├── .gitignore ├── Assets ├── Animations.meta ├── Animations │ ├── Rotation.anim │ └── Rotation.anim.meta ├── Include.meta ├── Include │ ├── MainLight.cginc │ └── MainLight.cginc.meta ├── Materials.meta ├── Materials │ ├── MipFog.mat │ ├── MipFog.mat.meta │ ├── Skybox_Mat.mat │ └── Skybox_Mat.mat.meta ├── Scenes.meta ├── Scenes │ ├── Main.unity │ └── Main.unity.meta ├── Settings.meta ├── Settings │ ├── ForwardRenderer.asset │ ├── ForwardRenderer.asset.meta │ ├── SampleSceneProfile.asset │ ├── SampleSceneProfile.asset.meta │ ├── UniversalRP-HighQuality.asset │ ├── UniversalRP-HighQuality.asset.meta │ ├── UniversalRP-LowQuality.asset │ ├── UniversalRP-LowQuality.asset.meta │ ├── UniversalRP-MediumQuality.asset │ └── UniversalRP-MediumQuality.asset.meta ├── Shader.meta ├── Shader │ ├── Lit_MipFog.shadergraph │ ├── Lit_MipFog.shadergraph.meta │ ├── MipFog.shadersubgraph │ └── MipFog.shadersubgraph.meta ├── Terrain.meta └── Terrain │ ├── SampleTerrain.asset │ └── SampleTerrain.asset.meta ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset └── XRSettings.asset ├── Readme.md └── sample.gif /.gitignore: -------------------------------------------------------------------------------- 1 | /[Ll]ibrary/ 2 | /[Tt]emp/ 3 | /[Oo]bj/ 4 | /[Bb]uild/ 5 | /[Bb]uilds/ 6 | /Assets/AssetStoreTools* 7 | 8 | # Visual Studio 2015 cache directory 9 | /.vs/ 10 | /.vscode/ 11 | 12 | 13 | # OSX 14 | .DS_Store 15 | 16 | # Autogenerated VS/MD/Consulo solution and project files 17 | ExportedObj/ 18 | .consulo/ 19 | *.csproj 20 | *.unityproj 21 | *.sln 22 | *.suo 23 | *.tmp 24 | *.user 25 | *.userprefs 26 | *.pidb 27 | *.booproj 28 | *.svd 29 | *.pdb 30 | 31 | # Unity3D generated meta files 32 | *.pidb.meta 33 | 34 | # Unity3D Generated File On Crash Reports 35 | sysinfo.txt 36 | 37 | # Builds 38 | *.apk 39 | *.unitypackage 40 | Assets/_Ignore 41 | _Ignore.meta 42 | .idea 43 | Logs 44 | Assets/Plugins/Editor/JetBrains 45 | Assets/Plugins/Editor/JetBrains.meta 46 | Recordings 47 | -------------------------------------------------------------------------------- /Assets/Animations.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0a493b09da81845b09e09ddd974e8962 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Animations/Rotation.anim.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 71491924a79c844e4b263129ec8140ac 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 0 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Include.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b64ed8f4cddaa4ba783a9e4cf74bdca8 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Include/MainLight.cginc: -------------------------------------------------------------------------------- 1 | void MainLight_half(float3 WorldPos, out half3 Direction, out half3 Color, out half DistanceAtten, out half ShadowAtten) 2 | { 3 | #if SHADERGRAPH_PREVIEW 4 | Direction = half3(0.5, 0.5, 0); 5 | Color = 1; 6 | 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/ProjectSettings/VFXManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!937362698 &1 4 | VFXManager: 5 | m_ObjectHideFlags: 0 6 | m_IndirectShader: {fileID: 0} 7 | m_CopyBufferShader: {fileID: 0} 8 | m_SortShader: {fileID: 0} 9 | m_RenderPipeSettingsPath: 10 | m_FixedTimeStep: 0.016666668 11 | m_MaxDeltaTime: 0.05 12 | -------------------------------------------------------------------------------- /ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /Readme.md: -------------------------------------------------------------------------------- 1 | # Mip map fog for Universal Render Pipeline (URP) - Proof of concept 2 | 3 | ![](sample.gif) 4 | 5 | This is a (yet) very simple implementation of mip-map based fog for Unity's Universal Render Pipeline. The shader has built using the Shadergraph. Since the purpose of this is to show a possible fog implementation, the materials features are very basic, i.e. diffuse directional light only. 6 | A reflection probe set to "Realtime" is used as a source for the effect. This should only be updated when the lightsource changes. 7 | 8 | The rest is left as an exercise for the reader :-) 9 | 10 | The technique is based on the paper by Naughty Dog. Thanks for sharing! 11 | http://advances.realtimerendering.com/other/2016/naughty_dog/NaughtyDog_TechArt_Final.pdf (starting on page 18) 12 | 13 | Limitations: 14 | - reduced material features 15 | - so far, it's linear fog only 16 | - mip-map count for the reflection probe is hard coded to 4 17 | 18 | Todo: 19 | - implement proper _multi_compile_ support for different fog modes 20 | 21 | Enjoy. 22 | 23 | -------------------------------------------------------------------------------- /sample.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/sebastianhein/shadergraph-mipmap-fog/055921eb65fb89db89206672d3abe591ab8add0f/sample.gif --------------------------------------------------------------------------------