├── .github
└── workflows
│ └── build.yml
├── .gitignore
├── LICENSE
├── README.md
├── Tomlyn.dll
├── cs2-advanced-weapon-system-example.toml
├── cs2-advanced-weapon-system.csproj
├── lang
├── en.json
├── lv.json
├── pt-BR.json
└── tr.json
└── src
├── config
└── config.cs
├── cs2-advanced-weapon-system.cs
└── weapon
└── weapon.cs
/.github/workflows/build.yml:
--------------------------------------------------------------------------------
1 | name: Build & Publish cs2-advanced-weapon-system
2 |
3 | on:
4 | push:
5 | branches:
6 | - main
7 | paths-ignore:
8 | - 'README.md'
9 | - '.github/workflows/**'
10 | - 'cs2-advanced-weapon-system-example.toml'
11 |
12 | jobs:
13 | setup:
14 | permissions:
15 | contents: write
16 | runs-on: ubuntu-latest
17 | outputs:
18 | buildnumber: ${{ steps.buildnumber.outputs.build_number }}
19 | steps:
20 | - name: Generate build number
21 | id: buildnumber
22 | uses: onyxmueller/build-tag-number@v1
23 | with:
24 | token: ${{ secrets.GITHUB_TOKEN }}
25 |
26 | build:
27 | needs: setup
28 | runs-on: ubuntu-latest
29 | permissions:
30 | contents: write
31 | steps:
32 | - name: Prepare Environment Variables
33 | shell: bash
34 | run: |
35 | echo "GITHUB_SHA_SHORT=${GITHUB_SHA::7}" >> $GITHUB_ENV
36 | echo "BUILD_NUMBER=${{ needs.setup.outputs.buildnumber }}" >> $GITHUB_ENV
37 |
38 | - name: Checkout Repository
39 | uses: actions/checkout@v3
40 |
41 | - name: Setup .NET
42 | uses: actions/setup-dotnet@v3
43 | with:
44 | dotnet-version: '8.0.x'
45 |
46 | - name: Restore Dependencies
47 | run: dotnet restore
48 |
49 | - name: Build
50 | run: |
51 | dotnet build cs2-advanced-weapon-system.csproj -c Release --no-restore /p:Version=1.${{ env.BUILD_NUMBER }}
52 |
53 | - name: Create Release Artifact (ZIP) from BuildOutput
54 | run: |
55 | mkdir -p release
56 | cd BuildOutput
57 | zip -r ../cs2-advanced-weapon-system-v1.${{ env.BUILD_NUMBER }}.zip .
58 |
59 | - name: Create GitHub Release
60 | id: create_release
61 | uses: actions/create-release@v1
62 | env:
63 | GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
64 | with:
65 | tag_name: v1.${{ env.BUILD_NUMBER }}
66 | release_name: v1.${{ env.BUILD_NUMBER }}
67 | draft: false
68 | prerelease: false
69 | body: |
70 | ## Release Notes for v1.${{ env.BUILD_NUMBER }}
71 |
72 | ### Changes:
73 | - ${{ github.event.head_commit.message }}
74 |
75 | ### Feedback:
76 | - If you encounter any issues, please report them [here](https://github.com/${{ github.repository }}/issues).
77 |
78 | - name: Upload Release Asset
79 | uses: actions/upload-release-asset@v1
80 | env:
81 | GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
82 | with:
83 | upload_url: ${{ steps.create_release.outputs.upload_url }}
84 | asset_path: ./cs2-advanced-weapon-system-v1.${{ env.BUILD_NUMBER }}.zip
85 | asset_name: cs2-advanced-weapon-system-v1.${{ env.BUILD_NUMBER }}.zip
86 | asset_content_type: application/zip
87 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | # Ignore bin and obj directories
2 | bin/
3 | obj/
4 | .vs/
5 |
6 | # Ignore everything in BuildOutput directory
7 | BuildOutput/
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | GNU GENERAL PUBLIC LICENSE
2 | Version 3, 29 June 2007
3 |
4 | Copyright (C) 2007 Free Software Foundation, Inc.
5 | Everyone is permitted to copy and distribute verbatim copies
6 | of this license document, but changing it is not allowed.
7 |
8 | Preamble
9 |
10 | The GNU General Public License is a free, copyleft license for
11 | software and other kinds of works.
12 |
13 | The licenses for most software and other practical works are designed
14 | to take away your freedom to share and change the works. By contrast,
15 | the GNU General Public License is intended to guarantee your freedom to
16 | share and change all versions of a program--to make sure it remains free
17 | software for all its users. We, the Free Software Foundation, use the
18 | GNU General Public License for most of our software; it applies also to
19 | any other work released this way by its authors. You can apply it to
20 | your programs, too.
21 |
22 | When we speak of free software, we are referring to freedom, not
23 | price. Our General Public Licenses are designed to make sure that you
24 | have the freedom to distribute copies of free software (and charge for
25 | them if you wish), that you receive source code or can get it if you
26 | want it, that you can change the software or use pieces of it in new
27 | free programs, and that you know you can do these things.
28 |
29 | To protect your rights, we need to prevent others from denying you
30 | these rights or asking you to surrender the rights. Therefore, you have
31 | certain responsibilities if you distribute copies of the software, or if
32 | you modify it: responsibilities to respect the freedom of others.
33 |
34 | For example, if you distribute copies of such a program, whether
35 | gratis or for a fee, you must pass on to the recipients the same
36 | freedoms that you received. You must make sure that they, too, receive
37 | or can get the source code. And you must show them these terms so they
38 | know their rights.
39 |
40 | Developers that use the GNU GPL protect your rights with two steps:
41 | (1) assert copyright on the software, and (2) offer you this License
42 | giving you legal permission to copy, distribute and/or modify it.
43 |
44 | For the developers' and authors' protection, the GPL clearly explains
45 | that there is no warranty for this free software. For both users' and
46 | authors' sake, the GPL requires that modified versions be marked as
47 | changed, so that their problems will not be attributed erroneously to
48 | authors of previous versions.
49 |
50 | Some devices are designed to deny users access to install or run
51 | modified versions of the software inside them, although the manufacturer
52 | can do so. This is fundamentally incompatible with the aim of
53 | protecting users' freedom to change the software. The systematic
54 | pattern of such abuse occurs in the area of products for individuals to
55 | use, which is precisely where it is most unacceptable. Therefore, we
56 | have designed this version of the GPL to prohibit the practice for those
57 | products. If such problems arise substantially in other domains, we
58 | stand ready to extend this provision to those domains in future versions
59 | of the GPL, as needed to protect the freedom of users.
60 |
61 | Finally, every program is threatened constantly by software patents.
62 | States should not allow patents to restrict development and use of
63 | software on general-purpose computers, but in those that do, we wish to
64 | avoid the special danger that patents applied to a free program could
65 | make it effectively proprietary. To prevent this, the GPL assures that
66 | patents cannot be used to render the program non-free.
67 |
68 | The precise terms and conditions for copying, distribution and
69 | modification follow.
70 |
71 | TERMS AND CONDITIONS
72 |
73 | 0. Definitions.
74 |
75 | "This License" refers to version 3 of the GNU General Public License.
