├── .gitattributes ├── LICENSE.txt ├── README.md └── src ├── Bugreport.Designer.cs ├── Bugreport.cs ├── Data ├── AIController.cs ├── Abilities.cs ├── Activity.cs ├── Actor.cs ├── ActorAction.cs ├── ActorController.cs ├── ActorDirective.cs ├── ActorModel.cs ├── ActorModelDB.cs ├── ActorOrder.cs ├── ActorSheet.cs ├── Attack.cs ├── BlastAttack.cs ├── Corpse.cs ├── Defence.cs ├── Direction.cs ├── District.cs ├── Doll.cs ├── Faction.cs ├── FactionDB.cs ├── Inventory.cs ├── Item.cs ├── ItemModel.cs ├── ItemModelDB.cs ├── Location.cs ├── Map.cs ├── MapObject.cs ├── Message.cs ├── Models.cs ├── Odor.cs ├── PlayerController.cs ├── Skill.cs ├── StateMapObject.cs ├── Tile.cs ├── TileModel.cs ├── TileModelDB.cs ├── TimedTask.cs ├── Verb.cs ├── Weather.cs ├── World.cs ├── WorldTime.cs └── Zone.cs ├── Engine ├── AI │ ├── MemorizedSensor.cs │ ├── Percept.cs │ └── Sensor.cs ├── Actions │ ├── ActionBarricadeDoor.cs │ ├── ActionBashDoor.cs │ ├── ActionBreak.cs │ ├── ActionBuildFortification.cs │ ├── ActionBump.cs │ ├── ActionChat.cs │ ├── ActionCloseDoor.cs │ ├── ActionDropItem.cs │ ├── ActionEatCorpse.cs │ ├── ActionEatFoodOnGround.cs │ ├── ActionEquipItem.cs │ ├── ActionGetFromContainer.cs │ ├── ActionLeaveMap.cs │ ├── ActionMeleeAttack.cs │ ├── ActionMoveStep.cs │ ├── ActionOpenDoor.cs │ ├── ActionPush.cs │ ├── ActionRangedAttack.cs │ ├── ActionRechargeItemBattery.cs │ ├── ActionRepairFortification.cs │ ├── ActionReviveCorpse.cs │ ├── ActionSay.cs │ ├── ActionShout.cs │ ├── ActionSleep.cs │ ├── ActionStartDragCorpse.cs │ ├── ActionStopDragCorpse.cs │ ├── ActionSwitchPlace.cs │ ├── ActionSwitchPowerGenerator.cs │ ├── ActionTakeItem.cs │ ├── ActionTakeLead.cs │ ├── ActionThrowGrenade.cs │ ├── ActionTrade.cs │ ├── ActionUnequipItem.cs │ ├── ActionUseExit.cs │ ├── ActionUseItem.cs │ └── ActionWait.cs ├── CSVParser.cs ├── DiceRoller.cs ├── GameHints.cs ├── GameOptions.cs ├── HiScoreTable.cs ├── IRogueUI.cs ├── ISoundManager.cs ├── InputTranslator.cs ├── Items │ ├── ItemAmmo.cs │ ├── ItemAmmoModel.cs │ ├── ItemBarricadeMaterial.cs │ ├── ItemBarricadeMaterialModel.cs │ ├── ItemBodyArmor.cs │ ├── ItemBodyArmorModel.cs │ ├── ItemEntertainment.cs │ ├── ItemEntertainmentModel.cs │ ├── ItemExplosive.cs │ ├── ItemExplosiveModel.cs │ ├── ItemFood.cs │ ├── ItemFoodModel.cs │ ├── ItemGrenade.cs │ ├── ItemGrenadeModel.cs │ ├── ItemGrenadePrimed.cs │ ├── ItemGrenadePrimedModel.cs │ ├── ItemLight.cs │ ├── ItemLightModel.cs │ ├── ItemMedicine.cs │ ├── ItemMedicineModel.cs │ ├── ItemMeleeWeapon.cs │ ├── ItemMeleeWeaponModel.cs │ ├── ItemPrimedExplosive.cs │ ├── ItemRangedWeapon.cs │ ├── ItemRangedWeaponModel.cs │ ├── ItemSprayPaint.cs │ ├── ItemSprayPaintModel.cs │ ├── ItemSprayScent.cs │ ├── ItemSprayScentModel.cs │ ├── ItemTracker.cs │ ├── ItemTrackerModel.cs │ ├── ItemTrap.cs │ ├── ItemTrapModel.cs │ ├── ItemWeapon.cs │ └── ItemWeaponModel.cs ├── Keybindings.cs ├── LOS.cs ├── MDXSoundManager.cs ├── MapGenerator.cs ├── MapObjects │ ├── Board.cs │ ├── Door.cs │ ├── Fortification.cs │ └── PowerGenerator.cs ├── MessageManager.cs ├── NullSoundManager.cs ├── PlayerCommand.cs ├── RogueGame.cs ├── Rules.cs ├── SFMLSoundManager.cs ├── Scoring.cs ├── Session.cs ├── Tasks │ └── TaskRemoveDecoration.cs └── TextFile.cs ├── Gameplay ├── AI │ ├── BaseAI.cs │ ├── CHARGuardAI.cs │ ├── CivilianAI.cs │ ├── ExplorationData.cs │ ├── FeralDogAI.cs │ ├── GangAI.cs │ ├── InsaneHumanAI.cs │ ├── LOSSensor.cs │ ├── OrderableAI.cs │ ├── RatAI.cs │ ├── Sensors │ │ ├── LOSSensor.cs │ │ └── SmellSensor.cs │ ├── SewersThingAI.cs │ ├── SkeletonAI.cs │ ├── SmellSensor.cs │ ├── SoldierAI.cs │ └── ZombieAI.cs ├── GameActors.cs ├── GameFactions.cs ├── GameGangs.cs ├── GameImages.cs ├── GameItems.cs ├── GameMusics.cs ├── GameSounds.cs ├── GameTiles.cs ├── GameTips.cs ├── Generators │ ├── BaseMapGenerator.cs │ ├── BaseTownGenerator.cs │ └── StdTownGenerator.cs ├── Skills.cs └── ZoneAttributes.cs ├── IconPNG.ico ├── IconPNG.png ├── Logger.cs ├── PointExtensions.cs ├── Program.cs ├── 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