├── .gitignore ├── LICENSE ├── README.md └── src ├── DepthEffect.Common ├── DepthEffect.Common.csproj └── Shaders │ ├── CompileShaders.cmd │ ├── Depth.bin │ └── Depth.hlsl ├── DepthEffect.UWP ├── App.xaml ├── App.xaml.cs ├── Assets │ ├── Attribution.txt │ ├── Depth1.jpg │ ├── Image1.jpg │ ├── LockScreenLogo.scale-200.png │ ├── SplashScreen.scale-200.png │ ├── Square150x150Logo.scale-200.png │ ├── Square44x44Logo.scale-200.png │ ├── Square44x44Logo.targetsize-24_altform-unplated.png │ ├── StoreLogo.png │ └── Wide310x150Logo.scale-200.png ├── DepthEffect.UWP.csproj ├── MainPage.xaml ├── MainPage.xaml.cs ├── Package.appxmanifest └── Properties │ ├── AssemblyInfo.cs │ └── Default.rd.xml ├── DepthEffect.WinUI3 ├── App.xaml ├── App.xaml.cs ├── Assets │ ├── Attribution.txt │ ├── Depth1.jpg │ ├── Image1.jpg │ ├── LockScreenLogo.scale-200.png │ ├── SplashScreen.scale-200.png │ ├── Square150x150Logo.scale-200.png │ ├── Square44x44Logo.scale-200.png │ ├── Square44x44Logo.targetsize-24_altform-unplated.png │ ├── StoreLogo.png │ └── Wide310x150Logo.scale-200.png ├── DepthEffect.WinUI3.csproj ├── MainWindow.xaml ├── MainWindow.xaml.cs ├── Package.appxmanifest ├── Properties │ └── launchSettings.json ├── Shaders │ ├── DepthParallax.cs │ └── Runners │ │ └── DepthParallaxRunner.cs └── app.manifest └── DepthEffect.sln /.gitignore: -------------------------------------------------------------------------------- 1 | ## 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IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # DeptEffectDemo 2 | Win2D parallax 3D effect using depth map sample project 3 | 4 | Discussion: 5 | https://github.com/CommunityToolkit/Labs-Windows/discussions/458 6 | -------------------------------------------------------------------------------- /src/DepthEffect.Common/DepthEffect.Common.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | netstandard2.0 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | PreserveNewest 15 | 16 | 17 | 18 | 19 | 20 | -------------------------------------------------------------------------------- /src/DepthEffect.Common/Shaders/CompileShaders.cmd: -------------------------------------------------------------------------------- 1 | @echo off 2 | setlocal 3 | pushd "%~dp0" 4 | 5 | where /q fxc >nul 6 | if %errorlevel% neq 0 ( 7 | echo fxc not found. 8 | goto WRONG_COMMAND_PROMPT 9 | ) 10 | 11 | if "%WindowsSdkDir%" == "" ( 12 | goto WRONG_COMMAND_PROMPT 13 | ) 14 | 15 | set INCLUDEPATH="%WindowsSdkDir%\Include\%WindowsSDKVersion%\um" 16 | 17 | if not exist %INCLUDEPATH%\d2d1effecthelpers.hlsli ( 18 | echo d2d1effecthelpers.hlsli not found. 19 | goto WRONG_COMMAND_PROMPT 20 | ) 21 | 22 | call :COMPILE Depth.hlsl || goto END 23 | 24 | goto END 25 | 26 | :COMPILE 27 | echo. 28 | echo Compiling %1 29 | 30 | fxc %1 /nologo /T lib_4_0_level_9_3_ps_only /D D2D_FUNCTION /D D2D_ENTRY=main /Fl %~n1.fxlib /I %INCLUDEPATH% || exit /b 31 | fxc %1 /nologo /T ps_4_0_level_9_3 /D D2D_FULL_SHADER /D D2D_ENTRY=main /E main /setprivate %~n1.fxlib /Fo:%~n1.bin /I %INCLUDEPATH% || exit /b 32 | 33 | del %~n1.fxlib 34 | exit /b 35 | 36 | :WRONG_COMMAND_PROMPT 37 | echo Please run from a Developer Command Prompt for VS2017. 38 | 39 | :END 40 | popd 41 | exit /b %errorlevel% 42 | -------------------------------------------------------------------------------- /src/DepthEffect.Common/Shaders/Depth.bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/rocksdanister/DeptEffectDemo/201d0773dcd59d7ab6f48120d847f1e4672a8afe/src/DepthEffect.Common/Shaders/Depth.bin -------------------------------------------------------------------------------- /src/DepthEffect.Common/Shaders/Depth.hlsl: -------------------------------------------------------------------------------- 1 | #define D2D_INPUT_COUNT 2 2 | #define D2D_INPUT0_COMPLEX 3 | #define D2D_INPUT1_SIMPLE 4 | 5 | #define D2D_REQUIRES_SCENE_POSITION 6 | 7 | #include "d2d1effecthelpers.hlsli" 8 | 9 | float2 mouse = {0, 0}; 10 | float2 intensity = {1, 1}; 11 | 12 | D2D_PS_ENTRY(main) 13 | { 14 | float2 uv = D2DGetScenePosition().xy; 15 | 16 | float depth = D2DGetInput(1).r; 17 | float2 parallax = mouse * depth * intensity; 18 | 19 | float4 color = D2DSampleInputAtPosition(0, uv + parallax); 20 | return color; 21 | } -------------------------------------------------------------------------------- /src/DepthEffect.UWP/App.xaml: -------------------------------------------------------------------------------- 1 |  6 | 7 | 8 | -------------------------------------------------------------------------------- /src/DepthEffect.UWP/App.xaml.