├── setup.py ├── feature_request.md ├── devnotes.md ├── CONTRIBUTING.md ├── README.md ├── LICENSE └── scripts └── dnd-tools /setup.py: -------------------------------------------------------------------------------- 1 | from distutils.core import setup 2 | 3 | setup( 4 | name='dnd-tools', 5 | version='0.1.5', 6 | license='AGPL', 7 | scripts=[ 8 | 'scripts/dnd-tools' 9 | ] 10 | ) 11 | -------------------------------------------------------------------------------- /feature_request.md: -------------------------------------------------------------------------------- 1 | **Requesting Features:** 2 | 3 | - [Make an issue report](https://github.com/savagezen/dnd-tools/issues/new) 4 | - Begin your title with ```[Feature Request] - ``` followed by the feature title 5 | - e.g. ```[Feature Request] - Magic Shop Generator``` 6 | - e.g. ```[Feature Request] - Add Items from Xanthar's Guide to Everything``` 7 | - Description: 8 | - **Is your feature request related to a problem? Please describe.** 9 | - A clear and concise description of what the problem is. 10 | - **Describe the solution you'd like** 11 | - A clear and concise description of what you want to happen. 12 | - **Describe alternatives you've considered** 13 | - A clear and concise description of any alternative solutions or features you've considered. 14 | - **Additional context** 15 | - Add any other context or screenshots about the feature request here. -------------------------------------------------------------------------------- /devnotes.md: -------------------------------------------------------------------------------- 1 | **Development Notes:** 2 | 3 | *Reminder: after major feature update, change 'relver' and push to AUR* 4 | 5 | - [Setup.py Quickstart](https://the-hitchhikers-guide-to-packaging.readthedocs.io/en/latest/quickstart.html) 6 | - [Python - install script to system](https://stackoverflow.com/questions/874521/python-install-script-to-system) 7 | - [Sample PKGBUILD](https://aur.archlinux.org/cgit/aur.git/tree/PKGBUILD?h=tovid) 8 | - [Git commit for package version](https://stackoverflow.com/questions/4916492/git-describe-fails-with-fatal-no-names-found-cannot-describe-anything) 9 | - [Check package sanity](https://wiki.archlinux.org/index.php/creating_packages#Checking_package_sanity) 10 | - ```$ namcap PKGBUILD``` 11 | - [Added AGPLv3 license](https://choosealicense.com/licenses/agpl-3.0/#) 12 | - [Submit package to AUR](https://wiki.archlinux.org/index.php/Arch_User_Repository#Submitting_packages) 13 | - Generate package info 14 | - ```.SRCINFO```; ```$ makepkg --printsrcinfo > .SRCINFO``` 15 | - libraries going to stay internal to make cross platform support easier 16 | 17 | --- 18 | 19 | 20 | --- 21 | -------------------------------------------------------------------------------- /CONTRIBUTING.md: -------------------------------------------------------------------------------- 1 | #### Contributing to dnd-tools: 2 | --- 3 | 4 | Firstly, thank you for your use of and interest in contributing to this project! I am very open to pull requests and would be glad to see any and all suggestions and input. When contributing changes to the source code please also update ```version``` in [setup.py](https://github.com/savagezen/dnd-tools/blob/master/setup.py), see sample naming conventions below. 5 | 6 | ``` 7 | Version 0.1.2 8 | |______ 0.x.x - STABLE: major version release, significant structural change effecting majority modules, major bug fix, milestone beta changes 9 | |______ x.1.x - BETA: bug fixes, feature additions / expansions, milestone alpha changes 10 | |______ x.x.2 - ALPHA: cosmetic, whitespace, typographical, formatting changes 11 | ``` 12 | 13 | **Did you find or fix a bug?** 14 | Please review [issues tagged as bugs](https://github.com/savagezen/dnd-tools/labels/bug) before making a new issue report. Please be as clear and descriptive as possible when making bug reports, including output logs and what steps you've attempted to remedy the problem yourself. Contributions in this area would likely warrnat a *beta* version change, but depending on the frequency, severity, and number of modules effected by the bug, it could be a *major / stable* version change. 15 | 16 | **Did you find whatespce, format code, or make a cosmetic patch?** 17 | This project involves dozens of random generators and lots of handwritten text. The entire project was created by hand, from scratch. So, it is entirely possible that there are typos and foobars that would only be encountered at *random* and not necessarily seen before a commit is made. These are *alpha* version changes in the exmaple above. 18 | 19 | **Did you add a completely new feature / module?** 20 | The potential for adding features is limitless. In theory, every random table from the Dungeon Master's Guide could be added. New source material is constantly being published as well which means that there is a never ending influx of material that can be added. For example, loot from *Xanthar's Guide to Everything* or monsters from *Mordenkainen's Book of Foes*. These would be considered *beta* version changes in the example above. 21 | 22 | **Did you expand upon, or make an existing feature more efficient?** 23 | There are many ways to program something and I am certianly not a professional. So, if you find a more efficiently progrmatic way to complete a module I'd love to see what you come up with. Generally I would consider formatting an *alpha* version change, but depending on the degree of improvement in efficiency / scalability a *beta* version change may be warranted. 24 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # dnd-tools 2 | 3 | ... is a set of interactive command line tools for Dungeons and Dragons 5th Edition. This is the source code for the python scripts and install functions used to create the [dnd-tools AUR package](https://aur.archlinux.org/packages/dnd-tools/). The aim of this project, inspired by [donjon](http://donjon.bin.sh/), is to create an offline, cross-platform, gamemaster tool set -- since you probably have too many browser windows open already. :-D 4 | 5 | --- 6 | 7 | #### Features: 8 | 9 | - *Completely interactive:* prompted with start menu after every function 10 | - *Character generator:* any or all stat blocks and features can be randomized 11 | - *NPC generator:* 35 NPC classes with stat blocks populated as with character creation (fixed NPC stats are in the Monster Manual and many places online) 12 | - *Save generated character:* export generated character to text file 13 | - *Dice roller:* any number of dice, any number of sides 14 | - *Encounter calculator:* calculates modified experience per party size / level and monster party size (and CR) 15 | - *Loot generator:* random loot tables based on CR and number of enemies 16 | - *Initiative roller:* random d20 rolls for x number of players (raw / without initiaitve bonus) 17 | - *Tarokka card game:* tarot card game from Curse of Strahd 18 | - *Wild magic effects:* effect roller for Wild Magic sorcerers 19 | 20 | --- 21 | 22 | #### Installation / Usage: 23 | 24 | **Arch**: 25 | - See [Arch Wiki for Installing AUR Packages](https://wiki.archlinux.org/index.php/Arch_User_Repository#Installing_packages) 26 | - [Download snapshot from AUR](https://aur.archlinux.org/packages/dnd-tools/) 27 | 28 | **Other Linux**: 29 | ~~~ 30 | $ git clone https://github.com/gtbjj/dnd-tools 31 | $ cd dnd-tools 32 | $ sudo python setup.py install 33 | $ /usr/bin/dnd-tools 34 | ~~~ 35 | 36 | **Windows:** 37 | 38 | - Install [Python for Windows](https://www.python.org/downloads/windows/) 39 | - Copy and paste [the raw script](https://raw.githubusercontent.com/gtbjj/dnd-tools/master/scripts/dnd-tools) to a text editor 40 | - Save the script as ```dnd-tools.py``` 41 | - [Execute script in terminal with Python](http://pythoncentral.io/execute-python-script-file-shell/) 42 | 43 | --- 44 | **To Do / Feature Requests:** 45 | If you would like a feature added, first check [issues tagged as enhancements](https://github.com/savagezen/dnd-tools/issues?q=is%3Aissue+is%3Aopen+label%3Aenhancement). If you do not see the feature you are looking for, follow the [issue template for feature requests](https://github.com/savagezen/dnd-tools/blob/master/feature_request.md). 46 | 47 | **Bugs:** 48 | Please review [issues tagged as bugs](https://github.com/savagezen/dnd-tools/labels/bug) before making a new issue report. Be as clear and descriptive as possible when making bug reports, including output logs and what steps you've attempted to remedy the problem yourself. 49 | 50 | **Contributing:** 51 | See [CONTRIBUTING.md](https://github.com/savagezen/dnd-tools/blob/master/CONTRIBUTING.md). 52 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU AFFERO GENERAL PUBLIC LICENSE 2 | Version 3, 19 November 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU Affero General Public License is a free, copyleft license for 11 | software and other kinds of works, specifically designed to ensure 12 | cooperation with the community in the case of network server software. 13 | 14 | The licenses for most software and other practical works are designed 15 | to take away your freedom to share and change the works. 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It is safest 628 | to attach them to the start of each source file to most effectively 629 | state the exclusion of warranty; and each file should have at least 630 | the "copyright" line and a pointer to where the full notice is found. 631 | 632 | 633 | Copyright (C) 634 | 635 | This program is free software: you can redistribute it and/or modify 636 | it under the terms of the GNU Affero General Public License as published 637 | by the Free Software Foundation, either version 3 of the License, or 638 | (at your option) any later version. 639 | 640 | This program is distributed in the hope that it will be useful, 641 | but WITHOUT ANY WARRANTY; without even the implied warranty of 642 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 643 | GNU Affero General Public License for more details. 644 | 645 | You should have received a copy of the GNU Affero General Public License 646 | along with this program. If not, see . 647 | 648 | Also add information on how to contact you by electronic and paper mail. 649 | 650 | If your software can interact with users remotely through a computer 651 | network, you should also make sure that it provides a way for users to 652 | get its source. For example, if your program is a web application, its 653 | interface could display a "Source" link that leads users to an archive 654 | of the code. There are many ways you could offer source, and different 655 | solutions will be better for different programs; see section 13 for the 656 | specific requirements. 657 | 658 | You should also get your employer (if you work as a programmer) or school, 659 | if any, to sign a "copyright disclaimer" for the program, if necessary. 660 | For more information on this, and how to apply and follow the GNU AGPL, see 661 | . 662 | -------------------------------------------------------------------------------- /scripts/dnd-tools: -------------------------------------------------------------------------------- 1 | #!/usr/bin/env python 2 | from __future__ import print_function, division 3 | 4 | 5 | ########### 6 | # Imports # 7 | ########### 8 | 9 | import sys 10 | import math 11 | import random 12 | import itertools 13 | 14 | try: 15 | # Use the system PRNG if possible 16 | random = random.SystemRandom() 17 | except NotImplementedError: 18 | import warnings 19 | warnings.warn("A secure pseudo-random number generator is not available " 20 | "on your system. Falling back to Mersenne Twister.") 21 | 22 | # Python 2 compatibility 23 | try: 24 | range = xrange 25 | input = raw_input 26 | except NameError: 27 | pass 28 | 29 | 30 | ########################## 31 | # Lists and Dictionaries # 32 | ########################## 33 | 34 | def expand(d): 35 | ret = {} 36 | for k in d: 37 | v = d[k] 38 | if isinstance(k, range): 39 | ret.update({i: v for i in k}) 40 | else: 41 | ret[k] = v 42 | return ret 43 | 44 | 45 | gem_10 = expand({ 46 | 1: "Azurite", 47 | 2: "Banded Agate", 48 | 3: "Blue Quartz", 49 | 4: "Eye Agate", 50 | 5: "Hematite", 51 | 6: "Lapis Lazuli", 52 | 7: "Malchite", 53 | 8: "Moss Agate", 54 | 9: "Obsidian", 55 | 10: "Rhodochrosite", 56 | 11: "Tiger Eye", 57 | 12: "Turquoise" 58 | }) 59 | 60 | gem_50 = expand({ 61 | 1: "Bloodstone", 62 | 2: "Carnelian", 63 | 3: "Chalcedony", 64 | 4: "Chrysoprase", 65 | 5: "Citrine", 66 | 6: "Jasper", 67 | 7: "Moonstone", 68 | 8: "Onyx", 69 | 9: "Quartz", 70 | 10: "Sardonyx", 71 | 11: "Star rose quartz", 72 | 12: "Zircon" 73 | }) 74 | 75 | gem_100 = expand({ 76 | 1: "Amber", 77 | 2: "Amethyst", 78 | 3: "Chrysoberyl", 79 | 4: "Coral", 80 | 5: "Garnet", 81 | 6: "Jade", 82 | 7: "Jet", 83 | 8: "Pearl", 84 | 9: "Spinel", 85 | 10: "Tourmaline" 86 | }) 87 | 88 | gem_500 = expand({ 89 | 1: "Alexandrite", 90 | 2: "Aquamarine", 91 | 3: "Black Pearl", 92 | 4: "Blue Spinel", 93 | 5: "Peridot", 94 | 6: "Topaz" 95 | }) 96 | 97 | gem_1000 = expand({ 98 | 1: "Black Opal", 99 | 2: "Blue Sapphire", 100 | 3: "Emerald", 101 | 4: "Fire Opal", 102 | 5: "Opal", 103 | 6: "Star Ruby", 104 | 7: "Star Sapphire", 105 | 8: "Yellow Sapphire" 106 | }) 107 | 108 | gem_5000 = expand({ 109 | 1: "Black Sapphire", 110 | 2: "Diamond", 111 | 3: "Jacinth", 112 | 4: "Ruby" 113 | }) 114 | 115 | art_25 = expand({ 116 | 1: "Silver ewer", 117 | 2: "Carved bone statuette", 118 | 3: "Small gold bracelet", 119 | 4: "Cloth-of-gold vestments", 120 | 5: "Black velvet mask stitched with silver thread", 121 | 6: "Copper chalice with silver filigree", 122 | 7: "Pair of engraved bone dice", 123 | 8: "Small mirror set in a painted wooden frame", 124 | 9: "Embroidered silk handkerchief", 125 | 10: "gold locket with a painted portrait inside" 126 | }) 127 | 128 | art_250 = expand({ 129 | 1: "Gold ring set with bloodstones", 130 | 2: "Carved ivory statuette", 131 | 3: "Large gold bracelet", 132 | 4: "Silver necklace with gemstone pendant", 133 | 5: "Bronze crown", 134 | 6: "Silk robe with gold embroidery", 135 | 7: "Large well-made tapestry", 136 | 8: "Brass mug with jade inlay", 137 | 9: "Box of turquoise animal figurines", 138 | 10: "Gold bird cage with electrum filigree" 139 | }) 140 | 141 | art_750 = expand({ 142 | 1: "Silver chalice with moonstones", 143 | 2: "Sliver-plated steel longsword with jet set in hilt", 144 | 3: "Carved hard of exotic wood with ivory inlay and zirconb gems", 145 | 4: "Small gold idol", 146 | 5: "Gold dragon comb set with red garnets as eyes", 147 | 6: "Bottle stopper cork embossed with gold leaf and set with amethysts", 148 | 7: "Ceremonial electrum dagger with a black pearl in the pommel", 149 | 8: "Silver and gold brooch", 150 | 9: "Obsidian statuette with gold fittings and inlay", 151 | 10: "Painted gold war mask" 152 | }) 153 | 154 | art_2500 = expand({ 155 | 1: "Fine gold chain set with a fire opal", 156 | 2: "Old masterpiece painting", 157 | 3: "Embroidered silk and velvet mantle set with numerous moonstones", 158 | 4: "Platinum bracelet set with a sapphire", 159 | 5: "Embroidered glove set with jewel chips", 160 | 6: "Jeweled anklet", 161 | 7: "Gold music box", 162 | 8: "Gold circlet set with four aquamarines", 163 | 9: "Eye patch with a mock eye set in blue sapphire and moonstone", 164 | 10: "A necklace string of small pink pearls" 165 | }) 166 | 167 | art_7500 = expand({ 168 | 1: "Jeweled gold crown", 169 | 2: "Jeweled platinum ring", 170 | 3: "Small gold statuette set with rubies", 171 | 4: "Gold cup set with emeralds", 172 | 5: "Gold jewlery box with platinum filigree", 173 | 6: "Painted gold child sarcophagus", 174 | 7: "Jade game board with solid gold playing pieces", 175 | 8: "Bejeweled ivory drinking horn with gold filigree" 176 | }) 177 | 178 | item_a = expand({ 179 | range(1, 50): "Potion of healing", 180 | range(51, 60): "Spell scroll - cantrip", 181 | range(61, 70): "Potion of climbing", 182 | range(71, 90): "Spell scroll - 1st level", 183 | range(91, 94): "Spell scroll - 2nd level", 184 | range(95, 98): "Potion of greater healing", 185 | 99: "Bag of holding", 186 | 100: "Driftglobe" 187 | }) 188 | 189 | item_b = expand({ 190 | range(1, 15): "Potion of greater healing", 191 | range(16, 22): "Potrange of keys in dictionaryion of fire breath", 192 | range(23, 29): "Potion of resistance", 193 | range(30, 34): "Ammunition, +1", 194 | range(35, 39): "Potion of animal friendship", 195 | range(40, 44): "Potion of hill giant strength", 196 | range(45, 49): "Potion of growth", 197 | range(50, 54): "Potion of water breathing", 198 | range(55, 59): "Spell scroll - 2nd level", 199 | range(60, 64): "Spell scroll - 3rd level", 200 | range(65, 67): "Bag of holding", 201 | range(68, 70): "Keoghtom ointment", 202 | range(71, 72): "Oil of slipperiness", 203 | range(74, 75): "Dust of disappearance", 204 | range(76, 77): "Dust of dryness", 205 | range(78, 79): "Dust of sneezing and choking", 206 | range(80, 81): "Elemental gem", 207 | range(82, 83): "Philter of love", 208 | 84: "Alchemy jug", 209 | 85: "Cap of water breathing", 210 | 86: "Cloak of the manta ray", 211 | 87: "Driftglobe", 212 | 88: "Goggles of night", 213 | 89: "Helm of comprehending languages", 214 | 90: "Immovable rod", 215 | 91: "Lantern of revealing", 216 | 92: "Mariner armor", 217 | 93: "Mithral armor", 218 | 94: "Potion of poison", 219 | 95: "Ring of swimming", 220 | 96: "Robe of useful items", 221 | 97: "Rope of climbing", 222 | 98: "Saddle of the cavalier", 223 | 99: "Wand of magic detection", 224 | 100: "Wand of secrets" 225 | }) 226 | 227 | item_c = expand({ 228 | range(1, 15): "Potion of superior healing", 229 | range(16, 22): "Spell scroll - 4th level", 230 | range(23, 27): "Ammunition, +2", 231 | range(28, 32): "Potion of clairvoyance", 232 | range(33, 37): "Potion of diminution", 233 | range(38, 42): "Potion of gaseous form", 234 | range(43, 47): "Potion of frost giant strength", 235 | range(48, 52): "Potion of stone giant strength", 236 | range(53, 57): "Potion of heroism", 237 | range(58, 62): "Potion of invulnerability", 238 | range(63, 67): "Potion of mind reading", 239 | range(68, 72): "Spell scroll - 5th level", 240 | range(73, 75): "Elixer of health", 241 | range(76, 78): "Oil of etherealness", 242 | range(79, 81): "Potion of fire giant strength", 243 | range(82, 84): "Quaal feather token", 244 | range(85, 87): "Scroll of protection", 