├── GunGame.sql ├── LICENSE ├── README.md ├── boards ├── cl_boards.lua └── sv_boards.lua ├── commands ├── cl_commands.lua └── sv_commands.lua ├── config.lua ├── configurable └── sv_functions.lua ├── events ├── cl_events.lua └── sv_events.lua ├── fxmanifest.lua ├── game ├── cl_game.lua └── sv_game.lua ├── html ├── index.html └── script.js ├── img ├── ingame.png ├── leaderboard.png ├── lobby.png └── scoreboard.png ├── init.lua ├── lobby └── cl_lobby.lua ├── locales └── en.lua ├── utils ├── cl_utils.lua ├── sh_utils.lua └── sv_utils.lua └── zones └── cl_zones.lua /GunGame.sql: -------------------------------------------------------------------------------- 1 | CREATE TABLE IF NOT EXISTS `gungame_stats` ( 2 | `identifier` VARCHAR(255) NOT NULL PRIMARY KEY, 3 | `playername` VARCHAR(255) NOT NULL, 4 | `kills` INT(11) NOT NULL, 5 | `deaths` INT(11) NOT NULL 6 | ) ENGINE = InnoDB; -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. 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Limitation of Liability. 601 | 602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS 604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY 605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE 606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF 607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD 608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), 609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF 610 | SUCH DAMAGES. 611 | 612 | 17. Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # RxGunGame 2 | 3 | A gungame with lobby, maps, scoreboard, leaderboard & levels. Your players will never be bored again. 4 | (code is from 2 years ago, dont come @ me :D) 5 | 6 | ![](https://img.shields.io/github/downloads/rxscripts/RxGunGame/total?logo=github) 7 | ![](https://img.shields.io/github/stars/rxscripts/RxGunGame?logo=github) 8 | 9 | ## [Download](https://github.com/rxscripts/RxGunGame/releases/latest/download/RxGunGame.zip) 10 | 11 | ## ⚠️ Dependencies 12 | - [fmLib](https://github.com/meesvrh/fmLib) 13 | - [ox_lib](https://github.com/overextended/ox_lib) 14 | - [oxmysql](https://github.com/overextended/oxmysql) 15 | 16 | ## 🖥️ Installation 17 | 1. Install (*or ensure you have the latest of*) each dependency listed above 18 | 2. Download the latest release of ```RxGunGame``` 19 | 3. Extract the zipped folder into your servers main ```resources``` directory 20 | 4. Add ```ensure RxGunGame``` in your ```server.cfg``` file *after* all dependencies 21 | 5. Executee ```GunGame.sql``` in your ```database``` 22 | 6. Restart your server & enjoy! 23 | 24 | ### Ace Permissions 25 | - `gungame.admin` - Allows access to all GunGame Admin commands 26 | 27 | ### Server Exports 28 | - `StartGame(random, map)`: Starts a Game with specified Map, if random is true then it uses a random map. 29 | - `IsGameFinishing()`: Returns whether the game is finishing or not. 30 | 31 | ### Client Exports 32 | - `IsInGame()`: Returns whether the player is in game. 33 | 34 | ### States 35 | ***Note:*** *These states are all configurable.* 36 | 37 | #### Server States 38 | - `RX:GunGame:ActiveGame` 39 | - `RX:GunGame:CurrentMap` 40 | - `RX:GunGame:PlayersInGame` 41 | - `RX:GunGame:RoundTimeLeft` 42 | 43 | #### Client States 44 | - `RX:GunGame:InGame` 45 | - `RX:GunGame:CurrentLevel` 46 | - `RX:GunGame:OutsideZone` 47 | - `RX:GunGame:Kills` 48 | - `RX:GunGame:Deaths` 49 | 50 | ## ℹ️ Support 51 | If you have any suggestions for new features, discovered a bug or having a problem with the script, feel free to contact us at anytime via: 52 | * [Discord](https://discord.gg/DHnjcW96an) 53 | 54 | ## ⭐ Take a look at our other products! 55 | ### Activities 56 | * [Advanced Mining](https://store.rxscripts.xyz/scripts/advanced-mining?utm_source=github&utm_medium=free-script) 57 | * [Advanced Hunting](https://store.rxscripts.xyz/scripts/advanced-hunting?utm_source=github&utm_medium=free-script) 58 | * [Advanced Fishing](https://store.rxscripts.xyz/scripts/advanced-fishing?utm_source=github&utm_medium=free-script) 59 | * [Advanced Drug Labs](https://store.rxscripts.xyz/scripts/advanced-drug-labs?utm_source=github&utm_medium=free-script) 60 | * [Advanced Plantation](https://store.rxscripts.xyz/scripts/advanced-plantation?utm_source=github&utm_medium=free-script) 61 | * [Advanced Player Stores](https://store.rxscripts.xyz/scripts/advanced-player-stores?utm_source=github&utm_medium=free-script) 62 | ### General 63 | * [Reports PRO](https://store.rxscripts.xyz/scripts/reports-pro?utm_source=github&utm_medium=free-script) 64 | * [Housing Perfect](https://store.rxscripts.xyz/scripts/housing-perfect?utm_source=github&utm_medium=free-script) 65 | * [Black Markets](https://store.rxscripts.xyz/scripts/black-markets?utm_source=github&utm_medium=free-script) 66 | * [Gang Wars](https://store.rxscripts.xyz/scripts/gang-wars?utm_source=github&utm_medium=free-script) 67 | ### Survival 68 | * [Recyclers](https://store.rxscripts.xyz/scripts/recyclers?utm_source=github&utm_medium=free-script) 69 | * [Smelters](https://store.rxscripts.xyz/scripts/smelters?utm_source=github&utm_medium=free-script) 70 | * [Crates & Storages](https://store.rxscripts.xyz/scripts/crates-storages?utm_source=github&utm_medium=free-script) 71 | * [Death System](https://store.rxscripts.xyz/scripts/death-system?utm_source=github&utm_medium=free-script) 72 | * [Hazard Zones](https://store.rxscripts.xyz/scripts/hazard-zones?utm_source=github&utm_medium=free-script) 73 | * [Chopshop](https://store.rxscripts.xyz/scripts/chopshop?utm_source=github&utm_medium=free-script) 74 | 75 | ## Previews 76 | ![Lobby](img/lobby.png) 77 | ![Ingame](img/ingame.png) 78 | ![Scoreboard](img/scoreboard.png) 79 | ![Leaderboard](img/leaderboard.png) 80 | -------------------------------------------------------------------------------- /boards/cl_boards.lua: -------------------------------------------------------------------------------- 1 | --[[ 2 | CREATED BY: 3 | https://store.rxscripts.xyz/ 4 | 5 | JOIN DISCORD FOR MORE SCRIPTS: 6 | https://discord.gg/DHnjcW96an 7 | --]] 8 | 9 | local isScoreboardOpen = false 10 | 11 | local function hideBoard() 12 | SendNUIMessage({ 13 | action = "hideBoard" 14 | }) 15 | SetNuiFocus(false, false) 16 | end 17 | 18 | function InitializeScoreboard() 19 | CreateThread(function() 20 | while Client.GetInGame() do 21 | Wait(0) 