├── GunGame.sql
├── LICENSE
├── README.md
├── boards
├── cl_boards.lua
└── sv_boards.lua
├── commands
├── cl_commands.lua
└── sv_commands.lua
├── config.lua
├── configurable
└── sv_functions.lua
├── events
├── cl_events.lua
└── sv_events.lua
├── fxmanifest.lua
├── game
├── cl_game.lua
└── sv_game.lua
├── html
├── index.html
└── script.js
├── img
├── ingame.png
├── leaderboard.png
├── lobby.png
└── scoreboard.png
├── init.lua
├── lobby
└── cl_lobby.lua
├── locales
└── en.lua
├── utils
├── cl_utils.lua
├── sh_utils.lua
└── sv_utils.lua
└── zones
└── cl_zones.lua
/GunGame.sql:
--------------------------------------------------------------------------------
1 | CREATE TABLE IF NOT EXISTS `gungame_stats` (
2 | `identifier` VARCHAR(255) NOT NULL PRIMARY KEY,
3 | `playername` VARCHAR(255) NOT NULL,
4 | `kills` INT(11) NOT NULL,
5 | `deaths` INT(11) NOT NULL
6 | ) ENGINE = InnoDB;
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
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556 | under version 3 of the GNU Affero General Public License into a single
557 | combined work, and to convey the resulting work. The terms of this
558 | License will continue to apply to the part which is the covered work,
559 | but the special requirements of the GNU Affero General Public License,
560 | section 13, concerning interaction through a network will apply to the
561 | combination as such.
562 |
563 | 14. Revised Versions of this License.
564 |
565 | The Free Software Foundation may publish revised and/or new versions of
566 | the GNU General Public License from time to time. Such new versions will
567 | be similar in spirit to the present version, but may differ in detail to
568 | address new problems or concerns.
569 |
570 | Each version is given a distinguishing version number. If the
571 | Program specifies that a certain numbered version of the GNU General
572 | Public License "or any later version" applies to it, you have the
573 | option of following the terms and conditions either of that numbered
574 | version or of any later version published by the Free Software
575 | Foundation. If the Program does not specify a version number of the
576 | GNU General Public License, you may choose any version ever published
577 | by the Free Software Foundation.
578 |
579 | If the Program specifies that a proxy can decide which future
580 | versions of the GNU General Public License can be used, that proxy's
581 | public statement of acceptance of a version permanently authorizes you
582 | to choose that version for the Program.
583 |
584 | Later license versions may give you additional or different
585 | permissions. However, no additional obligations are imposed on any
586 | author or copyright holder as a result of your choosing to follow a
587 | later version.
588 |
589 | 15. Disclaimer of Warranty.
590 |
591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
599 |
600 | 16. Limitation of Liability.
601 |
602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
610 | SUCH DAMAGES.
611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
615 | above cannot be given local legal effect according to their terms,
616 | reviewing courts shall apply local law that most closely approximates
617 | an absolute waiver of all civil liability in connection with the
618 | Program, unless a warranty or assumption of liability accompanies a
619 | copy of the Program in return for a fee.
620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 |
635 | Copyright (C)
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | Copyright (C)
656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # RxGunGame
2 |
3 | A gungame with lobby, maps, scoreboard, leaderboard & levels. Your players will never be bored again.
4 | (code is from 2 years ago, dont come @ me :D)
5 |
6 | 
7 | 
8 |
9 | ## [Download](https://github.com/rxscripts/RxGunGame/releases/latest/download/RxGunGame.zip)
10 |
11 | ## ⚠️ Dependencies
12 | - [fmLib](https://github.com/meesvrh/fmLib)
13 | - [ox_lib](https://github.com/overextended/ox_lib)
14 | - [oxmysql](https://github.com/overextended/oxmysql)
15 |
16 | ## 🖥️ Installation
17 | 1. Install (*or ensure you have the latest of*) each dependency listed above
18 | 2. Download the latest release of ```RxGunGame```
19 | 3. Extract the zipped folder into your servers main ```resources``` directory
20 | 4. Add ```ensure RxGunGame``` in your ```server.cfg``` file *after* all dependencies
21 | 5. Executee ```GunGame.sql``` in your ```database```
22 | 6. Restart your server & enjoy!
23 |
24 | ### Ace Permissions
25 | - `gungame.admin` - Allows access to all GunGame Admin commands
26 |
27 | ### Server Exports
28 | - `StartGame(random, map)`: Starts a Game with specified Map, if random is true then it uses a random map.
29 | - `IsGameFinishing()`: Returns whether the game is finishing or not.
30 |
31 | ### Client Exports
32 | - `IsInGame()`: Returns whether the player is in game.