245 | range(88, 89): "Bag of beans", 246 | range(90, 91): "Bead of force", 247 | 92: "Chime of endless water", 248 | 93: "Decanter of endless water", 249 | 94: "Eyes of minute seeing", 250 | 95: "Folding boat", 251 | 96: "Heward handy haversack", 252 | 97: "Horseshoes of speed", 253 | 98: "Necklace of fireballs", 254 | 99: "Periapt of health", 255 | 100: "Sending stones" 256 | }) 257 | 258 | item_d = expand({ 259 | range(1, 20): "Potion of supreme healing", 260 | range(21, 30): "Potion of invisibility", 261 | range(31, 40): "Potion of speed", 262 | range(41, 50): "Spell scroll - 6th level", 263 | range(51, 57): "Spell scroll - 7th level", 264 | range(58, 62): "Ammunition, +3", 265 | range(63, 67): "Oil of sharpness", 266 | range(68, 72): "Potion of flying", 267 | range(73, 77): "Potion of cloud giant strength", 268 | range(78, 82): "Potion of longevity", 269 | range(83, 87): "Potion of vitality", 270 | range(88, 92): "Spell scroll - 8th level", 271 | range(93, 95): "Horseshoes of zephyr", 272 | range(96, 98): "Nolzur marvelous pigments", 273 | 99: "Bag of devouring", 274 | 100: "Portable hole" 275 | }) 276 | 277 | item_e = expand({ 278 | range(1, 30): "Spell scroll - 8th level", 279 | range(31, 55): "Potion of storm giant strength", 280 | range(56, 70): "Potion of supreme healing", 281 | range(71, 85): "Spell scroll - 9th level", 282 | range(86, 93): "Universal solvent", 283 | range(94, 98): "Arrow of slaying", 284 | range(99, 100): "Sovereign glue" 285 | }) 286 | 287 | item_f = expand({ 288 | range(1, 15): "Weapon, +1", 289 | range(16, 18): "Sheild, +1", 290 | range(19, 21): "Sentinel shield", 291 | range(24, 25): "Boots of elvenkind", 292 | range(26, 27): "Boots of striding and springing", 293 | range(28, 29): "Bracers of archery", 294 | range(30, 31): "Brooch of shielding", 295 | range(32, 33): "Broom of flying", 296 | range(34, 35): "Cloak of elvenkind", 297 | range(36, 37): "Cloak of protection", 298 | range(38, 39): "Gauntlets of ogre power", 299 | range(40, 41): "Hat of disguise", 300 | range(42, 43): "Javelin of lightning", 301 | range(44, 45): "Pearl of power", 302 | range(46, 47): "Rod of the pact keeper, +1", 303 | range(48, 49): "Slippers of spider climbing", 304 | range(50, 51): "staff of the adder", 305 | range(52, 53): "Staff of the python", 306 | range(54, 55): "Sword of vengeance", 307 | range(56, 57): "Trdient of fish command", 308 | range(58, 59): "Want of magic missiles", 309 | range(60, 61): "Wand of the war mage, +1", 310 | range(62, 63): "Wand of web", 311 | range(64, 65): "Weapon of warning", 312 | 66: "Adamantine chain male", 313 | 67: "Adamantine chain shirt", 314 | 68: "Adamantine scale male", 315 | 69: "Bag of tricks - gray", 316 | 70: "Bag of tricks - rust", 317 | 71: "Bag of tricks - tan", 318 | 72: "Boots of the winterlands", 319 | 73: "Circlet of blasting", 320 | 74: "Deck of illusions", 321 | 75: "Eversmoking bottle", 322 | 76: "Eyes of charming", 323 | 77: "Eyes of the eagle", 324 | 78: "Figurine of wondrous power - silver raven", 325 | 79: "Gem of brightness", 326 | 80: "Gloves of missile snaring", 327 | 81: "Gloves of swimming and climbing", 328 | 82: "Glove of thievery", 329 | 83: "Headband of intellect", 330 | 84: "Helm of telepathy", 331 | 85: "Doss lute of the bards", 332 | 86: "Fochlucan bandor of the bards", 333 | 87: "Mac-Fuimidh cittern of the bards", 334 | 88: "Medallion of thoughts", 335 | 89: "Necklace of adaptation", 336 | 90: "Periapt of wound closure", 337 | 91: "Pipes of haunting", 338 | 92: "Pipes of sewers", 339 | 93: "Ring of jumping", 340 | 94: "Ring of mind shielding", 341 | 95: "Ring of warmth", 342 | 96: "Ring of water walking", 343 | 97: "Quiver of Ehlonna", 344 | 98: "Stone of good luck", 345 | 99: "Wind fan", 346 | 100: "Winged boots" 347 | }) 348 | 349 | item_g = expand({ 350 | range(1, 11): "Weapon, +2", 351 | 15: "Adamantine breastplate", 352 | 16: "Adamantine splint male", 353 | 17: "Amulet of health", 354 | 18: "Armor of vulnerability", 355 | 19: "Arrow-catching shiled", 356 | 20: "Belt of dwarvenkind", 357 | 21: "Belt of hill giant strength", 358 | 22: "Berserker axe", 359 | 23: "Boots of levitation", 360 | 24: "Boots of speed", 361 | 25: "Bowl of commanding water elementals", 362 | 26: "Bracers of defense", 363 | 27: "Brazier of commanding fire elementals", 364 | 28: "Cape of the mountebank", 365 | 29: "Censer of controlling air elementals", 366 | 30: "Armor, +1 chain male", 367 | 31: "Chain male of resistance", 368 | 32: "Armor, +1 chain shirt", 369 | 33: "Chain shirt of resistance", 370 | 34: "Cloak of displacement", 371 | 35: "Cloak of the bat", 372 | 36: "Cube of force", 373 | 37: "Daern instant fortress", 374 | 38: "Dagger of venom", 375 | 39: "Dimensional shackles", 376 | 40: "Dragon slayer", 377 | 41: "Elven chain", 378 | 42: "Flame tongue", 379 | 43: "Gem of seeing", 380 | 44: "Giant slayer", 381 | 45: "Glamoured studded leather", 382 | 46: "Helm of teleportation", 383 | 47: "Horn of blasting", 384 | 48: "Horn of Valhalla - silver or brass", 385 | 49: "Canaith mandolin of the bards", 386 | 50: "Cli lyre of the bards", 387 | 51: "Ioun stone - awareness", 388 | 52: "Ioun stone - protection", 389 | 53: "Ioun stone - reserve", 390 | 54: "Ioun stone - sustenance", 391 | 55: "Iron bands of Bilarro", 392 | 56: "Armor, +1 leather", 393 | 57: "Armor of resistance (leather)", 394 | 58: "Mace of disruption", 395 | 60: "Mace of smiting", 396 | 61: "Mantle of spell resistance", 397 | 62: "Necklace of prayer beads", 398 | 63: "Periapt of proof against poison", 399 | 64: "Ring of animal influence", 400 | 65: "Ring of evasion", 401 | 66: "Ring of feather falling", 402 | 67: "Ring of free action", 403 | 68: "Ring of protection", 404 | 69: "Ring of resistance", 405 | 70: "Ring of spell storing", 406 | 71: "Ring of the ram", 407 | 72: "Ring of x-ray vision", 408 | 73: "Robe of eyes", 409 | 74: "Rod of ruleship", 410 | 75: "Rod of the pact keeper, +2", 411 | 76: "Rope of entanglement", 412 | 77: "Armor, +1 scale mail", 413 | 78: "Scale mail of resistance", 414 | 79: "Shield, +2", 415 | 80: "Shield of missile attraction", 416 | 81: "Staff of charming", 417 | 82: "Staff of healing", 418 | 83: "Staff of swarming insects", 419 | 84: "Staff of the woodlands", 420 | 85: "Staff of withering", 421 | 86: "Stone of controlling earth elementals", 422 | 87: "Sun blade", 423 | 88: "Sword of life stealing", 424 | 89: "Sword of wounding", 425 | 90: "Tentacle rod", 426 | 91: "Vicious weapon", 427 | 92: "Wand of blinding", 428 | 93: "Wand of enemy detection", 429 | 94: "Wand of fear", 430 | 95: "Wand of fireballs", 431 | 96: "Wand of lightning bolts", 432 | 97: "Wand of paralysis", 433 | 98: "Wand of the war mage, +2", 434 | 99: "Wand of wonder", 435 | 100: "Wings of flying" 436 | }) 437 | 438 | item_g_12 = expand({ 439 | 1: "Figurine of wondrous power - bronze griffon", 440 | 2: "Figurine of wondrous power - ebony fly", 441 | 3: "Figurine of wondrous power - golden lions", 442 | 4: "Figurine of wondrous power - ivory goats", 443 | 5: "Figurine of wondrous power - marble elephant", 444 | range(6, 7): "Figurine of wondrous power - onyx dog", 445 | 8: "Figurine of wondrous power - serpentine owl", 446 | }) 447 | 448 | item_h = expand({ 449 | range(1, 10): "Weapon, +3", 450 | range(11, 12): "Amulet of the planes", 451 | range(13, 14): "Carpet of flying", 452 | range(15, 16): "Crystal ball (very rare version)", 453 | range(17, 18): "Ring of regeneration", 454 | range(19, 20): "Ring of shooting stars", 455 | range(21, 22): "Ring of telekinesis", 456 | range(23, 24): "Robe of scintillating colors", 457 | range(25, 26): "Robe of stars", 458 | range(27, 28): "Rod of absorption", 459 | range(29, 30): "Rod of alertness", 460 | range(31, 32): "Rod of security", 461 | range(33, 34): "Rod of the pact keeper, +3", 462 | range(35, 36): "Scimitar of speed", 463 | range(37, 38): "Shield, +3", 464 | range(39, 40): "Staff of fire", 465 | range(41, 42): "Staff of frost", 466 | range(43, 44): "Staff of power", 467 | range(45, 46): "Staff of striking", 468 | range(47, 48): "Staff of thunder and lightning", 469 | range(49, 50): "Sword of sharpness", 470 | range(51, 52): "Wand of polymorph", 471 | range(53, 54): "Wand of the war mage, +3", 472 | 55: "Adamantine half plate", 473 | 56: "Adamantine full plate", 474 | 57: "Animated shield", 475 | 58: "Belt of fire giant strength", 476 | 59: "Belt of frost (or stone) giant strength", 477 | 60: "Breastplate, +1", 478 | 61: "Candle of invocation", 479 | 63: "Chainmail, +2", 480 | 64: "Chain shirt, +2", 481 | 65: "Cloak of arachnida", 482 | 66: "Dancing sword", 483 | 67: "Demon armor", 484 | 68: "Dragon scale mail", 485 | 69: "Dwarven plate", 486 | 70: "Dwarven thrower", 487 | 71: "Efreeti bottle", 488 | 72: "Figurine of wondrous power (obsidian steed)", 489 | 73: "Frost brand", 490 | 74: "Helm of brilliance", 491 | 75: "Horn of Valhalla (bronze)", 492 | 76: "Anstruth harp of the bards", 493 | 77: "Ioun stone - absorption", 494 | 78: "Ioun stone - agility", 495 | 79: "Ioun stone - fortitude", 496 | 80: "Ioun stone - insight", 497 | 81: "Ioun stone - intellect", 498 | 82: "Ioun stone - leadership", 499 | 83: "Ioun stone - strength", 500 | 84: "Armor, +2 leather", 501 | 85: "Manual of bodily health", 502 | 86: "Manual of gainful exercise", 503 | 87: "Manual of golems", 504 | 88: "Manual of quickness of action", 505 | 89: "Mirror of life trapping", 506 | 90: "Nine lives stealer", 507 | 91: "Oathbow", 508 | 92: "Scale mail, +2", 509 | 93: "Spellguard shield", 510 | 94: "Armor, +1 splint", 511 | 95: "Splint armor of resistance", 512 | 96: "Studded leather armor, +1", 513 | 97: "Studded leather armor of resistance", 514 | 98: "tome of clear thought", 515 | 99: "Tome of leadership and influence", 516 | 100: "Tome of understanding" 517 | }) 518 | 519 | item_i = expand({ 520 | range(1, 5): "Defender", 521 | range(6, 10): "Hammer of thunderbolts", 522 | range(11, 15): "Luck blade", 523 | range(16, 20): "Sword of answering", 524 | range(21, 23): "Holy avenger", 525 | range(24, 26): "Ring of djinni summoning", 526 | range(27, 29): "Ring of invisibility", 527 | range(30, 32): "Ring of spell turning", 528 | range(33, 35): "Rod of lordly might", 529 | range(36, 38): "Staff of the magi", 530 | range(39, 41): "Vorpal sword", 531 | range(42, 43): "Belt of cloud giant strength", 532 | range(44, 45): "Breastplate, +2", 533 | range(46, 47): "Chain mail, +3", 534 | range(48, 49): "Chain shirt, +3", 535 | range(50, 51): "Cloak of invisibility", 536 | range(52, 53): "Crystal ball (legendary version)", 537 | range(54, 55): "Half plate, +1", 538 | range(56, 57): "Iron flask", 539 | range(58, 59): "Leather armor, +3", 540 | range(60, 61): "Plate armor, +1", 541 | range(62, 63): "Robe of the archmagi", 542 | range(64, 65): "Rod of ressurection", 543 | range(66, 67): "Scale mail, +1", 544 | range(68, 69): "Scarab of protection", 545 | range(70, 71): "Splint armor, +2", 546 | range(72, 73): "Studded leather armor, +2", 547 | range(74, 75): "Well of many worlds", 548 | 77: "Apparatus of Kwalish", 549 | 78: "Armor of invulnerability", 550 | 79: "Belt of storm giant strength", 551 | 80: "Cubic gate", 552 | 81: "Deck of many things", 553 | 82: "Efretti chain", 554 | 83: "Half plate armor of resistance", 555 | 84: "Horn of Valhalla (iron)", 556 | 85: "Ollamh harp of the bards", 557 | 86: "Ioun stone - greater absorption", 558 | 87: "Ioun stone - mastery", 559 | 88: "Ioun stone - regeneration", 560 | 89: "Plate armor of etherealness", 561 | 90: "Plate armor of resistance", 562 | 91: "Ring of air elemental command", 563 | 92: "Ring of earth elemental command", 564 | 93: "Ring of fire elemental command", 565 | 94: "Ring of three wishes", 566 | 95: "Ring of water elemental command", 567 | 96: "Sphere of annihilation", 568 | 97: "Talisman of pure good", 569 | 98: "Talisman of the sphere", 570 | 99: "Talisman of ultimate evil", 571 | 100: "Tome of the stilled tongue" 572 | }) 573 | 574 | item_i_76 = expand({ 575 | range(1, 2): "Half plate, +2", 576 | range(3, 4): "Plate armor, +2", 577 | range(5, 6): "Studded leather armor, +3", 578 | range(7, 8): "Breastplate, +3", 579 | range(9, 10): "Splint armor, +3", 580 | 11: "Half plate armor, +3", 581 | 12: "Full plate armor, +3" 582 | }) 583 | 584 | cr_xp = expand({ 585 | 0: 10, 586 | 1 / 8: 25, 587 | 1 / 4: 50, 588 | 1 / 2: 100, 589 | 1: 200, 590 | 2: 450, 591 | 3: 700, 592 | 4: 1100, 593 | 5: 1800, 594 | 6: 2300, 595 | 7: 2900, 596 | 8: 3900, 597 | 9: 5000, 598 | 10: 5900, 599 | 11: 7200, 600 | 12: 8400, 601 | 13: 10000, 602 | 14: 11500, 603 | 15: 13000, 604 | 16: 15000, 605 | 17: 18000, 606 | 18: 20000, 607 | 19: 22000, 608 | 20: 25000, 609 | 21: 33000, 610 | 22: 41000, 611 | 23: 50000, 612 | 24: 62000, 613 | 25: 75000, 614 | 26: 90000, 615 | 27: 105000, 616 | 28: 120000, 617 | 29: 135000, 618 | 30: 155000, 619 | }) 620 | 621 | item_loot = [] 622 | 623 | card_deck = [ 624 | "Hooded One (7) ", 625 | "Enchanter (3) ", 626 | "Shepherd (4) ", 627 | "Tempter ", 628 | "Raven ", 629 | "Seer ", 630 | "Swashbuckler (1) ", 631 | "Executioner ", 632 | "Ghost ", 633 | "Warrior ", 634 | "Tax Collector (8) ", 635 | "Anarchist (6) ", 636 | "Marionette ", 637 | "Miser (9) ", 638 | "Torturer (9) ", 639 | "Priest ", 640 | "Traitor (9) ", 641 | "Paladin (2) ", 642 | "Thief (7) ", 643 | "Beast ", 644 | "Guild Member (5) ", 645 | "Healer (3) ", 646 | "Darklord ", 647 | "Myrmidon (5) ", 648 | "Elementalist (5) ", 649 | "Diviner (2) ", 650 | "Abjurer (4) ", 651 | "Artifact ", 652 | "Avenger (1) ", 653 | "Beggar (6) ", 654 | "Beserker (6) ", 655 | "Bishop (8) ", 656 | "Broken One ", 657 | "Charlatan (7) ", 658 | "Conjurer (9) ", 659 | "Dictator (8) ", 660 | "Donjon ", 661 | "Druid (5) ", 662 | "Evoker (6) ", 663 | "Horseman ", 664 | "Illusionist (7) ", 665 | "Innocent ", 666 | "Missionary (2) ", 667 | "Mists ", 668 | "Monk (1) ", 669 | "Necromancer (8) ", 670 | "Philanthropist (2)", 671 | "Rogue ", 672 | "Soldier (3) ", 673 | "Trader (3) ", 674 | "Transmuter (1) ", 675 | "Wizard ", 676 | "Mercenary (4) ", 677 | "Merchant (4) " 678 | ] 679 | 680 | race_desc = [ 681 | "Dwarf - Bold, hardy, warrior, miner, long memory and grudges", 682 | "Mountain Dwarf - Strong, hardy, rugged, tall for a dwarf", 683 | "Hill Dwarf - Keen senses, deep intuition, remarkable resilience", 684 | "Elf - Magical people of otherworldly grace, in but not of the world", 685 | "Wood Elf - Keen senses and intuition, fleet feet, and stealth", 686 | "High Elf - Keen mind and master of basic magic", 687 | "Drow - Follow the god Lolth down the path of evil and corruption", 688 | "Halfling - You love peace, food, hearth, and home", 689 | "Lightfoot Halfling - You can easily hide, are inclined to get along with others", 690 | "Stout Halfling - Hardier than average and may be part dwarven blood", 691 | "Human - Young, short-lived race, innovators and achievers", 692 | "Dragonborn - A servant to dragons, a warrior, or a drifter", 693 | "Gnome - You delight in life, are an inventor, explorer, and explorer", 694 | "Forest Gnome - Knack for illusion and inherent quickness and stealth", 695 | "Half-Elf - Curious, inventive, ambitious, love nature, artistic", 696 | "Half-Orc - Adventurer with savage fury and barbaric customs", 697 | "Tiefling - Demonic heritage, self-reliant, suspicious, drifter" 698 | ] 699 | 700 | race_short = [ 701 | "Dwarf", "Mountain Dwarf", "Hill Dwarf", "Elf", "Wood Elf", "High Elf", "Drow", "Halfling", "Lightfoot Halfling", "Stout Halfling", "Human", "Dragonborn", "Gnome", "Forest Gnome", "Half-Elf", "Half-Orc", "Tiefling" 702 | ] 703 | 704 | class_desc = [ 705 | "Barbarian - The relentless combatant fueld by fury.", 706 | "Bard - A story witty storyteller or musician.", 707 | "Cleric - A holy man capable of helaing wounds.", 708 | "Druid - A nomad devoted to the powers of Nature", 709 | "Fighter - The skilled combatant and strategist.", 710 | "Monk - A martial artist pulling bodily powers.", 711 | "Paladin - A novice fighter bolstered by divine magic.", 712 | "Ranger - One who blends wilderness knowledge and martial ability", 713 | "Rogue - The theif, assassin, and stealthy character.", 714 | "Sorcerer - A magic user who draws power from within.", 715 | "Warlock - Pacted to a deity for empowering spells.", 716 | "Wizard - Keeper of arcane secrets and manipulator of magic." 