini 16 | 17 | # Recycle Bin used on file shares 18 | $RECYCLE.BIN/ 19 | 20 | # Windows Installer files 21 | *.cab 22 | *.msi 23 | *.msix 24 | *.msm 25 | *.msp 26 | 27 | # Windows shortcuts 28 | *.lnk 29 | 30 | ### VisualStudio ### 31 | ## Ignore Visual Studio temporary files, build results, and 32 | ## files generated by popular Visual Studio add-ons. 33 | ## 34 | ## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore 35 | 36 | # User-specific files 37 | *.rsuser 38 | *.suo 39 | *.user 40 | *.userosscache 41 | *.sln.docstates 42 | 43 | # User-specific files (MonoDevelop/Xamarin Studio) 44 | *.userprefs 45 | 46 | # Mono auto generated files 47 | mono_crash.* 48 | 49 | # Build results 50 | [Dd]ebug/ 51 | [Dd]ebugPublic/ 52 | [Rr]elease/ 53 | [Rr]eleases/ 54 | x64/ 55 | x86/ 56 | [Ww][Ii][Nn]32/ 57 | [Aa][Rr][Mm]/ 58 | [Aa][Rr][Mm]64/ 59 | bld/ 60 | [Bb]in/ 61 | [Oo]bj/ 62 | [Ll]og/ 63 | [Ll]ogs/ 64 | 65 | # Visual Studio 2015/2017 cache/options directory 66 | .vs/ 67 | # Uncomment if you have tasks that create the project's static files in wwwroot 68 | #wwwroot/ 69 | 70 | # Visual Studio 2017 auto generated files 71 | Generated\ Files/ 72 | 73 | # MSTest test Results 74 | [Tt]est[Rr]esult*/ 75 | [Bb]uild[Ll]og.* 76 | 77 | # NUnit 78 | *.VisualState.xml 79 | TestResult.xml 80 | nunit-*.xml 81 | 82 | # Build Results of an ATL Project 83 | [Dd]ebugPS/ 84 | [Rr]eleasePS/ 85 | dlldata.c 86 | 87 | # Benchmark Results 88 | BenchmarkDotNet.Artifacts/ 89 | 90 | # .NET Core 91 | project.lock.json 92 | project.fragment.lock.json 93 | artifacts/ 94 | 95 | # ASP.NET Scaffolding 96 | ScaffoldingReadMe.txt 97 | 98 | # StyleCop 99 | StyleCopReport.xml 100 | 101 | # Files built by Visual Studio 102 | *_i.c 103 | *_p.c 104 | *_h.h 105 | *.ilk 106 | *.meta 107 | *.obj 108 | *.iobj 109 | *.pch 110 | *.pdb 111 | *.ipdb 112 | *.pgc 113 | *.pgd 114 | *.rsp 115 | *.sbr 116 | *.tlb 117 | *.tli 118 | *.tlh 119 | *.tmp 120 | *.tmp_proj 121 | *_wpftmp.csproj 122 | *.log 123 | *.tlog 124 | *.vspscc 125 | *.vssscc 126 | .builds 127 | *.pidb 128 | *.svclog 129 | *.scc 130 | 131 | # Chutzpah Test files 132 | _Chutzpah* 133 | 134 | # Visual C++ cache files 135 | ipch/ 136 | *.aps 137 | *.ncb 138 | *.opendb 139 | *.opensdf 140 | *.sdf 141 | *.cachefile 142 | *.VC.db 143 | *.VC.VC.opendb 144 | 145 | # Visual Studio profiler 146 | *.psess 147 | *.vsp 148 | *.vspx 149 | *.sap 150 | 151 | # Visual Studio Trace Files 152 | *.e2e 153 | 154 | # TFS 2012 Local Workspace 155 | $tf/ 156 | 157 | # Guidance Automation Toolkit 158 | *.gpState 159 | 160 | # ReSharper is a .NET coding add-in 161 | _ReSharper*/ 162 | *.[Rr]e[Ss]harper 163 | *.DotSettings.user 164 | 165 | # TeamCity is a build add-in 166 | _TeamCity* 167 | 168 | # DotCover is a Code Coverage Tool 169 | *.dotCover 170 | 171 | # AxoCover is a Code Coverage Tool 172 | .axoCover/* 173 | !.axoCover/settings.json 174 | 175 | # Coverlet is a free, cross platform Code Coverage Tool 176 | coverage*.json 177 | coverage*.xml 178 | coverage*.info 179 | 180 | # Visual Studio code coverage results 181 | *.coverage 182 | *.coveragexml 183 | 184 | # NCrunch 185 | _NCrunch_* 186 | .