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.IO; 4 | using System.Linq; 5 | using System.Runtime.InteropServices.WindowsRuntime; 6 | using Windows.ApplicationModel; 7 | using Windows.ApplicationModel.Activation; 8 | using Windows.Foundation; 9 | using Windows.Foundation.Collections; 10 | using Windows.UI.Xaml; 11 | using Windows.UI.Xaml.Controls; 12 | using Windows.UI.Xaml.Controls.Primitives; 13 | using Windows.UI.Xaml.Data; 14 | using Windows.UI.Xaml.Input; 15 | using Windows.UI.Xaml.Media; 16 | using Windows.UI.Xaml.Navigation; 17 | 18 | namespace DepthEffect.UWP 19 | { 20 | /// 21 | /// Provides application-specific behavior to supplement the default Application class. 22 | /// 23 | sealed partial class App : Application 24 | { 25 | /// 26 | /// Initializes the singleton application object. This is the first line of authored code 27 | /// executed, and as such is the logical equivalent of main() or WinMain(). 28 | /// 29 | public App() 30 | { 31 | this.InitializeComponent(); 32 | this.Suspending += OnSuspending; 33 | } 34 | 35 | /// 36 | /// Invoked when the application is launched normally by the end user. Other entry points 37 | /// will be used such as when the application is launched to open a specific file. 38 | /// 39 | /// Details about the launch request and process. 40 | protected override void OnLaunched(LaunchActivatedEventArgs e) 41 | { 42 | Frame rootFrame = Window.Current.Content as Frame; 43 | 44 | // Do not repeat app initialization when the Window already has content, 45 | // just ensure that the window is active 46 | if (rootFrame == null) 47 | { 48 | // Create a Frame to act as the navigation context and navigate to the first page 49 | rootFrame = new Frame(); 50 | 51 | rootFrame.NavigationFailed += OnNavigationFailed; 52 | 53 | if (e.PreviousExecutionState == ApplicationExecutionState.Terminated) 54 | { 55 | //TODO: Load state from previously suspended application 56 | } 57 | 58 | // Place the frame in the current Window 59 | Window.Current.Content = rootFrame; 60 | } 61 | 62 | if (e.PrelaunchActivated == false) 63 | { 64 | if (rootFrame.Content == null) 65 | { 66 | // When the navigation stack isn't restored navigate to the first page, 67 | // configuring the new page by passing required information as a navigation 68 | // parameter 69 | rootFrame.Navigate(typeof(MainPage), e.Arguments); 70 | } 71 | // Ensure the current window is active 72 | Window.Current.Activate(); 73 | } 74 | } 75 | 76 | /// 77 | /// Invoked when Navigation to a certain page fails 78 | /// 79 | /// The Frame which failed navigation 80 | /// Details about the navigation failure 81 | void OnNavigationFailed(object sender, NavigationFailedEventArgs e) 82 | { 83 | throw new Exception("Failed to load Page " + e.SourcePageType.FullName); 84 | } 85 | 86 | /// 87 | /// Invoked when application execution is being suspended. Application state is saved 88 | /// without knowing whether the application will be terminated or resumed with the contents 89 | /// of memory still intact. 90 | /// 91 | /// The source of the suspend request. 92 | /// Details about the suspend request. 93 | private void OnSuspending(object sender, SuspendingEventArgs e) 94 | { 95 | var deferral = e.SuspendingOperation.GetDeferral(); 96 | //TODO: Save application state and stop any background activity 97 | deferral.Complete(); 98 | } 99 | } 100 | } 101 | -------------------------------------------------------------------------------- /src/DepthEffect.UWP/Assets/Attribution.txt: -------------------------------------------------------------------------------- 1 | Images from https://www.pexels.com/ -------------------------------------------------------------------------------- /src/DepthEffect.UWP/Assets/Depth1.