├── .gitignore ├── LICENSE ├── README.md ├── include └── README ├── lib └── README ├── platformio.ini ├── src └── main.cpp └── test └── README /.gitignore: -------------------------------------------------------------------------------- 1 | .pio 2 | .vscode -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU LESSER GENERAL PUBLIC LICENSE 2 | Version 2.1, February 1999 3 | 4 | Copyright (C) 1991, 1999 Free Software Foundation, Inc. 5 | 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 6 | Everyone is permitted to copy and distribute verbatim copies 7 | of this license document, but changing it is not allowed. 8 | 9 | [This is the first released version of the Lesser GPL. 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You request the use of a 6 | header file in your project source file (C, C++, etc) located in `src` folder 7 | by including it, with the C preprocessing directive `#include'. 8 | 9 | ```src/main.c 10 | 11 | #include "header.h" 12 | 13 | int main (void) 14 | { 15 | ... 16 | } 17 | ``` 18 | 19 | Including a header file produces the same results as copying the header file 20 | into each source file that needs it. Such copying would be time-consuming 21 | and error-prone. With a header file, the related declarations appear 22 | in only one place. If they need to be changed, they can be changed in one 23 | place, and programs that include the header file will automatically use the 24 | new version when next recompiled. The header file eliminates the labor of 25 | finding and changing all the copies as well as the risk that a failure to 26 | find one copy will result in inconsistencies within a program. 27 | 28 | In C, the usual convention is to give header files names that end with `.h'. 29 | It is most portable to use only letters, digits, dashes, and underscores in 30 | header file names, and at most one dot. 31 | 32 | Read more about using header files in official GCC documentation: 33 | 34 | * Include Syntax 35 | * Include Operation 36 | * Once-Only Headers 37 | * Computed Includes 38 | 39 | https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html 40 | -------------------------------------------------------------------------------- /lib/README: -------------------------------------------------------------------------------- 1 | 2 | This directory is intended for project specific (private) libraries. 3 | PlatformIO will compile them to static libraries and link into executable file. 4 | 5 | The source code of each library should be placed in a an own separate directory 6 | ("lib/your_library_name/[here are source files]"). 7 | 8 | For example, see a structure of the following two libraries `Foo` and `Bar`: 9 | 10 | |--lib 11 | | | 12 | | |--Bar 13 | | | |--docs 14 | | | |--examples 15 | | | |--src 16 | | | |- Bar.c 17 | | | |- Bar.h 18 | | | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html 19 | | | 20 | | |--Foo 21 | | | |- Foo.c 22 | | | |- Foo.h 23 | | | 24 | | |- README --> THIS FILE 25 | | 26 | |- platformio.ini 27 | |--src 28 | |- main.c 29 | 30 | and a contents of `src/main.c`: 31 | ``` 32 | #include 33 | #include 34 | 35 | int main (void) 36 | { 37 | ... 38 | } 39 | 40 | ``` 41 | 42 | PlatformIO Library Dependency Finder will find automatically dependent 43 | libraries scanning project source files. 44 | 45 | More information about PlatformIO Library Dependency Finder 46 | - https://docs.platformio.org/page/librarymanager/ldf.html 47 | -------------------------------------------------------------------------------- /platformio.ini: -------------------------------------------------------------------------------- 1 | ; PlatformIO Project Configuration File 2 | ; 3 | ; Build options: build flags, source filter 4 | ; Upload options: custom upload port, speed and extra flags 5 | ; Library options: dependencies, extra library storages 6 | ; Advanced options: extra scripting 7 | ; 8 | ; Please visit documentation for the other options and examples 9 | ; https://docs.platformio.org/page/projectconf.html 10 | 11 | [env:m5stack-cores3] 12 | platform = espressif32 13 | board = esp32s3box 14 | framework = arduino 15 | board_build.arduino.memory_type = qio_qspi ; この行を指定しないとCoreS3では動かない。 16 | board_build.arduino.partitions = default_16MB.csv ; flashを16MBフルで使えるようにする。 