├── README.en.md
├── README.md
├── MonoGame.Framework.Net
├── README.md
├── .gitignore
├── Net
│ ├── ICommand.cs
│ ├── CommandEventType.cs
│ ├── GamerStates.cs
│ ├── NetworkMessageType.cs
│ ├── CommandReceiveData.cs
│ ├── CommandGamerLeft.cs
│ ├── CommandEvent.cs
│ ├── CommandSessionStateChange.cs
│ ├── CommandGamerStateChange.cs
│ ├── CommandSendData.cs
│ └── CommandGamerJoined.cs
├── GamerServices
│ ├── LeaderboardKey.cs
│ ├── GameUpdateRequiredException.cs
│ ├── LeaderboardEntry.cs
│ ├── LeaderboardWriter.cs
│ ├── LeaderboardIdentity.cs
│ ├── PropertyDictionary.cs
│ └── LeaderboardReader.cs
├── Directory.Build.props
├── MonoGame.Framework.Net.shproj
└── Platform
│ └── MacOS
│ └── GamerServices
│ └── MonoGameLocalGamerProfile.cs
├── Lawn_Android
├── MonoGame.Framework.Net
│ └── MACRO.cs
├── PvZActivity.cs
├── Libs
│ ├── MonoMod.Utils.dll
│ ├── MonoMod.RuntimeDetour.dll
│ ├── Mono.Posix.NETStandard.dll
│ └── WebSocketSharp.NetCore.dll
├── Resources
│ ├── Drawable
│ │ └── Icon.png
│ ├── Values
│ │ └── Strings.xml
│ ├── Xml
│ │ └── network_security_config.xml
│ └── Resource.Designer.cs
├── Assets
│ └── IronPython
│ │ └── Libs
│ │ └── IronPython.StdLib.2.7.11.zip
└── Properties
│ ├── AndroidManifest.xml
│ └── AssemblyInfo.cs
├── Lawn_PCDX
├── MonoGame.Framework.Net
│ └── MACRO.cs
├── Icon.ico
├── PlantsVsZombies.cs
├── app.manifest
└── Lawn_PCDX.csproj
├── Lawn_PCGL
├── MonoGame.Framework.Net
│ └── MACRO.cs
├── Icon.ico
├── Icon.png
├── PlantsVsZombies.cs
├── app.manifest
└── Lawn_PCGL.csproj
├── Lawn_Shared
├── Microsoft.Xna.Framework.RuntimeProfile
├── Lawn
│ ├── Strings.resources
│ ├── Coin
│ │ ├── CoinID.cs
│ │ ├── CoinMotion.cs
│ │ └── CoinType.cs
│ ├── Plant
│ │ ├── PlantID.cs
│ │ ├── PlantSubClass.cs
│ │ ├── PlantWeapon.cs
│ │ ├── PlantRowType.cs
│ │ ├── PlantOrder.cs
│ │ ├── PlantOnBungeeState.cs
│ │ ├── PlantLayer.cs
│ │ ├── PlantsOnLawn.cs
│ │ ├── TopPlant.cs
│ │ ├── PlantingReason.cs
│ │ ├── DrawVariation.cs
│ │ ├── PlantDefinition.cs
│ │ └── PlantState.cs
│ ├── Zombie
│ │ ├── ZombieID.cs
│ │ ├── ShieldType.cs
│ │ ├── HelmType.cs
│ │ ├── ZombieHeight.cs
│ │ ├── ZombieDrawPosition.cs
│ │ ├── ZombieType.cs
│ │ └── ZombieDefinition.cs
│ ├── GridItem
│ │ ├── GridItemID.cs
│ │ ├── GridItemType.cs
│ │ └── GridItemState.cs
│ ├── System
│ │ ├── ReanimationID.cs
│ │ ├── NumImages.cs
│ │ ├── ParticleSystemID.cs
│ │ ├── TrialType.cs
│ │ ├── GameType.cs
│ │ ├── HitResult.cs
│ │ ├── DebugTextMode.cs
│ │ ├── DamageFlags.cs
│ │ ├── DamageRangeFlags.cs
│ │ ├── GameScenes.cs
│ │ ├── LawnFPoint.cs
│ │ ├── LevelStats.cs
│ │ ├── ZombiePicker
│ │ │ ├── ZombiePicker.cs
│ │ │ ├── ZombieAllowedLevels.cs
│ │ │ └── BungeeDropGrid.cs
│ │ ├── TutorialState.cs
│ │ ├── GlobalContentManager.cs
│ │ ├── TypingCheck.cs
│ │ └── AdviceType.cs
│ ├── Widget
│ │ ├── StoreListener.cs
│ │ ├── Almanac
│ │ │ ├── AlmanacListener.cs
│ │ │ ├── AlmanacPage.cs
│ │ │ └── DescriptionWidget.cs
│ │ ├── InGameButtons.cs
│ │ ├── Award
│ │ │ ├── AwardScreens.cs
│ │ │ └── AwardType.cs
│ │ ├── Title
│ │ │ ├── TitleScreens.cs
│ │ │ └── TitleState.cs
│ │ ├── LawnMessageBoxListener.cs
│ │ ├── UpdateChoices.cs
│ │ ├── User
│ │ │ └── UserDialogs.cs
│ │ ├── SeedChooser
│ │ │ ├── SeedChooserState.cs
│ │ │ ├── SeedPackets
│ │ │ │ └── SeedPacketsWidgetListener.cs
│ │ │ ├── ChosenSeed
│ │ │ │ ├── ChosenSeedState.cs
│ │ │ │ └── ChosenSeed.cs
│ │ │ ├── NotRecommend.cs
│ │ │ └── SeedChooserScreens.cs
│ │ ├── Credit
│ │ │ └── CreditButtonIds.cs
│ │ ├── Basic
│ │ │ ├── LawnDialogResult.cs
│ │ │ ├── ButtonIds.cs
│ │ │ ├── LawnEditWidget.cs
│ │ │ └── LawnStoneButton.cs
│ │ ├── Continue
│ │ │ └── ContinueDialogs.cs
│ │ ├── QuickPlay
│ │ │ ├── QuickPlayWidgetListener.cs
│ │ │ └── ZombieDescriptor.cs
│ │ ├── RestoreLocation.cs
│ │ ├── Challenge
│ │ │ ├── UnlockingState.cs
│ │ │ ├── ChallengePage.cs
│ │ │ ├── ChallengeScreenValues.cs
│ │ │ └── ChallengeDefinition.cs
│ │ ├── GameSelector
│ │ │ ├── MiniGames
│ │ │ │ ├── MiniGamesWidgetListener.cs
│ │ │ │ └── MiniGameMode.cs
│ │ │ ├── SelectorSignState.cs
│ │ │ └── GameSelectorButtons.cs
│ │ ├── Store
│ │ │ ├── StoreScreens.cs
│ │ │ ├── StorePage.cs
│ │ │ ├── StoreScreenOverlay.cs
│ │ │ └── StoreItem.cs
│ │ ├── Leaderboard
│ │ │ ├── LeaderBoardType.cs
│ │ │ ├── LeaderBoardButtonValues.cs
│ │ │ ├── ZombiePileMarker.cs
│ │ │ ├── ZombiePileObjectType.cs
│ │ │ └── LeaderboardGradientWidget.cs
│ │ ├── ZenGarden
│ │ │ └── GardenType.cs
│ │ ├── CrazyDaveState.cs
│ │ ├── Achievement
│ │ │ └── Achievement.cs
│ │ ├── MessageStyle.cs
│ │ ├── NewOptions
│ │ │ └── NewOptionsDialogs.cs
│ │ ├── ConfirmPurchaseDialog.cs
│ │ └── LoadingScreen.cs
│ ├── Challenge
│ │ ├── ScaryPotType.cs
│ │ ├── BeghouledUpgrade.cs
│ │ ├── ChallengeState.cs
│ │ └── BeghouledBoardState.cs
│ ├── Rendering
│ │ ├── FogLayers.cs
│ │ ├── GroundLayers.cs
│ │ ├── BossPart.cs
│ │ ├── GraveStoneLayers.cs
│ │ ├── RenderLayer.cs
│ │ ├── MotionTrailFrame.cs
│ │ └── RenderObjectType.cs
│ ├── LawnMower
│ │ ├── MowerHeight.cs
│ │ ├── LawnMowerState.cs
│ │ └── LawnMowerType.cs
│ ├── PottedPlant
│ │ ├── PottedPlantAge.cs
│ │ └── PottedPlantNeed.cs
│ ├── Board
│ │ ├── GridSquareType.cs
│ │ ├── BoardResult.cs
│ │ ├── BackgroundType.cs
│ │ └── SpecialGridPlacement.cs
│ ├── SeedBank
│ │ └── PacketUpgrade.cs
│ ├── Music
│ │ ├── MusicFile.cs
│ │ └── MusicTune.cs
│ ├── Projectile
│ │ ├── ProjectileMotion.cs
│ │ ├── ProjectileType.cs
│ │ └── ProjectileDefinition.cs
│ ├── CursorObject
│ │ └── CursorType.cs
│ ├── MagnetItem
│ │ ├── MagnetItemType.cs
│ │ └── MagnetItem.cs
│ ├── GameObject
│ │ └── GameObjectType.cs
│ └── SeedPacket
│ │ └── SeedType.cs
├── Sexy
│ ├── Media
│ │ ├── VideoType.cs
│ │ ├── MovieControllMode.cs
│ │ └── MOVIESCALINGMODE.cs
│ ├── Widget
│ │ ├── InterfaceParams.cs
│ │ ├── Components
│ │ │ ├── SliderListener.cs
│ │ │ ├── CheckboxListener.cs
│ │ │ ├── ScrollListener.cs
│ │ │ ├── ProxyWidgetListener.cs
│ │ │ ├── DialogListener.cs
│ │ │ ├── ScrollWidgetListener.cs
│ │ │ ├── ListListener.cs
│ │ │ ├── EditListener.cs
│ │ │ ├── ButtonListener.cs
│ │ │ ├── ProxyWidget.cs
│ │ │ ├── HyperlinkWidget.cs
│ │ │ └── Dialogs.cs
│ │ ├── WidgetSafeDeleteInfo.cs
│ │ ├── InterfaceLayers.cs
│ │ ├── InterfaceWidgets.cs
│ │ ├── Leaderboard
│ │ │ └── LeaderBoardHelper.cs
│ │ ├── Insets.cs
│ │ ├── WidgetOverlayPair.cs
│ │ └── PageControl.cs
│ ├── System
│ │ ├── Layout
│ │ │ └── FrameworkConstants.cs
│ │ ├── ReusableObject
│ │ │ ├── IReusable.cs
│ │ │ └── ReusableObjectHelper.cs
│ │ ├── PuzzleRating.cs
│ │ ├── SexyAppBaseInterface.cs
│ │ ├── SexyAppFrameworkConstants.cs
│ │ ├── Utils
│ │ │ └── Interpolator
│ │ │ │ └── Interpolator.cs
│ │ ├── Flags.cs
│ │ ├── SexyProfiler.cs
│ │ └── CGMaths.cs
│ ├── Input
│ │ ├── _Phase.cs
│ │ ├── TypedKey.cs
│ │ ├── _Touch.cs
│ │ ├── InputController.cs
│ │ ├── KeyInterpolator
│ │ │ └── KeyInterpolator.cs
│ │ └── MyTypedKeyCollection.cs
│ ├── CSharpExtentions
│ │ ├── LinkedListExtensions.cs
│ │ ├── StringExtensions.cs
│ │ └── CollectionExtensions.cs
│ ├── Graphics
│ │ ├── PixelFormat.cs
│ │ └── MemoryImage.cs
│ ├── Sound
│ │ ├── SoundInstance.cs
│ │ └── SoundManager.cs
│ └── Extension
│ │ └── FrameCounter.cs
├── Sexy.TodLib
│ ├── Particle
│ │ ├── ParticleID.cs
│ │ ├── ParticleSystemID.cs
│ │ ├── ParticleEmitterID.cs
│ │ ├── EmitterType.cs
│ │ ├── TodParticleDefinition.cs
│ │ ├── ParticleSystemTracks.cs
│ │ ├── ParticleFieldType.cs
│ │ ├── ParticleFlags.cs
│ │ ├── ParticleField.cs
│ │ ├── ParticleParams.cs
│ │ ├── ParticleTracks.cs
│ │ └── ParticleRenderParams.cs
│ ├── Trail
│ │ ├── TrailFlags.cs
│ │ ├── TrailType.cs
│ │ ├── TrailPoint.cs
│ │ ├── TrailTracks.cs
│ │ ├── TrailParams.cs
│ │ ├── TrailDefinition.cs
│ │ ├── TrailHolder.cs
│ │ └── TrailReader.cs
│ ├── Reanim
│ │ ├── Attachment
│ │ │ ├── AttachmentID.cs
│ │ │ ├── AttacherInfo.cs
│ │ │ ├── AttachmentHolder.cs
│ │ │ └── AttachEffect.cs
│ │ ├── ReanimFlags.cs
│ │ ├── ReanimatorFrameTime.cs
│ │ ├── ReanimLoopType.cs
│ │ ├── ReanimAtlasImage.cs
│ │ ├── ReanimatorDefinition.cs
│ │ ├── ReanimationParams.cs
│ │ ├── ReanimationHolder.cs
│ │ ├── ReanimatorTrack.cs
│ │ └── ReanimAtlas.cs
│ └── Common
│ │ ├── TodStringFormatFlag.cs
│ │ ├── EffectType.cs
│ │ ├── FloatParameterTrack.cs
│ │ ├── DrawStringJustification.cs
│ │ ├── DefFieldType.cs
│ │ ├── FloatParameterTrackNode.cs
│ │ ├── TodCurves.cs
│ │ ├── DrawCall.cs
│ │ ├── TodSmoothArray.cs
│ │ ├── TodWeightedArray.cs
│ │ ├── TodWeightedGridArray.cs
│ │ ├── TodLibConstants.cs
│ │ ├── TodStringListFormat.cs
│ │ └── CustomContentReader.cs
├── DataArrayFlags.cs
├── GlobalMembersSexyMath.cs
├── Microsoft.Xna.Framework.XlastConfiguration
├── PerfTimer.cs
├── GlobalMembersDialogButton.cs
├── UNPACK_INFO.cs
├── Lawn_Shared.shproj
└── RandomNumbers.cs
├── IronPyInteractiveClient_WPF
├── App.xaml.cs
├── App.xaml
├── IronPyInteractiveClient_WPF.csproj
└── AssemblyInfo.cs
├── IronPyInteractiveDef_Shared
├── IronPyInteractiveDef_Shared.projitems
├── WSEvents.cs
└── IronPyInteractiveDef_Shared.shproj
├── LawnModExtension
├── LawnModExtension.projitems
└── LawnModExtension.shproj
└── LICENSE
/README.en.md:
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1 |
2 |
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/README.md:
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1 |
2 |
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/MonoGame.Framework.Net/README.md:
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1 | # MonoGame.Framework.Net
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/Lawn_Android/MonoGame.Framework.Net/MACRO.cs:
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1 | #define ANDROID
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/Lawn_PCDX/MonoGame.Framework.Net/MACRO.cs:
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1 | #define WINDOWS
2 | #define DIRECTX
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/Lawn_PCGL/MonoGame.Framework.Net/MACRO.cs:
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1 | #define WINDOWS
2 | #define DIRECTX
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/Lawn_Shared/Microsoft.Xna.Framework.RuntimeProfile:
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1 | Windows Phone.v4.0.Reach
2 |
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/Lawn_PCDX/Icon.ico:
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https://raw.githubusercontent.com/rspforhp/PVZdotnet-ready-to-mod/HEAD/Lawn_PCDX/Icon.ico
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/Lawn_PCGL/Icon.ico:
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https://raw.githubusercontent.com/rspforhp/PVZdotnet-ready-to-mod/HEAD/Lawn_PCGL/Icon.ico
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/Lawn_PCGL/Icon.png:
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https://raw.githubusercontent.com/rspforhp/PVZdotnet-ready-to-mod/HEAD/Lawn_PCGL/Icon.png
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/MonoGame.Framework.Net/.gitignore:
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1 | [Oo]bj
2 | [Bb]in
3 |
4 | *~
5 | *.swo
6 | *.swp
7 |
8 | .vs/
9 |
10 |
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/Lawn_Android/PvZActivity.cs:
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https://raw.githubusercontent.com/rspforhp/PVZdotnet-ready-to-mod/HEAD/Lawn_Android/PvZActivity.cs
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/Lawn_Android/Libs/MonoMod.Utils.dll:
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/Lawn_Shared/Lawn/Strings.resources:
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https://raw.githubusercontent.com/rspforhp/PVZdotnet-ready-to-mod/HEAD/Lawn_Shared/Lawn/Strings.resources
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/Lawn_Android/Resources/Drawable/Icon.png:
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https://raw.githubusercontent.com/rspforhp/PVZdotnet-ready-to-mod/HEAD/Lawn_Android/Resources/Drawable/Icon.png
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/Lawn_Android/Libs/MonoMod.RuntimeDetour.dll:
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https://raw.githubusercontent.com/rspforhp/PVZdotnet-ready-to-mod/HEAD/Lawn_Android/Libs/MonoMod.RuntimeDetour.dll
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/Lawn_Android/Libs/Mono.Posix.NETStandard.dll:
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/Lawn_Android/Libs/WebSocketSharp.NetCore.dll:
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https://raw.githubusercontent.com/rspforhp/PVZdotnet-ready-to-mod/HEAD/Lawn_Android/Libs/WebSocketSharp.NetCore.dll
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/Lawn_Android/Resources/Values/Strings.xml:
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1 |
2 |
3 | 植物大战僵尸
4 |
5 |
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/Lawn_Shared/Lawn/Coin/CoinID.cs:
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1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum CoinID
6 | {
7 | Null
8 | }
9 | }
10 |
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/Lawn_Shared/Lawn/Plant/PlantID.cs:
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1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum PlantID
6 | {
7 | Null
8 | }
9 | }
10 |
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/Lawn_Shared/Lawn/Zombie/ZombieID.cs:
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1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum ZombieID
6 | {
7 | Null
8 | }
9 | }
10 |
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/Lawn_Shared/Lawn/GridItem/GridItemID.cs:
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1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum GridItemID
6 | {
7 | Null
8 | }
9 | }
10 |
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/Lawn_Shared/Lawn/System/ReanimationID.cs:
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1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum ReanimationID
6 | {
7 | Null
8 | }
9 | }
10 |
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/Lawn_Shared/Lawn/System/NumImages.cs:
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1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum NumImages
6 | {
7 | NUM_IMAGES = 249
8 | }
9 | }
10 |
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/Lawn_Shared/Lawn/System/ParticleSystemID.cs:
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1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum ParticleSystemID
6 | {
7 | Null
8 | }
9 | }
10 |
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/Lawn_Shared/Sexy/Media/VideoType.cs:
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1 | using System;
2 |
3 | namespace Sexy
4 | {
5 | public/*internal*/ enum VideoType
6 | {
7 | Credits
8 | }
9 | }
10 |
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/Lawn_Shared/Sexy.TodLib/Particle/ParticleID.cs:
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1 | using System;
2 |
3 | namespace Sexy.TodLib
4 | {
5 | public enum ParticleID
6 | {
7 | Null
8 | }
9 | }
10 |
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/Lawn_Shared/Sexy.TodLib/Trail/TrailFlags.cs:
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1 | using System;
2 |
3 | namespace Sexy.TodLib
4 | {
5 | public enum TrailFlags
6 | {
7 | Loops = 1
8 | }
9 | }
10 |
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/Lawn_Shared/Lawn/System/TrialType.cs:
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1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum TrialType
6 | {
7 | None,
8 | Stagelocked
9 | }
10 | }
11 |
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/Lawn_Android/Assets/IronPython/Libs/IronPython.StdLib.2.7.11.zip:
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https://raw.githubusercontent.com/rspforhp/PVZdotnet-ready-to-mod/HEAD/Lawn_Android/Assets/IronPython/Libs/IronPython.StdLib.2.7.11.zip
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/Lawn_Shared/Lawn/Widget/StoreListener.cs:
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1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public interface StoreListener
6 | {
7 | void BackFromStore();
8 | }
9 | }
10 |
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/Lawn_Shared/Sexy.TodLib/Particle/ParticleSystemID.cs:
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1 | using System;
2 |
3 | namespace Sexy.TodLib
4 | {
5 | public enum ParticleSystemID
6 | {
7 | Null
8 | }
9 | }
10 |
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/Lawn_Shared/Sexy.TodLib/Reanim/Attachment/AttachmentID.cs:
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1 | using System;
2 |
3 | namespace Sexy.TodLib
4 | {
5 | public enum AttachmentID
6 | {
7 | Null
8 | }
9 | }
10 |
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/Lawn_Shared/Sexy.TodLib/Particle/ParticleEmitterID.cs:
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1 | using System;
2 |
3 | namespace Sexy.TodLib
4 | {
5 | public enum ParticleEmitterID
6 | {
7 | Null
8 | }
9 | }
10 |
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/Lawn_Shared/Lawn/Widget/Almanac/AlmanacListener.cs:
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1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public interface AlmanacListener
6 | {
7 | void BackFromAlmanac();
8 | }
9 | }
10 |
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/Lawn_Shared/Lawn/Plant/PlantSubClass.cs:
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1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum PlantSubClass //Prefix: SUBCLASS
6 | {
7 | Normal,
8 | Shooter
9 | }
10 | }
11 |
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/Lawn_Shared/Lawn/Plant/PlantWeapon.cs:
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1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum PlantWeapon //Prefix: WEAPON
6 | {
7 | Primary,
8 | Secondary
9 | }
10 | }
11 |
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/Lawn_Shared/Sexy/Widget/InterfaceParams.cs:
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1 | using System;
2 |
3 | namespace Sexy
4 | {
5 | public enum InterfaceParams
6 | {
7 | OUT,
8 | IN,
9 | OFF = -1
10 | }
11 | }
12 |
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/Lawn_Shared/Lawn/Widget/Almanac/AlmanacPage.cs:
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1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum AlmanacPage
6 | {
7 | Index,
8 | Plants,
9 | Zombies
10 | }
11 | }
12 |
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/Lawn_Shared/Lawn/Widget/InGameButtons.cs:
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1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum InGameButtons //Prefix: GAME
6 | {
7 | MenuButton,
8 | StoreButton
9 | }
10 | }
11 |
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/Lawn_Shared/Lawn/Widget/Award/AwardScreens.cs:
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1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum AwardScreens
6 | {
7 | AwardScreenStart = 100,
8 | AwardScreenMenu
9 | }
10 | }
11 |
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/Lawn_Shared/Lawn/Widget/Title/TitleScreens.cs:
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1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum TitleScreens
6 | {
7 | TitleScreen_Start,
8 | TitleScreen_Register
9 | }
10 | }
11 |
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/Lawn_Shared/Sexy.TodLib/Trail/TrailType.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy.TodLib
4 | {
5 | public enum TrailType
6 | {
7 | None = -1,
8 | Ice,
9 | NumTrails
10 | }
11 | }
12 |
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/Lawn_Shared/Sexy/System/Layout/FrameworkConstants.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy
4 | {
5 | internal class FrameworkConstants
6 | {
7 | public static float Font_Scale = 1f;
8 | }
9 | }
10 |
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/Lawn_Shared/Lawn/Widget/LawnMessageBoxListener.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public interface LawnMessageBoxListener
6 | {
7 | void LawnMessageBoxDone(int theResult);
8 | }
9 | }
10 |
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/Lawn_Shared/Lawn/Widget/UpdateChoices.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum UpdateChoices
6 | {
7 | Null,
8 | Yes,
9 | No,
10 | Later
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Widget/User/UserDialogs.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum UserDialogs
6 | {
7 | UserDialog_RenameUser,
8 | UserDialog_DeleteUser
9 | }
10 | }
11 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Zombie/ShieldType.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum ShieldType
6 | {
7 | None,
8 | Door,
9 | Newspaper,
10 | Ladder
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy/Media/MovieControllMode.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy
4 | {
5 | public enum MovieControllMode
6 | {
7 | Default,
8 | Volumeonly,
9 | Hidden
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy/Widget/Components/SliderListener.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy
4 | {
5 | public interface SliderListener
6 | {
7 | void SliderVal(int theId, double theVal);
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Challenge/ScaryPotType.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum ScaryPotType
6 | {
7 | None,
8 | Seed,
9 | Zombie,
10 | Sun
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Rendering/FogLayers.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum FogLayers
6 | {
7 | Fog,
8 | PlanternShine,
9 | Coin,
10 | Rain
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Widget/SeedChooser/SeedChooserState.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum SeedChooserState //Prefix: CHOOSE
6 | {
7 | Normal,
8 | ViewLawn
9 | }
10 | }
11 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy.TodLib/Trail/TrailPoint.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy.TodLib
4 | {
5 | public/*internal*/ class TrailPoint
6 | {
7 | public SexyVector2 aPos = default(SexyVector2);
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/LawnMower/MowerHeight.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum MowerHeight
6 | {
7 | Land,
8 | DownToPool,
9 | InPool,
10 | UpToLand
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Rendering/GroundLayers.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum GroundLayers
6 | {
7 | PoolSparkle,
8 | Crater,
9 | Ice,
10 | Shadow
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/System/GameType.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum GameType
6 | {
7 | Action,
8 | Strategy,
9 | Puzzle,
10 | GameTypeCount
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Widget/Credit/CreditButtonIds.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | internal enum CreditButtonIds
6 | {
7 | Credits_Button_Replay,
8 | Credits_Button_MainMenu
9 | }
10 | }
11 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy/System/ReusableObject/IReusable.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy
4 | {
5 | public interface IReusable
6 | {
7 | void Reset();
8 |
9 | void PrepareForReuse();
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy/Widget/Components/CheckboxListener.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy
4 | {
5 | public interface CheckboxListener