33 |
34 | ### States
35 | ***Note:*** *These states are all configurable.*
36 |
37 | #### Server States
38 | - `RX:GunGame:ActiveGame`
39 | - `RX:GunGame:CurrentMap`
40 | - `RX:GunGame:PlayersInGame`
41 | - `RX:GunGame:RoundTimeLeft`
42 |
43 | #### Client States
44 | - `RX:GunGame:InGame`
45 | - `RX:GunGame:CurrentLevel`
46 | - `RX:GunGame:OutsideZone`
47 | - `RX:GunGame:Kills`
48 | - `RX:GunGame:Deaths`
49 |
50 | ## ℹ️ Support
51 | If you have any suggestions for new features, discovered a bug or having a problem with the script, feel free to contact us at anytime via:
52 | * [Discord](https://discord.gg/DHnjcW96an)
53 |
54 | ## ⭐ Take a look at our other products!
55 | ### Activities
56 | * [Advanced Mining](https://store.rxscripts.xyz/scripts/advanced-mining?utm_source=github&utm_medium=free-script)
57 | * [Advanced Hunting](https://store.rxscripts.xyz/scripts/advanced-hunting?utm_source=github&utm_medium=free-script)
58 | * [Advanced Fishing](https://store.rxscripts.xyz/scripts/advanced-fishing?utm_source=github&utm_medium=free-script)
59 | * [Advanced Drug Labs](https://store.rxscripts.xyz/scripts/advanced-drug-labs?utm_source=github&utm_medium=free-script)
60 | * [Advanced Plantation](https://store.rxscripts.xyz/scripts/advanced-plantation?utm_source=github&utm_medium=free-script)
61 | * [Advanced Player Stores](https://store.rxscripts.xyz/scripts/advanced-player-stores?utm_source=github&utm_medium=free-script)
62 | ### General
63 | * [Reports PRO](https://store.rxscripts.xyz/scripts/reports-pro?utm_source=github&utm_medium=free-script)
64 | * [Housing Perfect](https://store.rxscripts.xyz/scripts/housing-perfect?utm_source=github&utm_medium=free-script)
65 | * [Black Markets](https://store.rxscripts.xyz/scripts/black-markets?utm_source=github&utm_medium=free-script)
66 | * [Gang Wars](https://store.rxscripts.xyz/scripts/gang-wars?utm_source=github&utm_medium=free-script)
67 | ### Survival
68 | * [Recyclers](https://store.rxscripts.xyz/scripts/recyclers?utm_source=github&utm_medium=free-script)
69 | * [Smelters](https://store.rxscripts.xyz/scripts/smelters?utm_source=github&utm_medium=free-script)
70 | * [Crates & Storages](https://store.rxscripts.xyz/scripts/crates-storages?utm_source=github&utm_medium=free-script)
71 | * [Death System](https://store.rxscripts.xyz/scripts/death-system?utm_source=github&utm_medium=free-script)
72 | * [Hazard Zones](https://store.rxscripts.xyz/scripts/hazard-zones?utm_source=github&utm_medium=free-script)
73 | * [Chopshop](https://store.rxscripts.xyz/scripts/chopshop?utm_source=github&utm_medium=free-script)
74 |
75 | ## Previews
76 | 
77 | 
78 | 
79 | 
80 |
--------------------------------------------------------------------------------
/boards/cl_boards.lua:
--------------------------------------------------------------------------------
1 | --[[
2 | CREATED BY:
3 | https://store.rxscripts.xyz/
4 |
5 | JOIN DISCORD FOR MORE SCRIPTS:
6 | https://discord.gg/DHnjcW96an
7 | --]]
8 |
9 | local isScoreboardOpen = false
10 |
11 | local function hideBoard()
12 | SendNUIMessage({
13 | action = "hideBoard"
14 | })
15 | SetNuiFocus(false, false)
16 | end
17 |
18 | function InitializeScoreboard()
19 | CreateThread(function()
20 | while Client.GetInGame() do
21 | Wait(0)
22 |
23 | if IsControlPressed(0, Config.Keybinds.OpenScoreboardInGame) then
24 | if not isScoreboardOpen then
25 | TriggerServerEvent("sv_boards:showBoard", Boards.Scoreboard, false)
26 | isScoreboardOpen = true
27 | end
28 | else
29 | if isScoreboardOpen then
30 | hideBoard()
31 | isScoreboardOpen = false
32 | end
33 | end
34 | end
35 | end)
36 | end
37 |
