├── Program.fs ├── Game1.fsproj ├── Game1.sln ├── Game1.fs ├── README.md ├── .gitattributes └── .gitignore /Program.fs: -------------------------------------------------------------------------------- 1 | // Learn more about F# at http://fsharp.org 2 | // See the 'F# Tutorial' project for more help. 3 | 4 | open Game 5 | 6 | [] 7 | let main argv = 8 | use g = new Game1() 9 | g.Run() 10 | 0 -------------------------------------------------------------------------------- /Game1.fsproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | WinExe 5 | net9.0 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | -------------------------------------------------------------------------------- /Game1.sln: -------------------------------------------------------------------------------- 1 | 2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio Version 17 4 | VisualStudioVersion = 17.0.31825.309 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{F2A71F9B-5D33-465A-A702-920D77279786}") = "Game1", "Game1.fsproj", "{FDA9F7BA-7420-4DAD-B070-C6DE6C65604D}" 7 | EndProject 8 | Global 9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 10 | Debug|Any CPU = Debug|Any CPU 11 | Release|Any CPU = Release|Any CPU 12 | EndGlobalSection 13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 14 | {FDA9F7BA-7420-4DAD-B070-C6DE6C65604D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 15 | {FDA9F7BA-7420-4DAD-B070-C6DE6C65604D}.Debug|Any CPU.Build.0 = Debug|Any CPU 16 | {FDA9F7BA-7420-4DAD-B070-C6DE6C65604D}.Release|Any CPU.ActiveCfg = Release|Any CPU 17 | {FDA9F7BA-7420-4DAD-B070-C6DE6C65604D}.Release|Any CPU.Build.0 = Release|Any CPU 18 | EndGlobalSection 19 | GlobalSection(SolutionProperties) = preSolution 20 | HideSolutionNode = FALSE 21 | EndGlobalSection 22 | GlobalSection(ExtensibilityGlobals) = postSolution 23 | SolutionGuid = {97C6D8DF-696D-4AFD-A27F-9AC5DB7105D8} 24 | EndGlobalSection 25 | EndGlobal 26 | -------------------------------------------------------------------------------- /Game1.fs: -------------------------------------------------------------------------------- 1 | module Game 2 | 3 | open Microsoft.Xna.Framework 4 | open Microsoft.Xna.Framework.Graphics 5 | open Microsoft.Xna.Framework.Content 6 | 7 | type Game1 () as x = 8 | inherit Game() 9 | 10 | do x.Content.RootDirectory <- "Content" 11 | let graphics = new GraphicsDeviceManager(x) 12 | let mutable spriteBatch = Unchecked.defaultof 13 | 14 | override x.Initialize() = 15 | 16 | spriteBatch <- new SpriteBatch(x.GraphicsDevice) 17 | base.Initialize() 18 | 19 | // TODO: Add your initialization logic here 20 | 21 | () 22 | 23 | override this.LoadContent() = 24 | 25 | // TODO: use x.Content to load your game content here 26 | // On Windows you can load any PNG file directly as Texture2D 27 | 28 | // Read more about MonoGame's Content Pipeline: https://docs.monogame.net/articles/tools/mgcb_editor.html 29 | // or install it with package manager console: [dotnet tool install -g dotnet-mgcb-editor] 30 | 31 | () 32 | 33 | override this.Update (gameTime) = 34 | 35 | // TODO: Add your update logic here 36 | 37 | base.Update(gameTime) 38 | 39 | () 40 | 41 | override this.Draw (gameTime) = 42 | 43 | x.GraphicsDevice.Clear Color.CornflowerBlue 44 | 45 | // TODO: Add your drawing code here 46 | 47 | 48 | base.Draw(gameTime) 49 | 50 | () 51 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | ![logo](https://i.ibb.co/TRDnJn2/simple-logo.png) 2 | 3 | # MonoGame project template in F# 4 | Write your games in F# powered by MonoGame (.NET CORE, .NET 5, .NET 6, 7, 8) 5 | Tested on Windows, MAC (Rider & VS2022) 6 | 7 | ### Download the project (Visual Studio 2022) 8 | [Download project for Visual Studio 2022](https://github.com/romanov/monogame-fsharp/releases/download/vs2022/Game1.zip) 9 | 10 | ### Install (VSIX Template, Visual Studio 2019) 11 | [Download VSIX extension](https://github.com/romanov/monogame-fsharp/releases/download/vsix1/MonoGame_FSharp.vsix) and run it 12 | 13 | ### Quick Start (manual, Visual Studio 2019) 14 | 1. Install F# desktop language support for Visual