├── .gitignore
├── .vscode
└── settings.json
├── Assets
├── RGBDMaterial.mat
├── RGBDMaterial.mat.meta
├── RGBDRenderingScript.cs
├── RGBDRenderingScript.cs.meta
├── RGBDShader.shader
├── RGBDShader.shader.meta
├── RenderTexture.renderTexture
├── RenderTexture.renderTexture.meta
├── Scenes.meta
├── Scenes
│ ├── SampleScene.unity
│ └── SampleScene.unity.meta
├── m1.mat
├── m1.mat.meta
├── m2.mat
└── m2.mat.meta
├── LICENSE
├── ProjectSettings
├── AudioManager.asset
├── ClusterInputManager.asset
├── DynamicsManager.asset
├── EditorBuildSettings.asset
├── EditorSettings.asset
├── GraphicsSettings.asset
├── InputManager.asset
├── NavMeshAreas.asset
├── PackageManagerSettings.asset
├── Physics2DSettings.asset
├── PresetManager.asset
├── ProjectSettings.asset
├── ProjectVersion.txt
├── QualitySettings.asset
├── TagManager.asset
├── TimeManager.asset
├── UnityConnectSettings.asset
├── VFXManager.asset
└── XRSettings.asset
├── README.md
└── readme_images
├── depth.png
├── rgb.png
└── scene.png
/.gitignore:
--------------------------------------------------------------------------------
1 |
2 | # Created by https://www.toptal.com/developers/gitignore/api/unity,visualstudiocode,macos,csharp
3 | # Edit at https://www.toptal.com/developers/gitignore?templates=unity,visualstudiocode,macos,csharp
4 |
5 | ### Csharp ###
6 | ## Ignore Visual Studio temporary files, build results, and
7 | ## files generated by popular Visual Studio add-ons.
8 | ##
9 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
10 |
11 | # User-specific files
12 | *.rsuser
13 | *.suo
14 | *.user
15 | *.userosscache
16 | *.sln.docstates
17 |
18 | # User-specific files (MonoDevelop/Xamarin Studio)
19 | *.userprefs
20 |
21 | # Mono auto generated files
22 | mono_crash.*
23 |
24 | # Build results
25 | [Dd]ebug/
26 | [Dd]ebugPublic/
27 | [Rr]elease/
28 | [Rr]eleases/
29 | x64/
30 | x86/
31 | [Ww][Ii][Nn]32/
32 | [Aa][Rr][Mm]/
33 | [Aa][Rr][Mm]64/
34 | bld/
35 | [Bb]in/
36 | [Oo]bj/
37 | [Ll]og/
38 | [Ll]ogs/
39 |
40 | # Visual Studio 2015/2017 cache/options directory
41 | .vs/
42 | # Uncomment if you have tasks that create the project's static files in wwwroot
43 | #wwwroot/
44 |
45 | # Visual Studio 2017 auto generated files
46 | Generated\ Files/
47 |
48 | # MSTest test Results
49 | [Tt]est[Rr]esult*/
50 | [Bb]uild[Ll]og.*
51 |
52 | # NUnit
53 | *.VisualState.xml
54 | TestResult.xml
55 | nunit-*.xml
56 |
57 | # Build Results of an ATL Project
58 | [Dd]ebugPS/
59 | [Rr]eleasePS/
60 | dlldata.c
61 |
62 | # Benchmark Results
63 | BenchmarkDotNet.Artifacts/
64 |
65 | # .NET Core
66 | project.lock.json
67 | project.fragment.lock.json
68 | artifacts/
69 |
70 | # ASP.NET Scaffolding
71 | ScaffoldingReadMe.txt
72 |
73 | # StyleCop
74 | StyleCopReport.xml
75 |
76 | # Files built by Visual Studio
77 | *_i.c
