├── .gitattributes ├── .github └── workflows │ └── main.yml ├── .gitignore ├── Blank ├── Blank.Android │ ├── Assets │ │ └── AboutAssets.txt │ ├── Blank.Android.csproj │ ├── MainActivity.cs │ ├── Properties │ │ ├── AndroidManifest.xml │ │ └── AssemblyInfo.cs │ └── Resources │ │ ├── AboutResources.txt │ │ ├── Resource.designer.cs │ │ ├── layout │ │ ├── Tabbar.xml │ │ └── Toolbar.xml │ │ ├── mipmap-anydpi-v26 │ │ ├── icon.xml │ │ └── icon_round.xml │ │ ├── mipmap-hdpi │ │ ├── icon.png │ │ └── launcher_foreground.png │ │ ├── mipmap-mdpi │ │ ├── icon.png │ │ └── launcher_foreground.png │ │ ├── mipmap-xhdpi │ │ ├── icon.png │ │ └── launcher_foreground.png │ │ ├── mipmap-xxhdpi │ │ ├── icon.png │ │ └── launcher_foreground.png │ │ ├── mipmap-xxxhdpi │ │ ├── icon.png │ │ └── launcher_foreground.png │ │ └── values │ │ ├── colors.xml │ │ └── styles.xml ├── Blank.iOS │ ├── AppDelegate.cs │ ├── Assets.xcassets │ │ └── AppIcon.appiconset │ │ │ ├── Contents.json │ │ │ ├── Icon1024.png │ │ │ ├── Icon120.png │ │ │ ├── Icon152.png │ │ │ ├── Icon167.png │ │ │ ├── Icon180.png │ │ │ ├── Icon20.png │ │ │ ├── Icon29.png │ │ │ ├── Icon40.png │ │ │ ├── Icon58.png │ │ │ ├── Icon60.png │ │ │ ├── Icon76.png │ │ │ ├── Icon80.png │ │ │ └── Icon87.png │ ├── Blank.iOS.csproj │ ├── Entitlements.plist │ ├── Info.plist │ ├── Main.cs │ ├── Properties │ │ └── AssemblyInfo.cs │ └── Resources │ │ ├── Default-568h@2x.png │ │ ├── Default-Portrait.png │ │ ├── Default-Portrait@2x.png │ │ ├── Default.png │ │ ├── Default@2x.png │ │ └── LaunchScreen.storyboard ├── Blank.sln ├── Blank │ ├── App.xaml │ ├── App.xaml.cs │ ├── AssemblyInfo.cs │ ├── Blank.csproj │ ├── MainPage.xaml │ └── MainPage.xaml.cs └── README.md ├── LICENSE ├── README.md ├── YmlFilesForArticles ├── Android.yml ├── iOSDevice.yml └── iOSSimulator.yml └── action.yml /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | -------------------------------------------------------------------------------- /.github/workflows/main.yml: -------------------------------------------------------------------------------- 1 | name: CI on Push and Pull Request 2 | 3 | on: [push, pull_request] 4 | 5 | jobs: 6 | Practice: 7 | 8 | runs-on: macos-latest 9 | 10 | steps: 11 | - uses: actions/checkout@v1 12 | - name: Run a one-line script 13 | run: echo Hello, world! 14 | - name: Run a multi-line script 15 | run: | 16 | echo Add other actions to build, 17 | echo test, and deploy your project. 18 | - name: Show what in there 19 | run: | 20 | ls 21 | - name: Show what is inside 22 | run: | 23 | cd .. 24 | ls 25 | 26 | Android: 27 | 28 | runs-on: macos-latest 29 | 30 | steps: 31 | 32 | - uses: actions/checkout@v1 33 | 34 | - name: Android 35 | run: | 36 | cd Blank 37 | nuget restore 38 | cd Blank.Android 39 | msbuild Blank.Android.csproj /verbosity:normal /t:Rebuild /t:PackageForAndroid /t:SignAndroidPackage /p:Configuration=Debug 40 | 41 | - uses: actions/upload-artifact@v2 42 | with: 43 | name: Android App 44 | path: Blank/Blank.Android/bin/Debug/com.tfp.blank-Signed.apk 45 | 46 | iOS_Simulator: 47 | 48 | runs-on: macos-latest 49 | 50 | steps: 51 | 52 | - name: Checkout repository 53 | uses: actions/checkout@v2 54 | 55 | - name: iOS Simulator 56 | run: | 57 | cd Blank 58 | nuget restore 59 | msbuild Blank.iOS/Blank.iOS.csproj /verbosity:normal /t:Rebuild /p:Platform=iPhoneSimulator /p:Configuration=Debug 60 | 61 | - uses: actions/upload-artifact@v2 62 | with: 63 | name: iOS Simulator App 64 | path: Blank/Blank.iOS/bin/iPhoneSimulator/Debug/Blank.iOS.app 65 | 66 | iOS_Device: 67 | 68 | runs-on: macos-latest 69 | 70 | steps: 71 | 72 | - name: Checkout repository 73 | uses: actions/checkout@v2 74 | - name: Install the Apple certificate and provisioning profile 75 | env: 76 | BUILD_CERTIFICATE_BASE64: ${{ secrets.BUILD_CERTIFICATE_BASE64 }} 77 | P12_PASSWORD: ${{ secrets.P12_PASSWORD }} 78 | BUILD_PROVISION_PROFILE_BASE64: ${{ secrets.BUILD_PROVISION_PROFILE_BASE64 }} 79 | KEYCHAIN_PASSWORD: ${{ secrets.KEYCHAIN_PASSWORD }} 80 | run: | 81 | # create variables 82 | CERTIFICATE_PATH=$RUNNER_TEMP/build_certificate.p12 83 | PP_PATH=$RUNNER_TEMP/build_pp.mobileprovision 84 | KEYCHAIN_PATH=$RUNNER_TEMP/app-signing.keychain-db 85 | 86 | # import certificate and provisioning profile from secrets 87 | echo -n "$BUILD_CERTIFICATE_BASE64" | base64 --decode --output $CERTIFICATE_PATH 88 | echo -n "$BUILD_PROVISION_PROFILE_BASE64" | base64 --decode --output $PP_PATH 89 | 90 | # create temporary keychain 91 | security create-keychain -p $KEYCHAIN_PASSWORD $KEYCHAIN_PATH 92 | security set-keychain-settings -lut 21600 $KEYCHAIN_PATH 93 | security unlock-keychain -p $KEYCHAIN_PASSWORD $KEYCHAIN_PATH 94 | 95 | # import certificate to keychain 96 | security import $CERTIFICATE_PATH -P $P12_PASSWORD -A -t cert -f pkcs12 -k $KEYCHAIN_PATH 97 | security list-keychain -d user -s $KEYCHAIN_PATH 98 | 99 | # apply provisioning profile 100 | mkdir -p ~/Library/MobileDevice/Provisioning\ Profiles 101 | cp $PP_PATH ~/Library/MobileDevice/Provisioning\ Profiles 102 | 103 | - name: iOS Device 104 | run: | 105 | cd Blank 106 | nuget restore 107 | msbuild Blank.iOS/Blank.iOS.csproj /verbosity:normal /t:Rebuild /p:Platform=iPhone /p:Configuration=Debug 108 | 109 | - uses: actions/upload-artifact@v2 110 | with: 111 | name: iOS Device App 112 | path: Blank/Blank.iOS/bin/iPhone/Debug/Blank.iOS.app 113 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | ## 4 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore 5 | 6 | # User-specific files 7 | *.rsuser 8 | *.suo 9 | *.user 10 | *.userosscache 11 | *.sln.docstates 12 | 13 | # User-specific files (MonoDevelop/Xamarin Studio) 14 | *.userprefs 15 | 16 | # Mono auto generated files 17 | mono_crash.* 18 | 19 | # Build results 20 | [Dd]ebug/ 21 | [Dd]ebugPublic/ 22 | [Rr]elease/ 23 | [Rr]eleases/ 24 | x64/ 25 | x86/ 26 | [Aa][Rr][Mm]/ 27 | [Aa][Rr][Mm]64/ 28 | bld/ 29 | [Bb]in/ 30 | [Oo]bj/ 31 | [Ll]og/ 32 | [Ll]ogs/ 33 | 34 | # Visual Studio 2015/2017 cache/options directory 35 | .vs/ 36 | # Uncomment if you have tasks that create the project's static files in wwwroot 37 | #wwwroot/ 38 | 39 | # Visual Studio 2017 auto generated files 40 | Generated\ Files/ 41 | 42 | # MSTest test Results 43 | [Tt]est[Rr]esult*/ 44 | [Bb]uild[Ll]og.* 45 | 46 | # NUnit 47 | *.VisualState.xml 48 | TestResult.xml 49 | nunit-*.xml 50 | 51 | # Build Results of an ATL Project 52 | [Dd]ebugPS/ 53 | [Rr]eleasePS/ 54 | dlldata.c 55 | 56 | # Benchmark Results 57 | BenchmarkDotNet.Artifacts/ 58 | 59 | # .NET Core 60 | project.lock.json 61 | project.fragment.lock.json 62 | artifacts/ 63 | 64 | # StyleCop 65 | StyleCopReport.xml 66 | 67 | # Files built by Visual Studio 68 | *_i.c 69 | *_p.c 70 | *_h.h 71 | *.ilk 72 | *.meta 73 | *.obj 74 | *.iobj 75 | *.pch 76 | *.pdb 77 | *.ipdb 78 | *.pgc 79 | *.pgd 80 | *.rsp 81 | *.sbr 82 | *.tlb 83 | *.tli 84 | *.tlh 85 | *.tmp 86 | *.tmp_proj 87 | *_wpftmp.csproj 88 | *.log 89 | *.vspscc 90 | *.vssscc 91 | .builds 92 | *.pidb 93 | *.svclog 94 | *.scc 95 | 96 | # Chutzpah Test files 97 | _Chutzpah* 98 | 99 | # Visual C++ cache files 100 | ipch/ 101 | *.aps 102 | *.ncb 103 | *.opendb 104 | *.opensdf 105 | *.sdf 106 | *.cachefile 107 | *.VC.db 108 | *.VC.VC.opendb 109 | 110 | # Visual Studio profiler 111 | *.psess 112 | *.vsp 113 | *.vspx 114 | *.sap 115 | 116 | # Visual Studio Trace Files 117 | *.e2e 118 | 119 | # TFS 2012 Local Workspace 120 | $tf/ 121 | 122 | # Guidance Automation Toolkit 123 | *.gpState 124 | 125 | # ReSharper is a .NET coding add-in 126 | _ReSharper*/ 127 | *.