17 | upload_speed = 1500000 18 | monitor_speed = 115200 19 | board_build.f_flash = 80000000L 20 | board_build.filesystem = spiffs 21 | build_flags = 22 | -DCORE_DEBUG_LEVEL=4 23 | -DARDUINO_M5STACK_CORES3 24 | lib_deps = 25 | m5stack/M5Unified@0.1.6 26 | esp32-camera 27 | lib_ldf_mode = deep 28 | -------------------------------------------------------------------------------- /src/main.cpp: -------------------------------------------------------------------------------- 1 | #include 2 | 3 | #include 4 | #include 5 | #include 6 | 7 | #include 8 | #include "human_face_detect_msr01.hpp" 9 | #include "human_face_detect_mnp01.hpp" 10 | 11 | #define TWO_STAGE 1 /* *results, int face_id) 92 | { 93 | int x, y, w, h; 94 | uint32_t color = FACE_COLOR_YELLOW; 95 | if (face_id < 0) 96 | { 97 | color = FACE_COLOR_RED; 98 | } 99 | else if (face_id > 0) 100 | { 101 | color = FACE_COLOR_GREEN; 102 | } 103 | if(fb->bytes_per_pixel == 2){ 104 | //color = ((color >> 8) & 0xF800) | ((color >> 3) & 0x07E0) | (color & 0x001F); 105 | color = ((color >> 16) & 0x001F) | ((color >> 3) & 0x07E0) | ((color << 8) & 0xF800); 106 | } 107 | int i = 0; 108 | for (std::list::iterator prediction = results->begin(); prediction != results->end(); prediction++, i++) 109 | { 110 | // rectangle box 111 | x = (int)prediction->box[0]; 112 | y = (int)prediction->box[1]; 113 | 114 | // yが負の数のときにfb_gfx_drawFastHLine()でメモリ破壊してリセットする不具合の対策 115 | if(y < 0){ 116 | y = 0; 117 | } 118 | 119 | w = (int)prediction->box[2] - x + 1; 120 | h = (int)prediction->box[3] - y + 1; 121 | 122 | //Serial.printf("x:%d y:%d w:%d h:%d\n", x, y, w, h); 123 | 124 | if((x + w) > fb->width){ 125 | w = fb->width - x; 126 | } 127 | if((y + h) > fb->height){ 128 | h = fb->height - y; 129 | } 130 | 131 | //Serial.printf("x:%d y:%d w:%d h:%d\n", x, y, w, h); 132 | 133 | //fb_gfx_fillRect(fb, x+10, y+10, w-20, h-20, FACE_COLOR_RED); //モザイク 134 | fb_gfx_drawFastHLine(fb, x, y, w, color); 135 | fb_gfx_drawFastHLine(fb, x, y + h - 1, w, color); 136 | fb_gfx_drawFastVLine(fb, x, y, h, color); 137 | fb_gfx_drawFastVLine(fb, x + w - 1, y, h, color); 138 | 139 | #if TWO_STAGE 140 | // landmarks (left eye, mouth left, nose, right eye, mouth right) 141 | int x0, y0, j; 142 | for (j = 0; j < 10; j+=2) { 143 | x0 = (int)prediction->keypoint[j]; 144 | y0 = (int)prediction->keypoint[j+1]; 145 | fb_gfx_fillRect(fb, x0, y0, 3, 3, color); 146 | } 147 | #endif 148 | } 149 | } 150 | 151 | 152 | esp_err_t camera_capture_and_face_detect(){ 153 | //acquire a frame 154 | M5.In_I2C.release(); 155 | camera_fb_t * fb = esp_camera_fb_get(); 156 | if (!fb) { 157 | //Serial.println("Camera Capture Failed"); 158 | M5.Display.println("Camera Capture Failed"); 159 | return ESP_FAIL; 160 | } 161 | 162 | 163 | int face_id = 0; 164 | 165 | #if TWO_STAGE 166 | HumanFaceDetectMSR01 s1(0.1F, 0.5F, 10, 0.2F); 167 | HumanFaceDetectMNP01 s2(0.5F, 0.3F, 5); 168 | std::list &candidates = s1.infer((uint16_t *)fb->buf, {(int)fb->height, (int)fb->width, 3}); 169 | std::list &results = s2.infer((uint16_t *)fb->buf, {(int)fb->height, (int)fb->width, 3}, candidates); 170 | #else 171 | HumanFaceDetectMSR01 s1(0.3F, 0.5F, 10, 0.2F); 172 | std::list &results = s1.infer((uint16_t *)fb->buf, {(int)fb->height, (int)fb->width, 3}); 173 | #endif 174 | if (results.size() > 0) { 175 | //Serial.printf("Face detected : %d\n", results.size()); 176 | 177 | fb_data_t rfb; 178 | rfb.width = fb->width; 179 | rfb.height = fb->height; 180 | rfb.data = fb->buf; 181 | rfb.bytes_per_pixel = 2; 182 | rfb.format = FB_RGB565; 183 | 184 | draw_face_boxes(&rfb, &results, face_id); 185 | } 186 | 187 | 188 | //replace this with your own function 189 | //process_image(fb->width, fb->height, fb->format, fb->buf, fb->len); 190 | M5.Display.startWrite(); 191 | M5.Display.setAddrWindow(0, 0, LCD_WIDTH, LCD_HEIGHT); 192 | M5.Display.writePixels((uint16_t*)fb->buf, int(fb->len / 2)); 193 | M5.Display.endWrite(); 194 | 195 | //Serial.println(""); 196 | //check_heap_free_size(); 197 | 198 | //return the frame buffer back to the driver for reuse 199 | esp_camera_fb_return(fb); 200 | 201 | //Serial.println(""); 202 | //check_heap_free_size(); 203 | 204 | return ESP_OK; 205 | } 206 | 207 | 208 | void setup() { 209 | auto cfg = M5.config(); 210 | cfg.output_power = true; 211 | M5.begin(cfg); 212 | 213 | M5.Display.setFont(&fonts::efontJA_24); 214 | M5.Display.println("HelloWorld"); 215 | Serial.println("Hello World"); 216 | 217 | camera_init(); 218 | 219 | } 220 | 221 | void loop() { 222 | //check_heap_free_size(); 223 | 224 | camera_capture_and_face_detect(); 225 | 226 | //delay(1000); // Delay [ms] 227 | 228 | } 229 | -------------------------------------------------------------------------------- /test/README: -------------------------------------------------------------------------------- 1 | 2 | This directory is intended for PlatformIO Test Runner and project tests. 3 | 4 | Unit Testing is a software testing method by which individual units of 5 | source code, sets of one or more MCU program modules together with associated 6 | control data, usage procedures, and operating procedures, are tested to 7 | determine whether they are fit for use. Unit testing finds problems early 8 | in the development cycle. 9 | 10 | More information about PlatformIO Unit Testing: 11 | - https://docs.platformio.org/en/latest/advanced/unit-testing/index.html 12 | --------------------------------------------------------------------------------