6 | {
7 | void CheckboxChecked(int theId, bool isChecked);
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy/Widget/Components/ScrollListener.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy
4 | {
5 | public interface ScrollListener
6 | {
7 | void ScrollPosition(int theId, double thePosition);
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Widget/Basic/LawnDialogResult.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum LawnDialogResult //Prefix: ID
6 | {
7 | TryAgainMenu = 1,
8 | InAppNotificationNo
9 | }
10 | }
11 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Widget/Continue/ContinueDialogs.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum ContinueDialogs
6 | {
7 | ContinueDialog_Continue,
8 | ContinueDialog_NewGame
9 | }
10 | }
11 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Widget/QuickPlay/QuickPlayWidgetListener.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public interface QuickPlayWidgetListener
6 | {
7 | void QuickPlayStageSelected(int theLevel);
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Widget/RestoreLocation.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum RestoreLocation //Prefix: RESTORE
6 | {
7 | Mainmenu,
8 | Board,
9 | Titlescreen
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy.TodLib/Reanim/ReanimFlags.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy.TodLib
4 | {
5 | public enum ReanimFlags //Prefix: PARAMREANIMFLAG
6 | {
7 | NoAtlas,
8 | FastDrawInSwMode
9 | }
10 | }
11 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy/Media/MOVIESCALINGMODE.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy
4 | {
5 | public enum MovieScalingMode
6 | {
7 | None,
8 | Aspectfit,
9 | Aspectfill,
10 | Fill
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/MonoGame.Framework.Net/Net/ICommand.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Microsoft.Xna.Framework.Net
4 | {
5 | internal interface ICommand
6 | {
7 |
8 | CommandEventType Command { get; }
9 | }
10 | }
11 |
12 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/LawnMower/LawnMowerState.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum LawnMowerState
6 | {
7 | RollingIn,
8 | Ready,
9 | Triggered,
10 | Squished
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Plant/PlantRowType.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public/*internal*/ enum PlantRowType
6 | {
7 | Dirt,
8 | Normal,
9 | Pool,
10 | HighGround
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/System/HitResult.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public/*internal*/ struct HitResult
6 | {
7 | public object mObject;
8 |
9 | public GameObjectType mObjectType;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Widget/Challenge/UnlockingState.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum UnlockingState //Prefix: UNLOCKING
6 | {
7 | Off,
8 | Shaking,
9 | Fading
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Rendering/BossPart.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum BossPart
6 | {
7 | BackLeg,
8 | FrontLeg,
9 | Main,
10 | BackArm,
11 | Fireball
12 | }
13 | }
14 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy/Widget/WidgetSafeDeleteInfo.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy
4 | {
5 | internal class WidgetSafeDeleteInfo
6 | {
7 | public int mUpdateAppDepth;
8 |
9 | public Widget mWidget;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Plant/PlantOrder.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum PlantOrder
6 | {
7 | Lilypad,
8 | Normal,
9 | Pumpkin,
10 | Flyer,
11 | Cherrybomb
12 | }
13 | }
14 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/PottedPlant/PottedPlantAge.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum PottedPlantAge //Prefix: PLANTAGE
6 | {
7 | Sprout,
8 | Small,
9 | Medium,
10 | Full
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Widget/Basic/ButtonIds.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum ButtonIds //Prefix: ALMANAC_BUTTON
6 | {
7 | Close,
8 | Plant,
9 | Zombie,
10 | Index
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Widget/GameSelector/MiniGames/MiniGamesWidgetListener.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public interface MiniGamesWidgetListener
6 | {
7 | void MiniGamesStageSelected(int theLevel);
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Widget/Store/StoreScreens.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum StoreScreens
6 | {
7 | StoreScreen_Back = 100,
8 | StoreScreen_Prev,
9 | StoreScreen_Next
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Widget/Title/TitleState.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum TitleState
6 | {
7 | WaitingForFirstDraw,
8 | PopcapLogo,
9 | PartnerLogo,
10 | Screen
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/System/DebugTextMode.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum DebugTextMode
6 | {
7 | None,
8 | ZombieSpawn,
9 | Music,
10 | Memory,
11 | Collision
12 | }
13 | }
14 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Widget/Leaderboard/LeaderBoardType.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum LeaderBoardType //Prefix: LEADERBOARD_TYPE
6 | {
7 | Izombie,
8 | Vasebreaker,
9 | Killed
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Widget/ZenGarden/GardenType.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum GardenType //Prefix: GARDEN
6 | {
7 | Main,
8 | Mushroom,
9 | Wheelbarrow,
10 | Aquarium
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy.TodLib/Common/TodStringFormatFlag.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy.TodLib
4 | {
5 | public enum TodStringFormatFlag //Prefix: TOD_FORMAT
6 | {
7 | IgnoreNewlines,
8 | HideUntilMagnetshroom
9 | }
10 | }
11 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Board/GridSquareType.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public/*internal*/ enum GridSquareType
6 | {
7 | None,
8 | Grass,
9 | Dirt,
10 | Pool,
11 | HighGround
12 | }
13 | }
14 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Challenge/BeghouledUpgrade.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum BeghouledUpgrade
6 | {
7 | Repeater,
8 | Fumeshroom,
9 | Tallnut,
10 | BeghouledUpgradeCount
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/LawnMower/LawnMowerType.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum LawnMowerType
6 | {
7 | Lawn,
8 | Pool,
9 | Roof,
10 | SuperMower,
11 | MowerTypesCount
12 | }
13 | }
14 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/SeedBank/PacketUpgrade.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | internal enum PacketUpgrade
6 | {
7 | Num6Max,
8 | Num7Max,
9 | Num8Max,
10 | Num9Max,
11 | Num10Max
12 | }
13 | }
14 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Widget/GameSelector/MiniGames/MiniGameMode.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum MiniGameMode //Prefix: MINI_GAME_MODE
6 | {
7 | Games,
8 | IZombie,
9 | Vasebreaker
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Widget/SeedChooser/SeedPackets/SeedPacketsWidgetListener.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public interface SeedPacketsWidgetListener
6 | {
7 | void SeedSelected(SeedType UnnamedParameter1);
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy.TodLib/Common/EffectType.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy.TodLib
4 | {
5 | public enum EffectType
6 | {
7 | Particle,
8 | Trail,
9 | Reanim,
10 | Attachment,
11 | Other
12 | }
13 | }
14 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy/Widget/Components/ProxyWidgetListener.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy
4 | {
5 | public/*internal*/ interface ProxyWidgetListener
6 | {
7 | void DrawProxyWidget(Graphics g, ProxyWidget proxyWidget);
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Plant/PlantOnBungeeState.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum PlantOnBungeeState //Prefix: PLANT
6 | {
7 | NotOnBungee,
8 | GettingGrabbedByBungee,
9 | RisingWithBungee
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/PottedPlant/PottedPlantNeed.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum PottedPlantNeed
6 | {
7 | None,
8 | Water,
9 | Fertilizer,
10 | Bugspray,
11 | Phonograph
12 | }
13 | }
14 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Widget/GameSelector/SelectorSignState.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum SelectorSignState //Prefix: SIGN
6 | {
7 | Down,
8 | Up,
9 | MovingUp,
10 | MovingDown
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy/Input/_Phase.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy
4 | {
5 | public enum _Phase
6 | {
7 | TouchBegan,
8 | TouchMoved,
9 | TouchStationary,
10 | TouchEnded,
11 | TouchCancelled
12 | }
13 | }
14 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Widget/Challenge/ChallengePage.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum ChallengePage
6 | {
7 | Survival,
8 | Challenge,
9 | Limbo,
10 | Puzzle,
11 | MaxChallengePages
12 | }
13 | }
14 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy.TodLib/Particle/EmitterType.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy.TodLib
4 | {
5 | public enum EmitterType
6 | {
7 | Circle,
8 | Box,
9 | BoxPath,
10 | CirclePath,
11 | CircleEvenSpacing
12 | }
13 | }
14 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Board/BoardResult.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum BoardResult
6 | {
7 | None,
8 | Won,
9 | Lost,
10 | Restart,
11 | Quit,
12 | QuitApp,
13 | Cheat
14 | }
15 | }
16 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy.TodLib/Common/FloatParameterTrack.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy.TodLib
4 | {
5 | public/*internal*/ class FloatParameterTrack
6 | {
7 | public FloatParameterTrackNode[] mNodes;
8 |
9 | public int mCountNodes;
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Widget/Store/StorePage.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum StorePage //Prefix: STORE_PAGE
6 | {
7 | SlotUpgrades,
8 | PlantUpgrades,
9 | Zen1,
10 | Zen2,
11 | NumStorePages
12 | }
13 | }
14 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Widget/Award/AwardType.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum AwardType
6 | {
7 | ForLevel,
8 | CreditsZombieNote,
9 | HelpZombieNote,
10 | AchievementOnly,
11 | PreCreditsZombieNote
12 | }
13 | }
14 |
--------------------------------------------------------------------------------
/Lawn_Android/Resources/Xml/network_security_config.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | android.bugly.qq.com
5 |
6 |
7 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Music/MusicFile.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum MusicFile
6 | {
7 | None = -1,
8 | MainMusic = 1,
9 | Drums,
10 | Hihats,
11 | CreditsZombiesOnYourLawn,
12 | NumMusicFiles
13 | }
14 | }
15 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Widget/Challenge/ChallengeScreenValues.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum ChallengeScreenValues
6 | {
7 | ChallengeScreen_Back = 100,
8 | ChallengeScreen_Mode = 200,
9 | ChallengeScreen_Page = 300
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy.TodLib/Trail/TrailTracks.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy.TodLib
4 | {
5 | public enum TrailTracks
6 | {
7 | WidthOverLength,
8 | WidthOverTime,
9 | AlphaOverLength,
10 | AlphaOverTime,
11 | NumTrailTracks
12 | }
13 | }
14 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Coin/CoinMotion.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum CoinMotion
6 | {
7 | FromSky,
8 | FromSkySlow,
9 | FromPlant,
10 | Coin,
11 | LawnmowerCoin,
12 | FromPresent,
13 | FromBoss
14 | }
15 | }
16 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Plant/PlantLayer.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum PlantLayer
6 | {
7 | Below = -1,
8 | Main,
9 | Reanim,
10 | ReanimHead,
11 | ReanimBlink,
12 | OnTop,
13 | PlantLayerCount
14 | }
15 | }
16 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/System/DamageFlags.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum DamageFlags
6 | {
7 | BypassesShield,
8 | HitsShieldAndBody,
9 | Freeze,
10 | DoesntCauseFlash,
11 | DoesntLeaveBody,
12 | Spike
13 | }
14 | }
15 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy.TodLib/Reanim/ReanimatorFrameTime.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy.TodLib
4 | {
5 | public struct ReanimatorFrameTime
6 | {
7 | public float mFraction;
8 |
9 | public short mAnimFrameBeforeInt;
10 |
11 | public short mAnimFrameAfterInt;
12 | }
13 | }
14 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy/Widget/Components/DialogListener.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy
4 | {
5 | public interface DialogListener
6 | {
7 | void DialogButtonPress(int theDialogId, int theButtonId);
8 |
9 | void DialogButtonDepress(int theDialogId, int theButtonId);
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/Lawn_Shared/DataArrayFlags.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | public enum DataArrayFlags : uint
4 | {
5 | DATA_ARRAY_INDEX_MASK = 65535U,
6 | DATA_ARRAY_KEY_MASK = 4294901760U,
7 | DATA_ARRAY_KEY_SHIFT = 16U,
8 | DATA_ARRAY_MAX_SIZE = 65536U,
9 | DATA_ARRAY_KEY_FIRST = 1U,
10 | DATAID_NULL = 0U
11 | }
12 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy/System/PuzzleRating.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy
4 | {
5 | internal class PuzzleRating
6 | {
7 | public ushort mPuzzleNum;
8 |
9 | public byte mRating;
10 |
11 | public ushort mSecondsSpent;
12 |
13 | public ushort mHintsUsed;
14 | }
15 | }
16 |
--------------------------------------------------------------------------------
/MonoGame.Framework.Net/GamerServices/LeaderboardKey.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Microsoft.Xna.Framework.GamerServices
4 | {
5 | public enum LeaderboardKey
6 | {
7 | BestScoreLifeTime,
8 | BestScoreRecent,
9 | BestTimeLifeTime,
10 | BestTimeRecent,
11 | }
12 | }
13 |
14 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Widget/CrazyDaveState.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum CrazyDaveState //Prefix: CRAZY_DAVE
6 | {
7 | Off,
8 | Entering,
9 | Leaving,
10 | Idling,
11 | Talking,
12 | HandingTalking,
13 | HandingIdling
14 | }
15 | }
16 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy/Widget/Components/ScrollWidgetListener.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy
4 | {
5 | public/*internal*/ interface ScrollWidgetListener
6 | {
7 | void ScrollTargetReached(ScrollWidget scrollWidget);
8 |
9 | void ScrollTargetInterrupted(ScrollWidget scrollWidget);
10 | }
11 | }
12 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Plant/PlantsOnLawn.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public/*internal*/ struct PlantsOnLawn
6 | {
7 | public Plant mUnderPlant;
8 |
9 | public Plant mPumpkinPlant;
10 |
11 | public Plant mFlyingPlant;
12 |
13 | public Plant mNormalPlant;
14 | }
15 | }
16 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Widget/Leaderboard/LeaderBoardButtonValues.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum LeaderBoardButtonValues //Prefix: LEADERBOARD_BUTTON
6 | {
7 | Back,
8 | Pile,
9 | LeavePile,
10 | VaseBreaker,
11 | Izombie,
12 | Killed
13 | }
14 | }
15 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Widget/SeedChooser/ChosenSeed/ChosenSeedState.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum ChosenSeedState
6 | {
7 | SEED_FLYING_TO_BANK,
8 | SEED_IN_BANK,
9 | SEED_FLYING_TO_CHOOSER,
10 | SEED_IN_CHOOSER,
11 | SEED_PACKET_HIDDEN
12 | }
13 | }
14 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy/Widget/InterfaceLayers.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy
4 | {
5 | public enum InterfaceLayers //Prefix: UI_LAYER
6 | {
7 | Loading,
8 | Background = 10,
9 | Board = 20,
10 | BoardEffects = 30,
11 | Menu = 40,
12 | ActionSheet = 100
13 | }
14 | }
15 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/System/DamageRangeFlags.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum DamageRangeFlags
6 | {
7 | Ground,
8 | Flying,
9 | Submerged,
10 | Dog,
11 | OffGround,
12 | Dying,
13 | Underground,
14 | OnlyMindcontrolled
15 | }
16 | }
17 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy/Input/TypedKey.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy
4 | {
5 | public struct TypedKey where T : struct
6 | {
7 | public int tick;
8 |
9 | public bool ease;
10 |
11 | public bool tween;
12 |
13 | public int KeyIdentifier;
14 |
15 | public T value;
16 | }
17 | }
18 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/System/GameScenes.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum GameScenes
6 | {
7 | Loading,
8 | Menu,
9 | LevelIntro,
10 | Playing,
11 | ZombiesWon,
12 | Award,
13 | Credit,
14 | Challenge,
15 | Leaderboard
16 | }
17 | }
18 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy.TodLib/Reanim/ReanimLoopType.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy.TodLib
4 | {
5 | public enum ReanimLoopType
6 | {
7 | Loop,
8 | LoopFullLastFrame,
9 | PlayOnce,
10 | PlayOnceAndHold,
11 | PlayOnceFullLastFrame,
12 | PlayOnceFullLastFrameAndHold
13 | }
14 | }
15 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy/Input/_Touch.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy
4 | {
5 | public struct _Touch
6 | {
7 | public CGPoint location;
8 |
9 | public CGPoint previousLocation;
10 |
11 | public int tapCount;
12 |
13 | public double timestamp;
14 |
15 | public _Phase phase;
16 | }
17 | }
18 |
--------------------------------------------------------------------------------
/MonoGame.Framework.Net/Net/CommandEventType.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Microsoft.Xna.Framework.Net
4 | {
5 | public enum CommandEventType
6 | {
7 | GamerJoined,
8 | GamerLeft,
9 | SessionStateChange,
10 | SendData,
11 | ReceiveData,
12 | GamerStateChange,
13 | }
14 | }
15 |
16 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/System/LawnFPoint.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public/*internal*/ class LawnFPoint
6 | {
7 | public LawnFPoint(float theX, float theY)
8 | {
9 | x = theX;
10 | y = theY;
11 | }
12 |
13 | public float x;
14 |
15 | public float y;
16 | }
17 | }
18 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy.TodLib/Common/DrawStringJustification.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy.TodLib
4 | {
5 | public enum DrawStringJustification //Prefix: DS_ALIGN
6 | {
7 | Left,
8 | Right,
9 | Center,
10 | LeftVerticalMiddle,
11 | RightVerticalMiddle,
12 | CenterVerticalMiddle
13 | }
14 | }
15 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy.TodLib/Reanim/Attachment/AttacherInfo.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy.TodLib
4 | {
5 | public/*internal*/ class AttacherInfo
6 | {
7 | public string mReanimName;
8 |
9 | public string mTrackName;
10 |
11 | public float mAnimRate;
12 |
13 | public ReanimLoopType mLoopType;
14 | }
15 | }
16 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy/Widget/Components/ListListener.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy
4 | {
5 | internal interface ListListener
6 | {
7 | void ListClicked(int theId, int theIdx, int theClickCount);
8 |
9 | void ListClosed(int theId);
10 |
11 | void ListHiliteChanged(int theId, int theOldIdx, int theNewIdx);
12 | }
13 | }
14 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Projectile/ProjectileMotion.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum ProjectileMotion
6 | {
7 | Straight,
8 | Lobbed,
9 | Threepeater,
10 | Bee,
11 | BeeBackwards,
12 | Puff,
13 | Backwards,
14 | Star,
15 | FloatOver,
16 | Homing
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Rendering/GraveStoneLayers.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum GraveStoneLayers
6 | {
7 | Brain,
8 | Squirrel,
9 | Door2,
10 | Stones,
11 | Door1,
12 | Daisies,
13 | BossFireball,
14 | Bungee,
15 | SquishedPlant,
16 | Rake
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Widget/SeedChooser/NotRecommend.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | internal enum NotRecommend //Prefix: NOT_RECOMMENTED
6 | {
7 | Nocturnal,
8 | NeedsPool,
9 | NeedsGraves,
10 | NeedsFog,
11 | NeedsRoof,
12 | OnRoof,
13 | ForChallenge,
14 | AtNight
15 | }
16 | }
17 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Zombie/HelmType.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum HelmType //Prefix: HELMTYPE
6 | {
7 | None,
8 | TrafficCone,
9 | Pail,
10 | Football,
11 | Digger,
12 | Redeyes,
13 | Headband,
14 | Bobsled,
15 | Wallnut,
16 | Tallnut
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy.TodLib/Common/DefFieldType.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy.TodLib
4 | {
5 | public enum DefFieldType //Prefix: DT
6 | {
7 | Invalid,
8 | Int,
9 | Float,
10 | String,
11 | Enum,
12 | Vector2,
13 | Array,
14 | TrackFloat,
15 | Flags,
16 | Image,
17 | Font
18 | }
19 | }
20 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/System/LevelStats.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public/*internal*/ class LevelStats
6 | {
7 | public LevelStats()
8 | {
9 | Reset();
10 | }
11 |
12 | public void Reset()
13 | {
14 | mUnusedLawnMowers = 0;
15 | }
16 |
17 | public int mUnusedLawnMowers;
18 | }
19 | }
20 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Board/BackgroundType.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public/*internal*/ enum BackgroundType
6 | {
7 | Num1Day,
8 | Num2Night,
9 | Num3Pool,
10 | Num4Fog,
11 | Num5Roof,
12 | Num6Boss,
13 | MushroomGarden,
14 | Greenhouse,
15 | Zombiquarium,
16 | TreeOfWisdom
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/Lawn_Shared/GlobalMembersSexyMath.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | public static class GlobalMembersSexyMath
4 | {
5 | public const float SEXYMATH_PI = 3.1415927f;
6 |
7 | public const float SEXYMATH_2PI = 6.2831855f;
8 |
9 | public const float SEXYMATH_E = 2.71828f;
10 |
11 | public const float SEXYMATH_EPSILON = 0.001f;
12 |
13 | public const float SEXYMATH_EPSILONSQ = 1E-06f;
14 | }
15 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy/CSharpExtentions/LinkedListExtensions.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 |
4 | namespace Sexy
5 | {
6 | internal static class LinkedListExtensions
7 | {
8 | public static void Insert(this LinkedList list, LinkedListNode position, T newNode) where T : class
9 | {
10 | list.AddAfter(position, newNode);
11 | }
12 | }
13 | }
14 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Widget/Leaderboard/ZombiePileMarker.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using Microsoft.Xna.Framework.GamerServices;
3 |
4 | namespace Lawn
5 | {
6 | public/*internal*/ class ZombiePileMarker
7 | {
8 | public ZombiePileMarker()
9 | {
10 | mHeight = 0;
11 | mGamer = null;
12 | }
13 |
14 | public Gamer mGamer;
15 |
16 | public int mHeight;
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/MonoGame.Framework.Net/GamerServices/GameUpdateRequiredException.cs:
--------------------------------------------------------------------------------
1 | // MonoGame - Copyright (C) The MonoGame Team
2 | // This file is subject to the terms and conditions defined in
3 | // file 'LICENSE.txt', which is part of this source code package.