[Rr]e[Ss]harper 128 | *.DotSettings.user 129 | 130 | # JustCode is a .NET coding add-in 131 | .JustCode 132 | 133 | # TeamCity is a build add-in 134 | _TeamCity* 135 | 136 | # DotCover is a Code Coverage Tool 137 | *.dotCover 138 | 139 | # AxoCover is a Code Coverage Tool 140 | .axoCover/* 141 | !.axoCover/settings.json 142 | 143 | # Visual Studio code coverage results 144 | *.coverage 145 | *.coveragexml 146 | 147 | # NCrunch 148 | _NCrunch_* 149 | .*crunch*.local.xml 150 | nCrunchTemp_* 151 | 152 | # MightyMoose 153 | *.mm.* 154 | AutoTest.Net/ 155 | 156 | # Web workbench (sass) 157 | .sass-cache/ 158 | 159 | # Installshield output folder 160 | [Ee]xpress/ 161 | 162 | # DocProject is a documentation generator add-in 163 | DocProject/buildhelp/ 164 | DocProject/Help/*.HxT 165 | DocProject/Help/*.HxC 166 | DocProject/Help/*.hhc 167 | DocProject/Help/*.hhk 168 | DocProject/Help/*.hhp 169 | DocProject/Help/Html2 170 | DocProject/Help/html 171 | 172 | # Click-Once directory 173 | publish/ 174 | 175 | # Publish Web Output 176 | *.[Pp]ublish.xml 177 | *.azurePubxml 178 | # Note: Comment the next line if you want to checkin your web deploy settings, 179 | # but database connection strings (with potential passwords) will be unencrypted 180 | *.pubxml 181 | *.publishproj 182 | 183 | # Microsoft Azure Web App publish settings. Comment the next line if you want to 184 | # checkin your Azure Web App publish settings, but sensitive information contained 185 | # in these scripts will be unencrypted 186 | PublishScripts/ 187 | 188 | # NuGet Packages 189 | *.nupkg 190 | # NuGet Symbol Packages 191 | *.snupkg 192 | # The packages folder can be ignored because of Package Restore 193 | **/[Pp]ackages/* 194 | # except build/, which is used as an MSBuild target. 195 | !**/[Pp]ackages/build/ 196 | # Uncomment if necessary however generally it will be regenerated when needed 197 | #!**/[Pp]ackages/repositories.config 198 | # NuGet v3's project.json files produces more ignorable files 199 | *.nuget.props 200 | *.nuget.targets 201 | 202 | # Microsoft Azure Build Output 203 | csx/ 204 | *.build.csdef 205 | 206 | # Microsoft Azure Emulator 207 | ecf/ 208 | rcf/ 209 | 210 | # Windows Store app package directories and files 211 | AppPackages/ 212 | BundleArtifacts/ 213 | Package.StoreAssociation.xml 214 | _pkginfo.txt 215 | *.appx 216 | *.appxbundle 217 | *.appxupload 218 | 219 | # Visual Studio cache files 220 | # files ending in .cache can be ignored 221 | *.[Cc]ache 222 | # but keep track of directories ending in .cache 223 | !?*.[Cc]ache/ 224 | 225 | # Others 226 | ClientBin/ 227 | ~$* 228 | *~ 229 | *.dbmdl 230 | *.dbproj.schemaview 231 | *.jfm 232 | *.pfx 233 | *.publishsettings 234 | orleans.codegen.cs 235 | 236 | # Including strong name files can present a security risk 237 | # (https://github.com/github/gitignore/pull/2483#issue-259490424) 238 | #*.snk 239 | 240 | # Since there are multiple workflows, uncomment next line to ignore bower_components 241 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) 242 | #bower_components/ 243 | 244 | # RIA/Silverlight projects 245 | Generated_Code/ 246 | 247 | # Backup & report files from converting an old project file 248 | # to a newer Visual Studio version. Backup files are not needed, 249 | # because we have git ;-) 250 | _UpgradeReport_Files/ 251 | Backup*/ 252 | UpgradeLog*.XML 253 | UpgradeLog*.htm 254 | ServiceFabricBackup/ 255 | *.rptproj.bak 256 | 257 | # SQL Server files 258 | *.mdf 259 | *.ldf 260 | *.ndf 261 | 262 | # Business Intelligence projects 263 | *.rdl.data 264 | *.bim.layout 265 | *.bim_*.settings 266 | *.rptproj.rsuser 267 | *- [Bb]ackup.rdl 268 | *- [Bb]ackup ([0-9]).rdl 269 | *- [Bb]ackup ([0-9][0-9]).rdl 270 | 271 | # Microsoft Fakes 272 | FakesAssemblies/ 273 | 274 | # GhostDoc plugin setting file 275 | *.GhostDoc.xml 276 | 277 | # Node.js Tools for Visual Studio 278 | .ntvs_analysis.dat 279 | node_modules/ 280 | 281 | # Visual Studio 6 build log 282 | *.plg 283 | 284 | # Visual Studio 6 workspace options file 285 | *.opt 286 | 287 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.) 288 | *.vbw 289 | 290 | # Visual Studio LightSwitch build output 291 | **/*.HTMLClient/GeneratedArtifacts 292 | **/*.DesktopClient/GeneratedArtifacts 293 | **/*.DesktopClient/ModelManifest.xml 294 | **/*.Server/GeneratedArtifacts 295 | **/*.Server/ModelManifest.xml 296 | _Pvt_Extensions 297 | 298 | # Paket dependency manager 299 | .paket/paket.exe 300 | paket-files/ 301 | 302 | # FAKE - F# Make 303 | .fake/ 304 | 305 | # CodeRush personal settings 306 | .cr/personal 307 | 308 | # Python Tools for Visual Studio (PTVS) 309 | __pycache__/ 310 | *.pyc 311 | 312 | # Cake - Uncomment if you are using it 313 | # tools/** 314 | # !tools/packages.config 315 | 316 | # Tabs Studio 317 | *.tss 318 | 319 | # Telerik's JustMock configuration file 320 | *.jmconfig 321 | 322 | # BizTalk build output 323 | *.btp.cs 324 | *.btm.cs 325 | *.odx.cs 326 | *.xsd.cs 327 | 328 | # OpenCover UI analysis results 329 | OpenCover/ 330 | 331 | # Azure Stream Analytics local run output 332 | ASALocalRun/ 333 | 334 | # MSBuild Binary and Structured Log 335 | *.binlog 336 | 337 | # NVidia Nsight GPU debugger configuration file 338 | *.nvuser 339 | 340 | # MFractors (Xamarin productivity tool) working folder 341 | .mfractor/ 342 | 343 | # Local History for Visual Studio 344 | .localhistory/ 345 | 346 | # BeatPulse healthcheck temp database 347 | healthchecksdb 348 | 349 | # Backup folder for Package Reference Convert tool in Visual Studio 2017 350 | MigrationBackup/ 351 | 352 | # Ionide (cross platform F# VS Code tools) working folder 353 | .ionide/ 354 | -------------------------------------------------------------------------------- /Blank/Blank.Android/Assets/AboutAssets.txt: -------------------------------------------------------------------------------- 1 | Any raw assets you want to be deployed with your application can be placed in 2 | this directory (and child directories) and given a Build Action of "AndroidAsset". 3 | 4 | These files will be deployed with your package and will be accessible using Android's 5 | AssetManager, like this: 6 | 7 | public class ReadAsset : Activity 8 | { 9 | protected override void OnCreate (Bundle bundle) 10 | { 11 | base.OnCreate (bundle); 12 | 13 | InputStream input = Assets.Open ("my_asset.txt"); 14 | } 15 | } 16 | 17 | Additionally, some Android functions will automatically load asset files: 18 | 19 | Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf"); 20 | -------------------------------------------------------------------------------- /Blank/Blank.Android/Blank.Android.