*crunch*.local.xml 187 | nCrunchTemp_* 188 | 189 | # MightyMoose 190 | *.mm.* 191 | AutoTest.Net/ 192 | 193 | # Web workbench (sass) 194 | .sass-cache/ 195 | 196 | # Installshield output folder 197 | [Ee]xpress/ 198 | 199 | # DocProject is a documentation generator add-in 200 | DocProject/buildhelp/ 201 | DocProject/Help/*.HxT 202 | DocProject/Help/*.HxC 203 | DocProject/Help/*.hhc 204 | DocProject/Help/*.hhk 205 | DocProject/Help/*.hhp 206 | DocProject/Help/Html2 207 | DocProject/Help/html 208 | 209 | # Click-Once directory 210 | publish/ 211 | 212 | # Publish Web Output 213 | *.[Pp]ublish.xml 214 | *.azurePubxml 215 | # Note: Comment the next line if you want to checkin your web deploy settings, 216 | # but database connection strings (with potential passwords) will be unencrypted 217 | *.pubxml 218 | *.publishproj 219 | 220 | # Microsoft Azure Web App publish settings. Comment the next line if you want to 221 | # checkin your Azure Web App publish settings, but sensitive information contained 222 | # in these scripts will be unencrypted 223 | PublishScripts/ 224 | 225 | # NuGet Packages 226 | *.nupkg 227 | # NuGet Symbol Packages 228 | *.snupkg 229 | # The packages folder can be ignored because of Package Restore 230 | **/[Pp]ackages/* 231 | # except build/, which is used as an MSBuild target. 232 | !**/[Pp]ackages/build/ 233 | # Uncomment if necessary however generally it will be regenerated when needed 234 | #!**/[Pp]ackages/repositories.config 235 | # NuGet v3's project.json files produces more ignorable files 236 | *.nuget.props 237 | *.nuget.targets 238 | 239 | # Microsoft Azure Build Output 240 | csx/ 241 | *.build.csdef 242 | 243 | # Microsoft Azure Emulator 244 | ecf/ 245 | rcf/ 246 | 247 | # Windows Store app package directories and files 248 | AppPackages/ 249 | BundleArtifacts/ 250 | Package.StoreAssociation.xml 251 | _pkginfo.txt 252 | *.appx 253 | *.appxbundle 254 | *.appxupload 255 | 256 | # Visual Studio cache files 257 | # files ending in .cache can be ignored 258 | *.[Cc]ache 259 | # but keep track of directories ending in .cache 260 | !?*.[Cc]ache/ 261 | 262 | # Others 263 | ClientBin/ 264 | ~$* 265 | *~ 266 | *.dbmdl 267 | *.dbproj.schemaview 268 | *.jfm 269 | *.pfx 270 | *.publishsettings 271 | orleans.codegen.cs 272 | 273 | # Including strong name files can present a security risk 274 | # (https://github.com/github/gitignore/pull/2483#issue-259490424) 275 | #*.snk 276 | 277 | # Since there are multiple workflows, uncomment next line to ignore bower_components 278 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) 279 | #bower_components/ 280 | 281 | # RIA/Silverlight projects 282 | Generated_Code/ 283 | 284 | # Backup & report files from converting an old project file 285 | # to a newer Visual Studio version. Backup files are not needed, 286 | # because we have git ;-) 287 | _UpgradeReport_Files/ 288 | Backup*/ 289 | UpgradeLog*.XML 290 | UpgradeLog*.htm 291 | ServiceFabricBackup/ 292 | *.rptproj.bak 293 | 294 | # SQL Server files 295 | *.mdf 296 | *.ldf 297 | *.ndf 298 | 299 | # Business Intelligence projects 300 | *.rdl.data 301 | *.bim.layout 302 | *.bim_*.settings 303 | *.rptproj.rsuser 304 | *- [Bb]ackup.rdl 305 | *- [Bb]ackup ([0-9]).rdl 306 | *- [Bb]ackup ([0-9][0-9]).rdl 307 | 308 | # Microsoft Fakes 309 | FakesAssemblies/ 310 | 311 | # GhostDoc plugin setting file 312 | *.GhostDoc.xml 313 | 314 | # Node.js Tools for Visual Studio 315 | .ntvs_analysis.dat 316 | node_modules/ 317 | 318 | # Visual Studio 6 build log 319 | *.plg 320 | 321 | # Visual Studio 6 workspace options file 322 | *.opt 323 | 324 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.) 325 | *.vbw 326 | 327 | # Visual Studio 6 auto-generated project file (contains which files were open etc.) 328 | *.vbp 329 | 330 | # Visual Studio 6 workspace and project file (working project files containing files to include in project) 331 | *.dsw 332 | *.dsp 333 | 334 | # Visual Studio 6 technical files 335 | 336 | # Visual Studio LightSwitch build output 337 | **/*.HTMLClient/GeneratedArtifacts 338 | **/*.DesktopClient/GeneratedArtifacts 339 | **/*.DesktopClient/ModelManifest.xml 340 | **/*.Server/GeneratedArtifacts 341 | **/*.Server/ModelManifest.xml 342 | _Pvt_Extensions 343 | 344 | # Paket dependency manager 345 | .paket/paket.exe 346 | paket-files/ 347 | 348 | # FAKE - F# Make 349 | .fake/ 350 | 351 | # CodeRush personal settings 352 | .cr/personal 353 | 354 | # Python Tools for Visual Studio (PTVS) 355 | __pycache__/ 356 | *.pyc 357 | 358 | # Cake - Uncomment if you are using it 359 | # tools/** 360 | # !tools/packages.config 361 | 362 | # Tabs Studio 363 | *.tss 364 | 365 | # Telerik's JustMock configuration file 366 | *.jmconfig 367 | 368 | # BizTalk build output 369 | *.btp.cs 370 | *.btm.cs 371 | *.odx.cs 372 | *.xsd.cs 373 | 374 | # OpenCover UI analysis results 375 | OpenCover/ 376 | 377 | # Azure Stream Analytics local run output 378 | ASALocalRun/ 379 | 380 | # MSBuild Binary and Structured Log 381 | *.binlog 382 | 383 | # NVidia Nsight GPU debugger configuration file 384 | *.nvuser 385 | 386 | # MFractors (Xamarin productivity tool) working folder 387 | .mfractor/ 388 | 389 | # Local History for Visual Studio 390 | .localhistory/ 391 | 392 | # Visual Studio History (VSHistory) files 393 | .vshistory/ 394 | 395 | # BeatPulse healthcheck temp database 396 | healthchecksdb 397 | 398 | # Backup folder for Package Reference Convert tool in Visual Studio 2017 399 | MigrationBackup/ 400 | 401 | # Ionide (cross platform F# VS Code tools) working folder 402 | .ionide/ 403 | 404 | # Fody - auto-generated XML schema 405 | FodyWeavers.xsd 406 | 407 | # VS Code files for those working on multiple tools 408 | .vscode/* 409 | !.vscode/settings.json 410 | !.vscode/tasks.json 411 | !.vscode/launch.json 412 | !.vscode/extensions.json 413 | *.code-workspace 414 | 415 | # Local History for Visual Studio Code 416 | .history/ 417 | 418 | # Windows Installer files from build outputs 419 | 420 | # JetBrains Rider 421 | *.sln.iml 422 | 423 | ### VisualStudio Patch ### 424 | # Additional files built by Visual Studio 425 | 426 | # End of https://www.toptal.com/developers/gitignore/api/visualstudio,windows --------------------------------------------------------------------------------