├── .gitattributes
├── .github
└── workflows
│ └── main.yml
├── .gitignore
├── Blank
├── Blank.Android
│ ├── Assets
│ │ └── AboutAssets.txt
│ ├── Blank.Android.csproj
│ ├── MainActivity.cs
│ ├── Properties
│ │ ├── AndroidManifest.xml
│ │ └── AssemblyInfo.cs
│ └── Resources
│ │ ├── AboutResources.txt
│ │ ├── Resource.designer.cs
│ │ ├── layout
│ │ ├── Tabbar.xml
│ │ └── Toolbar.xml
│ │ ├── mipmap-anydpi-v26
│ │ ├── icon.xml
│ │ └── icon_round.xml
│ │ ├── mipmap-hdpi
│ │ ├── icon.png
│ │ └── launcher_foreground.png
│ │ ├── mipmap-mdpi
│ │ ├── icon.png
│ │ └── launcher_foreground.png
│ │ ├── mipmap-xhdpi
│ │ ├── icon.png
│ │ └── launcher_foreground.png
│ │ ├── mipmap-xxhdpi
│ │ ├── icon.png
│ │ └── launcher_foreground.png
│ │ ├── mipmap-xxxhdpi
│ │ ├── icon.png
│ │ └── launcher_foreground.png
│ │ └── values
│ │ ├── colors.xml
│ │ └── styles.xml
├── Blank.iOS
│ ├── AppDelegate.cs
│ ├── Assets.xcassets
│ │ └── AppIcon.appiconset
│ │ │ ├── Contents.json
│ │ │ ├── Icon1024.png
│ │ │ ├── Icon120.png
│ │ │ ├── Icon152.png
│ │ │ ├── Icon167.png
│ │ │ ├── Icon180.png
│ │ │ ├── Icon20.png
│ │ │ ├── Icon29.png
│ │ │ ├── Icon40.png
│ │ │ ├── Icon58.png
│ │ │ ├── Icon60.png
│ │ │ ├── Icon76.png
│ │ │ ├── Icon80.png
│ │ │ └── Icon87.png
│ ├── Blank.iOS.csproj
│ ├── Entitlements.plist
│ ├── Info.plist
│ ├── Main.cs
│ ├── Properties
│ │ └── AssemblyInfo.cs
│ └── Resources
│ │ ├── Default-568h@2x.png
│ │ ├── Default-Portrait.png
│ │ ├── Default-Portrait@2x.png
│ │ ├── Default.png
│ │ ├── Default@2x.png
│ │ └── LaunchScreen.storyboard
├── Blank.sln
├── Blank
│ ├── App.xaml
│ ├── App.xaml.cs
│ ├── AssemblyInfo.cs
│ ├── Blank.csproj
│ ├── MainPage.xaml
│ └── MainPage.xaml.cs
└── README.md
├── LICENSE
├── README.md
├── YmlFilesForArticles
├── Android.yml
├── iOSDevice.yml
└── iOSSimulator.yml
└── action.yml
/.gitattributes:
--------------------------------------------------------------------------------
1 | # Auto detect text files and perform LF normalization
2 | * text=auto
3 |
--------------------------------------------------------------------------------
/.github/workflows/main.yml:
--------------------------------------------------------------------------------
1 | name: CI on Push and Pull Request
2 |
3 | on: [push, pull_request]
4 |
5 | jobs:
6 | Practice:
7 |
8 | runs-on: macos-latest
9 |
10 | steps:
11 | - uses: actions/checkout@v1
12 | - name: Run a one-line script
13 | run: echo Hello, world!
14 | - name: Run a multi-line script
15 | run: |
16 | echo Add other actions to build,
17 | echo test, and deploy your project.
18 | - name: Show what in there
19 | run: |
20 | ls
21 | - name: Show what is inside
22 | run: |
23 | cd ..
24 | ls
25 |
26 | Android:
27 |
28 | runs-on: macos-latest
29 |
30 | steps:
31 |
32 | - uses: actions/checkout@v1
33 |
34 | - name: Android
35 | run: |
36 | cd Blank
37 | nuget restore
38 | cd Blank.Android
39 | msbuild Blank.Android.csproj /verbosity:normal /t:Rebuild /t:PackageForAndroid /t:SignAndroidPackage /p:Configuration=Debug
40 |
41 | - uses: actions/upload-artifact@v2
42 | with:
43 | name: Android App
44 | path: Blank/Blank.Android/bin/Debug/com.tfp.blank-Signed.apk
45 |
46 | iOS_Simulator:
47 |
48 | runs-on: macos-latest
49 |
50 | steps:
51 |
52 | - name: Checkout repository
53 | uses: actions/checkout@v2
54 |
55 | - name: iOS Simulator
56 | run: |
57 | cd Blank
58 | nuget restore
59 | msbuild Blank.iOS/Blank.iOS.csproj /verbosity:normal /t:Rebuild /p:Platform=iPhoneSimulator /p:Configuration=Debug
60 |
61 | - uses: actions/upload-artifact@v2
62 | with:
63 | name: iOS Simulator App
64 | path: Blank/Blank.iOS/bin/iPhoneSimulator/Debug/Blank.iOS.app
65 |
66 | iOS_Device:
67 |
68 | runs-on: macos-latest
69 |
70 | steps:
71 |
72 | - name: Checkout repository
73 | uses: actions/checkout@v2
74 | - name: Install the Apple certificate and provisioning profile
75 | env:
76 | BUILD_CERTIFICATE_BASE64: ${{ secrets.BUILD_CERTIFICATE_BASE64 }}
77 | P12_PASSWORD: ${{ secrets.P12_PASSWORD }}
78 | BUILD_PROVISION_PROFILE_BASE64: ${{ secrets.BUILD_PROVISION_PROFILE_BASE64 }}
79 | KEYCHAIN_PASSWORD: ${{ secrets.KEYCHAIN_PASSWORD }}
80 | run: |
81 | # create variables
82 | CERTIFICATE_PATH=$RUNNER_TEMP/build_certificate.p12
83 | PP_PATH=$RUNNER_TEMP/build_pp.mobileprovision
84 | KEYCHAIN_PATH=$RUNNER_TEMP/app-signing.keychain-db
85 |
86 | # import certificate and provisioning profile from secrets
87 | echo -n "$BUILD_CERTIFICATE_BASE64" | base64 --decode --output $CERTIFICATE_PATH
88 | echo -n "$BUILD_PROVISION_PROFILE_BASE64" | base64 --decode --output $PP_PATH
89 |
90 | # create temporary keychain
91 | security create-keychain -p $KEYCHAIN_PASSWORD $KEYCHAIN_PATH
92 | security set-keychain-settings -lut 21600 $KEYCHAIN_PATH
93 | security unlock-keychain -p $KEYCHAIN_PASSWORD $KEYCHAIN_PATH
94 |
95 | # import certificate to keychain
96 | security import $CERTIFICATE_PATH -P $P12_PASSWORD -A -t cert -f pkcs12 -k $KEYCHAIN_PATH
97 | security list-keychain -d user -s $KEYCHAIN_PATH
98 |
99 | # apply provisioning profile
100 | mkdir -p ~/Library/MobileDevice/Provisioning\ Profiles
101 | cp $PP_PATH ~/Library/MobileDevice/Provisioning\ Profiles
102 |
103 | - name: iOS Device
104 | run: |
105 | cd Blank
106 | nuget restore
107 | msbuild Blank.iOS/Blank.iOS.csproj /verbosity:normal /t:Rebuild /p:Platform=iPhone /p:Configuration=Debug
108 |
109 | - uses: actions/upload-artifact@v2
110 | with:
111 | name: iOS Device App
112 | path: Blank/Blank.iOS/bin/iPhone/Debug/Blank.iOS.app
113 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | ## Ignore Visual Studio temporary files, build results, and
2 | ## files generated by popular Visual Studio add-ons.
