├── .clang-format ├── .clang-tidy ├── .devcontainer └── devcontainer.json ├── .editorconfig ├── .github ├── FUNDING.yml ├── dependabot.yaml └── workflows │ ├── actionlint.yaml │ ├── build-and-publish.yml │ ├── issues-needs-author-action.yml │ ├── issues-remove-needs-author-action.yml │ ├── issues-stale.yml │ ├── issues-triage-new.yml │ ├── issues-triage-removal.yml │ ├── lint-code.yaml │ └── publish-docs.yml ├── .gitignore ├── .gitmodules ├── .vscode ├── settings.json └── tasks.json ├── ACKNOWLEDGEMENTS.md ├── CHANGELOG.md ├── CMakeLists.txt ├── CODEOWNERS ├── CONTRIBUTING.md ├── Dockerfile ├── GitVersion.yml ├── INSTALL.md ├── LICENSE ├── LICENSE.GPL3 ├── LICENSE.MIT ├── README.md ├── cliff.toml ├── configs └── addons │ └── counterstrikesharp │ ├── configs │ ├── admin_groups.example.json │ ├── admin_overrides.example.json │ ├── admins.example.json │ ├── core.example.json │ └── plugins │ │ └── README.txt │ ├── gamedata │ └── gamedata.json │ ├── lang │ ├── en.json │ ├── es.json │ ├── pt-BR.json │ └── tr.json │ ├── plugins │ ├── README.txt │ └── disabled │ │ └── .gitkeep │ ├── shared │ └── README.md │ └── source │ └── README.txt ├── create-release.sh ├── docfx ├── 404.md ├── docfx.json ├── docs │ ├── admin-framework │ │ ├── admin-command-attributes.md │ │ ├── defining-admin-groups.md │ │ ├── defining-admin-immunity.md │ │ ├── defining-admins.md │ │ ├── defining-command-overrides.md │ │ └── toc.yml │ ├── features │ │ ├── console-commands.md │ │ ├── console-variables.md │ │ ├── game-events.md │ │ ├── global-listeners.md │ │ ├── shared-plugin-api.md │ │ └── toc.yml │ ├── guides │ │ ├── auto-build-and-deploy.md │ │ ├── dependency-injection.md │ │ ├── getting-started.md │ │ ├── hello-world-plugin.md │ │ ├── referencing-players.md │ │ └── toc.yml │ ├── reference │ │ ├── core-configuration.md │ │ └── toc.yml │ └── toc.yml ├── examples │ ├── HelloWorld.md │ ├── WarcraftPlugin.md │ ├── WithCommands.md │ ├── WithConfig.md │ ├── WithDatabase.md │ ├── WithDependencyInjection.md │ ├── WithEntityOutputHooks.md │ ├── WithFakeConvars.md │ ├── WithGameEventHandlers.md │ ├── WithSharedTypes.md │ ├── WithTranslations.md │ ├── WithUserMessages.md │ ├── WithVoiceOverrides.md │ └── toc.yml ├── filterConfig.yml ├── images │ ├── cssharp.svg │ └── gameinfogi-example.png ├── index.md ├── layouts │ └── cssharp │ │ ├── layout │ │ └── _master.tmpl │ │ └── public │ │ ├── main.css │ │ └── main.js └── toc.yml ├── eng ├── formatting │ ├── download-tools.ps1 │ ├── download-tools.sh │ └── format.sh └── install │ ├── install.ps1 │ └── install.sh ├── examples ├── HelloWorld │ ├── HelloWorld.csproj │ ├── HelloWorldPlugin.cs │ └── README.md ├── MySharedTypes.Contracts │ └── MySharedTypes.Contracts │ │ ├── IBalanceHandler.cs │ │ ├── IBalanceService.cs │ │ └── MySharedTypes.Contracts.csproj ├── WarcraftPlugin │ ├── Cooldowns │ │ └── CooldownManager.cs │ ├── Database.cs │ ├── Effects │ │ ├── EffectManager.cs │ │ └── WarcraftEffect.cs │ ├── EventSystem.cs │ ├── Properties │ │ ├── AssemblyInfo.cs │ │ └── launchSettings.json │ ├── Races │ │ ├── RaceHumanAlliance.cs │ │ ├── RaceManager.cs │ │ ├── RaceUndeadScourge.cs │ │ └── WarcraftRace.cs │ ├── WarcraftPlugin.cs │ ├── WarcraftPlugin.csproj │ └── packages.config ├── WithCheckTransmit │ ├── README.md │ ├── WithCheckTransmit.csproj │ └── WithCheckTransmitPlugin.cs ├── WithCommands │ ├── README.md │ ├── WithCommands.csproj │ └── WithCommandsPlugin.cs ├── WithConfig │ ├── README.md │ ├── WithConfig.csproj │ └── WithConfigPlugin.cs ├── WithDatabaseDapper │ ├── README.md │ ├── WithDatabaseDapper.csproj │ └── WithDatabaseDapperPlugin.cs ├── WithDependencyInjection │ ├── README.md │ ├── WithDependencyInjection.csproj │ └── WithDependencyInjectionPlugin.cs ├── WithEntityOutputHooks │ ├── README.md │ ├── WithEntityOutputHooks.csproj │ └── WithEntityOutputHooksPlugin.cs ├── WithFakeConvars │ ├── ConVars.cs │ ├── EvenNumberValidator.cs │ ├── README.md │ ├── WithFakeConvars.csproj │ └── WithFakeConvarsPlugin.cs ├── WithGameEventHandlers │ ├── README.md │ ├── WithGameEventHandlers.csproj │ └── WithGameEventHandlersPlugin.cs ├── WithSharedTypes │ ├── BalanceHandler.cs │ ├── BalanceService.cs │ ├── README.md │ ├── WithSharedTypes.csproj │ └── WithSharedTypesPlugin.cs ├── WithSharedTypesConsumer │ ├── README.md │ ├── WithSharedTypesConsumer.csproj │ └── WithSharedTypesConsumerPlugin.cs ├── WithTranslations │ ├── README.md │ ├── WithTranslations.csproj │ ├── WithTranslationsPlugin.cs │ └── lang │ │ ├── en-GB.json │ │ ├── en.json │ │ └── fr.json ├── WithUserMessages │ ├── README.md │ ├── WithUserMessages.csproj │ └── WithUserMessagesPlugin.cs └── WithVoiceOverrides │ ├── README.md │ ├── WithVoiceOverrides.csproj │ └── WithVoiceOverridesPlugin.cs ├── libraries ├── .clang-tidy ├── dotnet │ ├── coreclr_delegates.h │ └── hostfxr.h ├── httplib │ └── httplib.h ├── moodycamel │ └── concurrentqueue.h ├── nlohmann │ └── json.hpp └── tl │ └── tl │ └── optional.hpp ├── makefiles ├── linux.base.cmake ├── metamod │ ├── configure_metamod.cmake │ └── counterstrikesharp.vdf.in ├── protobuf.cmake ├── shared.cmake └── windows.base.cmake ├── managed ├── CounterStrikeSharp.API.Tests │ ├── AdminTests.cs │ ├── CounterStrikeSharp.API.Tests.csproj │ ├── Fixtures │ │ ├── CoreLoggingFixture.cs │ │ └── LoggingCollection.cs │ ├── Resources │ │ ├── admin_groups.json │ │ ├── admin_overrides.json │ │ ├── admins.json │ │ └── lang │ │ │ ├── en-GB.json │ │ │ ├── en.json │ │ │ └── fr.json │ ├── SteamIDTests.cs │ ├── TestUtils.cs │ ├── TranslationTests.cs │ └── Usings.cs ├── CounterStrikeSharp.API │ ├── Api.cs │ ├── ApiCompat │ │ └── v202.dll │ ├── BaseNative.cs │ ├── Bootstrap.cs │ ├── CompatibilitySuppressions.xml │ ├── ConVarFlags.cs │ ├── Core │ │ ├── Application.cs │ │ ├── Attributes │ │ │ ├── CastFromAttribute.cs │ │ │ ├── EventNameAttribute.cs │ │ │ ├── ListenerNameAttribute.cs │ │ │ ├── MinimumApiVersionAttribute.cs │ │ │ ├── Registration │ │ │ │ ├── ConsoleCommandAttribute.cs │ │ │ │ ├── EntityOutputHookAttribute.cs │ │ │ │ ├── GameEventHandlerAttribute.cs │ │ │ │ └── ListenerHandlerAttribute.cs │ │ │ └── SchemaMemberAttribute.cs │ │ ├── BasePlugin.cs │ │ ├── BasePluginConfig.cs │ │ ├── Capabilities │ │ │ ├── Capabilities.cs │ │ │ ├── PlayerCapability.cs │ │ │ └── PluginCapability.cs │ │ ├── Commands │ │ │ ├── CommandDefinition.cs │ │ │ ├── CommandManager.cs │ │ │ ├── ICommandManager.cs │ │ │ └── PluginCommandManagerDecorator.cs │ │ ├── Constants.cs │ │ ├── CoreConfig.cs │ │ ├── FunctionReference.cs │ │ ├── GameData.cs │ │ ├── GameEventInfo.cs │ │ ├── Helpers.cs │ │ ├── HookMode.cs │ │ ├── HookResult.cs │ │ ├── Hosting │ │ │ ├── IScriptHostConfiguration.cs │ │ │ └── ScriptHostConfiguration.cs │ │ ├── IPlugin.cs │ │ ├── IPluginConfig.cs │ │ ├── IPluginServiceCollection.cs │ │ ├── IStartupService.cs │ │ ├── InputArgument.cs │ │ ├── Listeners.g.cs │ │ ├── Logging │ │ │ ├── CoreLogging.cs │ │ │ ├── PluginNameEnricher.cs │ │ │ └── SourceContextEnricher.cs │ │ ├── Model │ │ │ ├── CBaseEntity.cs │ │ │ ├── CBaseModelEntity.cs │ │ │ ├── CBasePlayerController.cs │ │ │ ├── CBasePlayerPawn.cs │ │ │ ├── CBasePlayerWeapon.cs │ │ │ ├── CCSGameRules.cs │ │ │ ├── CCSPlayerController.cs │ │ │ ├── CCSPlayerPawn.cs │ │ │ ├── CCSPlayer_ItemServices.cs │ │ │ ├── CCSWeaponBase.cs │ │ │ ├── CCheckTransmitInfo.cs │ │ │ ├── CEntityIOOutput.cs │ │ │ ├── CEntityInstance.cs │ │ │ ├── CFixedBitVecBase.cs │ │ │ ├── CGameSceneNode.cs │ │ │ ├── CNetworkOriginCellCoordQuantizedVector.cs │ │ │ ├── CPlayerPawnComponent.cs │ │ │ ├── CTakeDamageInfo.cs │ │ │ ├── CUtlSymbolLarge.cs │ │ │ ├── CVariant.cs │ │ │ └── NetworkedVector.cs │ │ ├── Plugin │ │ │ ├── Host │ │ │ │ ├── IPluginContextDependencyResolver.cs │ │ │ │ ├── IPluginContextQueryHandler.cs │ │ │ │ ├── IPluginManager.cs │ │ │ │ ├── PluginContextNuGetDependencyResolver.cs │ │ │ │ ├── PluginContextQueryHandler.cs │ │ │ │ └── PluginManager.cs │ │ │ ├── IPluginContext.cs │ │ │ ├── PluginContext.cs │ │ │ ├── PluginState.cs │ │ │ └── PluginTerminationException.cs │ │ ├── ScriptContext.cs │ │ └── Translations │ │ │ ├── CoreJsonStringLocalizerFactory.cs │ │ │ ├── IPlayerLanguageManager.cs │ │ │ ├── JsonResourceManager.cs │ │ │ ├── JsonStringLocalizer.cs │ │ │ ├── JsonStringLocalizerFactory.cs │ │ │ ├── JsonStringProvider.cs │ │ │ ├── LocalizerExtensions.cs │ │ │ ├── PlayerLanguageExtensions.cs │ │ │ ├── PlayerLanguageManager.cs │ │ │ ├── StringExtensions.cs │ │ │ ├── StringLocalizer.cs │ │ │ └── WithTemporaryCulture.cs │ ├── CounterStrikeSharp.API.csproj │ ├── Generated │ │ ├── GameEvents │ │ │ ├── EventAchievementEarned.g.cs │ │ │ ├── EventAchievementEarnedLocal.g.cs │ │ │ ├── EventAchievementEvent.g.cs │ │ │ ├── EventAchievementInfoLoaded.g.cs │ │ │ ├── EventAchievementWriteFailed.g.cs │ │ │ ├── EventAddBulletHitMarker.g.cs │ │ │ ├── EventAddPlayerSonarIcon.g.cs │ │ │ ├── EventAmmoPickup.g.cs │ │ │ ├── EventAmmoRefill.g.cs │ │ │ ├── EventAnnouncePhaseEnd.g.cs │ │ │ ├── EventBeginNewMatch.g.cs │ │ │ ├── EventBombAbortdefuse.g.cs │ │ │ ├── EventBombAbortplant.g.cs │ │ │ ├── EventBombBeep.g.cs │ │ │ ├── EventBombBegindefuse.g.cs │ │ │ ├── EventBombBeginplant.g.cs │ │ │ ├── EventBombDefused.g.cs │ │ │ ├── EventBombDropped.g.cs │ │ │ ├── EventBombExploded.g.cs │ │ │ ├── EventBombPickup.g.cs │ │ │ ├── EventBombPlanted.g.cs │ │ │ ├── EventBonusUpdated.g.cs │ │ │ ├── EventBotTakeover.g.cs │ │ │ ├── EventBreakBreakable.g.cs │ │ │ ├── EventBreakProp.g.cs │ │ │ ├── EventBrokenBreakable.g.cs │ │ │ ├── EventBulletDamage.g.cs │ │ │ ├── EventBulletImpact.g.cs │ │ │ ├── EventBuymenuClose.g.cs │ │ │ ├── EventBuymenuOpen.g.cs │ │ │ ├── EventBuytimeEnded.g.cs │ │ │ ├── EventCartUpdated.g.cs │ │ │ ├── EventChoppersIncomingWarning.g.cs │ │ │ ├── EventClientDisconnect.g.cs │ │ │ ├── EventClientLoadoutChanged.g.cs │ │ │ ├── EventClientsideLessonClosed.g.cs │ │ │ ├── EventClientsideReloadCustomEcon.g.cs │ │ │ ├── EventCsGameDisconnected.g.cs │ │ │ ├── EventCsIntermission.g.cs │ │ │ ├── EventCsMatchEndRestart.g.cs │ │ │ ├── EventCsPreRestart.g.cs │ │ │ ├── EventCsPrevNextSpectator.g.cs │ │ │ ├── EventCsRoundFinalBeep.g.cs │ │ │ ├── EventCsRoundStartBeep.g.cs │ │ │ ├── EventCsWinPanelMatch.g.cs │ │ │ ├── EventCsWinPanelRound.g.cs │ │ │ ├── EventDecoyDetonate.g.cs │ │ │ ├── EventDecoyFiring.g.cs │ │ │ ├── EventDecoyStarted.g.cs │ │ │ ├── EventDefuserDropped.g.cs │ │ │ ├── EventDefuserPickup.g.cs │ │ │ ├── EventDemoSkip.g.cs │ │ │ ├── EventDemoStart.g.cs │ │ │ ├── EventDemoStop.g.cs │ │ │ ├── EventDifficultyChanged.g.cs │ │ │ ├── EventDmBonusWeaponStart.g.cs │ │ │ ├── EventDoorBreak.g.cs │ │ │ ├── EventDoorClose.g.cs │ │ │ ├── EventDoorClosed.g.cs │ │ │ ├── EventDoorMoving.g.cs │ │ │ ├── EventDoorOpen.g.cs │ │ │ ├── EventDroneAboveRoof.g.cs │ │ │ ├── EventDroneCargoDetached.g.cs │ │ │ ├── EventDroneDispatched.g.cs │ │ │ ├── EventDronegunAttack.g.cs │ │ │ ├── EventDropRateModified.g.cs │ │ │ ├── EventDynamicShadowLightChanged.g.cs │ │ │ ├── EventDzItemInteraction.g.cs │ │ │ ├── EventEnableRestartVoting.g.cs │ │ │ ├── EventEndmatchCmmStartRevealItems.g.cs │ │ │ ├── EventEndmatchMapvoteSelectingMap.g.cs │ │ │ ├── EventEnterBombzone.g.cs │ │ │ ├── EventEnterBuyzone.g.cs │ │ │ ├── EventEnterRescueZone.g.cs │ │ │ ├── EventEntityKilled.g.cs │ │ │ ├── EventEntityVisible.g.cs │ │ │ ├── EventEventTicketModified.g.cs │ │ │ ├── EventExitBombzone.g.cs │ │ │ ├── EventExitBuyzone.g.cs │ │ │ ├── EventExitRescueZone.g.cs │ │ │ ├── EventFinaleStart.g.cs │ │ │ ├── EventFirstbombsIncomingWarning.g.cs │ │ │ ├── EventFlareIgniteNpc.g.cs │ │ │ ├── EventFlashbangDetonate.g.cs │ │ │ ├── EventGameEnd.g.cs │ │ │ ├── EventGameInit.g.cs │ │ │ ├── EventGameMessage.g.cs │ │ │ ├── EventGameNewmap.g.cs │ │ │ ├── EventGamePhaseChanged.g.cs │ │ │ ├── EventGameStart.g.cs │ │ │ ├── EventGameinstructorDraw.g.cs │ │ │ ├── EventGameinstructorNodraw.g.cs │ │ │ ├── EventGameuiHidden.g.cs │ │ │ ├── EventGcConnected.g.cs │ │ │ ├── EventGgKilledEnemy.g.cs │ │ │ ├── EventGrenadeBounce.g.cs │ │ │ ├── EventGrenadeThrown.g.cs │ │ │ ├── EventGuardianWaveRestart.g.cs │ │ │ ├── EventHegrenadeDetonate.g.cs │ │ │ ├── EventHelicopterGrenadePuntMiss.g.cs │ │ │ ├── EventHideDeathpanel.g.cs │ │ │ ├── EventHltvCameraman.g.cs │ │ │ ├── EventHltvChangedMode.g.cs │ │ │ ├── EventHltvChase.g.cs │ │ │ ├── EventHltvChat.g.cs │ │ │ ├── EventHltvFixed.g.cs │ │ │ ├── EventHltvMessage.g.cs │ │ │ ├── EventHltvRankCamera.g.cs │ │ │ ├── EventHltvRankEntity.g.cs │ │ │ ├── EventHltvReplay.g.cs │ │ │ ├── EventHltvReplayStatus.g.cs │ │ │ ├── EventHltvStatus.g.cs │ │ │ ├── EventHltvTitle.g.cs │ │ │ ├── EventHltvVersioninfo.g.cs │ │ │ ├── EventHostageCallForHelp.g.cs │ │ │ ├── EventHostageFollows.g.cs │ │ │ ├── EventHostageHurt.g.cs │ │ │ ├── EventHostageKilled.g.cs │ │ │ ├── EventHostageRescued.g.cs │ │ │ ├── EventHostageRescuedAll.g.cs │ │ │ ├── EventHostageStopsFollowing.g.cs │ │ │ ├── EventHostnameChanged.g.cs │ │ │ ├── EventInfernoExpire.g.cs │ │ │ ├── EventInfernoExtinguish.g.cs │ │ │ ├── EventInfernoStartburn.g.cs │ │ │ ├── EventInspectWeapon.g.cs │ │ │ ├── EventInstructorCloseLesson.g.cs │ │ │ ├── EventInstructorServerHintCreate.g.cs │ │ │ ├── EventInstructorServerHintStop.g.cs │ │ │ ├── EventInstructorStartLesson.g.cs │ │ │ ├── EventInventoryUpdated.g.cs │ │ │ ├── EventItemEquip.g.cs │ │ │ ├── EventItemPickup.g.cs │ │ │ ├── EventItemPickupFailed.g.cs │ │ │ ├── EventItemPickupSlerp.g.cs │ │ │ ├── EventItemPurchase.g.cs │ │ │ ├── EventItemRemove.g.cs │ │ │ ├── EventItemSchemaInitialized.g.cs │ │ │ ├── EventJointeamFailed.g.cs │ │ │ ├── EventLocalPlayerControllerTeam.g.cs │ │ │ ├── EventLocalPlayerPawnChanged.g.cs │ │ │ ├── EventLocalPlayerTeam.g.cs │ │ │ ├── EventLootCrateOpened.g.cs │ │ │ ├── EventLootCrateVisible.g.cs │ │ │ ├── EventMapShutdown.g.cs │ │ │ ├── EventMapTransition.g.cs │ │ │ ├── EventMatchEndConditions.g.cs │ │ │ ├── EventMaterialDefaultComplete.g.cs │ │ │ ├── EventMbInputLockCancel.g.cs │ │ │ ├── EventMbInputLockSuccess.g.cs │ │ │ ├── EventMolotovDetonate.g.cs │ │ │ ├── EventNavBlocked.g.cs │ │ │ ├── EventNavGenerate.g.cs │ │ │ ├── EventNextlevelChanged.g.cs │ │ │ ├── EventOpenCrateInstr.g.cs │ │ │ ├── EventOtherDeath.g.cs │ │ │ ├── EventParachuteDeploy.g.cs │ │ │ ├── EventParachutePickup.g.cs │ │ │ ├── EventPhysgunPickup.g.cs │ │ │ ├── EventPlayerActivate.g.cs │ │ │ ├── EventPlayerAvengedTeammate.g.cs │ │ │ ├── EventPlayerBlind.g.cs │ │ │ ├── EventPlayerChangename.g.cs │ │ │ ├── EventPlayerConnect.g.cs │ │ │ ├── EventPlayerConnectFull.g.cs │ │ │ ├── EventPlayerDeath.g.cs │ │ │ ├── EventPlayerDecal.g.cs │ │ │ ├── EventPlayerDisconnect.g.cs │ │ │ ├── EventPlayerFalldamage.g.cs │ │ │ ├── EventPlayerFootstep.g.cs │ │ │ ├── EventPlayerFullUpdate.g.cs │ │ │ ├── EventPlayerGivenC4.g.cs │ │ │ ├── EventPlayerHintmessage.g.cs │ │ │ ├── EventPlayerHurt.g.cs │ │ │ ├── EventPlayerInfo.g.cs │ │ │ ├── EventPlayerJump.g.cs │ │ │ ├── EventPlayerPing.g.cs │ │ │ ├── EventPlayerPingStop.g.cs │ │ │ ├── EventPlayerRadio.g.cs │ │ │ ├── EventPlayerResetVote.g.cs │ │ │ ├── EventPlayerScore.g.cs │ │ │ ├── EventPlayerShoot.g.cs │ │ │ ├── EventPlayerSound.g.cs │ │ │ ├── EventPlayerSpawn.g.cs │ │ │ ├── EventPlayerSpawned.g.cs │ │ │ ├── EventPlayerStatsUpdated.g.cs │ │ │ ├── EventPlayerTeam.g.cs │ │ │ ├── EventRagdollDissolved.g.cs │ │ │ ├── EventReadGameTitledata.g.cs │ │ │ ├── EventRepostXboxAchievements.g.cs │ │ │ ├── EventResetGameTitledata.g.cs │ │ │ ├── EventRoundAnnounceFinal.g.cs │ │ │ ├── EventRoundAnnounceLastRoundHalf.g.cs │ │ │ ├── EventRoundAnnounceMatchPoint.g.cs │ │ │ ├── EventRoundAnnounceMatchStart.g.cs │ │ │ ├── EventRoundAnnounceWarmup.g.cs │ │ │ ├── EventRoundEnd.g.cs │ │ │ ├── EventRoundEndUploadStats.g.cs │ │ │ ├── EventRoundFreezeEnd.g.cs │ │ │ ├── EventRoundMvp.g.cs │ │ │ ├── EventRoundOfficiallyEnded.g.cs │ │ │ ├── EventRoundPoststart.g.cs │ │ │ ├── EventRoundPrestart.g.cs │ │ │ ├── EventRoundStart.g.cs │ │ │ ├── EventRoundStartPostNav.g.cs │ │ │ ├── EventRoundStartPreEntity.g.cs │ │ │ ├── EventRoundTimeWarning.g.cs │ │ │ ├── EventSeasoncoinLevelup.g.cs │ │ │ ├── EventServerCvar.g.cs │ │ │ ├── EventServerMessage.g.cs │ │ │ ├── EventServerPreShutdown.g.cs │ │ │ ├── EventServerShutdown.g.cs │ │ │ ├── EventServerSpawn.g.cs │ │ │ ├── EventSetInstructorGroupEnabled.g.cs │ │ │ ├── EventSfuievent.g.cs │ │ │ ├── EventShowDeathpanel.g.cs │ │ │ ├── EventShowSurvivalRespawnStatus.g.cs │ │ │ ├── EventSilencerDetach.g.cs │ │ │ ├── EventSilencerOff.g.cs │ │ │ ├── EventSilencerOn.g.cs │ │ │ ├── EventSmokeBeaconParadrop.g.cs │ │ │ ├── EventSmokegrenadeDetonate.g.cs │ │ │ ├── EventSmokegrenadeExpired.g.cs │ │ │ ├── EventSpecModeUpdated.g.cs │ │ │ ├── EventSpecTargetUpdated.g.cs │ │ │ ├── EventStartHalftime.g.cs │ │ │ ├── EventStartVote.g.cs │ │ │ ├── EventStorePricesheetUpdated.g.cs │ │ │ ├── EventSurvivalAnnouncePhase.g.cs │ │ │ ├── EventSurvivalNoRespawnsFinal.g.cs │ │ │ ├── EventSurvivalNoRespawnsWarning.g.cs │ │ │ ├── EventSurvivalParadropBreak.g.cs │ │ │ ├── EventSurvivalParadropSpawn.g.cs │ │ │ ├── EventSurvivalTeammateRespawn.g.cs │ │ │ ├── EventSwitchTeam.g.cs │ │ │ ├── EventTagrenadeDetonate.g.cs │ │ │ ├── EventTeamInfo.g.cs │ │ │ ├── EventTeamIntroEnd.g.cs │ │ │ ├── EventTeamIntroStart.g.cs │ │ │ ├── EventTeamScore.g.cs │ │ │ ├── EventTeamchangePending.g.cs │ │ │ ├── EventTeamplayBroadcastAudio.g.cs │ │ │ ├── EventTeamplayRoundStart.g.cs │ │ │ ├── EventTournamentReward.g.cs │ │ │ ├── EventTrialTimeExpired.g.cs │ │ │ ├── EventUgcFileDownloadFinished.g.cs │ │ │ ├── EventUgcFileDownloadStart.g.cs │ │ │ ├── EventUgcMapDownloadError.g.cs │ │ │ ├── EventUgcMapInfoReceived.g.cs │ │ │ ├── EventUgcMapUnsubscribed.g.cs │ │ │ ├── EventUpdateMatchmakingStats.g.cs │ │ │ ├── EventUserDataDownloaded.g.cs │ │ │ ├── EventVipEscaped.g.cs │ │ │ ├── EventVipKilled.g.cs │ │ │ ├── EventVoteCast.g.cs │ │ │ ├── EventVoteCastNo.g.cs │ │ │ ├── EventVoteCastYes.g.cs │ │ │ ├── EventVoteChanged.g.cs │ │ │ ├── EventVoteEnded.g.cs │ │ │ ├── EventVoteFailed.g.cs │ │ │ ├── EventVoteOptions.g.cs │ │ │ ├── EventVotePassed.g.cs │ │ │ ├── EventVoteStarted.g.cs │ │ │ ├── EventWarmupEnd.g.cs │ │ │ ├── EventWeaponFire.g.cs │ │ │ ├── EventWeaponFireOnEmpty.g.cs │ │ │ ├── EventWeaponReload.g.cs │ │ │ ├── EventWeaponZoom.g.cs │ │ │ ├── EventWeaponZoomRifle.g.cs │ │ │ ├── EventWeaponhudSelection.g.cs │ │ │ ├── EventWriteGameTitledata.g.cs │ │ │ └── EventWriteProfileData.g.cs │ │ ├── Natives │ │ │ └── API.cs │ │ └── Schema │ │ │ ├── Classes │ │ │ ├── AutoRoomDoorwayPairs_t.g.cs │ │ │ ├── CAI_ChangeHintGroup.g.cs │ │ │ ├── CAI_Expresser.g.cs │ │ │ ├── CAI_ExpresserWithFollowup.g.cs │ │ │ ├── CAK47.g.cs │ │ │ ├── CAmbientGeneric.g.cs │ │ │ ├── CAnimGraphNetworkedVariables.g.cs │ │ │ ├── CAttributeContainer.g.cs │ │ │ ├── CAttributeList.g.cs │ │ │ ├── CAttributeManager.g.cs │ │ │ ├── CBarnLight.g.cs │ │ │ ├── CBaseAnimGraph.g.cs │ │ │ ├── CBaseAnimGraphController.g.cs │ │ │ ├── CBaseButton.g.cs │ │ │ ├── CBaseCSGrenade.g.cs │ │ │ ├── CBaseCSGrenadeProjectile.g.cs │ │ │ ├── CBaseClientUIEntity.g.cs │ │ │ ├── CBaseCombatCharacter.g.cs │ │ │ ├── CBaseDMStart.g.cs │ │ │ ├── CBaseDoor.g.cs │ │ │ ├── CBaseEntity.g.cs │ │ │ ├── CBaseFilter.g.cs │ │ │ ├── CBaseFlex.g.cs │ │ │ ├── CBaseFlexAlias_funCBaseFlex.g.cs │ │ │ ├── CBaseGrenade.g.cs │ │ │ ├── CBaseIssue.g.cs │ │ │ ├── CBaseModelEntity.g.cs │ │ │ ├── CBaseMoveBehavior.g.cs │ │ │ ├── CBasePlatTrain.g.cs │ │ │ ├── CBasePlayerController.g.cs │ │ │ ├── CBasePlayerPawn.g.cs │ │ │ ├── CBasePlayerVData.g.cs │ │ │ ├── CBasePlayerWeapon.g.cs │ │ │ ├── CBasePlayerWeaponVData.g.cs │ │ │ ├── CBaseProp.g.cs │ │ │ ├── CBasePropDoor.g.cs │ │ │ ├── CBasePulseGraphInstance.g.cs │ │ │ ├── CBaseToggle.g.cs │ │ │ ├── CBaseTrigger.g.cs │ │ │ ├── CBeam.g.cs │ │ │ ├── CBlood.g.cs │ │ │ ├── CBodyComponent.g.cs │ │ │ ├── CBodyComponentBaseAnimGraph.g.cs │ │ │ ├── CBodyComponentBaseModelEntity.g.cs │ │ │ ├── CBodyComponentPoint.g.cs │ │ │ ├── CBodyComponentSkeletonInstance.g.cs │ │ │ ├── CBombTarget.g.cs │ │ │ ├── CBot.g.cs │ │ │ ├── CBreakable.g.cs │ │ │ ├── CBreakableProp.g.cs │ │ │ ├── CBuoyancyHelper.g.cs │ │ │ ├── CBuyZone.g.cs │ │ │ ├── CC4.g.cs │ │ │ ├── CCSBot.g.cs │ │ │ ├── CCSGO_TeamIntroCharacterPosition.g.cs │ │ │ ├── CCSGO_TeamIntroCounterTerroristPosition.g.cs │ │ │ ├── CCSGO_TeamIntroTerroristPosition.g.cs │ │ │ ├── CCSGO_TeamPreviewCharacterPosition.g.cs │ │ │ ├── CCSGO_TeamSelectCharacterPosition.g.cs │ │ │ ├── CCSGO_TeamSelectCounterTerroristPosition.g.cs │ │ │ ├── CCSGO_TeamSelectTerroristPosition.g.cs │ │ │ ├── CCSGO_WingmanIntroCharacterPosition.g.cs │ │ │ ├── CCSGO_WingmanIntroCounterTerroristPosition.g.cs │ │ │ ├── CCSGO_WingmanIntroTerroristPosition.g.cs │ │ │ ├── CCSGameModeRules.g.cs │ │ │ ├── CCSGameModeRules_ArmsRace.g.cs │ │ │ ├── CCSGameModeRules_Deathmatch.g.cs │ │ │ ├── CCSGameModeRules_Noop.g.cs │ │ │ ├── CCSGameRules.g.cs │ │ │ ├── CCSGameRulesProxy.g.cs │ │ │ ├── CCSMinimapBoundary.g.cs │ │ │ ├── CCSObserverPawn.g.cs │ │ │ ├── CCSObserver_CameraServices.g.cs │ │ │ ├── CCSObserver_MovementServices.g.cs │ │ │ ├── CCSObserver_ObserverServices.g.cs │ │ │ ├── CCSObserver_UseServices.g.cs │ │ │ ├── CCSPetPlacement.g.cs │ │ │ ├── CCSPlace.g.cs │ │ │ ├── CCSPlayerBase_CameraServices.g.cs │ │ │ ├── CCSPlayerController.g.cs │ │ │ ├── CCSPlayerController_ActionTrackingServices.g.cs │ │ │ ├── CCSPlayerController_DamageServices.g.cs │ │ │ ├── CCSPlayerController_InGameMoneyServices.g.cs │ │ │ ├── CCSPlayerController_InventoryServices.g.cs │ │ │ ├── CCSPlayerPawn.g.cs │ │ │ ├── CCSPlayerPawnBase.g.cs │ │ │ ├── CCSPlayerResource.g.cs │ │ │ ├── CCSPlayer_ActionTrackingServices.g.cs │ │ │ ├── CCSPlayer_BulletServices.g.cs │ │ │ ├── CCSPlayer_BuyServices.g.cs │ │ │ ├── CCSPlayer_CameraServices.g.cs │ │ │ ├── CCSPlayer_DamageReactServices.g.cs │ │ │ ├── CCSPlayer_HostageServices.g.cs │ │ │ ├── CCSPlayer_ItemServices.g.cs │ │ │ ├── CCSPlayer_MovementServices.g.cs │ │ │ ├── CCSPlayer_PingServices.g.cs │ │ │ ├── CCSPlayer_RadioServices.g.cs │ │ │ ├── CCSPlayer_UseServices.g.cs │ │ │ ├── CCSPlayer_WaterServices.g.cs │ │ │ ├── CCSPlayer_WeaponServices.g.cs │ │ │ ├── CCSPointScriptEntity.g.cs │ │ │ ├── CCSSprite.g.cs │ │ │ ├── CCSTeam.g.cs │ │ │ ├── CCSWeaponBase.g.cs │ │ │ ├── CCSWeaponBaseGun.g.cs │ │ │ ├── CCSWeaponBaseShotgun.g.cs │ │ │ ├── CCSWeaponBaseVData.g.cs │ │ │ ├── CChangeLevel.g.cs │ │ │ ├── CChicken.g.cs │ │ │ ├── CCitadelSoundOpvarSetOBB.g.cs │ │ │ ├── CCollisionProperty.g.cs │ │ │ ├── CColorCorrection.g.cs │ │ │ ├── CColorCorrectionVolume.g.cs │ │ │ ├── CCommentaryAuto.g.cs │ │ │ ├── CCommentaryViewPosition.g.cs │ │ │ ├── CConstantForceController.g.cs │ │ │ ├── CConstraintAnchor.g.cs │ │ │ ├── CCredits.g.cs │ │ │ ├── CDEagle.g.cs │ │ │ ├── CDamageRecord.g.cs │ │ │ ├── CDebugHistory.g.cs │ │ │ ├── CDecalGroupVData.g.cs │ │ │ ├── CDecoyGrenade.g.cs │ │ │ ├── CDecoyProjectile.g.cs │ │ │ ├── CDestructiblePartsComponent.g.cs │ │ │ ├── CDynamicLight.g.cs │ │ │ ├── CDynamicNavConnectionsVolume.g.cs │ │ │ ├── CDynamicProp.g.cs │ │ │ ├── CDynamicPropAlias_cable_dynamic.g.cs │ │ │ ├── CDynamicPropAlias_dynamic_prop.g.cs │ │ │ ├── CDynamicPropAlias_prop_dynamic_override.g.cs │ │ │ ├── CEconEntity.g.cs │ │ │ ├── CEconItemAttribute.g.cs │ │ │ ├── CEconItemView.g.cs │ │ │ ├── CEconWearable.g.cs │ │ │ ├── CEnableMotionFixup.g.cs │ │ │ ├── CEntityBlocker.g.cs │ │ │ ├── CEntityComponent.g.cs │ │ │ ├── CEntityDissolve.g.cs │ │ │ ├── CEntityFlame.g.cs │ │ │ ├── CEntityIOOutput.g.cs │ │ │ ├── CEntityIdentity.g.cs │ │ │ ├── CEntityInstance.g.cs │ │ │ ├── CEntitySubclassVDataBase.g.cs │ │ │ ├── CEnvBeam.g.cs │ │ │ ├── CEnvBeverage.g.cs │ │ │ ├── CEnvCombinedLightProbeVolume.g.cs │ │ │ ├── CEnvCombinedLightProbeVolumeAlias_func_combined_light_probe_volume.g.cs │ │ │ ├── CEnvCubemap.g.cs │ │ │ ├── CEnvCubemapBox.g.cs │ │ │ ├── CEnvCubemapFog.g.cs │ │ │ ├── CEnvDecal.g.cs │ │ │ ├── CEnvDetailController.g.cs │ │ │ ├── CEnvEntityIgniter.g.cs │ │ │ ├── CEnvEntityMaker.g.cs │ │ │ ├── CEnvExplosion.g.cs │ │ │ ├── CEnvFade.g.cs │ │ │ ├── CEnvGlobal.g.cs │ │ │ ├── CEnvHudHint.g.cs │ │ │ ├── CEnvInstructorHint.g.cs │ │ │ ├── CEnvInstructorVRHint.g.cs │ │ │ ├── CEnvLaser.g.cs │ │ │ ├── CEnvLightProbeVolume.g.cs │ │ │ ├── CEnvMuzzleFlash.g.cs │ │ │ ├── CEnvParticleGlow.g.cs │ │ │ ├── CEnvShake.g.cs │ │ │ ├── CEnvSky.g.cs │ │ │ ├── CEnvSoundscape.g.cs │ │ │ ├── CEnvSoundscapeAlias_snd_soundscape.g.cs │ │ │ ├── CEnvSoundscapeProxy.g.cs │ │ │ ├── CEnvSoundscapeProxyAlias_snd_soundscape_proxy.g.cs │ │ │ ├── CEnvSoundscapeTriggerable.g.cs │ │ │ ├── CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable.g.cs │ │ │ ├── CEnvSpark.g.cs │ │ │ ├── CEnvSplash.g.cs │ │ │ ├── CEnvTilt.g.cs │ │ │ ├── CEnvViewPunch.g.cs │ │ │ ├── CEnvVolumetricFogController.g.cs │ │ │ ├── CEnvVolumetricFogVolume.g.cs │ │ │ ├── CEnvWind.g.cs │ │ │ ├── CEnvWindController.g.cs │ │ │ ├── CEnvWindShared.g.cs │ │ │ ├── CEnvWindVolume.g.cs │ │ │ ├── CExampleSchemaVData_Monomorphic.g.cs │ │ │ ├── CExampleSchemaVData_PolymorphicBase.g.cs │ │ │ ├── CExampleSchemaVData_PolymorphicDerivedA.g.cs │ │ │ ├── CExampleSchemaVData_PolymorphicDerivedB.g.cs │ │ │ ├── CFilterAttributeInt.g.cs │ │ │ ├── CFilterClass.g.cs │ │ │ ├── CFilterContext.g.cs │ │ │ ├── CFilterEnemy.g.cs │ │ │ ├── CFilterLOS.g.cs │ │ │ ├── CFilterMassGreater.g.cs │ │ │ ├── CFilterModel.g.cs │ │ │ ├── CFilterMultiple.g.cs │ │ │ ├── CFilterName.g.cs │ │ │ ├── CFilterProximity.g.cs │ │ │ ├── CFilterTeam.g.cs │ │ │ ├── CFireCrackerBlast.g.cs │ │ │ ├── CFiringModeFloat.g.cs │ │ │ ├── CFiringModeInt.g.cs │ │ │ ├── CFish.g.cs │ │ │ ├── CFishPool.g.cs │ │ │ ├── CFlashbang.g.cs │ │ │ ├── CFlashbangProjectile.g.cs │ │ │ ├── CFogController.g.cs │ │ │ ├── CFogTrigger.g.cs │ │ │ ├── CFogVolume.g.cs │ │ │ ├── CFootstepControl.g.cs │ │ │ ├── CFuncBrush.g.cs │ │ │ ├── CFuncConveyor.g.cs │ │ │ ├── CFuncElectrifiedVolume.g.cs │ │ │ ├── CFuncIllusionary.g.cs │ │ │ ├── CFuncInteractionLayerClip.g.cs │ │ │ ├── CFuncLadder.g.cs │ │ │ ├── CFuncLadderAlias_func_useableladder.g.cs │ │ │ ├── CFuncMonitor.g.cs │ │ │ ├── CFuncMoveLinear.g.cs │ │ │ ├── CFuncMoveLinearAlias_momentary_door.g.cs │ │ │ ├── CFuncMover.g.cs │ │ │ ├── CFuncNavBlocker.g.cs │ │ │ ├── CFuncNavObstruction.g.cs │ │ │ ├── CFuncPlat.g.cs │ │ │ ├── CFuncPlatRot.g.cs │ │ │ ├── CFuncPropRespawnZone.g.cs │ │ │ ├── CFuncRetakeBarrier.g.cs │ │ │ ├── CFuncRotating.g.cs │ │ │ ├── CFuncRotator.g.cs │ │ │ ├── CFuncShatterglass.g.cs │ │ │ ├── CFuncTankTrain.g.cs │ │ │ ├── CFuncTimescale.g.cs │ │ │ ├── CFuncTrackAuto.g.cs │ │ │ ├── CFuncTrackChange.g.cs │ │ │ ├── CFuncTrackTrain.g.cs │ │ │ ├── CFuncTrain.g.cs │ │ │ ├── CFuncTrainControls.g.cs │ │ │ ├── CFuncVPhysicsClip.g.cs │ │ │ ├── CFuncVehicleClip.g.cs │ │ │ ├── CFuncWall.g.cs │ │ │ ├── CFuncWallToggle.g.cs │ │ │ ├── CFuncWater.g.cs │ │ │ ├── CGameChoreoServices.g.cs │ │ │ ├── CGameEnd.g.cs │ │ │ ├── CGameGibManager.g.cs │ │ │ ├── CGameMoney.g.cs │ │ │ ├── CGamePlayerEquip.g.cs │ │ │ ├── CGamePlayerZone.g.cs │ │ │ ├── CGameRules.g.cs │ │ │ ├── CGameRulesProxy.g.cs │ │ │ ├── CGameSceneNode.g.cs │ │ │ ├── CGameText.g.cs │ │ │ ├── CGenericConstraint.g.cs │ │ │ ├── CGlowProperty.g.cs │ │ │ ├── CGradientFog.g.cs │ │ │ ├── CGunTarget.g.cs │ │ │ ├── CHEGrenade.g.cs │ │ │ ├── CHEGrenadeProjectile.g.cs │ │ │ ├── CHandleDummy.g.cs │ │ │ ├── CHandleTest.g.cs │ │ │ ├── CHitboxComponent.g.cs │ │ │ ├── CHostage.g.cs │ │ │ ├── CHostageAlias_info_hostage_spawn.g.cs │ │ │ ├── CHostageCarriableProp.g.cs │ │ │ ├── CHostageExpresserShim.g.cs │ │ │ ├── CHostageRescueZone.g.cs │ │ │ ├── CHostageRescueZoneShim.g.cs │ │ │ ├── CInButtonState.g.cs │ │ │ ├── CIncendiaryGrenade.g.cs │ │ │ ├── CInferno.g.cs │ │ │ ├── CInfoData.g.cs │ │ │ ├── CInfoDeathmatchSpawn.g.cs │ │ │ ├── CInfoDynamicShadowHint.g.cs │ │ │ ├── CInfoDynamicShadowHintBox.g.cs │ │ │ ├── CInfoFan.g.cs │ │ │ ├── CInfoGameEventProxy.g.cs │ │ │ ├── CInfoInstructorHintBombTargetA.g.cs │ │ │ ├── CInfoInstructorHintBombTargetB.g.cs │ │ │ ├── CInfoInstructorHintHostageRescueZone.g.cs │ │ │ ├── CInfoInstructorHintTarget.g.cs │ │ │ ├── CInfoLadderDismount.g.cs │ │ │ ├── CInfoLandmark.g.cs │ │ │ ├── CInfoOffscreenPanoramaTexture.g.cs │ │ │ ├── CInfoParticleTarget.g.cs │ │ │ ├── CInfoPlayerCounterterrorist.g.cs │ │ │ ├── CInfoPlayerStart.g.cs │ │ │ ├── CInfoPlayerTerrorist.g.cs │ │ │ ├── CInfoSpawnGroupLandmark.g.cs │ │ │ ├── CInfoSpawnGroupLoadUnload.g.cs │ │ │ ├── CInfoTarget.g.cs │ │ │ ├── CInfoTargetServerOnly.g.cs │ │ │ ├── CInfoTeleportDestination.g.cs │ │ │ ├── CInfoVisibilityBox.g.cs │ │ │ ├── CInfoWorldLayer.g.cs │ │ │ ├── CInstancedSceneEntity.g.cs │ │ │ ├── CInstructorEventEntity.g.cs │ │ │ ├── CIronSightController.g.cs │ │ │ ├── CItem.g.cs │ │ │ ├── CItemAssaultSuit.g.cs │ │ │ ├── CItemDefuser.g.cs │ │ │ ├── CItemDefuserAlias_item_defuser.g.cs │ │ │ ├── CItemDogtags.g.cs │ │ │ ├── CItemGeneric.g.cs │ │ │ ├── CItemGenericTriggerHelper.g.cs │ │ │ ├── CItemKevlar.g.cs │ │ │ ├── CItemSoda.g.cs │ │ │ ├── CItem_Healthshot.g.cs │ │ │ ├── CKeepUpright.g.cs │ │ │ ├── CKnife.g.cs │ │ │ ├── CLightComponent.g.cs │ │ │ ├── CLightDirectionalEntity.g.cs │ │ │ ├── CLightEntity.g.cs │ │ │ ├── CLightEnvironmentEntity.g.cs │ │ │ ├── CLightOrthoEntity.g.cs │ │ │ ├── CLightSpotEntity.g.cs │ │ │ ├── CLogicAchievement.g.cs │ │ │ ├── CLogicActiveAutosave.g.cs │ │ │ ├── CLogicAuto.g.cs │ │ │ ├── CLogicAutosave.g.cs │ │ │ ├── CLogicBranch.g.cs │ │ │ ├── CLogicBranchList.g.cs │ │ │ ├── CLogicCase.g.cs │ │ │ ├── CLogicCollisionPair.g.cs │ │ │ ├── CLogicCompare.g.cs │ │ │ ├── CLogicDistanceAutosave.g.cs │ │ │ ├── CLogicDistanceCheck.g.cs │ │ │ ├── CLogicEventListener.g.cs │ │ │ ├── CLogicGameEvent.g.cs │ │ │ ├── CLogicGameEventListener.g.cs │ │ │ ├── CLogicLineToEntity.g.cs │ │ │ ├── CLogicMeasureMovement.g.cs │ │ │ ├── CLogicNPCCounter.g.cs │ │ │ ├── CLogicNPCCounterAABB.g.cs │ │ │ ├── CLogicNPCCounterOBB.g.cs │ │ │ ├── CLogicNavigation.g.cs │ │ │ ├── CLogicPlayerProxy.g.cs │ │ │ ├── CLogicProximity.g.cs │ │ │ ├── CLogicRelay.g.cs │ │ │ ├── CLogicScript.g.cs │ │ │ ├── CLogicalEntity.g.cs │ │ │ ├── CMapInfo.g.cs │ │ │ ├── CMapSharedEnvironment.g.cs │ │ │ ├── CMapVetoPickController.g.cs │ │ │ ├── CMarkupVolume.g.cs │ │ │ ├── CMarkupVolumeTagged.g.cs │ │ │ ├── CMarkupVolumeTagged_Nav.g.cs │ │ │ ├── CMarkupVolumeTagged_NavGame.g.cs │ │ │ ├── CMarkupVolumeWithRef.g.cs │ │ │ ├── CMathColorBlend.g.cs │ │ │ ├── CMathCounter.g.cs │ │ │ ├── CMathRemap.g.cs │ │ │ ├── CMessage.g.cs │ │ │ ├── CMessageEntity.g.cs │ │ │ ├── CModelPointEntity.g.cs │ │ │ ├── CModelState.g.cs │ │ │ ├── CMolotovGrenade.g.cs │ │ │ ├── CMolotovProjectile.g.cs │ │ │ ├── CMomentaryRotButton.g.cs │ │ │ ├── CMoodVData.g.cs │ │ │ ├── CMotorController.g.cs │ │ │ ├── CMovementStatsProperty.g.cs │ │ │ ├── CMoverPathNode.g.cs │ │ │ ├── CMultiLightProxy.g.cs │ │ │ ├── CMultiSource.g.cs │ │ │ ├── CMultiplayRules.g.cs │ │ │ ├── CMultiplayer_Expresser.g.cs │ │ │ ├── CNavHullPresetVData.g.cs │ │ │ ├── CNavHullVData.g.cs │ │ │ ├── CNavLinkAnimgraphVar.g.cs │ │ │ ├── CNavLinkAreaEntity.g.cs │ │ │ ├── CNavLinkMovementVData.g.cs │ │ │ ├── CNavSpaceInfo.g.cs │ │ │ ├── CNavWalkable.g.cs │ │ │ ├── CNetworkOriginCellCoordQuantizedVector.g.cs │ │ │ ├── CNetworkTransmitComponent.g.cs │ │ │ ├── CNetworkVarChainer.g.cs │ │ │ ├── CNetworkVelocityVector.g.cs │ │ │ ├── CNetworkViewOffsetVector.g.cs │ │ │ ├── CNullEntity.g.cs │ │ │ ├── COmniLight.g.cs │ │ │ ├── COrnamentProp.g.cs │ │ │ ├── CParticleSystem.g.cs │ │ │ ├── CPathCorner.g.cs │ │ │ ├── CPathCornerCrash.g.cs │ │ │ ├── CPathKeyFrame.g.cs │ │ │ ├── CPathMover.g.cs │ │ │ ├── CPathParticleRope.g.cs │ │ │ ├── CPathParticleRopeAlias_path_particle_rope_clientside.g.cs │ │ │ ├── CPathQueryComponent.g.cs │ │ │ ├── CPathSimple.g.cs │ │ │ ├── CPathTrack.g.cs │ │ │ ├── CPhysBallSocket.g.cs │ │ │ ├── CPhysBox.g.cs │ │ │ ├── CPhysConstraint.g.cs │ │ │ ├── CPhysExplosion.g.cs │ │ │ ├── CPhysFixed.g.cs │ │ │ ├── CPhysForce.g.cs │ │ │ ├── CPhysHinge.g.cs │ │ │ ├── CPhysHingeAlias_phys_hinge_local.g.cs │ │ │ ├── CPhysImpact.g.cs │ │ │ ├── CPhysLength.g.cs │ │ │ ├── CPhysMagnet.g.cs │ │ │ ├── CPhysMotor.g.cs │ │ │ ├── CPhysPulley.g.cs │ │ │ ├── CPhysSlideConstraint.g.cs │ │ │ ├── CPhysThruster.g.cs │ │ │ ├── CPhysTorque.g.cs │ │ │ ├── CPhysWheelConstraint.g.cs │ │ │ ├── CPhysicalButton.g.cs │ │ │ ├── CPhysicsEntitySolver.g.cs │ │ │ ├── CPhysicsProp.g.cs │ │ │ ├── CPhysicsPropMultiplayer.g.cs │ │ │ ├── CPhysicsPropOverride.g.cs │ │ │ ├── CPhysicsPropRespawnable.g.cs │ │ │ ├── CPhysicsShake.g.cs │ │ │ ├── CPhysicsSpring.g.cs │ │ │ ├── CPhysicsWire.g.cs │ │ │ ├── CPlantedC4.g.cs │ │ │ ├── CPlatTrigger.g.cs │ │ │ ├── CPlayerControllerComponent.g.cs │ │ │ ├── CPlayerPawnComponent.g.cs │ │ │ ├── CPlayerPing.g.cs │ │ │ ├── CPlayerSprayDecal.g.cs │ │ │ ├── CPlayerVisibility.g.cs │ │ │ ├── CPlayer_AutoaimServices.g.cs │ │ │ ├── CPlayer_CameraServices.g.cs │ │ │ ├── CPlayer_FlashlightServices.g.cs │ │ │ ├── CPlayer_ItemServices.g.cs │ │ │ ├── CPlayer_MovementServices.g.cs │ │ │ ├── CPlayer_MovementServices_Humanoid.g.cs │ │ │ ├── CPlayer_ObserverServices.g.cs │ │ │ ├── CPlayer_UseServices.g.cs │ │ │ ├── CPlayer_WaterServices.g.cs │ │ │ ├── CPlayer_WeaponServices.g.cs │ │ │ ├── CPointAngleSensor.g.cs │ │ │ ├── CPointAngularVelocitySensor.g.cs │ │ │ ├── CPointBroadcastClientCommand.g.cs │ │ │ ├── CPointCamera.g.cs │ │ │ ├── CPointCameraVFOV.g.cs │ │ │ ├── CPointChildModifier.g.cs │ │ │ ├── CPointClientCommand.g.cs │ │ │ ├── CPointClientUIDialog.g.cs │ │ │ ├── CPointClientUIWorldPanel.g.cs │ │ │ ├── CPointClientUIWorldTextPanel.g.cs │ │ │ ├── CPointCommentaryNode.g.cs │ │ │ ├── CPointEntity.g.cs │ │ │ ├── CPointEntityFinder.g.cs │ │ │ ├── CPointGamestatsCounter.g.cs │ │ │ ├── CPointGiveAmmo.g.cs │ │ │ ├── CPointHurt.g.cs │ │ │ ├── CPointOrient.g.cs │ │ │ ├── CPointPrefab.g.cs │ │ │ ├── CPointProximitySensor.g.cs │ │ │ ├── CPointPulse.g.cs │ │ │ ├── CPointPush.g.cs │ │ │ ├── CPointServerCommand.g.cs │ │ │ ├── CPointTeleport.g.cs │ │ │ ├── CPointTemplate.g.cs │ │ │ ├── CPointValueRemapper.g.cs │ │ │ ├── CPointVelocitySensor.g.cs │ │ │ ├── CPointWorldText.g.cs │ │ │ ├── CPostProcessingVolume.g.cs │ │ │ ├── CPrecipitation.g.cs │ │ │ ├── CPrecipitationBlocker.g.cs │ │ │ ├── CPrecipitationVData.g.cs │ │ │ ├── CPropDataComponent.g.cs │ │ │ ├── CPropDoorRotating.g.cs │ │ │ ├── CPropDoorRotatingBreakable.g.cs │ │ │ ├── CPulseGameBlackboard.g.cs │ │ │ ├── CPulseGraphInstance_GameBlackboard.g.cs │ │ │ ├── CPulseGraphInstance_ServerEntity.g.cs │ │ │ ├── CPushable.g.cs │ │ │ ├── CRagdollConstraint.g.cs │ │ │ ├── CRagdollMagnet.g.cs │ │ │ ├── CRagdollManager.g.cs │ │ │ ├── CRagdollProp.g.cs │ │ │ ├── CRagdollPropAlias_physics_prop_ragdoll.g.cs │ │ │ ├── CRagdollPropAttached.g.cs │ │ │ ├── CRangeFloat.g.cs │ │ │ ├── CRectLight.g.cs │ │ │ ├── CRenderComponent.g.cs │ │ │ ├── CRetakeGameRules.g.cs │ │ │ ├── CRevertSaved.g.cs │ │ │ ├── CRopeKeyframe.g.cs │ │ │ ├── CRopeKeyframeAlias_move_rope.g.cs │ │ │ ├── CRotButton.g.cs │ │ │ ├── CRotDoor.g.cs │ │ │ ├── CRotatorTarget.g.cs │ │ │ ├── CRuleBrushEntity.g.cs │ │ │ ├── CRuleEntity.g.cs │ │ │ ├── CRulePointEntity.g.cs │ │ │ ├── CSMatchStats_t.g.cs │ │ │ ├── CSPerRoundStats_t.g.cs │ │ │ ├── CSceneEntity.g.cs │ │ │ ├── CSceneEntityAlias_logic_choreographed_scene.g.cs │ │ │ ├── CSceneListManager.g.cs │ │ │ ├── CScriptComponent.g.cs │ │ │ ├── CScriptItem.g.cs │ │ │ ├── CScriptNavBlocker.g.cs │ │ │ ├── CScriptTriggerHurt.g.cs │ │ │ ├── CScriptTriggerMultiple.g.cs │ │ │ ├── CScriptTriggerOnce.g.cs │ │ │ ├── CScriptTriggerPush.g.cs │ │ │ ├── CScriptedSequence.g.cs │ │ │ ├── CServerOnlyEntity.g.cs │ │ │ ├── CServerOnlyModelEntity.g.cs │ │ │ ├── CServerOnlyPointEntity.g.cs │ │ │ ├── CServerRagdollTrigger.g.cs │ │ │ ├── CShatterGlassShardPhysics.g.cs │ │ │ ├── CShower.g.cs │ │ │ ├── CSimpleMarkupVolumeTagged.g.cs │ │ │ ├── CSkeletonAnimationController.g.cs │ │ │ ├── CSkeletonInstance.g.cs │ │ │ ├── CSkillFloat.g.cs │ │ │ ├── CSkillInt.g.cs │ │ │ ├── CSkyCamera.g.cs │ │ │ ├── CSkyboxReference.g.cs │ │ │ ├── CSmokeGrenade.g.cs │ │ │ ├── CSmokeGrenadeProjectile.g.cs │ │ │ ├── CSoundAreaEntityBase.g.cs │ │ │ ├── CSoundAreaEntityOrientedBox.g.cs │ │ │ ├── CSoundAreaEntitySphere.g.cs │ │ │ ├── CSoundEventAABBEntity.g.cs │ │ │ ├── CSoundEventEntity.g.cs │ │ │ ├── CSoundEventEntityAlias_snd_event_point.g.cs │ │ │ ├── CSoundEventOBBEntity.g.cs │ │ │ ├── CSoundEventParameter.g.cs │ │ │ ├── CSoundEventPathCornerEntity.g.cs │ │ │ ├── CSoundEventSphereEntity.g.cs │ │ │ ├── CSoundOpvarSetAABBEntity.g.cs │ │ │ ├── CSoundOpvarSetAutoRoomEntity.g.cs │ │ │ ├── CSoundOpvarSetEntity.g.cs │ │ │ ├── CSoundOpvarSetOBBEntity.g.cs │ │ │ ├── CSoundOpvarSetOBBWindEntity.g.cs │ │ │ ├── CSoundOpvarSetPathCornerEntity.g.cs │ │ │ ├── CSoundOpvarSetPointBase.g.cs │ │ │ ├── CSoundOpvarSetPointEntity.g.cs │ │ │ ├── CSoundStackSave.g.cs │ │ │ ├── CSplineConstraint.g.cs │ │ │ ├── CSpotlightEnd.g.cs │ │ │ ├── CSprite.g.cs │ │ │ ├── CSpriteAlias_env_glow.g.cs │ │ │ ├── CSpriteOriented.g.cs │ │ │ ├── CTakeDamageInfo.g.cs │ │ │ ├── CTakeDamageResult.g.cs │ │ │ ├── CTankTargetChange.g.cs │ │ │ ├── CTankTrainAI.g.cs │ │ │ ├── CTeam.g.cs │ │ │ ├── CTeamplayRules.g.cs │ │ │ ├── CTestEffect.g.cs │ │ │ ├── CTestPulseIO.g.cs │ │ │ ├── CTextureBasedAnimatable.g.cs │ │ │ ├── CTimerEntity.g.cs │ │ │ ├── CTonemapController2.g.cs │ │ │ ├── CTonemapController2Alias_env_tonemap_controller2.g.cs │ │ │ ├── CTonemapTrigger.g.cs │ │ │ ├── CTouchExpansionComponent.g.cs │ │ │ ├── CTriggerActiveWeaponDetect.g.cs │ │ │ ├── CTriggerBombReset.g.cs │ │ │ ├── CTriggerBrush.g.cs │ │ │ ├── CTriggerBuoyancy.g.cs │ │ │ ├── CTriggerCallback.g.cs │ │ │ ├── CTriggerDetectBulletFire.g.cs │ │ │ ├── CTriggerDetectExplosion.g.cs │ │ │ ├── CTriggerFan.g.cs │ │ │ ├── CTriggerGameEvent.g.cs │ │ │ ├── CTriggerGravity.g.cs │ │ │ ├── CTriggerHostageReset.g.cs │ │ │ ├── CTriggerHurt.g.cs │ │ │ ├── CTriggerImpact.g.cs │ │ │ ├── CTriggerLerpObject.g.cs │ │ │ ├── CTriggerLook.g.cs │ │ │ ├── CTriggerMultiple.g.cs │ │ │ ├── CTriggerOnce.g.cs │ │ │ ├── CTriggerPhysics.g.cs │ │ │ ├── CTriggerProximity.g.cs │ │ │ ├── CTriggerPush.g.cs │ │ │ ├── CTriggerRemove.g.cs │ │ │ ├── CTriggerSave.g.cs │ │ │ ├── CTriggerSndSosOpvar.g.cs │ │ │ ├── CTriggerSoundscape.g.cs │ │ │ ├── CTriggerTeleport.g.cs │ │ │ ├── CTriggerToggleSave.g.cs │ │ │ ├── CTriggerVolume.g.cs │ │ │ ├── CVariantDefaultAllocator.g.cs │ │ │ ├── CVectorExponentialMovingAverage.g.cs │ │ │ ├── CVoteController.g.cs │ │ │ ├── CWaterBullet.g.cs │ │ │ ├── CWeaponAWP.g.cs │ │ │ ├── CWeaponAug.g.cs │ │ │ ├── CWeaponBaseItem.g.cs │ │ │ ├── CWeaponBizon.g.cs │ │ │ ├── CWeaponCZ75a.g.cs │ │ │ ├── CWeaponElite.g.cs │ │ │ ├── CWeaponFamas.g.cs │ │ │ ├── CWeaponFiveSeven.g.cs │ │ │ ├── CWeaponG3SG1.g.cs │ │ │ ├── CWeaponGalilAR.g.cs │ │ │ ├── CWeaponGlock.g.cs │ │ │ ├── CWeaponHKP2000.g.cs │ │ │ ├── CWeaponM249.g.cs │ │ │ ├── CWeaponM4A1.g.cs │ │ │ ├── CWeaponM4A1Silencer.g.cs │ │ │ ├── CWeaponMAC10.g.cs │ │ │ ├── CWeaponMP5SD.g.cs │ │ │ ├── CWeaponMP7.g.cs │ │ │ ├── CWeaponMP9.g.cs │ │ │ ├── CWeaponMag7.g.cs │ │ │ ├── CWeaponNOVA.g.cs │ │ │ ├── CWeaponNegev.g.cs │ │ │ ├── CWeaponP250.g.cs │ │ │ ├── CWeaponP90.g.cs │ │ │ ├── CWeaponRevolver.g.cs │ │ │ ├── CWeaponSCAR20.g.cs │ │ │ ├── CWeaponSG556.g.cs │ │ │ ├── CWeaponSSG08.g.cs │ │ │ ├── CWeaponSawedoff.g.cs │ │ │ ├── CWeaponTaser.g.cs │ │ │ ├── CWeaponTec9.g.cs │ │ │ ├── CWeaponUMP45.g.cs │ │ │ ├── CWeaponUSPSilencer.g.cs │ │ │ ├── CWeaponXM1014.g.cs │ │ │ ├── CWorld.g.cs │ │ │ ├── ChangeAccessorFieldPathIndex_t.g.cs │ │ │ ├── ConstraintSoundInfo.g.cs │ │ │ ├── CountdownTimer.g.cs │ │ │ ├── DecalGroupOption_t.g.cs │ │ │ ├── DestructibleHitGroupToDestroy_t.g.cs │ │ │ ├── DynamicVolumeDef_t.g.cs │ │ │ ├── EntityRenderAttribute_t.g.cs │ │ │ ├── EntitySpottedState_t.g.cs │ │ │ ├── Extent.g.cs │ │ │ ├── FilterDamageType.g.cs │ │ │ ├── FilterHealth.g.cs │ │ │ ├── IChoreoServices.g.cs │ │ │ ├── IEconItemInterface.g.cs │ │ │ ├── ISkeletonAnimationController.g.cs │ │ │ ├── InfoForResourceTypeCModel.g.cs │ │ │ ├── InfoForResourceTypeCNmGraphDefinition.g.cs │ │ │ ├── InfoForResourceTypeCPostProcessingResource.g.cs │ │ │ ├── InfoForResourceTypeCTextureBase.g.cs │ │ │ ├── InfoForResourceTypeCVDataResource.g.cs │ │ │ ├── InfoForResourceTypeIMaterial2.g.cs │ │ │ ├── InfoForResourceTypeIParticleSystemDefinition.g.cs │ │ │ ├── IntervalTimer.g.cs │ │ │ ├── ParticleIndex_t.g.cs │ │ │ ├── PhysicsRagdollPose_t.g.cs │ │ │ ├── PredictedDamageTag_t.g.cs │ │ │ ├── RelationshipOverride_t.g.cs │ │ │ ├── Relationship_t.g.cs │ │ │ ├── ResponseContext_t.g.cs │ │ │ ├── RotatorHistoryEntry_t.g.cs │ │ │ ├── RotatorQueueEntry_t.g.cs │ │ │ ├── SceneEventId_t.g.cs │ │ │ ├── SellbackPurchaseEntry_t.g.cs │ │ │ ├── ServerAuthoritativeWeaponSlot_t.g.cs │ │ │ ├── SimpleConstraintSoundProfile.g.cs │ │ │ ├── SoundOpvarTraceResult_t.g.cs │ │ │ ├── SpawnPoint.g.cs │ │ │ ├── VPhysicsCollisionAttribute_t.g.cs │ │ │ ├── VelocitySampler.g.cs │ │ │ ├── ViewAngleServerChange_t.g.cs │ │ │ ├── WeaponPurchaseCount_t.g.cs │ │ │ ├── WeaponPurchaseTracker_t.g.cs │ │ │ ├── audioparams_t.g.cs │ │ │ ├── constraint_axislimit_t.g.cs │ │ │ ├── constraint_breakableparams_t.g.cs │ │ │ ├── constraint_hingeparams_t.g.cs │ │ │ ├── dynpitchvol_base_t.g.cs │ │ │ ├── dynpitchvol_t.g.cs │ │ │ ├── fogparams_t.g.cs │ │ │ ├── fogplayerparams_t.g.cs │ │ │ ├── hudtextparms_t.g.cs │ │ │ ├── lerpdata_t.g.cs │ │ │ ├── locksound_t.g.cs │ │ │ ├── magnetted_objects_t.g.cs │ │ │ ├── ragdoll_t.g.cs │ │ │ ├── ragdollelement_t.g.cs │ │ │ ├── ragdollhierarchyjoint_t.g.cs │ │ │ ├── shard_model_desc_t.g.cs │ │ │ ├── sky3dparams_t.g.cs │ │ │ ├── sndopvarlatchdata_t.g.cs │ │ │ └── thinkfunc_t.g.cs │ │ │ └── Enums │ │ │ ├── AggregateInstanceStream_t.g.cs │ │ │ ├── AimMatrixBlendMode.g.cs │ │ │ ├── AmmoFlags_t.g.cs │ │ │ ├── AmmoPosition_t.g.cs │ │ │ ├── AnimGraphDebugDrawType_t.g.cs │ │ │ ├── AnimLoopMode_t.g.cs │ │ │ ├── AnimNodeNetworkMode.g.cs │ │ │ ├── AnimParamButton_t.g.cs │ │ │ ├── AnimParamNetworkSetting.g.cs │ │ │ ├── AnimParamType_t.g.cs │ │ │ ├── AnimParamVectorType_t.g.cs │ │ │ ├── AnimScriptType.g.cs │ │ │ ├── AnimValueSource.g.cs │ │ │ ├── AnimVectorSource.g.cs │ │ │ ├── AnimationProcessingType_t.g.cs │ │ │ ├── AnimationSnapshotType_t.g.cs │ │ │ ├── AnimationType_t.g.cs │ │ │ ├── BBoxVolumeType_t.g.cs │ │ │ ├── BaseExplosionTypes_t.g.cs │ │ │ ├── BeamClipStyle_t.g.cs │ │ │ ├── BeamType_t.g.cs │ │ │ ├── BeginDeathLifeStateTransition_t.g.cs │ │ │ ├── BinaryNodeChildOption.g.cs │ │ │ ├── BinaryNodeTiming.g.cs │ │ │ ├── Blend2DMode.g.cs │ │ │ ├── BlendKeyType.g.cs │ │ │ ├── BloodType.g.cs │ │ │ ├── BloomBlendMode_t.g.cs │ │ │ ├── BlurFilterType_t.g.cs │ │ │ ├── BoneMaskBlendSpace.g.cs │ │ │ ├── BoneTransformSpace_t.g.cs │ │ │ ├── BreakableContentsType_t.g.cs │ │ │ ├── BrushSolidities_e.g.cs │ │ │ ├── C4LightEffect_t.g.cs │ │ │ ├── CAnimationGraphVisualizerPrimitiveType.g.cs │ │ │ ├── CDebugOverlayCombinedTypes_t.g.cs │ │ │ ├── CDebugOverlayFilterTextType_t.g.cs │ │ │ ├── CDebugOverlayFilterType_t.g.cs │ │ │ ├── CFuncMoverFollowEntityDirection_t.g.cs │ │ │ ├── CFuncMoverMove_t.g.cs │ │ │ ├── CFuncMoverOrientationUpdate_t.g.cs │ │ │ ├── CFuncMoverTransitionToPathNodeAction_t.g.cs │ │ │ ├── CFuncRotatorRotate_t.g.cs │ │ │ ├── CLogicBranchListLogicBranchListenerLastState_t.g.cs │ │ │ ├── CNmCurrentSyncEventNodeInfoType_t.g.cs │ │ │ ├── CNmEventRelevance_t.g.cs │ │ │ ├── CNmFloatAngleMathNodeOperation_t.g.cs │ │ │ ├── CNmFloatComparisonNodeComparison_t.g.cs │ │ │ ├── CNmFloatMathNodeOperator_t.g.cs │ │ │ ├── CNmIDComparisonNodeComparison_t.g.cs │ │ │ ├── CNmParticleEventType_t.g.cs │ │ │ ├── CNmRootMotionDataSamplingMode_t.g.cs │ │ │ ├── CNmRootMotionOverrideNodeOverrideFlags_t.g.cs │ │ │ ├── CNmSoundEventPosition_t.g.cs │ │ │ ├── CNmStateNodeTimedEvent_tComparison_t.g.cs │ │ │ ├── CNmSyncEventIndexConditionNodeTriggerMode_t.g.cs │ │ │ ├── CNmTargetInfoNodeInfo_t.g.cs │ │ │ ├── CNmTimeConditionNodeComparisonType_t.g.cs │ │ │ ├── CNmTimeConditionNodeOperator_t.g.cs │ │ │ ├── CNmTransitionNodeTransitionOptions_t.g.cs │ │ │ ├── CNmVectorInfoNodeInfo_t.g.cs │ │ │ ├── CPhysicsPropCrateType_t.g.cs │ │ │ ├── CRR_ResponseResponseEnum_t.g.cs │ │ │ ├── CSPlayerBlockingUseAction_t.g.cs │ │ │ ├── CSPlayerState.g.cs │ │ │ ├── CSWeaponCategory.g.cs │ │ │ ├── CSWeaponMode.g.cs │ │ │ ├── CSWeaponSilencerType.g.cs │ │ │ ├── CSWeaponType.g.cs │ │ │ ├── CVSoundFormat_t.g.cs │ │ │ ├── CanPlaySequence_t.g.cs │ │ │ ├── ChatIgnoreType_t.g.cs │ │ │ ├── ChickenActivity.g.cs │ │ │ ├── ChoiceBlendMethod.g.cs │ │ │ ├── ChoiceChangeMethod.g.cs │ │ │ ├── ChoiceMethod.g.cs │ │ │ ├── ChoreoLookAtMode_t.g.cs │ │ │ ├── ChoreoLookAtSpeed_t.g.cs │ │ │ ├── Class_T.g.cs │ │ │ ├── ClosestPointTestType_t.g.cs │ │ │ ├── DamageTypes_t.g.cs │ │ │ ├── DampingSpeedFunction.g.cs │ │ │ ├── DebugOverlayBits_t.g.cs │ │ │ ├── DecalFlags_t.g.cs │ │ │ ├── DecalMode_t.g.cs │ │ │ ├── DestructiblePartDestructionDeathBehavior_t.g.cs │ │ │ ├── Detail2Combo_t.g.cs │ │ │ ├── DetailCombo_t.g.cs │ │ │ ├── DisableShadows_t.g.cs │ │ │ ├── Disposition_t.g.cs │ │ │ ├── DoorState_t.g.cs │ │ │ ├── DynamicContinuousContactBehavior_t.g.cs │ │ │ ├── EContributionScoreFlag_t.g.cs │ │ │ ├── EDemoBoneSelectionMode.g.cs │ │ │ ├── EDestructiblePartDamagePassThroughType.g.cs │ │ │ ├── EDestructiblePartRadiusDamageApplyType.g.cs │ │ │ ├── EDestructibleParts_DestroyParameterFlags.g.cs │ │ │ ├── EIKEndEffectorRotationFixUpMode.g.cs │ │ │ ├── EInButtonState.g.cs │ │ │ ├── EKillTypes_t.g.cs │ │ │ ├── EMidiNote.g.cs │ │ │ ├── EMode_t.g.cs │ │ │ ├── EOverrideBlockLOS_t.g.cs │ │ │ ├── EProceduralRagdollWeightIndexPropagationMethod.g.cs │ │ │ ├── EPulseGraphExecutionHistoryFlag.g.cs │ │ │ ├── ESceneObjectVisualization.g.cs │ │ │ ├── EWaveform.g.cs │ │ │ ├── EntFinderMethod_t.g.cs │ │ │ ├── EntityAttachmentType_t.g.cs │ │ │ ├── EntityDisolveType_t.g.cs │ │ │ ├── EntityDistanceMode_t.g.cs │ │ │ ├── EntityDormancyType_t.g.cs │ │ │ ├── EntityEffects_t.g.cs │ │ │ ├── EntityIOTargetType_t.g.cs │ │ │ ├── EntityPlatformTypes_t.g.cs │ │ │ ├── EntitySubclassScope_t.g.cs │ │ │ ├── EventTypeSelection_t.g.cs │ │ │ ├── Explosions.g.cs │ │ │ ├── FacingMode.g.cs │ │ │ ├── FieldNetworkOption.g.cs │ │ │ ├── FixAngleSet_t.g.cs │ │ │ ├── Flags_t.g.cs │ │ │ ├── FlexOpCode_t.g.cs │ │ │ ├── FootFallTagFoot_t.g.cs │ │ │ ├── FootLockSubVisualization.g.cs │ │ │ ├── FootPinningTimingSource.g.cs │ │ │ ├── FootstepLandedFootSoundType_t.g.cs │ │ │ ├── ForcedCrouchState_t.g.cs │ │ │ ├── FuncDoorSpawnPos_t.g.cs │ │ │ ├── FuseVariableAccess_t.g.cs │ │ │ ├── FuseVariableType_t.g.cs │ │ │ ├── GameAnimEventIndex_t.g.cs │ │ │ ├── GrenadeType_t.g.cs │ │ │ ├── HandshakeTagType_t.g.cs │ │ │ ├── HierarchyType_t.g.cs │ │ │ ├── HitGroup_t.g.cs │ │ │ ├── HitboxLerpType_t.g.cs │ │ │ ├── HorizJustification_e.g.cs │ │ │ ├── HoverPoseFlags_t.g.cs │ │ │ ├── Hull_t.g.cs │ │ │ ├── IChoreoServicesChoreoState_t.g.cs │ │ │ ├── IChoreoServicesScriptState_t.g.cs │ │ │ ├── IKChannelMode.g.cs │ │ │ ├── IKSolverType.g.cs │ │ │ ├── IKTargetCoordinateSystem.g.cs │ │ │ ├── IKTargetSource.g.cs │ │ │ ├── IkEndEffectorType.g.cs │ │ │ ├── IkTargetType.g.cs │ │ │ ├── InheritableBoolType_t.g.cs │ │ │ ├── InputBitMask_t.g.cs │ │ │ ├── InputLayoutVariation_t.g.cs │ │ │ ├── ItemFlagTypes_t.g.cs │ │ │ ├── JiggleBoneSimSpace.g.cs │ │ │ ├── JointAxis_t.g.cs │ │ │ ├── JointMotion_t.g.cs │ │ │ ├── JumpCorrectionMethod.g.cs │ │ │ ├── LatchDirtyPermission_t.g.cs │ │ │ ├── LayoutPositionType_e.g.cs │ │ │ ├── LessonPanelLayoutFileTypes_t.g.cs │ │ │ ├── LifeState_t.g.cs │ │ │ ├── LinearRootMotionBlendMode_t.g.cs │ │ │ ├── MaterialProxyType_t.g.cs │ │ │ ├── Materials.g.cs │ │ │ ├── MatterialAttributeTagType_t.g.cs │ │ │ ├── MedalRank_t.g.cs │ │ │ ├── MeshDrawPrimitiveFlags_t.g.cs │ │ │ ├── MissingParentInheritBehavior_t.g.cs │ │ │ ├── ModelBoneFlexComponent_t.g.cs │ │ │ ├── ModelConfigAttachmentType_t.g.cs │ │ │ ├── ModelHitboxType_t.g.cs │ │ │ ├── ModelSkeletonData_tBoneFlags_t.g.cs │ │ │ ├── ModifyDamageReturn_t.g.cs │ │ │ ├── MoodType_t.g.cs │ │ │ ├── MorphBundleType_t.g.cs │ │ │ ├── MorphFlexControllerRemapType_t.g.cs │ │ │ ├── MoveCollide_t.g.cs │ │ │ ├── MoveLinearAuthoredPos_t.g.cs │ │ │ ├── MoveMountingAmount_t.g.cs │ │ │ ├── MoveType_t.g.cs │ │ │ ├── NPCFollowFormation_t.g.cs │ │ │ ├── NPCPhysicsHullType_t.g.cs │ │ │ ├── NavAttributeEnum.g.cs │ │ │ ├── NavDirType.g.cs │ │ │ ├── NavScopeFlags_t.g.cs │ │ │ ├── NavScope_t.g.cs │ │ │ ├── NmCachedValueMode_t.g.cs │ │ │ ├── NmEasingFunction_t.g.cs │ │ │ ├── NmEasingOperation_t.g.cs │ │ │ ├── NmEventConditionRules_t.g.cs │ │ │ ├── NmFollowBoneMode_t.g.cs │ │ │ ├── NmFootPhaseCondition_t.g.cs │ │ │ ├── NmFootPhase_t.g.cs │ │ │ ├── NmFrameSnapEventMode_t.g.cs │ │ │ ├── NmGraphEventTypeCondition_t.g.cs │ │ │ ├── NmGraphValueType_t.g.cs │ │ │ ├── NmIKBlendMode_t.g.cs │ │ │ ├── NmPoseBlendMode_t.g.cs │ │ │ ├── NmRootMotionBlendMode_t.g.cs │ │ │ ├── NmTargetWarpAlgorithm_t.g.cs │ │ │ ├── NmTargetWarpRule_t.g.cs │ │ │ ├── NmTransitionRuleCondition_t.g.cs │ │ │ ├── NmTransitionRule_t.g.cs │ │ │ ├── ObjectTypeFlags_t.g.cs │ │ │ ├── ObserverInterpState_t.g.cs │ │ │ ├── ObserverMode_t.g.cs │ │ │ ├── OnFrame.g.cs │ │ │ ├── OrientationWarpMode_t.g.cs │ │ │ ├── OrientationWarpRootMotionSource_t.g.cs │ │ │ ├── OrientationWarpTargetOffsetMode_t.g.cs │ │ │ ├── OutOfPVSUpdates_t.g.cs │ │ │ ├── PFNoiseModifier_t.g.cs │ │ │ ├── PFNoiseTurbulence_t.g.cs │ │ │ ├── PFNoiseType_t.g.cs │ │ │ ├── PFuncVisualizationType_t.g.cs │ │ │ ├── ParticleAlphaReferenceType_t.g.cs │ │ │ ├── ParticleAttachment_t.g.cs │ │ │ ├── ParticleAttrBoxFlags_t.g.cs │ │ │ ├── ParticleCollisionGroup_t.g.cs │ │ │ ├── ParticleCollisionMask_t.g.cs │ │ │ ├── ParticleCollisionMode_t.g.cs │ │ │ ├── ParticleColorBlendMode_t.g.cs │ │ │ ├── ParticleColorBlendType_t.g.cs │ │ │ ├── ParticleControlPointAxis_t.g.cs │ │ │ ├── ParticleDepthFeatheringMode_t.g.cs │ │ │ ├── ParticleDetailLevel_t.g.cs │ │ │ ├── ParticleDirectionNoiseType_t.g.cs │ │ │ ├── ParticleEndcapMode_t.g.cs │ │ │ ├── ParticleFalloffFunction_t.g.cs │ │ │ ├── ParticleFanType_t.g.cs │ │ │ ├── ParticleFloatBiasType_t.g.cs │ │ │ ├── ParticleFloatInputMode_t.g.cs │ │ │ ├── ParticleFloatMapType_t.g.cs │ │ │ ├── ParticleFloatRandomMode_t.g.cs │ │ │ ├── ParticleFloatRoundType_t.g.cs │ │ │ ├── ParticleFloatType_t.g.cs │ │ │ ├── ParticleFogType_t.g.cs │ │ │ ├── ParticleHitboxBiasType_t.g.cs │ │ │ ├── ParticleHitboxDataSelection_t.g.cs │ │ │ ├── ParticleImpulseType_t.g.cs │ │ │ ├── ParticleLightBehaviorChoiceList_t.g.cs │ │ │ ├── ParticleLightFogLightingMode_t.g.cs │ │ │ ├── ParticleLightTypeChoiceList_t.g.cs │ │ │ ├── ParticleLightUnitChoiceList_t.g.cs │ │ │ ├── ParticleLightingQuality_t.g.cs │ │ │ ├── ParticleLightnintBranchBehavior_t.g.cs │ │ │ ├── ParticleLiquidContents_t.g.cs │ │ │ ├── ParticleMassMode_t.g.cs │ │ │ ├── ParticleModelType_t.g.cs │ │ │ ├── ParticleOmni2LightTypeChoiceList_t.g.cs │ │ │ ├── ParticleOrientationChoiceList_t.g.cs │ │ │ ├── ParticleOrientationSetMode_t.g.cs │ │ │ ├── ParticleOrientationType_t.g.cs │ │ │ ├── ParticleOutputBlendMode_t.g.cs │ │ │ ├── ParticleParentSetMode_t.g.cs │ │ │ ├── ParticlePinDistance_t.g.cs │ │ │ ├── ParticlePostProcessPriorityGroup_t.g.cs │ │ │ ├── ParticleReplicationMode_t.g.cs │ │ │ ├── ParticleRotationLockType_t.g.cs │ │ │ ├── ParticleSelection_t.g.cs │ │ │ ├── ParticleSequenceCropOverride_t.g.cs │ │ │ ├── ParticleSetMethod_t.g.cs │ │ │ ├── ParticleSortingChoiceList_t.g.cs │ │ │ ├── ParticleTextureLayerBlendType_t.g.cs │ │ │ ├── ParticleTopology_t.g.cs │ │ │ ├── ParticleTraceMissBehavior_t.g.cs │ │ │ ├── ParticleTraceSet_t.g.cs │ │ │ ├── ParticleTransformType_t.g.cs │ │ │ ├── ParticleVRHandChoiceList_t.g.cs │ │ │ ├── ParticleVecType_t.g.cs │ │ │ ├── PerformanceMode_t.g.cs │ │ │ ├── PermModelInfo_tFlagEnum.g.cs │ │ │ ├── PetGroundType_t.g.cs │ │ │ ├── PlayBackMode_t.g.cs │ │ │ ├── PlayerConnectedState.g.cs │ │ │ ├── PointOrientConstraint_t.g.cs │ │ │ ├── PointOrientGoalDirectionType_t.g.cs │ │ │ ├── PointTemplateClientOnlyEntityBehavior_t.g.cs │ │ │ ├── PointTemplateOwnerSpawnGroupType_t.g.cs │ │ │ ├── PointWorldTextJustifyHorizontal_t.g.cs │ │ │ ├── PointWorldTextJustifyVertical_t.g.cs │ │ │ ├── PointWorldTextReorientMode_t.g.cs │ │ │ ├── PoseType_t.g.cs │ │ │ ├── PreviewCharacterMode.g.cs │ │ │ ├── PreviewEOMCelebration.g.cs │ │ │ ├── PreviewWeaponState.g.cs │ │ │ ├── PropDoorRotatingOpenDirection_e.g.cs │ │ │ ├── PropDoorRotatingSpawnPos_t.g.cs │ │ │ ├── PulseApiFeature_t.g.cs │ │ │ ├── PulseBestOutflowRules_t.g.cs │ │ │ ├── PulseCollisionGroup_t.g.cs │ │ │ ├── PulseCursorCancelPriority_t.g.cs │ │ │ ├── PulseCursorExecResult_t.g.cs │ │ │ ├── PulseDomainValueType_t.g.cs │ │ │ ├── PulseInstructionCode_t.g.cs │ │ │ ├── PulseMethodCallMode_t.g.cs │ │ │ ├── PulseNPCCondition_t.g.cs │ │ │ ├── PulseTestEnumColor_t.g.cs │ │ │ ├── PulseTestEnumShape_t.g.cs │ │ │ ├── PulseTraceContents_t.g.cs │ │ │ ├── PulseValueType_t.g.cs │ │ │ ├── PulseVariableKeysSource_t.g.cs │ │ │ ├── QuestProgressReason.g.cs │ │ │ ├── RagdollPoseControl.g.cs │ │ │ ├── RelativeLocationType_t.g.cs │ │ │ ├── RenderBufferFlags_t.g.cs │ │ │ ├── RenderFx_t.g.cs │ │ │ ├── RenderMeshSlotType_t.g.cs │ │ │ ├── RenderMode_t.g.cs │ │ │ ├── RenderModelSubModelFieldType_t.g.cs │ │ │ ├── RenderMultisampleType_t.g.cs │ │ │ ├── RenderPrimitiveType_t.g.cs │ │ │ ├── RenderSlotType_t.g.cs │ │ │ ├── ResetCycleOption.g.cs │ │ │ ├── RotatorTargetSpace_t.g.cs │ │ │ ├── RsComparison_t.g.cs │ │ │ ├── RsCullMode_t.g.cs │ │ │ ├── RsFillMode_t.g.cs │ │ │ ├── RumbleEffect_t.g.cs │ │ │ ├── ScalarExpressionType_t.g.cs │ │ │ ├── SceneOnPlayerDeath_t.g.cs │ │ │ ├── ScriptedConflictResponse_t.g.cs │ │ │ ├── ScriptedHeldWeaponBehavior_t.g.cs │ │ │ ├── ScriptedMoveTo_t.g.cs │ │ │ ├── ScriptedOnDeath_t.g.cs │ │ │ ├── SelectorTagBehavior_t.g.cs │ │ │ ├── SeqCmd_t.g.cs │ │ │ ├── SeqPoseSetting_t.g.cs │ │ │ ├── SequenceFinishNotifyState_t.g.cs │ │ │ ├── SetStatisticExpressionType_t.g.cs │ │ │ ├── ShadowType_t.g.cs │ │ │ ├── ShakeCommand_t.g.cs │ │ │ ├── ShardSolid_t.g.cs │ │ │ ├── SharedMovementGait_t.g.cs │ │ │ ├── ShatterDamageCause.g.cs │ │ │ ├── ShatterGlassStressType.g.cs │ │ │ ├── SimpleConstraintSoundProfileSimpleConstraintsSoundProfileKeypoints_t.g.cs │ │ │ ├── SnapshotIndexType_t.g.cs │ │ │ ├── SolidType_t.g.cs │ │ │ ├── SolveIKChainAnimNodeDebugSetting.g.cs │ │ │ ├── SosActionLimitSortType_t.g.cs │ │ │ ├── SosActionSetParamSortType_t.g.cs │ │ │ ├── SosActionStopType_t.g.cs │ │ │ ├── SosEditItemType_t.g.cs │ │ │ ├── SosGroupFieldBehavior_t.g.cs │ │ │ ├── SosGroupType_t.g.cs │ │ │ ├── SoundEventStartType_t.g.cs │ │ │ ├── SpriteCardPerParticleScale_t.g.cs │ │ │ ├── SpriteCardShaderType_t.g.cs │ │ │ ├── SpriteCardTextureChannel_t.g.cs │ │ │ ├── SpriteCardTextureType_t.g.cs │ │ │ ├── StanceOverrideMode.g.cs │ │ │ ├── StanceType_t.g.cs │ │ │ ├── StandardLightingAttenuationStyle_t.g.cs │ │ │ ├── StateActionBehavior.g.cs │ │ │ ├── StepPhase.g.cs │ │ │ ├── SubclassVDataChangeType_t.g.cs │ │ │ ├── SurroundingBoundsType_t.g.cs │ │ │ ├── TOGGLE_STATE.g.cs │ │ │ ├── TRAIN_CODE.g.cs │ │ │ ├── TakeDamageFlags_t.g.cs │ │ │ ├── TargetSelectorAngleMode_t.g.cs │ │ │ ├── TargetWarpAngleMode_t.g.cs │ │ │ ├── TargetWarpCorrectionMethod.g.cs │ │ │ ├── TargetWarpTimingMethod.g.cs │ │ │ ├── TestInputOutputCombinationsEnum_t.g.cs │ │ │ ├── TextureRepetitionMode_t.g.cs │ │ │ ├── ThreeState_t.g.cs │ │ │ ├── TimelineCompression_t.g.cs │ │ │ ├── Touch_t.g.cs │ │ │ ├── TrackOrientationType_t.g.cs │ │ │ ├── TrainOrientationType_t.g.cs │ │ │ ├── TrainVelocityType_t.g.cs │ │ │ ├── VMixChannelOperation_t.g.cs │ │ │ ├── VMixFilterSlope_t.g.cs │ │ │ ├── VMixFilterType_t.g.cs │ │ │ ├── VMixGraphCommandID_t.g.cs │ │ │ ├── VMixLFOShape_t.g.cs │ │ │ ├── VMixPannerType_t.g.cs │ │ │ ├── VMixProcessorType_t.g.cs │ │ │ ├── VMixSubgraphSwitchInterpolationType_t.g.cs │ │ │ ├── VPhysXAggregateData_tVPhysXFlagEnum_t.g.cs │ │ │ ├── VPhysXBodyPart_tVPhysXFlagEnum_t.g.cs │ │ │ ├── VPhysXConstraintParams_tEnumFlags0_t.g.cs │ │ │ ├── VPhysXJoint_tFlags_t.g.cs │ │ │ ├── ValueRemapperHapticsType_t.g.cs │ │ │ ├── ValueRemapperInputType_t.g.cs │ │ │ ├── ValueRemapperMomentumType_t.g.cs │ │ │ ├── ValueRemapperOutputType_t.g.cs │ │ │ ├── ValueRemapperRatchetType_t.g.cs │ │ │ ├── VectorExpressionType_t.g.cs │ │ │ ├── VectorFloatExpressionType_t.g.cs │ │ │ ├── VelocityMetricMode.g.cs │ │ │ ├── VertJustification_e.g.cs │ │ │ ├── ViewFadeMode_t.g.cs │ │ │ ├── WaterLevel_t.g.cs │ │ │ ├── WeaponAttackType_t.g.cs │ │ │ ├── WeaponGameplayAnimState.g.cs │ │ │ ├── WeaponSound_t.g.cs │ │ │ ├── WeaponSwitchReason_t.g.cs │ │ │ ├── WorldTextPanelHorizontalAlign_t.g.cs │ │ │ ├── WorldTextPanelOrientation_t.g.cs │ │ │ ├── WorldTextPanelVerticalAlign_t.g.cs │ │ │ ├── attributeprovidertypes_t.g.cs │ │ │ ├── doorCheck_e.g.cs │ │ │ ├── eSplinePushType.g.cs │ │ │ ├── fieldtype_t.g.cs │ │ │ ├── filter_t.g.cs │ │ │ ├── gear_slot_t.g.cs │ │ │ ├── loadout_slot_t.g.cs │ │ │ ├── navproperties_t.g.cs │ │ │ ├── soundlevel_t.g.cs │ │ │ └── vote_create_failed_t.g.cs │ ├── GlobalUsings.cs │ ├── Guard.cs │ ├── Marshaling.cs │ ├── Modules │ │ ├── Admin │ │ │ ├── AdminCommandOverrides.cs │ │ │ ├── AdminGroup.cs │ │ │ ├── AdminManager.cs │ │ │ ├── AdminPermissions.cs │ │ │ ├── BaseRequiresPermissions.cs │ │ │ ├── PermissionCharacters.cs │ │ │ ├── RequiresPermissions.cs │ │ │ └── RequiresPermissionsOr.cs │ │ ├── Commands │ │ │ ├── CommandCallingContext.cs │ │ │ ├── CommandExtensions.cs │ │ │ ├── CommandHelperAttribute.cs │ │ │ ├── CommandInfo.cs │ │ │ └── Targeting │ │ │ │ ├── ProcessTargetFilterFlag.cs │ │ │ │ ├── ProcessTargetResultFlag.cs │ │ │ │ ├── Target.cs │ │ │ │ ├── TargetResult.cs │ │ │ │ └── TargetType.cs │ │ ├── Config │ │ │ └── ConfigManager.cs │ │ ├── Cvars │ │ │ ├── ConVar.cs │ │ │ ├── FakeConVar.cs │ │ │ └── Validators │ │ │ │ ├── IValidator.cs │ │ │ │ └── RangeValidator.cs │ │ ├── Entities │ │ │ ├── BaseEntity.cs │ │ │ ├── Constants │ │ │ │ ├── CollisionGroup.cs │ │ │ │ ├── CsItem.cs │ │ │ │ ├── ItemDefinition.cs │ │ │ │ ├── RoundEndReason.cs │ │ │ │ ├── SteamAccountInstance.cs │ │ │ │ ├── SteamAccountType.cs │ │ │ │ └── SteamAccountUniverse.cs │ │ │ ├── EntityIO.cs │ │ │ ├── EntitySystem.cs │ │ │ ├── Player.cs │ │ │ └── SteamID.cs │ │ ├── Events │ │ │ ├── EventPlayerChat.cs │ │ │ └── GameEvent.cs │ │ ├── Extensions │ │ │ ├── CBasePlayerWeaponExtensions.cs │ │ │ ├── PlayerExtensions.cs │ │ │ ├── PluginConfigExtensions.cs │ │ │ └── TeamExtensions.cs │ │ ├── Listeners │ │ │ └── ResultType.cs │ │ ├── Memory │ │ │ ├── Addresses.cs │ │ │ ├── DataType.cs │ │ │ ├── DynamicFunctions │ │ │ │ ├── BaseMemoryFunction.cs │ │ │ │ ├── DynamicHook.cs │ │ │ │ ├── MemoryFunctionVoid.cs │ │ │ │ └── MemoryFunctionWithReturn.cs │ │ │ ├── Schema.cs │ │ │ ├── ValveInterface.cs │ │ │ ├── VirtualFunctionOffset.cs │ │ │ ├── VirtualFunctionSignature.cs │ │ │ ├── VirtualFunctionVoid.cs │ │ │ ├── VirtualFunctionWithReturn.cs │ │ │ └── VirtualFunctions.cs │ │ ├── Menu │ │ │ ├── BaseMenu.cs │ │ │ ├── CenterHtmlMenu.cs │ │ │ ├── ChatMenu.cs │ │ │ ├── ConsoleMenu.cs │ │ │ ├── IMenu.cs │ │ │ └── MenuManager.cs │ │ ├── Timers │ │ │ └── Timer.cs │ │ ├── UserMessages │ │ │ └── UserMessage.cs │ │ └── Utils │ │ │ ├── AcquireMethod.cs │ │ │ ├── AcquireResult.cs │ │ │ ├── Angle.cs │ │ │ ├── AttachmentHandle_t.cs │ │ │ ├── CHandle.cs │ │ │ ├── CStrongHandle.cs │ │ │ ├── CTransform.cs │ │ │ ├── CUtlStringToken.cs │ │ │ ├── ChatColors.cs │ │ │ ├── CsTeam.cs │ │ │ ├── EnumUtils.cs │ │ │ ├── HudDestination.cs │ │ │ ├── NetworkedString.cs │ │ │ ├── PlayerFlags.cs │ │ │ ├── QAngle.cs │ │ │ ├── Quaternion.cs │ │ │ ├── RecipientFilter.cs │ │ │ ├── ResourceManifest.cs │ │ │ ├── Vector.cs │ │ │ ├── Vector2D.cs │ │ │ ├── Vector4D.cs │ │ │ ├── WorldGroupId_t.cs │ │ │ └── matrix3x4_t.cs │ ├── NativeEntity.cs │ ├── PlayerButtons.cs │ ├── Server.cs │ ├── ServiceCollectionExtensions.cs │ ├── Utilities.cs │ ├── ValveConstants │ │ └── Protobuf │ │ │ └── NetworkDisconnectionReason.cs │ └── VoiceFlags.cs ├── CounterStrikeSharp.SchemaGen │ ├── CounterStrikeSharp.SchemaGen.csproj │ ├── NetworkClasses.cs │ ├── NewSchemaModule.cs │ ├── Program.cs │ ├── Schema │ │ └── server.json │ ├── SchemaAtomicCategory.cs │ ├── SchemaClass.cs │ ├── SchemaEnum.cs │ ├── SchemaEnumItem.cs │ ├── SchemaField.cs │ ├── SchemaFieldType.cs │ ├── SchemaModule.cs │ └── SchemaTypeCategory.cs ├── CounterStrikeSharp.Tests.Native │ ├── CommandTests.cs │ ├── ConVarTests.cs │ ├── ConsoleTestReporterSink.cs │ ├── EntityTests.cs │ ├── GameEventTests.cs │ ├── GlobalUsings.cs │ ├── ListenerTests.cs │ ├── NativeTestsPlugin.cs │ ├── NativeTestsPlugin.csproj │ ├── README.md │ └── TestUtils.cs ├── CounterStrikeSharp.sln └── TestPlugin │ ├── README.md │ ├── TestPlugin.cs │ ├── TestPlugin.csproj │ ├── TestPluginServiceCollection.cs │ └── lang │ ├── en-GB.json │ ├── en.json │ └── fr.json ├── src ├── core │ ├── UserMessage.cpp │ ├── UserMessage.h │ ├── coreconfig.cpp │ ├── coreconfig.h │ ├── cs2_sdk │ │ ├── README.md │ │ ├── entity │ │ │ └── dump.h │ │ ├── interfaces │ │ │ ├── cgameresourceserviceserver.h │ │ │ ├── cs2_interfaces.cpp │ │ │ └── cs2_interfaces.h │ │ ├── schema.cpp │ │ └── schema.h │ ├── function.cpp │ ├── function.h │ ├── game_system.cpp │ ├── game_system.h │ ├── gameconfig.cpp │ ├── gameconfig.h │ ├── gameconfig_updater.cpp │ ├── gameconfig_updater.h │ ├── global_listener.h │ ├── globals.cpp │ ├── globals.h │ ├── log.cpp │ ├── log.h │ ├── managers │ │ ├── chat_manager.cpp │ │ ├── chat_manager.h │ │ ├── con_command_manager.cpp │ │ ├── con_command_manager.h │ │ ├── entity_manager.cpp │ │ ├── entity_manager.h │ │ ├── event_manager.cpp │ │ ├── event_manager.h │ │ ├── player_manager.cpp │ │ ├── player_manager.h │ │ ├── server_manager.cpp │ │ ├── server_manager.h │ │ ├── usermessage_manager.cpp │ │ ├── usermessage_manager.h │ │ ├── voice_manager.cpp │ │ └── voice_manager.h │ ├── memory.cpp │ ├── memory.h │ ├── memory_module.cpp │ ├── memory_module.h │ ├── recipientfilters.h │ ├── tick_scheduler.cpp │ ├── tick_scheduler.h │ ├── timer_system.cpp │ ├── timer_system.h │ └── utils.h ├── mm_plugin.cpp ├── mm_plugin.h ├── protobuf │ ├── compile.sh │ └── google │ │ └── protobuf │ │ └── descriptor.proto ├── scripting │ ├── autonative.h │ ├── callback_manager.cpp │ ├── callback_manager.h │ ├── dotnet_host.cpp │ ├── dotnet_host.h │ ├── listeners │ │ ├── entities.yaml │ │ ├── general.yaml │ │ ├── metamod.yaml │ │ ├── players.yaml │ │ └── server.yaml │ ├── natives │ │ ├── natives_callbacks.cpp │ │ ├── natives_callbacks.yaml │ │ ├── natives_commands.cpp │ │ ├── natives_commands.yaml │ │ ├── natives_convars.cpp │ │ ├── natives_convars.yaml │ │ ├── natives_cutil.cpp │ │ ├── natives_cutil.yaml │ │ ├── natives_cvariant.cpp │ │ ├── natives_cvariant.yaml │ │ ├── natives_dynamichooks.cpp │ │ ├── natives_dynamichooks.yaml │ │ ├── natives_engine.cpp │ │ ├── natives_engine.yaml │ │ ├── natives_entities.cpp │ │ ├── natives_entities.yaml │ │ ├── natives_events.cpp │ │ ├── natives_events.yaml │ │ ├── natives_memory.cpp │ │ ├── natives_memory.yaml │ │ ├── natives_metamod.cpp │ │ ├── natives_metamod.yaml │ │ ├── natives_schema.cpp │ │ ├── natives_schema.yaml │ │ ├── natives_server.cpp │ │ ├── natives_server.yaml │ │ ├── natives_timers.cpp │ │ ├── natives_timers.yaml │ │ ├── natives_usermessages.cpp │ │ ├── natives_usermessages.yaml │ │ ├── natives_vector.cpp │ │ ├── natives_vector.yaml │ │ ├── natives_voice.cpp │ │ └── natives_voice.yaml │ ├── script_engine.cpp │ └── script_engine.h └── utils │ ├── string.h │ └── virtual.h └── tooling └── CodeGen.Natives ├── CodeGen.Natives.csproj ├── Helpers.cs ├── Mapping.cs ├── NativeDefinition.cs ├── Program.cs ├── Scripts ├── GenerateGameEvents.cs ├── GenerateListeners.cs └── GenerateNatives.cs └── cs2_schema.json /.clang-format: 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