├── .gitignore ├── CustomImplementations ├── AvailabilityDependencies │ └── FGSchematicPurchasedDependency.cpp ├── Buildables │ ├── FGBuildable.cpp │ ├── FGBuildableConveyorBase.cpp │ ├── FGBuildableFrackingExtractor.cpp │ ├── FGBuildableGeneratorGeoThermal.cpp │ └── FGBuildableRailroadTrack.cpp ├── FGArchives64.cpp ├── FGBackgroundThread.cpp ├── FGBuildEffectActor.cpp ├── FGCharacterPlayer.cpp ├── FGCheatManager.cpp ├── FGColoredInstanceMeshProxy.cpp ├── FGFluidIntegrantInterface.cpp ├── FGFoliageLibrary.cpp ├── FGFoliageTypes.cpp ├── FGGameMode.cpp ├── FGGameUserSettings.cpp ├── FGInventoryComponent.cpp ├── FGRecipe.cpp ├── FGResearchRecipe.cpp ├── FGResearchTree.cpp ├── FGResourceSinkSubsystem.cpp ├── FGSaveSession.cpp ├── FGSchematic.cpp ├── FGWaterVolume.cpp ├── FGWorldSettings.cpp ├── FWPSaveDataMigrationContext.cpp ├── FactoryGame.cpp ├── FactoryGameCustomVersion.cpp ├── Hologram │ └── HologramHelpers.cpp ├── Replication │ └── FGReplicationDetailInventoryComponent.cpp ├── Resources │ ├── FGItemDescriptor.cpp │ ├── FGResourceNode.cpp │ └── FGResourceNodeFrackingSatellite.cpp ├── SaveCollectorArchive.cpp ├── Server │ ├── FGServerManager.cpp │ ├── FGServerObject.cpp │ └── FGServerSocket.cpp ├── Settings │ └── FGAdvancedGameSettings.cpp ├── UI │ ├── FGComboBoxSearch.cpp │ ├── FGListView.cpp │ └── FGSSearchableComboBox.cpp └── WheeledVehicles │ └── FGWheeledVehicleMovementComponent.cpp ├── FactoryGame ├── .gitignore ├── Config │ ├── DefaultEditor.ini │ ├── DefaultEngine.ini │ └── DefaultGame.ini ├── FactoryGame.uproject ├── Plugins │ ├── AbstractInstance │ │ ├── AbstractInstance.uplugin │ │ ├── License.txt │ │ ├── Resources │ │ │ └── Icon128.png │ │ └── Source │ │ │ └── AbstractInstance │ │ │ ├── AbstractInstance.Build.cs │ │ │ ├── Private │ │ │ ├── AbstractInstance.cpp │ │ │ ├── AbstractInstanceExampleActor.cpp │ │ │ ├── AbstractInstanceInterface.cpp │ │ │ ├── AbstractInstanceManager.cpp │ │ │ └── InstanceData.cpp │ │ │ └── Public │ │ │ ├── AbstractInstance.h │ │ │ ├── AbstractInstanceExampleActor.h │ │ │ ├── AbstractInstanceInterface.h │ │ │ ├── AbstractInstanceManager.h │ │ │ └── InstanceData.h │ ├── CSSUHTPlugin │ │ ├── CSSUHTPlugin.uplugin │ │ └── Source │ │ │ └── CSSUHTPlugin │ │ │ ├── .gitignore │ │ │ ├── CSSUHTPlugin.cs │ │ │ └── CSSUHTPlugin.ubtplugin.csproj │ ├── InstancedSplines │ │ ├── Content │ │ │ ├── BP_ExampleInstancedSplineActor.uasset │ │ │ ├── Materials │ │ │ │ ├── MM_Example.uasset │ │ │ │ └── MaterialFunctions │ │ │ │ │ ├── MF_SplineDeform.uasset │ │ │ │ │ └── MM_Example.uasset │ │ │ └── SM_ExampleSplineMesh_01.uasset │ │ ├── InstancedSplines.uplugin │ │ ├── License.txt │ │ ├── Resources │ │ │ └── Icon128.png │ │ └── Source │ │ │ └── InstancedSplinesComponent │ │ │ ├── InstancedSplinesComponent.Build.cs │ │ │ ├── Private │ │ │ ├── InstancedSplineMeshComponent.cpp │ │ │ └── InstancedSplinesComponent.cpp │ │ │ └── Public │ │ │ ├── InstancedSplineMeshComponent.h │ │ │ └── InstancedSplinesComponent.h │ ├── OnlineIntegration │ │ ├── OnlineIntegration.uplugin │ │ ├── Resources │ │ │ └── Icon128.png │ │ └── Source │ │ │ └── OnlineIntegration │ │ │ ├── OnlineIntegration.Build.cs │ │ │ ├── Private │ │ │ ├── CommonSessionSubsystem.cpp │ │ │ ├── CommonSessionTypes.cpp │ │ │ ├── CommonUserSubsystem.cpp │ │ │ ├── LocalUserInfo.cpp │ │ │ ├── OnlineAsyncOperation.cpp │ │ │ ├── OnlineFriendTypes.cpp │ │ │ ├── OnlineIntegration.cpp │ │ │ ├── OnlineIntegrationSettings.cpp │ │ │ ├── OnlineIntegrationSubsystem.cpp │ │ │ ├── OnlineIntegrationTypes.cpp │ │ │ ├── OnlineInteractionHandlers.cpp │ │ │ ├── OnlinePresenceTypes.cpp │ │ │ ├── SessionMigrationSequence.cpp │ │ │ └── UI │ │ │ │ ├── CommonUserStatusWidget.cpp │ │ │ │ └── OnlineIntegrationViewModels.cpp │ │ │ └── Public │ │ │ ├── CommonSessionSubsystem.h │ │ │ ├── CommonSessionTypes.h │ │ │ ├── CommonUserSubsystem.h │ │ │ ├── LocalUserInfo.h │ │ │ ├── OnlineAsyncOperation.h │ │ │ ├── OnlineFriendTypes.h │ │ │ ├── OnlineIntegration.h │ │ │ ├── OnlineIntegrationSettings.h │ │ │ ├── OnlineIntegrationSubsystem.h │ │ │ ├── OnlineIntegrationTypes.h │ │ │ ├── OnlineInteractionHandlers.h │ │ │ ├── OnlinePresenceTypes.h │ │ │ ├── SessionMigrationSequence.h │ │ │ └── UI │ │ │ ├── CommonUserStatusWidget.h │ │ │ └── OnlineIntegrationViewModels.h │ └── SignificanceISPC │ │ ├── LICENSE │ │ ├── SignificanceISPC.uplugin │ │ └── Source │ │ └── SignificanceISPC │ │ ├── Private │ │ ├── SignificanceISPC.cpp │ │ ├── SignificanceISPC.ispc │ │ └── SignificanceManagerAccelerated.cpp │ │ ├── Public │ │ ├── SignificanceISPC.h │ │ └── SignificanceManagerAccelerated.h │ │ └── SignificanceISPC.Build.cs └── Source │ ├── DummyHeaders │ ├── DummyHeaders.Build.cs │ ├── Private │ │ └── DummyHeadersModule.cpp │ └── Public │ │ ├── AkMetering.h │ │ ├── DSTelemetry.h │ │ ├── DummyHeadersModule.h │ │ ├── Sequence.h │ │ └── ServerSocket.h │ ├── FactoryEditor.Target.cs │ ├── FactoryGame.Target.cs │ └── FactoryGame │ ├── FactoryGame.Build.cs │ ├── Private │ ├── AI │ │ ├── FGAIPerceptionComponent.cpp │ │ ├── FGAISystem.cpp │ │ ├── FGCreatureController.cpp │ │ ├── FGDamageTypeAccumulator.cpp │ │ ├── FGEnvQueryGenerator_ForAngle.cpp │ │ ├── FGEnvQueryTest_CreatureFood.cpp │ │ ├── FGEnvQueryTest_ItemDescription.cpp │ │ ├── FGNavArea_Factory.cpp │ │ ├── FGNavArea_HardNature.cpp │ │ ├── FGNavArea_Water.cpp │ │ └── FGStimulusAccumulator.cpp │ ├── Analytics │ │ └── Telemetry.cpp │ ├── ArchiveObjectDataProxy.cpp │ ├── ArchiveObjectTOCProxy.cpp │ ├── Atmosphere │ │ ├── BiomeHelpers.cpp │ │ └── UFGBiome.cpp │ ├── AvailabilityDependencies │ │ ├── FGActorsBuiltDependency.cpp │ │ ├── FGAvailabilityDependency.cpp │ │ ├── FGConsumablesConsumedDependency.cpp │ │ ├── FGCreaturesKilledDependency.cpp │ │ ├── FGCurrentTutorialStepDependency.cpp │ │ ├── FGGamePhaseReachedDependency.cpp │ │ ├── FGItemPickedUpDependency.cpp │ │ ├── FGItemsManuallyCraftedDependency.cpp │ │ ├── FGMessagePlayedDependency.cpp │ │ ├── FGRecipeUnlockedDependency.cpp │ │ ├── FGResearchTreeUnlockedDependency.cpp │ │ └── FGSchematicPurchasedDependency.cpp │ ├── BlueprintArchiveObjectDataProxy.cpp │ ├── BlueprintArchiveObjectTOCProxy.cpp │ ├── BlueprintObjectReaderFName.cpp │ ├── Buildables │ │ ├── Animation │ │ │ ├── FGAnimInstanceTrainDocking.cpp │ │ │ ├── FGAnimInstanceTruckStation.cpp │ │ │ └── FGFAnimInstanceFactory.cpp │ │ ├── FGBuildable.cpp │ │ ├── FGBuildableAttachmentMerger.cpp │ │ ├── FGBuildableAttachmentSplitter.cpp │ │ ├── FGBuildableAutomatedWorkBench.cpp │ │ ├── FGBuildableBlueprintDesigner.cpp │ │ ├── FGBuildableCalendar.cpp │ │ ├── FGBuildableCheatFluidSink.cpp │ │ ├── FGBuildableCheatFluidSpawner.cpp │ │ ├── FGBuildableCircuitBridge.cpp │ │ ├── FGBuildableCircuitSwitch.cpp │ │ ├── FGBuildableControlPanelHost.cpp │ │ ├── FGBuildableConveyorAttachment.cpp │ │ ├── FGBuildableConveyorBase.cpp │ │ ├── FGBuildableConveyorBelt.cpp │ │ ├── FGBuildableConveyorLift.cpp │ │ ├── FGBuildableCornerWall.cpp │ │ ├── FGBuildableDecor.cpp │ │ ├── FGBuildableDockingStation.cpp │ │ ├── FGBuildableDroneStation.cpp │ │ ├── FGBuildableFactory.cpp │ │ ├── FGBuildableFactoryBuilding.cpp │ │ ├── FGBuildableFactorySimpleProducer.cpp │ │ ├── FGBuildableFloodlight.cpp │ │ ├── FGBuildableFoundation.cpp │ │ ├── FGBuildableFrackingActivator.cpp │ │ ├── FGBuildableFrackingExtractor.cpp │ │ ├── FGBuildableGenerator.cpp │ │ ├── FGBuildableGeneratorFuel.cpp │ │ ├── FGBuildableGeneratorGeoThermal.cpp │ │ ├── FGBuildableGeneratorNuclear.cpp │ │ ├── FGBuildableHubTerminal.cpp │ │ ├── FGBuildableJumppad.cpp │ │ ├── FGBuildableLadder.cpp │ │ ├── FGBuildableLightSource.cpp │ │ ├── FGBuildableLightsControlPanel.cpp │ │ ├── FGBuildableMAM.cpp │ │ ├── FGBuildableManufacturer.cpp │ │ ├── FGBuildableManufacturerVariablePower.cpp │ │ ├── FGBuildablePassthrough.cpp │ │ ├── FGBuildablePassthroughBase.cpp │ │ ├── FGBuildablePassthroughPipeHyper.cpp │ │ ├── FGBuildablePipeBase.cpp │ │ ├── FGBuildablePipeHyper.cpp │ │ ├── FGBuildablePipeHyperAttachment.cpp │ │ ├── FGBuildablePipeHyperBooster.cpp │ │ ├── FGBuildablePipeHyperJunction.cpp │ │ ├── FGBuildablePipeReservoir.cpp │ │ ├── FGBuildablePipeline.cpp │ │ ├── FGBuildablePipelineAttachment.cpp │ │ ├── FGBuildablePipelineJunction.cpp │ │ ├── FGBuildablePipelinePump.cpp │ │ ├── FGBuildablePixelSign.cpp │ │ ├── FGBuildablePole.cpp │ │ ├── FGBuildablePoleBase.cpp │ │ ├── FGBuildablePowerPole.cpp │ │ ├── FGBuildablePowerStorage.cpp │ │ ├── FGBuildablePowerTower.cpp │ │ ├── FGBuildablePriorityPowerSwitch.cpp │ │ ├── FGBuildableRadarTower.cpp │ │ ├── FGBuildableRailroadBridge.cpp │ │ ├── FGBuildableRailroadSignal.cpp │ │ ├── FGBuildableRailroadStation.cpp │ │ ├── FGBuildableRailroadSwitchControl.cpp │ │ ├── FGBuildableRailroadTrack.cpp │ │ ├── FGBuildableRamp.cpp │ │ ├── FGBuildableResourceExtractor.cpp │ │ ├── FGBuildableResourceExtractorBase.cpp │ │ ├── FGBuildableResourceSink.cpp │ │ ├── FGBuildableResourceSinkShop.cpp │ │ ├── FGBuildableRoad.cpp │ │ ├── FGBuildableSignBase.cpp │ │ ├── FGBuildableSignSupport.cpp │ │ ├── FGBuildableSnowDispenser.cpp │ │ ├── FGBuildableSpaceElevator.cpp │ │ ├── FGBuildableSpeedSign.cpp │ │ ├── FGBuildableSplitterSmart.cpp │ │ ├── FGBuildableStair.cpp │ │ ├── FGBuildableStorage.cpp │ │ ├── FGBuildableTradingPost.cpp │ │ ├── FGBuildableTrainPlatform.cpp │ │ ├── FGBuildableTrainPlatformCargo.cpp │ │ ├── FGBuildableTrainPlatformEmpty.cpp │ │ ├── FGBuildableWalkway.cpp │ │ ├── FGBuildableWall.cpp │ │ ├── FGBuildableWaterPump.cpp │ │ ├── FGBuildableWidgetSign.cpp │ │ ├── FGBuildableWindTurbine.cpp │ │ ├── FGBuildableWire.cpp │ │ ├── FGCentralStorageContainer.cpp │ │ ├── FGConveyorPoleStackable.cpp │ │ ├── FGPipeHyperAttachmentSnapTargetInterface.cpp │ │ └── FGPipeHyperStart.cpp │ ├── CharacterAnimationTypes.cpp │ ├── Creature │ │ ├── Actions │ │ │ ├── FGActionScorer.cpp │ │ │ ├── FGActionScorerCompound.cpp │ │ │ ├── FGCreatureActionAmmoAttack.cpp │ │ │ ├── FGCreatureActionAnimated.cpp │ │ │ ├── FGCreatureActionAnimatedBase.cpp │ │ │ ├── FGCreatureActionCharge.cpp │ │ │ ├── FGCreatureActionForwardJump.cpp │ │ │ ├── FGCreatureActionLeapAttack.cpp │ │ │ ├── FGCreatureActionLeapGrabAttack.cpp │ │ │ ├── FGCreatureActionMeleeAttack.cpp │ │ │ ├── FGCreatureActionProjectileCharge.cpp │ │ │ ├── FGCreatureActionPull.cpp │ │ │ ├── FGCreatureActionRoar.cpp │ │ │ └── FGCreatureActionSpawnActor.cpp │ │ ├── Enemy │ │ │ ├── FGCrabHatcher.cpp │ │ │ ├── FGEnemy.cpp │ │ │ └── FGFlyingBabyCrab.cpp │ │ ├── FGAction.cpp │ │ ├── FGAnimNotify_CreatureSound.cpp │ │ ├── FGAttachedLootComponent.cpp │ │ ├── FGCreature.cpp │ │ ├── FGCreatureAction.cpp │ │ ├── FGCreatureDescriptor.cpp │ │ ├── FGCreatureFamily.cpp │ │ ├── FGCreatureMovementComponent.cpp │ │ ├── FGCreatureSpawner.cpp │ │ ├── FGCreatureSpawnerDebugComponent.cpp │ │ └── FGLootSettings.cpp │ ├── DamageTypes │ │ ├── FGDamageType.cpp │ │ ├── FGPointDamageType.cpp │ │ └── FGRadialDamageType.cpp │ ├── Environment │ │ ├── FGGasPillarDesctructionActor.cpp │ │ ├── FGRiver.cpp │ │ └── FGWaterfall.cpp │ ├── Equipment │ │ ├── BoomBox │ │ │ └── FGEquipmentBoomBox.cpp │ │ ├── FGAmmoType.cpp │ │ ├── FGAmmoTypeHoming.cpp │ │ ├── FGAmmoTypeHomingBase.cpp │ │ ├── FGAmmoTypeInstantHit.cpp │ │ ├── FGAmmoTypeLaser.cpp │ │ ├── FGAmmoTypeProjectile.cpp │ │ ├── FGAmmoTypeSpreadshot.cpp │ │ ├── FGBuildGun.cpp │ │ ├── FGBuildGunBuild.cpp │ │ ├── FGBuildGunDismantle.cpp │ │ ├── FGBuildGunPaint.cpp │ │ ├── FGChainsaw.cpp │ │ ├── FGChargedWeapon.cpp │ │ ├── FGConsumableEquipment.cpp │ │ ├── FGDowsingStick.cpp │ │ ├── FGDowsingStickAttachment.cpp │ │ ├── FGEquipment.cpp │ │ ├── FGEquipmentAttachment.cpp │ │ ├── FGEquipmentDecoration.cpp │ │ ├── FGEquipmentStunSpear.cpp │ │ ├── FGEquipmentZipline.cpp │ │ ├── FGGasMask.cpp │ │ ├── FGGolfCartDispenser.cpp │ │ ├── FGHookshot.cpp │ │ ├── FGHoverPack.cpp │ │ ├── FGJetPack.cpp │ │ ├── FGObjectScanner.cpp │ │ ├── FGParachute.cpp │ │ ├── FGPortableMinerDispenser.cpp │ │ ├── FGResourceMiner.cpp │ │ ├── FGResourceScanner.cpp │ │ ├── FGStickyExplosive.cpp │ │ ├── FGSuitBase.cpp │ │ ├── FGToolBelt.cpp │ │ ├── FGWeapon.cpp │ │ ├── FGWeaponAttachment.cpp │ │ └── FGWeaponState.cpp │ ├── FGActorRepresentation.cpp │ ├── FGActorRepresentationInterface.cpp │ ├── FGActorRepresentationManager.cpp │ ├── FGActorSaveHeaderTypes.cpp │ ├── FGAdminInterface.cpp │ ├── FGAmbientSettings.cpp │ ├── FGAmbientSoundSpline.cpp │ ├── FGAmbientVolume.cpp │ ├── FGAnimNotify.cpp │ ├── FGAnimNotify_AkEventCurrentPotential.cpp │ ├── FGAnimNotify_AkEventSetRTPC.cpp │ ├── FGAnimNotify_Attack.cpp │ ├── FGAnimNotify_AutoAkEvent.cpp │ ├── FGAnimNotify_FootDown.cpp │ ├── FGAnimNotify_Landed.cpp │ ├── FGAnimPlayer.cpp │ ├── FGArchives64.cpp │ ├── FGAssetManager.cpp │ ├── FGAtmosphereUpdater.cpp │ ├── FGAtmosphereVolume.cpp │ ├── FGAttachmentPoint.cpp │ ├── FGAttachmentPointComponent.cpp │ ├── FGAttentionPingActor.cpp │ ├── FGAudioMeteringSubsystem.cpp │ ├── FGAudioVolumeSubsystem.cpp │ ├── FGAutoJsonExportSettings.cpp │ ├── FGAutomationTest.cpp │ ├── FGBackgroundThread.cpp │ ├── FGBeacon.cpp │ ├── FGBeamHologram.cpp │ ├── FGBlueprintFunctionLibrary.cpp │ ├── FGBlueprintProxy.cpp │ ├── FGBlueprintSettings.cpp │ ├── FGBlueprintShortcut.cpp │ ├── FGBlueprintSubsystem.cpp │ ├── FGBoomBoxPlayer.cpp │ ├── FGBoomboxListenerInterface.cpp │ ├── FGBoundedTextRenderComponent.cpp │ ├── FGBuildCategory.cpp │ ├── FGBuildEffectActor.cpp │ ├── FGBuildEffectSettings.cpp │ ├── FGBuildEffectSpline.cpp │ ├── FGBuildGunModeDescriptor.cpp │ ├── FGBuildSubCategory.cpp │ ├── FGBuildableBeam.cpp │ ├── FGBuildableDoor.cpp │ ├── FGBuildableLightSettings.cpp │ ├── FGBuildablePillar.cpp │ ├── FGBuildablePipePart.cpp │ ├── FGBuildablePipelineFlowIndicator.cpp │ ├── FGBuildablePipelineSupport.cpp │ ├── FGBuildableSubsystem.cpp │ ├── FGBuildingColorSlotStruct.cpp │ ├── FGBuildingTagInterface.cpp │ ├── FGC4Explosive.cpp │ ├── FGCalendarRewards.cpp │ ├── FGCameraModifierLimitLook.cpp │ ├── FGCameraModifierSlide.cpp │ ├── FGCategory.cpp │ ├── FGCentralStorageSubsystem.cpp │ ├── FGChainsawableInterface.cpp │ ├── FGCharacterAnimInstance.cpp │ ├── FGCharacterBase.cpp │ ├── FGCharacterMovementComponent.cpp │ ├── FGCharacterPlayer.cpp │ ├── FGChatManager.cpp │ ├── FGCheatBoardWidget.cpp │ ├── FGCheatManager.cpp │ ├── FGCineCameraComponent.cpp │ ├── FGCircuit.cpp │ ├── FGCircuitConnectionComponent.cpp │ ├── FGCircuitSubsystem.cpp │ ├── FGClearanceComponent.cpp │ ├── FGCliffActor.cpp │ ├── FGColorInterface.cpp │ ├── FGColoredInstanceManager.cpp │ ├── FGColoredInstanceMeshProxy.cpp │ ├── FGCombatFunctionLibrary.cpp │ ├── FGComponentHelpers.cpp │ ├── FGConnectionComponent.cpp │ ├── FGConsoleCommandManager.cpp │ ├── FGConstructDisqualifier.cpp │ ├── FGConstructionMessageInterface.cpp │ ├── FGConveyorInstanceMeshBucket.cpp │ ├── FGConveyorInstanceSplineMesh.cpp │ ├── FGConveyorItemRenderTargetWriter.cpp │ ├── FGConveyorItemSubSystem.cpp │ ├── FGCoreSaveTypes.cpp │ ├── FGCrashSiteDebris.cpp │ ├── FGCrashSiteDebrisActor.cpp │ ├── FGCrate.cpp │ ├── FGCreatureAnimInstance.cpp │ ├── FGCreatureSubsystem.cpp │ ├── FGCustomizationRecipe.cpp │ ├── FGCustomizerCategory.cpp │ ├── FGCustomizerSubCategory.cpp │ ├── FGCyclicCurve.cpp │ ├── FGDamageOverTime.cpp │ ├── FGDamageOverTimeVolume.cpp │ ├── FGDeathMarker.cpp │ ├── FGDecorationActor.cpp │ ├── FGDecorationTemplate.cpp │ ├── FGDestructibleActor.cpp │ ├── FGDestructiveProjectile.cpp │ ├── FGDismantleInterface.cpp │ ├── FGDismantleModeDescriptor.cpp │ ├── FGDockableInterface.cpp │ ├── FGDotComponent.cpp │ ├── FGDotReceiverComponent.cpp │ ├── FGDriveablePawn.cpp │ ├── FGDroneStationInfo.cpp │ ├── FGDroneSubsystem.cpp │ ├── FGDroneTransport.cpp │ ├── FGDroneVehicle.cpp │ ├── FGDropPod.cpp │ ├── FGDropPodSettings.cpp │ ├── FGEmote.cpp │ ├── FGEmoteShortcut.cpp │ ├── FGEngineCommon.cpp │ ├── FGEnvironmentSettings.cpp │ ├── FGEquipmentChild.cpp │ ├── FGErrorMessage.cpp │ ├── FGEventSubsystem.cpp │ ├── FGExplosiveDestroyableInterface.cpp │ ├── FGFactoryBlueprintTypes.cpp │ ├── FGFactoryClipboard.cpp │ ├── FGFactoryColoringTypes.cpp │ ├── FGFactoryConnectionComponent.cpp │ ├── FGFactoryCustomizationShortcut.cpp │ ├── FGFactoryLegInstanceManager.cpp │ ├── FGFactoryLegInstanceMeshProxy.cpp │ ├── FGFactoryLegsComponent.cpp │ ├── FGFactorySettings.cpp │ ├── FGFactoryTickSettings.cpp │ ├── FGFenceHologram.cpp │ ├── FGFluffActor.cpp │ ├── FGFluidIntegrantInterface.cpp │ ├── FGFoliageIdentifier.cpp │ ├── FGFoliageInstancedSMC.cpp │ ├── FGFoliageLibrary.cpp │ ├── FGFoliagePickup.cpp │ ├── FGFoliageRemoval.cpp │ ├── FGFoliageRemovalSubsystem.cpp │ ├── FGFoliageResourceUserData.cpp │ ├── FGFoliageStateRepProxy.cpp │ ├── FGFoliageTypes.cpp │ ├── FGFreightWagon.cpp │ ├── FGFrontendStateComponent.cpp │ ├── FGGameEngine.cpp │ ├── FGGameInstance.cpp │ ├── FGGameMode.cpp │ ├── FGGamePhaseManager.cpp │ ├── FGGameRulesSubsystem.cpp │ ├── FGGameSession.cpp │ ├── FGGameState.cpp │ ├── FGGameUserSettings.cpp │ ├── FGGameViewportClient.cpp │ ├── FGGameplayTags.cpp │ ├── FGGasPillar.cpp │ ├── FGGasPillarCloud.cpp │ ├── FGGenericBuildableHologram.cpp │ ├── FGGlobalSettings.cpp │ ├── FGHUD.cpp │ ├── FGHUDBase.cpp │ ├── FGHardDriveSettings.cpp │ ├── FGHealthComponent.cpp │ ├── FGHologramBuildModeDescriptor.cpp │ ├── FGHotbarShortcut.cpp │ ├── FGIconLibrary.cpp │ ├── FGInputLibrary.cpp │ ├── FGInputSettings.cpp │ ├── FGInteractActor.cpp │ ├── FGInteractableMarker.cpp │ ├── FGInventoryComponent.cpp │ ├── FGInventoryComponentEquipment.cpp │ ├── FGInventoryComponentTrash.cpp │ ├── FGInventoryLibrary.cpp │ ├── FGInventorySettingsWidget.cpp │ ├── FGInventoryToRespawnWith.cpp │ ├── FGItemCategory.cpp │ ├── FGItemPickup.cpp │ ├── FGItemPickup_Spawnable.cpp │ ├── FGItemRegrowSubsystem.cpp │ ├── FGJetPackFuelParameters.cpp │ ├── FGJumpingStilts.cpp │ ├── FGLadderComponent.cpp │ ├── FGLadderTemplate.cpp │ ├── FGLightControlInterface.cpp │ ├── FGLocalPlayer.cpp │ ├── FGLocalSettings.cpp │ ├── FGLocalizationSettings.cpp │ ├── FGLocomotive.cpp │ ├── FGLocomotiveMovementComponent.cpp │ ├── FGMainMenuHUD.cpp │ ├── FGMainMenuState.cpp │ ├── FGManta.cpp │ ├── FGMapArea.cpp │ ├── FGMapAreaTexture.cpp │ ├── FGMapAreaZoneDescriptor.cpp │ ├── FGMapCompassSettings.cpp │ ├── FGMapFunctionLibrary.cpp │ ├── FGMapManager.cpp │ ├── FGMapMarker.cpp │ ├── FGMapMarkerRepresentation.cpp │ ├── FGMaterialEffectComponent.cpp │ ├── FGMaterialEffect_Build.cpp │ ├── FGMaterialFlowAnalysisFunctionLibrary.cpp │ ├── FGMigratedActorsList.cpp │ ├── FGMigrationSettings.cpp │ ├── FGMinimapCaptureActor.cpp │ ├── FGMusicManager.cpp │ ├── FGNavigationConfig.cpp │ ├── FGNetConstructionFunctionLibrary.cpp │ ├── FGNetSerialization.cpp │ ├── FGNetworkLibrary.cpp │ ├── FGNewsFeedActor.cpp │ ├── FGNoise.cpp │ ├── FGNotificationSettings.cpp │ ├── FGObjectReference.cpp │ ├── FGOnlineSessionClient.cpp │ ├── FGOnlineSessionSettings.cpp │ ├── FGOptimizationSettings.cpp │ ├── FGOptionInterface.cpp │ ├── FGOptionsLibrary.cpp │ ├── FGOptionsSettings.cpp │ ├── FGOutlineComponent.cpp │ ├── FGPassengerSeat.cpp │ ├── FGPhotoModeManager.cpp │ ├── FGPhotoModeWidget.cpp │ ├── FGPillarHologram.cpp │ ├── FGPipeAttachmentSnapTargetInterface.cpp │ ├── FGPipeBuilder.cpp │ ├── FGPipeBuilderTrail.cpp │ ├── FGPipeConnectionComponent.cpp │ ├── FGPipeConnectionComponentHyper.cpp │ ├── FGPipeConnectionFactory.cpp │ ├── FGPipeHyperInterface.cpp │ ├── FGPipeNetwork.cpp │ ├── FGPipeSubsystem.cpp │ ├── FGPipelineFlowIndicatorComponent.cpp │ ├── FGPlanet.cpp │ ├── FGPlayerController.cpp │ ├── FGPlayerControllerBase.cpp │ ├── FGPlayerInput.cpp │ ├── FGPlayerSettings.cpp │ ├── FGPlayerStartTradingPost.cpp │ ├── FGPlayerState.cpp │ ├── FGPopupConnectAccounts.cpp │ ├── FGPopupInstigatorInterface.cpp │ ├── FGPopupUnlinkAccount.cpp │ ├── FGPopupWidgetContent.cpp │ ├── FGPortableMiner.cpp │ ├── FGPowerCircuit.cpp │ ├── FGPowerCircuitWidget.cpp │ ├── FGPowerConnectionComponent.cpp │ ├── FGPowerInfoComponent.cpp │ ├── FGPriorityPowerSwitchInfo.cpp │ ├── FGProductionIndicatorComponent.cpp │ ├── FGProductionIndicatorInstanceComponent.cpp │ ├── FGProductionIndicatorInstanceManager.cpp │ ├── FGProjectile.cpp │ ├── FGProjectileMovementComponent.cpp │ ├── FGProximitySubsystem.cpp │ ├── FGPushNotificationWidget.cpp │ ├── FGQuickSwitchGroup.cpp │ ├── FGRadarTowerRepresentation.cpp │ ├── FGRadiationInterface.cpp │ ├── FGRadiationSettings.cpp │ ├── FGRadioactiveActor.cpp │ ├── FGRadioactivitySubsystem.cpp │ ├── FGRailroadFunctionLibrary.cpp │ ├── FGRailroadSignalBlock.cpp │ ├── FGRailroadSubsystem.cpp │ ├── FGRailroadTimeTable.cpp │ ├── FGRailroadTrackConnectionComponent.cpp │ ├── FGRailroadVehicle.cpp │ ├── FGRailroadVehicleAnim.cpp │ ├── FGRailroadVehicleMovementComponent.cpp │ ├── FGRailroadVehicleRerailHologram.cpp │ ├── FGRainOcclusionActor.cpp │ ├── FGRampHologram.cpp │ ├── FGRecipe.cpp │ ├── FGRecipeManager.cpp │ ├── FGRecipeProducerInterface.cpp │ ├── FGRecipeShortcut.cpp │ ├── FGRemoteCallObject.cpp │ ├── FGRenderTargetStage.cpp │ ├── FGResearchMachine.cpp │ ├── FGResearchManager.cpp │ ├── FGResearchRecipe.cpp │ ├── FGResearchTree.cpp │ ├── FGResearchTreeNode.cpp │ ├── FGResourceNodeGeyser.cpp │ ├── FGResourceNodeRepresentation.cpp │ ├── FGResourceSettings.cpp │ ├── FGResourceSinkCreditDescriptor.cpp │ ├── FGResourceSinkSettings.cpp │ ├── FGResourceSinkSubsystem.cpp │ ├── FGRiverSpline.cpp │ ├── FGRoadConnectionComponent.cpp │ ├── FGSaveInterface.cpp │ ├── FGSaveManagerInterface.cpp │ ├── FGSaveSession.cpp │ ├── FGSaveSystem.cpp │ ├── FGSaveTypes.cpp │ ├── FGScannableDetails.cpp │ ├── FGScannableSettings.cpp │ ├── FGScannableSubsystem.cpp │ ├── FGSchematic.cpp │ ├── FGSchematicCategory.cpp │ ├── FGSchematicManager.cpp │ ├── FGSequence.cpp │ ├── FGSettings.cpp │ ├── FGSharedPostProcessSettings.cpp │ ├── FGSignInterface.cpp │ ├── FGSignLibrary.cpp │ ├── FGSignPixelInstanceManager.cpp │ ├── FGSignSubsystem.cpp │ ├── FGSignTypes.cpp │ ├── FGSignificanceInterface.cpp │ ├── FGSignificanceManager.cpp │ ├── FGSkySphere.cpp │ ├── FGSoundSplineComponent.cpp │ ├── FGSplineBuildableInterface.cpp │ ├── FGSplineComponent.cpp │ ├── FGSplineMeshGenerationLibrary.cpp │ ├── FGSplinePath.cpp │ ├── FGSporeFlower.cpp │ ├── FGStartingPod.cpp │ ├── FGStatisticsSubsystem.cpp │ ├── FGStingerWidgetRewardData.cpp │ ├── FGStoryQueue.cpp │ ├── FGStorySubsystem.cpp │ ├── FGSubsystem.cpp │ ├── FGSubsystemClasses.cpp │ ├── FGSwatchGroup.cpp │ ├── FGTimeSubsystem.cpp │ ├── FGTrain.cpp │ ├── FGTrainDockingRules.cpp │ ├── FGTrainPlatformConnection.cpp │ ├── FGTrainScheduler.cpp │ ├── FGTrainSoundComponent.cpp │ ├── FGTrainStationIdentifier.cpp │ ├── FGTriggerBoxTemplate.cpp │ ├── FGTutorialIntroManager.cpp │ ├── FGTutorialSubsystem.cpp │ ├── FGUISettings.cpp │ ├── FGUnlockPickup.cpp │ ├── FGUnlockSettings.cpp │ ├── FGUnlockSubsystem.cpp │ ├── FGUnlockTape.cpp │ ├── FGUseableInterface.cpp │ ├── FGVehicle.cpp │ ├── FGVehicleDestroyableInterface.cpp │ ├── FGVehicleSubsystem.cpp │ ├── FGVehicleWheel.cpp │ ├── FGVersionFunctionLibrary.cpp │ ├── FGVolumeMapArea.cpp │ ├── FGWaterAudio.cpp │ ├── FGWaterVolume.cpp │ ├── FGWeaponAttachmentProjectile.cpp │ ├── FGWeaponChild.cpp │ ├── FGWeatherReaction.cpp │ ├── FGWorkBench.cpp │ ├── FGWorldGridGeneratorActor.cpp │ ├── FGWorldGridSubsystem.cpp │ ├── FGWorldHeightData.cpp │ ├── FGWorldPartitionContentBundle.cpp │ ├── FGWorldPartitionContentBundleSubsystem.cpp │ ├── FGWorldPartitionRuntimeSpatialHash.cpp │ ├── FGWorldScannableData.cpp │ ├── FGWorldSettings.cpp │ ├── FWPSaveDataMigrationContext.cpp │ ├── FactoryGame.cpp │ ├── FactoryGameCustomVersion.cpp │ ├── FactoryGameModule.cpp │ ├── FactoryStatHelpers.cpp │ ├── FactoryTick.cpp │ ├── GenericPendingLatentAction.cpp │ ├── Hologram │ │ ├── FGBlueprintDesignerHologram.cpp │ │ ├── FGBlueprintHologram.cpp │ │ ├── FGBuildableDroneHologram.cpp │ │ ├── FGBuildableHologram.cpp │ │ ├── FGCeilingLightHologram.cpp │ │ ├── FGConveyorAttachmentHologram.cpp │ │ ├── FGConveyorBeltHologram.cpp │ │ ├── FGConveyorLiftHologram.cpp │ │ ├── FGConveyorMultiPoleHologram.cpp │ │ ├── FGConveyorPoleHologram.cpp │ │ ├── FGCornerWallHologram.cpp │ │ ├── FGDecorHologram.cpp │ │ ├── FGFactoryBuildingHologram.cpp │ │ ├── FGFactoryHologram.cpp │ │ ├── FGFloodlightHologram.cpp │ │ ├── FGFoundationHologram.cpp │ │ ├── FGFoundationNoClearanceHologram.cpp │ │ ├── FGGeoThermalGeneratorHologram.cpp │ │ ├── FGHologram.cpp │ │ ├── FGHologramGraphAStar.cpp │ │ ├── FGJumpPadHologram.cpp │ │ ├── FGJumpPadLauncherHologram.cpp │ │ ├── FGLadderHologram.cpp │ │ ├── FGPassthroughHologram.cpp │ │ ├── FGPassthroughPipeBaseHologram.cpp │ │ ├── FGPipeAttachmentHologram.cpp │ │ ├── FGPipeHyperAttachmentHologram.cpp │ │ ├── FGPipePartHologram.cpp │ │ ├── FGPipeReservoirHologram.cpp │ │ ├── FGPipelineAttachmentHologram.cpp │ │ ├── FGPipelineHologram.cpp │ │ ├── FGPipelineJunctionHologram.cpp │ │ ├── FGPipelinePumpHologram.cpp │ │ ├── FGPipelineSupportHologram.cpp │ │ ├── FGPoleHologram.cpp │ │ ├── FGPowerPoleHologram.cpp │ │ ├── FGPowerPoleWallHologram.cpp │ │ ├── FGPowerSwitchHologram.cpp │ │ ├── FGPowerTowerHologram.cpp │ │ ├── FGRailroadBridgeHologram.cpp │ │ ├── FGRailroadSignalHologram.cpp │ │ ├── FGRailroadSwitchControlHologram.cpp │ │ ├── FGRailroadTrackHologram.cpp │ │ ├── FGRailroadVehicleHologram.cpp │ │ ├── FGResourceExtractorHologram.cpp │ │ ├── FGRoadHologram.cpp │ │ ├── FGSignPoleHologram.cpp │ │ ├── FGSpaceElevatorHologram.cpp │ │ ├── FGSplineHologram.cpp │ │ ├── FGStackableStorageHologram.cpp │ │ ├── FGStairHologram.cpp │ │ ├── FGStandaloneSignHologram.cpp │ │ ├── FGTradingPostHologram.cpp │ │ ├── FGTrainPlatformHologram.cpp │ │ ├── FGTrainStationHologram.cpp │ │ ├── FGVehicleHologram.cpp │ │ ├── FGWalkwayHologram.cpp │ │ ├── FGWallAttachmentHologram.cpp │ │ ├── FGWallHologram.cpp │ │ ├── FGWaterPumpHologram.cpp │ │ ├── FGWheeledVehicleHologram.cpp │ │ ├── FGWireHologram.cpp │ │ └── HologramHelpers.cpp │ ├── IncludeInBuild.cpp │ ├── Input │ │ ├── FGEnhancedInputComponent.cpp │ │ ├── FGInputMappingContext.cpp │ │ └── Triggers │ │ │ └── FGInputTriggerChordBinding.cpp │ ├── Inventory.cpp │ ├── ItemAmount.cpp │ ├── ItemDrop.cpp │ ├── Narrative │ │ └── FGMessage.cpp │ ├── ObjectReaderFName.cpp │ ├── ObjectWriterFName.cpp │ ├── Online │ │ ├── FGEOSMetrics.cpp │ │ ├── FGNat.cpp │ │ ├── FGOnlineBlueprintFunctionLibrary.cpp │ │ ├── FGOnlineHelpers.cpp │ │ └── Widgets │ │ │ ├── FGJoinListEntry.cpp │ │ │ ├── FGListView_JoinList.cpp │ │ │ └── FGSessionInfoWidget.cpp │ ├── Particles │ │ └── FGCollectionParamUniformFloat.cpp │ ├── PlayerPresenceState.cpp │ ├── RailroadNavigation.cpp │ ├── RecentAccountId.cpp │ ├── Replication │ │ ├── FGRepDetailActor_Extractor.cpp │ │ ├── FGReplicationDependencyActorInterface.cpp │ │ ├── FGReplicationDetailActor.cpp │ │ ├── FGReplicationDetailActorOwnerInterface.cpp │ │ ├── FGReplicationDetailActor_BuildableFactory.cpp │ │ ├── FGReplicationDetailActor_CargoPlatform.cpp │ │ ├── FGReplicationDetailActor_DockingStation.cpp │ │ ├── FGReplicationDetailActor_DroneStation.cpp │ │ ├── FGReplicationDetailActor_GeneratorFuel.cpp │ │ ├── FGReplicationDetailActor_GeneratorNuclear.cpp │ │ ├── FGReplicationDetailActor_Manufacturing.cpp │ │ ├── FGReplicationDetailActor_PowerStorage.cpp │ │ ├── FGReplicationDetailActor_ResourceSink.cpp │ │ ├── FGReplicationDetailActor_Storage.cpp │ │ ├── FGReplicationDetailInventoryComponent.cpp │ │ ├── FGReplicationGraph.cpp │ │ └── FGStaticReplicatedActor.cpp │ ├── Resources │ │ ├── FGAnyUndefinedDescriptor.cpp │ │ ├── FGBuildDescriptor.cpp │ │ ├── FGBuildingDescriptor.cpp │ │ ├── FGConsumableDescriptor.cpp │ │ ├── FGDecorDescriptor.cpp │ │ ├── FGDecorationDescriptor.cpp │ │ ├── FGEquipmentDescriptor.cpp │ │ ├── FGExtractableResourceInterface.cpp │ │ ├── FGItemDescriptor.cpp │ │ ├── FGItemDescriptorBiomass.cpp │ │ ├── FGItemDescriptorNuclearFuel.cpp │ │ ├── FGNoneDescriptor.cpp │ │ ├── FGOverflowDescriptor.cpp │ │ ├── FGPoleDescriptor.cpp │ │ ├── FGResourceDeposit.cpp │ │ ├── FGResourceDescriptor.cpp │ │ ├── FGResourceDescriptorGeyser.cpp │ │ ├── FGResourceNode.cpp │ │ ├── FGResourceNodeBase.cpp │ │ ├── FGResourceNodeFrackingCore.cpp │ │ ├── FGResourceNodeFrackingSatellite.cpp │ │ ├── FGTapeData.cpp │ │ ├── FGVehicleDescriptor.cpp │ │ └── FGWildCardDescriptor.cpp │ ├── SaveCollectorArchive.cpp │ ├── SaveCustomVersion.cpp │ ├── SaveErrors.cpp │ ├── Server │ │ ├── FGAbstractServerWidget.cpp │ │ ├── FGDedicatedServerTypes.cpp │ │ ├── FGServerBeaconClient.cpp │ │ ├── FGServerBeaconHostObject.cpp │ │ ├── FGServerManager.cpp │ │ ├── FGServerManagerSettings.cpp │ │ ├── FGServerObject.cpp │ │ ├── FGServerSocket.cpp │ │ ├── FGServerStateListener.cpp │ │ └── FGServerSubsystem.cpp │ ├── Settings │ │ ├── FGAdvancedGameSettings.cpp │ │ ├── FGSettingsManagerInterface.cpp │ │ ├── FGUserSetting.cpp │ │ ├── FGUserSettingApplyType.cpp │ │ ├── FGUserSettingCategory.cpp │ │ └── FGUserSettingLibrary.cpp │ ├── SharedInventoryStatePtr.cpp │ ├── SharedStats.cpp │ ├── ShoppingList │ │ ├── FGShoppingListComponent.cpp │ │ ├── FGShoppingListObject.cpp │ │ ├── FGShoppingListObjectBlueprint.cpp │ │ └── FGShoppingListObjectRecipe.cpp │ ├── Tests │ │ ├── FGAutomaticProfiling.cpp │ │ └── FGProfileSpline.cpp │ ├── UI │ │ ├── FGBaseUI.cpp │ │ ├── FGButtonWidget.cpp │ │ ├── FGComboBoxSearch.cpp │ │ ├── FGCompassObjectWidget.cpp │ │ ├── FGCompassWidget.cpp │ │ ├── FGDebugOverlayWidget.cpp │ │ ├── FGDynamicOptionsRow.cpp │ │ ├── FGEditableText.cpp │ │ ├── FGGameUI.cpp │ │ ├── FGGamepadCursor.cpp │ │ ├── FGInteractWidget.cpp │ │ ├── FGListView.cpp │ │ ├── FGListViewSlot.cpp │ │ ├── FGLoadingScreenWidgetWrapper.cpp │ │ ├── FGManufacturingButton.cpp │ │ ├── FGMapObjectWidget.cpp │ │ ├── FGMapWidget.cpp │ │ ├── FGMenuBase.cpp │ │ ├── FGMultiplayerVerticalBox.cpp │ │ ├── FGOnlineStartupScreen.cpp │ │ ├── FGOptionsValueController.cpp │ │ ├── FGPlayerNameTagWidget.cpp │ │ ├── FGPoleConnectionsWidget.cpp │ │ ├── FGPopupWidget.cpp │ │ ├── FGPrefabSignInteract.cpp │ │ ├── FGSSearchableComboBox.cpp │ │ ├── FGSequencerWidget.cpp │ │ ├── FGTitleButton.cpp │ │ ├── FGVirtualCursorFunctionLibrary.cpp │ │ ├── FGWidgetMultiplayer.cpp │ │ ├── FGWidgetSwitcher.cpp │ │ ├── FGWindow.cpp │ │ └── Message │ │ │ ├── FGAudioMessage.cpp │ │ │ ├── FGMessageBase.cpp │ │ │ └── FGMessageSender.cpp │ ├── UndefinedBool.cpp │ ├── UnitHelpers.cpp │ ├── Unlocks │ │ ├── FGUnlock.cpp │ │ ├── FGUnlockArmEquipmentSlot.cpp │ │ ├── FGUnlockBlueprints.cpp │ │ ├── FGUnlockBuildEfficiency.cpp │ │ ├── FGUnlockBuildOverclock.cpp │ │ ├── FGUnlockCheckmark.cpp │ │ ├── FGUnlockCustomizer.cpp │ │ ├── FGUnlockEmote.cpp │ │ ├── FGUnlockGiveItem.cpp │ │ ├── FGUnlockInfoOnly.cpp │ │ ├── FGUnlockInventorySlot.cpp │ │ ├── FGUnlockMap.cpp │ │ ├── FGUnlockRecipe.cpp │ │ ├── FGUnlockScannableObject.cpp │ │ ├── FGUnlockScannableResource.cpp │ │ └── FGUnlockSchematic.cpp │ └── WheeledVehicles │ │ ├── FGDockingStationInfo.cpp │ │ ├── FGSimulatedWheeledVehicle.cpp │ │ ├── FGSplinePathMovementComponent.cpp │ │ ├── FGTargetPoint.cpp │ │ ├── FGTargetPointLinkedList.cpp │ │ ├── FGWheeledVehicle.cpp │ │ ├── FGWheeledVehicleAIController.cpp │ │ ├── FGWheeledVehicleAnimationInstance.cpp │ │ ├── FGWheeledVehicleInfo.cpp │ │ └── FGWheeledVehicleMovementComponent.cpp │ └── Public │ ├── AI │ ├── FGAIPerceptionComponent.h │ ├── FGAISystem.h │ ├── FGCreatureController.h │ ├── FGDamageTypeAccumulator.h │ ├── FGEnvQueryGenerator_ForAngle.h │ ├── FGEnvQueryTest_CreatureFood.h │ ├── FGEnvQueryTest_ItemDescription.h │ ├── FGNavArea_Factory.h │ ├── FGNavArea_HardNature.h │ ├── FGNavArea_Water.h │ └── FGStimulusAccumulator.h │ ├── Analytics │ └── Telemetry.h │ ├── ArchiveObjectDataProxy.h │ ├── ArchiveObjectTOCProxy.h │ ├── Atmosphere │ ├── BiomeAttributes.inl │ ├── BiomeHelpers.h │ └── UFGBiome.h │ ├── AvailabilityDependencies │ ├── FGActorsBuiltDependency.h │ ├── FGAvailabilityDependency.h │ ├── FGConsumablesConsumedDependency.h │ ├── FGCreaturesKilledDependency.h │ ├── FGCurrentTutorialStepDependency.h │ ├── FGGamePhaseReachedDependency.h │ ├── FGItemPickedUpDependency.h │ ├── FGItemsManuallyCraftedDependency.h │ ├── FGMessagePlayedDependency.h │ ├── FGRecipeUnlockedDependency.h │ ├── FGResearchTreeUnlockedDependency.h │ └── FGSchematicPurchasedDependency.h │ ├── BlueprintArchiveObjectDataProxy.h │ ├── BlueprintArchiveObjectTOCProxy.h │ ├── BlueprintObjectReaderFName.h │ ├── Buildables │ ├── Animation │ │ ├── FGAnimInstanceTrainDocking.h │ │ ├── FGAnimInstanceTruckStation.h │ │ └── FGFAnimInstanceFactory.h │ ├── FGBuildable.h │ ├── FGBuildableAttachmentMerger.h │ ├── FGBuildableAttachmentSplitter.h │ ├── FGBuildableAutomatedWorkBench.h │ ├── FGBuildableBlueprintDesigner.h │ ├── FGBuildableCalendar.h │ ├── FGBuildableCheatFluidSink.h │ ├── FGBuildableCheatFluidSpawner.h │ ├── FGBuildableCircuitBridge.h │ ├── FGBuildableCircuitSwitch.h │ ├── FGBuildableControlPanelHost.h │ ├── FGBuildableConveyorAttachment.h │ ├── FGBuildableConveyorBase.h │ ├── FGBuildableConveyorBelt.h │ ├── FGBuildableConveyorLift.h │ ├── FGBuildableCornerWall.h │ ├── FGBuildableDecor.h │ ├── FGBuildableDockingStation.h │ ├── FGBuildableDroneStation.h │ ├── FGBuildableFactory.h │ ├── FGBuildableFactoryBuilding.h │ ├── FGBuildableFactorySimpleProducer.h │ ├── FGBuildableFloodlight.h │ ├── FGBuildableFoundation.h │ ├── FGBuildableFrackingActivator.h │ ├── FGBuildableFrackingExtractor.h │ ├── FGBuildableGenerator.h │ ├── FGBuildableGeneratorFuel.h │ ├── FGBuildableGeneratorGeoThermal.h │ ├── FGBuildableGeneratorNuclear.h │ ├── FGBuildableHubTerminal.h │ ├── FGBuildableJumppad.h │ ├── FGBuildableLadder.h │ ├── FGBuildableLightSource.h │ ├── FGBuildableLightsControlPanel.h │ ├── FGBuildableMAM.h │ ├── FGBuildableManufacturer.h │ ├── FGBuildableManufacturerVariablePower.h │ ├── FGBuildablePassthrough.h │ ├── FGBuildablePassthroughBase.h │ ├── FGBuildablePassthroughPipeHyper.h │ ├── FGBuildablePipeBase.h │ ├── FGBuildablePipeHyper.h │ ├── FGBuildablePipeHyperAttachment.h │ ├── FGBuildablePipeHyperBooster.h │ ├── FGBuildablePipeHyperJunction.h │ ├── FGBuildablePipeReservoir.h │ ├── FGBuildablePipeline.h │ ├── FGBuildablePipelineAttachment.h │ ├── FGBuildablePipelineJunction.h │ ├── FGBuildablePipelinePump.h │ ├── FGBuildablePixelSign.h │ ├── FGBuildablePole.h │ ├── FGBuildablePoleBase.h │ ├── FGBuildablePowerPole.h │ ├── FGBuildablePowerStorage.h │ ├── FGBuildablePowerTower.h │ ├── FGBuildablePriorityPowerSwitch.h │ ├── FGBuildableRadarTower.h │ ├── FGBuildableRailroadBridge.h │ ├── FGBuildableRailroadSignal.h │ ├── FGBuildableRailroadStation.h │ ├── FGBuildableRailroadSwitchControl.h │ ├── FGBuildableRailroadTrack.h │ ├── FGBuildableRamp.h │ ├── FGBuildableResourceExtractor.h │ ├── FGBuildableResourceExtractorBase.h │ ├── FGBuildableResourceSink.h │ ├── FGBuildableResourceSinkShop.h │ ├── FGBuildableRoad.h │ ├── FGBuildableSignBase.h │ ├── FGBuildableSignSupport.h │ ├── FGBuildableSnowDispenser.h │ ├── FGBuildableSpaceElevator.h │ ├── FGBuildableSpeedSign.h │ ├── FGBuildableSplitterSmart.h │ ├── FGBuildableStair.h │ ├── FGBuildableStorage.h │ ├── FGBuildableTradingPost.h │ ├── FGBuildableTrainPlatform.h │ ├── FGBuildableTrainPlatformCargo.h │ ├── FGBuildableTrainPlatformEmpty.h │ ├── FGBuildableWalkway.h │ ├── FGBuildableWall.h │ ├── FGBuildableWaterPump.h │ ├── FGBuildableWidgetSign.h │ ├── FGBuildableWindTurbine.h │ ├── FGBuildableWire.h │ ├── FGCentralStorageContainer.h │ ├── FGConveyorPoleStackable.h │ ├── FGPipeHyperAttachmentSnapTargetInterface.h │ └── FGPipeHyperStart.h │ ├── CharacterAnimationTypes.h │ ├── Creature │ ├── Actions │ │ ├── FGActionScorer.h │ │ ├── FGActionScorerCompound.h │ │ ├── FGCreatureActionAmmoAttack.h │ │ ├── FGCreatureActionAnimated.h │ │ ├── FGCreatureActionAnimatedBase.h │ │ ├── FGCreatureActionCharge.h │ │ ├── FGCreatureActionForwardJump.h │ │ ├── FGCreatureActionLeapAttack.h │ │ ├── FGCreatureActionLeapGrabAttack.h │ │ ├── FGCreatureActionMeleeAttack.h │ │ ├── FGCreatureActionProjectileCharge.h │ │ ├── FGCreatureActionPull.h │ │ ├── FGCreatureActionRoar.h │ │ └── FGCreatureActionSpawnActor.h │ ├── Enemy │ │ ├── FGCrabHatcher.h │ │ ├── FGEnemy.h │ │ └── FGFlyingBabyCrab.h │ ├── FGAction.h │ ├── FGAnimNotify_CreatureSound.h │ ├── FGAttachedLootComponent.h │ ├── FGCreature.h │ ├── FGCreatureAction.h │ ├── FGCreatureDescriptor.h │ ├── FGCreatureFamily.h │ ├── FGCreatureMovementComponent.h │ ├── FGCreatureSpawner.h │ ├── FGCreatureSpawnerDebugComponent.h │ └── FGLootSettings.h │ ├── DamageTypes │ ├── FGDamageType.h │ ├── FGPointDamageType.h │ └── FGRadialDamageType.h │ ├── Environment │ ├── FGGasPillarDesctructionActor.h │ ├── FGRiver.h │ └── FGWaterfall.h │ ├── Equipment │ ├── BoomBox │ │ └── FGEquipmentBoomBox.h │ ├── FGAmmoType.h │ ├── FGAmmoTypeHoming.h │ ├── FGAmmoTypeHomingBase.h │ ├── FGAmmoTypeInstantHit.h │ ├── FGAmmoTypeLaser.h │ ├── FGAmmoTypeProjectile.h │ ├── FGAmmoTypeSpreadshot.h │ ├── FGBuildGun.h │ ├── FGBuildGunBuild.h │ ├── FGBuildGunDismantle.h │ ├── FGBuildGunPaint.h │ ├── FGChainsaw.h │ ├── FGChargedWeapon.h │ ├── FGConsumableEquipment.h │ ├── FGDowsingStick.h │ ├── FGDowsingStickAttachment.h │ ├── FGEquipment.h │ ├── FGEquipmentAttachment.h │ ├── FGEquipmentDecoration.h │ ├── FGEquipmentStunSpear.h │ ├── FGEquipmentZipline.h │ ├── FGGasMask.h │ ├── FGGolfCartDispenser.h │ ├── FGHookshot.h │ ├── FGHoverPack.h │ ├── FGJetPack.h │ ├── FGObjectScanner.h │ ├── FGParachute.h │ ├── FGPortableMinerDispenser.h │ ├── FGResourceMiner.h │ ├── FGResourceScanner.h │ ├── FGStickyExplosive.h │ ├── FGSuitBase.h │ ├── FGToolBelt.h │ ├── FGWeapon.h │ ├── FGWeaponAttachment.h │ └── FGWeaponState.h │ ├── FGActorRepresentation.h │ ├── FGActorRepresentationInterface.h │ ├── FGActorRepresentationManager.h │ ├── FGActorSaveHeaderTypes.h │ ├── FGAdminInterface.h │ ├── FGAmbientSettings.h │ ├── FGAmbientSoundSpline.h │ ├── FGAmbientVolume.h │ ├── FGAnimNotify.h │ ├── FGAnimNotify_AkEventCurrentPotential.h │ ├── FGAnimNotify_AkEventSetRTPC.h │ ├── FGAnimNotify_Attack.h │ ├── FGAnimNotify_AutoAkEvent.h │ ├── FGAnimNotify_FootDown.h │ ├── FGAnimNotify_Landed.h │ ├── FGAnimPlayer.h │ ├── FGArchives64.h │ ├── FGAssetManager.h │ ├── FGAtmosphereUpdater.h │ ├── FGAtmosphereVolume.h │ ├── FGAttachmentPoint.h │ ├── FGAttachmentPointComponent.h │ ├── FGAttentionPingActor.h │ ├── FGAudioMeteringSubsystem.h │ ├── FGAudioVolumeSubsystem.h │ ├── FGAutoJsonExportSettings.h │ ├── FGAutomationTest.h │ ├── FGBackgroundThread.h │ ├── FGBeacon.h │ ├── FGBeamHologram.h │ ├── FGBlueprintFunctionLibrary.h │ ├── FGBlueprintProxy.h │ ├── FGBlueprintSettings.h │ ├── FGBlueprintShortcut.h │ ├── FGBlueprintSubsystem.h │ ├── FGBoomBoxPlayer.h │ ├── FGBoomboxListenerInterface.h │ ├── FGBoundedTextRenderComponent.h │ ├── FGBuildCategory.h │ ├── FGBuildEffectActor.h │ ├── FGBuildEffectSettings.h │ ├── FGBuildEffectSpline.h │ ├── FGBuildGunModeDescriptor.h │ ├── FGBuildSubCategory.h │ ├── FGBuildableBeam.h │ ├── FGBuildableDoor.h │ ├── FGBuildableLightSettings.h │ ├── FGBuildablePillar.h │ ├── FGBuildablePipePart.h │ ├── FGBuildablePipelineFlowIndicator.h │ ├── FGBuildablePipelineSupport.h │ ├── FGBuildableSubsystem.h │ ├── FGBuildingColorSlotStruct.h │ ├── FGBuildingTagInterface.h │ ├── FGC4Explosive.h │ ├── FGCalendarRewards.h │ ├── FGCameraModifierLimitLook.h │ ├── FGCameraModifierSlide.h │ ├── FGCategory.h │ ├── FGCentralStorageSubsystem.h │ ├── FGChainsawableInterface.h │ ├── FGCharacterAnimInstance.h │ ├── FGCharacterBase.h │ ├── FGCharacterMovementComponent.h │ ├── FGCharacterPlayer.h │ ├── FGChatManager.h │ ├── FGCheatBoardWidget.h │ ├── FGCheatManager.h │ ├── FGCineCameraComponent.h │ ├── FGCircuit.h │ ├── FGCircuitConnectionComponent.h │ ├── FGCircuitSubsystem.h │ ├── FGClearanceComponent.h │ ├── FGCliffActor.h │ ├── FGColorInterface.h │ ├── FGColoredInstanceManager.h │ ├── FGColoredInstanceMeshProxy.h │ ├── FGCombatFunctionLibrary.h │ ├── FGComponentHelpers.h │ ├── FGConnectionComponent.h │ ├── FGConsoleCommandManager.h │ ├── FGConstructDisqualifier.h │ ├── FGConstructionMessageInterface.h │ ├── FGConveyorInstanceMeshBucket.h │ ├── FGConveyorInstanceSplineMesh.h │ ├── FGConveyorItemRenderTargetWriter.h │ ├── FGConveyorItemSubSystem.h │ ├── FGCoreSaveTypes.h │ ├── FGCrashSiteDebris.h │ ├── FGCrashSiteDebrisActor.h │ ├── FGCrate.h │ ├── FGCreatureAnimInstance.h │ ├── FGCreatureSubsystem.h │ ├── FGCustomizationRecipe.h │ ├── FGCustomizerCategory.h │ ├── FGCustomizerSubCategory.h │ ├── FGCyclicCurve.h │ ├── FGDamageOverTime.h │ ├── FGDamageOverTimeVolume.h │ ├── FGDeathMarker.h │ ├── FGDecorationActor.h │ ├── FGDecorationTemplate.h │ ├── FGDestructibleActor.h │ ├── FGDestructiveProjectile.h │ ├── FGDismantleInterface.h │ ├── FGDismantleModeDescriptor.h │ ├── FGDockableInterface.h │ ├── FGDotComponent.h │ ├── FGDotReceiverComponent.h │ ├── FGDriveablePawn.h │ ├── FGDroneStationInfo.h │ ├── FGDroneSubsystem.h │ ├── FGDroneTransport.h │ ├── FGDroneVehicle.h │ ├── FGDropPod.h │ ├── FGDropPodSettings.h │ ├── FGEmote.h │ ├── FGEmoteShortcut.h │ ├── FGEngineCommon.h │ ├── FGEnvironmentSettings.h │ ├── FGEquipmentChild.h │ ├── FGErrorMessage.h │ ├── FGEventSubsystem.h │ ├── FGExplosiveDestroyableInterface.h │ ├── FGFactoryBlueprintTypes.h │ ├── FGFactoryClipboard.h │ ├── FGFactoryColoringTypes.h │ ├── FGFactoryConnectionComponent.h │ ├── FGFactoryCustomizationShortcut.h │ ├── FGFactoryLegInstanceManager.h │ ├── FGFactoryLegInstanceMeshProxy.h │ ├── FGFactoryLegsComponent.h │ ├── FGFactorySettings.h │ ├── FGFactoryTickSettings.h │ ├── FGFenceHologram.h │ ├── FGFluffActor.h │ ├── FGFluidIntegrantInterface.h │ ├── FGFoliageIdentifier.h │ ├── FGFoliageInstancedSMC.h │ ├── FGFoliageLibrary.h │ ├── FGFoliagePickup.h │ ├── FGFoliageRemoval.h │ ├── FGFoliageRemovalSubsystem.h │ ├── FGFoliageResourceUserData.h │ ├── FGFoliageStateRepProxy.h │ ├── FGFoliageTypes.h │ ├── FGFreightWagon.h │ ├── FGFrontendStateComponent.h │ ├── FGGameEngine.h │ ├── FGGameInstance.h │ ├── FGGameMode.h │ ├── FGGamePhaseManager.h │ ├── FGGameRulesSubsystem.h │ ├── FGGameSession.h │ ├── FGGameState.h │ ├── FGGameUserSettings.h │ ├── FGGameViewportClient.h │ ├── FGGameplayTags.h │ ├── FGGasPillar.h │ ├── FGGasPillarCloud.h │ ├── FGGenericBuildableHologram.h │ ├── FGGlobalSettings.h │ ├── FGHUD.h │ ├── FGHUDBase.h │ ├── FGHardDriveSettings.h │ ├── FGHealthComponent.h │ ├── FGHologramBuildModeDescriptor.h │ ├── FGHotbarShortcut.h │ ├── FGIconLibrary.h │ ├── FGInputLibrary.h │ ├── FGInputSettings.h │ ├── FGInteractActor.h │ ├── FGInteractableMarker.h │ ├── FGInventoryComponent.h │ ├── FGInventoryComponentEquipment.h │ ├── FGInventoryComponentTrash.h │ ├── FGInventoryLibrary.h │ ├── FGInventorySettingsWidget.h │ ├── FGInventoryToRespawnWith.h │ ├── FGItemCategory.h │ ├── FGItemPickup.h │ ├── FGItemPickup_Spawnable.h │ ├── FGItemRegrowSubsystem.h │ ├── FGJetPackFuelParameters.h │ ├── FGJumpingStilts.h │ ├── FGLadderComponent.h │ ├── FGLadderTemplate.h │ ├── FGLightControlInterface.h │ ├── FGLocalPlayer.h │ ├── FGLocalSettings.h │ ├── FGLocalizationSettings.h │ ├── FGLocomotive.h │ ├── FGLocomotiveMovementComponent.h │ ├── FGMainMenuHUD.h │ ├── FGMainMenuState.h │ ├── FGManta.h │ ├── FGMapArea.h │ ├── FGMapAreaTexture.h │ ├── FGMapAreaZoneDescriptor.h │ ├── FGMapCompassSettings.h │ ├── FGMapFunctionLibrary.h │ ├── FGMapManager.h │ ├── FGMapMarker.h │ ├── FGMapMarkerRepresentation.h │ ├── FGMaterialEffectComponent.h │ ├── FGMaterialEffect_Build.h │ ├── FGMaterialFlowAnalysisFunctionLibrary.h │ ├── FGMigratedActorsList.h │ ├── FGMigrationSettings.h │ ├── FGMinimapCaptureActor.h │ ├── FGMusicManager.h │ ├── FGNavigationConfig.h │ ├── FGNetConstructionFunctionLibrary.h │ ├── FGNetSerialization.h │ ├── FGNetworkLibrary.h │ ├── FGNewsFeedActor.h │ ├── FGNoise.h │ ├── FGNotificationSettings.h │ ├── FGObjectReference.h │ ├── FGOnlineSessionClient.h │ ├── FGOnlineSessionSettings.h │ ├── FGOptimizationSettings.h │ ├── FGOptionInterface.h │ ├── FGOptionsLibrary.h │ ├── FGOptionsSettings.h │ ├── FGOutlineComponent.h │ ├── FGPassengerSeat.h │ ├── FGPhotoModeManager.h │ ├── FGPhotoModeWidget.h │ ├── FGPillarHologram.h │ ├── FGPipeAttachmentSnapTargetInterface.h │ ├── FGPipeBuilder.h │ ├── FGPipeBuilderTrail.h │ ├── FGPipeConnectionComponent.h │ ├── FGPipeConnectionComponentHyper.h │ ├── FGPipeConnectionFactory.h │ ├── FGPipeHyperInterface.h │ ├── FGPipeNetwork.h │ ├── FGPipeSubsystem.h │ ├── FGPipelineFlowIndicatorComponent.h │ ├── FGPlanet.h │ ├── FGPlayerController.h │ ├── FGPlayerControllerBase.h │ ├── FGPlayerInput.h │ ├── FGPlayerSettings.h │ ├── FGPlayerStartTradingPost.h │ ├── FGPlayerState.h │ ├── FGPopupConnectAccounts.h │ ├── FGPopupInstigatorInterface.h │ ├── FGPopupUnlinkAccount.h │ ├── FGPopupWidgetContent.h │ ├── FGPortableMiner.h │ ├── FGPowerCircuit.h │ ├── FGPowerCircuitWidget.h │ ├── FGPowerConnectionComponent.h │ ├── FGPowerInfoComponent.h │ ├── FGPriorityPowerSwitchInfo.h │ ├── FGProductionIndicatorComponent.h │ ├── FGProductionIndicatorInstanceComponent.h │ ├── FGProductionIndicatorInstanceManager.h │ ├── FGProjectile.h │ ├── FGProjectileMovementComponent.h │ ├── FGProximitySubsystem.h │ ├── FGPushNotificationWidget.h │ ├── FGQuickSwitchGroup.h │ ├── FGRadarTowerRepresentation.h │ ├── FGRadiationInterface.h │ ├── FGRadiationSettings.h │ ├── FGRadioactiveActor.h │ ├── FGRadioactivitySubsystem.h │ ├── FGRailroadFunctionLibrary.h │ ├── FGRailroadSignalBlock.h │ ├── FGRailroadSubsystem.h │ ├── FGRailroadTimeTable.h │ ├── FGRailroadTrackConnectionComponent.h │ ├── FGRailroadVehicle.h │ ├── FGRailroadVehicleAnim.h │ ├── FGRailroadVehicleMovementComponent.h │ ├── FGRailroadVehicleRerailHologram.h │ ├── FGRainOcclusionActor.h │ ├── FGRampHologram.h │ ├── FGRecipe.h │ ├── FGRecipeManager.h │ ├── FGRecipeProducerInterface.h │ ├── FGRecipeShortcut.h │ ├── FGRemoteCallObject.h │ ├── FGRenderTargetStage.h │ ├── FGResearchMachine.h │ ├── FGResearchManager.h │ ├── FGResearchRecipe.h │ ├── FGResearchTree.h │ ├── FGResearchTreeNode.h │ ├── FGResourceNodeGeyser.h │ ├── FGResourceNodeRepresentation.h │ ├── FGResourceSettings.h │ ├── FGResourceSinkCreditDescriptor.h │ ├── FGResourceSinkSettings.h │ ├── FGResourceSinkSubsystem.h │ ├── FGRiverSpline.h │ ├── FGRoadConnectionComponent.h │ ├── FGSaveInterface.h │ ├── FGSaveManagerInterface.h │ ├── FGSaveSession.h │ ├── FGSaveSystem.h │ ├── FGSaveTypes.h │ ├── FGScannableDetails.h │ ├── FGScannableSettings.h │ ├── FGScannableSubsystem.h │ ├── FGSchematic.h │ ├── FGSchematicCategory.h │ ├── FGSchematicManager.h │ ├── FGSequence.h │ ├── FGSettings.h │ ├── FGSharedPostProcessSettings.h │ ├── FGSignInterface.h │ ├── FGSignLibrary.h │ ├── FGSignPixelInstanceManager.h │ ├── FGSignSubsystem.h │ ├── FGSignTypes.h │ ├── FGSignificanceInterface.h │ ├── FGSignificanceManager.h │ ├── FGSkySphere.h │ ├── FGSoundSplineComponent.h │ ├── FGSplineBuildableInterface.h │ ├── FGSplineComponent.h │ ├── FGSplineMeshGenerationLibrary.h │ ├── FGSplinePath.h │ ├── FGSporeFlower.h │ ├── FGStartingPod.h │ ├── FGStatisticsSubsystem.h │ ├── FGStingerWidgetRewardData.h │ ├── FGStoryQueue.h │ ├── FGStorySubsystem.h │ ├── FGSubsystem.h │ ├── FGSubsystemClasses.h │ ├── FGSwatchGroup.h │ ├── FGTimeSubsystem.h │ ├── FGTrain.h │ ├── FGTrainDockingRules.h │ ├── FGTrainPlatformConnection.h │ ├── FGTrainScheduler.h │ ├── FGTrainSoundComponent.h │ ├── FGTrainStationIdentifier.h │ ├── FGTriggerBoxTemplate.h │ ├── FGTutorialIntroManager.h │ ├── FGTutorialSubsystem.h │ ├── FGUISettings.h │ ├── FGUnlockPickup.h │ ├── FGUnlockSettings.h │ ├── FGUnlockSubsystem.h │ ├── FGUnlockTape.h │ ├── FGUseableInterface.h │ ├── FGVehicle.h │ ├── FGVehicleDestroyableInterface.h │ ├── FGVehicleSubsystem.h │ ├── FGVehicleWheel.h │ ├── FGVersionFunctionLibrary.h │ ├── FGVolumeMapArea.h │ ├── FGWaterAudio.h │ ├── FGWaterVolume.h │ ├── FGWeaponAttachmentProjectile.h │ ├── FGWeaponChild.h │ ├── FGWeatherReaction.h │ ├── FGWorkBench.h │ ├── FGWorldGridGeneratorActor.h │ ├── FGWorldGridSubsystem.h │ ├── FGWorldHeightData.h │ ├── FGWorldPartitionContentBundle.h │ ├── FGWorldPartitionContentBundleSubsystem.h │ ├── FGWorldPartitionRuntimeSpatialHash.h │ ├── FGWorldScannableData.h │ ├── FGWorldSettings.h │ ├── FWPSaveDataMigrationContext.h │ ├── FactoryGame.h │ ├── FactoryGameCustomVersion.h │ ├── FactoryGameModule.h │ ├── FactoryStatHelpers.h │ ├── FactoryTick.h │ ├── GenericPendingLatentAction.h │ ├── Hologram │ ├── FGBlueprintDesignerHologram.h │ ├── FGBlueprintHologram.h │ ├── FGBuildableDroneHologram.h │ ├── FGBuildableHologram.h │ ├── FGCeilingLightHologram.h │ ├── FGConveyorAttachmentHologram.h │ ├── FGConveyorBeltHologram.h │ ├── FGConveyorLiftHologram.h │ ├── FGConveyorMultiPoleHologram.h │ ├── FGConveyorPoleHologram.h │ ├── FGCornerWallHologram.h │ ├── FGDecorHologram.h │ ├── FGFactoryBuildingHologram.h │ ├── FGFactoryHologram.h │ ├── FGFloodlightHologram.h │ ├── FGFoundationHologram.h │ ├── FGFoundationNoClearanceHologram.h │ ├── FGGeoThermalGeneratorHologram.h │ ├── FGHologram.h │ ├── FGHologramGraphAStar.h │ ├── FGJumpPadHologram.h │ ├── FGJumpPadLauncherHologram.h │ ├── FGLadderHologram.h │ ├── FGPassthroughHologram.h │ ├── FGPassthroughPipeBaseHologram.h │ ├── FGPipeAttachmentHologram.h │ ├── FGPipeHyperAttachmentHologram.h │ ├── FGPipePartHologram.h │ ├── FGPipeReservoirHologram.h │ ├── FGPipelineAttachmentHologram.h │ ├── FGPipelineHologram.h │ ├── FGPipelineJunctionHologram.h │ ├── FGPipelinePumpHologram.h │ ├── FGPipelineSupportHologram.h │ ├── FGPoleHologram.h │ ├── FGPowerPoleHologram.h │ ├── FGPowerPoleWallHologram.h │ ├── FGPowerSwitchHologram.h │ ├── FGPowerTowerHologram.h │ ├── FGRailroadBridgeHologram.h │ ├── FGRailroadSignalHologram.h │ ├── FGRailroadSwitchControlHologram.h │ ├── FGRailroadTrackHologram.h │ ├── FGRailroadVehicleHologram.h │ ├── FGResourceExtractorHologram.h │ ├── FGRoadHologram.h │ ├── FGSignPoleHologram.h │ ├── FGSpaceElevatorHologram.h │ ├── FGSplineHologram.h │ ├── FGStackableStorageHologram.h │ ├── FGStairHologram.h │ ├── FGStandaloneSignHologram.h │ ├── FGTradingPostHologram.h │ ├── FGTrainPlatformHologram.h │ ├── FGTrainStationHologram.h │ ├── FGVehicleHologram.h │ ├── FGWalkwayHologram.h │ ├── FGWallAttachmentHologram.h │ ├── FGWallHologram.h │ ├── FGWaterPumpHologram.h │ ├── FGWheeledVehicleHologram.h │ ├── FGWireHologram.h │ └── HologramHelpers.h │ ├── IncludeInBuild.h │ ├── Input │ ├── FGEnhancedInputComponent.h │ ├── FGInputMappingContext.h │ └── Triggers │ │ └── FGInputTriggerChordBinding.h │ ├── Inventory.h │ ├── ItemAmount.h │ ├── ItemDrop.h │ ├── Narrative │ └── FGMessage.h │ ├── ObjectReaderFName.h │ ├── ObjectWriterFName.h │ ├── Online │ ├── FGEOSMetrics.h │ ├── FGNat.h │ ├── FGOnlineBlueprintFunctionLibrary.h │ ├── FGOnlineHelpers.h │ └── Widgets │ │ ├── FGJoinListEntry.h │ │ ├── FGListView_JoinList.h │ │ └── FGSessionInfoWidget.h │ ├── Particles │ └── FGCollectionParamUniformFloat.h │ ├── PlayerPresenceState.h │ ├── RailroadNavigation.h │ ├── RecentAccountId.h │ ├── Replication │ ├── FGRepDetailActor_Extractor.h │ ├── FGReplicationDependencyActorInterface.h │ ├── FGReplicationDetailActor.h │ ├── FGReplicationDetailActorOwnerInterface.h │ ├── FGReplicationDetailActor_BuildableFactory.h │ ├── FGReplicationDetailActor_CargoPlatform.h │ ├── FGReplicationDetailActor_DockingStation.h │ ├── FGReplicationDetailActor_DroneStation.h │ ├── FGReplicationDetailActor_GeneratorFuel.h │ ├── FGReplicationDetailActor_GeneratorNuclear.h │ ├── FGReplicationDetailActor_Manufacturing.h │ ├── FGReplicationDetailActor_PowerStorage.h │ ├── FGReplicationDetailActor_ResourceSink.h │ ├── FGReplicationDetailActor_Storage.h │ ├── FGReplicationDetailInventoryComponent.h │ ├── FGReplicationGraph.h │ └── FGStaticReplicatedActor.h │ ├── Resources │ ├── FGAnyUndefinedDescriptor.h │ ├── FGBuildDescriptor.h │ ├── FGBuildingDescriptor.h │ ├── FGConsumableDescriptor.h │ ├── FGDecorDescriptor.h │ ├── FGDecorationDescriptor.h │ ├── FGEquipmentDescriptor.h │ ├── FGExtractableResourceInterface.h │ ├── FGItemDescriptor.h │ ├── FGItemDescriptorBiomass.h │ ├── FGItemDescriptorNuclearFuel.h │ ├── FGNoneDescriptor.h │ ├── FGOverflowDescriptor.h │ ├── FGPoleDescriptor.h │ ├── FGResourceDeposit.h │ ├── FGResourceDescriptor.h │ ├── FGResourceDescriptorGeyser.h │ ├── FGResourceNode.h │ ├── FGResourceNodeBase.h │ ├── FGResourceNodeFrackingCore.h │ ├── FGResourceNodeFrackingSatellite.h │ ├── FGTapeData.h │ ├── FGVehicleDescriptor.h │ └── FGWildCardDescriptor.h │ ├── SaveCollectorArchive.h │ ├── SaveCustomVersion.h │ ├── SaveErrors.h │ ├── Server │ ├── FGAbstractServerWidget.h │ ├── FGDedicatedServerTypes.h │ ├── FGServerBeaconClient.h │ ├── FGServerBeaconHostObject.h │ ├── FGServerManager.h │ ├── FGServerManagerSettings.h │ ├── FGServerObject.h │ ├── FGServerSocket.h │ ├── FGServerStateListener.h │ └── FGServerSubsystem.h │ ├── Settings │ ├── FGAdvancedGameSettings.h │ ├── FGSettingsManagerInterface.h │ ├── FGUserSetting.h │ ├── FGUserSettingApplyType.h │ ├── FGUserSettingCategory.h │ └── FGUserSettingLibrary.h │ ├── SharedInventoryStatePtr.h │ ├── SharedStats.h │ ├── ShoppingList │ ├── FGShoppingListComponent.h │ ├── FGShoppingListObject.h │ ├── FGShoppingListObjectBlueprint.h │ └── FGShoppingListObjectRecipe.h │ ├── Tests │ ├── FGAutomaticProfiling.h │ └── FGProfileSpline.h │ ├── UI │ ├── FGBaseUI.h │ ├── FGButtonWidget.h │ ├── FGComboBoxSearch.h │ ├── FGCompassObjectWidget.h │ ├── FGCompassWidget.h │ ├── FGDebugOverlayWidget.h │ ├── FGDynamicOptionsRow.h │ ├── FGEditableText.h │ ├── FGGameUI.h │ ├── FGGamepadCursor.h │ ├── FGInteractWidget.h │ ├── FGListView.h │ ├── FGListViewSlot.h │ ├── FGLoadingScreenWidgetWrapper.h │ ├── FGManufacturingButton.h │ ├── FGMapObjectWidget.h │ ├── FGMapWidget.h │ ├── FGMenuBase.h │ ├── FGMultiplayerVerticalBox.h │ ├── FGOnlineStartupScreen.h │ ├── FGOptionsValueController.h │ ├── FGPlayerNameTagWidget.h │ ├── FGPoleConnectionsWidget.h │ ├── FGPopupWidget.h │ ├── FGPrefabSignInteract.h │ ├── FGSSearchableComboBox.h │ ├── FGSequencerWidget.h │ ├── FGTitleButton.h │ ├── FGVirtualCursorFunctionLibrary.h │ ├── FGWidgetMultiplayer.h │ ├── FGWidgetSwitcher.h │ ├── FGWindow.h │ └── Message │ │ ├── FGAudioMessage.h │ │ ├── FGMessageBase.h │ │ └── FGMessageSender.h │ ├── UndefinedBool.h │ ├── UnitHelpers.h │ ├── Unlocks │ ├── FGUnlock.h │ ├── FGUnlockArmEquipmentSlot.h │ ├── FGUnlockBlueprints.h │ ├── FGUnlockBuildEfficiency.h │ ├── FGUnlockBuildOverclock.h │ ├── FGUnlockCheckmark.h │ ├── FGUnlockCustomizer.h │ ├── FGUnlockEmote.h │ ├── FGUnlockGiveItem.h │ ├── FGUnlockInfoOnly.h │ ├── FGUnlockInventorySlot.h │ ├── FGUnlockMap.h │ ├── FGUnlockRecipe.h │ ├── FGUnlockScannableObject.h │ ├── FGUnlockScannableResource.h │ └── FGUnlockSchematic.h │ └── WheeledVehicles │ ├── FGDockingStationInfo.h │ ├── FGSimulatedWheeledVehicle.h │ ├── FGSplinePathMovementComponent.h │ ├── FGTargetPoint.h │ ├── FGTargetPointLinkedList.h │ ├── FGWheeledVehicle.h │ ├── FGWheeledVehicleAIController.h │ ├── FGWheeledVehicleAnimationInstance.h │ ├── FGWheeledVehicleInfo.h │ └── FGWheeledVehicleMovementComponent.h ├── GenerationScripts ├── FixHeaders │ ├── FixHeaders.sln │ └── FixHeaders │ │ ├── App.config │ │ ├── FixHeaders.csproj │ │ ├── Program.cs │ │ └── Properties │ │ └── AssemblyInfo.cs ├── ImplementHeaders │ ├── ImplementHeaders.sln │ └── ImplementHeaders │ │ ├── App.config │ │ ├── ImplementHeaders.csproj │ │ ├── Program.cs │ │ └── Properties │ │ └── AssemblyInfo.cs ├── addFactoryGamePCH.py ├── defaultValues.py ├── generateCode.py └── updateHeaders.py ├── Headers ├── ModifiedHeaders │ ├── AI │ │ ├── FGAIPerceptionComponent.h │ │ ├── FGAISystem.h │ │ ├── FGCreatureController.h │ │ ├── FGDamageTypeAccumulator.h │ │ ├── FGEnvQueryGenerator_ForAngle.h │ │ ├── FGEnvQueryTest_CreatureFood.h │ │ ├── FGEnvQueryTest_ItemDescription.h │ │ ├── FGNavArea_Factory.h │ │ ├── FGNavArea_HardNature.h │ │ ├── FGNavArea_Water.h │ │ └── FGStimulusAccumulator.h │ ├── Analytics │ │ └── Telemetry.h │ ├── ArchiveObjectDataProxy.h │ ├── ArchiveObjectTOCProxy.h │ ├── Atmosphere │ │ ├── BiomeAttributes.inl │ │ ├── BiomeHelpers.h │ │ └── UFGBiome.h │ ├── AvailabilityDependencies │ │ ├── FGActorsBuiltDependency.h │ │ ├── FGAvailabilityDependency.h │ │ ├── FGConsumablesConsumedDependency.h │ │ ├── FGCreaturesKilledDependency.h │ │ ├── FGCurrentTutorialStepDependency.h │ │ ├── FGGamePhaseReachedDependency.h │ │ ├── FGItemPickedUpDependency.h │ │ ├── FGItemsManuallyCraftedDependency.h │ │ ├── FGMessagePlayedDependency.h │ │ ├── FGRecipeUnlockedDependency.h │ │ ├── FGResearchTreeUnlockedDependency.h │ │ └── FGSchematicPurchasedDependency.h │ ├── BlueprintArchiveObjectDataProxy.h │ ├── BlueprintArchiveObjectTOCProxy.h │ ├── BlueprintObjectReaderFName.h │ ├── Buildables │ │ ├── Animation │ │ │ ├── FGAnimInstanceTrainDocking.h │ │ │ ├── FGAnimInstanceTruckStation.h │ │ │ └── FGFAnimInstanceFactory.h │ │ ├── FGBuildable.h │ │ ├── FGBuildableAttachmentMerger.h │ │ ├── FGBuildableAttachmentSplitter.h │ │ ├── FGBuildableAutomatedWorkBench.h │ │ ├── FGBuildableBlueprintDesigner.h │ │ ├── FGBuildableCalendar.h │ │ ├── FGBuildableCheatFluidSink.h │ │ ├── FGBuildableCheatFluidSpawner.h │ │ ├── FGBuildableCircuitBridge.h │ │ ├── FGBuildableCircuitSwitch.h │ │ ├── FGBuildableControlPanelHost.h │ │ ├── FGBuildableConveyorAttachment.h │ │ ├── FGBuildableConveyorBase.h │ │ ├── FGBuildableConveyorBelt.h │ │ ├── FGBuildableConveyorLift.h │ │ ├── FGBuildableCornerWall.h │ │ ├── FGBuildableDecor.h │ │ ├── FGBuildableDockingStation.h │ │ ├── FGBuildableDroneStation.h │ │ ├── FGBuildableFactory.h │ │ ├── FGBuildableFactoryBuilding.h │ │ ├── FGBuildableFactorySimpleProducer.h │ │ ├── FGBuildableFloodlight.h │ │ ├── FGBuildableFoundation.h │ │ ├── FGBuildableFrackingActivator.h │ │ ├── FGBuildableFrackingExtractor.h │ │ ├── FGBuildableGenerator.h │ │ ├── FGBuildableGeneratorFuel.h │ │ ├── FGBuildableGeneratorGeoThermal.h │ │ ├── FGBuildableGeneratorNuclear.h │ │ ├── FGBuildableHubTerminal.h │ │ ├── FGBuildableJumppad.h │ │ ├── FGBuildableLadder.h │ │ ├── FGBuildableLightSource.h │ │ ├── FGBuildableLightsControlPanel.h │ │ ├── FGBuildableMAM.h │ │ ├── FGBuildableManufacturer.h │ │ ├── FGBuildableManufacturerVariablePower.h │ │ ├── FGBuildablePassthrough.h │ │ ├── FGBuildablePassthroughBase.h │ │ ├── FGBuildablePassthroughPipeHyper.h │ │ ├── FGBuildablePipeBase.h │ │ ├── FGBuildablePipeHyper.h │ │ ├── FGBuildablePipeHyperAttachment.h │ │ ├── FGBuildablePipeHyperBooster.h │ │ ├── FGBuildablePipeHyperJunction.h │ │ ├── FGBuildablePipeReservoir.h │ │ ├── FGBuildablePipeline.h │ │ ├── FGBuildablePipelineAttachment.h │ │ ├── FGBuildablePipelineJunction.h │ │ ├── FGBuildablePipelinePump.h │ │ ├── FGBuildablePixelSign.h │ │ ├── FGBuildablePole.h │ │ ├── FGBuildablePoleBase.h │ │ ├── FGBuildablePowerPole.h │ │ ├── FGBuildablePowerStorage.h │ │ ├── FGBuildablePowerTower.h │ │ ├── FGBuildablePriorityPowerSwitch.h │ │ ├── FGBuildableRadarTower.h │ │ ├── FGBuildableRailroadBridge.h │ │ ├── FGBuildableRailroadSignal.h │ │ ├── FGBuildableRailroadStation.h │ │ ├── FGBuildableRailroadSwitchControl.h │ │ ├── FGBuildableRailroadTrack.h │ │ ├── FGBuildableRamp.h │ │ ├── FGBuildableResourceExtractor.h │ │ ├── FGBuildableResourceExtractorBase.h │ │ ├── FGBuildableResourceSink.h │ │ ├── FGBuildableResourceSinkShop.h │ │ ├── FGBuildableRoad.h │ │ ├── FGBuildableSignBase.h │ │ ├── FGBuildableSignSupport.h │ │ ├── FGBuildableSnowDispenser.h │ │ ├── FGBuildableSpaceElevator.h │ │ ├── FGBuildableSpeedSign.h │ │ ├── FGBuildableSplitterSmart.h │ │ ├── FGBuildableStair.h │ │ ├── FGBuildableStorage.h │ │ ├── FGBuildableTradingPost.h │ │ ├── FGBuildableTrainPlatform.h │ │ ├── FGBuildableTrainPlatformCargo.h │ │ ├── FGBuildableTrainPlatformEmpty.h │ │ ├── FGBuildableWalkway.h │ │ ├── FGBuildableWall.h │ │ ├── FGBuildableWaterPump.h │ │ ├── FGBuildableWidgetSign.h │ │ ├── FGBuildableWindTurbine.h │ │ ├── FGBuildableWire.h │ │ ├── FGCentralStorageContainer.h │ │ ├── FGConveyorPoleStackable.h │ │ ├── FGPipeHyperAttachmentSnapTargetInterface.h │ │ └── FGPipeHyperStart.h │ ├── CharacterAnimationTypes.h │ ├── Creature │ │ ├── Actions │ │ │ ├── FGActionScorer.h │ │ │ ├── FGActionScorerCompound.h │ │ │ ├── FGCreatureActionAmmoAttack.h │ │ │ ├── FGCreatureActionAnimated.h │ │ │ ├── FGCreatureActionAnimatedBase.h │ │ │ ├── FGCreatureActionCharge.h │ │ │ ├── FGCreatureActionForwardJump.h │ │ │ ├── FGCreatureActionLeapAttack.h │ │ │ ├── FGCreatureActionLeapGrabAttack.h │ │ │ ├── FGCreatureActionMeleeAttack.h │ │ │ ├── FGCreatureActionProjectileCharge.h │ │ │ ├── FGCreatureActionPull.h │ │ │ ├── FGCreatureActionRoar.h │ │ │ └── FGCreatureActionSpawnActor.h │ │ ├── Enemy │ │ │ ├── FGCrabHatcher.h │ │ │ ├── FGEnemy.h │ │ │ └── FGFlyingBabyCrab.h │ │ ├── FGAction.h │ │ ├── FGAnimNotify_CreatureSound.h │ │ ├── FGAttachedLootComponent.h │ │ ├── FGCreature.h │ │ ├── FGCreatureAction.h │ │ ├── FGCreatureDescriptor.h │ │ ├── FGCreatureFamily.h │ │ ├── FGCreatureMovementComponent.h │ │ ├── FGCreatureSpawner.h │ │ ├── FGCreatureSpawnerDebugComponent.h │ │ └── FGLootSettings.h │ ├── DamageTypes │ │ ├── FGDamageType.h │ │ ├── FGPointDamageType.h │ │ └── FGRadialDamageType.h │ ├── Environment │ │ ├── FGGasPillarDesctructionActor.h │ │ ├── FGRiver.h │ │ └── FGWaterfall.h │ ├── Equipment │ │ ├── BoomBox │ │ │ └── FGEquipmentBoomBox.h │ │ ├── FGAmmoType.h │ │ ├── FGAmmoTypeHoming.h │ │ ├── FGAmmoTypeHomingBase.h │ │ ├── FGAmmoTypeInstantHit.h │ │ ├── FGAmmoTypeLaser.h │ │ ├── FGAmmoTypeProjectile.h │ │ ├── FGAmmoTypeSpreadshot.h │ │ ├── FGBuildGun.h │ │ ├── FGBuildGunBuild.h │ │ ├── FGBuildGunDismantle.h │ │ ├── FGBuildGunPaint.h │ │ ├── FGChainsaw.h │ │ ├── FGChargedWeapon.h │ │ ├── FGConsumableEquipment.h │ │ ├── FGDowsingStick.h │ │ ├── FGDowsingStickAttachment.h │ │ ├── FGEquipment.h │ │ ├── FGEquipmentAttachment.h │ │ ├── FGEquipmentDecoration.h │ │ ├── FGEquipmentStunSpear.h │ │ ├── FGEquipmentZipline.h │ │ ├── FGGasMask.h │ │ ├── FGGolfCartDispenser.h │ │ ├── FGHookshot.h │ │ ├── FGHoverPack.h │ │ ├── FGJetPack.h │ │ ├── FGObjectScanner.h │ │ ├── FGParachute.h │ │ ├── FGPortableMinerDispenser.h │ │ ├── FGResourceMiner.h │ │ ├── FGResourceScanner.h │ │ ├── FGStickyExplosive.h │ │ ├── FGSuitBase.h │ │ ├── FGToolBelt.h │ │ ├── FGWeapon.h │ │ ├── FGWeaponAttachment.h │ │ └── FGWeaponState.h │ ├── FGActorRepresentation.h │ ├── FGActorRepresentationInterface.h │ ├── FGActorRepresentationManager.h │ ├── FGActorSaveHeaderTypes.h │ ├── FGAdminInterface.h │ ├── FGAmbientSettings.h │ ├── FGAmbientSoundSpline.h │ ├── FGAmbientVolume.h │ ├── FGAnimNotify.h │ ├── FGAnimNotify_AkEventCurrentPotential.h │ ├── FGAnimNotify_AkEventSetRTPC.h │ ├── FGAnimNotify_Attack.h │ ├── FGAnimNotify_AutoAkEvent.h │ ├── FGAnimNotify_FootDown.h │ ├── FGAnimNotify_Landed.h │ ├── FGAnimPlayer.h │ ├── FGArchives64.h │ ├── FGAssetManager.h │ ├── FGAtmosphereUpdater.h │ ├── FGAtmosphereVolume.h │ ├── FGAttachmentPoint.h │ ├── FGAttachmentPointComponent.h │ ├── FGAttentionPingActor.h │ ├── FGAudioMeteringSubsystem.h │ ├── FGAudioVolumeSubsystem.h │ ├── FGAutoJsonExportSettings.h │ ├── FGAutomationTest.h │ ├── FGBackgroundThread.h │ ├── FGBeacon.h │ ├── FGBeamHologram.h │ ├── FGBlueprintFunctionLibrary.h │ ├── FGBlueprintProxy.h │ ├── FGBlueprintSettings.h │ ├── FGBlueprintShortcut.h │ ├── FGBlueprintSubsystem.h │ ├── FGBoomBoxPlayer.h │ ├── FGBoomboxListenerInterface.h │ ├── FGBoundedTextRenderComponent.h │ ├── FGBuildCategory.h │ ├── FGBuildEffectActor.h │ ├── FGBuildEffectSettings.h │ ├── FGBuildEffectSpline.h │ ├── FGBuildGunModeDescriptor.h │ ├── FGBuildSubCategory.h │ ├── FGBuildableBeam.h │ ├── FGBuildableDoor.h │ ├── FGBuildableLightSettings.h │ ├── FGBuildablePillar.h │ ├── FGBuildablePipePart.h │ ├── FGBuildablePipelineFlowIndicator.h │ ├── FGBuildablePipelineSupport.h │ ├── FGBuildableSubsystem.h │ ├── FGBuildingColorSlotStruct.h │ ├── FGBuildingTagInterface.h │ ├── FGC4Explosive.h │ ├── FGCalendarRewards.h │ ├── FGCameraModifierLimitLook.h │ ├── FGCameraModifierSlide.h │ ├── FGCategory.h │ ├── FGCentralStorageSubsystem.h │ ├── FGChainsawableInterface.h │ ├── FGCharacterAnimInstance.h │ ├── FGCharacterBase.h │ ├── FGCharacterMovementComponent.h │ ├── FGCharacterPlayer.h │ ├── FGChatManager.h │ ├── FGCheatBoardWidget.h │ ├── FGCheatManager.h │ ├── FGCineCameraComponent.h │ ├── FGCircuit.h │ ├── FGCircuitConnectionComponent.h │ ├── FGCircuitSubsystem.h │ ├── FGClearanceComponent.h │ ├── FGCliffActor.h │ ├── FGColorInterface.h │ ├── FGColoredInstanceManager.h │ ├── FGColoredInstanceMeshProxy.h │ ├── FGCombatFunctionLibrary.h │ ├── FGComponentHelpers.h │ ├── FGConnectionComponent.h │ ├── FGConsoleCommandManager.h │ ├── FGConstructDisqualifier.h │ ├── FGConstructionMessageInterface.h │ ├── FGConveyorInstanceMeshBucket.h │ ├── FGConveyorInstanceSplineMesh.h │ ├── FGConveyorItemRenderTargetWriter.h │ ├── FGConveyorItemSubSystem.h │ ├── FGCoreSaveTypes.h │ ├── FGCrashSiteDebris.h │ ├── FGCrashSiteDebrisActor.h │ ├── FGCrate.h │ ├── FGCreatureAnimInstance.h │ ├── FGCreatureSubsystem.h │ ├── FGCustomizationRecipe.h │ ├── FGCustomizerCategory.h │ ├── FGCustomizerSubCategory.h │ ├── FGCyclicCurve.h │ ├── FGDamageOverTime.h │ ├── FGDamageOverTimeVolume.h │ ├── FGDeathMarker.h │ ├── FGDecorationActor.h │ ├── FGDecorationTemplate.h │ ├── FGDestructibleActor.h │ ├── FGDestructiveProjectile.h │ ├── FGDismantleInterface.h │ ├── FGDismantleModeDescriptor.h │ ├── FGDockableInterface.h │ ├── FGDotComponent.h │ ├── FGDotReceiverComponent.h │ ├── FGDriveablePawn.h │ ├── FGDroneStationInfo.h │ ├── FGDroneSubsystem.h │ ├── FGDroneTransport.h │ ├── FGDroneVehicle.h │ ├── FGDropPod.h │ ├── FGDropPodSettings.h │ ├── FGEmote.h │ ├── FGEmoteShortcut.h │ ├── FGEngineCommon.h │ ├── FGEnvironmentSettings.h │ ├── FGEquipmentChild.h │ ├── FGErrorMessage.h │ ├── FGEventSubsystem.h │ ├── FGExplosiveDestroyableInterface.h │ ├── FGFactoryBlueprintTypes.h │ ├── FGFactoryClipboard.h │ ├── FGFactoryColoringTypes.h │ ├── FGFactoryConnectionComponent.h │ ├── FGFactoryCustomizationShortcut.h │ ├── FGFactoryLegInstanceManager.h │ ├── FGFactoryLegInstanceMeshProxy.h │ ├── FGFactoryLegsComponent.h │ ├── FGFactorySettings.h │ ├── FGFactoryTickSettings.h │ ├── FGFenceHologram.h │ ├── FGFluffActor.h │ ├── FGFluidIntegrantInterface.h │ ├── FGFoliageIdentifier.h │ ├── FGFoliageInstancedSMC.h │ ├── FGFoliageLibrary.h │ ├── FGFoliagePickup.h │ ├── FGFoliageRemoval.h │ ├── FGFoliageRemovalSubsystem.h │ ├── FGFoliageResourceUserData.h │ ├── FGFoliageStateRepProxy.h │ ├── FGFoliageTypes.h │ ├── FGFreightWagon.h │ ├── FGFrontendStateComponent.h │ ├── FGGameEngine.h │ ├── FGGameInstance.h │ ├── FGGameMode.h │ ├── FGGamePhaseManager.h │ ├── FGGameRulesSubsystem.h │ ├── FGGameSession.h │ ├── FGGameState.h │ ├── FGGameUserSettings.h │ ├── FGGameViewportClient.h │ ├── FGGameplayTags.h │ ├── FGGasPillar.h │ ├── FGGasPillarCloud.h │ ├── FGGenericBuildableHologram.h │ ├── FGGlobalSettings.h │ ├── FGHUD.h │ ├── FGHUDBase.h │ ├── FGHardDriveSettings.h │ ├── FGHealthComponent.h │ ├── FGHologramBuildModeDescriptor.h │ ├── FGHotbarShortcut.h │ ├── FGIconLibrary.h │ ├── FGInputLibrary.h │ ├── FGInputSettings.h │ ├── FGInteractActor.h │ ├── FGInteractableMarker.h │ ├── FGInventoryComponent.h │ ├── FGInventoryComponentEquipment.h │ ├── FGInventoryComponentTrash.h │ ├── FGInventoryLibrary.h │ ├── FGInventorySettingsWidget.h │ ├── FGInventoryToRespawnWith.h │ ├── FGItemCategory.h │ ├── FGItemPickup.h │ ├── FGItemPickup_Spawnable.h │ ├── FGItemRegrowSubsystem.h │ ├── FGJetPackFuelParameters.h │ ├── FGJumpingStilts.h │ ├── FGLadderComponent.h │ ├── FGLadderTemplate.h │ ├── FGLightControlInterface.h │ ├── FGLocalPlayer.h │ ├── FGLocalSettings.h │ ├── FGLocalizationSettings.h │ ├── FGLocomotive.h │ ├── FGLocomotiveMovementComponent.h │ ├── FGMainMenuHUD.h │ ├── FGMainMenuState.h │ ├── FGManta.h │ ├── FGMapArea.h │ ├── FGMapAreaTexture.h │ ├── FGMapAreaZoneDescriptor.h │ ├── FGMapCompassSettings.h │ ├── FGMapFunctionLibrary.h │ ├── FGMapManager.h │ ├── FGMapMarker.h │ ├── FGMapMarkerRepresentation.h │ ├── FGMaterialEffectComponent.h │ ├── FGMaterialEffect_Build.h │ ├── FGMaterialFlowAnalysisFunctionLibrary.h │ ├── FGMigratedActorsList.h │ ├── FGMigrationSettings.h │ ├── FGMinimapCaptureActor.h │ ├── FGMusicManager.h │ ├── FGNavigationConfig.h │ ├── FGNetConstructionFunctionLibrary.h │ ├── FGNetSerialization.h │ ├── FGNetworkLibrary.h │ ├── FGNewsFeedActor.h │ ├── FGNoise.h │ ├── FGNotificationSettings.h │ ├── FGObjectReference.h │ ├── FGOnlineSessionClient.h │ ├── FGOnlineSessionSettings.h │ ├── FGOptimizationSettings.h │ ├── FGOptionInterface.h │ ├── FGOptionsLibrary.h │ ├── FGOptionsSettings.h │ ├── FGOutlineComponent.h │ ├── FGPassengerSeat.h │ ├── FGPhotoModeManager.h │ ├── FGPhotoModeWidget.h │ ├── FGPillarHologram.h │ ├── FGPipeAttachmentSnapTargetInterface.h │ ├── FGPipeBuilder.h │ ├── FGPipeBuilderTrail.h │ ├── FGPipeConnectionComponent.h │ ├── FGPipeConnectionComponentHyper.h │ ├── FGPipeConnectionFactory.h │ ├── FGPipeHyperInterface.h │ ├── FGPipeNetwork.h │ ├── FGPipeSubsystem.h │ ├── FGPipelineFlowIndicatorComponent.h │ ├── FGPlanet.h │ ├── FGPlayerController.h │ ├── FGPlayerControllerBase.h │ ├── FGPlayerInput.h │ ├── FGPlayerSettings.h │ ├── FGPlayerStartTradingPost.h │ ├── FGPlayerState.h │ ├── FGPopupConnectAccounts.h │ ├── FGPopupInstigatorInterface.h │ ├── FGPopupUnlinkAccount.h │ ├── FGPopupWidgetContent.h │ ├── FGPortableMiner.h │ ├── FGPowerCircuit.h │ ├── FGPowerCircuitWidget.h │ ├── FGPowerConnectionComponent.h │ ├── FGPowerInfoComponent.h │ ├── FGPriorityPowerSwitchInfo.h │ ├── FGProductionIndicatorComponent.h │ ├── FGProductionIndicatorInstanceComponent.h │ ├── FGProductionIndicatorInstanceManager.h │ ├── FGProjectile.h │ ├── FGProjectileMovementComponent.h │ ├── FGProximitySubsystem.h │ ├── FGPushNotificationWidget.h │ ├── FGQuickSwitchGroup.h │ ├── FGRadarTowerRepresentation.h │ ├── FGRadiationInterface.h │ ├── FGRadiationSettings.h │ ├── FGRadioactiveActor.h │ ├── FGRadioactivitySubsystem.h │ ├── FGRailroadFunctionLibrary.h │ ├── FGRailroadSignalBlock.h │ ├── FGRailroadSubsystem.h │ ├── FGRailroadTimeTable.h │ ├── FGRailroadTrackConnectionComponent.h │ ├── FGRailroadVehicle.h │ ├── FGRailroadVehicleAnim.h │ ├── FGRailroadVehicleMovementComponent.h │ ├── FGRailroadVehicleRerailHologram.h │ ├── FGRainOcclusionActor.h │ ├── FGRampHologram.h │ ├── FGRecipe.h │ ├── FGRecipeManager.h │ ├── FGRecipeProducerInterface.h │ ├── FGRecipeShortcut.h │ ├── FGRemoteCallObject.h │ ├── FGRenderTargetStage.h │ ├── FGResearchMachine.h │ ├── FGResearchManager.h │ ├── FGResearchRecipe.h │ ├── FGResearchTree.h │ ├── FGResearchTreeNode.h │ ├── FGResourceNodeGeyser.h │ ├── FGResourceNodeRepresentation.h │ ├── FGResourceSettings.h │ ├── FGResourceSinkCreditDescriptor.h │ ├── FGResourceSinkSettings.h │ ├── FGResourceSinkSubsystem.h │ ├── FGRiverSpline.h │ ├── FGRoadConnectionComponent.h │ ├── FGSaveInterface.h │ ├── FGSaveManagerInterface.h │ ├── FGSaveSession.h │ ├── FGSaveSystem.h │ ├── FGSaveTypes.h │ ├── FGScannableDetails.h │ ├── FGScannableSettings.h │ ├── FGScannableSubsystem.h │ ├── FGSchematic.h │ ├── FGSchematicCategory.h │ ├── FGSchematicManager.h │ ├── FGSequence.h │ ├── FGSettings.h │ ├── FGSharedPostProcessSettings.h │ ├── FGSignInterface.h │ ├── FGSignLibrary.h │ ├── FGSignPixelInstanceManager.h │ ├── FGSignSubsystem.h │ ├── FGSignTypes.h │ ├── FGSignificanceInterface.h │ ├── FGSignificanceManager.h │ ├── FGSkySphere.h │ ├── FGSoundSplineComponent.h │ ├── FGSplineBuildableInterface.h │ ├── FGSplineComponent.h │ ├── FGSplineMeshGenerationLibrary.h │ ├── FGSplinePath.h │ ├── FGSporeFlower.h │ ├── FGStartingPod.h │ ├── FGStatisticsSubsystem.h │ ├── FGStingerWidgetRewardData.h │ ├── FGStoryQueue.h │ ├── FGStorySubsystem.h │ ├── FGSubsystem.h │ ├── FGSubsystemClasses.h │ ├── FGSwatchGroup.h │ ├── FGTimeSubsystem.h │ ├── FGTrain.h │ ├── FGTrainDockingRules.h │ ├── FGTrainPlatformConnection.h │ ├── FGTrainScheduler.h │ ├── FGTrainSoundComponent.h │ ├── FGTrainStationIdentifier.h │ ├── FGTriggerBoxTemplate.h │ ├── FGTutorialIntroManager.h │ ├── FGTutorialSubsystem.h │ ├── FGUISettings.h │ ├── FGUnlockPickup.h │ ├── FGUnlockSettings.h │ ├── FGUnlockSubsystem.h │ ├── FGUnlockTape.h │ ├── FGUseableInterface.h │ ├── FGVehicle.h │ ├── FGVehicleDestroyableInterface.h │ ├── FGVehicleSubsystem.h │ ├── FGVehicleWheel.h │ ├── FGVersionFunctionLibrary.h │ ├── FGVolumeMapArea.h │ ├── FGWaterAudio.h │ ├── FGWaterVolume.h │ ├── FGWeaponAttachmentProjectile.h │ ├── FGWeaponChild.h │ ├── FGWeatherReaction.h │ ├── FGWorkBench.h │ ├── FGWorldGridGeneratorActor.h │ ├── FGWorldGridSubsystem.h │ ├── FGWorldHeightData.h │ ├── FGWorldPartitionContentBundle.h │ ├── FGWorldPartitionContentBundleSubsystem.h │ ├── FGWorldPartitionRuntimeSpatialHash.h │ ├── FGWorldScannableData.h │ ├── FGWorldSettings.h │ ├── FWPSaveDataMigrationContext.h │ ├── FactoryGame.h │ ├── FactoryGameCustomVersion.h │ ├── FactoryGameModule.h │ ├── FactoryStatHelpers.h │ ├── FactoryTick.h │ ├── GenericPendingLatentAction.h │ ├── Hologram │ │ ├── FGBlueprintDesignerHologram.h │ │ ├── FGBlueprintHologram.h │ │ ├── FGBuildableDroneHologram.h │ │ ├── FGBuildableHologram.h │ │ ├── FGCeilingLightHologram.h │ │ ├── FGConveyorAttachmentHologram.h │ │ ├── FGConveyorBeltHologram.h │ │ ├── FGConveyorLiftHologram.h │ │ ├── FGConveyorMultiPoleHologram.h │ │ ├── FGConveyorPoleHologram.h │ │ ├── FGCornerWallHologram.h │ │ ├── FGDecorHologram.h │ │ ├── FGFactoryBuildingHologram.h │ │ ├── FGFactoryHologram.h │ │ ├── FGFloodlightHologram.h │ │ ├── FGFoundationHologram.h │ │ ├── FGFoundationNoClearanceHologram.h │ │ ├── FGGeoThermalGeneratorHologram.h │ │ ├── FGHologram.h │ │ ├── FGHologramGraphAStar.h │ │ ├── FGJumpPadHologram.h │ │ ├── FGJumpPadLauncherHologram.h │ │ ├── FGLadderHologram.h │ │ ├── FGPassthroughHologram.h │ │ ├── FGPassthroughPipeBaseHologram.h │ │ ├── FGPipeAttachmentHologram.h │ │ ├── FGPipeHyperAttachmentHologram.h │ │ ├── FGPipePartHologram.h │ │ ├── FGPipeReservoirHologram.h │ │ ├── FGPipelineAttachmentHologram.h │ │ ├── FGPipelineHologram.h │ │ ├── FGPipelineJunctionHologram.h │ │ ├── FGPipelinePumpHologram.h │ │ ├── FGPipelineSupportHologram.h │ │ ├── FGPoleHologram.h │ │ ├── FGPowerPoleHologram.h │ │ ├── FGPowerPoleWallHologram.h │ │ ├── FGPowerSwitchHologram.h │ │ ├── FGPowerTowerHologram.h │ │ ├── FGRailroadBridgeHologram.h │ │ ├── FGRailroadSignalHologram.h │ │ ├── FGRailroadSwitchControlHologram.h │ │ ├── FGRailroadTrackHologram.h │ │ ├── FGRailroadVehicleHologram.h │ │ ├── FGResourceExtractorHologram.h │ │ ├── FGRoadHologram.h │ │ ├── FGSignPoleHologram.h │ │ ├── FGSpaceElevatorHologram.h │ │ ├── FGSplineHologram.h │ │ ├── FGStackableStorageHologram.h │ │ ├── FGStairHologram.h │ │ ├── FGStandaloneSignHologram.h │ │ ├── FGTradingPostHologram.h │ │ ├── FGTrainPlatformHologram.h │ │ ├── FGTrainStationHologram.h │ │ ├── FGVehicleHologram.h │ │ ├── FGWalkwayHologram.h │ │ ├── FGWallAttachmentHologram.h │ │ ├── FGWallHologram.h │ │ ├── FGWaterPumpHologram.h │ │ ├── FGWheeledVehicleHologram.h │ │ ├── FGWireHologram.h │ │ └── HologramHelpers.h │ ├── IncludeInBuild.h │ ├── Input │ │ ├── FGEnhancedInputComponent.h │ │ ├── FGInputMappingContext.h │ │ └── Triggers │ │ │ └── FGInputTriggerChordBinding.h │ ├── Inventory.h │ ├── ItemAmount.h │ ├── ItemDrop.h │ ├── Narrative │ │ └── FGMessage.h │ ├── ObjectReaderFName.h │ ├── ObjectWriterFName.h │ ├── Online │ │ ├── FGEOSMetrics.h │ │ ├── FGNat.h │ │ ├── FGOnlineBlueprintFunctionLibrary.h │ │ ├── FGOnlineHelpers.h │ │ └── Widgets │ │ │ ├── FGJoinListEntry.h │ │ │ ├── FGListView_JoinList.h │ │ │ └── FGSessionInfoWidget.h │ ├── Particles │ │ └── FGCollectionParamUniformFloat.h │ ├── PlayerPresenceState.h │ ├── RailroadNavigation.h │ ├── RecentAccountId.h │ ├── Replication │ │ ├── FGRepDetailActor_Extractor.h │ │ ├── FGReplicationDependencyActorInterface.h │ │ ├── FGReplicationDetailActor.h │ │ ├── FGReplicationDetailActorOwnerInterface.h │ │ ├── FGReplicationDetailActor_BuildableFactory.h │ │ ├── FGReplicationDetailActor_CargoPlatform.h │ │ ├── FGReplicationDetailActor_DockingStation.h │ │ ├── FGReplicationDetailActor_DroneStation.h │ │ ├── FGReplicationDetailActor_GeneratorFuel.h │ │ ├── FGReplicationDetailActor_GeneratorNuclear.h │ │ ├── FGReplicationDetailActor_Manufacturing.h │ │ ├── FGReplicationDetailActor_PowerStorage.h │ │ ├── FGReplicationDetailActor_ResourceSink.h │ │ ├── FGReplicationDetailActor_Storage.h │ │ ├── FGReplicationDetailInventoryComponent.h │ │ ├── FGReplicationGraph.h │ │ └── FGStaticReplicatedActor.h │ ├── Resources │ │ ├── FGAnyUndefinedDescriptor.h │ │ ├── FGBuildDescriptor.h │ │ ├── FGBuildingDescriptor.h │ │ ├── FGConsumableDescriptor.h │ │ ├── FGDecorDescriptor.h │ │ ├── FGDecorationDescriptor.h │ │ ├── FGEquipmentDescriptor.h │ │ ├── FGExtractableResourceInterface.h │ │ ├── FGItemDescriptor.h │ │ ├── FGItemDescriptorBiomass.h │ │ ├── FGItemDescriptorNuclearFuel.h │ │ ├── FGNoneDescriptor.h │ │ ├── FGOverflowDescriptor.h │ │ ├── FGPoleDescriptor.h │ │ ├── FGResourceDeposit.h │ │ ├── FGResourceDescriptor.h │ │ ├── FGResourceDescriptorGeyser.h │ │ ├── FGResourceNode.h │ │ ├── FGResourceNodeBase.h │ │ ├── FGResourceNodeFrackingCore.h │ │ ├── FGResourceNodeFrackingSatellite.h │ │ ├── FGTapeData.h │ │ ├── FGVehicleDescriptor.h │ │ └── FGWildCardDescriptor.h │ ├── SaveCollectorArchive.h │ ├── SaveCustomVersion.h │ ├── SaveErrors.h │ ├── Server │ │ ├── FGAbstractServerWidget.h │ │ ├── FGDedicatedServerTypes.h │ │ ├── FGServerBeaconClient.h │ │ ├── FGServerBeaconHostObject.h │ │ ├── FGServerManager.h │ │ ├── FGServerManagerSettings.h │ │ ├── FGServerObject.h │ │ ├── FGServerSocket.h │ │ ├── FGServerStateListener.h │ │ └── FGServerSubsystem.h │ ├── Settings │ │ ├── FGAdvancedGameSettings.h │ │ ├── FGSettingsManagerInterface.h │ │ ├── FGUserSetting.h │ │ ├── FGUserSettingApplyType.h │ │ ├── FGUserSettingCategory.h │ │ └── FGUserSettingLibrary.h │ ├── SharedInventoryStatePtr.h │ ├── SharedStats.h │ ├── ShoppingList │ │ ├── FGShoppingListComponent.h │ │ ├── FGShoppingListObject.h │ │ ├── FGShoppingListObjectBlueprint.h │ │ └── FGShoppingListObjectRecipe.h │ ├── Tests │ │ ├── FGAutomaticProfiling.h │ │ └── FGProfileSpline.h │ ├── UI │ │ ├── FGBaseUI.h │ │ ├── FGButtonWidget.h │ │ ├── FGComboBoxSearch.h │ │ ├── FGCompassObjectWidget.h │ │ ├── FGCompassWidget.h │ │ ├── FGDebugOverlayWidget.h │ │ ├── FGDynamicOptionsRow.h │ │ ├── FGEditableText.h │ │ ├── FGGameUI.h │ │ ├── FGGamepadCursor.h │ │ ├── FGInteractWidget.h │ │ ├── FGListView.h │ │ ├── FGListViewSlot.h │ │ ├── FGLoadingScreenWidgetWrapper.h │ │ ├── FGManufacturingButton.h │ │ ├── FGMapObjectWidget.h │ │ ├── FGMapWidget.h │ │ ├── FGMenuBase.h │ │ ├── FGMultiplayerVerticalBox.h │ │ ├── FGOnlineStartupScreen.h │ │ ├── FGOptionsValueController.h │ │ ├── FGPlayerNameTagWidget.h │ │ ├── FGPoleConnectionsWidget.h │ │ ├── FGPopupWidget.h │ │ ├── FGPrefabSignInteract.h │ │ ├── FGSSearchableComboBox.h │ │ ├── FGSequencerWidget.h │ │ ├── FGTitleButton.h │ │ ├── FGVirtualCursorFunctionLibrary.h │ │ ├── FGWidgetMultiplayer.h │ │ ├── FGWidgetSwitcher.h │ │ ├── FGWindow.h │ │ └── Message │ │ │ ├── FGAudioMessage.h │ │ │ ├── FGMessageBase.h │ │ │ └── FGMessageSender.h │ ├── UndefinedBool.h │ ├── UnitHelpers.h │ ├── Unlocks │ │ ├── FGUnlock.h │ │ ├── FGUnlockArmEquipmentSlot.h │ │ ├── FGUnlockBlueprints.h │ │ ├── FGUnlockBuildEfficiency.h │ │ ├── FGUnlockBuildOverclock.h │ │ ├── FGUnlockCheckmark.h │ │ ├── FGUnlockCustomizer.h │ │ ├── FGUnlockEmote.h │ │ ├── FGUnlockGiveItem.h │ │ ├── FGUnlockInfoOnly.h │ │ ├── FGUnlockInventorySlot.h │ │ ├── FGUnlockMap.h │ │ ├── FGUnlockRecipe.h │ │ ├── FGUnlockScannableObject.h │ │ ├── FGUnlockScannableResource.h │ │ └── FGUnlockSchematic.h │ └── WheeledVehicles │ │ ├── FGDockingStationInfo.h │ │ ├── FGSimulatedWheeledVehicle.h │ │ ├── FGSplinePathMovementComponent.h │ │ ├── FGTargetPoint.h │ │ ├── FGTargetPointLinkedList.h │ │ ├── FGWheeledVehicle.h │ │ ├── FGWheeledVehicleAIController.h │ │ ├── FGWheeledVehicleAnimationInstance.h │ │ ├── FGWheeledVehicleInfo.h │ │ └── FGWheeledVehicleMovementComponent.h ├── ModifiedImplementations │ ├── AI │ │ ├── FGAIPerceptionComponent.cpp │ │ ├── FGAISystem.cpp │ │ ├── FGCreatureController.cpp │ │ ├── FGDamageTypeAccumulator.cpp │ │ ├── FGEnvQueryGenerator_ForAngle.cpp │ │ ├── FGEnvQueryTest_CreatureFood.cpp │ │ ├── FGEnvQueryTest_ItemDescription.cpp │ │ ├── FGNavArea_Factory.cpp │ │ ├── FGNavArea_HardNature.cpp │ │ ├── FGNavArea_Water.cpp │ │ └── FGStimulusAccumulator.cpp │ ├── Analytics │ │ └── Telemetry.cpp │ ├── ArchiveObjectDataProxy.cpp │ ├── ArchiveObjectTOCProxy.cpp │ ├── Atmosphere │ │ ├── BiomeHelpers.cpp │ │ └── UFGBiome.cpp │ ├── AvailabilityDependencies │ │ ├── FGActorsBuiltDependency.cpp │ │ ├── FGAvailabilityDependency.cpp │ │ ├── FGConsumablesConsumedDependency.cpp │ │ ├── FGCreaturesKilledDependency.cpp │ │ ├── FGCurrentTutorialStepDependency.cpp │ │ ├── FGGamePhaseReachedDependency.cpp │ │ ├── FGItemPickedUpDependency.cpp │ │ ├── FGItemsManuallyCraftedDependency.cpp │ │ ├── FGMessagePlayedDependency.cpp │ │ ├── FGRecipeUnlockedDependency.cpp │ │ ├── FGResearchTreeUnlockedDependency.cpp │ │ └── FGSchematicPurchasedDependency.cpp │ ├── BlueprintArchiveObjectDataProxy.cpp │ ├── BlueprintArchiveObjectTOCProxy.cpp │ ├── BlueprintObjectReaderFName.cpp │ ├── Buildables │ │ ├── Animation │ │ │ ├── FGAnimInstanceTrainDocking.cpp │ │ │ ├── FGAnimInstanceTruckStation.cpp │ │ │ └── FGFAnimInstanceFactory.cpp │ │ ├── FGBuildable.cpp │ │ ├── FGBuildableAttachmentMerger.cpp │ │ ├── FGBuildableAttachmentSplitter.cpp │ │ ├── FGBuildableAutomatedWorkBench.cpp │ │ ├── FGBuildableBlueprintDesigner.cpp │ │ ├── FGBuildableCalendar.cpp │ │ ├── FGBuildableCheatFluidSink.cpp │ │ ├── FGBuildableCheatFluidSpawner.cpp │ │ ├── FGBuildableCircuitBridge.cpp │ │ ├── FGBuildableCircuitSwitch.cpp │ │ ├── FGBuildableControlPanelHost.cpp │ │ ├── FGBuildableConveyorAttachment.cpp │ │ ├── FGBuildableConveyorBase.cpp │ │ ├── FGBuildableConveyorBelt.cpp │ │ ├── FGBuildableConveyorLift.cpp │ │ ├── FGBuildableCornerWall.cpp │ │ ├── FGBuildableDecor.cpp │ │ ├── FGBuildableDockingStation.cpp │ │ ├── FGBuildableDroneStation.cpp │ │ ├── FGBuildableFactory.cpp │ │ ├── FGBuildableFactoryBuilding.cpp │ │ ├── FGBuildableFactorySimpleProducer.cpp │ │ ├── FGBuildableFloodlight.cpp │ │ ├── FGBuildableFoundation.cpp │ │ ├── FGBuildableFrackingActivator.cpp │ │ ├── FGBuildableFrackingExtractor.cpp │ │ ├── FGBuildableGenerator.cpp │ │ ├── FGBuildableGeneratorFuel.cpp │ │ ├── FGBuildableGeneratorGeoThermal.cpp │ │ ├── FGBuildableGeneratorNuclear.cpp │ │ ├── FGBuildableHubTerminal.cpp │ │ ├── FGBuildableJumppad.cpp │ │ ├── FGBuildableLadder.cpp │ │ ├── FGBuildableLightSource.cpp │ │ ├── FGBuildableLightsControlPanel.cpp │ │ ├── FGBuildableMAM.cpp │ │ ├── FGBuildableManufacturer.cpp │ │ ├── FGBuildableManufacturerVariablePower.cpp │ │ ├── FGBuildablePassthrough.cpp │ │ ├── FGBuildablePassthroughBase.cpp │ │ ├── FGBuildablePassthroughPipeHyper.cpp │ │ ├── FGBuildablePipeBase.cpp │ │ ├── FGBuildablePipeHyper.cpp │ │ ├── FGBuildablePipeHyperAttachment.cpp │ │ ├── FGBuildablePipeHyperBooster.cpp │ │ ├── FGBuildablePipeHyperJunction.cpp │ │ ├── FGBuildablePipeReservoir.cpp │ │ ├── FGBuildablePipeline.cpp │ │ ├── FGBuildablePipelineAttachment.cpp │ │ ├── FGBuildablePipelineJunction.cpp │ │ ├── FGBuildablePipelinePump.cpp │ │ ├── FGBuildablePixelSign.cpp │ │ ├── FGBuildablePole.cpp │ │ ├── FGBuildablePoleBase.cpp │ │ ├── FGBuildablePowerPole.cpp │ │ ├── FGBuildablePowerStorage.cpp │ │ ├── FGBuildablePowerTower.cpp │ │ ├── FGBuildablePriorityPowerSwitch.cpp │ │ ├── FGBuildableRadarTower.cpp │ │ ├── FGBuildableRailroadBridge.cpp │ │ ├── FGBuildableRailroadSignal.cpp │ │ ├── FGBuildableRailroadStation.cpp │ │ ├── FGBuildableRailroadSwitchControl.cpp │ │ ├── FGBuildableRailroadTrack.cpp │ │ ├── FGBuildableRamp.cpp │ │ ├── FGBuildableResourceExtractor.cpp │ │ ├── FGBuildableResourceExtractorBase.cpp │ │ ├── FGBuildableResourceSink.cpp │ │ ├── FGBuildableResourceSinkShop.cpp │ │ ├── FGBuildableRoad.cpp │ │ ├── FGBuildableSignBase.cpp │ │ ├── FGBuildableSignSupport.cpp │ │ ├── FGBuildableSnowDispenser.cpp │ │ ├── FGBuildableSpaceElevator.cpp │ │ ├── FGBuildableSpeedSign.cpp │ │ ├── FGBuildableSplitterSmart.cpp │ │ ├── FGBuildableStair.cpp │ │ ├── FGBuildableStorage.cpp │ │ ├── FGBuildableTradingPost.cpp │ │ ├── FGBuildableTrainPlatform.cpp │ │ ├── FGBuildableTrainPlatformCargo.cpp │ │ ├── FGBuildableTrainPlatformEmpty.cpp │ │ ├── FGBuildableWalkway.cpp │ │ ├── FGBuildableWall.cpp │ │ ├── FGBuildableWaterPump.cpp │ │ ├── FGBuildableWidgetSign.cpp │ │ ├── FGBuildableWindTurbine.cpp │ │ ├── FGBuildableWire.cpp │ │ ├── FGCentralStorageContainer.cpp │ │ ├── FGConveyorPoleStackable.cpp │ │ ├── FGPipeHyperAttachmentSnapTargetInterface.cpp │ │ └── FGPipeHyperStart.cpp │ ├── CharacterAnimationTypes.cpp │ ├── Creature │ │ ├── Actions │ │ │ ├── FGActionScorer.cpp │ │ │ ├── FGActionScorerCompound.cpp │ │ │ ├── FGCreatureActionAmmoAttack.cpp │ │ │ ├── FGCreatureActionAnimated.cpp │ │ │ ├── FGCreatureActionAnimatedBase.cpp │ │ │ ├── FGCreatureActionCharge.cpp │ │ │ ├── FGCreatureActionForwardJump.cpp │ │ │ ├── FGCreatureActionLeapAttack.cpp │ │ │ ├── FGCreatureActionLeapGrabAttack.cpp │ │ │ ├── FGCreatureActionMeleeAttack.cpp │ │ │ ├── FGCreatureActionProjectileCharge.cpp │ │ │ ├── FGCreatureActionPull.cpp │ │ │ ├── FGCreatureActionRoar.cpp │ │ │ └── FGCreatureActionSpawnActor.cpp │ │ ├── Enemy │ │ │ ├── FGCrabHatcher.cpp │ │ │ ├── FGEnemy.cpp │ │ │ └── FGFlyingBabyCrab.cpp │ │ ├── FGAction.cpp │ │ ├── FGAnimNotify_CreatureSound.cpp │ │ ├── FGAttachedLootComponent.cpp │ │ ├── FGCreature.cpp │ │ ├── FGCreatureAction.cpp │ │ ├── FGCreatureDescriptor.cpp │ │ ├── FGCreatureFamily.cpp │ │ ├── FGCreatureMovementComponent.cpp │ │ ├── FGCreatureSpawner.cpp │ │ ├── FGCreatureSpawnerDebugComponent.cpp │ │ └── FGLootSettings.cpp │ ├── DamageTypes │ │ ├── FGDamageType.cpp │ │ ├── FGPointDamageType.cpp │ │ └── FGRadialDamageType.cpp │ ├── Environment │ │ ├── FGGasPillarDesctructionActor.cpp │ │ ├── FGRiver.cpp │ │ └── FGWaterfall.cpp │ ├── Equipment │ │ ├── BoomBox │ │ │ └── FGEquipmentBoomBox.cpp │ │ ├── FGAmmoType.cpp │ │ ├── FGAmmoTypeHoming.cpp │ │ ├── FGAmmoTypeHomingBase.cpp │ │ ├── FGAmmoTypeInstantHit.cpp │ │ ├── FGAmmoTypeLaser.cpp │ │ ├── FGAmmoTypeProjectile.cpp │ │ ├── FGAmmoTypeSpreadshot.cpp │ │ ├── FGBuildGun.cpp │ │ ├── FGBuildGunBuild.cpp │ │ ├── FGBuildGunDismantle.cpp │ │ ├── FGBuildGunPaint.cpp │ │ ├── FGChainsaw.cpp │ │ ├── FGChargedWeapon.cpp │ │ ├── FGConsumableEquipment.cpp │ │ ├── FGDowsingStick.cpp │ │ ├── FGDowsingStickAttachment.cpp │ │ ├── FGEquipment.cpp │ │ ├── FGEquipmentAttachment.cpp │ │ ├── FGEquipmentDecoration.cpp │ │ ├── FGEquipmentStunSpear.cpp │ │ ├── FGEquipmentZipline.cpp │ │ ├── FGGasMask.cpp │ │ ├── FGGolfCartDispenser.cpp │ │ ├── FGHookshot.cpp │ │ ├── FGHoverPack.cpp │ │ ├── FGJetPack.cpp │ │ ├── FGObjectScanner.cpp │ │ ├── FGParachute.cpp │ │ ├── FGPortableMinerDispenser.cpp │ │ ├── FGResourceMiner.cpp │ │ ├── FGResourceScanner.cpp │ │ ├── FGStickyExplosive.cpp │ │ ├── FGSuitBase.cpp │ │ ├── FGToolBelt.cpp │ │ ├── FGWeapon.cpp │ │ ├── FGWeaponAttachment.cpp │ │ └── FGWeaponState.cpp │ ├── FGActorRepresentation.cpp │ ├── FGActorRepresentationInterface.cpp │ ├── FGActorRepresentationManager.cpp │ ├── FGActorSaveHeaderTypes.cpp │ ├── FGAdminInterface.cpp │ ├── FGAmbientSettings.cpp │ ├── FGAmbientSoundSpline.cpp │ ├── FGAmbientVolume.cpp │ ├── FGAnimNotify.cpp │ ├── FGAnimNotify_AkEventCurrentPotential.cpp │ ├── FGAnimNotify_AkEventSetRTPC.cpp │ ├── FGAnimNotify_Attack.cpp │ ├── FGAnimNotify_AutoAkEvent.cpp │ ├── FGAnimNotify_FootDown.cpp │ ├── FGAnimNotify_Landed.cpp │ ├── FGAnimPlayer.cpp │ ├── FGArchives64.cpp │ ├── FGAssetManager.cpp │ ├── FGAtmosphereUpdater.cpp │ ├── FGAtmosphereVolume.cpp │ ├── FGAttachmentPoint.cpp │ ├── FGAttachmentPointComponent.cpp │ ├── FGAttentionPingActor.cpp │ ├── FGAudioMeteringSubsystem.cpp │ ├── FGAudioVolumeSubsystem.cpp │ ├── FGAutoJsonExportSettings.cpp │ ├── FGAutomationTest.cpp │ ├── FGBackgroundThread.cpp │ ├── FGBeacon.cpp │ ├── FGBeamHologram.cpp │ ├── FGBlueprintFunctionLibrary.cpp │ ├── FGBlueprintProxy.cpp │ ├── FGBlueprintSettings.cpp │ ├── FGBlueprintShortcut.cpp │ ├── FGBlueprintSubsystem.cpp │ ├── FGBoomBoxPlayer.cpp │ ├── FGBoomboxListenerInterface.cpp │ ├── FGBoundedTextRenderComponent.cpp │ ├── FGBuildCategory.cpp │ ├── FGBuildEffectActor.cpp │ ├── FGBuildEffectSettings.cpp │ ├── FGBuildEffectSpline.cpp │ ├── FGBuildGunModeDescriptor.cpp │ ├── FGBuildSubCategory.cpp │ ├── FGBuildableBeam.cpp │ ├── FGBuildableDoor.cpp │ ├── FGBuildableLightSettings.cpp │ ├── FGBuildablePillar.cpp │ ├── FGBuildablePipePart.cpp │ ├── FGBuildablePipelineFlowIndicator.cpp │ ├── FGBuildablePipelineSupport.cpp │ ├── FGBuildableSubsystem.cpp │ ├── FGBuildingColorSlotStruct.cpp │ ├── FGBuildingTagInterface.cpp │ ├── FGC4Explosive.cpp │ ├── FGCalendarRewards.cpp │ ├── FGCameraModifierLimitLook.cpp │ ├── FGCameraModifierSlide.cpp │ ├── FGCategory.cpp │ ├── FGCentralStorageSubsystem.cpp │ ├── FGChainsawableInterface.cpp │ ├── FGCharacterAnimInstance.cpp │ ├── FGCharacterBase.cpp │ ├── FGCharacterMovementComponent.cpp │ ├── FGCharacterPlayer.cpp │ ├── FGChatManager.cpp │ ├── FGCheatBoardWidget.cpp │ ├── FGCheatManager.cpp │ ├── FGCineCameraComponent.cpp │ ├── FGCircuit.cpp │ ├── FGCircuitConnectionComponent.cpp │ ├── FGCircuitSubsystem.cpp │ ├── FGClearanceComponent.cpp │ ├── FGCliffActor.cpp │ ├── FGColorInterface.cpp │ ├── FGColoredInstanceManager.cpp │ ├── FGColoredInstanceMeshProxy.cpp │ ├── FGCombatFunctionLibrary.cpp │ ├── FGComponentHelpers.cpp │ ├── FGConnectionComponent.cpp │ ├── FGConsoleCommandManager.cpp │ ├── FGConstructDisqualifier.cpp │ ├── FGConstructionMessageInterface.cpp │ ├── FGConveyorInstanceMeshBucket.cpp │ ├── FGConveyorInstanceSplineMesh.cpp │ ├── FGConveyorItemRenderTargetWriter.cpp │ ├── FGConveyorItemSubSystem.cpp │ ├── FGCoreSaveTypes.cpp │ ├── FGCrashSiteDebris.cpp │ ├── FGCrashSiteDebrisActor.cpp │ ├── FGCrate.cpp │ ├── FGCreatureAnimInstance.cpp │ ├── FGCreatureSubsystem.cpp │ ├── FGCustomizationRecipe.cpp │ ├── FGCustomizerCategory.cpp │ ├── FGCustomizerSubCategory.cpp │ ├── FGCyclicCurve.cpp │ ├── FGDamageOverTime.cpp │ ├── FGDamageOverTimeVolume.cpp │ ├── FGDeathMarker.cpp │ ├── FGDecorationActor.cpp │ ├── FGDecorationTemplate.cpp │ ├── FGDestructibleActor.cpp │ ├── FGDestructiveProjectile.cpp │ ├── FGDismantleInterface.cpp │ ├── FGDismantleModeDescriptor.cpp │ ├── FGDockableInterface.cpp │ ├── FGDotComponent.cpp │ ├── FGDotReceiverComponent.cpp │ ├── FGDriveablePawn.cpp │ ├── FGDroneStationInfo.cpp │ ├── FGDroneSubsystem.cpp │ ├── FGDroneTransport.cpp │ ├── FGDroneVehicle.cpp │ ├── FGDropPod.cpp │ ├── FGDropPodSettings.cpp │ ├── FGEmote.cpp │ ├── FGEmoteShortcut.cpp │ ├── FGEngineCommon.cpp │ ├── FGEnvironmentSettings.cpp │ ├── FGEquipmentChild.cpp │ ├── FGErrorMessage.cpp │ ├── FGEventSubsystem.cpp │ ├── FGExplosiveDestroyableInterface.cpp │ ├── FGFactoryBlueprintTypes.cpp │ ├── FGFactoryClipboard.cpp │ ├── FGFactoryColoringTypes.cpp │ ├── FGFactoryConnectionComponent.cpp │ ├── FGFactoryCustomizationShortcut.cpp │ ├── FGFactoryLegInstanceManager.cpp │ ├── FGFactoryLegInstanceMeshProxy.cpp │ ├── FGFactoryLegsComponent.cpp │ ├── FGFactorySettings.cpp │ ├── FGFactoryTickSettings.cpp │ ├── FGFenceHologram.cpp │ ├── FGFluffActor.cpp │ ├── FGFluidIntegrantInterface.cpp │ ├── FGFoliageIdentifier.cpp │ ├── FGFoliageInstancedSMC.cpp │ ├── FGFoliageLibrary.cpp │ ├── FGFoliagePickup.cpp │ ├── FGFoliageRemoval.cpp │ ├── FGFoliageRemovalSubsystem.cpp │ ├── FGFoliageResourceUserData.cpp │ ├── FGFoliageStateRepProxy.cpp │ ├── FGFoliageTypes.cpp │ ├── FGFreightWagon.cpp │ ├── FGFrontendStateComponent.cpp │ ├── FGGameEngine.cpp │ ├── FGGameInstance.cpp │ ├── FGGameMode.cpp │ ├── FGGamePhaseManager.cpp │ ├── FGGameRulesSubsystem.cpp │ ├── FGGameSession.cpp │ ├── FGGameState.cpp │ ├── FGGameUserSettings.cpp │ ├── FGGameViewportClient.cpp │ ├── FGGameplayTags.cpp │ ├── FGGasPillar.cpp │ ├── FGGasPillarCloud.cpp │ ├── FGGenericBuildableHologram.cpp │ ├── FGGlobalSettings.cpp │ ├── FGHUD.cpp │ ├── FGHUDBase.cpp │ ├── FGHardDriveSettings.cpp │ ├── FGHealthComponent.cpp │ ├── FGHologramBuildModeDescriptor.cpp │ ├── FGHotbarShortcut.cpp │ ├── FGIconLibrary.cpp │ ├── FGInputLibrary.cpp │ ├── FGInputSettings.cpp │ ├── FGInteractActor.cpp │ ├── FGInteractableMarker.cpp │ ├── FGInventoryComponent.cpp │ ├── FGInventoryComponentEquipment.cpp │ ├── FGInventoryComponentTrash.cpp │ ├── FGInventoryLibrary.cpp │ ├── FGInventorySettingsWidget.cpp │ ├── FGInventoryToRespawnWith.cpp │ ├── FGItemCategory.cpp │ ├── FGItemPickup.cpp │ ├── FGItemPickup_Spawnable.cpp │ ├── FGItemRegrowSubsystem.cpp │ ├── FGJetPackFuelParameters.cpp │ ├── FGJumpingStilts.cpp │ ├── FGLadderComponent.cpp │ ├── FGLadderTemplate.cpp │ ├── FGLightControlInterface.cpp │ ├── FGLocalPlayer.cpp │ ├── FGLocalSettings.cpp │ ├── FGLocalizationSettings.cpp │ ├── FGLocomotive.cpp │ ├── FGLocomotiveMovementComponent.cpp │ ├── FGMainMenuHUD.cpp │ ├── FGMainMenuState.cpp │ ├── FGManta.cpp │ ├── FGMapArea.cpp │ ├── FGMapAreaTexture.cpp │ ├── FGMapAreaZoneDescriptor.cpp │ ├── FGMapCompassSettings.cpp │ ├── FGMapFunctionLibrary.cpp │ ├── FGMapManager.cpp │ ├── FGMapMarker.cpp │ ├── FGMapMarkerRepresentation.cpp │ ├── FGMaterialEffectComponent.cpp │ ├── FGMaterialEffect_Build.cpp │ ├── FGMaterialFlowAnalysisFunctionLibrary.cpp │ ├── FGMigratedActorsList.cpp │ ├── FGMigrationSettings.cpp │ ├── FGMinimapCaptureActor.cpp │ ├── FGMusicManager.cpp │ ├── FGNavigationConfig.cpp │ ├── FGNetConstructionFunctionLibrary.cpp │ ├── FGNetSerialization.cpp │ ├── FGNetworkLibrary.cpp │ ├── FGNewsFeedActor.cpp │ ├── FGNoise.cpp │ ├── FGNotificationSettings.cpp │ ├── FGObjectReference.cpp │ ├── FGOnlineSessionClient.cpp │ ├── FGOnlineSessionSettings.cpp │ ├── FGOptimizationSettings.cpp │ ├── FGOptionInterface.cpp │ ├── FGOptionsLibrary.cpp │ ├── FGOptionsSettings.cpp │ ├── FGOutlineComponent.cpp │ ├── FGPassengerSeat.cpp │ ├── FGPhotoModeManager.cpp │ ├── FGPhotoModeWidget.cpp │ ├── FGPillarHologram.cpp │ ├── FGPipeAttachmentSnapTargetInterface.cpp │ ├── FGPipeBuilder.cpp │ ├── FGPipeBuilderTrail.cpp │ ├── FGPipeConnectionComponent.cpp │ ├── FGPipeConnectionComponentHyper.cpp │ ├── FGPipeConnectionFactory.cpp │ ├── FGPipeHyperInterface.cpp │ ├── FGPipeNetwork.cpp │ ├── FGPipeSubsystem.cpp │ ├── FGPipelineFlowIndicatorComponent.cpp │ ├── FGPlanet.cpp │ ├── FGPlayerController.cpp │ ├── FGPlayerControllerBase.cpp │ ├── FGPlayerInput.cpp │ ├── FGPlayerSettings.cpp │ ├── FGPlayerStartTradingPost.cpp │ ├── FGPlayerState.cpp │ ├── FGPopupConnectAccounts.cpp │ ├── FGPopupInstigatorInterface.cpp │ ├── FGPopupUnlinkAccount.cpp │ ├── FGPopupWidgetContent.cpp │ ├── FGPortableMiner.cpp │ ├── FGPowerCircuit.cpp │ ├── FGPowerCircuitWidget.cpp │ ├── FGPowerConnectionComponent.cpp │ ├── FGPowerInfoComponent.cpp │ ├── FGPriorityPowerSwitchInfo.cpp │ ├── FGProductionIndicatorComponent.cpp │ ├── FGProductionIndicatorInstanceComponent.cpp │ ├── FGProductionIndicatorInstanceManager.cpp │ ├── FGProjectile.cpp │ ├── FGProjectileMovementComponent.cpp │ ├── FGProximitySubsystem.cpp │ ├── FGPushNotificationWidget.cpp │ ├── FGQuickSwitchGroup.cpp │ ├── FGRadarTowerRepresentation.cpp │ ├── FGRadiationInterface.cpp │ ├── FGRadiationSettings.cpp │ ├── FGRadioactiveActor.cpp │ ├── FGRadioactivitySubsystem.cpp │ ├── FGRailroadFunctionLibrary.cpp │ ├── FGRailroadSignalBlock.cpp │ ├── FGRailroadSubsystem.cpp │ ├── FGRailroadTimeTable.cpp │ ├── FGRailroadTrackConnectionComponent.cpp │ ├── FGRailroadVehicle.cpp │ ├── FGRailroadVehicleAnim.cpp │ ├── FGRailroadVehicleMovementComponent.cpp │ ├── FGRailroadVehicleRerailHologram.cpp │ ├── FGRainOcclusionActor.cpp │ ├── FGRampHologram.cpp │ ├── FGRecipe.cpp │ ├── FGRecipeManager.cpp │ ├── FGRecipeProducerInterface.cpp │ ├── FGRecipeShortcut.cpp │ ├── FGRemoteCallObject.cpp │ ├── FGRenderTargetStage.cpp │ ├── FGResearchMachine.cpp │ ├── FGResearchManager.cpp │ ├── FGResearchRecipe.cpp │ ├── FGResearchTree.cpp │ ├── FGResearchTreeNode.cpp │ ├── FGResourceNodeGeyser.cpp │ ├── FGResourceNodeRepresentation.cpp │ ├── FGResourceSettings.cpp │ ├── FGResourceSinkCreditDescriptor.cpp │ ├── FGResourceSinkSettings.cpp │ ├── FGResourceSinkSubsystem.cpp │ ├── FGRiverSpline.cpp │ ├── FGRoadConnectionComponent.cpp │ ├── FGSaveInterface.cpp │ ├── FGSaveManagerInterface.cpp │ ├── FGSaveSession.cpp │ ├── FGSaveSystem.cpp │ ├── FGSaveTypes.cpp │ ├── FGScannableDetails.cpp │ ├── FGScannableSettings.cpp │ ├── FGScannableSubsystem.cpp │ ├── FGSchematic.cpp │ ├── FGSchematicCategory.cpp │ ├── FGSchematicManager.cpp │ ├── FGSequence.cpp │ ├── FGSettings.cpp │ ├── FGSharedPostProcessSettings.cpp │ ├── FGSignInterface.cpp │ ├── FGSignLibrary.cpp │ ├── FGSignPixelInstanceManager.cpp │ ├── FGSignSubsystem.cpp │ ├── FGSignTypes.cpp │ ├── FGSignificanceInterface.cpp │ ├── FGSignificanceManager.cpp │ ├── FGSkySphere.cpp │ ├── FGSoundSplineComponent.cpp │ ├── FGSplineBuildableInterface.cpp │ ├── FGSplineComponent.cpp │ ├── FGSplineMeshGenerationLibrary.cpp │ ├── FGSplinePath.cpp │ ├── FGSporeFlower.cpp │ ├── FGStartingPod.cpp │ ├── FGStatisticsSubsystem.cpp │ ├── FGStingerWidgetRewardData.cpp │ ├── FGStoryQueue.cpp │ ├── FGStorySubsystem.cpp │ ├── FGSubsystem.cpp │ ├── FGSubsystemClasses.cpp │ ├── FGSwatchGroup.cpp │ ├── FGTimeSubsystem.cpp │ ├── FGTrain.cpp │ ├── FGTrainDockingRules.cpp │ ├── FGTrainPlatformConnection.cpp │ ├── FGTrainScheduler.cpp │ ├── FGTrainSoundComponent.cpp │ ├── FGTrainStationIdentifier.cpp │ ├── FGTriggerBoxTemplate.cpp │ ├── FGTutorialIntroManager.cpp │ ├── FGTutorialSubsystem.cpp │ ├── FGUISettings.cpp │ ├── FGUnlockPickup.cpp │ ├── FGUnlockSettings.cpp │ ├── FGUnlockSubsystem.cpp │ ├── FGUnlockTape.cpp │ ├── FGUseableInterface.cpp │ ├── FGVehicle.cpp │ ├── FGVehicleDestroyableInterface.cpp │ ├── FGVehicleSubsystem.cpp │ ├── FGVehicleWheel.cpp │ ├── FGVersionFunctionLibrary.cpp │ ├── FGVolumeMapArea.cpp │ ├── FGWaterAudio.cpp │ ├── FGWaterVolume.cpp │ ├── FGWeaponAttachmentProjectile.cpp │ ├── FGWeaponChild.cpp │ ├── FGWeatherReaction.cpp │ ├── FGWorkBench.cpp │ ├── FGWorldGridGeneratorActor.cpp │ ├── FGWorldGridSubsystem.cpp │ ├── FGWorldHeightData.cpp │ ├── FGWorldPartitionContentBundle.cpp │ ├── FGWorldPartitionContentBundleSubsystem.cpp │ ├── FGWorldPartitionRuntimeSpatialHash.cpp │ ├── FGWorldScannableData.cpp │ ├── FGWorldSettings.cpp │ ├── FWPSaveDataMigrationContext.cpp │ ├── FactoryGame.cpp │ ├── FactoryGameCustomVersion.cpp │ ├── FactoryGameModule.cpp │ ├── FactoryStatHelpers.cpp │ ├── FactoryTick.cpp │ ├── GenericPendingLatentAction.cpp │ ├── Hologram │ │ ├── FGBlueprintDesignerHologram.cpp │ │ ├── FGBlueprintHologram.cpp │ │ ├── FGBuildableDroneHologram.cpp │ │ ├── FGBuildableHologram.cpp │ │ ├── FGCeilingLightHologram.cpp │ │ ├── FGConveyorAttachmentHologram.cpp │ │ ├── FGConveyorBeltHologram.cpp │ │ ├── FGConveyorLiftHologram.cpp │ │ ├── FGConveyorMultiPoleHologram.cpp │ │ ├── FGConveyorPoleHologram.cpp │ │ ├── FGCornerWallHologram.cpp │ │ ├── FGDecorHologram.cpp │ │ ├── FGFactoryBuildingHologram.cpp │ │ ├── FGFactoryHologram.cpp │ │ ├── FGFloodlightHologram.cpp │ │ ├── FGFoundationHologram.cpp │ │ ├── FGFoundationNoClearanceHologram.cpp │ │ ├── FGGeoThermalGeneratorHologram.cpp │ │ ├── FGHologram.cpp │ │ ├── FGHologramGraphAStar.cpp │ │ ├── FGJumpPadHologram.cpp │ │ ├── FGJumpPadLauncherHologram.cpp │ │ ├── FGLadderHologram.cpp │ │ ├── FGPassthroughHologram.cpp │ │ ├── FGPassthroughPipeBaseHologram.cpp │ │ ├── FGPipeAttachmentHologram.cpp │ │ ├── FGPipeHyperAttachmentHologram.cpp │ │ ├── FGPipePartHologram.cpp │ │ ├── FGPipeReservoirHologram.cpp │ │ ├── FGPipelineAttachmentHologram.cpp │ │ ├── FGPipelineHologram.cpp │ │ ├── FGPipelineJunctionHologram.cpp │ │ ├── FGPipelinePumpHologram.cpp │ │ ├── FGPipelineSupportHologram.cpp │ │ ├── FGPoleHologram.cpp │ │ ├── FGPowerPoleHologram.cpp │ │ ├── FGPowerPoleWallHologram.cpp │ │ ├── FGPowerSwitchHologram.cpp │ │ ├── FGPowerTowerHologram.cpp │ │ ├── FGRailroadBridgeHologram.cpp │ │ ├── FGRailroadSignalHologram.cpp │ │ ├── FGRailroadSwitchControlHologram.cpp │ │ ├── FGRailroadTrackHologram.cpp │ │ ├── FGRailroadVehicleHologram.cpp │ │ ├── FGResourceExtractorHologram.cpp │ │ ├── FGRoadHologram.cpp │ │ ├── FGSignPoleHologram.cpp │ │ ├── FGSpaceElevatorHologram.cpp │ │ ├── FGSplineHologram.cpp │ │ ├── FGStackableStorageHologram.cpp │ │ ├── FGStairHologram.cpp │ │ ├── FGStandaloneSignHologram.cpp │ │ ├── FGTradingPostHologram.cpp │ │ ├── FGTrainPlatformHologram.cpp │ │ ├── FGTrainStationHologram.cpp │ │ ├── FGVehicleHologram.cpp │ │ ├── FGWalkwayHologram.cpp │ │ ├── FGWallAttachmentHologram.cpp │ │ ├── FGWallHologram.cpp │ │ ├── FGWaterPumpHologram.cpp │ │ ├── FGWheeledVehicleHologram.cpp │ │ ├── FGWireHologram.cpp │ │ └── HologramHelpers.cpp │ ├── IncludeInBuild.cpp │ ├── Input │ │ ├── FGEnhancedInputComponent.cpp │ │ ├── FGInputMappingContext.cpp │ │ └── Triggers │ │ │ └── FGInputTriggerChordBinding.cpp │ ├── Inventory.cpp │ ├── ItemAmount.cpp │ ├── ItemDrop.cpp │ ├── Narrative │ │ └── FGMessage.cpp │ ├── ObjectReaderFName.cpp │ ├── ObjectWriterFName.cpp │ ├── Online │ │ ├── FGEOSMetrics.cpp │ │ ├── FGNat.cpp │ │ ├── FGOnlineBlueprintFunctionLibrary.cpp │ │ ├── FGOnlineHelpers.cpp │ │ └── Widgets │ │ │ ├── FGJoinListEntry.cpp │ │ │ ├── FGListView_JoinList.cpp │ │ │ └── FGSessionInfoWidget.cpp │ ├── Particles │ │ └── FGCollectionParamUniformFloat.cpp │ ├── PlayerPresenceState.cpp │ ├── RailroadNavigation.cpp │ ├── RecentAccountId.cpp │ ├── Replication │ │ ├── FGRepDetailActor_Extractor.cpp │ │ ├── FGReplicationDependencyActorInterface.cpp │ │ ├── FGReplicationDetailActor.cpp │ │ ├── FGReplicationDetailActorOwnerInterface.cpp │ │ ├── FGReplicationDetailActor_BuildableFactory.cpp │ │ ├── FGReplicationDetailActor_CargoPlatform.cpp │ │ ├── FGReplicationDetailActor_DockingStation.cpp │ │ ├── FGReplicationDetailActor_DroneStation.cpp │ │ ├── FGReplicationDetailActor_GeneratorFuel.cpp │ │ ├── FGReplicationDetailActor_GeneratorNuclear.cpp │ │ ├── FGReplicationDetailActor_Manufacturing.cpp │ │ ├── FGReplicationDetailActor_PowerStorage.cpp │ │ ├── FGReplicationDetailActor_ResourceSink.cpp │ │ ├── FGReplicationDetailActor_Storage.cpp │ │ ├── FGReplicationDetailInventoryComponent.cpp │ │ ├── FGReplicationGraph.cpp │ │ └── FGStaticReplicatedActor.cpp │ ├── Resources │ │ ├── FGAnyUndefinedDescriptor.cpp │ │ ├── FGBuildDescriptor.cpp │ │ ├── FGBuildingDescriptor.cpp │ │ ├── FGConsumableDescriptor.cpp │ │ ├── FGDecorDescriptor.cpp │ │ ├── FGDecorationDescriptor.cpp │ │ ├── FGEquipmentDescriptor.cpp │ │ ├── FGExtractableResourceInterface.cpp │ │ ├── FGItemDescriptor.cpp │ │ ├── FGItemDescriptorBiomass.cpp │ │ ├── FGItemDescriptorNuclearFuel.cpp │ │ ├── FGNoneDescriptor.cpp │ │ ├── FGOverflowDescriptor.cpp │ │ ├── FGPoleDescriptor.cpp │ │ ├── FGResourceDeposit.cpp │ │ ├── FGResourceDescriptor.cpp │ │ ├── FGResourceDescriptorGeyser.cpp │ │ ├── FGResourceNode.cpp │ │ ├── FGResourceNodeBase.cpp │ │ ├── FGResourceNodeFrackingCore.cpp │ │ ├── FGResourceNodeFrackingSatellite.cpp │ │ ├── FGTapeData.cpp │ │ ├── FGVehicleDescriptor.cpp │ │ └── FGWildCardDescriptor.cpp │ ├── SaveCollectorArchive.cpp │ ├── SaveCustomVersion.cpp │ ├── SaveErrors.cpp │ ├── Server │ │ ├── FGAbstractServerWidget.cpp │ │ ├── FGDedicatedServerTypes.cpp │ │ ├── FGServerBeaconClient.cpp │ │ ├── FGServerBeaconHostObject.cpp │ │ ├── FGServerManager.cpp │ │ ├── FGServerManagerSettings.cpp │ │ ├── FGServerObject.cpp │ │ ├── FGServerSocket.cpp │ │ ├── FGServerStateListener.cpp │ │ └── FGServerSubsystem.cpp │ ├── Settings │ │ ├── FGAdvancedGameSettings.cpp │ │ ├── FGSettingsManagerInterface.cpp │ │ ├── FGUserSetting.cpp │ │ ├── FGUserSettingApplyType.cpp │ │ ├── FGUserSettingCategory.cpp │ │ └── FGUserSettingLibrary.cpp │ ├── SharedInventoryStatePtr.cpp │ ├── SharedStats.cpp │ ├── ShoppingList │ │ ├── FGShoppingListComponent.cpp │ │ ├── FGShoppingListObject.cpp │ │ ├── FGShoppingListObjectBlueprint.cpp │ │ └── FGShoppingListObjectRecipe.cpp │ ├── Tests │ │ ├── FGAutomaticProfiling.cpp │ │ └── FGProfileSpline.cpp │ ├── UI │ │ ├── FGBaseUI.cpp │ │ ├── FGButtonWidget.cpp │ │ ├── FGComboBoxSearch.cpp │ │ ├── FGCompassObjectWidget.cpp │ │ ├── FGCompassWidget.cpp │ │ ├── FGDebugOverlayWidget.cpp │ │ ├── FGDynamicOptionsRow.cpp │ │ ├── FGEditableText.cpp │ │ ├── FGGameUI.cpp │ │ ├── FGGamepadCursor.cpp │ │ ├── FGInteractWidget.cpp │ │ ├── FGListView.cpp │ │ ├── FGListViewSlot.cpp │ │ ├── FGLoadingScreenWidgetWrapper.cpp │ │ ├── FGManufacturingButton.cpp │ │ ├── FGMapObjectWidget.cpp │ │ ├── FGMapWidget.cpp │ │ ├── FGMenuBase.cpp │ │ ├── FGMultiplayerVerticalBox.cpp │ │ ├── FGOnlineStartupScreen.cpp │ │ ├── FGOptionsValueController.cpp │ │ ├── FGPlayerNameTagWidget.cpp │ │ ├── FGPoleConnectionsWidget.cpp │ │ ├── FGPopupWidget.cpp │ │ ├── FGPrefabSignInteract.cpp │ │ ├── FGSSearchableComboBox.cpp │ │ ├── FGSequencerWidget.cpp │ │ ├── FGTitleButton.cpp │ │ ├── FGVirtualCursorFunctionLibrary.cpp │ │ ├── FGWidgetMultiplayer.cpp │ │ ├── FGWidgetSwitcher.cpp │ │ ├── FGWindow.cpp │ │ └── Message │ │ │ ├── FGAudioMessage.cpp │ │ │ ├── FGMessageBase.cpp │ │ │ └── FGMessageSender.cpp │ ├── UndefinedBool.cpp │ ├── UnitHelpers.cpp │ ├── Unlocks │ │ ├── FGUnlock.cpp │ │ ├── FGUnlockArmEquipmentSlot.cpp │ │ ├── FGUnlockBlueprints.cpp │ │ ├── FGUnlockBuildEfficiency.cpp │ │ ├── FGUnlockBuildOverclock.cpp │ │ ├── FGUnlockCheckmark.cpp │ │ ├── FGUnlockCustomizer.cpp │ │ ├── FGUnlockEmote.cpp │ │ ├── FGUnlockGiveItem.cpp │ │ ├── FGUnlockInfoOnly.cpp │ │ ├── FGUnlockInventorySlot.cpp │ │ ├── FGUnlockMap.cpp │ │ ├── FGUnlockRecipe.cpp │ │ ├── FGUnlockScannableObject.cpp │ │ ├── FGUnlockScannableResource.cpp │ │ └── FGUnlockSchematic.cpp │ └── WheeledVehicles │ │ ├── FGDockingStationInfo.cpp │ │ ├── FGSimulatedWheeledVehicle.cpp │ │ ├── FGSplinePathMovementComponent.cpp │ │ ├── FGTargetPoint.cpp │ │ ├── FGTargetPointLinkedList.cpp │ │ ├── FGWheeledVehicle.cpp │ │ ├── FGWheeledVehicleAIController.cpp │ │ ├── FGWheeledVehicleAnimationInstance.cpp │ │ ├── FGWheeledVehicleInfo.cpp │ │ └── FGWheeledVehicleMovementComponent.cpp ├── OriginalHeaders │ ├── AI │ │ ├── FGAIPerceptionComponent.h │ │ ├── FGAISystem.h │ │ ├── FGCreatureController.h │ │ ├── FGDamageTypeAccumulator.h │ │ ├── FGEnvQueryGenerator_ForAngle.h │ │ ├── FGEnvQueryTest_CreatureFood.h │ │ ├── FGEnvQueryTest_ItemDescription.h │ │ ├── FGNavArea_Factory.h │ │ ├── FGNavArea_HardNature.h │ │ ├── FGNavArea_Water.h │ │ └── FGStimulusAccumulator.h │ ├── Analytics │ │ └── Telemetry.h │ ├── ArchiveObjectDataProxy.h │ ├── ArchiveObjectTOCProxy.h │ ├── Atmosphere │ │ ├── BiomeHelpers.h │ │ └── UFGBiome.h │ ├── AvailabilityDependencies │ │ ├── FGActorsBuiltDependency.h │ │ ├── FGAvailabilityDependency.h │ │ ├── FGConsumablesConsumedDependency.h │ │ ├── FGCreaturesKilledDependency.h │ │ ├── FGCurrentTutorialStepDependency.h │ │ ├── FGGamePhaseReachedDependency.h │ │ ├── FGItemPickedUpDependency.h │ │ ├── FGItemsManuallyCraftedDependency.h │ │ ├── FGMessagePlayedDependency.h │ │ ├── FGRecipeUnlockedDependency.h │ │ ├── FGResearchTreeUnlockedDependency.h │ │ └── FGSchematicPurchasedDependency.h │ ├── BlueprintArchiveObjectDataProxy.h │ ├── BlueprintArchiveObjectTOCProxy.h │ ├── BlueprintObjectReaderFName.h │ ├── Buildables │ │ ├── Animation │ │ │ ├── FGAnimInstanceTrainDocking.h │ │ │ ├── FGAnimInstanceTruckStation.h │ │ │ └── FGFAnimInstanceFactory.h │ │ ├── FGBuildable.h │ │ ├── FGBuildableAttachmentMerger.h │ │ ├── FGBuildableAttachmentSplitter.h │ │ ├── FGBuildableAutomatedWorkBench.h │ │ ├── FGBuildableBlueprintDesigner.h │ │ ├── FGBuildableCalendar.h │ │ ├── FGBuildableCheatFluidSink.h │ │ ├── FGBuildableCheatFluidSpawner.h │ │ ├── FGBuildableCircuitBridge.h │ │ ├── FGBuildableCircuitSwitch.h │ │ ├── FGBuildableControlPanelHost.h │ │ ├── FGBuildableConveyorAttachment.h │ │ ├── FGBuildableConveyorBase.h │ │ ├── FGBuildableConveyorBelt.h │ │ ├── FGBuildableConveyorLift.h │ │ ├── FGBuildableCornerWall.h │ │ ├── FGBuildableDecor.h │ │ ├── FGBuildableDockingStation.h │ │ ├── FGBuildableDroneStation.h │ │ ├── FGBuildableFactory.h │ │ ├── FGBuildableFactoryBuilding.h │ │ ├── FGBuildableFactorySimpleProducer.h │ │ ├── FGBuildableFloodlight.h │ │ ├── FGBuildableFoundation.h │ │ ├── FGBuildableFrackingActivator.h │ │ ├── FGBuildableFrackingExtractor.h │ │ ├── FGBuildableGenerator.h │ │ ├── FGBuildableGeneratorFuel.h │ │ ├── FGBuildableGeneratorGeoThermal.h │ │ ├── FGBuildableGeneratorNuclear.h │ │ ├── FGBuildableHubTerminal.h │ │ ├── FGBuildableJumppad.h │ │ ├── FGBuildableLadder.h │ │ ├── FGBuildableLightSource.h │ │ ├── FGBuildableLightsControlPanel.h │ │ ├── FGBuildableMAM.h │ │ ├── FGBuildableManufacturer.h │ │ ├── FGBuildableManufacturerVariablePower.h │ │ ├── FGBuildablePassthrough.h │ │ ├── FGBuildablePassthroughBase.h │ │ ├── FGBuildablePassthroughPipeHyper.h │ │ ├── FGBuildablePipeBase.h │ │ ├── FGBuildablePipeHyper.h │ │ ├── FGBuildablePipeHyperAttachment.h │ │ ├── FGBuildablePipeHyperBooster.h │ │ ├── FGBuildablePipeHyperJunction.h │ │ ├── FGBuildablePipeReservoir.h │ │ ├── FGBuildablePipeline.h │ │ ├── FGBuildablePipelineAttachment.h │ │ ├── FGBuildablePipelineJunction.h │ │ ├── FGBuildablePipelinePump.h │ │ ├── FGBuildablePixelSign.h │ │ ├── FGBuildablePole.h │ │ ├── FGBuildablePoleBase.h │ │ ├── FGBuildablePowerPole.h │ │ ├── FGBuildablePowerStorage.h │ │ ├── FGBuildablePowerTower.h │ │ ├── FGBuildablePriorityPowerSwitch.h │ │ ├── FGBuildableRadarTower.h │ │ ├── FGBuildableRailroadBridge.h │ │ ├── FGBuildableRailroadSignal.h │ │ ├── FGBuildableRailroadStation.h │ │ ├── FGBuildableRailroadSwitchControl.h │ │ ├── FGBuildableRailroadTrack.h │ │ ├── FGBuildableRamp.h │ │ ├── FGBuildableResourceExtractor.h │ │ ├── FGBuildableResourceExtractorBase.h │ │ ├── FGBuildableResourceSink.h │ │ ├── FGBuildableResourceSinkShop.h │ │ ├── FGBuildableRoad.h │ │ ├── FGBuildableSignBase.h │ │ ├── FGBuildableSignSupport.h │ │ ├── FGBuildableSnowDispenser.h │ │ ├── FGBuildableSpaceElevator.h │ │ ├── FGBuildableSpeedSign.h │ │ ├── FGBuildableSplitterSmart.h │ │ ├── FGBuildableStair.h │ │ ├── FGBuildableStorage.h │ │ ├── FGBuildableTradingPost.h │ │ ├── FGBuildableTrainPlatform.h │ │ ├── FGBuildableTrainPlatformCargo.h │ │ ├── FGBuildableTrainPlatformEmpty.h │ │ ├── FGBuildableWalkway.h │ │ ├── FGBuildableWall.h │ │ ├── FGBuildableWaterPump.h │ │ ├── FGBuildableWidgetSign.h │ │ ├── FGBuildableWindTurbine.h │ │ ├── FGBuildableWire.h │ │ ├── FGCentralStorageContainer.h │ │ ├── FGConveyorPoleStackable.h │ │ ├── FGPipeHyperAttachmentSnapTargetInterface.h │ │ └── FGPipeHyperStart.h │ ├── CharacterAnimationTypes.h │ ├── Creature │ │ ├── Actions │ │ │ ├── FGActionScorer.h │ │ │ ├── FGActionScorerCompound.h │ │ │ ├── FGCreatureActionAmmoAttack.h │ │ │ ├── FGCreatureActionAnimated.h │ │ │ ├── FGCreatureActionAnimatedBase.h │ │ │ ├── FGCreatureActionCharge.h │ │ │ ├── FGCreatureActionForwardJump.h │ │ │ ├── FGCreatureActionLeapAttack.h │ │ │ ├── FGCreatureActionLeapGrabAttack.h │ │ │ ├── FGCreatureActionMeleeAttack.h │ │ │ ├── FGCreatureActionProjectileCharge.h │ │ │ ├── FGCreatureActionPull.h │ │ │ ├── FGCreatureActionRoar.h │ │ │ └── FGCreatureActionSpawnActor.h │ │ ├── Enemy │ │ │ ├── FGCrabHatcher.h │ │ │ ├── FGEnemy.h │ │ │ └── FGFlyingBabyCrab.h │ │ ├── FGAction.h │ │ ├── FGAnimNotify_CreatureSound.h │ │ ├── FGAttachedLootComponent.h │ │ ├── FGCreature.h │ │ ├── FGCreatureAction.h │ │ ├── FGCreatureDescriptor.h │ │ ├── FGCreatureFamily.h │ │ ├── FGCreatureMovementComponent.h │ │ ├── FGCreatureSpawner.h │ │ ├── FGCreatureSpawnerDebugComponent.h │ │ └── FGLootSettings.h │ ├── DamageTypes │ │ ├── FGDamageType.h │ │ ├── FGPointDamageType.h │ │ └── FGRadialDamageType.h │ ├── Environment │ │ ├── FGGasPillarDesctructionActor.h │ │ ├── FGRiver.h │ │ └── FGWaterfall.h │ ├── Equipment │ │ ├── BoomBox │ │ │ └── FGEquipmentBoomBox.h │ │ ├── FGAmmoType.h │ │ ├── FGAmmoTypeHoming.h │ │ ├── FGAmmoTypeHomingBase.h │ │ ├── FGAmmoTypeInstantHit.h │ │ ├── FGAmmoTypeLaser.h │ │ ├── FGAmmoTypeProjectile.h │ │ ├── FGAmmoTypeSpreadshot.h │ │ ├── FGBuildGun.h │ │ ├── FGBuildGunBuild.h │ │ ├── FGBuildGunDismantle.h │ │ ├── FGBuildGunPaint.h │ │ ├── FGChainsaw.h │ │ ├── FGChargedWeapon.h │ │ ├── FGConsumableEquipment.h │ │ ├── FGDowsingStick.h │ │ ├── FGDowsingStickAttachment.h │ │ ├── FGEquipment.h │ │ ├── FGEquipmentAttachment.h │ │ ├── FGEquipmentDecoration.h │ │ ├── FGEquipmentStunSpear.h │ │ ├── FGEquipmentZipline.h │ │ ├── FGGasMask.h │ │ ├── FGGolfCartDispenser.h │ │ ├── FGHookshot.h │ │ ├── FGHoverPack.h │ │ ├── FGJetPack.h │ │ ├── FGObjectScanner.h │ │ ├── FGParachute.h │ │ ├── FGPortableMinerDispenser.h │ │ ├── FGResourceMiner.h │ │ ├── FGResourceScanner.h │ │ ├── FGStickyExplosive.h │ │ ├── FGSuitBase.h │ │ ├── FGToolBelt.h │ │ ├── FGWeapon.h │ │ ├── FGWeaponAttachment.h │ │ └── FGWeaponState.h │ ├── FGActorRepresentation.h │ ├── FGActorRepresentationInterface.h │ ├── FGActorRepresentationManager.h │ ├── FGActorSaveHeaderTypes.h │ ├── FGAdminInterface.h │ ├── FGAmbientSettings.h │ ├── FGAmbientSoundSpline.h │ ├── FGAmbientVolume.h │ ├── FGAnimNotify.h │ ├── FGAnimNotify_AkEventCurrentPotential.h │ ├── FGAnimNotify_AkEventSetRTPC.h │ ├── FGAnimNotify_Attack.h │ ├── FGAnimNotify_AutoAkEvent.h │ ├── FGAnimNotify_FootDown.h │ ├── FGAnimNotify_Landed.h │ ├── FGAnimPlayer.h │ ├── FGArchives64.h │ ├── FGAssetManager.h │ ├── FGAtmosphereUpdater.h │ ├── FGAtmosphereVolume.h │ ├── FGAttachmentPoint.h │ ├── FGAttachmentPointComponent.h │ ├── FGAttentionPingActor.h │ ├── FGAudioMeteringSubsystem.h │ ├── FGAudioVolumeSubsystem.h │ ├── FGAutoJsonExportSettings.h │ ├── FGAutomationTest.h │ ├── FGBackgroundThread.h │ ├── FGBeacon.h │ ├── FGBeamHologram.h │ ├── FGBlueprintFunctionLibrary.h │ ├── FGBlueprintProxy.h │ ├── FGBlueprintSettings.h │ ├── FGBlueprintShortcut.h │ ├── FGBlueprintSubsystem.h │ ├── FGBoomBoxPlayer.h │ ├── FGBoomboxListenerInterface.h │ ├── FGBoundedTextRenderComponent.h │ ├── FGBuildCategory.h │ ├── FGBuildEffectActor.h │ ├── FGBuildEffectSettings.h │ ├── FGBuildEffectSpline.h │ ├── FGBuildGunModeDescriptor.h │ ├── FGBuildSubCategory.h │ ├── FGBuildableBeam.h │ ├── FGBuildableDoor.h │ ├── FGBuildableLightSettings.h │ ├── FGBuildablePillar.h │ ├── FGBuildablePipePart.h │ ├── FGBuildablePipelineFlowIndicator.h │ ├── FGBuildablePipelineSupport.h │ ├── FGBuildableSubsystem.h │ ├── FGBuildingColorSlotStruct.h │ ├── FGBuildingTagInterface.h │ ├── FGC4Explosive.h │ ├── FGCalendarRewards.h │ ├── FGCameraModifierLimitLook.h │ ├── FGCameraModifierSlide.h │ ├── FGCategory.h │ ├── FGCentralStorageSubsystem.h │ ├── FGChainsawableInterface.h │ ├── FGCharacterAnimInstance.h │ ├── FGCharacterBase.h │ ├── FGCharacterMovementComponent.h │ ├── FGCharacterPlayer.h │ ├── FGChatManager.h │ ├── FGCheatBoardWidget.h │ ├── FGCheatManager.h │ ├── FGCineCameraComponent.h │ ├── FGCircuit.h │ ├── FGCircuitConnectionComponent.h │ ├── FGCircuitSubsystem.h │ ├── FGClearanceComponent.h │ ├── FGCliffActor.h │ ├── FGColorInterface.h │ ├── FGColoredInstanceManager.h │ ├── FGColoredInstanceMeshProxy.h │ ├── FGCombatFunctionLibrary.h │ ├── FGComponentHelpers.h │ ├── FGConnectionComponent.h │ ├── FGConsoleCommandManager.h │ ├── FGConstructDisqualifier.h │ ├── FGConstructionMessageInterface.h │ ├── FGConveyorInstanceMeshBucket.h │ ├── FGConveyorInstanceSplineMesh.h │ ├── FGConveyorItemRenderTargetWriter.h │ ├── FGConveyorItemSubSystem.h │ ├── FGCoreSaveTypes.h │ ├── FGCrashSiteDebris.h │ ├── FGCrashSiteDebrisActor.h │ ├── FGCrate.h │ ├── FGCreatureAnimInstance.h │ ├── FGCreatureSubsystem.h │ ├── FGCustomizationRecipe.h │ ├── FGCustomizerCategory.h │ ├── FGCustomizerSubCategory.h │ ├── FGCyclicCurve.h │ ├── FGDamageOverTime.h │ ├── FGDamageOverTimeVolume.h │ ├── FGDeathMarker.h │ ├── FGDecorationActor.h │ ├── FGDecorationTemplate.h │ ├── FGDestructibleActor.h │ ├── FGDestructiveProjectile.h │ ├── FGDismantleInterface.h │ ├── FGDismantleModeDescriptor.h │ ├── FGDockableInterface.h │ ├── FGDotComponent.h │ ├── FGDotReceiverComponent.h │ ├── FGDriveablePawn.h │ ├── FGDroneStationInfo.h │ ├── FGDroneSubsystem.h │ ├── FGDroneTransport.h │ ├── FGDroneVehicle.h │ ├── FGDropPod.h │ ├── FGDropPodSettings.h │ ├── FGEmote.h │ ├── FGEmoteShortcut.h │ ├── FGEngineCommon.h │ ├── FGEnvironmentSettings.h │ ├── FGEquipmentChild.h │ ├── FGErrorMessage.h │ ├── FGEventSubsystem.h │ ├── FGExplosiveDestroyableInterface.h │ ├── FGFactoryBlueprintTypes.h │ ├── FGFactoryClipboard.h │ ├── FGFactoryColoringTypes.h │ ├── FGFactoryConnectionComponent.h │ ├── FGFactoryCustomizationShortcut.h │ ├── FGFactoryLegInstanceManager.h │ ├── FGFactoryLegInstanceMeshProxy.h │ ├── FGFactoryLegsComponent.h │ ├── FGFactorySettings.h │ ├── FGFactoryTickSettings.h │ ├── FGFenceHologram.h │ ├── FGFluffActor.h │ ├── FGFluidIntegrantInterface.h │ ├── FGFoliageIdentifier.h │ ├── FGFoliageInstancedSMC.h │ ├── FGFoliageLibrary.h │ ├── FGFoliagePickup.h │ ├── FGFoliageRemoval.h │ ├── FGFoliageRemovalSubsystem.h │ ├── FGFoliageResourceUserData.h │ ├── FGFoliageStateRepProxy.h │ ├── FGFoliageTypes.h │ ├── FGFreightWagon.h │ ├── FGFrontendStateComponent.h │ ├── FGGameEngine.h │ ├── FGGameInstance.h │ ├── FGGameMode.h │ ├── FGGamePhaseManager.h │ ├── FGGameRulesSubsystem.h │ ├── FGGameSession.h │ ├── FGGameState.h │ ├── FGGameUserSettings.h │ ├── FGGameViewportClient.h │ ├── FGGameplayTags.h │ ├── FGGasPillar.h │ ├── FGGasPillarCloud.h │ ├── FGGenericBuildableHologram.h │ ├── FGGlobalSettings.h │ ├── FGHUD.h │ ├── FGHUDBase.h │ ├── FGHardDriveSettings.h │ ├── FGHealthComponent.h │ ├── FGHologramBuildModeDescriptor.h │ ├── FGHotbarShortcut.h │ ├── FGIconLibrary.h │ ├── FGInputLibrary.h │ ├── FGInputSettings.h │ ├── FGInteractActor.h │ ├── FGInteractableMarker.h │ ├── FGInventoryComponent.h │ ├── FGInventoryComponentEquipment.h │ ├── FGInventoryComponentTrash.h │ ├── FGInventoryLibrary.h │ ├── FGInventorySettingsWidget.h │ ├── FGInventoryToRespawnWith.h │ ├── FGItemCategory.h │ ├── FGItemPickup.h │ ├── FGItemPickup_Spawnable.h │ ├── FGItemRegrowSubsystem.h │ ├── FGJetPackFuelParameters.h │ ├── FGJumpingStilts.h │ ├── FGLadderComponent.h │ ├── FGLadderTemplate.h │ ├── FGLightControlInterface.h │ ├── FGLocalPlayer.h │ ├── FGLocalSettings.h │ ├── FGLocalizationSettings.h │ ├── FGLocomotive.h │ ├── FGLocomotiveMovementComponent.h │ ├── FGMainMenuHUD.h │ ├── FGMainMenuState.h │ ├── FGManta.h │ ├── FGMapArea.h │ ├── FGMapAreaTexture.h │ ├── FGMapAreaZoneDescriptor.h │ ├── FGMapCompassSettings.h │ ├── FGMapFunctionLibrary.h │ ├── FGMapManager.h │ ├── FGMapMarker.h │ ├── FGMapMarkerRepresentation.h │ ├── FGMaterialEffectComponent.h │ ├── FGMaterialEffect_Build.h │ ├── FGMaterialFlowAnalysisFunctionLibrary.h │ ├── FGMigratedActorsList.h │ ├── FGMigrationSettings.h │ ├── FGMinimapCaptureActor.h │ ├── FGMusicManager.h │ ├── FGNavigationConfig.h │ ├── FGNetConstructionFunctionLibrary.h │ ├── FGNetSerialization.h │ ├── FGNetworkLibrary.h │ ├── FGNewsFeedActor.h │ ├── FGNoise.h │ ├── FGNotificationSettings.h │ ├── FGObjectReference.h │ ├── FGOnlineSessionClient.h │ ├── FGOnlineSessionSettings.h │ ├── FGOptimizationSettings.h │ ├── FGOptionInterface.h │ ├── FGOptionsLibrary.h │ ├── FGOptionsSettings.h │ ├── FGOutlineComponent.h │ ├── FGPassengerSeat.h │ ├── FGPhotoModeManager.h │ ├── FGPhotoModeWidget.h │ ├── FGPillarHologram.h │ ├── FGPipeAttachmentSnapTargetInterface.h │ ├── FGPipeBuilder.h │ ├── FGPipeBuilderTrail.h │ ├── FGPipeConnectionComponent.h │ ├── FGPipeConnectionComponentHyper.h │ ├── FGPipeConnectionFactory.h │ ├── FGPipeHyperInterface.h │ ├── FGPipeNetwork.h │ ├── FGPipeSubsystem.h │ ├── FGPipelineFlowIndicatorComponent.h │ ├── FGPlanet.h │ ├── FGPlayerController.h │ ├── FGPlayerControllerBase.h │ ├── FGPlayerInput.h │ ├── FGPlayerSettings.h │ ├── FGPlayerStartTradingPost.h │ ├── FGPlayerState.h │ ├── FGPopupConnectAccounts.h │ ├── FGPopupInstigatorInterface.h │ ├── FGPopupUnlinkAccount.h │ ├── FGPopupWidgetContent.h │ ├── FGPortableMiner.h │ ├── FGPowerCircuit.h │ ├── FGPowerCircuitWidget.h │ ├── FGPowerConnectionComponent.h │ ├── FGPowerInfoComponent.h │ ├── FGPriorityPowerSwitchInfo.h │ ├── FGProductionIndicatorComponent.h │ ├── FGProductionIndicatorInstanceComponent.h │ ├── FGProductionIndicatorInstanceManager.h │ ├── FGProjectile.h │ ├── FGProjectileMovementComponent.h │ ├── FGProximitySubsystem.h │ ├── FGPushNotificationWidget.h │ ├── FGQuickSwitchGroup.h │ ├── FGRadarTowerRepresentation.h │ ├── FGRadiationInterface.h │ ├── FGRadiationSettings.h │ ├── FGRadioactiveActor.h │ ├── FGRadioactivitySubsystem.h │ ├── FGRailroadFunctionLibrary.h │ ├── FGRailroadSignalBlock.h │ ├── FGRailroadSubsystem.h │ ├── FGRailroadTimeTable.h │ ├── FGRailroadTrackConnectionComponent.h │ ├── FGRailroadVehicle.h │ ├── FGRailroadVehicleAnim.h │ ├── FGRailroadVehicleMovementComponent.h │ ├── FGRailroadVehicleRerailHologram.h │ ├── FGRainOcclusionActor.h │ ├── FGRampHologram.h │ ├── FGRecipe.h │ ├── FGRecipeManager.h │ ├── FGRecipeProducerInterface.h │ ├── FGRecipeShortcut.h │ ├── FGRemoteCallObject.h │ ├── FGRenderTargetStage.h │ ├── FGResearchMachine.h │ ├── FGResearchManager.h │ ├── FGResearchRecipe.h │ ├── FGResearchTree.h │ ├── FGResearchTreeNode.h │ ├── FGResourceNodeGeyser.h │ ├── FGResourceNodeRepresentation.h │ ├── FGResourceSettings.h │ ├── FGResourceSinkCreditDescriptor.h │ ├── FGResourceSinkSettings.h │ ├── FGResourceSinkSubsystem.h │ ├── FGRiverSpline.h │ ├── FGRoadConnectionComponent.h │ ├── FGSaveInterface.h │ ├── FGSaveManagerInterface.h │ ├── FGSaveSession.h │ ├── FGSaveSystem.h │ ├── FGSaveTypes.h │ ├── FGScannableDetails.h │ ├── FGScannableSettings.h │ ├── FGScannableSubsystem.h │ ├── FGSchematic.h │ ├── FGSchematicCategory.h │ ├── FGSchematicManager.h │ ├── FGSequence.h │ ├── FGSettings.h │ ├── FGSharedPostProcessSettings.h │ ├── FGSignInterface.h │ ├── FGSignLibrary.h │ ├── FGSignPixelInstanceManager.h │ ├── FGSignSubsystem.h │ ├── FGSignTypes.h │ ├── FGSignificanceInterface.h │ ├── FGSignificanceManager.h │ ├── FGSkySphere.h │ ├── FGSoundSplineComponent.h │ ├── FGSplineBuildableInterface.h │ ├── FGSplineComponent.h │ ├── FGSplineMeshGenerationLibrary.h │ ├── FGSplinePath.h │ ├── FGSporeFlower.h │ ├── FGStartingPod.h │ ├── FGStatisticsSubsystem.h │ ├── FGStingerWidgetRewardData.h │ ├── FGStoryQueue.h │ ├── FGStorySubsystem.h │ ├── FGSubsystem.h │ ├── FGSubsystemClasses.h │ ├── FGSwatchGroup.h │ ├── FGTimeSubsystem.h │ ├── FGTrain.h │ ├── FGTrainDockingRules.h │ ├── FGTrainPlatformConnection.h │ ├── FGTrainScheduler.h │ ├── FGTrainSoundComponent.h │ ├── FGTrainStationIdentifier.h │ ├── FGTriggerBoxTemplate.h │ ├── FGTutorialIntroManager.h │ ├── FGTutorialSubsystem.h │ ├── FGUISettings.h │ ├── FGUnlockPickup.h │ ├── FGUnlockSettings.h │ ├── FGUnlockSubsystem.h │ ├── FGUnlockTape.h │ ├── FGUseableInterface.h │ ├── FGVehicle.h │ ├── FGVehicleDestroyableInterface.h │ ├── FGVehicleSubsystem.h │ ├── FGVehicleWheel.h │ ├── FGVersionFunctionLibrary.h │ ├── FGVolumeMapArea.h │ ├── FGWaterAudio.h │ ├── FGWaterVolume.h │ ├── FGWeaponAttachmentProjectile.h │ ├── FGWeaponChild.h │ ├── FGWeatherReaction.h │ ├── FGWorkBench.h │ ├── FGWorldGridGeneratorActor.h │ ├── FGWorldGridSubsystem.h │ ├── FGWorldHeightData.h │ ├── FGWorldPartitionContentBundle.h │ ├── FGWorldPartitionContentBundleSubsystem.h │ ├── FGWorldPartitionRuntimeSpatialHash.h │ ├── FGWorldScannableData.h │ ├── FGWorldSettings.h │ ├── FWPSaveDataMigrationContext.h │ ├── FactoryGame.h │ ├── FactoryGameCustomVersion.h │ ├── FactoryGameModule.h │ ├── FactoryStatHelpers.h │ ├── FactoryTick.h │ ├── GenericPendingLatentAction.h │ ├── Hologram │ │ ├── FGBlueprintDesignerHologram.h │ │ ├── FGBlueprintHologram.h │ │ ├── FGBuildableDroneHologram.h │ │ ├── FGBuildableHologram.h │ │ ├── FGCeilingLightHologram.h │ │ ├── FGConveyorAttachmentHologram.h │ │ ├── FGConveyorBeltHologram.h │ │ ├── FGConveyorLiftHologram.h │ │ ├── FGConveyorMultiPoleHologram.h │ │ ├── FGConveyorPoleHologram.h │ │ ├── FGCornerWallHologram.h │ │ ├── FGDecorHologram.h │ │ ├── FGFactoryBuildingHologram.h │ │ ├── FGFactoryHologram.h │ │ ├── FGFloodlightHologram.h │ │ ├── FGFoundationHologram.h │ │ ├── FGFoundationNoClearanceHologram.h │ │ ├── FGGeoThermalGeneratorHologram.h │ │ ├── FGHologram.h │ │ ├── FGHologramGraphAStar.h │ │ ├── FGJumpPadHologram.h │ │ ├── FGJumpPadLauncherHologram.h │ │ ├── FGLadderHologram.h │ │ ├── FGPassthroughHologram.h │ │ ├── FGPassthroughPipeBaseHologram.h │ │ ├── FGPipeAttachmentHologram.h │ │ ├── FGPipeHyperAttachmentHologram.h │ │ ├── FGPipePartHologram.h │ │ ├── FGPipeReservoirHologram.h │ │ ├── FGPipelineAttachmentHologram.h │ │ ├── FGPipelineHologram.h │ │ ├── FGPipelineJunctionHologram.h │ │ ├── FGPipelinePumpHologram.h │ │ ├── FGPipelineSupportHologram.h │ │ ├── FGPoleHologram.h │ │ ├── FGPowerPoleHologram.h │ │ ├── FGPowerPoleWallHologram.h │ │ ├── FGPowerSwitchHologram.h │ │ ├── FGPowerTowerHologram.h │ │ ├── FGRailroadBridgeHologram.h │ │ ├── FGRailroadSignalHologram.h │ │ ├── FGRailroadSwitchControlHologram.h │ │ ├── FGRailroadTrackHologram.h │ │ ├── FGRailroadVehicleHologram.h │ │ ├── FGResourceExtractorHologram.h │ │ ├── FGRoadHologram.h │ │ ├── FGSignPoleHologram.h │ │ ├── FGSpaceElevatorHologram.h │ │ ├── FGSplineHologram.h │ │ ├── FGStackableStorageHologram.h │ │ ├── FGStairHologram.h │ │ ├── FGStandaloneSignHologram.h │ │ ├── FGTradingPostHologram.h │ │ ├── FGTrainPlatformHologram.h │ │ ├── FGTrainStationHologram.h │ │ ├── FGVehicleHologram.h │ │ ├── FGWalkwayHologram.h │ │ ├── FGWallAttachmentHologram.h │ │ ├── FGWallHologram.h │ │ ├── FGWaterPumpHologram.h │ │ ├── FGWheeledVehicleHologram.h │ │ ├── FGWireHologram.h │ │ └── HologramHelpers.h │ ├── IncludeInBuild.h │ ├── Input │ │ ├── FGEnhancedInputComponent.h │ │ ├── FGInputMappingContext.h │ │ └── Triggers │ │ │ └── FGInputTriggerChordBinding.h │ ├── Inventory.h │ ├── ItemAmount.h │ ├── ItemDrop.h │ ├── Narrative │ │ └── FGMessage.h │ ├── ObjectReaderFName.h │ ├── ObjectWriterFName.h │ ├── Online │ │ ├── FGEOSMetrics.h │ │ ├── FGNat.h │ │ ├── FGOnlineBlueprintFunctionLibrary.h │ │ ├── FGOnlineHelpers.h │ │ └── Widgets │ │ │ ├── FGJoinListEntry.h │ │ │ ├── FGListView_JoinList.h │ │ │ └── FGSessionInfoWidget.h │ ├── Particles │ │ └── FGCollectionParamUniformFloat.h │ ├── PlayerPresenceState.h │ ├── RailroadNavigation.h │ ├── RecentAccountId.h │ ├── Replication │ │ ├── FGRepDetailActor_Extractor.h │ │ ├── FGReplicationDependencyActorInterface.h │ │ ├── FGReplicationDetailActor.h │ │ ├── FGReplicationDetailActorOwnerInterface.h │ │ ├── FGReplicationDetailActor_BuildableFactory.h │ │ ├── FGReplicationDetailActor_CargoPlatform.h │ │ ├── FGReplicationDetailActor_DockingStation.h │ │ ├── FGReplicationDetailActor_DroneStation.h │ │ ├── FGReplicationDetailActor_GeneratorFuel.h │ │ ├── FGReplicationDetailActor_GeneratorNuclear.h │ │ ├── FGReplicationDetailActor_Manufacturing.h │ │ ├── FGReplicationDetailActor_PowerStorage.h │ │ ├── FGReplicationDetailActor_ResourceSink.h │ │ ├── FGReplicationDetailActor_Storage.h │ │ ├── FGReplicationDetailInventoryComponent.h │ │ ├── FGReplicationGraph.h │ │ └── FGStaticReplicatedActor.h │ ├── Resources │ │ ├── FGAnyUndefinedDescriptor.h │ │ ├── FGBuildDescriptor.h │ │ ├── FGBuildingDescriptor.h │ │ ├── FGConsumableDescriptor.h │ │ ├── FGDecorDescriptor.h │ │ ├── FGDecorationDescriptor.h │ │ ├── FGEquipmentDescriptor.h │ │ ├── FGExtractableResourceInterface.h │ │ ├── FGItemDescriptor.h │ │ ├── FGItemDescriptorBiomass.h │ │ ├── FGItemDescriptorNuclearFuel.h │ │ ├── FGNoneDescriptor.h │ │ ├── FGOverflowDescriptor.h │ │ ├── FGPoleDescriptor.h │ │ ├── FGResourceDeposit.h │ │ ├── FGResourceDescriptor.h │ │ ├── FGResourceDescriptorGeyser.h │ │ ├── FGResourceNode.h │ │ ├── FGResourceNodeBase.h │ │ ├── FGResourceNodeFrackingCore.h │ │ ├── FGResourceNodeFrackingSatellite.h │ │ ├── FGTapeData.h │ │ ├── FGVehicleDescriptor.h │ │ └── FGWildCardDescriptor.h │ ├── SaveCollectorArchive.h │ ├── SaveCustomVersion.h │ ├── SaveErrors.h │ ├── Server │ │ ├── FGAbstractServerWidget.h │ │ ├── FGDedicatedServerTypes.h │ │ ├── FGServerBeaconClient.h │ │ ├── FGServerBeaconHostObject.h │ │ ├── FGServerManager.h │ │ ├── FGServerManagerSettings.h │ │ ├── FGServerObject.h │ │ ├── FGServerSocket.h │ │ ├── FGServerStateListener.h │ │ └── FGServerSubsystem.h │ ├── Settings │ │ ├── FGAdvancedGameSettings.h │ │ ├── FGSettingsManagerInterface.h │ │ ├── FGUserSetting.h │ │ ├── FGUserSettingApplyType.h │ │ ├── FGUserSettingCategory.h │ │ └── FGUserSettingLibrary.h │ ├── SharedInventoryStatePtr.h │ ├── SharedStats.h │ ├── ShoppingList │ │ ├── FGShoppingListComponent.h │ │ ├── FGShoppingListObject.h │ │ ├── FGShoppingListObjectBlueprint.h │ │ └── FGShoppingListObjectRecipe.h │ ├── Tests │ │ ├── FGAutomaticProfiling.h │ │ └── FGProfileSpline.h │ ├── UI │ │ ├── FGBaseUI.h │ │ ├── FGButtonWidget.h │ │ ├── FGComboBoxSearch.h │ │ ├── FGCompassObjectWidget.h │ │ ├── FGCompassWidget.h │ │ ├── FGDebugOverlayWidget.h │ │ ├── FGDynamicOptionsRow.h │ │ ├── FGEditableText.h │ │ ├── FGGameUI.h │ │ ├── FGGamepadCursor.h │ │ ├── FGInteractWidget.h │ │ ├── FGListView.h │ │ ├── FGListViewSlot.h │ │ ├── FGLoadingScreenWidgetWrapper.h │ │ ├── FGManufacturingButton.h │ │ ├── FGMapObjectWidget.h │ │ ├── FGMapWidget.h │ │ ├── FGMenuBase.h │ │ ├── FGMultiplayerVerticalBox.h │ │ ├── FGOnlineStartupScreen.h │ │ ├── FGOptionsValueController.h │ │ ├── FGPlayerNameTagWidget.h │ │ ├── FGPoleConnectionsWidget.h │ │ ├── FGPopupWidget.h │ │ ├── FGPrefabSignInteract.h │ │ ├── FGSSearchableComboBox.h │ │ ├── FGSequencerWidget.h │ │ ├── FGTitleButton.h │ │ ├── FGVirtualCursorFunctionLibrary.h │ │ ├── FGWidgetMultiplayer.h │ │ ├── FGWidgetSwitcher.h │ │ ├── FGWindow.h │ │ └── Message │ │ │ ├── FGAudioMessage.h │ │ │ ├── FGMessageBase.h │ │ │ └── FGMessageSender.h │ ├── UndefinedBool.h │ ├── UnitHelpers.h │ ├── Unlocks │ │ ├── FGUnlock.h │ │ ├── FGUnlockArmEquipmentSlot.h │ │ ├── FGUnlockBlueprints.h │ │ ├── FGUnlockBuildEfficiency.h │ │ ├── FGUnlockBuildOverclock.h │ │ ├── FGUnlockCheckmark.h │ │ ├── FGUnlockCustomizer.h │ │ ├── FGUnlockEmote.h │ │ ├── FGUnlockGiveItem.h │ │ ├── FGUnlockInfoOnly.h │ │ ├── FGUnlockInventorySlot.h │ │ ├── FGUnlockMap.h │ │ ├── FGUnlockRecipe.h │ │ ├── FGUnlockScannableObject.h │ │ ├── FGUnlockScannableResource.h │ │ └── FGUnlockSchematic.h │ └── WheeledVehicles │ │ ├── FGDockingStationInfo.h │ │ ├── FGSimulatedWheeledVehicle.h │ │ ├── FGSplinePathMovementComponent.h │ │ ├── FGTargetPoint.h │ │ ├── FGTargetPointLinkedList.h │ │ ├── FGWheeledVehicle.h │ │ ├── FGWheeledVehicleAIController.h │ │ ├── FGWheeledVehicleAnimationInstance.h │ │ ├── FGWheeledVehicleInfo.h │ │ └── FGWheeledVehicleMovementComponent.h └── currentVersion.txt ├── LICENSE └── README.md /CustomImplementations/Buildables/FGBuildableConveyorBase.cpp: -------------------------------------------------------------------------------- 1 | bool GIsConveyorFreezingEnabled = false; -------------------------------------------------------------------------------- /CustomImplementations/Buildables/FGBuildableFrackingExtractor.cpp: -------------------------------------------------------------------------------- 1 | #include "Resources/FGResourceNodeFrackingCore.h" 2 | -------------------------------------------------------------------------------- /CustomImplementations/Buildables/FGBuildableGeneratorGeoThermal.cpp: -------------------------------------------------------------------------------- 1 | #include "Resources/FGExtractableResourceInterface.h" 2 | -------------------------------------------------------------------------------- /CustomImplementations/Buildables/FGBuildableRailroadTrack.cpp: -------------------------------------------------------------------------------- 1 | bool FRailroadTrackPosition::Serialize(FArchive& ar) { 2 | if (ar.ArIsSaveGame) { 3 | ar << Offset; 4 | ar << Forward; 5 | } 6 | 7 | return true; 8 | } 9 | -------------------------------------------------------------------------------- /CustomImplementations/FGBackgroundThread.cpp: -------------------------------------------------------------------------------- 1 | DEFINE_LOG_CATEGORY(LogPoolSystem); 2 | -------------------------------------------------------------------------------- /CustomImplementations/FGBuildEffectActor.cpp: -------------------------------------------------------------------------------- 1 | #include "ItemAmount.h" 2 | -------------------------------------------------------------------------------- /CustomImplementations/FGCharacterPlayer.cpp: -------------------------------------------------------------------------------- 1 | #include "FGCharacterMovementComponent.h" 2 | -------------------------------------------------------------------------------- /CustomImplementations/FGCheatManager.cpp: -------------------------------------------------------------------------------- 1 | #include "UObject/ObjectSaveContext.h" -------------------------------------------------------------------------------- /CustomImplementations/FGColoredInstanceMeshProxy.cpp: -------------------------------------------------------------------------------- 1 | bool UFGColoredInstanceMeshProxy::ShouldCreateRenderState() const { 2 | #if WITH_EDITOR // Ensure visibility in blueprint & editor. 3 | if (GetWorld()->WorldType == EWorldType::Editor || GetWorld()->WorldType == EWorldType::EditorPreview) { 4 | return true; 5 | } 6 | #endif 7 | // only create when its blocking instancing. 8 | return mBlockInstancing; 9 | } 10 | -------------------------------------------------------------------------------- /CustomImplementations/FGFluidIntegrantInterface.cpp: -------------------------------------------------------------------------------- 1 | bool FFluidBox::Serialize(FArchive& ar) { 2 | if (ar.ArIsSaveGame) { 3 | 4 | ar << Content; 5 | } 6 | return true; 7 | } 8 | bool FFluidBox::operator==(const FFluidBox& other) const { 9 | return !this->operator!=(other); 10 | } 11 | bool FFluidBox::operator!=(const FFluidBox& other) const { 12 | return (bool)FPlatformMemory::Memcmp(this, &other, sizeof(FFluidBox)); 13 | } 14 | -------------------------------------------------------------------------------- /CustomImplementations/FGFoliageLibrary.cpp: -------------------------------------------------------------------------------- 1 | #include "FGInventoryComponent.h" -------------------------------------------------------------------------------- /CustomImplementations/FGFoliageTypes.cpp: -------------------------------------------------------------------------------- 1 | uint32 GetTypeHash(const FHashableVectorWrapper& Loc) { return uint32(); } -------------------------------------------------------------------------------- /CustomImplementations/FGGameMode.cpp: -------------------------------------------------------------------------------- 1 | const TCHAR* AFGGameMode::StartLocationOption = TEXT("startloc"); 2 | const TCHAR* AFGGameMode::LoadGameOption = TEXT("loadgame"); 3 | const TCHAR* AFGGameMode::SkipOnboarding = TEXT("skiponboarding"); 4 | const TCHAR* AFGGameMode::AdvancedGameSettingsOption = TEXT("advancedGameSettings"); 5 | const TCHAR* AFGGameMode::EnableAdvancedGameSettingsOption = TEXT("enableAdvancedGameSettings"); -------------------------------------------------------------------------------- /CustomImplementations/FGGameUserSettings.cpp: -------------------------------------------------------------------------------- 1 | #include "Settings/FGUserSettingCategory.h" 2 | 3 | FAutoConsoleVariableSink UFGGameUserSettings::mCVarSink = FConsoleCommandDelegate::CreateStatic(&UFGGameUserSettings::CVarSinkHandler); 4 | -------------------------------------------------------------------------------- /CustomImplementations/FGInventoryComponent.cpp: -------------------------------------------------------------------------------- 1 | #include "FactoryGameCustomVersion.h" 2 | 3 | bool FInventoryItem::Serialize(FArchive& ar) { 4 | ar.UsingCustomVersion(FFactoryGameCustomVersion::GUID); 5 | if (ar.CustomVer(FFactoryGameCustomVersion::GUID) >= FFactoryGameCustomVersion::InventoryItemGotPersistantSeralization) { 6 | ar << ItemClass; 7 | ar << ItemState; 8 | } 9 | return true; 10 | } 11 | -------------------------------------------------------------------------------- /CustomImplementations/FGResearchRecipe.cpp: -------------------------------------------------------------------------------- 1 | #include "UObject/ObjectSaveContext.h" 2 | 3 | FPrimaryAssetId UFGResearchRecipe::GetPrimaryAssetId() const { 4 | return FPrimaryAssetId(StaticClass()->GetFName(), FPackageName::GetShortFName(GetOutermost()->GetFName())); 5 | } 6 | -------------------------------------------------------------------------------- /CustomImplementations/FGResourceSinkSubsystem.cpp: -------------------------------------------------------------------------------- 1 | #include "Resources/FGItemDescriptor.h" 2 | -------------------------------------------------------------------------------- /CustomImplementations/FGSaveSession.cpp: -------------------------------------------------------------------------------- 1 | FPerStreamingLevelSaveData& UFGSaveSession::GetLevelSaveData(ULevel* level){ return mRuntimeLevelState; } 2 | FPerStreamingLevelSaveData& UFGSaveSession::GetLevelSaveData(const FString& levelName, bool isPersistent){ return mRuntimeLevelState; } -------------------------------------------------------------------------------- /CustomImplementations/FGWaterVolume.cpp: -------------------------------------------------------------------------------- 1 | #include "UObject/ObjectSaveContext.h" -------------------------------------------------------------------------------- /CustomImplementations/FWPSaveDataMigrationContext.cpp: -------------------------------------------------------------------------------- 1 | FWPSaveDataMigrationContext::FWPSaveDataMigrationContext(const AFGWorldSettings &InWorldSettings, const FSaveHeader& InSaveHeader): WorldSettings(InWorldSettings), SaveHeader(InSaveHeader){ } -------------------------------------------------------------------------------- /CustomImplementations/FactoryGame.cpp: -------------------------------------------------------------------------------- 1 | DEFINE_LOG_CATEGORY(LogGame); 2 | DEFINE_LOG_CATEGORY(LogSigns); -------------------------------------------------------------------------------- /CustomImplementations/Hologram/HologramHelpers.cpp: -------------------------------------------------------------------------------- 1 | FHologramAStarNode FHolgramAStarHelper::GetNeighbour(const FHologramAStarNode& nodeRef, const int32 neighbourIndex) const { 2 | return FHologramAStarNode(0); 3 | } 4 | -------------------------------------------------------------------------------- /CustomImplementations/Replication/FGReplicationDetailInventoryComponent.cpp: -------------------------------------------------------------------------------- 1 | #include "FGInventoryComponent.h" 2 | -------------------------------------------------------------------------------- /CustomImplementations/Resources/FGResourceNode.cpp: -------------------------------------------------------------------------------- 1 | void AFGResourceNode::InitResource(TSubclassOf resourceClass, EResourceAmount amount, EResourcePurity purity) { 2 | this->mResourceClass = resourceClass; 3 | this->mAmount = amount; 4 | this->mPurity = purity; 5 | } 6 | -------------------------------------------------------------------------------- /CustomImplementations/Resources/FGResourceNodeFrackingSatellite.cpp: -------------------------------------------------------------------------------- 1 | #include "Resources/FGResourceNodeFrackingCore.h" 2 | -------------------------------------------------------------------------------- /CustomImplementations/SaveCollectorArchive.cpp: -------------------------------------------------------------------------------- 1 | FSaveCollectorArchive::FSaveCollectorArchive(TArray &toFill) : mObjectsToSave(toFill) {} 2 | -------------------------------------------------------------------------------- /CustomImplementations/Server/FGServerManager.cpp: -------------------------------------------------------------------------------- 1 | #include "Server/FGServerSocket.h" 2 | -------------------------------------------------------------------------------- /CustomImplementations/Server/FGServerObject.cpp: -------------------------------------------------------------------------------- 1 | #include "Server/FGServerManager.h" 2 | 3 | UFGServerManager& UFGServerObject::GetOuterServerManager() const { 4 | return * Cast(GetOuter()); 5 | } 6 | -------------------------------------------------------------------------------- /CustomImplementations/Server/FGServerSocket.cpp: -------------------------------------------------------------------------------- 1 | #include "ServerSocket.h" 2 | 3 | FPacketDispatcher::FPacketDispatcher(TSharedRef BindAddress, const UFGServerSocket& Outer): mBindAddress(BindAddress), mOuter(Outer){ } 4 | FClientQuerySocket::FClientQuerySocket(TSharedRef< FInternetAddr > BindAddr): mBindAddress(BindAddr){ } -------------------------------------------------------------------------------- /CustomImplementations/Settings/FGAdvancedGameSettings.cpp: -------------------------------------------------------------------------------- 1 | #include "Settings/FGUserSettingCategory.h" -------------------------------------------------------------------------------- /CustomImplementations/UI/FGComboBoxSearch.cpp: -------------------------------------------------------------------------------- 1 | #include "Widgets/Layout/SSpacer.h" 2 | 3 | TSharedRef UFGComboBoxSearch::HandleGenerateWidget(TSharedPtr Item) const { 4 | return SNew(SSpacer); 5 | } 6 | -------------------------------------------------------------------------------- /CustomImplementations/UI/FGListView.cpp: -------------------------------------------------------------------------------- 1 | TSharedRef UFGListView::RebuildListWidget() { 2 | return ConstructListView(); 3 | } 4 | -------------------------------------------------------------------------------- /CustomImplementations/UI/FGSSearchableComboBox.cpp: -------------------------------------------------------------------------------- 1 | TSharedRef FGSSearchableComboBox::GenerateMenuItemRow(TSharedPtr InItem, const TSharedRef &OwnerTable) { 2 | return SNew(STableRow>, OwnerTable); 3 | } 4 | -------------------------------------------------------------------------------- /CustomImplementations/WheeledVehicles/FGWheeledVehicleMovementComponent.cpp: -------------------------------------------------------------------------------- 1 | FFGSimpleEngineSim::FFGSimpleEngineSim(const Chaos::FSimpleEngineConfig* StaticDataIn):FSimpleEngineSim(StaticDataIn){ } 2 | FFGSimpleTransmissionSim::FFGSimpleTransmissionSim(const Chaos::FSimpleTransmissionConfig* SetupIn):FSimpleTransmissionSim(SetupIn){ } -------------------------------------------------------------------------------- /FactoryGame/Config/DefaultEditor.ini: -------------------------------------------------------------------------------- 1 | 2 | 3 | -------------------------------------------------------------------------------- /FactoryGame/Plugins/AbstractInstance/Resources/Icon128.