3 | ##
4 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
5 |
6 | # User-specific files
7 | *.rsuser
8 | *.suo
9 | *.user
10 | *.userosscache
11 | *.sln.docstates
12 |
13 | # User-specific files (MonoDevelop/Xamarin Studio)
14 | *.userprefs
15 |
16 | # Mono auto generated files
17 | mono_crash.*
18 |
19 | # Build results
20 | [Dd]ebug/
21 | [Dd]ebugPublic/
22 | [Rr]elease/
23 | [Rr]eleases/
24 | x64/
25 | x86/
26 | [Aa][Rr][Mm]/
27 | [Aa][Rr][Mm]64/
28 | bld/
29 | [Bb]in/
30 | [Oo]bj/
31 | [Ll]og/
32 | [Ll]ogs/
33 |
34 | # Visual Studio 2015/2017 cache/options directory
35 | .vs/
36 | # Uncomment if you have tasks that create the project's static files in wwwroot
37 | #wwwroot/
38 |
39 | # Visual Studio 2017 auto generated files
40 | Generated\ Files/
41 |
42 | # MSTest test Results
43 | [Tt]est[Rr]esult*/
44 | [Bb]uild[Ll]og.*
45 |
46 | # NUnit
47 | *.VisualState.xml
48 | TestResult.xml
49 | nunit-*.xml
50 |
51 | # Build Results of an ATL Project
52 | [Dd]ebugPS/
53 | [Rr]eleasePS/
54 | dlldata.c
55 |
56 | # Benchmark Results
57 | BenchmarkDotNet.Artifacts/
58 |
59 | # .NET Core
60 | project.lock.json
61 | project.fragment.lock.json
62 | artifacts/
63 |
64 | # StyleCop
65 | StyleCopReport.xml
66 |
67 | # Files built by Visual Studio
68 | *_i.c
69 | *_p.c
70 | *_h.h
71 | *.ilk
72 | *.meta
73 | *.obj
74 | *.iobj
75 | *.pch
76 | *.pdb
77 | *.ipdb
78 | *.pgc
79 | *.pgd
80 | *.rsp
81 | *.sbr
82 | *.tlb
83 | *.tli
84 | *.tlh
85 | *.tmp
86 | *.tmp_proj
87 | *_wpftmp.csproj
88 | *.log
89 | *.vspscc
90 | *.vssscc
91 | .builds
92 | *.pidb
93 | *.svclog
94 | *.scc
95 |
96 | # Chutzpah Test files
97 | _Chutzpah*
98 |
99 | # Visual C++ cache files
100 | ipch/
101 | *.aps
102 | *.ncb
103 | *.opendb
104 | *.opensdf
105 | *.sdf
106 | *.cachefile
107 | *.VC.db
108 | *.VC.VC.opendb
109 |
110 | # Visual Studio profiler
111 | *.psess
112 | *.vsp
113 | *.vspx
114 | *.sap
115 |
116 | # Visual Studio Trace Files
117 | *.e2e
118 |
119 | # TFS 2012 Local Workspace
120 | $tf/
121 |
122 | # Guidance Automation Toolkit
123 | *.gpState
124 |
125 | # ReSharper is a .NET coding add-in
126 | _ReSharper*/
127 | *.[Rr]e[Ss]harper
128 | *.DotSettings.user
129 |
130 | # JustCode is a .NET coding add-in
131 | .JustCode
132 |
133 | # TeamCity is a build add-in
134 | _TeamCity*
135 |
136 | # DotCover is a Code Coverage Tool
137 | *.dotCover
138 |
139 | # AxoCover is a Code Coverage Tool
140 | .axoCover/*
141 | !.axoCover/settings.json
142 |
143 | # Visual Studio code coverage results
144 | *.coverage
145 | *.coveragexml
146 |
147 | # NCrunch
148 | _NCrunch_*
149 | .*crunch*.local.xml
150 | nCrunchTemp_*
151 |
152 | # MightyMoose
153 | *.mm.*
154 | AutoTest.Net/
155 |
156 | # Web workbench (sass)
157 | .sass-cache/
158 |
159 | # Installshield output folder
160 | [Ee]xpress/
161 |
162 | # DocProject is a documentation generator add-in
163 | DocProject/buildhelp/
164 | DocProject/Help/*.HxT
165 | DocProject/Help/*.HxC
166 | DocProject/Help/*.hhc
167 | DocProject/Help/*.hhk
168 | DocProject/Help/*.hhp
169 | DocProject/Help/Html2
170 | DocProject/Help/html
171 |
172 | # Click-Once directory
173 | publish/
174 |
175 | # Publish Web Output
176 | *.[Pp]ublish.xml
177 | *.azurePubxml
178 | # Note: Comment the next line if you want to checkin your web deploy settings,
179 | # but database connection strings (with potential passwords) will be unencrypted
180 | *.pubxml
181 | *.publishproj
182 |
183 | # Microsoft Azure Web App publish settings. Comment the next line if you want to
184 | # checkin your Azure Web App publish settings, but sensitive information contained
185 | # in these scripts will be unencrypted
186 | PublishScripts/
187 |
188 | # NuGet Packages
189 | *.nupkg
190 | # NuGet Symbol Packages
191 | *.snupkg
192 | # The packages folder can be ignored because of Package Restore
193 | **/[Pp]ackages/*
194 | # except build/, which is used as an MSBuild target.
