├── Mario-Reinforcement-Learning ├── README.md ├── gym_utils.py ├── smb-ram-ppo-play.ipynb └── smb-ram-ppo-train.ipynb ├── Pokemon Red ├── PokemonRed.gb ├── PokemonRed.gb.state ├── VisualizeProgress.ipynb ├── assets │ ├── Pokemon YT5 FFFFinal.jpg │ └── poke_map.gif ├── baselines │ ├── Visualizations_over_time.ipynb │ ├── __pycache__ │ │ ├── argparse_pokemon.cpython-310.pyc │ │ └── red_gym_env.cpython-310.pyc │ ├── agent_enabled.txt │ ├── argparse_pokemon.py │ ├── best_12-7 │ │ └── poke_12_b.zip │ ├── delete_empty_imgs.txt │ ├── grid_renders │ │ └── parallel_scripts │ │ │ └── parallel_grid_convert.sh │ ├── grinds_to_level_11_extra_time_14 │ │ ├── poke_0.zip │ │ ├── poke_6.zip │ │ ├── poke_613.zip │ │ ├── poke_62.zip │ │ ├── poke_64.zip │ │ └── poke_67.zip │ ├── ray_exp │ │ ├── red_gym_env_ray.py │ │ ├── requirements.txt │ │ └── train_ray.py │ ├── red_gym_env.py │ ├── render_all_needed_grids.py │ ├── render_all_needed_grids.sh │ ├── requirements-unfrozen.txt │ ├── requirements.txt │ ├── run_baseline.py │ ├── run_baseline_parallel.py │ ├── run_pretrained_interactive.py │ ├── run_recorded_actions.py │ ├── saves_to_record.txt │ └── tile_vids_to_grid.py ├── clip_experiment │ ├── Interacting_with_CLIP_Pokemon.ipynb │ ├── location_descriptions │ │ ├── fight_rat.png │ │ ├── fight_squirtle.png │ │ ├── meeting_inside_oaks_office.png │ │ ├── standing_in_a_room_on_tiled_floor.png │ │ ├── walking_around_town.png │ │ └── walking_in_tall_grass.png │ └── test_images │ │ └── things │ │ ├── cat.jpg │ │ └── frog.jpeg ├── fast_text_start.state ├── has_pokedex.state ├── has_pokedex_nballs.state ├── init.state ├── installs.sh ├── old │ ├── explore_reward_knn.py │ ├── knn_test.py │ ├── pokemon_red_bot.py │ └── vision_test.py ├── old2 │ ├── agent_play_env.py │ ├── gb_dataset.py │ ├── interactive_game.py │ ├── random_agent.py │ ├── red_env.py │ ├── requirements.txt │ ├── rnn_agent.py │ ├── rnn_model.py │ ├── rnn_trainer.py │ ├── rollout.py │ ├── run_random_agent.py │ ├── run_rnn_agent.py │ ├── run_rnn_training.py │ ├── test │ └── tiny_rnn_reward_conditioning.ipynb └── visualization │ ├── Agent_Visualization.ipynb │ ├── BetterMapVis.ipynb │ ├── BetterMapVis_script_version.py │ ├── BetterMapVis_script_version_FLOW.py │ ├── BetterMapVis_script_version_FLOW_edge.py │ ├── BetterMapVis_script_version_PROG_COLOR.py │ ├── Create_Video_Grids.ipynb │ ├── MapWalkingVis.ipynb │ ├── Map_Stitching.ipynb │ ├── poke_map │ ├── characters.png │ ├── pokemap_full_calibrated_CROPPED_1.png │ ├── pokemap_full_rough.psd │ └── transparent_arrow.png │ └── sprites │ └── characters.png └── README.md /Mario-Reinforcement-Learning/README.md: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sacchinbhg/RL-PPO-GAMES/HEAD/Mario-Reinforcement-Learning/README.md -------------------------------------------------------------------------------- /Mario-Reinforcement-Learning/gym_utils.py: 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