├── .svnignore
├── NOTTODO-ioq3
├── misc
├── msvc
│ ├── cgame.def
│ ├── game.def
│ ├── q3_ui.def
│ └── ui.def
├── setup
│ ├── pkg
│ │ ├── ioquake3
│ │ │ ├── space
│ │ │ ├── depend
│ │ │ ├── prototype.template
│ │ │ ├── preremove
│ │ │ ├── preinstall
│ │ │ ├── pkginfo.template
│ │ │ ├── postremove
│ │ │ └── postinstall
│ │ ├── ioquake3d
│ │ │ ├── space
│ │ │ ├── depend
│ │ │ ├── prototype.template
│ │ │ ├── preremove
│ │ │ ├── postinstall
│ │ │ ├── postremove
│ │ │ ├── preinstall
│ │ │ └── pkginfo.template
│ │ ├── ioquake3m
│ │ │ ├── space
│ │ │ ├── depend
│ │ │ ├── prototype.template
│ │ │ ├── preremove
│ │ │ ├── postinstall
│ │ │ ├── postremove
│ │ │ ├── preinstall
│ │ │ └── pkginfo.template
│ │ ├── ioq3ded.sh
│ │ └── ioquake3.sh
│ ├── ioquake3.desktop
│ ├── Makefile
│ ├── preuninstall.sh
│ ├── install-desktop-files.sh
│ ├── slack-desc
│ ├── setup.xml.mod
│ ├── ioquake3.sh
│ ├── ioq3demo.sh
│ ├── ioquake3.SlackBuild
│ └── MacOSX
│ │ └── SLA-dmg.sh
├── quake3.ico
├── quake3.png
├── quake3.icns
├── quake3-tango.png
├── quake3-tango.xcf
├── ioquake3-folder.icns
├── osxfe
│ └── ioquake3fe
│ │ ├── ioquake3.icns
│ │ ├── English.lproj
│ │ ├── InfoPlist.strings
│ │ └── Localizable.strings
│ │ ├── ioquake3fe.xcodeproj
│ │ └── TemplateIcon.icns
│ │ ├── ioquake3fe_Prefix.pch
│ │ ├── ErrorWindow.h
│ │ ├── main.m
│ │ ├── ErrorWindowController.h
│ │ ├── ErrorWindowController.m
│ │ ├── Controller.h
│ │ ├── ErrorWindow.m
│ │ └── Info.plist
├── msvc10
│ ├── ui.vcxproj.user
│ ├── cgame.vcxproj.user
│ ├── game.vcxproj.user
│ └── q3_ui.vcxproj.user
├── ReadMe-OSX.rtf
└── nsis
│ └── Makefile
├── TODO-ioq3
├── .gitignore
├── code
├── sys
│ ├── con_tty.c
│ ├── con_passive.c
│ ├── win_resource.h
│ ├── win_resource.rc
│ ├── sys_loadlib.h
│ └── sys_local.h
├── libs
│ ├── win32
│ │ ├── SDL.lib
│ │ ├── libcurl.a
│ │ ├── SDLmain.lib
│ │ ├── libSDL.dll.a
│ │ ├── libSDLmain.a
│ │ └── libSDL.la
│ ├── win64
│ │ ├── SDL.lib
│ │ ├── libcurl.a
│ │ ├── SDLmain.lib
│ │ ├── libSDL64.dll.a
│ │ └── libSDLmain.a
│ └── macosx
│ │ ├── libSDLmain.a
│ │ └── libSDL-1.2.0.dylib
├── tools
│ ├── lcc
│ │ ├── doc
│ │ │ ├── lcc.pdf
│ │ │ ├── bprint.pdf
│ │ │ └── bprint.1
│ │ ├── README.id
│ │ ├── src
│ │ │ ├── bind.c
│ │ │ ├── inits.c
│ │ │ ├── event.c
│ │ │ ├── list.c
│ │ │ ├── null.c
│ │ │ └── alloc.c
│ │ ├── README
│ │ ├── cpp
│ │ │ ├── getopt.c
│ │ │ ├── hideset.c
│ │ │ └── nlist.c
│ │ ├── etc
│ │ │ └── bytecode.c
│ │ └── lburg
│ │ │ └── lburg.h
│ └── asm
│ │ ├── notes.txt
│ │ ├── lib.txt
│ │ ├── README.Id
│ │ └── ops.txt
├── qcommon
│ ├── vm_none.c
│ ├── vm_sparc.h
│ └── puff.h
├── SDL12
│ └── include
│ │ ├── SDL_name.h
│ │ ├── SDL_copying.h
│ │ ├── SDL_getenv.h
│ │ ├── SDL_types.h
│ │ ├── SDL_byteorder.h
│ │ ├── SDL_config.h
│ │ ├── close_code.h
│ │ ├── SDL_error.h
│ │ ├── SDL_active.h
│ │ ├── SDL_quit.h
│ │ ├── SDL_config_minimal.h
│ │ ├── SDL_config_amiga.h
│ │ └── SDL_cpuinfo.h
├── zlib
│ ├── inffast.h
│ └── inftrees.h
├── jpeg-8c
│ ├── jversion.h
│ ├── jconfig.h
│ └── jcinit.c
├── libspeex
│ ├── include
│ │ └── speex
│ │ │ ├── speex_config_types.h
│ │ │ └── speex_buffer.h
│ ├── config.h
│ ├── testdenoise.c
│ ├── kiss_fftr.h
│ ├── testecho.c
│ ├── smallft.h
│ ├── lpc.h
│ ├── exc_10_16_table.c
│ ├── echo_diagnostic.m
│ ├── misc_bfin.h
│ ├── gain_table_lbr.c
│ ├── fftwrap.h
│ ├── filterbank.h
│ └── vbr.h
├── AL
│ └── VERSION
├── botlib
│ ├── lcc.mak
│ ├── be_aas_optimize.h
│ ├── l_crc.h
│ ├── be_ai_gen.h
│ ├── be_aas_cluster.h
│ ├── l_utils.h
│ ├── be_aas_file.h
│ ├── be_aas_routealt.h
│ ├── be_aas_funcs.h
│ ├── l_log.h
│ ├── linux-i386.mak
│ ├── be_interface.h
│ ├── be_ai_char.h
│ ├── be_aas_main.h
│ ├── be_ea.h
│ └── be_aas_debug.h
├── null
│ ├── null_input.c
│ ├── null_net.c
│ ├── mac_net.c
│ ├── null_snddma.c
│ └── null_glimp.c
├── asm
│ ├── qasm.h
│ ├── qasm-inline.h
│ ├── matha.s
│ ├── snapvector.c
│ ├── ftola.asm
│ └── ftola.c
├── libcurl
│ └── curl
│ │ └── stdcheaders.h
├── game
│ ├── syn.h
│ ├── ai_cmd.h
│ ├── ai_vcmd.h
│ ├── ai_team.h
│ ├── g_mem.c
│ ├── ai_chat.h
│ ├── bg_local.h
│ └── ai_dmnet.h
├── client
│ ├── libmumblelink.h
│ └── keys.h
├── renderer
│ └── tr_subs.c
└── q3_ui
│ └── ui_sparena.c
├── BUGS-ioq3
├── ui
├── hud.txt
├── hud2.txt
├── ingame.txt
└── menus.txt
├── cross-make-mingw.sh
├── cross-make-mingw64.sh
├── history.txt
├── LICENCE-libcurl
└── README.md
/.svnignore:
--------------------------------------------------------------------------------
1 | build
2 | Makefile.local
3 |
--------------------------------------------------------------------------------
/NOTTODO-ioq3:
--------------------------------------------------------------------------------
1 | http://wiki.ioquake3.org/NotToDo
2 |
--------------------------------------------------------------------------------
/misc/msvc/cgame.def:
--------------------------------------------------------------------------------
1 | EXPORTS
2 | vmMain
3 | dllEntry
--------------------------------------------------------------------------------
/misc/msvc/game.def:
--------------------------------------------------------------------------------
1 | EXPORTS
2 | dllEntry
3 | vmMain
--------------------------------------------------------------------------------
/misc/msvc/q3_ui.def:
--------------------------------------------------------------------------------
1 | EXPORTS
2 | vmMain
3 | dllEntry
--------------------------------------------------------------------------------
/misc/msvc/ui.def:
--------------------------------------------------------------------------------
1 | EXPORTS
2 | vmMain
3 | dllEntry
--------------------------------------------------------------------------------
/TODO-ioq3:
--------------------------------------------------------------------------------
1 | http://wiki.ioquake3.org/Ioquake3_Road_Map
2 |
--------------------------------------------------------------------------------
/misc/setup/pkg/ioquake3/space:
--------------------------------------------------------------------------------
1 | /usr/local/share 20000 15
2 |
--------------------------------------------------------------------------------
/misc/setup/pkg/ioquake3d/space:
--------------------------------------------------------------------------------
1 | /usr/local/share 50000 100
2 |
--------------------------------------------------------------------------------
/misc/setup/pkg/ioquake3m/space:
--------------------------------------------------------------------------------
1 | /usr/local/share 50000 100
2 |
--------------------------------------------------------------------------------
/misc/quake3.ico:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/runaos/iodfe/HEAD/misc/quake3.ico
--------------------------------------------------------------------------------
/misc/quake3.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/runaos/iodfe/HEAD/misc/quake3.png
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | build
2 | Makefile.local
3 | *.sdf
4 | *.suo
5 | *.opensdf
6 | *.ipch
--------------------------------------------------------------------------------
/misc/quake3.icns:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/runaos/iodfe/HEAD/misc/quake3.icns
--------------------------------------------------------------------------------
/misc/setup/pkg/ioquake3d/depend:
--------------------------------------------------------------------------------
1 | P SUNWxwplt X Window System platform software
2 |
--------------------------------------------------------------------------------
/misc/setup/pkg/ioquake3m/depend:
--------------------------------------------------------------------------------
1 | P SUNWxwplt X Window System platform software
2 |
--------------------------------------------------------------------------------
/code/sys/con_tty.c:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/runaos/iodfe/HEAD/code/sys/con_tty.c
--------------------------------------------------------------------------------
/misc/quake3-tango.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/runaos/iodfe/HEAD/misc/quake3-tango.png
--------------------------------------------------------------------------------
/misc/quake3-tango.xcf:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/runaos/iodfe/HEAD/misc/quake3-tango.xcf
--------------------------------------------------------------------------------
/code/libs/win32/SDL.lib:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/runaos/iodfe/HEAD/code/libs/win32/SDL.lib
--------------------------------------------------------------------------------
/code/libs/win32/libcurl.a:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/runaos/iodfe/HEAD/code/libs/win32/libcurl.a
--------------------------------------------------------------------------------
/code/libs/win64/SDL.lib:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/runaos/iodfe/HEAD/code/libs/win64/SDL.lib
--------------------------------------------------------------------------------
/code/libs/win64/libcurl.a:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/runaos/iodfe/HEAD/code/libs/win64/libcurl.a
--------------------------------------------------------------------------------
/misc/ioquake3-folder.icns:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/runaos/iodfe/HEAD/misc/ioquake3-folder.icns
--------------------------------------------------------------------------------
/code/libs/win32/SDLmain.lib:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/runaos/iodfe/HEAD/code/libs/win32/SDLmain.lib
--------------------------------------------------------------------------------
/code/libs/win64/SDLmain.lib:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/runaos/iodfe/HEAD/code/libs/win64/SDLmain.lib
--------------------------------------------------------------------------------
/code/tools/lcc/doc/lcc.pdf:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/runaos/iodfe/HEAD/code/tools/lcc/doc/lcc.pdf
--------------------------------------------------------------------------------
/code/libs/macosx/libSDLmain.a:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/runaos/iodfe/HEAD/code/libs/macosx/libSDLmain.a
--------------------------------------------------------------------------------
/code/libs/win32/libSDL.dll.a:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/runaos/iodfe/HEAD/code/libs/win32/libSDL.dll.a
--------------------------------------------------------------------------------
/code/libs/win32/libSDLmain.a:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/runaos/iodfe/HEAD/code/libs/win32/libSDLmain.a
--------------------------------------------------------------------------------
/code/libs/win64/libSDL64.dll.a:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/runaos/iodfe/HEAD/code/libs/win64/libSDL64.dll.a
--------------------------------------------------------------------------------
/code/libs/win64/libSDLmain.a:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/runaos/iodfe/HEAD/code/libs/win64/libSDLmain.a
--------------------------------------------------------------------------------
/code/tools/lcc/doc/bprint.pdf:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/runaos/iodfe/HEAD/code/tools/lcc/doc/bprint.pdf
--------------------------------------------------------------------------------
/code/libs/macosx/libSDL-1.2.0.dylib:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/runaos/iodfe/HEAD/code/libs/macosx/libSDL-1.2.0.dylib
--------------------------------------------------------------------------------
/misc/osxfe/ioquake3fe/ioquake3.icns:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/runaos/iodfe/HEAD/misc/osxfe/ioquake3fe/ioquake3.icns
--------------------------------------------------------------------------------
/BUGS-ioq3:
--------------------------------------------------------------------------------
1 | - On Solaris/SPARC gcc optimizations higher than -O0 currently lead
2 | to a segfault
3 |
4 | https://bugzilla.icculus.org/ for more.
5 |
--------------------------------------------------------------------------------
/misc/osxfe/ioquake3fe/English.lproj/InfoPlist.strings:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/runaos/iodfe/HEAD/misc/osxfe/ioquake3fe/English.lproj/InfoPlist.strings
--------------------------------------------------------------------------------
/misc/osxfe/ioquake3fe/English.lproj/Localizable.strings:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/runaos/iodfe/HEAD/misc/osxfe/ioquake3fe/English.lproj/Localizable.strings
--------------------------------------------------------------------------------
/ui/hud.txt:
--------------------------------------------------------------------------------
1 | // hud menu defs
2 | //
3 | {
4 | loadMenu { "ui/hud.menu" }
5 | loadMenu { "ui/score.menu" }
6 | loadMenu { "ui/teamscore.menu" }
7 | }
8 |
--------------------------------------------------------------------------------
/misc/setup/pkg/ioquake3/depend:
--------------------------------------------------------------------------------
1 | P SUNWxwplt X Window System platform software
2 | P ioquake3d Icculus.Org Quake3 patch data files for Solaris 10 (X11,GLX,SDL)
3 |
--------------------------------------------------------------------------------
/ui/hud2.txt:
--------------------------------------------------------------------------------
1 | // hud menu defs
2 | //
3 | {
4 | loadMenu { "ui/min_hud.menu" }
5 | loadMenu { "ui/score.menu" }
6 | loadMenu { "ui/teamscore.menu" }
7 | }
8 |
--------------------------------------------------------------------------------
/misc/osxfe/ioquake3fe/ioquake3fe.xcodeproj/TemplateIcon.icns:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/runaos/iodfe/HEAD/misc/osxfe/ioquake3fe/ioquake3fe.xcodeproj/TemplateIcon.icns
--------------------------------------------------------------------------------
/misc/setup/pkg/ioquake3d/prototype.template:
--------------------------------------------------------------------------------
1 | !default 0755 root bin
2 | i pkginfo
3 | i depend
4 | i postinstall
5 | i postremove
6 | i preinstall
7 | i preremove
8 |
--------------------------------------------------------------------------------
/misc/setup/pkg/ioquake3m/prototype.template:
--------------------------------------------------------------------------------
1 | !default 0755 root bin
2 | i pkginfo
3 | i depend
4 | i postinstall
5 | i postremove
6 | i preinstall
7 | i preremove
8 |
--------------------------------------------------------------------------------
/misc/msvc10/ui.vcxproj.user:
--------------------------------------------------------------------------------
1 |
2 |
3 |
--------------------------------------------------------------------------------
/misc/msvc10/cgame.vcxproj.user:
--------------------------------------------------------------------------------
1 |
2 |
3 |
--------------------------------------------------------------------------------
/misc/msvc10/game.vcxproj.user:
--------------------------------------------------------------------------------
1 |
2 |
3 |
--------------------------------------------------------------------------------
/misc/msvc10/q3_ui.vcxproj.user:
--------------------------------------------------------------------------------
1 |
2 |
3 |
--------------------------------------------------------------------------------
/misc/setup/pkg/ioquake3/prototype.template:
--------------------------------------------------------------------------------
1 | !default 0755 root bin
2 | i pkginfo
3 | i copyright
4 | i depend
5 | i postinstall
6 | i postremove
7 | i preinstall
8 | i preremove
9 |
--------------------------------------------------------------------------------
/code/tools/lcc/README.id:
--------------------------------------------------------------------------------
1 | 2001-10-31 Timothee Besset
2 | updated from the $/source/lcc code
3 | modified for portability and use with >= 1.31 mod source release
4 |
--------------------------------------------------------------------------------
/misc/osxfe/ioquake3fe/ioquake3fe_Prefix.pch:
--------------------------------------------------------------------------------
1 | //
2 | // Prefix header for all source files of the 'ioquake3fe' target in the 'ioquake3fe' project
3 | //
4 |
5 | #ifdef __OBJC__
6 | #import
7 | #endif
8 |
--------------------------------------------------------------------------------
/misc/setup/ioquake3.desktop:
--------------------------------------------------------------------------------
1 | [Desktop Entry]
2 | Name=ioquake3
3 | Exec=ioquake3
4 | Icon=quake3
5 | Type=Application
6 | Terminal=false
7 | Encoding=UTF-8
8 | Categories=Game;ActionGame;
9 | X-SuSE-translate=false
10 |
--------------------------------------------------------------------------------
/code/qcommon/vm_none.c:
--------------------------------------------------------------------------------
1 | #include "vm_local.h"
2 |
3 | int VM_CallCompiled( vm_t *vm, int *args ) {
4 | exit(99);
5 | return 0;
6 | }
7 |
8 | void VM_Compile( vm_t *vm, vmHeader_t *header ) {
9 | exit(99);
10 | }
11 |
--------------------------------------------------------------------------------
/misc/setup/pkg/ioquake3/preremove:
--------------------------------------------------------------------------------
1 | #!/bin/sh
2 | #
3 | # @(#)postinstall $Id: preremove,v 1.2 2006/01/25 13:22:56 coyote Exp $
4 | #
5 | # postinstall script for quake3
6 |
7 | quake3_dir=$BASEDIR
8 |
9 | exit 0
10 |
11 |
--------------------------------------------------------------------------------
/misc/setup/pkg/ioquake3d/preremove:
--------------------------------------------------------------------------------
1 | #!/bin/sh
2 | #
3 | # @(#)postinstall $Id: preremove,v 1.2 2006/01/25 13:22:56 coyote Exp $
4 | #
5 | # postinstall script for quake3
6 |
7 | quake3_dir=$BASEDIR
8 |
9 | exit 0
10 |
11 |
--------------------------------------------------------------------------------
/misc/setup/pkg/ioquake3m/preremove:
--------------------------------------------------------------------------------
1 | #!/bin/sh
2 | #
3 | # @(#)postinstall $Id: preremove,v 1.2 2006/01/25 13:22:56 coyote Exp $
4 | #
5 | # postinstall script for quake3
6 |
7 | quake3_dir=$BASEDIR
8 |
9 | exit 0
10 |
11 |
--------------------------------------------------------------------------------
/misc/setup/pkg/ioquake3/preinstall:
--------------------------------------------------------------------------------
1 | #!/bin/sh
2 | #
3 | # @(#)postinstall $Id: preinstall,v 1.2 2006/01/25 13:22:56 coyote Exp $
4 | #
5 | # postinstall script for quake3
6 |
7 | quake3_dir=$BASEDIR
8 |
9 | exit 0
10 |
11 |
--------------------------------------------------------------------------------
/misc/setup/pkg/ioquake3d/postinstall:
--------------------------------------------------------------------------------
1 | #!/bin/sh
2 | #
3 | # @(#)postinstall $Id: postinstall,v 1.2 2006/01/25 13:22:56 coyote Exp $
4 | #
5 | # postinstall script for quake3
6 |
7 | quake3_dir=$BASEDIR
8 |
9 | exit 0
10 |
11 |
--------------------------------------------------------------------------------
/misc/setup/pkg/ioquake3d/postremove:
--------------------------------------------------------------------------------
1 | #!/bin/sh
2 | #
3 | # @(#)postinstall $Id: postremove,v 1.2 2006/01/25 13:22:56 coyote Exp $
4 | #
5 | # postinstall script for quake3
6 |
7 | quake3_dir=$BASEDIR
8 |
9 | exit 0
10 |
11 |
--------------------------------------------------------------------------------
/misc/setup/pkg/ioquake3d/preinstall:
--------------------------------------------------------------------------------
1 | #!/bin/sh
2 | #
3 | # @(#)postinstall $Id: preinstall,v 1.2 2006/01/25 13:22:56 coyote Exp $
4 | #
5 | # postinstall script for quake3
6 |
7 | quake3_dir=$BASEDIR
8 |
9 | exit 0
10 |
11 |
--------------------------------------------------------------------------------
/misc/setup/pkg/ioquake3m/postinstall:
--------------------------------------------------------------------------------
1 | #!/bin/sh
2 | #
3 | # @(#)postinstall $Id: postinstall,v 1.2 2006/01/25 13:22:56 coyote Exp $
4 | #
5 | # postinstall script for quake3
6 |
7 | quake3_dir=$BASEDIR
8 |
9 | exit 0
10 |
11 |
--------------------------------------------------------------------------------
/misc/setup/pkg/ioquake3m/postremove:
--------------------------------------------------------------------------------
1 | #!/bin/sh
2 | #
3 | # @(#)postinstall $Id: postremove,v 1.2 2006/01/25 13:22:56 coyote Exp $
4 | #
5 | # postinstall script for quake3
6 |
7 | quake3_dir=$BASEDIR
8 |
9 | exit 0
10 |
11 |
--------------------------------------------------------------------------------
/misc/setup/pkg/ioquake3m/preinstall:
--------------------------------------------------------------------------------
1 | #!/bin/sh
2 | #
3 | # @(#)postinstall $Id: preinstall,v 1.2 2006/01/25 13:22:56 coyote Exp $
4 | #
5 | # postinstall script for quake3
6 |
7 | quake3_dir=$BASEDIR
8 |
9 | exit 0
10 |
11 |
--------------------------------------------------------------------------------
/code/tools/lcc/src/bind.c:
--------------------------------------------------------------------------------
1 | #include "c.h"
2 | extern Interface nullIR;
3 | extern Interface bytecodeIR;
4 | Binding bindings[] = {
5 | { "null", &nullIR },
6 | { "bytecode", &bytecodeIR },
7 | { NULL, NULL },
8 | };
9 |
--------------------------------------------------------------------------------
/misc/osxfe/ioquake3fe/ErrorWindow.h:
--------------------------------------------------------------------------------
1 | #import
2 |
3 | @interface ErrorWindow : NSObject {
4 | IBOutlet id errorWindow;
5 | IBOutlet id errorTextField;
6 | }
7 |
8 | - (void)bitch:(NSString *)errorlog;
9 |
10 | @end
11 |
--------------------------------------------------------------------------------
/code/SDL12/include/SDL_name.h:
--------------------------------------------------------------------------------
1 |
2 | #ifndef _SDLname_h_
3 | #define _SDLname_h_
4 |
5 | #if defined(__STDC__) || defined(__cplusplus)
6 | #define NeedFunctionPrototypes 1
7 | #endif
8 |
9 | #define SDL_NAME(X) SDL_##X
10 |
11 | #endif /* _SDLname_h_ */
12 |
--------------------------------------------------------------------------------
/code/tools/asm/notes.txt:
--------------------------------------------------------------------------------
1 |
2 | don't do any paramter conversion (double to float, etc)
3 |
4 |
5 |
6 | Why?
7 |
8 | Security.
9 | Portability.
10 |
11 | It may be more aproachable.
12 |
13 | can still use regular dlls for development purposes
14 |
15 | lcc
16 | q3asm
17 |
--------------------------------------------------------------------------------
/misc/setup/Makefile:
--------------------------------------------------------------------------------
1 | VERSION=1.36
2 | RELEASE=svn
3 |
4 | all:
5 | VERSION=$(VERSION) RELEASE=$(RELEASE) ./doit
6 |
7 | sign:
8 | for i in *.run; do \
9 | gpg -bao $$i.asc $$i; \
10 | done
11 |
12 | clean:
13 | rm -rf *.run image defines.m4
14 |
15 | .PHONY: all sign clean
16 |
--------------------------------------------------------------------------------
/code/tools/asm/lib.txt:
--------------------------------------------------------------------------------
1 |
2 | strlen
3 | strcasecmp
4 | tolower
5 | strcat
6 | strncpy
7 | strcmp
8 | strcpy
9 | strchr
10 |
11 | vsprintf
12 |
13 | memcpy
14 | memset
15 | rand
16 |
17 | atoi
18 | atof
19 |
20 | abs
21 |
22 | floor
23 | fabs
24 | tan
25 | atan
26 | sqrt
27 | log
28 | cos
29 | sin
30 | atan2
31 |
32 |
--------------------------------------------------------------------------------
/misc/osxfe/ioquake3fe/main.m:
--------------------------------------------------------------------------------
1 | //
2 | // main.m
3 | // ioquake3fe
4 | //
5 | // Created by Ben Wilber on 3/11/09.
6 | // Copyright __MyCompanyName__ 2009. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | int main(int argc, char *argv[])
12 | {
13 | return NSApplicationMain(argc, (const char **) argv);
14 | }
15 |
--------------------------------------------------------------------------------
/misc/osxfe/ioquake3fe/ErrorWindowController.h:
--------------------------------------------------------------------------------
1 | //
2 | // ErrorWindowController.h
3 | // ioquake3fe
4 | //
5 | // Created by Ben Wilber on 3/11/09.
6 | // Copyright 2009 __MyCompanyName__. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 |
12 | @interface ErrorWindowController : NSWindowController {
13 |
14 | }
15 |
16 | @end
17 |
--------------------------------------------------------------------------------
/code/tools/lcc/src/inits.c:
--------------------------------------------------------------------------------
1 | void init(int argc, char *argv[]) {
2 | {extern void input_init(int, char *[]); input_init(argc, argv);}
3 | {extern void main_init(int, char *[]); main_init(argc, argv);}
4 | {extern void prof_init(int, char *[]); prof_init(argc, argv);}
5 | {extern void trace_init(int, char *[]); trace_init(argc, argv);}
6 | {extern void type_init(int, char *[]); type_init(argc, argv);}
7 | }
8 |
--------------------------------------------------------------------------------
/misc/setup/preuninstall.sh:
--------------------------------------------------------------------------------
1 | #!/bin/sh
2 | rmdir --ignore-fail-on-non-empty demoq3 missionpack >& /dev/null
3 | if test -e "$SETUP_INSTALLPATH"/ioquake3.desktop.in; then
4 | xdg_desktop_menu=`which xdg-desktop-menu 2>/dev/null`
5 | if test "x$xdg_desktop_menu" = x; then
6 | xdg_desktop_menu=./xdg-desktop-menu
7 | fi
8 | $xdg_desktop_menu uninstall --novendor ioquake3.desktop
9 | rm ioquake3.desktop
10 | fi
11 |
--------------------------------------------------------------------------------
/misc/setup/pkg/ioquake3/pkginfo.template:
--------------------------------------------------------------------------------
1 | CLASSES=none
2 | BASEDIR=/usr/local/share/games
3 | TZ=PST
4 | PATH=/sbin:/usr/sbin:/usr/bin:/usr/sadm/install/bin
5 | PKG=ioquake3
6 | NAME=ioquake3 for Solaris 10 (X11,GLX,SDL)
7 | VERSION=
8 | CATEGORY=application,graphics,opengl
9 | DESC=Icculus.Org Quake3 for Solaris 10 (http://www.ioquake3.org/)
10 | VENDOR=http://www.ioquake3.org/
11 | EMAIL=quake@cojot.name
12 | PKGSAV=/var/sadm/pkg/ioquake3/save
13 |
--------------------------------------------------------------------------------
/code/zlib/inffast.h:
--------------------------------------------------------------------------------
1 | /* inffast.h -- header to use inffast.c
2 | * Copyright (C) 1995-2003 Mark Adler
3 | * For conditions of distribution and use, see copyright notice in zlib.h
4 | */
5 |
6 | /* WARNING: this file should *not* be used by applications. It is
7 | part of the implementation of the compression library and is
8 | subject to change. Applications should only use zlib.h.
9 | */
10 |
11 | void inflate_fast OF((z_streamp strm, unsigned start));
12 |
--------------------------------------------------------------------------------
/misc/setup/pkg/ioquake3m/pkginfo.template:
--------------------------------------------------------------------------------
1 | CLASSES=none
2 | BASEDIR=/usr/local/share/games
3 | TZ=PST
4 | PATH=/sbin:/usr/sbin:/usr/bin:/usr/sadm/install/bin
5 | PKG=ioquake3m
6 | NAME=ioquake3 demo data files for Solaris 10 (X11,GLX,SDL)
7 | VERSION=
8 | CATEGORY=application,graphics,opengl
9 | DESC=ioquake3 demo data files for Solaris 10 (http://www.ioquake3.org/)
10 | VENDOR=http://www.ioquake3.org/
11 | EMAIL=quake@cojot.name
12 | PKGSAV=/var/sadm/pkg/ioquake3m/save
13 |
--------------------------------------------------------------------------------
/code/jpeg-8c/jversion.h:
--------------------------------------------------------------------------------
1 | /*
2 | * jversion.h
3 | *
4 | * Copyright (C) 1991-2011, Thomas G. Lane, Guido Vollbeding.
5 | * This file is part of the Independent JPEG Group's software.
6 | * For conditions of distribution and use, see the accompanying README file.
7 | *
8 | * This file contains software version identification.