38 | RegisterNetEvent("cl_boards:showBoard", function(players, type, playerStats, nuiFocus)
39 | if type == Boards.Scoreboard then
40 | SendNUIMessage({
41 | action = "showBoard",
42 | topPlayers = json.encode(players),
43 | board = type,
44 | personalStats = json.encode(playerStats),
45 | currentMap = GetCurrentMap().Label
46 | })
47 | elseif type == Boards.Leaderboard then
48 | SendNUIMessage({
49 | action = "showBoard",
50 | topPlayers = json.encode(players),
51 | board = type
52 | })
53 |
54 | CreateThread(function()
55 | while true do
56 | Wait(0)
57 |
58 | if IsControlPressed(0, 243) or IsControlPressed(0, 177) then
59 | hideBoard()
60 | break
61 | end
62 | end
63 | end)
64 | end
65 |
66 | if nuiFocus then
67 | SetNuiFocus(true, true)
68 | end
69 | end)
70 |
71 | RegisterNetEvent("cl_boards:hideBoard", function()
72 | hideBoard()
73 | end)
--------------------------------------------------------------------------------
/boards/sv_boards.lua:
--------------------------------------------------------------------------------
1 | --[[
2 | CREATED BY:
3 | https://store.rxscripts.xyz/
4 |
5 | JOIN DISCORD FOR MORE SCRIPTS:
6 | https://discord.gg/DHnjcW96an
7 | --]]
8 |
9 | function HideBoard(src)
10 | TriggerClientEvent("cl_boards:hideBoard", src)
11 | end
12 |
13 | function ShowScoreboard(src, nuiFocus)
14 | local top20PlayerStats = Server.GetCurrentTop20PlayerStats()
15 | TriggerClientEvent("cl_boards:showBoard", src, top20PlayerStats, Boards.Scoreboard, Server.GetStats(src), nuiFocus)
16 | end
17 |
18 | function ShowLeaderBoard(src)
19 | local top20PlayerStats = Database.GetTop20PlayerStats()
20 | TriggerClientEvent("cl_boards:showBoard", src, top20PlayerStats, Boards.Leaderboard, nil, false)
21 | end
22 |
23 | RegisterNetEvent("sv_boards:showBoard", function(type, nuiFocus)
24 | local src = source
25 |
26 | if type == Boards.Scoreboard then
27 | ShowScoreboard(src, nuiFocus)
28 | elseif type == Boards.Leaderboard then
29 | ShowLeaderBoard(src)
30 | end
31 | end)
--------------------------------------------------------------------------------
/commands/cl_commands.lua:
--------------------------------------------------------------------------------
1 | --[[
2 | CREATED BY:
3 | https://store.rxscripts.xyz/
4 |
5 | JOIN DISCORD FOR MORE SCRIPTS:
6 | https://discord.gg/DHnjcW96an
7 | --]]
8 |
9 | TriggerEvent('chat:addSuggestions', {
10 | { name = "/" .. Config.Commands.LeaveGame.Command, help = Config.Commands.LeaveGame.Label },
11 | { name = "/" .. Config.Commands.ShowLeaderboard.Command, help = Config.Commands.ShowLeaderboard.Label },
12 | { name = "/" .. Config.Commands.ResetLeaderboard.Command, help = Config.Commands.ResetLeaderboard.Label },
13 | })
--------------------------------------------------------------------------------
/commands/sv_commands.lua:
--------------------------------------------------------------------------------
1 | --[[
2 | CREATED BY:
3 | https://store.rxscripts.xyz/
4 |
5 | JOIN DISCORD FOR MORE SCRIPTS:
6 | https://discord.gg/DHnjcW96an
7 | --]]
8 |
9 | RegisterCommand(Config.Commands.ResetLeaderboard.Command, function(source, args, rawCommand)
10 | local src = source
11 |
12 | if src == 0 then
13 | MySQL.Async.execute("DELETE FROM gungame_stats", {}, function()
14 | end)
15 | else
16 | if IsPlayerAceAllowed(src, 'gungame.admin') then
17 | MySQL.Async.execute("DELETE FROM gungame_stats", {}, function()
18 | Server.Notify(src, _L('leaderboard_reset'))
19 | end)
20 | else
21 | Server.Notify(src, _L('no_permission'))
22 | end
23 | end
24 | end, false)
25 |
26 | RegisterCommand(Config.Commands.LeaveGame.Command, function(source, args, rawCommand)
