├── .gitattributes ├── .github └── workflows │ └── main.yml ├── .gitignore ├── CHANGELOG.md ├── CHANGELOG.md.meta ├── Documentation ├── ClusterLayers.png ├── ClusterMazeLayer.png ├── ClusterRevealedArtefactArea.gif ├── ClusterRoadSigns.png ├── ClusterTopDownMazeLayer.png ├── ClusterTopDownRegionLayer.png ├── ContextualGeneration.md ├── ContextualLayers.png ├── ContextualTransition.gif ├── DAG.png ├── Doxyfile ├── EffectDistance.md ├── EffectDistanceChunkAndRadius.png ├── Functional.png ├── FunctionalChunkWithoutContext.png ├── FunctionalLimitationCaves.png ├── FunctionalLimitationTooWideGap.png ├── GettingStarted.md ├── ImageSources │ ├── PaddingBlur.afphoto │ ├── PaddingBlurIterations.afphoto │ ├── PaddingPathfinding.afphoto │ ├── PaddingRelaxation.afphoto │ ├── UserAndProviderChunks.afphoto │ ├── _InternalLayerLevels.png │ ├── _MultipleTopLayerDependencies.png │ ├── _NotUsed_ContextualPaths.png │ └── _NotUsed_ContextualPathsAcrossChunks.png ├── InternalLayerLevels.md ├── InternalLayerLevels.png ├── LayerDependencies.md ├── LayerProcGenLogo.png ├── LayerProcGenLogoSmall.png ├── LayersAndChunks.md ├── MultipleTopLayerDependencies.png ├── PaddingBlur.png ├── PaddingBlurIterations.png ├── PaddingPathfinding.png ├── Patterns.md ├── Planning.png ├── PlanningAtScale.md ├── PlanningRoguelike.png ├── ProviderChunks.png ├── README.md ├── RunevisionAssemblies.png ├── ScriptTemplates.md ├── UserChunk.png ├── UsingWithoutUnity.md ├── Utilities.md └── doxygen-awesome-css │ ├── LICENSE │ ├── doxygen-awesome-sidebar-only.css │ └── doxygen-awesome.css ├── LICENSE.md ├── LICENSE.md.meta ├── README.md ├── README.md.meta ├── Samples ├── SimpleSamples │ ├── PointsScene.unity │ ├── PointsScene.unity.meta │ ├── PointsSpawningScene.unity │ ├── PointsSpawningScene.unity.meta │ ├── Scripts.meta │ └── Scripts │ │ ├── PointsLayer.cs │ │ ├── PointsLayer.cs.meta │ │ ├── PointsSpawningLayer.cs │ │ └── PointsSpawningLayer.cs.meta └── TerrainSample │ ├── Data.meta │ ├── Data │ ├── InputControls.inputactions │ ├── InputControls.inputactions.meta │ ├── LightingSettings.lighting │ ├── LightingSettings.lighting.meta │ ├── Resources.meta │ ├── Resources │ │ ├── TerrainResources.asset │ │ └── TerrainResources.asset.meta │ ├── TerrainDummy.asset │ ├── TerrainDummy.asset.meta │ ├── TerrainDummy.prefab │ ├── TerrainDummy.prefab.meta │ ├── TerrainDummy.unity │ └── TerrainDummy.unity.meta │ ├── FirstPersonController.prefab │ ├── FirstPersonController.prefab.meta │ ├── Materials.meta │ ├── Materials │ ├── Cliff.png │ ├── Cliff.png.meta │ ├── Grass.png │ ├── Grass.png.meta │ ├── GrassDetail.png │ ├── GrassDetail.png.meta │ ├── Path.png │ ├── Path.png.meta │ ├── Skybox.mat │ ├── Skybox.mat.meta │ ├── TerrainMaterial.mat │ └── TerrainMaterial.mat.meta │ ├── Scripts.meta │ ├── Scripts │ ├── Behaviors.meta │ ├── Behaviors │ │ ├── FirstPersonController.cs │ │ ├── FirstPersonController.cs.meta │ │ ├── MouseLook.cs │ │ ├── MouseLook.cs.meta │ │ ├── WaitForGround.cs │ │ └── WaitForGround.cs.meta │ ├── Generation.meta │ ├── Generation │ │ ├── Layers.meta │ │ ├── Layers │ │ │ ├── CultivationLayer.cs │ │ │ ├── CultivationLayer.cs.meta │ │ │ ├── GeoGridLayer.cs │ │ │ ├── GeoGridLayer.cs.meta │ │ │ ├── LandscapeLayer.cs │ │ │ ├── LandscapeLayer.cs.meta │ │ │ ├── LocationLayer.cs │ │ │ ├── LocationLayer.cs.meta │ │ │ ├── PlayLayer.cs │ │ │ └── PlayLayer.cs.meta │ │ ├── PriorityQueue.cs │ │ ├── PriorityQueue.cs.meta │ │ ├── TerrainLODManager.cs │ │ ├── TerrainLODManager.cs.meta │ │ ├── TerrainObjects.meta │ │ ├── TerrainObjects │ │ │ ├── DeformationSpec.cs │ │ │ ├── DeformationSpec.cs.meta │ │ │ ├── LocationSpec.cs │ │ │ ├── LocationSpec.cs.meta │ │ │ ├── PathSpec.cs │ │ │ ├── PathSpec.cs.meta │ │ │ ├── TerrainDeformation.cs │ │ │ ├── TerrainDeformation.cs.meta │ │ │ ├── TerrainDeformationMethod.cs │ │ │ ├── TerrainDeformationMethod.cs.meta │ │ │ ├── TerrainNoise.cs │ │ │ ├── TerrainNoise.cs.meta │ │ │ ├── TerrainPathFinder.cs │ │ │ └── TerrainPathFinder.cs.meta │ │ ├── TerrainResources.cs │ │ └── TerrainResources.cs.meta │ ├── Utilities.meta │ └── Utilities │ │ ├── DebugGUI.cs │ │ ├── DebugGUI.cs.meta │ │ ├── Maths.cs │ │ ├── Maths.cs.meta │ │ ├── NativeArrayCopyExtensions.cs │ │ ├── NativeArrayCopyExtensions.cs.meta │ │ ├── PointerArray.cs │ │ ├── PointerArray.cs.meta │ │ ├── SingletonAsset.cs │ │ └── SingletonAsset.cs.meta │ ├── TerrainScene.unity │ └── TerrainScene.unity.meta ├── Src ├── Common.meta ├── Common │ ├── CollectionExtensions.cs │ ├── CollectionExtensions.cs.meta │ ├── Crd.cs │ ├── Crd.cs.meta │ ├── Debugging.meta │ ├── Debugging │ │ ├── DebugOption.cs │ │ ├── DebugOption.cs.meta │ │ ├── Logg.cs │ │ ├── Logg.cs.meta │ │ ├── SimpleProfiler.cs │ │ └── SimpleProfiler.cs.meta │ ├── GridBounds.cs │ ├── GridBounds.cs.meta │ ├── GridBounds3.cs │ ├── GridBounds3.cs.meta │ ├── Pools.meta │ ├── Pools │ │ ├── ArrayPool.cs │ │ ├── ArrayPool.cs.meta │ │ ├── IPool.cs │ │ ├── IPool.cs.meta │ │ ├── IPoolable.cs │ │ ├── IPoolable.cs.meta │ │ ├── ListPool.cs │ │ ├── ListPool.cs.meta │ │ ├── ObjectPool.cs │ │ ├── ObjectPool.cs.meta │ │ ├── PoolManager.cs │ │ └── PoolManager.cs.meta │ ├── RandomHash.cs │ ├── RandomHash.cs.meta │ ├── Runevision.Common.asmdef │ ├── Runevision.Common.asmdef.meta │ ├── TypeExtensions.cs │ └── TypeExtensions.cs.meta ├── Interop.meta ├── Interop │ ├── Independent.meta │ ├── Independent │ │ ├── DFloat.cs │ │ ├── DFloat.cs.meta │ │ ├── DPoint.cs │ │ ├── DPoint.cs.meta │ │ ├── DPoint3.cs │ │ ├── DPoint3.cs.meta │ │ ├── IBinarySerializable.cs │ │ ├── IBinarySerializable.cs.meta │ │ ├── Point.cs │ │ ├── Point.cs.meta │ │ ├── Point3.cs │ │ └── Point3.cs.meta │ ├── Runevision.Interop.asmdef │ ├── Runevision.Interop.asmdef.meta │ ├── UnitySpecific.meta │ └── UnitySpecific │ │ ├── DPoint3Unity.cs │ │ ├── DPoint3Unity.cs.meta │ │ ├── DPointUnity.cs │ │ ├── DPointUnity.cs.meta │ │ ├── Point3Unity.cs │ │ ├── Point3Unity.cs.meta │ │ ├── PointUnity.cs │ │ └── PointUnity.cs.meta ├── LayerProcGen.meta ├── LayerProcGen │ ├── AbstractDataLayer.cs │ ├── AbstractDataLayer.cs.meta │ ├── ChunkBasedDataLayer.cs │ ├── ChunkBasedDataLayer.cs.meta │ ├── LayerChunk.cs │ ├── LayerChunk.cs.meta │ ├── LayerDependency.cs │ ├── LayerDependency.cs.meta │ ├── LayerManager.cs │ ├── LayerManager.cs.meta │ ├── LayerNamedReference.cs │ ├── LayerNamedReference.cs.meta │ ├── MainThreadActionQueue.cs │ ├── MainThreadActionQueue.cs.meta │ ├── RollingGrid.cs │ ├── RollingGrid.cs.meta │ ├── Runevision.LayerProcGen.asmdef │ ├── Runevision.LayerProcGen.asmdef.meta │ ├── TopLayerDependency.cs │ ├── TopLayerDependency.cs.meta │ ├── WorkTracker.cs │ └── WorkTracker.cs.meta ├── SaveState.meta ├── SaveState │ ├── Runevision.SaveState.asmdef │ ├── Runevision.SaveState.asmdef.meta │ ├── StateObject.cs │ ├── StateObject.cs.meta │ ├── StateWrapper.cs │ ├── StateWrapper.cs.meta │ ├── WorldState.cs │ ├── WorldState.cs.meta │ ├── WorldStateBinary.cs │ ├── WorldStateBinary.cs.meta │ ├── WorldStateLocal.cs │ └── WorldStateLocal.cs.meta ├── Unity.meta └── Unity │ ├── Common.meta │ ├── Common │ ├── CallbackHub.cs │ ├── CallbackHub.cs.meta │ ├── DebugDrawer.cs │ ├── DebugDrawer.cs.meta │ ├── DebugOptions.cs │ ├── DebugOptions.cs.meta │ ├── ForwardingUnityWrapper.cs │ ├── ForwardingUnityWrapper.cs.meta │ ├── GLlineZOff.shader │ ├── GLlineZOff.shader.meta │ ├── GLlineZOn.shader │ ├── GLlineZOn.shader.meta │ ├── RunevisionUnityExtensions.cs │ └── RunevisionUnityExtensions.cs.meta │ ├── Editor.meta │ ├── Editor │ ├── DebugOptionsWindow.cs │ ├── DebugOptionsWindow.cs.meta │ ├── GenerationSourceEditor.cs │ ├── GenerationSourceEditor.cs.meta │ ├── GridBounds3Drawer.cs │ ├── GridBounds3Drawer.cs.meta │ ├── GridBoundsDrawer.cs │ ├── GridBoundsDrawer.cs.meta │ ├── LayerNamedReferenceDrawer.cs │ ├── LayerNamedReferenceDrawer.cs.meta │ ├── LayerSpecDrawer.cs │ ├── LayerSpecDrawer.cs.meta │ ├── Point3Drawer.cs │ ├── Point3Drawer.cs.meta │ ├── PointDrawer.cs │ ├── PointDrawer.cs.meta │ ├── UnitTests.meta │ ├── UnitTests │ │ ├── MathTests.cs │ │ └── MathTests.cs.meta │ ├── _Editor.asmdef │ └── _Editor.asmdef.meta │ ├── LayerProcGen.meta │ ├── LayerProcGen │ ├── GameObjectDestruction.cs │ ├── GameObjectDestruction.cs.meta │ ├── GenerationSource.cs │ ├── GenerationSource.cs.meta │ ├── LayerManagerBehavior.cs │ ├── LayerManagerBehavior.cs.meta │ ├── TransformWrapper.cs │ ├── TransformWrapper.cs.meta │ ├── VisualizationManager.cs │ └── VisualizationManager.cs.meta │ ├── Runevision.Unity.asmdef │ ├── Runevision.Unity.asmdef.meta │ ├── SaveState.meta │ └── SaveState │ ├── FBPPChooser.cs │ ├── FBPPChooser.cs.meta │ ├── FileBasedPlayerPrefs.meta │ ├── FileBasedPlayerPrefs │ ├── LICENSE.md │ ├── LICENSE.md.meta │ ├── README.md │ ├── README.md.meta │ ├── Runtime.meta │ └── Runtime │ │ ├── FBPP.cs │ │ ├── FBPP.cs.meta │ │ ├── FBPPConfig.cs │ │ ├── FBPPConfig.cs.meta │ │ ├── FBPPSaveFileModel.cs │ │ └── FBPPSaveFileModel.cs.meta │ ├── WorldStateFBPP.cs │ └── WorldStateFBPP.cs.meta ├── Third Party Notices.md ├── Third 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