9 | */
10 |
11 |
12 | #define JVERSION "8c 16-Jan-2011"
13 |
14 | #define JCOPYRIGHT "Copyright (C) 2011, Thomas G. Lane, Guido Vollbeding"
15 |
--------------------------------------------------------------------------------
/code/tools/asm/README.Id:
--------------------------------------------------------------------------------
1 | 2002-10-25 Timothee Besset
2 | If you are looking for a faster version of the q3asm tool, try:
3 | http://www.icculus.org/~phaethon/q3/q3asm-turbo/q3asm-turbo.html
4 |
5 | 2001-10-31 Timothee Besset
6 | updated from the $/source/q3asm code
7 | modified for portability and use with >= 1.31 mod source release
8 |
9 | the cmdlib.c cmdlib.h mathlib.h qfiles.h have been copied from
10 | $/source/common
11 |
--------------------------------------------------------------------------------
/misc/setup/pkg/ioquake3d/pkginfo.template:
--------------------------------------------------------------------------------
1 | CLASSES=none
2 | BASEDIR=/usr/local/share/games
3 | TZ=PST
4 | PATH=/sbin:/usr/sbin:/usr/bin:/usr/sadm/install/bin
5 | PKG=ioquake3d
6 | NAME=ioquake3 patch data files for Solaris 10 (X11,GLX,SDL)
7 | VERSION=
8 | CATEGORY=application,graphics,opengl
9 | DESC=ioquake3 patch data files for Solaris 10 (http://www.ioquake3.org/)
10 | VENDOR=http://www.ioquake3.org/
11 | EMAIL=quake@cojot.name
12 | PKGSAV=/var/sadm/pkg/ioquake3d/save
13 |
--------------------------------------------------------------------------------
/code/libspeex/include/speex/speex_config_types.h:
--------------------------------------------------------------------------------
1 | #ifndef __SPEEX_TYPES_H__
2 | #define __SPEEX_TYPES_H__
3 |
4 | #ifdef _MSC_VER
5 | typedef __int16 spx_int16_t;
6 | typedef __int32 spx_int32_t;
7 | typedef unsigned __int16 spx_uint16_t;
8 | typedef unsigned __int32 spx_uint32_t;
9 | #else
10 | #include
11 | typedef int16_t spx_int16_t;
12 | typedef int32_t spx_int32_t;
13 | typedef uint16_t spx_uint16_t;
14 | typedef uint32_t spx_uint32_t;
15 | #endif
16 |
17 | #endif
18 |
19 |
--------------------------------------------------------------------------------
/misc/osxfe/ioquake3fe/ErrorWindowController.m:
--------------------------------------------------------------------------------
1 | //
2 | // ErrorWindowController.m
3 | // ioquake3fe
4 | //
5 | // Created by Ben Wilber on 3/11/09.
6 | // Copyright 2009 __MyCompanyName__. All rights reserved.
7 | //
8 |
9 | #import "ErrorWindowController.h"
10 |
11 | @implementation ErrorWindowController
12 |
13 | // yes, a whole class just so the fucking app will quit
14 |
15 | - (BOOL)windowShouldClose:(id)sender {
16 | [NSApp terminate:self];
17 | return YES;
18 | }
19 |
20 | @end
21 |
--------------------------------------------------------------------------------
/misc/setup/pkg/ioquake3/postremove:
--------------------------------------------------------------------------------
1 | #!/bin/sh
2 | #
3 | # @(#)postremove $Id: postremove,v 1.3 2006/01/21 12:54:52 coyote Exp $
4 | #
5 | # postremove script for quake3
6 |
7 | quake3_dir=$BASEDIR
8 | dest_dir=${PKG_INSTALL_ROOT}/usr/local/bin
9 |
10 | if [ -d ${dest_dir} ]; then
11 | for inst_script in ioq3ded.sh ioquake3.sh
12 | do
13 | dest_script=${dest_dir}/${inst_script}
14 | if [ -h ${dest_script} ]; then
15 | rm -f ${dest_script}
16 | fi
17 | done
18 | fi
19 |
20 | exit 0
21 |
22 |
--------------------------------------------------------------------------------
/misc/setup/pkg/ioquake3/postinstall:
--------------------------------------------------------------------------------
1 | #!/bin/sh
2 | #
3 | # @(#)postinstall $Id: postinstall,v 1.3 2006/01/21 12:54:52 coyote Exp $
4 | #
5 | # postinstall script for quake3
6 |
7 | quake3_dir=$BASEDIR/quake3
8 | dest_dir=${PKG_INSTALL_ROOT}/usr/local/bin
9 |
10 | if [ -d ${dest_dir} ]; then
11 | for inst_script in ioq3ded.sh ioquake3.sh
12 | do
13 | dest_script=${dest_dir}/${inst_script}
14 | if [ ! -h ${dest_script} ]; then
15 | ln -s ${quake3_dir}/${inst_script} ${dest_script}
16 | fi
17 | done
18 | fi
19 |
20 | exit 0
21 |
22 |
--------------------------------------------------------------------------------
/ui/ingame.txt:
--------------------------------------------------------------------------------
1 | // menu defs
2 | //
3 | {
4 | loadMenu { "ui/ingame.menu" }
5 | loadMenu { "ui/ingame_vote.menu" }
6 | loadMenu { "ui/ingame_about.menu" }
7 | loadMenu { "ui/ingame_controls.menu" }
8 | loadMenu { "ui/ingame_join.menu" }
9 | loadMenu { "ui/ingame_options.menu" }
10 | loadMenu { "ui/ingame_system.menu" }
11 | loadMenu { "ui/ingame_leave.menu" }
12 | loadMenu { "ui/ingame_player.menu" }
13 | loadMenu { "ui/ingame_addbot.menu" }
14 | loadMenu { "ui/ingame_callvote.menu" }
15 | loadMenu { "ui/ingame_orders.menu" }
16 | }
17 |
--------------------------------------------------------------------------------
/misc/osxfe/ioquake3fe/Controller.h:
--------------------------------------------------------------------------------
1 | //
2 | // Controller.h
3 | // ioquake3fe
4 | //
5 | // Created by Ben Wilber on 3/11/09.
6 | // Copyright 2009 __MyCompanyName__. All rights reserved.
7 | //
8 |
9 | #import
10 |
11 | @interface Controller : NSObject {
12 | IBOutlet id argsTextField;
13 | NSTask *quakeTask;
14 | NSFileHandle *quakeOut;
15 | NSMutableData *quakeData;
16 | }
17 |
18 | - (IBAction)launch:(id)sender;
19 | - (void)readPipe:(NSNotification *)note;
20 | - (void)taskNote:(NSNotification *)note;
21 |
22 | @end
23 |
--------------------------------------------------------------------------------
/code/tools/lcc/src/event.c:
--------------------------------------------------------------------------------
1 | #include "c.h"
2 |
3 |
4 | struct entry {
5 | Apply func;
6 | void *cl;
7 | };
8 |
9 | Events events;
10 | void attach(Apply func, void *cl, List *list) {
11 | struct entry *p;
12 |
13 | NEW(p, PERM);
14 | p->func = func;
15 | p->cl = cl;
16 | *list = append(p, *list);
17 | }
18 | void apply(List event, void *arg1, void *arg2) {
19 | if (event) {
20 | List lp = event;
21 | do {
22 | struct entry *p = lp->x;
23 | (*p->func)(p->cl, arg1, arg2);
24 | lp = lp->link;
25 | } while (lp != event);
26 | }
27 | }
28 |
29 |
--------------------------------------------------------------------------------
/misc/setup/install-desktop-files.sh:
--------------------------------------------------------------------------------
1 | #!/bin/sh
2 | set -e
3 | if ! test -e "$SETUP_INSTALLPATH"/ioquake3.desktop.in; then
4 | exit 0
5 | fi
6 | xdg_desktop_menu=`which xdg-desktop-menu 2>/dev/null`
7 | if test "x$xdg_desktop_menu" = x; then
8 | xdg_desktop_menu=./xdg-desktop-menu
9 | fi
10 | sed -e "s#^Exec=.*#Exec=$SETUP_INSTALLPATH/ioquake3#" \
11 | -e "s#^Icon=.*#Icon=$SETUP_INSTALLPATH/quake3.png#" \
12 | < $SETUP_INSTALLPATH/ioquake3.desktop.in \
13 | > $SETUP_INSTALLPATH/ioquake3.desktop
14 | $xdg_desktop_menu install --novendor $SETUP_INSTALLPATH/ioquake3.desktop
15 |
--------------------------------------------------------------------------------
/code/AL/VERSION:
--------------------------------------------------------------------------------
1 | This file identifies the version of the AL headers in this directory. If you
2 | change or update the AL headers in any way, please make sure you also update
3 | this file.
4 |
5 | SVN revision >= 402
6 | -------------------
7 | Headers are from OpenAL CVS 6th August 2005:
8 | $ cvs -d:pserver:guest@opensource.creative.com:/usr/local/cvs-repository
9 | login
10 | (use password "guest")
11 | $ cvs -d:pserver:guest@opensource.creative.com:/usr/local/cvs-repository
12 | co -D "6 Aug 2005" openal
13 |
14 | SVN revision >= 374
15 | -------------------
16 | Standard OpenAL 1.0 headers
17 |
--------------------------------------------------------------------------------
/misc/setup/slack-desc:
--------------------------------------------------------------------------------
1 | |-----handy-ruler------------------------------------------------------|
2 | ioquake3: ioquake 3 - An open source Quake 3 distribution
3 | ioquake3:
4 | ioquake3: ioquake3 aims to build upon id Software's Quake 3 source code release.
5 | ioquake3: The source code was released on August 20, 2005 under the GPL. Since
6 | ioquake3: then code has been cleaned up, bugs have been fixed and features been
7 | ioquake3: added.
8 | ioquake3: The permanent goal is to create THE open source Quake 3 distribution
9 | ioquake3: upon which people base their games and projects.
10 | ioquake3:
11 | ioquake3: http://ioquake3.org/
12 | ioquake3:
13 |
--------------------------------------------------------------------------------
/code/libspeex/config.h:
--------------------------------------------------------------------------------
1 | // Microsoft version of 'inline'
2 | #define inline __inline
3 |
4 | // Visual Studio support alloca(), but it always align variables to 16-bit
5 | // boundary, while SSE need 128-bit alignment. So we disable alloca() when
6 | // SSE is enabled.
7 | #ifndef _USE_SSE
8 | # define USE_ALLOCA
9 | # if defined(__sun) /* Solaris needs this for alloca(). */
10 | # define HAVE_ALLOCA_H
11 | # endif
12 | #endif
13 |
14 | /* Default to floating point */
15 | #ifndef FIXED_POINT
16 | # define FLOATING_POINT
17 | # define USE_SMALLFT
18 | #else
19 | # define USE_KISS_FFT
20 | #endif
21 |
22 | /* We don't support visibility on Win32 */
23 | #define EXPORT
24 |
--------------------------------------------------------------------------------
/misc/osxfe/ioquake3fe/ErrorWindow.m:
--------------------------------------------------------------------------------
1 | #import "ErrorWindow.h"
2 |
3 | @implementation ErrorWindow
4 |
5 | - (void)bitch:(NSString *)errorlog {
6 | NSLog(errorlog);
7 |
8 | NSNib *nib = [[NSNib alloc] initWithNibNamed:@"ErrorWindow.nib" bundle:[NSBundle mainBundle]];
9 | [nib instantiateNibWithOwner:self topLevelObjects:nil];
10 |
11 | [errorWindow makeKeyWindow];
12 | [errorTextField setFont:[NSFont userFixedPitchFontOfSize:12.0]];
13 | [errorTextField setString:@""];
14 | [[errorTextField textStorage] appendAttributedString:[[[NSAttributedString alloc] initWithString:errorlog] autorelease]];
15 | [errorTextField scrollRangeToVisible:NSMakeRange([[errorTextField string] length], 0)];
16 | }
17 |
18 | @end
19 |
--------------------------------------------------------------------------------
/cross-make-mingw.sh:
--------------------------------------------------------------------------------
1 | #!/bin/sh
2 |
3 | CMD_PREFIX="i586-mingw32msvc i686-w64-mingw32";
4 |
5 | if [ "X$CC" = "X" ]; then
6 | for check in $CMD_PREFIX; do
7 | full_check="${check}-gcc"
8 | if [ ! $(which "$full_check") = "" ]; then
9 | export CC="$full_check"
10 | fi
11 | done
12 | fi
13 |
14 | if [ "X$WINDRES" = "X" ]; then
15 | for check in $CMD_PREFIX; do
16 | full_check="${check}-windres"
17 | if [ ! $(which "$full_check") = "" ]; then
18 | export WINDRES="$full_check"
19 | fi
20 | done
21 | fi
22 |
23 | if [ "X$WINDRES" = "X" -o "X$CC" = "X" ]; then
24 | echo "Error: Must define or find WINDRES and CC"
25 | exit 1
26 | fi
27 |
28 | export PLATFORM=mingw32
29 | export ARCH=x86
30 |
31 | exec make $*
32 |
--------------------------------------------------------------------------------
/cross-make-mingw64.sh:
--------------------------------------------------------------------------------
1 | #!/bin/sh
2 |
3 | CMD_PREFIX="amd64-mingw32msvc x86_64-w64-mingw32";
4 |
5 | if [ "X$CC" = "X" ]; then
6 | for check in $CMD_PREFIX; do
7 | full_check="${check}-gcc"
8 | if [ ! $(which "$full_check") = "" ]; then
9 | export CC="$full_check"
10 | fi
11 | done
12 | fi
13 |
14 | if [ "X$WINDRES" = "X" ]; then
15 | for check in $CMD_PREFIX; do
16 | full_check="${check}-windres"
17 | if [ ! $(which "$full_check") = "" ]; then
18 | export WINDRES="$full_check"
19 | fi
20 | done
21 | fi
22 |
23 | if [ "X$WINDRES" = "X" -o "X$CC" = "X" ]; then
24 | echo "Error: Must define or find WINDRES and CC"
25 | exit 1
26 | fi
27 |
28 | export PLATFORM=mingw32
29 | export ARCH=x64
30 |
31 | exec make $*
32 |
--------------------------------------------------------------------------------
/misc/setup/setup.xml.mod:
--------------------------------------------------------------------------------
1 |
2 |
3 |
8 |
9 |
33 |
34 |
--------------------------------------------------------------------------------
/code/tools/lcc/README:
--------------------------------------------------------------------------------
1 | This hierarchy is the distribution for lcc version 4.1.
2 |
3 | lcc version 3.x is described in the book "A Retargetable C Compiler:
4 | Design and Implementation" (Addison-Wesley, 1995, ISBN 0-8053-1670-1).
5 | There are significant differences between 3.x and 4.x, most notably in
6 | the intermediate code. doc/4.html summarizes the differences.
7 |
8 | VERSION 4.1 IS INCOMPATIBLE WITH EARLIER VERSIONS OF LCC. DO NOT
9 | UNLOAD THIS DISTRIBUTION ON TOP OF A 3.X DISTRIBUTION.
10 |
11 | LOG describes the changes since the last release.
12 |
13 | CPYRIGHT describes the conditions under you can use, copy, modify, and
14 | distribute lcc or works derived from lcc.
15 |
16 | doc/install.html is an HTML file that gives a complete description of
17 | the distribution and installation instructions.
18 |
19 | Chris Fraser / cwfraser@microsoft.com
20 | David Hanson / drh@microsoft.com
21 | $Revision: 145 $ $Date: 2001-10-17 16:53:10 -0500 (Wed, 17 Oct 2001) $
22 |
--------------------------------------------------------------------------------
/code/SDL12/include/SDL_copying.h:
--------------------------------------------------------------------------------
1 | /*
2 | SDL - Simple DirectMedia Layer
3 | Copyright (C) 1997-2009 Sam Lantinga
4 |
5 | This library is free software; you can redistribute it and/or
6 | modify it under the terms of the GNU Lesser General Public
7 | License as published by the Free Software Foundation; either
8 | version 2.1 of the License, or (at your option) any later version.
9 |
10 | This library is distributed in the hope that it will be useful,
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 | Lesser General Public License for more details.
14 |
15 | You should have received a copy of the GNU Lesser General Public
16 | License along with this library; if not, write to the Free Software
17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18 |
19 | Sam Lantinga
20 | slouken@libsdl.org
21 | */
22 |
23 |
--------------------------------------------------------------------------------
/misc/osxfe/ioquake3fe/Info.plist:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | English
7 | CFBundleExecutable
8 | ${EXECUTABLE_NAME}
9 | CFBundleIconFile
10 | ioquake3.icns
11 | CFBundleIdentifier
12 | org.icculus.quake3
13 | CFBundleInfoDictionaryVersion
14 | 6.0
15 | CFBundleName
16 | ${PRODUCT_NAME}
17 | CFBundlePackageType
18 | APPL
19 | CFBundleSignature
20 | ????
21 | CFBundleVersion
22 | 1.0
23 | NSMainNibFile
24 | MainMenu
25 | NSPrincipalClass
26 | NSApplication
27 |
28 |
29 |
--------------------------------------------------------------------------------
/history.txt:
--------------------------------------------------------------------------------
1 | ====================================
2 | 1st post:
3 |
4 | con_filter[0-9]
5 | /download
6 | /cl_mapAutoDownload
7 | Drakkar's fast loading code
8 | con_height
9 | con_rgb
10 | con_opacity
11 | con_useshader
12 |
13 | iodfe_hud_snap_draw 1
14 | _snap_auto
15 | _snap_def
16 | _snap_speed
17 | _snap_rgba1
18 | _snap_rgba2
19 | _snap_y
20 | _snap_h
21 |
22 | iodfe_hud_pitch
23 | _pitch_rgba
24 | _pitch_thickness
25 | _pitch_width
26 | _pitch_x
27 |
28 | con_timestamp [0-1]
29 | con_timedisplay [0-3]
30 |
31 | con_drawversion [0-1]
32 | con_filter [0-1]
33 | con_completemapnames [0-1]
34 |
35 | ctrl+enter in console sends message with /team_say
36 | ctrl+shift+enter sends it with /tell to df_mp_trackplayernum
37 |
38 | in_numpadbug
39 |
40 | ====================================
41 | 2nd post:
42 |
43 | + in_mouse 3 (raw input for windows)
44 | + r_xpos, r_ypos
45 | changed vars prefix from scr_hud to iodfe_hud
46 | + in_keyboardRepeatDelay, in_keyboardRepeatInterval
47 | + added some widescreen modes to /modelist
48 | + con_notifylines, con_notifykeep, con_notifyx, con_notifyy
--------------------------------------------------------------------------------
/code/SDL12/include/SDL_getenv.h:
--------------------------------------------------------------------------------
1 | /*
2 | SDL - Simple DirectMedia Layer
3 | Copyright (C) 1997-2009 Sam Lantinga
4 |
5 | This library is free software; you can redistribute it and/or
6 | modify it under the terms of the GNU Lesser General Public
7 | License as published by the Free Software Foundation; either
8 | version 2.1 of the License, or (at your option) any later version.
9 |
10 | This library is distributed in the hope that it will be useful,
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 | Lesser General Public License for more details.
14 |
15 | You should have received a copy of the GNU Lesser General Public
16 | License along with this library; if not, write to the Free Software
17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18 |
19 | Sam Lantinga
20 | slouken@libsdl.org
21 | */
22 |
23 | /** @file SDL_getenv.h
24 | * @deprecated Use SDL_stdinc.h instead
25 | */
26 |
27 | /* DEPRECATED */
28 | #include "SDL_stdinc.h"
29 |
--------------------------------------------------------------------------------
/code/SDL12/include/SDL_types.h:
--------------------------------------------------------------------------------
1 | /*
2 | SDL - Simple DirectMedia Layer
3 | Copyright (C) 1997-2009 Sam Lantinga
4 |
5 | This library is free software; you can redistribute it and/or
6 | modify it under the terms of the GNU Lesser General Public
7 | License as published by the Free Software Foundation; either
8 | version 2.1 of the License, or (at your option) any later version.
9 |
10 | This library is distributed in the hope that it will be useful,
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 | Lesser General Public License for more details.
14 |
15 | You should have received a copy of the GNU Lesser General Public
16 | License along with this library; if not, write to the Free Software
17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18 |
19 | Sam Lantinga
20 | slouken@libsdl.org
21 | */
22 |
23 | /** @file SDL_types.h
24 | * @deprecated Use SDL_stdinc.h instead.
25 | */
26 |
27 | /* DEPRECATED */
28 | #include "SDL_stdinc.h"
29 |
--------------------------------------------------------------------------------
/misc/setup/ioquake3.sh:
--------------------------------------------------------------------------------
1 | #!/bin/sh
2 |
3 | readlink() {
4 | local path=$1 ll
5 |
6 | if [ -L "$path" ]; then
7 | ll="$(LC_ALL=C ls -l "$path" 2> /dev/null)" &&
8 | echo "${ll##* -> }"
9 | else
10 | return 1
11 | fi
12 | }
13 |
14 | script=$0
15 | count=0
16 | while [ -L "$script" ]
17 | do
18 | script=$(readlink "$script")
19 | count=`expr $count + 1`
20 | if [ $count -gt 100 ]
21 | then
22 | echo "Too many symbolic links"
23 | exit 1
24 | fi
25 | done
26 | cd "`dirname $script`"
27 |
28 |
29 | lib=lib
30 | test -e lib64 && lib=lib64
31 |
32 | if test "x$LD_LIBRARY_PATH" = x; then
33 | LD_LIBRARY_PATH="`pwd`/$lib"
34 | else
35 | LD_LIBRARY_PATH="`pwd`/$lib:$LD_LIBRARY_PATH"
36 | fi
37 | export LD_LIBRARY_PATH
38 |
39 | archs=`uname -m`
40 | case "$archs" in
41 | i?86) archs=i386 ;;
42 | x86_64) archs="x86_64 i386" ;;
43 | ppc64) archs="ppc64 ppc" ;;
44 | esac
45 |
46 | for arch in $archs; do
47 | test -x ./ioquake3.$arch || continue
48 | exec ./ioquake3.$arch "$@"
49 | done
50 | echo "could not execute ioquake3" >&2
51 |
--------------------------------------------------------------------------------
/code/libs/win32/libSDL.la:
--------------------------------------------------------------------------------
1 | # libSDL.la - a libtool library file
2 | # Generated by ltmain.sh (GNU libtool) 2.2.6
3 | #
4 | # Please DO NOT delete this file!
5 | # It is necessary for linking the library.
6 |
7 | # The name that we can dlopen(3).
8 | dlname='../bin/SDL.dll'
9 |
10 | # Names of this library.
11 | library_names='libSDL.dll.a'
12 |
13 | # The name of the static archive.
14 | old_library='libSDL.a'
15 |
16 | # Linker flags that can not go in dependency_libs.
17 | inherited_linker_flags=''
18 |
19 | # Libraries that this one depends upon.
20 | dependency_libs=' -luser32 -lgdi32 -lwinmm -ldxguid'
21 |
22 | # Names of additional weak libraries provided by this library
23 | weak_library_names=''
24 |
25 | # Version information for libSDL.
26 | current=11
27 | age=11
28 | revision=3
29 |
30 | # Is this an already installed library?
31 | installed=yes
32 |
33 | # Should we warn about portability when linking against -modules?
34 | shouldnotlink=no
35 |
36 | # Files to dlopen/dlpreopen
37 | dlopen=''
38 | dlpreopen=''
39 |
40 | # Directory that this library needs to be installed in:
41 | libdir='/usr/local/lib'
42 |
--------------------------------------------------------------------------------
/LICENCE-libcurl:
--------------------------------------------------------------------------------
1 | COPYRIGHT AND PERMISSION NOTICE
2 |
3 | Copyright (c) 1996 - 2009, Daniel Stenberg, .
4 |
5 | All rights reserved.
6 |
7 | Permission to use, copy, modify, and distribute this software for any purpose
8 | with or without fee is hereby granted, provided that the above copyright
9 | notice and this permission notice appear in all copies.
10 |
11 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
12 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
13 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF THIRD PARTY RIGHTS. IN
14 | NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
15 | DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
16 | OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
17 | OR OTHER DEALINGS IN THE SOFTWARE.
18 |
19 | Except as contained in this notice, the name of a copyright holder shall not
20 | be used in advertising or otherwise to promote the sale, use or other dealings
21 | in this Software without prior written authorization of the copyright holder.
22 |
--------------------------------------------------------------------------------
/code/SDL12/include/SDL_byteorder.h:
--------------------------------------------------------------------------------
1 | /*
2 | SDL - Simple DirectMedia Layer
3 | Copyright (C) 1997-2009 Sam Lantinga
4 |
5 | This library is free software; you can redistribute it and/or
6 | modify it under the terms of the GNU Lesser General Public
7 | License as published by the Free Software Foundation; either
8 | version 2.1 of the License, or (at your option) any later version.
9 |
10 | This library is distributed in the hope that it will be useful,
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 | Lesser General Public License for more details.
14 |
15 | You should have received a copy of the GNU Lesser General Public
16 | License along with this library; if not, write to the Free Software
17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18 |
19 | Sam Lantinga
20 | slouken@libsdl.org
21 | */
22 |
23 | /**
24 | * @file SDL_byteorder.h
25 | * @deprecated Use SDL_endian.h instead
26 | */
27 |
28 | /* DEPRECATED */
29 | #include "SDL_endian.h"
30 |
--------------------------------------------------------------------------------
/misc/setup/ioq3demo.sh:
--------------------------------------------------------------------------------
1 | #!/bin/sh
2 |
3 | readlink() {
4 | local path=$1 ll
5 |
6 | if [ -L "$path" ]; then
7 | ll="$(LC_ALL=C ls -l "$path" 2> /dev/null)" &&
8 | echo "${ll/* -> }"
9 | else
10 | return 1
11 | fi
12 | }
13 |
14 | script=$0
15 | count=0
16 | while [ -L "$script" ]
17 | do
18 | script=$(readlink "$script")
19 | count=`expr $count + 1`
20 | if [ $count -gt 100 ]
21 | then
22 | echo "Too many symbolic links"
23 | exit 1
24 | fi
25 | done
26 | cd "`dirname $script`"
27 |
28 |
29 | lib=lib
30 | test -e lib64 && lib=lib64
31 |
32 | if test "x$LD_LIBRARY_PATH" = x; then
33 | LD_LIBRARY_PATH="`pwd`/$lib"
34 | else
35 | LD_LIBRARY_PATH="`pwd`/$lib:$LD_LIBRARY_PATH"
36 | fi
37 | export LD_LIBRARY_PATH
38 |
39 | archs=`uname -m`
40 | case "$archs" in
41 | i?86) archs=i386 ;;
42 | x86_64) archs="x86_64 i386" ;;
43 | ppc64) archs="ppc64 ppc" ;;
44 | esac
45 |
46 | for arch in $archs; do
47 | test -x ./ioquake3.$arch || continue
48 | exec ./ioquake3.$arch +set sv_pure 0 +set vm_cgame 0 +set vm_game 0 +set vm_ui 0 +set fs_game demoq3 "$@"
49 | done
50 | echo "could not execute ioquake3" >&2
51 |
--------------------------------------------------------------------------------
/code/botlib/lcc.mak:
--------------------------------------------------------------------------------
1 | #
2 | # Makefile for Gladiator Bot library: gladiator.dll
3 | # Intended for LCC-Win32
4 | #
5 |
6 | CC=lcc
7 | CFLAGS=-DC_ONLY -o
8 | OBJS= be_aas_bspq2.obj \
9 | be_aas_bsphl.obj \
10 | be_aas_cluster.obj \
11 | be_aas_debug.obj \
12 | be_aas_entity.obj \
13 | be_aas_file.obj \
14 | be_aas_light.obj \
15 | be_aas_main.obj \
16 | be_aas_move.obj \
17 | be_aas_optimize.obj \
18 | be_aas_reach.obj \
19 | be_aas_route.obj \
20 | be_aas_routealt.obj \
21 | be_aas_sample.obj \
22 | be_aas_sound.obj \
23 | be_ai2_dm.obj \
24 | be_ai2_dmnet.obj \
25 | be_ai2_main.obj \
26 | be_ai_char.obj \
27 | be_ai_chat.obj \
28 | be_ai_goal.obj \
29 | be_ai_load.obj \
30 | be_ai_move.obj \
31 | be_ai_weap.obj \
32 | be_ai_weight.obj \
33 | be_ea.obj \
34 | be_interface.obj \
35 | l_crc.obj \
36 | l_libvar.obj \
37 | l_log.obj \
38 | l_memory.obj \
39 | l_precomp.obj \
40 | l_script.obj \
41 | l_struct.obj \
42 | l_utils.obj \
43 | q_shared.obj
44 |
45 | all: gladiator.dll
46 |
47 | gladiator.dll: $(OBJS)
48 | lcclnk -dll -entry GetBotAPI *.obj botlib.def -o gladiator.dll
49 |
50 | clean:
51 | del *.obj gladiator.dll
52 |
53 | %.obj: %.c
54 | $(CC) $(CFLAGS) $<
55 |
56 |
--------------------------------------------------------------------------------
/code/libspeex/testdenoise.c:
--------------------------------------------------------------------------------
1 | #ifdef HAVE_CONFIG_H
2 | #include "config.h"
3 | #endif
4 |
5 | #include
6 | #include
7 |
8 | #define NN 160
9 |
10 | int main()
11 | {
12 | short in[NN];
13 | int i;
14 | SpeexPreprocessState *st;
15 | int count=0;
16 | float f;
17 |
18 | st = speex_preprocess_state_init(NN, 8000);
19 | i=1;
20 | speex_preprocess_ctl(st, SPEEX_PREPROCESS_SET_DENOISE, &i);
21 | i=0;
22 | speex_preprocess_ctl(st, SPEEX_PREPROCESS_SET_AGC, &i);
23 | f=8000;
24 | speex_preprocess_ctl(st, SPEEX_PREPROCESS_SET_AGC_LEVEL, &f);
25 | i=0;
26 | speex_preprocess_ctl(st, SPEEX_PREPROCESS_SET_DEREVERB, &i);
27 | f=.0;
28 | speex_preprocess_ctl(st, SPEEX_PREPROCESS_SET_DEREVERB_DECAY, &f);
29 | f=.0;
30 | speex_preprocess_ctl(st, SPEEX_PREPROCESS_SET_DEREVERB_LEVEL, &f);
31 | while (1)
32 | {
33 | int vad;
34 | fread(in, sizeof(short), NN, stdin);
35 | if (feof(stdin))
36 | break;
37 | vad = speex_preprocess_run(st, in);
38 | /*fprintf (stderr, "%d\n", vad);*/
39 | fwrite(in, sizeof(short), NN, stdout);
40 | count++;
41 | }
42 | speex_preprocess_state_destroy(st);
43 | return 0;
44 | }
45 |
--------------------------------------------------------------------------------
/code/tools/lcc/src/list.c:
--------------------------------------------------------------------------------
1 | #include "c.h"
2 |
3 |
4 | static List freenodes; /* free list nodes */
5 |
6 | /* append - append x to list, return new list */
7 | List append(void *x, List list) {
8 | List new;
9 |
10 | if ((new = freenodes) != NULL)
11 | freenodes = freenodes->link;
12 | else
13 | NEW(new, PERM);
14 | if (list) {
15 | new->link = list->link;
16 | list->link = new;
17 | } else
18 | new->link = new;
19 | new->x = x;
20 | return new;
21 | }
22 |
23 | /* length - # elements in list */
24 | int length(List list) {
25 | int n = 0;
26 |
27 | if (list) {
28 | List lp = list;
29 | do
30 | n++;
31 | while ((lp = lp->link) != list);
32 | }
33 | return n;
34 | }
35 |
36 | /* ltov - convert list to an NULL-terminated vector allocated in arena */
37 | void *ltov(List *list, unsigned arena) {
38 | int i = 0;
39 | void **array = newarray(length(*list) + 1, sizeof array[0], arena);
40 |
41 | if (*list) {
42 | List lp = *list;
43 | do {
44 | lp = lp->link;
45 | array[i++] = lp->x;
46 | } while (lp != *list);
47 | #ifndef PURIFY
48 | lp = (*list)->link;
49 | (*list)->link = freenodes;
50 | freenodes = lp;
51 | #endif
52 | }
53 | *list = NULL;
54 | array[i] = NULL;
55 | return array;
56 | }
57 |
--------------------------------------------------------------------------------
/code/null/null_input.c:
--------------------------------------------------------------------------------
1 | /*
2 | ===========================================================================
3 | Copyright (C) 1999-2005 Id Software, Inc.
