├── .gitignore ├── Config ├── SLBufferVisualization.ini └── SLInput.ini ├── Content ├── CV │ ├── Background │ │ ├── M_CVBackground.uasset │ │ └── SM_CVBackgroundSphere.uasset │ ├── HollowWhiteBox │ │ ├── M_HollowWhiteBox.uasset │ │ └── SM_HollowWhiteBox.uasset │ ├── M_SLCVScanDepthToCameraLocation.uasset │ ├── M_SLCVScanDepthToCameraLocationMacro.uasset │ ├── M_SLCVScanDepthToCameraPlane.uasset │ ├── M_SLCVScanDepthToCameraPlaneMacro.uasset │ ├── M_SLDefaultMask.uasset │ ├── M_SLNonOccludingDefaultMask.uasset │ ├── M_SLPixelDepth.uasset │ ├── M_SLSceneDepth.uasset │ ├── M_SLSceneDepthToCameraLocation.uasset │ ├── M_SLSceneDepthToCameraPlane.uasset │ ├── M_ScanMask.uasset │ ├── M_ViewReplicateDummy.uasset │ ├── MaskRenderDummy │ │ ├── M_MaskRenderDummy.uasset │ │ └── SM_MaskRenderDummy.uasset │ ├── SM_ViewReplicateDummy.uasset │ ├── ScanBox │ │ ├── M_ScanBox.uasset │ │ └── SM_ScanBox.uasset │ └── ScanCameraPoseDummy │ │ ├── M_ScanCameraPoseDummy.uasset │ │ └── SM_ScanCameraPoseDummy.uasset ├── CV_ScanScenes │ ├── CVScene_Fridge.uasset │ ├── CVScene_Milk.uasset │ ├── CVScene_Simple_Fridge.uasset │ ├── CVScene_Simple_Milk.uasset │ ├── CVScene_Simple_Table.uasset │ ├── ICRA21 │ │ └── SetTable │ │ │ ├── CVScene_FB_Test.uasset │ │ │ ├── CVScene_FB_Test_Body.uasset │ │ │ ├── CVScene_FB_Test_BodyAgain.uasset │ │ │ ├── CVScene_FB_Test_Hand.uasset │ │ │ ├── CVScene_FB_Test_HandAgain.uasset │ │ │ ├── CVScene_FB_Test_HandYetAgain.uasset │ │ │ ├── CVScene_FB_Test_Hand_2.uasset │ │ │ ├── CVScene_FB_Test_StaticMesh.uasset │ │ │ ├── GraspHandles │ │ │ ├── CVScene_GraspHandles_Bowl_ST_1.uasset │ │ │ ├── CVScene_GraspHandles_Bowl_ST_2.uasset │ │ │ ├── CVScene_GraspHandles_Bowl_ST_3.uasset │ │ │ ├── CVScene_GraspHandles_Fridge.uasset │ │ │ ├── CVScene_GraspHandles_Fridge_ST_1.uasset │ │ │ ├── CVScene_GraspHandles_Fridge_ST_2.uasset │ │ │ ├── CVScene_GraspHandles_Fridge_ST_3.uasset │ │ │ ├── CVScene_GraspHandles_Muesli_ST_1.uasset │ │ │ ├── CVScene_GraspHandles_Muesli_ST_2.uasset │ │ │ └── CVScene_GraspHandles_Muesli_ST_3.uasset │ │ │ ├── GraspItems │ │ │ ├── CVScene_GraspItems_Cereal.uasset │ │ │ ├── CVScene_GraspItems_Cereal_ST_1.uasset │ │ │ ├── CVScene_GraspItems_Cereal_ST_2.uasset │ │ │ ├── CVScene_GraspItems_Cereal_ST_3.uasset │ │ │ ├── CVScene_GraspItems_Milk_ST_1.uasset │ │ │ ├── CVScene_GraspItems_Milk_ST_2.uasset │ │ │ ├── CVScene_GraspItems_Milk_ST_3.uasset │ │ │ ├── CVScene_GraspItems_Mug_ST_1.uasset │ │ │ ├── CVScene_GraspItems_Mug_ST_3.uasset │ │ │ └── CVScene_GraspItems_Mug_ST_4.uasset │ │ │ └── KickDrawers │ │ │ ├── CVScene_KickDrawer_Bowl_ST_9.uasset │ │ │ └── CVScene_KickDrawer_Mug_ST_9.uasset │ └── IndividualsOnDishware │ │ ├── CVScene_Static_CutFruitsInBowl.uasset │ │ ├── CVScene_Static_FruitsInBowl.uasset │ │ ├── CVScene_Static_MelonOnPlate.uasset │ │ ├── CVScene_Static_OnionsOnPlate.uasset │ │ ├── CVScene_Static_PizzaOnPlate.uasset │ │ ├── CVScene_Static_SquashOnPlate.uasset │ │ ├── CVScene_Static_SweetsOnPlate.uasset │ │ └── CVScene_Static_TestDummy.uasset ├── Gaze │ ├── M_GazeVisual.uasset │ └── SM_GazeVisual.uasset ├── Icons │ ├── icon_Mode_SemLog_40px.png │ ├── icon_Mode_SemLog_40px_actualsize.png │ └── icon_Mode_SemLog_orig_40px.png ├── Individuals │ ├── M_InfoTextOpaque.uasset │ ├── M_InfoTextTranslucent.uasset │ ├── M_Line_Translucent.uasset │ ├── M_VisualIndividualMask.uasset │ ├── SLIndividualVisualAssets.uasset │ ├── SM_Line.uasset │ ├── SM_Line_End.uasset │ └── SM_Line_Start.uasset ├── PhysMat │ └── PM_Slippery_Min.uasset ├── Queries │ ├── PaPCereal │ │ ├── SLVQ_Fixate_Eye.uasset │ │ ├── SLVQ_Fixate_Prim.uasset │ │ ├── SLVQ_PickUp_Eye.uasset │ │ ├── SLVQ_PickUp_Prim.uasset │ │ ├── SLVQ_PutDown_Eye.uasset │ │ ├── SLVQ_PutDown_Prim.uasset │ │ ├── SLVQ_Reach_Eye.uasset │ │ ├── SLVQ_Reach_Prim.uasset │ │ ├── SLVQ_Transport_Eye.uasset │ │ └── SLVQ_Transport_Prim.uasset │ └── PaPCereal_EASE_2020 │ │ ├── SLVQ_E20_GazeHandPoses.uasset │ │ ├── SLVQ_E20_GazeObjPoses.uasset │ │ ├── SLVQ_E20_GazeTraj.uasset │ │ ├── SLVQ_E20_GazeVid.uasset │ │ ├── SLVQ_E20_GazeVid_FullTraj.uasset │ │ ├── SLVQ_E20_GazeVid_PickUp.uasset │ │ ├── SLVQ_E20_GazeVid_PreReach.uasset │ │ ├── SLVQ_E20_GazeVid_PutDown.uasset │ │ ├── SLVQ_E20_GazeVid_Reach.uasset │ │ ├── SLVQ_E20_GazeVid_Transport.uasset │ │ ├── SLVQ_E20_Gaze_WorldState.uasset │ │ ├── SLVQ_E20_GraspHighlight.uasset │ │ ├── SLVQ_E20_PickUp.uasset │ │ ├── SLVQ_E20_PutDown.uasset │ │ ├── SLVQ_E20_Reach.uasset │ │ └── SLVQ_E20_Transport.uasset ├── Skeletal │ ├── SLSK_Adam.uasset │ ├── SLSK_AdamNoHands.uasset │ ├── SLSK_GenesisLeftHand.uasset │ ├── SLSK_GenesisRightHand.uasset │ ├── SLSK_IKinemaMale.uasset │ └── SLSK_OrionAdam.uasset ├── Sprites │ ├── S_SLCVMaskCalibrator.uasset │ ├── S_SLCVScanner.uasset │ ├── S_SLCineCamManager.uasset │ ├── S_SLIndividuals.uasset │ ├── S_SLKnowrob.uasset │ ├── S_SLLoggerManager.uasset │ ├── S_SLSymbolicLogger.uasset │ ├── S_SLViz.uasset │ ├── S_SLVizSemMap.uasset │ └── S_SLWorldStateLogger.uasset ├── Viz │ ├── M_HighlightDynamicColorAdditive.uasset │ ├── M_HighlightDynamicColorModulate.uasset │ ├── M_HighlightDynamicColorTranslucent.uasset │ ├── M_MarkerDynamicColorLit.uasset │ ├── M_MarkerDynamicColorUnlit.uasset │ ├── M_MarkerInvisible.uasset │ ├── SL_VizAssetsContainer.uasset │ ├── SM_Arrow.uasset │ ├── SM_Arrow1m.uasset │ ├── SM_Arrow_X.uasset │ ├── SM_Arrow_Y.uasset │ ├── SM_Arrow_Z.uasset │ ├── SM_Axis.uasset │ ├── SM_Axis1m.uasset │ ├── SM_Box1m.uasset │ ├── SM_Cylinder1m.uasset │ └── SM_Sphere1m.uasset └── VizQ │ ├── CloudSim │ ├── IAIK_Ep_Replay.uasset │ ├── VQ_CS_Hide_BreadBox.uasset │ ├── VQ_CS_Highlight_Green.uasset │ ├── VQ_CS_Highlight_RM.uasset │ ├── VQ_CS_Highlight_Red.uasset │ ├── VQ_CS_IAIKitchenPR2_Ep.uasset │ └── VQ_CS_IAIKitchenPR2_Goto.uasset │ ├── IAIKitchen21 │ ├── VQ_K21_Ep.uasset │ └── VQ_K21_Obj_Traj.uasset │ ├── IAISupermarket_ILIAS │ ├── VQ_IAISupermarket_ILIAS_Ep.uasset │ └── VQ_IAISupermarket_ILIAS_Item_Traj.uasset │ ├── MMM_IAIKitchen │ ├── VQ_MMM_Ep.uasset │ ├── VQ_MMM_Gaze.uasset │ └── VQ_MMM_Milk_Traj.uasset │ ├── PKCleanTable │ ├── MugAndPlateReleases │ │ ├── Mug │ │ │ ├── VQ_PKClean_Ep_Mug.uasset │ │ │ ├── VQ_PKClean_HideMugAndHuman.uasset │ │ │ ├── VQ_PKClean_MugRelease_Arrow_F1.uasset │ │ │ ├── VQ_PKClean_MugRelease_Arrow_F2.uasset │ │ │ ├── VQ_PKClean_MugRelease_Arrow_F3.uasset │ │ │ ├── VQ_PKClean_MugRelease_Arrow_F4.uasset │ │ │ ├── VQ_PKClean_MugRelease_Arrow_H2.uasset │ │ │ ├── VQ_PKClean_MugRelease_Arrow_H3.uasset │ │ │ ├── VQ_PKClean_MugRelease_Arrow_H4.uasset │ │ │ ├── VQ_PKClean_MugRelease_Pose_F1.uasset │ │ │ ├── VQ_PKClean_MugRelease_Pose_F2.uasset │ │ │ ├── VQ_PKClean_MugRelease_Pose_F3.uasset │ │ │ ├── VQ_PKClean_MugRelease_Pose_F4.uasset │ │ │ ├── VQ_PKClean_MugRelease_Pose_H2.uasset │ │ │ ├── VQ_PKClean_MugRelease_Pose_H3.uasset │ │ │ ├── VQ_PKClean_MugRelease_Pose_H4.uasset │ │ │ ├── VQ_PKClean_MugRelease_Traj_F1.uasset │ │ │ ├── VQ_PKClean_MugRelease_Traj_F2.uasset │ │ │ ├── VQ_PKClean_MugRelease_Traj_F3.uasset │ │ │ ├── VQ_PKClean_MugRelease_Traj_F4.uasset │ │ │ ├── VQ_PKClean_MugRelease_Traj_H2.uasset │ │ │ ├── VQ_PKClean_MugRelease_Traj_H2_WDrop.uasset │ │ │ ├── VQ_PKClean_MugRelease_Traj_H3.uasset │ │ │ ├── VQ_PKClean_MugRelease_Traj_H3_WDrop.uasset │ │ │ └── VQ_PKClean_MugRelease_Traj_H4.uasset │ │ ├── Plate │ │ │ ├── VQ_PKClean_Ep_Plate.uasset │ │ │ ├── VQ_PKClean_HidePlateAndHuman.uasset │ │ │ ├── VQ_PKClean_PlateRelease_Arrow_F1.uasset │ │ │ ├── VQ_PKClean_PlateRelease_Arrow_F2.uasset │ │ │ ├── VQ_PKClean_PlateRelease_Arrow_F3.uasset │ │ │ ├── VQ_PKClean_PlateRelease_Arrow_F4.uasset │ │ │ ├── VQ_PKClean_PlateRelease_Arrow_H1.uasset │ │ │ ├── VQ_PKClean_PlateRelease_Arrow_H2.uasset │ │ │ ├── VQ_PKClean_PlateRelease_Arrow_H3.uasset │ │ │ ├── VQ_PKClean_PlateRelease_Arrow_H4.uasset │ │ │ ├── VQ_PKClean_PlateRelease_Pose_F1.uasset │ │ │ ├── VQ_PKClean_PlateRelease_Pose_F2.uasset │ │ │ ├── VQ_PKClean_PlateRelease_Pose_F3.uasset │ │ │ ├── VQ_PKClean_PlateRelease_Pose_F4.uasset │ │ │ ├── VQ_PKClean_PlateRelease_Pose_H1.uasset │ │ │ ├── VQ_PKClean_PlateRelease_Pose_H2.uasset │ │ │ ├── VQ_PKClean_PlateRelease_Pose_H3.uasset │ │ │ ├── VQ_PKClean_PlateRelease_Pose_H4.uasset │ │ │ ├── VQ_PKClean_PlateRelease_Traj_F1.uasset │ │ │ ├── VQ_PKClean_PlateRelease_Traj_F2.uasset │ │ │ ├── VQ_PKClean_PlateRelease_Traj_F3.uasset │ │ │ ├── VQ_PKClean_PlateRelease_Traj_F4.uasset │ │ │ ├── VQ_PKClean_PlateRelease_Traj_H1.uasset │ │ │ ├── VQ_PKClean_PlateRelease_Traj_H2.uasset │ │ │ ├── VQ_PKClean_PlateRelease_Traj_H3.uasset │ │ │ └── VQ_PKClean_PlateRelease_Traj_H4.uasset │ │ ├── SemMap │ │ │ ├── VQ_PKClean_SemMap_HideAll.uasset │ │ │ ├── VQ_PKClean_SemMap_Highlight_Consumables.uasset │ │ │ ├── VQ_PKClean_SemMap_Highlight_ED.uasset │ │ │ ├── VQ_PKClean_SemMap_Highlight_Handles_All.uasset │ │ │ ├── VQ_PKClean_SemMap_Highlight_Handles_Drawer.uasset │ │ │ ├── VQ_PKClean_SemMap_Highlight_Handles_ED.uasset │ │ │ ├── VQ_PKClean_SemMap_Highlight_Hands.uasset │ │ │ ├── VQ_PKClean_SemMap_Highlight_RM.uasset │ │ │ ├── VQ_PKClean_SemMap_Highlight_SkelTorso.uasset │ │ │ ├── VQ_PKClean_SemMap_ShowFurniture.uasset │ │ │ ├── VQ_PKClean_SemMap_ShowItems.uasset │ │ │ ├── VQ_PKClean_SemMap_ShowLab.uasset │ │ │ ├── VQ_PKClean_SemMap_ShowOutdoor.uasset │ │ │ └── VQ_PKClean_SemMap_ShowUser.uasset │ │ ├── VQ_PKClean_HideMugPlateHuman.uasset │ │ ├── VQ_PKClean_MugRelease_Pose_F1.uasset │ │ ├── VQ_PKClean_MugRelease_Pose_F2.uasset │ │ ├── VQ_PKClean_MugRelease_Pose_F3.uasset │ │ ├── VQ_PKClean_MugRelease_Pose_F4.uasset │ │ └── VQ_PKClean_MugRelease_Pose_H2.uasset │ ├── MugPaP │ │ ├── VQ_PKC_PaP_Mug_MarkerEnd.uasset │ │ ├── VQ_PKC_PaP_Mug_MarkerStart.uasset │ │ ├── VQ_PKC_PaP_PutDown_Gaze.uasset │ │ ├── VQ_PKC_PaP_PutDown_WS.uasset │ │ ├── VQ_PKC_PaP_RHand_0_FullTraj.uasset │ │ ├── VQ_PKC_PaP_RHand_1_ReachTraj.uasset │ │ ├── VQ_PKC_PaP_RHand_2_FixTraj.uasset │ │ ├── VQ_PKC_PaP_RHand_3_PickUpTraj.uasset │ │ ├── VQ_PKC_PaP_RHand_4_TransTraj.uasset │ │ ├── VQ_PKC_PaP_RHand_5_PutDownTraj.uasset │ │ ├── VQ_PKC_PaP_Reach_Gaze.uasset │ │ ├── VQ_PKC_PaP_Reach_WS.uasset │ │ ├── VQ_PKC_PaP_Replay.uasset │ │ ├── VQ_PKC_PaP_Replay_Gaze.uasset │ │ ├── VQ_PKC_PaP_Transport_Gaze.uasset │ │ ├── VQ_PKC_PaP_Transport_WS.uasset │ │ └── VQ_PKC_PaP_WorldState_PutDown.uasset │ ├── VQ_PKClean_Ep.uasset │ ├── VQ_PKClean_Ep_UpperRack.uasset │ ├── VQ_PKClean_Gaze.uasset │ └── VQ_PKClean_Traj_Mug.uasset │ └── SetTable │ ├── EASE2 │ ├── GraspHandles │ │ ├── VQ_E2_TL_Grasp_Bowl_Gaze_Main.uasset │ │ ├── VQ_E2_TL_Grasp_Bowl_Hide.uasset │ │ ├── VQ_E2_TL_Grasp_Bowl_Skel.uasset │ │ ├── VQ_E2_TL_Grasp_Bowl_Static.uasset │ │ ├── VQ_E2_TL_Grasp_Fridge_Gaze_Main.uasset │ │ ├── VQ_E2_TL_Grasp_Fridge_Hide.uasset │ │ ├── VQ_E2_TL_Grasp_Fridge_Skel.uasset │ │ ├── VQ_E2_TL_Grasp_Fridge_Static.uasset │ │ ├── VQ_E2_TL_Grasp_Mug_Gaze_Main.uasset │ │ ├── VQ_E2_TL_Grasp_Mug_Hide.uasset │ │ ├── VQ_E2_TL_Grasp_Mug_Skel.uasset │ │ ├── VQ_E2_TL_Grasp_Mug_Static.uasset │ │ ├── VQ_E2_TL_Grasp_Musli_Gaze_Main.uasset │ │ ├── VQ_E2_TL_Grasp_Musli_Hide.uasset │ │ ├── VQ_E2_TL_Grasp_Musli_Skel.uasset │ │ ├── VQ_E2_TL_Grasp_Musli_Static.uasset │ │ └── VQ_E2_TL_Grasp_Skel_Hide.uasset │ ├── VQ_E2_Ep_Gaze.uasset │ ├── VQ_E2_Ep_Replay.uasset │ ├── VQ_E2_GraspedObjs_Highlight.uasset │ ├── VQ_E2_GraspedObjs_MarkerEnd.uasset │ ├── VQ_E2_GraspedObjs_MarkerTraj.uasset │ ├── VQ_E2_Hide_Skel.uasset │ ├── VQ_E2_Highlight_GraspedObj.uasset │ ├── VQ_E2_Highlight_RM.uasset │ ├── VQ_E2_PaP_LHand_0_FullTraj.uasset │ ├── VQ_E2_PaP_LHand_1_ReachingTraj.uasset │ ├── VQ_E2_PaP_LHand_2_FixationTraj.uasset │ ├── VQ_E2_PaP_LHand_3_PickUp.uasset │ ├── VQ_E2_PaP_LHand_4_Transport.uasset │ ├── VQ_E2_PaP_LHand_5_PutDown.uasset │ ├── VQ_E2_PaP_LHand_6_Slide.uasset │ ├── VQ_E2_PaP_LHand_FullTraj.uasset │ ├── VQ_E2_PaP_Milk_MarkerEnd.uasset │ ├── VQ_E2_PaP_Milk_MarkerStart.uasset │ ├── VQ_E2_PaP_PutDown_Gaze.uasset │ ├── VQ_E2_PaP_Replay.uasset │ ├── VQ_E2_PaP_WorldState.uasset │ └── VQ_E2_PaP_WorldState_PutDown.uasset │ ├── Episode │ ├── VQ_Ep_Cache.uasset │ ├── VQ_Ep_Goto.uasset │ └── VQ_Ep_Replay.uasset │ ├── FridgeHL │ ├── VQ_FridgeHandle_Traj_ST_5.uasset │ ├── VQ_Fridge_HL_AllMilk.uasset │ ├── VQ_Fridge_HL_Fridge.uasset │ ├── VQ_Fridge_HL_FridgeMilk.uasset │ ├── VQ_Fridge_HL_Handle.uasset │ ├── VQ_Fridge_HL_Handle_Traj.uasset │ ├── VQ_Fridge_HL_RM_All.uasset │ └── VQ_Fridge_HL_Shelf.uasset │ ├── GraspHandlesTL │ ├── VQ_TL_Grasp_Bowl_Gaze_Main.uasset │ ├── VQ_TL_Grasp_Bowl_Hide.uasset │ ├── VQ_TL_Grasp_Bowl_Skel.uasset │ ├── VQ_TL_Grasp_Bowl_Static.uasset │ ├── VQ_TL_Grasp_Fridge_Gaze_Main.uasset │ ├── VQ_TL_Grasp_Fridge_Hide.uasset │ ├── VQ_TL_Grasp_Fridge_Skel.uasset │ ├── VQ_TL_Grasp_Fridge_Static.uasset │ ├── VQ_TL_Grasp_Mug_Gaze_Main.uasset │ ├── VQ_TL_Grasp_Mug_Hide.uasset │ ├── VQ_TL_Grasp_Mug_Skel.uasset │ ├── VQ_TL_Grasp_Mug_Static.uasset │ ├── VQ_TL_Grasp_Musli_Gaze_Main.uasset │ ├── VQ_TL_Grasp_Musli_Hide.uasset │ ├── VQ_TL_Grasp_Musli_Skel.uasset │ ├── VQ_TL_Grasp_Musli_Static.uasset │ └── VQ_TL_Grasp_Skel_Hide.uasset │ ├── KickHandlesTL │ ├── VQ_TL_Kick_Bowl_Gaze_Main.uasset │ ├── VQ_TL_Kick_Bowl_Hide.uasset │ ├── VQ_TL_Kick_Bowl_Skel.uasset │ ├── VQ_TL_Kick_Bowl_Static.uasset │ ├── VQ_TL_Kick_Mug_Gaze_Main.uasset │ ├── VQ_TL_Kick_Mug_Hide.uasset │ ├── VQ_TL_Kick_Mug_Skel.uasset │ ├── VQ_TL_Kick_Mug_Static.uasset │ └── VQ_TL_Kick_Skel_Hide.uasset │ ├── Markers │ ├── VQ_Marker.uasset │ ├── VQ_Marker_HandL.uasset │ ├── VQ_Marker_HandR.uasset │ ├── VQ_Marker_Human.uasset │ └── VQ_Marker_Musli.uasset │ ├── MultiLevels │ ├── VQ_Milk_Traj_ST_2.uasset │ ├── VQ_Milk_Traj_ST_3.uasset │ ├── VQ_Milk_Traj_ST_4.uasset │ ├── VQ_Milk_Traj_ST_5.uasset │ ├── VQ_Milk_Traj_ST_6.uasset │ ├── VQ_Milk_Traj_ST_7.uasset │ ├── VQ_Milk_Traj_ST_8.uasset │ ├── VQ_Milk_Traj_ST_9.uasset │ ├── VQ_Musli_Traj_ST_2.uasset │ ├── VQ_Musli_Traj_ST_3.uasset │ ├── VQ_Musli_Traj_ST_4.uasset │ ├── VQ_Musli_Traj_ST_5.uasset │ ├── VQ_Musli_Traj_ST_6.uasset │ ├── VQ_Musli_Traj_ST_7.uasset │ ├── VQ_Musli_Traj_ST_8.uasset │ └── VQ_Musli_Traj_ST_9.uasset │ └── SemMap │ ├── VQ_Highlight_RM.uasset │ ├── VQ_SemMap_HideAll.uasset │ ├── VQ_SemMap_Highlight_Consumables.uasset │ ├── VQ_SemMap_Highlight_ED.uasset │ ├── VQ_SemMap_Highlight_Handles_All.uasset │ ├── VQ_SemMap_Highlight_Handles_Drawer.uasset │ ├── VQ_SemMap_Highlight_Handles_ED.uasset │ ├── VQ_SemMap_Highlight_Hands.uasset │ ├── VQ_SemMap_Highlight_SkelTorso.uasset │ ├── VQ_SemMap_ShowFurniture.uasset │ ├── VQ_SemMap_ShowItems.uasset │ ├── VQ_SemMap_ShowLab.uasset │ ├── VQ_SemMap_ShowOutdoor.uasset │ └── VQ_SemMap_ShowUser.uasset ├── Documentation ├── CV_ffmpg.md ├── GIF │ ├── ameva2_cv.gif │ ├── ameva2_ep_replay.gif │ ├── ameva2_queries.gif │ └── ameva2_semantic_map.gif ├── Img │ ├── PaP_SemLog.jpg │ ├── SemLog.jpg │ ├── load_individuals.jpg │ ├── semantic_logger_manager.jpg │ └── skeletal_data_component.jpg ├── ProtoMsgs.md ├── SLM.md └── SkelAnnotationTutorial.md ├── LICENSE ├── README.md ├── Resources └── Icon128.png ├── Source ├── USemLog │ ├── Classes │ │ ├── CV │ │ │ ├── SLCVMaskCalibrator.h │ │ │ ├── SLCVQScene.h │ │ │ ├── SLCVQSceneStatic.h │ │ │ ├── SLCVScanner.h │ │ │ └── SLCVUtils.h │ │ ├── Control │ │ │ └── SLControlManager.h │ │ ├── Editor │ │ │ ├── SLAssetDBHandler.h │ │ │ ├── SLAssetManager.h │ │ │ └── SLSemanticMapWriter.h │ │ ├── Events │ │ │ ├── ISLEvent.h │ │ │ ├── ISLEventHandler.h │ │ │ ├── SLContactEvent.h │ │ │ ├── SLContactEventHandler.h │ │ │ ├── SLContainerEvent.h │ │ │ ├── SLContainerEventHandler.h │ │ │ ├── SLDummyEvent.h │ │ │ ├── SLEvents.h │ │ │ ├── SLFixationGraspEventHandler.h │ │ │ ├── SLGoogleCharts.h │ │ │ ├── SLGraspEvent.h │ │ │ ├── SLGraspEventHandler.h │ │ │ ├── SLManipulatorContactEventHandler.h │ │ │ ├── SLPickAndPlaceEventsHandler.h │ │ │ ├── SLPickUpEvent.h │ │ │ ├── SLPreGraspEvent.h │ │ │ ├── SLPutDownEvent.h │ │ │ ├── SLReachAndPreGraspEventHandler.h │ │ │ ├── SLReachEvent.h │ │ │ ├── SLSlicingEvent.h │ │ │ ├── SLSlicingEventHandler.h │ │ │ ├── SLSlideEvent.h │ │ │ ├── SLSupportedByEvent.h │ │ │ └── SLTransportEvent.h │ │ ├── Gaze │ │ │ ├── SLGazeOriginActor.h │ │ │ └── SLGazeTargetActor.h │ │ ├── Individuals │ │ │ ├── SLIndividualComponent.h │ │ │ ├── SLIndividualInfoComponent.h │ │ │ ├── SLIndividualInfoManager.h │ │ │ ├── SLIndividualInfoTextComponent.h │ │ │ ├── SLIndividualInfoUtils.h │ │ │ ├── SLIndividualManager.h │ │ │ ├── SLIndividualPartInfoComponent.h │ │ │ ├── SLIndividualUtils.h │ │ │ ├── SLIndividualVisualAssets.h │ │ │ └── Type │ │ │ │ ├── SLBaseConstraintIndividual.h │ │ │ │ ├── SLBaseIndividual.h │ │ │ │ ├── SLBoneConstraintIndividual.h │ │ │ │ ├── SLBoneIndividual.h │ │ │ │ ├── SLIndividualTypes.h │ │ │ │ ├── SLLandscapeIndividual.h │ │ │ │ ├── SLLightIndividual.h │ │ │ │ ├── SLRigidConstraintIndividual.h │ │ │ │ ├── SLRigidIndividual.h │ │ │ │ ├── SLRobotIndividual.h │ │ │ │ ├── SLSkeletalIndividual.h │ │ │ │ ├── SLSkyIndividual.h │ │ │ │ ├── SLVirtualBoneIndividual.h │ │ │ │ ├── SLVirtualGazeOriginIndividual.h │ │ │ │ ├── SLVirtualGazeTargetIndividual.h │ │ │ │ ├── SLVirtualViewIndividual.h │ │ │ │ └── SLVisibleIndividual.h │ │ ├── Knowrob │ │ │ ├── Proto │ │ │ │ ├── SLProtoMsgType.h │ │ │ │ ├── ameva.pb.cc │ │ │ │ ├── ameva.pb.h │ │ │ │ ├── ameva.proto │ │ │ │ ├── build_proto_cpp.py │ │ │ │ ├── control.pb.cc │ │ │ │ ├── control.pb.h │ │ │ │ ├── control.proto │ │ │ │ ├── viz.pb.cc │ │ │ │ ├── viz.pb.h │ │ │ │ └── viz.proto │ │ │ ├── SLKRMsgDispatcher.h │ │ │ ├── SLKRResponseStruct.h │ │ │ ├── SLKRWSClient.h │ │ │ ├── SLKnowrobManager.h │ │ │ └── SLLevelManager.h │ │ ├── Meta │ │ │ ├── SLMetaDBHandler.h │ │ │ ├── SLMetaScanner.h │ │ │ ├── SLMetaScannerStructs.h │ │ │ └── SLMetaScannerToolkit.h │ │ ├── Misc │ │ │ ├── SLLookAtAnim.h │ │ │ └── SLLookAtTarget.h │ │ ├── Mongo │ │ │ ├── SLMongoQueryDBHandler.h │ │ │ └── SLMongoQueryManager.h │ │ ├── Monitors │ │ │ ├── SLBoneContactMonitor.h │ │ │ ├── SLContactMonitorBox.h │ │ │ ├── SLContactMonitorInterface.h │ │ │ ├── SLContactMonitorSphere.h │ │ │ ├── SLContainerMonitor.h │ │ │ ├── SLGraspHelper.h │ │ │ ├── SLManipulatorMonitor.h │ │ │ ├── SLMonitorStructs.h │ │ │ ├── SLPickAndPlaceMonitor.h │ │ │ └── SLReachAndPreGraspMonitor.h │ │ ├── Owl │ │ │ ├── SLOwlDoc.h │ │ │ ├── SLOwlExperiment.h │ │ │ ├── SLOwlExperimentStatics.h │ │ │ ├── SLOwlNode.h │ │ │ ├── SLOwlOntologyDocUtils.h │ │ │ ├── SLOwlSemMapDocUtils.h │ │ │ ├── SLOwlSemanticMap.h │ │ │ ├── SLOwlSemanticMapStatics.h │ │ │ ├── SLOwlStructs.h │ │ │ ├── SLOwlTask.h │ │ │ └── SLOwlTaskStatics.h │ │ ├── ROSProlog │ │ │ ├── SLPrologClient.h │ │ │ ├── SLQueryHandler.h │ │ │ ├── SLROSServiceClient.h │ │ │ └── rosprolog_msgs │ │ │ │ ├── Finish.h │ │ │ │ ├── NextSolution.h │ │ │ │ └── Query.h │ │ ├── Runtime │ │ │ ├── SLBaseLogger.h │ │ │ ├── SLLoggerManager.h │ │ │ ├── SLLoggerStructs.h │ │ │ ├── SLSymbolicLogger.h │ │ │ ├── SLWorldStateDBHandler.h │ │ │ └── SLWorldStateLogger.h │ │ ├── SLScreenPrinter.h │ │ ├── SLVisionLogger.h │ │ ├── Skeletal │ │ │ ├── SLPoseableMeshActor.h │ │ │ ├── SLPoseableMeshActorWithMask.h │ │ │ └── SLSkeletalDataAsset.h │ │ ├── Utils │ │ │ ├── SLTagIO.h │ │ │ └── SLUuid.h │ │ ├── Vision │ │ │ ├── SLVisionDBHandler.h │ │ │ ├── SLVisionMaskImageHandler.h │ │ │ ├── SLVisionOverlapCalc.h │ │ │ ├── SLVisionPoseableMeshActor.h │ │ │ └── SLVisionStructs.h │ │ ├── Viz │ │ │ ├── Legacy │ │ │ │ ├── SLVizHighlightMarker.h │ │ │ │ ├── SLVizHighlightMarkerManager.h │ │ │ │ └── SLVizMarker.h │ │ │ ├── Markers │ │ │ │ ├── SLVizBaseMarker.h │ │ │ │ ├── SLVizPrimitiveMarker.h │ │ │ │ ├── SLVizSkeletalBoneMeshMarker.h │ │ │ │ ├── SLVizSkeletalMeshMarker.h │ │ │ │ └── SLVizStaticMeshMarker.h │ │ │ ├── SLVizAssets.h │ │ │ ├── SLVizAttachedCameraActor.h │ │ │ ├── SLVizAttachedCineCameraActor.h │ │ │ ├── SLVizCameraDirector.h │ │ │ ├── SLVizCineCamManager.h │ │ │ ├── SLVizEpisodeManager.h │ │ │ ├── SLVizEpisodeUtils.h │ │ │ ├── SLVizHighlightManager.h │ │ │ ├── SLVizManager.h │ │ │ ├── SLVizMarkerManager.h │ │ │ ├── SLVizSemMapManager.h │ │ │ └── SLVizStructs.h │ │ └── VizQ │ │ │ ├── SLVizQBase.h │ │ │ ├── SLVizQCacheEpisodes.h │ │ │ ├── SLVizQHide.h │ │ │ ├── SLVizQHighlight.h │ │ │ ├── SLVizQMarker.h │ │ │ ├── SLVizQMarkerArray.h │ │ │ ├── SLVizQReplay.h │ │ │ └── SLVizQSemMap.h │ ├── Private │ │ ├── CV │ │ │ ├── SLCVMaskCalibrator.cpp │ │ │ ├── SLCVQScene.cpp │ │ │ ├── SLCVQSceneStatic.cpp │ │ │ ├── SLCVScanner.cpp │ │ │ └── SLCVUtils.cpp │ │ ├── Control │ │ │ └── SLControlManager.cpp │ │ ├── Editor │ │ │ ├── SLAssetDBHandler.cpp │ │ │ ├── SLAssetManager.cpp │ │ │ └── SLSemanticMapWriter.cpp │ │ ├── Events │ │ │ ├── SLContactEvent.cpp │ │ │ ├── SLContactEventHandler.cpp │ │ │ ├── SLContainerEvent.cpp │ │ │ ├── SLContainerEventHandler.cpp │ │ │ ├── SLDummyEvent.cpp │ │ │ ├── SLFixationGraspEventHandler.cpp │ │ │ ├── SLGraspEvent.cpp │ │ │ ├── SLGraspEventHandler.cpp │ │ │ ├── SLManipulatorContactEventHandler.cpp │ │ │ ├── SLPickAndPlaceEventsHandler.cpp │ │ │ ├── SLPickUpEvent.cpp │ │ │ ├── SLPreGraspEvent.cpp │ │ │ ├── SLPutDownEvent.cpp │ │ │ ├── SLReachAndPreGraspEventHandler.cpp │ │ │ ├── SLReachEvent.cpp │ │ │ ├── SLSlicingEvent.cpp │ │ │ ├── SLSlicingEventHandler.cpp │ │ │ ├── SLSlideEvent.cpp │ │ │ ├── SLSupportedByEvent.cpp │ │ │ └── SLTransportEvent.cpp │ │ ├── Gaze │ │ │ ├── SLGazeOriginActor.cpp │ │ │ └── SLGazeTargetActor.cpp │ │ ├── Individuals │ │ │ ├── SLIndividualComponent.cpp │ │ │ ├── SLIndividualInfoComponent.cpp │ │ │ ├── SLIndividualInfoManager.cpp │ │ │ ├── SLIndividualInfoTextComponent.cpp │ │ │ ├── SLIndividualInfoUtils.cpp │ │ │ ├── SLIndividualManager.cpp │ │ │ ├── SLIndividualPartInfoComponent.cpp │ │ │ ├── SLIndividualUtils.cpp │ │ │ ├── SLIndividualVisualAssets.cpp │ │ │ ├── SLIndividualVisualInfoUtils.cpp │ │ │ └── Type │ │ │ │ ├── SLBaseConstraintIndividual.cpp │ │ │ │ ├── SLBaseIndividual.cpp │ │ │ │ ├── SLBoneConstraintIndividual.cpp │ │ │ │ ├── SLBoneIndividual.cpp │ │ │ │ ├── SLLandscapeIndividual.cpp │ │ │ │ ├── SLLightIndividual.cpp │ │ │ │ ├── SLRigidConstraintIndividual.cpp │ │ │ │ ├── SLRigidIndividual.cpp │ │ │ │ ├── SLRobotIndividual.cpp │ │ │ │ ├── SLSkeletalIndividual.cpp │ │ │ │ ├── SLSkyIndividual.cpp │ │ │ │ ├── SLVirtualBoneIndividual.cpp │ │ │ │ ├── SLVirtualGazeOriginIndividual.cpp │ │ │ │ ├── SLVirtualGazeTargetIndividual.cpp │ │ │ │ ├── SLVirtualViewIndividual.cpp │ │ │ │ └── SLVisibleIndividual.cpp │ │ ├── Knowrob │ │ │ ├── SLKRMsgDispatcher.cpp │ │ │ ├── SLKRWSClient.cpp │ │ │ ├── SLKnowrobManager.cpp │ │ │ └── SLLevelManager.cpp │ │ ├── Meta │ │ │ ├── SLMetaDBHandler.cpp │ │ │ ├── SLMetaScanner.cpp │ │ │ └── SLMetaScannerToolkit.cpp │ │ ├── Misc │ │ │ ├── SLLookAtAnim.cpp │ │ │ └── SLLookAtTarget.cpp │ │ ├── Mongo │ │ │ ├── SLMongoQueryDBHandler.cpp │ │ │ └── SLMongoQueryManager.cpp │ │ ├── Monitors │ │ │ ├── SLBoneContactMonitor.cpp │ │ │ ├── SLContactMonitorBox.cpp │ │ │ ├── SLContactMonitorInterface.cpp │ │ │ ├── SLContactMonitorSphere.cpp │ │ │ ├── SLContainerMonitor.cpp │ │ │ ├── SLGraspHelper.cpp │ │ │ ├── SLManipulatorMonitor.cpp │ │ │ ├── SLPickAndPlaceMonitor.cpp │ │ │ └── SLReachAndPreGraspMonitor.cpp │ │ ├── Owl │ │ │ ├── SLOwlExperimentStatics.cpp │ │ │ ├── SLOwlOntologyDocUtils.cpp │ │ │ ├── SLOwlSemMapDocUtils.cpp │ │ │ ├── SLOwlSemanticMapStatics.cpp │ │ │ └── SLOwlTaskStatics.cpp │ │ ├── ROSProlog │ │ │ ├── SLPrologClient.cpp │ │ │ ├── SLQueryHandler.cpp │ │ │ └── SLROSServiceClient.cpp │ │ ├── Runtime │ │ │ ├── SLBaseLogger.cpp │ │ │ ├── SLLoggerManager.cpp │ │ │ ├── SLSymbolicLogger.cpp │ │ │ ├── SLWorldStateDBHandler.cpp │ │ │ └── SLWorldStateLogger.cpp │ │ ├── SLScreenPrinter.cpp │ │ ├── SLVisionLogger.cpp │ │ ├── Skeletal │ │ │ ├── SLPoseableMeshActor.cpp │ │ │ ├── SLPoseableMeshActorWithMask.cpp │ │ │ └── SLSkeletalDataAsset.cpp │ │ ├── USemLog.cpp │ │ ├── Utils │ │ │ ├── SLTagIO.cpp │ │ │ └── SLUuid.cpp │ │ ├── Vision │ │ │ ├── SLVirtualCameraView.cpp │ │ │ ├── SLVisionDBHandler.cpp │ │ │ ├── SLVisionMaskImageHandler.cpp │ │ │ ├── SLVisionOverlapCalc.cpp │ │ │ └── SLVisionPoseableMeshActor.cpp │ │ ├── Viz │ │ │ ├── Legacy │ │ │ │ ├── SLVizHighlightMarker.cpp │ │ │ │ ├── SLVizHighlightMarkerManager.cpp │ │ │ │ └── SLVizMarker.cpp │ │ │ ├── Markers │ │ │ │ ├── SLVizBaseMarker.cpp │ │ │ │ ├── SLVizPrimitiveMarker.cpp │ │ │ │ ├── SLVizSkeletalBoneMeshMarker.cpp │ │ │ │ ├── SLVizSkeletalMeshMarker.cpp │ │ │ │ └── SLVizStaticMeshMarker.cpp │ │ │ ├── SLVizAttachedCameraActor.cpp │ │ │ ├── SLVizAttachedCineCameraActor.cpp │ │ │ ├── SLVizCameraDirector.cpp │ │ │ ├── SLVizCineCamManager.cpp │ │ │ ├── SLVizEpisodeManager.cpp │ │ │ ├── SLVizEpisodeReplayUtils.cpp │ │ │ ├── SLVizHighlightManager.cpp │ │ │ ├── SLVizManager.cpp │ │ │ ├── SLVizMarkerManager.cpp │ │ │ └── SLVizSemMapManager.cpp │ │ └── VizQ │ │ │ ├── SLVizQBase.cpp │ │ │ ├── SLVizQCacheEpisodes.cpp │ │ │ ├── SLVizQHide.cpp 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