Studio 2019 (individual components tab) 15 | 2. Clone this repo and open it 16 | 3. Check and update references for nuget MonoGame.Framework.WindowsDX 17 | 18 | Don't forget to run as a desktop app (Project -> [Project] Properties): 19 | 20 | ### Quick Start (manual, Visual Studio 2017) 21 | 1. Install F# tools for Visual Studio 2017 22 | 2. Clone this repo and open it 23 | 3. Check and update references 24 | 25 | ### Quick Start (manual, Visual Studio 2015) 26 | 1. Install F# tools for Visual Studio 2015 ([bundled with VS2015](https://www.visualstudio.com/ru-ru/news/vs2015-vs.aspx#fsharp)) 27 | 2. Clone this repo and open it 28 | 3. Check and update MonoGame references 29 | 30 | #### Content folder management in Visual Studio 2015 31 | Install [Visual F# Power Tools](https://visualstudiogallery.msdn.microsoft.com/136b942e-9f2c-4c0b-8bac-86d774189cff) 32 | and enable Folder Organization: 33 | 34 | `Tools -> Options -> F# Power Tools -> Folder Organization` 35 | -------------------------------------------------------------------------------- /.gitattributes: -------------------------------------------------------------------------------- 1 | ############################################################################### 2 | # Set default behavior to automatically normalize line endings. 3 | ############################################################################### 4 | * text=auto 5 | 6 | ############################################################################### 7 | # Set default behavior for command prompt diff. 8 | # 9 | # This is need for earlier builds of msysgit that does not have it on by 10 | # default for csharp files. 11 | # Note: This is only used by command line 12 | ############################################################################### 13 | #*.cs diff=csharp 14 | 15 | ############################################################################### 16 | # Set the merge driver for project and solution files 17 | # 18 | # Merging from the command prompt will add diff markers to the files if there 19 | # are conflicts (Merging from VS is not affected by the settings below, in VS 20 | # the diff markers are never inserted). Diff markers may cause the following 21 | # file extensions to fail to load in VS. An alternative would be to treat 22 | # these files as binary and thus will always conflict and require user 23 | # intervention with every merge. To do so, just uncomment the entries below 24 | ############################################################################### 25 | #*.sln merge=binary 26 | #*.csproj merge=binary 27 | #*.vbproj merge=binary 28 | #*.vcxproj merge=binary 29 | #*.vcproj merge=binary 30 | #*.dbproj merge=binary 31 | #*.fsproj merge=binary 32 | #*.lsproj merge=binary 33 | #*.wixproj merge=binary 34 | #*.modelproj merge=binary 35 | #*.sqlproj merge=binary 36 | #*.wwaproj merge=binary 37 | 38 | ############################################################################### 39 | # behavior for image files 40 | # 41 | # image files are treated as binary by default. 42 | ############################################################################### 43 | #*.jpg binary 44 | #*.png binary 45 | #*.gif binary 46 | 47 | ############################################################################### 48 | # diff behavior for common document formats 49 | # 50 | # Convert binary document formats to text before diffing them. This feature 51 | # is only available from the command line. Turn it on by uncommenting the 52 | # entries below. 53 | ############################################################################### 54 | #*.doc diff=astextplain 55 | #*.DOC diff=astextplain 56 | #*.docx diff=astextplain 57 | #*.DOCX diff=astextplain 58 | #*.dot diff=astextplain 59 | #*.DOT diff=astextplain 60 | #*.pdf diff=astextplain 61 | #*.PDF diff=astextplain 62 | #*.rtf diff=astextplain 63 | #*.RTF diff=astextplain 64 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | 4 | # User-specific files 5 | *.suo 6 | *.user 7 | *.userosscache 8 | *.sln.docstates 9 | 10 | # User-specific files (MonoDevelop/Xamarin Studio) 11 | *.userprefs 12 | 13 | # Build results 14 | [Dd]ebug/ 15 | [Dd]ebugPublic/ 16 | [Rr]elease/ 17 | [Rr]eleases/ 18 | x64/ 19 | x86/ 20 | build/ 21 | bld/ 22 | [Bb]in/ 23 | [Oo]bj/ 24 | 25 | # Visual Studio 2015 cache/options directory 26 | .vs/ 27 | 28 | # MSTest test Results 29 | [Tt]est[Rr]esult*/ 30 | [Bb]uild[Ll]og.