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | Debug 5 | AnyCPU 6 | {74F986DD-F1FC-4715-AC3A-44304489EF0A} 7 | {EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} 8 | {c9e5eea5-ca05-42a1-839b-61506e0a37df} 9 | Library 10 | Blank.Droid 11 | Blank.Android 12 | True 13 | Resources\Resource.designer.cs 14 | Resource 15 | Properties\AndroidManifest.xml 16 | Resources 17 | Assets 18 | v9.0 19 | true 20 | true 21 | Xamarin.Android.Net.AndroidClientHandler 22 | 23 | 24 | 25 | 26 | true 27 | portable 28 | false 29 | bin\Debug 30 | DEBUG; 31 | prompt 32 | 4 33 | None 34 | 35 | 36 | true 37 | portable 38 | true 39 | bin\Release 40 | prompt 41 | 4 42 | true 43 | false 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | {37D1B2F6-DD91-4F85-B918-14CB3048045B} 93 | Blank 94 | 95 | 96 | 97 | 98 | -------------------------------------------------------------------------------- /Blank/Blank.Android/MainActivity.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | using Android.App; 4 | using Android.Content.PM; 5 | using Android.Runtime; 6 | using Android.Views; 7 | using Android.Widget; 8 | using Android.OS; 9 | 10 | namespace Blank.Droid 11 | { 12 | [Activity(Label = "Blank", Icon = "@mipmap/icon", Theme = "@style/MainTheme", MainLauncher = true, ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation)] 13 | public class MainActivity : global::Xamarin.Forms.Platform.Android.FormsAppCompatActivity 14 | { 15 | protected override void OnCreate(Bundle savedInstanceState) 16 | { 17 | TabLayoutResource = Resource.Layout.Tabbar; 18 | ToolbarResource = Resource.Layout.Toolbar; 19 | 20 | base.OnCreate(savedInstanceState); 21 | 22 | Xamarin.Essentials.Platform.Init(this, savedInstanceState); 23 | global::Xamarin.Forms.Forms.Init(this, savedInstanceState); 24 | LoadApplication(new App()); 25 | } 26 | public override void OnRequestPermissionsResult(int requestCode, string[] permissions, [GeneratedEnum] Android.Content.PM.Permission[] grantResults) 27 | { 28 | Xamarin.Essentials.Platform.OnRequestPermissionsResult(requestCode, permissions, grantResults); 29 | 30 | base.OnRequestPermissionsResult(requestCode, permissions, grantResults); 31 | } 32 | } 33 | } -------------------------------------------------------------------------------- /Blank/Blank.Android/Properties/AndroidManifest.xml: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /Blank/Blank.Android/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | using Android.App; 5 | 6 | // General Information about an assembly is controlled through the following 7 | // set of attributes. Change these attribute values to modify the information 8 | // associated with an assembly. 9 | [assembly: AssemblyTitle("Blank.Android")] 10 | [assembly: AssemblyDescription("")] 11 | [assembly: AssemblyConfiguration("")] 12 | [assembly: AssemblyCompany("")] 13 | [assembly: AssemblyProduct("Blank.Android")] 14 | [assembly: AssemblyCopyright("Copyright © 2014")] 15 | [assembly: AssemblyTrademark("")] 16 | [assembly: AssemblyCulture("")] 17 | [assembly: ComVisible(false)] 18 | 19 | // Version information for an assembly consists of the following four values: 20 | // 21 | // Major Version 22 | // Minor Version 23 | // Build Number 24 | // Revision 25 | // 26 | // You can specify all the values or you can default the Build and Revision Numbers 27 | // by using the '*' as shown below: 28 | // [assembly: AssemblyVersion("1.0.*")] 29 | [assembly: AssemblyVersion("1.0.0.0")] 30 | [assembly: AssemblyFileVersion("1.0.0.0")] 31 | 32 | // Add some common permissions, these can be removed if not needed 33 | [assembly: UsesPermission(Android.Manifest.Permission.Internet)] 34 | [assembly: UsesPermission(Android.Manifest.Permission.WriteExternalStorage)] 35 | -------------------------------------------------------------------------------- /Blank/Blank.Android/Resources/AboutResources.txt: -------------------------------------------------------------------------------- 1 | Images, layout descriptions, binary blobs and string dictionaries can be included 2 | in your application as resource files. Various Android APIs are designed to 3 | operate on the resource IDs instead of dealing with images, strings or binary blobs 4 | directly. 5 | 6 | For example, a sample Android app that contains a user interface layout (main.xml), 7 | an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png) 8 | would keep its resources in the "Resources" directory of the application: 9 | 10 | Resources/ 11 | drawable-hdpi/ 12 | icon.png 13 | 14 | drawable-ldpi/ 15 | icon.png 16 | 17 | drawable-mdpi/ 18 | icon.png 19 | 20 | layout/ 21 | main.xml 22 | 23 | values/ 24 | strings.xml 25 | 26 | In order to get the build system to recognize Android resources, set the build action to 27 | "AndroidResource". The native Android APIs do not operate directly with filenames, but 28 | instead operate on resource IDs. When you compile an Android application that uses resources, 29 | the build system will package the resources for distribution and generate a class called 30 | "Resource" that contains the tokens for each one of the resources included. For example, 31 | for the above Resources layout, this is what the Resource class would expose: 32 | 33 | public class Resource { 34 | public class drawable { 35 | public const int icon = 0x123; 36 | } 37 | 38 | public class layout { 39 | public const int main = 0x456; 40 | } 41 | 42 | public class strings { 43 | public const int first_string = 0xabc; 44 | public const int second_string = 0xbcd; 45 | } 46 | } 47 | 48 | You would then use R.drawable.icon to reference the drawable/icon.png file, or Resource.layout.main 49 | to reference the layout/main.xml file, or Resource.strings.first_string to reference the first 50 | string in the dictionary file values/strings.xml. 51 | -------------------------------------------------------------------------------- /Blank/Blank.Android/Resources/layout/Tabbar.xml: -------------------------------------------------------------------------------- 1 | 2 | -------------------------------------------------------------------------------- /Blank/Blank.Android/Resources/layout/Toolbar.xml: -------------------------------------------------------------------------------- 1 | 2 | -------------------------------------------------------------------------------- /Blank/Blank.Android/Resources/mipmap-anydpi-v26/icon.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | -------------------------------------------------------------------------------- /Blank/Blank.Android/Resources/mipmap-anydpi-v26/icon_round.