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/rocksdanister/DeptEffectDemo/201d0773dcd59d7ab6f48120d847f1e4672a8afe/src/DepthEffect.UWP/Assets/Depth1.jpg -------------------------------------------------------------------------------- /src/DepthEffect.UWP/Assets/Image1.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/rocksdanister/DeptEffectDemo/201d0773dcd59d7ab6f48120d847f1e4672a8afe/src/DepthEffect.UWP/Assets/Image1.jpg -------------------------------------------------------------------------------- /src/DepthEffect.UWP/Assets/LockScreenLogo.scale-200.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/rocksdanister/DeptEffectDemo/201d0773dcd59d7ab6f48120d847f1e4672a8afe/src/DepthEffect.UWP/Assets/LockScreenLogo.scale-200.png -------------------------------------------------------------------------------- /src/DepthEffect.UWP/Assets/SplashScreen.scale-200.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/rocksdanister/DeptEffectDemo/201d0773dcd59d7ab6f48120d847f1e4672a8afe/src/DepthEffect.UWP/Assets/SplashScreen.scale-200.png -------------------------------------------------------------------------------- /src/DepthEffect.UWP/Assets/Square150x150Logo.scale-200.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/rocksdanister/DeptEffectDemo/201d0773dcd59d7ab6f48120d847f1e4672a8afe/src/DepthEffect.UWP/Assets/Square150x150Logo.scale-200.png -------------------------------------------------------------------------------- /src/DepthEffect.UWP/Assets/Square44x44Logo.scale-200.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/rocksdanister/DeptEffectDemo/201d0773dcd59d7ab6f48120d847f1e4672a8afe/src/DepthEffect.UWP/Assets/Square44x44Logo.scale-200.png -------------------------------------------------------------------------------- /src/DepthEffect.UWP/Assets/Square44x44Logo.targetsize-24_altform-unplated.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/rocksdanister/DeptEffectDemo/201d0773dcd59d7ab6f48120d847f1e4672a8afe/src/DepthEffect.UWP/Assets/Square44x44Logo.targetsize-24_altform-unplated.png -------------------------------------------------------------------------------- /src/DepthEffect.UWP/Assets/StoreLogo.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/rocksdanister/DeptEffectDemo/201d0773dcd59d7ab6f48120d847f1e4672a8afe/src/DepthEffect.UWP/Assets/StoreLogo.png -------------------------------------------------------------------------------- /src/DepthEffect.UWP/Assets/Wide310x150Logo.scale-200.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/rocksdanister/DeptEffectDemo/201d0773dcd59d7ab6f48120d847f1e4672a8afe/src/DepthEffect.UWP/Assets/Wide310x150Logo.scale-200.png -------------------------------------------------------------------------------- /src/DepthEffect.UWP/DepthEffect.UWP.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | Debug 6 | x86 7 | {CC1D31C3-D601-44F1-A99E-1B127DF7C711} 8 | AppContainerExe 9 | Properties 10 | DepthEffect.UWP 11 | DepthEffect.UWP 12 | en-US 13 | UAP 14 | 10.0.22000.0 15 | 10.0.17763.0 16 | 14 17 | 512 18 | {A5A43C5B-DE2A-4C0C-9213-0A381AF9435A};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} 19 | true 20 | false 21 | 22 | 23 | true 24 | bin\x86\Debug\ 25 | DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP 26 | ;2008 27 | full 28 | x86 29 | false 30 | prompt 31 | true 32 | 33 | 34 | bin\x86\Release\ 35 | TRACE;NETFX_CORE;WINDOWS_UWP 36 | true 37 | ;2008 38 | pdbonly 39 | x86 40 | false 41 | prompt 42 | true 43 | true 44 | 45 | 46 | true 47 | bin\ARM\Debug\ 48 | DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP 49 | ;2008 50 | full 51 | ARM 52 | false 53 | prompt 54 | true 55 | 56 | 57 | bin\ARM\Release\ 58 | TRACE;NETFX_CORE;WINDOWS_UWP 59 | true 60 | ;2008 61 | pdbonly 62 | ARM 63 | false 64 | prompt 65 | true 66 | true 67 | 68 | 69 | true 70 | bin\ARM64\Debug\ 71 | DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP 72 | ;2008 73 | full 74 | ARM64 75 | false 76 | prompt 77 | true 78 | true 79 | 80 | 81 | bin\ARM64\Release\ 82 | TRACE;NETFX_CORE;WINDOWS_UWP 83 | true 84 | ;2008 