* 31 | 32 | # NUNIT 33 | *.VisualState.xml 34 | TestResult.xml 35 | 36 | # Build Results of an ATL Project 37 | [Dd]ebugPS/ 38 | [Rr]eleasePS/ 39 | dlldata.c 40 | 41 | # DNX 42 | project.lock.json 43 | artifacts/ 44 | 45 | *_i.c 46 | *_p.c 47 | *_i.h 48 | *.ilk 49 | *.meta 50 | *.obj 51 | *.pch 52 | *.pdb 53 | *.pgc 54 | *.pgd 55 | *.rsp 56 | *.sbr 57 | *.tlb 58 | *.tli 59 | *.tlh 60 | *.tmp 61 | *.tmp_proj 62 | *.log 63 | *.vspscc 64 | *.vssscc 65 | .builds 66 | *.pidb 67 | *.svclog 68 | *.scc 69 | 70 | # Chutzpah Test files 71 | _Chutzpah* 72 | 73 | # Visual C++ cache files 74 | ipch/ 75 | *.aps 76 | *.ncb 77 | *.opensdf 78 | *.sdf 79 | *.cachefile 80 | 81 | # Visual Studio profiler 82 | *.psess 83 | *.vsp 84 | *.vspx 85 | 86 | # TFS 2012 Local Workspace 87 | $tf/ 88 | 89 | # Guidance Automation Toolkit 90 | *.gpState 91 | 92 | # ReSharper is a .NET coding add-in 93 | _ReSharper*/ 94 | *.[Rr]e[Ss]harper 95 | *.DotSettings.user 96 | 97 | # JustCode is a .NET coding add-in 98 | .JustCode 99 | 100 | # TeamCity is a build add-in 101 | _TeamCity* 102 | 103 | # DotCover is a Code Coverage Tool 104 | *.dotCover 105 | 106 | # NCrunch 107 | _NCrunch_* 108 | .*crunch*.local.xml 109 | 110 | # MightyMoose 111 | *.mm.* 112 | AutoTest.Net/ 113 | 114 | # Web workbench (sass) 115 | .sass-cache/ 116 | 117 | # Installshield output folder 118 | [Ee]xpress/ 119 | 120 | # DocProject is a documentation generator add-in 121 | DocProject/buildhelp/ 122 | DocProject/Help/*.HxT 123 | DocProject/Help/*.HxC 124 | DocProject/Help/*.hhc 125 | DocProject/Help/*.hhk 126 | DocProject/Help/*.hhp 127 | DocProject/Help/Html2 128 | DocProject/Help/html 129 | 130 | # Click-Once directory 131 | publish/ 132 | 133 | # Publish Web Output 134 | *.[Pp]ublish.xml 135 | *.azurePubxml 136 | ## TODO: Comment the next line if you want to checkin your 137 | ## web deploy settings but do note that will include unencrypted 138 | ## passwords 139 | #*.pubxml 140 | 141 | *.publishproj 142 | 143 | # NuGet Packages 144 | *.nupkg 145 | # The packages folder can be ignored because of Package Restore 146 | **/packages/* 147 | # except build/, which is used as an MSBuild target. 148 | !**/packages/build/ 149 | # Uncomment if necessary however generally it will be regenerated when needed 150 | #!**/packages/repositories.config 151 | 152 | # Windows Azure Build Output 153 | csx/ 154 | *.build.csdef 155 | 156 | # Windows Store app package directory 157 | AppPackages/ 158 | 159 | # Visual Studio cache files 160 | # files ending in .cache can be ignored 161 | *.[Cc]ache 162 | # but keep track of directories ending in .cache 163 | !*.[Cc]ache/ 164 | 165 | # Others 166 | ClientBin/ 167 | [Ss]tyle[Cc]op.* 168 | ~$* 169 | *~ 170 | *.dbmdl 171 | *.dbproj.schemaview 172 | *.pfx 173 | *.publishsettings 174 | node_modules/ 175 | orleans.codegen.cs 176 | 177 | # RIA/Silverlight projects 178 | Generated_Code/ 179 | 180 | # Backup & report files from converting an old project file 181 | # to a newer Visual Studio version. Backup files are not needed, 182 | # because we have git ;-) 183 | _UpgradeReport_Files/ 184 | Backup*/ 185 | UpgradeLog*.XML 186 | UpgradeLog*.htm 187 | 188 | # SQL Server files 189 | *.mdf 190 | *.ldf 191 | 192 | # Business Intelligence projects 193 | *.rdl.data 194 | *.bim.layout 195 | *.bim_*.settings 196 | 197 | # Microsoft Fakes 198 | FakesAssemblies/ 199 | 200 | # Node.js Tools for Visual Studio 201 | .ntvs_analysis.dat 202 | 203 | # Visual Studio 6 build log 204 | *.plg 205 | 206 | # Visual Studio 6 workspace options file 207 | *.opt 208 | 209 | # LightSwitch generated files 210 | GeneratedArtifacts/ 211 | _Pvt_Extensions/ 212 | ModelManifest.xml 213 | --------------------------------------------------------------------------------