4 |
5 | using System;
6 |
7 | namespace Microsoft.Xna.Framework.GamerServices
8 | {
9 | public class GameUpdateRequiredException : Exception
10 | {
11 |
12 | }
13 | }
14 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/GridItem/GridItemType.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum GridItemType
6 | {
7 | None,
8 | Gravestone,
9 | Crater,
10 | Ladder,
11 | PortalCircle,
12 | PortalSquare,
13 | Brain,
14 | ScaryPot,
15 | Squirrel,
16 | ZenTool,
17 | Stinky,
18 | Rake,
19 | IzombieBrain
20 | }
21 | }
22 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Zombie/ZombieHeight.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum ZombieHeight
6 | {
7 | ZombieNormal,
8 | InToPool,
9 | OutOfPool,
10 | DraggedUnder,
11 | UpToHighGround,
12 | DownOffHighGround,
13 | UpLadder,
14 | Falling,
15 | InToChimney,
16 | GettingBungeeDropped,
17 | Zombiquarium
18 | }
19 | }
20 |
--------------------------------------------------------------------------------
/Lawn_PCDX/PlantsVsZombies.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using Microsoft.Xna.Framework;
3 | using Sexy;
4 |
5 | namespace LAWN
6 | {
7 | class PlantsVsZombies
8 | {
9 | static void Main()
10 | {
11 | Game game = new Main();
12 | game.Window.Title = String.Format
13 | ("PlantsVsZombies.Net v{0}", Lawn.LawnApp.AppVersionNumber);
14 | game.Run();
15 | }
16 | }
17 | }
18 |
--------------------------------------------------------------------------------
/Lawn_PCGL/PlantsVsZombies.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using Microsoft.Xna.Framework;
3 | using Sexy;
4 |
5 | namespace LAWN
6 | {
7 | class PlantsVsZombies
8 | {
9 | static void Main()
10 | {
11 | Game game = new Main();
12 | game.Window.Title = String.Format
13 | ("PlantsVsZombies.Net v{0}", Lawn.LawnApp.AppVersionNumber);
14 | game.Run();
15 | }
16 | }
17 | }
18 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Plant/TopPlant.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public/*internal*/ enum TopPlant //PlantPriority //Prefix: TOPPLANT
6 | {
7 | EatingOrder,
8 | DiggingOrder,
9 | BungeeOrder,
10 | CatapultOrder,
11 | ZenToolOrder,
12 | Any,
13 | OnlyNormalPosition,
14 | OnlyFlying,
15 | OnlyPumpkin,
16 | OnlyUnderPlant
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Widget/SeedChooser/SeedChooserScreens.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum SeedChooserScreens
6 | {
7 | SeedChooserScreen_Start = 100,
8 | SeedChooserScreen_Random,
9 | SeedChooserScreen_ViewLawn,
10 | SeedChooserScreen_Almanac,
11 | SeedChooserScreen_Menu,
12 | SeedChooserScreen_Store,
13 | SeedChooserScreen_Imitater
14 | }
15 | }
16 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Zombie/ZombieDrawPosition.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public struct ZombieDrawPosition
6 | {
7 | public int mHeadX;
8 |
9 | public int mHeadY;
10 |
11 | public int mArmY;
12 |
13 | public float mBodyY;
14 |
15 | public float mImageOffsetX;
16 |
17 | public float mImageOffsetY;
18 |
19 | public float mClipHeight;
20 | }
21 | }
22 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/System/ZombiePicker/ZombiePicker.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public/*internal*/ class ZombiePicker
6 | {
7 | public int mZombieCount;
8 |
9 | public int mZombiePoints;
10 |
11 | public int[] mZombieTypeCount = new int[(int)ZombieType.ZombieTypesCount];
12 |
13 | public int[] mAllWavesZombieTypeCount = new int[(int)ZombieType.ZombieTypesCount];
14 | }
15 | }
16 |
--------------------------------------------------------------------------------
/MonoGame.Framework.Net/Net/GamerStates.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Microsoft.Xna.Framework.Net
4 | {
5 | [Flags]
6 | public enum GamerStates
7 | {
8 | Local = 0x000001,
9 | Host = 0x000010,
10 | HasVoice = 0x000100,
11 | Guest = 0x001000,
12 | MutedByLocalUser = 0x010000,
13 | PrivateSlot = 0x100000,
14 | Ready = 0x1000000,
15 |
16 | }
17 | }
18 |
19 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy.TodLib/Particle/TodParticleDefinition.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy.TodLib
4 | {
5 | public/*internal*/ class TodParticleDefinition
6 | {
7 | public TodParticleDefinition()
8 | {
9 | mEmitterDefs = null;
10 | mEmitterDefCount = 0;
11 | }
12 |
13 | public TodEmitterDefinition[] mEmitterDefs;
14 |
15 | public int mEmitterDefCount;
16 | }
17 | }
18 |
--------------------------------------------------------------------------------
/IronPyInteractiveClient_WPF/App.xaml.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Configuration;
4 | using System.Data;
5 | using System.Linq;
6 | using System.Threading.Tasks;
7 | using System.Windows;
8 |
9 | namespace IronPyInteractiveClient_WPF
10 | {
11 | ///
12 | /// Interaction logic for App.xaml
13 | ///
14 | public partial class App : Application
15 | {
16 |
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Widget/QuickPlay/ZombieDescriptor.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public struct ZombieDescriptor
6 | {
7 | public ZombieDescriptor(ZombieType theType, int aX, int aY)
8 | {
9 | type = theType;
10 | x = aX;
11 | y = aY;
12 | }
13 |
14 | public ZombieType type;
15 |
16 | public int x;
17 |
18 | public int y;
19 | }
20 | }
21 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy.TodLib/Common/FloatParameterTrackNode.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy.TodLib
4 | {
5 | public/*internal*/ class FloatParameterTrackNode
6 | {
7 | public float mTime;
8 |
9 | public float mLowValue;
10 |
11 | public float mHighValue;
12 |
13 | public TodCurves mCurveType;
14 |
15 | public TodCurves mDistribution;
16 |
17 | public static int SIZE = 20;
18 | }
19 | }
20 |
--------------------------------------------------------------------------------
/IronPyInteractiveClient_WPF/App.xaml:
--------------------------------------------------------------------------------
1 |
6 |
7 |
8 |
9 |
10 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy.TodLib/Trail/TrailParams.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy.TodLib
4 | {
5 | public/*internal*/ class TrailParams
6 | {
7 | public TrailParams(TrailType aTrailType, string aTrailFileName)
8 | {
9 | mTrailType = aTrailType;
10 | mTrailFileName = aTrailFileName;
11 | }
12 |
13 | public TrailType mTrailType;
14 |
15 | public string mTrailFileName;
16 | }
17 | }
18 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy.TodLib/Particle/ParticleSystemTracks.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy.TodLib
4 | {
5 | public enum ParticleSystemTracks
6 | {
7 | SpawnRate,
8 | SpawnMinActive,
9 | SpawnMaxActive,
10 | SpawnMaxLaunched,
11 | EmitterPath,
12 | SystemRed,
13 | SystemGreen,
14 | SystemBlue,
15 | SystemAlpha,
16 | SystemBrightness,
17 | NumSystemTracks
18 | }
19 | }
20 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy/Widget/InterfaceWidgets.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy
4 | {
5 | public enum InterfaceWidgets //Prefix: UI_WIDGET
6 | {
7 | Load,
8 | Demo,
9 | Back,
10 | Menu,
11 | Bord,
12 | Fxov,
13 | Info,
14 | Scor,
15 | Lead,
16 | Name,
17 | Over,
18 | Blov,
19 | Help,
20 | More,
21 | Conn,
22 | Count
23 | }
24 | }
25 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy.TodLib/Particle/ParticleFieldType.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy.TodLib
4 | {
5 | public enum ParticleFieldType
6 | {
7 | Invalid,
8 | Friction,
9 | Acceleration,
10 | Attractor,
11 | MaxVelocity,
12 | Velocity,
13 | Position,
14 | SystemPosition,
15 | GroundConstraint,
16 | Shake,
17 | Circle,
18 | Away,
19 | FieldCount
20 | }
21 | }
22 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/System/ZombiePicker/ZombieAllowedLevels.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public/*internal*/ class ZombieAllowedLevels
6 | {
7 | public ZombieAllowedLevels(ZombieType aZombieType, int[] levels)
8 | {
9 | mZombieType = aZombieType;
10 | mAllowedOnLevel = levels;
11 | }
12 |
13 | public ZombieType mZombieType;
14 |
15 | public int[] mAllowedOnLevel = new int[50];
16 | }
17 | }
18 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy.TodLib/Particle/ParticleFlags.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy.TodLib
4 | {
5 | public enum ParticleFlags
6 | {
7 | RandomLaunchSpin,
8 | AlignLaunchSpin,
9 | AlignToPixels,
10 | SystemLoops,
11 | ParticleLoops,
12 | ParticlesDontFollow,
13 | RandomStartTime,
14 | DieIfOverloaded,
15 | Additive,
16 | Fullscreen,
17 | SoftwareOnly,
18 | HardwareOnly
19 | }
20 | }
21 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Plant/PlantingReason.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public/*internal*/ enum PlantingReason
6 | {
7 | Ok,
8 | NotHere,
9 | OnlyOnGraves,
10 | OnlyInPool,
11 | OnlyOnGround,
12 | NeedsPot,
13 | NotOnArt,
14 | NotPassedLine,
15 | NeedsUpgrade,
16 | NotOnGrave,
17 | NotOnCrater,
18 | NotOnWater,
19 | NeedsGround,
20 | NeedsSleeping
21 | }
22 | }
23 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Widget/Achievement/Achievement.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public/*internal*/ class Achievement
6 | {
7 | public Achievement(int aImageId, string aName, string aDesc)
8 | {
9 | mImageId = aImageId;
10 | mName = aName;
11 | mDesc = aDesc;
12 | }
13 |
14 | public int mImageId;
15 |
16 | public readonly string mName;
17 |
18 | public readonly string mDesc;
19 | }
20 | }
21 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy.TodLib/Particle/ParticleField.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy.TodLib
4 | {
5 | public/*internal*/ class ParticleField
6 | {
7 | public ParticleField()
8 | {
9 | mFieldType = ParticleFieldType.Invalid;
10 | }
11 |
12 | public ParticleFieldType mFieldType;
13 |
14 | public FloatParameterTrack mX = new FloatParameterTrack();
15 |
16 | public FloatParameterTrack mY = new FloatParameterTrack();
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy.TodLib/Particle/ParticleParams.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy.TodLib
4 | {
5 | public/*internal*/ class ParticleParams
6 | {
7 | public ParticleParams(ParticleEffect aParticleEffect, string aParticleName)
8 | {
9 | mParticleEffect = aParticleEffect;
10 | mParticleFileName = aParticleName;
11 | }
12 |
13 | public ParticleEffect mParticleEffect;
14 |
15 | public string mParticleFileName;
16 | }
17 | }
18 |
--------------------------------------------------------------------------------
/Lawn_Shared/Microsoft.Xna.Framework.XlastConfiguration:
--------------------------------------------------------------------------------
1 | Home Lawn SecurityMaster of MosticultureBetter Off Dead
2 | China ShopBeyond the GraveCrash of the TitanSoil Your PlantsExplodonatorClose Shave
3 | ShopaholicNom Nom NomNo Fungus Among UsDont Pea in the PoolGroundedGood Morning
Popcorn PartyRoll Some HeadsDisco is Undead
4 |
5 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy.TodLib/Common/TodCurves.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy.TodLib
4 | {
5 | public enum TodCurves //Prefix: CURVE
6 | {
7 | Constant,
8 | Linear,
9 | EaseIn,
10 | EaseOut,
11 | EaseInOut,
12 | EaseInOutWeak,
13 | FastInOut,
14 | FastInOutWeak,
15 | WeakFastInOut,
16 | Bounce,
17 | BounceFastMiddle,
18 | BounceSlowMiddle,
19 | SinWave,
20 | EaseSinWave
21 | }
22 | }
23 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Projectile/ProjectileType.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum ProjectileType
6 | {
7 | Pea,
8 | Snowpea,
9 | Cabbage,
10 | Melon,
11 | Puff,
12 | Wintermelon,
13 | Fireball,
14 | Star,
15 | Spike,
16 | Basketball,
17 | Kernel,
18 | Cobbig,
19 | Butter,
20 | ZombiePea,
21 | ZombiePeaMindControl,
22 | ProjectilesCount
23 | }
24 | }
25 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy/Widget/Components/EditListener.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy
4 | {
5 | public interface EditListener
6 | {
7 | void EditWidgetText(int theId, string theString);
8 |
9 | bool AllowChar(int theId, char theChar);
10 |
11 | public virtual bool AllowKey(int theId, KeyCode theKey)
12 | {
13 | return true;
14 | }
15 |
16 | bool AllowText(int theId, ref string theText);
17 |
18 | bool ShouldClear();
19 | }
20 | }
21 |
--------------------------------------------------------------------------------
/MonoGame.Framework.Net/Net/NetworkMessageType.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Microsoft.Xna.Framework.Net
4 | {
5 | // These are for internal use specifying the Data Packet Contents
6 | internal enum NetworkMessageType : byte
7 | {
8 | Data = 0,
9 | GamerJoined = 1,
10 | GamerLeft = 2,
11 | Introduction = 3,
12 | GamerProfile = 4,
13 | RequestGamerProfile = 5,
14 | GamerStateChange = 6,
15 | SessionStateChange = 7,
16 | }
17 | }
18 |
19 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Widget/Leaderboard/ZombiePileObjectType.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum ZombiePileObjectType //Prefix: OBJECT
6 | {
7 | Balloon,
8 | YellowCloud,
9 | Airplane,
10 | Moon,
11 | Satellite,
12 | PeggleUrsamajor,
13 | Astronaut,
14 | Blackhole,
15 | Arrow,
16 | Gem0,
17 | Gem1,
18 | Gem2,
19 | Gem3,
20 | Gem4,
21 | Gem5,
22 | Gem6
23 | }
24 | }
25 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy/Widget/Components/ButtonListener.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy
4 | {
5 | public interface ButtonListener
6 | {
7 | void ButtonPress(int theId);
8 |
9 | void ButtonPress(int theId, int theClickCount);
10 |
11 | void ButtonDepress(int theId);
12 |
13 | void ButtonDownTick(int theId);
14 |
15 | void ButtonMouseEnter(int theId);
16 |
17 | void ButtonMouseLeave(int theId);
18 |
19 | void ButtonMouseMove(int theId, int theX, int theY);
20 | }
21 | }
22 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Music/MusicTune.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum MusicTune
6 | {
7 | None = -1,
8 | DayGrasswalk = 1,
9 | NightMoongrains,
10 | PoolWaterygraves,
11 | FogRigormormist,
12 | RoofGrazetheroof,
13 | ChooseYourSeeds,
14 | TitleCrazyDaveMainTheme,
15 | PuzzleCerebrawl,
16 | MinigameLoonboon,
17 | Conveyer,
18 | FinalBossBrainiacManiac,
19 | ZenGarden,
20 | MusicTuneCount
21 | }
22 | }
23 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Projectile/ProjectileDefinition.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public/*internal*/ class ProjectileDefinition
6 | {
7 | public ProjectileDefinition(ProjectileType theType, int theRow, int theDamage)
8 | {
9 | mProjectileType = theType;
10 | mImageRow = theRow;
11 | mDamage = theDamage;
12 | }
13 |
14 | public ProjectileType mProjectileType;
15 |
16 | public int mImageRow;
17 |
18 | public int mDamage;
19 | }
20 | }
21 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Widget/Store/StoreScreenOverlay.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using Sexy;
3 |
4 | namespace Lawn
5 | {
6 | internal class StoreScreenOverlay : Widget
7 | {
8 | public StoreScreenOverlay(StoreScreen theParent)
9 | {
10 | mParent = theParent;
11 | mMouseVisible = false;
12 | mHasAlpha = true;
13 | }
14 |
15 | public override void Draw(Graphics g)
16 | {
17 | mParent.DrawOverlay(g);
18 | }
19 |
20 | public new StoreScreen mParent;
21 | }
22 | }
23 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Board/SpecialGridPlacement.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public/*internal*/ class SpecialGridPlacement
6 | {
7 | public SpecialGridPlacement(int aPixelX, int aPixelY, int aGridX, int aGridY)
8 | {
9 | mPixelX = aPixelX;
10 | mPixelY = aPixelY;
11 | mGridX = aGridX;
12 | mGridY = aGridY;
13 | }
14 |
15 | public int mPixelX;
16 |
17 | public int mPixelY;
18 |
19 | public int mGridX;
20 |
21 | public int mGridY;
22 | }
23 | }
24 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Challenge/ChallengeState.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum ChallengeState
6 | {
7 | Normal,
8 | BeghouledMoving,
9 | BeghouledFalling,
10 | BeghouledNoMatches,
11 | SlotMachineRolling,
12 | StormFlash1,
13 | StormFlash2,
14 | StormFlash3,
15 | ZenFading,
16 | ScaryPotterMalleting,
17 | LastStandOnslaught,
18 | TreeJustGrew,
19 | TreeGiveWisdom,
20 | TreeWaitingToBabble,
21 | TreeBabbling
22 | }
23 | }
24 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy/Widget/Components/ProxyWidget.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy
4 | {
5 | public/*internal*/ class ProxyWidget : Widget
6 | {
7 | public ProxyWidget(ProxyWidgetListener listener)
8 | {
9 | mListener = listener;
10 | }
11 |
12 | public override void Draw(Graphics g)
13 | {
14 | if (mListener != null)
15 | {
16 | mListener.DrawProxyWidget(g, this);
17 | }
18 | }
19 |
20 | private ProxyWidgetListener mListener;
21 | }
22 | }
23 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy.TodLib/Reanim/ReanimAtlasImage.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy.TodLib
4 | {
5 | public/*internal*/ class ReanimAtlasImage
6 | {
7 | public ReanimAtlasImage()
8 | {
9 | mX = 0;
10 | mY = 0;
11 | mWidth = 0;
12 | mHeight = 0;
13 | mOriginalImage = null;
14 | }
15 |
16 | public int mX;
17 |
18 | public int mY;
19 |
20 | public int mWidth;
21 |
22 | public int mHeight;
23 |
24 | public Image mOriginalImage;
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/CursorObject/CursorType.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum CursorType
6 | {
7 | Normal,
8 | PlantFromBank,
9 | PlantFromUsableCoin,
10 | PlantFromGlove,
11 | PlantFromDuplicator,
12 | PlantFromWheelBarrow,
13 | Shovel,
14 | Hammer,
15 | CobcannonTarget,
16 | WateringCan,
17 | Fertilizer,
18 | BugSpray,
19 | Phonograph,
20 | Chocolate,
21 | Glove,
22 | MoneySign,
23 | Wheeelbarrow,
24 | TreeFood
25 | }
26 | }
27 |
--------------------------------------------------------------------------------
/MonoGame.Framework.Net/GamerServices/LeaderboardEntry.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Runtime.Serialization;
3 |
4 | namespace Microsoft.Xna.Framework.GamerServices
5 | {
6 | [DataContract]
7 | public sealed class LeaderboardEntry
8 | {
9 |
10 | [DataMember]
11 | public long Rating { get; set; }
12 |
13 | [DataMember]
14 | public PropertyDictionary Columns { get; internal set; }
15 |
16 | [DataMember]
17 | public Gamer Gamer { get; internal set; }
18 |
19 | public LeaderboardEntry ()
20 | {
21 | }
22 | }
23 | }
24 |
25 |
--------------------------------------------------------------------------------
/IronPyInteractiveClient_WPF/IronPyInteractiveClient_WPF.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | WinExe
5 | netcoreapp3.1
6 | true
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy/Graphics/PixelFormat.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy
4 | {
5 | public enum PixelFormat
6 | {
7 | kPixelFormat_None = -1,
8 | kPixelFormat_Automatic,
9 | kPixelFormat_RGBA8888,
10 | kPixelFormat_RGBA4444,
11 | kPixelFormat_RGBA5551,
12 | kPixelFormat_RGB565,
13 | kPixelFormat_RGB888,
14 | kPixelFormat_L8,
15 | kPixelFormat_A8,
16 | kPixelFormat_LA88,
17 | kPixelFormat_RGB_PVRTC2,
18 | kPixelFormat_RGB_PVRTC4,
19 | kPixelFormat_RGBA_PVRTC2,
20 | kPixelFormat_RGBA_PVRTC4
21 | }
22 | }
23 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/MagnetItem/MagnetItemType.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum MagnetItemType
6 | {
7 | None,
8 | Pail1,
9 | Pail2,
10 | Pail3,
11 | FootballHelmet1,
12 | FootballHelmet2,
13 | FootballHelmet3,
14 | Door1,
15 | Door2,
16 | Door3,
17 | Pogo1,
18 | Pogo2,
19 | Pogo3,
20 | JackInTheBox,
21 | Ladder1,
22 | Ladder2,
23 | Ladder3,
24 | LadderPlaced,
25 | SilverCoin,
26 | GoldCoin,
27 | Diamond,
28 | PickAxe
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/System/ZombiePicker/BungeeDropGrid.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using Sexy;
3 | using Sexy.TodLib;
4 |
5 | namespace Lawn
6 | {
7 | public/*internal*/ class BungeeDropGrid
8 | {
9 | public BungeeDropGrid()
10 | {
11 | for (int i = 0; i < mGridArray.Length; i++)
12 | {
13 | mGridArray[i] = TodWeightedGridArray.GetNewTodWeightedGridArray();
14 | }
15 | }
16 |
17 | public TodWeightedGridArray[] mGridArray = new TodWeightedGridArray[Constants.GRIDSIZEX * Constants.MAX_GRIDSIZEY];
18 |
19 | public int mGridArrayCount;
20 | }
21 | }
22 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Widget/MessageStyle.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum MessageStyle
6 | {
7 | Off,
8 | TutorialLevel1,
9 | TutorialLevel1Stay,