85 | pdbonly 86 | ARM64 87 | false 88 | prompt 89 | true 90 | true 91 | 92 | 93 | true 94 | bin\x64\Debug\ 95 | DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP 96 | ;2008 97 | full 98 | x64 99 | false 100 | prompt 101 | true 102 | 103 | 104 | bin\x64\Release\ 105 | TRACE;NETFX_CORE;WINDOWS_UWP 106 | true 107 | ;2008 108 | pdbonly 109 | x64 110 | false 111 | prompt 112 | true 113 | true 114 | 115 | 116 | PackageReference 117 | 118 | 119 | 120 | App.xaml 121 | 122 | 123 | MainPage.xaml 124 | 125 | 126 | 127 | 128 | 129 | Designer 130 | 131 | 132 | 133 | 134 | 135 | 136 | 137 | 138 | 139 | 140 | 141 | 142 | 143 | 144 | 145 | 146 | 147 | MSBuild:Compile 148 | Designer 149 | 150 | 151 | MSBuild:Compile 152 | Designer 153 | 154 | 155 | 156 | 157 | 6.2.14 158 | 159 | 160 | 1.26.0 161 | 162 | 163 | 164 | 165 | {0a78bfa2-7c9b-48b2-9df0-0c26457868a0} 166 | DepthEffect.Common 167 | 168 | 169 | 170 | 14.0 171 | 172 | 173 | 180 | -------------------------------------------------------------------------------- /src/DepthEffect.UWP/MainPage.xaml: -------------------------------------------------------------------------------- 1 |  12 | 13 | 14 | 21 | 22 | 23 | -------------------------------------------------------------------------------- /src/DepthEffect.UWP/MainPage.xaml.cs: -------------------------------------------------------------------------------- 1 | using Microsoft.Graphics.Canvas.Effects; 2 | using Microsoft.Graphics.Canvas.UI.Xaml; 3 | using Microsoft.Graphics.Canvas; 4 | using System; 5 | using System.Collections.Generic; 6 | using System.IO; 7 | using System.Linq; 8 | using System.Numerics; 9 | using System.Runtime.InteropServices.WindowsRuntime; 10 | using System.Threading.Tasks; 11 | using Windows.Foundation; 12 | using Windows.Foundation.Collections; 13 | using Windows.Storage; 14 | using Windows.UI.Xaml; 15 | using Windows.UI.Xaml.Controls; 16 | using Windows.UI.Xaml.Controls.Primitives; 17 | using Windows.UI.Xaml.Data; 18 | using Windows.UI.Xaml.Input; 19 | using Windows.UI.Xaml.Media; 20 | using Windows.UI.Xaml.Navigation; 21 | using System.Diagnostics; 22 | using Microsoft.Graphics.Canvas.UI; 23 | 24 | namespace DepthEffect.UWP 25 | { 26 | public sealed partial class MainPage : Page 27 | { 28 | private CanvasBitmap image, depth; 29 | private PixelShaderEffect depthEffect; 30 | private Vector2 imageSize = new Vector2(1, 1); 31 | private Vector2 mousePos = new Vector2(0, 0); 32 | private Vector2 mouseOffset = new Vector2(0, 0); 33 | 34 | public MainPage() 35 | { 36 | this.InitializeComponent(); 37 | } 38 | 39 | private void CanvasControl_CreateResources(CanvasAnimatedControl sender, CanvasCreateResourcesEventArgs args) 40 | { 41 | args.TrackAsyncAction(Canvas_CreateResourcesAsync(sender).AsAsyncAction()); 42 | } 43 | 44 | private async Task Canvas_CreateResourcesAsync(CanvasAnimatedControl sender) 45 | { 46 | // Load shader 47 | var shaderFile = await Windows.ApplicationModel.Package.Current.InstalledLocation.GetFileAsync("Shaders\\Depth.bin"); 48 | depthEffect = new PixelShaderEffect(await GetBytesFromFile(shaderFile)); 49 | 50 | // Load images 51 | var imageFile = await Windows.ApplicationModel.Package.Current.InstalledLocation.GetFileAsync("Assets\\Image1.jpg"); 52 | image = await CanvasBitmap.LoadAsync(sender, imageFile.Path); 53 | var depthFile = await Windows.ApplicationModel.Package.Current.InstalledLocation.GetFileAsync("Assets\\Depth1.jpg"); 54 | depth = await CanvasBitmap.LoadAsync(sender, depthFile.Path); 55 | imageSize = image.Size.ToVector2(); 56 | 57 | depthEffect.Source2 = depth; 58 | depthEffect.Source1 = image; 59 | //depthEffect.Source1Mapping = SamplerCoordinateMapping.Offset; 60 | //depthEffect.MaxSamplerOffset = 100; 61 | } 62 | 63 | private void CanvasControl_Update(ICanvasAnimatedControl sender, CanvasAnimatedUpdateEventArgs args) 64 | { 65 | // Is it better to calculate here? 66 | } 67 | 68 | void CanvasControl_Draw(ICanvasAnimatedControl sender, CanvasAnimatedDrawEventArgs args) 69 | { 70 | var size = sender.Size.ToVector2(); 71 | 72 | mouseOffset.X += (-0.075f * mousePos.X - mouseOffset.X) * 0.08f; 73 | mouseOffset.Y += (-0.075f * mousePos.Y - mouseOffset.Y) * 0.08f; 74 | depthEffect.Properties["mouse"] = new Vector2(mouseOffset.X, mouseOffset.Y); 75 | depthEffect.Properties["intensity"] = new Vector2(0.75f, 1f); 76 | 77 | // Uniform, crop to hide edge distortions 78 | // Strech(size.Y / imageSize.Y + 0.25f, size.X / imageSize.X + 0.25f) 79 | float screenAspect = size.X / size.Y; 80 | float textureAspect = imageSize.X / imageSize.Y; 81 | var scale = textureAspect > screenAspect ? new Vector2(size.Y / imageSize.Y + 0.25f) : new Vector2(size.X / imageSize.X + 0.25f); 82 | args.DrawingSession.Transform = Matrix3x2.CreateScale(scale); 83 | 84 | // Center the output 85 | var offset = (size - imageSize * scale) / 2; 86 | args.DrawingSession.DrawImage(depthEffect, offset); 87 | } 88 | 89 | // This will not work if other controls ontop of canvas 90 | private void CanvasControl_PointerMoved(object sender, PointerRoutedEventArgs e) 91 | { 92 | var point = e.GetCurrentPoint(mainGrid); 93 | mousePos.X = (float)(point.Position.X); 94 | mousePos.Y = (float)(point.Position.Y); 95 | } 96 | 97 | private void CanvasControl_PointerExited(object sender, PointerRoutedEventArgs e) 98 | { 99 | // Reset to center 100 | mousePos.X = mousePos.Y = 0; 101 | } 102 | 103 | private void Page_Unloaded(object sender, RoutedEventArgs e) 104 | { 105 | this.canvasControl.RemoveFromVisualTree(); 106 | this.canvasControl = null; 107 | 108 | //depthEffect?.Dispose(); 109 | //image?.Dispose(); 110 | //depth?.Dispose(); 111 | } 112 | 113 | public async Task GetBytesFromFile(StorageFile file) 114 | { 115 | var stream = await file.OpenStreamForReadAsync(); 116 | byte[] bytes = new byte[stream.Length]; 117 | await stream.ReadAsync(bytes, 0, bytes.Length); 118 | stream.Seek(0, SeekOrigin.Begin); 119 | return bytes; 120 | } 121 | } 122 | } 123 | -------------------------------------------------------------------------------- /src/DepthEffect.UWP/Package.appxmanifest: -------------------------------------------------------------------------------- 1 |  2 | 3 | 8 | 9 | 13 | 14 | 15 | 16 | 17 | DepthEffect.UWP 18 | rocks 19 | Assets\StoreLogo.png 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 34 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | -------------------------------------------------------------------------------- /src/DepthEffect.UWP/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("DepthEffect.UWP")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("DepthEffect.UWP")] 13 | [assembly: AssemblyCopyright("Copyright © 2023")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Version information for an assembly consists of the following four values: 18 | // 19 | // Major Version 20 | // Minor Version 21 | // Build Number 22 | // Revision 23 | // 24 | // You can specify all the values or you can default the Build and Revision Numbers 25 | // by using the '*' as shown below: 26 | // [assembly: AssemblyVersion("1.0.*")] 27 | [assembly: AssemblyVersion("1.0.0.0")] 28 | [assembly: AssemblyFileVersion("1.0.0.0")] 29 | [assembly: ComVisible(false)] -------------------------------------------------------------------------------- /src/DepthEffect.UWP/Properties/Default.rd.xml: -------------------------------------------------------------------------------- 1 | 17 | 18 | 19 | 20 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | -------------------------------------------------------------------------------- /src/DepthEffect.WinUI3/App.xaml: -------------------------------------------------------------------------------- 1 | 2 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | -------------------------------------------------------------------------------- /src/DepthEffect.WinUI3/App.xaml.cs: -------------------------------------------------------------------------------- 1 | using Microsoft.UI.Xaml; 2 | using Microsoft.UI.Xaml.Controls; 3 | using Microsoft.UI.Xaml.Controls.Primitives; 4 | using Microsoft.UI.Xaml.Data; 5 | using Microsoft.UI.Xaml.Input; 6 | using Microsoft.UI.Xaml.Media; 7 | using Microsoft.UI.Xaml.Navigation; 8 | using Microsoft.UI.Xaml.Shapes; 9 | using System; 10 | using System.Collections.Generic; 11 | using System.IO; 12 | using System.Linq; 13 | using System.Runtime.InteropServices.WindowsRuntime; 14 | using Windows.ApplicationModel; 15 | using Windows.ApplicationModel.Activation; 16 | using Windows.Foundation; 17 | using Windows.Foundation.Collections; 18 | 19 | // To learn more about WinUI, the WinUI project structure, 20 | // and more about our project templates, see: http://aka.ms/winui-project-info. 21 | 22 | namespace DepthEffect.WinUI3 23 | { 24 | /// 25 | /// Provides application-specific behavior to supplement the default Application class. 