195 | !**/[Pp]ackages/build/
196 | # Uncomment if necessary however generally it will be regenerated when needed
197 | #!**/[Pp]ackages/repositories.config
198 | # NuGet v3's project.json files produces more ignorable files
199 | *.nuget.props
200 | *.nuget.targets
201 |
202 | # Microsoft Azure Build Output
203 | csx/
204 | *.build.csdef
205 |
206 | # Microsoft Azure Emulator
207 | ecf/
208 | rcf/
209 |
210 | # Windows Store app package directories and files
211 | AppPackages/
212 | BundleArtifacts/
213 | Package.StoreAssociation.xml
214 | _pkginfo.txt
215 | *.appx
216 | *.appxbundle
217 | *.appxupload
218 |
219 | # Visual Studio cache files
220 | # files ending in .cache can be ignored
221 | *.[Cc]ache
222 | # but keep track of directories ending in .cache
223 | !?*.[Cc]ache/
224 |
225 | # Others
226 | ClientBin/
227 | ~$*
228 | *~
229 | *.dbmdl
230 | *.dbproj.schemaview
231 | *.jfm
232 | *.pfx
233 | *.publishsettings
234 | orleans.codegen.cs
235 |
236 | # Including strong name files can present a security risk
237 | # (https://github.com/github/gitignore/pull/2483#issue-259490424)
238 | #*.snk
239 |
240 | # Since there are multiple workflows, uncomment next line to ignore bower_components
241 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
242 | #bower_components/
243 |
244 | # RIA/Silverlight projects
245 | Generated_Code/
246 |
247 | # Backup & report files from converting an old project file
248 | # to a newer Visual Studio version. Backup files are not needed,
249 | # because we have git ;-)
250 | _UpgradeReport_Files/
251 | Backup*/
252 | UpgradeLog*.XML
253 | UpgradeLog*.htm
254 | ServiceFabricBackup/
255 | *.rptproj.bak
256 |
257 | # SQL Server files
258 | *.mdf
259 | *.ldf
260 | *.ndf
261 |
262 | # Business Intelligence projects
263 | *.rdl.data
264 | *.bim.layout
265 | *.bim_*.settings
266 | *.rptproj.rsuser
267 | *- [Bb]ackup.rdl
268 | *- [Bb]ackup ([0-9]).rdl
269 | *- [Bb]ackup ([0-9][0-9]).rdl
270 |
271 | # Microsoft Fakes
272 | FakesAssemblies/
273 |
274 | # GhostDoc plugin setting file
275 | *.GhostDoc.xml
276 |
277 | # Node.js Tools for Visual Studio
278 | .ntvs_analysis.dat
279 | node_modules/
280 |
281 | # Visual Studio 6 build log
282 | *.plg
283 |
284 | # Visual Studio 6 workspace options file
285 | *.opt
286 |
287 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
288 | *.vbw
289 |
290 | # Visual Studio LightSwitch build output
291 | **/*.HTMLClient/GeneratedArtifacts
292 | **/*.DesktopClient/GeneratedArtifacts
293 | **/*.DesktopClient/ModelManifest.xml
294 | **/*.Server/GeneratedArtifacts
295 | **/*.Server/ModelManifest.xml
296 | _Pvt_Extensions
297 |
298 | # Paket dependency manager
299 | .paket/paket.exe
300 | paket-files/
301 |
302 | # FAKE - F# Make
303 | .fake/
304 |
305 | # CodeRush personal settings
306 | .cr/personal
307 |
308 | # Python Tools for Visual Studio (PTVS)
309 | __pycache__/
310 | *.pyc
311 |
312 | # Cake - Uncomment if you are using it
313 | # tools/**
314 | # !tools/packages.config
315 |
316 | # Tabs Studio
317 | *.tss
318 |
319 | # Telerik's JustMock configuration file
320 | *.jmconfig
321 |
322 | # BizTalk build output
323 | *.btp.cs
324 | *.btm.cs
325 | *.odx.cs
326 | *.xsd.cs
327 |
328 | # OpenCover UI analysis results
329 | OpenCover/
330 |
331 | # Azure Stream Analytics local run output
332 | ASALocalRun/
333 |
334 | # MSBuild Binary and Structured Log
335 | *.binlog
336 |
337 | # NVidia Nsight GPU debugger configuration file
338 | *.nvuser
339 |
340 | # MFractors (Xamarin productivity tool) working folder
341 | .mfractor/
342 |
343 | # Local History for Visual Studio
344 | .localhistory/
345 |
346 | # BeatPulse healthcheck temp database
347 | healthchecksdb
348 |
349 | # Backup folder for Package Reference Convert tool in Visual Studio 2017
350 | MigrationBackup/
351 |
352 | # Ionide (cross platform F# VS Code tools) working folder
353 | .ionide/
354 |
--------------------------------------------------------------------------------
/Blank/Blank.Android/Assets/AboutAssets.txt:
--------------------------------------------------------------------------------
1 | Any raw assets you want to be deployed with your application can be placed in
2 | this directory (and child directories) and given a Build Action of "AndroidAsset".
3 |
4 | These files will be deployed with your package and will be accessible using Android's
5 | AssetManager, like this:
6 |
7 | public class ReadAsset : Activity
8 | {
9 | protected override void OnCreate (Bundle bundle)
10 | {
11 | base.OnCreate (bundle);
12 |
13 | InputStream input = Assets.Open ("my_asset.txt");
14 | }
15 | }
16 |
17 | Additionally, some Android functions will automatically load asset files:
18 |
19 | Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");
20 |
--------------------------------------------------------------------------------
/Blank/Blank.Android/Blank.Android.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | Debug
5 | AnyCPU
6 | {74F986DD-F1FC-4715-AC3A-44304489EF0A}
7 | {EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
8 | {c9e5eea5-ca05-42a1-839b-61506e0a37df}
9 | Library
10 | Blank.Droid
11 | Blank.Android
12 | True
13 | Resources\Resource.designer.cs
14 | Resource
15 | Properties\AndroidManifest.xml
16 | Resources
17 | Assets
18 | v9.0
19 | true
20 | true
21 | Xamarin.Android.Net.AndroidClientHandler
22 |
23 |
24 |
25 |
26 | true
27 | portable
28 | false
29 | bin\Debug
30 | DEBUG;
31 | prompt
32 | 4
33 | None
34 |
35 |
36 | true
37 | portable
38 | true
39 | bin\Release
40 | prompt
41 | 4
42 | true
43 | false
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
61 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 |
72 |
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
91 |
92 | {37D1B2F6-DD91-4F85-B918-14CB3048045B}
93 | Blank
94 |
95 |
96 |
97 |
98 |
--------------------------------------------------------------------------------
/Blank/Blank.Android/MainActivity.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | using Android.App;
4 | using Android.Content.PM;
5 | using Android.Runtime;
6 | using Android.Views;
7 | using Android.Widget;
8 | using Android.OS;
9 |
10 | namespace Blank.Droid
11 | {
12 | [Activity(Label = "Blank", Icon = "@mipmap/icon", Theme = "@style/MainTheme", MainLauncher = true, ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation)]
13 | public class MainActivity : global::Xamarin.Forms.Platform.Android.FormsAppCompatActivity
14 | {
15 | protected override void OnCreate(Bundle savedInstanceState)
16 | {
17 | TabLayoutResource = Resource.Layout.Tabbar;
18 | ToolbarResource = Resource.Layout.Toolbar;
19 |
20 | base.OnCreate(savedInstanceState);
21 |
22 | Xamarin.Essentials.Platform.Init(this, savedInstanceState);
23 | global::Xamarin.Forms.Forms.Init(this, savedInstanceState);
24 | LoadApplication(new App());
25 | }
26 | public override void OnRequestPermissionsResult(int requestCode, string[] permissions, [GeneratedEnum] Android.Content.PM.Permission[] grantResults)
27 | {
28 | Xamarin.Essentials.Platform.OnRequestPermissionsResult(requestCode, permissions, grantResults);
29 |
30 | base.OnRequestPermissionsResult(requestCode, permissions, grantResults);
31 | }
32 | }
33 | }
--------------------------------------------------------------------------------
/Blank/Blank.Android/Properties/AndroidManifest.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
--------------------------------------------------------------------------------
/Blank/Blank.Android/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 | using Android.App;
5 |
6 | // General Information about an assembly is controlled through the following
7 | // set of attributes. Change these attribute values to modify the information
8 | // associated with an assembly.