4 |
5 | This file is part of Quake III Arena source code.
6 |
7 | Quake III Arena source code is free software; you can redistribute it
8 | and/or modify it under the terms of the GNU General Public License as
9 | published by the Free Software Foundation; either version 2 of the License,
10 | or (at your option) any later version.
11 |
12 | Quake III Arena source code is distributed in the hope that it will be
13 | useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 | GNU General Public License for more details.
16 |
17 | You should have received a copy of the GNU General Public License
18 | along with Quake III Arena source code; if not, write to the Free Software
19 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20 | ===========================================================================
21 | */
22 |
23 | void IN_Init( void ) {
24 | }
25 |
26 | void IN_Frame (void) {
27 | }
28 |
29 | void IN_Shutdown( void ) {
30 | }
31 |
32 | void IN_Restart( void ) {
33 | }
34 |
35 | void Sys_SendKeyEvents (void) {
36 | }
37 |
38 |
--------------------------------------------------------------------------------
/code/libspeex/kiss_fftr.h:
--------------------------------------------------------------------------------
1 | #ifndef KISS_FTR_H
2 | #define KISS_FTR_H
3 |
4 | #include "kiss_fft.h"
5 | #ifdef __cplusplus
6 | extern "C" {
7 | #endif
8 |
9 |
10 | /*
11 |
12 | Real optimized version can save about 45% cpu time vs. complex fft of a real seq.
13 |
14 |
15 |
16 | */
17 |
18 | typedef struct kiss_fftr_state *kiss_fftr_cfg;
19 |
20 |
21 | kiss_fftr_cfg kiss_fftr_alloc(int nfft,int inverse_fft,void * mem, size_t * lenmem);
22 | /*
23 | nfft must be even
24 |
25 | If you don't care to allocate space, use mem = lenmem = NULL
26 | */
27 |
28 |
29 | void kiss_fftr(kiss_fftr_cfg cfg,const kiss_fft_scalar *timedata,kiss_fft_cpx *freqdata);
30 | /*
31 | input timedata has nfft scalar points
32 | output freqdata has nfft/2+1 complex points
33 | */
34 |
35 | void kiss_fftr2(kiss_fftr_cfg st,const kiss_fft_scalar *timedata,kiss_fft_scalar *freqdata);
36 |
37 | void kiss_fftri(kiss_fftr_cfg cfg,const kiss_fft_cpx *freqdata,kiss_fft_scalar *timedata);
38 |
39 | void kiss_fftri2(kiss_fftr_cfg st,const kiss_fft_scalar *freqdata, kiss_fft_scalar *timedata);
40 |
41 | /*
42 | input freqdata has nfft/2+1 complex points
43 | output timedata has nfft scalar points
44 | */
45 |
46 | #define kiss_fftr_free speex_free
47 |
48 | #ifdef __cplusplus
49 | }
50 | #endif
51 | #endif
52 |
--------------------------------------------------------------------------------
/code/tools/lcc/cpp/getopt.c:
--------------------------------------------------------------------------------
1 | #include
2 | #include
3 | #define EPR fprintf(stderr,
4 | #define ERR(str, chr) if(opterr){EPR "%s%c\n", str, chr);}
5 | int opterr = 1;
6 | int optind = 1;
7 | int optopt;
8 | char *optarg;
9 |
10 | int
11 | lcc_getopt (int argc, char *const argv[], const char *opts)
12 | {
13 | static int sp = 1;
14 | int c;
15 | char *cp;
16 |
17 | if (sp == 1) {
18 | if (optind >= argc ||
19 | argv[optind][0] != '-' || argv[optind][1] == '\0')
20 | return -1;
21 | else if (strcmp(argv[optind], "--") == 0) {
22 | optind++;
23 | return -1;
24 | }
25 | }
26 | optopt = c = argv[optind][sp];
27 | if (c == ':' || (cp=strchr(opts, c)) == 0) {
28 | ERR (": illegal option -- ", c);
29 | if (argv[optind][++sp] == '\0') {
30 | optind++;
31 | sp = 1;
32 | }
33 | return '?';
34 | }
35 | if (*++cp == ':') {
36 | if (argv[optind][sp+1] != '\0')
37 | optarg = &argv[optind++][sp+1];
38 | else if (++optind >= argc) {
39 | ERR (": option requires an argument -- ", c);
40 | sp = 1;
41 | return '?';
42 | } else
43 | optarg = argv[optind++];
44 | sp = 1;
45 | } else {
46 | if (argv[optind][++sp] == '\0') {
47 | sp = 1;
48 | optind++;
49 | }
50 | optarg = 0;
51 | }
52 | return c;
53 | }
54 |
--------------------------------------------------------------------------------
/ui/menus.txt:
--------------------------------------------------------------------------------
1 | // menu defs
2 | //
3 | {
4 | loadMenu { "ui/main.menu" }
5 | loadMenu { "ui/joinserver.menu" }
6 | loadMenu { "ui/filter.menu" }
7 | loadMenu { "ui/punkbuster.menu" }
8 | loadMenu { "ui/player.menu" }
9 | loadMenu { "ui/setup.menu" }
10 | loadMenu { "ui/fight.menu" }
11 | loadMenu { "ui/skirmish.menu" }
12 | loadMenu { "ui/createserver.menu" }
13 | loadMenu { "ui/controls.menu" }
14 | loadMenu { "ui/cdkey.menu" }
15 | loadMenu { "ui/system.menu" }
16 | loadMenu { "ui/options.menu" }
17 | loadMenu { "ui/help.menu" }
18 | loadMenu { "ui/ordershelp.menu" }
19 | loadMenu { "ui/mod.menu" }
20 | loadMenu { "ui/demo.menu" }
21 | loadMenu { "ui/cinematicmenu.menu" }
22 | loadMenu { "ui/credit.menu" }
23 | loadMenu { "ui/demo_quit.menu" }
24 | loadMenu { "ui/connect.menu" }
25 | loadMenu { "ui/powerup.menu" }
26 | loadMenu { "ui/password.menu" }
27 | loadMenu { "ui/quake3.menu" }
28 | loadMenu { "ui/quit.menu" }
29 | loadMenu { "ui/vid_restart.menu" }
30 | loadMenu { "ui/default.menu" }
31 | loadMenu { "ui/addfilter.menu" }
32 | loadMenu { "ui/error.menu" }
33 | loadMenu { "ui/serverinfo.menu" }
34 | loadMenu { "ui/findplayer.menu" }
35 | loadMenu { "ui/endofgame.menu" }
36 | loadMenu { "ui/quitcredit.menu" }
37 | loadMenu { "ui/resetscore.menu" }
38 | loadMenu { "ui/createfavorite.menu" }
39 | }
40 |
--------------------------------------------------------------------------------
/misc/ReadMe-OSX.rtf:
--------------------------------------------------------------------------------
1 | {\rtf1\ansi\ansicpg1252\cocoartf949\cocoasubrtf430
2 | {\fonttbl\f0\fswiss\fcharset0 ArialMT;}
3 | {\colortbl;\red255\green255\blue255;}
4 | \paperw11905\paperh16837\margl1440\margr1440\vieww11380\viewh12260\viewkind0
5 | \pard\tx560\tx1120\tx1680\tx2240\tx2800\tx3360\tx3920\tx4480\tx5040\tx5600\tx6160\tx6720\ql\qnatural\pardirnatural
6 |
7 | \f0\b\fs24 \cf0 Welcome to ioquake3.\
8 | \
9 | You can find us on the web at:\
10 | http://www.ioquake3.org/\
11 | This is the 1.36 release for Mac OS X.\
12 | If you run into any issues, please check out our website's discussion page for a place to talk about them and get help.\
13 | http://ioquake3.org/discussion/\
14 | \
15 | To install, simply copy the ioquake3 folder to your applications directory, then copy the pak0.pk3 file\
16 | from your legal Quake 3 Arena CDROM into the baseq3 sub-folder.\
17 | You can also copy it over from a boot camp'd steam install or whatever. \
18 | Just make sure to get your cd key as well.\
19 | \
20 | If you don't have Quake 3, check out some of the excellent games made with ioquake3:\
21 | http://ioquake3.org/extras/derivative-games/\
22 | \
23 | On ioquake3.org you can also find links to the latest source for this release, packages for other platforms, and more.\
24 | I hope to see you on server.ioquake3.org soon!\
25 | -\
26 | Thanks,\
27 | Zachary Slater\
28 | zachary@ioquake.org\
29 | }
--------------------------------------------------------------------------------
/misc/setup/pkg/ioq3ded.sh:
--------------------------------------------------------------------------------
1 | #!/bin/bash
2 | # Rev: $Id: ioq3ded.sh,v 1.9 2006/01/18 13:47:42 raistlin Exp raistlin $
3 | # Needed to make symlinks/shortcuts work.
4 | # the binaries must run with correct working directory
5 |
6 | IOQ3_DIR=/usr/local/share/games/quake3
7 |
8 | if [ "x${LD_LIBRARY_PATH}" = "x" ]; then
9 | LD_LIBRARY_PATH="${IOQ3_DIR}/lib"
10 | else
11 | LD_LIBRARY_PATH="${IOQ3_DIR}/lib:${LD_LIBRARY_PATH}"
12 | fi
13 | export LD_LIBRARY_PATH
14 |
15 | COMPILE_PLATFORM=`uname|sed -e 's/_.*//'|tr '[:upper:]' '[:lower:]'`
16 | COMPILE_ARCH=`uname -p | sed -e 's/i.86/i386/'`
17 |
18 | EXEC_REL=release
19 |
20 | # EXEC_BIN=ioquake3.${COMPILE_ARCH}
21 | # EXEC_BIN=ioquake3-smp.${COMPILE_ARCH}
22 | EXEC_BIN=ioq3ded.${COMPILE_ARCH}
23 |
24 | EXEC_FLAGS="+set fs_basepath ${IOQ3_DIR} +set vm_game 1 +set vm_cgame 1 +set vm_ui 1 +set sv_pure 1 +set ttycon 0 +set com_ansiColor 0"
25 |
26 | EXEC_DIR_LIST="${IOQ3_DIR}"
27 |
28 | for d in ${EXEC_DIR_LIST}
29 | do
30 | if [ -d $d ]; then
31 | EXEC_DIR=${d}
32 | break
33 | fi
34 | done
35 |
36 | if [ "X${EXEC_DIR}" != "X" ]; then
37 | if [ ! -x ${EXEC_DIR}/${EXEC_BIN} ]; then
38 | echo "Executable ${EXEC_DIR}/${EXEC_BIN} not found!" ; exit 1
39 | fi
40 | cd ${IOQ3_DIR} && \
41 | ${EXEC_DIR}/${EXEC_BIN} ${EXEC_FLAGS} $*
42 | exit $?
43 | else
44 | echo "No ioq3 binaries found!"
45 | exit 1
46 | fi
47 |
48 |
49 |
--------------------------------------------------------------------------------
/misc/setup/pkg/ioquake3.sh:
--------------------------------------------------------------------------------
1 | #!/bin/bash
2 | # Rev: $Id: ioquake3.sh,v 1.11 2006/01/18 13:47:42 raistlin Exp raistlin $
3 | # Needed to make symlinks/shortcuts work.
4 | # the binaries must run with correct working directory
5 |
6 | IOQ3_DIR=/usr/local/share/games/quake3
7 |
8 | if [ "x${LD_LIBRARY_PATH}" = "x" ]; then
9 | LD_LIBRARY_PATH="${IOQ3_DIR}/lib"
10 | else
11 | LD_LIBRARY_PATH="${IOQ3_DIR}/lib:${LD_LIBRARY_PATH}"
12 | fi
13 | export LD_LIBRARY_PATH
14 |
15 | COMPILE_PLATFORM=`uname|sed -e 's/_.*//'|tr '[:upper:]' '[:lower:]'`
16 | COMPILE_ARCH=`uname -p | sed -e 's/i.86/i386/'`
17 |
18 | EXEC_REL=release
19 |
20 | EXEC_BIN=ioquake3.${COMPILE_ARCH}
21 | # EXEC_BIN=ioquake3-smp.${COMPILE_ARCH}
22 | # EXEC_BIN=ioq3ded.${COMPILE_ARCH}
23 |
24 | EXEC_FLAGS="+set fs_basepath ${IOQ3_DIR} +set vm_game 1 +set vm_cgame 1 +set vm_ui 1 +set sv_pure 1 +set ttycon 0 +set com_ansiColor 0"
25 |
26 | EXEC_DIR_LIST="${IOQ3_DIR}"
27 |
28 | for d in ${EXEC_DIR_LIST}
29 | do
30 | if [ -d $d ]; then
31 | EXEC_DIR=${d}
32 | break
33 | fi
34 | done
35 |
36 | if [ "X${EXEC_DIR}" != "X" ]; then
37 | if [ ! -x ${EXEC_DIR}/${EXEC_BIN} ]; then
38 | echo "Executable ${EXEC_DIR}/${EXEC_BIN} not found!" ; exit 1
39 | fi
40 | cd ${IOQ3_DIR} && \
41 | ${EXEC_DIR}/${EXEC_BIN} ${EXEC_FLAGS} $*
42 | exit $?
43 | else
44 | echo "No ioq3 binaries found!"
45 | exit 1
46 | fi
47 |
48 |
49 |
--------------------------------------------------------------------------------
/code/asm/qasm.h:
--------------------------------------------------------------------------------
1 | /*
2 | ===========================================================================
3 | Copyright (C) 1999-2005 Id Software, Inc.
4 |
5 | This file is part of Quake III Arena source code.
6 |
7 | Quake III Arena source code is free software; you can redistribute it
8 | and/or modify it under the terms of the GNU General Public License as
9 | published by the Free Software Foundation; either version 2 of the License,
10 | or (at your option) any later version.
11 |
12 | Quake III Arena source code is distributed in the hope that it will be
13 | useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 | GNU General Public License for more details.
16 |
17 | You should have received a copy of the GNU General Public License
18 | along with Quake III Arena source code; if not, write to the Free Software
19 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20 | ===========================================================================
21 | */
22 | #ifndef __ASM_I386__
23 | #define __ASM_I386__
24 |
25 | #include "../qcommon/q_platform.h"
26 |
27 | #ifdef __ELF__
28 | .section .note.GNU-stack,"",@progbits
29 | #endif
30 |
31 | #if defined(__ELF__) || defined(__WIN64__)
32 | #define C(label) label
33 | #else
34 | #define C(label) _##label
35 | #endif
36 |
37 | #endif
38 |
--------------------------------------------------------------------------------
/code/botlib/be_aas_optimize.h:
--------------------------------------------------------------------------------
1 | /*
2 | ===========================================================================
3 | Copyright (C) 1999-2005 Id Software, Inc.
4 |
5 | This file is part of Quake III Arena source code.
6 |
7 | Quake III Arena source code is free software; you can redistribute it
8 | and/or modify it under the terms of the GNU General Public License as
9 | published by the Free Software Foundation; either version 2 of the License,
10 | or (at your option) any later version.
11 |
12 | Quake III Arena source code is distributed in the hope that it will be
13 | useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 | GNU General Public License for more details.
16 |
17 | You should have received a copy of the GNU General Public License
18 | along with Quake III Arena source code; if not, write to the Free Software
19 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20 | ===========================================================================
21 | */
22 |
23 | /*****************************************************************************
24 | * name: be_aas_optimize.h
25 | *
26 | * desc: AAS
27 | *
28 | * $Archive: /source/code/botlib/be_aas_optimize.h $
29 | *
30 | *****************************************************************************/
31 |
32 | void AAS_Optimize(void);
33 |
34 |
--------------------------------------------------------------------------------
/code/tools/asm/ops.txt:
--------------------------------------------------------------------------------
1 | CNSTF,
2 | CNSTI,
3 | CNSTP,
4 | CNSTU,
5 |
6 | ARGB,
7 | ARGF,
8 | ARGI,
9 | ARGP,
10 | ARGU,
11 |
12 | ASGNB,
13 | ASGNF,
14 | ASGNI,
15 | ASGNP,
16 | ASGNU,
17 |
18 | INDIRB,
19 | INDIRF,
20 | INDIRI,
21 | INDIRP,
22 | INDIRU,
23 |
24 | CVFF,
25 | CVFI,
26 |
27 | CVIF,
28 | CVII,
29 | CVIU,
30 |
31 | CVPU,
32 |
33 | CVUI,
34 | CVUP,
35 | CVUU,
36 |
37 | NEGF,
38 | NEGI,
39 |
40 | CALLB,
41 | CALLF,
42 | CALLI,
43 | CALLP,
44 | CALLU,
45 | CALLV,
46 |
47 | RETF,
48 | RETI,
49 | RETP,
50 | RETU,
51 | RETV,
52 |
53 | ADDRGP,
54 |
55 | ADDRFP,
56 |
57 | ADDRLP,
58 |
59 | ADDF,
60 | ADDI,
61 | ADDP,
62 | ADDU,
63 |
64 | SUBF,
65 | SUBI,
66 | SUBP,
67 | SUBU,
68 |
69 | LSHI,
70 | LSHU,
71 |
72 | MODI,
73 | MODU,
74 |
75 | RSHI,
76 | RSHU,
77 |
78 | BANDI,
79 | BANDU,
80 |
81 | BCOMI,
82 | BCOMU,
83 |
84 | BORI,
85 | BORU,
86 |
87 | BXORI,
88 | BXORU,
89 |
90 | DIVF,
91 | DIVI,
92 | DIVU,
93 |
94 | MULF,
95 | MULI,
96 | MULU,
97 |
98 | EQF,
99 | EQI,
100 | EQU,
101 |
102 | GEF,
103 | GEI,
104 | GEU,
105 |
106 | GTF,
107 | GTI,
108 | GTU,
109 |
110 | LEF,
111 | LEI,
112 | LEU,
113 |
114 | LTF,
115 | LTI,
116 | LTU,
117 |
118 | NEF,
119 | NEI,
120 | NEU,
121 |
122 | JUMPV,
123 |
124 | LABELV,
125 |
126 | LOADB,
127 | LOADF,
128 | LOADI,
129 | LOADP,
130 | LOADU,
131 |
132 |
133 |
--------------------------------------------------------------------------------
/code/botlib/l_crc.h:
--------------------------------------------------------------------------------
1 | /*
2 | ===========================================================================
3 | Copyright (C) 1999-2005 Id Software, Inc.
4 |
5 | This file is part of Quake III Arena source code.
6 |
7 | Quake III Arena source code is free software; you can redistribute it
8 | and/or modify it under the terms of the GNU General Public License as
9 | published by the Free Software Foundation; either version 2 of the License,
10 | or (at your option) any later version.
11 |
12 | Quake III Arena source code is distributed in the hope that it will be
13 | useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 | GNU General Public License for more details.
16 |
17 | You should have received a copy of the GNU General Public License
18 | along with Quake III Arena source code; if not, write to the Free Software
19 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20 | ===========================================================================
21 | */
22 |
23 | typedef unsigned short crc_t;
24 |
25 | void CRC_Init(unsigned short *crcvalue);
26 | void CRC_ProcessByte(unsigned short *crcvalue, byte data);
27 | unsigned short CRC_Value(unsigned short crcvalue);
28 | unsigned short CRC_ProcessString(unsigned char *data, int length);
29 | void CRC_ContinueProcessString(unsigned short *crc, char *data, int length);
30 |
--------------------------------------------------------------------------------
/code/asm/qasm-inline.h:
--------------------------------------------------------------------------------
1 | /*
2 | ===========================================================================
3 | Copyright (C) 1999-2005 Id Software, Inc.
4 |
5 | This file is part of Quake III Arena source code.
6 |
7 | Quake III Arena source code is free software; you can redistribute it
8 | and/or modify it under the terms of the GNU General Public License as
9 | published by the Free Software Foundation; either version 2 of the License,
10 | or (at your option) any later version.
11 |
12 | Quake III Arena source code is distributed in the hope that it will be
13 | useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 | GNU General Public License for more details.
16 |
17 | You should have received a copy of the GNU General Public License
18 | along with Quake III Arena source code; if not, write to the Free Software
19 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20 | ===========================================================================
21 | */
22 | #ifndef __ASM_INLINE_I386__
23 | #define __ASM_INLINE_I386__
24 |
25 | #include "../qcommon/q_platform.h"
26 |
27 | #if idx64
28 | #define EAX "%%rax"
29 | #define EBX "%%rbx"
30 | #define ESP "%%rsp"
31 | #define EDI "%%rdi"
32 | #else
33 | #define EAX "%%eax"
34 | #define EBX "%%ebx"
35 | #define ESP "%%esp"
36 | #define EDI "%%edi"
37 | #endif
38 |
39 | #endif
40 |
--------------------------------------------------------------------------------
/code/qcommon/vm_sparc.h:
--------------------------------------------------------------------------------
1 | #ifndef VM_SPARC_H
2 | #define VM_SPARC_H
3 |
4 | /* integer regs */
5 | #define G0 0
6 | #define G1 1
7 | #define G2 2
8 | #define G3 3
9 | #define G4 4
10 | #define G5 5
11 | #define G6 6
12 | #define G7 7
13 | #define O0 8
14 | #define O1 9
15 | #define O2 10
16 | #define O3 11
17 | #define O4 12
18 | #define O5 13
19 | #define O6 14
20 | #define O7 15
21 | #define L0 16
22 | #define L1 17
23 | #define L2 18
24 | #define L3 19
25 | #define L4 20
26 | #define L5 21
27 | #define L6 22
28 | #define L7 23
29 | #define I0 24
30 | #define I1 25
31 | #define I2 26
32 | #define I3 27
33 | #define I4 28
34 | #define I5 29
35 | #define I6 30
36 | #define I7 31
37 |
38 | /* float regs */
39 | #define F0 0
40 | #define F1 1
41 | #define F2 2
42 | #define F3 3
43 | #define F4 4
44 | #define F5 5
45 | #define F6 6
46 | #define F7 7
47 | #define F8 8
48 | #define F9 9
49 | #define F10 10
50 | #define F11 11
51 | #define F12 12
52 | #define F13 13
53 | #define F14 14
54 | #define F15 15
55 | #define F16 16
56 | #define F17 17
57 | #define F18 18
58 | #define F19 19
59 | #define F20 20
60 | #define F21 21
61 | #define F22 22
62 | #define F23 23
63 | #define F24 24
64 | #define F25 25
65 | #define F26 26
66 | #define F27 27
67 | #define F28 28
68 | #define F29 29
69 | #define F30 30
70 | #define F31 31
71 |
72 | /* state registers */
73 | #define Y_REG 0
74 | #define CCR_REG 2
75 | #define ASI_REG 3
76 | #define FPRS_REG 6
77 |
78 | #endif
79 |
--------------------------------------------------------------------------------
/code/libcurl/curl/stdcheaders.h:
--------------------------------------------------------------------------------
1 | #ifndef __STDC_HEADERS_H
2 | #define __STDC_HEADERS_H
3 | /***************************************************************************
4 | * _ _ ____ _
5 | * Project ___| | | | _ \| |
6 | * / __| | | | |_) | |
7 | * | (__| |_| | _ <| |___
8 | * \___|\___/|_| \_\_____|
9 | *
10 | * Copyright (C) 1998 - 2010, Daniel Stenberg, , et al.
11 | *
12 | * This software is licensed as described in the file COPYING, which
13 | * you should have received as part of this distribution. The terms
14 | * are also available at http://curl.haxx.se/docs/copyright.html.
15 | *
16 | * You may opt to use, copy, modify, merge, publish, distribute and/or sell
17 | * copies of the Software, and permit persons to whom the Software is
18 | * furnished to do so, under the terms of the COPYING file.
19 | *
20 | * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
21 | * KIND, either express or implied.
22 | *
23 | ***************************************************************************/
24 |
25 | #include
26 |
27 | size_t fread (void *, size_t, size_t, FILE *);
28 | size_t fwrite (const void *, size_t, size_t, FILE *);
29 |
30 | int strcasecmp(const char *, const char *);
31 | int strncasecmp(const char *, const char *, size_t);
32 |
33 | #endif /* __STDC_HEADERS_H */
34 |
--------------------------------------------------------------------------------
/code/game/syn.h:
--------------------------------------------------------------------------------
1 | /*
2 | ===========================================================================
3 | Copyright (C) 1999-2005 Id Software, Inc.
4 |
5 | This file is part of Quake III Arena source code.
6 |
7 | Quake III Arena source code is free software; you can redistribute it
8 | and/or modify it under the terms of the GNU General Public License as
9 | published by the Free Software Foundation; either version 2 of the License,
10 | or (at your option) any later version.
11 |
12 | Quake III Arena source code is distributed in the hope that it will be
13 | useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 | GNU General Public License for more details.
16 |
17 | You should have received a copy of the GNU General Public License
18 | along with Quake III Arena source code; if not, write to the Free Software
19 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20 | ===========================================================================
21 | */
22 |
23 | #define CONTEXT_ALL 0xFFFFFFFF
24 | #define CONTEXT_NORMAL 1
25 | #define CONTEXT_NEARBYITEM 2
26 | #define CONTEXT_CTFREDTEAM 4
27 | #define CONTEXT_CTFBLUETEAM 8
28 | #define CONTEXT_REPLY 16
29 | #define CONTEXT_OBELISKREDTEAM 32
30 | #define CONTEXT_OBELISKBLUETEAM 64
31 | #define CONTEXT_HARVESTERREDTEAM 128
32 | #define CONTEXT_HARVESTERBLUETEAM 256
33 |
34 | #define CONTEXT_NAMES 1024
35 |
--------------------------------------------------------------------------------
/code/botlib/be_ai_gen.h:
--------------------------------------------------------------------------------
1 | /*
2 | ===========================================================================
3 | Copyright (C) 1999-2005 Id Software, Inc.
4 |
5 | This file is part of Quake III Arena source code.
6 |
7 | Quake III Arena source code is free software; you can redistribute it
8 | and/or modify it under the terms of the GNU General Public License as
9 | published by the Free Software Foundation; either version 2 of the License,
10 | or (at your option) any later version.
11 |
12 | Quake III Arena source code is distributed in the hope that it will be
13 | useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 | GNU General Public License for more details.
16 |
17 | You should have received a copy of the GNU General Public License
18 | along with Quake III Arena source code; if not, write to the Free Software
19 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20 | ===========================================================================
21 | */
22 | //
23 |
24 | /*****************************************************************************
25 | * name: be_ai_gen.h
26 | *
27 | * desc: genetic selection
28 | *
29 | * $Archive: /source/code/botlib/be_ai_gen.h $
30 | *
31 | *****************************************************************************/
32 |
33 | int GeneticParentsAndChildSelection(int numranks, float *ranks, int *parent1, int *parent2, int *child);
34 |
--------------------------------------------------------------------------------
/code/game/ai_cmd.h:
--------------------------------------------------------------------------------
1 | /*
2 | ===========================================================================
3 | Copyright (C) 1999-2005 Id Software, Inc.
4 |
5 | This file is part of Quake III Arena source code.
6 |
7 | Quake III Arena source code is free software; you can redistribute it
8 | and/or modify it under the terms of the GNU General Public License as
9 | published by the Free Software Foundation; either version 2 of the License,
10 | or (at your option) any later version.
11 |
12 | Quake III Arena source code is distributed in the hope that it will be
13 | useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 | GNU General Public License for more details.
16 |
17 | You should have received a copy of the GNU General Public License
18 | along with Quake III Arena source code; if not, write to the Free Software
19 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20 | ===========================================================================
21 | */
22 | //
23 |
24 | /*****************************************************************************
25 | * name: ai_cmd.h
26 | *
27 | * desc: Quake3 bot AI
28 | *
29 | * $Archive: /source/code/botai/ai_chat.c $
30 | *
31 | *****************************************************************************/
32 |
33 | extern int notleader[MAX_CLIENTS];
34 |
35 | int BotMatchMessage(bot_state_t *bs, char *message);
36 | void BotPrintTeamGoal(bot_state_t *bs);
37 |
38 |
--------------------------------------------------------------------------------
/code/game/ai_vcmd.h:
--------------------------------------------------------------------------------
1 | /*
2 | ===========================================================================
3 | Copyright (C) 1999-2005 Id Software, Inc.
4 |
5 | This file is part of Quake III Arena source code.
6 |
7 | Quake III Arena source code is free software; you can redistribute it
8 | and/or modify it under the terms of the GNU General Public License as
9 | published by the Free Software Foundation; either version 2 of the License,
10 | or (at your option) any later version.
11 |
12 | Quake III Arena source code is distributed in the hope that it will be
13 | useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 | GNU General Public License for more details.
16 |
17 | You should have received a copy of the GNU General Public License
18 | along with Quake III Arena source code; if not, write to the Free Software
19 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20 | ===========================================================================
21 | */
22 | //
23 |
24 | /*****************************************************************************
25 | * name: ai_vcmd.h
26 | *
27 | * desc: Quake3 bot AI
28 | *
29 | * $Archive: /source/code/botai/ai_vcmd.c $
30 | *
31 | *****************************************************************************/
32 |
33 | int BotVoiceChatCommand(bot_state_t *bs, int mode, char *voicechat);
34 | void BotVoiceChat_Defend(bot_state_t *bs, int client, int mode);
35 |
36 |
37 |
--------------------------------------------------------------------------------
/code/botlib/be_aas_cluster.h:
--------------------------------------------------------------------------------
1 | /*
2 | ===========================================================================
3 | Copyright (C) 1999-2005 Id Software, Inc.
4 |
5 | This file is part of Quake III Arena source code.