78 | *_p.c
79 | *_h.h
80 | *.ilk
81 | *.meta
82 | *.obj
83 | *.iobj
84 | *.pch
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86 | *.ipdb
87 | *.pgc
88 | *.pgd
89 | *.rsp
90 | *.sbr
91 | *.tlb
92 | *.tli
93 | *.tlh
94 | *.tmp
95 | *.tmp_proj
96 | *_wpftmp.csproj
97 | *.log
98 | *.tlog
99 | *.vspscc
100 | *.vssscc
101 | .builds
102 | *.pidb
103 | *.svclog
104 | *.scc
105 |
106 | # Chutzpah Test files
107 | _Chutzpah*
108 |
109 | # Visual C++ cache files
110 | ipch/
111 | *.aps
112 | *.ncb
113 | *.opendb
114 | *.opensdf
115 | *.sdf
116 | *.cachefile
117 | *.VC.db
118 | *.VC.VC.opendb
119 |
120 | # Visual Studio profiler
121 | *.psess
122 | *.vsp
123 | *.vspx
124 | *.sap
125 |
126 | # Visual Studio Trace Files
127 | *.e2e
128 |
129 | # TFS 2012 Local Workspace
130 | $tf/
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132 | # Guidance Automation Toolkit
133 | *.gpState
134 |
135 | # ReSharper is a .NET coding add-in
136 | _ReSharper*/
137 | *.[Rr]e[Ss]harper
138 | *.DotSettings.user
139 |
140 | # TeamCity is a build add-in
141 | _TeamCity*
142 |
143 | # DotCover is a Code Coverage Tool
144 | *.dotCover
145 |
146 | # AxoCover is a Code Coverage Tool
147 | .axoCover/*
148 | !.axoCover/settings.json
149 |
150 | # Coverlet is a free, cross platform Code Coverage Tool
151 | coverage*.json
152 | coverage*.xml
153 | coverage*.info
154 |
155 | # Visual Studio code coverage results
156 | *.coverage
157 | *.coveragexml
158 |
159 | # NCrunch
160 | _NCrunch_*
161 | .*crunch*.local.xml
162 | nCrunchTemp_*
163 |
164 | # MightyMoose
165 | *.mm.*
166 | AutoTest.Net/
167 |
168 | # Web workbench (sass)
169 | .sass-cache/
170 |
171 | # Installshield output folder
172 | [Ee]xpress/
173 |
174 | # DocProject is a documentation generator add-in
175 | DocProject/buildhelp/
176 | DocProject/Help/*.HxT
177 | DocProject/Help/*.HxC
178 | DocProject/Help/*.hhc
179 | DocProject/Help/*.hhk
180 | DocProject/Help/*.hhp
181 | DocProject/Help/Html2
182 | DocProject/Help/html
183 |
184 | # Click-Once directory
185 | publish/
186 |
187 | # Publish Web Output
188 | *.[Pp]ublish.xml
189 | *.azurePubxml
190 | # Note: Comment the next line if you want to checkin your web deploy settings,
191 | # but database connection strings (with potential passwords) will be unencrypted
192 | *.pubxml
193 | *.publishproj
194 |
195 | # Microsoft Azure Web App publish settings. Comment the next line if you want to
196 | # checkin your Azure Web App publish settings, but sensitive information contained
197 | # in these scripts will be unencrypted
198 | PublishScripts/
199 |
200 | # NuGet Packages
201 | *.nupkg
202 | # NuGet Symbol Packages
203 | *.snupkg
204 | # The packages folder can be ignored because of Package Restore
205 | **/[Pp]ackages/*
206 | # except build/, which is used as an MSBuild target.