10 | TutorialLevel2,
11 | TutorialLater,
12 | TutorialLaterStay,
13 | HintLong,
14 | HintFast,
15 | HintStay,
16 | HintTallFast,
17 | HintTallUnlockmessage,
18 | HintTallLong,
19 | BigMiddle,
20 | BigMiddleFast,
21 | HouseName,
22 | HugeWave,
23 | SlotMachine,
24 | ZenGardenLong,
25 | Achievement
26 | }
27 | }
28 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Widget/NewOptions/NewOptionsDialogs.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum NewOptionsDialogs
6 | {
7 | NewOptionsDialog_Almanac,
8 | NewOptionsDialog_MainMenu,
9 | NewOptionsDialog_Restart,
10 | NewOptionsDialog_Update,
11 | NewOptionsDialog_MusicVolume,
12 | NewOptionsDialog_SoundVolume,
13 | NewOptionDialog_Help,
14 | NewOptionsDialog_About,
15 | NewOptionsDialog_Vibrate,
16 | NewOptionsDialog_HardwareAcceleration,
17 | NewOptionsDialog_Credits,
18 | NewOptionsDialog_RunWhileLocked
19 | }
20 | }
21 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Plant/DrawVariation.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum DrawVariation
6 | {
7 | Normal,
8 | Imitater,
9 | MarigoldWhite,
10 | MarigoldMagenta,
11 | MarigoldOrange,
12 | MarigoldPink,
13 | MarigoldLightBlue,
14 | MarigoldRed,
15 | MarigoldBlue,
16 | MarigoldViolet,
17 | MarigoldLavender,
18 | MarigoldYellow,
19 | MarigoldLightGreen,
20 | ZenGarden,
21 | ZenGardenWater,
22 | SproutNoFlower,
23 | ImitaterLess,
24 | Aquarium,
25 | Bigidle
26 | }
27 | }
28 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Rendering/RenderLayer.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum RenderLayer
6 | {
7 | UiBottom = 100000,
8 | Ground = 200000,
9 | Lawn = 300000,
10 | Top = 400000,
11 | Fog = 500000,
12 | CoinBank = 600000,
13 | UiTop = 700000,
14 | AboveUI = 800000,
15 | ScreenFade = 900000,
16 | RowOffset = 10000,
17 | GraveStone = 301000,
18 | Plant = 302000,
19 | Zombie = 303000,
20 | Boss = 304000,
21 | Projectile = 305000,
22 | LawnMower = 306000,
23 | Particle = 307000
24 | }
25 | }
26 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/GameObject/GameObjectType.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum GameObjectType
6 | {
7 | None,
8 | Plant,
9 | Projectile,
10 | Coin,
11 | Seedpacket,
12 | Shovel,
13 | WateringCan,
14 | Fertilizer,
15 | BugSpray,
16 | Phonograph,
17 | Chocolate,
18 | Glove,
19 | MoneySign,
20 | Wheelbarrow,
21 | TreeFood,
22 | NextGarden,
23 | MenuButton,
24 | StoreButton,
25 | SlotMachineHandle,
26 | ScaryPot,
27 | Stinky,
28 | TreeOfWisdom
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/IronPyInteractiveClient_WPF/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Windows;
2 |
3 | [assembly: ThemeInfo(
4 | ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
5 | //(used if a resource is not found in the page,
6 | // or application resource dictionaries)
7 | ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
8 | //(used if a resource is not found in the page,
9 | // app, or any theme specific resource dictionaries)
10 | )]
11 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy.TodLib/Particle/ParticleTracks.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy.TodLib
4 | {
5 | public enum ParticleTracks
6 | {
7 | ParticleRed,
8 | ParticleGreen,
9 | ParticleBlue,
10 | ParticleAlpha,
11 | ParticleBrightness,
12 | ParticleSpinSpeed,
13 | ParticleSpinAngle,
14 | ParticleScale,
15 | ParticleStretch,
16 | ParticleCollisionReflect,
17 | ParticleCollisionSpin,
18 | ParticleClipTop,
19 | ParticleClipBottom,
20 | ParticleClipLeft,
21 | ParticleClipRight,
22 | ParticleAnimationRate,
23 | NumParticleTracks
24 | }
25 | }
26 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Rendering/MotionTrailFrame.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using Sexy;
3 |
4 | namespace Lawn
5 | {
6 | public/*internal*/ class MotionTrailFrame
7 | {
8 | public void SaveToFile(Sexy.Buffer b)
9 | {
10 | b.WriteFloat(mPosX);
11 | b.WriteFloat(mPosY);
12 | b.WriteFloat(mAnimTime);
13 | }
14 |
15 | public void LoadFromFile(Sexy.Buffer b)
16 | {
17 | mPosX = b.ReadFloat();
18 | mPosY = b.ReadFloat();
19 | mAnimTime = b.ReadFloat();
20 | }
21 |
22 | public float mPosX;
23 |
24 | public float mPosY;
25 |
26 | public float mAnimTime;
27 | }
28 | }
29 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy/System/SexyAppBaseInterface.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using Microsoft.Xna.Framework;
3 |
4 | namespace Sexy
5 | {
6 | public interface SexyAppBaseInterface
7 | {
8 | void Init();
9 |
10 | bool UpdateApp();
11 |
12 | void UpdateFrames();
13 |
14 | void DrawGame(GameTime gameTime);
15 |
16 | void StartLoadingThread();
17 |
18 | void LoadingThreadCompleted();
19 |
20 | void LoadingThreadProcStub();
21 |
22 | void InitHook();
23 |
24 | void DeviceOrientationChanged(UI_ORIENTATION toOrientation);
25 |
26 | void AccelerometerDidAccelerate(double timestamp, double ax, double ay, double az);
27 | }
28 | }
29 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy/Widget/Leaderboard/LeaderBoardHelper.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy
4 | {
5 | internal static class LeaderBoardHelper
6 | {
7 | public static int GetLeaderboardNumber(LeaderboardGameMode mode)
8 | {
9 | return (int)mode;
10 | }
11 |
12 | public static int GetLeaderboardNumber(LeaderboardState state)
13 | {
14 | return (int)state;
15 | }
16 |
17 | public static bool IsModeSupported(LeaderboardGameMode mode)
18 | {
19 | return mode == LeaderboardGameMode.Adventure || mode == LeaderboardGameMode.IZombie || mode == LeaderboardGameMode.Vasebreaker;
20 | }
21 | }
22 | }
23 |
--------------------------------------------------------------------------------
/MonoGame.Framework.Net/Net/CommandReceiveData.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Microsoft.Xna.Framework.Net
4 | {
5 | internal class CommandReceiveData : ICommand
6 | {
7 | internal byte[] data;
8 | internal long remoteUniqueIdentifier = -1;
9 | internal NetworkGamer gamer;
10 |
11 | public CommandReceiveData (long remoteUniqueIdentifier, byte[] data)
12 | {
13 | this.remoteUniqueIdentifier = remoteUniqueIdentifier;
14 | this.data = data;
15 |
16 | }
17 |
18 | public CommandEventType Command {
19 | get { return CommandEventType.ReceiveData; }
20 | }
21 | }
22 | }
23 |
24 |
--------------------------------------------------------------------------------
/MonoGame.Framework.Net/GamerServices/LeaderboardWriter.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Microsoft.Xna.Framework.GamerServices
4 | {
5 | public sealed class LeaderboardWriter : IDisposable
6 | {
7 | public LeaderboardWriter ()
8 | {
9 | }
10 |
11 |
12 | public LeaderboardEntry GetLeaderboard(LeaderboardIdentity aLeaderboardIdentity)
13 | {
14 | throw new NotImplementedException ();
15 | }
16 |
17 |
18 | #region IDisposable implementation
19 |
20 | void IDisposable.Dispose ()
21 | {
22 | throw new NotImplementedException ();
23 | }
24 |
25 | #endregion
26 | }
27 | }
28 |
29 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Coin/CoinType.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum CoinType
6 | {
7 | None,
8 | Silver,
9 | Gold,
10 | Diamond,
11 | Sun,
12 | Smallsun,
13 | Largesun,
14 | FinalSeedPacket,
15 | Trophy,
16 | Shovel,
17 | Almanac,
18 | Carkeys,
19 | WateringCan,
20 | Taco,
21 | Note,
22 | UsableSeedPacket,
23 | PresentPlant,
24 | AwardMoneyBag,
25 | AwardPresent,
26 | AwardBagDiamond,
27 | Chocolate,
28 | AwardChocolate,
29 | PresentMinigames,
30 | PresentPuzzleMode,
31 | Bacon
32 | }
33 | }
34 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy.TodLib/Common/DrawCall.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using Microsoft.Xna.Framework;
3 |
4 | namespace Sexy.TodLib
5 | {
6 | internal struct DrawCall
7 | {
8 | public void SetTransform(ReanimatorTransform transform)
9 | {
10 | mPosition = new Vector2(transform.mTransX, transform.mTransY);
11 | mRotation = 0.0;
12 | mScale = new Vector2(transform.mScaleX, transform.mScaleY);
13 | }
14 |
15 | public TRect mClipRect;
16 |
17 | public SexyColor mColor;
18 |
19 | public TRect mSrcRect;
20 |
21 | public Vector2 mPosition;
22 |
23 | public double mRotation;
24 |
25 | public Vector2 mScale;
26 | }
27 | }
28 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Rendering/RenderObjectType.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum RenderObjectType
6 | {
7 | Coin = 1,
8 | Projectile,
9 | Zombie,
10 | ZombieShadow,
11 | ZombieBungeeTarget,
12 | Plant,
13 | PlantOverlay,
14 | PlantMagnetItems,
15 | CursorPreview,
16 | Particle,
17 | Reanimation,
18 | Ice,
19 | TopUi,
20 | Fog,
21 | Storm,
22 | BottomUi,
23 | Backdrop,
24 | DoorMask,
25 | CoinBank,
26 | ProjectileShadow,
27 | Mower,
28 | ScreenFade,
29 | BossPart,
30 | GridItem,
31 | GridItemOverlay
32 | }
33 | }
34 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy.TodLib/Reanim/ReanimatorDefinition.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy.TodLib
4 | {
5 | public/*internal*/ class ReanimatorDefinition
6 | {
7 | public ReanimatorDefinition()
8 | {
9 | mFPS = 12f;
10 | mTrackCount = 0;
11 | mReanimAtlas = null;
12 | }
13 |
14 | public void ExtractImages()
15 | {
16 | for (int i = 0; i < mTracks.Length; i++)
17 | {
18 | mTracks[i].ExtractImages();
19 | }
20 | }
21 |
22 | public ReanimatorTrack[] mTracks;
23 |
24 | public short mTrackCount;
25 |
26 | public float mFPS;
27 |
28 | public ReanimAtlas mReanimAtlas;
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/IronPyInteractiveDef_Shared/IronPyInteractiveDef_Shared.projitems:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | $(MSBuildAllProjects);$(MSBuildThisFileFullPath)
5 | true
6 | b98f5710-197f-420e-82eb-5a7750239ceb
7 |
8 |
9 | IronPyInteractiveDef_Shared
10 |
11 |
12 |
13 |
14 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy/Widget/Insets.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy
4 | {
5 | public struct Insets
6 | {
7 | public Insets(int theLeft, int theTop, int theRight, int theBottom)
8 | {
9 | mLeft = theLeft;
10 | mTop = theTop;
11 | mRight = theRight;
12 | mBottom = theBottom;
13 | }
14 |
15 | public Insets(Insets theInsets)
16 | {
17 | mLeft = theInsets.mLeft;
18 | mTop = theInsets.mTop;
19 | mRight = theInsets.mRight;
20 | mBottom = theInsets.mBottom;
21 | }
22 |
23 | public int mLeft;
24 |
25 | public int mTop;
26 |
27 | public int mRight;
28 |
29 | public int mBottom;
30 | }
31 | }
32 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy/Input/InputController.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using Microsoft.Xna.Framework;
3 | using Microsoft.Xna.Framework.Input.Touch;
4 |
5 | namespace Sexy
6 | {
7 | internal class InputController
8 | {
9 | public static void TestTouchCaps()
10 | {
11 | TouchPanelCapabilities capabilities = TouchPanel.GetCapabilities();
12 | if (capabilities.IsConnected)
13 | {
14 | int maximumTouchCount = capabilities.MaximumTouchCount;
15 | Debug.OutputDebug($"maxPoints:{maximumTouchCount}");
16 | }
17 | }
18 |
19 | public static void HandleTouchInput()
20 | {
21 | }
22 |
23 | public static Vector2 touchPos = Vector2.Zero;
24 | }
25 | }
26 |
--------------------------------------------------------------------------------
/Lawn_Android/Properties/AndroidManifest.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Widget/SeedChooser/ChosenSeed/ChosenSeed.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public/*internal*/ class ChosenSeed
6 | {
7 | public int mX;
8 |
9 | public int mY;
10 |
11 | public int mTimeStartMotion;
12 |
13 | public int mTimeEndMotion;
14 |
15 | public int mStartX;
16 |
17 | public int mStartY;
18 |
19 | public int mEndX;
20 |
21 | public int mEndY;
22 |
23 | public SeedType mSeedType;
24 |
25 | public ChosenSeedState mSeedState;
26 |
27 | public int mSeedIndexInBank;
28 |
29 | public bool mRefreshing;
30 |
31 | public int mRefreshCounter;
32 |
33 | public SeedType mImitaterType;
34 |
35 | public bool mCrazyDavePicked;
36 | }
37 | }
38 |
--------------------------------------------------------------------------------
/MonoGame.Framework.Net/GamerServices/LeaderboardIdentity.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Runtime.Serialization;
3 |
4 | namespace Microsoft.Xna.Framework.GamerServices
5 | {
6 | [DataContract]
7 | public struct LeaderboardIdentity
8 | {
9 | [DataMember]
10 | public int GameMode { get; set; }
11 |
12 | [DataMember]
13 | public LeaderboardKey Key { get; set; }
14 |
15 | public static LeaderboardIdentity Create(LeaderboardKey aKey)
16 | {
17 | return new LeaderboardIdentity() { Key = aKey};
18 | }
19 |
20 | public static LeaderboardIdentity Create(LeaderboardKey aKey, int aGameMode)
21 | {
22 | return new LeaderboardIdentity() { Key = aKey, GameMode = aGameMode};
23 | }
24 | }
25 | }
26 |
27 |
--------------------------------------------------------------------------------
/LawnModExtension/LawnModExtension.projitems:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | $(MSBuildAllProjects);$(MSBuildThisFileFullPath)
5 | true
6 | c1dd562e-4506-4d33-92f3-6ae5cfefe16e
7 |
8 |
9 | LawnModExtension
10 |
11 |
12 |
13 |
14 |
15 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy.TodLib/Reanim/ReanimationParams.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy.TodLib
4 | {
5 | public/*internal*/ class ReanimationParams
6 | {
7 | public ReanimationParams(ReanimationType aReanimationType, string aReanimFilename) : this(aReanimationType, aReanimFilename, 0)
8 | {
9 | }
10 |
11 | public ReanimationParams(ReanimationType aReanimationType, string aReanimFilename, int aReanimparamFlags)
12 | {
13 | mReanimationType = aReanimationType;
14 | mReanimFileName = aReanimFilename;
15 | mReanimParamFlags = aReanimparamFlags;
16 | }
17 |
18 | public ReanimationType mReanimationType;
19 |
20 | public string mReanimFileName;
21 |
22 | public int mReanimParamFlags;
23 | }
24 | }
25 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Widget/Leaderboard/LeaderboardGradientWidget.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using Sexy;
3 |
4 | namespace Lawn
5 | {
6 | internal class LeaderboardGradientWidget : Widget
7 | {
8 | public LeaderboardGradientWidget()
9 | {
10 | mDisabled = true;
11 | }
12 |
13 | public override void Draw(Graphics g)
14 | {
15 | base.Draw(g);
16 | g.DrawImage(AtlasResources.IMAGE_PILE_LEADERBOARDSCREEN_GRADIENT, 0, 0);
17 | g.DrawImageRotated(AtlasResources.IMAGE_PILE_LEADERBOARDSCREEN_GRADIENT, 0, mHeight - AtlasResources.IMAGE_PILE_LEADERBOARDSCREEN_GRADIENT.mHeight, 3.141592653589793, AtlasResources.IMAGE_PILE_LEADERBOARDSCREEN_GRADIENT.mWidth / 2, AtlasResources.IMAGE_PILE_LEADERBOARDSCREEN_GRADIENT.mHeight / 2);
18 | }
19 | }
20 | }
21 |
--------------------------------------------------------------------------------
/Lawn_Shared/PerfTimer.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | public struct PerfTimer
4 | {
5 | private void CalcDuration()
6 | {
7 | mEnd = Environment.TickCount;
8 | mDuration = mEnd - mStart;
9 | }
10 |
11 | public void Start()
12 | {
13 | mRunning = true;
14 | mStart = Environment.TickCount;
15 | }
16 |
17 | public void Stop()
18 | {
19 | if (mRunning)
20 | {
21 | CalcDuration();
22 | mRunning = false;
23 | }
24 | }
25 |
26 | public double GetDuration()
27 | {
28 | if (mRunning)
29 | {
30 | CalcDuration();
31 | }
32 | return mDuration;
33 | }
34 |
35 | private bool mRunning;
36 |
37 | private int mStart;
38 |
39 | private int mEnd;
40 |
41 | private int mDuration;
42 | }
43 |
--------------------------------------------------------------------------------
/Lawn_Shared/GlobalMembersDialogButton.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | public static class GlobalMembersDialogButton
4 | {
5 | internal static int[,] gDialogButtonColors = new int[,]
6 | {
7 | {
8 | 255,
9 | 255,
10 | 255
11 | },
12 | {
13 | 255,
14 | 255,
15 | 255
16 | },
17 | {
18 | 0,
19 | 0,
20 | 0
21 | },
22 | {
23 | 255,
24 | 255,
25 | 255
26 | },
27 | {
28 | 132,
29 | 132,
30 | 132
31 | },
32 | {
33 | 212,
34 | 212,
35 | 212
36 | },
37 | {
38 | 255,
39 | 255,
40 | 255
41 | }
42 | };
43 | }
44 |
--------------------------------------------------------------------------------
/MonoGame.Framework.Net/Directory.Build.props:
--------------------------------------------------------------------------------
1 |
2 |
3 | https://pbs.twimg.com/profile_images/487954549441691649/O3KsHAsb_400x400.png
4 | http://monogame.net
5 | https://github.com/MonoGame/MonoGame.Framework.Net
6 | MonoGame Team
7 | MS-PL
8 |
9 |
10 | obj\$(MonoGamePlatform)
11 | bin\$(MonoGamePlatform)
12 | MonoGame.Framework.Net
13 | Microsoft.Xna.Framework.Net
14 |
15 |
16 |
17 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Widget/GameSelector/GameSelectorButtons.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum GameSelectorButtons //Prefix:
6 | {
7 | Adventure = 100,
8 | Quickplay,
9 | QuickplayDay,
10 | QuickplayNight,
11 | QuickplayPool,
12 | QuickplayFog,
13 | QuickplayRoof,
14 | QuickplayBonus,
15 | QuickplayBack,
16 | Options,
17 | Help,
18 | Quit,
19 | Store,
20 | UnlockGame,
21 | Almanac,
22 | MoreGames,
23 | MoreGamesBack,
24 | Achievements,
25 | AchievementsBack,
26 | UpdateAvailable,
27 | Leaderboards,
28 | MiniGames,
29 | Vasebreaker,
30 | IZombie,
31 | ZenGarden,
32 | ChangeUser,
33 | ChallengePageSurvival,
34 | ChallengePageLimbo,
35 | }
36 | }
37 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy.TodLib/Common/TodSmoothArray.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy.TodLib
4 | {
5 | public/*internal*/ class TodSmoothArray
6 | {
7 | public bool SaveToFile(Buffer b)
8 | {
9 | b.WriteLong(mItem);
10 | b.WriteFloat(mWeight);
11 | b.WriteFloat(mLastPicked);
12 | b.WriteFloat(mSecondLastPicked);
13 | return true;
14 | }
15 |
16 | public bool LoadFromFile(Buffer b)
17 | {
18 | mItem = b.ReadLong();
19 | mWeight = b.ReadFloat();
20 | mLastPicked = b.ReadFloat();
21 | mSecondLastPicked = b.ReadFloat();
22 | return true;
23 | }
24 |
25 | public int mItem;
26 |
27 | public float mWeight;
28 |
29 | public float mLastPicked;
30 |
31 | public float mSecondLastPicked;
32 | }
33 | }
34 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Widget/Challenge/ChallengeDefinition.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public class ChallengeDefinition
6 | {
7 | public ChallengeDefinition(GameMode mode, int index, ChallengePage page, int row, int col, string name)
8 | {
9 | mChallengeMode = mode;
10 | mChallengeIconIndex = index;
11 | mPage = page;
12 | mRow = row;
13 | mCol = col;
14 | mChallengeName = name;
15 | }
16 |
17 | public override string ToString()
18 | {
19 | return mChallengeName;
20 | }
21 |
22 | public GameMode mChallengeMode;
23 |
24 | public int mChallengeIconIndex;
25 |
26 | public ChallengePage mPage;
27 |
28 | public int mRow;
29 |
30 | public int mCol;
31 |
32 | public string mChallengeName;
33 | }
34 | }
35 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy.TodLib/Particle/ParticleRenderParams.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy.TodLib
4 | {
5 | public struct ParticleRenderParams
6 | {
7 | public bool mRedIsSet;
8 |
9 | public bool mGreenIsSet;
10 |
11 | public bool mBlueIsSet;
12 |
13 | public bool mAlphaIsSet;
14 |
15 | public bool mParticleScaleIsSet;
16 |
17 | public bool mParticleStretchIsSet;
18 |
19 | public bool mSpinPositionIsSet;
20 |
21 | public bool mPositionIsSet;
22 |
23 | public float mRed;
24 |
25 | public float mGreen;
26 |
27 | public float mBlue;
28 |
29 | public float mAlpha;
30 |
31 | public float mParticleScale;
32 |
33 | public float mParticleStretch;
34 |
35 | public float mSpinPosition;
36 |
37 | public float mPosX;
38 |
39 | public float mPosY;
40 | }
41 | }
42 |
--------------------------------------------------------------------------------
/MonoGame.Framework.Net/Net/CommandGamerLeft.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Microsoft.Xna.Framework.Net
4 | {
5 | internal class CommandGamerLeft : ICommand
6 | {
7 | int gamerInternalIndex = -1;
8 | internal long remoteUniqueIdentifier = -1;
9 |
10 | public CommandGamerLeft (int internalIndex)
11 | {
12 | gamerInternalIndex = internalIndex;
13 |
14 | }
15 |
16 | public CommandGamerLeft (long uniqueIndentifier)
17 | {
18 | this.remoteUniqueIdentifier = uniqueIndentifier;
19 |
20 | }
21 |
22 | public int InternalIndex
23 | {
24 | get { return gamerInternalIndex; }
25 | }
26 |
27 | public CommandEventType Command {
28 | get { return CommandEventType.GamerLeft; }