22 | 23 | if IsControlPressed(0, Config.Keybinds.OpenScoreboardInGame) then 24 | if not isScoreboardOpen then 25 | TriggerServerEvent("sv_boards:showBoard", Boards.Scoreboard, false) 26 | isScoreboardOpen = true 27 | end 28 | else 29 | if isScoreboardOpen then 30 | hideBoard() 31 | isScoreboardOpen = false 32 | end 33 | end 34 | end 35 | end) 36 | end 37 | 38 | RegisterNetEvent("cl_boards:showBoard", function(players, type, playerStats, nuiFocus) 39 | if type == Boards.Scoreboard then 40 | SendNUIMessage({ 41 | action = "showBoard", 42 | topPlayers = json.encode(players), 43 | board = type, 44 | personalStats = json.encode(playerStats), 45 | currentMap = GetCurrentMap().Label 46 | }) 47 | elseif type == Boards.Leaderboard then 48 | SendNUIMessage({ 49 | action = "showBoard", 50 | topPlayers = json.encode(players), 51 | board = type 52 | }) 53 | 54 | CreateThread(function() 55 | while true do 56 | Wait(0) 57 | 58 | if IsControlPressed(0, 243) or IsControlPressed(0, 177) then 59 | hideBoard() 60 | break 61 | end 62 | end 63 | end) 64 | end 65 | 66 | if nuiFocus then 67 | SetNuiFocus(true, true) 68 | end 69 | end) 70 | 71 | RegisterNetEvent("cl_boards:hideBoard", function() 72 | hideBoard() 73 | end) -------------------------------------------------------------------------------- /boards/sv_boards.lua: -------------------------------------------------------------------------------- 1 | --[[ 2 | CREATED BY: 3 | https://store.rxscripts.xyz/ 4 | 5 | JOIN DISCORD FOR MORE SCRIPTS: 6 | https://discord.gg/DHnjcW96an 7 | --]] 8 | 9 | function HideBoard(src) 10 | TriggerClientEvent("cl_boards:hideBoard", src) 11 | end 12 | 13 | function ShowScoreboard(src, nuiFocus) 14 | local top20PlayerStats = Server.GetCurrentTop20PlayerStats() 15 | TriggerClientEvent("cl_boards:showBoard", src, top20PlayerStats, Boards.Scoreboard, Server.GetStats(src), nuiFocus) 16 | end 17 | 18 | function ShowLeaderBoard(src) 19 | local top20PlayerStats = Database.GetTop20PlayerStats() 20 | TriggerClientEvent("cl_boards:showBoard", src, top20PlayerStats, Boards.Leaderboard, nil, false) 21 | end 22 | 23 | RegisterNetEvent("sv_boards:showBoard", function(type, nuiFocus) 24 | local src = source 25 | 26 | if type == Boards.Scoreboard then 27 | ShowScoreboard(src, nuiFocus) 28 | elseif type == Boards.Leaderboard then 29 | ShowLeaderBoard(src) 30 | end 31 | end) -------------------------------------------------------------------------------- /commands/cl_commands.lua: -------------------------------------------------------------------------------- 1 | --[[ 2 | CREATED BY: 3 | https://store.rxscripts.xyz/ 4 | 5 | JOIN DISCORD FOR MORE SCRIPTS: 6 | https://discord.gg/DHnjcW96an 7 | --]] 8 | 9 | TriggerEvent('chat:addSuggestions', { 10 | { name = "/" .. Config.Commands.LeaveGame.Command, help = Config.Commands.LeaveGame.Label }, 11 | { name = "/" .. Config.Commands.ShowLeaderboard.Command, help = Config.Commands.ShowLeaderboard.Label }, 12 | { name = "/" .. Config.Commands.ResetLeaderboard.Command, help = Config.Commands.ResetLeaderboard.Label }, 13 | }) -------------------------------------------------------------------------------- /commands/sv_commands.lua: -------------------------------------------------------------------------------- 1 | --[[ 2 | CREATED BY: 3 | https://store.rxscripts.xyz/ 4 | 5 | JOIN DISCORD FOR MORE SCRIPTS: 6 | https://discord.gg/DHnjcW96an 7 | --]] 8 | 9 | RegisterCommand(Config.Commands.ResetLeaderboard.Command, function(source, args, rawCommand) 10 | local src = source 11 | 12 | if src == 0 then 13 | MySQL.Async.execute("DELETE FROM gungame_stats", {}, function() 14 | end) 15 | else 16 | if IsPlayerAceAllowed(src, 'gungame.admin') then 17 | MySQL.Async.execute("DELETE FROM gungame_stats", {}, function() 18 | Server.Notify(src, _L('leaderboard_reset')) 19 | end) 20 | else 21 | Server.Notify(src, _L('no_permission')) 22 | end 23 | end 24 | end, false) 25 | 26 | RegisterCommand(Config.Commands.LeaveGame.Command, function(source, args, rawCommand) 27 | local src = source 28 | 29 | if Server.GetInGame(src) then 30 | LeaveGunGame(src) 31 | else 32 | Server.Notify(src, _L('not_ingame')) 33 | end 34 | end, false) 35 | 36 | RegisterCommand(Config.Commands.ShowLeaderboard.Command, function(source, args, rawCommand) 37 | local src = source 38 | 39 | ShowLeaderBoard(src) 40 | end, false) -------------------------------------------------------------------------------- /config.lua: -------------------------------------------------------------------------------- 1 | --[[ 2 | CREATED BY: 3 | https://store.rxscripts.xyz/ 4 | 5 | JOIN DISCORD FOR MORE SCRIPTS: 6 | https://discord.gg/DHnjcW96an 7 | --]] 8 | 9 | Config = {} 10 | 11 | Config.Locale = "en" 12 | 13 | Config.Keybinds = { 14 | OpenScoreboardInGame = 48, -- Z by default 15 | } 16 | 17 | Config.Commands = { 18 | ShowLeaderboard = { 19 | Label = "Show GunGame Leaderboard", 20 | Command = "gungame:leaderboard", 21 | }, 22 | LeaveGame = { 23 | Label = "Leave GunGame", 24 | Command = "gungame:leave", 25 | }, 26 | ResetLeaderboard = { 27 | Label = "Reset GunGame Leaderboard (Admins Only)", 28 | Command = "gungame:resetleaderboard", 29 | }, 30 | } 31 | 32 | Config.JoinLobby = { 33 | TextFont = 4, 34 | Blip = { 35 | Active = true, 36 | Label = "GunGame Lobby", 37 | Sprite = 110, 38 | Color = 1, 39 | Scale = 0.8, 40 | }, 41 | NPC = { 42 | Active = true, 43 | Model = "g_m_y_mexgoon_03", 44 | Coords = vector4(5086.3765, -5177.2197, 2.0638, 88.4565) 45 | }, 46 | Coords = vector4(5086.4097, -5177.2280, 2.0630, 173.7285) 47 | } 48 | 49 | Config.Levels = { 50 | [1] = { 51 | Label = "One", 52 | Weapon = "WEAPON_SNSPISTOL", 53 | WeaponLabel = "SNS Pistol", 54 | }, 55 | [2] = { 56 | Label = "Two", 57 | Weapon = "WEAPON_VINTAGEPISTOL", 58 | WeaponLabel = "Vintage Pistol", 59 | }, 60 | [3] = { 61 | Label = "Final", 62 | Weapon = "WEAPON_MACHETE", 63 | WeaponLabel = "Machete", 64 | } 65 | } 66 | 67 | Config.Maps = { 68 | [1] = { 69 | Label = "Cayo Perico", 70 | Prize = 1000, 71 | RespawnTime = 3, -- In Seconds 72 | RoundTime = 120, -- In Seconds 73 | InvincibleOnSpawnTime = 3, -- In Seconds 74 | MaximumOutOfZoneTime = 5, -- In Seconds 75 | MaximumPlayers = 16, 76 | SpawnPoints = { 77 | vector4(5121.3940, -5083.2788, 2.3973, 162.5292), 78 | vector4(5109.5957, -5165.5435, 2.1872, 335.3054), 79 | vector4(5115.4712, -5204.9810, 2.4243, 