9 | [assembly: AssemblyTitle("Blank.Android")]
10 | [assembly: AssemblyDescription("")]
11 | [assembly: AssemblyConfiguration("")]
12 | [assembly: AssemblyCompany("")]
13 | [assembly: AssemblyProduct("Blank.Android")]
14 | [assembly: AssemblyCopyright("Copyright © 2014")]
15 | [assembly: AssemblyTrademark("")]
16 | [assembly: AssemblyCulture("")]
17 | [assembly: ComVisible(false)]
18 |
19 | // Version information for an assembly consists of the following four values:
20 | //
21 | // Major Version
22 | // Minor Version
23 | // Build Number
24 | // Revision
25 | //
26 | // You can specify all the values or you can default the Build and Revision Numbers
27 | // by using the '*' as shown below:
28 | // [assembly: AssemblyVersion("1.0.*")]
29 | [assembly: AssemblyVersion("1.0.0.0")]
30 | [assembly: AssemblyFileVersion("1.0.0.0")]
31 |
32 | // Add some common permissions, these can be removed if not needed
33 | [assembly: UsesPermission(Android.Manifest.Permission.Internet)]
34 | [assembly: UsesPermission(Android.Manifest.Permission.WriteExternalStorage)]
35 |
--------------------------------------------------------------------------------
/Blank/Blank.Android/Resources/AboutResources.txt:
--------------------------------------------------------------------------------
1 | Images, layout descriptions, binary blobs and string dictionaries can be included
2 | in your application as resource files. Various Android APIs are designed to
3 | operate on the resource IDs instead of dealing with images, strings or binary blobs
4 | directly.
5 |
6 | For example, a sample Android app that contains a user interface layout (main.xml),
7 | an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
8 | would keep its resources in the "Resources" directory of the application:
9 |
10 | Resources/
11 | drawable-hdpi/
12 | icon.png
13 |
14 | drawable-ldpi/
15 | icon.png
16 |
17 | drawable-mdpi/
18 | icon.png
19 |
20 | layout/
21 | main.xml
22 |
23 | values/
24 | strings.xml
25 |
26 | In order to get the build system to recognize Android resources, set the build action to
27 | "AndroidResource". The native Android APIs do not operate directly with filenames, but
28 | instead operate on resource IDs. When you compile an Android application that uses resources,
29 | the build system will package the resources for distribution and generate a class called
30 | "Resource" that contains the tokens for each one of the resources included. For example,
31 | for the above Resources layout, this is what the Resource class would expose:
32 |
33 | public class Resource {
34 | public class drawable {
35 | public const int icon = 0x123;
36 | }
37 |
38 | public class layout {
39 | public const int main = 0x456;
40 | }
41 |
42 | public class strings {
43 | public const int first_string = 0xabc;
44 | public const int second_string = 0xbcd;
45 | }
46 | }
47 |
48 | You would then use R.drawable.icon to reference the drawable/icon.png file, or Resource.layout.main
49 | to reference the layout/main.xml file, or Resource.strings.first_string to reference the first
50 | string in the dictionary file values/strings.xml.
51 |
--------------------------------------------------------------------------------
/Blank/Blank.Android/Resources/layout/Tabbar.xml:
--------------------------------------------------------------------------------
1 |
2 |
--------------------------------------------------------------------------------
/Blank/Blank.Android/Resources/layout/Toolbar.xml:
--------------------------------------------------------------------------------
1 |
2 |
--------------------------------------------------------------------------------
/Blank/Blank.Android/Resources/mipmap-anydpi-v26/icon.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
--------------------------------------------------------------------------------
/Blank/Blank.Android/Resources/mipmap-anydpi-v26/icon_round.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
--------------------------------------------------------------------------------
/Blank/Blank.Android/Resources/mipmap-hdpi/icon.png:
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1 |
2 |
3 | #FFFFFF
4 | #3F51B5
5 | #303F9F
6 | #FF4081
7 |
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1 |
2 |
3 |
5 |
6 |
24 |
27 |
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/Blank/Blank.iOS/AppDelegate.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 |
5 | using Foundation;
6 | using UIKit;
7 |
8 | namespace Blank.iOS
9 | {
10 | // The UIApplicationDelegate for the application. This class is responsible for launching the
11 | // User Interface of the application, as well as listening (and optionally responding) to
12 | // application events from iOS.
13 | [Register("AppDelegate")]
14 | public partial class AppDelegate : global::Xamarin.Forms.Platform.iOS.FormsApplicationDelegate
15 | {
16 | //
17 | // This method is invoked when the application has loaded and is ready to run. In this
18 | // method you should instantiate the window, load the UI into it and then make the window
19 | // visible.
20 | //
21 | // You have 17 seconds to return from this method, or iOS will terminate your application.