717 | ] 718 | 719 | # Class Descriptions - https://redd.it/2e9vzl 720 | 721 | class_short = [ 722 | "Barbarian", "Bard", "Cleric", "Druid", "Fighter", "Monk", "Paladin", "Ranger", "Rogue", "Sorcerer", "Warlock", "Wizard" 723 | ] 724 | 725 | # NPC Class Info - http://www.5esrd.com/gamemastering/monsters-foes/npc/ 726 | 727 | class_npc = [ 728 | "Acolyte", "Archmage", "Assassin", "Bandit Captain", "Bandit Lord", "Bandit / Pirate", "Berserker", "Black Knight Commander", "City Watch Captain", "Commoner", "Cult Fanatic", "Cult Leader", "Cult Sorcerer", "Cultist", "Devilbound Gnomish Prince", "Druid", "Dwarven Ringmage", "Elvish Veteran Archer", "Ghost Knight", "Gladiator", "Guard", "Half-Red Dragon Veteran", "Knight", "Mage", "Noble", "Corrupted Ogre Chieftain", "Priest", "Ratfolk Rogue", "Scorpion Cultist", "Scout", "Spy", "Thug", "Tribal Warrior", "Veteran", "Wolf Reaver Dwarf" 729 | ] 730 | 731 | culture_npc = [ 732 | "Babylonian", "Celtic", "Egyptian", "Greek", "Roman", "Sumerian", "English", "French", "German", "Italian", "Norse", "Saxon", "Slavic", "Spanish", "Arabic", "Chineese", "Hebrew", "Hindu", "Japanese", "Mongolian", "Persian", "Congolese", "Etheopian", "Malian", "Algonquin", "Aztec", "Inkan", "Inuit", "Navajo", "Sioux" 733 | ] 734 | 735 | avg_stats = [ 736 | " Race Height Weight Lifespan", 737 | " ---- ------ ------ --------", 738 | " Dwarf 4-5' 150 lbs. 350 years", 739 | " Elf 5-6'+ 150-170 lbs. 750 years", 740 | " Halfling 3-4' 40 lbs. 150 years", 741 | " Human 5-6' 130-200 lbs. < 100 years", 742 | " Dragonborn > 6' 250 lbs. < 100 years", 743 | " Gnome 3-4' 40 lbs. 350 years", 744 | " Half-Elf 5-6' 130-170 lbs. 180 years", 745 | " Half-Orc 5-6'+ 150-230 lbs. < 80 years", 746 | " Tiefling 5-6' 130-200 lbs. 100 years" 747 | ] 748 | 749 | abilities = [ 750 | " Strength - natural athleticism, bodily power", 751 | " Dexterity - physical agility, reflexes, balance, poise", 752 | " Constitution - health, stamina, vital force", 753 | " Intelligence - mental acuity, information recall, analytical skill", 754 | " Wisdom - awareness, intuition, insight", 755 | " Charisma - confidence, eloquence, leadership", 756 | ] 757 | 758 | 759 | ############# 760 | # Functions # 761 | ############# 762 | 763 | def start_fn(): 764 | print("") 765 | print(" What would you like to do? ") 766 | print(" 1) (C)reate Character / NPC ") 767 | print(" 2) (R)oll Dice ") 768 | print(" 3) Roll Initiative (raw) ") 769 | print(" 4) Encounter Experience Calculator ") 770 | print(" 5) Get Treasure! ") 771 | print(" 6) Tarokka Fortune Cards ") 772 | print(" 7) Wild Magic (Roll Effect) ") 773 | print(" 0) (Q)uit ") 774 | print("") 775 | option = input("What would you like to do? ") 776 | if option in ("C", "c", "1"): 777 | global char_name 778 | global plyr_name 779 | char_name = "" 780 | plyr_name = "" 781 | print("") 782 | race_fn() 783 | print("") 784 | class_fn() 785 | print("") 786 | height_fn() 787 | print("") 788 | weight_fn() 789 | print("") 790 | age_fn() 791 | print("") 792 | gender_fn() 793 | print("") 794 | abilities_fn() 795 | print("") 796 | race_bonus_fn() 797 | print("") 798 | modifiers_fn() 799 | print("") 800 | saves_fn() 801 | print("") 802 | skills_fn() 803 | print("") 804 | hp_fn() 805 | print("") 806 | alignment_fn() 807 | print("") 808 | summary_fn() 809 | print("") 810 | name_fn() 811 | print("") 812 | save_fn() 813 | elif option in ("R", "r", "2"): 814 | dice = int(input("How many dice? ")) 815 | sides = int(input("How many sides on each die? ")) 816 | for _ in itertools.repeat(None, dice): 817 | print(random.randrange(1, sides)) 818 | start_fn() 819 | elif option == "3": 820 | n_players = int(input("How many initiative rolls (e.g. players + monsters)? ")) 821 | for _ in itertools.repeat(None, n_players): 822 | print(random.randint(1, 20)) 823 | start_fn() 824 | elif option == "4": 825 | encounter_fn() 826 | start_fn() 827 | elif option == "5": 828 | loot_menu_fn() 829 | elif option == "6": 830 | draw_cards_fn() 831 | reveal_cards_fn() 832 | start_fn() 833 | elif option == "7": 834 | wild_magic_fn() 835 | start_fn() 836 | elif option in ("Q", "q", "0"): 837 | quit() 838 | else: 839 | start_fn() 840 | 841 | 842 | def loot_cr1_fn(): 843 | gem_n = 0 844 | gem_t = "0" 845 | item_loot = [] 846 | d100 = random.randint(1, 100) 847 | if d100 <= 6: 848 | pass 849 | elif 6 < d100 <= 16: 850 | roll = random.randint(1, 12) 851 | gem_t = gem_10[roll] 852 | gem_n = 0 853 | for dice in range(2): 854 | rolls = random.randint(1, 6) 855 | gem_n = gem_n + rolls 856 | elif 16 < d100 <= 26: 857 | roll = random.randint(1, 10) 858 | gem_t = art_25[roll] 859 | gem_n = 0 860 | for dice in range(2): 861 | rolls = random.randint(1, 4) 862 | gem_n = gem_n + rolls 863 | elif 26 < d100 <= 36: 864 | roll = random.randint(1, 12) 865 | gem_t = gem_50[roll] 866 | gem_n = 0 867 | for dice in range(2): 868 | rolls = random.randint(1, 6) 869 | gem_n = gem_n + rolls 870 | elif 36 < d100 <= 44: 871 | roll = random.randint(1, 12) 872 | gem_t = gem_10[roll] 873 | gem_n = 0 874 | for dice in range(2): 875 | rolls = random.randint(1, 6) 876 | gem_n = gem_n + rolls 877 | item_n = random.randint(1, 6) 878 | for n in range(item_n): 879 | item = random.choice(list(item_a)) 880 | item = item_a[item] 881 | item_loot.append(item) 882 | elif 44 < d100 <= 52: 883 | roll = random.randint(1, 10) 884 | gem_t = art_25[roll] 885 | gem_n = 0 886 | for dice in range(2): 887 | rolls = random.randint(1, 4) 888 | gem_n = gem_n + rolls 889 | item_n = random.randint(1, 6) 890 | for n in range(item_n): 891 | item = random.choice(list(item_a)) 892 | item = item_a[item] 893 | item_loot.append(item) 894 | elif 52 < d100 <= 60: 895 | roll = random.randint(1, 12) 896 | gem_t = gem_50[roll] 897 | gem_n = 0 898 | for dice in range(2): 899 | rolls = random.randint(1, 6) 900 | gem_n = gem_n + rolls 901 | item_n = random.randint(1, 6) 902 | for n in range(item_n): 903 | item = random.choice(list(item_a)) 904 | item = item_a[item] 905 | item_loot.append(item) 906 | elif 60 < d100 <= 65: 907 | roll = random.randint(1, 12) 908 | gem_t = gem_10[roll] 909 | gem_n = 0 910 | for dice in range(2): 911 | rolls = random.randint(1, 6) 912 | gem_n = gem_n + rolls 913 | item_n = random.randint(1, 4) 914 | for n in range(item_n): 915 | item = random.choice(list(item_a)) 916 | item = item_a[item] 917 | item_loot.append(item) 918 | elif 65 < d100 <= 70: 919 | roll = random.randint(1, 10) 920 | gem_t = art_25[roll] 921 | gem_n = 0 922 | for dice in range(2): 923 | rolls = random.randint(1, 4) 924 | gem_n = gem_n + rolls 925 | item_n = random.randint(1, 4) 926 | for n in range(item_n): 927 | item = random.choice(list(item_b)) 928 | item = item_b[item] 929 | item_loot.append(item) 930 | elif 70 < d100 <= 75: 931 | roll = random.randint(1, 12) 932 | gem_t = gem_50[roll] 933 | gem_n = 0 934 | for dice in range(2): 935 | rolls = random.randint(1, 6) 936 | gem_n = gem_n + rolls 937 | item_n = random.randint(1, 4) 938 | for n in range(item_n): 939 | item = random.choice(list(item_b)) 940 | item = item_b[item] 941 | item_loot.append(item) 942 | elif 75 < d100 <= 78: 943 | roll = random.randint(1, 12) 944 | gem_t = gem_10[roll] 945 | gem_n = 0 946 | for dice in range(2): 947 | rolls = random.randint(1, 6) 948 | gem_n = gem_n + rolls 949 | item_n = random.randint(1, 4) 950 | for n in range(item_n): 951 | item = random.choice(list(item_c)) 952 | item = item_c[item] 953 | item_loot.append(item) 954 | elif 78 < d100 <= 80: 955 | roll = random.randint(1, 10) 956 | gem_t = art_25[roll] 957 | gem_n = 0 958 | for dice in range(2): 959 | rolls = random.randint(1, 4) 960 | gem_n = gem_n + rolls 961 | item_n = random.randint(1, 6) 962 | for n in range(item_n): 963 | item = random.choice(list(item_c)) 964 | item = item_c[item] 965 | item_loot.append(item) 966 | elif 80 < d100 <= 85: 967 | roll = random.randint(1, 10) 968 | gem_t = gem_50[roll] 969 | gem_n = 0 970 | for dice in range(2): 971 | rolls = random.randint(1, 6) 972 | gem_n = gem_n + rolls 973 | item_n = random.randint(1, 4) 974 | for n in range(item_n): 975 | item = random.choice(list(item_c)) 976 | item = item_c[item] 977 | item_loot.append(item) 978 | elif 85 < d100 <= 92: 979 | roll = random.randint(1, 10) 980 | gem_t = art_25[roll] 981 | gem_n = 0 982 | for dice in range(2): 983 | rolls = random.randint(1, 4) 984 | gem_n = gem_n + rolls 985 | item_n = random.randint(1, 4) 986 | for n in range(item_n): 987 | item = random.choice(list(item_f)) 988 | item = item_f[item] 989 | item_loot.append(item) 990 | elif 92 < d100 <= 97: 991 | roll = random.randint(1, 12) 992 | gem_t = gem_50[roll] 993 | gem_n = 0 994 | for dice in range(2): 995 | rolls = random.randint(1, 6) 996 | gem_n = gem_n + rolls 997 | item_n = random.randint(1, 4) 998 | for n in range(item_n): 999 | item = random.choice(list(item_f)) 1000 | item = item_f[item] 1001 | item_loot.append(item) 1002 | elif 97 < d100 <= 99: 1003 | roll = random.randint(1, 10) 1004 | gem_t = art_25[roll] 1005 | gem_n = 0 1006 | for dice in range(2): 1007 | rolls = random.randint(1, 4) 1008 | gem_n = gem_n + rolls 1009 | choice = random.randint(1, 100) 1010 | if choice in (12, 13, 14): 1011 | roll = random.randint(1, 8) 1012 | item = item_g_12[roll] 1013 | item_loot.append(item) 1014 | else: 1015 | item = random.choice(list(item_g)) 1016 | item = item_g[item] 1017 | item_loot.append(item) 1018 | elif d100 > 99: 1019 | roll = random.randint(1, 12) 1020 | gem_t = gem_50[roll] 1021 | gem_n = 0 1022 | for dice in range(2): 1023 | rolls = random.randint(1, 6) 1024 | gem_n = gem_n + rolls 1025 | choice = random.randint(1, 100) 1026 | if choice in (12, 13, 14): 1027 | roll = random.randint(1, 8) 1028 | item = item_g_12[roll] 1029 | item_loot.append(item) 1030 | else: 1031 | item = random.choice(list(item_g)) 1032 | item = item_g[item] 1033 | item_loot.append(item) 1034 | else: 1035 | pass 1036 | print(" ") 1037 | print("## Gems, Art, and Items ##") 1038 | print(gem_n, "x ", gem_t) 1039 | for item in item_loot: 1040 | print(item) 1041 | 1042 | 1043 | def loot_cr5_fn(): 1044 | gem_n = 0 1045 | gem_t = "0" 1046 | item_loot = [] 1047 | d100 = random.randint(1, 100) 1048 | if d100 <= 4: 1049 | roll = random.randint(1, 10) 1050 | gem_t = art_25[roll] 1051 | gem_n = 0 1052 | for dice in range(2): 1053 | rolls = random.randint(1, 4) 1054 | gem_n = gem_n + rolls 1055 | elif 4 < d100 <= 10: 1056 | roll = random.randint(1, 12) 1057 | gem_t = gem_50[roll] 1058 | gem_n = 0 1059 | for dice in range(2): 1060 | rolls = random.randint(1, 4) 1061 | gem_n = gem_n + rolls 1062 | elif 10 < d100 <= 16: 1063 | roll = random.randint(1, 12) 1064 | gem_t = gem_50[roll] 1065 | gem_n = 0 1066 | for dice in range(3): 1067 | rolls = random.randint(1, 6) 1068 | gem_n = gem_n + rolls 1069 | elif 16 < d100 <= 22: 1070 | roll = random.randint(1, 10) 1071 | gem_t = gem_100[roll] 1072 | gem_n = 0 1073 | for dice in range(3): 1074 | rolls = random.randint(1, 6) 1075 | gem_n = gem_n + rolls 1076 | elif 22 < d100 <= 28: 1077 | gem_t = art_250[random.randint(1, 12)] 1078 | gem_n = 0 1079 | for dice in range(2): 1080 | rolls = random.randint(1, 4) 1081 | gem_n = gem_n + rolls 1082 | elif 28 < d100 <= 32: 1083 | gem_t = art_25[random.randint(1, 10)] 1084 | gem_n = 0 1085 | for dice in range(2): 1086 | rolls = random.randint(1, 4) 1087 | gem_n = gem_n + rolls 1088 | item_n = random.randint(1, 6) 1089 | for _ in itertools.repeat(None, item_n): 1090 | item = random.choice(list(item_a)) 1091 | item = item_a[item] 1092 | item_loot.append(item) 1093 | elif 32 < d100 <= 36: 1094 | gem_t = art_25[random.randint(1, 10)] 1095 | gem_n = 0 1096 | for dice in range(2): 1097 | rolls = random.randint(1, 4) 1098 | gem_n = gem_n + rolls 1099 | item_n = random.randint(1, 6) 1100 | for _ in itertools.repeat(None, item_n): 1101 | item = random.choice(list(item_a)) 1102 | item = item_a[item] 1103 | item_loot.append(item) 1104 | elif 36 < d100 <= 40: 1105 | gem_t = gem_100[random.randint(1, 10)] 1106 | gem_n = 0 1107 | for dice in range(3): 1108 | rolls = random.randint(1, 6) 1109 | gem_n = gem_n + rolls 1110 | item_n = random.randint(1, 6) 1111 | for _ in itertools.repeat(None, item_n): 1112 | item = random.choice(list(item_a)) 1113 | item = item_a[item] 1114 | item_loot.append(item) 1115 | elif 40 < d100 <= 44: 1116 | gem_t = art_250[random.randint(1, 10)] 1117 | gem_n = 0 1118 | for dice in range(2): 1119 | rolls = random.randint(1, 4) 1120 | gem_n = gem_n + rolls 1121 | item_n = random.randint(1, 6) 1122 | for _ in itertools.repeat(None, item_n): 1123 | item = random.choice(list(item_a)) 1124 | item = item_a[item] 1125 | item_loot.append(item) 1126 | elif 44 < d100 <= 49: 1127 | gem_t = art_25[random.randint(1, 10)] 1128 | gem_n = 0 1129 | for dice in range(2): 1130 | rolls = random.randint(1, 4) 1131 | gem_n = gem_n + rolls 1132 | item_n = random.randint(1, 4) 1133 | for _ in itertools.repeat(None, item_n): 1134 | item = random.choice(list(item_b)) 1135 | item = item_b[item] 1136 | item_loot.append(item) 1137 | elif 49 < d100 <= 54: 1138 | gem_t = gem_50[random.randint(1, 12)] 1139 | gem_n = 0 1140 | for dice in range(2): 1141 | rolls = random.randint(1, 6) 1142 | gem_n = gem_n + rolls 1143 | item_n = random.randint(1, 4) 1144 | for _ in itertools.repeat(None, item_n): 1145 | item = random.choice(list(item_b)) 1146 | item = item_b[item] 1147 | item_loot.append(item) 1148 | elif 54 < d100 <= 59: 1149 | gem_t = gem_100[random.randint(1, 10)] 1150 | gem_n = 0 1151 | for dice in range(3): 1152 | rolls = random.randint(1, 6) 1153 | gem_n = gem_n + rolls 1154 | item_n = random.randint(1, 4) 1155 | for _ in itertools.repeat(None, item_n): 1156 | item = random.choice(list(item_b)) 1157 | item = item_b[item] 1158 | item_loot.append(item) 1159 | elif 59 < d100 <= 63: 1160 | gem_t = art_250[random.randint(1, 10)] 1161 | gem_n = 0 1162 | for dice in range(2): 1163 | rolls = random.randint(1, 4) 1164 | gem_n = gem_n + rolls 1165 | item_n = random.randint(1, 4) 1166 | for _ in itertools.repeat(None, item_n): 1167 | item = random.choice(list(item_b)) 1168 | item = item_b[item] 1169 | item_loot.append(item) 1170 | elif 63 < d100 <= 66: 1171 | gem_t = art_25[random.randint(1, 10)] 1172 | gem_n = 0 1173 | for dice in range(2): 1174 | rolls = random.randint(1, 4) 1175 | gem_n = gem_n + rolls 1176 | item_n = random.randint(1, 4) 1177 | for _ in itertools.repeat(None, item_n): 1178 | item = random.choice(list(item_c)) 1179 | item = item_c[item] 1180 | item_loot.append(item) 1181 | elif 63 < d100 <= 69: 1182 | gem_t = gem_50[random.randint(1, 12)] 1183 | gem_n = 0 1184 | for dice in range(3): 1185 | rolls = random.randint(1, 6) 1186 | gem_n = gem_n + rolls 1187 | item_n = random.randint(1, 4) 1188 | for _ in itertools.repeat(None, item_n): 1189 | item = random.choice(list(item_c)) 1190 | item = item_c[item] 1191 | item_loot.append(item) 1192 | elif 69 < d100 <= 72: 1193 | gem_t = gem_100[random.randint(1, 10)] 1194 | gem_n = 0 1195 | for dice in range(3): 1196 | rolls = random.randint(1, 6) 1197 | gem_n = gem_n + rolls 1198 | item_n = random.randint(1, 4) 1199 | for _ in itertools.repeat(None, item_n): 1200 | item = random.choice(list(item_c)) 1201 | item = item_c[item] 1202 | item_loot.append(item) 1203 | elif 72 < d100 <= 74: 1204 | gem_t = art_250[random.randint(1, 10)] 1205 | gem_n = 0 1206 | for dice in range(2): 1207 | rolls = random.randint(1, 4) 1208 | gem_n = gem_n + rolls 1209 | item_n = random.randint(1, 4) 1210 | for _ in itertools.repeat(None, item_n): 1211 | item = random.choice(list(item_c)) 1212 | item = item_c[item] 1213 | item_loot.append(item) 1214 | elif 74 < d100 <= 76: 1215 | gem_t = art_25[random.randint(1, 10)] 1216 | gem_n = 0 1217 | for dice in range(2): 1218 | rolls = random.randint(1, 4) 1219 | gem_n = gem_n + rolls 1220 | item = random.choice(list(item_d)) 1221 | item = item_d[item] 1222 | item_loot.append(item) 1223 | elif 76 < d100 <= 78: 1224 | gem_t = gem_50[random.randint(1, 12)] 1225 | gem_n = 0 1226 | for dice in range(3): 1227 | rolls = random.randint(1, 6) 1228 | gem_n = gem_n + rolls 1229 | item = random.choice(list(item_d)) 1230 | item = item_d[item] 1231 | item_loot.append(item) 1232 | elif d100 == 79: 1233 | gem_t = gem_100[random.randint(1, 10)] 1234 | gem_n = 0 1235 | for dice in range(3): 1236 | rolls = random.randint(1, 6) 1237 | gem_n = gem_n + rolls 1238 | item = random.choice(list(item_d)) 1239 | item = item_d[item] 1240 | item_loot.append(item) 1241 | elif d100 == 80: 1242 | gem_t = art_250[random.randint(1, 10)] 1243 | gem_n = 0 1244 | for dice in range(2): 1245 | rolls = random.randint(1, 4) 1246 | gem_n = gem_n + rolls 1247 | item = random.choice(list(item_d)) 1248 | item = item_d[item] 1249 | item_loot.append(item) 1250 | elif 80 < d100 <= 84: 1251 | gem_t = art_25[random.randint(1, 10)] 1252 | gem_n = 0 1253 | for dice in range(2): 1254 | rolls = random.randint(1, 4) 1255 | gem_n = gem_n + rolls 1256 | item_n = random.randint(1, 4) 1257 | for _ in itertools.repeat(None, item_n): 1258 | item = random.choice(list(item_f)) 1259 | item = item_f[item] 1260 | item_loot.append(item) 1261 | elif 84 < d100 <= 88: 1262 | gem_t = gem_50[random.randint(1, 12)] 1263 | gem_n = 0 1264 | for dice in range(3): 1265 | rolls = random.randint(1, 6) 1266 | gem_n = gem_n + rolls 1267 | item_n = random.randint(1, 4) 1268 | for _ in itertools.repeat(None, item_n): 1269 | item = random.choice(list(item_f)) 1270 | item = item_f[item] 1271 | item_loot.append(item) 1272 | elif 88 < d100 <= 91: 1273 | gem_t = gem_100[random.randint(1, 10)] 1274 | gem_n = 0 1275 | for dice in range(3): 1276 | rolls = random.randint(1, 6) 1277 | gem_n = gem_n + rolls 1278 | item_n = random.randint(1, 4) 1279 | for _ in itertools.repeat(None, item_n): 1280 | item = random.choice(list(item_f)) 1281 | item = item_f[item] 1282 | item_loot.append(item) 1283 | elif 91 < d100 <= 94: 1284 | gem_t = art_250[random.randint(1, 10)] 1285 | gem_n = 0 1286 | for dice in range(2): 1287 | rolls = random.randint(1, 4) 1288 | gem_n = gem_n + rolls 1289 | item_n = random.randint(1, 4) 1290 | for _ in itertools.repeat(None, item_n): 1291 | item = random.choice(list(item_f)) 1292 | item = item_f[item] 1293 | item_loot.append(item) 1294 | elif 94 < d100 <= 96: 1295 | gem_t = gem_100[random.randint(1, 10)] 1296 | gem_n = 0 1297 | for dice in range(3): 1298 | rolls = random.randint(1, 6) 1299 | gem_n = gem_n + rolls 1300 | item_n = random.randint(1, 4) 1301 | for _ in itertools.repeat(None, item_n): 1302 | choice = random.randint(1, 100) 1303 | if choice in (12, 13, 14): 1304 | item = random.choice(list(item_g_12)) 1305 | item = item_g_12[item] 1306 | item_loot.append(item) 1307 | else: 1308 | item = random.choice(list(item_g)) 1309 | item = item_g[item] 1310 | item_loot.append(item) 1311 | elif d100 == 99: 1312 | gem_t = gem_100[random.randint(1, 10)] 1313 | gem_n = 0 1314 | for dice in range(3): 1315 | rolls = random.randint(1, 6) 1316 | gem_n = gem_n + rolls 1317 | item = random.choice(list(item_h)) 1318 | item = item_h[item] 1319 | item_loot.append(item) 1320 | elif d100 == 100: 1321 | gem_t = art_250[random.randint(1, 10)] 1322 | gem_n = 0 1323 | for dice in range(2): 1324 | rolls = random.randint(1, 4) 1325 | gem_n = gem_n + rolls 1326 | item = random.choice(list(item_h)) 1327 | item = item_h[item] 1328 | item_loot.append(item) 1329 | else: 1330 | pass 1331 | print(" ") 1332 | print("## Gems, Art, and Items ##") 1333 | print(gem_n, "x ", gem_t) 1334 | for item in item_loot: 1335 | print(item) 1336 | 1337 | 1338 | def loot_cr11_fn(): 1339 | item_loot = [] 1340 | gem_t = "0" 1341 | gem_n = 0 1342 | d100 = random.randint(1, 100) 1343 | if d100 <= 3: 1344 | gem_t = art_250[random.randint(1, 10)] 1345 | gem_n = 0 1346 | for dice in range(2): 1347 | rolls = random.randint(1, 4) 1348 | gem_n = gem_n + rolls 1349 | elif 3 < d100 <= 6: 1350 | gem_t = art_750[random.randint(1, 10)] 1351 | gem_n = 0 1352 | for dice in range(2): 1353 | rolls = random.randint(1, 4) 1354 | gem_n = gem_n + rolls 1355 | elif 6 < d100 <= 9: 1356 | gem_t = gem_500[random.randint(1, 6)] 1357 | gem_n = 0 1358 | for dice in range(3): 1359 | rolls = random.randint(1, 6) 1360 | gem_n = gem_n + rolls 1361 | elif 9 < d100 <= 12: 1362 | gem_t = gem_1000[random.randint(1, 8)] 1363 | gem_n = 0 1364 | for dice in range(3): 1365 | rolls = random.randint(1, 6) 1366 | gem_n = gem_n + rolls 1367 | elif 12 < d100 <= 15: 1368 | gem_t = gem_1000[random.randint(1, 8)] 1369 | gem_n = 0 1370 | for dice in range(3): 1371 | rolls = random.randint(1, 6) 1372 | gem_n = gem_n + rolls 1373 | elif 15 < d100 <= 19: 1374 | gem_t = art_250[random.randint(1, 10)] 1375 | gem_n = 0 1376 | for dice in range(2): 1377 | rolls = random.randint(1, 4) 1378 | gem_n = gem_n + rolls 1379 | item_n = random.randint(1, 4) 1380 | for _ in itertools.repeat(None, item_n): 1381 | item = random.choice(list(item_a)) 1382 | item = item_a[item] 1383 | item_loot.append(item) 1384 | item_n = random.randint(1, 6) 1385 | for _ in itertools.repeat(None, item_n): 1386 | item = random.choice(list(item_b)) 1387 | item = item_b[item] 1388 | item_loot.append(item) 1389 | elif 19 < d100 <= 23: 1390 | gem_t = art_750[random.randint(1, 10)] 1391 | gem_n = 0 1392 | for dice in range(2): 1393 | rolls = random.randint(1, 4) 1394 | gem_n = gem_n + rolls 1395 | item_n = random.randint(1, 4) 1396 | for _ in itertools.repeat(None, item_n): 1397 | item = random.choice(list(item_b)) 1398 | item = item_b[item] 1399 | item_loot.append(item) 1400 | item_n = random.randint(1, 6) 1401 | for _ in itertools.repeat(None, item_n): 1402 | item = random.choice(list(item_b)) 1403 | item = item_b[item] 1404 | item_loot.append(item) 1405 | elif 23 < d100 <= 26: 1406 | gem_t = gem_500[random.randint(1, 6)] 1407 | gem_n = 0 1408 | for dice in range(3): 1409 | rolls = random.randint(1, 6) 1410 | gem_n = gem_n + rolls 1411 | item_n = random.randint(1, 4) 1412 | for _ in itertools.repeat(None, item_n): 1413 | item = random.choice(list(item_a)) 1414 | item = item_a[item] 1415 | item_loot.append(item) 1416 | item_n = random.randint(1, 6) 1417 | for _ in itertools.repeat(None, item_n): 1418 | item = random.choice(list(item)) 1419 | item = item_b[item] 1420 | item_loot.append(item) 1421 | elif 26 < d100 <= 29: 1422 | gem_t = gem_1000[random.randint(1, 8)] 1423 | gem_n = 0 1424 | for dice in range(3): 1425 | rolls = random.randint(1, 6) 1426 | gem_n = gem_n + rolls 1427 | item_n = random.randint(1, 4) 1428 | for _ in itertools.repeat(None, item_n): 1429 | item = random.choice(list(item_a)) 1430 | item = item_a[item] 1431 | item_loot.append(item) 1432 | item_n = random.randint(1, 6) 1433 | for _ in itertools.repeat(None, item_n): 1434 | item = random.choice(list(item_b)) 1435 | item = item_b[item] 1436 | item_loot.append(item) 1437 | elif 29 < d100 <= 35: 1438 | gem_t = art_250[random.randint(1, 10)] 1439 | gem_n = 0 1440 | for dice in range(2): 1441 | rolls = random.randint(1, 4) 1442 | gem_n = gem_n + rolls 1443 | item_n = random.randint(1, 6) 1444 | for _ in itertools.repeat(None, item_n): 1445 | item = random.choice(list(item_c)) 1446 | item = item_c[item] 1447 | item_loot.append(item) 1448 | elif 35 < d100 <= 40: 1449 | gem_t = art_750[random.randint(1, 10)] 1450 | gem_n = 0 1451 | for dice in range(2): 1452 | rolls = random.randint(1, 4) 1453 | gem_n = gem_n + rolls 1454 | item_n = random.randint(1, 6) 1455 | for _ in itertools.repeat(None, item_n): 1456 | item = random.chocie(list(item_c)) 1457 | item = item_c[item] 1458 | item_loot.append(item) 1459 | elif 40 < d100 <= 45: 1460 | gem_t = gem_500[random.randint(1, 6)] 1461 | gem_n = 0 1462 | for dice in range(3): 1463 | rolls = random.randint(1, 6) 1464 | gem_n = gem_n + rolls 1465 | item_n = random.randint(1, 6) 1466 | for _ in itertools.repeat(None, item_n): 1467 | item = random.choice(list(item_c)) 1468 | item = item_c[item] 1469 | item_loot.append(item) 1470 | elif 45 < d100 <= 54: 1471 | gem_t = art_250[random.randint(1, 10)] 1472 | gem_n = 0 1473 | for dice in range(2): 1474 | rolls = random.randint(1, 4) 1475 | gem_n = gem_n + rolls 1476 | item_n = random.randint(1, 4) 1477 | for _ in itertools.repeat(None, item_n): 1478 | item = random.choice(list(item_d)) 1479 | item = item_d[item] 1480 | item_loot.append(item) 1481 | elif 54 < d100 <= 58: 1482 | gem_t = art_750[random.randint(1, 10)] 1483 | gem_n = 0 1484 | for dice in range(2): 1485 | rolls = random.randint(1, 4) 1486 | gem_n = gem_n + rolls 1487 | item_n = random.randint(1, 4) 1488 | for _ in itertools.repeat(None, item_n): 1489 | item = random.choice(list(item_d)) 1490 | item = item_d[item] 1491 | item_loot.append(item) 1492 | elif 58 < d100 <= 62: 1493 | gem_t = gem_500[random.randint(1, 6)] 1494 | gem_n = 0 1495 | for dice in range(3): 1496 | rolls = random.randint(1, 6) 1497 | gem_n = gem_n + rolls 1498 | item_n = random.randint(1, 4) 1499 | for _ in itertools.repeat(None, item_n): 1500 | item = random.choice(list(item_d)) 1501 | item = item_d[item] 1502 | item_loot.append(item) 1503 | elif 62 < d100 <= 66: 1504 | gem_t = gem_1000[random.randint(1, 8)] 1505 | gem_n = 0 1506 | for dice in range(3): 1507 | rolls = random.randint(1, 6) 1508 | gem_n = gem_n + rolls 1509 | item_n = random.randint(1, 4) 1510 | for _ in itertools.repeat(None, item_n): 1511 | item = random.choice(list(item_d)) 1512 | item = item_d[item] 1513 | item_loot.append(item) 1514 | elif 66 < d100 <= 68: 1515 | gem_t = art_250[random.randint(1, 10)] 1516 | gem_n = 0 1517 | for dice in range(2): 1518 | rolls = random.randint(1, 4) 1519 | gem_n = gem_n + rolls 1520 | item = random.choice(list(item_e)) 1521 | item = item_e[item] 1522 | item_loot.append(item) 1523 | elif 68 < d100 <= 70: 1524 | gem_t = art_750[random.randint(1, 10)] 1525 | gem_n = 0 1526 | for dice in range(2): 1527 | rolls = random.randint(1, 4) 1528 | gem_n = gem_n + rolls 1529 | item = random.choice(list(item_e)) 1530 | item = item_e[item] 1531 | item_loot.append(item) 1532 | elif 70 < d100 <= 72: 1533 | gem_t = gem_500[random.randint(1, 6)] 1534 | gem_n = 0 1535 | for dice in range(3): 1536 | rolls = random.randint(1, 6) 1537 | gem_n = gem_n + rolls 1538 | item = random.choice(list(item_e)) 1539 | item = item_e[item] 1540 | item_loot.append(item) 1541 | elif 72 < d100 <= 74: 1542 | gem_t = gem_1000[random.randint(1, 8)] 1543 | gem_n = 0 1544 | for dice in range(3): 1545 | rolls = random.randint(1, 6) 1546 | gem_n = gem_n + rolls 1547 | item = random.choice(list(item_e)) 1548 | item = item_e[item] 1549 | item_loot.append(item) 1550 | elif 74 < d100 <= 76: 1551 | gem_t = art_250[random.randint(1, 10)] 1552 | gem_n = 0 1553 | for dice in range(2): 1554 | rolls = random.randint(1, 4) 1555 | gem_n = gem_n + rolls 1556 | item = random.choice(list(item_f)) 1557 | item = item_f[item] 1558 | item_loot.append(item) 1559 | item_n = random.randint(1, 4) 1560 | for _ in itertools.repeat(None, item_n): 1561 | choice = random.randint(1, 100) 1562 | if choice in (12, 13, 14): 1563 | item = random.choice(list(item_g_12)) 1564 | item = item_g_12[item] 1565 | item_loot.append(item) 1566 | else: 1567 | item = random.choice(list(item_g)) 1568 | item = item_g[item] 1569 | item_loot.append(item) 1570 | elif 76 < d100 <= 78: 1571 | gem_t = art_750[random.randint(1, 10)] 1572 | gem_n = 0 1573 | for dice in range(2): 1574 | rolls = random.randint(1, 4) 1575 | gem_n = gem_n + rolls 1576 | item = random.choice(list(item_f)) 1577 | item = item_f[item] 1578 | item_loot.append(item) 1579 | item_n = random.randint(1, 4) 1580 | for _ in itertools.repeat(None, item_n): 1581 | choice = random.randint(1, 100) 1582 | if choice in (12, 13, 14): 1583 | item = random.choice(list(item_g_12)) 1584 | item = item_g_12[item] 1585 | item_loot.append(item) 1586 | else: 1587 | item = random.choice(list(item_g)) 1588 | item = item_g[item] 1589 | item_loot.append(item) 1590 | elif 78 < d100 <= 80: 1591 | gem_t = gem_500[random.randint(1, 6)] 1592 | gem_n = 0 1593 | for dice in range(3): 1594 | rolls = random.randint(1, 6) 1595 | gem_n = gem_n + rolls 1596 | item = random.choice(list(item_f)) 1597 | item = item_f[item] 1598 | item_loot.append(item) 1599 | item_n = random.randint(1, 4) 1600 | for _ in itertools.repeat(None, item_n): 1601 | choice = random.randint(1, 100) 1602 | if choice in (12, 13, 14): 1603 | item = random.choice(list(item_g_12)) 1604 | item = item_g_12[item] 1605 | item_loot.append(item) 1606 | else: 1607 | item = random.choice(list(item_g)) 1608 | item = item_g[item] 1609 | item_loot.append(item) 1610 | elif 80 < d100 <= 82: 1611 | gem_t = gem_1000[random.randint(1, 8)] 1612 | gem_n = 0 1613 | for dice in range(3): 1614 | rolls = random.randint(1, 6) 1615 | gem_n = gem_n + rolls 1616 | item = random.choice(list(item_f)) 1617 | item = item_f[item] 1618 | item_loot.append(item) 1619 | item_n = random.randint(1, 4) 1620 | for _ in itertools.repeat(None, item_n): 1621 | choice = random.randint(1, 100) 1622 | if choice in (12, 13, 14): 1623 | item = random.choice(list(item_g_12)) 1624 | item = item_g_12[item] 1625 | item_loot.append(item) 1626 | else: 1627 | item = random.choice(list(item_g)) 1628 | item = item_g[item] 1629 | item_loot.append(item) 1630 | elif 82 < d100 <= 85: 1631 | gem_t = art_250[random.randint(1, 10)] 1632 | gem_n = 0 1633 | for dice in range(2): 1634 | rolls = random.randint(1, 4) 1635 | gem_n = gem_n + rolls 1636 | item_n = random.randint(1, 5) 1637 | for _ in itertools.repeat(None, item_n): 1638 | item = random.choice(list(item_h)) 1639 | item = item_h[item] 1640 | item_loot.append(item) 1641 | elif 85 < d100 <= 88: 1642 | gem_t = art_750[random.randint(1, 10)] 1643 | gem_n = 0 1644 | for dice in range(2): 1645 | rolls = random.randint(1, 4) 1646 | gem_n = gem_n + rolls 1647 | item_n = random.randint(1, 4) 1648 | for _ in itertools.repeat(None, item_n): 1649 | item = random.choice(list(item_h)) 1650 | item = item_h[item] 1651 | item_loot.append(item) 1652 | elif 88 < d100 <= 90: 1653 | gem_t = gem_500[random.randint(1, 6)] 1654 | gem_n = 0 1655 | for dice in range(3): 1656 | rolls = random.randint(1, 6) 1657 | gem_n = gem_n + rolls 1658 | item_n = random.randint(1, 4) 1659 | for _ in itertools.repeat(None, item_n): 1660 | item = random.choice(list(item_h)) 1661 | item = item_h[item] 1662 | item_loot.append(item) 1663 | elif 90 < d100 <= 92: 1664 | gem_t = gem_1000[random.randint(1, 8)] 1665 | gem_n = 0 1666 | for dice in range(3): 1667 | rolls = random.randint(1, 6) 1668 | gem_n = gem_n + rolls 1669 | item_n = random.randint(1, 4) 1670 | for _ in itertools.repeat(None, item_n): 1671 | item = random.choice(list(item_h)) 1672 | item = item_h[item] 1673 | item_loot.append(item) 1674 | elif 92 < d100 <= 94: 1675 | gem_t = art_250[random.randint(1, 10)] 1676 | gem_n = 0 1677 | for dice in range(2): 1678 | rolls = random.randint(1, 4) 1679 | gem_n = gem_n + rolls 1680 | choice = random.randint(1, 100) 1681 | if choice == 76: 1682 | item = random.choice(list(item_i_76)) 1683 | item = item_i_76[item] 1684 | item_loot.append(item) 1685 | else: 1686 | item = random.choice(list(item_i)) 1687 | item = item_i[item] 1688 | item_loot.append(item) 1689 | elif 94 < d100 <= 96: 1690 | gem_t = art_750[random.randint(1, 10)] 1691 | gem_n = 0 1692 | for dice in range(2): 1693 | rolls = random.randint(1, 4) 1694 | gem_n = gem_n + rolls 1695 | item = random.choice(list(item_i)) 1696 | item = item_i[item] 1697 | item_loot.append(item) 1698 | elif 96 < d100 <= 98: 1699 | gem_t = gem_500[random.randint(1, 6)] 1700 | gem_n = 0 1701 | for dice in range(3): 1702 | rolls = random.randint(1, 6) 1703 | gem_n = gem_n + rolls 1704 | choice = random.randint(1, 100) 1705 | if choice == 76: 1706 | item = random.choice(list(item_i_76)) 1707 | item = item_i_76[item] 1708 | item_loot.append(item) 1709 | else: 1710 | item = random.choice(list(item_i)) 1711 | item = item_i[item] 1712 | item_loot.append(item) 1713 | elif 98 < d100: 1714 | gem_t = gem_1000[random.randint(1, 8)] 1715 | gem_n = 0 1716 | for dice in range(3): 1717 | rolls = random.randint(1, 6) 1718 | gem_n = gem_n + rolls 1719 | choice = random.randint(1, 100) 1720 | if choice == 76: 1721 | item = random.choice(list(item_i_76)) 1722 | item = item_i_76[item] 1723 | item_loot.append(item) 1724 | else: 1725 | item = random.choice(list(item_i)) 1726 | item = item_i[item] 1727 | item_loot.append(item) 1728 | else: 1729 | pass 1730 | print(" ") 1731 | print("## Gems, Art, and Items ##") 1732 | print(gem_n, "x ", gem_t) 1733 | for item in item_loot: 1734 | print(item) 1735 | 1736 | 1737 | def loot_cr17_fn(): 1738 | item_loot = [] 1739 | gem_n = 0 1740 | gem_t = "0" 1741 | d100 = random.randint(1, 100) 1742 | if d100 <= 2: 1743 | pass 1744 | elif 2 < d100 <= 5: 1745 | gem_t = gem_1000[random.randint(1, 8)] 1746 | gem_n = 0 1747 | for dice in range(3): 1748 | rolls = random.randint(1, 6) 1749 | gem_n = gem_n + rolls 1750 | item_n = random.randint(1, 8) 1751 | for _ in itertools.repeat(None, item_n): 1752 | item = random.choice(list(item_c)) 1753 | item = item_c[item] 1754 | item_loot.append(item) 1755 | elif 5 < d100 <= 8: 1756 | gem_t = art_2500[random.randint(1, 1)] 1757 | gem_n = random.randint(1, 10) 1758 | item_n = random.randint(1, 8) 1759 | for _ in itertools.repeat(None, item_n): 1760 | item = random.choice(list(item_c)) 1761 | item = item_c[item] 1762 | item_loot.append(item) 1763 | elif 8 < d100 <= 11: 1764 | gem_t = art_7500[random.randint(1, 8)] 1765 | gem_n = random.randint(1, 4) 1766 | item_n = random.randint(1, 8) 1767 | for _ in itertools.repeat(None, item_n): 1768 | item = random.choice(list(item_c)) 1769 | item = item_c[item] 1770 | item_loot.append(item) 1771 | elif 11 < d100 <= 14: 1772 | gem_t = gem_5000[random.randint(1, 4)] 1773 | gem_n = random.randint(1, 4) 1774 | item_n = random.randint(1, 8) 1775 | for _ in itertools.repeat(None, item_n): 1776 | item = random.choice(list(item_c)) 1777 | item = item_c[item] 1778 | item_loot.append(item) 1779 | elif 14 < d100 <= 22: 1780 | gem_t = gem_1000[random.randint(1, 8)] 1781 | gem_n = 0 1782 | for dice in range(3): 1783 | rolls = random.randint(1, 6) 1784 | gem_n = gem_n + rolls 1785 | item_n = random.randint(1, 6) 1786 | for _ in itertools.repeat(None, item_n): 1787 | item = random.choice(list(item_d)) 1788 | item = item_d[item] 1789 | item_loot.append(item) 1790 | elif 22 < d100 <= 30: 1791 | gem_t = art_2500[random.randint(1, 10)] 1792 | gem_n = random.randint(1, 10) 1793 | item_n = random.randint(1, 6) 1794 | for _ in itertools.repeat(None, item_n): 1795 | item = random.choice(list(item_d)) 1796 | item = item_d[item] 1797 | item_loot.append(item) 1798 | elif 30 < d100 <= 38: 1799 | gem_t = art_7500[random.randint(1, 8)] 1800 | gem_n = random.randint(1, 4) 1801 | item_n = random.randint(1, 6) 1802 | for _ in itertools.repeat(None, item_n): 1803 | item = random.choice(list(item_d)) 1804 | item = item_d[item] 1805 | item_loot.append(item) 1806 | elif 38 < d100 <= 46: 1807 | gem_t = gem_5000[random.randint(1, 4)] 1808 | gem_n = random.randint(1, 8) 1809 | item_n = random.randint(1, 6) 1810 | for _ in itertools.repeat(None, item_n): 1811 | item = random.choice(list(item_d)) 1812 | item = item_d[item] 1813 | item_loot.append(item) 1814 | elif 46 < d100 <= 52: 1815 | gem_t = gem_1000[random.randint(1, 8)] 1816 | gem_n = 0 1817 | for dice in range(3): 1818 | rolls = random.randint(1, 6) 1819 | gem_n = gem_n + rolls 1820 | item_n = random.randint(1, 6) 1821 | for _ in itertools.repeat(None, item_n): 1822 | item = random.choice(list(item_e)) 1823 | item = item_d[item] 1824 | item_loot.append(item) 1825 | elif 52 < d100 <= 58: 1826 | gem_t = art_2500[random.randint(1, 10)] 1827 | gem_n = random.randint(1, 10) 1828 | item_n = random.randint(1, 6) 1829 | for _ in itertools.repeat(None, item_n): 1830 | item = random.choice(list(item_e)) 1831 | item = item_d[item] 1832 | item_loot.append(item) 1833 | elif 58 < d100 <= 63: 1834 | gem_t = art_7500[random.randint(1, 8)] 1835 | gem_n = random.randint(1, 4) 1836 | item_n = random.randint(1, 6) 1837 | for _ in itertools.repeat(None, item_n): 1838 | item = random.choice(list(item_e)) 1839 | item = item_e[item] 1840 | item_loot.append(item) 1841 | elif 63 < d100 <= 68: 1842 | gem_t = gem_5000[random.randint(1, 4)] 1843 | gem_n = random.randint(1, 8) 1844 | item_n = random.randint(1, 6) 1845 | for _ in itertools.repeat(None, item_n): 1846 | item = random.choice(list(item_e)) 1847 | item = item_e[item] 1848 | item_loot.append(item) 1849 | elif d100 == 69: 1850 | gem_t = gem_1000[random.randint(1, 8)] 1851 | gem_n = 0 1852 | for dice in range(3): 1853 | rolls = random.randint(1, 6) 1854 | gem_n = gem_n + rolls 1855 | item_n = random.randint(1, 4) 1856 | for _ in itertools.repeat(None, item_n): 1857 | choice = random.randint(1, 100) 1858 | if choice in (12, 13, 14): 1859 | item = random.choice(list(item_g_12)) 1860 | item = item_g_12[item] 1861 | item_loot.append(item) 1862 | else: 1863 | item = random.choice(list(item_g)) 1864 | item = item_g[item] 1865 | item_loot.append(item) 1866 | elif d100 == 70: 1867 | gem_t = art_2500[random.randint(1, 10)] 1868 | gem_n = random.randint(1, 10) 1869 | item_n = random.randint(1, 4) 1870 | for _ in itertools.repeat(None, item_n): 1871 | choice = random.randint(1, 100) 1872 | if choice in (12, 13, 14): 1873 | item = random.choice(list(item_g_12)) 1874 | item = item_g_12[item] 1875 | item_loot.append(item) 1876 | else: 1877 | item = random.choice(list(item_g)) 1878 | item = item_g[item] 1879 | item_loot.append(item) 1880 | elif d100 == 71: 1881 | gem_t = art_7500[random.randint(1, 8)] 1882 | gem_n = random.randint(1, 4) 1883 | item_n = random.randint(1, 4) 1884 | for _ in itertools.repeat(None, item_n): 1885 | choice = random.randint(1, 100) 1886 | if choice in (12, 13, 14): 1887 | item = random.choice(list(item_g_12)) 1888 | item = item_g_12[item] 1889 | item_loot.append(item) 1890 | else: 1891 | item = random.choice(list(item_g)) 1892 | item = item_g[item] 1893 | item_loot.append(item) 1894 | elif d100 == 72: 1895 | gem_t = gem_5000[random.randint(1, 4)] 1896 | gem_n = random.randint(1, 8) 1897 | item_n = random.randint(1, 4) 1898 | for _ in itertools.repeat(None, item_n): 1899 | choice = random.randint(1, 100) 1900 | if choice in (12, 13, 14): 1901 | item = random.choice(list(item_g_12)) 1902 | item = item_g_12[item] 1903 | item_loot.append(item) 1904 | else: 1905 | item = random.choice(list(item_g)) 1906 | item = item_g[item] 1907 | item_loot.append(item) 1908 | elif 72 < d100 <= 74: 1909 | gem_t = gem_1000[random.randint(1, 8)] 1910 | gem_n = 0 1911 | for dice in range(3): 1912 | rolls = random.randint(1, 6) 1913 | gem_n = gem_n + rolls 1914 | item_n = random.randint(1, 4) 1915 | for _ in itertools.repeat(None, item_n): 1916 | item = random.choice(list(item_h)) 1917 | item = item_h[item] 1918 | item_loot.append(item) 1919 | elif 74 < d100 <= 76: 1920 | gem_t = art_2500[random.randint(1, 10)] 1921 | gem_n = random.randint(1, 10) 1922 | item_n = random.randint(1, 4) 1923 | for _ in itertools.repeat(None, item_n): 1924 | item = random.choice(list(item_h)) 1925 | item = item_h[item] 1926 | item_loot.append(item) 1927 | elif 76 < d100 <= 78: 1928 | gem_t = art_7500[random.randint(1, 8)] 1929 | gem_n = random.randint(1, 4) 1930 | item_n = random.randint(1, 4) 1931 | for _ in itertools.repeat(None, item_n): 1932 | item = random.choice(list(item_h)) 1933 | item = item_h[item] 1934 | item_loot.append(item) 1935 | elif 78 < d100 <= 80: 1936 | gem_t = gem_5000[random.randint(1, 4)] 1937 | gem_n = random.randint(1, 8) 1938 | item_n = random.randint(1, 4) 1939 | for _ in itertools.repeat(None, item_n): 1940 | item = random.choice(list(item_h)) 1941 | item = item_h[item] 1942 | item_loot.append(item) 1943 | elif 80 < d100 <= 85: 1944 | gem_t = gem_1000[random.randint(1, 8)] 1945 | gem_n = 0 1946 | for dice in range(3): 1947 | rolls = random.randint(1, 6) 1948 | gem_n = gem_n + rolls 1949 | item_n = random.randint(1, 4) 1950 | for _ in itertools.repeat(None, item_n): 1951 | choice = random.randint(1, 100) 1952 | if choice == 76: 1953 | item = random.choice(list(item_i_76)) 1954 | item = item_i_76[item] 1955 | item_loot.append(item) 1956 | else: 1957 | item = random.choice(list(item_i)) 1958 | item = item_i[item] 1959 | item_loot.append(item) 1960 | elif 85 < d100 <= 90: 1961 | gem_t = art_2500[random.randint(1, 10)] 1962 | gem_n = random.randint(1, 10) 1963 | item_n = random.randint(1, 4) 1964 | for _ in itertools.repeat(None, item_n): 1965 | choice = random.randint(1, 100) 1966 | if choice == 76: 1967 | item = random.choice(list(item_i_76)) 1968 | item = item_i_76[item] 1969 | item_loot.append(item) 1970 | else: 1971 | item = random.choice(list(item_i)) 1972 | item = item_i[item] 1973 | item_loot.append(item) 1974 | elif 90 < d100 <= 95: 1975 | gem_t = art_7500[random.randint(1, 8)] 1976 | gem_n = random.randint(1, 4) 1977 | item_n = random.randint(1, 4) 1978 | for _ in itertools.repeat(None, item_n): 1979 | choice = random.randint(1, 100) 1980 | if choice == 76: 1981 | item = random.choice(list(item_i_76)) 1982 | item = item_i_76[item] 1983 | item_loot.append(item) 1984 | else: 1985 | item = random.choice(list(item_i)) 1986 | item = item_i[item] 1987 | item_loot.append(item) 1988 | elif 95 < d100: 1989 | gem_t = gem_5000[random.randint(1, 4)] 1990 | gem_n = random.randint(1, 8) 1991 | item_n = random.randint(1, 4) 1992 | for _ in itertools.repeat(None, item_n): 1993 | choice = random.randint(1, 100) 1994 | if choice == 76: 1995 | item = random.choice(list(item_i_76)) 1996 | item = item_i_76[item] 1997 | item_loot.append(item) 1998 | else: 1999 | item = random.choice(list(item_i)) 2000 | item = item_i[item] 2001 | item_loot.append(item) 2002 | else: 2003 | pass 2004 | print(" ") 2005 | print("## Gems, Art, and Items ##") 2006 | print(gem_n, "x ", gem_t) 2007 | for item in item_loot: 2008 | print(item) 2009 | 2010 | 2011 | def loot_coins_fn(): 2012 | global cp 2013 | global sp 2014 | global ep 2015 | global gp 2016 | global pp 2017 | cp = 0 2018 | sp = 0 2019 | ep = 0 2020 | gp = 0 2021 | pp = 0 2022 | if size in ("I", "i", "Individual", "individual"): 2023 | if cr <= 4: 2024 | d100 = random.randint(1, 100) 2025 | if d100 <= 30: 2026 | for dice in range(5): 2027 | rolls = random.randint(1, 6) 2028 | cp = cp + rolls 2029 | elif 30 < d100 <= 60: 2030 | for dice in range(4): 2031 | rolls = random.randint(1, 6) 2032 | sp = sp + rolls 2033 | elif 60 < d100 <= 70: 2034 | for dice in range(3): 2035 | rolls = random.randint(1, 6) 2036 | ep = ep + rolls 2037 | elif 70 < d100 <= 95: 2038 | for dice in range(3): 2039 | rolls = random.randint(1, 6) 2040 | gp = gp + rolls 2041 | elif 95 < d100: 2042 | pp = random.randint(1, 6) 2043 | else: 2044 | pass 2045 | elif 4 < cr <= 10: 2046 | d100 = random.randint(1, 100) 2047 | if d100 <= 30: 2048 | for dice in range(4): 2049 | rolls = random.randint(1, 6) 2050 | cp = cp + rolls 2051 | cp = cp * 100 2052 | for dice in range(6): 2053 | rolls = random.randint(1, 6) 2054 | ep = ep + rolls 2055 | ep = ep * 10 2056 | elif 30 < d100 <= 60: 2057 | for dice in range(6): 2058 | rolls = random.randint(1, 6) 2059 | sp = sp + rolls 2060 | sp = sp * 10 2061 | for dice in range(2): 2062 | rolls = random.randint(1, 6) 2063 | gp = gp + rolls 2064 | gp = gp * 10 2065 | elif 60 < d100 <= 70: 2066 | for dice in range(3): 2067 | rolls = random.randint(1, 6) 2068 | ep = ep + rolls 2069 | ep = ep * 10 2070 | for dice in range(2): 2071 | rolls = random.randint(1, 6) 2072 | gp = gp + rolls 2073 | gp = gp * 10 2074 | elif 70 < d100 <= 95: 2075 | for dice in range(4): 2076 | rolls = random.randint(1, 6) 2077 | gp = gp + rolls 2078 | gp = gp * 10 2079 | elif 95 < d100: 2080 | for dice in range(2): 2081 | rolls = random.randint(1, 6) 2082 | gp = gp + rolls 2083 | gp = gp * 10 2084 | for dice in range(3): 2085 | rolls = random.randint(1, 6) 2086 | pp = pp + rolls 2087 | else: 2088 | pass 2089 | elif 10 < cr < 17: 2090 | d100 = random.randint(1, 100) 2091 | if d100 <= 20: 2092 | for dice in range(4): 2093 | rolls = random.randint(1, 6) 2094 | sp = sp + rolls 2095 | sp = sp * 100 2096 | gp = 100 * random.randint(1, 6) 2097 | elif 20 < d100 <= 35: 2098 | ep = random.randint(1, 6) * 100 2099 | gp = random.randint(1, 6) * 100 2100 | elif 35 < d100 <= 75: 2101 | for dice in range(2): 2102 | rolls = random.randint(1, 6) 2103 | gp = gp + rolls 2104 | gp = gp * 100 2105 | elif 75 < d100: 2106 | for dice in range(2): 2107 | rolls = random.randint(1, 6) 2108 | gp = gp + rolls 2109 | gp = gp * 100 2110 | for dice in range(2): 2111 | rolls = random.randint(1, 6) 2112 | pp = pp + rolls 2113 | pp = pp * 10 2114 | else: 2115 | pass 2116 | elif 17 <= cr: 2117 | d100 = random.randint(1, 100) 2118 | if d100 <= 15: 2119 | for dice in range(2): 2120 | rolls = random.randint(1, 6) 2121 | ep = ep + rolls 2122 | ep = ep * 1000 2123 | for dice in range(8): 2124 | rolls = random.randint(1, 6) 2125 | gp = gp + rolls 2126 | gp = gp * 100 2127 | elif 15 < d100 <= 55: 2128 | gp = random.randint(1, 6) * 1000 2129 | pp = random.randint(1, 6) * 100 2130 | elif 55 < d100: 2131 | gp = random.randint(1, 6) * 1000 2132 | for dice in range(2): 2133 | rolls = random.randint(1, 6) 2134 | pp = pp + rolls 2135 | pp = pp * 100 2136 | else: 2137 | pass 2138 | else: 2139 | loot_coins_fn() 2140 | elif size in ("H", "h", "Hoard", "hoard"): 2141 | if cr <= 4: 2142 | for dice in range(6): 2143 | rolls = random.randint(1, 6) 2144 | cp = cp + rolls 2145 | cp = cp * 100 2146 | for dice in range(3): 2147 | rolls = random.randint(1, 6) 2148 | sp = sp + rolls 2149 | sp = sp * 100 2150 | for dice in range(2): 2151 | rolls = random.randint(1, 6) 2152 | gp = gp * 10 2153 | elif 4 < cr <= 10: 2154 | for dice in range(2): 2155 | rolls = random.randint(1, 6) 2156 | cp = cp + rolls 2157 | cp = cp * 100 2158 | for dice in range(2): 2159 | rolls = random.randint(1, 6) 2160 | sp = sp + rolls 2161 | sp = sp * 1000 2162 | for dice in range(6): 2163 | rolls = random.randint(1, 6) 2164 | gp = gp + rolls 2165 | gp = gp * 100 2166 | for dice in range(3): 2167 | rolls = random.randint(1, 6) 2168 | pp = pp + rolls 2169 | pp = pp * 10 2170 | elif 10 < cr < 17: 2171 | for dice in range(4): 2172 | rolls = random.randint(1, 6) 2173 | gp = gp + rolls 2174 | gp = gp * 1000 2175 | for dice in range(5): 2176 | rolls = random.randint(1, 6) 2177 | pp = pp + rolls 2178 | pp = pp * 100 2179 | elif 17 <= cr: 2180 | for dice in range(12): 2181 | rolls = random.randint(1, 6) 2182 | gp = gp + rolls 2183 | gp = gp * 1000 2184 | for dice in range(8): 2185 | rolls = random.randint(1, 6) 2186 | pp = pp + rolls 2187 | pp = pp * 1000 2188 | else: 2189 | loot_coins_fn() 2190 | else: 2191 | loot_coins_fn() 2192 | print("") 2193 | print("## Coins ##") 2194 | print("cp: ", ep) 2195 | print("sp: ", sp) 2196 | print("ep: ", ep) 2197 | print("gp: ", gp) 2198 | print("pp: ", pp) 2199 | 2200 | 2201 | def loot_menu_fn(): 2202 | print("") 2203 | global cr 2204 | global size 2205 | cr = float(input("Enter CR that loot is being awarded for (e.g.: 0.5, 5, 17): ")) 2206 | size = input("Enemies being looted, (I)ndividual or (H)oard? ") 2207 | if size in ("H", "h", "Hoard", "hoard"): 2208 | loot_coins_fn() 2209 | if cr < 5: 2210 | loot_cr1_fn() 2211 | elif 5 <= cr < 11: 2212 | loot_cr5_fn() 2213 | elif 11 <= cr < 17: 2214 | loot_cr11_fn() 2215 | elif 17 < cr: 2216 | loot_cr17_fn() 2217 | else: 2218 | loot_menu_fn() 2219 | start_fn() 2220 | else: 2221 | loot_coins_fn() 2222 | start_fn() 2223 | 2224 | 2225 | def encounter_fn(): 2226 | # player stats 2227 | party_n = int(input("How many players? ")) 2228 | if party_n == 1: 2229 | party_lvl = int(input("Enter character level: ")) 2230 | elif party_n in (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20): 2231 | party_lvl = int(input("Enter party level SUM: ")) 2232 | party_lvl = party_lvl // party_n 2233 | else: 2234 | encounter_fn() 2235 | # monster stats 2236 | mnstr_n = int(input("How many monsters? ")) 2237 | if mnstr_n == 1: 2238 | mnstr_cr = int(input("Enter monster CR: ")) 2239 | else: 2240 | mnstr_cr = int(input("Enter monster CR SUM: ")) 2241 | mnstr_cr = mnstr_cr // mnstr_n 2242 | # party size multipliers 2243 | if party_n in (1, 2): 2244 | if mnstr_n == 1: 2245 | multiplier = 1.5 2246 | elif mnstr_n == 2: 2247 | multiplier = 2 2248 | elif mnstr_n in (3, 4, 5, 6): 2249 | multiplier = 2.5 2250 | elif mnstr_n in (7, 8, 9, 10): 2251 | multiplier = 3 2252 | elif mnstr_n in (11, 12, 13, 14): 2253 | multiplier = 4 2254 | elif mnstr_n >= 15: 2255 | multiplier = 5 2256 | else: 2257 | encounter_fn() 2258 | elif party_n in (3, 4, 5): 2259 | if mnstr_n == 1: 2260 | multiplier = 1 2261 | elif mnstr_n == 2: 2262 | multiplier = 1.5 2263 | elif mnstr_n in (3, 4, 5, 6): 2264 | multiplier = 2 2265 | elif mnstr_n in (7, 8, 9, 10): 2266 | multiplier = 2.5 2267 | elif mnstr_n in (11, 12, 13, 14): 2268 | multiplier = 3 2269 | elif mnstr_n >= 15: 2270 | multiplier = 4 2271 | else: 2272 | encounter_fn() 2273 | elif party_n in (6, 7, 8): 2274 | if mnstr_n == 1: 2275 | multiplier = 0.5 2276 | elif mnstr_n == 2: 2277 | multiplier = 1 2278 | elif mnstr_n in (3, 4, 5, 6): 2279 | multiplier = 1.5 2280 | elif mnstr_n in (7, 8, 9, 10): 2281 | multiplier = 2 2282 | elif mnstr_n in (11, 12, 13, 14): 2283 | multiplier = 2.5 2284 | elif mnstr_n >= 15: 2285 | multiplier = 3 2286 | else: 2287 | encounter_fn() 2288 | else: 2289 | encounter_fn() 2290 | global raw_xp 2291 | global adj_xp 2292 | raw_xp = cr_xp[mnstr_cr] 2293 | adj_xp = raw_xp * multiplier 2294 | if party_lvl == 1: 2295 | if adj_xp >= 100: 2296 | enc_dif = "Deadly" 2297 | elif 100 > adj_xp >= 75: 2298 | enc_dif = "Hard" 2299 | elif 75 > adj_xp >= 50: 2300 | enc_dif = "Medium" 2301 | elif 50 > adj_xp: 2302 | enc_dif = "Easy" 2303 | else: 2304 | encounter_fn() 2305 | elif party_lvl == 2: 2306 | if adj_xp >= 200: 2307 | enc_dif = "Deadly" 2308 | elif 200 > adj_xp >= 150: 2309 | enc_dif = "Hard" 2310 | elif 150 > adj_xp >= 100: 2311 | enc_dif = "Medium" 2312 | elif 100 > adj_xp: 2313 | enc_dif = "Easy" 2314 | else: 2315 | encounter_fn() 2316 | elif party_lvl == 3: 2317 | if adj_xp >= 400: 2318 | enc_dif = "Deadly" 2319 | elif 400 > adj_xp >= 225: 2320 | enc_dif = "Hard" 2321 | elif 225 > adj_xp >= 150: 2322 | enc_dif = "Medium" 2323 | elif 150 > adj_xp: 2324 | enc_dif = "Easy" 2325 | else: 2326 | encounter_fn() 2327 | elif party_lvl == 4: 2328 | if adj_xp >= 500: 2329 | enc_dif = "Deadly" 2330 | elif 500 > adj_xp >= 375: 2331 | enc_dif = "Hard" 2332 | elif 375 > adj_xp >= 250: 2333 | enc_dif = "Medium" 2334 | elif 250 > adj_xp: 2335 | enc_dif = "Easy" 2336 | else: 2337 | encounter_fn() 2338 | elif party_lvl == 5: 2339 | if adj_xp >= 1100: 2340 | enc_dif = "Deadly" 2341 | elif 1100 > adj_xp >= 750: 2342 | enc_dif = "Hard" 2343 | elif 750 > adj_xp >= 500: 2344 | enc_dif = "Medium" 2345 | elif 500 > adj_xp: 2346 | enc_dif = "Easy" 2347 | else: 2348 | encounter_fn() 2349 | elif party_lvl == 6: 2350 | if adj_xp >= 1400: 2351 | enc_dif = "Deadly" 2352 | elif 1400 > adj_xp >= 900: 2353 | enc_dif = "Hard" 2354 | elif 900 > adj_xp >= 600: 2355 | enc_dif = "Medium" 2356 | elif 600 > adj_xp: 2357 | enc_dif = "Easy" 2358 | else: 2359 | encounter_fn() 2360 | elif party_lvl == 7: 2361 | if adj_xp >= 1700: 2362 | enc_dif = "Deadly" 2363 | elif 1700 > adj_xp >= 1100: 2364 | enc_dif = "Hard" 2365 | elif 1100 > adj_xp >= 750: 2366 | enc_dif = "Medium" 2367 | elif 750 > adj_xp: 2368 | enc_dif = "Easy" 2369 | else: 2370 | encounter_fn() 2371 | elif party_lvl == 8: 2372 | if adj_xp >= 2100: 2373 | enc_dif = "Deadly" 2374 | elif 2100 > adj_xp >= 1400: 2375 | enc_dif = "Hard" 2376 | elif 1400 > adj_xp >= 900: 2377 | enc_dif = "Medium" 2378 | elif 900 > adj_xp: 2379 | enc_dif = "Easy" 2380 | else: 2381 | encounter_fn() 2382 | elif party_lvl == 9: 2383 | if adj_xp >= 2400: 2384 | enc_dif = "Deadly" 2385 | elif 2400 > adj_xp >= 1600: 2386 | enc_dif = "Hard" 2387 | elif 1600 > adj_xp >= 1100: 2388 | enc_dif = "Medium" 2389 | elif 1100 > adj_xp: 2390 | enc_dif = "Easy" 2391 | else: 2392 | encounter_fn() 2393 | elif party_lvl == 10: 2394 | if adj_xp >= 2800: 2395 | enc_dif = "Deadly" 2396 | elif 2800 > adj_xp >= 1900: 2397 | enc_dif = "Hard" 2398 | elif 1900 > adj_xp >= 1200: 2399 | enc_dif = "Medium" 2400 | elif 1200 > adj_xp: 2401 | enc_dif = "Easy" 2402 | else: 2403 | encounter_fn() 2404 | elif party_lvl == 11: 2405 | if adj_xp >= 3600: 2406 | enc_dif = "Deadly" 2407 | elif 3600 > adj_xp >= 2400: 2408 | enc_dif = "Hard" 2409 | elif 2400 > adj_xp >= 1600: 2410 | enc_dif = "Medium" 2411 | elif 1600 > adj_xp: 2412 | enc_dif = "Easy" 2413 | else: 2414 | encounter_fn() 2415 | elif party_lvl == 12: 2416 | if adj_xp >= 4500: 2417 | enc_dif = "Deadly" 2418 | elif 4500 > adj_xp >= 3000: 2419 | enc_dif = "Hard" 2420 | elif 3000 > adj_xp >= 2000: 2421 | enc_dif = "Medium" 2422 | elif 2000 > adj_xp: 2423 | enc_dif = "Easy" 2424 | else: 2425 | encounter_fn() 2426 | elif party_lvl == 13: 2427 | if adj_xp >= 5100: 2428 | enc_dif = "Deadly" 2429 | elif 5100 > adj_xp >= 3400: 2430 | enc_dif = "Hard" 2431 | elif 3400 > adj_xp >= 2200: 2432 | enc_dif = "Medium" 2433 | elif 2200 > adj_xp: 2434 | enc_dif = "Easy" 2435 | else: 2436 | encounter_fn() 2437 | elif party_lvl == 14: 2438 | if adj_xp >= 5700: 2439 | enc_dif = "Deadly" 2440 | elif 5700 > adj_xp >= 3800: 2441 | enc_dif = "Hard" 2442 | elif 3800 > adj_xp >= 2500: 2443 | enc_dif = "Medium" 2444 | elif 2500 > adj_xp: 2445 | enc_dif = "Easy" 2446 | else: 2447 | encounter_fn() 2448 | elif party_lvl == 15: 2449 | if adj_xp >= 6400: 2450 | enc_dif = "Deadly" 2451 | elif 6400 > adj_xp >= 4300: 2452 | enc_dif = "Hard" 2453 | elif 4300 > adj_xp >= 2800: 2454 | enc_dif = "Medium" 2455 | elif 2800 > adj_xp: 2456 | enc_dif = "Easy" 2457 | else: 2458 | encounter_fn() 2459 | elif party_lvl == 16: 2460 | if adj_xp >= 7200: 2461 | enc_dif = "Deadly" 2462 | elif 7200 > adj_xp >= 4800: 2463 | enc_dif = "Hard" 2464 | elif 4800 > adj_xp >= 3200: 2465 | enc_dif = "Medium" 2466 | elif 3200 > adj_xp: 2467 | enc_dif = "Easy" 2468 | else: 2469 | encounter_fn() 2470 | elif party_lvl == 17: 2471 | if adj_xp >= 8800: 2472 | enc_dif = "Deadly" 2473 | elif 8800 > adj_xp >= 5900: 2474 | enc_dif = "Hard" 2475 | elif 5900 > adj_xp >= 3900: 2476 | enc_dif = "Medium" 2477 | elif 3900 > adj_xp: 2478 | enc_dif = "Easy" 2479 | else: 2480 | encounter_fn() 2481 | elif party_lvl == 18: 2482 | if adj_xp >= 9500: 2483 | enc_dif = "Deadly" 2484 | elif 9500 > adj_xp >= 6300: 2485 | enc_dif = "Hard" 2486 | elif 6400 > adj_xp >= 4200: 2487 | enc_dif = "Medium" 2488 | elif 4200 > adj_xp: 2489 | enc_dif = "Easy" 2490 | else: 2491 | encounter_fn() 2492 | elif party_lvl == 19: 2493 | if adj_xp >= 10900: 2494 | enc_dif = "Deadly" 2495 | elif 10900 > adj_xp >= 7300: 2496 | enc_dif = "Hard" 2497 | elif 7300 > adj_xp >= 4900: 2498 | enc_dif = "Medium" 2499 | elif 4900 > adj_xp: 2500 | enc_dif = "Easy" 2501 | else: 2502 | encounter_fn() 2503 | elif party_lvl == 20: 2504 | if adj_xp >= 12700: 2505 | enc_dif = "Deadly" 2506 | elif 12700 > adj_xp >= 8500: 2507 | enc_dif = "Hard" 2508 | elif 8500 > adj_xp >= 5700: 2509 | enc_dif = "Medium" 2510 | elif 5700 > adj_xp: 2511 | enc_dif = "Easy" 2512 | else: 2513 | encounter_fn() 2514 | else: 2515 | encounter_fn() 2516 | print("") 2517 | print("Raw XP : ", raw_xp) 2518 | print("Adjusted XP: ", adj_xp) 2519 | print("Difficulty: ", enc_dif) 2520 | 2521 | 2522 | def draw_cards_fn(): 2523 | global drawn_cards 2524 | drawn_cards = random.sample(card_deck, 5) 2525 | 2526 | global pos_1 2527 | global pos_2 2528 | global pos_3 2529 | global pos_4 2530 | global pos_5 2531 | 2532 | pos_1 = random.choice(drawn_cards) 2533 | drawn_cards.remove(pos_1) 2534 | 2535 | pos_2 = random.choice(drawn_cards) 2536 | drawn_cards.remove(pos_2) 2537 | 2538 | pos_3 = random.choice(drawn_cards) 2539 | drawn_cards.remove(pos_3) 2540 | 2541 | pos_4 = random.choice(drawn_cards) 2542 | drawn_cards.remove(pos_4) 2543 | 2544 | pos_5 = random.choice(drawn_cards) 2545 | drawn_cards.remove(pos_5) 2546 | 2547 | 2548 | def reveal_cards_fn(): 2549 | print(" |--------|") 2550 | print(" | |") 2551 | print(" | Card 2 |") 2552 | print(" | |") 2553 | print("|--------|--------|--------|") 2554 | print("| | | |") 2555 | print("| Card 1 | Card 5 | Card 3 |") 2556 | print("| | | |") 2557 | print("|--------|--------|--------|") 2558 | print(" | |") 2559 | print(" | Card 4 |") 2560 | print(" | |") 2561 | print(" |--------|") 2562 | 2563 | print("") 2564 | print("Card 1 - ", pos_1) 2565 | print("The Tome of Strahd (location): This card tells of history. Knowledge of the ancient will help you better understand your enemy") 2566 | 2567 | print("") 2568 | print("Card 2 - ", pos_2) 2569 | print("The Holy Symbol of Ravenkind (location): This card tells of a powerful force for good and protection, a symbol of great hope") 2570 | 2571 | print("") 2572 | print("Card 3 - ", pos_3) 2573 | print("The Sunsword (location): This is a card of power and strength. It tells of a weapon of vengeance: a sword of sunlight") 2574 | 2575 | print("") 2576 | print("Card 4 - ", pos_4) 2577 | print("Strahd's Enemy (where to find an ally: This card sheds light on one who will help you greatly in the battle against darkness") 2578 | 2579 | print("") 2580 | print("card 5 - ", pos_5) 2581 | print("Strahd (location): Your enemy is a creature of darkness, whose powers are beyond mortality. This card will lead you to him") 2582 | 2583 | 2584 | def wild_magic_fn(): 2585 | global roll 2586 | roll = random.randrange(1, 100) 2587 | if roll in (1, 2): 2588 | print("Roll on this table at the start of each of your turns for the next minute, ignoring this result on subsequent rolls") 2589 | elif roll in (3, 4): 2590 | print("For the next minute, you can see any invisible creature if you have line of sight to it") 2591 | elif roll in (5, 6): 2592 | print("A modron chosen and controlled by the DM appears in an