6 |
7 | Quake III Arena source code is free software; you can redistribute it
8 | and/or modify it under the terms of the GNU General Public License as
9 | published by the Free Software Foundation; either version 2 of the License,
10 | or (at your option) any later version.
11 |
12 | Quake III Arena source code is distributed in the hope that it will be
13 | useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 | GNU General Public License for more details.
16 |
17 | You should have received a copy of the GNU General Public License
18 | along with Quake III Arena source code; if not, write to the Free Software
19 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20 | ===========================================================================
21 | */
22 |
23 | /*****************************************************************************
24 | * name: be_aas_cluster.h
25 | *
26 | * desc: AAS
27 | *
28 | * $Archive: /source/code/botlib/be_aas_cluster.h $
29 | *
30 | *****************************************************************************/
31 |
32 | #ifdef AASINTERN
33 | //initialize the AAS clustering
34 | void AAS_InitClustering(void);
35 | //
36 | void AAS_SetViewPortalsAsClusterPortals(void);
37 | #endif //AASINTERN
38 |
39 |
--------------------------------------------------------------------------------
/code/botlib/l_utils.h:
--------------------------------------------------------------------------------
1 | /*
2 | ===========================================================================
3 | Copyright (C) 1999-2005 Id Software, Inc.
4 |
5 | This file is part of Quake III Arena source code.
6 |
7 | Quake III Arena source code is free software; you can redistribute it
8 | and/or modify it under the terms of the GNU General Public License as
9 | published by the Free Software Foundation; either version 2 of the License,
10 | or (at your option) any later version.
11 |
12 | Quake III Arena source code is distributed in the hope that it will be
13 | useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 | GNU General Public License for more details.
16 |
17 | You should have received a copy of the GNU General Public License
18 | along with Quake III Arena source code; if not, write to the Free Software
19 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20 | ===========================================================================
21 | */
22 |
23 | /*****************************************************************************
24 | * name: l_util.h
25 | *
26 | * desc: utils
27 | *
28 | * $Archive: /source/code/botlib/l_util.h $
29 | *
30 | *****************************************************************************/
31 |
32 | #define Vector2Angles(v,a) vectoangles(v,a)
33 | #ifndef MAX_PATH
34 | #define MAX_PATH MAX_QPATH
35 | #endif
36 | #define Maximum(x,y) (x > y ? x : y)
37 | #define Minimum(x,y) (x < y ? x : y)
38 |
--------------------------------------------------------------------------------
/code/libspeex/testecho.c:
--------------------------------------------------------------------------------
1 | #ifdef HAVE_CONFIG_H
2 | #include "config.h"
3 | #endif
4 |
5 | #include
6 | #include
7 | #include
8 | #include
9 | #include
10 | #include "speex/speex_echo.h"
11 | #include "speex/speex_preprocess.h"
12 |
13 |
14 | #define NN 128
15 | #define TAIL 1024
16 |
17 | int main(int argc, char **argv)
18 | {
19 | FILE *echo_fd, *ref_fd, *e_fd;
20 | short echo_buf[NN], ref_buf[NN], e_buf[NN];
21 | SpeexEchoState *st;
22 | SpeexPreprocessState *den;
23 | int sampleRate = 8000;
24 |
25 | if (argc != 4)
26 | {
27 | fprintf(stderr, "testecho mic_signal.sw speaker_signal.sw output.sw\n");
28 | exit(1);
29 | }
30 | echo_fd = fopen(argv[2], "rb");
31 | ref_fd = fopen(argv[1], "rb");
32 | e_fd = fopen(argv[3], "wb");
33 |
34 | st = speex_echo_state_init(NN, TAIL);
35 | den = speex_preprocess_state_init(NN, sampleRate);
36 | speex_echo_ctl(st, SPEEX_ECHO_SET_SAMPLING_RATE, &sampleRate);
37 | speex_preprocess_ctl(den, SPEEX_PREPROCESS_SET_ECHO_STATE, st);
38 |
39 | while (!feof(ref_fd) && !feof(echo_fd))
40 | {
41 | fread(ref_buf, sizeof(short), NN, ref_fd);
42 | fread(echo_buf, sizeof(short), NN, echo_fd);
43 | speex_echo_cancellation(st, ref_buf, echo_buf, e_buf);
44 | speex_preprocess_run(den, e_buf);
45 | fwrite(e_buf, sizeof(short), NN, e_fd);
46 | }
47 | speex_echo_state_destroy(st);
48 | speex_preprocess_state_destroy(den);
49 | fclose(e_fd);
50 | fclose(echo_fd);
51 | fclose(ref_fd);
52 | return 0;
53 | }
54 |
--------------------------------------------------------------------------------
/code/asm/matha.s:
--------------------------------------------------------------------------------
1 | /*
2 | ===========================================================================
3 | Copyright (C) 1999-2005 Id Software, Inc.
4 |
5 | This file is part of Quake III Arena source code.
6 |
7 | Quake III Arena source code is free software; you can redistribute it
8 | and/or modify it under the terms of the GNU General Public License as
9 | published by the Free Software Foundation; either version 2 of the License,
10 | or (at your option) any later version.
11 |
12 | Quake III Arena source code is distributed in the hope that it will be
13 | useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 | GNU General Public License for more details.
16 |
17 | You should have received a copy of the GNU General Public License
18 | along with Quake III Arena source code; if not, write to the Free Software
19 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20 | ===========================================================================
21 | */
22 | //
23 | // math.s
24 | // x86 assembly-language math routines.
25 |
26 | #include "qasm.h"
27 |
28 |
29 | #if id386
30 |
31 | .text
32 |
33 | // TODO: rounding needed?
34 | // stack parameter offset
35 | #define val 4
36 |
37 | .globl C(Invert24To16)
38 | C(Invert24To16):
39 |
40 | movl val(%esp),%ecx
41 | movl $0x100,%edx // 0x10000000000 as dividend
42 | cmpl %edx,%ecx
43 | jle LOutOfRange
44 |
45 | subl %eax,%eax
46 | divl %ecx
47 |
48 | ret
49 |
50 | LOutOfRange:
51 | movl $0xFFFFFFFF,%eax
52 | ret
53 |
54 | #endif // id386
55 |
--------------------------------------------------------------------------------
/code/null/null_net.c:
--------------------------------------------------------------------------------
1 | /*
2 | ===========================================================================
3 | Copyright (C) 1999-2005 Id Software, Inc.
4 |
5 | This file is part of Quake III Arena source code.
6 |
7 | Quake III Arena source code is free software; you can redistribute it
8 | and/or modify it under the terms of the GNU General Public License as
9 | published by the Free Software Foundation; either version 2 of the License,
10 | or (at your option) any later version.
11 |
12 | Quake III Arena source code is distributed in the hope that it will be
13 | useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 | GNU General Public License for more details.
16 |
17 | You should have received a copy of the GNU General Public License
18 | along with Quake III Arena source code; if not, write to the Free Software
19 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20 | ===========================================================================
21 | */
22 |
23 | #include "../qcommon/qcommon.h"
24 |
25 | /*
26 | =============
27 | NET_StringToAdr
28 |
29 | localhost
30 | idnewt
31 | idnewt:28000
32 | 192.246.40.70
33 | 192.246.40.70:28000
34 | =============
35 | */
36 | qboolean NET_StringToAdr (char *s, netadr_t *a)
37 | {
38 | if (!strcmp (s, "localhost")) {
39 | memset (a, 0, sizeof(*a));
40 | a->type = NA_LOOPBACK;
41 | return true;
42 | }
43 |
44 | return false;
45 | }
46 |
47 | /*
48 | ==================
49 | Sys_SendPacket
50 | ==================
51 | */
52 | void Sys_SendPacket( int length, void *data, netadr_t to ) {
53 | }
54 |
--------------------------------------------------------------------------------
/misc/nsis/Makefile:
--------------------------------------------------------------------------------
1 | ifndef VERSION
2 | VERSION=1.36_SVN
3 | endif
4 | ifndef RELEASE
5 | RELEASE=0
6 | endif
7 | ifndef ARCH
8 | ARCH=x86
9 | endif
10 | ifndef INSTALLDIR
11 | INSTALLDIR=.
12 | endif
13 | ifndef USE_RENDERER_DLOPEN
14 | USE_RENDERER_DLOPEN=1
15 | endif
16 | ifndef USE_OPENAL_DLOPEN
17 | USE_OPENAL_DLOPEN=1
18 | endif
19 | ifndef USE_CURL_DLOPEN
20 | USE_CURL_DLOPEN=0
21 | endif
22 | ifndef USE_INTERNAL_SPEEX
23 | USE_INTERNAL_SPEEX=1
24 | endif
25 | ifndef USE_INTERNAL_ZLIB
26 | USE_INTERNAL_ZLIB=1
27 | endif
28 | ifndef USE_INTERNAL_JPEG
29 | USE_INTERNAL_JPEG=1
30 | endif
31 |
32 | SDLDLL=SDL.dll
33 |
34 | DEFINES=
35 | ifeq ($(USE_RENDERER_DLOPEN),1)
36 | DEFINES+= -DUSE_RENDERER_DLOPEN
37 | endif
38 | ifeq ($(USE_OPENAL_DLOPEN),1)
39 | DEFINES+= -DUSE_OPENAL_DLOPEN
40 | endif
41 | ifeq ($(USE_CURL_DLOPEN),1)
42 | DEFINES+= -DUSE_CURL_DLOPEN
43 | endif
44 | ifeq ($(USE_INTERNAL_SPEEX),1)
45 | DEFINES+= -DUSE_INTERNAL_SPEEX
46 | endif
47 | ifeq ($(USE_INTERNAL_ZLIB),1)
48 | DEFINES+= -DUSE_INTERNAL_ZLIB
49 | endif
50 | ifeq ($(USE_INTERNAL_JPEG),1)
51 | DEFINES+= -DUSE_INTERNAL_JPEG
52 | endif
53 |
54 |
55 | all: ioquake3-$(VERSION)-$(RELEASE).$(ARCH).exe
56 |
57 | ioquake3.$(ARCH).nsi: ioquake3.nsi.in
58 | sed 's/XXXVERSIONXXX/$(VERSION)/;s/XXXRELEASEXXX/$(RELEASE)/;s/x86/$(ARCH)/g;s/SDL.dll/$(SDLDLL)/' < $< > $@
59 |
60 | ioquake3-$(VERSION)-$(RELEASE).$(ARCH).exe: ioquake3.$(ARCH).nsi
61 | makensis $(DEFINES) ioquake3.$(ARCH).nsi
62 |
63 | clean:
64 | rm -rf *.exe ioquake3.$(ARCH).nsi
65 |
66 | install:
67 | mkdir -p $(INSTALLDIR)
68 | mv ioquake3-$(VERSION)-$(RELEASE).$(ARCH).exe $(INSTALLDIR)
69 |
70 | .PHONY: all clean
71 |
72 |
--------------------------------------------------------------------------------
/code/client/libmumblelink.h:
--------------------------------------------------------------------------------
1 | /* libmumblelink.h -- mumble link interface
2 |
3 | Copyright (C) 2008 Ludwig Nussel
4 |
5 | This software is provided 'as-is', without any express or implied
6 | warranty. In no event will the authors be held liable for any damages
7 | arising from the use of this software.
8 |
9 | Permission is granted to anyone to use this software for any purpose,
10 | including commercial applications, and to alter it and redistribute it
11 | freely, subject to the following restrictions:
12 |
13 | 1. The origin of this software must not be misrepresented; you must not
14 | claim that you wrote the original software. If you use this software
15 | in a product, an acknowledgment in the product documentation would be
16 | appreciated but is not required.
17 | 2. Altered source versions must be plainly marked as such, and must not be
18 | misrepresented as being the original software.
19 | 3. This notice may not be removed or altered from any source distribution.
20 |
21 | */
22 |
23 | int mumble_link(const char* name);
24 | int mumble_islinked(void);
25 | void mumble_update_coordinates(float fPosition[3], float fFront[3], float fTop[3]);
26 |
27 | /* new for mumble 1.2: also set camera position */
28 | void mumble_update_coordinates2(float fAvatarPosition[3], float fAvatarFront[3], float fAvatarTop[3],
29 | float fCameraPosition[3], float fCameraFront[3], float fCameraTop[3]);
30 |
31 | void mumble_set_description(const char* description);
32 | void mumble_set_context(const unsigned char* context, size_t len);
33 | void mumble_set_identity(const char* identity);
34 |
35 | void mumble_unlink(void);
36 |
--------------------------------------------------------------------------------
/code/SDL12/include/SDL_config.h:
--------------------------------------------------------------------------------
1 | /*
2 | SDL - Simple DirectMedia Layer
3 | Copyright (C) 1997-2009 Sam Lantinga
4 |
5 | This library is free software; you can redistribute it and/or
6 | modify it under the terms of the GNU Lesser General Public
7 | License as published by the Free Software Foundation; either
8 | version 2.1 of the License, or (at your option) any later version.
9 |
10 | This library is distributed in the hope that it will be useful,
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 | Lesser General Public License for more details.
14 |
15 | You should have received a copy of the GNU Lesser General Public
16 | License along with this library; if not, write to the Free Software
17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18 |
19 | Sam Lantinga
20 | slouken@libsdl.org
21 | */
22 |
23 | #ifndef _SDL_config_h
24 | #define _SDL_config_h
25 |
26 | #include "SDL_platform.h"
27 |
28 | /* Add any platform that doesn't build using the configure system */
29 | #if defined(__DREAMCAST__)
30 | #include "SDL_config_dreamcast.h"
31 | #elif defined(__MACOS__)
32 | #include "SDL_config_macos.h"
33 | #elif defined(__MACOSX__)
34 | #include "SDL_config_macosx.h"
35 | #elif defined(__SYMBIAN32__)
36 | #include "SDL_config_symbian.h" /* must be before win32! */
37 | #elif defined(__WIN32__)
38 | #include "SDL_config_win32.h"
39 | #elif defined(__OS2__)
40 | #include "SDL_config_os2.h"
41 | #else
42 | #include "SDL_config_minimal.h"
43 | #endif /* platform config */
44 |
45 | #endif /* _SDL_config_h */
46 |
--------------------------------------------------------------------------------
/code/null/mac_net.c:
--------------------------------------------------------------------------------
1 | /*
2 | ===========================================================================
3 | Copyright (C) 1999-2005 Id Software, Inc.
4 |
5 | This file is part of Quake III Arena source code.
6 |
7 | Quake III Arena source code is free software; you can redistribute it
8 | and/or modify it under the terms of the GNU General Public License as
9 | published by the Free Software Foundation; either version 2 of the License,
10 | or (at your option) any later version.
11 |
12 | Quake III Arena source code is distributed in the hope that it will be
13 | useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 | GNU General Public License for more details.
16 |
17 | You should have received a copy of the GNU General Public License
18 | along with Quake III Arena source code; if not, write to the Free Software
19 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20 | ===========================================================================
21 | */
22 |
23 | #include "../qcommon/q_shared.h"
24 | #include "../qcommon/qcommon.h"
25 |
26 | /*
27 | =============
28 | NET_StringToAdr
29 |
30 | localhost
31 | idnewt
32 | idnewt:28000
33 | 192.246.40.70
34 | 192.246.40.70:28000
35 | =============
36 | */
37 | qboolean NET_StringToAdr (char *s, netadr_t *a)
38 | {
39 | if (!strcmp (s, "localhost")) {
40 | memset (a, 0, sizeof(*a));
41 | a->type = NA_LOOPBACK;
42 | return true;
43 | }
44 |
45 | return false;
46 | }
47 |
48 | /*
49 | ==================
50 | Sys_SendPacket
51 | ==================
52 | */
53 | void Sys_SendPacket( int length, void *data, netadr_t to ) {
54 | }
55 |
--------------------------------------------------------------------------------
/code/SDL12/include/close_code.h:
--------------------------------------------------------------------------------
1 | /*
2 | SDL - Simple DirectMedia Layer
3 | Copyright (C) 1997-2009 Sam Lantinga
4 |
5 | This library is free software; you can redistribute it and/or
6 | modify it under the terms of the GNU Library General Public
7 | License as published by the Free Software Foundation; either
8 | version 2 of the License, or (at your option) any later version.
9 |
10 | This library is distributed in the hope that it will be useful,
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 | Library General Public License for more details.
14 |
15 | You should have received a copy of the GNU Library General Public
16 | License along with this library; if not, write to the Free
17 | Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18 |
19 | Sam Lantinga
20 | slouken@libsdl.org
21 | */
22 |
23 | /**
24 | * @file close_code.h
25 | * This file reverses the effects of begin_code.h and should be included
26 | * after you finish any function and structure declarations in your headers
27 | */
28 |
29 | #undef _begin_code_h
30 |
31 | /**
32 | * @file close_code.h
33 | * Reset structure packing at previous byte alignment
34 | */
35 | #if defined(_MSC_VER) || defined(__MWERKS__) || defined(__WATCOMC__) || defined(__BORLANDC__)
36 | #ifdef __BORLANDC__
37 | #pragma nopackwarning
38 | #endif
39 | #if (defined(__MWERKS__) && defined(__MACOS__))
40 | #pragma options align=reset
41 | #pragma enumsalwaysint reset
42 | #else
43 | #pragma pack(pop)
44 | #endif
45 | #endif /* Compiler needs structure packing set */
46 |
47 |
--------------------------------------------------------------------------------
/code/libspeex/smallft.h:
--------------------------------------------------------------------------------
1 | /********************************************************************
2 | * *
3 | * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. *
4 | * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
5 | * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
6 | * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
7 | * *
8 | * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2001 *
9 | * by the XIPHOPHORUS Company http://www.xiph.org/ *
10 | * *
11 | ********************************************************************
12 |
13 | function: fft transform
14 | last mod: $Id: smallft.h,v 1.3 2003/09/16 18:35:45 jm Exp $
15 |
16 | ********************************************************************/
17 | /**
18 | @file smallft.h
19 | @brief Discrete Rotational Fourier Transform (DRFT)
20 | */
21 |
22 | #ifndef _V_SMFT_H_
23 | #define _V_SMFT_H_
24 |
25 |
26 | #ifdef __cplusplus
27 | extern "C" {
28 | #endif
29 |
30 | /** Discrete Rotational Fourier Transform lookup */
31 | struct drft_lookup{
32 | int n;
33 | float *trigcache;
34 | int *splitcache;
35 | };
36 |
37 | extern void spx_drft_forward(struct drft_lookup *l,float *data);
38 | extern void spx_drft_backward(struct drft_lookup *l,float *data);
39 | extern void spx_drft_init(struct drft_lookup *l,int n);
40 | extern void spx_drft_clear(struct drft_lookup *l);
41 |
42 | #ifdef __cplusplus
43 | }
44 | #endif
45 |
46 | #endif
47 |
--------------------------------------------------------------------------------
/code/game/ai_team.h:
--------------------------------------------------------------------------------
1 | /*
2 | ===========================================================================
3 | Copyright (C) 1999-2005 Id Software, Inc.
4 |
5 | This file is part of Quake III Arena source code.
6 |
7 | Quake III Arena source code is free software; you can redistribute it
8 | and/or modify it under the terms of the GNU General Public License as
9 | published by the Free Software Foundation; either version 2 of the License,
10 | or (at your option) any later version.
11 |
12 | Quake III Arena source code is distributed in the hope that it will be
13 | useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 | GNU General Public License for more details.
16 |
17 | You should have received a copy of the GNU General Public License
18 | along with Quake III Arena source code; if not, write to the Free Software
19 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20 | ===========================================================================
21 | */
22 | //
23 |
24 | /*****************************************************************************
25 | * name: ai_team.h
26 | *
27 | * desc: Quake3 bot AI
28 | *
29 | * $Archive: /source/code/botai/ai_chat.c $
30 | *
31 | *****************************************************************************/
32 |
33 | void BotTeamAI(bot_state_t *bs);
34 | int BotGetTeamMateTaskPreference(bot_state_t *bs, int teammate);
35 | void BotSetTeamMateTaskPreference(bot_state_t *bs, int teammate, int preference);
36 | void BotVoiceChat(bot_state_t *bs, int toclient, char *voicechat);
37 | void BotVoiceChatOnly(bot_state_t *bs, int toclient, char *voicechat);
38 |
39 |
40 |
--------------------------------------------------------------------------------
/code/botlib/be_aas_file.h:
--------------------------------------------------------------------------------
1 | /*
2 | ===========================================================================
3 | Copyright (C) 1999-2005 Id Software, Inc.
4 |
5 | This file is part of Quake III Arena source code.
6 |
7 | Quake III Arena source code is free software; you can redistribute it
8 | and/or modify it under the terms of the GNU General Public License as
9 | published by the Free Software Foundation; either version 2 of the License,
10 | or (at your option) any later version.
11 |
12 | Quake III Arena source code is distributed in the hope that it will be
13 | useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 | GNU General Public License for more details.
16 |
17 | You should have received a copy of the GNU General Public License
18 | along with Quake III Arena source code; if not, write to the Free Software
19 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20 | ===========================================================================
21 | */
22 |
23 | /*****************************************************************************
24 | * name: be_aas_file.h
25 | *
26 | * desc: AAS
27 | *
28 | * $Archive: /source/code/botlib/be_aas_file.h $
29 | *
30 | *****************************************************************************/
31 |
32 | #ifdef AASINTERN
33 | //loads the AAS file with the given name
34 | int AAS_LoadAASFile(char *filename);
35 | //writes an AAS file with the given name
36 | qboolean AAS_WriteAASFile(char *filename);
37 | //dumps the loaded AAS data
38 | void AAS_DumpAASData(void);
39 | //print AAS file information
40 | void AAS_FileInfo(void);
41 | #endif //AASINTERN
42 |
43 |
--------------------------------------------------------------------------------
/code/botlib/be_aas_routealt.h:
--------------------------------------------------------------------------------
1 | /*
2 | ===========================================================================
3 | Copyright (C) 1999-2005 Id Software, Inc.
4 |
5 | This file is part of Quake III Arena source code.
6 |
7 | Quake III Arena source code is free software; you can redistribute it
8 | and/or modify it under the terms of the GNU General Public License as
9 | published by the Free Software Foundation; either version 2 of the License,
10 | or (at your option) any later version.
11 |
12 | Quake III Arena source code is distributed in the hope that it will be
13 | useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 | GNU General Public License for more details.
16 |
17 | You should have received a copy of the GNU General Public License
18 | along with Quake III Arena source code; if not, write to the Free Software
19 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20 | ===========================================================================
21 | */
22 |
23 | /*****************************************************************************
24 | * name: be_aas_routealt.h
25 | *
26 | * desc: AAS
27 | *
28 | * $Archive: /source/code/botlib/be_aas_routealt.h $
29 | *
30 | *****************************************************************************/
31 |
32 | #ifdef AASINTERN
33 | void AAS_InitAlternativeRouting(void);
34 | void AAS_ShutdownAlternativeRouting(void);
35 | #endif //AASINTERN
36 |
37 |
38 | int AAS_AlternativeRouteGoals(vec3_t start, int startareanum, vec3_t goal, int goalareanum, int travelflags,
39 | aas_altroutegoal_t *altroutegoals, int maxaltroutegoals,
40 | int type);
41 |
--------------------------------------------------------------------------------
/code/null/null_snddma.c:
--------------------------------------------------------------------------------
1 | /*
2 | ===========================================================================
3 | Copyright (C) 1999-2005 Id Software, Inc.
4 |
5 | This file is part of Quake III Arena source code.
6 |
7 | Quake III Arena source code is free software; you can redistribute it
8 | and/or modify it under the terms of the GNU General Public License as
9 | published by the Free Software Foundation; either version 2 of the License,
10 | or (at your option) any later version.
11 |
12 | Quake III Arena source code is distributed in the hope that it will be
13 | useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 | GNU General Public License for more details.
16 |
17 | You should have received a copy of the GNU General Public License
18 | along with Quake III Arena source code; if not, write to the Free Software
19 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20 | ===========================================================================
21 | */
22 |
23 | // snddma_null.c
24 | // all other sound mixing is portable
25 |
26 | #include "../qcommon/q_shared.h"
27 | #include "../qcommon/qcommon.h"
28 |
29 | qboolean SNDDMA_Init(void)
30 | {
31 | return qfalse;
32 | }
33 |
34 | int SNDDMA_GetDMAPos(void)
35 | {
36 | return 0;
37 | }
38 |
39 | void SNDDMA_Shutdown(void)
40 | {
41 | }
42 |
43 | void SNDDMA_BeginPainting (void)
44 | {
45 | }
46 |
47 | void SNDDMA_Submit(void)
48 | {
49 | }
50 |
51 | sfxHandle_t S_RegisterSound( const char *name, qboolean compressed )
52 | {
53 | return 0;
54 | }
55 |
56 | void S_StartLocalSound( sfxHandle_t sfxHandle, int channelNum ) {
57 | }
58 |
59 | void S_ClearSoundBuffer( void ) {
60 | }
61 |
--------------------------------------------------------------------------------
/code/qcommon/puff.h:
--------------------------------------------------------------------------------
1 | /*
2 | * This is a modified version of Mark Adlers work,
3 | * see below for the original copyright.
4 | * 2006 - Joerg Dietrich
5 | */
6 |
7 | /* puff.h
8 | Copyright (C) 2002, 2003 Mark Adler, all rights reserved
9 | version 1.7, 3 Mar 2002
10 |
11 | This software is provided 'as-is', without any express or implied
12 | warranty. In no event will the author be held liable for any damages
13 | arising from the use of this software.
14 |
15 | Permission is granted to anyone to use this software for any purpose,
16 | including commercial applications, and to alter it and redistribute it
17 | freely, subject to the following restrictions:
18 |
19 | 1. The origin of this software must not be misrepresented; you must not
20 | claim that you wrote the original software. If you use this software
21 | in a product, an acknowledgment in the product documentation would be
22 | appreciated but is not required.
23 | 2. Altered source versions must be plainly marked as such, and must not be
24 | misrepresented as being the original software.
25 | 3. This notice may not be removed or altered from any source distribution.
26 |
27 | Mark Adler madler@alumni.caltech.edu
28 | */
29 |
30 | #ifndef __PUFF_H
31 | #define __PUFF_H
32 |
33 | #include "q_shared.h" /* for definitions of the types */
34 |
35 | /*
36 | * See puff.c for purpose and usage.
37 | */
38 | int32_t puff(uint8_t *dest, /* pointer to destination pointer */
39 | uint32_t *destlen, /* amount of output space */
40 | uint8_t *source, /* pointer to source data pointer */
41 | uint32_t *sourcelen); /* amount of input available */
42 |
43 | #endif // __PUFF_H
44 |
--------------------------------------------------------------------------------
/code/renderer/tr_subs.c:
--------------------------------------------------------------------------------
1 | /*
2 | ===========================================================================
3 | Copyright (C) 2010 James Canete (use.less01@gmail.com)
4 |
5 | This file is part of Quake III Arena source code.
6 |
7 | Quake III Arena source code is free software; you can redistribute it
8 | and/or modify it under the terms of the GNU General Public License as
9 | published by the Free Software Foundation; either version 2 of the License,
10 | or (at your option) any later version.
11 |
12 | Quake III Arena source code is distributed in the hope that it will be
13 | useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 | GNU General Public License for more details.
16 |
17 | You should have received a copy of the GNU General Public License
18 | along with Quake III Arena source code; if not, write to the Free Software
19 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20 | ===========================================================================
21 | */
22 | // tr_subs.c - common function replacements for modular renderer
23 |
24 | #include "tr_local.h"
25 |
26 | void QDECL Com_Printf( const char *msg, ... )
27 | {
28 | va_list argptr;
29 | char text[1024];
30 |
31 | va_start(argptr, msg);
32 | Q_vsnprintf(text, sizeof(text), msg, argptr);
33 | va_end(argptr);
34 |
35 | ri.Printf(PRINT_ALL, "%s", text);
36 | }
37 |
38 | void QDECL Com_Error( int level, const char *error, ... )
39 | {
40 | va_list argptr;
41 | char text[1024];
42 |
43 | va_start(argptr, error);
44 | Q_vsnprintf(text, sizeof(text), error, argptr);
45 | va_end(argptr);
46 |
47 | ri.Error(level, "%s", text);
48 | }
49 |
--------------------------------------------------------------------------------
/code/botlib/be_aas_funcs.h:
--------------------------------------------------------------------------------
1 | /*
2 | ===========================================================================
3 | Copyright (C) 1999-2005 Id Software, Inc.
4 |
5 | This file is part of Quake III Arena source code.
6 |
7 | Quake III Arena source code is free software; you can redistribute it
8 | and/or modify it under the terms of the GNU General Public License as
9 | published by the Free Software Foundation; either version 2 of the License,
10 | or (at your option) any later version.
11 |
12 | Quake III Arena source code is distributed in the hope that it will be
13 | useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 | GNU General Public License for more details.
16 |
17 | You should have received a copy of the GNU General Public License
18 | along with Quake III Arena source code; if not, write to the Free Software
19 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20 | ===========================================================================
21 | */
22 |
23 | /*****************************************************************************
24 | * name: be_aas_funcs.h
25 | *
26 | * desc: AAS
27 | *
28 | * $Archive: /source/code/botlib/be_aas_funcs.h $
29 | *
30 | *****************************************************************************/
31 |
32 | #ifndef BSPCINCLUDE
33 |
34 | #include "be_aas_main.h"
35 | #include "be_aas_entity.h"
36 | #include "be_aas_sample.h"
37 | #include "be_aas_cluster.h"
38 | #include "be_aas_reach.h"
39 | #include "be_aas_route.h"
40 | #include "be_aas_routealt.h"
41 | #include "be_aas_debug.h"
42 | #include "be_aas_file.h"
43 | #include "be_aas_optimize.h"
44 | #include "be_aas_bsp.h"
45 | #include "be_aas_move.h"
46 |
47 | #endif //BSPCINCLUDE
48 |
--------------------------------------------------------------------------------
/code/null/null_glimp.c:
--------------------------------------------------------------------------------
1 | /*
2 | ===========================================================================
3 | Copyright (C) 1999-2005 Id Software, Inc.
4 |
5 | This file is part of Quake III Arena source code.
6 |
7 | Quake III Arena source code is free software; you can redistribute it
8 | and/or modify it under the terms of the GNU General Public License as
9 | published by the Free Software Foundation; either version 2 of the License,
10 | or (at your option) any later version.
11 |
12 | Quake III Arena source code is distributed in the hope that it will be
13 | useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 | GNU General Public License for more details.