22 | //
23 | public override bool FinishedLaunching(UIApplication app, NSDictionary options)
24 | {
25 | global::Xamarin.Forms.Forms.Init();
26 | LoadApplication(new App());
27 |
28 | return base.FinishedLaunching(app, options);
29 | }
30 | }
31 | }
32 |
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1 | {
2 | "images": [
3 | {
4 | "scale": "2x",
5 | "size": "20x20",
6 | "idiom": "iphone",
7 | "filename": "Icon40.png"
8 | },
9 | {
10 | "scale": "3x",
11 | "size": "20x20",
12 | "idiom": "iphone",
13 | "filename": "Icon60.png"
14 | },
15 | {
16 | "scale": "2x",
17 | "size": "29x29",
18 | "idiom": "iphone",
19 | "filename": "Icon58.png"
20 | },
21 | {
22 | "scale": "3x",
23 | "size": "29x29",
24 | "idiom": "iphone",
25 | "filename": "Icon87.png"
26 | },
27 | {
28 | "scale": "2x",
29 | "size": "40x40",
30 | "idiom": "iphone",
31 | "filename": "Icon80.png"
32 | },
33 | {
34 | "scale": "3x",
35 | "size": "40x40",
36 | "idiom": "iphone",
37 | "filename": "Icon120.png"
38 | },
39 | {
40 | "scale": "2x",
41 | "size": "60x60",
42 | "idiom": "iphone",
43 | "filename": "Icon120.png"
44 | },
45 | {
46 | "scale": "3x",
47 | "size": "60x60",
48 | "idiom": "iphone",
49 | "filename": "Icon180.png"
50 | },
51 | {
52 | "scale": "1x",
53 | "size": "20x20",
54 | "idiom": "ipad",
55 | "filename": "Icon20.png"
56 | },
57 | {
58 | "scale": "2x",
59 | "size": "20x20",
60 | "idiom": "ipad",
61 | "filename": "Icon40.png"
62 | },
63 | {
64 | "scale": "1x",
65 | "size": "29x29",
66 | "idiom": "ipad",
67 | "filename": "Icon29.png"
68 | },
69 | {
70 | "scale": "2x",
71 | "size": "29x29",
72 | "idiom": "ipad",
73 | "filename": "Icon58.png"
74 | },
75 | {
76 | "scale": "1x",
77 | "size": "40x40",
78 | "idiom": "ipad",
79 | "filename": "Icon40.png"
80 | },
81 | {
82 | "scale": "2x",
83 | "size": "40x40",
84 | "idiom": "ipad",
85 | "filename": "Icon80.png"
86 | },
87 | {
88 | "scale": "1x",
89 | "size": "76x76",
90 | "idiom": "ipad",
91 | "filename": "Icon76.png"
92 | },
93 | {
94 | "scale": "2x",
95 | "size": "76x76",
96 | "idiom": "ipad",
97 | "filename": "Icon152.png"
98 | },
99 | {
100 | "scale": "2x",
101 | "size": "83.5x83.5",
102 | "idiom": "ipad",
103 | "filename": "Icon167.png"
104 | },
105 | {
106 | "scale": "1x",
107 | "size": "1024x1024",
108 | "idiom": "ios-marketing",
109 | "filename": "Icon1024.png"
110 | }
111 | ],
112 | "properties": {},
113 | "info": {
114 | "version": 1,
115 | "author": "xcode"
116 | }
117 | }
--------------------------------------------------------------------------------
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/Blank/Blank.iOS/Blank.iOS.csproj:
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1 |
2 |
3 |
4 | Debug
5 | iPhoneSimulator
6 | 8.0.30703
7 | 2.0
8 | {E0F34BDE-50AD-409C-B01F-648356652333}
9 | {FEACFBD2-3405-455C-9665-78FE426C6842};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
10 | {6143fdea-f3c2-4a09-aafa-6e230626515e}
11 | Exe
12 | Blank.iOS
13 | Resources
14 | Blank.iOS
15 | true
16 | NSUrlSessionHandler
17 |
18 |
19 | true
20 | full
21 | false
22 | bin\iPhoneSimulator\Debug
23 | DEBUG
24 | prompt
25 | 4
26 | x86_64
27 | None
28 | true
29 |
30 |
31 | none
32 | true
33 | bin\iPhoneSimulator\Release
34 | prompt
35 | 4
36 | None
37 | x86_64
38 |
39 |
40 | true
41 | full
42 | false
43 | bin\iPhone\Debug
44 | DEBUG
45 | prompt
46 | 4
47 | ARM64
48 | iPhone Developer
49 | true
50 |
51 |
52 | none
53 | true
54 | bin\iPhone\Release
55 | prompt
56 | 4
57 | ARM64
58 | iPhone Developer
59 | Entitlements.plist
60 |
61 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
71 | false
72 |
73 |
74 | false
75 |
76 |
77 | false
78 |
79 |
80 | false
81 |
82 |
83 | false
84 |
85 |
86 | false
87 |
88 |
89 | false
90 |
91 |
92 | false
93 |
94 |
95 | false
96 |
97 |
98 | false
99 |
100 |
101 | false
102 |
103 |
104 | false
105 |
106 |
107 | false
108 |
109 |
110 | false
111 |
112 |
113 |
114 |
115 |
116 |
117 |
118 |
119 |
120 |
121 |
122 |
123 |
124 |
125 |
126 |
127 |
128 | {37D1B2F6-DD91-4F85-B918-14CB3048045B}
129 | Blank
130 |
131 |
132 |
133 |
--------------------------------------------------------------------------------
/Blank/Blank.iOS/Entitlements.plist:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
--------------------------------------------------------------------------------
/Blank/Blank.iOS/Info.plist:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | UIDeviceFamily
6 |
7 | 1
8 | 2
9 |
10 | UISupportedInterfaceOrientations
11 |
12 | UIInterfaceOrientationPortrait
13 | UIInterfaceOrientationLandscapeLeft
14 | UIInterfaceOrientationLandscapeRight
15 |
16 | UISupportedInterfaceOrientations~ipad
17 |
18 | UIInterfaceOrientationPortrait
19 | UIInterfaceOrientationPortraitUpsideDown
20 | UIInterfaceOrientationLandscapeLeft
21 | UIInterfaceOrientationLandscapeRight
22 |
23 | MinimumOSVersion
24 | 8.0
25 | CFBundleDisplayName
26 | IslandLanding
27 | CFBundleIdentifier
28 | com.tfp.islandlanding
29 | CFBundleVersion
30 | 1.0
31 | UILaunchStoryboardName
32 | LaunchScreen
33 | CFBundleName
34 | IslandLanding
35 | XSAppIconAssets
36 | Assets.xcassets/AppIcon.appiconset
37 |
38 |
39 |
--------------------------------------------------------------------------------
/Blank/Blank.iOS/Main.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 |
5 | using Foundation;
6 | using UIKit;
7 |
8 | namespace Blank.iOS
9 | {
10 | public class Application
11 | {
12 | // This is the main entry point of the application.
13 | static void Main(string[] args)
14 | {
15 | // if you want to use a different Application Delegate class from "AppDelegate"
16 | // you can specify it here.
17 | UIApplication.Main(args, null, "AppDelegate");
18 | }
19 | }
20 | }
21 |
--------------------------------------------------------------------------------
/Blank/Blank.iOS/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 |
5 | // General Information about an assembly is controlled through the following
6 | // set of attributes. Change these attribute values to modify the information
7 | // associated with an assembly.
8 | [assembly: AssemblyTitle("Blank.iOS")]
9 | [assembly: AssemblyDescription("")]
10 | [assembly: AssemblyConfiguration("")]
11 | [assembly: AssemblyCompany("")]
12 | [assembly: AssemblyProduct("Blank.iOS")]
13 | [assembly: AssemblyCopyright("Copyright © 2014")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // Setting ComVisible to false makes the types in this assembly not visible
18 | // to COM components. If you need to access a type in this assembly from
19 | // COM, set the ComVisible attribute to true on that type.