unoccupied space within 5 feet of you, then disappears 1 minute later") 2593 | elif roll in (7, 8): 2594 | print("You cast 'fireball' as 3rd-level spell centered on yourself") 2595 | elif roll in (9, 10): 2596 | print("You cast 'magic missile' as 5th-level spell") 2597 | elif roll in (13, 14): 2598 | print("You cast 'confusion' centered on yourself") 2599 | elif roll in (15, 16): 2600 | print("For the next minute, you regain 5 hit points at the start of each of your turns") 2601 | elif roll in (17, 18): 2602 | print("You grow a long beard made of feathers that remains until you sneeze, at which point the feathers explode out from your face") 2603 | elif roll in (19, 20): 2604 | print("You cast 'grease' centered on yourself") 2605 | elif roll in (21, 22): 2606 | print("Creatures have disadvantage on saving throws against the next spell you cast in the next minute that involves a saving throw") 2607 | elif roll in (23, 24): 2608 | print("Your skin turns a vibrant shade of blue. A 'remove curse' spell can end this effect") 2609 | elif roll in (25, 26): 2610 | print("An eye appears on your forehead for the next minute. During that time, you have advantage on Wisdom (Perception) checks that rely on sight") 2611 | elif roll in (27, 28): 2612 | print("For the next minute, all your spells with a casting time of 1 action have a casting time of 1 bonus action") 2613 | elif roll in (29, 30): 2614 | print("You teleport up to 60 feet to an unoccupied space of your choice that you can see") 2615 | elif roll in (31, 32): 2616 | print("You are transported to the Astral Plan until the end of your next turn, after which time you return to the space you previously occupied or the nearest unoccupied space if that space is occupied") 2617 | elif roll in (33, 34): 2618 | print("Maximize the damage of the next damaging spell you cast within the next minute") 2619 | elif roll in (41, 42): 2620 | print("You turn into a potted plant until the start of your next turn. While a plant, you are incapacitated and have vulnerability to all damage. If you drop to 0 hit points, your pot breaks, and your form revert") 2621 | elif roll in (43, 44): 2622 | print("For the next minute, you can teleport up to 20 feet as a bonus action on each of your turns") 2623 | elif roll in (45, 46): 2624 | print("You cast 'levitate' on yourself") 2625 | elif roll in (47, 48): 2626 | print("A unicorn controlled by the DM appears in a space within 5 feet of you, then disappears 1 minute later") 2627 | elif roll in (49, 50): 2628 | print("You can't speak for the next minute. Whenever you try, pink bubbles float out of your mouth") 2629 | elif roll in (51, 52): 2630 | print("A spectral shield hovers near you for the next minute, granting you a +2 bonus to AC and immunity to 'magic missile'") 2631 | elif roll in (55, 56): 2632 | print("Your hair falls out but grows back within 24 hours") 2633 | elif roll in (57, 58): 2634 | print("For the next minute, any flammable object you touch that isn't being worn or carried by another creature bursts into flames") 2635 | elif roll in (59, 60): 2636 | print("You regain your lowest-level expended spell slot") 2637 | elif roll in (61, 62): 2638 | print("For the next minute, you must shout when you speak") 2639 | elif roll in (63, 64): 2640 | print("You cast 'fog cloud' centered on yourself") 2641 | elif roll in (67, 68): 2642 | print("You are frightened by the nearest creature until the end of your next turn") 2643 | elif roll in (69, 70): 2644 | print("Each creature within 30 feet of you becomes invisible for the next minute. The invisibility ends on a creature when it attacks or casts a spell") 2645 | elif roll in (71, 72): 2646 | print("You gain resistance to all damage for the next minute") 2647 | elif roll in (75, 76): 2648 | print("You glow with bright light in a 30-foot radius for the next minute. Any creature that ends its turn within 5 feet of you is blinded until the end of its next turn") 2649 | elif roll in (77, 78): 2650 | print("You cast 'polymorph' on yourself. If you fail the saving throw, you turn into a sheep for the spell's duration") 2651 | elif roll in (79, 80): 2652 | print("Illusory butterflies and flower petals flutter in the air within 10 feet of you for the next minute") 2653 | elif roll in (81, 82): 2654 | print("You can take one additional action immediately") 2655 | elif roll in (85, 86): 2656 | print("You cast 'mirror image'") 2657 | elif roll in (87, 88): 2658 | print("You cast 'fly' on a random creature within 60 feet of you") 2659 | elif roll in (89, 90): 2660 | print("You become invisible for the next minute. During that time, other creatures can't hear you. The invisibility ends if you attack or cast a spell") 2661 | elif roll in (91, 92): 2662 | print("If you die within the next minute, you immediately come back to life as if by the 'reincarnate' spell") 2663 | elif roll in (93, 94): 2664 | print("Your size increases by one size category for the next minute") 2665 | elif roll in (95, 96): 2666 | print("You and all creatures within 30 feet of you gain vulnerability to piercing damage for the next minute") 2667 | elif roll in (97, 98): 2668 | print("You are surrounded by faint, ethereal music for the next minute") 2669 | elif roll in (99, 100): 2670 | print("You regain all expended sorcery points") 2671 | elif roll in (11, 12): 2672 | def roll_2_fn(): 2673 | roll_2 = random.randint(1, 10) 2674 | if roll_2 in (1, 3, 5, 7, 9): 2675 | print("You shrink ", roll_2, " inches") 2676 | else: 2677 | print("You grow ", roll_2, " inches") 2678 | roll_2_fn() 2679 | elif roll in (35, 36): 2680 | def roll_3_fn(): 2681 | roll_3 = random.randint(1, 10) 2682 | if roll_3 in (1, 3, 5, 7, 9): 2683 | print("You grow ", roll_3, " years younger - minimum of one year") 2684 | else: 2685 | print("You grow ", roll_3, " years older") 2686 | roll_3_fn() 2687 | elif roll in (37, 38): 2688 | def roll_4_fn(): 2689 | global roll_4 2690 | roll_4 = random.randint(1, 4) 2691 | roll_4_fn() 2692 | print(roll_4, " flumphs controlled by the DM appear in unoccupied spaces within 60 feet of you and are firghtened of you. They vanish after 1 minute") 2693 | 2694 | elif roll in (39, 40): 2695 | def roll_5_fn(): 2696 | global roll_5 2697 | roll_5 = random.randint(1, 10) 2698 | roll_5 = (roll_5 * 2) 2699 | roll_5_fn() 2700 | print("You regain ", roll_5, " hit points") 2701 | elif roll in (53, 54): 2702 | def roll_6_fn(): 2703 | global days_n 2704 | for _ in itertools.repeat(None, 5): 2705 | days_n = random.randrange(1, 6) 2706 | roll_6_fn() 2707 | print("You are immiune to being intoxicated by alcohol for the next ", days_n, " days") 2708 | elif roll in (65, 66): 2709 | def roll_7_fn(): 2710 | global damage 2711 | for _ in itertools.repeat(None, 4): 2712 | damage = random.randint(1, 10) 2713 | roll_7_fn() 2714 | print("Up to three creatures you choose within 30 feet of you take ", damage, " lightning damage") 2715 | elif roll in (73, 74): 2716 | def roll_8_fn(): 2717 | global hours 2718 | hours = random.randint(1, 4) 2719 | roll_8_fn() 2720 | print("A random creature within 60 feet of you becomes poisoned for ", hours, " hours") 2721 | elif roll in (83, 84): 2722 | def roll_9_fn(): 2723 | global damage 2724 | damage = random.randint(1, 10) 2725 | roll_9_fn() 2726 | print("Each creature within 30 feet of you takes ", damage, " necrotic damage. You regain hit points equa to the sum damage") 2727 | else: 2728 | pass 2729 | 2730 | 2731 | def race_fn(): 2732 | global char_race 2733 | print("Available Races Include:") 2734 | print(" (R)andom") 2735 | for char_race in race_desc: 2736 | print(" ", char_race) 2737 | char_race = input("Enter Your Race (affects age, height, weight) [R]: ") 2738 | if char_race in race_short: 2739 | pass 2740 | elif char_race in ("R", "r", "Random", "random", ""): 2741 | char_race = (random.choice(race_short)) 2742 | else: 2743 | print("Race not available") 2744 | race_fn() 2745 | 2746 | 2747 | def class_fn(): 2748 | def adv_npc_fn(): 2749 | adv_npc = input("Select (A)dventurer or (N)PC Class [A]: ") 2750 | if adv_npc in ("A", "a", "Adventurer", "adventurer", ""): 2751 | choose_class() 2752 | elif adv_npc in ("N", "n", "NPC", "npc"): 2753 | choose_class_npc() 2754 | else: 2755 | print("Invalid option") 2756 | adv_npc_fn() 2757 | def choose_class(): 2758 | global char_class 2759 | print("Available Classes Include:") 2760 | print(" (R)andom") 2761 | for char_class in class_desc: 2762 | print(" ", char_class) 2763 | char_class = input("Enter Your Class [R]: ") 2764 | if char_class in ("R", "r", "Random", "random", ""): 2765 | char_class = (random.choice(class_short)) 2766 | elif char_class not in class_short: 2767 | print("Class not available") 2768 | choose_class() 2769 | else: 2770 | pass 2771 | def choose_class_npc(): 2772 | global npc_class 2773 | print("Available Classes Include:") 2774 | print(" (R)andom") 2775 | for npc_class in class_npc: 2776 | print(" ", npc_class) 2777 | npc_class = input("Enter NPC Class [R] ") 2778 | if npc_class in ("R", "r", "Random", "random", ""): 2779 | npc_class = (random.choice(class_npc)) 2780 | elif npc_class not in class_npc: 2781 | print("Class not available") 2782 | choose_class_npc() 2783 | global char_class 2784 | char_class = npc_class 2785 | adv_npc_fn() 2786 | 2787 | 2788 | def height_fn(): 2789 | def height_mod_fn(): 2790 | global height_mod 2791 | if char_race in ("Dwarf", "Hill Dwarf", "Mountain Dwarf", "Lightfoot Halfling", "Stout Halfling", "Forest Gnome", "Gnome"): 2792 | height_mod = random.randrange(1, 4) + random.randrange(1, 4) 2793 | elif char_race == "Drow": 2794 | height_mod = random.randrange(1, 6) + random.randrange(1, 6) 2795 | elif char_race in ("Dragonborn", "Half-Elf", "Tiefling"): 2796 | height_mod = random.randrange(1, 8) + random.randrange(1, 8) 2797 | elif char_race in ("Human", "High Elf", "Wood Elf", "Elf", "Half-Orc"): 2798 | height_mod = random.randrange(1, 10) + random.randrange(1, 10) 2799 | else: 2800 | pass 2801 | 2802 | def rnd_height_fn(): 2803 | if char_race == "Human": 2804 | height = 56 + height_mod 2805 | elif char_race in ("Dwarf", "Hill Dwarf"): 2806 | height = 44 + height_mod 2807 | elif char_race == "Mountain Dwarf": 2808 | height = 48 + height_mod 2809 | elif char_race in ("Elf", "High Elf", "Wood Elf"): 2810 | height = 54 + height_mod 2811 | elif char_race == "Drow": 2812 | height = 53 + height_mod 2813 | elif char_race in ("Halfling", "Lightfoot Halfling", "Stout Halfling"): 2814 | height = 31 + height_mod 2815 | elif char_race == "Dragonborn": 2816 | height = 66 + height_mod 2817 | elif char_race in ("Gnome", "Forest Gnome"): 2818 | height = 35 + height_mod 2819 | elif char_race in ("Half-Elf", "Tiefling"): 2820 | height = 57 + height_mod 2821 | elif char_race == "Half-Orc": 2822 | height = 58 + height_mod 2823 | else: 2824 | pass 2825 | global char_heightft 2826 | global char_heightin 2827 | char_heightft = math.trunc(height / 12) 2828 | char_heightin = height % 12 2829 | 2830 | print("Select Character Height:") 2831 | for entry in avg_stats: 2832 | print(entry) 2833 | print("Your race is", char_race) 2834 | height_mod_fn() 2835 | rnd_height = input("Do you want a random height? [Y]: ") 2836 | if rnd_height in ("Y", "y", "Yes", "yes", ""): 2837 | rnd_height_fn() 2838 | elif rnd_height in ("N", "n", "No", "no"): 2839 | height = int(input("Enter your height in total inches: ")) 2840 | global char_heightft 2841 | global char_heightin 2842 | char_heightft = math.trunc(height / 12) 2843 | char_heightin = height % 12 2844 | else: 2845 | print(rnd_height, " is not a valid choice") 2846 | height_fn() 2847 | 2848 | 2849 | def weight_fn(): 2850 | def weight_mod_fn(): 2851 | global weight_mod 2852 | if char_race in ("Human", "Half-Elf", "Tiefling"): 2853 | weight_mod = height_mod * (random.randrange(1, 4) + random.randrange(1, 4)) 2854 | elif char_race in ("Hill Dwarf", "Mountain Dwarf", "Dwarf", "Dragonborn", "Half-Orc"): 2855 | weight_mod = height_mod * (random.randrange(1, 6) + random.randrange(1, 6)) 2856 | elif char_race in ("High Elf", "Wood Elf", "Elf"): 2857 | weight_mod = height_mod * random.randrange(1, 4) 2858 | elif char_race == "Drow": 2859 | weight_mod = height_mod * random.randrange(1, 6) 2860 | elif char_race in ("Halfling", "Lightfoot Halfling", "Stout Halfling", "Gnome", "Forest Gnome"): 2861 | weight_mod = height_mod 2862 | else: 2863 | pass 2864 | 2865 | def rnd_weight_fn(): 2866 | global char_weight 2867 | if char_race in ("Human", "Half-Elf", "Tiefling"): 2868 | char_weight = 110 + weight_mod 2869 | if char_race in ("Dwarf", "Hill Dwarf"): 2870 | char_weight = 115 + weight_mod 2871 | if char_race == "Mountain Dwarf": 2872 | char_weight = 130 + weight_mod 2873 | if char_race in ("Elf", "High Elf"): 2874 | char_weight = 90 + weight_mod 2875 | if char_race == "Wood Elf": 2876 | char_weight = 100 + weight_mod 2877 | if char_race == "Drow": 2878 | char_weight = 75 + weight_mod 2879 | if char_race in ("Halfling", "Lightfoot Halfling", "Stout Halfling", "Gnome", "Forest Gnome"): 2880 | char_weight = 35 + weight_mod 2881 | if char_race == "Dragonborn": 2882 | char_weight = 175 + weight_mod 2883 | if char_race == "Half-Orc": 2884 | char_weight = 140 + weight_mod 2885 | 2886 | print("Select Character Weight:") 2887 | for entry in avg_stats: 2888 | print(entry) 2889 | print("Your race is", char_race) 2890 | weight_mod_fn() 2891 | global rnd_height 2892 | global char_weight 2893 | rnd_weight = input("Do you want a random weight? [Y]: ") 2894 | if rnd_weight in ("Y", "y", "Yes", "yes", ""): 2895 | rnd_weight_fn() 2896 | elif rnd_weight in ("N", "n", "No", "no"): 2897 | char_weight = int(input("Enter your weight in pounds: ")) 2898 | else: 2899 | print(rnd_weight, " is not a valid choice") 2900 | weight_fn() 2901 | 2902 | 2903 | def age_fn(): 2904 | global char_age 2905 | for entry in avg_stats: 2906 | print(entry) 2907 | print("Your race is", char_race) 2908 | rnd_age = input("Do you want a random age? [Y]: ") 2909 | if rnd_age in ("Y", "y", "Yes", "yes", ""): 2910 | if char_race in ("Dwarf", "Mountain Dwarf", "Hill Dwarf"): 2911 | char_age = random.randrange(125, 350) 2912 | if char_race in ("Elf", "Wood Elf", "High Elf", "Drow"): 2913 | char_age = random.randrange(175, 750) 2914 | if char_race in ("Halfling", "Lightfoot Halfling", "Stout Halflingl"): 2915 | char_age = random.randrange(50, 150) 2916 | if char_race == "Human": 2917 | char_age = random.randrange(18, 100) 2918 | if char_race == "Dragonborn": 2919 | char_age = random.randrange(18, 100) 2920 | if char_race in ("Gnome", "Forest Gnome"): 2921 | char_age = random.randrange(100, 150) 2922 | if char_race == "Half-Elf": 2923 | char_age = random.randrange(62, 180) 2924 | if char_race == "Half-Orc": 2925 | char_age = random.randrange(30, 80) 2926 | if char_race == "Tiefling": 2927 | char_age = random.randrange(18, 100) 2928 | elif rnd_age in ("N", "n", "No", "no"): 2929 | char_age = int(input("Enter character age: ")) 2930 | else: 2931 | print("Not a valid choice") 2932 | age_fn() 2933 | 2934 | 2935 | def gender_fn(): 2936 | global char_gender 2937 | print("Available Genders Include:") 2938 | print(" (R)andom") 2939 | print(" (M)ale") 2940 | print(" (F)emale") 2941 | char_gender = input("Enter character gender [R]: ") 2942 | if char_gender in ("R", "r", "Random", "random", ""): 2943 | char_gender = random.choice("MF") 2944 | if char_gender in ("M", "m", "Male", "male"): 2945 | char_gender = "Male" 2946 | elif char_gender in ("F", "f", "Female", "female"): 2947 | char_gender = "Female" 2948 | else: 2949 | print("Gender not available") 2950 | gender_fn() 2951 | 2952 | 2953 | def name_fn(): 2954 | global char_name 2955 | global plyr_name 2956 | while not plyr_name: 2957 | plyr_name = input("Enter Player Name: ") 2958 | while not char_name: 2959 | char_name = input("Enter Character Name: ") 2960 | 2961 | 2962 | def abilities_fn(): 2963 | def stat_roll(): 2964 | d1 = random.randrange(1, 6) 2965 | d2 = random.randrange(1, 6) 2966 | d3 = random.randrange(1, 6) 2967 | d4 = random.randrange(1, 6) 2968 | raw_rolls = [d1, d2, d3, d4] 2969 | sorted_rolls = sorted(raw_rolls) 2970 | del sorted_rolls[0] 2971 | total = sum(sorted_rolls) 2972 | return total 2973 | 2974 | def strength(): 2975 | global abl_str 2976 | abl_str = int(input("Enter the score to use for Strength: ")) 2977 | if abl_str not in abl_scores: 2978 | print("Score not valid") 2979 | strength() 2980 | else: 2981 | abl_scores.remove(abl_str) 2982 | 2983 | def dexterity(): 2984 | print("Remaining Scores: ", abl_scores) 2985 | global abl_dex 2986 | abl_dex = int(input("Enter the score to use for Dexterity: ")) 2987 | if abl_dex not in abl_scores: 2988 | print("Score not valid") 2989 | dexterity() 2990 | else: 2991 | abl_scores.remove(abl_dex) 2992 | 2993 | def constitution(): 2994 | print("Remaining Scores: ", abl_scores) 2995 | global abl_con 2996 | abl_con = int(input("Enter the score to use for Constitution: ")) 2997 | if abl_con not in abl_scores: 2998 | print("Score not valid") 2999 | constitution() 3000 | else: 3001 | abl_scores.remove(abl_con) 3002 | 3003 | def intelligence(): 3004 | print("Remaining Scores: ", abl_scores) 3005 | global abl_int 3006 | abl_int = int(input("Enter the score to use for Intelligence: ")) 3007 | if abl_int not in abl_scores: 3008 | print("Score not valid") 3009 | intelligence() 3010 | else: 3011 | abl_scores.remove(abl_int) 3012 | 3013 | def wisdom(): 3014 | print("Remaining Scores: ", abl_scores) 3015 | global abl_wis 3016 | abl_wis = int(input("Enter the score to use for Wisdom: ")) 3017 | if abl_wis not in abl_scores: 3018 | print("Score not valid") 3019 | wisdom() 3020 | else: 3021 | abl_scores.remove(abl_wis) 3022 | 3023 | def charisma(): 3024 | print("Remaining Scores: ", abl_scores) 3025 | global abl_cha 3026 | abl_cha = int(input("Enter the score to use for Charisma: ")) 3027 | if abl_cha not in abl_scores: 3028 | print("Score not valid") 3029 | charisma() 3030 | else: 3031 | abl_scores.remove(abl_cha) 3032 | 3033 | def assign(): 3034 | rnd_assign = input("Do you want to randomly assign stat rolls? [Y]: ") 3035 | if rnd_assign in ("Y", "y", "Yes", "yes", ""): 3036 | random.shuffle(abl_scores) 3037 | global abl_str 3038 | global abl_dex 3039 | global abl_int 3040 | global abl_con 3041 | global abl_wis 3042 | global abl_cha 3043 | abl_str = random.choice(abl_scores) 3044 | abl_scores.remove(abl_str) 3045 | abl_dex = random.choice(abl_scores) 3046 | abl_scores.remove(abl_dex) 3047 | abl_con = random.choice(abl_scores) 3048 | abl_scores.remove(abl_con) 3049 | abl_int = random.choice(abl_scores) 3050 | abl_scores.remove(abl_int) 3051 | abl_wis = random.choice(abl_scores) 3052 | abl_scores.remove(abl_wis) 3053 | abl_cha = random.choice(abl_scores) 3054 | elif rnd_assign in ("N", "n", "No", "no"): 3055 | strength() 3056 | dexterity() 3057 | constitution() 3058 | intelligence() 3059 | wisdom() 3060 | charisma() 3061 | else: 3062 | print("Invalid choice") 3063 | assign() 3064 | print("Rolling random ability scores...") 