207 | !**/[Pp]ackages/build/
208 | # Uncomment if necessary however generally it will be regenerated when needed
209 | #!**/[Pp]ackages/repositories.config
210 | # NuGet v3's project.json files produces more ignorable files
211 | *.nuget.props
212 | *.nuget.targets
213 |
214 | # Nuget personal access tokens and Credentials
215 | # nuget.config
216 |
217 | # Microsoft Azure Build Output
218 | csx/
219 | *.build.csdef
220 |
221 | # Microsoft Azure Emulator
222 | ecf/
223 | rcf/
224 |
225 | # Windows Store app package directories and files
226 | AppPackages/
227 | BundleArtifacts/
228 | Package.StoreAssociation.xml
229 | _pkginfo.txt
230 | *.appx
231 | *.appxbundle
232 | *.appxupload
233 |
234 | # Visual Studio cache files
235 | # files ending in .cache can be ignored
236 | *.[Cc]ache
237 | # but keep track of directories ending in .cache
238 | !?*.[Cc]ache/
239 |
240 | # Others
241 | ClientBin/
242 | ~$*
243 | *~
244 | *.dbmdl
245 | *.dbproj.schemaview
246 | *.jfm
247 | *.pfx
248 | *.publishsettings
249 | orleans.codegen.cs
250 |
251 | # Including strong name files can present a security risk
252 | # (https://github.com/github/gitignore/pull/2483#issue-259490424)
253 | #*.snk
254 |
255 | # Since there are multiple workflows, uncomment next line to ignore bower_components
256 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
257 | #bower_components/
258 |
259 | # RIA/Silverlight projects
260 | Generated_Code/
261 |
262 | # Backup & report files from converting an old project file
263 | # to a newer Visual Studio version. Backup files are not needed,
264 | # because we have git ;-)
265 | _UpgradeReport_Files/
266 | Backup*/
267 | UpgradeLog*.XML
268 | UpgradeLog*.htm
269 | ServiceFabricBackup/
270 | *.rptproj.bak
271 |
272 | # SQL Server files
273 | *.mdf
274 | *.ldf
275 | *.ndf
276 |
277 | # Business Intelligence projects
278 | *.rdl.data
279 | *.bim.layout
280 | *.bim_*.settings
281 | *.rptproj.rsuser
282 | *- [Bb]ackup.rdl
283 | *- [Bb]ackup ([0-9]).rdl
284 | *- [Bb]ackup ([0-9][0-9]).rdl
285 |
286 | # Microsoft Fakes
287 | FakesAssemblies/
288 |
289 | # GhostDoc plugin setting file
290 | *.GhostDoc.xml
291 |
292 | # Node.js Tools for Visual Studio
293 | .ntvs_analysis.dat
294 | node_modules/
295 |
296 | # Visual Studio 6 build log
297 | *.plg
298 |
299 | # Visual Studio 6 workspace options file
300 | *.opt
301 |
302 | # Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
303 | *.vbw
304 |
305 | # Visual Studio LightSwitch build output
306 | **/*.HTMLClient/GeneratedArtifacts
307 | **/*.DesktopClient/GeneratedArtifacts
308 | **/*.DesktopClient/ModelManifest.xml
309 | **/*.Server/GeneratedArtifacts
310 | **/*.Server/ModelManifest.xml
311 | _Pvt_Extensions
312 |
313 | # Paket dependency manager
314 | .paket/paket.exe
315 | paket-files/
316 |
317 | # FAKE - F# Make
318 | .fake/
319 |
320 | # CodeRush personal settings
321 | .cr/personal
322 |
323 | # Python Tools for Visual Studio (PTVS)
324 | __pycache__/
325 | *.pyc
326 |
327 | # Cake - Uncomment if you are using it
328 | # tools/**
329 | # !tools/packages.config
330 |
331 | # Tabs Studio
332 | *.tss
333 |
334 | # Telerik's JustMock configuration file
335 | *.jmconfig
336 |
337 | # BizTalk build output
338 | *.btp.cs
339 | *.btm.cs
340 | *.odx.cs
341 | *.xsd.cs
342 |
343 | # OpenCover UI analysis results
344 | OpenCover/
345 |
346 | # Azure Stream Analytics local run output
347 | ASALocalRun/
348 |
349 | # MSBuild Binary and Structured Log
350 | *.binlog
351 |
352 | # NVidia Nsight GPU debugger configuration file
353 | *.nvuser
354 |
355 | # MFractors (Xamarin productivity tool) working folder