76 |
77 | "Copyright" also means copyright-like laws that apply to other kinds of
78 | works, such as semiconductor masks.
79 |
80 | "The Program" refers to any copyrightable work licensed under this
81 | License. Each licensee is addressed as "you". "Licensees" and
82 | "recipients" may be individuals or organizations.
83 |
84 | To "modify" a work means to copy from or adapt all or part of the work
85 | in a fashion requiring copyright permission, other than the making of an
86 | exact copy. The resulting work is called a "modified version" of the
87 | earlier work or a work "based on" the earlier work.
88 |
89 | A "covered work" means either the unmodified Program or a work based
90 | on the Program.
91 |
92 | To "propagate" a work means to do anything with it that, without
93 | permission, would make you directly or secondarily liable for
94 | infringement under applicable copyright law, except executing it on a
95 | computer or modifying a private copy. Propagation includes copying,
96 | distribution (with or without modification), making available to the
97 | public, and in some countries other activities as well.
98 |
99 | To "convey" a work means any kind of propagation that enables other
100 | parties to make or receive copies. Mere interaction with a user through
101 | a computer network, with no transfer of a copy, is not conveying.
102 |
103 | An interactive user interface displays "Appropriate Legal Notices"
104 | to the extent that it includes a convenient and prominently visible
105 | feature that (1) displays an appropriate copyright notice, and (2)
106 | tells the user that there is no warranty for the work (except to the
107 | extent that warranties are provided), that licensees may convey the
108 | work under this License, and how to view a copy of this License. If
109 | the interface presents a list of user commands or options, such as a
110 | menu, a prominent item in the list meets this criterion.
111 |
112 | 1. Source Code.
113 |
114 | The "source code" for a work means the preferred form of the work
115 | for making modifications to it. "Object code" means any non-source
116 | form of a work.
117 |
118 | A "Standard Interface" means an interface that either is an official
119 | standard defined by a recognized standards body, or, in the case of
120 | interfaces specified for a particular programming language, one that
121 | is widely used among developers working in that language.
122 |
123 | The "System Libraries" of an executable work include anything, other
124 | than the work as a whole, that (a) is included in the normal form of
125 | packaging a Major Component, but which is not part of that Major
126 | Component, and (b) serves only to enable use of the work with that
127 | Major Component, or to implement a Standard Interface for which an
128 | implementation is available to the public in source code form. A
129 | "Major Component", in this context, means a major essential component
130 | (kernel, window system, and so on) of the specific operating system
131 | (if any) on which the executable work runs, or a compiler used to
132 | produce the work, or an object code interpreter used to run it.
133 |
134 | The "Corresponding Source" for a work in object code form means all
135 | the source code needed to generate, install, and (for an executable
136 | work) run the object code and to modify the work, including scripts to
137 | control those activities. However, it does not include the work's
138 | System Libraries, or general-purpose tools or generally available free
139 | programs which are used unmodified in performing those activities but
140 | which are not part of the work. For example, Corresponding Source
141 | includes interface definition files associated with source files for
142 | the work, and the source code for shared libraries and dynamically
143 | linked subprograms that the work is specifically designed to require,
144 | such as by intimate data communication or control flow between those
145 | subprograms and other parts of the work.
146 |
147 | The Corresponding Source need not include anything that users
148 | can regenerate automatically from other parts of the Corresponding
149 | Source.
150 |
151 | The Corresponding Source for a work in source code form is that
152 | same work.
153 |
154 | 2. Basic Permissions.
155 |
156 | All rights granted under this License are granted for the term of
157 | copyright on the Program, and are irrevocable provided the stated
158 | conditions are met. This License explicitly affirms your unlimited
159 | permission to run the unmodified Program. The output from running a
160 | covered work is covered by this License only if the output, given its
161 | content, constitutes a covered work. This License acknowledges your
162 | rights of fair use or other equivalent, as provided by copyright law.
163 |
164 | You may make, run and propagate covered works that you do not
165 | convey, without conditions so long as your license otherwise remains
166 | in force. You may convey covered works to others for the sole purpose
167 | of having them make modifications exclusively for you, or provide you
168 | with facilities for running those works, provided that you comply with
169 | the terms of this License in conveying all material for which you do
170 | not control copyright. Those thus making or running the covered works
171 | for you must do so exclusively on your behalf, under your direction
172 | and control, on terms that prohibit them from making any copies of
173 | your copyrighted material outside their relationship with you.
174 |
175 | Conveying under any other circumstances is permitted solely under
176 | the conditions stated below. Sublicensing is not allowed; section 10
177 | makes it unnecessary.
178 |
179 | 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
180 |
181 | No covered work shall be deemed part of an effective technological
182 | measure under any applicable law fulfilling obligations under article
183 | 11 of the WIPO copyright treaty adopted on 20 December 1996, or
184 | similar laws prohibiting or restricting circumvention of such
185 | measures.
186 |
187 | When you convey a covered work, you waive any legal power to forbid
188 | circumvention of technological measures to the extent such circumvention
189 | is effected by exercising rights under this License with respect to
190 | the covered work, and you disclaim any intention to limit operation or
191 | modification of the work as a means of enforcing, against the work's
192 | users, your or third parties' legal rights to forbid circumvention of
193 | technological measures.
194 |
195 | 4. Conveying Verbatim Copies.
196 |
197 | You may convey verbatim copies of the Program's source code as you
198 | receive it, in any medium, provided that you conspicuously and
199 | appropriately publish on each copy an appropriate copyright notice;
200 | keep intact all notices stating that this License and any
201 | non-permissive terms added in accord with section 7 apply to the code;
202 | keep intact all notices of the absence of any warranty; and give all
203 | recipients a copy of this License along with the Program.
204 |
205 | You may charge any price or no price for each copy that you convey,
206 | and you may offer support or warranty protection for a fee.
207 |
208 | 5. Conveying Modified Source Versions.
209 |
210 | You may convey a work based on the Program, or the modifications to
211 | produce it from the Program, in the form of source code under the
212 | terms of section 4, provided that you also meet all of these conditions:
213 |
214 | a) The work must carry prominent notices stating that you modified
215 | it, and giving a relevant date.
216 |
217 | b) The work must carry prominent notices stating that it is
218 | released under this License and any conditions added under section
219 | 7. This requirement modifies the requirement in section 4 to
220 | "keep intact all notices".
221 |
222 | c) You must license the entire work, as a whole, under this
223 | License to anyone who comes into possession of a copy. This
224 | License will therefore apply, along with any applicable section 7
225 | additional terms, to the whole of the work, and all its parts,
226 | regardless of how they are packaged. This License gives no
227 | permission to license the work in any other way, but it does not
228 | invalidate such permission if you have separately received it.
229 |
230 | d) If the work has interactive user interfaces, each must display
231 | Appropriate Legal Notices; however, if the Program has interactive
232 | interfaces that do not display Appropriate Legal Notices, your
233 | work need not make them do so.
234 |
235 | A compilation of a covered work with other separate and independent
236 | works, which are not by their nature extensions of the covered work,
237 | and which are not combined with it such as to form a larger program,
238 | in or on a volume of a storage or distribution medium, is called an
239 | "aggregate" if the compilation and its resulting copyright are not
240 | used to limit the access or legal rights of the compilation's users
241 | beyond what the individual works permit. Inclusion of a covered work
242 | in an aggregate does not cause this License to apply to the other
243 | parts of the aggregate.