27 | local src = source
28 |
29 | if Server.GetInGame(src) then
30 | LeaveGunGame(src)
31 | else
32 | Server.Notify(src, _L('not_ingame'))
33 | end
34 | end, false)
35 |
36 | RegisterCommand(Config.Commands.ShowLeaderboard.Command, function(source, args, rawCommand)
37 | local src = source
38 |
39 | ShowLeaderBoard(src)
40 | end, false)
--------------------------------------------------------------------------------
/config.lua:
--------------------------------------------------------------------------------
1 | --[[
2 | CREATED BY:
3 | https://store.rxscripts.xyz/
4 |
5 | JOIN DISCORD FOR MORE SCRIPTS:
6 | https://discord.gg/DHnjcW96an
7 | --]]
8 |
9 | Config = {}
10 |
11 | Config.Locale = "en"
12 |
13 | Config.Keybinds = {
14 | OpenScoreboardInGame = 48, -- Z by default
15 | }
16 |
17 | Config.Commands = {
18 | ShowLeaderboard = {
19 | Label = "Show GunGame Leaderboard",
20 | Command = "gungame:leaderboard",
21 | },
22 | LeaveGame = {
23 | Label = "Leave GunGame",
24 | Command = "gungame:leave",
25 | },
26 | ResetLeaderboard = {
27 | Label = "Reset GunGame Leaderboard (Admins Only)",
28 | Command = "gungame:resetleaderboard",
29 | },
30 | }
31 |
32 | Config.JoinLobby = {
33 | TextFont = 4,
34 | Blip = {
35 | Active = true,
36 | Label = "GunGame Lobby",
37 | Sprite = 110,
38 | Color = 1,
39 | Scale = 0.8,
40 | },
41 | NPC = {
42 | Active = true,
43 | Model = "g_m_y_mexgoon_03",
44 | Coords = vector4(5086.3765, -5177.2197, 2.0638, 88.4565)
45 | },
46 | Coords = vector4(5086.4097, -5177.2280, 2.0630, 173.7285)
47 | }
48 |
49 | Config.Levels = {
50 | [1] = {
51 | Label = "One",
52 | Weapon = "WEAPON_SNSPISTOL",
53 | WeaponLabel = "SNS Pistol",
54 | },
55 | [2] = {
56 | Label = "Two",
57 | Weapon = "WEAPON_VINTAGEPISTOL",
58 | WeaponLabel = "Vintage Pistol",
59 | },
60 | [3] = {
61 | Label = "Final",
62 | Weapon = "WEAPON_MACHETE",
63 | WeaponLabel = "Machete",
64 | }
65 | }
66 |
67 | Config.Maps = {
68 | [1] = {
69 | Label = "Cayo Perico",
70 | Prize = 1000,
71 | RespawnTime = 3, -- In Seconds
72 | RoundTime = 120, -- In Seconds
73 | InvincibleOnSpawnTime = 3, -- In Seconds
74 | MaximumOutOfZoneTime = 5, -- In Seconds
75 | MaximumPlayers = 16,
76 | SpawnPoints = {
77 | vector4(5121.3940, -5083.2788, 2.3973, 162.5292),
78 | vector4(5109.5957, -5165.5435, 2.1872, 335.3054),
79 | vector4(5115.4712, -5204.9810, 2.4243, 337.9229),
80 | vector4(5165.0151, -5198.4321, 3.8627, 35.9599),
81 | vector4(5155.9648, -5134.2744, 2.3072, 181.1134),
82 | vector4(5183.5293, -5131.9673, 3.3319, 102.1844),
83 | vector4(5203.2148, -5119.3423, 6.1443, 244.2429),
84 | },
85 | Zone = {
86 | vector3(5115.9438476562, -5073.5717773438, 0.0),
87 | vector3(5108.1323242188, -5123.3901367188, 0.0),
88 | vector3(5107.052734375, -5194.888671875, 0.0),
89 | vector3(5108.8174, -5251.2764, 0.0),
90 | vector3(5135.9262695312, -5293.611328125, 0.0),
91 | vector3(5176.1103515625, -5292.875, 0.0),
92 | vector3(5227.7583007812, -5261.6484375, 0.0),
93 | vector3(5226.427734375, -5105.4755859375, 0.0),
94 | vector3(5167.0122070312, -5074.8315429688, 0.0)
95 | }
96 | }
97 | }
98 |
99 | -- [[ DON'T TOUCH THIS UNLESS YOU KNOW WHAT YOU'RE DOING ]] --
100 | -- Routing Buckets
101 | Config.DefaultRoutingBucket = 0
102 | Config.GunGameRoutingBucket = 29
103 |
104 | -- States
105 | States = {}
106 |
107 | -- GlobalStates
108 | States.Global = {
109 | GameActive = 'RX:GunGame:ActiveGame',
110 | CurrentMap = 'RX:GunGame:CurrentMap',
111 | PlayersInGame = 'RX:GunGame:PlayersInGame',
112 | RoundTimeLeft = 'RX:GunGame:RoundTimeLeft',
113 | }
114 |
115 | -- PlayerStates
116 | States.Player = {
117 | InGame = 'RX:GunGame:InGame',