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | -------------------------------------------------------------------------------- /Blank/Blank.Android/Resources/mipmap-hdpi/icon.png: -------------------------------------------------------------------------------- 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-------------------------------------------------------------------------------- /Blank/Blank.Android/Resources/values/colors.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | #FFFFFF 4 | #3F51B5 5 | #303F9F 6 | #FF4081 7 | -------------------------------------------------------------------------------- /Blank/Blank.Android/Resources/values/styles.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 5 | 6 | 24 | 27 | -------------------------------------------------------------------------------- /Blank/Blank.iOS/AppDelegate.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | 5 | using Foundation; 6 | using UIKit; 7 | 8 | namespace Blank.iOS 9 | { 10 | // The UIApplicationDelegate for the application. This class is responsible for launching the 11 | // User Interface of the application, as well as listening (and optionally responding) to 12 | // application events from iOS. 13 | [Register("AppDelegate")] 14 | public partial class AppDelegate : global::Xamarin.Forms.Platform.iOS.FormsApplicationDelegate 15 | { 16 | // 17 | // This method is invoked when the application has loaded and is ready to run. In this 18 | // method you should instantiate the window, load the UI into it and then make the window 19 | // visible. 20 | // 21 | // You have 17 seconds to return from this method, or iOS will terminate your application. 22 | // 23 | public override bool FinishedLaunching(UIApplication app, NSDictionary options) 24 | { 25 | global::Xamarin.Forms.Forms.Init(); 26 | LoadApplication(new App()); 27 | 28 | return base.FinishedLaunching(app, options); 29 | } 30 | } 31 | } 32 | -------------------------------------------------------------------------------- /Blank/Blank.iOS/Assets.xcassets/AppIcon.appiconset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images": [ 3 | { 4 | "scale": "2x", 5 | "size": "20x20", 6 | "idiom": "iphone", 7 | "filename": "Icon40.png" 8 | }, 9 | { 10 | "scale": "3x", 11 | "size": "20x20", 12 | "idiom": "iphone", 13 | "filename": "Icon60.png" 14 | }, 15 | { 16 | "scale": "2x", 17 | "size": "29x29", 18 | "idiom": "iphone", 19 | "filename": "Icon58.png" 20 | }, 21 | { 22 | "scale": "3x", 23 | "size": "29x29", 24 | "idiom": "iphone", 25 | "filename": "Icon87.png" 26 | }, 27 | { 28 | "scale": "2x", 29 | "size": "40x40", 30 | "idiom": "iphone", 31 | "filename": "Icon80.png" 32 | }, 33 | { 34 | "scale": "3x", 35 | "size": "40x40", 36 | "idiom": "iphone", 37 | "filename": "Icon120.png" 38 | }, 39 | { 40 | "scale": "2x", 41 | "size": "60x60", 42 | "idiom": "iphone", 43 | "filename": "Icon120.png" 44 | }, 45 | { 46 | "scale": "3x", 47 | "size": "60x60", 48 | "idiom": "iphone", 49 | "filename": "Icon180.png" 50 | }, 51 | { 52 | "scale": "1x", 53 | "size": "20x20", 54 | "idiom": "ipad", 55 | "filename": "Icon20.png" 56 | }, 57 | { 58 | "scale": "2x", 59 | "size": "20x20", 60 | "idiom": "ipad", 61 | "filename": "Icon40.png" 62 | }, 63 | { 64 | "scale": "1x", 65 | "size": "29x29", 66 | "idiom": "ipad", 67 | "filename": "Icon29.png" 68 | }, 69 | { 70 | "scale": "2x", 71 | "size": "29x29", 72 | "idiom": "ipad", 73 | "filename": "Icon58.png" 74 | }, 75 | { 76 | "scale": "1x", 77 | "size": "40x40", 78 | "idiom": "ipad", 79 | "filename": "Icon40.png" 80 | }, 81 | { 82 | "scale": "2x", 83 | "size": "40x40", 84 | "idiom": "ipad", 85 | "filename": "Icon80.png" 86 | }, 87 | { 88 | "scale": "1x", 89 | "size": "76x76", 90 | "idiom": "ipad", 91 | "filename": "Icon76.png" 92 | }, 93 | { 94 | "scale": "2x", 95 | "size": "76x76", 96 | "idiom": "ipad", 97 | "filename": "Icon152.png" 98 | }, 99 | { 100 | "scale": "2x", 101 | "size": "83.5x83.5", 102 | "idiom": "ipad", 103 | "filename": "Icon167.png" 104 | }, 105 | { 106 | "scale": "1x", 107 | "size": "1024x1024", 108 | "idiom": "ios-marketing", 109 | "filename": "Icon1024.png" 110 | } 111 | ], 112 | "properties": {}, 113 | "info": { 114 | "version": 1, 115 | "author": "xcode" 116 | } 117 | } -------------------------------------------------------------------------------- /Blank/Blank.iOS/Assets.xcassets/AppIcon.appiconset/Icon1024.png: 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-------------------------------------------------------------------------------- /Blank/Blank.iOS/Assets.xcassets/AppIcon.appiconset/Icon87.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/saamerm/Xamarin-GitHubActions-DevOps/4d15a09a909030eed01d54ff0e426e966e6ba840/Blank/Blank.iOS/Assets.xcassets/AppIcon.appiconset/Icon87.png -------------------------------------------------------------------------------- /Blank/Blank.iOS/Blank.iOS.csproj: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | Debug 5 | iPhoneSimulator 6 | 8.0.30703 7 | 2.0 8 | {E0F34BDE-50AD-409C-B01F-648356652333} 9 | {FEACFBD2-3405-455C-9665-78FE426C6842};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} 10 | {6143fdea-f3c2-4a09-aafa-6e230626515e} 11 | Exe 12 | Blank.iOS 13 | Resources 14 | Blank.iOS 15 | true 16 | NSUrlSessionHandler 17 | 18 | 19 | true 20 | full 21 | false 22 | bin\iPhoneSimulator\Debug 23 | DEBUG 24 | prompt 25 | 4 26 | x86_64 27 | None 28 | true 29 | 30 | 31 | none 32 | true 33 | bin\iPhoneSimulator\Release 34 | prompt 35 | 4 36 | None 37 | x86_64 38 | 39 | 40 | true 41 | full 42 | false 43 | bin\iPhone\Debug 44 | DEBUG 45 | prompt 46 | 4 47 | ARM64 48 | iPhone Developer 49 | true 50 | 51 | 52 | none 53 | true 54 | bin\iPhone\Release 55 | prompt 56 | 4 57 | ARM64 58 | iPhone Developer 59 | Entitlements.plist 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | false 72 | 73 | 74 | false 75 | 76 | 77 | false 78 | 79 | 80 | false 81 | 82 | 83 | false 84 | 85 | 86 | false 87 | 88 | 89 | false 90 | 91 | 92 | false 93 | 94 | 95 | false 96 | 97 | 98 | false 99 | 100 | 101 | false 102 | 103 | 104 | false 105 | 106 | 107 | false 108 | 109 | 110 | false 111 | 112 | 113 | 114 | 115 | 116 | 117 | 118 | 119 | 120 | 121 | 122 | 123 | 124 | 125 | 126 | 127 | 128 | {37D1B2F6-DD91-4F85-B918-14CB3048045B} 129 | Blank 130 | 131 | 132 | 133 | -------------------------------------------------------------------------------- /Blank/Blank.iOS/Entitlements.plist: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /Blank/Blank.iOS/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | UIDeviceFamily 6 | 7 | 1 8 | 2 9 | 10 | UISupportedInterfaceOrientations 11 | 12 | UIInterfaceOrientationPortrait 13 | UIInterfaceOrientationLandscapeLeft 14 | UIInterfaceOrientationLandscapeRight 15 | 16 | UISupportedInterfaceOrientations~ipad 17 | 18 | UIInterfaceOrientationPortrait 19 | UIInterfaceOrientationPortraitUpsideDown 20 | UIInterfaceOrientationLandscapeLeft 21 | UIInterfaceOrientationLandscapeRight 22 | 23 | MinimumOSVersion 24 | 8.0 25 | CFBundleDisplayName 26 | IslandLanding 27 | CFBundleIdentifier 28 | com.tfp.islandlanding 29 | CFBundleVersion 30 | 1.0 31 | UILaunchStoryboardName 32 | LaunchScreen 33 | CFBundleName 34 | IslandLanding 35 | XSAppIconAssets 36 | Assets.xcassets/AppIcon.appiconset 37 | 38 | 39 | -------------------------------------------------------------------------------- /Blank/Blank.iOS/Main.