356 | .mfractor/
357 |
358 | # Local History for Visual Studio
359 | .localhistory/
360 |
361 | # BeatPulse healthcheck temp database
362 | healthchecksdb
363 |
364 | # Backup folder for Package Reference Convert tool in Visual Studio 2017
365 | MigrationBackup/
366 |
367 | # Ionide (cross platform F# VS Code tools) working folder
368 | .ionide/
369 |
370 | # Fody - auto-generated XML schema
371 | FodyWeavers.xsd
372 |
373 | # VS Code files for those working on multiple tools
374 | .vscode/*
375 | !.vscode/settings.json
376 | !.vscode/tasks.json
377 | !.vscode/launch.json
378 | !.vscode/extensions.json
379 | *.code-workspace
380 |
381 | # Local History for Visual Studio Code
382 | .history/
383 |
384 | # Windows Installer files from build outputs
385 | *.cab
386 | *.msi
387 | *.msix
388 | *.msm
389 | *.msp
390 |
391 | # JetBrains Rider
392 | .idea/
393 | *.sln.iml
394 |
395 | ### macOS ###
396 | # General
397 | .DS_Store
398 | .AppleDouble
399 | .LSOverride
400 |
401 | # Icon must end with two \r
402 | Icon
403 |
404 |
405 | # Thumbnails
406 | ._*
407 |
408 | # Files that might appear in the root of a volume
409 | .DocumentRevisions-V100
410 | .fseventsd
411 | .Spotlight-V100
412 | .TemporaryItems
413 | .Trashes
414 | .VolumeIcon.icns
415 | .com.apple.timemachine.donotpresent
416 |
417 | # Directories potentially created on remote AFP share
418 | .AppleDB
419 | .AppleDesktop
420 | Network Trash Folder
421 | Temporary Items
422 | .apdisk
423 |
424 | ### Unity ###
425 | # This .gitignore file should be placed at the root of your Unity project directory
426 | #
427 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
428 | /[Ll]ibrary/
429 | /[Tt]emp/
430 | /[Oo]bj/
431 | /[Bb]uild/
432 | /[Bb]uilds/
433 | /[Ll]ogs/
434 | /[Uu]ser[Ss]ettings/
435 |
436 | # MemoryCaptures can get excessive in size.
437 | # They also could contain extremely sensitive data
438 | /[Mm]emoryCaptures/
439 |
440 | # Asset meta data should only be ignored when the corresponding asset is also ignored
441 | !/[Aa]ssets/**/*.meta
442 |
443 | # Uncomment this line if you wish to ignore the asset store tools plugin
444 | # /[Aa]ssets/AssetStoreTools*
445 |
446 | # Autogenerated Jetbrains Rider plugin
447 | /[Aa]ssets/Plugins/Editor/JetBrains*
448 |
449 | # Visual Studio cache directory
450 |
451 | # Gradle cache directory
452 | .gradle/
453 |
454 | # Autogenerated VS/MD/Consulo solution and project files
455 | ExportedObj/
456 | .consulo/
457 | *.csproj
458 | *.unityproj
459 | *.sln
460 | *.booproj
461 | *.svd
462 | *.mdb
463 |
464 | # Unity3D generated meta files
465 | *.pidb.meta
466 | *.pdb.meta
467 | *.mdb.meta
468 |
469 | # Unity3D generated file on crash reports
470 | sysinfo.txt
471 |
472 | # Builds
473 | *.apk
474 | *.aab
475 | *.unitypackage
476 |
477 | # Crashlytics generated file
478 | crashlytics-build.properties
479 |
480 | # Packed Addressables
481 | /[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
482 |
483 | # Temporary auto-generated Android Assets
484 | /[Aa]ssets/[Ss]treamingAssets/aa.meta
485 | /[Aa]ssets/[Ss]treamingAssets/aa/*
486 |
487 | ### VisualStudioCode ###
488 |
489 | # Local History for Visual Studio Code
490 |
491 | ### VisualStudioCode Patch ###
492 | # Ignore all local history of files
493 | .history
494 | .ionide
495 |
496 | # Support for Project snippet scope
497 | !.vscode/*.code-snippets
498 |
499 | # End of https://www.toptal.com/developers/gitignore/api/unity,visualstudiocode,macos,csharp
--------------------------------------------------------------------------------
/.vscode/settings.json:
--------------------------------------------------------------------------------
1 | {
2 | "files.exclude":
3 | {
4 | "**/.DS_Store":true,
5 | "**/.git":true,
6 | "**/.gitignore":true,
7 | "**/.gitmodules":true,
8 | "**/*.booproj":true,
9 | "**/*.pidb":true,
10 | "**/*.suo":true,
11 | "**/*.user":true,
12 | "**/*.userprefs":true,
13 | "**/*.unityproj":true,
14 | "**/*.dll":true,
15 | "**/*.exe":true,
16 | "**/*.pdf":true,
17 | "**/*.mid":true,
18 | "**/*.midi":true,
19 | "**/*.wav":true,
20 | "**/*.gif":true,
21 | "**/*.ico":true,
22 | "**/*.jpg":true,
23 | "**/*.jpeg":true,
24 | "**/*.png":true,
25 | "**/*.psd":true,
26 | "**/*.tga":true,
27 | "**/*.tif":true,
28 | "**/*.tiff":true,
29 | "**/*.3ds":true,
30 | "**/*.3DS":true,
31 | "**/*.fbx":true,
32 | "**/*.FBX":true,
33 | "**/*.lxo":true,
34 | "**/*.LXO":true,
35 | "**/*.ma":true,
36 | "**/*.MA":true,
37 | "**/*.obj":true,
38 | "**/*.OBJ":true,
39 | "**/*.asset":true,
40 | "**/*.cubemap":true,
41 | "**/*.flare":true,
42 | "**/*.mat":true,
43 | "**/*.meta":true,
44 | "**/*.prefab":true,
45 | "**/*.unity":true,
46 | "build/":true,
47 | "Build/":true,
48 | "Library/":true,
49 | "library/":true,
50 | "obj/":true,
51 | "Obj/":true,
52 | "ProjectSettings/":true,
53 | "temp/":true,
54 | "Temp/":true
55 | }
56 | }
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4 | Material:
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6 | m_ObjectHideFlags: 0
7 | m_CorrespondingSourceObject: {fileID: 0}
8 | m_PrefabInstance: {fileID: 0}
9 | m_PrefabAsset: {fileID: 0}
10 | m_Name: RGBDMaterial
11 | m_Shader: {fileID: 4800000, guid: aeab1cc80ee734843987d40ca10fed7c, type: 3}
12 | m_ShaderKeywords:
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17 | stringTagMap: {}
18 | disabledShaderPasses: []
19 | m_SavedProperties:
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21 | m_TexEnvs:
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26 | - _DetailAlbedoMap:
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28 | m_Scale: {x: 1, y: 1}
29 | m_Offset: {x: 0, y: 0}
30 | - _DetailMask:
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32 | m_Scale: {x: 1, y: 1}
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36 | m_Scale: {x: 1, y: 1}
37 | m_Offset: {x: 0, y: 0}
38 | - _EmissionMap:
39 | m_Texture: {fileID: 0}
40 | m_Scale: {x: 1, y: 1}
41 | m_Offset: {x: 0, y: 0}
42 | - _MainTex:
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50 | - _OcclusionMap:
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52 | m_Scale: {x: 1, y: 1}
53 | m_Offset: {x: 0, y: 0}
54 | - _ParallaxMap:
55 | m_Texture: {fileID: 0}
56 | m_Scale: {x: 1, y: 1}
57 | m_Offset: {x: 0, y: 0}
58 | m_Floats:
59 | - _BumpScale: 1
60 | - _Cutoff: 0.5
61 | - _DetailNormalMapScale: 1
62 | - _DstBlend: 0
63 | - _GlossMapScale: 1
64 | - _Glossiness: 0.5
65 | - _GlossyReflections: 1
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71 | - _SpecularHighlights: 1
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74 | - _ZWrite: 1
75 | m_Colors:
76 | - _Color: {r: 1, g: 1, b: 1, a: 1}
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/Assets/RGBDRenderingScript.cs:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 |
5 | public class RGBDRenderingScript : MonoBehaviour
6 | {
7 | [SerializeField]
8 | Material material;
9 | [SerializeField]
10 | Camera cam;
11 |
12 | // Start is called before the first frame update
13 | void Start()
14 | {
15 | cam.depthTextureMode = cam.depthTextureMode | DepthTextureMode.Depth;
16 | }
17 |
18 | // Update is called once per frame
19 | void Update()
20 | {
21 |
22 | }
23 |