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/satisfactorymodding/UnrealProjectGenerator/dba6ea6c26bf4d3289b335d59927635ba8bde5af/FactoryGame/Plugins/AbstractInstance/Resources/Icon128.png -------------------------------------------------------------------------------- /FactoryGame/Plugins/AbstractInstance/Source/AbstractInstance/Private/AbstractInstanceInterface.cpp: -------------------------------------------------------------------------------- 1 | // Copyright Ben de Hullu. All Rights Reserved. 2 | 3 | 4 | #include "AbstractInstanceInterface.h" 5 | 6 | -------------------------------------------------------------------------------- /FactoryGame/Plugins/CSSUHTPlugin/CSSUHTPlugin.uplugin: -------------------------------------------------------------------------------- 1 | { 2 | "FileVersion": 3, 3 | "Version": 1, 4 | "VersionName": "1.0", 5 | "FriendlyName": "CSSUHTPlugin", 6 | "Category": "Other" 7 | } -------------------------------------------------------------------------------- /FactoryGame/Plugins/InstancedSplines/Content/BP_ExampleInstancedSplineActor.uasset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/satisfactorymodding/UnrealProjectGenerator/dba6ea6c26bf4d3289b335d59927635ba8bde5af/FactoryGame/Plugins/InstancedSplines/Content/BP_ExampleInstancedSplineActor.uasset -------------------------------------------------------------------------------- /FactoryGame/Plugins/InstancedSplines/Content/Materials/MM_Example.uasset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/satisfactorymodding/UnrealProjectGenerator/dba6ea6c26bf4d3289b335d59927635ba8bde5af/FactoryGame/Plugins/InstancedSplines/Content/Materials/MM_Example.uasset -------------------------------------------------------------------------------- /FactoryGame/Plugins/InstancedSplines/Content/Materials/MaterialFunctions/MF_SplineDeform.uasset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/satisfactorymodding/UnrealProjectGenerator/dba6ea6c26bf4d3289b335d59927635ba8bde5af/FactoryGame/Plugins/InstancedSplines/Content/Materials/MaterialFunctions/MF_SplineDeform.uasset -------------------------------------------------------------------------------- /FactoryGame/Plugins/InstancedSplines/Content/Materials/MaterialFunctions/MM_Example.uasset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/satisfactorymodding/UnrealProjectGenerator/dba6ea6c26bf4d3289b335d59927635ba8bde5af/FactoryGame/Plugins/InstancedSplines/Content/Materials/MaterialFunctions/MM_Example.uasset -------------------------------------------------------------------------------- /FactoryGame/Plugins/InstancedSplines/Content/SM_ExampleSplineMesh_01.uasset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/satisfactorymodding/UnrealProjectGenerator/dba6ea6c26bf4d3289b335d59927635ba8bde5af/FactoryGame/Plugins/InstancedSplines/Content/SM_ExampleSplineMesh_01.uasset -------------------------------------------------------------------------------- /FactoryGame/Plugins/InstancedSplines/Resources/Icon128.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/satisfactorymodding/UnrealProjectGenerator/dba6ea6c26bf4d3289b335d59927635ba8bde5af/FactoryGame/Plugins/InstancedSplines/Resources/Icon128.png -------------------------------------------------------------------------------- /FactoryGame/Plugins/OnlineIntegration/Resources/Icon128.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/satisfactorymodding/UnrealProjectGenerator/dba6ea6c26bf4d3289b335d59927635ba8bde5af/FactoryGame/Plugins/OnlineIntegration/Resources/Icon128.png -------------------------------------------------------------------------------- /FactoryGame/Plugins/OnlineIntegration/Source/OnlineIntegration/Private/CommonSessionTypes.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "CommonSessionTypes.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Plugins/OnlineIntegration/Source/OnlineIntegration/Private/OnlineIntegration.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "OnlineIntegration.h" 4 | 5 | void FOnlineIntegrationModule::StartupModule(){ } 6 | void FOnlineIntegrationModule::ShutdownModule(){ } 7 | 8 | IMPLEMENT_MODULE(FOnlineIntegrationModule, OnlineIntegration); 9 | -------------------------------------------------------------------------------- /FactoryGame/Plugins/OnlineIntegration/Source/OnlineIntegration/Private/OnlineIntegrationSettings.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "OnlineIntegrationSettings.h" 4 | 5 | UOnlineIntegrationSettings::UOnlineIntegrationSettings(){ } 6 | -------------------------------------------------------------------------------- /FactoryGame/Plugins/OnlineIntegration/Source/OnlineIntegration/Private/OnlineIntegrationTypes.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "OnlineIntegrationTypes.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Plugins/OnlineIntegration/Source/OnlineIntegration/Private/OnlineInteractionHandlers.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "OnlineInteractionHandlers.h" 4 | 5 | void IOnlineAuthenticationHandler::ProgressUpdate(const FText& Status){ } 6 | -------------------------------------------------------------------------------- /FactoryGame/Plugins/OnlineIntegration/Source/OnlineIntegration/Private/OnlinePresenceTypes.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "OnlinePresenceTypes.h" 4 | 5 | void UOnlineUserPresence::Update(TSharedRef OnlinePresence){ } 6 | -------------------------------------------------------------------------------- /FactoryGame/Source/DummyHeaders/Public/DSTelemetry.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "DSTelemetry.generated.h" 4 | 5 | UCLASS() 6 | class UDSTelemetry : public UObject 7 | { 8 | GENERATED_BODY() 9 | }; 10 | -------------------------------------------------------------------------------- /FactoryGame/Source/DummyHeaders/Public/DummyHeadersModule.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | #include "Modules/ModuleManager.h" 3 | 4 | class DUMMYHEADERS_API FDummyHeadersModule : public FDefaultGameModuleImpl { 5 | public: 6 | virtual void StartupModule() override; 7 | virtual void ShutdownModule() override; 8 | }; -------------------------------------------------------------------------------- /FactoryGame/Source/DummyHeaders/Public/Sequence.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "CoreMinimal.h" 4 | #include "Sequence.generated.h" 5 | 6 | UCLASS() 7 | class DUMMYHEADERS_API UOnlineAuthenticationSequence : public UObject { 8 | GENERATED_BODY() 9 | }; 10 | -------------------------------------------------------------------------------- /FactoryGame/Source/DummyHeaders/Public/ServerSocket.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class FServerSocketReceiveThread { 4 | 5 | }; 6 | 7 | class FServerSocketSendThread { 8 | 9 | }; 10 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/AI/FGAIPerceptionComponent.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "AI/FGAIPerceptionComponent.h" 4 | 5 | void UFGAIPerceptionComponent::OnRegister(){ Super::OnRegister(); } 6 | void UFGAIPerceptionComponent::HandleExpiredStimulus(FAIStimulus& StimulusStore){ } 7 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/AI/FGAISystem.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "AI/FGAISystem.h" 4 | 5 | UFGAISystem::UFGAISystem(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { 6 | 7 | } 8 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/AI/FGNavArea_Factory.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "AI/FGNavArea_Factory.h" 4 | 5 | UFGNavArea_Factory::UFGNavArea_Factory(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { 6 | this->DrawColor = FColor(40, 35, 33); 7 | } 8 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/AI/FGNavArea_HardNature.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "AI/FGNavArea_HardNature.h" 4 | 5 | UFGNavArea_HardNature::UFGNavArea_HardNature(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { 6 | this->DefaultCost = 1.01; 7 | this->DrawColor = FColor(166, 166, 166); 8 | } 9 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/AI/FGNavArea_Water.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "AI/FGNavArea_Water.h" 4 | 5 | UFGNavArea_Water::UFGNavArea_Water(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { 6 | this->DrawColor = FColor(30, 30, 255); 7 | } 8 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Analytics/Telemetry.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Analytics/Telemetry.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Atmosphere/BiomeHelpers.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Atmosphere/BiomeHelpers.h" 4 | 5 | void FBiomeHelpers::GetSkySphereSettings(UFGBiome *biome, float atTime, FSkySphereSettings& out_settings){ } 6 | void FBiomeHelpers::GetAtmosphereSettings(UFGBiome *biome, float atTime, FSkyAtmosphereSettings& out_settings){ } 7 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/AvailabilityDependencies/FGActorsBuiltDependency.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "AvailabilityDependencies/FGActorsBuiltDependency.h" 4 | 5 | bool UFGActorsBuiltDependency::AreDependenciesMet(UObject* worldContext) const{ return bool(); } 6 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/AvailabilityDependencies/FGAvailabilityDependency.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "AvailabilityDependencies/FGAvailabilityDependency.h" 4 | 5 | bool UFGAvailabilityDependency::AreDependenciesMet(UObject* worldContext) const{ return bool(); } 6 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/AvailabilityDependencies/FGConsumablesConsumedDependency.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "AvailabilityDependencies/FGConsumablesConsumedDependency.h" 4 | 5 | bool UFGConsumablesConsumedDependency::AreDependenciesMet(UObject* worldContext) const{ return bool(); } 6 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/AvailabilityDependencies/FGCreaturesKilledDependency.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "AvailabilityDependencies/FGCreaturesKilledDependency.h" 4 | 5 | bool UFGCreaturesKilledDependency::AreDependenciesMet(UObject* worldContext) const{ return bool(); } 6 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/AvailabilityDependencies/FGCurrentTutorialStepDependency.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "AvailabilityDependencies/FGCurrentTutorialStepDependency.h" 4 | 5 | bool UFGCurrentTutorialStepDependency::AreDependenciesMet(UObject* worldContext) const{ return bool(); } 6 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/AvailabilityDependencies/FGGamePhaseReachedDependency.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "AvailabilityDependencies/FGGamePhaseReachedDependency.h" 4 | 5 | bool UFGGamePhaseReachedDependency::AreDependenciesMet(UObject* worldContext) const{ return bool(); } 6 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/AvailabilityDependencies/FGItemsManuallyCraftedDependency.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "AvailabilityDependencies/FGItemsManuallyCraftedDependency.h" 4 | 5 | bool UFGItemsManuallyCraftedDependency::AreDependenciesMet(UObject* worldContext) const{ return bool(); } 6 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Buildables/FGBuildableCornerWall.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Buildables/FGBuildableCornerWall.h" 4 | 5 | AFGBuildableCornerWall::AFGBuildableCornerWall() : Super() { 6 | this->mSize = 0.0; 7 | this->mHeight = 0.0; 8 | this->mIsInverted = false; 9 | } 10 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Buildables/FGBuildableHubTerminal.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Buildables/FGBuildableHubTerminal.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Buildables/FGBuildablePowerTower.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Buildables/FGBuildablePowerTower.h" 4 | 5 | AFGBuildablePowerTower::AFGBuildablePowerTower() : Super() { 6 | 7 | } 8 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Buildables/FGBuildableSnowDispenser.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Buildables/FGBuildableSnowDispenser.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Buildables/FGBuildableTrainPlatformEmpty.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Buildables/FGBuildableTrainPlatformEmpty.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Buildables/FGBuildableWindTurbine.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Buildables/FGBuildableWindTurbine.h" 4 | 5 | void AFGBuildableWindTurbine::BeginPlay(){ } 6 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Buildables/FGConveyorPoleStackable.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Buildables/FGConveyorPoleStackable.h" 4 | 5 | AFGConveyorPoleStackable::AFGConveyorPoleStackable() : Super() { 6 | this->mCreateClearanceMeshRepresentation = false; 7 | } 8 | void AFGConveyorPoleStackable::SetupConnectionComponent(){ } 9 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Buildables/FGPipeHyperAttachmentSnapTargetInterface.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Buildables/FGPipeHyperAttachmentSnapTargetInterface.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Buildables/FGPipeHyperStart.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Buildables/FGPipeHyperStart.h" 4 | 5 | bool AFGPipeHyperStart::CanProduce_Implementation() const{ return bool(); } 6 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/CharacterAnimationTypes.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "CharacterAnimationTypes.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Creature/Actions/FGActionScorerCompound.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Creature/Actions/FGActionScorerCompound.h" 4 | 5 | void UFGActionScorerCompound::Initialize_Native(UFGAction* action){ } 6 | bool UFGActionScorerCompound::GetScore_Implementation(float& out_score) const{ return bool(); } 7 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Creature/Enemy/FGEnemy.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Creature/Enemy/FGEnemy.h" 4 | 5 | AFGEnemy::AFGEnemy(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { 6 | 7 | } 8 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Creature/FGAnimNotify_CreatureSound.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Creature/FGAnimNotify_CreatureSound.h" 4 | 5 | FString UFGAnimNotify_CreatureSound::GetNotifyName_Implementation() const{ return FString(); } 6 | void UFGAnimNotify_CreatureSound::Notify(USkeletalMeshComponent* meshComp, UAnimSequenceBase* animation){ } 7 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Creature/FGCreatureDescriptor.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Creature/FGCreatureDescriptor.h" 4 | 5 | UTexture2D* UFGCreatureDescriptor::Internal_GetSmallIcon() const{ return nullptr; } 6 | UTexture2D* UFGCreatureDescriptor::Internal_GetBigIcon() const{ return nullptr; } 7 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Creature/FGCreatureSpawnerDebugComponent.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Creature/FGCreatureSpawnerDebugComponent.h" 4 | 5 | UFGCreatureSpawnerDebugComponent::UFGCreatureSpawnerDebugComponent() : Super() { 6 | 7 | } 8 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Creature/FGLootSettings.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Creature/FGLootSettings.h" 4 | 5 | UObject* UFGLootSettings::GetLootSettingsDefaultObject(TSubclassOf< UFGLootSettings > inClass){ return nullptr; } 6 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/DamageTypes/FGPointDamageType.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "DamageTypes/FGPointDamageType.h" 4 | 5 | void UFGPointDamageType::ProcessDamage(const FHitResult& hitResult, AController* instigator, AActor* damageCauser, float damageAmount, TArray ignoredActors){ } 6 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/DamageTypes/FGRadialDamageType.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "DamageTypes/FGRadialDamageType.h" 4 | 5 | void UFGRadialDamageType::ProcessDamage(const FHitResult& hitResult, AController* instigator, AActor* damageCauser, float damageAmount, TArray ignoredActors){ } 6 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Equipment/FGDowsingStick.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Equipment/FGDowsingStick.h" 4 | 5 | AFGDowsingStick::AFGDowsingStick() : Super() { 6 | this->mNumVolumesPerTick = 20; 7 | } 8 | void AFGDowsingStick::Tick(float DeltaSeconds){ } 9 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Equipment/FGDowsingStickAttachment.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Equipment/FGDowsingStickAttachment.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Equipment/FGToolBelt.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Equipment/FGToolBelt.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Equipment/FGWeaponState.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Equipment/FGWeaponState.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGActorRepresentationInterface.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGActorRepresentationInterface.h" 4 | 5 | UFGActorRepresentationInterface::UFGActorRepresentationInterface(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { 6 | 7 | } 8 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGActorSaveHeaderTypes.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGActorSaveHeaderTypes.h" 4 | 5 | FString FObjectBaseSaveHeader::ToString() const{ return FString(); } 6 | UClass* FObjectBaseSaveHeader::ResolveClass() const{ return nullptr; } 7 | FString FObjectSaveHeader::ToString() const{ return FString(); } 8 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGAnimNotify.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGAnimNotify.h" 4 | 5 | void UFGAnimNotify::Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, const FAnimNotifyEventReference& EventReference){ } 6 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGAnimNotify_Attack.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGAnimNotify_Attack.h" 4 | 5 | FString UFGAnimNotify_Attack::GetNotifyName_Implementation() const{ return FString(); } 6 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGAttachmentPointComponent.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGAttachmentPointComponent.h" 4 | 5 | UFGAttachmentPointComponent::UFGAttachmentPointComponent() : Super() { 6 | this->mUsage = EAttachmentPointUsage::EAPU_Default; 7 | this->mType = nullptr; 8 | } 9 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGAutoJsonExportSettings.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGAutoJsonExportSettings.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGAutomationTest.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGAutomationTest.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGBeacon.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGBeacon.h" 4 | 5 | void AFGBeacon::BeginPlay(){ } 6 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGBlueprintSettings.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGBlueprintSettings.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGBoomboxListenerInterface.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGBoomboxListenerInterface.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGBoundedTextRenderComponent.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGBoundedTextRenderComponent.h" 4 | 5 | FPrimitiveSceneProxy* UFGBoundedTextRenderComponent::CreateSceneProxy(){ return nullptr; } 6 | void UFGBoundedTextRenderComponent::AssignBoundingBox( UBoxComponent* boxComponent){ } 7 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGBuildCategory.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGBuildCategory.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGBuildEffectSettings.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGBuildEffectSettings.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGBuildGunModeDescriptor.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGBuildGunModeDescriptor.h" 4 | 5 | FText UFGBuildGunModeDescriptor::GetDisplayName(TSubclassOf< UFGBuildGunModeDescriptor > inClass){ return FText(); } 6 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGBuildSubCategory.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGBuildSubCategory.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGBuildableLightSettings.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGBuildableLightSettings.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGBuildingColorSlotStruct.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGBuildingColorSlotStruct.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGBuildingTagInterface.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGBuildingTagInterface.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGCameraModifierLimitLook.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGCameraModifierLimitLook.h" 4 | 5 | bool UFGCameraModifierLimitLook::ProcessViewRotation( AActor* ViewTarget, float DeltaTime, FRotator& OutViewRotation, FRotator& OutDeltaRot){ return bool(); } 6 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGCameraModifierSlide.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGCameraModifierSlide.h" 4 | 5 | bool UFGCameraModifierSlide::ProcessViewRotation( AActor* ViewTarget, float DeltaTime, FRotator& OutViewRotation, FRotator& OutDeltaRot){ return bool(); } 6 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGChainsawableInterface.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGChainsawableInterface.h" 4 | 5 | UFGChainsawableInterface::UFGChainsawableInterface(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { 6 | 7 | } 8 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGColorInterface.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGColorInterface.h" 4 | 5 | UFGColorInterface::UFGColorInterface(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { 6 | 7 | } 8 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGCombatFunctionLibrary.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGCombatFunctionLibrary.h" 4 | 5 | AFGCharacterBase* UFGCombatFunctionLibrary::TryGetCharacterFromDamageCauser( AActor* damageCauser){ return nullptr; } 6 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGComponentHelpers.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGComponentHelpers.h" 4 | 5 | void FGComponentHelpers::DuplicateComponents(TSubclassOf actorClass, USceneComponent* defaultRoot, FComponentDuplicator duplicator, TArray* outLightweightComponents , FName defaultRootSocketName){ } 6 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGConstructDisqualifier.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGConstructDisqualifier.h" 4 | 5 | FText UFGConstructDisqualifier::GetDisqualifyingText(TSubclassOf< UFGConstructDisqualifier > inClass){ return FText(); } 6 | bool UFGConstructDisqualifier::GetIsSoftDisqualifier(TSubclassOf< UFGConstructDisqualifier > inClass){ return bool(); } 7 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGConstructionMessageInterface.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGConstructionMessageInterface.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGCoreSaveTypes.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGCoreSaveTypes.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGCreatureAnimInstance.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGCreatureAnimInstance.h" 4 | 5 | UFGCreatureAnimInstance::UFGCreatureAnimInstance() : Super() { 6 | this->mCachedCreature = nullptr; 7 | this->mIsThreatened = false; 8 | } 9 | void UFGCreatureAnimInstance::NativeUpdateAnimation(float DeltaSeconds){ } 10 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGCustomizerCategory.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGCustomizerCategory.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGCustomizerSubCategory.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGCustomizerSubCategory.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGCyclicCurve.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGCyclicCurve.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGDismantleModeDescriptor.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGDismantleModeDescriptor.h" 4 | 5 | UFGDismantleModeDescriptor::UFGDismantleModeDescriptor() : Super() { 6 | 7 | } 8 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGDockableInterface.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGDockableInterface.h" 4 | 5 | UFGDockableInterface::UFGDockableInterface(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { 6 | 7 | } 8 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGDropPodSettings.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGDropPodSettings.h" 4 | 5 | FDropPackage FDropPackage::NullDropPackage = FDropPackage(); 6 | const FDropPackage UFGDropPodSettings::GetRandomDropPackage( UWorld* world){ return FDropPackage(); } 7 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGErrorMessage.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGErrorMessage.h" 4 | #include "Internationalization/StringTableRegistry.h" 5 | 6 | UFGErrorMessage::UFGErrorMessage() : Super() { 7 | this->mErrorMessage = INVTEXT("UNSET ERROR"); 8 | this->mErrorResponse = EErrorResponse::ER_NonIntrusivePopup; 9 | } 10 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGExplosiveDestroyableInterface.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGExplosiveDestroyableInterface.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGFactoryClipboard.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGFactoryClipboard.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGFactoryTickSettings.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGFactoryTickSettings.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGFluffActor.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGFluffActor.h" 4 | 5 | AFGFluffActor::AFGFluffActor() : Super() { 6 | 7 | } 8 | void AFGFluffActor::BeginPlay(){ } 9 | void AFGFluffActor::EndPlay(const EEndPlayReason::Type EndPlayReason){ } 10 | void AFGFluffActor::Tick(float DeltaTime){ } 11 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGFoliageIdentifier.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGFoliageIdentifier.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGFoliageTypes.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGFoliageTypes.h" 4 | 5 | uint32 GetTypeHash(const FHashableVectorWrapper& Loc) { return uint32(); } 6 | 7 | bool FHashableVectorWrapper::operator<(const FVector &V) const{ return bool(); } 8 | bool FFoliageRemovalDataKey::operator==(const FFoliageRemovalDataKey&) const{ return bool(); } 9 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGHologramBuildModeDescriptor.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGHologramBuildModeDescriptor.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGInventorySettingsWidget.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGInventorySettingsWidget.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGInventoryToRespawnWith.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGInventoryToRespawnWith.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGItemCategory.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGItemCategory.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGJetPackFuelParameters.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGJetPackFuelParameters.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGLadderTemplate.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGLadderTemplate.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGLightControlInterface.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGLightControlInterface.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGLocalSettings.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGLocalSettings.h" 4 | 5 | #if WITH_EDITOR 6 | #endif 7 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGLocalizationSettings.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGLocalizationSettings.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGMainMenuHUD.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGMainMenuHUD.h" 4 | 5 | void AFGMainMenuHUD::BeginPlay(){ } 6 | void AFGMainMenuHUD::Native_ShowMainMenu(){ } 7 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGMainMenuState.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGMainMenuState.h" 4 | 5 | AFGMainMenuState::AFGMainMenuState() : Super() { 6 | 7 | } 8 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGMapAreaZoneDescriptor.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGMapAreaZoneDescriptor.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGMapMarker.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGMapMarker.h" 4 | 5 | bool FMapMarker::operator==(const FMapMarker& other) const{ return bool(); } 6 | bool FMapMarker::operator!=(const FMapMarker& other) const{ return bool(); } 7 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGMigratedActorsList.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGMigratedActorsList.h" 4 | 5 | bool UFGMigratedActorsList::AddMigratedActor(TSubclassOf< UFGMigratedActorsList > inClass, FString& fromLevel, FString& toLevel, FString& actorName){ return bool(); } 6 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGMigrationSettings.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGMigrationSettings.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGNavigationConfig.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGNavigationConfig.h" 4 | 5 | FFGNavigationConfig::FFGNavigationConfig(){ } 6 | EUINavigationAction FFGNavigationConfig::GetNavigationActionFromKey(const FKeyEvent& InKeyEvent) const{ return EUINavigationAction(); } 7 | void FFGNavigationConfig::EnableTabAndNavKeys(bool enable){ } 8 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGNetSerialization.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGNetSerialization.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGNotificationSettings.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGNotificationSettings.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGOnlineSessionSettings.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGOnlineSessionSettings.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGOptimizationSettings.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGOptimizationSettings.h" 4 | 5 | #if WITH_EDITORONLY_DATA 6 | #endif 7 | #if WITH_EDITOR 8 | #endif 9 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGOptionInterface.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGOptionInterface.h" 4 | 5 | bool IFGOptionInterface::IsOptionEditable(const FString& strId) const{ return bool(); } 6 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGOptionsSettings.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGOptionsSettings.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGPipeAttachmentSnapTargetInterface.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGPipeAttachmentSnapTargetInterface.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGPipeConnectionComponentHyper.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGPipeConnectionComponentHyper.h" 4 | 5 | UFGPipeConnectionComponentHyper::UFGPipeConnectionComponentHyper() : Super() { 6 | 7 | } 8 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGPipeHyperInterface.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGPipeHyperInterface.h" 4 | 5 | UFGPipeHyperInterface::UFGPipeHyperInterface(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { 6 | 7 | } 8 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGPipelineFlowIndicatorComponent.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGPipelineFlowIndicatorComponent.h" 4 | 5 | void UFGPipelineFlowIndicatorComponent::BeginPlay(){ } 6 | void UFGPipelineFlowIndicatorComponent::OnFluidDescriptorSet_Implementation(TSubclassOf< UFGItemDescriptor > fluidDescriptor){ } 7 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGPlayerSettings.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGPlayerSettings.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGPopupInstigatorInterface.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGPopupInstigatorInterface.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGPopupUnlinkAccount.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGPopupUnlinkAccount.h" 4 | 5 | void UFGPopupUnlinkAccount::UnlinkAccount(){ } 6 | void UFGPopupUnlinkAccount::LinkAccount(){ } 7 | void UFGPopupUnlinkAccount::NativeUnlinkComplete(bool result){ } 8 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGPopupWidgetContent.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGPopupWidgetContent.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGPowerCircuitWidget.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGPowerCircuitWidget.h" 4 | 5 | void UFGPowerCircuitWidget::NativeTick(const FGeometry& myGeometry, float inDeltaTime){ } 6 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGPushNotificationWidget.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGPushNotificationWidget.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGQuickSwitchGroup.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGQuickSwitchGroup.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGRadiationInterface.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGRadiationInterface.h" 4 | 5 | UFGRadiationInterface::UFGRadiationInterface(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { 6 | 7 | } 8 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGRecipeProducerInterface.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGRecipeProducerInterface.h" 4 | 5 | UFGRecipeProducerInterface::UFGRecipeProducerInterface(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { 6 | 7 | } 8 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGResearchTreeNode.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGResearchTreeNode.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGResourceNodeGeyser.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGResourceNodeGeyser.h" 4 | 5 | AFGResourceNodeGeyser::AFGResourceNodeGeyser() : Super() { 6 | 7 | } 8 | void AFGResourceNodeGeyser::BeginPlay(){ } 9 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGResourceSinkCreditDescriptor.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGResourceSinkCreditDescriptor.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGRoadConnectionComponent.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGRoadConnectionComponent.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGSaveInterface.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGSaveInterface.h" 4 | 5 | UFGSaveInterface::UFGSaveInterface(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { 6 | 7 | } 8 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGSaveTypes.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGSaveTypes.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGScannableSettings.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGScannableSettings.h" 4 | 5 | TArray> UFGScannableSettings::GetStartingScannableObjects(const UObject* scannerObject) const{ return TArray>(); } 6 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGSchematicCategory.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGSchematicCategory.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGSettings.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGSettings.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGSharedPostProcessSettings.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGSharedPostProcessSettings.h" 4 | 5 | UFGSharedPostProcessSettings::UFGSharedPostProcessSettings() : Super() { 6 | this->mBlendRadius = 0.0; 7 | this->mBlendWeight = 1.0; 8 | this->mPriority = 1.1; 9 | } 10 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGSignInterface.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGSignInterface.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGSplineBuildableInterface.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGSplineBuildableInterface.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGStingerWidgetRewardData.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGStingerWidgetRewardData.h" 4 | 5 | FText UFGStingerWidgetRewardData::GetIconText(TSubclassOf< UFGStingerWidgetRewardData > inClass){ return FText(); } 6 | UTexture2D* UFGStingerWidgetRewardData::GetIconTexture(TSubclassOf< UFGStingerWidgetRewardData > inClass){ return nullptr; } 7 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGSubsystem.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGSubsystem.h" 4 | 5 | AFGSubsystem::AFGSubsystem() : Super() { 6 | this->bAlwaysRelevant = true; 7 | this->bReplicates = true; 8 | } 9 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGSwatchGroup.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGSwatchGroup.h" 4 | 5 | FText UFGSwatchGroup::GetGroupName(TSubclassOf< UFGSwatchGroup > inClass){ return FText(); } 6 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGTrainDockingRules.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGTrainDockingRules.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGTriggerBoxTemplate.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGTriggerBoxTemplate.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGUISettings.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGUISettings.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGUnlockSettings.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGUnlockSettings.h" 4 | 5 | TSubclassOf UFGUnlockSettings::GetCheckmarkSchematicClass(){ return TSubclassOf(); } 6 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGUnlockTape.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGUnlockTape.h" 4 | 5 | void UFGUnlockTape::Unlock( AFGUnlockSubsystem* unlockSubssytem){ } 6 | void UFGUnlockTape::Apply(AFGUnlockSubsystem* unlockSubssytem){ } 7 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGVehicleDestroyableInterface.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGVehicleDestroyableInterface.h" 4 | 5 | UFGVehicleDestroyableInterface::UFGVehicleDestroyableInterface(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { 6 | 7 | } 8 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGVehicleWheel.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGVehicleWheel.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGVersionFunctionLibrary.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGVersionFunctionLibrary.h" 4 | 5 | FString UFGVersionFunctionLibrary::GetVersionString(){ return FString(); } 6 | bool UFGVersionFunctionLibrary::IsPublicBuild(){ return bool(); } 7 | EGameVersion UFGVersionFunctionLibrary::GetGameVersion(){ return EGameVersion(); } 8 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGWaterAudio.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGWaterAudio.h" 4 | 5 | UAkAudioEvent* UFGWaterAudio::GetImpactEvent( APawn* pawn) const{ return nullptr; } 6 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGWeaponAttachmentProjectile.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGWeaponAttachmentProjectile.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FGWorldHeightData.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGWorldHeightData.h" 4 | 5 | #if WITH_EDITOR 6 | void UFGWorldHeightData::SetWorldHeightData(const TArray heightData, const int32 heightDataResolution){ } 7 | #endif 8 | float UFGWorldHeightData::GetZValueFromNormalizedPosition(const FVector2D normalizedLocation){ return float(); } 9 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FactoryGame.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FactoryGame.h" 4 | 5 | DEFINE_LOG_CATEGORY(LogGame); 6 | DEFINE_LOG_CATEGORY(LogSigns); 7 | 8 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FactoryGameModule.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FactoryGameModule.h" 4 | 5 | void FFactoryGameModule::StartupModule(){ } 6 | void FFactoryGameModule::ShutdownModule(){ } 7 | IMPLEMENT_PRIMARY_GAME_MODULE(FFactoryGameModule, FactoryGame, "FactoryGame"); 8 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FactoryStatHelpers.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FactoryStatHelpers.h" 4 | 5 | void FFactoryStatHelpers::GetFactoryStats( UWorld* world, FFactoryStats& out_stats){ } 6 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/FactoryTick.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FactoryTick.h" 4 | 5 | void FFactoryTickFunction::ExecuteTick(float DeltaTime, ELevelTick TickType, ENamedThreads::Type CurrentThread, const FGraphEventRef& MyCompletionGraphEvent){ } 6 | FString FFactoryTickFunction::DiagnosticMessage(){ return FString(); } 7 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/GenericPendingLatentAction.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "GenericPendingLatentAction.h" 4 | 5 | #if WITH_EDITORONLY_DATA 6 | #endif 7 | #if WITH_EDITORONLY_DATA 8 | #endif 9 | #if WITH_EDITOR 10 | #endif 11 | void FGenericPendingLatentAction::UpdateOperation(FLatentResponse& Response){ } 12 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Hologram/FGConveyorMultiPoleHologram.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Hologram/FGConveyorMultiPoleHologram.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Hologram/FGCornerWallHologram.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Hologram/FGCornerWallHologram.h" 4 | 5 | AFGCornerWallHologram::AFGCornerWallHologram() : Super() { 6 | 7 | } 8 | void AFGCornerWallHologram::BeginPlay(){ } 9 | bool AFGCornerWallHologram::TrySnapToActor(const FHitResult& hitResult){ return bool(); } 10 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Hologram/FGFoundationNoClearanceHologram.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Hologram/FGFoundationNoClearanceHologram.h" 4 | 5 | void AFGFoundationNoClearanceHologram::CheckClearance(const FVector& locationOffset){ } 6 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Hologram/FGHologramGraphAStar.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Hologram/FGHologramGraphAStar.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Hologram/FGPowerTowerHologram.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Hologram/FGPowerTowerHologram.h" 4 | 5 | AFGPowerTowerHologram::AFGPowerTowerHologram() : Super() { 6 | 7 | } 8 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Hologram/FGSpaceElevatorHologram.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Hologram/FGSpaceElevatorHologram.h" 4 | 5 | void AFGSpaceElevatorHologram::CheckValidPlacement(){ } 6 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/IncludeInBuild.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "IncludeInBuild.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Input/FGEnhancedInputComponent.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Input/FGEnhancedInputComponent.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Input/FGInputMappingContext.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Input/FGInputMappingContext.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Input/Triggers/FGInputTriggerChordBinding.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Input/Triggers/FGInputTriggerChordBinding.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Inventory.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Inventory.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/ItemAmount.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "ItemAmount.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/ItemDrop.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "ItemDrop.h" 4 | 5 | int32 FItemDrop::GetRandomItemAmount(uint32 randomSeed) const{ return int32(); } 6 | bool FItemDropWithChance::ShouldDrop(uint32 randomSeed) const{ return bool(); } 7 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Online/FGNat.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Online/FGNat.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Online/FGOnlineBlueprintFunctionLibrary.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Online/FGOnlineBlueprintFunctionLibrary.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Online/Widgets/FGListView_JoinList.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Online/Widgets/FGListView_JoinList.h" 4 | 5 | void UFGListView_JoinList::Populate(){ } 6 | void UFGListView_JoinList::BeginDestroy(){ Super::BeginDestroy(); } 7 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Online/Widgets/FGSessionInfoWidget.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Online/Widgets/FGSessionInfoWidget.h" 4 | 5 | void UFGSessionInfoWidget::SetSession(const FCommonSession& session){ } 6 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/PlayerPresenceState.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "PlayerPresenceState.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/RecentAccountId.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "RecentAccountId.h" 4 | 5 | void FRecentAccountId::Set(const FString& socialId){ } 6 | bool FRecentAccountId::Get(FString& out_registeredId){ return bool(); } 7 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Replication/FGReplicationDependencyActorInterface.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Replication/FGReplicationDependencyActorInterface.h" 4 | 5 | UFGReplicationDependencyActorInterface::UFGReplicationDependencyActorInterface(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { 6 | 7 | } 8 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Replication/FGReplicationDetailActorOwnerInterface.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Replication/FGReplicationDetailActorOwnerInterface.h" 4 | 5 | UFGReplicationDetailActorOwnerInterface::UFGReplicationDetailActorOwnerInterface(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { 6 | 7 | } 8 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Resources/FGEquipmentDescriptor.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Resources/FGEquipmentDescriptor.h" 4 | 5 | TSubclassOf< class AFGEquipment > UFGEquipmentDescriptor::GetEquipmentClass(TSubclassOf< UFGItemDescriptor > inClass){ return TSubclassOf(); } 6 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Resources/FGExtractableResourceInterface.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Resources/FGExtractableResourceInterface.h" 4 | 5 | UFGExtractableResourceInterface::UFGExtractableResourceInterface(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { 6 | 7 | } 8 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Resources/FGItemDescriptorBiomass.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Resources/FGItemDescriptorBiomass.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Resources/FGResourceDescriptorGeyser.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Resources/FGResourceDescriptorGeyser.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/SaveCustomVersion.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "SaveCustomVersion.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Server/FGAbstractServerWidget.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Server/FGAbstractServerWidget.h" 4 | 5 | void UFGAbstractServerWidget::SetServer( UFGServerObject* Server){ } 6 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Server/FGDedicatedServerTypes.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Server/FGDedicatedServerTypes.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Server/FGServerManagerSettings.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Server/FGServerManagerSettings.h" 4 | 5 | UFGServerManagerSettings* UFGServerManagerSettings::Get(){ return nullptr; } 6 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Settings/FGSettingsManagerInterface.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Settings/FGSettingsManagerInterface.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Settings/FGUserSettingCategory.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Settings/FGUserSettingCategory.h" 4 | 5 | void UFGUserSettingCategory::SortByCategoryPriority(TArray< FUserSettingCategoryMapping >& userSettingCategoryMapping){ } 6 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/SharedInventoryStatePtr.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "SharedInventoryStatePtr.h" 4 | 5 | FSharedInventoryStatePtr FSharedInventoryStatePtr::NullState = FSharedInventoryStatePtr(); 6 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/SharedStats.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "SharedStats.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Tests/FGAutomaticProfiling.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Tests/FGAutomaticProfiling.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/UI/FGButtonWidget.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "UI/FGButtonWidget.h" 4 | 5 | FReply UFGButtonWidget::NativeOnFocusReceived(const FGeometry& InGeometry, const FFocusEvent& InFocusEvent){ return FReply::Unhandled(); } 6 | void UFGButtonWidget::SetButton( UButton* inButton){ } 7 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/UI/FGEditableText.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "UI/FGEditableText.h" 4 | 5 | void UFGEditableText::SetKeyboardFocusAndSelectAllText(){ } 6 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/UI/FGPoleConnectionsWidget.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "UI/FGPoleConnectionsWidget.h" 4 | 5 | void UFGPoleConnectionsWidget::SetConnection( UFGCircuitConnectionComponent* connection){ } 6 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/UI/FGPopupWidget.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "UI/FGPopupWidget.h" 4 | 5 | void UFGPopupWidget::CallPopupConfirmClicked(){ } 6 | void UFGPopupWidget::CallPopupClosedClicked(bool confirm){ } 7 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/UI/FGTitleButton.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "UI/FGTitleButton.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/UI/FGVirtualCursorFunctionLibrary.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "UI/FGVirtualCursorFunctionLibrary.h" 4 | 5 | void UFGVirtualCursorFunctionLibrary::EnableVirtualCursor( APlayerController* PC){ } 6 | void UFGVirtualCursorFunctionLibrary::DisableVirtualCursor( APlayerController* PC){ } 7 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/UI/FGWidgetMultiplayer.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "UI/FGWidgetMultiplayer.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/UI/FGWindow.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "UI/FGWindow.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/UI/Message/FGMessageSender.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "UI/Message/FGMessageSender.h" 4 | 5 | UObject* UFGMessageSender::GetSenderDefaultObject(TSubclassOf< UFGMessageSender > inClass){ return nullptr; } 6 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/UndefinedBool.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "UndefinedBool.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/UnitHelpers.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "UnitHelpers.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Unlocks/FGUnlockArmEquipmentSlot.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Unlocks/FGUnlockArmEquipmentSlot.h" 4 | 5 | #if WITH_EDITORONLY_DATA 6 | #endif 7 | void UFGUnlockArmEquipmentSlot::Apply( AFGUnlockSubsystem* unlockSubssytem){ } 8 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Unlocks/FGUnlockBlueprints.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Unlocks/FGUnlockBlueprints.h" 4 | 5 | void UFGUnlockBlueprints::Apply( AFGUnlockSubsystem* unlockSubsystem){ } 6 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Unlocks/FGUnlockBuildEfficiency.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Unlocks/FGUnlockBuildEfficiency.h" 4 | 5 | void UFGUnlockBuildEfficiency::Apply( AFGUnlockSubsystem* unlockSubssytem){ } 6 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Unlocks/FGUnlockBuildOverclock.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Unlocks/FGUnlockBuildOverclock.h" 4 | 5 | void UFGUnlockBuildOverclock::Apply( AFGUnlockSubsystem* unlockSubssytem){ } 6 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Unlocks/FGUnlockCustomizer.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Unlocks/FGUnlockCustomizer.h" 4 | 5 | void UFGUnlockCustomizer::Apply( AFGUnlockSubsystem* unlockSubsystem){ } 6 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Unlocks/FGUnlockEmote.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Unlocks/FGUnlockEmote.h" 4 | 5 | void UFGUnlockEmote::Apply( AFGUnlockSubsystem* unlockSubssytem){ } 6 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Unlocks/FGUnlockGiveItem.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Unlocks/FGUnlockGiveItem.h" 4 | 5 | void UFGUnlockGiveItem::AddItemsToGive(TArray< FItemAmount > items){ } 6 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Unlocks/FGUnlockInfoOnly.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Unlocks/FGUnlockInfoOnly.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Unlocks/FGUnlockInventorySlot.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Unlocks/FGUnlockInventorySlot.h" 4 | 5 | #if WITH_EDITORONLY_DATA 6 | #endif 7 | void UFGUnlockInventorySlot::Apply( AFGUnlockSubsystem* unlockSubssytem){ } 8 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Unlocks/FGUnlockMap.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Unlocks/FGUnlockMap.h" 4 | 5 | void UFGUnlockMap::Apply( AFGUnlockSubsystem* unlockSubssytem){ } 6 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Unlocks/FGUnlockRecipe.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Unlocks/FGUnlockRecipe.h" 4 | 5 | #if WITH_EDITORONLY_DATA 6 | #endif 7 | void UFGUnlockRecipe::Unlock( AFGUnlockSubsystem* unlockSubssytem){ } 8 | void UFGUnlockRecipe::Apply( AFGUnlockSubsystem* unlockSubssytem){ } 9 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Unlocks/FGUnlockScannableObject.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Unlocks/FGUnlockScannableObject.h" 4 | 5 | void UFGUnlockScannableObject::Apply( AFGUnlockSubsystem* unlockSubssytem){ } 6 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/Unlocks/FGUnlockSchematic.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Unlocks/FGUnlockSchematic.h" 4 | 5 | void UFGUnlockSchematic::Apply( AFGUnlockSubsystem* unlockSubssytem){ } 6 | void UFGUnlockSchematic::AddSchematics(TArray< TSubclassOf< UFGSchematic > > schematics){ } 7 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Private/WheeledVehicles/FGWheeledVehicleAnimationInstance.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "WheeledVehicles/FGWheeledVehicleAnimationInstance.h" 4 | 5 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Public/FGLightControlInterface.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Public/FGSaveTypes.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "FactoryGame.h" 4 | #include "FGOnlineSessionSettings.h" 5 | #include "UObject/Object.h" 6 | // #include "FGSaveSystem.generated.h" // MODDING EDIT 7 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Public/FGSettings.h: -------------------------------------------------------------------------------- 1 | // Copyright Coffee Stain Studios. All Rights Reserved. 2 | 3 | #pragma once 4 | 5 | #include "FactoryGame.h" 6 | #include "UObject/Object.h" 7 | #include "FGSettings.generated.h" 8 | 9 | /** 10 | * 11 | */ 12 | UCLASS( Blueprintable, abstract, meta = (AutoJson = true) ) 13 | class FACTORYGAME_API UFGSettings : public UObject 14 | { 15 | GENERATED_BODY() 16 | }; 17 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Public/Inventory.h: -------------------------------------------------------------------------------- 1 | // Copyright Coffee Stain Studios. All Rights Reserved. 2 | 3 | #pragma once 4 | 5 | #include "FactoryGame.h" 6 | #include "FGInventoryComponent.h" 7 | #include "Resources/FGItemDescriptor.h" 8 | #include "FGInventoryLibrary.h" 9 | -------------------------------------------------------------------------------- /FactoryGame/Source/FactoryGame/Public/UI/FGTitleButton.h: -------------------------------------------------------------------------------- 1 | // Copyright Coffee Stain Studios. All Rights Reserved. 2 | 3 | #pragma once 4 | 5 | #include "FactoryGame.h" 6 | #include "CoreMinimal.h" 7 | #include "FGButtonWidget.h" 8 | #include "FGTitleButton.generated.h" 9 | 10 | /** 11 | * 12 | */ 13 | UCLASS() 14 | class FACTORYGAME_API UFGTitleButton : public UFGButtonWidget 15 | { 16 | GENERATED_BODY() 17 | }; 18 | -------------------------------------------------------------------------------- /GenerationScripts/FixHeaders/FixHeaders/App.config: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | 6 | -------------------------------------------------------------------------------- /GenerationScripts/ImplementHeaders/ImplementHeaders/App.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | -------------------------------------------------------------------------------- /Headers/ModifiedHeaders/Equipment/FGDowsingStickAttachment.h: -------------------------------------------------------------------------------- 1 | // Copyright Coffee Stain Studios. All Rights Reserved. 2 | 3 | #pragma once 4 | 5 | #include "CoreMinimal.h" 6 | #include "FGEquipmentAttachment.h" 7 | #include "FGDowsingStickAttachment.generated.h" 8 | 9 | /** 10 | * 11 | */ 12 | UCLASS() 13 | class FACTORYGAME_API AFGDowsingStickAttachment : public AFGEquipmentAttachment 14 | { 15 | GENERATED_BODY() 16 | 17 | }; 18 | -------------------------------------------------------------------------------- /Headers/ModifiedHeaders/FGBuildSubCategory.h: -------------------------------------------------------------------------------- 1 | // Copyright Coffee Stain Studios. All Rights Reserved. 2 | 3 | #pragma once 4 | 5 | #include "CoreMinimal.h" 6 | #include "FGBuildCategory.h" 7 | #include "FGBuildSubCategory.generated.h" 8 | 9 | /** 10 | * 11 | */ 12 | UCLASS() 13 | class FACTORYGAME_API UFGBuildSubCategory : public UFGBuildCategory 14 | { 15 | GENERATED_BODY() 16 | 17 | 18 | 19 | 20 | }; 21 | -------------------------------------------------------------------------------- /Headers/ModifiedHeaders/FGCustomizerCategory.h: -------------------------------------------------------------------------------- 1 | // Copyright Coffee Stain Studios. All Rights Reserved. 2 | 3 | #pragma once 4 | 5 | #include "CoreMinimal.h" 6 | #include "FGCategory.h" 7 | #include "FGCustomizerCategory.generated.h" 8 | 9 | /** 10 | * 11 | */ 12 | UCLASS( Blueprintable ) 13 | class FACTORYGAME_API UFGCustomizerCategory : public UFGCategory 14 | { 15 | GENERATED_BODY() 16 | 17 | }; 18 | -------------------------------------------------------------------------------- /Headers/ModifiedHeaders/FGCustomizerSubCategory.h: -------------------------------------------------------------------------------- 1 | // Copyright Coffee Stain Studios. All Rights Reserved. 2 | 3 | #pragma once 4 | 5 | #include "CoreMinimal.h" 6 | #include "FGCustomizerCategory.h" 7 | #include "FGCustomizerSubCategory.generated.h" 8 | 9 | /** 10 | * 11 | */ 12 | UCLASS( Blueprintable ) 13 | class FACTORYGAME_API UFGCustomizerSubCategory : public UFGCustomizerCategory 14 | { 15 | GENERATED_BODY() 16 | 17 | }; 18 | -------------------------------------------------------------------------------- /Headers/ModifiedHeaders/FGItemCategory.h: -------------------------------------------------------------------------------- 1 | // Copyright Coffee Stain Studios. All Rights Reserved. 2 | 3 | #pragma once 4 | 5 | #include "CoreMinimal.h" 6 | #include "FGCategory.h" 7 | #include "UObject/NoExportTypes.h" 8 | #include "FGItemCategory.generated.h" 9 | 10 | /** 11 | * 12 | */ 13 | UCLASS( Blueprintable ) 14 | class FACTORYGAME_API UFGItemCategory : public UFGCategory 15 | { 16 | GENERATED_BODY() 17 | 18 | }; 19 | -------------------------------------------------------------------------------- /Headers/ModifiedHeaders/FGLightControlInterface.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | -------------------------------------------------------------------------------- /Headers/ModifiedHeaders/FGPushNotificationWidget.h: -------------------------------------------------------------------------------- 1 | // Copyright 2021 Coffee Stain Studios. All Rights Reserved. 2 | 3 | #pragma once 4 | 5 | #include "CoreMinimal.h" 6 | #include "Blueprint/UserWidget.h" 7 | #include "FGPushNotificationWidget.generated.h" 8 | 9 | /** 10 | * Base for push notifications. 11 | */ 12 | UCLASS() 13 | class FACTORYGAME_API UFGPushNotificationWidget : public UUserWidget 14 | { 15 | GENERATED_BODY() 16 | }; 17 | -------------------------------------------------------------------------------- /Headers/ModifiedHeaders/FGResourceSinkCreditDescriptor.h: -------------------------------------------------------------------------------- 1 | // Copyright Coffee Stain Studios. All Rights Reserved. 2 | 3 | #pragma once 4 | 5 | #include "CoreMinimal.h" 6 | #include "Resources/FGItemDescriptor.h" 7 | #include "FGResourceSinkCreditDescriptor.generated.h" 8 | 9 | /** 10 | * 11 | */ 12 | UCLASS() 13 | class FACTORYGAME_API UFGResourceSinkCreditDescriptor : public UFGItemDescriptor 14 | { 15 | GENERATED_BODY() 16 | 17 | }; 18 | -------------------------------------------------------------------------------- /Headers/ModifiedHeaders/FGRoadConnectionComponent.h: -------------------------------------------------------------------------------- 1 | // Copyright Coffee Stain Studios. All Rights Reserved. 2 | 3 | #pragma once 4 | 5 | #include "FGConnectionComponent.h" 6 | #include "FGRoadConnectionComponent.generated.h" 7 | 8 | 9 | UCLASS( ClassGroup = ( Custom ), meta = ( BlueprintSpawnableComponent ) ) 10 | class FACTORYGAME_API UFGRoadConnectionComponent : public UFGConnectionComponent 11 | { 12 | GENERATED_BODY() 13 | }; 14 | -------------------------------------------------------------------------------- /Headers/ModifiedHeaders/FGSaveTypes.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "FGOnlineSessionSettings.h" 4 | #include "UObject/Object.h" 5 | // #include "FGSaveSystem.generated.h" // MODDING EDIT 6 | -------------------------------------------------------------------------------- /Headers/ModifiedHeaders/FGSchematicCategory.h: -------------------------------------------------------------------------------- 1 | // Copyright Coffee Stain Studios. All Rights Reserved. 2 | 3 | #pragma once 4 | 5 | #include "CoreMinimal.h" 6 | #include "FGCategory.h" 7 | #include "FGSchematicCategory.generated.h" 8 | 9 | /** 10 | * 11 | */ 12 | UCLASS( Blueprintable, abstract ) 13 | class FACTORYGAME_API UFGSchematicCategory : public UFGCategory 14 | { 15 | GENERATED_BODY() 16 | 17 | }; 18 | -------------------------------------------------------------------------------- /Headers/ModifiedHeaders/FGSettings.h: -------------------------------------------------------------------------------- 1 | // Copyright Coffee Stain Studios. All Rights Reserved. 2 | 3 | #pragma once 4 | 5 | #include "UObject/Object.h" 6 | #include "FGSettings.generated.h" 7 | 8 | /** 9 | * 10 | */ 11 | UCLASS( Blueprintable, abstract, meta = (AutoJson = true) ) 12 | class FACTORYGAME_API UFGSettings : public UObject 13 | { 14 | GENERATED_BODY() 15 | }; 16 | -------------------------------------------------------------------------------- /Headers/ModifiedHeaders/FGWeaponAttachmentProjectile.h: -------------------------------------------------------------------------------- 1 | // Copyright Coffee Stain Studios. All Rights Reserved. 2 | 3 | #pragma once 4 | 5 | #include "CoreMinimal.h" 6 | #include "Equipment/FGWeaponAttachment.h" 7 | #include "FGWeaponAttachmentProjectile.generated.h" 8 | 9 | /** 10 | * 11 | */ 12 | UCLASS() 13 | class FACTORYGAME_API AFGWeaponAttachmentProjectile : public AFGWeaponAttachment 14 | { 15 | GENERATED_BODY() 16 | 17 | }; 18 | -------------------------------------------------------------------------------- /Headers/ModifiedHeaders/Inventory.h: -------------------------------------------------------------------------------- 1 | // Copyright Coffee Stain Studios. All Rights Reserved. 