├── .gitignore ├── AssetStoreImporter-v1.1.unitypackage ├── Assets ├── AssetStoreImporter.meta └── AssetStoreImporter │ ├── Editor.meta │ └── Editor │ ├── AssetStore.cs │ ├── AssetStore.cs.meta │ ├── CustomUI.cs │ ├── CustomUI.cs.meta │ ├── FileTreeView.cs │ ├── FileTreeView.cs.meta │ ├── ImporterWindow.cs │ └── ImporterWindow.cs.meta ├── Demo ├── HowTo_1.png ├── HowTo_2.png ├── HowTo_3.png ├── HowTo_4.png └── SS.png ├── LICENSE ├── Logs └── Packages-Update.log ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset └── VFXManager.asset └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | # =============== # 2 | # Unity generated # 3 | # =============== # 4 | Temp/ 5 | Obj/ 6 | UnityGenerated/ 7 | Library/ 8 | 9 | # ===================================== # 10 | # Visual Studio / MonoDevelop generated # 11 | # ===================================== # 12 | ExportedObj/ 13 | *.svd 14 | *.userprefs 15 | *.csproj 16 | *.pidb 17 | *.suo 18 | *.sln 19 | *.user 20 | *.unityproj 21 | *.booproj 22 | 23 | # ===================================== # 24 | # JetBrains generated # 25 | # ===================================== # 26 | .idea/ 27 | 28 | # ============ # 29 | # OS generated # 30 | # ============ # 31 | .DS_Store 32 | .DS_Store? 33 | ._* 34 | .Spotlight-V100 35 | .Trashes 36 | Icon? 37 | ehthumbs.db 38 | Thumbs.db 39 | 40 | # ============ # 41 | # for others # 42 | # ============ # 43 | Assets/Local/ 44 | Assets/Local.meta 45 | 46 | *.log #log files, for some plugins 47 | *.pyc #python bytecode cache, for some plugins. 48 | sysinfo.txt #Unity3D Generated File On Crash Reports 49 | -------------------------------------------------------------------------------- /AssetStoreImporter-v1.1.unitypackage: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/rngtm/Unity-AssetStoreImporter/2f69a96164bd982b522be5d8b6bb251dac9fef3b/AssetStoreImporter-v1.1.unitypackage -------------------------------------------------------------------------------- /Assets/AssetStoreImporter.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c6ffee2629d492947b0083d8c04d5dba 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/AssetStoreImporter/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: aa9c94867bcc5264282b02871d4a2291 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/AssetStoreImporter/Editor/AssetStore.cs: -------------------------------------------------------------------------------- 1 | using System.IO; 2 | using UnityEngine; 3 | using UnityEditor; 4 | using UnityEditorInternal; 5 | 6 | namespace AssetStoreImporter 7 | { 8 | internal class AssetStore 9 | { 10 | public static void ImportUnityPackage(string path) 11 | { 12 | var openPath = Path.Combine(GetAssetStoreDirectory(), path); 13 | Debug.Log(openPath); 14 | AssetDatabase.ImportPackage(openPath, true); 15 | } 16 | 17 | public static string GetAssetStoreDirectory() 18 | { 19 | string path = ""; 20 | if (SystemInfo.operatingSystem.Contains("Windows")) // OSがWindowsの場合 21 | { 22 | path = InternalEditorUtility.unityPreferencesFolder + Path.DirectorySeparatorChar + "../../Asset Store-5.x"; 23 | } 24 | else if (SystemInfo.operatingSystem.Contains("Mac")) // OSがMacの場合 25 | { 26 | path = InternalEditorUtility.unityPreferencesFolder + Path.DirectorySeparatorChar + "../../../Unity/Asset Store-5.x"; 27 | } 28 | 29 | return path; 30 | } 31 | } 32 | } 33 | -------------------------------------------------------------------------------- /Assets/AssetStoreImporter/Editor/AssetStore.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6bf32f1e7a0991545bd36ef60475f971 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/AssetStoreImporter/Editor/CustomUI.