20 | [assembly: ComVisible(false)]
21 |
22 | // The following GUID is for the ID of the typelib if this project is exposed to COM
23 | [assembly: Guid("72bdc44f-c588-44f3-b6df-9aace7daafdd")]
24 |
25 | // Version information for an assembly consists of the following four values:
26 | //
27 | // Major Version
28 | // Minor Version
29 | // Build Number
30 | // Revision
31 | //
32 | // You can specify all the values or you can default the Build and Revision Numbers
33 | // by using the '*' as shown below:
34 | // [assembly: AssemblyVersion("1.0.*")]
35 | [assembly: AssemblyVersion("1.0.0.0")]
36 | [assembly: AssemblyFileVersion("1.0.0.0")]
37 |
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/Blank/Blank.iOS/Resources/LaunchScreen.storyboard:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
--------------------------------------------------------------------------------
/Blank/Blank.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio 15
4 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Blank.Android", "Blank.Android\Blank.Android.csproj", "{74F986DD-F1FC-4715-AC3A-44304489EF0A}"
5 | EndProject
6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Blank.iOS", "Blank.iOS\Blank.iOS.csproj", "{E0F34BDE-50AD-409C-B01F-648356652333}"
7 | EndProject
8 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Blank", "Blank\Blank.csproj", "{37D1B2F6-DD91-4F85-B918-14CB3048045B}"
9 | EndProject
10 | Global
11 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
12 | Debug|Any CPU = Debug|Any CPU
13 | Release|Any CPU = Release|Any CPU
14 | Debug|iPhoneSimulator = Debug|iPhoneSimulator
15 | Release|iPhoneSimulator = Release|iPhoneSimulator
16 | Debug|iPhone = Debug|iPhone
17 | Release|iPhone = Release|iPhone
18 | EndGlobalSection
19 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
20 | {74F986DD-F1FC-4715-AC3A-44304489EF0A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
21 | {74F986DD-F1FC-4715-AC3A-44304489EF0A}.Debug|Any CPU.Build.0 = Debug|Any CPU
22 | {74F986DD-F1FC-4715-AC3A-44304489EF0A}.Release|Any CPU.ActiveCfg = Release|Any CPU
23 | {74F986DD-F1FC-4715-AC3A-44304489EF0A}.Release|Any CPU.Build.0 = Release|Any CPU
24 | {74F986DD-F1FC-4715-AC3A-44304489EF0A}.Debug|iPhoneSimulator.ActiveCfg = Debug|Any CPU
25 | {74F986DD-F1FC-4715-AC3A-44304489EF0A}.Debug|iPhoneSimulator.Build.0 = Debug|Any CPU
26 | {74F986DD-F1FC-4715-AC3A-44304489EF0A}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU
27 | {74F986DD-F1FC-4715-AC3A-44304489EF0A}.Release|iPhoneSimulator.Build.0 = Release|Any CPU
28 | {74F986DD-F1FC-4715-AC3A-44304489EF0A}.Debug|iPhone.ActiveCfg = Debug|Any CPU
29 | {74F986DD-F1FC-4715-AC3A-44304489EF0A}.Debug|iPhone.Build.0 = Debug|Any CPU
30 | {74F986DD-F1FC-4715-AC3A-44304489EF0A}.Release|iPhone.ActiveCfg = Release|Any CPU
31 | {74F986DD-F1FC-4715-AC3A-44304489EF0A}.Release|iPhone.Build.0 = Release|Any CPU
32 | {E0F34BDE-50AD-409C-B01F-648356652333}.Debug|Any CPU.ActiveCfg = Debug|iPhoneSimulator
33 | {E0F34BDE-50AD-409C-B01F-648356652333}.Debug|Any CPU.Build.0 = Debug|iPhoneSimulator
34 | {E0F34BDE-50AD-409C-B01F-648356652333}.Release|Any CPU.ActiveCfg = Release|iPhoneSimulator
35 | {E0F34BDE-50AD-409C-B01F-648356652333}.Release|Any CPU.Build.0 = Release|iPhoneSimulator
36 | {E0F34BDE-50AD-409C-B01F-648356652333}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhoneSimulator
37 | {E0F34BDE-50AD-409C-B01F-648356652333}.Debug|iPhoneSimulator.Build.0 = Debug|iPhoneSimulator
38 | {E0F34BDE-50AD-409C-B01F-648356652333}.Release|iPhoneSimulator.ActiveCfg = Release|iPhoneSimulator
39 | {E0F34BDE-50AD-409C-B01F-648356652333}.Release|iPhoneSimulator.Build.0 = Release|iPhoneSimulator
40 | {E0F34BDE-50AD-409C-B01F-648356652333}.Debug|iPhone.ActiveCfg = Debug|iPhone
41 | {E0F34BDE-50AD-409C-B01F-648356652333}.Debug|iPhone.Build.0 = Debug|iPhone
42 | {E0F34BDE-50AD-409C-B01F-648356652333}.Release|iPhone.ActiveCfg = Release|iPhone
43 | {E0F34BDE-50AD-409C-B01F-648356652333}.Release|iPhone.Build.0 = Release|iPhone
44 | {37D1B2F6-DD91-4F85-B918-14CB3048045B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
45 | {37D1B2F6-DD91-4F85-B918-14CB3048045B}.Debug|Any CPU.Build.0 = Debug|Any CPU
46 | {37D1B2F6-DD91-4F85-B918-14CB3048045B}.Release|Any CPU.ActiveCfg = Release|Any CPU
47 | {37D1B2F6-DD91-4F85-B918-14CB3048045B}.Release|Any CPU.Build.0 = Release|Any CPU
48 | {37D1B2F6-DD91-4F85-B918-14CB3048045B}.Debug|iPhoneSimulator.ActiveCfg = Debug|Any CPU
49 | {37D1B2F6-DD91-4F85-B918-14CB3048045B}.Debug|iPhoneSimulator.Build.0 = Debug|Any CPU
50 | {37D1B2F6-DD91-4F85-B918-14CB3048045B}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU
51 | {37D1B2F6-DD91-4F85-B918-14CB3048045B}.Release|iPhoneSimulator.Build.0 = Release|Any CPU
52 | {37D1B2F6-DD91-4F85-B918-14CB3048045B}.Debug|iPhone.ActiveCfg = Debug|Any CPU
53 | {37D1B2F6-DD91-4F85-B918-14CB3048045B}.Debug|iPhone.Build.0 = Debug|Any CPU
54 | {37D1B2F6-DD91-4F85-B918-14CB3048045B}.Release|iPhone.ActiveCfg = Release|Any CPU
55 | {37D1B2F6-DD91-4F85-B918-14CB3048045B}.Release|iPhone.Build.0 = Release|Any CPU
56 | EndGlobalSection
57 | EndGlobal
58 |
--------------------------------------------------------------------------------
/Blank/Blank/App.xaml:
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1 |
2 |
3 |
4 |
5 |
--------------------------------------------------------------------------------
/Blank/Blank/App.xaml.cs:
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1 | using System;
2 | using Xamarin.Forms;
3 | using Xamarin.Forms.Xaml;
4 |
5 | namespace Blank
6 | {
7 | public partial class App : Application
8 | {
9 | public App()
10 | {
11 | InitializeComponent();
12 |
13 | MainPage = new MainPage();
14 | }
15 |
16 | protected override void OnStart()
17 | {
18 | // Handle when your app starts
19 | }
20 |
21 | protected override void OnSleep()
22 | {
23 | // Handle when your app sleeps
24 | }
25 |
26 | protected override void OnResume()
27 | {
28 | // Handle when your app resumes
29 | }
30 | }
31 | }
32 |
--------------------------------------------------------------------------------
/Blank/Blank/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using Xamarin.Forms.Xaml;
2 |
3 | [assembly: XamlCompilation(XamlCompilationOptions.Compile)]
--------------------------------------------------------------------------------
/Blank/Blank/Blank.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | netstandard2.0
5 | true
6 |
7 |
8 |
9 |
10 |
11 |
12 |
--------------------------------------------------------------------------------
/Blank/Blank/MainPage.xaml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 |
7 |
--------------------------------------------------------------------------------
/Blank/Blank/MainPage.xaml.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.ComponentModel;
4 | using System.Linq;
5 | using System.Text;
6 | using System.Threading.Tasks;
7 | using Xamarin.Forms;
8 |
9 | namespace Blank
10 | {
11 | // Learn more about making custom code visible in the Xamarin.Forms previewer
12 | // by visiting https://aka.ms/xamarinforms-previewer
13 | [DesignTimeVisible(false)]
14 | public partial class MainPage : ContentPage
15 | {
16 | public MainPage()
17 | {
18 | InitializeComponent();
19 | }
20 | }
21 | }
22 |
--------------------------------------------------------------------------------
/Blank/README.md:
--------------------------------------------------------------------------------
1 | Nothing to see here...