3065 | score1 = stat_roll() 3066 | score2 = stat_roll() 3067 | score3 = stat_roll() 3068 | score4 = stat_roll() 3069 | score5 = stat_roll() 3070 | score6 = stat_roll() 3071 | abl_scores = [score1, score2, score3, score4, score5, score6] 3072 | print(" Your Rolles Scores Are: ", abl_scores) 3073 | reroll = input(" Do you want to (C)ontinue or (R)eroll? [C]: ") 3074 | if reroll in ("C", "c", "Continue", "continue", ""): 3075 | assign() 3076 | print("The Scores You Assigned Were:") 3077 | print(" Strength: ", abl_str) 3078 | print(" Dexterity: ", abl_dex) 3079 | print(" Constitution: ", abl_con) 3080 | print(" Intelligence: ", abl_int) 3081 | print(" Wisdom: ", abl_wis) 3082 | print(" Charisma: ", abl_cha) 3083 | choice = input("Do you want to (C)ontinue, Re(A)ssign, or (R)eroll? [C]: ") 3084 | if choice in ("R", "r", "Reroll", "reroll"): 3085 | abilities_fn() 3086 | elif choice in ("A", "a", "Reassign", "reassign", "ReAssign"): 3087 | assign() 3088 | else: 3089 | pass 3090 | else: 3091 | abilities_fn() 3092 | 3093 | 3094 | def race_bonus_fn(): 3095 | global abl_str 3096 | global abl_dex 3097 | global abl_con 3098 | global abl_int 3099 | global abl_wis 3100 | global abl_cha 3101 | print("Specific races give bonuses to certain ability scores.") 3102 | print("The race you selected was: ", char_race, ) 3103 | print("Checking for Strength Bonus...") 3104 | if char_race in ("Mountain Dwarf", "Dragonborn", "Half-Orc", "Human"): 3105 | print(" ... you got a bonus!") 3106 | if char_race == "Human": 3107 | abl_str = abl_str + 1 3108 | else: 3109 | abl_str = abl_str + 2 3110 | else: 3111 | pass 3112 | print("Checking for Dexterity Bonus...") 3113 | if char_race in ("Elf", "Wood Elf", "High Elf", "Drow", "Halfling", "Lightfoot Halfling", "Forest Gnome", "Human"): 3114 | print(" ... you got a bonus!") 3115 | if char_race == "Human": 3116 | abl_dex = abl_dex + 1 3117 | else: 3118 | abl_dex = abl_dex + 2 3119 | else: 3120 | pass 3121 | print("Checking for Constitution Bonus...") 3122 | if char_race in ("Dwarf", "Mountain Dwarf", "Hill Dwarf", "Stout Halfling", "Rock Gnome", "Half-Orc", "Human"): 3123 | print(" ... you got a bonus!") 3124 | if char_race in ("Dwarf", "Mountain Dwarf", "Hill Dwarf"): 3125 | abl_con = abl_con + 2 3126 | else: 3127 | abl_con = abl_con + 1 3128 | else: 3129 | pass 3130 | print("Checking for Intelligence Bonus...") 3131 | if char_race in ("High Elf", "Gnome", "Forest Gnome", "Tiefling", "Human"): 3132 | print(" ... you got a bonus!") 3133 | if char_race in ("Gnome", "Forest Gnome"): 3134 | abl_int = abl_int + 2 3135 | else: 3136 | abl_int = abl_int + 1 3137 | else: 3138 | pass 3139 | print("Checking for Wisdom Bonus...") 3140 | if char_race in ("Hill Dwarf", "Wood Elf", "Human"): 3141 | print(" ... you got a bonus!") 3142 | abl_wis = abl_wis + 1 3143 | else: 3144 | pass 3145 | print("Checking for Charisma Bonus...") 3146 | if char_race in ("Half-Elf", "Drow", "Lightfoot Halfling", "Dragonborn", "Human", "Tiefling"): 3147 | print(" ... you got a bonus!") 3148 | if char_race in ("Half-Elf", "Tiefling"): 3149 | abl_cha = abl_cha + 2 3150 | else: 3151 | abl_cha = abl_cha + 2 3152 | else: 3153 | pass 3154 | 3155 | 3156 | def modifiers_fn(): 3157 | global mod_str 3158 | global mod_dex 3159 | global mod_con 3160 | global mod_int 3161 | global mod_wis 3162 | global mod_cha 3163 | global char_ac 3164 | global prim_stat 3165 | global atk_bonus 3166 | print("Each ability score provides a modifier score which benefits certain attributes.") 3167 | 3168 | def mod(ability): 3169 | if ability == 1: 3170 | mod = -5 3171 | return mod 3172 | elif ability in (2, 3): 3173 | mod = -4 3174 | return mod 3175 | elif ability in (4, 5): 3176 | mod = -3 3177 | return mod 3178 | elif ability in (6, 7): 3179 | mod = -2 3180 | return mod 3181 | elif ability in (8, 9): 3182 | mod = -1 3183 | return mod 3184 | elif ability in (10, 11): 3185 | mod = +0 3186 | return mod 3187 | elif ability in (12, 13): 3188 | mod = 1 3189 | return mod 3190 | elif ability in (14, 15): 3191 | mod = 2 3192 | return mod 3193 | elif ability in (16, 17): 3194 | mod = 3 3195 | return mod 3196 | elif ability in (18, 19): 3197 | mod = 4 3198 | return mod 3199 | elif ability in (20, 21): 3200 | mod = 5 3201 | return mod 3202 | elif ability in (22, 23): 3203 | mod = 6 3204 | return mod 3205 | elif ability in (24, 25): 3206 | mod = 7 3207 | return mod 3208 | elif ability in (26, 27): 3209 | mod = 8 3210 | return mod 3211 | elif ability in (28, 29): 3212 | mod = 9 3213 | return mod 3214 | elif ability == 30: 3215 | mod = 10 3216 | return mod 3217 | else: 3218 | pass 3219 | mod_str = mod(abl_str) 3220 | mod_dex = mod(abl_dex) 3221 | mod_con = mod(abl_con) 3222 | mod_int = mod(abl_int) 3223 | mod_wis = mod(abl_wis) 3224 | mod_cha = mod(abl_cha) 3225 | char_ac = mod_dex + 10 3226 | print("Here are your Ability Scores and (Modifier):") 3227 | print(" Armor Class ", char_ac) 3228 | print(" Strength ", mod_str) 3229 | print(" Dexterity ", mod_dex) 3230 | print(" Constitution", mod_con) 3231 | print(" Intelligence", mod_int) 3232 | print(" Wisdom ", mod_wis) 3233 | print(" Charisma ", mod_cha) 3234 | print("Each character also gets an attack modifier based on their proficiency bonus + main stat modifier") 3235 | print("The proficiency bonus for Lvl 1 characters is 2") 3236 | print("Your class is: ", char_class) 3237 | print("Calculating attack bonus...") 3238 | if char_class is "Barbarian": 3239 | prim_stat = "Strength" 3240 | elif char_class in ("Bard", "Sorcerer", "Warlock"): 3241 | prim_stat = "Charisma" 3242 | elif char_class in ("Cleric", "Druid"): 3243 | prim_stat = "Wisdom" 3244 | elif char_class == "Fighter": 3245 | prim_stat = input("Choose (S)trength, (D)exterity or (R)andom [R]: ") 3246 | if prim_stat in ("R", "r", "Random", "random", ""): 3247 | prim_stat = random.choice("SD") 3248 | if prim_stat in ("S", "s", "Strength", "strength"): 3249 | prim_stat = "Strength" 3250 | elif prim_stat in ("D", "d", "Dexterity", "dexterity"): 3251 | prim_stat = "Dexterity" 3252 | else: 3253 | print("Choice not valid") 3254 | modifiers_fn() 3255 | elif char_class in ("Monk", "Ranger"): 3256 | prim_stat = input("Choose (D)exterity, (W)isdom or (R)andom [R]: ") 3257 | if prim_stat in ("R", "r", "Random", "random", ""): 3258 | prim_stat = random.choice("DW") 3259 | if prim_stat in ("D", "d", "Dexterity", "dexterity"): 3260 | prim_stat = "Dexterity" 3261 | elif prim_stat in ("W", "w", "Wisdom", "wisdom"): 3262 | prim_stat = "Wisdom" 3263 | else: 3264 | print("Choice not valid") 3265 | modifiers_fn() 3266 | elif char_class == "Paladin": 3267 | # str or cha 3268 | prim_stat = input("Choose (S)trength, (C)harisma or (R)andom [R]: ") 3269 | if prim_stat in ("R", "r", "Random", "random", ""): 3270 | prim_stat = random.choice("SC") 3271 | if prim_stat in ("S", "s", "Strength", "strength"): 3272 | prim_stat = "Strength" 3273 | elif prim_stat in ("C", "c", "Charisma", "charisma"): 3274 | prim_stat = "Charisma" 3275 | elif char_class == "Rogue": 3276 | prim_stat = "Dexterity" 3277 | else: 3278 | # Wizard 3279 | prim_stat = "Intelligence" 3280 | if prim_stat == "Strength": 3281 | atk_bonus = mod_str + 2 3282 | if prim_stat == "Dexterity": 3283 | atk_bonus = mod_dex + 2 3284 | if prim_stat == "Intelligence": 3285 | atk_bonus = mod_int + 2 3286 | if prim_stat == "Wisdom": 3287 | atk_bonus = mod_wis + 2 3288 | if prim_stat == "Charisma": 3289 | atk_bonus = mod_cha + 2 3290 | print("Your primary stat is: ", prim_stat) 3291 | print("Your attack bonus is: ", atk_bonus) 3292 | 3293 | 3294 | def saves_fn(): 3295 | print("Calculating saving throw bonuses...") 3296 | # proficiency bonus = 2 for starting characters 3297 | global save_str 3298 | save_str = mod_str 3299 | global save_dex 3300 | save_dex = mod_dex 3301 | global save_con 3302 | save_con = mod_con 3303 | global save_int 3304 | save_int = mod_int 3305 | global save_wis 3306 | save_wis = mod_wis 3307 | global save_cha 3308 | save_cha = mod_cha 3309 | if char_class in ("Barbarian", "barbarian"): 3310 | save_str = save_str + 2 3311 | save_con = save_con + 2 3312 | if char_class in ("Bard", "bard"): 3313 | save_dex = save_dex + 2 3314 | save_cha = save_cha + 2 3315 | if char_class in ("Cleric", "cleric"): 3316 | save_wis = save_wis + 2 3317 | save_cha = save_cha + 2 3318 | if char_class in ("Druid", "druid"): 3319 | save_wis = save_wis + 2 3320 | save_int = save_int + 2 3321 | if char_class in ("Fighter", "fighter"): 3322 | save_str = save_str + 2 3323 | save_con = save_con + 2 3324 | if char_class in ("Monk", "monk"): 3325 | save_str = save_str + 2 3326 | save_dex = save_dex + 2 3327 | if char_class in ("Paladin", "paladin"): 3328 | save_wis = save_wis + 2 3329 | save_cha = save_cha + 2 3330 | if char_class in ("Ranger", "ranger"): 3331 | save_str = save_str + 2 3332 | save_dex = save_dex + 2 3333 | if char_class in ("Rogue", "rogue"): 3334 | save_dex = save_dex + 2 3335 | save_int = save_int + 2 3336 | if char_class in ("Sorcerer", "sorcerer"): 3337 | save_con = save_con + 2 3338 | save_cha = save_cha + 2 3339 | if char_class in ("Warlock", "warlock"): 3340 | save_wis = save_wis + 2 3341 | save_cha = save_cha + 2 3342 | if char_class in ("Wizard", "wizard"): 3343 | save_int = save_int + 2 3344 | save_wis = save_int + 2 3345 | print(" Strength Saves: ", save_str) 3346 | print(" Dexterity Saves: ", save_dex) 3347 | print(" Constitution Saves: ", save_con) 3348 | print(" Wisdom Saves: ", save_wis) 3349 | print(" Intelligence Saves: ", save_int) 3350 | print(" Charisma Saves: ", save_cha) 3351 | 3352 | 3353 | def skills_fn(): 3354 | print("Some races, and all classes, have a set of skills they are proficient in.") 3355 | global skill_athletics 3356 | skill_athletics = mod_str 3357 | global skill_acrobatics 3358 | skill_acrobatics = mod_dex 3359 | global skill_sleight 3360 | skill_sleight = mod_dex 3361 | global skill_stealth 3362 | skill_stealth = mod_dex 3363 | global skill_arcana 3364 | skill_arcana = mod_dex 3365 | global skill_history 3366 | skill_history = mod_int 3367 | global skill_investigation 3368 | skill_investigation = mod_int 3369 | global skill_nature 3370 | skill_nature = mod_int 3371 | global skill_religion 3372 | skill_religion = mod_int 3373 | global skill_animal 3374 | skill_animal = mod_wis 3375 | global skill_insight 3376 | skill_insight = mod_wis 3377 | global skill_medicine 3378 | skill_medicine = mod_wis 3379 | global skill_perception 3380 | skill_perception = mod_wis 3381 | global skill_survival 3382 | skill_survival = mod_wis 3383 | global skill_deception 3384 | skill_deception = mod_cha 3385 | global skill_intimidation 3386 | skill_intimidation = mod_cha 3387 | global skill_performance 3388 | skill_performance = mod_cha 3389 | global skill_persuasion 3390 | skill_persuasion = mod_cha 3391 | print(" Checking for racial bonus...") 3392 | if char_race in ("Dwarf", "dwarf", "Mountain Dwarf", "mountain dwarf", "Hill Dwarf", "hill dwarf"): 3393 | print(" Your ", char_race, " race has proficiency in History.") 3394 | skill_history = mod_int + 2 3395 | if char_race in ("Elf", "elf", "High Elf", "high elf", "Wood Elf", "wood elf", "Drow", "drow"): 3396 | print(" Your ", char_race, " race has proficiency in Perception.") 3397 | skill_perception = mod_wis + 2 3398 | if char_race in ("Half-Orc", "half-orc"): 3399 | print(" Your ", char_race, " race has proficiency in Intimidation.") 3400 | skill_intimidation = mod_cha + 2 3401 | if char_race in ("Half-Elf", "half-elf"): 3402 | print(" Your ", char_race, " race gives you a choice of skill proficiency.") 3403 | 3404 | def skill_choice_fn(): 3405 | x, y = input("Chose two from: Athletics, Acrobatics, Sleight (of hand), Stealth, Arcana, History, Investigation, Nature, Religion, Animal (handling), Insight, Medicine, Perception, Survival, Deception, Intimidation, Performance, Persuasion, or Random; separated by a space: ").split() 3406 | if x not in ("Athletics", "Acrobatics", "Sleight", "Stealth", "Arcana", "History", "Investigation", "Nature", "Religion", "Animal", "Insight", "Medicine", "Perception", "Survival", "Deception", "Intimidation", "Performance", "Persuasion", "Random", "random", "R", "r"): 3407 | print("Invalid input, ", x) 3408 | skill_choice_fn() 3409 | if y not in ("Athletics", "Acrobatics", "Sleight", "Stealth", "Arcana", "History", "Investigation", "Nature", "Religion", "Animal", "Insight", "Medicine", "Perception", "Survival", "Deception", "Intimidation", "Performance", "Persuasion", "Random", "random", "R", "r"): 3410 | print("Invalid input, ", y) 3411 | skill_choice_fn() 3412 | elif x == y: 3413 | print("You cannot make the same selection twice.") 3414 | skill_choice_fn() 3415 | if x or y == "Athletics": 3416 | skill_athletics = mod_str + 2 3417 | elif x or y == "Acrobatics": 3418 | skill_acrobatics = mod_dex + 2 3419 | elif x or y == "Sleight": 3420 | skill_sleight = mod_dex + 2 3421 | elif x or y == "Stealth": 3422 | skill_stealth = mod_dex + 2 3423 | elif x or y == "Arcana": 3424 | skill_arcana = mod_int + 2 3425 | elif x or y == "History": 3426 | skill_history = mod_int + 2 3427 | elif x or y == "Investigation": 3428 | skill_investigation = mod_int + 2 3429 | elif x or y == "Nature": 3430 | skill_nature = mod_wis + 2 3431 | elif x or y == "Religion": 3432 | skill_religion = mod_wis + 2 3433 | elif x or y == "Animal": 3434 | skill_animal = mod_wis + 2 3435 | elif x or y == "Insight": 3436 | skill_insight = mod_wis + 2 3437 | elif x or y == "Medicine": 3438 | skill_medicine = mod_wis + 2 3439 | elif x or y == "Perception": 3440 | skill_perception = mod_wis + 2 3441 | elif x or y == "Survival": 3442 | skill_survival = mod_wis + 2 3443 | elif x or y == "Deception": 3444 | skill_deception = mod_cha + 2 3445 | elif x or y == "Intimidation": 3446 | skill_intimidation = mod_cha + 2 3447 | elif x or y == "Performance": 3448 | skill_performance = mod_cha + 2 3449 | elif x or y == "Persuasion": 3450 | skill_persuasion = mod_cha + 2 3451 | skill_choice_fn() 3452 | print(" Checking for class bonus...") 3453 | if char_class in ("Bard", "bard"): 3454 | def skill_choice_fn(): 3455 | x, y, z = input("Chose three from: Athletics, Acrobatics, Sleight (of hand), Stealth, Arcana, History, Investigation, Nature, Religion, Animal (handling), Insight, Medicine, Perception, Survival, Deception, Intimidation, Performance, Persuasion; separated by a space: ").split() 3456 | if x not in ("Athletics", "Acrobatics", "Sleight", "Stealth", "Arcana", "History", "Investigation", "Nature", "Religion", "Animal", "Insight", "Medicine", "Perception", "Survival", "Deception", "Intimidation", "Performance", "Persuasion"): 3457 | print("Invalid input, ", x) 3458 | skill_choice_fn() 3459 | if y not in ("Athletics", "Acrobatics", "Sleight", "Stealth", "Arcana", "History", "Investigation", "Nature", "Religion", "Animal", "Insight", "Medicine", "Perception", "Survival", "Deception", "Intimidation", "Performance", "Persuasion"): 3460 | print("Invalid input, ", y) 3461 | skill_choice_fn() 3462 | if z not in ("Athletics", "Acrobatics", "Sleight", "Stealth", "Arcana", "History", "Investigation", "Nature", "Religion", "Animal", "Insight", "Medicine", "Perception", "Survival", "Deception", "Intimidation", "Performance", "Persuasion"): 3463 | print("Invalid input", z) 3464 | skill_choice_fn() 3465 | if x in (y, z): 3466 | print("You cannot make the same selection twice.") 3467 | skill_choice_fn() 3468 | if y in (x, z): 3469 | print("You cannot make the same selection twice.") 3470 | skill_choice_fn() 3471 | if x or y or z == "Athletics": 3472 | skill_athletics = mod_str + 2 3473 | if x or y or z == "Acrobatics": 3474 | skill_acrobatics = mod_dex + 2 3475 | if x or y or z == "Sleight": 3476 | skill_sleight = mod_dex + 2 3477 | if x or y or z == "Stealth": 3478 | skill_stealth = mod_dex + 2 3479 | if x or y or z == "Arcana": 3480 | skill_arcana = mod_int + 2 3481 | if x or y or z == "History": 3482 | skill_history = mod_int + 2 3483 | if x or y or z == "Investigation": 3484 | skill_investigation = mod_int + 2 3485 | if x or y or z == "Nature": 3486 | skill_nature = mod_int + 2 3487 | if x or y or z == "Religion": 3488 | skill_religion = mod_int + 2 3489 | if x or y or z == "Animal": 3490 | skill_religion = mod_wis + 2 3491 | if x or y or z == "Insight": 3492 | skill_insight = mod_wis + 2 3493 | if x or y or z == "Medicine": 3494 | skill_medicine = mod_wis + 2 3495 | if x or y or z == "Perception": 3496 | skill_perception = mod_wis + 2 3497 | if x or y or z == "Survival": 3498 | skill_survival = mod_wis + 2 3499 | if x or y or z == "Deception": 3500 | skill_deception = mod_cha + 2 3501 | if x or y or z == "Intimidation": 3502 | skill_intimidation = mod_cha + 2 3503 | if x or y or z == "Performance": 3504 | skill_performance = mod_cha + 2 3505 | if x or y or z == "Persuasion": 3506 | skill_persuasion = mod_cha + 2 3507 | skill_choice_fn() 3508 | if char_class in ("Barbarian", "barbarian"): 3509 | def skill_choice_fn(): 3510 | x, y = input("Chose two from: Animal (handling), Athletics, Intimidation, Nature, Perception, Survival; separated by a space: ").split() 3511 | if x not in ("Animal", "Athletics", "Intimidation", "Nature", "Perception", "Survival"): 3512 | print("Invalid input, ", x) 3513 | skill_choice_fn() 3514 | if y not in ("Animal", "Athletics", "Intimidation", "Nature", "Perception", "Survival"): 3515 | print("Invalid input, ", y) 3516 | skill_choice_fn() 3517 | if x == y: 3518 | print("You cannot make the same selection twice.") 3519 | skill_choice_fn() 3520 | if x or y == "Animal": 3521 | skill_animal = mod_wis + 2 3522 | if x or y == "Athletics": 3523 | skill_athletics = mod_str + 2 3524 | if x or y in "Intimidation": 3525 | skill_intimidation = mod_cha + 2 3526 | if x or y in "Nature": 3527 | skill_nature = mod_wis + 2 3528 | if x or y in "Perception": 3529 | skill_perception = mod_wis + 2 3530 | if x or y in "Survival": 3531 | skill_survival = mod_wis + 2 3532 | skill_choice_fn() 3533 | if char_class in ("Cleric", "cleric"): 3534 | def skill_choice_fn(): 3535 | x, y = input("Chose two two from: History, Insight, Medicine, Persuasion, Religion; separated by a space: ").split() 3536 | if x not in ("History", "Insight", "Medicine", "Persuasion", "Religion"): 3537 | print("Invalid input, ", x) 3538 | skill_choice_fn() 3539 | if y not in ("History", "Insight", "Medicine", "Persuasion", "Religion"): 3540 | print("Invalid input, ", y) 3541 | skill_choice_fn() 3542 | if x == y: 3543 | print("You cannot make the same selection twice.") 