16 |
17 | You should have received a copy of the GNU General Public License
18 | along with Quake III Arena source code; if not, write to the Free Software
19 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20 | ===========================================================================
21 | */
22 | #include "../renderer/tr_local.h"
23 |
24 |
25 | qboolean ( * qwglSwapIntervalEXT)( int interval );
26 | void ( * qglMultiTexCoord2fARB )( GLenum texture, float s, float t );
27 | void ( * qglActiveTextureARB )( GLenum texture );
28 | void ( * qglClientActiveTextureARB )( GLenum texture );
29 |
30 |
31 | void ( * qglLockArraysEXT)( int, int);
32 | void ( * qglUnlockArraysEXT) ( void );
33 |
34 |
35 | void GLimp_EndFrame( void ) {
36 | }
37 |
38 | int GLimp_Init( void )
39 | {
40 | }
41 |
42 | void GLimp_Shutdown( void ) {
43 | }
44 |
45 | void GLimp_EnableLogging( qboolean enable ) {
46 | }
47 |
48 | void GLimp_LogComment( char *comment ) {
49 | }
50 |
51 | qboolean QGL_Init( const char *dllname ) {
52 | return qtrue;
53 | }
54 |
55 | void QGL_Shutdown( void ) {
56 | }
57 |
--------------------------------------------------------------------------------
/code/sys/con_passive.c:
--------------------------------------------------------------------------------
1 | /*
2 | ===========================================================================
3 | Copyright (C) 1999-2005 Id Software, Inc.
4 |
5 | This file is part of Quake III Arena source code.
6 |
7 | Quake III Arena source code is free software; you can redistribute it
8 | and/or modify it under the terms of the GNU General Public License as
9 | published by the Free Software Foundation; either version 2 of the License,
10 | or (at your option) any later version.
11 |
12 | Quake III Arena source code is distributed in the hope that it will be
13 | useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 | GNU General Public License for more details.
16 |
17 | You should have received a copy of the GNU General Public License
18 | along with Quake III Arena source code; if not, write to the Free Software
19 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20 | ===========================================================================
21 | */
22 |
23 | #include "../qcommon/q_shared.h"
24 | #include "../qcommon/qcommon.h"
25 | #include "sys_local.h"
26 |
27 | #include
28 |
29 | /*
30 | ==================
31 | CON_Shutdown
32 | ==================
33 | */
34 | void CON_Shutdown( void )
35 | {
36 | }
37 |
38 | /*
39 | ==================
40 | CON_Init
41 | ==================
42 | */
43 | void CON_Init( void )
44 | {
45 | }
46 |
47 | /*
48 | ==================
49 | CON_Input
50 | ==================
51 | */
52 | char *CON_Input( void )
53 | {
54 | return NULL;
55 | }
56 |
57 | /*
58 | ==================
59 | CON_Print
60 | ==================
61 | */
62 | void CON_Print( const char *msg )
63 | {
64 | if( com_ansiColor && com_ansiColor->integer )
65 | Sys_AnsiColorPrint( msg );
66 | else
67 | fputs( msg, stderr );
68 | }
69 |
--------------------------------------------------------------------------------
/code/q3_ui/ui_sparena.c:
--------------------------------------------------------------------------------
1 | /*
2 | ===========================================================================
3 | Copyright (C) 1999-2005 Id Software, Inc.
4 |
5 | This file is part of Quake III Arena source code.
6 |
7 | Quake III Arena source code is free software; you can redistribute it
8 | and/or modify it under the terms of the GNU General Public License as
9 | published by the Free Software Foundation; either version 2 of the License,
10 | or (at your option) any later version.
11 |
12 | Quake III Arena source code is distributed in the hope that it will be
13 | useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 | GNU General Public License for more details.
16 |
17 | You should have received a copy of the GNU General Public License
18 | along with Quake III Arena source code; if not, write to the Free Software
19 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20 | ===========================================================================
21 | */
22 | //
23 | #include "ui_local.h"
24 |
25 | void UI_SPArena_Start( const char *arenaInfo ) {
26 | char *map;
27 | int level;
28 | int n;
29 | char *txt;
30 |
31 | n = (int)trap_Cvar_VariableValue( "sv_maxclients" );
32 | if ( n < 8 ) {
33 | trap_Cvar_SetValue( "sv_maxclients", 8 );
34 | }
35 |
36 | level = atoi( Info_ValueForKey( arenaInfo, "num" ) );
37 | txt = Info_ValueForKey( arenaInfo, "special" );
38 | if( txt[0] ) {
39 | if( Q_stricmp( txt, "training" ) == 0 ) {
40 | level = -4;
41 | }
42 | else if( Q_stricmp( txt, "final" ) == 0 ) {
43 | level = UI_GetNumSPTiers() * ARENAS_PER_TIER;
44 | }
45 | }
46 | trap_Cvar_SetValue( "ui_spSelection", level );
47 |
48 | map = Info_ValueForKey( arenaInfo, "map" );
49 | trap_Cmd_ExecuteText( EXEC_APPEND, va( "spmap %s\n", map ) );
50 | }
51 |
--------------------------------------------------------------------------------
/code/sys/win_resource.h:
--------------------------------------------------------------------------------
1 | /*
2 | ===========================================================================
3 | Copyright (C) 1999-2005 Id Software, Inc.
4 |
5 | This file is part of Quake III Arena source code.
6 |
7 | Quake III Arena source code is free software; you can redistribute it
8 | and/or modify it under the terms of the GNU General Public License as
9 | published by the Free Software Foundation; either version 2 of the License,
10 | or (at your option) any later version.
11 |
12 | Quake III Arena source code is distributed in the hope that it will be
13 | useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 | GNU General Public License for more details.
16 |
17 | You should have received a copy of the GNU General Public License
18 | along with Quake III Arena source code; if not, write to the Free Software
19 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20 | ===========================================================================
21 | */
22 | //{{NO_DEPENDENCIES}}
23 | // Microsoft Developer Studio generated include file.
24 | // Used by winquake.rc
25 | //
26 | #define IDS_STRING1 1
27 | #define IDI_ICON1 1
28 | #define IDB_BITMAP1 1
29 | #define IDB_BITMAP2 128
30 | #define IDC_CURSOR1 129
31 | #define IDC_CURSOR2 130
32 | #define IDC_CURSOR3 131
33 |
34 | // Next default values for new objects
35 | //
36 | #ifdef APSTUDIO_INVOKED
37 | #ifndef APSTUDIO_READONLY_SYMBOLS
38 | #define _APS_NO_MFC 1
39 | #define _APS_NEXT_RESOURCE_VALUE 132
40 | #define _APS_NEXT_COMMAND_VALUE 40001
41 | #define _APS_NEXT_CONTROL_VALUE 1005
42 | #define _APS_NEXT_SYMED_VALUE 101
43 | #endif
44 | #endif
45 |
--------------------------------------------------------------------------------
/code/game/g_mem.c:
--------------------------------------------------------------------------------
1 | /*
2 | ===========================================================================
3 | Copyright (C) 1999-2005 Id Software, Inc.
4 |
5 | This file is part of Quake III Arena source code.
6 |
7 | Quake III Arena source code is free software; you can redistribute it
8 | and/or modify it under the terms of the GNU General Public License as
9 | published by the Free Software Foundation; either version 2 of the License,
10 | or (at your option) any later version.
11 |
12 | Quake III Arena source code is distributed in the hope that it will be
13 | useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 | GNU General Public License for more details.
16 |
17 | You should have received a copy of the GNU General Public License
18 | along with Quake III Arena source code; if not, write to the Free Software
19 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20 | ===========================================================================
21 | */
22 | //
23 | //
24 | // g_mem.c
25 | //
26 |
27 |
28 | #include "g_local.h"
29 |
30 |
31 | #define POOLSIZE (256 * 1024)
32 |
33 | static char memoryPool[POOLSIZE];
34 | static int allocPoint;
35 |
36 | void *G_Alloc( int size ) {
37 | char *p;
38 |
39 | if ( g_debugAlloc.integer ) {
40 | G_Printf( "G_Alloc of %i bytes (%i left)\n", size, POOLSIZE - allocPoint - ( ( size + 31 ) & ~31 ) );
41 | }
42 |
43 | if ( allocPoint + size > POOLSIZE ) {
44 | G_Error( "G_Alloc: failed on allocation of %i bytes\n", size );
45 | return NULL;
46 | }
47 |
48 | p = &memoryPool[allocPoint];
49 |
50 | allocPoint += ( size + 31 ) & ~31;
51 |
52 | return p;
53 | }
54 |
55 | void G_InitMemory( void ) {
56 | allocPoint = 0;
57 | }
58 |
59 | void Svcmd_GameMem_f( void ) {
60 | G_Printf( "Game memory status: %i out of %i bytes allocated\n", allocPoint, POOLSIZE );
61 | }
62 |
--------------------------------------------------------------------------------
/code/botlib/l_log.h:
--------------------------------------------------------------------------------
1 | /*
2 | ===========================================================================
3 | Copyright (C) 1999-2005 Id Software, Inc.
4 |
5 | This file is part of Quake III Arena source code.
6 |
7 | Quake III Arena source code is free software; you can redistribute it
8 | and/or modify it under the terms of the GNU General Public License as
9 | published by the Free Software Foundation; either version 2 of the License,
10 | or (at your option) any later version.
11 |
12 | Quake III Arena source code is distributed in the hope that it will be
13 | useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 | GNU General Public License for more details.
16 |
17 | You should have received a copy of the GNU General Public License
18 | along with Quake III Arena source code; if not, write to the Free Software
19 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20 | ===========================================================================
21 | */
22 |
23 | /*****************************************************************************
24 | * name: l_log.h
25 | *
26 | * desc: log file
27 | *
28 | * $Archive: /source/code/botlib/l_log.h $
29 | *
30 | *****************************************************************************/
31 |
32 | //open a log file
33 | void Log_Open(char *filename);
34 | //close the current log file
35 | void Log_Close(void);
36 | //close log file if present
37 | void Log_Shutdown(void);
38 | //write to the current opened log file
39 | void QDECL Log_Write(char *fmt, ...) __attribute__ ((format (printf, 1, 2)));
40 | //write to the current opened log file with a time stamp
41 | void QDECL Log_WriteTimeStamped(char *fmt, ...) __attribute__ ((format (printf, 1, 2)));
42 | //returns a pointer to the log file
43 | FILE *Log_FilePointer(void);
44 | //flush log file
45 | void Log_Flush(void);
46 |
47 |
--------------------------------------------------------------------------------
/code/jpeg-8c/jconfig.h:
--------------------------------------------------------------------------------
1 | /* jconfig.h. Generated from jconfig.cfg by configure. */
2 | /* jconfig.cfg --- source file edited by configure script */
3 | /* see jconfig.txt for explanations */
4 |
5 | /* Define this if you get warnings about undefined structures. */
6 | /* #undef INCOMPLETE_TYPES_BROKEN */
7 |
8 | #define HAVE_PROTOTYPES 1
9 | #define HAVE_UNSIGNED_CHAR 1
10 | #define HAVE_UNSIGNED_SHORT 1
11 | /* #undef void */
12 | /* #undef const */
13 | /* #undef CHAR_IS_UNSIGNED */
14 |
15 | #ifdef JPEG_INTERNALS
16 |
17 | #define HAVE_STDDEF_H 1
18 | #define HAVE_STDLIB_H 1
19 | #define HAVE_LOCALE_H 1
20 | /* #undef NEED_BSD_STRINGS */
21 | /* #undef NEED_SYS_TYPES_H */
22 | /* #undef NEED_FAR_POINTERS */
23 | /* #undef NEED_SHORT_EXTERNAL_NAMES */
24 |
25 | /* Define "boolean" as unsigned char, not int, on Windows systems. */
26 | #ifdef _WIN32
27 | #ifndef __RPCNDR_H__ /* don't conflict if rpcndr.h already read */
28 | typedef unsigned char boolean;
29 | #endif
30 | #define HAVE_BOOLEAN /* prevent jmorecfg.h from redefining it */
31 | #endif
32 |
33 | /* #undef RIGHT_SHIFT_IS_UNSIGNED */
34 | #ifdef _MSC_VER
35 | #define INLINE __inline
36 | #else
37 | #define INLINE __inline__
38 | #endif
39 | /* These are for configuring the JPEG memory manager. */
40 | /* #undef DEFAULT_MAX_MEM */
41 | /* #undef NO_MKTEMP */
42 |
43 | #endif /* JPEG_INTERNALS */
44 |
45 | #ifdef JPEG_CJPEG_DJPEG
46 |
47 | #define BMP_SUPPORTED /* BMP image file format */
48 | #define GIF_SUPPORTED /* GIF image file format */
49 | #define PPM_SUPPORTED /* PBMPLUS PPM/PGM image file format */
50 | /* #undef RLE_SUPPORTED */
51 | #define TARGA_SUPPORTED /* Targa image file format */
52 |
53 | /* #undef TWO_FILE_COMMANDLINE */
54 | /* #undef NEED_SIGNAL_CATCHER */
55 | /* #undef DONT_USE_B_MODE */
56 |
57 | /* Define this if you want percent-done progress reports from cjpeg/djpeg. */
58 | /* #undef PROGRESS_REPORT */
59 |
60 | #endif /* JPEG_CJPEG_DJPEG */
61 |
--------------------------------------------------------------------------------
/code/tools/lcc/etc/bytecode.c:
--------------------------------------------------------------------------------
1 | /* quake3 bytecode target */
2 |
3 | #include
4 | #include
5 | #include "../../../qcommon/q_platform.h"
6 |
7 | #ifdef _WIN32
8 | #define BINEXT ".exe"
9 | #else
10 | #define BINEXT ""
11 | #endif
12 |
13 | char *suffixes[] = { ".c", ".i", ".asm", ".o", ".out", 0 };
14 | char inputs[256] = "";
15 | char *cpp[] = { "q3cpp" BINEXT,
16 | "-D__STDC__=1", "-D__STRICT_ANSI__", "-D__signed__=signed", "-DQ3_VM",
17 | "$1", "$2", "$3", 0 };
18 | char *include[] = { 0 };
19 | char *com[] = { "q3rcc" BINEXT, "-target=bytecode", "$1", "$2", "$3", 0 };
20 | char *ld[] = { 0 };
21 | char *as[] = { 0 };
22 |
23 | extern char *concat(char *, char *);
24 |
25 | /*
26 | ===============
27 | UpdatePaths
28 |
29 | Updates the paths to q3cpp and q3rcc based on
30 | the directory that contains q3lcc
31 | ===============
32 | */
33 | void UpdatePaths( const char *lccBinary )
34 | {
35 | char basepath[ 1024 ];
36 | char *p;
37 |
38 | strncpy( basepath, lccBinary, 1024 );
39 | p = strrchr( basepath, PATH_SEP );
40 |
41 | if( p )
42 | {
43 | *( p + 1 ) = '\0';
44 |
45 | cpp[ 0 ] = concat( basepath, "q3cpp" BINEXT );
46 | com[ 0 ] = concat( basepath, "q3rcc" BINEXT );
47 | }
48 | }
49 |
50 | int option(char *arg) {
51 | if (strncmp(arg, "-lccdir=", 8) == 0) {
52 | cpp[0] = concat(&arg[8], "/q3cpp" BINEXT);
53 | include[0] = concat("-I", concat(&arg[8], "/include"));
54 | com[0] = concat(&arg[8], "/q3rcc" BINEXT);
55 | } else if (strcmp(arg, "-p") == 0 || strcmp(arg, "-pg") == 0) {
56 | fprintf( stderr, "no profiling supported, %s ignored.\n", arg);
57 | } else if (strcmp(arg, "-b") == 0)
58 | ;
59 | else if (strcmp(arg, "-g") == 0)
60 | fprintf( stderr, "no debugging supported, %s ignored.\n", arg);
61 | else if (strncmp(arg, "-ld=", 4) == 0 || strcmp(arg, "-static") == 0) {
62 | fprintf( stderr, "no linking supported, %s ignored.\n", arg);
63 | } else
64 | return 0;
65 | return 1;
66 | }
67 |
--------------------------------------------------------------------------------
/code/sys/win_resource.rc:
--------------------------------------------------------------------------------
1 | //Microsoft Developer Studio generated resource script.
2 | //
3 | #include "win_resource.h"
4 |
5 | #define APSTUDIO_READONLY_SYMBOLS
6 | /////////////////////////////////////////////////////////////////////////////
7 | //
8 | // Generated from the TEXTINCLUDE 2 resource.
9 | //
10 | #include
11 |
12 | /////////////////////////////////////////////////////////////////////////////
13 | #undef APSTUDIO_READONLY_SYMBOLS
14 |
15 | /////////////////////////////////////////////////////////////////////////////
16 | // English (U.S.) resources
17 |
18 | #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
19 | #ifdef _WIN32
20 | LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
21 | #pragma code_page(1252)
22 | #endif //_WIN32
23 |
24 | #ifdef APSTUDIO_INVOKED
25 | /////////////////////////////////////////////////////////////////////////////
26 | //
27 | // TEXTINCLUDE
28 | //
29 |
30 | 1 TEXTINCLUDE DISCARDABLE
31 | BEGIN
32 | "resource.h\0"
33 | END
34 |
35 | 2 TEXTINCLUDE DISCARDABLE
36 | BEGIN
37 | "#include ""winres.h""\r\n"
38 | "\0"
39 | END
40 |
41 | 3 TEXTINCLUDE DISCARDABLE
42 | BEGIN
43 | "\0"
44 | END
45 |
46 | #endif // APSTUDIO_INVOKED
47 |
48 |
49 | /////////////////////////////////////////////////////////////////////////////
50 | //
51 | // Icon
52 | //
53 |
54 | // Icon with lowest ID value placed first to ensure application icon
55 | // remains consistent on all systems.
56 | #ifndef __MINGW32__
57 | IDI_ICON1 ICON DISCARDABLE "../quake3.ico"
58 | #else
59 | IDI_ICON1 ICON DISCARDABLE "misc/quake3.ico"
60 | #endif
61 |
62 |
63 | /////////////////////////////////////////////////////////////////////////////
64 | //
65 | // String Table
66 | //
67 |
68 | STRINGTABLE DISCARDABLE
69 | BEGIN
70 | IDS_STRING1 "Quake3"
71 | END
72 |
73 | #endif // English (U.S.) resources
74 | /////////////////////////////////////////////////////////////////////////////
75 |
76 |
77 |
--------------------------------------------------------------------------------
/misc/setup/ioquake3.SlackBuild:
--------------------------------------------------------------------------------
1 | #!/bin/sh
2 |
3 | CWD=`pwd`
4 | BASE=$CWD/../..
5 | if [ "$TMP" = "" ]; then
6 | TMP=/tmp
7 | fi
8 |
9 | # clean, update
10 | make -C $BASE clean || exit 1
11 | svn up $BASE || exit 1
12 |
13 | # extract version info
14 | VERSION=`grep "\#define *PRODUCT_VERSION" $BASE/code/qcommon/q_shared.h | \
15 | sed -e 's/[^"]*"\(.*\)"/\1/'`
16 |
17 | SVN_REV=`LANG=C svnversion $BASE`
18 | if [ ! "$SVN_REV" = "" ]; then
19 | VERSION=${VERSION}_SVN${SVN_REV}
20 | fi
21 |
22 | PKG_VERSION=$VERSION
23 |
24 | ARCH=${ARCH:-i586}
25 |
26 | if [ "$ARCH" = "i?86" ]; then
27 | ARCHSUFFIX="i386"
28 | elif [ "$ARCH" = "x86_64" ]; then
29 | ARCHSUFFIX="64"
30 | fi
31 |
32 | BUILD=${BUILD:-1_io}
33 |
34 | APP=ioquake3
35 |
36 | PKG=$TMP/package-$APP
37 |
38 | rm -rf $PKG
39 | mkdir -p $PKG
40 |
41 | # build
42 | make -C $BASE release copyfiles COPYDIR="$PKG"/usr/games/$APP|| exit 1
43 |
44 | # copy additional files
45 | cp $BASE/BUGS $BASE/COPYING.txt $BASE/ChangeLog $BASE/README $PKG/usr/games/$APP/
46 | cat $CWD/$APP.SlackBuild > $PKG/usr/games/$APP/$APP.SlackBuild
47 |
48 | mkdir -p $PKG/usr/share/$APP/icons
49 | cp $BASE/misc/quake3.png $PKG/usr/share/$APP/icons/ioquake3.png
50 |
51 | mkdir -p $PKG/usr/bin
52 | cat >> $PKG/usr/bin/ioquake3 << EOF
53 | #!/bin/sh
54 | cd /usr/games/$APP/
55 | ./ioquake3.${ARCHSUFFIX} \$*
56 | exit \$?
57 | EOF
58 | chmod 754 $PKG/usr/bin/ioquake3
59 |
60 | mkdir -p $PKG/usr/bin
61 | cat >> $PKG/usr/bin/ioq3ded << EOF
62 | #!/bin/sh
63 | cd /usr/games/$APP/
64 | ./ioq3ded.${ARCHSUFFIX} \$*
65 | exit \$?
66 | EOF
67 | chmod 754 $PKG/usr/bin/ioq3ded
68 |
69 | mkdir -p $PKG/install
70 | cat $CWD/slack-desc > $PKG/install/slack-desc
71 |
72 | cat >> $PKG/install/doinst.sh << EOF
73 | chmod 754 /usr/games/$APP/*.${ARCHSUFFIX}
74 | chmod 754 /usr/bin/ioquake3 /usr/bin/ioq3ded
75 | EOF
76 | chmod +x $PKG/install/doinst.sh
77 |
78 | pushd $PKG
79 | chown -R root:root install/ || exit 1
80 | chown -R root:games usr/ || exit 1
81 | /sbin/makepkg -l y -c n $TMP/$APP-$VERSION-$ARCH-$BUILD.tgz
82 | popd
83 |
84 |
--------------------------------------------------------------------------------
/code/sys/sys_loadlib.h:
--------------------------------------------------------------------------------
1 | /*
2 | ===========================================================================
3 | Copyright (C) 1999-2005 Id Software, Inc.
4 |
5 | This file is part of Quake III Arena source code.
6 |
7 | Quake III Arena source code is free software; you can redistribute it
8 | and/or modify it under the terms of the GNU General Public License as
9 | published by the Free Software Foundation; either version 2 of the License,
10 | or (at your option) any later version.
11 |
12 | Quake III Arena source code is distributed in the hope that it will be
13 | useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 | GNU General Public License for more details.
16 |
17 | You should have received a copy of the GNU General Public License
18 | along with Quake III Arena source code; if not, write to the Free Software
19 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20 | ===========================================================================
21 | */
22 |
23 | #ifdef DEDICATED
24 | # ifdef _WIN32
25 | # include
26 | # define Sys_LoadLibrary(f) (void*)LoadLibrary(f)
27 | # define Sys_UnloadLibrary(h) FreeLibrary((HMODULE)h)
28 | # define Sys_LoadFunction(h,fn) (void*)GetProcAddress((HMODULE)h,fn)
29 | # define Sys_LibraryError() "unknown"
30 | # else
31 | # include
32 | # define Sys_LoadLibrary(f) dlopen(f,RTLD_NOW)
33 | # define Sys_UnloadLibrary(h) dlclose(h)
34 | # define Sys_LoadFunction(h,fn) dlsym(h,fn)
35 | # define Sys_LibraryError() dlerror()
36 | # endif
37 | #else
38 | # ifdef USE_LOCAL_HEADERS
39 | # include "SDL.h"
40 | # include "SDL_loadso.h"
41 | # else
42 | # include
43 | # include
44 | # endif
45 | # define Sys_LoadLibrary(f) SDL_LoadObject(f)
46 | # define Sys_UnloadLibrary(h) SDL_UnloadObject(h)
47 | # define Sys_LoadFunction(h,fn) SDL_LoadFunction(h,fn)
48 | # define Sys_LibraryError() SDL_GetError()
49 | #endif
50 |
51 | void * QDECL Sys_LoadDll(const char *name, qboolean useSystemLib);
52 |
--------------------------------------------------------------------------------
/code/botlib/linux-i386.mak:
--------------------------------------------------------------------------------
1 | #
2 | # Makefile for Gladiator Bot library: gladiator.so
3 | # Intended for gcc/Linux
4 | #
5 |
6 | ARCH=i386
7 | CC=gcc
8 | BASE_CFLAGS=-Dstricmp=strcasecmp
9 |
10 | #use these cflags to optimize it
11 | CFLAGS=$(BASE_CFLAGS) -m486 -O6 -ffast-math -funroll-loops \
12 | -fomit-frame-pointer -fexpensive-optimizations -malign-loops=2 \
13 | -malign-jumps=2 -malign-functions=2
14 | #use these when debugging
15 | #CFLAGS=$(BASE_CFLAGS) -g
16 |
17 | LDFLAGS=-ldl -lm
18 | SHLIBEXT=so
19 | SHLIBCFLAGS=-fPIC
20 | SHLIBLDFLAGS=-shared
21 |
22 | DO_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
23 |
24 | #############################################################################
25 | # SETUP AND BUILD
26 | # GLADIATOR BOT
27 | #############################################################################
28 |
29 | .c.o:
30 | $(DO_CC)
31 |
32 | GAME_OBJS = \
33 | be_aas_bsphl.o\
34 | be_aas_bspq2.o\
35 | be_aas_cluster.o\
36 | be_aas_debug.o\
37 | be_aas_entity.o\
38 | be_aas_file.o\
39 | be_aas_light.o\
40 | be_aas_main.o\
41 | be_aas_move.o\
42 | be_aas_optimize.o\
43 | be_aas_reach.o\
44 | be_aas_route.o\
45 | be_aas_routealt.o\
46 | be_aas_sample.o\
47 | be_aas_sound.o\
48 | be_ai2_dmq2.o\
49 | be_ai2_dmhl.o\
50 | be_ai2_dmnet.o\
51 | be_ai2_main.o\
52 | be_ai_char.o\
53 | be_ai_chat.o\
54 | be_ai_goal.o\
55 | be_ai_load.o\
56 | be_ai_move.o\
57 | be_ai_weap.o\
58 | be_ai_weight.o\
59 | be_ea.o\
60 | be_interface.o\
61 | l_crc.o\
62 | l_libvar.o\
63 | l_log.o\
64 | l_memory.o\
65 | l_precomp.o\
66 | l_script.o\
67 | l_struct.o\
68 | l_utils.o\
69 | q_shared.o
70 |
71 | glad$(ARCH).$(SHLIBEXT) : $(GAME_OBJS)
72 | $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GAME_OBJS)
73 |
74 |
75 | #############################################################################
76 | # MISC
77 | #############################################################################
78 |
79 | clean:
80 | -rm -f $(GAME_OBJS)
81 |
82 | depend:
83 | gcc -MM $(GAME_OBJS:.o=.c)
84 |
85 |
86 | install:
87 | cp gladiator.so ..
88 |
89 | #
90 | # From "make depend"
91 | #
92 |
93 |
--------------------------------------------------------------------------------
/code/tools/lcc/doc/bprint.1:
--------------------------------------------------------------------------------
1 | .\" $Id: bprint.1 145 2001-10-17 21:53:10Z timo $
2 | .TH BPRINT 1 "local \- $Date: 2001-10-17 16:53:10 -0500 (Wed, 17 Oct 2001) $"
3 | .SH NAME
4 | bprint \- expression profiler
5 | .SH SYNOPSIS
6 | .B bprint
7 | [
8 | .I option ...
9 | ]
10 | [
11 | .I file ...
12 | ]
13 | .SH DESCRIPTION
14 | .I bprint
15 | produces on the standard output a listing of the programs compiled by
16 | .I lcc
17 | with the
18 | .B \-b
19 | option.
20 | Executing an
21 | .B a.out
22 | so compiled appends profiling data to
23 | .BR prof.out .
24 | The first token of each expression in the listing is preceded
25 | by the number of times it was executed
26 | enclosed in angle brackets as determined from the data in
27 | .BR prof.out .
28 | .I bprint
29 | interprets the following options.
30 | .TP
31 | .B \-c
32 | Compress the
33 | .B prof.out
34 | file, which otherwise grows with every execution of
35 | .BR a.out .
36 | .TP
37 | .B \-b
38 | Print an annotated listing as described above.
39 | .TP
40 | .B \-n
41 | Include line numbers in the listing.
42 | .TP
43 | .B \-f
44 | Print only the number of invocations of each function.
45 | A second
46 | .B \-f
47 | summarizes call sites instead of callers.
48 | .TP
49 | .BI \-I \*Sdir
50 | specifies additional directories in which to seek
51 | files given in
52 | .B prof.out
53 | that do not begin with `/'.
54 | .PP
55 | If any file names are given, only the requested data for those files are printed
56 | in the order presented.
57 | If no options are given,
58 | .B \-b
59 | is assumed.
60 | .SH FILES
61 | .PP
62 | .ta \w'$LCCDIR/liblcc.{a,lib}XX'u
63 | .nf
64 | prof.out profiling data
65 | $LCCDIR/liblcc.{a,lib} \fIlcc\fP-specific library
66 | .SH "SEE ALSO"
67 | .IR lcc (1),
68 | .IR prof (1)
69 | .SH BUGS
70 | Macros and comments can confuse
71 | .I bprint
72 | because it uses post-expansion source coordinates
73 | to annotate pre-expansion source files.
74 | If
75 | .I bprint
76 | sees that it's about to print a statement count
77 | .I inside
78 | a number or identifier, it moves the count to just
79 | .I before
80 | the token.
81 | .PP
82 | Can't cope with an ill-formed
83 | .BR prof.out .
84 |
--------------------------------------------------------------------------------
/code/botlib/be_interface.h:
--------------------------------------------------------------------------------
1 | /*
2 | ===========================================================================
3 | Copyright (C) 1999-2005 Id Software, Inc.
4 |
5 | This file is part of Quake III Arena source code.
6 |
7 | Quake III Arena source code is free software; you can redistribute it
8 | and/or modify it under the terms of the GNU General Public License as
9 | published by the Free Software Foundation; either version 2 of the License,
10 | or (at your option) any later version.
11 |
12 | Quake III Arena source code is distributed in the hope that it will be
13 | useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 | GNU General Public License for more details.