244 |
245 | 6. Conveying Non-Source Forms.
246 |
247 | You may convey a covered work in object code form under the terms
248 | of sections 4 and 5, provided that you also convey the
249 | machine-readable Corresponding Source under the terms of this License,
250 | in one of these ways:
251 |
252 | a) Convey the object code in, or embodied in, a physical product
253 | (including a physical distribution medium), accompanied by the
254 | Corresponding Source fixed on a durable physical medium
255 | customarily used for software interchange.
256 |
257 | b) Convey the object code in, or embodied in, a physical product
258 | (including a physical distribution medium), accompanied by a
259 | written offer, valid for at least three years and valid for as
260 | long as you offer spare parts or customer support for that product
261 | model, to give anyone who possesses the object code either (1) a
262 | copy of the Corresponding Source for all the software in the
263 | product that is covered by this License, on a durable physical
264 | medium customarily used for software interchange, for a price no
265 | more than your reasonable cost of physically performing this
266 | conveying of source, or (2) access to copy the
267 | Corresponding Source from a network server at no charge.
268 |
269 | c) Convey individual copies of the object code with a copy of the
270 | written offer to provide the Corresponding Source. This
271 | alternative is allowed only occasionally and noncommercially, and
272 | only if you received the object code with such an offer, in accord
273 | with subsection 6b.
274 |
275 | d) Convey the object code by offering access from a designated
276 | place (gratis or for a charge), and offer equivalent access to the
277 | Corresponding Source in the same way through the same place at no
278 | further charge. You need not require recipients to copy the
279 | Corresponding Source along with the object code. If the place to
280 | copy the object code is a network server, the Corresponding Source
281 | may be on a different server (operated by you or a third party)
282 | that supports equivalent copying facilities, provided you maintain
283 | clear directions next to the object code saying where to find the
284 | Corresponding Source. Regardless of what server hosts the
285 | Corresponding Source, you remain obligated to ensure that it is
286 | available for as long as needed to satisfy these requirements.
287 |
288 | e) Convey the object code using peer-to-peer transmission, provided
289 | you inform other peers where the object code and Corresponding
290 | Source of the work are being offered to the general public at no
291 | charge under subsection 6d.
292 |
293 | A separable portion of the object code, whose source code is excluded
294 | from the Corresponding Source as a System Library, need not be
295 | included in conveying the object code work.
296 |
297 | A "User Product" is either (1) a "consumer product", which means any
298 | tangible personal property which is normally used for personal, family,
299 | or household purposes, or (2) anything designed or sold for incorporation
300 | into a dwelling. In determining whether a product is a consumer product,
301 | doubtful cases shall be resolved in favor of coverage. For a particular
302 | product received by a particular user, "normally used" refers to a
303 | typical or common use of that class of product, regardless of the status
304 | of the particular user or of the way in which the particular user
305 | actually uses, or expects or is expected to use, the product. A product
306 | is a consumer product regardless of whether the product has substantial
307 | commercial, industrial or non-consumer uses, unless such uses represent
308 | the only significant mode of use of the product.
309 |
310 | "Installation Information" for a User Product means any methods,
311 | procedures, authorization keys, or other information required to install
312 | and execute modified versions of a covered work in that User Product from
313 | a modified version of its Corresponding Source. The information must
314 | suffice to ensure that the continued functioning of the modified object
315 | code is in no case prevented or interfered with solely because
316 | modification has been made.
317 |
318 | If you convey an object code work under this section in, or with, or
319 | specifically for use in, a User Product, and the conveying occurs as
320 | part of a transaction in which the right of possession and use of the
321 | User Product is transferred to the recipient in perpetuity or for a
322 | fixed term (regardless of how the transaction is characterized), the
323 | Corresponding Source conveyed under this section must be accompanied
324 | by the Installation Information. But this requirement does not apply
325 | if neither you nor any third party retains the ability to install
326 | modified object code on the User Product (for example, the work has
327 | been installed in ROM).
328 |
329 | The requirement to provide Installation Information does not include a
330 | requirement to continue to provide support service, warranty, or updates
331 | for a work that has been modified or installed by the recipient, or for
332 | the User Product in which it has been modified or installed. Access to a
333 | network may be denied when the modification itself materially and
334 | adversely affects the operation of the network or violates the rules and
335 | protocols for communication across the network.
336 |
337 | Corresponding Source conveyed, and Installation Information provided,
338 | in accord with this section must be in a format that is publicly
339 | documented (and with an implementation available to the public in
340 | source code form), and must require no special password or key for
341 | unpacking, reading or copying.
342 |
343 | 7. Additional Terms.
344 |
345 | "Additional permissions" are terms that supplement the terms of this
346 | License by making exceptions from one or more of its conditions.
347 | Additional permissions that are applicable to the entire Program shall
348 | be treated as though they were included in this License, to the extent
349 | that they are valid under applicable law. If additional permissions
350 | apply only to part of the Program, that part may be used separately
351 | under those permissions, but the entire Program remains governed by
352 | this License without regard to the additional permissions.
353 |
354 | When you convey a copy of a covered work, you may at your option
355 | remove any additional permissions from that copy, or from any part of
356 | it. (Additional permissions may be written to require their own
357 | removal in certain cases when you modify the work.) You may place
358 | additional permissions on material, added by you to a covered work,
359 | for which you have or can give appropriate copyright permission.
360 |
361 | Notwithstanding any other provision of this License, for material you
362 | add to a covered work, you may (if authorized by the copyright holders of
363 | that material) supplement the terms of this License with terms:
364 |
365 | a) Disclaiming warranty or limiting liability differently from the
366 | terms of sections 15 and 16 of this License; or
367 |
368 | b) Requiring preservation of specified reasonable legal notices or
369 | author attributions in that material or in the Appropriate Legal
370 | Notices displayed by works containing it; or
371 |
372 | c) Prohibiting misrepresentation of the origin of that material, or
373 | requiring that modified versions of such material be marked in
374 | reasonable ways as different from the original version; or
375 |
376 | d) Limiting the use for publicity purposes of names of licensors or
377 | authors of the material; or
378 |
379 | e) Declining to grant rights under trademark law for use of some
380 | trade names, trademarks, or service marks; or
381 |
382 | f) Requiring indemnification of licensors and authors of that
383 | material by anyone who conveys the material (or modified versions of
384 | it) with contractual assumptions of liability to the recipient, for
385 | any liability that these contractual assumptions directly impose on
386 | those licensors and authors.
387 |
388 | All other non-permissive additional terms are considered "further
389 | restrictions" within the meaning of section 10. If the Program as you
390 | received it, or any part of it, contains a notice stating that it is
391 | governed by this License along with a term that is a further
392 | restriction, you may remove that term. If a license document contains
393 | a further restriction but permits relicensing or conveying under this
394 | License, you may add to a covered work material governed by the terms
395 | of that license document, provided that the further restriction does
396 | not survive such relicensing or conveying.
397 |
398 | If you add terms to a covered work in accord with this section, you
399 | must place, in the relevant source files, a statement of the
400 | additional terms that apply to those files, or a notice indicating
401 | where to find the applicable terms.