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEditor; 3 | using System; 4 | using UnityEditor.IMGUI.Controls; 5 | 6 | namespace AssetStoreImporter 7 | { 8 | internal static class CustomUI 9 | { 10 | private static GUIStyle m_TableListStyle; 11 | 12 | private static GUIStyle CreateTableListStyle() 13 | { 14 | var style = new GUIStyle("CN Box"); 15 | style.margin.top = 0; 16 | style.padding.left = 3; 17 | return style; 18 | } 19 | 20 | public static void RenderTable(TreeView treeView, ref Vector2 scroll) 21 | { 22 | if (m_TableListStyle == null) 23 | { 24 | m_TableListStyle = CreateTableListStyle(); 25 | } 26 | 27 | EditorGUILayout.BeginVertical(m_TableListStyle); 28 | GUILayout.Space(2f); 29 | scroll = EditorGUILayout.BeginScrollView(scroll, new GUILayoutOption[] 30 | { 31 | // GUILayout.ExpandWidth(true), 32 | // GUILayout.MaxWidth(2000f) 33 | // GUILayout.Width(250f), 34 | // GUILayout.ExpandHeight(true), 35 | }); 36 | var controlRect = EditorGUILayout.GetControlRect(new GUILayoutOption[] 37 | { 38 | GUILayout.ExpandHeight(true), 39 | GUILayout.ExpandWidth(true), 40 | }); 41 | 42 | treeView?.OnGUI(controlRect); 43 | 44 | EditorGUILayout.EndScrollView(); 45 | EditorGUILayout.EndVertical(); 46 | } 47 | } 48 | } 49 | -------------------------------------------------------------------------------- /Assets/AssetStoreImporter/Editor/CustomUI.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e90aba8675213304e83fba17859c154a 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/AssetStoreImporter/Editor/FileTreeView.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using UnityEditor; 5 | using UnityEditor.IMGUI.Controls; 6 | using UnityEngine; 7 | 8 | namespace AssetStoreImporter 9 | { 10 | internal class FileTreeViewItem : TreeViewItem 11 | { 12 | public string FileName { get; set; } = "No Name"; 13 | public string FilePath { get; set; } = "No Path"; 14 | public string FileSize { get; set; } = "0.0"; 15 | } 16 | 17 | internal class FileTreeView : TreeView 18 | { 19 | static readonly Vector2 ButtonSize = new Vector2(48f, 16f); 20 | static readonly float ButtonSpaceX = 3f; 21 | static readonly float ButtonPositionY = 2f; 22 | static readonly int RowHeight = 20; 23 | static readonly string SortedColumnIndexStateKey = "AssetStoreImporterTreeView_sortedColumnIndex"; 24 | static readonly int DefaultSortedColumnIndex = 1; 25 | public IReadOnlyList CurrentBindingItems; 26 | 27 | public FileTreeView() // constructer 28 | : this(new TreeViewState(), new MultiColumnHeader(new MultiColumnHeaderState(new[] 29 | { 30 | new MultiColumnHeaderState.Column() { headerContent = new GUIContent(""), // button 31 | autoResize = false, 32 | canSort = false, 33 | width = ButtonSize.x + ButtonSpaceX, 34 | maxWidth = ButtonSize.x + ButtonSpaceX, 35 | minWidth = ButtonSize.x + ButtonSpaceX, 36 | }, 37 | new MultiColumnHeaderState.Column() { headerContent = new GUIContent("Package Name"), // name 38 | autoResize = false, 39 | width = 260f, 40 | }, 41 | new MultiColumnHeaderState.Column() { headerContent = new GUIContent("Path"), 42 | // width = 400f, 43 | }, 44 | new MultiColumnHeaderState.Column() { headerContent = new GUIContent("Size"), 45 | // width = 400f, 46 | autoResize = false, 47 | width = 80f, 48 | sortingArrowAlignment = TextAlignment.Right, 49 | }, 50 | new MultiColumnHeaderState.Column() { // empty header (for reset TextAlignment) 51 | }, 52 | }))) 53 | { 54 | } 55 | 56 | public FileTreeView(TreeViewState state, MultiColumnHeader header) // constructer 57 | : base(state, header) 58 | { 59 | rowHeight = RowHeight; 60 | showAlternatingRowBackgrounds = true; 61 | showBorder = true; 62 | header.sortingChanged += Header_sortingChanged; 63 | 64 | header.ResizeToFit(); 65 | Reload(); 66 | 67 | header.sortedColumnIndex = SessionState.GetInt(SortedColumnIndexStateKey, DefaultSortedColumnIndex); 68 | } 69 | 70 | protected override void RowGUI(RowGUIArgs args) // draw gui 71 | { 72 | var item = args.item as FileTreeViewItem; 73 | 74 | for (var visibleColumnIndex = 0; visibleColumnIndex < args.GetNumVisibleColumns(); visibleColumnIndex++) 75 | { 76 | var rect = args.GetCellRect(visibleColumnIndex); 77 | var columnIndex = args.GetColumn(visibleColumnIndex); 78 | var labelStyle = args.selected ? EditorStyles.whiteLabel : EditorStyles.label; 79 | labelStyle.alignment = TextAnchor.MiddleLeft; 80 | 81 | switch (columnIndex) 82 | { 83 | case 0: 84 | rect.x += 1f; 85 | rect.y += ButtonPositionY; 86 | rect.size = ButtonSize; 87 | if (GUI.Button(rect, "Import", EditorStyles.miniButton)) 88 | { 89 | AssetDatabase.ImportPackage(item.FilePath, true); 90 | } 91 | break; 92 | case 1: 93 | EditorGUI.LabelField(rect, item.FileName, labelStyle); 94 | break; 95 | case 2: 96 | EditorGUI.BeginDisabledGroup(true); // gray out 97 | EditorGUI.LabelField(rect, item.FilePath, labelStyle); 98 | EditorGUI.EndDisabledGroup(); 99 | break; 100 | case 3: 101 | labelStyle.alignment = TextAnchor.MiddleRight; 102 | rect.x -= 1f; 103 | EditorGUI.BeginDisabledGroup(true); // gray out 104 | EditorGUI.LabelField(rect, item.FileSize, labelStyle); 105 | EditorGUI.EndDisabledGroup(); 106 | break; 107 | case 4: // empty header 108 | break; 109 | default: 110 | throw new ArgumentOutOfRangeException(nameof(columnIndex), columnIndex, null); 111 | } 112 | } 113 | } 114 | 115 | 116 | protected override TreeViewItem BuildRoot() 117 | { 118 | var root = new TreeViewItem { depth = -1 }; 119 | if (CurrentBindingItems == null || CurrentBindingItems.Count == 0) 120 | { 121 | var children = new List(); 122 | CurrentBindingItems = children; 123 | } 124 | 125 | root.children = CurrentBindingItems as List; 126 | return root; 127 | } 128 | 129 | public void RegisterFiles(string[] filePaths) 130 | { 131 | var root = new TreeViewItem { depth = -1 }; 132 | var children = new List(); 133 | for (int i = 0; i < filePaths.Length; i++) 134 | { 135 | var filePath = filePaths[i]; 136 | 137 | if (!string.Equals(System.IO.Path.GetExtension(filePath), ".unitypackage")) // is unity package file? 138 | { 139 | continue; 140 | } 141 | 142 | var fileInfo = new System.IO.FileInfo(filePath); 143 | 144 | children.Add(new FileTreeViewItem 145 | { 146 | id = i, 147 | FilePath = filePath, 148 | FileName = System.IO.Path.GetFileNameWithoutExtension(filePath), 149 | // FileSize = string.Format("{0} MB", fileInfo.Length / 1024 / 1024), 150 | FileSize = string.Format("{0} KB", fileInfo.Length / 1024 ), 151 | }); 152 | } 153 | 154 | CurrentBindingItems = children; 155 | root.children = CurrentBindingItems as List; 156 | Reload(); 157 | } 158 | 159 | private void Header_sortingChanged(MultiColumnHeader multiColumnHeader) 160 | { 161 | SessionState.SetInt(SortedColumnIndexStateKey, multiColumnHeader.sortedColumnIndex); 162 | var index = multiColumnHeader.sortedColumnIndex; 163 | var ascending = multiColumnHeader.IsSortedAscending(multiColumnHeader.sortedColumnIndex); 164 | var items = rootItem.children.Cast(); 165 | 166 | // sorting 167 | IOrderedEnumerable orderedEnumerable; 168 | switch (index) 169 | { 170 | case 1: 171 | orderedEnumerable = ascending ? items.OrderBy(item => item.FileName) : items.OrderByDescending(item => item.FileName); 172 | break; 173 | case 2: 174 | orderedEnumerable = ascending ? items.OrderBy(item => item.FilePath) : items.OrderByDescending(item => item.FilePath); 175 | break; 176 | case 3: 177 | orderedEnumerable = ascending ? items.OrderBy(item => item.FileSize) : items.OrderByDescending(item => item.FileSize); 178 | break; 179 | case 4: // empty header 180 | orderedEnumerable = null; 181 | break; 182 | default: 183 | throw new ArgumentOutOfRangeException(nameof(index), index, null); 184 | } 185 | 186 | CurrentBindingItems = rootItem.children = orderedEnumerable.Cast().ToList(); 187 | BuildRows(rootItem); 188 | } 189 | 190 | // double click 191 | protected override void DoubleClickedItem(int id) 192 | { 193 | var item = (FileTreeViewItem)GetRows()[id]; 194 | var openPath = System.IO.Directory.GetParent(item.FilePath).FullName; 195 | System.Diagnostics.Process.Start(openPath); 196 | } 197 | } 198 | } 199 | -------------------------------------------------------------------------------- /Assets/AssetStoreImporter/Editor/FileTreeView.