16 |
17 | You should have received a copy of the GNU General Public License
18 | along with Quake III Arena source code; if not, write to the Free Software
19 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20 | ===========================================================================
21 | */
22 |
23 | /*****************************************************************************
24 | * name: be_interface.h
25 | *
26 | * desc: botlib interface
27 | *
28 | * $Archive: /source/code/botlib/be_interface.h $
29 | *
30 | *****************************************************************************/
31 |
32 | //#define DEBUG //debug code
33 | #define RANDOMIZE //randomize bot behaviour
34 |
35 | //FIXME: get rid of this global structure
36 | typedef struct botlib_globals_s
37 | {
38 | int botlibsetup; //true when the bot library has been setup
39 | int maxentities; //maximum number of entities
40 | int maxclients; //maximum number of clients
41 | float time; //the global time
42 | #ifdef DEBUG
43 | qboolean debug; //true if debug is on
44 | int goalareanum;
45 | vec3_t goalorigin;
46 | int runai;
47 | #endif
48 | } botlib_globals_t;
49 |
50 |
51 | extern botlib_globals_t botlibglobals;
52 | extern botlib_import_t botimport;
53 | extern int botDeveloper; //true if developer is on
54 |
55 | //
56 | int Sys_MilliSeconds(void);
57 |
58 |
--------------------------------------------------------------------------------
/code/botlib/be_ai_char.h:
--------------------------------------------------------------------------------
1 | /*
2 | ===========================================================================
3 | Copyright (C) 1999-2005 Id Software, Inc.
4 |
5 | This file is part of Quake III Arena source code.
6 |
7 | Quake III Arena source code is free software; you can redistribute it
8 | and/or modify it under the terms of the GNU General Public License as
9 | published by the Free Software Foundation; either version 2 of the License,
10 | or (at your option) any later version.
11 |
12 | Quake III Arena source code is distributed in the hope that it will be
13 | useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 | GNU General Public License for more details.
16 |
17 | You should have received a copy of the GNU General Public License
18 | along with Quake III Arena source code; if not, write to the Free Software
19 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20 | ===========================================================================
21 | */
22 | //
23 |
24 | /*****************************************************************************
25 | * name: be_ai_char.h
26 | *
27 | * desc: bot characters
28 | *
29 | * $Archive: /source/code/botlib/be_ai_char.h $
30 | *
31 | *****************************************************************************/
32 |
33 | //loads a bot character from a file
34 | int BotLoadCharacter(char *charfile, float skill);
35 | //frees a bot character
36 | void BotFreeCharacter(int character);
37 | //returns a float characteristic
38 | float Characteristic_Float(int character, int index);
39 | //returns a bounded float characteristic
40 | float Characteristic_BFloat(int character, int index, float min, float max);
41 | //returns an integer characteristic
42 | int Characteristic_Integer(int character, int index);
43 | //returns a bounded integer characteristic
44 | int Characteristic_BInteger(int character, int index, int min, int max);
45 | //returns a string characteristic
46 | void Characteristic_String(int character, int index, char *buf, int size);
47 | //free cached bot characters
48 | void BotShutdownCharacters(void);
49 |
--------------------------------------------------------------------------------
/code/sys/sys_local.h:
--------------------------------------------------------------------------------
1 | /*
2 | ===========================================================================
3 | Copyright (C) 1999-2005 Id Software, Inc.
4 |
5 | This file is part of Quake III Arena source code.
6 |
7 | Quake III Arena source code is free software; you can redistribute it
8 | and/or modify it under the terms of the GNU General Public License as
9 | published by the Free Software Foundation; either version 2 of the License,
10 | or (at your option) any later version.
11 |
12 | Quake III Arena source code is distributed in the hope that it will be
13 | useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 | GNU General Public License for more details.
16 |
17 | You should have received a copy of the GNU General Public License
18 | along with Quake III Arena source code; if not, write to the Free Software
19 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20 | ===========================================================================
21 | */
22 |
23 | #include "../qcommon/q_shared.h"
24 | #include "../qcommon/qcommon.h"
25 |
26 | // Require a minimum version of SDL
27 | #define MINSDL_MAJOR 1
28 | #define MINSDL_MINOR 2
29 | #define MINSDL_PATCH 10
30 |
31 | // Input subsystem
32 | void IN_Init( void );
33 | void IN_Frame( void );
34 | void IN_Shutdown( void );
35 | void IN_Restart( void );
36 |
37 | // Console
38 | void CON_Shutdown( void );
39 | void CON_Init( void );
40 | char *CON_Input( void );
41 | void CON_Print( const char *message );
42 |
43 | unsigned int CON_LogSize( void );
44 | unsigned int CON_LogWrite( const char *in );
45 | unsigned int CON_LogRead( char *out, unsigned int outSize );
46 |
47 | #ifdef MACOS_X
48 | char *Sys_StripAppBundle( char *pwd );
49 | #endif
50 |
51 | void Sys_GLimpSafeInit( void );
52 | void Sys_GLimpInit( void );
53 | void Sys_PlatformInit( void );
54 | void Sys_PlatformExit( void );
55 | void Sys_SigHandler( int signal ) __attribute__ ((noreturn));
56 | void Sys_ErrorDialog( const char *error );
57 | void Sys_AnsiColorPrint( const char *msg );
58 |
59 | int Sys_PID( void );
60 | qboolean Sys_PIDIsRunning( int pid );
61 |
--------------------------------------------------------------------------------
/code/SDL12/include/SDL_error.h:
--------------------------------------------------------------------------------
1 | /*
2 | SDL - Simple DirectMedia Layer
3 | Copyright (C) 1997-2009 Sam Lantinga
4 |
5 | This library is free software; you can redistribute it and/or
6 | modify it under the terms of the GNU Lesser General Public
7 | License as published by the Free Software Foundation; either
8 | version 2.1 of the License, or (at your option) any later version.
9 |
10 | This library is distributed in the hope that it will be useful,
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 | Lesser General Public License for more details.
14 |
15 | You should have received a copy of the GNU Lesser General Public
16 | License along with this library; if not, write to the Free Software
17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18 |
19 | Sam Lantinga
20 | slouken@libsdl.org
21 | */
22 |
23 | /**
24 | * @file SDL_error.h
25 | * Simple error message routines for SDL
26 | */
27 |
28 | #ifndef _SDL_error_h
29 | #define _SDL_error_h
30 |
31 | #include "SDL_stdinc.h"
32 |
33 | #include "begin_code.h"
34 | /* Set up for C function definitions, even when using C++ */
35 | #ifdef __cplusplus
36 | extern "C" {
37 | #endif
38 |
39 | /**
40 | * @name Public functions
41 | */
42 | /*@{*/
43 | extern DECLSPEC void SDLCALL SDL_SetError(const char *fmt, ...);
44 | extern DECLSPEC char * SDLCALL SDL_GetError(void);
45 | extern DECLSPEC void SDLCALL SDL_ClearError(void);
46 | /*@}*/
47 |
48 | /**
49 | * @name Private functions
50 | * @internal Private error message function - used internally
51 | */
52 | /*@{*/
53 | #define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM)
54 | #define SDL_Unsupported() SDL_Error(SDL_UNSUPPORTED)
55 | typedef enum {
56 | SDL_ENOMEM,
57 | SDL_EFREAD,
58 | SDL_EFWRITE,
59 | SDL_EFSEEK,
60 | SDL_UNSUPPORTED,
61 | SDL_LASTERROR
62 | } SDL_errorcode;
63 | extern DECLSPEC void SDLCALL SDL_Error(SDL_errorcode code);
64 | /*@}*/
65 |
66 | /* Ends C function definitions when using C++ */
67 | #ifdef __cplusplus
68 | }
69 | #endif
70 | #include "close_code.h"
71 |
72 | #endif /* _SDL_error_h */
73 |
--------------------------------------------------------------------------------
/code/game/ai_chat.h:
--------------------------------------------------------------------------------
1 | /*
2 | ===========================================================================
3 | Copyright (C) 1999-2005 Id Software, Inc.
4 |
5 | This file is part of Quake III Arena source code.
6 |
7 | Quake III Arena source code is free software; you can redistribute it
8 | and/or modify it under the terms of the GNU General Public License as
9 | published by the Free Software Foundation; either version 2 of the License,
10 | or (at your option) any later version.
11 |
12 | Quake III Arena source code is distributed in the hope that it will be
13 | useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 | GNU General Public License for more details.
16 |
17 | You should have received a copy of the GNU General Public License
18 | along with Quake III Arena source code; if not, write to the Free Software
19 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20 | ===========================================================================
21 | */
22 | //
23 |
24 | /*****************************************************************************
25 | * name: ai_chat.h
26 | *
27 | * desc: Quake3 bot AI
28 | *
29 | * $Archive: /source/code/botai/ai_chat.c $
30 | *
31 | *****************************************************************************/
32 |
33 | //
34 | int BotChat_EnterGame(bot_state_t *bs);
35 | //
36 | int BotChat_ExitGame(bot_state_t *bs);
37 | //
38 | int BotChat_StartLevel(bot_state_t *bs);
39 | //
40 | int BotChat_EndLevel(bot_state_t *bs);
41 | //
42 | int BotChat_HitTalking(bot_state_t *bs);
43 | //
44 | int BotChat_HitNoDeath(bot_state_t *bs);
45 | //
46 | int BotChat_HitNoKill(bot_state_t *bs);
47 | //
48 | int BotChat_Death(bot_state_t *bs);
49 | //
50 | int BotChat_Kill(bot_state_t *bs);
51 | //
52 | int BotChat_EnemySuicide(bot_state_t *bs);
53 | //
54 | int BotChat_Random(bot_state_t *bs);
55 | // time the selected chat takes to type in
56 | float BotChatTime(bot_state_t *bs);
57 | // returns true if the bot can chat at the current position
58 | int BotValidChatPosition(bot_state_t *bs);
59 | // test the initial bot chats
60 | void BotChatTest(bot_state_t *bs);
61 |
62 |
--------------------------------------------------------------------------------
/code/SDL12/include/SDL_active.h:
--------------------------------------------------------------------------------
1 | /*
2 | SDL - Simple DirectMedia Layer
3 | Copyright (C) 1997-2009 Sam Lantinga
4 |
5 | This library is free software; you can redistribute it and/or
6 | modify it under the terms of the GNU Lesser General Public
7 | License as published by the Free Software Foundation; either
8 | version 2.1 of the License, or (at your option) any later version.
9 |
10 | This library is distributed in the hope that it will be useful,
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 | Lesser General Public License for more details.
14 |
15 | You should have received a copy of the GNU Lesser General Public
16 | License along with this library; if not, write to the Free Software
17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18 |
19 | Sam Lantinga
20 | slouken@libsdl.org
21 | */
22 |
23 | /**
24 | * @file SDL_active.h
25 | * Include file for SDL application focus event handling
26 | */
27 |
28 | #ifndef _SDL_active_h
29 | #define _SDL_active_h
30 |
31 | #include "SDL_stdinc.h"
32 | #include "SDL_error.h"
33 |
34 | #include "begin_code.h"
35 | /* Set up for C function definitions, even when using C++ */
36 | #ifdef __cplusplus
37 | extern "C" {
38 | #endif
39 |
40 | /** @name The available application states */
41 | /*@{*/
42 | #define SDL_APPMOUSEFOCUS 0x01 /**< The app has mouse coverage */
43 | #define SDL_APPINPUTFOCUS 0x02 /**< The app has input focus */
44 | #define SDL_APPACTIVE 0x04 /**< The application is active */
45 | /*@}*/
46 |
47 | /* Function prototypes */
48 | /**
49 | * This function returns the current state of the application, which is a
50 | * bitwise combination of SDL_APPMOUSEFOCUS, SDL_APPINPUTFOCUS, and
51 | * SDL_APPACTIVE. If SDL_APPACTIVE is set, then the user is able to
52 | * see your application, otherwise it has been iconified or disabled.
53 | */
54 | extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void);
55 |
56 |
57 | /* Ends C function definitions when using C++ */
58 | #ifdef __cplusplus
59 | }
60 | #endif
61 | #include "close_code.h"
62 |
63 | #endif /* _SDL_active_h */
64 |
--------------------------------------------------------------------------------
/code/asm/snapvector.c:
--------------------------------------------------------------------------------
1 | /*
2 | ===========================================================================
3 | Copyright (C) 2011 Thilo Schulz
4 |
5 | This file is part of Quake III Arena source code.
6 |
7 | Quake III Arena source code is free software; you can redistribute it
8 | and/or modify it under the terms of the GNU General Public License as
9 | published by the Free Software Foundation; either version 2 of the License,
10 | or (at your option) any later version.
11 |
12 | Quake III Arena source code is distributed in the hope that it will be
13 | useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 | GNU General Public License for more details.
16 |
17 | You should have received a copy of the GNU General Public License
18 | along with Quake III Arena source code; if not, write to the Free Software
19 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20 | ===========================================================================
21 | */
22 |
23 | #include "qasm-inline.h"
24 | #include "../qcommon/q_shared.h"
25 |
26 | /*
27 | * GNU inline asm version of qsnapvector
28 | * See MASM snapvector.asm for commentary
29 | */
30 |
31 | static unsigned char ssemask[16] __attribute__((aligned(16))) =
32 | {
33 | "\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\x00\x00\x00\x00"
34 | };
35 |
36 | void qsnapvectorsse(vec3_t vec)
37 | {
38 | __asm__ volatile
39 | (
40 | "movaps (%0), %%xmm1\n"
41 | "movups (%1), %%xmm0\n"
42 | "movaps %%xmm0, %%xmm2\n"
43 | "andps %%xmm1, %%xmm0\n"
44 | "andnps %%xmm2, %%xmm1\n"
45 | "cvtps2dq %%xmm0, %%xmm0\n"
46 | "cvtdq2ps %%xmm0, %%xmm0\n"
47 | "orps %%xmm1, %%xmm0\n"
48 | "movups %%xmm0, (%1)\n"
49 | :
50 | : "r" (ssemask), "r" (vec)
51 | : "memory", "%xmm0", "%xmm1", "%xmm2"
52 | );
53 |
54 | }
55 |
56 | #define QROUNDX87(src) \
57 | "flds " src "\n" \
58 | "fistps " src "\n" \
59 | "filds " src "\n" \
60 | "fstps " src "\n"
61 |
62 | void qsnapvectorx87(vec3_t vec)
63 | {
64 | __asm__ volatile
65 | (
66 | QROUNDX87("(%0)")
67 | QROUNDX87("4(%0)")
68 | QROUNDX87("8(%0)")
69 | :
70 | : "r" (vec)
71 | : "memory"
72 | );
73 | }
74 |
--------------------------------------------------------------------------------
/code/SDL12/include/SDL_quit.h:
--------------------------------------------------------------------------------
1 | /*
2 | SDL - Simple DirectMedia Layer
3 | Copyright (C) 1997-2009 Sam Lantinga
4 |
5 | This library is free software; you can redistribute it and/or
6 | modify it under the terms of the GNU Lesser General Public
7 | License as published by the Free Software Foundation; either
8 | version 2.1 of the License, or (at your option) any later version.
9 |
10 | This library is distributed in the hope that it will be useful,
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 | Lesser General Public License for more details.
14 |
15 | You should have received a copy of the GNU Lesser General Public
16 | License along with this library; if not, write to the Free Software
17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18 |
19 | Sam Lantinga
20 | slouken@libsdl.org
21 | */
22 |
23 | /** @file SDL_quit.h
24 | * Include file for SDL quit event handling
25 | */
26 |
27 | #ifndef _SDL_quit_h
28 | #define _SDL_quit_h
29 |
30 | #include "SDL_stdinc.h"
31 | #include "SDL_error.h"
32 |
33 | /** @file SDL_quit.h
34 | * An SDL_QUITEVENT is generated when the user tries to close the application
35 | * window. If it is ignored or filtered out, the window will remain open.
36 | * If it is not ignored or filtered, it is queued normally and the window
37 | * is allowed to close. When the window is closed, screen updates will
38 | * complete, but have no effect.
39 | *
40 | * SDL_Init() installs signal handlers for SIGINT (keyboard interrupt)
41 | * and SIGTERM (system termination request), if handlers do not already
42 | * exist, that generate SDL_QUITEVENT events as well. There is no way
43 | * to determine the cause of an SDL_QUITEVENT, but setting a signal
44 | * handler in your application will override the default generation of
45 | * quit events for that signal.
46 | */
47 |
48 | /** @file SDL_quit.h
49 | * There are no functions directly affecting the quit event
50 | */
51 |
52 | #define SDL_QuitRequested() \
53 | (SDL_PumpEvents(), SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUITMASK))
54 |
55 | #endif /* _SDL_quit_h */
56 |
--------------------------------------------------------------------------------
/code/tools/lcc/src/null.c:
--------------------------------------------------------------------------------
1 | #include "c.h"
2 | #define I(f) null_##f
3 |
4 | static Node I(gen)(Node p) { return p; }
5 | static void I(address)(Symbol q, Symbol p, long n) {}
6 | static void I(blockbeg)(Env *e) {}
7 | static void I(blockend)(Env *e) {}
8 | static void I(defaddress)(Symbol p) {}
9 | static void I(defconst)(int suffix, int size, Value v) {}
10 | static void I(defstring)(int len, char *s) {}
11 | static void I(defsymbol)(Symbol p) {}
12 | static void I(emit)(Node p) {}
13 | static void I(export)(Symbol p) {}
14 | static void I(function)(Symbol f, Symbol caller[], Symbol callee[], int ncalls) {}
15 | static void I(global)(Symbol p) {}
16 | static void I(import)(Symbol p) {}
17 | static void I(local)(Symbol p) {}
18 | static void I(progbeg)(int argc, char *argv[]) {}
19 | static void I(progend)(void) {}
20 | static void I(segment)(int s) {}
21 | static void I(space)(int n) {}
22 | static void I(stabblock)(int brace, int lev, Symbol *p) {}
23 | static void I(stabend)(Coordinate *cp, Symbol p, Coordinate **cpp, Symbol *sp, Symbol *stab) {}
24 | static void I(stabfend)(Symbol p, int lineno) {}
25 | static void I(stabinit)(char *file, int argc, char *argv[]) {}
26 | static void I(stabline)(Coordinate *cp) {}
27 | static void I(stabsym)(Symbol p) {}
28 | static void I(stabtype)(Symbol p) {}
29 |
30 |
31 | Interface nullIR = {
32 | {1, 1, 0}, /* char */
33 | {2, 2, 0}, /* short */
34 | {4, 4, 0}, /* int */
35 | {8, 8, 1}, /* long */
36 | {8 ,8, 1}, /* long long */
37 | {4, 4, 1}, /* float */
38 | {8, 8, 1}, /* double */
39 | {16,16,1}, /* long double */
40 | {4, 4, 0}, /* T* */
41 | {0, 4, 0}, /* struct */
42 | 1, /* little_endian */
43 | 0, /* mulops_calls */
44 | 0, /* wants_callb */
45 | 0, /* wants_argb */
46 | 1, /* left_to_right */
47 | 0, /* wants_dag */
48 | 0, /* unsigned_char */
49 | I(address),
50 | I(blockbeg),
51 | I(blockend),
52 | I(defaddress),
53 | I(defconst),
54 | I(defstring),
55 | I(defsymbol),
56 | I(emit),
57 | I(export),
58 | I(function),
59 | I(gen),
60 | I(global),
61 | I(import),
62 | I(local),
63 | I(progbeg),
64 | I(progend),
65 | I(segment),
66 | I(space),
67 | I(stabblock),
68 | I(stabend),
69 | I(stabfend),
70 | I(stabinit),
71 | I(stabline),
72 | I(stabsym),
73 | I(stabtype)
74 | };
75 |
--------------------------------------------------------------------------------
/code/SDL12/include/SDL_config_minimal.h:
--------------------------------------------------------------------------------
1 | /*
2 | SDL - Simple DirectMedia Layer
3 | Copyright (C) 1997-2009 Sam Lantinga
4 |
5 | This library is free software; you can redistribute it and/or
6 | modify it under the terms of the GNU Lesser General Public
7 | License as published by the Free Software Foundation; either
8 | version 2.1 of the License, or (at your option) any later version.
9 |
10 | This library is distributed in the hope that it will be useful,
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 | Lesser General Public License for more details.
14 |
15 | You should have received a copy of the GNU Lesser General Public
16 | License along with this library; if not, write to the Free Software
17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18 |
19 | Sam Lantinga
20 | slouken@libsdl.org
21 | */
22 |
23 | #ifndef _SDL_config_minimal_h
24 | #define _SDL_config_minimal_h
25 |
26 | #include "SDL_platform.h"
27 |
28 | /* This is the minimal configuration that can be used to build SDL */
29 |
30 | #include
31 |
32 | typedef signed char int8_t;
33 | typedef unsigned char uint8_t;
34 | typedef signed short int16_t;
35 | typedef unsigned short uint16_t;
36 | typedef signed int int32_t;
37 | typedef unsigned int uint32_t;
38 | typedef unsigned int size_t;
39 | typedef unsigned long uintptr_t;
40 |
41 | /* Enable the dummy audio driver (src/audio/dummy/\*.c) */
42 | #define SDL_AUDIO_DRIVER_DUMMY 1
43 |
44 | /* Enable the stub cdrom driver (src/cdrom/dummy/\*.c) */
45 | #define SDL_CDROM_DISABLED 1
46 |
47 | /* Enable the stub joystick driver (src/joystick/dummy/\*.c) */
48 | #define SDL_JOYSTICK_DISABLED 1
49 |
50 | /* Enable the stub shared object loader (src/loadso/dummy/\*.c) */
51 | #define SDL_LOADSO_DISABLED 1
52 |
53 | /* Enable the stub thread support (src/thread/generic/\*.c) */
54 | #define SDL_THREADS_DISABLED 1
55 |
56 | /* Enable the stub timer support (src/timer/dummy/\*.c) */
57 | #define SDL_TIMERS_DISABLED 1
58 |
59 | /* Enable the dummy video driver (src/video/dummy/\*.c) */
60 | #define SDL_VIDEO_DRIVER_DUMMY 1
61 |
62 | #endif /* _SDL_config_minimal_h */
63 |
--------------------------------------------------------------------------------
/code/tools/lcc/src/alloc.c:
--------------------------------------------------------------------------------
1 | #include "c.h"
2 | struct block {
3 | struct block *next;
4 | char *limit;
5 | char *avail;
6 | };
7 | union align {
8 | long l;
9 | char *p;
10 | double d;
11 | int (*f)(void);
12 | };
13 | union header {
14 | struct block b;
15 | union align a;
16 | };
17 | #ifdef PURIFY
18 | union header *arena[3];
19 |
20 | void *allocate(unsigned long n, unsigned a) {
21 | union header *new = malloc(sizeof *new + n);
22 |
23 | assert(a < NELEMS(arena));
24 | if (new == NULL) {
25 | error("insufficient memory\n");
26 | exit(1);
27 | }
28 | new->b.next = (void *)arena[a];
29 | arena[a] = new;
30 | return new + 1;
31 | }
32 |
33 | void deallocate(unsigned a) {
34 | union header *p, *q;
35 |
36 | assert(a < NELEMS(arena));
37 | for (p = arena[a]; p; p = q) {
38 | q = (void *)p->b.next;
39 | free(p);
40 | }
41 | arena[a] = NULL;
42 | }
43 |
44 | void *newarray(unsigned long m, unsigned long n, unsigned a) {
45 | return allocate(m*n, a);
46 | }
47 | #else
48 | static struct block
49 | first[] = { { NULL }, { NULL }, { NULL } },
50 | *arena[] = { &first[0], &first[1], &first[2] };
51 | static struct block *freeblocks;
52 |
53 | void *allocate(unsigned long n, unsigned a) {
54 | struct block *ap;
55 |
56 | assert(a < NELEMS(arena));
57 | assert(n > 0);
58 | ap = arena[a];
59 | n = roundup(n, sizeof (union align));
60 | while (n > ap->limit - ap->avail) {
61 | if ((ap->next = freeblocks) != NULL) {
62 | freeblocks = freeblocks->next;
63 | ap = ap->next;
64 | } else
65 | {
66 | unsigned m = sizeof (union header) + n + roundup(10*1024, sizeof (union align));
67 | ap->next = malloc(m);
68 | ap = ap->next;
69 | if (ap == NULL) {
70 | error("insufficient memory\n");
71 | exit(1);
72 | }
73 | ap->limit = (char *)ap + m;
74 | }
75 | ap->avail = (char *)((union header *)ap + 1);
76 | ap->next = NULL;
77 | arena[a] = ap;
78 |
79 | }
80 | ap->avail += n;
81 | return ap->avail - n;
82 | }
83 |
84 | void *newarray(unsigned long m, unsigned long n, unsigned a) {
85 | return allocate(m*n, a);
86 | }
87 | void deallocate(unsigned a) {
88 | assert(a < NELEMS(arena));
89 | arena[a]->next = freeblocks;
90 | freeblocks = first[a].next;
91 | first[a].next = NULL;
92 | arena[a] = &first[a];
93 | }
94 | #endif
95 |
--------------------------------------------------------------------------------
/code/tools/lcc/lburg/lburg.h:
--------------------------------------------------------------------------------
1 | #ifndef BURG_INCLUDED
2 | #define BURG_INCLUDED
3 |
4 | /* iburg.c: */
5 | extern void *alloc(int nbytes);
6 |
7 | typedef enum { TERM=1, NONTERM } Kind;
8 | typedef struct rule *Rule;
9 | typedef struct term *Term;
10 | struct term { /* terminals: */
11 | char *name; /* terminal name */
12 | Kind kind; /* TERM */
13 | int esn; /* external symbol number */
14 | int arity; /* operator arity */
15 | Term link; /* next terminal in esn order */
16 | Rule rules; /* rules whose pattern starts with term */
17 | };
18 |
19 | typedef struct nonterm *Nonterm;
20 | struct nonterm { /* nonterminals: */
21 | char *name; /* nonterminal name */
22 | Kind kind; /* NONTERM */
23 | int number; /* identifying number */
24 | int lhscount; /* # times nt appears in a rule lhs */
25 | int reached; /* 1 iff reached from start nonterminal */
26 | Rule rules; /* rules w/nonterminal on lhs */
27 | Rule chain; /* chain rules w/nonterminal on rhs */
28 | Nonterm link; /* next terminal in number order */
29 | };
30 | extern Nonterm nonterm(char *id);
31 | extern Term term(char *id, int esn);
32 |
33 | typedef struct tree *Tree;
34 | struct tree { /* tree patterns: */
35 | void *op; /* a terminal or nonterminal */
36 | Tree left, right; /* operands */
37 | int nterms; /* number of terminal nodes in this tree */
38 | };
39 | extern Tree tree(char *op, Tree left, Tree right);
40 |
41 | struct rule { /* rules: */
42 | Nonterm lhs; /* lefthand side nonterminal */
43 | Tree pattern; /* rule pattern */
44 | int ern; /* external rule number */
45 | int packed; /* packed external rule number */
46 | int cost; /* cost, if a constant */
47 | char *code; /* cost, if an expression */
48 | char *template; /* assembler template */
49 | Rule link; /* next rule in ern order */
50 | Rule next; /* next rule with same pattern root */
51 | Rule chain; /* next chain rule with same rhs */
52 | Rule decode; /* next rule with same lhs */
53 | Rule kids; /* next rule with same _kids pattern */
54 | };
55 | extern Rule rule(char *id, Tree pattern, char *template, char *code);
56 |
57 | /* gram.y: */
58 | void yyerror(char *fmt, ...);
59 | int yyparse(void);
60 | void yywarn(char *fmt, ...);
61 | extern int errcnt;
62 | extern FILE *infp;
63 | extern FILE *outfp;
64 |
65 | #endif
66 |
--------------------------------------------------------------------------------
/code/client/keys.h:
--------------------------------------------------------------------------------
1 | /*
2 | ===========================================================================
3 | Copyright (C) 1999-2005 Id Software, Inc.
4 |
5 | This file is part of Quake III Arena source code.
6 |
7 | Quake III Arena source code is free software; you can redistribute it
8 | and/or modify it under the terms of the GNU General Public License as
9 | published by the Free Software Foundation; either version 2 of the License,
10 | or (at your option) any later version.
11 |
12 | Quake III Arena source code is distributed in the hope that it will be
13 | useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 | GNU General Public License for more details.
16 |
17 | You should have received a copy of the GNU General Public License
18 | along with Quake III Arena source code; if not, write to the Free Software
19 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20 | ===========================================================================
21 | */
22 | #include "keycodes.h"
23 |
24 | typedef struct {
25 | qboolean down;
26 | int repeats; // if > 1, it is autorepeating
27 | char *binding;
28 | } qkey_t;
29 |
30 | extern qboolean key_overstrikeMode;
31 | extern qkey_t keys[MAX_KEYS];
32 |
33 | // NOTE TTimo the declaration of field_t and Field_Clear is now in qcommon/qcommon.h
34 | void Field_KeyDownEvent( field_t *edit, int key );
35 | void Field_CharEvent( field_t *edit, int ch );
36 | void Field_Draw( field_t *edit, int x, int y, int width, qboolean showCursor, qboolean noColorEscape );
37 | void Field_BigDraw( field_t *edit, int x, int y, int width, qboolean showCursor, qboolean noColorEscape );
38 |
39 | #define COMMAND_HISTORY 32
40 | extern field_t historyEditLines[COMMAND_HISTORY];
41 |
42 | extern field_t g_consoleField;
43 | extern field_t chatField;
44 | extern int anykeydown;
45 | extern qboolean chat_team;
46 | extern int chat_playerNum;
47 |
48 | void Key_WriteBindings( fileHandle_t f );
49 | void Key_SetBinding( int keynum, const char *binding );
50 | char *Key_GetBinding( int keynum );
51 | qboolean Key_IsDown( int keynum );
52 | qboolean Key_GetOverstrikeMode( void );
53 | void Key_SetOverstrikeMode( qboolean state );
54 | void Key_ClearStates( void );
55 | int Key_GetKey(const char *binding);
56 |
--------------------------------------------------------------------------------
/code/libspeex/lpc.h:
--------------------------------------------------------------------------------
1 | /* Copyright (C) 2002 Jean-Marc Valin */
2 | /**
3 | @file lpc.h
4 | @brief Functions for LPC (Linear Prediction Coefficients) analysis
5 | */
6 | /*
7 | Redistribution and use in source and binary forms, with or without
8 | modification, are permitted provided that the following conditions
9 | are met:
10 |
11 | - Redistributions of source code must retain the above copyright
12 | notice, this list of conditions and the following disclaimer.
13 |
14 | - Redistributions in binary form must reproduce the above copyright
15 | notice, this list of conditions and the following disclaimer in the
16 | documentation and/or other materials provided with the distribution.
17 |
18 | - Neither the name of the Xiph.org Foundation nor the names of its
19 | contributors may be used to endorse or promote products derived from
20 | this software without specific prior written permission.