2 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | GNU GENERAL PUBLIC LICENSE
2 | Version 3, 29 June 2007
3 |
4 | Copyright (C) 2007 Free Software Foundation, Inc.
5 | Everyone is permitted to copy and distribute verbatim copies
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535 |
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537 | any implied license or other defenses to infringement that may
538 | otherwise be available to you under applicable patent law.
539 |
540 | 12. No Surrender of Others' Freedom.
541 |
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548 | to collect a royalty for further conveying from those to whom you convey
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551 |
552 | 13. Use with the GNU Affero General Public License.
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563 | 14. Revised Versions of this License.
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569 |
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573 | option of following the terms and conditions either of that numbered
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589 | 15. Disclaimer of Warranty.
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611 |
612 | 17. Interpretation of Sections 15 and 16.
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614 | If the disclaimer of warranty and limitation of liability provided
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620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 |
635 | Copyright (C)
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | Copyright (C)
656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # Xamarin-GitHubActions-DevOps
2 | This repo contains the result of my work combining GitHub Actions with Xamarin to Automatically Build iOS & Android apps
3 |
4 | You can take a look at the article [here](https://levelup.gitconnected.com/using-github-actions-with-ios-and-android-xamarin-apps-693a93b48a61?source=friends_link&sk=cd81773f2e5a5931ae49c9362b4db795) that has more details. It will also give you a better understanding of what you see in the Actions folder.
5 |
6 | Also, here's a short snippet of what to do [for GitLab](https://stackoverflow.com/questions/42757115/has-anyone-successfully-built-xamarin-forms-with-gitlab-ci/63233029#63233029)
7 |
8 | ## Where's the file published?
9 |
10 | Right now, the file is published as an "artifact" ZIP file https://github.com/actions/upload-artifact/issues/3 and can be found below your successful Action, as you can see here
11 |
12 |
13 |
14 | ### Build your Android code & Publish the Signed APK from the build
15 |
16 | If you want to build and publish the APK, simply copy this into your repository's .github/workflows/main.yml file.
17 | Make sure to change Blank in all instances with your own Project/Solution name and change "com.tfp.blank" with the bundle identifier mentioned in your AndroidManifest file.
18 |
19 | ```
20 | name: CI on Push and Pull Request
21 | on: [push, pull_request]
22 | jobs:
23 | Android:
24 | runs-on: macos-latest
25 | steps:
26 | - uses: actions/checkout@v1
27 | - name: Android
28 | run: |
29 | cd Blank
30 | nuget restore
31 | msbuild Blank.Android/Blank.Android.csproj /verbosity:normal /t:Rebuild /t:PackageForAndroid /t:SignAndroidPackage /p:Configuration=Debug
32 | - uses: actions/upload-artifact@v2
33 | with:
34 | name: Android App
35 | path: Blank/Blank.Android/bin/Debug/com.tfp.blank-Signed.apk
36 | ```
37 |
38 | ### Build your iOS code & Publish the simulator APP from the build
39 |
40 | If you want to build and publish the simulator APP file, simply copy this into your repository's .github/workflows/main.yml file.
41 | Make sure to change Blank in all instances with your own Project/Solution name.
42 |
43 | ```
44 | name: CI on Push and Pull Request
45 | on: [push, pull_request]
46 | jobs:
47 | iOS:
48 | runs-on: macos-latest
49 | steps:
50 | - name: Checkout repository
51 | uses: actions/checkout@v2
52 | - name: iOS Simulator
53 | run: |
54 | cd Blank
55 | nuget restore
56 | msbuild Blank/Blank.iOS/Blank.iOS.csproj /verbosity:normal /t:Rebuild /p:Platform=iPhoneSimulator /p:Configuration=Debug
57 | - uses: actions/upload-artifact@v2
58 | with:
59 | name: iOS Simulator App
60 | path: Blank/Blank.iOS/bin/iPhoneSimulator/Debug/Blank.iOS.app
61 | ```
62 |
--------------------------------------------------------------------------------
/YmlFilesForArticles/Android.yml:
--------------------------------------------------------------------------------
1 | name: CI on Push and Pull Request
2 | on: [push, pull_request]
3 | jobs:
4 | Android:
5 | runs-on: macos-latest
6 | steps:
7 | - uses: actions/checkout@v1
8 | - name: Android
9 | run: |
10 | cd Blank
11 | nuget restore
12 | msbuild Blank.Android/Blank.Android.csproj /verbosity:normal /t:Rebuild /t:PackageForAndroid /t:SignAndroidPackage /p:Configuration=Debug
13 | - uses: actions/upload-artifact@v2
14 | with:
15 | name: Android App
16 | path: Blank/Blank.Android/bin/Debug/com.tfp.blank-Signed.apk
17 |
--------------------------------------------------------------------------------
/YmlFilesForArticles/iOSDevice.yml:
--------------------------------------------------------------------------------
1 | name: CI on Push and Pull Request
2 | on: [push, pull_request]
3 | jobs:
4 | iOS_Device:
5 | runs-on: macos-latest
6 | steps:
7 | - name: Checkout repository
8 | uses: actions/checkout@v2
9 | - name: Install the Apple certificate and provisioning profile
10 | env:
11 | BUILD_CERTIFICATE_BASE64: ${{ secrets.BUILD_CERTIFICATE_BASE64 }}
12 | P12_PASSWORD: ${{ secrets.P12_PASSWORD }}
13 | BUILD_PROVISION_PROFILE_BASE64: ${{ secrets.BUILD_PROVISION_PROFILE_BASE64 }}
14 | KEYCHAIN_PASSWORD: ${{ secrets.KEYCHAIN_PASSWORD }}
15 | run: |
16 | # create variables