24 | void OnRenderImage(RenderTexture source, RenderTexture destination)
25 | {
26 | Graphics.Blit(source, destination, this.material);
27 | }
28 | }
29 |
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8 | icon: {instanceID: 0}
9 | userData:
10 | assetBundleName:
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/Assets/RGBDShader.shader:
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1 | Shader "Unlit/RGBDShader"
2 | {
3 | Properties
4 | {
5 | _MainTex ("Texture", 2D) = "white" {}
6 | }
7 | SubShader
8 | {
9 | Cull Back ZWrite On ZTest LEqual
10 |
11 | Pass
12 | {
13 | CGPROGRAM
14 | #pragma vertex vert
15 | #pragma fragment frag
16 |
17 | #include "UnityCG.cginc"
18 |
19 | struct appdata
20 | {
21 | float4 vertex : POSITION;
22 | float2 uv : TEXCOORD0;
23 | };
24 |
25 | struct v2f
26 | {
27 | float2 uv : TEXCOORD0;
28 | float4 vertex : SV_POSITION;
29 | };
30 |
31 | v2f vert (appdata v)
32 | {
33 | v2f o;
34 | o.vertex = UnityObjectToClipPos(v.vertex);
35 | o.uv = v.uv;
36 | return o;
37 | }
38 |
39 | sampler2D _MainTex;
40 | sampler2D _CameraDepthTexture;
41 |
42 | fixed4 frag (v2f i) : SV_Target
43 | {
44 | fixed4 col = tex2D(_MainTex, i.uv);
45 | float depth = Linear01Depth(tex2D(_CameraDepthTexture, i.uv).r);
46 | return fixed4(col.rgb, depth);
47 | }
48 | ENDCG
49 | }
50 | }
51 | }
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2 | %TAG !u! tag:unity3d.com,2011:
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4 | RenderTexture:
5 | m_ObjectHideFlags: 0
6 | m_CorrespondingSourceObject: {fileID: 0}
7 | m_PrefabInstance: {fileID: 0}
8 | m_PrefabAsset: {fileID: 0}
9 | m_Name: RenderTexture
10 | m_ImageContentsHash:
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13 | m_ForcedFallbackFormat: 4
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16 | m_Width: 256
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20 | m_DepthFormat: 2
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1 | MIT License
2 |
3 | Copyright (c) 2021 Samarth Brahmbhatt
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
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9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
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16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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7 | "False",
8 | "False"
9 | ]
10 | }
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/README.md:
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1 | # [RGB-D Rendering with Unity](https://samarth-robo.github.io/blog/2021/12/28/unity_rgbd_rendering.html)
2 |
3 | **Read more**: https://samarth-robo.github.io/blog/2021/12/28/unity_rgbd_rendering.html.
4 |
5 |
6 |
7 | scene
8 |
9 |
10 |
11 |
12 | depth
13 |
14 |
15 |
16 | RGB
17 |
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/readme_images/depth.png:
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https://raw.githubusercontent.com/samarth-robo/unity_rgbd_rendering/b55ae6e4bc18c39e221a5ad42ce832d783deb27f/readme_images/depth.png
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/readme_images/rgb.png:
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https://raw.githubusercontent.com/samarth-robo/unity_rgbd_rendering/b55ae6e4bc18c39e221a5ad42ce832d783deb27f/readme_images/rgb.png
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/readme_images/scene.png:
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https://raw.githubusercontent.com/samarth-robo/unity_rgbd_rendering/b55ae6e4bc18c39e221a5ad42ce832d783deb27f/readme_images/scene.png
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