29 | }
30 | }
31 | }
32 |
33 |
--------------------------------------------------------------------------------
/MonoGame.Framework.Net/Net/CommandEvent.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Microsoft.Xna.Framework.Net
4 | {
5 | internal class CommandEvent
6 | {
7 | CommandEventType command;
8 | object commandObject;
9 |
10 | public CommandEvent (CommandEventType command, object commandObject)
11 | {
12 | this.command = command;
13 | this.commandObject = commandObject;
14 | }
15 |
16 | public CommandEvent (ICommand command)
17 | {
18 | this.command = command.Command;
19 | this.commandObject = command;
20 | }
21 |
22 | public CommandEventType Command
23 | {
24 | get { return command; }
25 |
26 | }
27 |
28 | public object CommandObject
29 | {
30 | get { return commandObject; }
31 | }
32 | }
33 | }
34 |
35 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy/Sound/SoundInstance.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy
4 | {
5 | public abstract class SoundInstance
6 | {
7 | public abstract void Release();
8 |
9 | public abstract void SetBaseVolume(double theBaseVolume);
10 |
11 | public abstract void SetBasePan(int theBasePan);
12 |
13 | public abstract void AdjustPitch(double theNumSteps);
14 |
15 | public abstract void SetVolume(double theVolume);
16 |
17 | public abstract void SetPan(int thePosition);
18 |
19 | public abstract bool Play(bool looping);
20 |
21 | public abstract bool Play(bool looping, bool autoRelease);
22 |
23 | public abstract void Stop();
24 |
25 | public abstract bool IsPlaying();
26 |
27 | public abstract bool IsDormant();
28 |
29 | public abstract double GetVolume();
30 |
31 | public abstract bool IsReleased();
32 | }
33 | }
34 |
--------------------------------------------------------------------------------
/MonoGame.Framework.Net/Net/CommandSessionStateChange.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Microsoft.Xna.Framework.Net
4 | {
5 | internal class CommandSessionStateChange : ICommand
6 | {
7 |
8 | NetworkSessionState newState;
9 | NetworkSessionState oldState;
10 |
11 | public CommandSessionStateChange (NetworkSessionState newState, NetworkSessionState oldState)
12 | {
13 | this.newState = newState;
14 | this.oldState = oldState;
15 | }
16 |
17 | public NetworkSessionState NewState
18 | {
19 | get { return newState; }
20 | }
21 |
22 | public NetworkSessionState OldState
23 | {
24 | get { return oldState; }
25 | }
26 |
27 | public CommandEventType Command {
28 | get { return CommandEventType.SessionStateChange; }
29 | }
30 | }
31 | }
32 |
33 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy/CSharpExtentions/StringExtensions.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy
4 | {
5 | internal static class StringExtensions
6 | {
7 | public static int length(this string s)
8 | {
9 | if (s == null)
10 | {
11 | return 0;
12 | }
13 | return s.Length;
14 | }
15 |
16 | public static bool empty(this string s)
17 | {
18 | return string.IsNullOrEmpty(s);
19 | }
20 |
21 | public static bool StartsWithCharLimit(this string s, string contains, int endChar)
22 | {
23 | bool result = true;
24 | for (int i = 0; i < endChar; i++)
25 | {
26 | if (s[i] != contains[i])
27 | {
28 | result = false;
29 | break;
30 | }
31 | }
32 | return result;
33 | }
34 | }
35 | }
36 |
--------------------------------------------------------------------------------
/MonoGame.Framework.Net/GamerServices/PropertyDictionary.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 |
4 | namespace Microsoft.Xna.Framework.GamerServices
5 | {
6 | public class PropertyDictionary
7 | {
8 | private Dictionary PropDictionary = new Dictionary();
9 | public int GetValueInt32 (string aKey)
10 | {
11 | return (int)PropDictionary[aKey];
12 | }
13 |
14 | public DateTime GetValueDateTime (string aKey)
15 | {
16 | return (DateTime)PropDictionary[aKey];
17 | }
18 |
19 | public void SetValue(string aKey, DateTime aValue)
20 | {
21 | if(PropDictionary.ContainsKey(aKey))
22 | {
23 | PropDictionary[aKey] = aValue;
24 | }
25 | else
26 | {
27 | PropDictionary.Add(aKey,aValue);
28 | }
29 | }
30 | }
31 |
32 | }
33 |
34 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Challenge/BeghouledBoardState.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using Sexy;
4 |
5 | namespace Lawn
6 | {
7 | public/*internal*/ class BeghouledBoardState
8 | {
9 | private BeghouledBoardState()
10 | {
11 | }
12 |
13 | public static BeghouledBoardState GetNewBeghouledBoardState()
14 | {
15 | if (BeghouledBoardState.unusedObjects.Count > 0)
16 | {
17 | return BeghouledBoardState.unusedObjects.Pop();
18 | }
19 | return new BeghouledBoardState();
20 | }
21 |
22 | public void PrepareForReuse()
23 | {
24 | BeghouledBoardState.unusedObjects.Push(this);
25 | }
26 |
27 | public SeedType[,] mSeedType = new SeedType[Constants.GRIDSIZEX, Constants.MAX_GRIDSIZEY];
28 |
29 | private static Stack unusedObjects = new Stack();
30 | }
31 | }
32 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Zombie/ZombieType.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum ZombieType
6 | {
7 | Invalid = -1,
8 | Normal,
9 | Flag,
10 | TrafficCone,
11 | Polevaulter,
12 | Pail,
13 | Newspaper,
14 | Door,
15 | Football,
16 | Dancer,
17 | BackupDancer,
18 | DuckyTube,
19 | Snorkel,
20 | Zamboni,
21 | Bobsled,
22 | DolphinRider,
23 | JackInTheBox,
24 | Balloon,
25 | Digger,
26 | Pogo,
27 | Yeti,
28 | Bungee,
29 | Ladder,
30 | Catapult,
31 | Gargantuar,
32 | Imp,
33 | Boss,
34 | PeaHead,
35 | WallnutHead,
36 | JalapenoHead,
37 | GatlingHead,
38 | SquashHead,
39 | TallnutHead,
40 | RedeyeGargantuar,
41 | ZombieTypesCount,
42 | CachedPolevaulterWithPole,
43 | CachedZombieTypesCount
44 | }
45 | }
46 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy.TodLib/Reanim/ReanimationHolder.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 |
4 | namespace Sexy.TodLib
5 | {
6 | public/*internal*/ class ReanimationHolder
7 | {
8 | public void InitializeHolder()
9 | {
10 | }
11 |
12 | public void DisposeHolder()
13 | {
14 | }
15 |
16 | public Reanimation AllocReanimation(float theX, float theY, int theRenderOrder, ReanimationType theReanimationType)
17 | {
18 | Reanimation newReanimation = Reanimation.GetNewReanimation();
19 | newReanimation.mReanimationHolder = this;
20 | newReanimation.mRenderOrder = theRenderOrder;
21 | newReanimation.ReanimationInitializeType(theX, theY, theReanimationType);
22 | newReanimation.mActive = true;
23 | mReanimations.Add(newReanimation);
24 | return newReanimation;
25 | }
26 |
27 | public List mReanimations = new List();
28 | }
29 | }
30 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/GridItem/GridItemState.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum GridItemState //Prefix: State
6 | {
7 | Normal,
8 | GravestoneSpecial,
9 | PortalClosed,
10 | ScaryPotQuestion,
11 | ScaryPotLeaf,
12 | ScaryPotZombie,
13 | SquirrelWaiting,
14 | SquirrelPeeking,
15 | SquirrelRunningUp,
16 | SquirrelRunningDown,
17 | SquirrelRunningLeft,
18 | SquirrelRunningRight,
19 | SquirrelCaught,
20 | SquirrelZombie,
21 | ZenToolWateringCan,
22 | ZenToolFertilizer,
23 | ZenToolBugSpray,
24 | ZenToolPhonograph,
25 | ZenToolGoldWateringCan,
26 | StinkyWalkingLeft,
27 | StinkyTurningLeft,
28 | StinkyWalkingRight,
29 | StinkyTurningRight,
30 | StinkySleeping,
31 | StinkyFallingAsleep,
32 | StinkyWakingUp,
33 | RakeAttracting,
34 | RakeWaiting,
35 | RakeTriggered,
36 | BrainSquished
37 | }
38 | }
39 |
--------------------------------------------------------------------------------
/MonoGame.Framework.Net/Net/CommandGamerStateChange.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Microsoft.Xna.Framework.Net
4 | {
5 | internal class CommandGamerStateChange : ICommand
6 | {
7 |
8 | GamerStates newState;
9 | GamerStates oldState;
10 | NetworkGamer gamer;
11 |
12 | public CommandGamerStateChange (NetworkGamer gamer)
13 | {
14 | this.gamer = gamer;
15 | this.newState = gamer.State;
16 | this.oldState = gamer.OldState;
17 | }
18 |
19 | public NetworkGamer Gamer
20 | {
21 | get { return gamer; }
22 | }
23 | public GamerStates NewState
24 | {
25 | get { return newState; }
26 | }
27 |
28 | public GamerStates OldState
29 | {
30 | get { return oldState; }
31 | }
32 |
33 | public CommandEventType Command {
34 | get { return CommandEventType.GamerStateChange; }
35 | }
36 | }
37 | }
38 |
39 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy.TodLib/Common/TodWeightedArray.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 |
4 | namespace Sexy.TodLib
5 | {
6 | public/*internal*/ class TodWeightedArray
7 | {
8 | public static TodWeightedArray GetNewTodWeightedArray()
9 | {
10 | if (TodWeightedArray.unusedObjects.Count > 0)
11 | {
12 | return TodWeightedArray.unusedObjects.Pop();
13 | }
14 | return new TodWeightedArray();
15 | }
16 |
17 | public void PrepareForReuse()
18 | {
19 | Reset();
20 | TodWeightedArray.unusedObjects.Push(this);
21 | }
22 |
23 | private TodWeightedArray()
24 | {
25 | }
26 |
27 | public void Reset()
28 | {
29 | mItem = null;
30 | mWeight = 0;
31 | }
32 |
33 | public object mItem;
34 |
35 | public int mWeight;
36 |
37 | private static Stack unusedObjects = new Stack();
38 | }
39 | }
40 |
--------------------------------------------------------------------------------
/Lawn_Shared/UNPACK_INFO.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using Sexy;
3 |
4 | public/*internal*/ class UNPACK_INFO
5 | {
6 | public UNPACK_INFO(Image pImage, int theX, int theY, int theWidth, int theHeight, int theRows, int theCols, AnimType theAnimType, int theFrameDelay, int theBeginDelay, int theEndDelay)
7 | {
8 | mpImage = pImage;
9 | mX = theX;
10 | mY = theY;
11 | mWidth = theWidth;
12 | mHeight = theHeight;
13 | mRows = theRows;
14 | mCols = theCols;
15 | mAnimType = theAnimType;
16 | mFrameDelay = theFrameDelay;
17 | mBeginDelay = theBeginDelay;
18 | mEndDelay = theEndDelay;
19 | }
20 |
21 | public Image mpImage;
22 |
23 | public int mX;
24 |
25 | public int mY;
26 |
27 | public int mWidth;
28 |
29 | public int mHeight;
30 |
31 | public int mRows;
32 |
33 | public int mCols;
34 |
35 | public AnimType mAnimType;
36 |
37 | public int mFrameDelay;
38 |
39 | public int mBeginDelay;
40 |
41 | public int mEndDelay;
42 | }
43 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Zombie/ZombieDefinition.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using Sexy.TodLib;
3 |
4 | namespace Lawn
5 | {
6 | public/*internal*/ class ZombieDefinition
7 | {
8 | public ZombieDefinition(ZombieType aZombieType, ReanimationType aReanimationType, int aZombieValue, int aStartingLevel, int aFirstAllowedWave, int aPickWeight, string aZombieName)
9 | {
10 | mZombieType = aZombieType;
11 | mReanimationType = aReanimationType;
12 | mZombieValue = aZombieValue;
13 | mStartingLevel = aStartingLevel;
14 | mFirstAllowedWave = aFirstAllowedWave;
15 | mPickWeight = aPickWeight;
16 | mZombieName = aZombieName;
17 | }
18 |
19 | public ZombieType mZombieType;
20 |
21 | public ReanimationType mReanimationType;
22 |
23 | public int mZombieValue;
24 |
25 | public int mStartingLevel;
26 |
27 | public int mFirstAllowedWave;
28 |
29 | public int mPickWeight;
30 |
31 | public string mZombieName;
32 | }
33 | }
34 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy.TodLib/Reanim/Attachment/AttachmentHolder.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 |
4 | namespace Sexy.TodLib
5 | {
6 | public/*internal*/ class AttachmentHolder
7 | {
8 | public void Dispose()
9 | {
10 | DisposeHolder();
11 | }
12 |
13 | public void InitializeHolder()
14 | {
15 | mAttachments.Clear();
16 | }
17 |
18 | public void DisposeHolder()
19 | {
20 | for (int i = 0; i < mAttachments.Count; i++)
21 | {
22 | mAttachments[i].PrepareForReuse();
23 | }
24 | mAttachments.Clear();
25 | }
26 |
27 | public Attachment AllocAttachment()
28 | {
29 | Attachment newAttachment = Attachment.GetNewAttachment();
30 | newAttachment.mActive = true;
31 | mAttachments.Add(newAttachment);
32 | return newAttachment;
33 | }
34 |
35 | public List mAttachments = new List(1024);
36 | }
37 | }
38 |
--------------------------------------------------------------------------------
/MonoGame.Framework.Net/MonoGame.Framework.Net.shproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | a0cdbd0e-3a41-42b7-9425-a838bc2c7383
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
--------------------------------------------------------------------------------
/IronPyInteractiveDef_Shared/WSEvents.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Text;
4 |
5 | namespace IronPyInteractiveDef_Shared
6 | {
7 | internal class WSEvents
8 | {
9 | public class WSEvent
10 | {
11 | public string eventtype;
12 | public long timestamp;
13 | }
14 |
15 | public class ExecutionEvent : WSEvent
16 | {
17 | public ExecutionEvent() {
18 | eventtype = "execution";
19 | }
20 | public ExecutionEventResult statuscode;
21 | public object result;
22 | public string errortype;
23 | }
24 |
25 | public class OutputEvent : WSEvent
26 | {
27 | public OutputEvent()
28 | {
29 | eventtype = "output";
30 | }
31 | public string name;
32 | public string msg;
33 | }
34 | public enum ExecutionEventResult
35 | {
36 | error = -1,
37 | executed = 0
38 | }
39 | }
40 | }
41 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn_Shared.shproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | 1a95301d-4238-4ccd-9b56-38537e891b16
5 | 14.0
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy.TodLib/Trail/TrailDefinition.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy.TodLib
4 | {
5 | public/*internal*/ class TrailDefinition
6 | {
7 | public TrailDefinition()
8 | {
9 | mMaxPoints = 2;
10 | mMinPointDistance = 1f;
11 | mTrailFlags = 0;
12 | mImage = null;
13 | }
14 |
15 | public void Dispose()
16 | {
17 | }
18 |
19 | public Image mImage;
20 |
21 | public string mImageName;
22 |
23 | public int mMaxPoints;
24 |
25 | public float mMinPointDistance;
26 |
27 | public int mTrailFlags;
28 |
29 | public FloatParameterTrack mTrailDuration = new FloatParameterTrack();
30 |
31 | public FloatParameterTrack mWidthOverLength = new FloatParameterTrack();
32 |
33 | public FloatParameterTrack mWidthOverTime = new FloatParameterTrack();
34 |
35 | public FloatParameterTrack mAlphaOverLength = new FloatParameterTrack();
36 |
37 | public FloatParameterTrack mAlphaOverTime = new FloatParameterTrack();
38 | }
39 | }
40 |
--------------------------------------------------------------------------------
/LawnModExtension/LawnModExtension.shproj:
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1 |
2 |
3 |
4 | c1dd562e-4506-4d33-92f3-6ae5cfefe16e
5 | 14.0
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy.TodLib/Common/TodWeightedGridArray.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 |
4 | namespace Sexy.TodLib
5 | {
6 | public/*internal*/ class TodWeightedGridArray
7 | {
8 | public static TodWeightedGridArray GetNewTodWeightedGridArray()
9 | {
10 | if (TodWeightedGridArray.unusedObjects.Count > 0)
11 | {
12 | return TodWeightedGridArray.unusedObjects.Pop();
13 | }
14 | return new TodWeightedGridArray();
15 | }
16 |
17 | private TodWeightedGridArray()
18 | {
19 | }
20 |
21 | public void Reset()
22 | {
23 | mX = (mY = (mWeight = 0));
24 | }
25 |
26 | public void PrepareForReuse()
27 | {
28 | Reset();
29 | TodWeightedGridArray.unusedObjects.Push(this);
30 | }
31 |
32 | public int mX;
33 |
34 | public int mY;
35 |
36 | public int mWeight;
37 |
38 | private static Stack unusedObjects = new Stack();
39 | }
40 | }
41 |
--------------------------------------------------------------------------------
/Lawn_Shared/RandomNumbers.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | public/*internal*/ static class RandomNumbers
4 | {
5 | public/*internal*/ static int NextNumber()
6 | {
7 | if (RandomNumbers.r == null)
8 | {
9 | RandomNumbers.Seed();
10 | }
11 | return RandomNumbers.r.Next();
12 | }
13 |
14 | public/*internal*/ static int NextNumber(int ceiling)
15 | {
16 | if (RandomNumbers.r == null)
17 | {
18 | RandomNumbers.Seed();
19 | }
20 | return RandomNumbers.r.Next(ceiling);
21 | }
22 |
23 | public/*internal*/ static float NextNumber(float ceiling)
24 | {
25 | if (RandomNumbers.r == null)
26 | {
27 | RandomNumbers.Seed();
28 | }
29 | return (float)RandomNumbers.r.NextDouble() * ceiling;
30 | }
31 |
32 | public/*internal*/ static void Seed()
33 | {
34 | RandomNumbers.r = new Random();
35 | }
36 |
37 | public/*internal*/ static void Seed(int seed)
38 | {
39 | RandomNumbers.r = new Random(seed);
40 | }
41 |
42 | private static Random r;
43 | }
44 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | MIT License
2 |
3 | Copyright (c) 2021 MnJS
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
--------------------------------------------------------------------------------
/IronPyInteractiveDef_Shared/IronPyInteractiveDef_Shared.shproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | b98f5710-197f-420e-82eb-5a7750239ceb
5 | 14.0
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/System/TutorialState.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public/*internal*/ enum TutorialState
6 | {
7 | Off,
8 | Level1PickUpPeashooter,
9 | Level1PlantPeashooter,
10 | Level1RefreshPeashooter,
11 | Level1Completed,
12 | Level2PickUpSunflower,
13 | Level2PlantSunflower,
14 | Level2RefreshSunflower,
15 | Level2Completed,
16 | MoresunPickUpSunflower,
17 | MoresunPlantSunflower,
18 | MoresunRefreshSunflower,
19 | MoresunCompleted,
20 | SlotMachinePull,
21 | SlotMachineCompleted,
22 | ShovelPickup,
23 | ShovelDig,
24 | ShovelKeepDigging,
25 | ShovelCompleted,
26 | ZombiquariumBuySnorkel,
27 | ZombiquariumBoughtSnorkel,
28 | ZombiquariumClickTrophy,
29 | ZenGardenPickupWater,
30 | ZenGardenWaterPlant,
31 | ZenGardenKeepWatering,
32 | ZenGardenVisitStore,
33 | ZenGardenFertilizePlants,
34 | ZenGardenCompleted,
35 | WhackAZombieBeforePickSeed,
36 | WhackAZombiePickSeed,
37 | WhackAZombieCompleted
38 | }
39 | }
40 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Widget/Basic/LawnEditWidget.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using Sexy;
3 |
4 | namespace Lawn
5 | {
6 | internal class LawnEditWidget : EditWidget
7 | {
8 | public LawnEditWidget(int theId, EditListener theEditListener, Dialog theDialog, string title, string description) : base(theId, theEditListener, title, description)
9 | {
10 | mDialog = theDialog;
11 | mAutoCapFirstLetter = true;
12 | }
13 |
14 | public override void KeyDown(KeyCode theKey)
15 | {
16 | base.KeyDown(theKey);
17 | if (theKey == KeyCode.Escape)
18 | {
19 | mDialog.KeyDown(theKey);
20 | }
21 | }
22 |
23 | public override void KeyChar(SexyChar theChar)
24 | {
25 | if (mAutoCapFirstLetter && char.IsLetter(theChar.value_type))
26 | {
27 | theChar.value_type = char.ToUpper(theChar.value_type);
28 | mAutoCapFirstLetter = false;
29 | }
30 | base.KeyChar(theChar);
31 | }
32 |
33 | public Dialog mDialog;
34 |
35 | public bool mAutoCapFirstLetter;
36 | }
37 | }
38 |
--------------------------------------------------------------------------------
/MonoGame.Framework.Net/Net/CommandSendData.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Microsoft.Xna.Framework.Net
4 | {
5 | internal class CommandSendData : ICommand
6 | {
7 | internal int gamerInternalIndex = -1;
8 | internal byte[] data;
9 | internal SendDataOptions options;
10 | internal int offset;
11 | internal int count;
12 | internal NetworkGamer gamer;
13 | internal LocalNetworkGamer sender;
14 |
15 | public CommandSendData (byte[] data, int offset, int count, SendDataOptions options, NetworkGamer gamer, LocalNetworkGamer sender)
16 | {
17 | if (gamer != null)
18 | gamerInternalIndex = gamer.Id;
19 | this.data = new byte[count];
20 | Array.Copy(data, offset, this.data, 0, count);
21 | this.offset = offset;
22 | this.count = count;
23 | this.options = options;
24 | this.gamer = gamer;
25 | this.sender = sender;
26 |
27 | }
28 |
29 | public CommandEventType Command {
30 | get { return CommandEventType.SendData; }
31 | }
32 | }
33 | }
34 |
35 |
--------------------------------------------------------------------------------
/Lawn_Android/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 | using Android.App;
5 |
6 | // General Information about an assembly is controlled through the following
7 | // set of attributes. Change these attribute values to modify the information
8 | // associated with an assembly.