26 | /// 27 | public partial class App : Application 28 | { 29 | /// 30 | /// Initializes the singleton application object. This is the first line of authored code 31 | /// executed, and as such is the logical equivalent of main() or WinMain(). 32 | /// 33 | public App() 34 | { 35 | this.InitializeComponent(); 36 | } 37 | 38 | /// 39 | /// Invoked when the application is launched. 40 | /// 41 | /// Details about the launch request and process. 42 | protected override void OnLaunched(Microsoft.UI.Xaml.LaunchActivatedEventArgs args) 43 | { 44 | m_window = new MainWindow(); 45 | m_window.Activate(); 46 | } 47 | 48 | private Window m_window; 49 | } 50 | } 51 | -------------------------------------------------------------------------------- /src/DepthEffect.WinUI3/Assets/Attribution.txt: -------------------------------------------------------------------------------- 1 | Images from https://www.pexels.com/ -------------------------------------------------------------------------------- /src/DepthEffect.WinUI3/Assets/Depth1.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/rocksdanister/DeptEffectDemo/201d0773dcd59d7ab6f48120d847f1e4672a8afe/src/DepthEffect.WinUI3/Assets/Depth1.jpg -------------------------------------------------------------------------------- /src/DepthEffect.WinUI3/Assets/Image1.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/rocksdanister/DeptEffectDemo/201d0773dcd59d7ab6f48120d847f1e4672a8afe/src/DepthEffect.WinUI3/Assets/Image1.jpg -------------------------------------------------------------------------------- /src/DepthEffect.WinUI3/Assets/LockScreenLogo.scale-200.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/rocksdanister/DeptEffectDemo/201d0773dcd59d7ab6f48120d847f1e4672a8afe/src/DepthEffect.WinUI3/Assets/LockScreenLogo.scale-200.png -------------------------------------------------------------------------------- /src/DepthEffect.WinUI3/Assets/SplashScreen.scale-200.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/rocksdanister/DeptEffectDemo/201d0773dcd59d7ab6f48120d847f1e4672a8afe/src/DepthEffect.WinUI3/Assets/SplashScreen.scale-200.png -------------------------------------------------------------------------------- /src/DepthEffect.WinUI3/Assets/Square150x150Logo.scale-200.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/rocksdanister/DeptEffectDemo/201d0773dcd59d7ab6f48120d847f1e4672a8afe/src/DepthEffect.WinUI3/Assets/Square150x150Logo.scale-200.png -------------------------------------------------------------------------------- /src/DepthEffect.WinUI3/Assets/Square44x44Logo.scale-200.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/rocksdanister/DeptEffectDemo/201d0773dcd59d7ab6f48120d847f1e4672a8afe/src/DepthEffect.WinUI3/Assets/Square44x44Logo.scale-200.png -------------------------------------------------------------------------------- /src/DepthEffect.WinUI3/Assets/Square44x44Logo.targetsize-24_altform-unplated.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/rocksdanister/DeptEffectDemo/201d0773dcd59d7ab6f48120d847f1e4672a8afe/src/DepthEffect.WinUI3/Assets/Square44x44Logo.targetsize-24_altform-unplated.png -------------------------------------------------------------------------------- /src/DepthEffect.WinUI3/Assets/StoreLogo.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/rocksdanister/DeptEffectDemo/201d0773dcd59d7ab6f48120d847f1e4672a8afe/src/DepthEffect.WinUI3/Assets/StoreLogo.png -------------------------------------------------------------------------------- /src/DepthEffect.WinUI3/Assets/Wide310x150Logo.scale-200.