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | 5 | using Foundation; 6 | using UIKit; 7 | 8 | namespace Blank.iOS 9 | { 10 | public class Application 11 | { 12 | // This is the main entry point of the application. 13 | static void Main(string[] args) 14 | { 15 | // if you want to use a different Application Delegate class from "AppDelegate" 16 | // you can specify it here. 17 | UIApplication.Main(args, null, "AppDelegate"); 18 | } 19 | } 20 | } 21 | -------------------------------------------------------------------------------- /Blank/Blank.iOS/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("Blank.iOS")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("Blank.iOS")] 13 | [assembly: AssemblyCopyright("Copyright © 2014")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | [assembly: ComVisible(false)] 21 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM 23 | [assembly: Guid("72bdc44f-c588-44f3-b6df-9aace7daafdd")] 24 | 25 | // Version information for an assembly consists of the following four values: 26 | // 27 | // Major Version 28 | // Minor Version 29 | // Build Number 30 | // Revision 31 | // 32 | // You can specify all the values or you can default the Build and Revision Numbers 33 | // by using the '*' as shown below: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /Blank/Blank.iOS/Resources/Default-568h@2x.png: -------------------------------------------------------------------------------- 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/Blank/Blank.iOS/Resources/Default.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/saamerm/Xamarin-GitHubActions-DevOps/4d15a09a909030eed01d54ff0e426e966e6ba840/Blank/Blank.iOS/Resources/Default.png -------------------------------------------------------------------------------- /Blank/Blank.iOS/Resources/Default@2x.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/saamerm/Xamarin-GitHubActions-DevOps/4d15a09a909030eed01d54ff0e426e966e6ba840/Blank/Blank.iOS/Resources/Default@2x.png -------------------------------------------------------------------------------- /Blank/Blank.iOS/Resources/LaunchScreen.storyboard: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | -------------------------------------------------------------------------------- /Blank/Blank.sln: -------------------------------------------------------------------------------- 1 | 2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio 15 4 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Blank.Android", "Blank.Android\Blank.Android.csproj", "{74F986DD-F1FC-4715-AC3A-44304489EF0A}" 5 | EndProject 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Blank.iOS", "Blank.iOS\Blank.iOS.csproj", "{E0F34BDE-50AD-409C-B01F-648356652333}" 7 | EndProject 8 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Blank", "Blank\Blank.csproj", "{37D1B2F6-DD91-4F85-B918-14CB3048045B}" 9 | EndProject 10 | Global 11 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 12 | Debug|Any CPU = Debug|Any CPU 13 | Release|Any CPU = Release|Any CPU 14 | Debug|iPhoneSimulator = Debug|iPhoneSimulator 15 | Release|iPhoneSimulator = Release|iPhoneSimulator 16 | Debug|iPhone = Debug|iPhone 17 | Release|iPhone = Release|iPhone 18 | EndGlobalSection 19 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 20 | {74F986DD-F1FC-4715-AC3A-44304489EF0A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 21 | {74F986DD-F1FC-4715-AC3A-44304489EF0A}.Debug|Any CPU.Build.0 = Debug|Any CPU 22 | {74F986DD-F1FC-4715-AC3A-44304489EF0A}.Release|Any CPU.ActiveCfg = Release|Any CPU 23 | {74F986DD-F1FC-4715-AC3A-44304489EF0A}.Release|Any CPU.Build.0 = Release|Any CPU 24 | {74F986DD-F1FC-4715-AC3A-44304489EF0A}.Debug|iPhoneSimulator.ActiveCfg = Debug|Any CPU 25 | {74F986DD-F1FC-4715-AC3A-44304489EF0A}.Debug|iPhoneSimulator.Build.0 = Debug|Any CPU 26 | {74F986DD-F1FC-4715-AC3A-44304489EF0A}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU 27 | {74F986DD-F1FC-4715-AC3A-44304489EF0A}.Release|iPhoneSimulator.Build.0 = Release|Any CPU 28 | {74F986DD-F1FC-4715-AC3A-44304489EF0A}.Debug|iPhone.ActiveCfg = Debug|Any CPU 29 | {74F986DD-F1FC-4715-AC3A-44304489EF0A}.Debug|iPhone.Build.0 = Debug|Any CPU 30 | {74F986DD-F1FC-4715-AC3A-44304489EF0A}.Release|iPhone.ActiveCfg = Release|Any CPU 31 | {74F986DD-F1FC-4715-AC3A-44304489EF0A}.Release|iPhone.Build.0 = Release|Any CPU 32 | {E0F34BDE-50AD-409C-B01F-648356652333}.Debug|Any CPU.ActiveCfg = Debug|iPhoneSimulator 33 | {E0F34BDE-50AD-409C-B01F-648356652333}.Debug|Any CPU.Build.0 = Debug|iPhoneSimulator 34 | {E0F34BDE-50AD-409C-B01F-648356652333}.Release|Any CPU.ActiveCfg = Release|iPhoneSimulator 35 | {E0F34BDE-50AD-409C-B01F-648356652333}.Release|Any CPU.Build.0 = Release|iPhoneSimulator 36 | {E0F34BDE-50AD-409C-B01F-648356652333}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhoneSimulator 37 | {E0F34BDE-50AD-409C-B01F-648356652333}.Debug|iPhoneSimulator.Build.0 = Debug|iPhoneSimulator 38 | {E0F34BDE-50AD-409C-B01F-648356652333}.Release|iPhoneSimulator.ActiveCfg = Release|iPhoneSimulator 39 | {E0F34BDE-50AD-409C-B01F-648356652333}.Release|iPhoneSimulator.Build.0 = Release|iPhoneSimulator 40 | {E0F34BDE-50AD-409C-B01F-648356652333}.Debug|iPhone.ActiveCfg = Debug|iPhone 41 | {E0F34BDE-50AD-409C-B01F-648356652333}.Debug|iPhone.Build.0 = Debug|iPhone 42 | {E0F34BDE-50AD-409C-B01F-648356652333}.Release|iPhone.ActiveCfg = Release|iPhone 43 | {E0F34BDE-50AD-409C-B01F-648356652333}.Release|iPhone.Build.0 = Release|iPhone 44 | {37D1B2F6-DD91-4F85-B918-14CB3048045B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU 45 | {37D1B2F6-DD91-4F85-B918-14CB3048045B}.Debug|Any CPU.Build.0 = Debug|Any CPU 46 | {37D1B2F6-DD91-4F85-B918-14CB3048045B}.Release|Any CPU.ActiveCfg = Release|Any CPU 47 | {37D1B2F6-DD91-4F85-B918-14CB3048045B}.Release|Any CPU.Build.0 = Release|Any CPU 48 | {37D1B2F6-DD91-4F85-B918-14CB3048045B}.Debug|iPhoneSimulator.ActiveCfg = Debug|Any CPU 49 | {37D1B2F6-DD91-4F85-B918-14CB3048045B}.Debug|iPhoneSimulator.Build.0 = Debug|Any CPU 50 | {37D1B2F6-DD91-4F85-B918-14CB3048045B}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU 51 | {37D1B2F6-DD91-4F85-B918-14CB3048045B}.Release|iPhoneSimulator.Build.0 = Release|Any CPU 52 | {37D1B2F6-DD91-4F85-B918-14CB3048045B}.Debug|iPhone.ActiveCfg = Debug|Any CPU 53 | {37D1B2F6-DD91-4F85-B918-14CB3048045B}.Debug|iPhone.Build.0 = Debug|Any CPU 54 | {37D1B2F6-DD91-4F85-B918-14CB3048045B}.Release|iPhone.ActiveCfg = Release|Any CPU 55 | {37D1B2F6-DD91-4F85-B918-14CB3048045B}.Release|iPhone.Build.0 = Release|Any CPU 56 | EndGlobalSection 57 | EndGlobal 58 | -------------------------------------------------------------------------------- /Blank/Blank/App.xaml: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | -------------------------------------------------------------------------------- /Blank/Blank/App.xaml.