3544 | skill_choice_fn() 3545 | if x or y == "History": 3546 | skill_history = mod_int + 2 3547 | if x or y == "Insight": 3548 | skill_insight = mod_wis + 2 3549 | if x or y == "Medicine": 3550 | skill_insight = mod_wis + 2 3551 | if x or y == "Persuasion": 3552 | skill_persuasion = mod_cha + 2 3553 | if x or y == "Religion": 3554 | skill_religion = mod_int + 2 3555 | skill_choice_fn() 3556 | if char_class in ("Druid", "druid"): 3557 | def skill_choice_fn(): 3558 | x, y = input("Chose two from: Arcana, Animal (handling), Insight, Medicine, Nature, Perception, Religion, Survival; separated by a space: ").split() 3559 | if x not in ("Arcana", "Animal", "Insight", "Medicine", "Nature", "Perception", "Religion", "Survival"): 3560 | print("Invalid input, ", x) 3561 | skill_choice_fn() 3562 | if y not in ("Arcana", "Animal", "Insight", "Medicine", "Nature", "Perception", "Religion", "Survival"): 3563 | print("Invalid input, ", y) 3564 | skill_choice_fn() 3565 | if x == y: 3566 | print("You cannot make the same selection twice.") 3567 | skill_choice_fn() 3568 | if x or y == "Arcana": 3569 | skill_arcana = mod_int + 2 3570 | if x or y == "Insight": 3571 | skill_insight = mod_wis + 2 3572 | if x or y == "Medicine": 3573 | skill_medicine = mod_wis + 2 3574 | if x or y == "Nature": 3575 | skill_nature = mod_int + 2 3576 | if x or y == "Perception": 3577 | skill_peception = mod_wis + 2 3578 | if x or y == "Religion": 3579 | skill_religion = mod_int + 2 3580 | if x or y == "Survival": 3581 | skill_survival = mod_wis + 2 3582 | skill_choice_fn() 3583 | if char_class in ("Fighter", "fighter"): 3584 | def skill_choice_fn(): 3585 | x, y = input("Chose two from: Acrobatics, Animal (handling), Athletics, History, Insight, Intimidation, Perception, Survival; separated by a space: ").split() 3586 | if x not in ("Acrobatics", "Animal", "Athletics", "History", "Insight", "Intimidation", "Perception", "Survival"): 3587 | print("Invalid input, ", x) 3588 | skill_choice_fn() 3589 | if y not in ("Acrobatics", "Animal", "Athletics", "History", "Insight", "Intimidation", "Perception", "Survival"): 3590 | print("Invalid input, ", y) 3591 | skill_choice_fn() 3592 | if x == y: 3593 | print("You cannot make the same selection twice.") 3594 | skill_choice_fn() 3595 | if x or y == "Acrobatics": 3596 | skill_acrobatics = mod_dex + 2 3597 | if x or y == "Animal": 3598 | skill_animal = mod_wis + 2 3599 | if x or y == "Athletics": 3600 | skill_athletics = mod_str + 2 3601 | if x or y == "History": 3602 | skill_history = mod_int + 2 3603 | if x or y == "Insight": 3604 | skill_insight = mod_wis + 2 3605 | if x or y == "Intimidation": 3606 | skill_intimidation = mod_cha + 2 3607 | if x or y == "Perception": 3608 | skill_perception = mod_wis + 2 3609 | if x or y == "Survival": 3610 | skill_survival = mod_wis + 2 3611 | skill_choice_fn() 3612 | if char_class in ("Monk", "monk"): 3613 | def skill_choice_fn(): 3614 | x, y = input("Chose two from: Acrobatics, Athletics, History, Insight, Religion, Stealth; separated by a space: ").split() 3615 | if x not in ("Acrobatics", "Athletics", "History", "Insight", "Religion", "Stealth"): 3616 | print("Invalid input, ", x) 3617 | skill_choice_fn() 3618 | if y not in ("Acrobatics", "Athletics", "History", "Insight", "Religion", "Stealth"): 3619 | print("Invalid input, ", y) 3620 | skill_choice_fn() 3621 | if x == y: 3622 | print("You cannot make the same selection twice.") 3623 | skill_choice_fn() 3624 | if x or y == "Acrobatics": 3625 | skill_acrobatics = mod_dex + 2 3626 | if x or y == "Athletics": 3627 | skill_athletics = mod_str + 2 3628 | if x or y == "History": 3629 | skill_history = mod_int + 2 3630 | if x or y == "Insight": 3631 | skill_insight = mod_wis + 2 3632 | if x or y == "Religion": 3633 | skill_religion = mod_int + 2 3634 | if x or y == "Stealth": 3635 | skill_stealth = mod_dex + 2 3636 | skill_choice_fn() 3637 | if char_class in ("Paladin", "paladin"): 3638 | def skill_choice_fn(): 3639 | x, y = input("Choose two from: Athletics, Insight, Intimidation, Medicine, Persuasion, Religion; separated by a space: ").split() 3640 | if x not in ("Athletics", "Insight", "Intimidation", "Medicine", "Persuasion", "Religion"): 3641 | print("Invalid input, ", x) 3642 | skill_choice_fn() 3643 | if y not in ("Athletics", "Insight", "Intimidation", "Medicine", "Persuasion", "Religion"): 3644 | print("Invalid input, ", y) 3645 | skill_choice_fn() 3646 | if x == y: 3647 | print("You cannot make the same selection twice.") 3648 | skill_choice_fn() 3649 | if x or y == "Athletics": 3650 | skill_athletics = mod_str + 2 3651 | if x or y == "Insight": 3652 | skill_insight = mod_wis + 2 3653 | if x or y == "Intimidation": 3654 | skill_intimidation = mod_cha + 2 3655 | if x or y == "Medicine": 3656 | skill_medicine = mod_wis + 2 3657 | if x or y == "Persuasion": 3658 | skill_persuasion = mod_cha + 2 3659 | if x or y == "Religion": 3660 | skill_religion = mod_int + 2 3661 | skill_choice_fn() 3662 | if char_class in ("Ranger", "ranger"): 3663 | def skill_choice_fn(): 3664 | x, y, z = input("Chose three from: Animal (handling), Athletics, Insight, Investigation, Nature, Perception, Stealth, Survival; separated by a spaces: ").split() 3665 | if x not in ("Animal", "Athletics", "Insight", "Investigation", "Nature", "Perception", "Stealth", "Survival"): 3666 | print("Invalid input, ", x) 3667 | skill_choice_fn() 3668 | if y not in ("Animal", "Athletics", "Insight", "Investigation", "Nature", "Perception", "Stealth", "Survival"): 3669 | print("Invalid input, ", y) 3670 | skill_choice_fn() 3671 | if z not in ("Animal", "Athletics", "Insight", "Investigation", "Nature", "Perception", "Stealth", "Survival"): 3672 | print("Invalid input, ", y) 3673 | skill_choice_fn() 3674 | if x in (y, z): 3675 | print("You cannot make the same selection twice.") 3676 | skill_choice_fn() 3677 | if y in (x, z): 3678 | print("You cannot make the same selection twice.") 3679 | skill_choice_fn() 3680 | if x or y or z == "Animal": 3681 | skill_animal = mod_wis + 2 3682 | if x or y or z == "Athletics": 3683 | skill_athletics = mod_str + 2 3684 | if x or y or z == "Insight": 3685 | skill_insight = mod_wis + 2 3686 | if x or y or z == "Investigation": 3687 | skill_investigation = mod_int + 2 3688 | if x or y or z == "Nature": 3689 | skill_nature = skill_nature + 2 3690 | if x or y or z == "Perception": 3691 | skill_perception = mod_wis + 2 3692 | if x or y or z == "Stealth": 3693 | skill_stealth = mod_dex + 2 3694 | if x or y or z == "Survival": 3695 | skill_surviavl = mod_wis + 2 3696 | skill_choice_fn() 3697 | if char_class in ("Rogue", "rogue"): 3698 | def skill_choice_fn(): 3699 | a, b, c, d = input("Chose four from: Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight (of hand), Stealth; separated by spaces: ").split() 3700 | if a not in ("Acrobatics", "Athletics", "Deception", "Insight", "Intimidation", "Investigation", "Perception", "Performance", "Persuasion", "Sleight", "Stealth"): 3701 | print("Invalid input, ", a) 3702 | skill_choice_fn() 3703 | if b not in ("Acrobatics", "Athletics", "Deception", "Insight", "Intimidation", "Investigation", "Perception", "Performance", "Persuasion", "Sleight", "Stealth"): 3704 | print("Invalid input, ", b) 3705 | skill_choice_fn() 3706 | if c not in ("Acrobatics", "Athletics", "Deception", "Insight", "Intimidation", "Investigation", "Perception", "Performance", "Persuasion", "Sleight", "Stealth"): 3707 | print("Invalid input, ", c) 3708 | skill_choice_fn() 3709 | if d not in ("Acrobatics", "Athletics", "Deception", "Insight", "Intimidation", "Investigation", "Perception", "Performance", "Persuasion", "Sleight", "Stealth"): 3710 | print("Invalid input, ", d) 3711 | skill_choice_fn() 3712 | if a in (b, c, d): 3713 | print("You cannot make the same selection twice.") 3714 | skill_choice_fn() 3715 | if b in (a, c, d): 3716 | print("You cannot make the same selection twice.") 3717 | skill_choice_fn() 3718 | if c in (a, b, d): 3719 | print("You cannot make the same selection twice.") 3720 | skill_choice_fn() 3721 | if a or b or c or d == "Acrobatics": 3722 | skill_acrobatics = mod_dex + 2 3723 | if a or b or c or d == "Athletics": 3724 | skill_athletics = mod_str + 2 3725 | if a or b or c or d == "Deception": 3726 | skill_deception = mod_cha + 2 3727 | if a or b or c or d == "Insight": 3728 | skill_insight = mod_wis + 2 3729 | if a or b or c or d == "Intimidation": 3730 | skill_intimidation = mod_cha + 2 3731 | if a or b or c or d == "Investigation": 3732 | skill_investigation = mod_int + 2 3733 | if a or b or c or d == "Perception": 3734 | skill_perception = mod_wis + 2 3735 | if a or b or c or d == "Performance": 3736 | skill_performance = mod_cha + 2 3737 | if a or b or c or d == "Persuasion": 3738 | skill_persuasion = mod_cha + 2 3739 | if a or b or c or d == "Sleight": 3740 | skill_slieght = mod_dex + 2 3741 | if a or b or c or d == "Stealth": 3742 | skill_stealth = mod_dex + 2 3743 | skill_choice_fn() 3744 | if char_class in ("Sorcerer", "sorcerer"): 3745 | def skill_choice_fn(): 3746 | x, y = input("Chose two from: Arcana, Deception, Insight, Intimation, Persuasion, Religion; separated by a space: ").split() 3747 | if x not in ("Arcana", "Deception", "Insight", "Intimidation", "Persuasion", "Religion"): 3748 | print("Invalid input, ", x) 3749 | skill_choice_fn() 3750 | if y not in ("Arcana", "Deception", "Insight", "Intimidation", "Persuasion", "Religion"): 3751 | print("Invalid input, ", y) 3752 | skill_choice_fn() 3753 | if x == y: 3754 | print("You cannot make the same selection twice.") 3755 | skill_choice_fn() 3756 | if x or y == "Arcana": 3757 | skill_arcana = mod_int + 2 3758 | if x or y == "Deception": 3759 | slkill_deception = mod_cha + 2 3760 | if x or y == "Insight": 3761 | skill_insight = mod_wis + 2 3762 | if x or y == "Intimidation": 3763 | skill_intimidation = mod_cha + 2 3764 | if x or y == "Persuasion": 3765 | skill_persuasion = mod_cha + 2 3766 | if x or y == "Religion": 3767 | skill_religion = mod_int + 2 3768 | skill_choice_fn() 3769 | if char_class in ("Warlock", "warlock"): 3770 | def skill_choice_fn(): 3771 | x, y = input("Chose two from: Arcana, Deception, History, Intimidation, Investigation, Nature, Religion; separated by a space: ").split() 3772 | if x not in ("Arcana", "Deception", "History", "Intimidation", "Investigation", "Nature", "Religion"): 3773 | print("Invalid input, ", x) 3774 | skill_choice_fn() 3775 | if y not in ("Arcana", "Deception", "History", "Intimidation", "Investigation", "Nature", "Religion"): 3776 | print("Invalid input, ", y) 3777 | skill_choice_fn() 3778 | if x == y: 3779 | print("You cannot make the same selection twice.") 3780 | skill_choice_fn() 3781 | if x or y == "Arcana": 3782 | skill_arcana = mod_int + 2 3783 | if x or y == "Deception": 3784 | skill_deception = mod_cha + 2 3785 | if x or y == "History": 3786 | skill_history = mod_int + 2 3787 | if x or y == "Intimidation": 3788 | skill_intimidation = mod_cha + 2 3789 | if x or y == "Investigation": 3790 | skill_investigation = mod_int + 2 3791 | if x or y == "Nature": 3792 | skill_nature = mod_int + 2 3793 | if x or y == "Religion": 3794 | skill_religion = mod_int + 2 3795 | skill_choice_fn() 3796 | if char_class in ("Wizard", "wizard"): 3797 | def skill_choice_fn(): 3798 | x, y = input("Chose two from: Arcana, History, Insight, Investigation, Medicine, Religion; separated by a space: ").split() 3799 | if x not in ("Arcana", "History", "Insight", "Investigation", "Medicine", "Religion"): 3800 | print("Invalid input, ", x) 3801 | skill_choice_fn() 3802 | if y not in ("Arcana", "History", "Insight", "Investigation", "Medicine", "Religion"): 3803 | print("Invalid input, ", y) 3804 | skill_choice_fn() 3805 | if x == y: 3806 | print("You cannot make the same selection twice.") 3807 | skill_choice_fn() 3808 | if x or y == "Arcana": 3809 | skill_arcana = mod_int + 2 3810 | if x or y == "History": 3811 | skill_history = mod_int + 2 3812 | if x or y == "Insight": 3813 | skill_insight = mod_int + 2 3814 | if x or y == "Investigation": 3815 | skill_investigation = mod_int + 2 3816 | if x or y == "Medicine": 3817 | skill_medicine = mod_wis + 2 3818 | if x or y == "Religion": 3819 | skill_religion = mod_int + 2 3820 | skill_choice_fn() 3821 | 3822 | 3823 | def hp_fn(): 3824 | global char_hp 3825 | print("Now we need to calculate hit points.") 3826 | if char_class is "Barbarian": 3827 | hit_die = random.randint(1, 12) 3828 | char_hp = mod_con + hit_die 3829 | print("You scored ", char_hp, " hit points") 3830 | elif char_class in ("Fighter", "Paladin", "Ranger"): 3831 | hit_die = random.randint(1, 10) 3832 | char_hp = mod_con + hit_die 3833 | print("You scored ", char_hp, " hit points") 3834 | elif char_class in ("Wizard", "Sorcerer"): 3835 | hit_die = random.randint(1, 6) 3836 | char_hp = mod_con + hit_die 3837 | print("You scored ", char_hp, " hit points") 3838 | else: 3839 | hit_die = random.randint(1, 8) 3840 | char_hp = mod_con + hit_die 3841 | print("You scored ", char_hp, " hit points") 3842 | 3843 | 3844 | def alignment_fn(): 3845 | def lawchaos(): 3846 | global align_lawchaos 3847 | align_lawchaos = input("Choose (L)awful, (C)haotic, or (N)eutral: ") 3848 | if align_lawchaos in ("L", "l", "Lawful", "lawful"): 3849 | align_lawchaos = "Lawful" 3850 | elif align_lawchaos in ("C", "c", "Chaotic", "chaotic"): 3851 | align_lawchaos = "Chaotic" 3852 | elif align_lawchaos in ("N", "n", "Neutral", "neutral"): 3853 | align_lawchaos = "Neutral" 3854 | else: 3855 | print("Invalid choice") 3856 | lawchaos() 3857 | 3858 | def goodevil(): 3859 | global align_goodevil 3860 | align_goodevil = input("Choose (G)ood, (E)vil, or (N)eutral: ") 3861 | if align_goodevil in ("G", "g", "Good", "good"): 3862 | align_goodevil = "Good" 3863 | elif align_goodevil in ("E", "e", "Evil", "evil"): 3864 | align_goodevil = "Evil" 3865 | elif align_goodevil in ("N", "n", "Neutral", "neutral"): 3866 | align_goodevil = "Neutral" 3867 | else: 3868 | print("Invalid choice") 3869 | goodevil() 3870 | 3871 | def cont(): 3872 | choice = input("Is this correct? (y/n) ") 3873 | if choice in ("Y", "y", "Yes", "yes"): 3874 | pass 3875 | elif choice in ("N", "n", "No", "no"): 3876 | alignment_fn() 3877 | else: 3878 | cont() 3879 | 3880 | print("Finally choose alignment.") 3881 | rnd_align = input("Do you want to use a random alignment? [Y]: ") 3882 | if rnd_align in ("Y", "y", "Yes", "yes", ""): 3883 | goodevil_ls = ["Good", "Evil", "Neutral"] 3884 | lawchaos_ls = ["Lawful", "Chaotic", "Neutral"] 3885 | global align_lawchaos 3886 | global align_goodevil 3887 | align_lawchaos = random.choice(lawchaos_ls) 3888 | align_goodevil = random.choice(goodevil_ls) 3889 | elif rnd_align in ("N", "n", "No", "no"): 3890 | lawchaos() 3891 | goodevil() 3892 | else: 3893 | print("Invalid choice") 3894 | alignment_fn() 3895 | print("Your alignment is ", align_lawchaos, "-", align_goodevil) 3896 | 3897 | 3898 | def summary_fn(): 3899 | print("###########################################") 3900 | print("Dungeons and Dragons, 5th Edition Character") 3901 | print("###########################################") 3902 | print("") 3903 | print("GENERAL INFORMATION:") 3904 | if char_name: 3905 | print("Character: ", char_name) 3906 | print(" Race: ", char_race) 3907 | print(" Class: ", char_class) 3908 | if plyr_name: 3909 | print(" Player: ", plyr_name) 3910 | print("") 3911 | print(" Height: ", char_heightft, "'", char_heightin, '"') 3912 | print(" Weight: ", char_weight, "lbs.") 3913 | print(" Age: ", char_age, "years old") 3914 | print(" Gender: ", char_gender) 3915 | print(" Alignment: ", align_lawchaos, "-", align_goodevil) 3916 | print("") 3917 | print("BASIC STATS:") 3918 | print(" Max Hit Points: ", char_hp) 3919 | print(" Armor Class: ", char_ac) 3920 | print(" Attack Bonus: ", atk_bonus) 3921 | print(" Primary Stat: ", prim_stat) 3922 | print("") 3923 | print("ABILITY SCORES:") 3924 | print(" Strength: ", abl_str, "(", mod_str, ")") 3925 | print(" Dexterity: ", abl_dex, "(", mod_dex, ")") 3926 | print(" Constitution: ", abl_con, "(", mod_con, ")") 3927 | print(" Intelligence: ", abl_int, "(", mod_int, ")") 3928 | print(" Wisdom: ", abl_wis, "(", mod_wis, ")") 3929 | print(" Charisma: ", abl_cha, "(", mod_cha, ")") 3930 | print("") 3931 | print("SAVING THROWS:") 3932 | print(" Strength: ", save_str) 3933 | print(" Dexterity: ", save_dex) 3934 | print(" Constitution ", save_con) 3935 | print(" Intelligence ", save_int) 3936 | print(" Wisdom: ", save_wis) 3937 | print(" Charisma: ", save_cha) 3938 | print("") 3939 | print("SKILLS:") 3940 | print(" Athletics (STR): ", skill_athletics) 3941 | print(" Acrobatics (DEX) ", skill_acrobatics) 3942 | print(" Sleight of Hand (DEX) ", skill_sleight) 3943 | print(" Stealth (DEX) ", skill_stealth) 3944 | print(" Arcana (INT) ", skill_arcana) 3945 | print(" History (INT) ", skill_history) 3946 | print(" Investigation (INT) ", skill_investigation) 3947 | print(" Nature (INT) ", skill_nature) 3948 | print(" Religion (INT) ", skill_religion) 3949 | print(" Animal Handling (WIS) ", skill_animal) 3950 | print(" Insight (WIS) ", skill_insight) 3951 | print(" Medicine (WIS) ", skill_medicine) 3952 | print(" Perception (WIS) ", skill_perception) 3953 | print(" Survival (WIS) ", skill_survival) 3954 | print(" Deception (CHA) ", skill_deception) 3955 | print(" Intimidation (CHA) ", skill_intimidation) 3956 | print(" Performance (CHA) ", skill_performance) 3957 | print(" Persuasion (CHA) ", skill_persuasion) 3958 | 3959 | 3960 | def save_fn(): 3961 | save_opt = input("Do you want to save this character? [Y]: ") 3962 | if save_opt in ("Y", "y", "Yes", "yes", ""): 3963 | original = sys.stdout 3964 | f = open(char_name + ".txt", "w") 3965 | sys.stdout = f 3966 | summary_fn() 3967 | f.close() 3968 | sys.stdout = original 3969 | start_fn() 3970 | else: 3971 | start_fn() 3972 | 3973 | 3974 | ########## 3975 | # Script # 3976 | ########## 3977 | 3978 | start_fn() 3979 | --------------------------------------------------------------------------------