├── ProjectSettings ├── ProjectVersion.txt ├── ClusterInputManager.asset ├── PresetManager.asset ├── EditorBuildSettings.asset ├── NetworkManager.asset ├── TimeManager.asset ├── AudioManager.asset ├── TagManager.asset ├── EditorSettings.asset ├── DynamicsManager.asset ├── UnityConnectSettings.asset ├── Physics2DSettings.asset ├── NavMeshAreas.asset ├── GraphicsSettings.asset ├── QualitySettings.asset ├── InputManager.asset └── ProjectSettings.asset ├── Assets ├── FreeCharacter │ ├── FreeCharacter_Mecanim.FBX │ ├── FreeCharacter_model.FBX │ ├── Textures │ │ ├── NPC_Beard_01.jpg │ │ ├── NPC_Hair_01.jpg │ │ ├── NPC_Man_02.jpg │ │ ├── NPC_Tools_02.jpg │ │ ├── NPC_Basket_01.jpg │ │ ├── NPC_Beard_01.jpg.meta │ │ ├── NPC_Hair_01.jpg.meta │ │ ├── NPC_Man_02.jpg.meta │ │ ├── NPC_Tools_02.jpg.meta │ │ └── NPC_Basket_01.jpg.meta │ ├── FreeCharacter_Animations.FBX │ ├── FreeCharacter_scene.unity.meta │ ├── Prefabs.meta │ ├── Textures.meta │ ├── Materials.meta │ ├── Materials │ │ ├── NPC_Basket_01.mat.meta │ │ ├── NPC_Beard_01.mat.meta │ │ ├── NPC_Hair_01.mat.meta │ │ ├── NPC_Tools_01.mat.meta │ │ ├── NPC_man_01.mat.meta │ │ ├── NPC_man_02.mat.meta │ │ ├── NPC_man_01.mat │ │ ├── NPC_man_02.mat │ │ ├── NPC_Basket_01.mat │ │ ├── NPC_Beard_01.mat │ │ ├── NPC_Hair_01.mat │ │ └── NPC_Tools_01.mat │ ├── New Timeline.playable.meta │ ├── Prefabs │ │ ├── Lumberjack1.prefab.meta │ │ ├── Lumberjack2.prefab.meta │ │ ├── Lumberjack3.prefab.meta │ │ ├── NPC_Beard_008.prefab.meta │ │ ├── NPC_Hair_009.prefab.meta │ │ ├── NPC_Tools_Axe_004.prefab.meta │ │ ├── NPC_Tools_Axe_005.prefab.meta │ │ ├── NPC_Hair_009.prefab │ │ ├── NPC_Beard_008.prefab │ │ ├── NPC_Tools_Axe_004.prefab │ │ └── NPC_Tools_Axe_005.prefab │ ├── New Timeline 1.playable.meta │ ├── TimelineTimeline.playable.meta │ ├── FreeCharacter_controller.controller.meta │ ├── Lumberjack1Timeline.playable.meta │ ├── New Animator Controller.controller.meta │ ├── New Timeline.playable │ ├── New Timeline 1.playable │ ├── New Animator Controller.controller │ ├── Lumberjack1Timeline.playable │ ├── TimelineTimeline.playable │ ├── FreeCharacter_model.FBX.meta │ ├── FreeCharacter_controller.controller │ ├── FreeCharacter_Animations.FBX.meta │ └── FreeCharacter_Mecanim.FBX.meta ├── Scripts.meta ├── FreeCharacter.meta ├── Timeline.playable.meta ├── lumberjackTimeline.playable.meta ├── import scene test.unity.meta ├── CubeTimeline.playable.meta ├── Scripts │ ├── TimelineController.cs.meta │ └── TimelineController.cs ├── Timeline.playable ├── CubeTimeline.playable ├── lumberjackTimeline.playable └── import scene test.unity ├── .gitignore ├── README.md └── Packages └── manifest.json /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2018.2.0f2 2 | -------------------------------------------------------------------------------- /Assets/FreeCharacter/FreeCharacter_Mecanim.FBX: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/runtime/TimelineControllerStateMachine/master/Assets/FreeCharacter/FreeCharacter_Mecanim.FBX -------------------------------------------------------------------------------- /Assets/FreeCharacter/FreeCharacter_model.FBX: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/runtime/TimelineControllerStateMachine/master/Assets/FreeCharacter/FreeCharacter_model.FBX -------------------------------------------------------------------------------- /Assets/FreeCharacter/Textures/NPC_Beard_01.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/runtime/TimelineControllerStateMachine/master/Assets/FreeCharacter/Textures/NPC_Beard_01.jpg -------------------------------------------------------------------------------- /Assets/FreeCharacter/Textures/NPC_Hair_01.