17 | CERTIFICATE_PATH=$RUNNER_TEMP/build_certificate.p12
18 | PP_PATH=$RUNNER_TEMP/build_pp.mobileprovision
19 | KEYCHAIN_PATH=$RUNNER_TEMP/app-signing.keychain-db
20 | # import certificate and provisioning profile from secrets
21 | echo -n "$BUILD_CERTIFICATE_BASE64" | base64 --decode --output $CERTIFICATE_PATH
22 | echo -n "$BUILD_PROVISION_PROFILE_BASE64" | base64 --decode --output $PP_PATH
23 | # create temporary keychain
24 | security create-keychain -p $KEYCHAIN_PASSWORD $KEYCHAIN_PATH
25 | security set-keychain-settings -lut 21600 $KEYCHAIN_PATH
26 | security unlock-keychain -p $KEYCHAIN_PASSWORD $KEYCHAIN_PATH
27 | # import certificate to keychain
28 | security import $CERTIFICATE_PATH -P $P12_PASSWORD -A -t cert -f pkcs12 -k $KEYCHAIN_PATH
29 | security list-keychain -d user -s $KEYCHAIN_PATH
30 | # apply provisioning profile
31 | mkdir -p ~/Library/MobileDevice/Provisioning\ Profiles
32 | cp $PP_PATH ~/Library/MobileDevice/Provisioning\ Profiles
33 |
34 | - name: iOS Device
35 | run: |
36 | cd Blank
37 | nuget restore
38 | msbuild Blank.iOS/Blank.iOS.csproj /verbosity:normal /t:Rebuild /p:Platform=iPhone /p:Configuration=Debug
39 | - uses: actions/upload-artifact@v2
40 | with:
41 | name: iOS Simulator App
42 | path: Blank/Blank.iOS/bin/iPhone/Debug/Blank.iOS.app
43 |
--------------------------------------------------------------------------------
/YmlFilesForArticles/iOSSimulator.yml:
--------------------------------------------------------------------------------
1 | name: CI on Push and Pull Request
2 | on: [push, pull_request]
3 | jobs:
4 | iOS:
5 | runs-on: macos-latest
6 | steps:
7 | - name: Checkout repository
8 | uses: actions/checkout@v2
9 | - name: iOS Simulator
10 | run: |
11 | cd Blank
12 | nuget restore
13 | msbuild Blank.iOS/Blank.iOS.csproj /verbosity:normal /t:Rebuild /p:Platform=iPhoneSimulator /p:Configuration=Debug
14 | - uses: actions/upload-artifact@v2
15 | with:
16 | name: iOS Simulator App
17 | path: Blank/Blank.iOS/bin/iPhoneSimulator/Debug/Blank.iOS.app
18 |
--------------------------------------------------------------------------------
/action.yml:
--------------------------------------------------------------------------------
1 | name: 'Xamarin iOS Device, Simulator and Android'
2 | author: 'Saamer Mansoor'
3 | description: 'Set up a CI/CD pipeline for your iOS & Android using GitHub Actions workflow, regardless if it's using Xamarin Forms or Native'
4 |
5 | on: [push, pull_request]
6 |
7 | jobs:
8 | Practice:
9 |
10 | runs-on: macos-latest
11 |
12 | steps:
13 | - uses: actions/checkout@v1
14 | - name: Run a one-line script
15 | run: echo Hello, world!
16 | - name: Run a multi-line script
17 | run: |
18 | echo Add other actions to build,
19 | echo test, and deploy your project.
20 | - name: Show what in there
21 | run: |
22 | ls
23 | - name: Show what is inside
24 | run: |
25 | cd ..
26 | ls
27 |
28 | Android:
29 |
30 | runs-on: macos-latest
31 |
32 | steps:
33 |
34 | - uses: actions/checkout@v1
35 |
36 | - name: Android
37 | run: |
38 | cd Blank
39 | nuget restore
40 | cd Blank.Android
41 | msbuild Blank.Android.csproj /verbosity:normal /t:Rebuild /t:PackageForAndroid /t:SignAndroidPackage /p:Configuration=Debug
42 |
43 | - uses: actions/upload-artifact@v2
44 | with:
45 | name: Android App
46 | path: Blank/Blank.Android/bin/Debug/com.tfp.blank-Signed.apk
47 |
48 | iOS_Simulator:
49 |
50 | runs-on: macos-latest
51 |
52 | steps:
53 |
54 | - name: Checkout repository
55 | uses: actions/checkout@v2
56 |
57 | - name: iOS Simulator
58 | run: |
59 | cd Blank
60 | nuget restore
61 | msbuild Blank.iOS/Blank.iOS.csproj /verbosity:normal /t:Rebuild /p:Platform=iPhoneSimulator /p:Configuration=Debug
62 |
63 | - uses: actions/upload-artifact@v2
64 | with:
65 | name: iOS Simulator App
66 | path: Blank/Blank.iOS/bin/iPhoneSimulator/Debug/Blank.iOS.app
67 |
68 | iOS_Device:
69 |
70 | runs-on: macos-latest
71 |
72 | steps:
73 |
74 | - name: Checkout repository
75 | uses: actions/checkout@v2
76 | - name: Install the Apple certificate and provisioning profile
77 | env:
78 | BUILD_CERTIFICATE_BASE64: ${{ secrets.BUILD_CERTIFICATE_BASE64 }}
79 | P12_PASSWORD: ${{ secrets.P12_PASSWORD }}
80 | BUILD_PROVISION_PROFILE_BASE64: ${{ secrets.BUILD_PROVISION_PROFILE_BASE64 }}
81 | KEYCHAIN_PASSWORD: ${{ secrets.KEYCHAIN_PASSWORD }}
82 | run: |
83 | # create variables
84 | CERTIFICATE_PATH=$RUNNER_TEMP/build_certificate.p12
85 | PP_PATH=$RUNNER_TEMP/build_pp.mobileprovision
86 | KEYCHAIN_PATH=$RUNNER_TEMP/app-signing.keychain-db
87 |
88 | # import certificate and provisioning profile from secrets
89 | echo -n "$BUILD_CERTIFICATE_BASE64" | base64 --decode --output $CERTIFICATE_PATH
90 | echo -n "$BUILD_PROVISION_PROFILE_BASE64" | base64 --decode --output $PP_PATH
91 |
92 | # create temporary keychain
93 | security create-keychain -p $KEYCHAIN_PASSWORD $KEYCHAIN_PATH
94 | security set-keychain-settings -lut 21600 $KEYCHAIN_PATH
95 | security unlock-keychain -p $KEYCHAIN_PASSWORD $KEYCHAIN_PATH
96 |
97 | # import certificate to keychain
98 | security import $CERTIFICATE_PATH -P $P12_PASSWORD -A -t cert -f pkcs12 -k $KEYCHAIN_PATH
99 | security list-keychain -d user -s $KEYCHAIN_PATH
100 |
101 | # apply provisioning profile
102 | mkdir -p ~/Library/MobileDevice/Provisioning\ Profiles
103 | cp $PP_PATH ~/Library/MobileDevice/Provisioning\ Profiles
104 |
105 | - name: iOS Device
106 | run: |
107 | cd Blank
108 | nuget restore
109 | msbuild Blank.iOS/Blank.iOS.csproj /verbosity:normal /t:Rebuild /p:Platform=iPhone /p:Configuration=Debug
110 |
111 | - uses: actions/upload-artifact@v2
112 | with:
113 | name: iOS Device App
114 | path: Blank/Blank.iOS/bin/iPhone/Debug/Blank.iOS.app
115 | branding:
116 | icon: 'archive'
117 | color: 'green'
118 |
--------------------------------------------------------------------------------