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/rocksdanister/DeptEffectDemo/201d0773dcd59d7ab6f48120d847f1e4672a8afe/src/DepthEffect.WinUI3/Assets/Wide310x150Logo.scale-200.png -------------------------------------------------------------------------------- /src/DepthEffect.WinUI3/DepthEffect.WinUI3.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | WinExe 4 | net6.0-windows10.0.19041.0 5 | 10.0.17763.0 6 | DepthEffect.WinUI3 7 | app.manifest 8 | x86;x64;ARM64 9 | win10-x86;win10-x64;win10-arm64 10 | win10-$(Platform).pubxml 11 | true 12 | true 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | PreserveNewest 50 | 51 | 52 | PreserveNewest 53 | 54 | 55 | 56 | 61 | 62 | true 63 | 64 | 65 | -------------------------------------------------------------------------------- /src/DepthEffect.WinUI3/MainWindow.xaml: -------------------------------------------------------------------------------- 1 | 2 | 11 | 12 | 13 | 20 | 21 | 22 | -------------------------------------------------------------------------------- /src/DepthEffect.WinUI3/MainWindow.xaml.cs: -------------------------------------------------------------------------------- 1 | using Microsoft.UI.Xaml; 2 | using Microsoft.UI.Xaml.Controls; 3 | using Microsoft.UI.Xaml.Controls.Primitives; 4 | using Microsoft.UI.Xaml.Data; 5 | using Microsoft.UI.Xaml.Input; 6 | using Microsoft.UI.Xaml.Media; 7 | using Microsoft.UI.Xaml.Navigation; 8 | using System.Collections.Generic; 9 | using System.Diagnostics; 10 | using System.Linq; 11 | using System.Runtime.InteropServices.WindowsRuntime; 12 | using Windows.Foundation; 13 | using Windows.Foundation.Collections; 14 | using TerraFX.Interop.Windows; 15 | using DepthEffect.WinUI3.Shaders.Runners; 16 | 17 | namespace DepthEffect.WinUI3 18 | { 19 | public sealed partial class MainWindow : Window 20 | { 21 | private float2 mousePos = new(0, 0); 22 | 23 | public MainWindow() 24 | { 25 | this.InitializeComponent(); 26 | shaderPanel.ShaderRunner = new DepthParallaxRunner(() => mousePos); 27 | } 28 | 29 | private void ShaderPanel_PointerMoved(object sender, PointerRoutedEventArgs e) 30 | { 31 | var point = e.GetCurrentPoint(mainGrid); 32 | mousePos.X = (float)((float)point.Position.X / shaderPanel.ActualWidth); 33 | mousePos.Y = (float)((float)point.Position.Y / shaderPanel.ActualHeight); 34 | } 35 | 36 | private void ShaderPanel_PointerExited(object sender, PointerRoutedEventArgs e) 37 | { 38 | // Reset to center 39 | mousePos.X = mousePos.Y = 0; 40 | } 41 | } 42 | } 43 | -------------------------------------------------------------------------------- /src/DepthEffect.WinUI3/Package.appxmanifest: -------------------------------------------------------------------------------- 1 |  2 | 3 | 9 | 10 | 14 | 15 | 16 | 17 | 18 | DepthEffect.WinUI3 19 | rocks 20 | Assets\StoreLogo.png 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 36 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | -------------------------------------------------------------------------------- /src/DepthEffect.WinUI3/Properties/launchSettings.json: -------------------------------------------------------------------------------- 1 | { 2 | "profiles": { 3 | "DepthEffect.WinUI3 (Package)": { 4 | "commandName": "MsixPackage" 5 | }, 6 | "DepthEffect.WinUI3 (Unpackaged)": { 7 | "commandName": "Project" 8 | } 9 | } 10 | } -------------------------------------------------------------------------------- /src/DepthEffect.WinUI3/Shaders/DepthParallax.cs: -------------------------------------------------------------------------------- 1 | using ComputeSharp; 2 | 3 | namespace DepthEffect.WinUI3.Shaders; 4 | 5 | [AutoConstructor] 6 | [EmbeddedBytecode(DispatchAxis.XY)] 7 | internal readonly partial struct DepthParallax : IPixelShader 8 | { 9 | public readonly IReadOnlyNormalizedTexture2D imageTexture; 10 | 11 | public readonly IReadOnlyNormalizedTexture2D depthTexture; 12 | 13 | public readonly float2 mouse = new(0, 0); 14 | 15 | public readonly float2 intensity = new(1, 1); 16 | 17 | /// 18 | public float4 Execute() 19 | { 20 | float2 fragCoord = new(ThreadIds.X, DispatchSize.Y - ThreadIds.Y); 21 | float2 uv = fragCoord / DispatchSize.XY; 22 | uv.Y = 1.0f - uv.Y; 23 | 24 | // Fill scale 25 | float screenAspect = (float)DispatchSize.X / DispatchSize.Y; 26 | float textureAspect = (float)imageTexture.Width / imageTexture.Height; 27 | float scaleX = 1f, scaleY = 1f; 28 | if (textureAspect > screenAspect) 29 | scaleX = screenAspect / textureAspect; 30 | else 31 | scaleY = textureAspect / screenAspect; 32 | uv = new Float2(scaleX, scaleY) * (uv - 0.5f) + 0.5f; 33 | 34 | float depth = depthTexture.Sample(uv).R; 35 | Float2 parallax = mouse * depth * intensity; 36 | 37 | float4 color = new(imageTexture.Sample(uv + parallax).RGB, 1); 38 | return color; 39 | } 40 | } -------------------------------------------------------------------------------- /src/DepthEffect.WinUI3/Shaders/Runners/DepthParallaxRunner.cs: -------------------------------------------------------------------------------- 1 | using ComputeSharp.WinUI; 2 | using ComputeSharp; 3 | using System; 4 | using System.IO; 5 | 6 | namespace DepthEffect.WinUI3.Shaders.Runners; 7 | 8 | public sealed class DepthParallaxRunner : IShaderRunner 9 | { 10 | private readonly Func mouse; 11 | private readonly ReadOnlyTexture2D image, depth; 12 | private float2 mouseOffset = new(0, 0); 13 | private float2 intensity = new(0.75f, 1f); 14 | 15 | public DepthParallaxRunner(Func mouse) 16 | { 17 | var graphics = GraphicsDevice.GetDefault(); 18 | image = graphics.LoadReadOnlyTexture2D(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Assets", "Image1.jpg")); 19 | depth = graphics.LoadReadOnlyTexture2D(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Assets", "Depth1.jpg")); 20 | this.mouse = mouse; 21 | } 22 | 23 | public bool TryExecute(IReadWriteNormalizedTexture2D texture, TimeSpan timespan, object? parameter) 24 | { 25 | mouseOffset.X += (-0.075f * mouse().X - mouseOffset.X) * 0.08f; 26 | mouseOffset.Y += (-0.075f * mouse().Y - mouseOffset.Y) * 0.08f; 27 | texture.GraphicsDevice.ForEach(texture, new DepthParallax(image, depth, mouseOffset, intensity)); 28 | 29 | return true; 30 | } 31 | } 32 | -------------------------------------------------------------------------------- /src/DepthEffect.WinUI3/app.manifest: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | PerMonitorV2 18 | 19 | 20 | -------------------------------------------------------------------------------- /src/DepthEffect.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio Version 17 4 | VisualStudioVersion = 17.6.33815.320 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DepthEffect.UWP", "DepthEffect.UWP\DepthEffect.UWP.csproj", "{CC1D31C3-D601-44F1-A99E-1B127DF7C711}" 7 | EndProject 8 | Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "DepthEffect.Common", "DepthEffect.Common\DepthEffect.Common.csproj", "{0A78BFA2-7C9B-48B2-9DF0-0C26457868A0}" 9 | EndProject 10 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DepthEffect.WinUI3", "DepthEffect.WinUI3\DepthEffect.WinUI3.csproj", "{EA17521E-C45A-49F8-A78C-86371760ADA9}" 11 | EndProject 12 | Global 13 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 14 | Debug|Any CPU = Debug|Any CPU 15 | Debug|ARM = Debug|ARM 16 | Debug|ARM64 = Debug|ARM64 17 | Debug|x64 = Debug|x64 18 | Debug|x86 = Debug|x86 19 | Release|Any CPU = Release|Any CPU 20 | Release|ARM = Release|ARM 21 | Release|ARM64 = Release|ARM64 22 | Release|x64 = Release|x64 23 | Release|x86 = Release|x86 24 | EndGlobalSection 25 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 26 | {CC1D31C3-D601-44F1-A99E-1B127DF7C711}.Debug|Any CPU.ActiveCfg = Debug|x64 27 | {CC1D31C3-D601-44F1-A99E-1B127DF7C711}.Debug|Any CPU.Build.0 = Debug|x64 28 | {CC1D31C3-D601-44F1-A99E-1B127DF7C711}.Debug|Any CPU.Deploy.0 = Debug|x64 29 | {CC1D31C3-D601-44F1-A99E-1B127DF7C711}.Debug|ARM.ActiveCfg = Debug|ARM 30 | {CC1D31C3-D601-44F1-A99E-1B127DF7C711}.Debug|ARM.Build.0 = Debug|ARM 31 | {CC1D31C3-D601-44F1-A99E-1B127DF7C711}.Debug|ARM.Deploy.0 = Debug|ARM 32 | {CC1D31C3-D601-44F1-A99E-1B127DF7C711}.Debug|ARM64.ActiveCfg = Debug|ARM64 33 | 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