402 |
403 | Additional terms, permissive or non-permissive, may be stated in the
404 | form of a separately written license, or stated as exceptions;
405 | the above requirements apply either way.
406 |
407 | 8. Termination.
408 |
409 | You may not propagate or modify a covered work except as expressly
410 | provided under this License. Any attempt otherwise to propagate or
411 | modify it is void, and will automatically terminate your rights under
412 | this License (including any patent licenses granted under the third
413 | paragraph of section 11).
414 |
415 | However, if you cease all violation of this License, then your
416 | license from a particular copyright holder is reinstated (a)
417 | provisionally, unless and until the copyright holder explicitly and
418 | finally terminates your license, and (b) permanently, if the copyright
419 | holder fails to notify you of the violation by some reasonable means
420 | prior to 60 days after the cessation.
421 |
422 | Moreover, your license from a particular copyright holder is
423 | reinstated permanently if the copyright holder notifies you of the
424 | violation by some reasonable means, this is the first time you have
425 | received notice of violation of this License (for any work) from that
426 | copyright holder, and you cure the violation prior to 30 days after
427 | your receipt of the notice.
428 |
429 | Termination of your rights under this section does not terminate the
430 | licenses of parties who have received copies or rights from you under
431 | this License. If your rights have been terminated and not permanently
432 | reinstated, you do not qualify to receive new licenses for the same
433 | material under section 10.
434 |
435 | 9. Acceptance Not Required for Having Copies.
436 |
437 | You are not required to accept this License in order to receive or
438 | run a copy of the Program. Ancillary propagation of a covered work
439 | occurring solely as a consequence of using peer-to-peer transmission
440 | to receive a copy likewise does not require acceptance. However,
441 | nothing other than this License grants you permission to propagate or
442 | modify any covered work. These actions infringe copyright if you do
443 | not accept this License. Therefore, by modifying or propagating a
444 | covered work, you indicate your acceptance of this License to do so.
445 |
446 | 10. Automatic Licensing of Downstream Recipients.
447 |
448 | Each time you convey a covered work, the recipient automatically
449 | receives a license from the original licensors, to run, modify and
450 | propagate that work, subject to this License. You are not responsible
451 | for enforcing compliance by third parties with this License.
452 |
453 | An "entity transaction" is a transaction transferring control of an
454 | organization, or substantially all assets of one, or subdividing an
455 | organization, or merging organizations. If propagation of a covered
456 | work results from an entity transaction, each party to that
457 | transaction who receives a copy of the work also receives whatever
458 | licenses to the work the party's predecessor in interest had or could
459 | give under the previous paragraph, plus a right to possession of the
460 | Corresponding Source of the work from the predecessor in interest, if
461 | the predecessor has it or can get it with reasonable efforts.
462 |
463 | You may not impose any further restrictions on the exercise of the
464 | rights granted or affirmed under this License. For example, you may
465 | not impose a license fee, royalty, or other charge for exercise of
466 | rights granted under this License, and you may not initiate litigation
467 | (including a cross-claim or counterclaim in a lawsuit) alleging that
468 | any patent claim is infringed by making, using, selling, offering for
469 | sale, or importing the Program or any portion of it.
470 |
471 | 11. Patents.
472 |
473 | A "contributor" is a copyright holder who authorizes use under this
474 | License of the Program or a work on which the Program is based. The
475 | work thus licensed is called the contributor's "contributor version".
476 |
477 | A contributor's "essential patent claims" are all patent claims
478 | owned or controlled by the contributor, whether already acquired or
479 | hereafter acquired, that would be infringed by some manner, permitted
480 | by this License, of making, using, or selling its contributor version,
481 | but do not include claims that would be infringed only as a
482 | consequence of further modification of the contributor version. For
483 | purposes of this definition, "control" includes the right to grant
484 | patent sublicenses in a manner consistent with the requirements of
485 | this License.
486 |
487 | Each contributor grants you a non-exclusive, worldwide, royalty-free
488 | patent license under the contributor's essential patent claims, to
489 | make, use, sell, offer for sale, import and otherwise run, modify and
490 | propagate the contents of its contributor version.
491 |
492 | In the following three paragraphs, a "patent license" is any express
493 | agreement or commitment, however denominated, not to enforce a patent
494 | (such as an express permission to practice a patent or covenant not to
495 | sue for patent infringement). To "grant" such a patent license to a
496 | party means to make such an agreement or commitment not to enforce a
497 | patent against the party.
498 |
499 | If you convey a covered work, knowingly relying on a patent license,
500 | and the Corresponding Source of the work is not available for anyone
501 | to copy, free of charge and under the terms of this License, through a
502 | publicly available network server or other readily accessible means,
503 | then you must either (1) cause the Corresponding Source to be so
504 | available, or (2) arrange to deprive yourself of the benefit of the
505 | patent license for this particular work, or (3) arrange, in a manner
506 | consistent with the requirements of this License, to extend the patent
507 | license to downstream recipients. "Knowingly relying" means you have
508 | actual knowledge that, but for the patent license, your conveying the
509 | covered work in a country, or your recipient's use of the covered work
510 | in a country, would infringe one or more identifiable patents in that
511 | country that you have reason to believe are valid.
512 |
513 | If, pursuant to or in connection with a single transaction or
514 | arrangement, you convey, or propagate by procuring conveyance of, a
515 | covered work, and grant a patent license to some of the parties
516 | receiving the covered work authorizing them to use, propagate, modify
517 | or convey a specific copy of the covered work, then the patent license
518 | you grant is automatically extended to all recipients of the covered
519 | work and works based on it.
520 |
521 | A patent license is "discriminatory" if it does not include within
522 | the scope of its coverage, prohibits the exercise of, or is
523 | conditioned on the non-exercise of one or more of the rights that are
524 | specifically granted under this License. You may not convey a covered
525 | work if you are a party to an arrangement with a third party that is
526 | in the business of distributing software, under which you make payment
527 | to the third party based on the extent of your activity of conveying
528 | the work, and under which the third party grants, to any of the
529 | parties who would receive the covered work from you, a discriminatory
530 | patent license (a) in connection with copies of the covered work
531 | conveyed by you (or copies made from those copies), or (b) primarily
532 | for and in connection with specific products or compilations that
533 | contain the covered work, unless you entered into that arrangement,
534 | or that patent license was granted, prior to 28 March 2007.
535 |
536 | Nothing in this License shall be construed as excluding or limiting
537 | any implied license or other defenses to infringement that may
538 | otherwise be available to you under applicable patent law.
539 |
540 | 12. No Surrender of Others' Freedom.
541 |
542 | If conditions are imposed on you (whether by court order, agreement or
543 | otherwise) that contradict the conditions of this License, they do not
544 | excuse you from the conditions of this License. If you cannot convey a
545 | covered work so as to satisfy simultaneously your obligations under this
546 | License and any other pertinent obligations, then as a consequence you may
547 | not convey it at all. For example, if you agree to terms that obligate you
548 | to collect a royalty for further conveying from those to whom you convey
549 | the Program, the only way you could satisfy both those terms and this
550 | License would be to refrain entirely from conveying the Program.
551 |
552 | 13. Use with the GNU Affero General Public License.