118 | CurrentLevel = 'RX:GunGame:CurrentLevel',
119 | OutsideZone = 'RX:GunGame:OutsideZone',
120 | Kills = 'RX:GunGame:Kills',
121 | Deaths = 'RX:GunGame:Deaths',
122 | }
123 |
124 | --[[
125 | ONLY CHANGE THIS PART IF YOU HAVE RENAMED SCRIPTS SUCH AS FRAMEWORK, TARGET, INVENTORY ETC
126 | RENAME THE SCRIPT NAME TO THE NEW NAME
127 | --]]
128 | ---@type table Only change these if you have changed the name of a resource
129 | Resources = {
130 | FM = { name = 'fmLib', export = 'new' },
131 | }
132 | IgnoreScriptFoundLogs = false
133 |
--------------------------------------------------------------------------------
/configurable/sv_functions.lua:
--------------------------------------------------------------------------------
1 | --[[
2 | CREATED BY:
3 | https://store.rxscripts.xyz/
4 |
5 | JOIN DISCORD FOR MORE SCRIPTS:
6 | https://discord.gg/DHnjcW96an
7 | --]]
8 |
9 | function Server.Notify(src, message)
10 | if src == -1 then
11 | for playerId, _ in pairs(GunGame.Players) do
12 | FM.utils.notify(playerId, message)
13 | end
14 | else
15 | FM.utils.notify(src, message)
16 | end
17 | end
18 |
19 | function Server.GivePrizeWinner(src)
20 | local prize = GetCurrentMap().Prize
21 | Server.Notify(src, _L('won_prize', prize))
22 | end
--------------------------------------------------------------------------------
/events/cl_events.lua:
--------------------------------------------------------------------------------
1 | --[[
2 | CREATED BY:
3 | https://store.rxscripts.xyz/
4 |
5 | JOIN DISCORD FOR MORE SCRIPTS:
6 | https://discord.gg/DHnjcW96an
7 | --]]
8 |
9 | AddEventHandler('onClientResourceStart', function(resourceName)
10 | if (GetCurrentResourceName() ~= resourceName) then
11 | return
12 | end
13 |
14 | if Client.GetInGame() then
15 | TriggerServerEvent("sv_game:leaveGunGame")
16 | end
17 | end)
18 |
19 | AddEventHandler('gameEventTriggered', function(event, data)
20 | if event == "CEventNetworkEntityDamage" then
21 | local victim, attacker, victimDied, weapon = data[1], data[2], data[4], data[7]
22 | if not IsEntityAPed(victim) or not IsEntityAPed(attacker) or not IsPedAPlayer(victim) or not IsPedAPlayer(attacker) then return end
23 | if victimDied and NetworkGetPlayerIndexFromPed(victim) == PlayerId() and IsEntityDead(PlayerPedId()) then
24 | if Client.GetInGame() then
25 | OnDeath(victim, attacker)
26 | end
27 | end
28 | end
29 | end)
--------------------------------------------------------------------------------
/events/sv_events.lua:
--------------------------------------------------------------------------------
1 | --[[
2 | CREATED BY:
3 | https://store.rxscripts.xyz/
4 |
5 | JOIN DISCORD FOR MORE SCRIPTS:
6 | https://discord.gg/DHnjcW96an
7 | --]]
8 |
9 | local licensesLeftInGame = {}
10 |
11 | AddEventHandler('playerDropped', function()
12 | local src = source
13 |
14 | if Server.GetInGame(src) then
15 | if GunGame.Players[src] then
16 | GunGame.Players[src] = nil
17 | end
18 |
19 | Server.UpdatePlayersInGame(-1)
20 | Database.UpdatePlayerStats(src)
21 | licensesLeftInGame[#licensesLeftInGame+1] = GetLicense(src)
22 | end
23 | end)
24 |
25 | -- AddEventHandler('playerSpawned', function()
26 | -- local src = source
27 |
28 | -- local license = GetLicense(src)
29 |
30 | -- for k, v in pairs(licensesLeftInGame) do
31 | -- if v == license then
32 | -- TriggerServerEvent("sv_game:joinGunGame")
33 | -- table.remove(licensesLeftInGame, k)
34 | -- return
35 | -- end
36 | -- end
37 | -- end)
--------------------------------------------------------------------------------
/fxmanifest.lua:
--------------------------------------------------------------------------------