9 | [assembly: AssemblyTitle("Lawn_Android")]
10 | [assembly: AssemblyDescription("")]
11 | [assembly: AssemblyConfiguration("")]
12 | [assembly: AssemblyCompany("")]
13 | [assembly: AssemblyProduct("Lawn_Android")]
14 | [assembly: AssemblyCopyright("Copyright © 2022")]
15 | [assembly: AssemblyTrademark("")]
16 | [assembly: AssemblyCulture("")]
17 | [assembly: ComVisible(false)]
18 |
19 | // Version information for an assembly consists of the following four values:
20 | //
21 | // Major Version
22 | // Minor Version
23 | // Build Number
24 | // Revision
25 | //
26 | // You can specify all the values or you can default the Build and Revision Numbers
27 | // by using the '*' as shown below:
28 | // [assembly: AssemblyVersion("1.0.*")]
29 | [assembly: AssemblyVersion("0.1.2.0")]
30 | [assembly: AssemblyFileVersion("0.1.2.0")]
31 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/MagnetItem/MagnetItem.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using Sexy;
3 |
4 | namespace Lawn
5 | {
6 | public/*internal*/ class MagnetItem
7 | {
8 | public void Reset()
9 | {
10 | mPosX = (mPosY = (mDestOffsetX = (mDestOffsetY = 0f)));
11 | mItemType = MagnetItemType.None;
12 | }
13 |
14 | public bool SaveToFile(Sexy.Buffer b)
15 | {
16 | b.WriteFloat(mDestOffsetX);
17 | b.WriteFloat(mDestOffsetY);
18 | b.WriteLong((int)mItemType);
19 | b.WriteFloat(mPosX);
20 | b.WriteFloat(mPosY);
21 | return true;
22 | }
23 |
24 | public bool LoadFromFile(Sexy.Buffer b)
25 | {
26 | mDestOffsetX = b.ReadFloat();
27 | mDestOffsetY = b.ReadFloat();
28 | mItemType = (MagnetItemType)b.ReadLong();
29 | mPosX = b.ReadFloat();
30 | mPosY = b.ReadFloat();
31 | return true;
32 | }
33 |
34 | public float mPosX;
35 |
36 | public float mPosY;
37 |
38 | public float mDestOffsetX;
39 |
40 | public float mDestOffsetY;
41 |
42 | public MagnetItemType mItemType;
43 | }
44 | }
45 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Plant/PlantDefinition.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using Sexy;
3 | using Sexy.TodLib;
4 |
5 | namespace Lawn
6 | {
7 | public/*internal*/ class PlantDefinition
8 | {
9 | public PlantDefinition(SeedType aSeedType, Image[] aPlantImage, ReanimationType aReanimationType, int aPacketIndex, int aSeedCost, int aRefreshTime, PlantSubClass aSubClass, int aLaunchRate, string aPlantName)
10 | {
11 | mSeedType = aSeedType;
12 | mPlantImage = aPlantImage;
13 | mReanimationType = aReanimationType;
14 | mPacketIndex = aPacketIndex;
15 | mSeedCost = aSeedCost;
16 | mRefreshTime = aRefreshTime;
17 | mSubClass = aSubClass;
18 | mLaunchRate = aLaunchRate;
19 | mPlantName = aPlantName;
20 | }
21 |
22 | public SeedType mSeedType;
23 |
24 | public Image[] mPlantImage;
25 |
26 | public ReanimationType mReanimationType;
27 |
28 | public int mPacketIndex;
29 |
30 | public int mSeedCost;
31 |
32 | public int mRefreshTime;
33 |
34 | public PlantSubClass mSubClass;
35 |
36 | public int mLaunchRate;
37 |
38 | public string mPlantName;
39 | }
40 | }
41 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy.TodLib/Reanim/ReanimatorTrack.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy.TodLib
4 | {
5 | public/*internal*/ class ReanimatorTrack
6 | {
7 | public string mName
8 | {
9 | get
10 | {
11 | return name;
12 | }
13 | set
14 | {
15 | name = value;
16 | IsAttacher = name.StartsWith("attacher__");
17 | }
18 | }
19 |
20 | public ReanimatorTrack(string name, int transformCount)
21 | {
22 | mName = name;
23 | mTransformCount = (short)transformCount;
24 | mTransforms = new ReanimatorTransform[mTransformCount];
25 | }
26 |
27 | public override string ToString()
28 | {
29 | return name;
30 | }
31 |
32 | public void ExtractImages()
33 | {
34 | for (int i = 0; i < mTransforms.Length; i++)
35 | {
36 | mTransforms[i].ExtractImages();
37 | }
38 | }
39 |
40 | private string name;
41 |
42 | public ReanimatorTransform[] mTransforms;
43 |
44 | public short mTransformCount;
45 |
46 | public bool IsAttacher;
47 | }
48 | }
49 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy.TodLib/Common/TodLibConstants.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy.TodLib
4 | {
5 | internal static class TodLibConstants
6 | {
7 | public const int MAX_EFFECTS_PER_ATTACHMENT = 16;
8 |
9 | public const int TICKS_PER_SECOND = 100;
10 |
11 | public const int REANIMATOR_LOAD_TASK_FACTOR = 0;
12 |
13 | public const int MAX_TRACK_NODES = 10;
14 |
15 | public const int MAX_REANIM_IMAGES = 64;
16 |
17 | public const int RENDER_GROUP_HIDDEN = -1;
18 |
19 | public const int RENDER_GROUP_NORMAL = 0;
20 |
21 | public const float DEFAULT_FIELD_PLACEHOLDER = -10000f;
22 |
23 | public const int NO_BASE_POSE = -2;
24 |
25 | public const int MAX_FOLEY_VARIATIONS = 10;
26 |
27 | public const int MAX_FOLEY_INSTANCES = 8;
28 |
29 | public const int MAX_FOLEY_TYPES = 110;
30 |
31 | public const int LAWN_PARTICLE_AVE_MS_TO_LOAD = 6;
32 |
33 | public const int MAX_PARTICLE_FIELDS = 5;
34 |
35 | public const int MAX_HESITATION_MESSAGE_SIZE = 256;
36 |
37 | public const int MAX_HESITATION_BUFFER_SIZE = 262144;
38 |
39 | public const int MAX_TRAIL_POINTS = 20;
40 |
41 | public const int MAX_TRAIL_TRIANGLES = 38;
42 | }
43 | }
44 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Widget/Almanac/DescriptionWidget.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using Sexy;
3 | using Sexy.TodLib;
4 |
5 | namespace Lawn
6 | {
7 | public/*internal*/ class DescriptionWidget : Widget
8 | {
9 | public DescriptionWidget()
10 | {
11 | mHeight = 0;
12 | }
13 |
14 | public void SetText(ref string theText)
15 | {
16 | mText = theText;
17 | Graphics @new = Graphics.GetNew();
18 | @new.SetFont(Resources.FONT_BRIANNETOD12);
19 | mHeight = TodStringFile.TodDrawStringWrappedHeight(@new, mText, new TRect(0, 0, mWidth - SCROLLBAR_PAD, 0), Resources.FONT_BRIANNETOD12, new SexyColor(40, 50, 90), DrawStringJustification.Left);
20 | @new.PrepareForReuse();
21 | }
22 |
23 | public override void Draw(Graphics g)
24 | {
25 | g.HardwareClip();
26 | TodStringFile.TodDrawStringWrapped(g, mText, new TRect(0, 0, mWidth - SCROLLBAR_PAD, mHeight), Resources.FONT_BRIANNETOD12, new SexyColor(40, 50, 90), DrawStringJustification.Left);
27 | g.EndHardwareClip();
28 | }
29 |
30 | public int SCROLLBAR_PAD = Constants.DescriptionWidget_ScrollBar_Padding;
31 |
32 | private string mText = string.Empty;
33 | }
34 | }
35 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy/Extension/FrameCounter.cs:
--------------------------------------------------------------------------------
1 |
2 | using System.Collections.Generic;
3 | using System.Linq;
4 |
5 | namespace Sexy
6 | {
7 |
8 | public class FrameCounter
9 | {
10 | public FrameCounter()
11 | {
12 | }
13 |
14 | public long TotalFrames { get; private set; }
15 | public float TotalSeconds { get; private set; }
16 | public float AverageFramesPerSecond { get; private set; }
17 | public float CurrentFramesPerSecond { get; private set; }
18 |
19 | public const int MAXIMUM_SAMPLES = 100;
20 |
21 | private Queue _sampleBuffer = new Queue();
22 |
23 | public bool Update(float deltaTime)
24 | {
25 | CurrentFramesPerSecond = 1.0f / deltaTime;
26 |
27 | _sampleBuffer.Enqueue(CurrentFramesPerSecond);
28 |
29 | if (_sampleBuffer.Count > MAXIMUM_SAMPLES)
30 | {
31 | _sampleBuffer.Dequeue();
32 | AverageFramesPerSecond = _sampleBuffer.Average(i => i);
33 | }
34 | else
35 | {
36 | AverageFramesPerSecond = CurrentFramesPerSecond;
37 | }
38 |
39 | TotalFrames++;
40 | TotalSeconds += deltaTime;
41 | return true;
42 | }
43 | }
44 | }
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy.TodLib/Common/TodStringListFormat.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy.TodLib
4 | {
5 | public/*internal*/ class TodStringListFormat
6 | {
7 | public TodStringListFormat()
8 | {
9 | Reset();
10 | }
11 |
12 | public void Reset()
13 | {
14 | mFormatName = null;
15 | mNewFont = null;
16 | mNewColor = default(SexyColor);
17 | mBaseColor = default(SexyColor);
18 | mLineSpacingOffset = 0;
19 | mFormatFlags = 0U;
20 | }
21 |
22 | public TodStringListFormat(string aFormatName, Font aNewFont, SexyColor aNewColor, int aLineSpacingOffset, uint aFormatFlags)
23 | {
24 | mFormatName = aFormatName;
25 | mNewFont = aNewFont;
26 | mNewColor = aNewColor;
27 | mBaseColor = aNewColor;
28 | mLineSpacingOffset = aLineSpacingOffset;
29 | mFormatFlags = aFormatFlags;
30 | }
31 |
32 | public SexyColor mBaseColor = default(SexyColor);
33 |
34 | public string mFormatName;
35 |
36 | public Font mNewFont;
37 |
38 | public SexyColor mNewColor = default(SexyColor);
39 |
40 | public int mLineSpacingOffset;
41 |
42 | public uint mFormatFlags;
43 | }
44 | }
45 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Widget/Store/StoreItem.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum StoreItem
6 | {
7 | STORE_ITEM_PLANT_GATLINGPEA,
8 | STORE_ITEM_PLANT_TWINSUNFLOWER,
9 | STORE_ITEM_PLANT_GLOOMSHROOM,
10 | STORE_ITEM_PLANT_CATTAIL,
11 | STORE_ITEM_PLANT_WINTERMELON,
12 | STORE_ITEM_PLANT_GOLD_MAGNET,
13 | STORE_ITEM_PLANT_SPIKEROCK,
14 | STORE_ITEM_PLANT_COBCANNON,
15 | STORE_ITEM_PLANT_IMITATER,
16 | STORE_ITEM_BONUS_LAWN_MOWER,
17 | STORE_ITEM_POTTED_MARIGOLD_1,
18 | STORE_ITEM_POTTED_MARIGOLD_2,
19 | STORE_ITEM_POTTED_MARIGOLD_3,
20 | STORE_ITEM_GOLD_WATERINGCAN,
21 | STORE_ITEM_FERTILIZER,
22 | STORE_ITEM_BUG_SPRAY,
23 | STORE_ITEM_PHONOGRAPH,
24 | STORE_ITEM_GARDENING_GLOVE,
25 | STORE_ITEM_MUSHROOM_GARDEN,
26 | STORE_ITEM_WHEEL_BARROW,
27 | STORE_ITEM_STINKY_THE_SNAIL,
28 | STORE_ITEM_PACKET_UPGRADE,
29 | STORE_ITEM_POOL_CLEANER,
30 | STORE_ITEM_ROOF_CLEANER,
31 | STORE_ITEM_RAKE,
32 | STORE_ITEM_AQUARIUM_GARDEN,
33 | STORE_ITEM_CHOCOLATE,
34 | STORE_ITEM_TREE_OF_WISDOM,
35 | STORE_ITEM_TREE_FOOD,
36 | STORE_ITEM_FIRSTAID,
37 | STORE_ITEM_INVALID = -1
38 | }
39 | }
40 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy/Sound/SoundManager.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy
4 | {
5 | public abstract class SoundManager
6 | {
7 | public abstract void Release();
8 |
9 | public abstract void Enable(bool enable);
10 |
11 | public abstract bool Initialized();
12 |
13 | public abstract bool LoadSound(uint theSfxID, string theFilename);
14 |
15 | public abstract int LoadSound(string theFilename);
16 |
17 | public abstract void ReleaseSound(uint theSfxID);
18 |
19 | public abstract void SetVolume(double theVolume);
20 |
21 | public abstract bool SetBaseVolume(uint theSfxID, double theBaseVolume);
22 |
23 | public abstract bool SetBasePan(uint theSfxID, int theBasePan);
24 |
25 | public abstract SoundInstance GetSoundInstance(uint theSfxID);
26 |
27 | public abstract void ReleaseSounds();
28 |
29 | public abstract void ReleaseChannels();
30 |
31 | public abstract double GetMasterVolume();
32 |
33 | public abstract void SetMasterVolume(double theVolume);
34 |
35 | public abstract void Flush();
36 |
37 | public abstract void StopAllSounds();
38 |
39 | public abstract int GetFreeSoundId();
40 |
41 | public abstract int GetNumSounds();
42 |
43 | public abstract void Update();
44 | }
45 | }
46 |
--------------------------------------------------------------------------------
/MonoGame.Framework.Net/Platform/MacOS/GamerServices/MonoGameLocalGamerProfile.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Globalization;
3 |
4 | namespace Microsoft.Xna.Framework.GamerServices
5 | {
6 | [Serializable()]
7 | internal class MonoGameLocalGamerProfile
8 | {
9 | Guid playerGuid;
10 |
11 | internal MonoGameLocalGamerProfile ()
12 | {
13 | playerGuid = Guid.NewGuid();
14 | }
15 |
16 | #region Properties
17 |
18 | internal Guid PlayerInternalIdentifier
19 | {
20 | get { return playerGuid; }
21 | set { playerGuid = value; }
22 | }
23 |
24 | internal string DisplayName {
25 | get;
26 | set;
27 | }
28 |
29 | internal string Gamertag {
30 | get;
31 | set;
32 | }
33 |
34 |
35 | internal byte[] GamerPicture {
36 | get;
37 | set;
38 | }
39 |
40 | internal int GamerScore {
41 | get;
42 | set;
43 | }
44 |
45 | internal GamerZone GamerZone {
46 | get;
47 | set;
48 | }
49 |
50 | internal string Motto {
51 | get;
52 | set;
53 | }
54 |
55 | internal RegionInfo Region {
56 | get;
57 | set;
58 | }
59 |
60 | internal float Reputation {
61 | get;
62 | set;
63 | }
64 |
65 | internal int TitlesPlayed {
66 | get;
67 | set;
68 | }
69 |
70 | internal int TotalAchievements {
71 | get;
72 | set;
73 | }
74 | #endregion
75 | }
76 | }
77 |
78 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy.TodLib/Reanim/Attachment/AttachEffect.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 |
4 | namespace Sexy.TodLib
5 | {
6 | public/*internal*/ class AttachEffect
7 | {
8 | public static AttachEffect GetNewAttachEffect()
9 | {
10 | if (AttachEffect.unusedObjects.Count > 0)
11 | {
12 | return AttachEffect.unusedObjects.Pop();
13 | }
14 | return new AttachEffect();
15 | }
16 |
17 | public void PrepareForReuse()
18 | {
19 | Reset();
20 | AttachEffect.unusedObjects.Push(this);
21 | }
22 |
23 | private AttachEffect()
24 | {
25 | Reset();
26 | }
27 |
28 | public void Reset()
29 | {
30 | mEffectID = null;
31 | mEffectType = EffectType.Particle;
32 | mOffset = default(SexyTransform2D);
33 | mDontDrawIfParentHidden = false;
34 | mDontPropogateColor = false;
35 | }
36 |
37 | public object mEffectID;
38 |
39 | public EffectType mEffectType;
40 |
41 | public SexyTransform2D mOffset = default(SexyTransform2D);
42 |
43 | public bool mDontDrawIfParentHidden;
44 |
45 | public bool mDontPropogateColor;
46 |
47 | private static Stack unusedObjects = new Stack(100);
48 | }
49 | }
50 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy/System/SexyAppFrameworkConstants.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy
4 | {
5 | internal class SexyAppFrameworkConstants
6 | {
7 | public static int ticksForSeconds(float seconds)
8 | {
9 | return (int)(100f * seconds);
10 | }
11 |
12 | public const int FRAMEWORK_UPDATE_RATE = 100;
13 |
14 | public const int NSTIMER_UPDATE_RATE = 30;
15 |
16 | public const int ASSOCIATED_ALPHA = 1;
17 |
18 | public const int MAX_VERTICES = 4096;
19 |
20 | public const long POLYNOMIAL = 79764919L;
21 |
22 | public const int MTRAND_N = 624;
23 |
24 | public const int MAX_SOURCE_SOUNDS = 256;
25 |
26 | public const int MAX_CHANNELS = 32;
27 |
28 | public const int Flushes = 1;
29 |
30 | public const long FONT_MAGIC = 4278190267L;
31 |
32 | public const int INCLUDE_WINDOWS_1252_EXTENSIONS = 1;
33 |
34 | public const int MTRAND_M = 397;
35 |
36 | public const ulong MATRIX_A = 2567483615UL;
37 |
38 | public const ulong UPPER_MASK = 2147483648UL;
39 |
40 | public const ulong LOWER_MASK = 2147483647UL;
41 |
42 | public const long TEMPERING_MASK_B = 2636928640L;
43 |
44 | public const long TEMPERING_MASK_C = 4022730752L;
45 |
46 | public const int VERBOSE_LOADING = 0;
47 |
48 | public const int SERIALIZE_FONTS = 0;
49 |
50 | public const int THREAD_PRINT = 1;
51 | }
52 | }
53 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Plant/PlantState.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum PlantState //Prefix: STATE
6 | {
7 | Notready,
8 | Ready,
9 | Doingspecial,
10 | SquashLook,
11 | SquashPreLaunch,
12 | SquashRising,
13 | SquashFalling,
14 | SquashDoneFalling,
15 | GravebusterLanding,
16 | GravebusterEating,
17 | ChomperBiting,
18 | ChomperBitingGotOne,
19 | ChomperBitingMissed,
20 | ChomperDigesting,
21 | ChomperSwallowing,
22 | PotatoRising,
23 | PotatoArmed,
24 | PotatoMashed,
25 | SpikeweedAttacking,
26 | SpikeweedAttacking2,
27 | ScaredyshroomLowering,
28 | ScaredyshroomScared,
29 | ScaredyshroomRaising,
30 | SunshroomSmall,
31 | SunshroomGrowing,
32 | SunshroomBig,
33 | MagnetshroomSucking,
34 | MagnetshroomCharging,
35 | BowlingUp,
36 | BowlingDown,
37 | CactusLow,
38 | CactusRising,
39 | CactusHigh,
40 | CactusLowering,
41 | TanglekelpGrabbing,
42 | CobcannonArming,
43 | CobcannonLoading,
44 | CobcannonReady,
45 | CobcannonFiring,
46 | KernelpultButter,
47 | UmbrellaTriggered,
48 | UmbrellaReflecting,
49 | ImitaterMorphing,
50 | ZenGardenWatered,
51 | ZenGardenNeedy,
52 | ZenGardenHappy,
53 | MarigoldEnding,
54 | FlowerpotInvulnerable,
55 | LilypadInvulnerable
56 | }
57 | }
58 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy/CSharpExtentions/CollectionExtensions.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 |
4 | namespace Sexy
5 | {
6 | internal static class CollectionExtensions
7 | {
8 | public static bool empty(this IList col)
9 | {
10 | return col.Count == 0;
11 | }
12 |
13 | public static bool empty(this Dictionary col)
14 | {
15 | return col.Count == 0;
16 | }
17 |
18 | public static int size(this List col)
19 | {
20 | return col.Count;
21 | }
22 |
23 | public static T Last(this List col)
24 | {
25 | return col[col.Count - 1];
26 | }
27 |
28 | public static void RemoveLast(this List col)
29 | {
30 | col.RemoveAt(col.Count - 1);
31 | }
32 |
33 | public static bool empty(this Stack col)
34 | {
35 | return col.Count == 0;
36 | }
37 |
38 | public static void push_back(this Stack col, T element)
39 | {
40 | col.Push(element);
41 | }
42 |
43 | public static T pop_back(this Stack col)
44 | {
45 | return col.Pop();
46 | }
47 |
48 | public static T back(this Stack col)
49 | {
50 | return col.Peek();
51 | }
52 |
53 | public static void insert(this List> col, T key, U value)
54 | {
55 | col.Add(new KeyValuePair(key, value));
56 | }
57 | }
58 | }
59 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy.TodLib/Trail/TrailHolder.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 |
4 | namespace Sexy.TodLib
5 | {
6 | public/*internal*/ class TrailHolder
7 | {
8 | public void Dispose()
9 | {
10 | DisposeHolder();
11 | }
12 |
13 | public void InitializeHolder()
14 | {
15 | mTrails.Capacity = 128;
16 | }
17 |
18 | public void DisposeHolder()
19 | {
20 | if (mTrails != null)
21 | {
22 | mTrails.Clear();
23 | }
24 | }
25 |
26 | public Trail AllocTrail(int theRenderOrder, TrailType theTrailType)
27 | {
28 | TrailDefinition theDefinition = GlobalMembersTrail.gTrailDefArray[(int)theTrailType];
29 | return AllocTrailFromDef(theRenderOrder, theDefinition);
30 | }
31 |
32 | public Trail AllocTrailFromDef(int theRenderOrder, TrailDefinition theDefinition)
33 | {
34 | if (mTrails.Count == mTrails.Capacity)
35 | {
36 | return null;
37 | }
38 | Trail trail = new Trail();
39 | trail.mTrailHolder = this;
40 | trail.mDefinition = theDefinition;
41 | float theInterp = TodCommon.RandRangeFloat(0f, 1f);
42 | trail.mTrailDuration = (int)Definition.FloatTrackEvaluate(ref trail.mDefinition.mTrailDuration, 0f, theInterp);
43 | mTrails.Add(trail);
44 | return trail;
45 | }
46 |
47 | public List mTrails = new List();
48 | }
49 | }
50 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/System/GlobalContentManager.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using Microsoft.Xna.Framework.Content;
3 | using Microsoft.Xna.Framework.Graphics;
4 | using Sexy;
5 |
6 | namespace Lawn
7 | {
8 | public /*internal*/ class GlobalContentManager
9 | {
10 | public GlobalContentManager(Main m)
11 | {
12 | main = m;
13 | content = main.Content;
14 | graphicsDevice = main.GraphicsDevice;
15 | content.RootDirectory = "Content";
16 | }
17 |
18 | public void cleanUp()
19 | {
20 | }
21 |
22 | public void LoadSplashScreen()
23 | {
24 | new ContentManager(main.Services);
25 | }
26 |
27 | public void LoadGameContent()
28 | {
29 | cursor_texture = content.Load(".\\Cursor");
30 | LoadFonts();
31 | }
32 |
33 | public void LoadFonts()
34 | {
35 | DEFAULT_FONT = content.Load(".\\fonts\\Arial");
36 | LOCALIZED_FONT_ARIAL = content.Load(".\\fonts\\ArialLocalizedFont");
37 | }
38 |
39 | public void LoadSounds()
40 | {
41 | }
42 |
43 | public virtual void LoadLevelBackdrops()
44 | {
45 | }
46 |
47 | public Main main;
48 |
49 | public ContentManager content;
50 |
51 | public GraphicsDevice graphicsDevice;
52 |
53 | public SpriteFont DEFAULT_FONT;
54 |
55 | public SpriteFont LOCALIZED_FONT_ARIAL;
56 |
57 | public Texture2D splashScreen_texture;
58 |
59 | public Texture2D splashScreen_ring;
60 |
61 | public Texture2D cursor_texture;
62 | }
63 | }
64 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/System/TypingCheck.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using Sexy;
3 |
4 | namespace Lawn
5 | {
6 | public/*internal*/ class TypingCheck
7 | {
8 | public TypingCheck()
9 | {
10 | }
11 |
12 | public TypingCheck(string thePhrase)
13 | {
14 | SetPhrase(thePhrase);
15 | }
16 |
17 | public void SetPhrase(string thePhrase)
18 | {
19 | for (int i = 0; i < thePhrase.Length; i++)
20 | {
21 | AddChar(thePhrase[i]);
22 | }
23 | }
24 |
25 | public void AddKeyCode(KeyCode theCode)
26 | {
27 | mPhrase += (char)theCode;
28 | }
29 |
30 | public void AddChar(char theChar)
31 | {
32 | mPhrase += (char)KeyCodes.GetKeyCodeFromName(theChar.ToString());
33 | }
34 |
35 | public bool Check(KeyCode theCode)
36 | {
37 | mRecentTyping += (char)theCode;
38 | int length = mPhrase.Length;
39 | if (length == 0)
40 | {
41 | return false;
42 | }
43 | if (mRecentTyping.Length > length)
44 | {
45 | mRecentTyping = mRecentTyping.Substring(1, length);
46 | }
47 | if (mRecentTyping == mPhrase)
48 | {
49 | mRecentTyping = string.Empty;
50 | return true;
51 | }
52 | return false;
53 | }
54 |
55 | public bool Check(sbyte theChar)
56 | {
57 | return false;
58 | }
59 |
60 | protected string mPhrase;
61 |
62 | protected string mRecentTyping;
63 | }
64 | }
65 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy/Widget/WidgetOverlayPair.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 |
4 | namespace Sexy
5 | {
6 | public/*internal*/ class WidgetOverlayPair
7 | {
8 | public static WidgetOverlayPair GetNewWidgetOverlayPair(Widget w, int p)
9 | {
10 | if (WidgetOverlayPair.unusedObjects.Count > 0)
11 | {
12 | WidgetOverlayPair widgetOverlayPair = WidgetOverlayPair.unusedObjects.Pop();
13 | widgetOverlayPair.Reset(w, p);
14 | return widgetOverlayPair;
15 | }
16 | return new WidgetOverlayPair(w, p);
17 | }
18 |
19 | public void PrepareForReuse()
20 | {
21 | WidgetOverlayPair.unusedObjects.Push(this);
22 | }
23 |
24 | private WidgetOverlayPair(Widget w, int p)
25 | {
26 | Reset(w, p);
27 | }
28 |
29 | private void Reset(Widget w, int p)
30 | {
31 | aWidget = w;
32 | aPriority = p;
33 | }
34 |
35 | public void Clear()
36 | {
37 | aWidget = null;
38 | aPriority = 0;
39 | }
40 |
41 | public override int GetHashCode()
42 | {
43 | return aPriority;
44 | }
45 |
46 | public override bool Equals(object obj)
47 | {
48 | WidgetOverlayPair widgetOverlayPair = obj as WidgetOverlayPair;
49 | return widgetOverlayPair != null && this == widgetOverlayPair;
50 | }
51 |
52 | public Widget aWidget;
53 |
54 | public int aPriority;
55 |
56 | private static Stack unusedObjects = new Stack(10);
57 | }
58 | }
59 |
--------------------------------------------------------------------------------
/Lawn_PCDX/app.manifest:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 | true/pm
39 | permonitorv2,permonitor
40 |
41 |
42 |
43 |
44 |
--------------------------------------------------------------------------------
/Lawn_PCGL/app.manifest:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 | true/pm
39 | permonitorv2,permonitor
40 |
41 |
42 |
43 |
44 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy/System/Utils/Interpolator/Interpolator.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy
4 | {
5 | internal static class GlobalMembersInterpolator
6 | {
7 | public static float tlerp(float t, float a, float b)
8 | {
9 | return a + t * (b - a);
10 | }
11 |
12 | public static TPoint tlerp(float t, TPoint a, TPoint b)
13 | {