553 |
554 | Notwithstanding any other provision of this License, you have
555 | permission to link or combine any covered work with a work licensed
556 | under version 3 of the GNU Affero General Public License into a single
557 | combined work, and to convey the resulting work. The terms of this
558 | License will continue to apply to the part which is the covered work,
559 | but the special requirements of the GNU Affero General Public License,
560 | section 13, concerning interaction through a network will apply to the
561 | combination as such.
562 |
563 | 14. Revised Versions of this License.
564 |
565 | The Free Software Foundation may publish revised and/or new versions of
566 | the GNU General Public License from time to time. Such new versions will
567 | be similar in spirit to the present version, but may differ in detail to
568 | address new problems or concerns.
569 |
570 | Each version is given a distinguishing version number. If the
571 | Program specifies that a certain numbered version of the GNU General
572 | Public License "or any later version" applies to it, you have the
573 | option of following the terms and conditions either of that numbered
574 | version or of any later version published by the Free Software
575 | Foundation. If the Program does not specify a version number of the
576 | GNU General Public License, you may choose any version ever published
577 | by the Free Software Foundation.
578 |
579 | If the Program specifies that a proxy can decide which future
580 | versions of the GNU General Public License can be used, that proxy's
581 | public statement of acceptance of a version permanently authorizes you
582 | to choose that version for the Program.
583 |
584 | Later license versions may give you additional or different
585 | permissions. However, no additional obligations are imposed on any
586 | author or copyright holder as a result of your choosing to follow a
587 | later version.
588 |
589 | 15. Disclaimer of Warranty.
590 |
591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
599 |
600 | 16. Limitation of Liability.
601 |
602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
610 | SUCH DAMAGES.
611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
615 | above cannot be given local legal effect according to their terms,
616 | reviewing courts shall apply local law that most closely approximates
617 | an absolute waiver of all civil liability in connection with the
618 | Program, unless a warranty or assumption of liability accompanies a
619 | copy of the Program in return for a fee.
620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 |
635 | Copyright (C)
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | Copyright (C)
656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # CS2 Advanced Weapon System
2 | An advanced weapon system that is a highly configurable and powerful plugin developed for Counter-Strike 2 using CounterStrikeSharp. This system gives administrators full control over weapon attributes, allowing dynamic adjustments to in-game weapon behaviour, restrictions and advanced customisation.
3 |
4 | If you want to donate or need a help about plugin, you can contact me in discord private/server
5 |
6 | Discord nickname: schwarper
7 |
8 | Discord link : [Discord server](https://discord.gg/4zQfUzjk36)
9 |
10 | # Installation
11 | 1. Download the plugin:
12 | * Download the plugin from https://github.com/schwarper/cs2-advanced-weapon-system/releases.
13 | 2. Install the plugin files:
14 | * Place the contents of the downloaded zip file in the **`addons/counterstrikesharp`** folder.
15 | 3. Configure the plugin settings:
16 | * For the first installation: You will need to change the names of the files in the **`addons/counterstrikesharp/configs/plugins/cs2-advanced-weapon-system/`** folder. It should be called **`cs2-advanced-weapon-system.toml`**. In the tomlyn file you can set the weapon datas.
17 | 4. Restart or install the plugin:
18 | * Restart your server or reload the plugin for the settings to take effect.
19 | * Send the command **`css_plugins load cs2-advanced-weapon-system`** from the server ***(Load)***
20 | * Send the command **`css_plugins reload Advanced Weapon System`** from the server ***(Reload)***
21 |
--------------------------------------------------------------------------------
/Tomlyn.dll:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/schwarper/cs2-advanced-weapon-system/2711c7d70d282fc3d28e0a44c50e6d621c54f5d2/Tomlyn.dll
--------------------------------------------------------------------------------
/cs2-advanced-weapon-system-example.toml:
--------------------------------------------------------------------------------
1 | [WeaponDatas]
2 |
3 | [WeaponDatas.weapon_glock]
4 | Clip = 30
5 | UnlimitedClip = true
6 | Damage = "1000"
7 | ReloadAfterShoot = true
8 |
9 | [WeaponDatas.weapon_deagle]
10 | Clip = 1
11 | Ammo = 1
12 | UnlimitedAmmo = true
13 | OnlyHeadshot = true
14 | Damage = "*2"
15 |
16 | [WeaponDatas.weapon_awp]
17 | WeaponQuota = { "4" = 1, "8" = 2, "16" = 3, "32" = 4 }
18 | AdminFlagsToIgnoreBlockUsing = ["@css/root"]
19 |
20 | [WeaponDatas.weapon_ssg08]
21 | BlockUsing = true
22 | AdminFlagsToIgnoreBlockUsing = ["@css/ban", "@css/unban"]
23 | Damage = "/2"
24 |
25 | [WeaponDatas.weapon_aug]
26 | BlockUsing = true
27 |
28 | [WeaponDatas.weapon_ak47]
29 | WeaponQuota = { "0" = 1, "5" = 2, "10" = 3, "16" = 4, "32" = 5 }
30 |
31 | # Supported datas
32 |
33 | # [["weapon_name"]]
34 | # Clip - Sets weapon clip
35 | # Ammo - Sets weapon ammo
36 | # BlockUsing - Block weapon usage
37 | # IgnorePickUpFromBlockUsing - Allows picking up the weapon even if usage is blocked
38 | # ReloadAfterShoot - Automatically reloads after each shot
39 | # UnlimitedAmmo - Enables unlimited ammo
40 | # UnlimitedClip - Enables unlimited clip
41 | # OnlyHeadshot - Restricts damage to headshots only
42 | # ViewModel - The model path displayed from the player's perspective
43 | # WorldModel - The model path displayed in the world
44 | # AdminFlagsToIgnoreBlockUsing - Admin flags that bypass usage restrictions
45 | # WeaponQuota - Defines weapon limits { playercount: allowed amount }