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/runtime/TimelineControllerStateMachine/master/Assets/FreeCharacter/Textures/NPC_Hair_01.jpg -------------------------------------------------------------------------------- /Assets/FreeCharacter/Textures/NPC_Man_02.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/runtime/TimelineControllerStateMachine/master/Assets/FreeCharacter/Textures/NPC_Man_02.jpg -------------------------------------------------------------------------------- /Assets/FreeCharacter/Textures/NPC_Tools_02.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/runtime/TimelineControllerStateMachine/master/Assets/FreeCharacter/Textures/NPC_Tools_02.jpg 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-------------------------------------------------------------------------------- 1 | # TimelineControllerStateMachine 2 | a simple state machine for the unity timeline 3 | 4 | character will idle until W key is pressed. 5 | 6 | 7 | Simple State Machine using Timeline Controller 8 | 9 | this Lumberjack uses traditional unity animator and he will loop through the existing states unless you disable the animator 10 | this also seems to be overwritten when timeline is used 11 | 12 | in TimelineController script I use the playableDirector to control the timeline. The timeline is mapped to the lumberjack. 13 | The timeline is made up of two of the lumberjacks animations. idle and lumber (swing) 14 | 15 | if there is no _currentState the animation plays the idle state and idle becomes the current state4. the idle state is set to loop based on a conditional statement 16 | 17 | state is changed to swing when the w key is pressed and the state changes to 'swing" 18 | 19 | after the swing, the character returns to the idle state and the state changes to 'idle' 20 | 21 | this file was commited to a public github repository to test github with unity. 22 | 23 | a unity specific git ignore file is being used. 24 | 25 | .DS_store was -rm cached 26 | 27 | -------------------------------------------------------------------------------- /Assets/FreeCharacter/New Animator Controller.controller: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!91 &9100000 4 | AnimatorController: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInternal: {fileID: 0} 8 | m_Name: New Animator Controller 9 | serializedVersion: 5 10 | m_AnimatorParameters: [] 11 | m_AnimatorLayers: 12 | - serializedVersion: 5 13 | m_Name: Base Layer 14 | m_StateMachine: {fileID: 1107284423408950570} 15 | m_Mask: {fileID: 0} 16 | m_Motions: [] 17 | m_Behaviours: [] 18 | m_BlendingMode: 0 19 | m_SyncedLayerIndex: -1 20 | m_DefaultWeight: 0 21 | m_IKPass: 0 22 | m_SyncedLayerAffectsTiming: 0 23 | m_Controller: {fileID: 9100000} 24 | --- !u!1107 &1107284423408950570 25 | AnimatorStateMachine: 26 | serializedVersion: 5 27 | m_ObjectHideFlags: 1 28 | m_CorrespondingSourceObject: {fileID: 0} 29 | m_PrefabInternal: {fileID: 0} 30 | m_Name: Base Layer 31 | m_ChildStates: [] 32 | m_ChildStateMachines: [] 33 | m_AnyStateTransitions: [] 34 | m_EntryTransitions: [] 35 | m_StateMachineTransitions: {} 36 | m_StateMachineBehaviours: [] 37 | m_AnyStatePosition: {x: 50, y: 20, z: 0} 38 | m_EntryPosition: {x: 50, y: 120, z: 0} 39 | m_ExitPosition: {x: 800, y: 120, z: 0} 40 | m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} 41 | m_DefaultState: {fileID: 0} 42 | -------------------------------------------------------------------------------- /ProjectSettings/Physics2DSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!19 &1 4 | Physics2DSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 3 7 | m_Gravity: {x: 0, y: -9.81} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_VelocityIterations: 8 10 | m_PositionIterations: 3 11 | m_VelocityThreshold: 1 12 | m_MaxLinearCorrection: 0.2 13 | m_MaxAngularCorrection: 8 14 | m_MaxTranslationSpeed: 100 15 | m_MaxRotationSpeed: 360 16 | m_BaumgarteScale: 0.2 17 | m_BaumgarteTimeOfImpactScale: 0.75 18 | m_TimeToSleep: 0.5 19 | m_LinearSleepTolerance: 0.01 20 | m_AngularSleepTolerance: 2 21 | m_DefaultContactOffset: 0.01 22 | m_AutoSimulation: 1 23 | m_QueriesHitTriggers: 1 24 | m_QueriesStartInColliders: 1 25 | m_ChangeStopsCallbacks: 0 26 | m_CallbacksOnDisable: 1 27 | m_AutoSyncTransforms: 1 28 | m_AlwaysShowColliders: 0 29 | m_ShowColliderSleep: 1 30 | m_ShowColliderContacts: 0 31 | m_ShowColliderAABB: 0 32 | m_ContactArrowScale: 0.2 33 | m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412} 34 | m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432} 35 | m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745} 36 | m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804} 37 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 38 | -------------------------------------------------------------------------------- /Assets/Scripts/TimelineController.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.Playables; 5 | 6 | public class TimelineController : MonoBehaviour 7 | { 8 | 9 | public PlayableDirector playableDirector; 10 | private string _currentState; 11 | 12 | 13 | public void swing() 14 | { 15 | _currentState = "swing"; 16 | Debug.Log(_currentState); 17 | playableDirector.initialTime = 2; 18 | playableDirector.Play(); 19 | } 20 | 21 | public void idle() { 22 | _currentState = "idle"; 23 | Debug.Log(_currentState); 24 | playableDirector.initialTime = 0; 25 | playableDirector.Play(); 26 | 27 | } 28 | 29 | void Update() 30 | { 31 | 32 | if (_currentState==null) { 33 | idle(); 34 | } 35 | 36 | if (Input.GetKeyDown("w")) 37 | { 38 | if(_currentState== "idle") { 39 | playableDirector.Stop(); 40 | swing(); 41 | } 42 | else 43 | { 44 | playableDirector.Stop(); 45 | swing(); 46 | } 47 | 48 | } 49 | 50 | if ((_currentState=="swing")&&(playableDirector.time > 3)) { 51 | playableDirector.Stop(); 52 | idle(); 53 | } 54 | 55 | if ((_currentState == "idle") && (playableDirector.time > 1)) { 56 | playableDirector.Stop(); 57 | idle(); 58 | } 59 | 60 | } 61 | } 62 | 63 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.ads": "2.0.8", 4 | "com.unity.analytics": "2.0.16", 5 | "com.unity.package-manager-ui": "1.9.11", 6 | "com.unity.purchasing": "2.0.3", 7 | "com.unity.textmeshpro": "1.2.4", 8 | "com.unity.modules.ai": "1.0.0", 9 | "com.unity.modules.animation": "1.0.0", 10 | "com.unity.modules.assetbundle": "1.0.0", 11 | "com.unity.modules.audio": "1.0.0", 12 | "com.unity.modules.cloth": "1.0.0", 13 | "com.unity.modules.director": "1.0.0", 14 | "com.unity.modules.imageconversion": "1.0.0", 15 | "com.unity.modules.imgui": "1.0.0", 16 | "com.unity.modules.jsonserialize": "1.0.0", 17 | "com.unity.modules.particlesystem": "1.0.0", 18 | "com.unity.modules.physics": "1.0.0", 19 | "com.unity.modules.physics2d": "1.0.0", 20 | "com.unity.modules.screencapture": "1.0.0", 21 | "com.unity.modules.terrain": "1.0.0", 22 | "com.unity.modules.terrainphysics": "1.0.0", 23 | "com.unity.modules.tilemap": "1.0.0", 24 | "com.unity.modules.ui": "1.0.0", 25 | "com.unity.modules.uielements": "1.0.0", 26 | "com.unity.modules.umbra": "1.0.0", 27 | "com.unity.modules.unityanalytics": "1.0.0", 28 | "com.unity.modules.unitywebrequest": "1.0.0", 29 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0", 30 | "com.unity.modules.unitywebrequestaudio": "1.0.0", 31 | "com.unity.modules.unitywebrequesttexture": "1.0.0", 32 | "com.unity.modules.unitywebrequestwww": "1.0.0", 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