14 | return new TPoint(GlobalMembersInterpolator.tlerp(t, a.mX, b.mX), GlobalMembersInterpolator.tlerp(t, a.mY, b.mY));
15 | }
16 |
17 | public static SexyColor tlerp(float t, SexyColor a, SexyColor b)
18 | {
19 | return new SexyColor(GlobalMembersInterpolator.tlerp(t, a.mRed, b.mRed), GlobalMembersInterpolator.tlerp(t, a.mGreen, b.mGreen), GlobalMembersInterpolator.tlerp(t, a.mBlue, b.mBlue), GlobalMembersInterpolator.tlerp(t, a.mAlpha, b.mAlpha));
20 | }
21 |
22 | public static int tlerp(float t, int a, int b)
23 | {
24 | return (int)(a + t * (b - a));
25 | }
26 |
27 | internal const bool kTween = true;
28 |
29 | internal const bool kNoTween = false;
30 |
31 | internal const bool kEase = true;
32 |
33 | internal const bool kNoEase = false;
34 | }
35 |
36 | internal abstract class Interpolator
37 | {
38 | protected Interpolator()
39 | {
40 | mEaseFuncSet = false;
41 | }
42 |
43 | protected void SetupEaseFunc(TypedKey from, TypedKey to) where T : struct
44 | {
45 | float v = from.ease ? 0f : 1f;
46 | float v2 = to.ease ? 0f : 1f;
47 | mEaseFunc.setup(v, v2, 0.5f, 0.5f);
48 | mEaseFuncSet = true;
49 | }
50 |
51 | protected EaseFunction mEaseFunc = new EaseFunction();
52 |
53 | protected bool mEaseFuncSet;
54 | }
55 | }
56 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy/Widget/Components/HyperlinkWidget.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using Microsoft.Xna.Framework;
3 |
4 | namespace Sexy
5 | {
6 | public/*internal*/ class HyperlinkWidget : ButtonWidget
7 | {
8 | public HyperlinkWidget(int theId, ButtonListener theButtonListener) : base(theId, theButtonListener)
9 | {
10 | mColor = new Color(255, 255, 255);
11 | mOverColor = new Color(255, 255, 255);
12 | mDoFinger = true;
13 | mUnderlineOffset = 3;
14 | mUnderlineSize = 1;
15 | }
16 |
17 | public override void Draw(Graphics g)
18 | {
19 | int theX = (mWidth - mFont.StringWidth(mLabel)) / 2;
20 | int num = (mHeight + mFont.GetAscent()) / 2 - 1;
21 | if (mIsOver)
22 | {
23 | g.SetColor(mOverColor);
24 | }
25 | else
26 | {
27 | g.SetColor(mColor);
28 | }
29 | g.SetFont(mFont);
30 | g.DrawString(mLabel, theX, num);
31 | mUnderlineOffset = (int)(mFont.GetHeight() + Constants.InvertAndScale(3f));
32 | for (int i = 0; i < mUnderlineSize; i++)
33 | {
34 | g.FillRect(theX, num + mUnderlineOffset + i, mFont.StringWidth(mLabel), 1);
35 | }
36 | }
37 |
38 | public override void MouseEnter()
39 | {
40 | base.MouseEnter();
41 | MarkDirtyFull();
42 | }
43 |
44 | public override void MouseLeave()
45 | {
46 | base.MouseLeave();
47 | MarkDirtyFull();
48 | }
49 |
50 | public Color mColor = default(Color);
51 |
52 | public Color mOverColor = default(Color);
53 |
54 | public int mUnderlineSize;
55 |
56 | public int mUnderlineOffset;
57 | }
58 | }
59 |
--------------------------------------------------------------------------------
/MonoGame.Framework.Net/Net/CommandGamerJoined.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Microsoft.Xna.Framework.Net
4 | {
5 | internal class CommandGamerJoined : ICommand
6 | {
7 | int gamerInternalIndex = -1;
8 | internal long remoteUniqueIdentifier = -1;
9 | GamerStates states;
10 | string gamerTag = string.Empty;
11 | string displayName = string.Empty;
12 |
13 | public CommandGamerJoined (int internalIndex, bool isHost, bool isLocal)
14 | {
15 | gamerInternalIndex = internalIndex;
16 |
17 | if (isHost)
18 | states = states | GamerStates.Host;
19 | if (isLocal)
20 | states = states | GamerStates.Local;
21 |
22 | }
23 |
24 | public CommandGamerJoined (long uniqueIndentifier)
25 | {
26 | this.remoteUniqueIdentifier = uniqueIndentifier;
27 |
28 | }
29 |
30 | public string DisplayName {
31 | get {
32 | return displayName;
33 | }
34 | set {
35 | displayName = value;
36 | }
37 | }
38 |
39 | public string GamerTag {
40 | get {
41 | return gamerTag;
42 | }
43 | set {
44 | gamerTag = value;
45 | }
46 | }
47 |
48 | public GamerStates State
49 | {
50 | get { return states; }
51 | set { states = value; }
52 | }
53 |
54 | public int InternalIndex
55 | {
56 | get { return gamerInternalIndex; }
57 | }
58 |
59 | public CommandEventType Command {
60 | get { return CommandEventType.GamerJoined; }
61 | }
62 | }
63 | }
64 |
65 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy.TodLib/Reanim/ReanimAtlas.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy.TodLib
4 | {
5 | public/*internal*/ class ReanimAtlas
6 | {
7 | public ReanimAtlas()
8 | {
9 | mImageCount = 0;
10 | }
11 |
12 | public void ReanimAtlasCreate(ReanimatorDefinition theReanimDef)
13 | {
14 | }
15 |
16 | public void ReanimAtlasDispose()
17 | {
18 | }
19 |
20 | public void AddImage(Image theImage)
21 | {
22 | }
23 |
24 | public int FindImage(Image theImage)
25 | {
26 | return -1;
27 | }
28 |
29 | public bool ImageFits(int theImageCount, TRect rectTest, int theMaxWidth)
30 | {
31 | return true;
32 | }
33 |
34 | public bool ImageFindPlaceOnSide(ReanimAtlasImage theAtlasImageToPlace, int theImageCount, int theMaxWidth, bool theToRight)
35 | {
36 | return false;
37 | }
38 |
39 | public bool ImageFindPlace(ReanimAtlasImage theAtlasImage, int theImageIndex, int theMaxWidth)
40 | {
41 | return false;
42 | }
43 |
44 | public bool PlaceAtlasImage(ReanimAtlasImage theAtlasImage, int theImageIndex, int theMaxWidth)
45 | {
46 | return true;
47 | }
48 |
49 | public int PickAtlasWidth()
50 | {
51 | return 0;
52 | }
53 |
54 | public void ArrangeImages(ref int theAtlasWidth, ref int theAtlasHeight)
55 | {
56 | }
57 |
58 | public ReanimAtlasImage GetEncodedReanimAtlas(Image theImage)
59 | {
60 | return null;
61 | }
62 |
63 | public ReanimAtlasImage[] mImageArray = new ReanimAtlasImage[64];
64 |
65 | public int mImageCount;
66 |
67 | public MemoryImage mMemoryImage;
68 | }
69 | }
70 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy/Widget/PageControl.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy
4 | {
5 | public/*internal*/ class PageControl : Widget
6 | {
7 | public PageControl(Image partsImage)
8 | {
9 | mPartsImage = partsImage;
10 | mNumberOfPages = 0;
11 | mCurrentPage = 0;
12 | }
13 |
14 | public override void Dispose()
15 | {
16 | base.Dispose();
17 | }
18 |
19 | public void SetNumberOfPages(int count)
20 | {
21 | if (count != mNumberOfPages)
22 | {
23 | mNumberOfPages = count;
24 | int theWidth = mPartsImage.GetCelWidth() * count;
25 | int celHeight = mPartsImage.GetCelHeight();
26 | Resize(mX, mY, theWidth, celHeight);
27 | }
28 | }
29 |
30 | public void SetCurrentPage(int page)
31 | {
32 | mCurrentPage = page;
33 | MarkDirtyFull();
34 | }
35 |
36 | public int GetCurrentPage()
37 | {
38 | return mCurrentPage;
39 | }
40 |
41 | public new void Draw(Graphics g)
42 | {
43 | int celWidth = mPartsImage.GetCelWidth();
44 | int celHeight = mPartsImage.GetCelHeight();
45 | int num = celWidth * mNumberOfPages;
46 | int num2 = (mWidth - num) / 2;
47 | int theY = (mHeight - celHeight) / 2;
48 | for (int i = 0; i < mNumberOfPages; i++)
49 | {
50 | int theCel = (mCurrentPage == i) ? 0 : 1;
51 | g.DrawImageCel(mPartsImage, num2, theY, theCel);
52 | num2 += celWidth;
53 | }
54 | }
55 |
56 | protected Image mPartsImage;
57 |
58 | protected int mNumberOfPages;
59 |
60 | protected int mCurrentPage;
61 | }
62 | }
63 |
--------------------------------------------------------------------------------
/Lawn_PCGL/Lawn_PCGL.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 | Exe
4 | netcoreapp3.1
5 | false
6 | false
7 |
8 |
9 | 0.12.5
10 | alpha
11 |
12 |
13 | app.manifest
14 | Icon.ico
15 | LAWN.PlantsVsZombies
16 | Lawn
17 | Icon.png
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 | True
34 | \
35 |
36 |
37 |
38 |
39 |
40 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Widget/ConfirmPurchaseDialog.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using Sexy;
3 | using Sexy.TodLib;
4 |
5 | namespace Lawn
6 | {
7 | internal class ConfirmPurchaseDialog : LawnDialog
8 | {
9 | public ConfirmPurchaseDialog(LawnApp theApp, StoreItem theItemType, int aQuantity, int aCost, string theDesc) : base(theApp, null, 46, true, "[BUY_ITEM_HEADER]", string.Empty, string.Empty, 1)
10 | {
11 | mItemType = theItemType;
12 | mQuantity = aQuantity;
13 | mCost = aCost;
14 | mDesc = theDesc;
15 | }
16 |
17 | public override int GetPreferredHeight(int theWidth)
18 | {
19 | return (int)Constants.InvertAndScale(400f);
20 | }
21 |
22 | public override void Resize(int theX, int theY, int theWidth, int theHeight)
23 | {
24 | base.Resize(theX, theY, theWidth, theHeight);
25 | }
26 |
27 | public override void Draw(Graphics g)
28 | {
29 | base.Draw(g);
30 | TRect trect = Constants.ConfirmPurchaseDialog_Background;
31 | g.SetColor(new SexyColor(171, 159, 207));
32 | g.SetColorizeImages(true);
33 | LawnCommon.DrawImageBox(g, trect, AtlasResources.IMAGE_ALMANAC_PAPER);
34 | g.SetColorizeImages(false);
35 | GlobalMembersStoreScreen.DrawStoreItem(g, Constants.ConfirmPurchaseDialog_Item_Pos.X, Constants.ConfirmPurchaseDialog_Item_Pos.Y, mItemType, false, false, mQuantity, mCost);
36 | trect = Constants.ConfirmPurchaseDialog_Text;
37 | TodStringFile.TodDrawStringWrapped(g, mDesc, trect, Resources.FONT_BRIANNETOD12, new SexyColor(40, 50, 90), DrawStringJustification.CenterVerticalMiddle);
38 | }
39 |
40 | public StoreItem mItemType;
41 |
42 | public int mQuantity;
43 |
44 | public int mCost;
45 |
46 | public string mDesc = string.Empty;
47 | }
48 | }
49 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy.TodLib/Common/CustomContentReader.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Text;
3 | using Microsoft.Xna.Framework.Content;
4 |
5 | namespace Sexy.TodLib
6 | {
7 | internal class CustomContentReader
8 | {
9 | public CustomContentReader(ContentReader reader)
10 | {
11 | buffer = reader.ReadBytes((int)reader.BaseStream.Length);
12 | }
13 |
14 | public int ReadInt32()
15 | {
16 | int result = BitConverter.ToInt32(buffer, index);
17 | index += 4;
18 | return result;
19 | }
20 |
21 | public byte ReadByte()
22 | {
23 | byte result = buffer[index];
24 | index++;
25 | return result;
26 | }
27 |
28 | public float ReadSingle()
29 | {
30 | float result = BitConverter.ToSingle(buffer, index);
31 | index += 4;
32 | return result;
33 | }
34 |
35 | public bool ReadBoolean()
36 | {
37 | bool result = BitConverter.ToBoolean(buffer, index);
38 | index++;
39 | return result;
40 | }
41 |
42 | public string ReadString()
43 | {
44 | int num = BitConverter.ToInt32(buffer, index);
45 | index += 4;
46 | CustomContentReader.readStringBuilder.Remove(0, CustomContentReader.readStringBuilder.Length);
47 | for (int i = 0; i < num; i++)
48 | {
49 | CustomContentReader.readStringBuilder.Append(BitConverter.ToChar(buffer, index));
50 | index += 2;
51 | }
52 | if (num == 0)
53 | {
54 | return string.Empty;
55 | }
56 | return CustomContentReader.readStringBuilder.ToString();
57 | }
58 |
59 | private byte[] buffer;
60 |
61 | private int index;
62 |
63 | private static StringBuilder readStringBuilder = new StringBuilder(30);
64 | }
65 | }
66 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/SeedPacket/SeedType.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum SeedType
6 | {
7 | Peashooter,
8 | Sunflower,
9 | Cherrybomb,
10 | Wallnut,
11 | Potatomine,
12 | Snowpea,
13 | Chomper,
14 | Repeater,
15 | Puffshroom,
16 | Sunshroom,
17 | Fumeshroom,
18 | Gravebuster,
19 | Hypnoshroom,
20 | Scaredyshroom,
21 | Iceshroom,
22 | Doomshroom,
23 | Lilypad,
24 | Squash,
25 | Threepeater,
26 | Tanglekelp,
27 | Jalapeno,
28 | Spikeweed,
29 | Torchwood,
30 | Tallnut,
31 | Seashroom,
32 | Plantern,
33 | Cactus,
34 | Blover,
35 | Splitpea,
36 | Starfruit,
37 | Pumpkinshell,
38 | Magnetshroom,
39 | Cabbagepult,
40 | Flowerpot,
41 | Kernelpult,
42 | InstantCoffee,
43 | Garlic,
44 | Umbrella,
45 | Marigold,
46 | Melonpult,
47 | Gatlingpea,
48 | Twinsunflower,
49 | Gloomshroom,
50 | Cattail,
51 | Wintermelon,
52 | GoldMagnet,
53 | Spikerock,
54 | Cobcannon,
55 | Imitater,
56 | ExplodeONut,
57 | GiantWallnut,
58 | Sprout,
59 | Leftpeater,
60 | SeedTypeCount,
61 | BeghouledButtonShuffle,
62 | BeghouledButtonCrater,
63 | SlotMachineSun,
64 | SlotMachineDiamond,
65 | ZombiquariumSnorkel,
66 | ZombiquariumTrophy,
67 | ZombieNormal,
68 | ZombieTrafficCone,
69 | ZombiePolevaulter,
70 | ZombiePail,
71 | ZombieLadder,
72 | ZombieDigger,
73 | ZombieBungee,
74 | ZombieFootball,
75 | ZombieBalloon,
76 | ZombieScreenDoor,
77 | Zomboni,
78 | ZombiePogo,
79 | ZombieDancer,
80 | ZombieGargantuar,
81 | ZombieImp,
82 | SeedsInChooserCount = 49,
83 | None = -1
84 | }
85 | }
86 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy/Graphics/MemoryImage.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using Microsoft.Xna.Framework;
3 | using Microsoft.Xna.Framework.Graphics;
4 |
5 | namespace Sexy
6 | {
7 | public/*internal*/ class MemoryImage : Image, IDisposable
8 | {
9 | public RenderTarget2D RenderTarget
10 | {
11 | get
12 | {
13 | return renderTarget;
14 | }
15 | }
16 |
17 | public MemoryImage()
18 | {
19 | renderTarget = null;
20 | mId = 0U;
21 | }
22 |
23 | public void Clear()
24 | {
25 | GlobalStaticVars.g.Clear(new Color(0, 0, 0, 0));
26 | }
27 |
28 | public override void Dispose()
29 | {
30 | if (renderTarget != null)
31 | {
32 | renderTarget.Dispose();
33 | }
34 | base.Dispose();
35 | }
36 |
37 | public void Create(int theWidth, int theHeight)
38 | {
39 | Create(theWidth, theHeight, PixelFormat.kPixelFormat_RGBA8888);
40 | }
41 |
42 | public void Create(int theWidth, int theHeight, PixelFormat thePixelFormat)
43 | {
44 | mId = MemoryImage.nextId++;
45 | mWidth = theWidth;
46 | mParentWidth = theWidth;
47 | mHeight = theHeight;
48 | mParentHeight = theHeight;
49 | int num = mWidth;//GraphicsState.GetClosestPowerOf2Above(this.mWidth);
50 | int num2 = mHeight;//GraphicsState.GetClosestPowerOf2Above(this.mHeight);
51 | //num = Math.Max(16, num);
52 | //num2 = Math.Max(16, num2);
53 | mOwnsTexture = true;
54 | mMaxS = mWidth / (float)num;
55 | mMaxT = mHeight / (float)num2;
56 | renderTarget = new RenderTarget2D(GlobalStaticVars.g.GraphicsDevice, num, num2);
57 | Texture = renderTarget;
58 | }
59 |
60 | private static uint nextId;
61 |
62 | private RenderTarget2D renderTarget;
63 |
64 | private uint mId;
65 | }
66 | }
67 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Widget/LoadingScreen.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using Sexy;
3 | using Sexy.TodLib;
4 |
5 | namespace Lawn
6 | {
7 | internal class LoadingScreen : Widget
8 | {
9 | public override void Draw(Graphics g)
10 | {
11 | base.Draw(g);
12 | int num = mWidth / 2;
13 | int num2 = mHeight / 2 - (int)Constants.InvertAndScale(34f);
14 | g.DrawImage(AtlasResources.IMAGE_LOADBAR_DIRT, num, num2 + Constants.InvertAndScale(18f));
15 | if (mCurBarWidth >= mTotalBarWidth)
16 | {
17 | g.DrawImage(AtlasResources.IMAGE_LOADBAR_GRASS, num, num2);
18 | return;
19 | }
20 | Graphics @new = Graphics.GetNew(g);
21 | @new.ClipRect(num, num2, (int)mCurBarWidth, AtlasResources.IMAGE_LOADBAR_GRASS.mHeight);
22 | @new.DrawImage(AtlasResources.IMAGE_LOADBAR_GRASS, num, num2);
23 | float num3 = mCurBarWidth * 0.94f;
24 | float rad = -num3 / 180f * 3.1415927f * 2f;
25 | float num4 = TodCommon.TodAnimateCurveFloatTime(0f, mTotalBarWidth, mCurBarWidth, 1f, 0.5f, TodCurves.Linear);
26 | SexyTransform2D sexyTransform2D = default(SexyTransform2D);
27 | TodCommon.TodScaleRotateTransformMatrix(ref sexyTransform2D.mMatrix, num + Constants.InvertAndScale(11f) + num3, num2 - Constants.InvertAndScale(3f) - Constants.InvertAndScale(35f) * num4 + Constants.InvertAndScale(35f), rad, num4, num4);
28 | TRect theSrcRect = new TRect(0, 0, AtlasResources.IMAGE_REANIM_LOAD_SODROLLCAP.mWidth, AtlasResources.IMAGE_REANIM_LOAD_SODROLLCAP.mHeight);
29 | TodCommon.TodBltMatrix(g, AtlasResources.IMAGE_REANIM_LOAD_SODROLLCAP, sexyTransform2D.mMatrix, ref g.mClipRect, SexyColor.White, g.mDrawMode, theSrcRect);
30 | @new.PrepareForReuse();
31 | }
32 |
33 | private float mCurBarWidth;
34 |
35 | private float mTotalBarWidth;
36 |
37 | public static bool IsLoading;
38 |
39 | public static LoadingScreen gLoadingScreen = new LoadingScreen();
40 | }
41 | }
42 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy/Widget/Components/Dialogs.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy
4 | {
5 | public enum Dialogs
6 | {
7 | DIALOG_NEW_GAME,
8 | DIALOG_OPTIONS,
9 | DIALOG_NEWOPTIONS,
10 | DIALOG_ALMANAC,
11 | DIALOG_STORE,
12 | DIALOG_PREGAME_NAG,
13 | DIALOG_LOAD_GAME,
14 | DIALOG_CONFIRM_UPDATE_CHECK,
15 | DIALOG_CHECKING_UPDATES,
16 | DIALOG_REGISTER_ERROR,
17 | DIALOG_COLORDEPTH_EXP,
18 | DIALOG_OPENURL_WAIT,
19 | DIALOG_OPENURL_FAIL,
20 | DIALOG_QUIT,
21 | DIALOG_HIGH_SCORES,
22 | DIALOG_NAG,
23 | DIALOG_INFO,
24 | DIALOG_GAME_OVER,
25 | DIALOG_LEVEL_COMPLETE,
26 | DIALOG_PAUSED,
27 | DIALOG_NO_MORE_MONEY,
28 | DIALOG_BONUS,
29 | DIALOG_CONFIRM_BACK_TO_MAIN,
30 | DIALOG_CONFIRM_IN_GAME_RESTART,
31 | DIALOG_THANKS_FOR_REGISTERING,
32 | DIALOG_NOT_ENOUGH_MONEY,
33 | DIALOG_UPGRADED,
34 | DIALOG_NO_UPGRADE,
35 | DIALOG_CHOOSER_WARNING,
36 | DIALOG_USERDIALOG,
37 | DIALOG_CREATEUSER,
38 | DIALOG_CONFIRMDELETEUSER,
39 | DIALOG_RENAMEUSER,
40 | DIALOG_CREATEUSERERROR,
41 | DIALOG_RENAMEUSERERROR,
42 | DIALOG_CHEAT,
43 | DIALOG_CHEATERROR,
44 | DIALOG_CONTINUE,
45 | DIALOG_GETREADY,
46 | DIALOG_RESTARTCONFIRM,
47 | DIALOG_CONFIRMPURCHASE,
48 | DIALOG_CONFIRMSELL,
49 | DIALOG_TIMESUP,
50 | DIALOG_VIRTUALHELP,
51 | DIALOG_JUMPAHEAD,
52 | DIALOG_CRAZY_DAVE,
53 | DIALOG_STORE_PURCHASE,
54 | DIALOG_VISIT_TREE_OF_WISDOM,
55 | DIALOG_ZEN_SELL,
56 | DIALOG_MESSAGE,
57 | DIALOG_IMITATER,
58 | DIALOG_PURCHASE_PACKET_SLOT,
59 | DIALOG_ABOUT,
60 | RESTART_WARNING,
61 | DIALOG_UPSELL,
62 | DIALOG_ACHIEVEMENT_LOCKED,
63 | DIALOG_UPDATE_NOW,
64 | DIALOG_MORE_GAMES,
65 | DIALOG_SKIP_TUTORIAL,
66 | DIALOG_LEADERBOARD,
67 | NUM_DIALOGS
68 | }
69 | }
70 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy.TodLib/Trail/TrailReader.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using Microsoft.Xna.Framework.Content;
3 |
4 | namespace Sexy.TodLib
5 | {
6 | internal class TrailReader : ContentTypeReader
7 | {
8 | protected override TrailDefinition Read(ContentReader input, TrailDefinition value)
9 | {
10 | TrailDefinition trailDefinition = new TrailDefinition();
11 | trailDefinition.mImageName = input.ReadString();
12 | trailDefinition.mMaxPoints = input.ReadInt32();
13 | trailDefinition.mMinPointDistance = (float)input.ReadDouble();
14 | trailDefinition.mTrailFlags = input.ReadInt32();
15 | ReadFloatParameterTrack(ref input, out trailDefinition.mTrailDuration);
16 | ReadFloatParameterTrack(ref input, out trailDefinition.mWidthOverLength);
17 | ReadFloatParameterTrack(ref input, out trailDefinition.mWidthOverTime);
18 | ReadFloatParameterTrack(ref input, out trailDefinition.mAlphaOverLength);
19 | ReadFloatParameterTrack(ref input, out trailDefinition.mAlphaOverTime);
20 | return trailDefinition;
21 | }
22 |
23 | private void ReadFloatParameterTrack(ref ContentReader input, out FloatParameterTrack value)
24 | {
25 | value = new FloatParameterTrack();
26 | value.mCountNodes = input.ReadInt32();
27 | value.mNodes = new FloatParameterTrackNode[value.mCountNodes];
28 | for (int i = 0; i < value.mCountNodes; i++)
29 | {
30 | FloatParameterTrackNode floatParameterTrackNode = new FloatParameterTrackNode();
31 | floatParameterTrackNode.mCurveType = (TodCurves)input.ReadInt32();
32 | floatParameterTrackNode.mDistribution = (TodCurves)input.ReadInt32();
33 | floatParameterTrackNode.mHighValue = (float)input.ReadDouble();
34 | floatParameterTrackNode.mLowValue = (float)input.ReadDouble();
35 | floatParameterTrackNode.mTime = (float)input.ReadDouble();
36 | value.mNodes[i] = floatParameterTrackNode;
37 | }
38 | }
39 | }
40 | }
41 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy/System/Flags.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy
4 | {
5 | internal static class GlobalMembersFlags
6 | {
7 | public static void ModFlags(ref int theFlags, FlagsMod theFlagMod)
8 | {
9 | theFlags = ((theFlags | theFlagMod.mAddFlags) & ~theFlagMod.mRemoveFlags);
10 | }
11 |
12 | public static int GetModFlags(int theFlags, FlagsMod theFlagMod)
13 | {
14 | return (theFlags | theFlagMod.mAddFlags) & ~theFlagMod.mRemoveFlags;
15 | }
16 | }
17 |
18 | public struct FlagsMod
19 | {
20 | public void CopyFrom(FlagsMod source)
21 | {
22 | mAddFlags = source.mAddFlags;
23 | mRemoveFlags = source.mRemoveFlags;
24 | }
25 |
26 | public int mAddFlags;
27 |
28 | public int mRemoveFlags;
29 | }
30 |
31 | public struct ModalFlags
32 | {
33 | public void ModFlags(ref FlagsMod theFlagsMod)
34 | {
35 | GlobalMembersFlags.ModFlags(ref mOverFlags, theFlagsMod);
36 | GlobalMembersFlags.ModFlags(ref mUnderFlags, theFlagsMod);
37 | }
38 |
39 | public int GetFlags()
40 | {
41 | if (!mIsOver)
42 | {
43 | return mUnderFlags;
44 | }
45 | return mOverFlags;
46 | }
47 |
48 | public int mOverFlags;
49 |
50 | public int mUnderFlags;
51 |
52 | public bool mIsOver;
53 | }
54 |
55 | public struct AutoModalFlags
56 | {
57 | public AutoModalFlags(ModalFlags theModalFlags, FlagsMod theFlagMod)
58 | {
59 | mModalFlags = theModalFlags;
60 | mOldOverFlags = theModalFlags.mOverFlags;
61 | mOldUnderFlags = theModalFlags.mUnderFlags;
62 | theModalFlags.ModFlags(ref theFlagMod);
63 | }
64 |
65 | public void Dispose()
66 | {
67 | mModalFlags.mOverFlags = mOldOverFlags;
68 | mModalFlags.mUnderFlags = mOldUnderFlags;
69 | }
70 |
71 | public ModalFlags mModalFlags;
72 |
73 | public int mOldOverFlags;
74 |
75 | public int mOldUnderFlags;
76 | }
77 | }
78 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy/Input/KeyInterpolator/KeyInterpolator.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Sexy
4 | {
5 | internal abstract class KeyInterpolator : Interpolator where T : struct
6 | {
7 | public abstract void PrepareForReuse();
8 |
9 | protected virtual void Reset()
10 | {
11 | mKeys.Clear();
12 | mKey = 0;
13 | }
14 |
15 | public KeyInterpolator CopyFrom(KeyInterpolator rhs)
16 | {
17 | mKeys.Clear();
18 | foreach (TypedKey item in rhs.mKeys)
19 | {
20 | mKeys.Add(item);
21 | }
22 | mKey = mKeys.GetLastKey();
23 | return this;
24 | }
25 |
26 | public abstract T Tick(float tick);
27 |
28 | protected abstract T GetLerpResult(float f, T a, T b);
29 |
30 | public void Clear()
31 | {
32 | mKeys.Clear();
33 | mKey = 0;
34 | }
35 |
36 | public bool Empty()
37 | {
38 | return mKeys.Count == 0;
39 | }
40 |
41 | public void SetKey(int tick, T value, bool ease, bool tween)
42 | {
43 | TypedKey item = default(TypedKey);
44 | item.tick = tick;
45 | item.value = value;
46 | item.ease = ease;
47 | item.tween = tween;
48 | item.KeyIdentifier = tick;
49 | if (mKeys.Contains(item.KeyIdentifier))
50 | {
51 | mKeys.Remove(item.KeyIdentifier);
52 | }
53 | mKeys.Add(item);
54 | mKey = tick;
55 | }
56 |
57 | public int FirstTick()
58 | {
59 | if (mKeys.empty())
60 | {
61 | return 0;
62 | }
63 | return mKeys.GetFirstKey();
64 | }
65 |
66 | public int LastTick()
67 | {
68 | if (mKeys.empty())
69 | {
70 | return 0;
71 | }
72 | return mKeys.GetLastKey();
73 | }
74 |
75 | protected MyTypedKeyCollection mKeys = new MyTypedKeyCollection();
76 |
77 | protected int mKey;
78 | }
79 | }
80 |
--------------------------------------------------------------------------------
/Lawn_Android/Resources/Resource.Designer.cs:
--------------------------------------------------------------------------------
1 | #pragma warning disable 1591
2 | //------------------------------------------------------------------------------
3 | //
4 | // This code was generated by a tool.