46 | # { 0 = 1, 5 = 2, 10 = 3, 16 = 4, 32 = 5 } 0-4 => 1, 5-9 => 3, 10-15 => 4, 16-31 => 4, 32-. => 5
47 | # Damage - The weapon's damage value or calculation formula
48 | # Allowed (=,+,-,/,*)
49 |
--------------------------------------------------------------------------------
/cs2-advanced-weapon-system.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | net8.0
5 | enable
6 | enable
7 | $(ProjectDir)BuildOutput\plugins\cs2-advanced-weapon-system\
8 | false
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
--------------------------------------------------------------------------------
/lang/en.json:
--------------------------------------------------------------------------------
1 | {
2 | "You cannot use this weapon": "You cannot use this weapon => {0}"
3 | }
--------------------------------------------------------------------------------
/lang/lv.json:
--------------------------------------------------------------------------------
1 | {
2 | "You cannot use this weapon": "Jūs nevarat izmantot šo ieroci => {0}"
3 | }
--------------------------------------------------------------------------------
/lang/pt-BR.json:
--------------------------------------------------------------------------------
1 | {
2 | "You cannot use this weapon": "Você não pode usar essa arma => {0}"
3 | }
4 |
--------------------------------------------------------------------------------
/lang/tr.json:
--------------------------------------------------------------------------------
1 | {
2 | "You cannot use this weapon": "Bu silahı kullanamazsınız. => {0}"
3 | }
--------------------------------------------------------------------------------
/src/config/config.cs:
--------------------------------------------------------------------------------
1 | using CounterStrikeSharp.API.Core;
2 |
3 | namespace AdvancedWeaponSystem;
4 |
5 | public class Config : BasePluginConfig
6 | {
7 | public Dictionary WeaponDatas { get; set; } = [];
8 |
9 | public class WeaponData
10 | {
11 | public string Weapon { get; set; } = string.Empty;
12 | public int? Clip { get; set; }
13 | public int? Ammo { get; set; }
14 | public bool? BlockUsing { get; set; }
15 | public bool? IgnorePickUpFromBlockUsing { get; set; }
16 | public bool? ReloadAfterShoot { get; set; }
17 | public bool? UnlimitedAmmo { get; set; }
18 | public bool? UnlimitedClip { get; set; }
19 | public bool? OnlyHeadshot { get; set; }
20 | public string? ViewModel { get; set; }
21 | public string? WorldModel { get; set; }
22 | public List AdminFlagsToIgnoreBlockUsing { get; set; } = [];
23 | public Dictionary WeaponQuota { get; set; } = [];
24 | public string? Damage { get; set; }
25 | }
26 | }
--------------------------------------------------------------------------------
/src/cs2-advanced-weapon-system.cs:
--------------------------------------------------------------------------------
1 | using CounterStrikeSharp.API;
2 | using CounterStrikeSharp.API.Core;
3 | using CounterStrikeSharp.API.Core.Attributes.Registration;
4 | using CounterStrikeSharp.API.Core.Translations;
5 | using CounterStrikeSharp.API.Modules.Memory;
6 | using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
7 | using CounterStrikeSharp.API.Modules.Utils;
8 | using static AdvancedWeaponSystem.Config;
9 | using static AdvancedWeaponSystem.Weapon;
10 | using static CounterStrikeSharp.API.Core.Listeners;
11 |
12 | namespace AdvancedWeaponSystem;
13 |
14 | public class AdvancedWeaponSystem : BasePlugin, IPluginConfig
15 | {
16 | public override string ModuleName => "Advanced Weapon System";
17 | public override string ModuleVersion => "1.3";
18 | public override string ModuleAuthor => "schwarper";
19 |
20 | public Config Config { get; set; } = new Config();
21 | public static AdvancedWeaponSystem Instance { get; private set; } = new();
22 |
23 | public override void Load(bool hotReload)
24 | {
25 | Instance = this;
26 |
27 | VirtualFunctions.CBaseEntity_TakeDamageOldFunc.Hook(OnTakeDamage, HookMode.Pre);
28 | VirtualFunctions.CCSPlayer_ItemServices_CanAcquireFunc.Hook(OnWeaponCanAcquire, HookMode.Pre);
29 | }
30 |
31 | public override void Unload(bool hotReload)
32 | {
33 | VirtualFunctions.CBaseEntity_TakeDamageOldFunc.Unhook(OnTakeDamage, HookMode.Pre);
34 | VirtualFunctions.CCSPlayer_ItemServices_CanAcquireFunc.Unhook(OnWeaponCanAcquire, HookMode.Pre);
35 | }
36 |
37 | public void OnConfigParsed(Config config)
38 | {
39 | Config = config;
40 | }
41 |
42 | [GameEventHandler]
43 | public HookResult OnWeaponFire(EventWeaponFire @event, GameEventInfo info)
44 | {
45 | if (@event.Userid is not { } player || player.PlayerPawn.Value?.WeaponServices?.ActiveWeapon.Value is not { } activeWeapon)
46 | return HookResult.Continue;
47 |
48 | if (!Config.WeaponDatas.TryGetValue(GetDesignerName(activeWeapon), out WeaponData? weaponData))
49 | return HookResult.Continue;
50 |
51 | if (weaponData.UnlimitedClip == true)
52 | activeWeapon.Clip1 += 1;
53 |
54 | if (weaponData.UnlimitedAmmo == true)
55 | activeWeapon.ReserveAmmo[0] += 1;
56 |
57 | if (weaponData.ReloadAfterShoot == true)
58 | {
59 | if (activeWeapon.As().VData is not { } weaponVData)
60 | return HookResult.Continue;
61 |
62 | player!.ExecuteClientCommand("slot3");
63 |
64 | Instance.AddTimer(0.1f, () =>
65 | {
66 | player.ExecuteClientCommand($"slot{(uint)weaponVData.GearSlot + 1}");
67 | });
68 | }
69 |
70 | return HookResult.Continue;
71 | }
72 |
73 | [GameEventHandler]
74 | public HookResult OnItemEquip(EventItemEquip @event, GameEventInfo info)
75 | {
76 | if (@event.Userid is not { } player || player.PlayerPawn.Value?.WeaponServices?.ActiveWeapon.Value is not { } activeWeapon)
77 | return HookResult.Continue;
78 |
79 | string globalname = activeWeapon.Globalname;
80 |
81 | if (!string.IsNullOrEmpty(globalname))
82 | {
83 | string model = GetFromGlobalName(globalname, GlobalNameData.ViewModel);
84 | SetViewModel(player, model);
85 | }
86 |
87 | return HookResult.Continue;
88 | }
89 |
90 | [ListenerHandler]
91 | public void OnEntitySpawned(CEntityInstance entity)
92 | {
93 | if (!entity.DesignerName.StartsWith("weapon_"))
94 | return;
95 |
96 | if (!Config.WeaponDatas.TryGetValue(GetDesignerName(entity.As()), out WeaponData? weaponData))
