├── .eslintrc.json
├── .gitignore
├── .travis.yml
├── README.md
├── config
├── env.js
├── jest
│ ├── cssTransform.js
│ └── fileTransform.js
├── paths.js
├── polyfills.js
├── webpack.config.dev.js
├── webpack.config.prod.js
└── webpackDevServer.config.js
├── package.json
├── public
├── favicon.ico
├── index.html
└── manifest.json
├── scripts
├── build.js
├── start.js
└── test.js
└── src
├── App.css
├── App.js
├── game
├── Game.js
├── Input.js
├── State.js
└── assets
│ ├── dude.png
│ ├── platform.png
│ └── sky.png
├── guest
└── Guest.js
├── host
├── Host.js
├── HostGame.js
└── HostName.js
├── index.js
├── lobby
└── LobbyList.js
├── player
├── DisplayGame.js
└── Player.js
├── registerServiceWorker.js
└── testgame
└── TestGame.js
/.eslintrc.json:
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1 | {
2 | "extends": "react-app",
3 | "rules": {
4 | "no-loop-func": "off"
5 | }
6 | }
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/.gitignore:
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1 | # See https://help.github.com/ignore-files/ for more about ignoring files.
2 |
3 | # dependencies
4 | /node_modules
5 |
6 | # testing
7 | /coverage
8 |
9 | # production
10 | /build
11 |
12 | # misc
13 | .DS_Store
14 | .env.local
15 | .env.development.local
16 | .env.test.local
17 | .env.production.local
18 |
19 | npm-debug.log*
20 | yarn-debug.log*
21 | yarn-error.log*
22 | package-lock.json
23 |
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/.travis.yml:
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1 | language: node_js
2 | node_js:
3 | - "6"
4 | script:
5 | - npm run test
6 | - npm run build
7 | deploy:
8 | provider: pages
9 | skip_cleanup: true
10 | github_token: $GITHUB_TOKEN
11 | local_dir: build
12 | repo: rynobax/jump-game
13 | on:
14 | branch: master
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/README.md:
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1 | # jump-game
2 | A mulitplayer game that uses WebRTC.
3 |
4 | ## Playing
5 | One player should press the host button. Other players should press join, then use the host's code to join his game. Once everyone presses the ready button, the game will begin.
6 |
7 | The goal is to stay on the platforms. The last player to fall wins.
8 |
9 | ## About
10 | I wrote a blog post about this project [here](https://rynobax.github.io/Creating-a-Multiplayer-Game-with-WebRTC/)!
11 |
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/config/env.js:
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1 | 'use strict';
2 |
3 | const fs = require('fs');
4 | const path = require('path');
5 | const paths = require('./paths');
6 |
7 | // Make sure that including paths.js after env.js will read .env variables.
8 | delete require.cache[require.resolve('./paths')];
9 |
10 | const NODE_ENV = process.env.NODE_ENV;
11 | if (!NODE_ENV) {
12 | throw new Error(
13 | 'The NODE_ENV environment variable is required but was not specified.'
14 | );
15 | }
16 |
17 | // https://github.com/bkeepers/dotenv#what-other-env-files-can-i-use
18 | var dotenvFiles = [
19 | `${paths.dotenv}.${NODE_ENV}.local`,
20 | `${paths.dotenv}.${NODE_ENV}`,
21 | // Don't include `.env.local` for `test` environment
22 | // since normally you expect tests to produce the same
23 | // results for everyone
24 | NODE_ENV !== 'test' && `${paths.dotenv}.local`,
25 | paths.dotenv,
26 | ].filter(Boolean);
27 |
28 | // Load environment variables from .env* files. Suppress warnings using silent
29 | // if this file is missing. dotenv will never modify any environment variables
30 | // that have already been set.
31 | // https://github.com/motdotla/dotenv
32 | dotenvFiles.forEach(dotenvFile => {
33 | if (fs.existsSync(dotenvFile)) {
34 | require('dotenv').config({
35 | path: dotenvFile,
36 | });
37 | }
38 | });
39 |
40 | // We support resolving modules according to `NODE_PATH`.
41 | // This lets you use absolute paths in imports inside large monorepos:
42 | // https://github.com/facebookincubator/create-react-app/issues/253.