21 |
22 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
23 | ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
24 | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
25 | A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR
26 | CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
27 | EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
28 | PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
29 | PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
30 | LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
31 | NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
32 | SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
33 | */
34 |
35 | #ifndef LPC_H
36 | #define LPC_H
37 |
38 | #include "arch.h"
39 |
40 | void _spx_autocorr(
41 | const spx_word16_t * x, /* in: [0...n-1] samples x */
42 | spx_word16_t *ac, /* out: [0...lag-1] ac values */
43 | int lag, int n);
44 |
45 | spx_word32_t /* returns minimum mean square error */
46 | _spx_lpc(
47 | spx_coef_t * lpc, /* [0...p-1] LPC coefficients */
48 | const spx_word16_t * ac, /* in: [0...p] autocorrelation values */
49 | int p
50 | );
51 |
52 |
53 | #endif
54 |
--------------------------------------------------------------------------------
/misc/setup/MacOSX/SLA-dmg.sh:
--------------------------------------------------------------------------------
1 | #!/bin/bash
2 | #
3 | # This script appends the text from Q3A_EULA.txt to a .dmg as a SLA resource
4 | #
5 | # usage is './SLA-dmg.sh /path/to/Q3A_EULA.txt /path/to/ioquake3.dmg'
6 | #
7 |
8 | if [ "x$1" = "x" ] || [ "x$2" = "x" ]; then
9 | echo "usage: ./SLA-dmg.sh /path/to/Q3A_EULA.txt /path/to/ioquake3.dmg"
10 | exit 1;
11 | fi
12 |
13 | if [ ! -r $1 ]; then
14 | echo "$1 is not a readable Q3A_EULA.txt file"
15 | exit 1;
16 | fi
17 | if [ ! -w $2 ]; then
18 | echo "$2 is not writable .dmg file"
19 | exit 1;
20 | fi
21 | touch tmp.r
22 | if [ ! -w tmp.r ]; then
23 | echo "Could not create temporary file tmp.r for writing"
24 | exit 1;
25 | fi
26 |
27 | echo "
28 | data 'LPic' (5000) {
29 | \$\"0002 0011 0003 0001 0000 0000 0002 0000\"
30 | \$\"0008 0003 0000 0001 0004 0000 0004 0005\"
31 | \$\"0000 000E 0006 0001 0005 0007 0000 0007\"
32 | \$\"0008 0000 0047 0009 0000 0034 000A 0001\"
33 | \$\"0035 000B 0001 0020 000C 0000 0011 000D\"
34 | \$\"0000 005B 0004 0000 0033 000F 0001 000C\"
35 | \$\"0010 0000 000B 000E 0000\"
36 | };
37 |
38 | data 'TEXT' (5002, \"English\") {
39 | " > tmp.r
40 |
41 | sed -e 's/"/\\"/g' -e 's/\(.*\)$/"\1\\n"/g' $1 >> tmp.r
42 |
43 | echo "
44 | };
45 |
46 | resource 'STR#' (5002, \"English\") {
47 | {
48 | \"English\",
49 | \"Agree\",
50 | \"Disagree\",
51 | \"Print\",
52 | \"Save...\",
53 | \"IMPORTANT - Read this License Agreement carefully before clicking on \"
54 | \"the \\\"Agree\\\" button. By clicking on the \\\"Agree\\\" button, you agree \"
55 | \"to be bound by the terms of the License Agreement.\",
56 | \"Software License Agreement\",
57 | \"This text cannot be saved. This disk may be full or locked, or the \"
58 | \"file may be locked.\",
59 | \"Unable to print. Make sure you have selected a printer.\"
60 | }
61 | };
62 | " >> tmp.r
63 |
64 | hdiutil convert -format UDCO -o tmp.dmg $2 || exit 1
65 | hdiutil unflatten tmp.dmg || exit 1
66 | /Developer/Tools/Rez /Developer/Headers/FlatCarbon/*.r tmp.r -a -o tmp.dmg \
67 | || exit 1
68 | hdiutil flatten tmp.dmg || exit 1
69 | hdiutil internet-enable -yes tmp.dmg || exit 1
70 | mv tmp.dmg $2 || (echo "Could not copy tmp.dmg to $2" && exit 1)
71 | rm tmp.dmg
72 | rm tmp.r
73 | echo "SLA $1 successfully added to $2"
74 |
--------------------------------------------------------------------------------
/code/asm/ftola.asm:
--------------------------------------------------------------------------------
1 | ; ===========================================================================
2 | ; Copyright (C) 2011 Thilo Schulz
3 | ;
4 | ; This file is part of Quake III Arena source code.
5 | ;
6 | ; Quake III Arena source code is free software; you can redistribute it
7 | ; and/or modify it under the terms of the GNU General Public License as
8 | ; published by the Free Software Foundation; either version 2 of the License,
9 | ; or (at your option) any later version.
10 | ;
11 | ; Quake III Arena source code is distributed in the hope that it will be
12 | ; useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
13 | ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 | ; GNU General Public License for more details.
15 | ;
16 | ; You should have received a copy of the GNU General Public License
17 | ; along with Quake III Arena source code; if not, write to the Free Software
18 | ; Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
19 | ; ===========================================================================
20 |
21 | ; MASM ftol conversion functions using SSE or FPU
22 | ; assume __cdecl calling convention is being used for x86, __fastcall for x64
23 |
24 | IFNDEF idx64
25 | .model flat, c
26 | ENDIF
27 |
28 | .data
29 |
30 | ifndef idx64
31 | fpucw WORD 0F7Fh
32 | endif
33 |
34 | .code
35 |
36 | IFDEF idx64
37 | ; qftol using SSE
38 |
39 | qftolsse PROC
40 | cvttss2si eax, xmm0
41 | ret
42 | qftolsse ENDP
43 |
44 | qvmftolsse PROC
45 | movss xmm0, dword ptr [rdi + rbx * 4]
46 | cvttss2si eax, xmm0
47 | ret
48 | qvmftolsse ENDP
49 |
50 | ELSE
51 | ; qftol using FPU
52 |
53 | qftolx87m macro src
54 | sub esp, 2
55 | fnstcw word ptr [esp]
56 | fldcw fpucw
57 | fld dword ptr src
58 | fistp dword ptr src
59 | fldcw [esp]
60 | mov eax, src
61 | add esp, 2
62 | ret
63 | endm
64 |
65 | qftolx87 PROC
66 | qftolx87m [esp + 6]
67 | qftolx87 ENDP
68 |
69 | qvmftolx87 PROC
70 | qftolx87m [edi + ebx * 4]
71 | qvmftolx87 ENDP
72 |
73 | ; qftol using SSE
74 | qftolsse PROC
75 | movss xmm0, dword ptr [esp + 4]
76 | cvttss2si eax, xmm0
77 | ret
78 | qftolsse ENDP
79 |
80 | qvmftolsse PROC
81 | movss xmm0, dword ptr [edi + ebx * 4]
82 | cvttss2si eax, xmm0
83 | ret
84 | qvmftolsse ENDP
85 | ENDIF
86 |
87 | end
88 |
--------------------------------------------------------------------------------
/code/botlib/be_aas_main.h:
--------------------------------------------------------------------------------
1 | /*
2 | ===========================================================================
3 | Copyright (C) 1999-2005 Id Software, Inc.
4 |
5 | This file is part of Quake III Arena source code.
6 |
7 | Quake III Arena source code is free software; you can redistribute it
8 | and/or modify it under the terms of the GNU General Public License as
9 | published by the Free Software Foundation; either version 2 of the License,
10 | or (at your option) any later version.
11 |
12 | Quake III Arena source code is distributed in the hope that it will be
13 | useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 | GNU General Public License for more details.
16 |
17 | You should have received a copy of the GNU General Public License
18 | along with Quake III Arena source code; if not, write to the Free Software
19 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20 | ===========================================================================
21 | */
22 |
23 | /*****************************************************************************
24 | * name: be_aas_main.h
25 | *
26 | * desc: AAS
27 | *
28 | * $Archive: /source/code/botlib/be_aas_main.h $
29 | *
30 | *****************************************************************************/
31 |
32 | #ifdef AASINTERN
33 |
34 | extern aas_t aasworld;
35 |
36 | //AAS error message
37 | void QDECL AAS_Error(char *fmt, ...) __attribute__ ((format (printf, 1, 2)));
38 | //set AAS initialized
39 | void AAS_SetInitialized(void);
40 | //setup AAS with the given number of entities and clients
41 | int AAS_Setup(void);
42 | //shutdown AAS
43 | void AAS_Shutdown(void);
44 | //start a new map
45 | int AAS_LoadMap(const char *mapname);
46 | //start a new time frame
47 | int AAS_StartFrame(float time);
48 | #endif //AASINTERN
49 |
50 | //returns true if AAS is initialized
51 | int AAS_Initialized(void);
52 | //returns true if the AAS file is loaded
53 | int AAS_Loaded(void);
54 | //returns the model name from the given index
55 | char *AAS_ModelFromIndex(int index);
56 | //returns the index from the given model name
57 | int AAS_IndexFromModel(char *modelname);
58 | //returns the current time
59 | float AAS_Time(void);
60 | //
61 | void AAS_ProjectPointOntoVector( vec3_t point, vec3_t vStart, vec3_t vEnd, vec3_t vProj );
62 |
--------------------------------------------------------------------------------
/code/libspeex/exc_10_16_table.c:
--------------------------------------------------------------------------------
1 | /* Copyright (C) 2002 Jean-Marc Valin
2 | File: exc_10_16_table.c
3 | Codebook for excitation in narrowband CELP mode (3200 bps)
4 |
5 | Redistribution and use in source and binary forms, with or without
6 | modification, are permitted provided that the following conditions
7 | are met:
8 |
9 | - Redistributions of source code must retain the above copyright
10 | notice, this list of conditions and the following disclaimer.
11 |
12 | - Redistributions in binary form must reproduce the above copyright
13 | notice, this list of conditions and the following disclaimer in the
14 | documentation and/or other materials provided with the distribution.
15 |
16 | - Neither the name of the Xiph.org Foundation nor the names of its
17 | contributors may be used to endorse or promote products derived from
18 | this software without specific prior written permission.
19 |
20 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21 | ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
22 | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
23 | A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR
24 | CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25 | EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26 | PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27 | PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28 | LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29 | NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30 | SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31 | */
32 |
33 |
34 | const signed char exc_10_16_table[160] = {
35 | 22,39,14,44,11,35,-2,23,-4,6,
36 | 46,-28,13,-27,-23,12,4,20,-5,9,
37 | 37,-18,-23,23,0,9,-6,-20,4,-1,
38 | -17,-5,-4,17,0,1,9,-2,1,2,
39 | 2,-12,8,-25,39,15,9,16,-55,-11,
40 | 9,11,5,10,-2,-60,8,13,-6,11,
41 | -16,27,-47,-12,11,1,16,-7,9,-3,
42 | -29,9,-14,25,-19,34,36,12,40,-10,
43 | -3,-24,-14,-37,-21,-35,-2,-36,3,-6,
44 | 67,28,6,-17,-3,-12,-16,-15,-17,-7,
45 | -59,-36,-13,1,7,1,2,10,2,11,
46 | 13,10,8,-2,7,3,5,4,2,2,
47 | -3,-8,4,-5,6,7,-42,15,35,-2,
48 | -46,38,28,-20,-9,1,7,-3,0,-2,
49 | 0,0,0,0,0,0,0,0,0,0,
50 | -15,-28,52,32,5,-5,-17,-20,-10,-1};
51 |
--------------------------------------------------------------------------------
/code/libspeex/echo_diagnostic.m:
--------------------------------------------------------------------------------
1 | % Attempts to diagnose AEC problems from recorded samples
2 | %
3 | % out = echo_diagnostic(rec_file, play_file, out_file, tail_length)
4 | %
5 | % Computes the full matrix inversion to cancel echo from the
6 | % recording 'rec_file' using the far end signal 'play_file' using
7 | % a filter length of 'tail_length'. The output is saved to 'out_file'.
8 | function out = echo_diagnostic(rec_file, play_file, out_file, tail_length)
9 |
10 | F=fopen(rec_file,'rb');
11 | rec=fread(F,Inf,'short');
12 | fclose (F);
13 | F=fopen(play_file,'rb');
14 | play=fread(F,Inf,'short');
15 | fclose (F);
16 |
17 | rec = [rec; zeros(1024,1)];
18 | play = [play; zeros(1024,1)];
19 |
20 | N = length(rec);
21 | corr = real(ifft(fft(rec).*conj(fft(play))));
22 | acorr = real(ifft(fft(play).*conj(fft(play))));
23 |
24 | [a,b] = max(corr);
25 |
26 | if b > N/2
27 | b = b-N;
28 | end
29 | printf ("Far end to near end delay is %d samples\n", b);
30 | if (b > .3*tail_length)
31 | printf ('This is too much delay, try delaying the far-end signal a bit\n');
32 | else if (b < 0)
33 | printf ('You have a negative delay, the echo canceller has no chance to cancel anything!\n');
34 | else
35 | printf ('Delay looks OK.\n');
36 | end
37 | end
38 | end
39 | N2 = round(N/2);
40 | corr1 = real(ifft(fft(rec(1:N2)).*conj(fft(play(1:N2)))));
41 | corr2 = real(ifft(fft(rec(N2+1:end)).*conj(fft(play(N2+1:end)))));
42 |
43 | [a,b1] = max(corr1);
44 | if b1 > N2/2
45 | b1 = b1-N2;
46 | end
47 | [a,b2] = max(corr2);
48 | if b2 > N2/2
49 | b2 = b2-N2;
50 | end
51 | drift = (b1-b2)/N2;
52 | printf ('Drift estimate is %f%% (%d samples)\n', 100*drift, b1-b2);
53 | if abs(b1-b2) < 10
54 | printf ('A drift of a few (+-10) samples is normal.\n');
55 | else
56 | if abs(b1-b2) < 30
57 | printf ('There may be (not sure) excessive clock drift. Is the capture and playback done on the same soundcard?\n');
58 | else
59 | printf ('Your clock is drifting! No way the AEC will be able to do anything with that. Most likely, you''re doing capture and playback from two different cards.\n');
60 | end
61 | end
62 | end
63 | acorr(1) = .001+1.00001*acorr(1);
64 | AtA = toeplitz(acorr(1:tail_length));
65 | bb = corr(1:tail_length);
66 | h = AtA\bb;
67 |
68 | out = (rec - filter(h, 1, play));
69 |
70 | F=fopen(out_file,'w');
71 | fwrite(F,out,'short');
72 | fclose (F);
73 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | 🔻🔻🔻🔻🔻🔻🔻🔻🔻🔻🔻🔻🔻🔻🔻🔻🔻🔻🔻🔻🔻🔻🔻
2 |
3 | This is old and bad, use this instead:
4 |
5 | https://github.com/JBustos22/oDFe + https://github.com/Jelvan1/cgame_proxymod
6 |
7 | 🔺🔺🔺🔺🔺🔺🔺🔺🔺🔺🔺🔺🔺🔺🔺🔺🔺🔺🔺🔺🔺🔺🔺
8 |
9 | iodfengine is a defrag-oriented engine, a fork of ioquake3 with some dfengine features and some new things.
10 |
11 | source: https://github.com/runaos/iodfe
12 |
13 | ioq3 - http://ioquake3.org/
14 | dfengine - http://cggdev.org/, http://q3defrag.org/files/dfengine/ (source mirror: https://github.com/cliffrowley/dfengine)
15 |
16 | Features from dfengine:
17 |
18 | in_mouse 3 - raw input for Windows, an alternative to sometimes buggy SDL input (in_mouse 1)
19 | con_filter[0-9]
20 | /download
21 | /cl_mapAutoDownload
22 | Drakkar's fast loading code
23 | See README-DFEngine for detailed info
24 |
25 | Other features:
26 |
27 | iodfe_hud_snap_draw 1 - snapping hud, shows zones of possible acceleration (for 8 ms frametime)
28 | _snap_auto - auto-shifting angle of the hud for different strafe styles
29 | _snap_def - offset with no keys pressed or with scr_hud_snap_auto 0
30 | _snap_speed - calculate zones for the stated speed instead
31 | colors and position settings:
32 | _snap_rgba1
33 | _snap_rgba2
34 | _snap_y
35 | _snap_h
36 |
37 | iodfe_hud_pitch - angle marks, setting it to "-15 70" for example will put two marks at -15 and 70 degrees of pitch
38 | colors and position settings:
39 | _pitch_rgba
40 | _pitch_thickness
41 | _pitch_width
42 | _pitch_x
43 |
44 | con_timestamp [0-1] - adds a timestamp at each message in console
45 | con_timedisplay [0-3] - displays time at input line (1), at right bottom console corner (2) or at both places (3)
46 |
47 | con_drawversion - toggles version at right bottom console corner
48 | con_filter - toggles filtering with con_filter[0-9] vars
49 | con_completemapnames - toggles /map and /devmap autocompletion
50 |
51 | con_notifylines - number of lines shown in chat notify display
52 | con_notifykeep - keeps it not erased after opening console
53 | con_notifyx - x pos
54 | con_notifyy - y pos
55 |
56 | ctrl+enter in console sends message with /team_say
57 | ctrl+shift+enter sends it with /tell to df_mp_trackplayernum
58 |
59 | in_keyboardRepeatDelay [ms]
60 | in_keyboardRepeatInterval [ms]
61 | in_numpadbug [0-1] - fixes non-working numpad on Windows
62 |
63 | r_xpos, r_ypos - game window position
64 |
--------------------------------------------------------------------------------
/code/libspeex/misc_bfin.h:
--------------------------------------------------------------------------------
1 | /* Copyright (C) 2005 Analog Devices */
2 | /**
3 | @file misc_bfin.h
4 | @author Jean-Marc Valin
5 | @brief Various compatibility routines for Speex (Blackfin version)
6 | */
7 | /*
8 | Redistribution and use in source and binary forms, with or without
9 | modification, are permitted provided that the following conditions
10 | are met:
11 |
12 | - Redistributions of source code must retain the above copyright
13 | notice, this list of conditions and the following disclaimer.
14 |
15 | - Redistributions in binary form must reproduce the above copyright
16 | notice, this list of conditions and the following disclaimer in the
17 | documentation and/or other materials provided with the distribution.
18 |
19 | - Neither the name of the Xiph.org Foundation nor the names of its
20 | contributors may be used to endorse or promote products derived from
21 | this software without specific prior written permission.
22 |
23 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
24 | ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
25 | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
26 | A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR
27 | CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
28 | EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
29 | PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
30 | PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
31 | LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
32 | NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
33 | SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34 | */
35 |
36 | #define OVERRIDE_SPEEX_MOVE
37 | void *speex_move (void *dest, void *src, int n)
38 | {
39 | __asm__ __volatile__
40 | (
41 | "L0 = 0;\n\t"
42 | "I0 = %0;\n\t"
43 | "R0 = [I0++];\n\t"
44 | "LOOP move%= LC0 = %2;\n\t"
45 | "LOOP_BEGIN move%=;\n\t"
46 | "[%1++] = R0 || R0 = [I0++];\n\t"
47 | "LOOP_END move%=;\n\t"
48 | "[%1++] = R0;\n\t"
49 | : "=a" (src), "=a" (dest)
50 | : "a" ((n>>2)-1), "0" (src), "1" (dest)
51 | : "R0", "I0", "L0", "memory"
52 | );
53 | return dest;
54 | }
55 |
--------------------------------------------------------------------------------
/code/libspeex/gain_table_lbr.c:
--------------------------------------------------------------------------------
1 | /* Copyright (C) 2002 Jean-Marc Valin
2 | File: gain_table_lbr.c
3 | Codebook for 3-tap pitch prediction gain (32 entries)
4 |
5 | Redistribution and use in source and binary forms, with or without
6 | modification, are permitted provided that the following conditions are
7 | met:
8 |
9 | 1. Redistributions of source code must retain the above copyright notice,
10 | this list of conditions and the following disclaimer.
11 |
12 | 2. Redistributions in binary form must reproduce the above copyright
13 | notice, this list of conditions and the following disclaimer in the
14 | documentation and/or other materials provided with the distribution.
15 |
16 | 3. The name of the author may not be used to endorse or promote products
17 | derived from this software without specific prior written permission.
18 |
19 | THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
20 | IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
21 | OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
22 | DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT,
23 | INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
24 | (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
25 | SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 | HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
27 | STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
28 | ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
29 | POSSIBILITY OF SUCH DAMAGE.
30 | */
31 |
32 | const signed char gain_cdbk_lbr[128] = {
33 | -32, -32, -32, 0,
34 | -31, -58, -16, 22,
35 | -41, -24, -43, 14,
36 | -56, -22, -55, 29,
37 | -13, 33, -41, 47,
38 | -4, -39, -9, 29,
39 | -41, 15, -12, 38,
40 | -8, -15, -12, 31,
41 | 1, 2, -44, 40,
42 | -22, -66, -42, 27,
43 | -38, 28, -23, 38,
44 | -21, 14, -37, 31,
45 | 0, 21, -50, 52,
46 | -53, -71, -27, 33,
47 | -37, -1, -19, 25,
48 | -19, -5, -28, 22,
49 | 6, 65, -44, 74,
50 | -33, -48, -33, 9,
51 | -40, 57, -14, 58,
52 | -17, 4, -45, 32,
53 | -31, 38, -33, 36,
54 | -23, 28, -40, 39,
55 | -43, 29, -12, 46,
56 | -34, 13, -23, 28,
57 | -16, 15, -27, 34,
58 | -14, -82, -15, 43,
59 | -31, 25, -32, 29,
60 | -21, 5, -5, 38,
61 | -47, -63, -51, 33,
62 | -46, 12, 3, 47,
63 | -28, -17, -29, 11,
64 | -10, 14, -40, 38};
65 |
--------------------------------------------------------------------------------
/code/jpeg-8c/jcinit.c:
--------------------------------------------------------------------------------
1 | /*
2 | * jcinit.c
3 | *
4 | * Copyright (C) 1991-1997, Thomas G. Lane.
5 | * This file is part of the Independent JPEG Group's software.
6 | * For conditions of distribution and use, see the accompanying README file.
7 | *
8 | * This file contains initialization logic for the JPEG compressor.
9 | * This routine is in charge of selecting the modules to be executed and
10 | * making an initialization call to each one.
11 | *
12 | * Logically, this code belongs in jcmaster.c. It's split out because
13 | * linking this routine implies linking the entire compression library.
14 | * For a transcoding-only application, we want to be able to use jcmaster.c
15 | * without linking in the whole library.
16 | */
17 |
18 | #define JPEG_INTERNALS
19 | #include "jinclude.h"
20 | #include "jpeglib.h"
21 |
22 |
23 | /*
24 | * Master selection of compression modules.
25 | * This is done once at the start of processing an image. We determine
26 | * which modules will be used and give them appropriate initialization calls.
27 | */
28 |
29 | GLOBAL(void)
30 | jinit_compress_master (j_compress_ptr cinfo)
31 | {
32 | /* Initialize master control (includes parameter checking/processing) */
33 | jinit_c_master_control(cinfo, FALSE /* full compression */);
34 |
35 | /* Preprocessing */
36 | if (! cinfo->raw_data_in) {
37 | jinit_color_converter(cinfo);
38 | jinit_downsampler(cinfo);
39 | jinit_c_prep_controller(cinfo, FALSE /* never need full buffer here */);
40 | }
41 | /* Forward DCT */
42 | jinit_forward_dct(cinfo);
43 | /* Entropy encoding: either Huffman or arithmetic coding. */
44 | if (cinfo->arith_code)
45 | jinit_arith_encoder(cinfo);
46 | else {
47 | jinit_huff_encoder(cinfo);
48 | }
49 |
50 | /* Need a full-image coefficient buffer in any multi-pass mode. */
51 | jinit_c_coef_controller(cinfo,
52 | (boolean) (cinfo->num_scans > 1 || cinfo->optimize_coding));
53 | jinit_c_main_controller(cinfo, FALSE /* never need full buffer here */);
54 |
55 | jinit_marker_writer(cinfo);
56 |
57 | /* We can now tell the memory manager to allocate virtual arrays. */
58 | (*cinfo->mem->realize_virt_arrays) ((j_common_ptr) cinfo);
59 |
60 | /* Write the datastream header (SOI) immediately.
61 | * Frame and scan headers are postponed till later.
62 | * This lets application insert special markers after the SOI.
63 | */
64 | (*cinfo->marker->write_file_header) (cinfo);
65 | }
66 |
--------------------------------------------------------------------------------
/code/libspeex/include/speex/speex_buffer.h:
--------------------------------------------------------------------------------
1 | /* Copyright (C) 2007 Jean-Marc Valin
2 |
3 | File: speex_buffer.h
4 | This is a very simple ring buffer implementation. It is not thread-safe
5 | so you need to do your own locking.
6 |
7 | Redistribution and use in source and binary forms, with or without
8 | modification, are permitted provided that the following conditions are
9 | met:
10 |
11 | 1. Redistributions of source code must retain the above copyright notice,
12 | this list of conditions and the following disclaimer.
13 |
14 | 2. Redistributions in binary form must reproduce the above copyright
15 | notice, this list of conditions and the following disclaimer in the
16 | documentation and/or other materials provided with the distribution.
17 |
18 | 3. The name of the author may not be used to endorse or promote products
19 | derived from this software without specific prior written permission.
20 |
21 | THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
22 | IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
23 | OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
24 | DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT,
25 | INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
26 | (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
27 | SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 | HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
29 | STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
30 | ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
31 | POSSIBILITY OF SUCH DAMAGE.
32 | */
33 |
34 | #ifndef SPEEX_BUFFER_H
35 | #define SPEEX_BUFFER_H
36 |
37 | #include "speex/speex_types.h"
38 |
39 | #ifdef __cplusplus
40 | extern "C" {
41 | #endif
42 |
43 | struct SpeexBuffer_;
44 | typedef struct SpeexBuffer_ SpeexBuffer;
45 |
46 | SpeexBuffer *speex_buffer_init(int size);
47 |
48 | void speex_buffer_destroy(SpeexBuffer *st);
49 |
50 | int speex_buffer_write(SpeexBuffer *st, void *data, int len);
51 |
52 | int speex_buffer_writezeros(SpeexBuffer *st, int len);
53 |
54 | int speex_buffer_read(SpeexBuffer *st, void *data, int len);
55 |
56 | int speex_buffer_get_available(SpeexBuffer *st);
57 |
58 | int speex_buffer_resize(SpeexBuffer *st, int len);
59 |
60 | #ifdef __cplusplus
61 | }
62 | #endif
63 |
64 | #endif
65 |
66 |
67 |
68 |
69 |
--------------------------------------------------------------------------------
/code/libspeex/fftwrap.h:
--------------------------------------------------------------------------------
1 | /* Copyright (C) 2005 Jean-Marc Valin
2 | File: fftwrap.h
3 |
4 | Wrapper for various FFTs
5 |
6 | Redistribution and use in source and binary forms, with or without
7 | modification, are permitted provided that the following conditions
8 | are met:
9 |
10 | - Redistributions of source code must retain the above copyright
11 | notice, this list of conditions and the following disclaimer.
12 |
13 | - Redistributions in binary form must reproduce the above copyright
14 | notice, this list of conditions and the following disclaimer in the
15 | documentation and/or other materials provided with the distribution.
16 |
17 | - Neither the name of the Xiph.org Foundation nor the names of its
18 | contributors may be used to endorse or promote products derived from
19 | this software without specific prior written permission.
20 |
21 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
22 | ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
23 | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
24 | A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR
25 | CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
26 | EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
27 | PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
28 | PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
29 | LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
30 | NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
31 | SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
32 |
33 | */
34 |
35 | #ifndef FFTWRAP_H
36 | #define FFTWRAP_H
37 |
38 | #include "arch.h"
39 |
40 | /** Compute tables for an FFT */
41 | void *spx_fft_init(int size);
42 |
43 | /** Destroy tables for an FFT */
44 | void spx_fft_destroy(void *table);
45 |
46 | /** Forward (real to half-complex) transform */
47 | void spx_fft(void *table, spx_word16_t *in, spx_word16_t *out);
48 |
49 | /** Backward (half-complex to real) transform */
50 | void spx_ifft(void *table, spx_word16_t *in, spx_word16_t *out);
51 |
52 | /** Forward (real to half-complex) transform of float data */
53 | void spx_fft_float(void *table, float *in, float *out);
54 |
55 | /** Backward (half-complex to real) transform of float data */
56 | void spx_ifft_float(void *table, float *in, float *out);
57 |
58 | #endif
59 |
--------------------------------------------------------------------------------
/code/SDL12/include/SDL_config_amiga.h:
--------------------------------------------------------------------------------
1 | /*
2 | SDL - Simple DirectMedia Layer
3 | Copyright (C) 1997-2006 Sam Lantinga
4 |
5 | This library is free software; you can redistribute it and/or
6 | modify it under the terms of the GNU Lesser General Public
7 | License as published by the Free Software Foundation; either
8 | version 2.1 of the License, or (at your option) any later version.
9 |
10 | This library is distributed in the hope that it will be useful,
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 | Lesser General Public License for more details.
14 |
15 | You should have received a copy of the GNU Lesser General Public
16 | License along with this library; if not, write to the Free Software
17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18 |
19 | Sam Lantinga
20 | slouken@libsdl.org
21 | */
22 |
23 | #ifndef _SDL_config_amiga_h
24 | #define _SDL_config_amiga_h
25 |
26 | #include "SDL_platform.h"
27 |
28 | /* This is a set of defines to configure the SDL features */
29 |
30 | #define SDL_HAS_64BIT_TYPE 1
31 |
32 | /* Useful headers */
33 | #define HAVE_SYS_TYPES_H 1
34 | #define HAVE_STDIO_H 1
35 | #define STDC_HEADERS 1
36 | #define HAVE_STRING_H 1
37 | #define HAVE_INTTYPES_H 1
38 | #define HAVE_SIGNAL_H 1
39 |
40 | /* C library functions */
41 | #define HAVE_MALLOC 1
42 | #define HAVE_CALLOC 1
43 | #define HAVE_REALLOC 1
44 | #define HAVE_FREE 1
45 | #define HAVE_ALLOCA 1
46 | #define HAVE_GETENV 1
47 | #define HAVE_PUTENV 1
48 | #define HAVE_MEMSET 1
49 | #define HAVE_MEMCPY 1
50 | #define HAVE_MEMMOVE 1
51 | #define HAVE_MEMCMP 1
52 |
53 | /* Enable various audio drivers */
54 | #define SDL_AUDIO_DRIVER_AHI 1
55 | #define SDL_AUDIO_DRIVER_DISK 1
56 | #define SDL_AUDIO_DRIVER_DUMMY 1
57 |
58 | /* Enable various cdrom drivers */
59 | #define SDL_CDROM_DUMMY 1
60 |
61 | /* Enable various input drivers */
62 | #define SDL_JOYSTICK_AMIGA 1
63 |
64 | /* Enable various shared object loading systems */
65 | #define SDL_LOADSO_DUMMY 1
66 |
67 | /* Enable various threading systems */
68 | #define SDL_THREAD_AMIGA 1
69 |
70 | /* Enable various timer systems */
71 | #define SDL_TIMER_AMIGA 1
72 |
73 | /* Enable various video drivers */
74 | #define SDL_VIDEO_DRIVER_CYBERGRAPHICS 1
75 | #define SDL_VIDEO_DRIVER_DUMMY 1
76 |
77 | /* Enable OpenGL support */
78 | #define SDL_VIDEO_OPENGL 1
79 |
80 | #endif /* _SDL_config_amiga_h */
81 |
--------------------------------------------------------------------------------
/code/SDL12/include/SDL_cpuinfo.h:
--------------------------------------------------------------------------------
1 | /*
2 | SDL - Simple DirectMedia Layer
3 | Copyright (C) 1997-2009 Sam Lantinga
4 |
5 | This library is free software; you can redistribute it and/or
6 | modify it under the terms of the GNU Lesser General Public
7 | License as published by the Free Software Foundation; either
8 | version 2.1 of the License, or (at your option) any later version.