337.9229), 80 | vector4(5165.0151, -5198.4321, 3.8627, 35.9599), 81 | vector4(5155.9648, -5134.2744, 2.3072, 181.1134), 82 | vector4(5183.5293, -5131.9673, 3.3319, 102.1844), 83 | vector4(5203.2148, -5119.3423, 6.1443, 244.2429), 84 | }, 85 | Zone = { 86 | vector3(5115.9438476562, -5073.5717773438, 0.0), 87 | vector3(5108.1323242188, -5123.3901367188, 0.0), 88 | vector3(5107.052734375, -5194.888671875, 0.0), 89 | vector3(5108.8174, -5251.2764, 0.0), 90 | vector3(5135.9262695312, -5293.611328125, 0.0), 91 | vector3(5176.1103515625, -5292.875, 0.0), 92 | vector3(5227.7583007812, -5261.6484375, 0.0), 93 | vector3(5226.427734375, -5105.4755859375, 0.0), 94 | vector3(5167.0122070312, -5074.8315429688, 0.0) 95 | } 96 | } 97 | } 98 | 99 | -- [[ DON'T TOUCH THIS UNLESS YOU KNOW WHAT YOU'RE DOING ]] -- 100 | -- Routing Buckets 101 | Config.DefaultRoutingBucket = 0 102 | Config.GunGameRoutingBucket = 29 103 | 104 | -- States 105 | States = {} 106 | 107 | -- GlobalStates 108 | States.Global = { 109 | GameActive = 'RX:GunGame:ActiveGame', 110 | CurrentMap = 'RX:GunGame:CurrentMap', 111 | PlayersInGame = 'RX:GunGame:PlayersInGame', 112 | RoundTimeLeft = 'RX:GunGame:RoundTimeLeft', 113 | } 114 | 115 | -- PlayerStates 116 | States.Player = { 117 | InGame = 'RX:GunGame:InGame', 118 | CurrentLevel = 'RX:GunGame:CurrentLevel', 119 | OutsideZone = 'RX:GunGame:OutsideZone', 120 | Kills = 'RX:GunGame:Kills', 121 | Deaths = 'RX:GunGame:Deaths', 122 | } 123 | 124 | --[[ 125 | ONLY CHANGE THIS PART IF YOU HAVE RENAMED SCRIPTS SUCH AS FRAMEWORK, TARGET, INVENTORY ETC 126 | RENAME THE SCRIPT NAME TO THE NEW NAME 127 | --]] 128 | ---@type table Only change these if you have changed the name of a resource 129 | Resources = { 130 | FM = { name = 'fmLib', export = 'new' }, 131 | } 132 | IgnoreScriptFoundLogs = false 133 | -------------------------------------------------------------------------------- /configurable/sv_functions.lua: -------------------------------------------------------------------------------- 1 | --[[ 2 | CREATED BY: 3 | https://store.rxscripts.xyz/ 4 | 5 | JOIN DISCORD FOR MORE SCRIPTS: 6 | https://discord.gg/DHnjcW96an 7 | --]] 8 | 9 | function Server.Notify(src, message) 10 | if src == -1 then 11 | for playerId, _ in pairs(GunGame.Players) do 12 | FM.utils.notify(playerId, message) 13 | end 14 | else 15 | FM.utils.notify(src, message) 16 | end 17 | end 18 | 19 | function Server.GivePrizeWinner(src) 20 | local prize = GetCurrentMap().Prize 21 | Server.Notify(src, _L('won_prize', prize)) 22 | end -------------------------------------------------------------------------------- /events/cl_events.lua: -------------------------------------------------------------------------------- 1 | --[[ 2 | CREATED BY: 3 | https://store.rxscripts.xyz/ 4 | 5 | JOIN DISCORD FOR MORE SCRIPTS: 6 | https://discord.gg/DHnjcW96an 7 | --]] 8 | 9 | AddEventHandler('onClientResourceStart', function(resourceName) 10 | if (GetCurrentResourceName() ~= resourceName) then 11 | return 12 | end 13 | 14 | if Client.GetInGame() then 15 | TriggerServerEvent("sv_game:leaveGunGame") 16 | end 17 | end) 18 | 19 | AddEventHandler('gameEventTriggered', function(event, data) 20 | if event == "CEventNetworkEntityDamage" then 21 | local victim, attacker, victimDied, weapon = data[1], data[2], data[4], data[7] 22 | if not IsEntityAPed(victim) or not IsEntityAPed(attacker) or not IsPedAPlayer(victim) or not IsPedAPlayer(attacker) then return end 23 | if victimDied and NetworkGetPlayerIndexFromPed(victim) == PlayerId() and IsEntityDead(PlayerPedId()) then 24 | if Client.GetInGame() then 25 | OnDeath(victim, attacker) 26 | end 27 | end 28 | end 29 | end) -------------------------------------------------------------------------------- /events/sv_events.lua: -------------------------------------------------------------------------------- 1 | --[[ 2 | CREATED BY: 3 | https://store.rxscripts.xyz/ 4 | 5 | JOIN DISCORD FOR MORE SCRIPTS: 6 | https://discord.gg/DHnjcW96an 7 | --]] 8 | 9 | local licensesLeftInGame = {} 10 | 11 | AddEventHandler('playerDropped', function() 12 | local src = source 13 | 14 | if Server.GetInGame(src) then 15 | if GunGame.Players[src] then 16 | GunGame.Players[src] = nil 17 | end 18 | 19 | Server.UpdatePlayersInGame(-1) 20 | Database.UpdatePlayerStats(src) 21 | licensesLeftInGame[#licensesLeftInGame+1] = GetLicense(src) 22 | end 23 | end) 24 | 25 | -- AddEventHandler('playerSpawned', function() 26 | -- local src = source 27 | 28 | -- local license = GetLicense(src) 29 | 30 | -- for k, v in pairs(licensesLeftInGame) do 31 | -- if v == license then 32 | -- TriggerServerEvent("sv_game:joinGunGame") 33 | -- table.remove(licensesLeftInGame, k) 34 | -- return 35 | -- end 36 | -- end 37 | -- end) -------------------------------------------------------------------------------- /fxmanifest.lua: -------------------------------------------------------------------------------- 1 | --[[ 2 | CREATED BY: 3 | https://store.rxscripts.xyz/ 4 | 5 | JOIN DISCORD FOR MORE SCRIPTS: 6 | https://discord.gg/DHnjcW96an 7 | --]] 8 | 9 | fx_version 'cerulean' 10 | games { 'gta5' } 11 | 12 | author 'rxscripts' 13 | name 'RxGunGame' 14 | repository 'RxGunGame' 15 | description 'RX | FFA GunGame' 16 | version '1.0.1' 17 | 18 | shared_script { 19 | '@ox_lib/init.lua', 20 | 'config.lua', 21 | 'utils/sh_utils.lua', 22 | 'init.lua', 23 | 'locales/*.lua', 24 | } 25 | 26 | client_scripts { 27 | 'utils/cl_utils.lua', 28 | 'boards/cl_boards.lua', 29 | 'zones/cl_zones.lua', 30 | 'game/cl_game.lua', 31 | 'lobby/cl_lobby.lua', 32 | 'commands/cl_commands.lua', 33 | 'events/cl_events.lua', 34 | } 35 | server_scripts { 36 | '@oxmysql/lib/MySQL.lua', 37 | 'utils/sv_utils.lua', 38 | 'configurable/sv_functions.lua', 39 | 'boards/sv_boards.lua', 40 | 'game/sv_game.lua', 41 | 'commands/sv_commands.lua', 42 | 'events/sv_events.lua', 43 | } 44 | 45 | ui_page 'html/index.html' 46 | 47 | files { 48 | 'html/index.html', 49 | 'html/script.js', 50 | } 51 | 52 | lua54 'yes' -------------------------------------------------------------------------------- /game/cl_game.lua: -------------------------------------------------------------------------------- 1 | --[[ 2 | CREATED BY: 3 | https://store.rxscripts.xyz/ 4 | 5 | JOIN DISCORD FOR MORE SCRIPTS: 6 | https://discord.gg/DHnjcW96an 7 | --]] 8 | 9 | local isDead = false 10 | local givenWeapons = {} 11 | 12 | local function revivePlayer() 13 | local playerPed = PlayerPedId() 14 | 15 | SetEntityHealth(playerPed, GetEntityMaxHealth(playerPed)) 16 | ClearPedBloodDamage(playerPed) 17 | SetPlayerSprint(PlayerId(), true) 18 | ResetPedMovementClipset(playerPed, 0.0) 19 | ClearPedTasksImmediately(playerPed) 20 | 21 | if isDead then 22 | StopScreenEffect("DeathFailOut") 23 | isDead = false 24 | end 25 | end 26 | 27 | local function spawnPlayer() 28 | DoScreenFadeOut(300) 29 | while not IsScreenFadedOut() do Wait(0) end 30 | 31 | local playerPed = PlayerPedId() 32 | local randomSpawnPoint = GetRandomSpawnPoint() 33 | 34 | revivePlayer() 35 | NetworkResurrectLocalPlayer(randomSpawnPoint, false, false) 36 | 37 | CreateThread(function() 38 | while not Client.GetInGame() do Wait(0) end 39 | 40 | SetEntityAlpha(playerPed, 102, false) 41 | SetLocalPlayerAsGhost(true) 42 | 43 | Wait(GetCurrentMap().InvincibleOnSpawnTime * 1000) 44 | 45 | SetEntityAlpha(playerPed, 255, false) 46 | SetLocalPlayerAsGhost(false) 47 | end) 48 | 49 | DoScreenFadeIn(300) 50 | end 51 | 52 | function OnDeath(victimPed, killerPed) 53 | local victimId = GetPlayerServerId(NetworkGetPlayerIndexFromPed(victimPed)) 54 | local killerId = GetPlayerServerId(NetworkGetPlayerIndexFromPed(killerPed)) 55 | 56 | TriggerServerEvent("sv_game:onDeath", victimId, killerId) 57 | 58 | SetEntityHealth(killerPed, GetEntityMaxHealth(killerPed)) 59 | 60 | StartScreenEffect("DeathFailOut", 0, false) 61 | isDead = true 62 | 63 | local respawnTimer = GetCurrentMap().RespawnTime 64 | 65 | CreateThread(function() 66 | while respawnTimer > 0 and Client.GetInGame() do 67 | Wait(0) 68 | DrawScreenText(_L('respawning', respawnTimer), 0.5, 0.83, 0.7, 4, true, true) 69 | end 70 | end) 71 | 72 | CreateThread(function() 73 | while respawnTimer > 0 and Client.GetInGame() do 74 | Wait(1000) 75 | respawnTimer = respawnTimer - 1 76 | end 77 | 78 | if Client.GetInGame() and isDead then 79 | spawnPlayer() 80 | end 81 | end) 82 | end 83 | 84 | RegisterNetEvent('cl_game:sendToNewGame', function () 85 | spawnPlayer() 86 | InitializeZone() 87 | end) 88 | 89 | RegisterNetEvent("cl_game:joinGunGame", function () 90 | spawnPlayer() 91 | InitializeZone() 92 | FM.inventory.setWeaponWheel(true) 93 | SetWeaponsNoAutoreload(false) 94 | 95 | Client.SetPlayerInGame(true) 96 | while not Client.GetInGame() do Wait(100) end 97 | 98 | CreateThread(function() 99 | while Client.GetInGame() do 100 | Wait(0) 101 | 102 | local playerPed = PlayerPedId() 103 | 104 | local currentWeapon = GetSelectedPedWeapon(playerPed) 105 | local levelWeapon = Client.GetCurrentLevelWeapon() 106 | 107 | if currentWeapon ~= GetHashKey(levelWeapon) then 108 | if HasPedGotWeapon(playerPed, levelWeapon, false) then 109 | SetCurrentPedWeapon(playerPed, levelWeapon, true) 110 | else 111 | GiveWeaponToPed(playerPed, GetHashKey(levelWeapon), 9999, false, true) 112 | givenWeapons[#givenWeapons + 1] = GetHashKey(levelWeapon) 113 | end 114 | 115 | while not GetSelectedPedWeapon(playerPed) == GetHashKey(levelWeapon) do Wait(0) end 116 | currentWeapon = GetSelectedPedWeapon(playerPed) 117 | SetAmmoInClip(playerPed, currentWeapon, 9999) 118 | end 119 | 120 | if GetAmmoInPedWeapon(playerPed, currentWeapon) == 0 then 121 | SetPedAmmo(playerPed, currentWeapon, 9999) 122 | end 123 | 124 | local stats = Client.GetStats() 125 | local currentLevel = Config.Levels[stats.level] 126 | local nextLevel = Config.Levels[stats.level + 1] 127 | local nextWeapon = nextLevel and nextLevel.WeaponLabel or "None" 128 | 129 | local rectangle = { x = 0.0, y = 0.46, w = 0.138, h = 0.25 } 130 | DrawScreenText("~s~" .. _L('kills') ..": ~r~" .. stats.kills .. "\n~s~" .. _L('deaths') ..": ~r~" .. stats.deaths .. "\n~s~" .. _L('level') ..": ~r~" .. currentLevel.Label .. "\n~s~" .. _L('kd') ..": ~r~" .. stats.kd, 0.01, 0.35, 0.4, 4, false, false, rectangle) 131 | DrawScreenText("\n~s~" .. _L('current') .." \n~r~" .. currentLevel.WeaponLabel .. "\n~s~" .. _L('next') .." \n~r~" .. nextWeapon, 0.01, 0.45, 0.4, 4, false, false, rectangle2) 132 | end 133 | end) 134 | 135 | InitializeScoreboard() 136 | end) 137 | 138 | RegisterNetEvent("cl_game:leaveGunGame", function () 139 | local playerPed = PlayerPedId() 140 | 141 | DoScreenFadeOut(300) 142 | while not IsScreenFadedOut() do Wait(0) end 143 | 144 | NetworkResurrectLocalPlayer(Config.JoinLobby.Coords, false, false) 145 | FM.inventory.setWeaponWheel(false) 146 | SetWeaponsNoAutoreload(true) 147 | revivePlayer() 148 | DeleteZone() 149 | 150 | Client.SetPlayerInGame(false) 151 | while Client.GetInGame() do Wait(100) end 152 | 153 | for k, weaponHash in pairs(givenWeapons) do 154 | if HasPedGotWeapon(playerPed, weaponHash, false) then 155 | RemoveWeaponFromPed(playerPed, weaponHash) 156 | end 157 | end 158 | 159 | DoScreenFadeIn(300) 160 | end) 161 | 162 | exports('IsInGame', function() 163 | return Client.GetInGame() 164 | end) -------------------------------------------------------------------------------- /game/sv_game.lua: -------------------------------------------------------------------------------- 1 | --[[ 2 | CREATED BY: 3 | https://store.rxscripts.xyz/ 4 | 5 | JOIN DISCORD FOR MORE SCRIPTS: 6 | https://discord.gg/DHnjcW96an 7 | --]] 8 | 9 | GlobalState[States.Global.GameActive] = false 10 | GlobalState[States.Global.CurrentMap] = nil 11 | GlobalState[States.Global.PlayersInGame] = 0 12 | GlobalState[States.Global.RoundTimeLeft] = nil 13 | 14 | GunGame = {} 15 | GunGame.Players = {} 16 | 17 | local finishing = false 18 | 19 | function LeaveGunGame(src) 20 | if GunGame.Players[src] then 21 | GunGame.Players[src] = nil 22 | end 23 | 24 | TriggerClientEvent("cl_game:leaveGunGame", src) 25 | Wait(300) 26 | 27 | SetPlayerRoutingBucket(src, Config.DefaultRoutingBucket) 28 | 29 | Server.SetInGame(src, false) 30 | Server.UpdatePlayersInGame(-1) 31 | Database.UpdatePlayerStats(src) 32 | Server.ResetPlayerStates(src) 33 | end 34 | 35 | local function sendPlayerToNewGame(src) 36 | Server.UpdatePlayersInGame(1) 37 | TriggerClientEvent("cl_game:sendToNewGame", src) 38 | Wait(300) 39 | Server.ResetPlayerStates(src) 40 | end 41 | 42 | local function finishGame(winnerId) 43 | if not finishing then 44 | finishing = true 45 | Server.SetGameActive(false) 46 | 47 | if not winnerId then 48 | Server.Notify(-1, _L('nobody_won')) 49 | else 50 | Server.GivePrizeWinner(winnerId) 