43 | // It works similar to `NODE_PATH` in Node itself:
44 | // https://nodejs.org/api/modules.html#modules_loading_from_the_global_folders
45 | // Note that unlike in Node, only *relative* paths from `NODE_PATH` are honored.
46 | // Otherwise, we risk importing Node.js core modules into an app instead of Webpack shims.
47 | // https://github.com/facebookincubator/create-react-app/issues/1023#issuecomment-265344421
48 | // We also resolve them to make sure all tools using them work consistently.
49 | const appDirectory = fs.realpathSync(process.cwd());
50 | process.env.NODE_PATH = (process.env.NODE_PATH || '')
51 | .split(path.delimiter)
52 | .filter(folder => folder && !path.isAbsolute(folder))
53 | .map(folder => path.resolve(appDirectory, folder))
54 | .join(path.delimiter);
55 |
56 | // Grab NODE_ENV and REACT_APP_* environment variables and prepare them to be
57 | // injected into the application via DefinePlugin in Webpack configuration.
58 | const REACT_APP = /^REACT_APP_/i;
59 |
60 | function getClientEnvironment(publicUrl) {
61 | const raw = Object.keys(process.env)
62 | .filter(key => REACT_APP.test(key))
63 | .reduce(
64 | (env, key) => {
65 | env[key] = process.env[key];
66 | return env;
67 | },
68 | {
69 | // Useful for determining whether we’re running in production mode.
70 | // Most importantly, it switches React into the correct mode.
71 | NODE_ENV: process.env.NODE_ENV || 'development',
72 | // Useful for resolving the correct path to static assets in `public`.
73 | // For example, .
74 | // This should only be used as an escape hatch. Normally you would put
75 | // images into the `src` and `import` them in code to get their paths.
76 | PUBLIC_URL: publicUrl,
77 | }
78 | );
79 | // Stringify all values so we can feed into Webpack DefinePlugin
80 | const stringified = {
81 | 'process.env': Object.keys(raw).reduce(
82 | (env, key) => {
83 | env[key] = JSON.stringify(raw[key]);
84 | return env;
85 | },
86 | {}
87 | ),
88 | };
89 |
90 | return { raw, stringified };
91 | }
92 |
93 | module.exports = getClientEnvironment;
94 |
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/config/jest/cssTransform.js:
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1 | 'use strict';
2 |
3 | // This is a custom Jest transformer turning style imports into empty objects.
4 | // http://facebook.github.io/jest/docs/tutorial-webpack.html
5 |
6 | module.exports = {
7 | process() {
8 | return 'module.exports = {};';
9 | },
10 | getCacheKey() {
11 | // The output is always the same.
12 | return 'cssTransform';
13 | },
14 | };
15 |
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/config/jest/fileTransform.js:
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1 | 'use strict';
2 |
3 | const path = require('path');
4 |
5 | // This is a custom Jest transformer turning file imports into filenames.
6 | // http://facebook.github.io/jest/docs/tutorial-webpack.html
7 |
8 | module.exports = {
9 | process(src, filename) {
10 | return `module.exports = ${JSON.stringify(path.basename(filename))};`;
11 | },
12 | };
13 |
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/config/paths.js:
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1 | 'use strict';
2 |
3 | const path = require('path');
4 | const fs = require('fs');
5 | const url = require('url');
6 |
7 | // Make sure any symlinks in the project folder are resolved:
8 | // https://github.com/facebookincubator/create-react-app/issues/637
9 | const appDirectory = fs.realpathSync(process.cwd());
10 | const resolveApp = relativePath => path.resolve(appDirectory, relativePath);
11 |
12 | const envPublicUrl = process.env.PUBLIC_URL;
13 |
14 | function ensureSlash(path, needsSlash) {
15 | const hasSlash = path.endsWith('/');
16 | if (hasSlash && !needsSlash) {
17 | return path.substr(path, path.length - 1);
18 | } else if (!hasSlash && needsSlash) {
19 | return `${path}/`;
20 | } else {
21 | return path;
22 | }
23 | }
24 |
25 | const getPublicUrl = appPackageJson =>
26 | envPublicUrl || require(appPackageJson).homepage;
27 |
28 | // We use `PUBLIC_URL` environment variable or "homepage" field to infer
29 | // "public path" at which the app is served.
30 | // Webpack needs to know it to put the right
14 |
23 |