9 |
10 | This library is distributed in the hope that it will be useful,
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 | Lesser General Public License for more details.
14 |
15 | You should have received a copy of the GNU Lesser General Public
16 | License along with this library; if not, write to the Free Software
17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18 |
19 | Sam Lantinga
20 | slouken@libsdl.org
21 | */
22 |
23 | /**
24 | * @file SDL_cpuinfo.h
25 | * CPU feature detection for SDL
26 | */
27 |
28 | #ifndef _SDL_cpuinfo_h
29 | #define _SDL_cpuinfo_h
30 |
31 | #include "SDL_stdinc.h"
32 |
33 | #include "begin_code.h"
34 | /* Set up for C function definitions, even when using C++ */
35 | #ifdef __cplusplus
36 | extern "C" {
37 | #endif
38 |
39 | /** This function returns true if the CPU has the RDTSC instruction */
40 | extern DECLSPEC SDL_bool SDLCALL SDL_HasRDTSC(void);
41 |
42 | /** This function returns true if the CPU has MMX features */
43 | extern DECLSPEC SDL_bool SDLCALL SDL_HasMMX(void);
44 |
45 | /** This function returns true if the CPU has MMX Ext. features */
46 | extern DECLSPEC SDL_bool SDLCALL SDL_HasMMXExt(void);
47 |
48 | /** This function returns true if the CPU has 3DNow features */
49 | extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNow(void);
50 |
51 | /** This function returns true if the CPU has 3DNow! Ext. features */
52 | extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNowExt(void);
53 |
54 | /** This function returns true if the CPU has SSE features */
55 | extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE(void);
56 |
57 | /** This function returns true if the CPU has SSE2 features */
58 | extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE2(void);
59 |
60 | /** This function returns true if the CPU has AltiVec features */
61 | extern DECLSPEC SDL_bool SDLCALL SDL_HasAltiVec(void);
62 |
63 | /* Ends C function definitions when using C++ */
64 | #ifdef __cplusplus
65 | }
66 | #endif
67 | #include "close_code.h"
68 |
69 | #endif /* _SDL_cpuinfo_h */
70 |
--------------------------------------------------------------------------------
/code/libspeex/filterbank.h:
--------------------------------------------------------------------------------
1 | /* Copyright (C) 2006 Jean-Marc Valin */
2 | /**
3 | @file filterbank.h
4 | @brief Converting between psd and filterbank
5 | */
6 | /*
7 | Redistribution and use in source and binary forms, with or without
8 | modification, are permitted provided that the following conditions are
9 | met:
10 |
11 | 1. Redistributions of source code must retain the above copyright notice,
12 | this list of conditions and the following disclaimer.
13 |
14 | 2. Redistributions in binary form must reproduce the above copyright
15 | notice, this list of conditions and the following disclaimer in the
16 | documentation and/or other materials provided with the distribution.
17 |
18 | 3. The name of the author may not be used to endorse or promote products
19 | derived from this software without specific prior written permission.
20 |
21 | THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
22 | IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
23 | OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
24 | DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT,
25 | INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
26 | (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
27 | SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 | HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
29 | STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
30 | ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
31 | POSSIBILITY OF SUCH DAMAGE.
32 | */
33 |
34 | #ifndef FILTERBANK_H
35 | #define FILTERBANK_H
36 |
37 | #include "arch.h"
38 |
39 | typedef struct {
40 | int *bank_left;
41 | int *bank_right;
42 | spx_word16_t *filter_left;
43 | spx_word16_t *filter_right;
44 | #ifndef FIXED_POINT
45 | float *scaling;
46 | #endif
47 | int nb_banks;
48 | int len;
49 | } FilterBank;
50 |
51 |
52 | FilterBank *filterbank_new(int banks, spx_word32_t sampling, int len, int type);
53 |
54 | void filterbank_destroy(FilterBank *bank);
55 |
56 | void filterbank_compute_bank32(FilterBank *bank, spx_word32_t *ps, spx_word32_t *mel);
57 |
58 | void filterbank_compute_psd16(FilterBank *bank, spx_word16_t *mel, spx_word16_t *psd);
59 |
60 | #ifndef FIXED_POINT
61 | void filterbank_compute_bank(FilterBank *bank, float *psd, float *mel);
62 | void filterbank_compute_psd(FilterBank *bank, float *mel, float *psd);
63 | #endif
64 |
65 |
66 | #endif
67 |
--------------------------------------------------------------------------------
/code/botlib/be_ea.h:
--------------------------------------------------------------------------------
1 | /*
2 | ===========================================================================
3 | Copyright (C) 1999-2005 Id Software, Inc.
4 |
5 | This file is part of Quake III Arena source code.
6 |
7 | Quake III Arena source code is free software; you can redistribute it
8 | and/or modify it under the terms of the GNU General Public License as
9 | published by the Free Software Foundation; either version 2 of the License,
10 | or (at your option) any later version.
11 |
12 | Quake III Arena source code is distributed in the hope that it will be
13 | useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 | GNU General Public License for more details.
16 |
17 | You should have received a copy of the GNU General Public License
18 | along with Quake III Arena source code; if not, write to the Free Software
19 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20 | ===========================================================================
21 | */
22 | //
23 |
24 | /*****************************************************************************
25 | * name: be_ea.h
26 | *
27 | * desc: elementary actions
28 | *
29 | * $Archive: /source/code/botlib/be_ea.h $
30 | *
31 | *****************************************************************************/
32 |
33 | //ClientCommand elementary actions
34 | void EA_Say(int client, char *str);
35 | void EA_SayTeam(int client, char *str);
36 | void EA_Command(int client, char *command );
37 |
38 | void EA_Action(int client, int action);
39 | void EA_Crouch(int client);
40 | void EA_Walk(int client);
41 | void EA_MoveUp(int client);
42 | void EA_MoveDown(int client);
43 | void EA_MoveForward(int client);
44 | void EA_MoveBack(int client);
45 | void EA_MoveLeft(int client);
46 | void EA_MoveRight(int client);
47 | void EA_Attack(int client);
48 | void EA_Respawn(int client);
49 | void EA_Talk(int client);
50 | void EA_Gesture(int client);
51 | void EA_Use(int client);
52 |
53 | //regular elementary actions
54 | void EA_SelectWeapon(int client, int weapon);
55 | void EA_Jump(int client);
56 | void EA_DelayedJump(int client);
57 | void EA_Move(int client, vec3_t dir, float speed);
58 | void EA_View(int client, vec3_t viewangles);
59 |
60 | //send regular input to the server
61 | void EA_EndRegular(int client, float thinktime);
62 | void EA_GetInput(int client, float thinktime, bot_input_t *input);
63 | void EA_ResetInput(int client);
64 | //setup and shutdown routines
65 | int EA_Setup(void);
66 | void EA_Shutdown(void);
67 |
--------------------------------------------------------------------------------
/code/zlib/inftrees.h:
--------------------------------------------------------------------------------
1 | /* inftrees.h -- header to use inftrees.c
2 | * Copyright (C) 1995-2005 Mark Adler
3 | * For conditions of distribution and use, see copyright notice in zlib.h
4 | */
5 |
6 | /* WARNING: this file should *not* be used by applications. It is
7 | part of the implementation of the compression library and is
8 | subject to change. Applications should only use zlib.h.
9 | */
10 |
11 | /* Structure for decoding tables. Each entry provides either the
12 | information needed to do the operation requested by the code that
13 | indexed that table entry, or it provides a pointer to another
14 | table that indexes more bits of the code. op indicates whether
15 | the entry is a pointer to another table, a literal, a length or
16 | distance, an end-of-block, or an invalid code. For a table
17 | pointer, the low four bits of op is the number of index bits of
18 | that table. For a length or distance, the low four bits of op
19 | is the number of extra bits to get after the code. bits is
20 | the number of bits in this code or part of the code to drop off
21 | of the bit buffer. val is the actual byte to output in the case
22 | of a literal, the base length or distance, or the offset from
23 | the current table to the next table. Each entry is four bytes. */
24 | typedef struct {
25 | unsigned char op; /* operation, extra bits, table bits */
26 | unsigned char bits; /* bits in this part of the code */
27 | unsigned short val; /* offset in table or code value */
28 | } code;
29 |
30 | /* op values as set by inflate_table():
31 | 00000000 - literal
32 | 0000tttt - table link, tttt != 0 is the number of table index bits
33 | 0001eeee - length or distance, eeee is the number of extra bits
34 | 01100000 - end of block
35 | 01000000 - invalid code
36 | */
37 |
38 | /* Maximum size of dynamic tree. The maximum found in a long but non-
39 | exhaustive search was 1444 code structures (852 for length/literals
40 | and 592 for distances, the latter actually the result of an
41 | exhaustive search). The true maximum is not known, but the value
42 | below is more than safe. */
43 | #define ENOUGH 2048
44 | #define MAXD 592
45 |
46 | /* Type of code to build for inftable() */
47 | typedef enum {
48 | CODES,
49 | LENS,
50 | DISTS
51 | } codetype;
52 |
53 | extern int inflate_table OF((codetype type, unsigned short FAR *lens,
54 | unsigned codes, code FAR * FAR *table,
55 | unsigned FAR *bits, unsigned short FAR *work));
56 |
--------------------------------------------------------------------------------
/code/asm/ftola.c:
--------------------------------------------------------------------------------
1 | /*
2 | ===========================================================================
3 | Copyright (C) 2011 Thilo Schulz
4 |
5 | This file is part of Quake III Arena source code.
6 |
7 | Quake III Arena source code is free software; you can redistribute it
8 | and/or modify it under the terms of the GNU General Public License as
9 | published by the Free Software Foundation; either version 2 of the License,
10 | or (at your option) any later version.
11 |
12 | Quake III Arena source code is distributed in the hope that it will be
13 | useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 | GNU General Public License for more details.
16 |
17 | You should have received a copy of the GNU General Public License
18 | along with Quake III Arena source code; if not, write to the Free Software
19 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20 | ===========================================================================
21 | */
22 |
23 | #include "qasm-inline.h"
24 |
25 | static const unsigned short fpucw = 0x0C7F;
26 |
27 | /*
28 | * GNU inline asm ftol conversion functions using SSE or FPU
29 | */
30 |
31 | long qftolsse(float f)
32 | {
33 | long retval;
34 |
35 | __asm__ volatile
36 | (
37 | "cvttss2si %1, %0\n"
38 | : "=r" (retval)
39 | : "x" (f)
40 | );
41 |
42 | return retval;
43 | }
44 |
45 | int qvmftolsse(void)
46 | {
47 | int retval;
48 |
49 | __asm__ volatile
50 | (
51 | "movss (" EDI ", " EBX ", 4), %%xmm0\n"
52 | "cvttss2si %%xmm0, %0\n"
53 | : "=r" (retval)
54 | :
55 | : "%xmm0"
56 | );
57 |
58 | return retval;
59 | }
60 |
61 | long qftolx87(float f)
62 | {
63 | long retval;
64 | unsigned short oldcw;
65 |
66 | __asm__ volatile
67 | (
68 | "fnstcw %2\n"
69 | "fldcw %3\n"
70 | "flds %1\n"
71 | "fistpl %1\n"
72 | "fldcw %2\n"
73 | "mov %1, %0\n"
74 | : "=r" (retval)
75 | : "m" (f), "m" (oldcw), "m" (fpucw)
76 | );
77 |
78 | return retval;
79 | }
80 |
81 | int qvmftolx87(void)
82 | {
83 | int retval;
84 | unsigned short oldcw;
85 |
86 | __asm__ volatile
87 | (
88 | "fnstcw %1\n"
89 | "fldcw %2\n"
90 | "flds (" EDI ", " EBX ", 4)\n"
91 | "fistpl (" EDI ", " EBX ", 4)\n"
92 | "fldcw %1\n"
93 | "mov (" EDI ", " EBX ", 4), %0\n"
94 | : "=r" (retval)
95 | : "m" (oldcw), "m" (fpucw)
96 | );
97 |
98 | return retval;
99 | }
100 |
--------------------------------------------------------------------------------
/code/game/bg_local.h:
--------------------------------------------------------------------------------
1 | /*
2 | ===========================================================================
3 | Copyright (C) 1999-2005 Id Software, Inc.
4 |
5 | This file is part of Quake III Arena source code.
6 |
7 | Quake III Arena source code is free software; you can redistribute it
8 | and/or modify it under the terms of the GNU General Public License as
9 | published by the Free Software Foundation; either version 2 of the License,
10 | or (at your option) any later version.
11 |
12 | Quake III Arena source code is distributed in the hope that it will be
13 | useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 | GNU General Public License for more details.
16 |
17 | You should have received a copy of the GNU General Public License
18 | along with Quake III Arena source code; if not, write to the Free Software
19 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20 | ===========================================================================
21 | */
22 | //
23 | // bg_local.h -- local definitions for the bg (both games) files
24 |
25 | #define MIN_WALK_NORMAL 0.7f // can't walk on very steep slopes
26 |
27 | #define STEPSIZE 18
28 |
29 | #define JUMP_VELOCITY 270
30 |
31 | #define TIMER_LAND 130
32 | #define TIMER_GESTURE (34*66+50)
33 |
34 | #define OVERCLIP 1.001f
35 |
36 | // all of the locals will be zeroed before each
37 | // pmove, just to make damn sure we don't have
38 | // any differences when running on client or server
39 | typedef struct {
40 | vec3_t forward, right, up;
41 | float frametime;
42 |
43 | int msec;
44 |
45 | qboolean walking;
46 | qboolean groundPlane;
47 | trace_t groundTrace;
48 |
49 | float impactSpeed;
50 |
51 | vec3_t previous_origin;
52 | vec3_t previous_velocity;
53 | int previous_waterlevel;
54 | } pml_t;
55 |
56 | extern pmove_t *pm;
57 | extern pml_t pml;
58 |
59 | // movement parameters
60 | extern float pm_stopspeed;
61 | extern float pm_duckScale;
62 | extern float pm_swimScale;
63 |
64 | extern float pm_accelerate;
65 | extern float pm_airaccelerate;
66 | extern float pm_wateraccelerate;
67 | extern float pm_flyaccelerate;
68 |
69 | extern float pm_friction;
70 | extern float pm_waterfriction;
71 | extern float pm_flightfriction;
72 |
73 | extern int c_pmove;
74 |
75 | void PM_ClipVelocity( vec3_t in, vec3_t normal, vec3_t out, float overbounce );
76 | void PM_AddTouchEnt( int entityNum );
77 | void PM_AddEvent( int newEvent );
78 |
79 | qboolean PM_SlideMove( qboolean gravity );
80 | void PM_StepSlideMove( qboolean gravity );
81 |
82 |
83 |
--------------------------------------------------------------------------------
/code/tools/lcc/cpp/hideset.c:
--------------------------------------------------------------------------------
1 | #include
2 | #include
3 | #include
4 | #include "cpp.h"
5 |
6 | /*
7 | * A hideset is a null-terminated array of Nlist pointers.
8 | * They are referred to by indices in the hidesets array.
9 | * Hideset 0 is empty.
10 | */
11 |
12 | #define HSSIZ 32
13 | typedef Nlist **Hideset;
14 | Hideset *hidesets;
15 | int nhidesets = 0;
16 | int maxhidesets = 3;
17 | int inserths(Hideset, Hideset, Nlist *);
18 |
19 | /*
20 | * Test for membership in a hideset
21 | */
22 | int
23 | checkhideset(int hs, Nlist *np)
24 | {
25 | Hideset hsp;
26 |
27 | if (hs>=nhidesets)
28 | abort();
29 | for (hsp = hidesets[hs]; *hsp; hsp++) {
30 | if (*hsp == np)
31 | return 1;
32 | }
33 | return 0;
34 | }
35 |
36 | /*
37 | * Return the (possibly new) hideset obtained by adding np to hs.
38 | */
39 | int
40 | newhideset(int hs, Nlist *np)
41 | {
42 | int i, len;
43 | Nlist *nhs[HSSIZ+3];
44 | Hideset hs1, hs2;
45 |
46 | len = inserths(nhs, hidesets[hs], np);
47 | for (i=0; i=HSSIZ)
53 | return hs;
54 | if (nhidesets >= maxhidesets) {
55 | maxhidesets = 3*maxhidesets/2+1;
56 | hidesets = (Hideset *)realloc(hidesets, (sizeof (Hideset *))*maxhidesets);
57 | if (hidesets == NULL)
58 | error(FATAL, "Out of memory from realloc");
59 | }
60 | hs1 = (Hideset)domalloc(len*sizeof(Hideset));
61 | memmove(hs1, nhs, len*sizeof(Hideset));
62 | hidesets[nhidesets] = hs1;
63 | return nhidesets++;
64 | }
65 |
66 | int
67 | inserths(Hideset dhs, Hideset shs, Nlist *np)
68 | {
69 | Hideset odhs = dhs;
70 |
71 | while (*shs && *shs < np)
72 | *dhs++ = *shs++;
73 | if (*shs != np)
74 | *dhs++ = np;
75 | do {
76 | *dhs++ = *shs;
77 | } while (*shs++);
78 | return dhs - odhs;
79 | }
80 |
81 | /*
82 | * Hideset union
83 | */
84 | int
85 | unionhideset(int hs1, int hs2)
86 | {
87 | Hideset hp;
88 |
89 | for (hp = hidesets[hs2]; *hp; hp++)
90 | hs1 = newhideset(hs1, *hp);
91 | return hs1;
92 | }
93 |
94 | void
95 | iniths(void)
96 | {
97 | hidesets = (Hideset *)domalloc(maxhidesets*sizeof(Hideset *));
98 | hidesets[0] = (Hideset)domalloc(sizeof(Hideset));
99 | *hidesets[0] = NULL;
100 | nhidesets++;
101 | }
102 |
103 | void
104 | prhideset(int hs)
105 | {
106 | Hideset np;
107 |
108 | for (np = hidesets[hs]; *np; np++) {
109 | fprintf(stderr, (char*)(*np)->name, (*np)->len);
110 | fprintf(stderr, " ");
111 | }
112 | }
113 |
--------------------------------------------------------------------------------
/code/tools/lcc/cpp/nlist.c:
--------------------------------------------------------------------------------
1 | #include
2 | #include
3 | #include
4 | #include "cpp.h"
5 |
6 | extern char *optarg;
7 | extern int optind;
8 | extern int verbose;
9 | extern int Cplusplus;
10 | Nlist *kwdefined;
11 | char wd[128];
12 |
13 | #define NLSIZE 128
14 |
15 | static Nlist *nlist[NLSIZE];
16 |
17 | struct kwtab {
18 | char *kw;
19 | int val;
20 | int flag;
21 | } kwtab[] = {
22 | {"if", KIF, ISKW},
23 | {"ifdef", KIFDEF, ISKW},
24 | {"ifndef", KIFNDEF, ISKW},
25 | {"elif", KELIF, ISKW},
26 | {"else", KELSE, ISKW},
27 | {"endif", KENDIF, ISKW},
28 | {"include", KINCLUDE, ISKW},
29 | {"define", KDEFINE, ISKW},
30 | {"undef", KUNDEF, ISKW},
31 | {"line", KLINE, ISKW},
32 | {"warning", KWARNING, ISKW},
33 | {"error", KERROR, ISKW},
34 | {"pragma", KPRAGMA, ISKW},
35 | {"eval", KEVAL, ISKW},
36 | {"defined", KDEFINED, ISDEFINED+ISUNCHANGE},
37 | {"__LINE__", KLINENO, ISMAC+ISUNCHANGE},
38 | {"__FILE__", KFILE, ISMAC+ISUNCHANGE},
39 | {"__DATE__", KDATE, ISMAC+ISUNCHANGE},
40 | {"__TIME__", KTIME, ISMAC+ISUNCHANGE},
41 | {"__STDC__", KSTDC, ISUNCHANGE},
42 | {NULL}
43 | };
44 |
45 | unsigned long namebit[077+1];
46 | Nlist *np;
47 |
48 | void
49 | setup_kwtab(void)
50 | {
51 | struct kwtab *kp;
52 | Nlist *np;
53 | Token t;
54 | static Token deftoken[1] = {{ NAME, 0, 0, 0, 7, (uchar*)"defined" }};
55 | static Tokenrow deftr = { deftoken, deftoken, deftoken+1, 1 };
56 |
57 | for (kp=kwtab; kp->kw; kp++) {
58 | t.t = (uchar*)kp->kw;
59 | t.len = strlen(kp->kw);
60 | np = lookup(&t, 1);
61 | np->flag = kp->flag;
62 | np->val = kp->val;
63 | if (np->val == KDEFINED) {
64 | kwdefined = np;
65 | np->val = NAME;
66 | np->vp = &deftr;
67 | np->ap = 0;
68 | }
69 | }
70 | }
71 |
72 | Nlist *
73 | lookup(Token *tp, int install)
74 | {
75 | unsigned int h;
76 | Nlist *np;
77 | uchar *cp, *cpe;
78 |
79 | h = 0;
80 | for (cp=tp->t, cpe=cp+tp->len; cpt==*np->name && tp->len==np->len
86 | && strncmp((char*)tp->t, (char*)np->name, tp->len)==0)
87 | return np;
88 | np = np->next;
89 | }
90 | if (install) {
91 | np = new(Nlist);
92 | np->vp = NULL;
93 | np->ap = NULL;
94 | np->flag = 0;
95 | np->val = 0;
96 | np->len = tp->len;
97 | np->name = newstring(tp->t, tp->len, 0);
98 | np->next = nlist[h];
99 | nlist[h] = np;
100 | quickset(tp->t[0], tp->len>1? tp->t[1]:0);
101 | return np;
102 | }
103 | return NULL;
104 | }
105 |
--------------------------------------------------------------------------------
/code/libspeex/vbr.h:
--------------------------------------------------------------------------------
1 | /* Copyright (C) 2002 Jean-Marc Valin */
2 | /**
3 | @file vbr.h
4 | @brief Variable Bit-Rate (VBR) related routines
5 | */
6 | /*
7 | Redistribution and use in source and binary forms, with or without
8 | modification, are permitted provided that the following conditions
9 | are met:
10 |
11 | - Redistributions of source code must retain the above copyright
12 | notice, this list of conditions and the following disclaimer.
13 |
14 | - Redistributions in binary form must reproduce the above copyright
15 | notice, this list of conditions and the following disclaimer in the
16 | documentation and/or other materials provided with the distribution.
17 |
18 | - Neither the name of the Xiph.org Foundation nor the names of its
19 | contributors may be used to endorse or promote products derived from
20 | this software without specific prior written permission.
21 |
22 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
23 | ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
24 | LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
25 | A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR
26 | CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
27 | EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
28 | PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
29 | PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
30 | LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
31 | NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
32 | SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
33 |
34 | */
35 |
36 |
37 | #ifndef VBR_H
38 | #define VBR_H
39 |
40 | #include "arch.h"
41 |
42 | #define VBR_MEMORY_SIZE 5
43 |
44 | extern const float vbr_nb_thresh[9][11];
45 | extern const float vbr_hb_thresh[5][11];
46 | extern const float vbr_uhb_thresh[2][11];
47 |
48 | /** VBR state. */
49 | typedef struct VBRState {
50 | float energy_alpha;
51 | float average_energy;
52 | float last_energy;
53 | float last_log_energy[VBR_MEMORY_SIZE];
54 | float accum_sum;
55 | float last_pitch_coef;
56 | float soft_pitch;
57 | float last_quality;
58 | float noise_level;
59 | float noise_accum;
60 | float noise_accum_count;
61 | int consec_noise;
62 | } VBRState;
63 |
64 | void vbr_init(VBRState *vbr);
65 |
66 | float vbr_analysis(VBRState *vbr, spx_word16_t *sig, int len, int pitch, float pitch_coef);
67 |
68 | void vbr_destroy(VBRState *vbr);
69 |
70 | #endif
71 |
--------------------------------------------------------------------------------
/code/game/ai_dmnet.h:
--------------------------------------------------------------------------------
1 | /*
2 | ===========================================================================
3 | Copyright (C) 1999-2005 Id Software, Inc.
4 |
5 | This file is part of Quake III Arena source code.
6 |
7 | Quake III Arena source code is free software; you can redistribute it
8 | and/or modify it under the terms of the GNU General Public License as
9 | published by the Free Software Foundation; either version 2 of the License,
10 | or (at your option) any later version.
11 |
12 | Quake III Arena source code is distributed in the hope that it will be
13 | useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 | GNU General Public License for more details.
16 |
17 | You should have received a copy of the GNU General Public License
18 | along with Quake III Arena source code; if not, write to the Free Software
19 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20 | ===========================================================================
21 | */
22 | //
23 |
24 | /*****************************************************************************
25 | * name: ai_dmnet.h
26 | *
27 | * desc: Quake3 bot AI
28 | *
29 | * $Archive: /source/code/botai/ai_chat.c $
30 | *
31 | *****************************************************************************/
32 |
33 | #define MAX_NODESWITCHES 50
34 |
35 | void AIEnter_Intermission(bot_state_t *bs, char *s);
36 | void AIEnter_Observer(bot_state_t *bs, char *s);
37 | void AIEnter_Respawn(bot_state_t *bs, char *s);
38 | void AIEnter_Stand(bot_state_t *bs, char *s);
39 | void AIEnter_Seek_ActivateEntity(bot_state_t *bs, char *s);
40 | void AIEnter_Seek_NBG(bot_state_t *bs, char *s);
41 | void AIEnter_Seek_LTG(bot_state_t *bs, char *s);
42 | void AIEnter_Seek_Camp(bot_state_t *bs, char *s);
43 | void AIEnter_Battle_Fight(bot_state_t *bs, char *s);
44 | void AIEnter_Battle_Chase(bot_state_t *bs, char *s);
45 | void AIEnter_Battle_Retreat(bot_state_t *bs, char *s);
46 | void AIEnter_Battle_NBG(bot_state_t *bs, char *s);
47 | int AINode_Intermission(bot_state_t *bs);
48 | int AINode_Observer(bot_state_t *bs);
49 | int AINode_Respawn(bot_state_t *bs);
50 | int AINode_Stand(bot_state_t *bs);
51 | int AINode_Seek_ActivateEntity(bot_state_t *bs);
52 | int AINode_Seek_NBG(bot_state_t *bs);
53 | int AINode_Seek_LTG(bot_state_t *bs);
54 | int AINode_Battle_Fight(bot_state_t *bs);
55 | int AINode_Battle_Chase(bot_state_t *bs);
56 | int AINode_Battle_Retreat(bot_state_t *bs);
57 | int AINode_Battle_NBG(bot_state_t *bs);
58 |
59 | void BotResetNodeSwitches(void);
60 | void BotDumpNodeSwitches(bot_state_t *bs);
61 |
62 |
--------------------------------------------------------------------------------
/code/botlib/be_aas_debug.h:
--------------------------------------------------------------------------------
1 | /*
2 | ===========================================================================
3 | Copyright (C) 1999-2005 Id Software, Inc.
4 |
5 | This file is part of Quake III Arena source code.
6 |
7 | Quake III Arena source code is free software; you can redistribute it
8 | and/or modify it under the terms of the GNU General Public License as
9 | published by the Free Software Foundation; either version 2 of the License,
10 | or (at your option) any later version.
11 |
12 | Quake III Arena source code is distributed in the hope that it will be
13 | useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 | GNU General Public License for more details.
16 |
17 | You should have received a copy of the GNU General Public License
18 | along with Quake III Arena source code; if not, write to the Free Software
19 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20 | ===========================================================================
21 | */
22 |
23 | /*****************************************************************************
24 | * name: be_aas_debug.h
25 | *
26 | * desc: AAS
27 | *
28 | * $Archive: /source/code/botlib/be_aas_debug.h $
29 | *
30 | *****************************************************************************/
31 |
32 | //clear the shown debug lines
33 | void AAS_ClearShownDebugLines(void);
34 | //
35 | void AAS_ClearShownPolygons(void);
36 | //show a debug line
37 | void AAS_DebugLine(vec3_t start, vec3_t end, int color);
38 | //show a permenent line
39 | void AAS_PermanentLine(vec3_t start, vec3_t end, int color);
40 | //show a permanent cross
41 | void AAS_DrawPermanentCross(vec3_t origin, float size, int color);
42 | //draw a cross in the plane
43 | void AAS_DrawPlaneCross(vec3_t point, vec3_t normal, float dist, int type, int color);
44 | //show a bounding box
45 | void AAS_ShowBoundingBox(vec3_t origin, vec3_t mins, vec3_t maxs);
46 | //show a face
47 | void AAS_ShowFace(int facenum);
48 | //show an area
49 | void AAS_ShowArea(int areanum, int groundfacesonly);
50 | //
51 | void AAS_ShowAreaPolygons(int areanum, int color, int groundfacesonly);
52 | //draw a cros
53 | void AAS_DrawCross(vec3_t origin, float size, int color);
54 | //print the travel type
55 | void AAS_PrintTravelType(int traveltype);
56 | //draw an arrow
57 | void AAS_DrawArrow(vec3_t start, vec3_t end, int linecolor, int arrowcolor);
58 | //visualize the given reachability
59 | void AAS_ShowReachability(struct aas_reachability_s *reach);
60 | //show the reachable areas from the given area
61 | void AAS_ShowReachableAreas(int areanum);
62 |
63 |
--------------------------------------------------------------------------------