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using Xamarin.Forms; 3 | using Xamarin.Forms.Xaml; 4 | 5 | namespace Blank 6 | { 7 | public partial class App : Application 8 | { 9 | public App() 10 | { 11 | InitializeComponent(); 12 | 13 | MainPage = new MainPage(); 14 | } 15 | 16 | protected override void OnStart() 17 | { 18 | // Handle when your app starts 19 | } 20 | 21 | protected override void OnSleep() 22 | { 23 | // Handle when your app sleeps 24 | } 25 | 26 | protected override void OnResume() 27 | { 28 | // Handle when your app resumes 29 | } 30 | } 31 | } 32 | -------------------------------------------------------------------------------- /Blank/Blank/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using Xamarin.Forms.Xaml; 2 | 3 | [assembly: XamlCompilation(XamlCompilationOptions.Compile)] -------------------------------------------------------------------------------- /Blank/Blank/Blank.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | netstandard2.0 5 | true 6 | 7 | 8 | 9 | 10 | 11 | 12 | -------------------------------------------------------------------------------- /Blank/Blank/MainPage.xaml: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 7 | -------------------------------------------------------------------------------- /Blank/Blank/MainPage.xaml.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.ComponentModel; 4 | using System.Linq; 5 | using System.Text; 6 | using System.Threading.Tasks; 7 | using Xamarin.Forms; 8 | 9 | namespace Blank 10 | { 11 | // Learn more about making custom code visible in the Xamarin.Forms previewer 12 | // by visiting https://aka.ms/xamarinforms-previewer 13 | [DesignTimeVisible(false)] 14 | public partial class MainPage : ContentPage 15 | { 16 | public MainPage() 17 | { 18 | InitializeComponent(); 19 | } 20 | } 21 | } 22 | -------------------------------------------------------------------------------- /Blank/README.md: -------------------------------------------------------------------------------- 1 | Nothing to see here... 2 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. By contrast, 15 | the GNU General Public License is intended to guarantee your freedom to 16 | share and change all versions of a program--to make sure it remains free 17 | software for all its users. We, the Free Software Foundation, use the 18 | GNU General Public License for most of our software; it applies also to 19 | any other work released this way by its authors. You can apply it to 20 | your programs, too. 21 | 22 | When we speak of free software, we are referring to freedom, not 23 | price. Our General Public Licenses are designed to make sure that you 24 | have the freedom to distribute copies of free software (and charge for 25 | them if you wish), that you receive source code or can get it if you 26 | want it, that you can change the software or use pieces of it in new 27 | free programs, and that you know you can do these things. 28 | 29 | To protect your rights, we need to prevent others from denying you 30 | these rights or asking you to surrender the rights. Therefore, you have 31 | certain responsibilities if you distribute copies of the software, or if 32 | you modify it: responsibilities to respect the freedom of others. 33 | 34 | For example, if you distribute copies of such a program, whether 35 | gratis or for a fee, you must pass on to the recipients the same 36 | freedoms that you received. You must make sure that they, too, receive 37 | or can get the source code. And you must show them these terms so they 38 | know their rights. 39 | 40 | Developers that use the GNU GPL protect your rights with two steps: 41 | (1) assert copyright on the software, and (2) offer you this License 42 | giving you legal permission to copy, distribute and/or modify it. 43 | 44 | For the developers' and authors' protection, the GPL clearly explains 45 | that there is no warranty for this free software. For both users' and 46 | authors' sake, the GPL requires that modified versions be marked as 47 | changed, so that their problems will not be attributed erroneously to 48 | authors of previous versions. 49 | 50 | Some devices are designed to deny users access to install or run 51 | modified versions of the software inside them, although the manufacturer 52 | can do so. This is fundamentally incompatible with the aim of 53 | protecting users' freedom to change the software. The systematic 54 | pattern of such abuse occurs in the area of products for individuals to 55 | use, which is precisely where it is most unacceptable. Therefore, we 56 | have designed this version of the GPL to prohibit the practice for those 57 | products. If such problems arise substantially in other domains, we 58 | stand ready to extend this provision to those domains in future versions 59 | of the GPL, as needed to protect the freedom of users. 60 | 61 | Finally, every program is threatened constantly by software patents. 62 | States should not allow patents to restrict development and use of 63 | software on general-purpose computers, but in those that do, we wish to 64 | avoid the special danger that patents applied to a free program could 65 | make it effectively proprietary. To prevent this, the GPL assures that 66 | patents cannot be used to render the program non-free. 67 | 68 | The precise terms and conditions for copying, distribution and 69 | modification follow. 70 | 71 | TERMS AND CONDITIONS 72 | 73 | 0. Definitions. 74 | 75 | "This License" refers to version 3 of the GNU General Public License. 76 | 77 | "Copyright" also means copyright-like laws that apply to other kinds of 78 | works, such as semiconductor masks. 79 | 80 | "The Program" refers to any copyrightable work licensed under this 81 | License. Each licensee is addressed as "you". "Licensees" and 82 | "recipients" may be individuals or organizations. 83 | 84 | To "modify" a work means to copy from or adapt all or part of the work 85 | in a fashion requiring copyright permission, other than the making of an 86 | exact copy. The resulting work is called a "modified version" of the 87 | earlier work or a work "based on" the earlier work. 88 | 89 | A "covered work" means either the unmodified Program or a work based 90 | on the Program. 91 | 92 | To "propagate" a work means to do anything with it that, without 93 | permission, would make you directly or secondarily liable for 94 | infringement under applicable copyright law, except executing it on a 95 | computer or modifying a private copy. Propagation includes copying, 96 | distribution (with or without modification), making available to the 97 | public, and in some countries other activities as well. 98 | 99 | To "convey" a work means any kind of propagation that enables other 100 | parties to make or receive copies. 