1 | --[[
2 | CREATED BY:
3 | https://store.rxscripts.xyz/
4 |
5 | JOIN DISCORD FOR MORE SCRIPTS:
6 | https://discord.gg/DHnjcW96an
7 | --]]
8 |
9 | fx_version 'cerulean'
10 | games { 'gta5' }
11 |
12 | author 'rxscripts'
13 | name 'RxGunGame'
14 | repository 'RxGunGame'
15 | description 'RX | FFA GunGame'
16 | version '1.0.1'
17 |
18 | shared_script {
19 | '@ox_lib/init.lua',
20 | 'config.lua',
21 | 'utils/sh_utils.lua',
22 | 'init.lua',
23 | 'locales/*.lua',
24 | }
25 |
26 | client_scripts {
27 | 'utils/cl_utils.lua',
28 | 'boards/cl_boards.lua',
29 | 'zones/cl_zones.lua',
30 | 'game/cl_game.lua',
31 | 'lobby/cl_lobby.lua',
32 | 'commands/cl_commands.lua',
33 | 'events/cl_events.lua',
34 | }
35 | server_scripts {
36 | '@oxmysql/lib/MySQL.lua',
37 | 'utils/sv_utils.lua',
38 | 'configurable/sv_functions.lua',
39 | 'boards/sv_boards.lua',
40 | 'game/sv_game.lua',
41 | 'commands/sv_commands.lua',
42 | 'events/sv_events.lua',
43 | }
44 |
45 | ui_page 'html/index.html'
46 |
47 | files {
48 | 'html/index.html',
49 | 'html/script.js',
50 | }
51 |
52 | lua54 'yes'
--------------------------------------------------------------------------------
/game/cl_game.lua:
--------------------------------------------------------------------------------
1 | --[[
2 | CREATED BY:
3 | https://store.rxscripts.xyz/
4 |
5 | JOIN DISCORD FOR MORE SCRIPTS:
6 | https://discord.gg/DHnjcW96an
7 | --]]
8 |
9 | local isDead = false
10 | local givenWeapons = {}
11 |
12 | local function revivePlayer()
13 | local playerPed = PlayerPedId()
14 |
15 | SetEntityHealth(playerPed, GetEntityMaxHealth(playerPed))
16 | ClearPedBloodDamage(playerPed)
17 | SetPlayerSprint(PlayerId(), true)
18 | ResetPedMovementClipset(playerPed, 0.0)
19 | ClearPedTasksImmediately(playerPed)
20 |
21 | if isDead then
22 | StopScreenEffect("DeathFailOut")
23 | isDead = false
24 | end
25 | end
26 |
27 | local function spawnPlayer()
28 | DoScreenFadeOut(300)
29 | while not IsScreenFadedOut() do Wait(0) end
30 |
31 | local playerPed = PlayerPedId()
32 | local randomSpawnPoint = GetRandomSpawnPoint()
33 |
34 | revivePlayer()
35 | NetworkResurrectLocalPlayer(randomSpawnPoint, false, false)
36 |
37 | CreateThread(function()
38 | while not Client.GetInGame() do Wait(0) end
39 |
40 | SetEntityAlpha(playerPed, 102, false)
41 | SetLocalPlayerAsGhost(true)
42 |
43 | Wait(GetCurrentMap().InvincibleOnSpawnTime * 1000)
44 |
45 | SetEntityAlpha(playerPed, 255, false)
46 | SetLocalPlayerAsGhost(false)
47 | end)
48 |
49 | DoScreenFadeIn(300)
50 | end
51 |
52 | function OnDeath(victimPed, killerPed)
53 | local victimId = GetPlayerServerId(NetworkGetPlayerIndexFromPed(victimPed))
54 | local killerId = GetPlayerServerId(NetworkGetPlayerIndexFromPed(killerPed))
55 |
56 | TriggerServerEvent("sv_game:onDeath", victimId, killerId)
57 |
58 | SetEntityHealth(killerPed, GetEntityMaxHealth(killerPed))
59 |
60 | StartScreenEffect("DeathFailOut", 0, false)
61 | isDead = true
62 |
63 | local respawnTimer = GetCurrentMap().RespawnTime
64 |
65 | CreateThread(function()
66 | while respawnTimer > 0 and Client.GetInGame() do
67 | Wait(0)
68 | DrawScreenText(_L('respawning', respawnTimer), 0.5, 0.83, 0.7, 4, true, true)
69 | end
70 | end)
71 |
72 | CreateThread(function()
73 | while respawnTimer > 0 and Client.GetInGame() do
74 | Wait(1000)
75 | respawnTimer = respawnTimer - 1
76 | end
77 |
78 | if Client.GetInGame() and isDead then
79 | spawnPlayer()
80 | end
81 | end)
82 | end
83 |
84 | RegisterNetEvent('cl_game:sendToNewGame', function ()
85 | spawnPlayer()
86 | InitializeZone()
87 | end)
88 |
89 | RegisterNetEvent("cl_game:joinGunGame", function ()