5 | //
6 | // Changes to this file may cause incorrect behavior and will be lost if
7 | // the code is regenerated.
8 | //
9 | //------------------------------------------------------------------------------
10 |
11 | [assembly: global::Android.Runtime.ResourceDesignerAttribute("Lawn_Android.Resource", IsApplication=true)]
12 |
13 | namespace Lawn_Android
14 | {
15 |
16 |
17 | [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Xamarin.Android.Build.Tasks", "12.2.0.155")]
18 | public partial class Resource
19 | {
20 |
21 | static Resource()
22 | {
23 | global::Android.Runtime.ResourceIdManager.UpdateIdValues();
24 | }
25 |
26 | public static void UpdateIdValues()
27 | {
28 | }
29 |
30 | public partial class Attribute
31 | {
32 |
33 | static Attribute()
34 | {
35 | global::Android.Runtime.ResourceIdManager.UpdateIdValues();
36 | }
37 |
38 | private Attribute()
39 | {
40 | }
41 | }
42 |
43 | public partial class Drawable
44 | {
45 |
46 | // aapt resource value: 0x7F010000
47 | public const int Icon = 2130771968;
48 |
49 | static Drawable()
50 | {
51 | global::Android.Runtime.ResourceIdManager.UpdateIdValues();
52 | }
53 |
54 | private Drawable()
55 | {
56 | }
57 | }
58 |
59 | public partial class String
60 | {
61 |
62 | // aapt resource value: 0x7F020000
63 | public const int app_name = 2130837504;
64 |
65 | static String()
66 | {
67 | global::Android.Runtime.ResourceIdManager.UpdateIdValues();
68 | }
69 |
70 | private String()
71 | {
72 | }
73 | }
74 |
75 | public partial class Xml
76 | {
77 |
78 | // aapt resource value: 0x7F030000
79 | public const int network_security_config = 2130903040;
80 |
81 | static Xml()
82 | {
83 | global::Android.Runtime.ResourceIdManager.UpdateIdValues();
84 | }
85 |
86 | private Xml()
87 | {
88 | }
89 | }
90 | }
91 | }
92 | #pragma warning restore 1591
93 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/Widget/Basic/LawnStoneButton.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using Microsoft.Xna.Framework;
3 | using Sexy;
4 | using Sexy.TodLib;
5 |
6 | namespace Lawn
7 | {
8 | public/*internal*/ class LawnStoneButton : DialogButton
9 | {
10 | public LawnStoneButton(Image theComponentImage, int theId, ButtonListener theListener) : base(theComponentImage, theId, theListener)
11 | {
12 | mFont = Resources.FONT_DWARVENTODCRAFT15;
13 | }
14 |
15 | public override void Draw(Graphics g)
16 | {
17 | if (mBtnNoDraw)
18 | {
19 | return;
20 | }
21 | bool flag = mIsDown && mIsOver && !mDisabled;
22 | flag ^= mInverted;
23 | GameButton.DrawStoneButton(g, 0, 0, mWidth, mHeight, flag, mIsOver, mLabel, mFont, mFontScale);
24 | }
25 |
26 | public override void Resize(int theX, int theY, int theWidth, int theHeight)
27 | {
28 | base.Resize(theX, theY, theWidth, theHeight);
29 | CalculateTextScale();
30 | }
31 |
32 | public override void Resize(TRect theRect)
33 | {
34 | base.Resize(theRect);
35 | CalculateTextScale();
36 | }
37 |
38 | private void CalculateTextScale()
39 | {
40 | mFontScale = 1f;
41 | if (mFont != null)
42 | {
43 | Vector2 vector = mFont.MeasureString(mLabel);
44 | int num = (int)(mWidth - Constants.S * 30f);
45 | if (vector.X > num)
46 | {
47 | mFontScale = num / vector.X;
48 | }
49 | }
50 | }
51 |
52 | public void SetLabel(string theLabel)
53 | {
54 | mLabel = TodStringFile.TodStringTranslate(theLabel);
55 | }
56 |
57 | public override string mLabel
58 | {
59 | get
60 | {
61 | return base.mLabel;
62 | }
63 | set
64 | {
65 | base.mLabel = value;
66 | CalculateTextScale();
67 | }
68 | }
69 |
70 | private float mFontScale = 1f;
71 | }
72 | }
73 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy/System/SexyProfiler.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 |
4 | namespace Sexy
5 | {
6 | internal class Profile
7 | {
8 | public string mSectionName;
9 |
10 | public int mStart;
11 |
12 | public int mEnd;
13 | }
14 |
15 | internal class SexyProfiler
16 | {
17 | public SexyProfiler()
18 | {
19 | mActive = false;
20 | mProfiles = new List();
21 | }
22 |
23 | public void Active(bool active)
24 | {
25 | mActive = active;
26 | }
27 |
28 | public void StartFrame()
29 | {
30 | mProfiles.Clear();
31 | }
32 |
33 | public void StartProfile(string name)
34 | {
35 | if (!mActive)
36 | {
37 | return;
38 | }
39 | Profile profile = new Profile();
40 | profile.mSectionName = name;
41 | profile.mStart = GetCurrentTime();
42 | mProfiles.Add(profile);
43 | }
44 |
45 | public void EndProfile(string name)
46 | {
47 | if (!mActive)
48 | {
49 | return;
50 | }
51 | for (int i = 0; i < mProfiles.Count; i++)
52 | {
53 | if (mProfiles[i].mSectionName == name)
54 | {
55 | mProfiles[i].mEnd = GetCurrentTime();
56 | return;
57 | }
58 | }
59 | }
60 |
61 | public int GetCurrentTime()
62 | {
63 | return Environment.TickCount;
64 | }
65 |
66 | public void PrintProfiles()
67 | {
68 | if (!mActive)
69 | {
70 | return;
71 | }
72 | for (int i = 0; i < mProfiles.Count; i++)
73 | {
74 | int num = mProfiles[i].mEnd - mProfiles[i].mStart;
75 | Debug.OutputDebug("Section Name: " + mProfiles[i].mSectionName + "\n\tTotal Time(ms): " + num.ToString());
76 | }
77 | }
78 |
79 | private List mProfiles;
80 |
81 | private bool mActive;
82 | }
83 | }
84 |
--------------------------------------------------------------------------------
/MonoGame.Framework.Net/GamerServices/LeaderboardReader.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 |
4 | namespace Microsoft.Xna.Framework.GamerServices
5 | {
6 | public sealed class LeaderboardReader : IDisposable
7 | {
8 | public LeaderboardReader ()
9 | {
10 | }
11 |
12 |
13 | public IAsyncResult BeginPageDown(AsyncCallback aAsyncCallback, object aAsyncState)
14 | {
15 | throw new NotImplementedException ();
16 | }
17 |
18 | public IAsyncResult BeginPageUp(AsyncCallback aAsyncCallback, object aAsyncState)
19 | {
20 | throw new NotImplementedException ();
21 | }
22 |
23 | public LeaderboardReader EndPageDown(IAsyncResult result)
24 | {
25 | throw new NotImplementedException ();
26 | }
27 |
28 | public LeaderboardReader EndPageUp(IAsyncResult result)
29 | {
30 | throw new NotImplementedException ();
31 | }
32 |
33 | public static void BeginRead (LeaderboardIdentity id, SignedInGamer gamer, int leaderboardPageSize, AsyncCallback leaderboardReadCallback, SignedInGamer gamer2)
34 | {
35 | throw new NotImplementedException ();
36 | }
37 |
38 | public static LeaderboardReader EndRead(IAsyncResult result)
39 | {
40 | throw new NotImplementedException ();
41 | }
42 |
43 | public void PageDown()
44 | {
45 | throw new NotImplementedException ();
46 | }
47 |
48 | public void PageUp()
49 | {
50 | throw new NotImplementedException ();
51 | }
52 |
53 |
54 |
55 | public bool CanPageDown {
56 | get;
57 | set;
58 | }
59 |
60 | public bool CanPageUp {
61 | get;
62 | set;
63 | }
64 |
65 | public List Entries {
66 | get;
67 | set;
68 | }
69 |
70 | public int TotalLeaderboardSize = 0;
71 | public int PageStart = 0;
72 |
73 | #region IDisposable implementation
74 |
75 | public void Dispose ()
76 | {
77 | throw new NotImplementedException ();
78 | }
79 |
80 | #endregion
81 | }
82 | }
83 |
84 |
--------------------------------------------------------------------------------
/Lawn_Shared/Lawn/System/AdviceType.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Lawn
4 | {
5 | public enum AdviceType
6 | {
7 | None = -1,
8 | ClickOnSun,
9 | ClickedOnSun,
10 | ClickedOnCoin,
11 | SeedRefresh,
12 | CantAffordPlant,
13 | PlantGravebustersOnGraves,
14 | PlantLilypadOnWater,
15 | PlantTanglekelpOnWater,
16 | PlantSeashroomOnWater,
17 | PlantPotatoMineOnLily,
18 | PlantWrongArtType,
19 | PlantNeedPot,
20 | PlantNotOnGrave,
21 | PlantNotOnCrater,
22 | CantPlantThere,
23 | PlantNotOnWater,
24 | PlantingNeedsGround,
25 | BeghouledDragToMatch3,
26 | BeghouledMatch3,
27 | BeghouledMatch4,
28 | BeghouledSaveSun,
29 | BeghouledUseCrater1,
30 | BeghouledUseCrater2,
31 | PlantNotPassedLine,
32 | PlantOnlyOnRepeaters,
33 | PlantOnlyOnMelonpult,
34 | PlantOnlyOnSunflower,
35 | PlantOnlyOnSpikeweed,
36 | PlantOnlyOnKernelpult,
37 | PlantOnlyOnMagnetshroom,
38 | PlantOnlyOnFumeshroom,
39 | PlantOnlyOnLilypad,
40 | PlantNeedsRepeater,
41 | PlantNeedsMelonpult,
42 | PlantNeedsSunflower,
43 | PlantNeedsSpikeweed,
44 | PlantNeedsKernelpult,
45 | PlantNeedsMagnetshroom,
46 | PlantNeedsFumeshroom,
47 | PlantNeedsLilypad,
48 | SlotMachinePull,
49 | HugeWave,
50 | ShovelRefresh,
51 | PortalRelocating,
52 | SlotMachineCollectSun,
53 | DestroyPotsToFinisihLevel,
54 | UseShovelOnPots,
55 | AlmostThere,
56 | ZombiquariumClickTrophy,
57 | ZombiquariumCollectSun,
58 | ZombiquariumClickToFeed,
59 | ZombiquariumBuySnorkel,
60 | IZombiePlantsNotReal,
61 | IZombieNotPassedLine,
62 | IZombieLeftOfLine,
63 | SlotMachineSpinAgain,
64 | IZombieEatAllBrains,
65 | PeashooterDied,
66 | StinkySleeping,
67 | BeghouledNoMoves,
68 | PlantSunflower5,
69 | PlantingNeedSleeping,
70 | ClickToContinue,
71 | SurviveFlags,
72 | UnlockedMode,
73 | NeedWheelbarrow,
74 | AchievementEarned,
75 | AdviceTypeCount
76 | }
77 | }
78 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy/System/ReusableObject/ReusableObjectHelper.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 |
4 | namespace Sexy
5 | {
6 | internal class ReusableObjectHelperCommon where T : IReusable
7 | {
8 | protected ReusableObjectHelperCommon() { }
9 |
10 | public static T GetNewNullable()
11 | {
12 | if (unusedInstances.Count != 0)
13 | {
14 | T obj = unusedInstances.Pop();
15 | singleton.ResetOnGet(obj); // @1: Moved obj.Reset() from PushOnToReuseStack()
16 | return obj;
17 | }
18 | if (default(T) != null)
19 | {
20 | return default(T);
21 | }
22 | else
23 | return default(T); //Activator.CreateInstance(); Use "null" as hinting for ctor calling
24 | }
25 |
26 | public static void PushOnToReuseStack(T obj)
27 | {
28 | singleton.ResetOnPush(obj);
29 | unusedInstances.Push(obj);
30 | }
31 |
32 | public virtual void ResetOnGet(T obj) { }
33 |
34 | public virtual void ResetOnPush(T obj) { }
35 |
36 | public static void Initialize(int count)
37 | {
38 | unusedInstances = new Stack(count);
39 | singleton = new ReusableObjectHelperCommon();
40 | }
41 |
42 | public static void Initialize()
43 | {
44 | unusedInstances = new Stack();
45 | singleton = new ReusableObjectHelperCommon();
46 | }
47 |
48 | public static void Dispose()
49 | {
50 | unusedInstances = null;
51 | }
52 |
53 | protected static Stack unusedInstances;
54 |
55 | protected static ReusableObjectHelperCommon singleton;
56 | }
57 |
58 | internal class ReusableObjectHelper: ReusableObjectHelperCommon where T : IReusable
59 | {
60 | public override void ResetOnPush(T obj)
61 | {
62 | obj.Reset();
63 | }
64 | }
65 |
66 | internal class LazyReusableObjectHelper: ReusableObjectHelperCommon where T : IReusable//, new()
67 | {
68 | public override void ResetOnGet(T obj)
69 | {
70 | obj.Reset();
71 | }
72 | }
73 | }
74 |
--------------------------------------------------------------------------------
/Lawn_PCDX/Lawn_PCDX.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 | Exe
4 | netcoreapp3.1
5 | false
6 | false
7 | true
8 |
9 |
10 | 0.12.5
11 | alpha
12 |
13 |
14 | app.manifest
15 | Icon.ico
16 | LAWN
17 | LAWN.PlantsVsZombies
18 | 0.12.5
19 | True
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 | ..\Lawn_Android\Libs\MonoMod.RuntimeDetour.dll
37 |
38 |
39 | ..\Lawn_Android\Libs\MonoMod.Utils.dll
40 |
41 |
42 |
43 |
44 |
45 |
46 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy/Input/MyTypedKeyCollection.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Collections.ObjectModel;
4 |
5 | namespace Sexy
6 | {
7 | internal class MyTypedKeyCollection : KeyedCollection> where T : struct
8 | {
9 | public void Add(TypedKey item)
10 | {
11 | base.Add(item);
12 | keys.Add(GetKeyForItem(item));
13 | keys.Sort();
14 | }
15 |
16 | public void Clear()
17 | {
18 | base.Clear();
19 | keys.Clear();
20 | }
21 |
22 | protected override int GetKeyForItem(TypedKey item)
23 | {
24 | return item.KeyIdentifier;
25 | }
26 |
27 | protected override void SetItem(int index, TypedKey item)
28 | {
29 | item.KeyIdentifier = index;
30 | base.SetItem(index, item);
31 | }
32 |
33 | public int GetKeyAfter(int key)
34 | {
35 | int num = GetLastKey();
36 | foreach (int num2 in keys)
37 | {
38 | if (base[num2].tick > key && base[num2].tick < num)
39 | {
40 | num = base[num2].tick;
41 | break;
42 | }
43 | }
44 | return num;
45 | }
46 |
47 | public int GetKeyBefore(int key)
48 | {
49 | int num = GetFirstKey();
50 | foreach (int num2 in keys)
51 | {
52 | if (base[num2].tick < key && base[num2].tick > num)
53 | {
54 | num = base[num2].tick;
55 | }
56 | else if (base[num2].tick >= key)
57 | {
58 | break;
59 | }
60 | }
61 | return num;
62 | }
63 |
64 | public int GetFirstKey()
65 | {
66 | if (keys.Count > 0)
67 | {
68 | return keys[0];
69 | }
70 | return 0;
71 | }
72 |
73 | public int GetLastKey()
74 | {
75 | return keys[keys.Count - 1];
76 | }
77 |
78 | public bool empty()
79 | {
80 | return base.Count == 0;
81 | }
82 |
83 | private List keys = new List(50);
84 | }
85 | }
86 |
--------------------------------------------------------------------------------
/Lawn_Shared/Sexy/System/CGMaths.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using Microsoft.Xna.Framework;
3 |
4 | namespace Sexy
5 | {
6 | internal static class CGMaths
7 | {
8 | public static CGPoint CGPointAddScaled(CGPoint augend, CGPoint addend, float factor)
9 | {
10 | return new CGPoint
11 | {
12 | X = augend.X + addend.X * factor,
13 | Y = augend.Y + addend.Y * factor
14 | };
15 | }
16 |
17 | internal static CGPoint CGPointMultiply(CGPoint multiplicand, CGPoint multiplier)
18 | {
19 | return new CGPoint
20 | {
21 | X = multiplicand.X * multiplier.X,
22 | Y = multiplicand.Y * multiplier.Y
23 | };
24 | }
25 |
26 | internal static CGPoint CGPointSubtract(CGPoint minuend, CGPoint subtrahend)
27 | {
28 | return new CGPoint
29 | {
30 | X = minuend.X - subtrahend.X,
31 | Y = minuend.Y - subtrahend.Y
32 | };
33 | }
34 |
35 | internal static CGPoint CGPointSubtract(TPoint minuend, TPoint subtrahend)
36 | {
37 | return new CGPoint
38 | {
39 | X = minuend.x - subtrahend.x,
40 | Y = minuend.y - subtrahend.y
41 | };
42 | }
43 |
44 | internal static float CGVectorNorm(CGPoint v)
45 | {
46 | return v.X * v.X + v.Y * v.Y;
47 | }
48 |
49 | internal static CGPoint CGPointMake(float x, float y)
50 | {
51 | return new CGPoint(x, y);
52 | }
53 |
54 | internal static void CGPointTranslate(ref CGPoint point, float tx, float ty)
55 | {
56 | point.X += tx;
57 | point.Y += ty;
58 | }
59 |
60 | internal static void CGPointTranslate(ref CGPoint point, int tx, int ty)
61 | {
62 | point.X += tx;
63 | point.Y += ty;
64 | }
65 |
66 | internal static void CGPointTranslate(ref Point point, int tx, int ty)
67 | {
68 | point.X += tx;
69 | point.Y += ty;
70 | }
71 |
72 | internal static void CGPointTranslate(ref Point point, float tx, float ty)
73 | {
74 | point.X += (int)tx;
75 | point.Y += (int)ty;
76 | }
77 | }
78 | }
79 |
--------------------------------------------------------------------------------