97 | return;
98 |
99 | if (entity.As().VData is not CCSWeaponBaseVData weaponVData)
100 | return;
101 |
102 | if (weaponData.Clip.HasValue)
103 | weaponVData.MaxClip1 = weaponData.Clip.Value;
104 |
105 | if (weaponData.Ammo.HasValue)
106 | weaponVData.PrimaryReserveAmmoMax = weaponData.Ammo.Value;
107 | }
108 |
109 | [ListenerHandler]
110 | public void OnEntityCreated(CEntityInstance entity)
111 | {
112 | Server.NextWorldUpdate(() =>
113 | {
114 | CBasePlayerWeapon weapon = new(entity.Handle);
115 |
116 | if (!entity.IsValid || weapon.OriginalOwnerXuidLow <= 0)
117 | return;
118 |
119 | if (!Config.WeaponDatas.TryGetValue(GetDesignerName(weapon), out WeaponData? weaponData) || string.IsNullOrEmpty(weaponData.ViewModel))
120 | return;
121 |
122 | if (FindTargetFromWeapon(weapon) is not { } player)
123 | return;
124 |
125 | CBasePlayerWeapon? activeWeapon = player.PlayerPawn.Value?.WeaponServices?.ActiveWeapon.Value;
126 | UpdateModel(player, weapon, weaponData.ViewModel, weaponData.WorldModel, weapon == activeWeapon);
127 | });
128 | }
129 |
130 | [ListenerHandler]
131 | public void OnServerPrecacheResources(ResourceManifest manifest)
132 | {
133 | foreach (KeyValuePair weaponData in Config.WeaponDatas)
134 | {
135 | if (!string.IsNullOrEmpty(weaponData.Value.ViewModel))
136 | manifest.AddResource(weaponData.Value.ViewModel);
137 |
138 | if (!string.IsNullOrEmpty(weaponData.Value.WorldModel))
139 | manifest.AddResource(weaponData.Value.WorldModel);
140 | }
141 | }
142 |
143 | public HookResult OnTakeDamage(DynamicHook hook)
144 | {
145 | if (hook.GetParam(0).DesignerName is not "player")
146 | {
147 | return HookResult.Continue;
148 | }
149 |
150 | CTakeDamageInfo info = hook.GetParam(1);
151 | CBaseEntity? weapon = info.Ability.Value;
152 |
153 | if (weapon == null)
154 | return HookResult.Continue;
155 |
156 | if (!Config.WeaponDatas.TryGetValue(GetDesignerName(weapon.As()), out WeaponData? weaponData))
157 | return HookResult.Continue;
158 |
159 | if (weaponData.OnlyHeadshot == true && info.GetHitGroup() != HitGroup_t.HITGROUP_HEAD)
160 | return HookResult.Handled;
161 |
162 | SetDamage(info, weaponData);
163 | return HookResult.Continue;
164 | }
165 |
166 | public HookResult OnWeaponCanAcquire(DynamicHook hook)
167 | {
168 | CCSWeaponBaseVData vdata = VirtualFunctions.GetCSWeaponDataFromKeyFunc.Invoke(-1, hook.GetParam(1).ItemDefinitionIndex.ToString()) ?? throw new Exception("Failed to get CCSWeaponBaseVData");
169 |
170 | if (!Config.WeaponDatas.TryGetValue(vdata.Name, out WeaponData? weaponData))
171 | return HookResult.Continue;
172 |
173 | if (hook.GetParam(0).Pawn.Value?.Controller.Value?.As() is not CCSPlayerController player)
174 | return HookResult.Continue;
175 |
176 | if (!IsRestricted(player, vdata.Name, weaponData, hook.GetParam(2)))
177 | {
178 | return HookResult.Continue;
179 | }
180 |
181 | if (!player.IsBot)
182 | Instance.Localizer.ForPlayer(player, "You cannot use this weapon", vdata.Name);
183 |
184 | hook.SetReturn(AcquireResult.NotAllowedByProhibition);
185 | return HookResult.Handled;
186 | }
187 | }
188 |
--------------------------------------------------------------------------------
/src/weapon/weapon.cs:
--------------------------------------------------------------------------------
1 | using CounterStrikeSharp.API;
2 | using CounterStrikeSharp.API.Core;
3 | using CounterStrikeSharp.API.Modules.Admin;
4 | using CounterStrikeSharp.API.Modules.Entities;
5 | using CounterStrikeSharp.API.Modules.Entities.Constants;
6 | using CounterStrikeSharp.API.Modules.Memory;
7 | using CounterStrikeSharp.API.Modules.Utils;
8 | using System.Runtime.InteropServices;
9 | using static AdvancedWeaponSystem.Config;
10 |
11 | namespace AdvancedWeaponSystem;
12 |
13 | public static class Weapon
14 | {
15 | public enum GlobalNameData
16 | {
17 | ViewModelDefault,
18 | ViewModel,
19 | WorldModel
20 | }
21 |
22 | public static ushort DefIndex(string weaponName)
23 | {
24 | return weaponsList[weaponName];
25 | }
26 |
27 | public static string GetDesignerName(CBasePlayerWeapon weapon)
28 | {
29 | string weaponDesignerName = weapon.DesignerName;
30 | ushort weaponIndex = weapon.AttributeManager.Item.ItemDefinitionIndex;
31 |
32 | return (weaponDesignerName, weaponIndex) switch
33 | {
34 | var (name, _) when name.Contains("bayonet") => "weapon_knife",
35 | ("weapon_m4a1", 60) => "weapon_m4a1_silencer",
36 | ("weapon_hkp2000", 61) => "weapon_usp_silencer",
37 | ("weapon_mp7", 23) => "weapon_mp5sd",
38 | _ => weaponDesignerName
39 | };
40 | }
41 |
42 | public static string GetFromGlobalName(string globalName, GlobalNameData data)
43 | {
44 |
45 | string[] globalNameSplit = globalName.Split(',');
46 |
47 | return data switch
48 | {
49 | GlobalNameData.ViewModelDefault => globalNameSplit[0],
50 | GlobalNameData.ViewModel => globalNameSplit[1],
51 | GlobalNameData.WorldModel => !string.IsNullOrEmpty(globalNameSplit[2]) ? globalNameSplit[2] : globalNameSplit[1],
52 | _ => throw new NotImplementedException()
53 | };
54 | }
55 |
56 | public static string GetViewModel(CCSPlayerController player)
57 | {
58 | return ViewModel(player)?.VMName ?? string.Empty;
59 | }
60 |
61 | public static void SetViewModel(CCSPlayerController player, string model)
62 | {
63 | ViewModel(player)?.SetModel(model);
64 | }
65 |
66 | public static void UpdateModel(CCSPlayerController player, CBasePlayerWeapon weapon, string model, string? worldModel, bool update)
67 | {
68 | weapon.Globalname = $"{GetViewModel(player)},{model},{worldModel}";
69 | weapon.SetModel(!string.IsNullOrEmpty(worldModel) ? worldModel : model);
70 |
71 | if (update)
72 | {
73 | SetViewModel(player, model);
74 | }
75 | }
76 |
77 | private static CBaseViewModel? ViewModel(CCSPlayerController player)
78 | {
79 | nint? handle = player.PlayerPawn.Value?.ViewModelServices?.Handle;
80 | if (handle == null || !handle.HasValue) return null;
81 |
82 | CCSPlayer_ViewModelServices viewModelServices = new(handle.Value);
83 | nint ptr = viewModelServices.Handle + Schema.GetSchemaOffset("CCSPlayer_ViewModelServices", "m_hViewModel");
84 | Span viewModels = MemoryMarshal.CreateSpan(ref ptr, 3);
85 |
86 | return new CHandle(viewModels[0]).Value;
