├── .gitignore ├── 3.15_Changes.txt ├── 3.16_Changes.txt ├── 3.17_Changes.txt ├── 3.18_changes.txt ├── 3.19_Changes.txt ├── 3.20_Changes.txt ├── 3.21_Changes.txt ├── QIIDXXII.cap ├── QUAKE2DATA ├── dx32 │ ├── dxcompiler.dll │ └── dxil.dll └── dx64 │ ├── dxcompiler.dll │ └── dxil.dll ├── QuakeIIDXXII.png ├── QuakeIIDXXII.sln ├── README.md ├── changes.txt ├── client ├── adivtab.h ├── anorms.h ├── asm_i386.h ├── block16.h ├── block8.h ├── cdaudio.h ├── cl_cin.c ├── cl_ents.c ├── cl_fx.c ├── cl_input.c ├── cl_inv.c ├── cl_main.c ├── cl_newfx.c ├── cl_parse.c ├── cl_pred.c ├── cl_scrn.c ├── cl_tent.c ├── cl_view.c ├── client.h ├── console.c ├── console.h ├── input.h ├── keys.c ├── keys.h ├── menu.c ├── qmenu.c ├── qmenu.h ├── ref.h ├── screen.h ├── snd_dma.c ├── snd_loc.h ├── snd_mem.c ├── snd_mix.c ├── sound.h ├── vid.h └── x86.c ├── ctf ├── ctf.def ├── ctf.dsp ├── ctf.vcxproj ├── ctf.vcxproj.filters ├── docs │ ├── admin.gif │ ├── adminset.gif │ ├── automac.gif │ ├── ghost.jpg │ ├── grapple.jpg │ ├── layout.jpg │ ├── mainctf_back.jpg │ ├── menu.gif │ ├── q2ctf.html │ ├── say_team.gif │ ├── stats.jpg │ ├── tech1.gif │ ├── tech2.gif │ ├── tech3.gif │ └── tech4.gif ├── g_ai.c ├── g_chase.c ├── g_cmds.c ├── g_combat.c ├── g_ctf.c ├── g_ctf.h ├── g_func.c ├── g_items.c ├── g_local.h ├── g_main.c ├── g_misc.c ├── g_monster.c ├── g_phys.c ├── g_save.c ├── g_spawn.c ├── g_svcmds.c ├── g_target.c ├── g_trigger.c ├── g_utils.c ├── g_weapon.c ├── game.h ├── m_move.c ├── m_player.h ├── p_client.c ├── p_hud.c ├── p_menu.c ├── p_menu.h ├── p_trail.c ├── p_view.c ├── p_weapon.c ├── q_shared.c └── q_shared.h ├── game ├── g_ai.c ├── g_chase.c ├── g_cmds.c ├── g_combat.c ├── g_func.c ├── g_items.c ├── g_local.h ├── g_main.c ├── g_misc.c ├── g_monster.c ├── g_phys.c ├── g_save.c ├── g_spawn.c ├── g_svcmds.c ├── g_target.c ├── g_trigger.c ├── g_turret.c ├── g_utils.c ├── g_weapon.c ├── game.def ├── game.dsp ├── game.h ├── game.vcxproj ├── game.vcxproj.filters ├── m_actor.c ├── m_actor.h ├── m_berserk.c ├── m_berserk.h ├── m_boss2.c ├── m_boss2.h ├── m_boss3.c ├── m_boss31.c ├── m_boss31.h ├── m_boss32.c ├── m_boss32.h ├── m_brain.c ├── m_brain.h ├── m_chick.c ├── m_chick.h ├── m_flash.c ├── m_flipper.c ├── m_flipper.h ├── m_float.c ├── m_float.h ├── m_flyer.c ├── m_flyer.h ├── m_gladiator.c ├── m_gladiator.h ├── m_gunner.c ├── m_gunner.h ├── m_hover.c ├── m_hover.h ├── m_infantry.c ├── m_infantry.h ├── m_insane.c ├── m_insane.h ├── m_medic.c ├── m_medic.h ├── m_move.c ├── m_mutant.c ├── m_mutant.h ├── m_parasite.c ├── m_parasite.h ├── m_player.h ├── m_rider.h ├── m_soldier.c ├── m_soldier.h ├── m_supertank.c ├── m_supertank.h ├── m_tank.c ├── m_tank.h ├── p_client.c ├── p_hud.c ├── p_trail.c ├── p_view.c ├── p_weapon.c ├── q_shared.c └── q_shared.h ├── gamepostbuild.bat ├── gnu.txt ├── irix ├── Makefile.txt ├── cd_irix.c ├── glw_imp.c ├── q_shirix.c ├── qgl_irix.c ├── snd_irix.c ├── sys_irix.c ├── vid_menu.c └── vid_so.c ├── joystick.txt ├── linux ├── Makefile ├── README ├── README-3.21-RELEASE ├── README.AXP ├── block16.h ├── block8.h ├── cd_linux.c ├── d_copy.s ├── d_ifacea.h ├── d_polysa.s ├── gl_fxmesa.c ├── gl_glx.c ├── glob.c ├── glob.h ├── glw_linux.h ├── in_linux.c ├── math.s ├── net_udp.c ├── q_shlinux.c ├── qasm.h ├── qgl_linux.c ├── quake2.3dfxgl ├── quake2.axp.spec.sh ├── quake2.gif ├── r_aclipa.s ├── r_draw16.s ├── r_drawa.s ├── r_edgea.s ├── r_scana.s ├── r_spr8.s ├── r_surf8.s ├── r_varsa.s ├── rw_in_svgalib.c ├── rw_linux.h ├── rw_svgalib.c ├── rw_x11.c ├── snd_linux.c ├── snd_mixa.s ├── sys_dosa.s ├── sys_linux.c ├── vid_menu.c └── vid_so.c ├── makefile ├── null ├── cd_null.c ├── cl_null.c ├── glimp_null.c ├── in_null.c ├── snddma_null.c ├── swimp_null.c ├── sys_null.c └── vid_null.c ├── qcommon ├── cmd.c ├── cmodel.c ├── common.c ├── crc.c ├── crc.h ├── cvar.c ├── files.c ├── md4.c ├── net_chan.c ├── pmove.c ├── qcommon.h └── qfiles.h ├── quake2.dsp ├── quake2.dsw ├── quake2.vcxproj ├── quake2.vcxproj.filters ├── quake2.vcxproj.user ├── readme.txt ├── ref_dx12 ├── .gitattributes ├── Dx12Device.cpp ├── Dx12Device.h ├── Dx12Math.h ├── Dx12RayTracing.cpp ├── Dx12RayTracing.h ├── Dx12Utilities.cpp ├── Dx12Utilities.h ├── Shaders │ ├── ImageDrawShader.hlsl │ ├── ParticleDrawShader.hlsl │ ├── SkyShader.hlsl │ ├── StaticSamplers.hlsl │ └── WorldMeshDrawShader.hlsl ├── anorms.h ├── anormtab.h ├── d3dx12.h ├── dllmain.cpp ├── dx_draw.cpp ├── dx_gl_light.cpp ├── dx_gl_mesh.cpp ├── dx_gl_model.cpp ├── dx_gl_model.h ├── dx_gl_rsurf.cpp ├── dx_image.cpp ├── dx_lightmap.cpp ├── dx_local.h ├── dx_renderparticle.cpp ├── dx_renderview.cpp ├── dx_shader.cpp ├── dx_sky.cpp ├── dx_state.cpp ├── packages.config ├── ref_dx12.cpp ├── ref_dx12.def ├── ref_dx12.vcxproj ├── ref_dx12.vcxproj.filters ├── stdafx.cpp ├── stdafx.h └── targetver.h ├── ref_dx12postbuild_x64.bat ├── ref_dx12postbuild_x86.bat ├── ref_gl ├── anorms.h ├── anormtab.h ├── gl_draw.c ├── gl_image.c ├── gl_light.c ├── gl_local.h ├── gl_mesh.c ├── gl_model.c ├── gl_model.h ├── gl_rmain.c ├── gl_rmisc.c ├── gl_rsurf.c ├── gl_warp.c ├── qgl.h ├── ref_gl.def ├── ref_gl.dsp ├── ref_gl.vcxproj ├── ref_gl.vcxproj.filters └── warpsin.h ├── ref_soft ├── adivtab.h ├── anorms.h ├── asm_draw.h ├── block16.inc ├── block8.inc ├── d_if.inc ├── d_ifacea.h ├── qasm.inc ├── r_aclip.c ├── r_aclipa.asm ├── r_alias.c ├── r_bsp.c ├── r_draw.c ├── r_draw16.asm ├── r_drawa.asm ├── r_edge.c ├── r_edgea.asm ├── r_image.c ├── r_light.c ├── r_local.h ├── r_main.c ├── r_misc.c ├── r_model.c ├── r_model.h ├── r_part.c ├── r_poly.c ├── r_polysa.asm ├── r_polyse.c ├── r_rast.c ├── r_scan.c ├── r_scana.asm ├── r_spr8.asm ├── r_sprite.c ├── r_surf.c ├── r_surf8.asm ├── r_varsa.asm ├── rand1k.h ├── ref_soft.def ├── ref_soft.dsp ├── ref_soft.vcxproj └── ref_soft.vcxproj.filters ├── rhapsody ├── in_next.m ├── notes.txt ├── pb.project ├── quake2.iconheader ├── quake2.tiff ├── r_next.m ├── rhapqw.txt ├── snd_next.m ├── swimp_rhap.m ├── sys_rhap.m └── vid_next.m ├── 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