90 | spawnPlayer()
91 | InitializeZone()
92 | FM.inventory.setWeaponWheel(true)
93 | SetWeaponsNoAutoreload(false)
94 |
95 | Client.SetPlayerInGame(true)
96 | while not Client.GetInGame() do Wait(100) end
97 |
98 | CreateThread(function()
99 | while Client.GetInGame() do
100 | Wait(0)
101 |
102 | local playerPed = PlayerPedId()
103 |
104 | local currentWeapon = GetSelectedPedWeapon(playerPed)
105 | local levelWeapon = Client.GetCurrentLevelWeapon()
106 |
107 | if currentWeapon ~= GetHashKey(levelWeapon) then
108 | if HasPedGotWeapon(playerPed, levelWeapon, false) then
109 | SetCurrentPedWeapon(playerPed, levelWeapon, true)
110 | else
111 | GiveWeaponToPed(playerPed, GetHashKey(levelWeapon), 9999, false, true)
112 | givenWeapons[#givenWeapons + 1] = GetHashKey(levelWeapon)
113 | end
114 |
115 | while not GetSelectedPedWeapon(playerPed) == GetHashKey(levelWeapon) do Wait(0) end
116 | currentWeapon = GetSelectedPedWeapon(playerPed)
117 | SetAmmoInClip(playerPed, currentWeapon, 9999)
118 | end
119 |
120 | if GetAmmoInPedWeapon(playerPed, currentWeapon) == 0 then
121 | SetPedAmmo(playerPed, currentWeapon, 9999)
122 | end
123 |
124 | local stats = Client.GetStats()
125 | local currentLevel = Config.Levels[stats.level]
126 | local nextLevel = Config.Levels[stats.level + 1]
127 | local nextWeapon = nextLevel and nextLevel.WeaponLabel or "None"
128 |
129 | local rectangle = { x = 0.0, y = 0.46, w = 0.138, h = 0.25 }
130 | DrawScreenText("~s~" .. _L('kills') ..": ~r~" .. stats.kills .. "\n~s~" .. _L('deaths') ..": ~r~" .. stats.deaths .. "\n~s~" .. _L('level') ..": ~r~" .. currentLevel.Label .. "\n~s~" .. _L('kd') ..": ~r~" .. stats.kd, 0.01, 0.35, 0.4, 4, false, false, rectangle)
131 | DrawScreenText("\n~s~" .. _L('current') .." \n~r~" .. currentLevel.WeaponLabel .. "\n~s~" .. _L('next') .." \n~r~" .. nextWeapon, 0.01, 0.45, 0.4, 4, false, false, rectangle2)
132 | end
133 | end)
134 |
135 | InitializeScoreboard()
136 | end)
137 |
138 | RegisterNetEvent("cl_game:leaveGunGame", function ()
139 | local playerPed = PlayerPedId()
140 |
141 | DoScreenFadeOut(300)
142 | while not IsScreenFadedOut() do Wait(0) end
143 |
144 | NetworkResurrectLocalPlayer(Config.JoinLobby.Coords, false, false)
145 | FM.inventory.setWeaponWheel(false)
146 | SetWeaponsNoAutoreload(true)
147 | revivePlayer()
148 | DeleteZone()
149 |
150 | Client.SetPlayerInGame(false)
151 | while Client.GetInGame() do Wait(100) end
152 |
153 | for k, weaponHash in pairs(givenWeapons) do
154 | if HasPedGotWeapon(playerPed, weaponHash, false) then
155 | RemoveWeaponFromPed(playerPed, weaponHash)
156 | end
157 | end
158 |
159 | DoScreenFadeIn(300)
160 | end)
161 |
162 | exports('IsInGame', function()
163 | return Client.GetInGame()
164 | end)
--------------------------------------------------------------------------------
/game/sv_game.lua:
--------------------------------------------------------------------------------
1 | --[[
2 | CREATED BY:
3 | https://store.rxscripts.xyz/
4 |
5 | JOIN DISCORD FOR MORE SCRIPTS:
6 | https://discord.gg/DHnjcW96an
7 | --]]
8 |
9 | GlobalState[States.Global.GameActive] = false
10 | GlobalState[States.Global.CurrentMap] = nil
11 | GlobalState[States.Global.PlayersInGame] = 0
12 | GlobalState[States.Global.RoundTimeLeft] = nil
13 |
14 | GunGame = {}
15 | GunGame.Players = {}
16 |
17 | local finishing = false
18 |
19 | function LeaveGunGame(src)
20 | if GunGame.Players[src] then
21 | GunGame.Players[src] = nil
22 | end
23 |
24 | TriggerClientEvent("cl_game:leaveGunGame", src)
25 | Wait(300)
26 |
27 | SetPlayerRoutingBucket(src, Config.DefaultRoutingBucket)
28 |
29 | Server.SetInGame(src, false)