87 | }
88 |
89 | public static CCSPlayerController? FindTargetFromWeapon(CBasePlayerWeapon weapon)
90 | {
91 | SteamID steamId = new(weapon.OriginalOwnerXuidLow);
92 |
93 | CCSPlayerController? player = steamId.IsValid()
94 | ? Utilities.GetPlayers().FirstOrDefault(p => p.IsValid && p.SteamID == steamId.SteamId64) ?? Utilities.GetPlayerFromSteamId(weapon.OriginalOwnerXuidLow)
95 | : Utilities.GetPlayerFromIndex((int)weapon.OwnerEntity.Index) ?? Utilities.GetPlayerFromIndex((int)weapon.As().OwnerEntity.Value!.Index);
96 |
97 | return !string.IsNullOrEmpty(player?.PlayerName) ? player : null;
98 | }
99 |
100 | public static void SetDamage(CTakeDamageInfo info, WeaponData weaponData)
101 | {
102 | if (weaponData.Damage == null)
103 | return;
104 |
105 | float oldDamage = info.Damage;
106 | char operation = weaponData.Damage[0];
107 |
108 | if (int.TryParse(weaponData.Damage[1..], out int value))
109 | {
110 | info.Damage = operation switch
111 | {
112 | '+' => oldDamage + value,
113 | '-' => oldDamage - value,
114 | '*' => oldDamage * value,
115 | '/' => value != 0 ? oldDamage / value : oldDamage,
116 | _ => int.TryParse(weaponData.Damage, out value) ? value : oldDamage
117 | };
118 | }
119 | }
120 |
121 | public static bool IsRestricted(CCSPlayerController player, string weaponName, WeaponData weaponData, AcquireMethod acquireMethod)
122 | {
123 | string[] flags = [.. weaponData.AdminFlagsToIgnoreBlockUsing];
124 |
125 | if (flags.Length > 0 && !player.IsBot && AdminManager.PlayerHasPermissions(new SteamID(player.SteamID), flags))
126 | return false;
127 |
128 | if (weaponData.BlockUsing == true && (weaponData.IgnorePickUpFromBlockUsing != false || acquireMethod != AcquireMethod.PickUp))
129 | return true;
130 |
131 | if (weaponData.WeaponQuota.Count > 0)
132 | {
133 | ushort defIndex = DefIndex(weaponName);
134 | List players = [.. Utilities.GetPlayers().Where(p => p.Team == player.Team)];
135 | int playerCount = players.Count;
136 |
137 | int maxWeapons = weaponData.WeaponQuota
138 | .Where(kvp => playerCount >= kvp.Key)
139 | .Select(kvp => kvp.Value)
140 | .DefaultIfEmpty(0)
141 | .Max();
142 |
143 | int selector(CHandle w)
144 | {
145 | return Count(defIndex, w, player);
146 | }
147 |
148 | int weaponsCount = Utilities.GetPlayers()
149 | .Where(p => p.Team == player.Team)
150 | .Sum(p => p.PlayerPawn.Value?.WeaponServices?.MyWeapons.Sum(selector) ?? 0);
151 |
152 | return weaponsCount >= maxWeapons;
153 | }
154 |
155 | return false;
156 | }
157 |
158 | private static int Count(ushort defIndex, CHandle weapon, CCSPlayerController player)
159 | {
160 | if (weapon.Value?.AttributeManager.Item.ItemDefinitionIndex is not ushort index || index != defIndex)
161 | return 0;
162 |
163 | if (player.PlayerPawn.Value?.WeaponServices is not CPlayer_WeaponServices weaponServices)
164 | return 0;
165 |
166 | int total = 0;
167 |
168 | switch (index)
169 | {
170 | case (ushort)ItemDefinition.FRAG_GRENADE:
171 | case (ushort)ItemDefinition.HIGH_EXPLOSIVE_GRENADE:
172 | total += weaponServices.Ammo[13];
173 | break;
174 | case (ushort)ItemDefinition.FLASHBANG:
175 | total += weaponServices.Ammo[14];
176 | break;
177 | case (ushort)ItemDefinition.SMOKE_GRENADE:
178 | total += weaponServices.Ammo[15];
179 | break;
180 | case (ushort)ItemDefinition.MOLOTOV:
181 | case (ushort)ItemDefinition.INCENDIARY_GRENADE:
182 | total += weaponServices.Ammo[16];
183 | break;
184 | case (ushort)ItemDefinition.DECOY_GRENADE:
185 | total += weaponServices.Ammo[17];
186 | break;
187 | default:
188 | total++;
189 | break;
190 | }
191 |
192 | return total;
193 | }
194 |
195 | private static readonly Dictionary weaponsList = new()
196 | {
197 | { "weapon_m4a1", (ushort)ItemDefinition.M4A4 },
198 | { "weapon_m4a1_silencer", (ushort)ItemDefinition.M4A1_S },
199 | { "weapon_famas", (ushort)ItemDefinition.FAMAS },
200 | { "weapon_aug", (ushort)ItemDefinition.AUG },
201 | { "weapon_ak47", (ushort)ItemDefinition.AK_47 },
202 | { "weapon_galilar", (ushort)ItemDefinition.GALIL_AR },
203 | { "weapon_sg556", (ushort)ItemDefinition.SG_553 },
204 | { "weapon_scar20", (ushort)ItemDefinition.SCAR_20 },
205 | { "weapon_awp", (ushort)ItemDefinition.AWP },
206 | { "weapon_ssg08", (ushort)ItemDefinition.SSG_08 },
207 | { "weapon_g3sg1", (ushort)ItemDefinition.G3SG1 },
208 | { "weapon_mp9", (ushort)ItemDefinition.MP9 },
209 | { "weapon_mp7", (ushort)ItemDefinition.MP7 },
210 | { "weapon_mp5sd", (ushort)ItemDefinition.MP5_SD },
211 | { "weapon_ump45", (ushort)ItemDefinition.UMP_45 },
212 | { "weapon_p90", (ushort)ItemDefinition.P90 },
213 | { "weapon_bizon", (ushort)ItemDefinition.PP_BIZON },
214 | { "weapon_mac10", (ushort)ItemDefinition.MAC_10 },
215 | { "weapon_usp_silencer", (ushort)ItemDefinition.USP_S },
216 | { "weapon_hkp2000", (ushort)ItemDefinition.P2000 },
217 | { "weapon_glock", (ushort)ItemDefinition.GLOCK_18 },
218 | { "weapon_elite", (ushort)ItemDefinition.DUAL_BERETTAS },
219 | { "weapon_p250", (ushort)ItemDefinition.P250 },
220 | { "weapon_fiveseven", (ushort)ItemDefinition.FIVE_SEVEN },
221 | { "weapon_cz75a", (ushort)ItemDefinition.CZ75_AUTO },
222 | { "weapon_tec9", (ushort)ItemDefinition.TEC_9 },
223 | { "weapon_revolver", (ushort)ItemDefinition.R8_REVOLVER },
224 | { "weapon_deagle", (ushort)ItemDefinition.DESERT_EAGLE },
225 | { "weapon_nova", (ushort)ItemDefinition.NOVA },
226 | { "weapon_xm1014", (ushort)ItemDefinition.XM1014 },
227 | { "weapon_mag7", (ushort)ItemDefinition.MAG_7 },
228 | { "weapon_sawedoff", (ushort)ItemDefinition.SAWED_OFF },
229 | { "weapon_m249", (ushort)ItemDefinition.M249 },
230 | { "weapon_negev", (ushort)ItemDefinition.NEGEV },
231 | { "weapon_taser", (ushort)ItemDefinition.ZEUS_X27 },
232 | { "weapon_hegrenade", (ushort)ItemDefinition.HIGH_EXPLOSIVE_GRENADE },
233 | { "weapon_molotov", (ushort)ItemDefinition.MOLOTOV },
234 | { "weapon_incgrenade", (ushort)ItemDefinition.INCENDIARY_GRENADE },
235 | { "weapon_smokegrenade", (ushort)ItemDefinition.SMOKE_GRENADE },
236 | { "weapon_flashbang", (ushort)ItemDefinition.FLASHBANG },
237 | { "weapon_decoy", (ushort)ItemDefinition.DECOY_GRENADE }
238 | };
239 | }
--------------------------------------------------------------------------------