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No Surrender of Others' Freedom. 541 | 542 | If conditions are imposed on you (whether by court order, agreement or 543 | otherwise) that contradict the conditions of this License, they do not 544 | excuse you from the conditions of this License. If you cannot convey a 545 | covered work so as to satisfy simultaneously your obligations under this 546 | License and any other pertinent obligations, then as a consequence you may 547 | not convey it at all. For example, if you agree to terms that obligate you 548 | to collect a royalty for further conveying from those to whom you convey 549 | the Program, the only way you could satisfy both those terms and this 550 | License would be to refrain entirely from conveying the Program. 551 | 552 | 13. Use with the GNU Affero General Public License. 553 | 554 | Notwithstanding any other provision of this License, you have 555 | permission to link or combine any covered work with a work licensed 556 | under version 3 of the GNU Affero General Public License into a single 557 | combined work, and to convey the resulting work. The terms of this 558 | License will continue to apply to the part which is the covered work, 559 | but the special requirements of the GNU Affero General Public License, 560 | section 13, concerning interaction through a network will apply to the 561 | combination as such. 562 | 563 | 14. Revised Versions of this License. 564 | 565 | The Free Software Foundation may publish revised and/or new versions of 566 | the GNU General Public License from time to time. Such new versions will 567 | be similar in spirit to the present version, but may differ in detail to 568 | address new problems or concerns. 569 | 570 | Each version is given a distinguishing version number. If the 571 | Program specifies that a certain numbered version of the GNU General 572 | Public License "or any later version" applies to it, you have the 573 | option of following the terms and conditions either of that numbered 574 | version or of any later version published by the Free Software 575 | Foundation. If the Program does not specify a version number of the 576 | GNU General Public License, you may choose any version ever published 577 | by the Free Software Foundation. 578 | 579 | If the Program specifies that a proxy can decide which future 580 | versions of the GNU General Public License can be used, that proxy's 581 | public statement of acceptance of a version permanently authorizes you 582 | to choose that version for the Program. 583 | 584 | Later license versions may give you additional or different 585 | permissions. However, no additional obligations are imposed on any 586 | author or copyright holder as a result of your choosing to follow a 587 | later version. 588 | 589 | 15. Disclaimer of Warranty. 590 | 591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY 592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT 593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY 594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, 595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM 597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF 598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 599 | 600 | 16. Limitation of Liability. 601 | 602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS 604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY 605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE 606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF 607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD 608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), 609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF 610 | SUCH DAMAGES. 611 | 612 | 17. Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Xamarin-GitHubActions-DevOps 2 | This repo contains the result of my work combining GitHub Actions with Xamarin to Automatically Build iOS & Android apps 3 | 4 | You can take a look at the article [here](https://levelup.gitconnected.com/using-github-actions-with-ios-and-android-xamarin-apps-693a93b48a61?source=friends_link&sk=cd81773f2e5a5931ae49c9362b4db795) that has more details. It will also give you a better understanding of what you see in the Actions folder. 5 | 6 | Also, here's a short snippet of what to do [for GitLab](https://stackoverflow.com/questions/42757115/has-anyone-successfully-built-xamarin-forms-with-gitlab-ci/63233029#63233029) 7 | 8 | ## Where's the file published? 9 | 10 | Right now, the file is published as an "artifact" ZIP file https://github.com/actions/upload-artifact/issues/3 and can be found below your successful Action, as you can see here 11 | image 12 | 13 | 14 | ### Build your Android code & Publish the Signed APK from the build 15 | 16 | If you want to build and publish the APK, simply copy this into your repository's .github/workflows/main.yml file. 17 | Make sure to change Blank in all instances with your own Project/Solution name and change "com.tfp.blank" with the bundle identifier mentioned in your AndroidManifest file. 18 | 19 | ``` 20 | name: CI on Push and Pull Request 21 | on: [push, pull_request] 22 | jobs: 23 | Android: 24 | runs-on: macos-latest 25 | steps: 26 | - uses: actions/checkout@v1 27 | - name: Android 28 | run: | 29 | cd Blank 30 | nuget restore 31 | msbuild Blank.Android/Blank.Android.csproj /verbosity:normal /t:Rebuild /t:PackageForAndroid /t:SignAndroidPackage /p:Configuration=Debug 32 | - uses: actions/upload-artifact@v2 33 | with: 34 | name: Android App 35 | path: Blank/Blank.Android/bin/Debug/com.tfp.blank-Signed.apk 36 | ``` 37 | 38 | ### Build your iOS code & Publish the simulator APP from the build 39 | 40 | If you want to build and publish the simulator APP file, simply copy this into your repository's .github/workflows/main.yml file. 41 | Make sure to change Blank in all instances with your own Project/Solution name. 42 | 43 | ``` 44 | name: CI on Push and Pull Request 45 | on: [push, pull_request] 46 | jobs: 47 | iOS: 48 | runs-on: macos-latest 49 | steps: 50 | - name: Checkout repository 51 | uses: actions/checkout@v2 52 | - name: iOS Simulator 53 | run: | 54 | cd Blank 55 | nuget restore 56 | msbuild Blank/Blank.iOS/Blank.iOS.csproj /verbosity:normal /t:Rebuild /p:Platform=iPhoneSimulator /p:Configuration=Debug 57 | - uses: actions/upload-artifact@v2 58 | with: 59 | name: iOS Simulator App 60 | path: Blank/Blank.iOS/bin/iPhoneSimulator/Debug/Blank.iOS.app 61 | ``` 62 | -------------------------------------------------------------------------------- /YmlFilesForArticles/Android.yml: -------------------------------------------------------------------------------- 1 | name: CI on Push and Pull Request 2 | on: [push, pull_request] 3 | jobs: 4 | Android: 5 | runs-on: macos-latest 6 | steps: 7 | - uses: actions/checkout@v1 8 | - name: Android 9 | run: | 10 | cd Blank 11 | nuget restore 12 | msbuild Blank.Android/Blank.Android.csproj /verbosity:normal /t:Rebuild /t:PackageForAndroid /t:SignAndroidPackage /p:Configuration=Debug 13 | - uses: actions/upload-artifact@v2 14 | with: 15 | name: Android App 16 | path: Blank/Blank.Android/bin/Debug/com.tfp.blank-Signed.apk 17 | -------------------------------------------------------------------------------- /YmlFilesForArticles/iOSDevice.yml: -------------------------------------------------------------------------------- 1 | name: CI on Push and Pull Request 2 | on: [push, pull_request] 3 | jobs: 4 | iOS_Device: 5 | runs-on: macos-latest 6 | steps: 7 | - name: Checkout repository 8 | uses: actions/checkout@v2 9 | - name: Install the Apple certificate and provisioning profile 10 | env: 11 | BUILD_CERTIFICATE_BASE64: ${{ secrets.BUILD_CERTIFICATE_BASE64 }} 12 | P12_PASSWORD: ${{ secrets.P12_PASSWORD }} 13 | BUILD_PROVISION_PROFILE_BASE64: ${{ secrets.BUILD_PROVISION_PROFILE_BASE64 }} 14 | KEYCHAIN_PASSWORD: ${{ secrets.KEYCHAIN_PASSWORD }} 15 | run: | 16 | # create variables 17 | CERTIFICATE_PATH=$RUNNER_TEMP/build_certificate.p12 18 | PP_PATH=$RUNNER_TEMP/build_pp.mobileprovision 19 | KEYCHAIN_PATH=$RUNNER_TEMP/app-signing.keychain-db 20 | # import certificate and provisioning profile from secrets 21 | echo -n "$BUILD_CERTIFICATE_BASE64" | base64 --decode --output $CERTIFICATE_PATH 22 | echo -n "$BUILD_PROVISION_PROFILE_BASE64" | base64 --decode --output $PP_PATH 23 | # create temporary keychain 24 | security create-keychain -p $KEYCHAIN_PASSWORD $KEYCHAIN_PATH 25 | security set-keychain-settings -lut 21600 $KEYCHAIN_PATH 26 | security unlock-keychain -p $KEYCHAIN_PASSWORD $KEYCHAIN_PATH 27 | # import certificate to keychain 28 | security import $CERTIFICATE_PATH -P $P12_PASSWORD -A -t cert -f pkcs12 -k $KEYCHAIN_PATH 29 | security list-keychain -d user -s $KEYCHAIN_PATH 30 | # apply provisioning profile 31 | mkdir -p ~/Library/MobileDevice/Provisioning\ Profiles 32 | cp $PP_PATH ~/Library/MobileDevice/Provisioning\ Profiles 33 | 34 | - name: iOS Device 35 | run: | 36 | cd Blank 37 | nuget restore 38 | msbuild Blank.iOS/Blank.iOS.csproj /verbosity:normal /t:Rebuild /p:Platform=iPhone /p:Configuration=Debug 39 | - uses: actions/upload-artifact@v2 40 | with: 41 | name: iOS Simulator App 42 | path: Blank/Blank.iOS/bin/iPhone/Debug/Blank.iOS.app 43 | -------------------------------------------------------------------------------- /YmlFilesForArticles/iOSSimulator.yml: -------------------------------------------------------------------------------- 1 | name: CI on Push and Pull Request 2 | on: [push, pull_request] 3 | jobs: 4 | iOS: 5 | runs-on: macos-latest 6 | steps: 7 | - name: Checkout repository 8 | uses: actions/checkout@v2 9 | - name: iOS Simulator 10 | run: | 11 | cd Blank 12 | nuget restore 13 | msbuild Blank.iOS/Blank.iOS.csproj /verbosity:normal /t:Rebuild /p:Platform=iPhoneSimulator /p:Configuration=Debug 14 | - uses: actions/upload-artifact@v2 15 | with: 16 | name: iOS Simulator App 17 | path: Blank/Blank.iOS/bin/iPhoneSimulator/Debug/Blank.iOS.app 18 | -------------------------------------------------------------------------------- /action.yml: -------------------------------------------------------------------------------- 1 | name: 'Xamarin iOS Device, Simulator and Android' 2 | author: 'Saamer Mansoor' 3 | description: 'Set up a CI/CD pipeline for your iOS & Android using GitHub Actions workflow, regardless if it's using Xamarin Forms or Native' 4 | 5 | on: [push, pull_request] 6 | 7 | jobs: 8 | Practice: 9 | 10 | runs-on: macos-latest 11 | 12 | steps: 13 | - uses: actions/checkout@v1 14 | - name: Run a one-line script 15 | run: echo Hello, world! 16 | - name: Run a multi-line script 17 | run: | 18 | echo Add other actions to build, 19 | echo test, and deploy your project. 20 | - name: Show what in there 21 | run: | 22 | ls 23 | - name: Show what is inside 24 | run: | 25 | cd .. 26 | ls 27 | 28 | Android: 29 | 30 | runs-on: macos-latest 31 | 32 | steps: 33 | 34 | - uses: actions/checkout@v1 35 | 36 | - name: Android 37 | run: | 38 | cd Blank 39 | nuget restore 40 | cd Blank.Android 41 | msbuild Blank.Android.csproj /verbosity:normal /t:Rebuild /t:PackageForAndroid /t:SignAndroidPackage /p:Configuration=Debug 42 | 43 | - uses: actions/upload-artifact@v2 44 | with: 45 | name: Android App 46 | path: Blank/Blank.Android/bin/Debug/com.tfp.blank-Signed.apk 47 | 48 | iOS_Simulator: 49 | 50 | runs-on: macos-latest 51 | 52 | steps: 53 | 54 | - name: Checkout repository 55 | uses: actions/checkout@v2 56 | 57 | - name: iOS Simulator 58 | run: | 59 | cd Blank 60 | nuget restore 61 | msbuild Blank.iOS/Blank.iOS.csproj /verbosity:normal /t:Rebuild /p:Platform=iPhoneSimulator /p:Configuration=Debug 62 | 63 | - uses: actions/upload-artifact@v2 64 | with: 65 | name: iOS Simulator App 66 | path: Blank/Blank.iOS/bin/iPhoneSimulator/Debug/Blank.iOS.app 67 | 68 | iOS_Device: 69 | 70 | runs-on: macos-latest 71 | 72 | steps: 73 | 74 | - name: Checkout repository 75 | uses: actions/checkout@v2 76 | - name: Install the Apple certificate and provisioning profile 77 | env: 78 | BUILD_CERTIFICATE_BASE64: ${{ secrets.BUILD_CERTIFICATE_BASE64 }} 79 | P12_PASSWORD: ${{ secrets.P12_PASSWORD }} 80 | BUILD_PROVISION_PROFILE_BASE64: ${{ secrets.BUILD_PROVISION_PROFILE_BASE64 }} 81 | KEYCHAIN_PASSWORD: ${{ secrets.KEYCHAIN_PASSWORD }} 82 | run: | 83 | # create variables 84 | CERTIFICATE_PATH=$RUNNER_TEMP/build_certificate.p12 85 | PP_PATH=$RUNNER_TEMP/build_pp.mobileprovision 86 | KEYCHAIN_PATH=$RUNNER_TEMP/app-signing.keychain-db 87 | 88 | # import certificate and provisioning profile from secrets 89 | echo -n "$BUILD_CERTIFICATE_BASE64" | base64 --decode --output $CERTIFICATE_PATH 90 | echo -n "$BUILD_PROVISION_PROFILE_BASE64" | base64 --decode --output $PP_PATH 91 | 92 | # create temporary keychain 93 | security create-keychain -p $KEYCHAIN_PASSWORD $KEYCHAIN_PATH 94 | security set-keychain-settings -lut 21600 $KEYCHAIN_PATH 95 | security unlock-keychain -p $KEYCHAIN_PASSWORD $KEYCHAIN_PATH 96 | 97 | # import certificate to keychain 98 | security import $CERTIFICATE_PATH -P $P12_PASSWORD -A -t cert -f pkcs12 -k $KEYCHAIN_PATH 99 | security list-keychain -d user -s $KEYCHAIN_PATH 100 | 101 | # apply provisioning profile 102 | mkdir -p ~/Library/MobileDevice/Provisioning\ Profiles 103 | cp $PP_PATH ~/Library/MobileDevice/Provisioning\ Profiles 104 | 105 | - name: iOS Device 106 | run: | 107 | cd Blank 108 | nuget restore 109 | msbuild Blank.iOS/Blank.iOS.csproj /verbosity:normal /t:Rebuild /p:Platform=iPhone /p:Configuration=Debug 110 | 111 | - uses: actions/upload-artifact@v2 112 | with: 113 | name: iOS Device App 114 | path: Blank/Blank.iOS/bin/iPhone/Debug/Blank.iOS.app 115 | branding: 116 | icon: 'archive' 117 | color: 'green' 118 | --------------------------------------------------------------------------------