30 | Server.UpdatePlayersInGame(-1)
31 | Database.UpdatePlayerStats(src)
32 | Server.ResetPlayerStates(src)
33 | end
34 |
35 | local function sendPlayerToNewGame(src)
36 | Server.UpdatePlayersInGame(1)
37 | TriggerClientEvent("cl_game:sendToNewGame", src)
38 | Wait(300)
39 | Server.ResetPlayerStates(src)
40 | end
41 |
42 | local function finishGame(winnerId)
43 | if not finishing then
44 | finishing = true
45 | Server.SetGameActive(false)
46 |
47 | if not winnerId then
48 | Server.Notify(-1, _L('nobody_won'))
49 | else
50 | Server.GivePrizeWinner(winnerId)
51 | Server.Notify(-1, _L('won_game', GetPlayerName(winnerId)))
52 | end
53 |
54 | for src, player in pairs(GunGame.Players) do
55 | ShowScoreboard(src, true)
56 | end
57 |
58 | Wait(10000)
59 |
60 | finishing = false
61 |
62 | while not GetIsGameActive() do Wait(100) end
63 |
64 | for src, player in pairs(GunGame.Players) do
65 | sendPlayerToNewGame(src)
66 |
67 | HideBoard(src)
68 | end
69 | end
70 | end
71 |
72 | local function startGame(map)
73 | Server.SetCurrentMap(map)
74 | Server.SetPlayersInGame(0)
75 | Server.SetCurrentRoundTime(Config.Maps[map].RoundTime)
76 | Server.SetGameActive(true)
77 |
78 | CreateThread(function()
79 | while GetIsGameActive() and GetRoundTimeLeft() > 0 do
80 | Wait(1000)
81 | GlobalState[States.Global.RoundTimeLeft] = GlobalState[States.Global.RoundTimeLeft] - 1
82 | end
83 |
84 | finishGame()
85 | end)
86 | end
87 |
88 | RegisterNetEvent("sv_game:joinGunGame", function ()
89 | local src = source
90 |
91 | if not GunGame.Players[src] then
92 | GunGame.Players[src] = true
93 | end
94 |
95 | Server.ResetPlayerStates(src)
96 |
97 | TriggerClientEvent("cl_game:joinGunGame", src)
98 | Wait(300)
99 |
100 | SetPlayerRoutingBucket(src, Config.GunGameRoutingBucket)
101 |
102 | Server.SetInGame(src, true)
103 | Server.UpdatePlayersInGame(1)
104 | end)
105 |
106 | RegisterNetEvent("sv_game:leaveGunGame", function ()
107 | local src = source
108 |
109 | LeaveGunGame(src)
110 | end)
111 |
112 | RegisterNetEvent("sv_game:onDeath", function(victimId, killerId)
113 | Server.SetDeaths(victimId, Server.GetDeaths(victimId) + 1)
114 |
115 | local currentVictimLevel = Server.GetCurrentLevel(victimId)
116 |
117 | if currentVictimLevel > 1 then
118 | Server.SetCurrentLevel(victimId, currentVictimLevel - 1)
119 | Server.Notify(victimId, _L('level_changed', currentVictimLevel - 1))
120 | end
121 |
122 | if killerId and killerId ~= 0 then
123 | Server.SetKills(killerId, Server.GetKills(killerId) + 1)
124 |
125 | local currentKillerLevel = Server.GetCurrentLevel(killerId)
126 |
127 | if currentKillerLevel == #Config.Levels then
128 | finishGame(killerId)
129 | return
130 | end
131 |
132 | if currentKillerLevel < #Config.Levels then
133 | Server.SetCurrentLevel(killerId, currentKillerLevel + 1)
134 | Server.Notify(killerId, _L('level_changed', currentKillerLevel + 1))
135 | end
136 | end
137 | end)
138 |
139 | CreateThread(function()
140 | while true do
141 | Wait(1000)
142 |
143 | if not finishing and not GetIsGameActive() then
144 | local randomMap = math.random(1, #Config.Maps)
145 | startGame(randomMap)
146 | end
147 | end
148 | end)
149 |
150 | exports('StartGame', function(random, map)
151 | local map = map or nil
152 | if random then
153 | map = math.random(1, #Config.Maps)
154 | end
155 | startGame(map)
156 | end)
157 |
158 | exports('IsGameFinishing', function()
159 | return finishing
160 | end)
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/html/index.html:
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5 | GunGame
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