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ffa795b328ba69446988317c80eedb68 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/AssetStoreImporter/Editor/ImporterWindow.cs: -------------------------------------------------------------------------------- 1 | using UnityEditor; 2 | using UnityEditor.IMGUI.Controls; 3 | using UnityEngine; 4 | 5 | namespace AssetStoreImporter 6 | { 7 | public class ImporterWindow : EditorWindow 8 | { 9 | static readonly GUIContent ReloadContent = EditorGUIUtility.TrTextContent("Reload", "Reload UnityPackages", (Texture)null); 10 | static readonly GUIContent OpenAssetStoreContent = EditorGUIUtility.TrTextContent("Open AssetStore", "Open AssetStore Tab", (Texture)null); 11 | private FileTreeView m_TreeView; 12 | private Vector2 m_TableScroll = new Vector2(0f, 0f); 13 | 14 | 15 | [MenuItem("AssetTools/AssetStore Importer/Open Window", false, 80)] 16 | static void Open() 17 | { 18 | var window = GetWindow(); 19 | window.title = "Package Importer"; 20 | } 21 | 22 | private void OnGUI() 23 | { 24 | if (m_TreeView == null) 25 | { 26 | CreateTreeView(); 27 | } 28 | DrawHeader(); 29 | 30 | CustomUI.RenderTable(m_TreeView, ref m_TableScroll); 31 | } 32 | 33 | private void DrawHeader() 34 | { 35 | EditorGUILayout.BeginHorizontal(EditorStyles.toolbar); 36 | if (GUILayout.Button(ReloadContent, EditorStyles.toolbarButton)) 37 | { 38 | DoLoadFiles(); 39 | } 40 | GUILayout.FlexibleSpace(); 41 | if (GUILayout.Button(OpenAssetStoreContent, EditorStyles.toolbarButton)) 42 | { 43 | EditorApplication.ExecuteMenuItem("Window/General/Asset Store"); // open tab 44 | // System.Diagnostics.Process.Start("https://www.assetstore.unity3d.com"); // open link 45 | } 46 | EditorGUILayout.EndHorizontal(); 47 | } 48 | 49 | private void CreateTreeView() 50 | { 51 | m_TreeView = new FileTreeView(); 52 | } 53 | 54 | private void DoLoadFiles() 55 | { 56 | string[] files = System.IO.Directory.GetFiles(AssetStore.GetAssetStoreDirectory(), "*", System.IO.SearchOption.AllDirectories); 57 | m_TreeView.RegisterFiles(files); 58 | } 59 | } 60 | } 61 | -------------------------------------------------------------------------------- /Assets/AssetStoreImporter/Editor/ImporterWindow.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 07c19e326961623418ad283648d9db67 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Demo/HowTo_1.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/rngtm/Unity-AssetStoreImporter/2f69a96164bd982b522be5d8b6bb251dac9fef3b/Demo/HowTo_1.png -------------------------------------------------------------------------------- /Demo/HowTo_2.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/rngtm/Unity-AssetStoreImporter/2f69a96164bd982b522be5d8b6bb251dac9fef3b/Demo/HowTo_2.png -------------------------------------------------------------------------------- /Demo/HowTo_3.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/rngtm/Unity-AssetStoreImporter/2f69a96164bd982b522be5d8b6bb251dac9fef3b/Demo/HowTo_3.png -------------------------------------------------------------------------------- /Demo/HowTo_4.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/rngtm/Unity-AssetStoreImporter/2f69a96164bd982b522be5d8b6bb251dac9fef3b/Demo/HowTo_4.png -------------------------------------------------------------------------------- /Demo/SS.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/rngtm/Unity-AssetStoreImporter/2f69a96164bd982b522be5d8b6bb251dac9fef3b/Demo/SS.png -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2018 rngtm 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Logs/Packages-Update.log: -------------------------------------------------------------------------------- 1 | 2 | === Fri Oct 5 23:55:20 2018 3 | 4 | Packages were changed. 