51 | Server.Notify(-1, _L('won_game', GetPlayerName(winnerId))) 52 | end 53 | 54 | for src, player in pairs(GunGame.Players) do 55 | ShowScoreboard(src, true) 56 | end 57 | 58 | Wait(10000) 59 | 60 | finishing = false 61 | 62 | while not GetIsGameActive() do Wait(100) end 63 | 64 | for src, player in pairs(GunGame.Players) do 65 | sendPlayerToNewGame(src) 66 | 67 | HideBoard(src) 68 | end 69 | end 70 | end 71 | 72 | local function startGame(map) 73 | Server.SetCurrentMap(map) 74 | Server.SetPlayersInGame(0) 75 | Server.SetCurrentRoundTime(Config.Maps[map].RoundTime) 76 | Server.SetGameActive(true) 77 | 78 | CreateThread(function() 79 | while GetIsGameActive() and GetRoundTimeLeft() > 0 do 80 | Wait(1000) 81 | GlobalState[States.Global.RoundTimeLeft] = GlobalState[States.Global.RoundTimeLeft] - 1 82 | end 83 | 84 | finishGame() 85 | end) 86 | end 87 | 88 | RegisterNetEvent("sv_game:joinGunGame", function () 89 | local src = source 90 | 91 | if not GunGame.Players[src] then 92 | GunGame.Players[src] = true 93 | end 94 | 95 | Server.ResetPlayerStates(src) 96 | 97 | TriggerClientEvent("cl_game:joinGunGame", src) 98 | Wait(300) 99 | 100 | SetPlayerRoutingBucket(src, Config.GunGameRoutingBucket) 101 | 102 | Server.SetInGame(src, true) 103 | Server.UpdatePlayersInGame(1) 104 | end) 105 | 106 | RegisterNetEvent("sv_game:leaveGunGame", function () 107 | local src = source 108 | 109 | LeaveGunGame(src) 110 | end) 111 | 112 | RegisterNetEvent("sv_game:onDeath", function(victimId, killerId) 113 | Server.SetDeaths(victimId, Server.GetDeaths(victimId) + 1) 114 | 115 | local currentVictimLevel = Server.GetCurrentLevel(victimId) 116 | 117 | if currentVictimLevel > 1 then 118 | Server.SetCurrentLevel(victimId, currentVictimLevel - 1) 119 | Server.Notify(victimId, _L('level_changed', currentVictimLevel - 1)) 120 | end 121 | 122 | if killerId and killerId ~= 0 then 123 | Server.SetKills(killerId, Server.GetKills(killerId) + 1) 124 | 125 | local currentKillerLevel = Server.GetCurrentLevel(killerId) 126 | 127 | if currentKillerLevel == #Config.Levels then 128 | finishGame(killerId) 129 | return 130 | end 131 | 132 | if currentKillerLevel < #Config.Levels then 133 | Server.SetCurrentLevel(killerId, currentKillerLevel + 1) 134 | Server.Notify(killerId, _L('level_changed', currentKillerLevel + 1)) 135 | end 136 | end 137 | end) 138 | 139 | CreateThread(function() 140 | while true do 141 | Wait(1000) 142 | 143 | if not finishing and not GetIsGameActive() then 144 | local randomMap = math.random(1, #Config.Maps) 145 | startGame(randomMap) 146 | end 147 | end 148 | end) 149 | 150 | exports('StartGame', function(random, map) 151 | local map = map or nil 152 | if random then 153 | map = math.random(1, #Config.Maps) 154 | end 155 | startGame(map) 156 | end) 157 | 158 | exports('IsGameFinishing', function() 159 | return finishing 160 | end) -------------------------------------------------------------------------------- /html/index.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | GunGame 6 | 7 | 8 | 9 | 10 | 11 | 58 | 59 | 60 | -------------------------------------------------------------------------------- /html/script.js: -------------------------------------------------------------------------------- 1 | window.addEventListener('message', (event) => { 2 | switch (event.data.action) { 3 | case 'showBoard': 4 | var topPlayers = JSON.parse(event.data.topPlayers); 5 | if (event.data.board == "scoreboard") { 6 | var personalStats = JSON.parse(event.data.personalStats); 7 | 8 | $('#boardtitle').text("GUNGAME SCOREBOARD") 9 | $('#currentmap').text(event.data.currentMap) 10 | $('#personalkills').html(personalStats['kills']) 11 | $('#personaldeaths').text(personalStats['deaths']) 12 | $('#personalkd').text(personalStats['kd']) 13 | $('#scoreboardstats').show(); 14 | } else { 15 | $('#boardtitle').text("GUNGAME LEADERBOARD") 16 | $('#scoreboardstats').hide(); 17 | } 18 | 19 | $('#players').empty() 20 | 21 | for (var i = 0; i < topPlayers.length; i++) { 22 | var playerName = topPlayers[i].name; 23 | var playerKills = topPlayers[i].kills; 24 | var playerDeaths = topPlayers[i].deaths; 25 | var playerKD = topPlayers[i].kd; 26 | 27 | switch (i) { 28 | case 0: 29 | $('#players').append(``); 30 | break; 31 | case 1: 32 | $('#players').append(``); 33 | break; 34 | case 2: 35 | $('#players').append(``); 36 | break; 37 | default: 38 | $('#players').append(``); 39 | break; 40 | } 41 | 42 | $(`#${i}`).append(` ${i + 1} 43 | 44 | ${playerName} 45 | 46 | 47 | ${playerKills} 48 | 49 | 50 | ${playerDeaths} 51 | 52 | 53 | ${playerKD} 54 | 55 | `) 56 | } 57 | 58 | $('#board').fadeIn(500); 59 | break; 60 | case 'hideBoard': 61 | $('#board').fadeOut(500); 62 | default: 63 | break; 64 | } 65 | }); 66 | 67 | -------------------------------------------------------------------------------- /img/ingame.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/rxscripts/RxGunGame/42ec46d97d0cdb260090aa89e6b00f87f25b522d/img/ingame.png -------------------------------------------------------------------------------- /img/leaderboard.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/rxscripts/RxGunGame/42ec46d97d0cdb260090aa89e6b00f87f25b522d/img/leaderboard.png -------------------------------------------------------------------------------- /img/lobby.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/rxscripts/RxGunGame/42ec46d97d0cdb260090aa89e6b00f87f25b522d/img/lobby.png -------------------------------------------------------------------------------- /img/scoreboard.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/rxscripts/RxGunGame/42ec46d97d0cdb260090aa89e6b00f87f25b522d/img/scoreboard.png -------------------------------------------------------------------------------- /init.lua: -------------------------------------------------------------------------------- 1 | --[[ 2 | CREATED BY: 3 | https://store.rxscripts.xyz/ 4 | 5 | JOIN DISCORD FOR MORE SCRIPTS: 6 | https://discord.gg/DHnjcW96an 7 | --]] 8 | 9 | Locales = {} 10 | 11 | function Error(str, ...) 12 | if ... then 13 | print("^7(^1ERROR^7) "..string.format(str, ...).."^7") 14 | else 15 | print("^7(^1ERROR^7) "..str.."^7") 16 | end 17 | end 18 | 19 | function Success(str, ...) 20 | if ... then 21 | print("^7(^2SUCCESS^7) "..string.format(str, ...).."^7") 22 | else 23 | print("^7(^2SUCCESS^7) "..str.."^7") 24 | end 25 | end 26 | 27 | function _L(str, ...) 