├── .cargo └── config.toml ├── .gitattributes ├── .github ├── FUNDING.yml └── workflows │ └── push.yaml ├── .gitignore ├── .helix └── snippets │ └── rust.json ├── Cargo.lock ├── Cargo.toml ├── LICENSE ├── NOTES.md ├── README.md ├── blender ├── cheetah_cone.blend ├── normal_mapping_brick_sphere.blend ├── pedestal.blend ├── shadow_mapping_point.blend ├── shadow_mapping_points.blend ├── shadow_mapping_sanity_spot.blend ├── shadow_mapping_spots.blend ├── spot_lights.blend └── spot_one.blend ├── clippy.toml ├── crates ├── example-culling │ ├── Cargo.toml │ └── src │ │ └── main.rs ├── example-wasm │ ├── .gitignore │ ├── Cargo.toml │ ├── Trunk.toml │ ├── index.html │ └── src │ │ ├── event.rs │ │ ├── lib.rs │ │ └── req_animation_frame.rs ├── example │ ├── Cargo.toml │ └── src │ │ ├── camera.rs │ │ ├── lib.rs │ │ ├── main.rs │ │ ├── time.rs │ │ └── utils.rs ├── examples │ ├── Cargo.toml │ ├── src │ │ ├── context.rs │ │ ├── gltf.rs │ │ ├── lib.rs │ │ ├── lighting.rs │ │ ├── skybox.rs │ │ └── stage.rs │ └── stage-example.png ├── img-diff │ ├── Cargo.toml │ └── src │ │ └── lib.rs ├── loading-bytes │ ├── Cargo.toml │ ├── README.md │ └── src │ │ └── lib.rs ├── renderling-build │ ├── Cargo.toml │ └── src │ │ └── lib.rs ├── renderling │ ├── Cargo.toml │ ├── aoeu-clip-plot.png │ ├── forward_cube_directional.png │ ├── shaders │ │ ├── atlas-shader-atlas_blit_fragment.spv │ │ ├── atlas-shader-atlas_blit_vertex.spv │ │ ├── bloom-shader-bloom_downsample_fragment.spv │ │ ├── bloom-shader-bloom_mix_fragment.spv │ │ ├── bloom-shader-bloom_upsample_fragment.spv │ │ ├── bloom-shader-bloom_vertex.spv │ │ ├── convolution-shader-brdf_lut_convolution_fragment.spv │ │ ├── convolution-shader-brdf_lut_convolution_vertex.spv │ │ ├── convolution-shader-generate_mipmap_fragment.spv │ │ ├── convolution-shader-generate_mipmap_vertex.spv │ │ ├── convolution-shader-prefilter_environment_cubemap_fragment.spv │ │ ├── convolution-shader-prefilter_environment_cubemap_vertex.spv │ │ ├── cubemap-shader-cubemap_sampling_test_fragment.spv │ │ ├── cubemap-shader-cubemap_sampling_test_vertex.spv │ │ ├── cull-shader-compute_copy_depth_to_pyramid.spv │ │ ├── cull-shader-compute_copy_depth_to_pyramid_multisampled.spv │ │ ├── cull-shader-compute_culling.spv │ │ ├── cull-shader-compute_downsample_depth_pyramid.spv │ │ ├── debug-shader-debug_overlay_fragment.spv │ │ ├── debug-shader-debug_overlay_vertex.spv │ │ ├── light-shader-light_tiling_bin_lights.spv │ │ ├── light-shader-light_tiling_clear_tiles.spv │ │ ├── light-shader-light_tiling_compute_tile_min_and_max_depth.spv │ │ ├── light-shader-light_tiling_compute_tile_min_and_max_depth_multisampled.spv │ │ ├── light-shader-light_tiling_depth_pre_pass.spv │ │ ├── light-shader-shadow_mapping_fragment.spv │ │ ├── light-shader-shadow_mapping_vertex.spv │ │ ├── manifest.json │ │ ├── pbr-ibl-shader-di_convolution_fragment.spv │ │ ├── primitive-shader-primitive_fragment.spv │ │ ├── primitive-shader-primitive_vertex.spv │ │ ├── skybox-shader-skybox_cubemap_fragment.spv │ │ ├── skybox-shader-skybox_cubemap_vertex.spv │ │ ├── skybox-shader-skybox_equirectangular_fragment.spv │ │ ├── skybox-shader-skybox_vertex.spv │ │ ├── tonemapping-tonemapping_fragment.spv │ │ ├── tonemapping-tonemapping_vertex.spv │ │ ├── tutorial-implicit_isosceles_vertex.spv │ │ ├── tutorial-passthru_fragment.spv │ │ ├── tutorial-slabbed_renderlet.spv │ │ ├── tutorial-slabbed_vertices.spv │ │ └── tutorial-slabbed_vertices_no_instance.spv │ ├── src │ │ ├── atlas.rs │ │ ├── atlas │ │ │ ├── atlas_image.rs │ │ │ ├── cpu.rs │ │ │ └── shader.rs │ │ ├── bindgroup.rs │ │ ├── bloom.rs │ │ ├── bloom │ │ │ ├── cpu.rs │ │ │ └── shader.rs │ │ ├── build.rs │ │ ├── bvol.rs │ │ ├── camera.rs │ │ ├── camera │ │ │ ├── cpu.rs │ │ │ └── shader.rs │ │ ├── color.rs │ │ ├── context.rs │ │ ├── convolution.rs │ │ ├── cubemap.rs │ │ ├── cubemap │ │ │ ├── cpu.rs │ │ │ └── shader.rs │ │ ├── cull.rs │ │ ├── cull │ │ │ ├── cpu.rs │ │ │ └── shader.rs │ │ ├── debug.rs │ │ ├── debug │ │ │ └── cpu.rs │ │ ├── draw.rs │ │ ├── draw │ │ │ └── cpu.rs │ │ ├── geometry.rs │ │ ├── geometry │ │ │ ├── cpu.rs │ │ │ └── shader.rs │ │ ├── gltf.rs │ │ ├── gltf │ │ │ └── anime.rs │ │ ├── internal.rs │ │ ├── internal │ │ │ └── cpu.rs │ │ ├── lib.rs │ │ ├── light.rs │ │ ├── light │ │ │ ├── cpu.rs │ │ │ ├── cpu │ │ │ │ └── test.rs │ │ │ ├── shader.rs │ │ │ ├── shadow_map.rs │ │ │ └── tiling.rs │ │ ├── linkage.rs │ │ ├── linkage │ │ │ ├── atlas_blit_fragment.rs │ │ │ ├── atlas_blit_vertex.rs │ │ │ ├── bloom_downsample_fragment.rs │ │ │ ├── bloom_mix_fragment.rs │ │ │ ├── bloom_upsample_fragment.rs │ │ │ ├── bloom_vertex.rs │ │ │ ├── brdf_lut_convolution_fragment.rs │ │ │ ├── brdf_lut_convolution_vertex.rs │ │ │ ├── compute_copy_depth_to_pyramid.rs │ │ │ ├── compute_copy_depth_to_pyramid_multisampled.rs │ │ │ ├── compute_culling.rs │ │ │ ├── compute_downsample_depth_pyramid.rs │ │ │ ├── cubemap_sampling_test_fragment.rs │ │ │ ├── cubemap_sampling_test_vertex.rs │ │ │ ├── debug_overlay_fragment.rs │ │ │ ├── debug_overlay_vertex.rs │ │ │ ├── di_convolution_fragment.rs │ │ │ ├── generate_mipmap_fragment.rs │ │ │ ├── generate_mipmap_vertex.rs │ │ │ ├── implicit_isosceles_vertex.rs │ │ │ ├── light_tiling_bin_lights.rs │ │ │ ├── light_tiling_clear_tiles.rs │ │ │ ├── light_tiling_compute_tile_min_and_max_depth.rs │ │ │ ├── light_tiling_compute_tile_min_and_max_depth_multisampled.rs │ │ │ ├── light_tiling_depth_pre_pass.rs │ │ │ ├── passthru_fragment.rs │ │ │ ├── prefilter_environment_cubemap_fragment.rs │ │ │ ├── prefilter_environment_cubemap_vertex.rs │ │ │ ├── primitive_fragment.rs │ │ │ ├── primitive_vertex.rs │ │ │ ├── shadow_mapping_fragment.rs │ │ │ ├── shadow_mapping_vertex.rs │ │ │ ├── skybox_cubemap_fragment.rs │ │ │ ├── skybox_cubemap_vertex.rs │ │ │ ├── skybox_equirectangular_fragment.rs │ │ │ ├── skybox_vertex.rs │ │ │ ├── slabbed_renderlet.rs │ │ │ ├── slabbed_vertices.rs │ │ │ ├── slabbed_vertices_no_instance.rs │ │ │ ├── tonemapping_fragment.rs │ │ │ └── tonemapping_vertex.rs │ │ ├── material.rs │ │ ├── material │ │ │ └── cpu.rs │ │ ├── math.rs │ │ ├── mesh.rs │ │ ├── pbr.rs │ │ ├── pbr │ │ │ ├── brdf.rs │ │ │ ├── brdf │ │ │ │ ├── cpu.rs │ │ │ │ └── shader.rs │ │ │ ├── debug.rs │ │ │ ├── ibl.rs │ │ │ ├── ibl │ │ │ │ ├── cpu.rs │ │ │ │ ├── diffuse_irradiance.rs │ │ │ │ └── shader.rs │ │ │ └── shader.rs │ │ ├── primitive.rs │ │ ├── primitive │ │ │ ├── cpu.rs │ │ │ └── shader.rs │ │ ├── sdf.rs │ │ ├── skybox.rs │ │ ├── skybox │ │ │ ├── cpu.rs │ │ │ └── shader.rs │ │ ├── stage.rs │ │ ├── stage │ │ │ └── cpu.rs │ │ ├── sync.rs │ │ ├── texture.rs │ │ ├── texture │ │ │ └── mips.rs │ │ ├── tonemapping.rs │ │ ├── tonemapping │ │ │ └── cpu.rs │ │ ├── transform.rs │ │ ├── transform │ │ │ └── cpu.rs │ │ ├── tutorial.rs │ │ ├── tutorial │ │ │ ├── implicit_isosceles_vertex.wgsl │ │ │ └── passthru.wgsl │ │ ├── types.rs │ │ ├── ui.rs │ │ └── ui │ │ │ ├── cpu.rs │ │ │ ├── cpu │ │ │ ├── path.rs │ │ │ └── text.rs │ │ │ └── sdf.rs │ ├── tests │ │ └── wasm.rs │ └── webdriver.json ├── sandbox │ ├── Cargo.toml │ └── src │ │ └── main.rs ├── wire-types │ ├── Cargo.toml │ └── src │ │ └── lib.rs └── xtask │ ├── Cargo.toml │ └── src │ ├── deps.rs │ ├── main.rs │ └── server.rs ├── fonts ├── Font Awesome 6 Free-Regular-400.otf └── Recursive Mn Lnr St Med Nerd Font Complete.ttf ├── gltf ├── DamagedHelmet.glb ├── EmissiveStrengthTest.glb ├── Fox.glb ├── SimpleSkin.gltf ├── animated_triangle.gltf ├── box_animated.glb ├── cheetah_cone.glb ├── cube.glb ├── four_spotlights.glb ├── gltfTutorial_003_MinimalGltfFile.gltf ├── gltfTutorial_008_SimpleMeshes.gltf ├── gltfTutorial_013_SimpleTexture.gltf ├── gltfTutorial_017_SimpleMorphTarget.gltf ├── gltfTutorial_019_SimpleSkin.gltf ├── light_tiling_test.glb ├── marble_bust_1k.glb ├── normal_mapping_brick_sphere.glb ├── pedestal.glb ├── shadow_mapping_only_cuboid.bin ├── shadow_mapping_only_cuboid.gltf ├── shadow_mapping_only_cuboid_red_and_blue.bin ├── shadow_mapping_only_cuboid_red_and_blue.gltf ├── shadow_mapping_point.glb ├── shadow_mapping_points.glb ├── shadow_mapping_sanity.bin ├── shadow_mapping_sanity.glb ├── shadow_mapping_sanity.gltf ├── shadow_mapping_sanity_camera.bin ├── shadow_mapping_sanity_camera.gltf ├── shadow_mapping_spots.glb ├── simple_morph_triangle.gltf ├── spot_lights.glb ├── spot_one.glb └── testTexture.png ├── img ├── cheetah.jpg ├── dirt.jpg ├── forward.png ├── happy_mac.png ├── hdr │ ├── helipad.hdr │ ├── night.hdr │ └── resting_place.hdr └── sandstone.png ├── manual ├── .gitignore ├── book.toml └── src │ ├── SUMMARY.md │ ├── assets │ ├── gltf-example-shadow.png │ ├── gltf-example-unlit.png │ ├── helipad.jpg │ ├── lighting │ │ ├── directional.png │ │ ├── ibl-analytical-mixed.png │ │ ├── ibl.png │ │ ├── no-lights.png │ │ ├── point.png │ │ └── spot.png │ ├── skybox.png │ ├── stage-example-gone.png │ └── stage-example.png │ ├── context.md │ ├── gltf.md │ ├── lighting.md │ ├── lighting │ ├── analytical.md │ └── ibl.md │ ├── reflinks.md │ ├── setup.md │ ├── skybox.md │ ├── stage.md │ └── welcome.md ├── rustfmt.toml └── test_img ├── animation ├── triangle.png ├── triangle1.png ├── triangle10.png ├── triangle2.png ├── triangle3.png ├── triangle4.png ├── triangle5.png ├── triangle6.png ├── triangle7.png ├── triangle8.png └── triangle9.png ├── atlas ├── array0.png ├── array1.png ├── negative_uv_wrapping.png ├── uv_mapping.png └── uv_wrapping.png ├── bloom ├── with.png └── without.png ├── bvol └── bounding_box │ └── get_mesh.png ├── clear.png ├── cmy_cube ├── remesh_after.png ├── remesh_before.png ├── sanity.png ├── visible_after.png └── visible_before.png ├── cmy_triangle ├── bloom_mix.png ├── depth.png ├── hdr.png └── update_transform.png ├── cubemap └── hand_rolled_cubemap_sampling │ ├── cube.png │ ├── face_+X.png │ ├── face_+Y.png │ ├── face_+Z.png │ ├── face_-X.png │ ├── face_-Y.png │ └── face_-Z.png ├── gltf ├── cmy_tri.png ├── images.png ├── minimal_mesh.png ├── normal_mapping_brick_sphere.png ├── render_unit_transforms_primitive_geometry.png ├── simple_meshes.png ├── simple_texture.png └── skinning │ └── rigged_fox_no_skinning.png ├── gltf_box_animated.png ├── gltf_simple_animation_after ├── 0.png ├── 1.png ├── 2.png ├── 3.png ├── 4.png ├── 5.png ├── 6.png └── 7.png ├── gltf_simple_skin ├── 0.png ├── 1.png ├── 2.png ├── 3.png └── 4.png ├── jolt.png ├── light ├── pedestal │ ├── directional.png │ ├── point.png │ └── spot.png ├── spot_lights │ ├── frame.png │ └── one.png └── tiling │ ├── bins │ ├── 1-scene.png │ ├── 2-lights.png │ ├── 2-maxs.png │ └── 2-mins.png │ ├── clear_tiles │ ├── 1-lights.png │ ├── 1-maxs.png │ ├── 1-mins.png │ ├── 2-lights.png │ ├── 2-maxs.png │ └── 2-mins.png │ ├── e2e │ ├── 4-scene-no-tiling.png │ └── 6-scene-16-32-lights-0-0.1-min-lux.png │ └── min_max_depth │ ├── 1-scene.png │ ├── 2-maxs.png │ └── 2-mins.png ├── msaa ├── with.png └── without.png ├── parent_sanity.png ├── pbr ├── ibl │ └── mirror_cube_is_lit_by_environment.png └── metallic_roughness_spheres.png ├── raymarch ├── ortho_rays.png ├── perspective_rays.png ├── sphere.png └── translated_sphere.png ├── scene_parent_sanity.png ├── sdf ├── box_sanity.png └── circle_sanity.png ├── shadows ├── shadow_mapping_just_cuboid │ ├── red_and_blue │ │ └── frame.png │ ├── scene_after.png │ └── scene_before.png ├── shadow_mapping_points │ ├── frame.png │ ├── light_0_pov_0.png │ ├── light_0_pov_1.png │ ├── light_0_pov_2.png │ ├── light_0_pov_3.png │ ├── light_0_pov_4.png │ ├── light_0_pov_5.png │ ├── light_1_pov_0.png │ ├── light_1_pov_1.png │ ├── light_1_pov_2.png │ ├── light_1_pov_3.png │ ├── light_1_pov_4.png │ ├── light_1_pov_5.png │ ├── light_2_pov_0.png │ ├── light_2_pov_1.png │ ├── light_2_pov_2.png │ ├── light_2_pov_3.png │ ├── light_2_pov_4.png │ ├── light_2_pov_5.png │ ├── light_3_pov_0.png │ ├── light_3_pov_1.png │ ├── light_3_pov_2.png │ ├── light_3_pov_3.png │ ├── light_3_pov_4.png │ └── light_3_pov_5.png ├── shadow_mapping_sanity │ ├── scene_before.png │ └── stage_render.png └── shadow_mapping_spots │ ├── frame.png │ ├── light_pov_0.png │ └── light_pov_1.png ├── skybox ├── brdf_cpu.png ├── brdf_lut.png ├── environment.png ├── hdr.png ├── irradiance0.png ├── irradiance1.png ├── irradiance2.png ├── irradiance3.png ├── irradiance4.png ├── irradiance5.png ├── prefiltered_environment_face0_mip0.png ├── prefiltered_environment_face0_mip1.png ├── prefiltered_environment_face0_mip2.png ├── prefiltered_environment_face0_mip3.png ├── prefiltered_environment_face0_mip4.png ├── prefiltered_environment_face1_mip0.png ├── prefiltered_environment_face1_mip1.png ├── prefiltered_environment_face1_mip2.png ├── prefiltered_environment_face1_mip3.png ├── prefiltered_environment_face1_mip4.png ├── prefiltered_environment_face2_mip0.png ├── prefiltered_environment_face2_mip1.png ├── prefiltered_environment_face2_mip2.png ├── prefiltered_environment_face2_mip3.png ├── prefiltered_environment_face2_mip4.png ├── prefiltered_environment_face3_mip0.png ├── prefiltered_environment_face3_mip1.png ├── prefiltered_environment_face3_mip2.png ├── prefiltered_environment_face3_mip3.png ├── prefiltered_environment_face3_mip4.png ├── prefiltered_environment_face4_mip0.png ├── prefiltered_environment_face4_mip1.png ├── prefiltered_environment_face4_mip2.png ├── prefiltered_environment_face4_mip3.png ├── prefiltered_environment_face4_mip4.png ├── prefiltered_environment_face5_mip0.png ├── prefiltered_environment_face5_mip1.png ├── prefiltered_environment_face5_mip2.png ├── prefiltered_environment_face5_mip3.png └── prefiltered_environment_face5_mip4.png ├── srgb_pixel.png ├── srgb_rectangle.png ├── stage ├── cube_directional.png ├── cube_directional_depth.png ├── resize_100.png ├── resize_200.png ├── shared_node_with_different_materials.png └── stage_cmyk_tri.png ├── texture ├── sandstone_mip1.png ├── sandstone_mip2.png ├── sandstone_mip3.png └── sandstone_mip4.png ├── tutorial ├── implicit_isosceles_triangle.png ├── slabbed_isosceles_triangle.png 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