5 | Update Mode: mergeDefaultDependencies 6 | 7 | The following packages were added: 8 | com.unity.analytics@3.0.9 9 | com.unity.purchasing@2.0.1 10 | com.unity.ads@2.0.8 11 | com.unity.textmeshpro@1.3.0 12 | com.unity.package-manager-ui@2.0.0-preview.7 13 | com.unity.collab-proxy@1.2.9 14 | com.unity.modules.ai@1.0.0 15 | com.unity.modules.animation@1.0.0 16 | com.unity.modules.assetbundle@1.0.0 17 | com.unity.modules.audio@1.0.0 18 | com.unity.modules.cloth@1.0.0 19 | com.unity.modules.director@1.0.0 20 | com.unity.modules.imageconversion@1.0.0 21 | com.unity.modules.imgui@1.0.0 22 | com.unity.modules.jsonserialize@1.0.0 23 | com.unity.modules.particlesystem@1.0.0 24 | com.unity.modules.physics@1.0.0 25 | com.unity.modules.physics2d@1.0.0 26 | com.unity.modules.screencapture@1.0.0 27 | com.unity.modules.terrain@1.0.0 28 | com.unity.modules.terrainphysics@1.0.0 29 | com.unity.modules.tilemap@1.0.0 30 | com.unity.modules.ui@1.0.0 31 | com.unity.modules.uielements@1.0.0 32 | com.unity.modules.umbra@1.0.0 33 | com.unity.modules.unityanalytics@1.0.0 34 | com.unity.modules.unitywebrequest@1.0.0 35 | com.unity.modules.unitywebrequestassetbundle@1.0.0 36 | com.unity.modules.unitywebrequestaudio@1.0.0 37 | com.unity.modules.unitywebrequesttexture@1.0.0 38 | com.unity.modules.unitywebrequestwww@1.0.0 39 | com.unity.modules.vehicles@1.0.0 40 | com.unity.modules.video@1.0.0 41 | com.unity.modules.vr@1.0.0 42 | com.unity.modules.wind@1.0.0 43 | com.unity.modules.xr@1.0.0 44 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.ads": "2.0.8", 4 | "com.unity.analytics": "3.0.9", 5 | "com.unity.collab-proxy": "1.2.9", 6 | "com.unity.package-manager-ui": "2.0.0-preview.7", 7 | "com.unity.purchasing": "2.0.1", 8 | "com.unity.textmeshpro": "1.3.0", 9 | "com.unity.modules.ai": "1.0.0", 10 | "com.unity.modules.animation": "1.0.0", 11 | "com.unity.modules.assetbundle": "1.0.0", 12 | "com.unity.modules.audio": "1.0.0", 13 | "com.unity.modules.cloth": "1.0.0", 14 | "com.unity.modules.director": "1.0.0", 15 | "com.unity.modules.imageconversion": "1.0.0", 16 | "com.unity.modules.imgui": "1.0.0", 17 | "com.unity.modules.jsonserialize": "1.0.0", 18 | "com.unity.modules.particlesystem": "1.0.0", 19 | "com.unity.modules.physics": "1.0.0", 20 | "com.unity.modules.physics2d": "1.0.0", 21 | "com.unity.modules.screencapture": "1.0.0", 22 | "com.unity.modules.terrain": "1.0.0", 23 | "com.unity.modules.terrainphysics": "1.0.0", 24 | "com.unity.modules.tilemap": "1.0.0", 25 | "com.unity.modules.ui": "1.0.0", 26 | "com.unity.modules.uielements": "1.0.0", 27 | "com.unity.modules.umbra": "1.0.0", 28 | "com.unity.modules.unityanalytics": "1.0.0", 29 | "com.unity.modules.unitywebrequest": "1.0.0", 30 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0", 31 | "com.unity.modules.unitywebrequestaudio": "1.0.0", 32 | "com.unity.modules.unitywebrequesttexture": "1.0.0", 33 | "com.unity.modules.unitywebrequestwww": "1.0.0", 34 | "com.unity.modules.vehicles": "1.0.0", 35 | "com.unity.modules.video": "1.0.0", 36 | "com.unity.modules.vr": "1.0.0", 37 | "com.unity.modules.wind": "1.0.0", 38 | "com.unity.modules.xr": "1.0.0" 39 | } 40 | } 41 | -------------------------------------------------------------------------------- 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-------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 | PhysicsManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 8 7 | m_Gravity: {x: 0, y: -9.81, z: 0} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_BounceThreshold: 2 10 | m_SleepThreshold: 0.005 11 | m_DefaultContactOffset: 0.01 12 | m_DefaultSolverIterations: 6 13 | m_DefaultSolverVelocityIterations: 1 14 | m_QueriesHitBackfaces: 0 15 | m_QueriesHitTriggers: 1 16 | m_EnableAdaptiveForce: 0 17 | m_ClothInterCollisionDistance: 0 18 | m_ClothInterCollisionStiffness: 0 19 | m_ContactsGeneration: 1 20 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 21 | m_AutoSimulation: 1 22 | m_AutoSyncTransforms: 0 23 | m_ClothInterCollisionSettingsToggle: 0 24 | m_ContactPairsMode: 0 25 | m_BroadphaseType: 0 26 | m_WorldBounds: 27 | m_Center: {x: 0, y: 0, z: 0} 28 | m_Extent: {x: 250, y: 250, z: 250} 29 | m_WorldSubdivisions: 8 30 | -------------------------------------------------------------------------------- /ProjectSettings/EditorBuildSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1045 &1 4 | EditorBuildSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Scenes: 8 | - enabled: 1 9 | path: Assets/Scenes/SampleScene.unity 10 | guid: 99c9720ab356a0642a771bea13969a05 11 | m_configObjects: {} 12 | -------------------------------------------------------------------------------- /ProjectSettings/EditorSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!159 &1 4 | EditorSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 7 7 | m_ExternalVersionControlSupport: Visible Meta Files 8 | m_SerializationMode: 2 9 | m_LineEndingsForNewScripts: 2 10 | m_DefaultBehaviorMode: 0 11 | m_SpritePackerMode: 0 12 | m_SpritePackerPaddingPower: 1 13 | m_EtcTextureCompressorBehavior: 1 14 | m_EtcTextureFastCompressor: 1 15 | m_EtcTextureNormalCompressor: 2 16 | m_EtcTextureBestCompressor: 4 17 | m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd 18 | m_ProjectGenerationRootNamespace: 19 | m_UserGeneratedProjectSuffix: 20 | m_CollabEditorSettings: 21 | inProgressEnabled: 1 22 | -------------------------------------------------------------------------------- /ProjectSettings/GraphicsSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!30 &1 4 | GraphicsSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 12 7 | m_Deferred: 8 | m_Mode: 1 9 | m_Shader: 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-------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: [] 7 | layers: 8 | - Default 9 | - TransparentFX 10 | - Ignore Raycast 11 | - 12 | - Water 13 | - UI 14 | - 15 | - 16 | - PostProcessing 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.02 7 | Maximum Allowed Timestep: 0.1 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 1 7 | m_Enabled: 0 8 | m_TestMode: 0 9 | m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events 10 | m_EventUrl: https://cdp.cloud.unity3d.com/v1/events 11 | m_ConfigUrl: https://config.uca.cloud.unity3d.com 12 | m_TestInitMode: 0 13 | CrashReportingSettings: 14 | m_EventUrl: https://perf-events.cloud.unity3d.com 15 | m_Enabled: 0 16 | m_LogBufferSize: 10 17 | m_CaptureEditorExceptions: 1 18 | UnityPurchasingSettings: 19 | m_Enabled: 0 20 | m_TestMode: 0 21 | UnityAnalyticsSettings: 22 | m_Enabled: 0 23 | m_TestMode: 0 24 | UnityAdsSettings: 25 | m_Enabled: 0 26 | m_InitializeOnStartup: 1 27 | m_TestMode: 0 28 | m_IosGameId: 29 | m_AndroidGameId: 30 | m_GameIds: {} 31 | m_GameId: 32 | PerformanceReportingSettings: 33 | m_Enabled: 0 34 | -------------------------------------------------------------------------------- /ProjectSettings/VFXManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!937362698 &1 4 | VFXManager: 5 | m_ObjectHideFlags: 0 6 | m_IndirectShader: {fileID: 0} 7 | m_CopyBufferShader: {fileID: 0} 8 | m_SortShader: {fileID: 0} 9 | m_RenderPipeSettingsPath: 10 | m_FixedTimeStep: 0.016666668 11 | m_MaxDeltaTime: 0.05 12 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # AssetStoreImporter 2 | ## How to use 3 | **AssetStore Importer** is tool to import Unitypackages downloaded from Unity Asset Store.
4 | 5 |
6 | 7 | 8 | ## How to use 9 | Select **"AssetTools/AssetStore Importer/Open Window"**
10 |
11 |
12 | 13 | Click Reload button.
14 |
15 |
16 | 17 |
18 |
19 | 20 | Click import button to import unitypackage.
21 |
22 |
23 | --------------------------------------------------------------------------------