├── LICENSE.md ├── README.md ├── assets ├── ._old ├── Sound │ ├── AudioStreams │ │ ├── amb_Rain.ogg │ │ ├── amb_Rain.wav │ │ ├── amb_hell_noise.ogg │ │ ├── amb_hell_noise.wav │ │ ├── amb_hell_noise.wav.asd │ │ ├── inter_wall_slide.ogg │ │ ├── inter_wall_slide.wav │ │ ├── mus_gameoff.ogg │ │ ├── mus_gameoff.wav │ │ ├── mus_gameoff.wav.asd │ │ ├── mus_gameplay.ogg │ │ ├── mus_gameplay.wav │ │ ├── mus_intro.ogg │ │ └── mus_intro.wav │ └── Sfx │ │ ├── en_gore1.smp │ │ ├── en_gore1.wav │ │ ├── en_gore2.smp │ │ ├── en_gore2.wav │ │ ├── en_gore3.smp │ │ ├── en_gore3.wav │ │ ├── en_gore4.wav │ │ ├── en_gore4.wav.asd │ │ ├── en_gore_drip1.smp │ │ ├── en_gore_drip1.wav │ │ ├── en_gore_drip2.smp │ │ ├── en_gore_drip2.wav │ │ ├── en_gore_drip3.smp │ │ ├── en_gore_drip3.wav │ │ ├── en_orb_atk.smp │ │ ├── en_orb_atk.wav │ │ ├── en_orb_atk_grow.smp │ │ ├── en_orb_atk_grow.wav │ │ ├── en_orb_explode.smp │ │ ├── en_orb_explode.wav │ │ ├── env_bridge_appear.wav │ │ ├── env_bridge_appear.wav.asd │ │ ├── env_bridge_disappear.wav │ │ ├── env_bridge_disappear.wav.asd │ │ ├── env_electric_buzz.smp │ │ ├── env_electric_buzz.wav │ │ ├── env_electric_click.smp │ │ ├── env_electric_click.wav │ │ ├── env_hell_noise.wav.asd │ │ ├── env_hit_rock_wall1.smp │ │ ├── env_hit_rock_wall1.wav │ │ ├── env_hit_rock_wall2.smp │ │ ├── env_hit_rock_wall2.wav │ │ ├── goj_swordHits.smp │ │ ├── goj_swordHits.wav │ │ ├── goj_swordSwips.smp │ │ ├── goj_swordSwips.wav │ │ ├── inter_coin.smp │ │ ├── inter_coin.wav │ │ ├── inter_coin.wav.asd │ │ ├── inter_confirm.smp │ │ ├── inter_confirm.wav │ │ ├── inter_lever.smp │ │ ├── inter_lever.wav │ │ ├── inter_rockbox_hit1.smp │ │ ├── inter_rockbox_hit1.wav │ │ ├── inter_rockbox_hit2.smp │ │ ├── inter_rockbox_hit2.wav │ │ ├── inter_swordHit.smp │ │ ├── inter_swordHit.wav │ │ ├── inter_wall_before_slide1.smp │ │ ├── inter_wall_before_slide1.wav │ │ ├── inter_wall_before_slide2.smp │ │ ├── inter_wall_before_slide2.wav │ │ ├── p_beheading.smp │ │ ├── p_beheading.wav │ │ ├── p_sword_hit1.smp │ │ ├── p_sword_hit1.wav │ │ ├── p_sword_hit1.wav.asd │ │ ├── p_sword_hit2.smp │ │ ├── p_sword_hit2.wav │ │ ├── p_sword_hit2.wav.asd │ │ ├── p_sword_hit3.smp │ │ ├── p_sword_hit3.wav │ │ ├── p_sword_hit3.wav.asd │ │ ├── p_sword_sweep1.smp │ │ ├── p_sword_sweep1.wav │ │ ├── p_sword_sweep1.wav.asd │ │ ├── p_sword_sweep2.smp │ │ ├── p_sword_sweep2.wav │ │ ├── p_sword_sweep2.wav.asd │ │ ├── p_sword_sweep3.smp │ │ ├── p_sword_sweep3.wav │ │ ├── p_sword_sweep3.wav.asd │ │ ├── p_sword_sweep4.smp │ │ ├── p_sword_sweep4.wav │ │ ├── p_sword_sweep4.wav.asd │ │ ├── p_teleport_in.smp │ │ ├── p_teleport_in.wav │ │ ├── p_teleport_out.smp │ │ └── p_teleport_out.wav ├── blood.png ├── blood_particles.png ├── blood_splatter.png ├── boss.png ├── boss_gate.png ├── boss_particles.png ├── box_coin.png ├── box_key.png ├── bridge.png ├── bridge_fog.png ├── controls.png ├── fire_front.png ├── fire_side.png ├── fire_stand.png ├── gate.png ├── github_logo.png ├── godot_logo.png ├── half_player_light_mask.png ├── intro_animation.png ├── man.png ├── man_1.png ├── monster_1.png ├── monster_1_player.png ├── monster_2.png ├── monster_2_player.png ├── monster_3.png ├── monster_3_player.png ├── monster_bullet.png ├── pixel.png ├── player.png ├── player_light_mask.png ├── rain_drop.png ├── small_light_mask.png ├── stand_light_mask.png ├── switch.png ├── test_light_texture.png ├── text.png ├── tileset.png ├── tileset.tres ├── tiny_light_mask.png ├── title.png └── title_start.png ├── engine.cfg ├── export.cfg ├── fonts ├── godot_tinyfont.fnt ├── godot_tinyfont.inc ├── godot_tinyfont.sv.png ├── tinyfont.fnt └── tinyfont.png ├── icon.png ├── icon.png.flags ├── scenes ├── ._act_1 ├── act_1 │ ├── act_1.gd │ ├── act_1.tscn │ ├── altar.png │ ├── background.png │ ├── displacement.png │ ├── displacement2.png │ ├── hell_sign.png │ ├── noise.png │ ├── platform.png │ └── platform_demon.png ├── act_2 │ ├── act_2.gd │ ├── act_2.tscn │ ├── bridge.tscn │ └── grave.png ├── act_3 │ ├── act_3.gd │ ├── act_3.tscn │ ├── boss_act3.tscn │ ├── monster_2_act3.tscn │ ├── monster_3_act3.tscn │ └── monter_1_act3.tscn ├── blood.tscn ├── blood_particles.tscn ├── blood_splatter.tscn ├── boss.tscn ├── boss_arena.gd ├── boss_gate.tscn ├── box_coin.gd ├── box_coin.tscn ├── box_key.gd ├── box_key.tscn ├── camera.tscn ├── character_text.tscn ├── explosion_1.tscn ├── explosion_kill_player.gd ├── explosion_kill_player.tscn ├── fall_area.tscn ├── fire_stand.tscn ├── gate.tscn ├── intro │ ├── controls.gd │ ├── controls.tscn │ ├── credits.gd │ ├── credits.tscn │ ├── intro.gd │ ├── intro.tscn │ ├── start.gd │ ├── start.tscn │ └── start_audio_playback.gd ├── main.tscn ├── man.tscn ├── menu.tscn ├── monster_1.tscn ├── monster_1_die.tscn ├── monster_1_kill_player.gd ├── monster_1_kill_player.tscn ├── monster_2.tscn ├── monster_2_kill_player.gd ├── monster_2_kill_player.tscn ├── monster_3.tscn ├── monster_bullet.tscn ├── pause_game_screen.tscn ├── player.tscn ├── player_human.tscn ├── player_monster_1.tscn ├── player_monster_2.tscn ├── player_monster_3.tscn ├── player_old.tscn ├── player_satan.tscn ├── player_sword.tscn ├── rain.tscn ├── rain_drop.tscn ├── running_dust.tscn ├── running_dust_small.tscn ├── small_entrance.tscn ├── small_fire_front.tscn ├── small_fire_side.tscn ├── sound_manager │ ├── SoundManager.tscn │ ├── en_SoundLibrary.tres │ ├── env_SoundLibrary.tres │ ├── inter_SoundLibrary.tres │ └── p_SoundLibrary.tres ├── switch.tscn ├── test_level.tscn └── tileset_edit.tscn ├── scripts ├── LoadSounds.gd ├── SoundEvent.gd ├── SoundManager.gd ├── Utils │ ├── dictionary_utils.gd │ └── fileloader.gd ├── blood.gd ├── blood_splatter.gd ├── boss.gd ├── boss_gate.gd ├── camera.gd ├── character_text.gd ├── explosion_1.gd ├── fall_area.gd ├── game.gd ├── gate.gd ├── input_states.gd ├── main.gd ├── man.gd ├── menu.gd ├── monster_1.gd ├── monster_2.gd ├── monster_3.gd ├── monster_bullet.gd ├── patrol_and_spawn.gd ├── player.gd ├── player_human.gd ├── player_monster_1.gd 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