28 | if Locales[Config.Locale] ~= nil then 29 | if Locales[Config.Locale][str] ~= nil then 30 | if ... then 31 | return string.format(Locales[Config.Locale][str], ...) 32 | else 33 | return Locales[Config.Locale][str] 34 | end 35 | else 36 | return 'Translation ['..Config.Locale..']['..str..'] does not exist' 37 | end 38 | else 39 | return 'Locale ['..Config.Locale..'] does not exist' 40 | end 41 | end 42 | 43 | for k, v in pairs(Resources) do 44 | if GetResourceState(v.name) == 'started' then 45 | if k == 'QBTarget' and GetResourceState(Resources.OXTarget?.name) == 'started' then goto continue end 46 | 47 | if type(v) == 'table' then 48 | if v.export == 'all' then 49 | _G[k] = exports[v.name] 50 | elseif v.export then 51 | _G[k] = exports[v.name][v.export]() 52 | else 53 | _G[k] = true 54 | end 55 | end 56 | 57 | if not IgnoreScriptFoundLogs then 58 | Success("Initialized: "..v.name) 59 | end 60 | 61 | ::continue:: 62 | end 63 | end 64 | 65 | if FM then 66 | Success("Initialized ^1" .. GetCurrentResourceName() .." ^7by ^1rxscripts.xyz") 67 | else 68 | Error("No fmLib found for %s", GetCurrentResourceName()) 69 | Error("Please install fmLib (https://github.com/meesvrh/fmLib/releases)") 70 | Error("Make sure to ensure fmLib in your server.cfg before this resource") 71 | end 72 | 73 | --[[ 74 | SERVER SIDE CODE BELOW 75 | --]] 76 | if not IsDuplicityVersion() then return end 77 | 78 | local function isVersionOlder(cVer, lVer) 79 | local cNums = {} 80 | local lNums = {} 81 | 82 | for num in cVer:gmatch("(%d+)") do 83 | cNums[#cNums + 1] = tonumber(num) 84 | end 85 | 86 | for num in lVer:gmatch("(%d+)") do 87 | lNums[#lNums + 1] = tonumber(num) 88 | end 89 | 90 | for i = 1, math.min(#cNums, #lNums) do 91 | if cNums[i] < lNums[i] then 92 | return true 93 | elseif cNums[i] > lNums[i] then 94 | return false 95 | end 96 | end 97 | 98 | return #cNums < #lNums 99 | end 100 | 101 | CreateThread(function() 102 | local resource = GetCurrentResourceName() 103 | local author = GetResourceMetadata(resource, 'author', 0) 104 | local repo = GetResourceMetadata(resource, 'repository', 0) 105 | local cVer = GetResourceMetadata(resource, 'version', 0) 106 | 107 | PerformHttpRequest(string.format('https://api.github.com/repos/%s/%s/releases/latest', author, repo), function(status, res) 108 | if status ~= 200 or not res then return FM.console.err('Unable to check for updates') end 109 | res = json.decode(res) 110 | 111 | if res.draft or res.prerelease or not res.tag_name then return end 112 | 113 | if isVersionOlder(cVer, res.tag_name) then 114 | FM.console.update(string.format("You're running an outdated version of %s (current version: %s)!", resource, cVer)) 115 | FM.console.update(string.format("Download the latest version (%s) here: %s", res.tag_name, res.html_url)) 116 | return 117 | else 118 | FM.console.suc(string.format('%s is up to date!', resource)) 119 | return 120 | end 121 | end, 'GET') 122 | end) -------------------------------------------------------------------------------- /lobby/cl_lobby.lua: -------------------------------------------------------------------------------- 1 | --[[ 2 | CREATED BY: 3 | https://store.rxscripts.xyz/ 4 | 5 | JOIN DISCORD FOR MORE SCRIPTS: 6 | https://discord.gg/DHnjcW96an 7 | --]] 8 | 9 | local joinNPC = nil 10 | 11 | CreateThread(function() 12 | if Config.JoinLobby.Blip.Active then 13 | local lobbyBlip = AddBlipForCoord(Config.JoinLobby.Coords.x, Config.JoinLobby.Coords.y, Config.JoinLobby.Coords.z) 14 | SetBlipSprite(lobbyBlip, Config.JoinLobby.Blip.Sprite) 15 | SetBlipDisplay(lobbyBlip, 4) 16 | SetBlipScale(lobbyBlip, Config.JoinLobby.Blip.Scale) 17 | SetBlipColour(lobbyBlip, Config.JoinLobby.Blip.Color) 18 | SetBlipAsShortRange(lobbyBlip, true) 19 | BeginTextCommandSetBlipName("STRING") 20 | AddTextComponentString(Config.JoinLobby.Blip.Label) 21 | EndTextCommandSetBlipName(lobbyBlip) 22 | end 23 | 24 | if Config.JoinLobby.NPC.Active then 25 | if not joinNPC or not DoesEntityExist(joinNPC) then 26 | local joinNPC = Config.JoinLobby.NPC 27 | RequestModel(joinNPC.Model) 28 | while not HasModelLoaded(joinNPC.Model) do 29 | Wait(0) 30 | end 31 | 32 | joinNPC = CreatePed(4, joinNPC.Model, vector4(joinNPC.Coords.x, joinNPC.Coords.y, joinNPC.Coords.z - 1.0, joinNPC.Coords.w), false, false) 33 | SetEntityInvincible(joinNPC, true) 34 | SetEntityCanBeDamaged(joinNPC, false) 35 | SetBlockingOfNonTemporaryEvents(joinNPC, true) 36 | SetEntityAsMissionEntity(joinNPC, true, true) 37 | FreezeEntityPosition(joinNPC, true) 38 | PlaceObjectOnGroundProperly(joinNPC) 39 | SetPedCanBeTargetted(joinNPC, false) 40 | GiveWeaponToPed(joinNPC, RequestWeapon("WEAPON_ASSAULTRIFLE"), 999, false, false) 41 | SetCurrentPedWeapon(joinNPC, "WEAPON_ASSAULTRIFLE", true) 42 | SetPedDropsWeaponsWhenDead(joinNPC, false) 43 | end 44 | end 45 | 46 | while true do 47 | Wait(0) 48 | local playerCoords = GetEntityCoords(PlayerPedId()) 49 | local distance = #(playerCoords - vector3(Config.JoinLobby.Coords.x, Config.JoinLobby.Coords.y, Config.JoinLobby.Coords.z)) 50 | if distance <= 15.0 then 51 | local gameActive = GetIsGameActive() 52 | DrawMarker(1, Config.JoinLobby.Coords.x, Config.JoinLobby.Coords.y, Config.JoinLobby.Coords.z - 0.95, 0, 0, 0, 0, 0, 0, 3.0, 3.0, 0.5, 255, 0, 0, 100, 0, 0, 0, 0) 53 | 54 | local textHeight = 0.5 55 | if Config.JoinLobby.NPC.Active then 56 | textHeight = 1.3 57 | end 58 | 59 | local gameName = _L('game_name') 60 | local preparingGame = _L('preparing_game') 61 | 62 | if gameActive then 63 | local playersInGame = GetPlayersInGame() 64 | local roundTimeLeft = GetRoundTimeLeft() 65 | local currentMap = GetCurrentMap() 66 | local maximumPlayers = currentMap.MaximumPlayers 67 | local map = _L('map') 68 | local players = _L('players') 69 | local timeLeft = _L('time_left') 70 | Draw3DText(Config.JoinLobby.Coords.x, Config.JoinLobby.Coords.y, Config.JoinLobby.Coords.z + textHeight, 71 | gameName .. " \n ~r~" .. map .. ": ~HC_28~" .. currentMap.Label .. " \n ~r~" .. players .. ": ~HC_28~" .. playersInGame .. "/~HC_28~" .. maximumPlayers .. " \n ~r~" .. timeLeft .. ": ~HC_28~" .. SecondsToSecondsAndMinutes(roundTimeLeft) 72 | ) 73 | if distance <= 1.7 then 74 | if not Client.GetInGame() then 75 | if playersInGame >= maximumPlayers then 76 | ShowHelpNotification(_L('game_full')) 77 | else 78 | ShowHelpNotification(_L('press_to_join')) 79 | if IsControlJustPressed(0, 38) then 80 | TriggerServerEvent("sv_game:joinGunGame") 81 | end 82 | end 83 | end 84 | end 85 | else 86 | Draw3DText(Config.JoinLobby.Coords.x, Config.JoinLobby.Coords.y, Config.JoinLobby.Coords.z + textHeight - 0.2, gameName .. " \n ~r~" .. preparingGame) 87 | end 88 | end 89 | end 90 | end) 91 | -------------------------------------------------------------------------------- /locales/en.lua: -------------------------------------------------------------------------------- 1 | --[[ 2 | CREATED BY: 3 | https://store.rxscripts.xyz/ 4 | 5 | JOIN DISCORD FOR MORE SCRIPTS: 6 | https://discord.gg/DHnjcW96an 7 | --]] 8 | 9 | Locales['en'] = { 10 | ['leaderboard_reset'] = "Leaderboard has been reset!", 11 | ['no_permission'] = "You do not have permission to do this!", 12 | ['not_ingame'] = "You are not in a Gun Game!", 13 | ['won_prize'] = "You won %s$!", 14 | ['nobody_won'] = "Nobody won the game!", 15 | ['won_game'] = "%s won the game!", 16 | ['level_changed'] = "You are now level %s!", 17 | ['respawning'] = "~s~Respawning in ~r~%s ~s~seconds", 18 | ['leaving'] = "~s~Leaving GunGame in ~r~%s ~s~seconds", 19 | ['kills'] = "Kills", 20 | ['deaths'] = "Deaths", 21 | ['level'] = "Level", 22 | ['kd'] = "K/D", 23 | ['current'] = "Current", 24 | ['next'] = "Next", 25 | ['game_name'] = "GunGame", 26 | ['map'] = "Map", 27 | ['players'] = "Players", 28 | ['time_left'] = "Time left", 29 | ['preparing_game'] = "Preparing Game..", 30 | ['game_full'] = "GunGame is full", 31 | ['press_to_join'] = "Press ~INPUT_CONTEXT~ to join the GunGame", 32 | } -------------------------------------------------------------------------------- /utils/cl_utils.lua: -------------------------------------------------------------------------------- 1 | --[[ 2 | CREATED BY: 3 | https://store.rxscripts.xyz/ 4 | 5 | JOIN DISCORD FOR MORE SCRIPTS: 6 | https://discord.gg/DHnjcW96an 7 | --]] 8 | 9 | Client = {} 10 | 11 | function DrawScreenText(text, x, y, scale, font, center, outline, rectangle) 12 | if center then SetTextCentre(true) end 13 | if font then SetTextFont(font) else SetTextFont(4) end 14 | SetTextScale(scale, scale) 15 | if outline then SetTextOutline() end 16 | SetTextEntry("STRING") 17 | AddTextComponentString(text) 18 | DrawText(x, y) 19 | if rectangle then 20 | DrawRect(rectangle.x, rectangle.y, rectangle.w, rectangle.h, 0, 0, 0, 150) 21 | end 22 | end 23 | 24 | function Draw3DText(x, y, z, text) 25 | local onScreen, _x, _y = World3dToScreen2d(x, y, z) 26 | local pX, pY, pZ = table.unpack(GetGameplayCamCoords()) 27 | local dist = GetDistanceBetweenCoords(pX, pY, pZ, x, y, z, 1) 28 | local scale = (1 / dist) * 2 29 | local fov = (1 / GetGameplayCamFov()) * 100 30 | local scale = scale * fov 31 | if onScreen then 32 | SetTextScale(0.0 * scale, 0.55 * scale) 33 | SetTextFont(Config.JoinLobby.TextFont) 34 | SetTextColour(255, 0, 0, 200) 35 | SetTextOutline() 36 | SetTextEntry("STRING") 37 | SetTextCentre(true) 38 | AddTextComponentString(text) 39 | DrawText(_x, _y) 40 | end 41 | end 42 | 43 | function ShowHelpNotification(msg) 44 | AddTextEntry('helpNotification', msg) 45 | 46 | BeginTextCommandDisplayHelp('helpNotification') 47 | EndTextCommandDisplayHelp(0, false, true, -1) 48 | end 49 | 50 | function SecondsToSecondsAndMinutes(seconds) 51 | local minutes = math.floor(seconds / 60) 52 | local seconds = seconds % 60 53 | return string.format("%02d:%02d", minutes, seconds) 54 | end 55 | 56 | function RequestWeapon(weapon) 57 | local weaponHash = GetHashKey(weapon) 58 | 59 | if not IsWeaponValid(weaponHash) then 60 | return 61 | end 62 | 63 | if not HasWeaponAssetLoaded(weaponHash) then 64 | RequestWeaponAsset(weaponHash, 31, 0) 65 | while not HasWeaponAssetLoaded(weaponHash) do 66 | Wait(1) 67 | end 68 | end 69 | 70 | return weapon 71 | end 72 | 73 | function Client.GetInGame() 74 | return LocalPlayer.state[States.Player.InGame] 75 | end 76 | 77 | function Client.GetCurrentLevel() 78 | return LocalPlayer.state[States.Player.CurrentLevel] ~= nil and LocalPlayer.state[States.Player.CurrentLevel] or 1 79 | end 80 | 81 | function Client.GetCurrentLevelWeapon() 82 | local currentLevel = Client.GetCurrentLevel() 83 | local weapon = RequestWeapon(Config.Levels[currentLevel].Weapon) 84 | 85 | return weapon 86 | end 87 | 88 | function Client.GetOutsideZone() 89 | return not IsInsideZone 90 | end 91 | 92 | function Client.SetOutsideZone(outside) 93 | IsInsideZone = not outside 94 | end 95 | 96 | function Client.SetPlayerInGame(inGame) 97 | LocalPlayer.state:set(States.Player.InGame, inGame, true) 98 | end 99 | 100 | function Client.GetKills() 101 | return LocalPlayer.state[States.Player.Kills] ~= nil and LocalPlayer.state[States.Player.Kills] or 0 102 | end 103 | 104 | function Client.GetDeaths() 105 | return LocalPlayer.state[States.Player.Deaths] ~= nil and LocalPlayer.state[States.Player.Deaths] or 0 106 | end 107 | 108 | function Client.GetStats() 109 | local kills = Client.GetKills() 110 | local deaths = Client.GetDeaths() 111 | local level = Client.GetCurrentLevel() 112 | local kd = GetKDRatio(kills, deaths) 113 | 114 | return { 115 | kills = kills, 116 | deaths = deaths, 117 | level = level, 118 | kd = kd 119 | } 120 | end 121 | 122 | 123 | 124 | -------------------------------------------------------------------------------- /utils/sh_utils.lua: -------------------------------------------------------------------------------- 1 | --[[ 2 | CREATED BY: 3 | https://store.rxscripts.xyz/ 4 | 5 | JOIN DISCORD FOR MORE SCRIPTS: 6 | https://discord.gg/DHnjcW96an 7 | --]] 8 | 9 | Boards = { 10 | Scoreboard = "scoreboard", 11 | Leaderboard = "leaderboard" 12 | } 13 | 14 | function GetIsGameActive() 15 | return GlobalState[States.Global.GameActive] 16 | end 17 | 18 | function GetCurrentMap() 19 | return Config.Maps[GlobalState[States.Global.CurrentMap]] 20 | end 21 | 22 | function GetRandomSpawnPoint() 23 | local spawnPoints = GetCurrentMap().SpawnPoints 24 | local randomSpawnPoint = spawnPoints[math.random(1, #spawnPoints)] 25 | 26 | return randomSpawnPoint 27 | end 28 | 29 | function GetPlayersInGame() 30 | return GlobalState[States.Global.PlayersInGame] 31 | end 32 | 33 | function GetRoundTimeLeft() 34 | return GlobalState[States.Global.RoundTimeLeft] 35 | end 36 | 37 | function GetKDRatio(kills, deaths) 38 | if deaths == 0 then 39 | return string.format("%.2f", kills) 40 | else 41 | return string.format("%.2f", kills / deaths) 42 | end 43 | end -------------------------------------------------------------------------------- /utils/sv_utils.lua: -------------------------------------------------------------------------------- 1 | --[[ 2 | CREATED BY: 3 | https://store.rxscripts.xyz/ 4 | 5 | JOIN DISCORD FOR MORE SCRIPTS: 6 | https://discord.gg/DHnjcW96an 7 | --]] 8 | 9 | Server = {} 10 | 11 | function GetLicense(src) 12 | local identifiers = GetPlayerIdentifiers(src) 13 | 14 | for k, v in pairs(identifiers) do 15 | if string.match(v, 'license') then 16 | return v 17 | end 18 | end 19 | end 20 | 21 | -- Setters & Getters (Player) 22 | 23 | function Server.GetCurrentLevel(src) 24 | return Player(src).state[States.Player.CurrentLevel] ~= nil and Player(src).state[States.Player.CurrentLevel] or 1 25 | end 26 | 27 | function Server.SetCurrentLevel(src, level) 28 | Player(src).state:set(States.Player.CurrentLevel, level, true) 29 | end 30 | 31 | function Server.SetInGame(src, inGame) 32 | Player(src).state:set(States.Player.InGame, inGame, true) 33 | end 34 | 35 | function Server.GetKills(src) 36 | return Player(src).state[States.Player.Kills] ~= nil and Player(src).state[States.Player.Kills] or 0 37 | end 38 | 39 | function Server.SetKills(src, kills) 40 | Player(src).state:set(States.Player.Kills, kills, true) 41 | end 42 | 43 | function Server.GetDeaths(src) 44 | return Player(src).state[States.Player.Deaths] ~= nil and Player(src).state[States.Player.Deaths] or 0 45 | end 46 | 47 | function Server.SetDeaths(src, deaths) 48 | Player(src).state:set(States.Player.Deaths, deaths, true) 49 | end 50 | 51 | function Server.GetInGame(src) 52 | return Player(src).state[States.Player.InGame] 53 | end 54 | 55 | function Server.GetStats(src) 56 | local kills = Server.GetKills(src) 57 | local deaths = Server.GetDeaths(src) 58 | local kd = GetKDRatio(kills, deaths) 59 | 60 | return { 61 | kills = kills, 62 | deaths = deaths, 63 | kd = kd, 64 | } 65 | end 66 | 67 | function Server.ResetPlayerStates(src) 68 | Server.SetCurrentLevel(src, 1) 69 | Server.SetKills(src, 0) 70 | Server.SetDeaths(src, 0) 71 | end 72 | 73 | function Server.GetCurrentTop20PlayerStats() 74 | local top20PlayerStats = {} 75 | 76 | for k, v in pairs(GunGame.Players) do 77 | local stats = Server.GetStats(k) 78 | 79 | top20PlayerStats[#top20PlayerStats+1] = { 80 | name = GetPlayerName(k), 81 | kills = stats.kills, 82 | deaths = stats.deaths, 83 | kd = stats.kd, 84 | } 85 | end 86 | 87 | table.sort(top20PlayerStats, function(a, b) 88 | return a.kills > b.kills 89 | end) 90 | 91 | for i = 21, #top20PlayerStats do 92 | top20PlayerStats[i] = nil 93 | end 94 | 95 | return top20PlayerStats 96 | end 97 | 98 | -- Setters (Current Game) 99 | 100 | function Server.SetCurrentMap(map) 101 | GlobalState[States.Global.CurrentMap] = map 102 | end 103 | 104 | function Server.SetCurrentRoundTime(time) 105 | GlobalState[States.Global.RoundTimeLeft] = time 106 | end 107 | 108 | function Server.SetPlayersInGame(count) 109 | GlobalState[States.Global.PlayersInGame] = count 110 | end 111 | 112 | function Server.SetGameActive(active) 113 | GlobalState[States.Global.GameActive] = active 114 | end 115 | 116 | function Server.UpdatePlayersInGame(count) 117 | if GlobalState[States.Global.PlayersInGame] == 0 and count < 0 then 118 | return 119 | end 120 | GlobalState[States.Global.PlayersInGame] = GlobalState[States.Global.PlayersInGame] + count 121 | end 122 | 123 | Database = {} 124 | 125 | function Database.UpdatePlayerStats(src) 126 | local license = GetLicense(src) 127 | local playerName = GetPlayerName(src) 128 | local stats = Server.GetStats(src) 129 | 130 | MySQL.Async.execute('INSERT INTO `gungame_stats` (`identifier`, `playername`, `kills`, `deaths`) VALUES (@identifier, @playername, @kills, @deaths) ON DUPLICATE KEY UPDATE `playername` = @playername, `kills` = `kills` + @kills, `deaths` = `deaths` + @deaths', { 131 | ['@identifier'] = license, 132 | ['@playername'] = playerName, 133 | ['@kills'] = stats.kills, 134 | ['@deaths'] = stats.deaths 135 | }) 136 | end 137 | 138 | function Database.GetTop20PlayerStats() 139 | local top20PlayerStats = {} 140 | 141 | local result = MySQL.query.await('SELECT * FROM `gungame_stats` ORDER BY `kills` DESC LIMIT 20') 142 | if result then 143 | for k, v in pairs(result) do 144 | top20PlayerStats[#top20PlayerStats+1] = { 145 | name = v.playername, 146 | kills = v.kills, 147 | deaths = v.deaths, 148 | kd = GetKDRatio(v.kills, v.deaths), 149 | } 150 | end 151 | end 152 | 153 | return top20PlayerStats 154 | end -------------------------------------------------------------------------------- /zones/cl_zones.lua: -------------------------------------------------------------------------------- 1 | --[[ 2 | CREATED BY: 3 | https://store.rxscripts.xyz/ 4 | 5 | JOIN DISCORD FOR MORE SCRIPTS: 6 | https://discord.gg/DHnjcW96an 7 | --]] 8 | 9 | Zone = nil 10 | IsInsideZone = false 11 | 12 | function DeleteZone() 13 | if Zone then 14 | Zone:remove() 15 | Zone = nil 16 | end 17 | end 18 | 19 | function InitializeZone() 20 | if Zone ~= nil then 21 | DeleteZone() 22 | end 23 | 24 | local currentMap = GetCurrentMap() 25 | 26 | Zone = lib.zones.poly({ 27 | points = currentMap.Zone, 28 | thickness = 150, 29 | debug = true, 30 | onEnter = function() 31 | Client.SetOutsideZone(false) 32 | StopScreenEffect("Rampage") 33 | end, 34 | onExit = function() 35 | Client.SetOutsideZone(true) 36 | 37 | StartScreenEffect("Rampage", 0, false) 38 | 39 | local maximumOutOfZoneTime = GetCurrentMap().MaximumOutOfZoneTime 40 | 41 | CreateThread(function() 42 | while maximumOutOfZoneTime > 0 and Client.GetInGame() and Client.GetOutsideZone() do 43 | Wait(0) 44 | DrawScreenText(_L('leaving', maximumOutOfZoneTime), 0.5, 0.83, 0.7, 4, true, true) 45 | end 46 | end) 47 | 48 | CreateThread(function() 49 | while maximumOutOfZoneTime > 0 and Client.GetInGame() and Client.GetOutsideZone() do 50 | Wait(1000) 51 | maximumOutOfZoneTime = maximumOutOfZoneTime - 1 52 | end 53 | 54 | if Client.GetInGame() and Client.GetOutsideZone() then 55 | TriggerServerEvent("sv_game:leaveGunGame") 56 | Wait(300) 57 | StopScreenEffect("Rampage") 58 | end 59 | end) 60 | end 61 | }) 62 | end --------------------------------------------------------------------------------