2 | 3 | #pragma once 4 | 5 | #include "FGInventoryComponent.h" 6 | #include "Resources/FGItemDescriptor.h" 7 | #include "FGInventoryLibrary.h" 8 | -------------------------------------------------------------------------------- /Headers/ModifiedHeaders/Resources/FGItemDescriptorBiomass.h: -------------------------------------------------------------------------------- 1 | // Copyright Coffee Stain Studios. All Rights Reserved. 2 | 3 | #pragma once 4 | 5 | #include "FGItemDescriptor.h" 6 | #include "FGItemDescriptorBiomass.generated.h" 7 | 8 | /** 9 | * Base descriptor for types of biomass. 10 | */ 11 | UCLASS() 12 | class FACTORYGAME_API UFGItemDescriptorBiomass : public UFGItemDescriptor 13 | { 14 | GENERATED_BODY() 15 | }; 16 | -------------------------------------------------------------------------------- /Headers/ModifiedHeaders/SharedStats.h: -------------------------------------------------------------------------------- 1 | // Copyright Coffee Stain Studios. All Rights Reserved. 2 | 3 | #pragma once 4 | 5 | #include "CoreMinimal.h" 6 | 7 | // This file contains stat definitions used across many files across the project. 8 | // It has been moved here to avoid including huge Stats2.h dependencies list into FactoryGame.h 9 | DECLARE_STATS_GROUP( TEXT( "Execute on Interface" ), STATGROUP_ExecuteInterface, STATCAT_Advanced ); -------------------------------------------------------------------------------- /Headers/ModifiedHeaders/UI/FGTitleButton.h: -------------------------------------------------------------------------------- 1 | // Copyright Coffee Stain Studios. All Rights Reserved. 2 | 3 | #pragma once 4 | 5 | #include "CoreMinimal.h" 6 | #include "FGButtonWidget.h" 7 | #include "FGTitleButton.generated.h" 8 | 9 | /** 10 | * 11 | */ 12 | UCLASS() 13 | class FACTORYGAME_API UFGTitleButton : public UFGButtonWidget 14 | { 15 | GENERATED_BODY() 16 | }; 17 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/AI/FGAIPerceptionComponent.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "AI/FGAIPerceptionComponent.h" 4 | 5 | void UFGAIPerceptionComponent::OnRegister(){ Super::OnRegister(); } 6 | void UFGAIPerceptionComponent::HandleExpiredStimulus(FAIStimulus& StimulusStore){ } 7 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/AI/FGAISystem.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "AI/FGAISystem.h" 4 | 5 | UFGAISystem::UFGAISystem(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/AI/FGEnvQueryTest_ItemDescription.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "AI/FGEnvQueryTest_ItemDescription.h" 4 | 5 | void UFGEnvQueryTest_ItemDescription::RunTest(FEnvQueryInstance& QueryInstance) const{ } 6 | UFGEnvQueryTest_ItemDescription::UFGEnvQueryTest_ItemDescription(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} 7 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/AI/FGNavArea_Factory.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "AI/FGNavArea_Factory.h" 4 | 5 | UFGNavArea_Factory::UFGNavArea_Factory(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/AI/FGNavArea_HardNature.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "AI/FGNavArea_HardNature.h" 4 | 5 | UFGNavArea_HardNature::UFGNavArea_HardNature(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/AI/FGNavArea_Water.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "AI/FGNavArea_Water.h" 4 | 5 | UFGNavArea_Water::UFGNavArea_Water(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Analytics/Telemetry.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Analytics/Telemetry.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Atmosphere/BiomeHelpers.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Atmosphere/BiomeHelpers.h" 4 | 5 | void FBiomeHelpers::GetSkySphereSettings(UFGBiome *biome, float atTime, FSkySphereSettings& out_settings){ } 6 | void FBiomeHelpers::GetAtmosphereSettings(UFGBiome *biome, float atTime, FSkyAtmosphereSettings& out_settings){ } 7 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Atmosphere/UFGBiome.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Atmosphere/UFGBiome.h" 4 | 5 | UFGBiome::UFGBiome(){ } 6 | void UFGBiome::Serialize(FArchive& Ar){ Super::Serialize(Ar); } 7 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/AvailabilityDependencies/FGActorsBuiltDependency.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "AvailabilityDependencies/FGActorsBuiltDependency.h" 4 | 5 | bool UFGActorsBuiltDependency::AreDependenciesMet(UObject* worldContext) const{ return bool(); } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/AvailabilityDependencies/FGAvailabilityDependency.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "AvailabilityDependencies/FGAvailabilityDependency.h" 4 | 5 | bool UFGAvailabilityDependency::AreDependenciesMet(UObject* worldContext) const{ return bool(); } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/AvailabilityDependencies/FGConsumablesConsumedDependency.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "AvailabilityDependencies/FGConsumablesConsumedDependency.h" 4 | 5 | bool UFGConsumablesConsumedDependency::AreDependenciesMet(UObject* worldContext) const{ return bool(); } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/AvailabilityDependencies/FGCreaturesKilledDependency.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "AvailabilityDependencies/FGCreaturesKilledDependency.h" 4 | 5 | bool UFGCreaturesKilledDependency::AreDependenciesMet(UObject* worldContext) const{ return bool(); } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/AvailabilityDependencies/FGCurrentTutorialStepDependency.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "AvailabilityDependencies/FGCurrentTutorialStepDependency.h" 4 | 5 | bool UFGCurrentTutorialStepDependency::AreDependenciesMet(UObject* worldContext) const{ return bool(); } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/AvailabilityDependencies/FGGamePhaseReachedDependency.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "AvailabilityDependencies/FGGamePhaseReachedDependency.h" 4 | 5 | bool UFGGamePhaseReachedDependency::AreDependenciesMet(UObject* worldContext) const{ return bool(); } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/AvailabilityDependencies/FGItemsManuallyCraftedDependency.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "AvailabilityDependencies/FGItemsManuallyCraftedDependency.h" 4 | 5 | bool UFGItemsManuallyCraftedDependency::AreDependenciesMet(UObject* worldContext) const{ return bool(); } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Buildables/FGBuildableCornerWall.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Buildables/FGBuildableCornerWall.h" 4 | 5 | AFGBuildableCornerWall::AFGBuildableCornerWall(){ } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Buildables/FGBuildableDecor.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Buildables/FGBuildableDecor.h" 4 | 5 | void AFGBuildableDecor::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifetimeProps) const{ } 6 | AFGBuildableDecor::AFGBuildableDecor(){ } 7 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Buildables/FGBuildableHubTerminal.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Buildables/FGBuildableHubTerminal.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Buildables/FGBuildablePipeHyperAttachment.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Buildables/FGBuildablePipeHyperAttachment.h" 4 | 5 | AFGBuildablePipeHyperAttachment::AFGBuildablePipeHyperAttachment(){ } 6 | void AFGBuildablePipeHyperAttachment::GetDismantleRefund_Implementation(TArray< FInventoryStack >& out_refund, bool noBuildCostEnabled) const{ } 7 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Buildables/FGBuildablePipelineJunction.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Buildables/FGBuildablePipelineJunction.h" 4 | 5 | AFGBuildablePipelineJunction::AFGBuildablePipelineJunction(){ } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Buildables/FGBuildablePowerTower.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Buildables/FGBuildablePowerTower.h" 4 | 5 | AFGBuildablePowerTower::AFGBuildablePowerTower(){ } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Buildables/FGBuildableRailroadBridge.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Buildables/FGBuildableRailroadBridge.h" 4 | 5 | AFGBuildableRailroadBridge::AFGBuildableRailroadBridge(){ } 6 | void AFGBuildableRailroadBridge::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const{ } 7 | void AFGBuildableRailroadBridge::BeginPlay(){ } 8 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Buildables/FGBuildableRamp.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Buildables/FGBuildableRamp.h" 4 | 5 | AFGBuildableRamp::AFGBuildableRamp(){ } 6 | void AFGBuildableRamp::PostLoadGame_Implementation(int32 saveVersion, int32 gameVersion){ } 7 | float AFGBuildableRamp::CalculateRampAngle() const{ return float(); } 8 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Buildables/FGBuildableRoad.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Buildables/FGBuildableRoad.h" 4 | 5 | void AFGBuildableRoad::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const{ } 6 | AFGBuildableRoad::AFGBuildableRoad(){ } 7 | void AFGBuildableRoad::BeginPlay(){ } 8 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Buildables/FGBuildableSnowDispenser.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Buildables/FGBuildableSnowDispenser.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Buildables/FGBuildableStair.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Buildables/FGBuildableStair.h" 4 | 5 | AFGBuildableStair::AFGBuildableStair(){ } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Buildables/FGBuildableTrainPlatformEmpty.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Buildables/FGBuildableTrainPlatformEmpty.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Buildables/FGBuildableWaterPump.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Buildables/FGBuildableWaterPump.h" 4 | 5 | AFGBuildableWaterPump::AFGBuildableWaterPump(){ } 6 | AActor* AFGBuildableWaterPump::TryFindMissingResource(){ return nullptr; } 7 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Buildables/FGBuildableWindTurbine.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Buildables/FGBuildableWindTurbine.h" 4 | 5 | void AFGBuildableWindTurbine::BeginPlay(){ } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Buildables/FGConveyorPoleStackable.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Buildables/FGConveyorPoleStackable.h" 4 | 5 | AFGConveyorPoleStackable::AFGConveyorPoleStackable(){ } 6 | void AFGConveyorPoleStackable::SetupConnectionComponent(){ } 7 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Buildables/FGPipeHyperAttachmentSnapTargetInterface.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Buildables/FGPipeHyperAttachmentSnapTargetInterface.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Buildables/FGPipeHyperStart.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Buildables/FGPipeHyperStart.h" 4 | 5 | bool AFGPipeHyperStart::CanProduce_Implementation() const{ return bool(); } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/CharacterAnimationTypes.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "CharacterAnimationTypes.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Creature/Actions/FGActionScorerCompound.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Creature/Actions/FGActionScorerCompound.h" 4 | 5 | void UFGActionScorerCompound::Initialize_Native(UFGAction* action){ } 6 | bool UFGActionScorerCompound::GetScore_Implementation(float& out_score) const{ return bool(); } 7 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Creature/Enemy/FGEnemy.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Creature/Enemy/FGEnemy.h" 4 | 5 | AFGEnemy::AFGEnemy(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Creature/FGAnimNotify_CreatureSound.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Creature/FGAnimNotify_CreatureSound.h" 4 | 5 | FString UFGAnimNotify_CreatureSound::GetNotifyName_Implementation() const{ return FString(); } 6 | void UFGAnimNotify_CreatureSound::Notify(USkeletalMeshComponent* meshComp, UAnimSequenceBase* animation){ } 7 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Creature/FGCreatureDescriptor.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Creature/FGCreatureDescriptor.h" 4 | 5 | UTexture2D* UFGCreatureDescriptor::Internal_GetSmallIcon() const{ return nullptr; } 6 | UTexture2D* UFGCreatureDescriptor::Internal_GetBigIcon() const{ return nullptr; } 7 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Creature/FGCreatureFamily.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Creature/FGCreatureFamily.h" 4 | 5 | UFGCreatureFamily::UFGCreatureFamily(){ } 6 | ECreatureFamilyHostility UFGCreatureFamily::GetHostilityTowards(TSubclassOf< UFGCreatureFamily > otherFamily) const{ return ECreatureFamilyHostility(); } 7 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Creature/FGCreatureSpawnerDebugComponent.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Creature/FGCreatureSpawnerDebugComponent.h" 4 | 5 | UFGCreatureSpawnerDebugComponent::UFGCreatureSpawnerDebugComponent(){ } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Creature/FGLootSettings.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Creature/FGLootSettings.h" 4 | 5 | UObject* UFGLootSettings::GetLootSettingsDefaultObject(TSubclassOf< UFGLootSettings > inClass){ return nullptr; } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/DamageTypes/FGPointDamageType.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "DamageTypes/FGPointDamageType.h" 4 | 5 | void UFGPointDamageType::ProcessDamage(const FHitResult& hitResult, AController* instigator, AActor* damageCauser, float damageAmount, TArray ignoredActors){ } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/DamageTypes/FGRadialDamageType.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "DamageTypes/FGRadialDamageType.h" 4 | 5 | void UFGRadialDamageType::ProcessDamage(const FHitResult& hitResult, AController* instigator, AActor* damageCauser, float damageAmount, TArray ignoredActors){ } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Environment/FGWaterfall.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Environment/FGWaterfall.h" 4 | 5 | AFGWaterfall::AFGWaterfall(){ } 6 | void AFGWaterfall::BeginPlay(){ } 7 | void AFGWaterfall::Tick(float DeltaTime){ } 8 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Equipment/FGAmmoTypeLaser.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Equipment/FGAmmoTypeLaser.h" 4 | 5 | UFGAmmoTypeLaser::UFGAmmoTypeLaser(){ } 6 | float UFGAmmoTypeLaser::GetTotalHitDamageAmount_Implementation(const FHitResult& hitResult, const UFGDamageType* damageType){ return float(); } 7 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Equipment/FGDowsingStick.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Equipment/FGDowsingStick.h" 4 | 5 | AFGDowsingStick::AFGDowsingStick(){ } 6 | void AFGDowsingStick::Tick(float DeltaSeconds){ } 7 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Equipment/FGDowsingStickAttachment.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Equipment/FGDowsingStickAttachment.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Equipment/FGToolBelt.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Equipment/FGToolBelt.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Equipment/FGWeaponState.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Equipment/FGWeaponState.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGActorRepresentationInterface.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGActorRepresentationInterface.h" 4 | 5 | UFGActorRepresentationInterface::UFGActorRepresentationInterface(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGActorSaveHeaderTypes.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGActorSaveHeaderTypes.h" 4 | 5 | FString FObjectBaseSaveHeader::ToString() const{ return FString(); } 6 | UClass* FObjectBaseSaveHeader::ResolveClass() const{ return nullptr; } 7 | FString FObjectSaveHeader::ToString() const{ return FString(); } 8 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGAnimNotify.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGAnimNotify.h" 4 | 5 | void UFGAnimNotify::Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, const FAnimNotifyEventReference& EventReference){ } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGAnimNotify_AkEventSetRTPC.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGAnimNotify_AkEventSetRTPC.h" 4 | 5 | UFGAnimNotify_AkEventSetRTPC::UFGAnimNotify_AkEventSetRTPC(){ } 6 | FString UFGAnimNotify_AkEventSetRTPC::GetNotifyName_Implementation() const{ return FString(); } 7 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGAnimNotify_Attack.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGAnimNotify_Attack.h" 4 | 5 | FString UFGAnimNotify_Attack::GetNotifyName_Implementation() const{ return FString(); } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGAttachmentPointComponent.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGAttachmentPointComponent.h" 4 | 5 | UFGAttachmentPointComponent::UFGAttachmentPointComponent(){ } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGAutoJsonExportSettings.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGAutoJsonExportSettings.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGAutomationTest.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGAutomationTest.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGBeacon.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGBeacon.h" 4 | 5 | void AFGBeacon::BeginPlay(){ } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGBlueprintSettings.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGBlueprintSettings.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGBoomboxListenerInterface.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGBoomboxListenerInterface.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGBoundedTextRenderComponent.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGBoundedTextRenderComponent.h" 4 | 5 | FPrimitiveSceneProxy* UFGBoundedTextRenderComponent::CreateSceneProxy(){ return nullptr; } 6 | void UFGBoundedTextRenderComponent::AssignBoundingBox( UBoxComponent* boxComponent){ } 7 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGBuildCategory.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGBuildCategory.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGBuildEffectSettings.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGBuildEffectSettings.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGBuildEffectSpline.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGBuildEffectSpline.h" 4 | 5 | AFGBuildEffectSpline::AFGBuildEffectSpline(){ } 6 | void AFGBuildEffectSpline::BeginPlay(){ } 7 | void AFGBuildEffectSpline::Tick(float DeltaTime){ } 8 | void AFGBuildEffectSpline::SetupAttachment( AFGPipeBuilderTrail* inAttachment){ } 9 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGBuildGunModeDescriptor.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGBuildGunModeDescriptor.h" 4 | 5 | FText UFGBuildGunModeDescriptor::GetDisplayName(TSubclassOf< UFGBuildGunModeDescriptor > inClass){ return FText(); } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGBuildSubCategory.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGBuildSubCategory.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGBuildableLightSettings.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGBuildableLightSettings.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGBuildingColorSlotStruct.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGBuildingColorSlotStruct.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGBuildingTagInterface.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGBuildingTagInterface.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGCameraModifierLimitLook.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGCameraModifierLimitLook.h" 4 | 5 | bool UFGCameraModifierLimitLook::ProcessViewRotation( AActor* ViewTarget, float DeltaTime, FRotator& OutViewRotation, FRotator& OutDeltaRot){ return bool(); } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGCameraModifierSlide.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGCameraModifierSlide.h" 4 | 5 | bool UFGCameraModifierSlide::ProcessViewRotation( AActor* ViewTarget, float DeltaTime, FRotator& OutViewRotation, FRotator& OutDeltaRot){ return bool(); } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGChainsawableInterface.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGChainsawableInterface.h" 4 | 5 | UFGChainsawableInterface::UFGChainsawableInterface(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGClearanceComponent.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGClearanceComponent.h" 4 | 5 | UFGClearanceComponent::UFGClearanceComponent(){ } 6 | UFGComplexClearanceComponent::UFGComplexClearanceComponent(){ } 7 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGColorInterface.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGColorInterface.h" 4 | 5 | UFGColorInterface::UFGColorInterface(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGCombatFunctionLibrary.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGCombatFunctionLibrary.h" 4 | 5 | AFGCharacterBase* UFGCombatFunctionLibrary::TryGetCharacterFromDamageCauser( AActor* damageCauser){ return nullptr; } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGComponentHelpers.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGComponentHelpers.h" 4 | 5 | void FGComponentHelpers::DuplicateComponents(TSubclassOf actorClass, USceneComponent* defaultRoot, FComponentDuplicator duplicator, TArray* outLightweightComponents , FName defaultRootSocketName){ } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGConstructDisqualifier.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGConstructDisqualifier.h" 4 | 5 | FText UFGConstructDisqualifier::GetDisqualifyingText(TSubclassOf< UFGConstructDisqualifier > inClass){ return FText(); } 6 | bool UFGConstructDisqualifier::GetIsSoftDisqualifier(TSubclassOf< UFGConstructDisqualifier > inClass){ return bool(); } 7 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGConstructionMessageInterface.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGConstructionMessageInterface.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGCoreSaveTypes.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGCoreSaveTypes.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGCreatureAnimInstance.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGCreatureAnimInstance.h" 4 | 5 | UFGCreatureAnimInstance::UFGCreatureAnimInstance(){ } 6 | void UFGCreatureAnimInstance::NativeUpdateAnimation(float DeltaSeconds){ } 7 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGCustomizerCategory.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGCustomizerCategory.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGCustomizerSubCategory.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGCustomizerSubCategory.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGCyclicCurve.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGCyclicCurve.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGDismantleModeDescriptor.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGDismantleModeDescriptor.h" 4 | 5 | UFGDismantleModeDescriptor::UFGDismantleModeDescriptor(){ } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGDockableInterface.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGDockableInterface.h" 4 | 5 | UFGDockableInterface::UFGDockableInterface(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGDropPodSettings.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGDropPodSettings.h" 4 | 5 | FDropPackage FDropPackage::NullDropPackage = FDropPackage(); 6 | const FDropPackage UFGDropPodSettings::GetRandomDropPackage( UWorld* world){ return FDropPackage(); } 7 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGErrorMessage.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGErrorMessage.h" 4 | 5 | UFGErrorMessage::UFGErrorMessage(){ } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGExplosiveDestroyableInterface.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGExplosiveDestroyableInterface.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGFactoryClipboard.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGFactoryClipboard.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGFactoryTickSettings.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGFactoryTickSettings.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGFenceHologram.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGFenceHologram.h" 4 | 5 | AFGFenceHologram::AFGFenceHologram(){ } 6 | bool AFGFenceHologram::TrySnapToActor(const FHitResult& hitResult){ return bool(); } 7 | int32 AFGFenceHologram::GetRotationStep() const{ return int32(); } 8 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGFluffActor.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGFluffActor.h" 4 | 5 | AFGFluffActor::AFGFluffActor(){ } 6 | void AFGFluffActor::BeginPlay(){ } 7 | void AFGFluffActor::EndPlay(const EEndPlayReason::Type EndPlayReason){ } 8 | void AFGFluffActor::Tick(float DeltaTime){ } 9 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGFoliageIdentifier.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGFoliageIdentifier.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGFoliageRemoval.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGFoliageRemoval.h" 4 | 5 | AFGFoliageRemoval::AFGFoliageRemoval(){ } 6 | void AFGFoliageRemoval::PostLoadGame_Implementation(int32 saveVersion, int32 gameVersion){ } 7 | bool AFGFoliageRemoval::ShouldSave_Implementation() const{ return bool(); } 8 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGFoliageTypes.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGFoliageTypes.h" 4 | 5 | uint32 GetTypeHash(const FHashableVectorWrapper& Loc) { return uint32(); } 6 | 7 | bool FHashableVectorWrapper::operator<(const FVector &V) const{ return bool(); } 8 | bool FFoliageRemovalDataKey::operator==(const FFoliageRemovalDataKey&) const{ return bool(); } 9 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGHologramBuildModeDescriptor.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGHologramBuildModeDescriptor.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGInteractableMarker.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGInteractableMarker.h" 4 | 5 | AFGInteractableMarker::AFGInteractableMarker(){ } 6 | void AFGInteractableMarker::Tick(float dt){ } 7 | void AFGInteractableMarker::SetTrackedActor( AActor* trackedActor){ } 8 | void AFGInteractableMarker::BeginPlay(){ } 9 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGInventorySettingsWidget.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGInventorySettingsWidget.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGInventoryToRespawnWith.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGInventoryToRespawnWith.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGItemCategory.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGItemCategory.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGJetPackFuelParameters.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGJetPackFuelParameters.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGLadderTemplate.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGLadderTemplate.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGLightControlInterface.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGLightControlInterface.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGLocalSettings.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGLocalSettings.h" 4 | 5 | #if WITH_EDITOR 6 | #endif 7 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGLocalizationSettings.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGLocalizationSettings.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGMainMenuHUD.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGMainMenuHUD.h" 4 | 5 | void AFGMainMenuHUD::BeginPlay(){ } 6 | void AFGMainMenuHUD::Native_ShowMainMenu(){ } 7 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGMainMenuState.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGMainMenuState.h" 4 | 5 | AFGMainMenuState::AFGMainMenuState(){ } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGMapAreaZoneDescriptor.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGMapAreaZoneDescriptor.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGMapMarker.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGMapMarker.h" 4 | 5 | bool FMapMarker::operator==(const FMapMarker& other) const{ return bool(); } 6 | bool FMapMarker::operator!=(const FMapMarker& other) const{ return bool(); } 7 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGMaterialEffect_Build.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGMaterialEffect_Build.h" 4 | 5 | UFGMaterialEffect_Build::UFGMaterialEffect_Build(){ } 6 | void UFGMaterialEffect_Build::SetInstigator( AActor* instigator){ } 7 | void UFGMaterialEffect_Build::SetCost(TArray< FItemAmount > cost){ } 8 | void UFGMaterialEffect_Build::SetSpeed(float speed){ } 9 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGMigratedActorsList.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGMigratedActorsList.h" 4 | 5 | bool UFGMigratedActorsList::AddMigratedActor(TSubclassOf< UFGMigratedActorsList > inClass, FString& fromLevel, FString& toLevel, FString& actorName){ return bool(); } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGMigrationSettings.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGMigrationSettings.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGNavigationConfig.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGNavigationConfig.h" 4 | 5 | FFGNavigationConfig::FFGNavigationConfig(){ } 6 | EUINavigationAction FFGNavigationConfig::GetNavigationActionFromKey(const FKeyEvent& InKeyEvent) const{ return EUINavigationAction(); } 7 | void FFGNavigationConfig::EnableTabAndNavKeys(bool enable){ } 8 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGNetSerialization.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGNetSerialization.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGNewsFeedActor.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGNewsFeedActor.h" 4 | 5 | AFGNewsFeedActor::AFGNewsFeedActor(){ } 6 | void AFGNewsFeedActor::BeginPlay(){ } 7 | FString AFGNewsFeedActor::GetNewsFeedURL(){ return FString(); } 8 | void AFGNewsFeedActor::OnResponseReceived(FHttpRequestPtr request, FHttpResponsePtr response, bool wasSuccessful){ } 9 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGNotificationSettings.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGNotificationSettings.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGOnlineSessionSettings.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGOnlineSessionSettings.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGOptimizationSettings.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGOptimizationSettings.h" 4 | 5 | #if WITH_EDITORONLY_DATA 6 | #endif 7 | #if WITH_EDITOR 8 | #endif 9 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGOptionInterface.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGOptionInterface.h" 4 | 5 | bool IFGOptionInterface::IsOptionEditable(const FString& strId) const{ return bool(); } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGOptionsSettings.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGOptionsSettings.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGPassengerSeat.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGPassengerSeat.h" 4 | 5 | void AFGPassengerSeat::GetLifetimeReplicatedProps(TArray< FLifetimeProperty >& OutLifetimeProps) const{ } 6 | AFGPassengerSeat::AFGPassengerSeat(){ } 7 | void AFGPassengerSeat::Tick(float dt){ } 8 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGPipeAttachmentSnapTargetInterface.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGPipeAttachmentSnapTargetInterface.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGPipeConnectionComponentHyper.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGPipeConnectionComponentHyper.h" 4 | 5 | UFGPipeConnectionComponentHyper::UFGPipeConnectionComponentHyper(){ } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGPipeHyperInterface.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGPipeHyperInterface.h" 4 | 5 | UFGPipeHyperInterface::UFGPipeHyperInterface(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGPipelineFlowIndicatorComponent.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGPipelineFlowIndicatorComponent.h" 4 | 5 | void UFGPipelineFlowIndicatorComponent::BeginPlay(){ } 6 | void UFGPipelineFlowIndicatorComponent::OnFluidDescriptorSet_Implementation(TSubclassOf< UFGItemDescriptor > fluidDescriptor){ } 7 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGPlayerSettings.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGPlayerSettings.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGPlayerStartTradingPost.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGPlayerStartTradingPost.h" 4 | 5 | AFGPlayerStartTradingPost::AFGPlayerStartTradingPost(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } 6 | const FName AFGPlayerStartTradingPost::STATIC_PLAYER_START_TAG = FName(); 7 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGPopupInstigatorInterface.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGPopupInstigatorInterface.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGPopupUnlinkAccount.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGPopupUnlinkAccount.h" 4 | 5 | void UFGPopupUnlinkAccount::UnlinkAccount(){ } 6 | void UFGPopupUnlinkAccount::LinkAccount(){ } 7 | void UFGPopupUnlinkAccount::NativeUnlinkComplete(bool result){ } 8 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGPopupWidgetContent.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGPopupWidgetContent.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGPowerCircuitWidget.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGPowerCircuitWidget.h" 4 | 5 | void UFGPowerCircuitWidget::NativeTick(const FGeometry& myGeometry, float inDeltaTime){ } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGPushNotificationWidget.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGPushNotificationWidget.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGQuickSwitchGroup.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGQuickSwitchGroup.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGRadiationInterface.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGRadiationInterface.h" 4 | 5 | UFGRadiationInterface::UFGRadiationInterface(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGRadioactiveActor.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGRadioactiveActor.h" 4 | 5 | AFGRadioactiveActor::AFGRadioactiveActor(){ } 6 | void AFGRadioactiveActor::BeginPlay(){ } 7 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGRecipeProducerInterface.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGRecipeProducerInterface.h" 4 | 5 | UFGRecipeProducerInterface::UFGRecipeProducerInterface(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGResearchTreeNode.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGResearchTreeNode.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGResourceNodeGeyser.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGResourceNodeGeyser.h" 4 | 5 | AFGResourceNodeGeyser::AFGResourceNodeGeyser(){ } 6 | void AFGResourceNodeGeyser::BeginPlay(){ } 7 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGResourceSinkCreditDescriptor.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGResourceSinkCreditDescriptor.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGRiverSpline.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGRiverSpline.h" 4 | 5 | #if WITH_EDITOR 6 | void AFGRiverSpline::CheckForErrors(){ Super::CheckForErrors(); } 7 | #endif 8 | AFGRiverSpline::AFGRiverSpline(){ } 9 | void AFGRiverSpline::PostLoad(){ Super::PostLoad(); } 10 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGRoadConnectionComponent.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGRoadConnectionComponent.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGSaveInterface.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGSaveInterface.h" 4 | 5 | UFGSaveInterface::UFGSaveInterface(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGSaveTypes.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGSaveTypes.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGScannableSettings.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGScannableSettings.h" 4 | 5 | TArray> UFGScannableSettings::GetStartingScannableObjects(const UObject* scannerObject) const{ return TArray>(); } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGSchematicCategory.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGSchematicCategory.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGSettings.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGSettings.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGSharedPostProcessSettings.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGSharedPostProcessSettings.h" 4 | 5 | UFGSharedPostProcessSettings::UFGSharedPostProcessSettings(){ } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGSignInterface.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGSignInterface.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGSignTypes.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGSignTypes.h" 4 | 5 | UFGSignTypeDescriptor::UFGSignTypeDescriptor(){ } 6 | uint32 FPrefabSignData::GetGUID() const{ return uint32(); } 7 | void UFGSignPrefabWidget::OnToggleBackground(bool NewVisibility) const{ } 8 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGSplineBuildableInterface.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGSplineBuildableInterface.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGSplinePath.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGSplinePath.h" 4 | 5 | AFGSplinePath::AFGSplinePath(){ } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGStingerWidgetRewardData.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGStingerWidgetRewardData.h" 4 | 5 | FText UFGStingerWidgetRewardData::GetIconText(TSubclassOf< UFGStingerWidgetRewardData > inClass){ return FText(); } 6 | UTexture2D* UFGStingerWidgetRewardData::GetIconTexture(TSubclassOf< UFGStingerWidgetRewardData > inClass){ return nullptr; } 7 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGSubsystem.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGSubsystem.h" 4 | 5 | AFGSubsystem::AFGSubsystem(){ } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGSubsystemClasses.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGSubsystemClasses.h" 4 | 5 | UFGSubsystemClasses::UFGSubsystemClasses(){ } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGSwatchGroup.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGSwatchGroup.h" 4 | 5 | FText UFGSwatchGroup::GetGroupName(TSubclassOf< UFGSwatchGroup > inClass){ return FText(); } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGTrainDockingRules.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGTrainDockingRules.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGTriggerBoxTemplate.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGTriggerBoxTemplate.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGUISettings.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGUISettings.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGUnlockSettings.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGUnlockSettings.h" 4 | 5 | TSubclassOf UFGUnlockSettings::GetCheckmarkSchematicClass(){ return TSubclassOf(); } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGUnlockTape.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGUnlockTape.h" 4 | 5 | void UFGUnlockTape::Unlock( AFGUnlockSubsystem* unlockSubssytem){ } 6 | void UFGUnlockTape::Apply(AFGUnlockSubsystem* unlockSubssytem){ } 7 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGVehicleDestroyableInterface.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGVehicleDestroyableInterface.h" 4 | 5 | UFGVehicleDestroyableInterface::UFGVehicleDestroyableInterface(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGVehicleWheel.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGVehicleWheel.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGVersionFunctionLibrary.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGVersionFunctionLibrary.h" 4 | 5 | FString UFGVersionFunctionLibrary::GetVersionString(){ return FString(); } 6 | bool UFGVersionFunctionLibrary::IsPublicBuild(){ return bool(); } 7 | EGameVersion UFGVersionFunctionLibrary::GetGameVersion(){ return EGameVersion(); } 8 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGWaterAudio.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGWaterAudio.h" 4 | 5 | UAkAudioEvent* UFGWaterAudio::GetImpactEvent( APawn* pawn) const{ return nullptr; } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGWeaponAttachmentProjectile.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGWeaponAttachmentProjectile.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FGWorldHeightData.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FGWorldHeightData.h" 4 | 5 | #if WITH_EDITOR 6 | void UFGWorldHeightData::SetWorldHeightData(const TArray heightData, const int32 heightDataResolution){ } 7 | #endif 8 | float UFGWorldHeightData::GetZValueFromNormalizedPosition(const FVector2D normalizedLocation){ return float(); } 9 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FactoryGame.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FactoryGame.h" 4 | 5 | DEFINE_LOG_CATEGORY(LogGame); 6 | DEFINE_LOG_CATEGORY(LogSigns); 7 | 8 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FactoryGameModule.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FactoryGameModule.h" 4 | 5 | void FFactoryGameModule::StartupModule(){ } 6 | void FFactoryGameModule::ShutdownModule(){ } 7 | IMPLEMENT_PRIMARY_GAME_MODULE(FFactoryGameModule, FactoryGame, "FactoryGame"); 8 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FactoryStatHelpers.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FactoryStatHelpers.h" 4 | 5 | void FFactoryStatHelpers::GetFactoryStats( UWorld* world, FFactoryStats& out_stats){ } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/FactoryTick.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "FactoryTick.h" 4 | 5 | void FFactoryTickFunction::ExecuteTick(float DeltaTime, ELevelTick TickType, ENamedThreads::Type CurrentThread, const FGraphEventRef& MyCompletionGraphEvent){ } 6 | FString FFactoryTickFunction::DiagnosticMessage(){ return FString(); } 7 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/GenericPendingLatentAction.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "GenericPendingLatentAction.h" 4 | 5 | #if WITH_EDITORONLY_DATA 6 | #endif 7 | #if WITH_EDITORONLY_DATA 8 | #endif 9 | #if WITH_EDITOR 10 | #endif 11 | void FGenericPendingLatentAction::UpdateOperation(FLatentResponse& Response){ } 12 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Hologram/FGConveyorMultiPoleHologram.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Hologram/FGConveyorMultiPoleHologram.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Hologram/FGCornerWallHologram.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Hologram/FGCornerWallHologram.h" 4 | 5 | AFGCornerWallHologram::AFGCornerWallHologram(){ } 6 | void AFGCornerWallHologram::BeginPlay(){ } 7 | bool AFGCornerWallHologram::TrySnapToActor(const FHitResult& hitResult){ return bool(); } 8 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Hologram/FGFactoryHologram.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Hologram/FGFactoryHologram.h" 4 | 5 | AFGFactoryHologram::AFGFactoryHologram(){ } 6 | void AFGFactoryHologram::BeginPlay(){ } 7 | void AFGFactoryHologram::Tick(float dt){ } 8 | void AFGFactoryHologram::SetHologramLocationAndRotation(const FHitResult& hitResult){ } 9 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Hologram/FGFoundationNoClearanceHologram.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Hologram/FGFoundationNoClearanceHologram.h" 4 | 5 | void AFGFoundationNoClearanceHologram::CheckClearance(const FVector& locationOffset){ } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Hologram/FGHologramGraphAStar.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Hologram/FGHologramGraphAStar.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Hologram/FGPipelineAttachmentHologram.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Hologram/FGPipelineAttachmentHologram.h" 4 | 5 | AFGPipelineAttachmentHologram::AFGPipelineAttachmentHologram(){ } 6 | void AFGPipelineAttachmentHologram::BeginPlay(){ } 7 | void AFGPipelineAttachmentHologram::ConfigureComponents(AFGBuildable* inBuildable) const{ } 8 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Hologram/FGPipelineJunctionHologram.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Hologram/FGPipelineJunctionHologram.h" 4 | 5 | AFGPipelineJunctionHologram::AFGPipelineJunctionHologram(){ } 6 | int32 AFGPipelineJunctionHologram::GetRotationStep() const{ return int32(); } 7 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Hologram/FGPowerTowerHologram.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Hologram/FGPowerTowerHologram.h" 4 | 5 | AFGPowerTowerHologram::AFGPowerTowerHologram(){ } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Hologram/FGSpaceElevatorHologram.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Hologram/FGSpaceElevatorHologram.h" 4 | 5 | void AFGSpaceElevatorHologram::CheckValidPlacement(){ } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Hologram/FGWallAttachmentHologram.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Hologram/FGWallAttachmentHologram.h" 4 | 5 | AFGWallAttachmentHologram::AFGWallAttachmentHologram(){ } 6 | bool AFGWallAttachmentHologram::TrySnapToActor(const FHitResult& hitResult){ return bool(); } 7 | void AFGWallAttachmentHologram::CheckValidFloor(){ } 8 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/IncludeInBuild.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "IncludeInBuild.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Input/FGEnhancedInputComponent.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Input/FGEnhancedInputComponent.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Input/FGInputMappingContext.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Input/FGInputMappingContext.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Input/Triggers/FGInputTriggerChordBinding.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Input/Triggers/FGInputTriggerChordBinding.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Inventory.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Inventory.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/ItemAmount.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "ItemAmount.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/ItemDrop.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "ItemDrop.h" 4 | 5 | int32 FItemDrop::GetRandomItemAmount(uint32 randomSeed) const{ return int32(); } 6 | bool FItemDropWithChance::ShouldDrop(uint32 randomSeed) const{ return bool(); } 7 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Online/FGNat.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Online/FGNat.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Online/FGOnlineBlueprintFunctionLibrary.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Online/FGOnlineBlueprintFunctionLibrary.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Online/Widgets/FGListView_JoinList.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Online/Widgets/FGListView_JoinList.h" 4 | 5 | void UFGListView_JoinList::Populate(){ } 6 | void UFGListView_JoinList::BeginDestroy(){ Super::BeginDestroy(); } 7 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Online/Widgets/FGSessionInfoWidget.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Online/Widgets/FGSessionInfoWidget.h" 4 | 5 | void UFGSessionInfoWidget::SetSession(const FCommonSession& session){ } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/PlayerPresenceState.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "PlayerPresenceState.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/RecentAccountId.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "RecentAccountId.h" 4 | 5 | void FRecentAccountId::Set(const FString& socialId){ } 6 | bool FRecentAccountId::Get(FString& out_registeredId){ return bool(); } 7 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Replication/FGReplicationDependencyActorInterface.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Replication/FGReplicationDependencyActorInterface.h" 4 | 5 | UFGReplicationDependencyActorInterface::UFGReplicationDependencyActorInterface(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Replication/FGReplicationDetailActorOwnerInterface.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Replication/FGReplicationDetailActorOwnerInterface.h" 4 | 5 | UFGReplicationDetailActorOwnerInterface::UFGReplicationDetailActorOwnerInterface(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Replication/FGStaticReplicatedActor.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Replication/FGStaticReplicatedActor.h" 4 | 5 | AFGStaticReplicatedActor::AFGStaticReplicatedActor(){ } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Resources/FGAnyUndefinedDescriptor.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Resources/FGAnyUndefinedDescriptor.h" 4 | 5 | UFGAnyUndefinedDescriptor::UFGAnyUndefinedDescriptor(){ } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Resources/FGDecorDescriptor.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Resources/FGDecorDescriptor.h" 4 | 5 | UFGDecorDescriptor::UFGDecorDescriptor(){ } 6 | UStaticMesh* UFGDecorDescriptor::GetDecorMesh(TSubclassOf< UFGDecorDescriptor > inClass){ return nullptr; } 7 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Resources/FGEquipmentDescriptor.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Resources/FGEquipmentDescriptor.h" 4 | 5 | TSubclassOf< class AFGEquipment > UFGEquipmentDescriptor::GetEquipmentClass(TSubclassOf< UFGItemDescriptor > inClass){ return TSubclassOf(); } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Resources/FGExtractableResourceInterface.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Resources/FGExtractableResourceInterface.h" 4 | 5 | UFGExtractableResourceInterface::UFGExtractableResourceInterface(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {} 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Resources/FGItemDescriptorBiomass.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Resources/FGItemDescriptorBiomass.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Resources/FGNoneDescriptor.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Resources/FGNoneDescriptor.h" 4 | 5 | UFGNoneDescriptor::UFGNoneDescriptor(){ } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Resources/FGOverflowDescriptor.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Resources/FGOverflowDescriptor.h" 4 | 5 | UFGOverflowDescriptor::UFGOverflowDescriptor(){ } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Resources/FGResourceDescriptorGeyser.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Resources/FGResourceDescriptorGeyser.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Resources/FGWildCardDescriptor.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Resources/FGWildCardDescriptor.h" 4 | 5 | UFGWildCardDescriptor::UFGWildCardDescriptor(){ } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/SaveCustomVersion.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "SaveCustomVersion.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Server/FGAbstractServerWidget.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Server/FGAbstractServerWidget.h" 4 | 5 | void UFGAbstractServerWidget::SetServer( UFGServerObject* Server){ } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Server/FGDedicatedServerTypes.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Server/FGDedicatedServerTypes.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Server/FGServerManagerSettings.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Server/FGServerManagerSettings.h" 4 | 5 | UFGServerManagerSettings* UFGServerManagerSettings::Get(){ return nullptr; } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Settings/FGSettingsManagerInterface.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Settings/FGSettingsManagerInterface.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Settings/FGUserSettingCategory.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Settings/FGUserSettingCategory.h" 4 | 5 | void UFGUserSettingCategory::SortByCategoryPriority(TArray< FUserSettingCategoryMapping >& userSettingCategoryMapping){ } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/SharedInventoryStatePtr.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "SharedInventoryStatePtr.h" 4 | 5 | FSharedInventoryStatePtr FSharedInventoryStatePtr::NullState = FSharedInventoryStatePtr(); 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/SharedStats.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "SharedStats.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Tests/FGAutomaticProfiling.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Tests/FGAutomaticProfiling.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Tests/FGProfileSpline.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Tests/FGProfileSpline.h" 4 | 5 | AFGProfileSpline::AFGProfileSpline(){ } 6 | void AFGProfileSpline::BeginPlay(){ } 7 | void AFGProfileSpline::Tick(float DeltaTime){ } 8 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/UI/FGButtonWidget.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "UI/FGButtonWidget.h" 4 | 5 | FReply UFGButtonWidget::NativeOnFocusReceived(const FGeometry& InGeometry, const FFocusEvent& InFocusEvent){ return FReply::Unhandled(); } 6 | void UFGButtonWidget::SetButton( UButton* inButton){ } 7 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/UI/FGEditableText.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "UI/FGEditableText.h" 4 | 5 | void UFGEditableText::SetKeyboardFocusAndSelectAllText(){ } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/UI/FGPoleConnectionsWidget.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "UI/FGPoleConnectionsWidget.h" 4 | 5 | void UFGPoleConnectionsWidget::SetConnection( UFGCircuitConnectionComponent* connection){ } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/UI/FGPopupWidget.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "UI/FGPopupWidget.h" 4 | 5 | void UFGPopupWidget::CallPopupConfirmClicked(){ } 6 | void UFGPopupWidget::CallPopupClosedClicked(bool confirm){ } 7 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/UI/FGTitleButton.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "UI/FGTitleButton.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/UI/FGVirtualCursorFunctionLibrary.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "UI/FGVirtualCursorFunctionLibrary.h" 4 | 5 | void UFGVirtualCursorFunctionLibrary::EnableVirtualCursor( APlayerController* PC){ } 6 | void UFGVirtualCursorFunctionLibrary::DisableVirtualCursor( APlayerController* PC){ } 7 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/UI/FGWidgetMultiplayer.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "UI/FGWidgetMultiplayer.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/UI/FGWindow.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "UI/FGWindow.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/UI/Message/FGMessageSender.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "UI/Message/FGMessageSender.h" 4 | 5 | UObject* UFGMessageSender::GetSenderDefaultObject(TSubclassOf< UFGMessageSender > inClass){ return nullptr; } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/UndefinedBool.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "UndefinedBool.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/UnitHelpers.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "UnitHelpers.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Unlocks/FGUnlockArmEquipmentSlot.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Unlocks/FGUnlockArmEquipmentSlot.h" 4 | 5 | #if WITH_EDITORONLY_DATA 6 | #endif 7 | void UFGUnlockArmEquipmentSlot::Apply( AFGUnlockSubsystem* unlockSubssytem){ } 8 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Unlocks/FGUnlockBlueprints.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Unlocks/FGUnlockBlueprints.h" 4 | 5 | void UFGUnlockBlueprints::Apply( AFGUnlockSubsystem* unlockSubsystem){ } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Unlocks/FGUnlockBuildEfficiency.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Unlocks/FGUnlockBuildEfficiency.h" 4 | 5 | void UFGUnlockBuildEfficiency::Apply( AFGUnlockSubsystem* unlockSubssytem){ } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Unlocks/FGUnlockBuildOverclock.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Unlocks/FGUnlockBuildOverclock.h" 4 | 5 | void UFGUnlockBuildOverclock::Apply( AFGUnlockSubsystem* unlockSubssytem){ } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Unlocks/FGUnlockCustomizer.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Unlocks/FGUnlockCustomizer.h" 4 | 5 | void UFGUnlockCustomizer::Apply( AFGUnlockSubsystem* unlockSubsystem){ } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Unlocks/FGUnlockEmote.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Unlocks/FGUnlockEmote.h" 4 | 5 | void UFGUnlockEmote::Apply( AFGUnlockSubsystem* unlockSubssytem){ } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Unlocks/FGUnlockGiveItem.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Unlocks/FGUnlockGiveItem.h" 4 | 5 | void UFGUnlockGiveItem::AddItemsToGive(TArray< FItemAmount > items){ } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Unlocks/FGUnlockInfoOnly.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Unlocks/FGUnlockInfoOnly.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Unlocks/FGUnlockInventorySlot.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Unlocks/FGUnlockInventorySlot.h" 4 | 5 | #if WITH_EDITORONLY_DATA 6 | #endif 7 | void UFGUnlockInventorySlot::Apply( AFGUnlockSubsystem* unlockSubssytem){ } 8 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Unlocks/FGUnlockMap.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Unlocks/FGUnlockMap.h" 4 | 5 | void UFGUnlockMap::Apply( AFGUnlockSubsystem* unlockSubssytem){ } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Unlocks/FGUnlockRecipe.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Unlocks/FGUnlockRecipe.h" 4 | 5 | #if WITH_EDITORONLY_DATA 6 | #endif 7 | void UFGUnlockRecipe::Unlock( AFGUnlockSubsystem* unlockSubssytem){ } 8 | void UFGUnlockRecipe::Apply( AFGUnlockSubsystem* unlockSubssytem){ } 9 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Unlocks/FGUnlockScannableObject.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Unlocks/FGUnlockScannableObject.h" 4 | 5 | void UFGUnlockScannableObject::Apply( AFGUnlockSubsystem* unlockSubssytem){ } 6 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/Unlocks/FGUnlockSchematic.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "Unlocks/FGUnlockSchematic.h" 4 | 5 | void UFGUnlockSchematic::Apply( AFGUnlockSubsystem* unlockSubssytem){ } 6 | void UFGUnlockSchematic::AddSchematics(TArray< TSubclassOf< UFGSchematic > > schematics){ } 7 | -------------------------------------------------------------------------------- /Headers/ModifiedImplementations/WheeledVehicles/FGWheeledVehicleAnimationInstance.cpp: -------------------------------------------------------------------------------- 1 | // This file has been automatically generated by the Unreal Header Implementation tool 2 | 3 | #include "WheeledVehicles/FGWheeledVehicleAnimationInstance.h" 4 | 5 | -------------------------------------------------------------------------------- /Headers/OriginalHeaders/Equipment/FGDowsingStickAttachment.h: -------------------------------------------------------------------------------- 1 | // Copyright Coffee Stain Studios. All Rights Reserved. 2 | 3 | #pragma once 4 | 5 | #include "CoreMinimal.h" 6 | #include "FGEquipmentAttachment.h" 7 | #include "FGDowsingStickAttachment.generated.h" 8 | 9 | /** 10 | * 11 | */ 12 | UCLASS() 13 | class FACTORYGAME_API AFGDowsingStickAttachment : public AFGEquipmentAttachment 14 | { 15 | GENERATED_BODY() 16 | 17 | }; 18 | -------------------------------------------------------------------------------- /Headers/OriginalHeaders/FGBuildSubCategory.h: -------------------------------------------------------------------------------- 1 | // Copyright Coffee Stain Studios. All Rights Reserved. 2 | 3 | #pragma once 4 | 5 | #include "CoreMinimal.h" 6 | #include "FGBuildCategory.h" 7 | #include "FGBuildSubCategory.generated.h" 8 | 9 | /** 10 | * 11 | */ 12 | UCLASS() 13 | class FACTORYGAME_API UFGBuildSubCategory : public UFGBuildCategory 14 | { 15 | GENERATED_BODY() 16 | 17 | 18 | 19 | 20 | }; 21 | -------------------------------------------------------------------------------- /Headers/OriginalHeaders/FGCustomizerCategory.h: -------------------------------------------------------------------------------- 1 | // Copyright Coffee Stain Studios. All Rights Reserved. 2 | 3 | #pragma once 4 | 5 | #include "CoreMinimal.h" 6 | #include "FGCategory.h" 7 | #include "FGCustomizerCategory.generated.h" 8 | 9 | /** 10 | * 11 | */ 12 | UCLASS( Blueprintable ) 13 | class FACTORYGAME_API UFGCustomizerCategory : public UFGCategory 14 | { 15 | GENERATED_BODY() 16 | 17 | }; 18 | -------------------------------------------------------------------------------- /Headers/OriginalHeaders/FGCustomizerSubCategory.h: -------------------------------------------------------------------------------- 1 | // Copyright Coffee Stain Studios. All Rights Reserved. 2 | 3 | #pragma once 4 | 5 | #include "CoreMinimal.h" 6 | #include "FGCustomizerCategory.h" 7 | #include "FGCustomizerSubCategory.generated.h" 8 | 9 | /** 10 | * 11 | */ 12 | UCLASS( Blueprintable ) 13 | class FACTORYGAME_API UFGCustomizerSubCategory : public UFGCustomizerCategory 14 | { 15 | GENERATED_BODY() 16 | 17 | }; 18 | -------------------------------------------------------------------------------- /Headers/OriginalHeaders/FGItemCategory.h: -------------------------------------------------------------------------------- 1 | // Copyright Coffee Stain Studios. All Rights Reserved. 2 | 3 | #pragma once 4 | 5 | #include "CoreMinimal.h" 6 | #include "FGCategory.h" 7 | #include "UObject/NoExportTypes.h" 8 | #include "FGItemCategory.generated.h" 9 | 10 | /** 11 | * 12 | */ 13 | UCLASS( Blueprintable ) 14 | class FACTORYGAME_API UFGItemCategory : public UFGCategory 15 | { 16 | GENERATED_BODY() 17 | 18 | }; 19 | -------------------------------------------------------------------------------- /Headers/OriginalHeaders/FGLightControlInterface.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | -------------------------------------------------------------------------------- /Headers/OriginalHeaders/FGPushNotificationWidget.h: -------------------------------------------------------------------------------- 1 | // Copyright 2021 Coffee Stain Studios. All Rights Reserved. 2 | 3 | #pragma once 4 | 5 | #include "CoreMinimal.h" 6 | #include "Blueprint/UserWidget.h" 7 | #include "FGPushNotificationWidget.generated.h" 8 | 9 | /** 10 | * Base for push notifications. 11 | */ 12 | UCLASS() 13 | class FACTORYGAME_API UFGPushNotificationWidget : public UUserWidget 14 | { 15 | GENERATED_BODY() 16 | }; 17 | -------------------------------------------------------------------------------- /Headers/OriginalHeaders/FGResourceSinkCreditDescriptor.h: -------------------------------------------------------------------------------- 1 | // Copyright Coffee Stain Studios. All Rights Reserved. 2 | 3 | #pragma once 4 | 5 | #include "CoreMinimal.h" 6 | #include "Resources/FGItemDescriptor.h" 7 | #include "FGResourceSinkCreditDescriptor.generated.h" 8 | 9 | /** 10 | * 11 | */ 12 | UCLASS() 13 | class FACTORYGAME_API UFGResourceSinkCreditDescriptor : public UFGItemDescriptor 14 | { 15 | GENERATED_BODY() 16 | 17 | }; 18 | -------------------------------------------------------------------------------- /Headers/OriginalHeaders/FGRoadConnectionComponent.h: -------------------------------------------------------------------------------- 1 | // Copyright Coffee Stain Studios. All Rights Reserved. 2 | 3 | #pragma once 4 | 5 | #include "FGConnectionComponent.h" 6 | #include "FGRoadConnectionComponent.generated.h" 7 | 8 | 9 | UCLASS( ClassGroup = ( Custom ), meta = ( BlueprintSpawnableComponent ) ) 10 | class FACTORYGAME_API UFGRoadConnectionComponent : public UFGConnectionComponent 11 | { 12 | GENERATED_BODY() 13 | }; 14 | -------------------------------------------------------------------------------- /Headers/OriginalHeaders/FGSaveTypes.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "FGOnlineSessionSettings.h" 4 | #include "UObject/Object.h" 5 | #include "FGSaveSystem.generated.h" 6 | -------------------------------------------------------------------------------- /Headers/OriginalHeaders/FGSchematicCategory.h: -------------------------------------------------------------------------------- 1 | // Copyright Coffee Stain Studios. All Rights Reserved. 2 | 3 | #pragma once 4 | 5 | #include "CoreMinimal.h" 6 | #include "FGCategory.h" 7 | #include "FGSchematicCategory.generated.h" 8 | 9 | /** 10 | * 11 | */ 12 | UCLASS( Blueprintable, abstract ) 13 | class FACTORYGAME_API UFGSchematicCategory : public UFGCategory 14 | { 15 | GENERATED_BODY() 16 | 17 | }; 18 | -------------------------------------------------------------------------------- /Headers/OriginalHeaders/FGSettings.h: -------------------------------------------------------------------------------- 1 | // Copyright Coffee Stain Studios. All Rights Reserved. 2 | 3 | #pragma once 4 | 5 | #include "UObject/Object.h" 6 | #include "FGSettings.generated.h" 7 | 8 | /** 9 | * 10 | */ 11 | UCLASS( Blueprintable, abstract, meta = (AutoJson = true) ) 12 | class FACTORYGAME_API UFGSettings : public UObject 13 | { 14 | GENERATED_BODY() 15 | }; 16 | -------------------------------------------------------------------------------- /Headers/OriginalHeaders/Inventory.h: -------------------------------------------------------------------------------- 1 | // Copyright Coffee Stain Studios. All Rights Reserved. 2 | 3 | #pragma once 4 | 5 | #include "FGInventoryComponent.h" 6 | #include "Resources/FGItemDescriptor.h" 7 | #include "FGInventoryLibrary.h" 8 | -------------------------------------------------------------------------------- /Headers/OriginalHeaders/Resources/FGItemDescriptorBiomass.h: -------------------------------------------------------------------------------- 1 | // Copyright Coffee Stain Studios. All Rights Reserved. 2 | 3 | #pragma once 4 | 5 | #include "FGItemDescriptor.h" 6 | #include "FGItemDescriptorBiomass.generated.h" 7 | 8 | /** 9 | * Base descriptor for types of biomass. 10 | */ 11 | UCLASS() 12 | class FACTORYGAME_API UFGItemDescriptorBiomass : public UFGItemDescriptor 13 | { 14 | GENERATED_BODY() 15 | }; 16 | -------------------------------------------------------------------------------- /Headers/OriginalHeaders/SharedStats.h: -------------------------------------------------------------------------------- 1 | // Copyright Coffee Stain Studios. All Rights Reserved. 2 | 3 | #pragma once 4 | 5 | #include "CoreMinimal.h" 6 | 7 | // This file contains stat definitions used across many files across the project. 8 | // It has been moved here to avoid including huge Stats2.h dependencies list into FactoryGame.h 9 | DECLARE_STATS_GROUP( TEXT( "Execute on Interface" ), STATGROUP_ExecuteInterface, STATCAT_Advanced ); -------------------------------------------------------------------------------- /Headers/OriginalHeaders/UI/FGTitleButton.h: -------------------------------------------------------------------------------- 1 | // Copyright Coffee Stain Studios. All Rights Reserved. 2 | 3 | #pragma once 4 | 5 | #include "CoreMinimal.h" 6 | #include "FGButtonWidget.h" 7 | #include "FGTitleButton.generated.h" 8 | 9 | /** 10 | * 11 | */ 12 | UCLASS() 13 | class FACTORYGAME_API UFGTitleButton : public UFGButtonWidget 14 | { 15 | GENERATED_BODY() 16 | }; 17 | -------------------------------------------------------------------------------- /Headers/currentVersion.txt: -------------------------------------------------------------------------------- 1 | 264144 --------------------------------------------------------------------------------