├── .clang-format ├── .gitattributes ├── .github └── workflows │ └── website.yml ├── .gitignore ├── Makefile ├── README.md ├── asm ├── CodeWarrior │ ├── MSL_C.s │ ├── MetroTRK.s │ └── Runtime.s ├── Core │ ├── p2 │ │ ├── fxembm.s │ │ ├── fxmain.s │ │ ├── iARAMTmp.s │ │ ├── iAnim.s │ │ ├── iAnimSKB.s │ │ ├── iAsync.s │ │ ├── iCutscene.s │ │ ├── iDraw.s │ │ ├── iEnv.s │ │ ├── iFMV.s │ │ ├── iFX.s │ │ ├── iFile.s │ │ ├── iLight.s │ │ ├── iMath3.s │ │ ├── iMemMgr.s │ │ ├── iModel.s │ │ ├── iMorph.s │ │ ├── iPad.s │ │ ├── iScrFX.s │ │ ├── iSnd.s │ │ ├── iSystem.s │ │ ├── iTRC.s │ │ ├── iTime.s │ │ ├── iWater.s │ │ ├── isavegame.s │ │ ├── texcache.s │ │ ├── texconv.s │ │ └── textures.s │ └── x │ │ ├── iCamera.s │ │ ├── xAnim.s │ │ ├── xBallPhysics.s │ │ ├── xCM.s │ │ ├── xCam.s │ │ ├── xCamSupport.s │ │ ├── xClumpColl.s │ │ ├── xCollide.s │ │ ├── xCollideSphereBox.s │ │ ├── xCollideSpherePolygon.s │ │ ├── xCollideSpherePolygonUnprocessed.s │ │ ├── xCollideSweptSphere.s │ │ ├── xCutscene.s │ │ ├── xDecal.s │ │ ├── xEnt.s │ │ ├── xEntBoulder.s │ │ ├── xEntDrive.s │ │ ├── xEntMotion.s │ │ ├── xFFX.s │ │ ├── xFMV.s │ │ ├── xFX.s │ │ ├── xFXCameraTexture.s │ │ ├── xFXHighDynamicRange.s │ │ ├── xFont.s │ │ ├── xGrid.s │ │ ├── xHud.s │ │ ├── xHudFontMeter.s │ │ ├── xHudImage.s │ │ ├── xHudMeter.s │ │ ├── xHudText.s │ │ ├── xHudUnitMeter.s │ │ ├── xIM.s │ │ ├── xIni.s │ │ ├── xJSP.s │ │ ├── xLaserBolt.s │ │ ├── xMath.s │ │ ├── xMath3.s │ │ ├── xMemMgr.s │ │ ├── xMemoryManager.s │ │ ├── xMemoryManagerGeneral.s │ │ ├── xModel.s │ │ ├── xModelBlur.s │ │ ├── xModelBucket.s │ │ ├── xMorph.s │ │ ├── xMovePoint.s │ │ ├── xNavigationMeshAsset.s │ │ ├── xOneLinerManager.s │ │ ├── xOneLinerPlayer.s │ │ ├── xPad.s │ │ ├── xParticleBatch.s │ │ ├── xPartition.s │ │ ├── xPtankPool.s │ │ ├── xQuickCull.s │ │ ├── xRand.s │ │ ├── xRumbleEmitter.s │ │ ├── xRumbleManager.s │ │ ├── xScene.s │ │ ├── xScrFx.s │ │ ├── xScrPulseGlare.s │ │ ├── xScreenWarp.s │ │ ├── xShadow.s │ │ ├── xShadowSimple.s │ │ ├── xSkyDome.s │ │ ├── xSndMgr.s │ │ ├── xSpacePartitionTree.s │ │ ├── xSpline.s │ │ ├── xSplineAsset.s │ │ ├── xString.s │ │ ├── xTRC.s │ │ ├── xTextureManager.s │ │ ├── xUpdateCull.s │ │ ├── xbinio.s │ │ ├── xsavegame.s │ │ └── xutil.s ├── GAME │ ├── zAnimCache.s │ ├── zAnimList.s │ ├── zAssetTypes.s │ ├── zAsync.s │ ├── zBomb.s │ ├── zBulletTime.s │ ├── zCamFP.s │ ├── zCamMarker.s │ ├── zCamPlayer.s │ ├── zCamSwing.s │ ├── zCheat.s │ ├── zCineFX.s │ ├── zCineFXIN.s │ ├── zCollGeom.s │ ├── zCombat.s │ ├── zCombatCombo.s │ ├── zCombatEffects.s │ ├── zCombatLaser.s │ ├── zCombatSystem.s │ ├── zCombo.s │ ├── zCommonPlayer.s │ ├── zCutsceneMgr.s │ ├── zDashCam.s │ ├── zDashPlayer.s │ ├── zDashTrack.s │ ├── zDestructible.s │ ├── zDispatcher.s │ ├── zDuplicator.s │ ├── zDust.s │ ├── zEGenerator.s │ ├── zElastiGirlPlayer.s │ ├── zEnergyStream.s │ ├── zEnt.s │ ├── zEntButton.s │ ├── zEntHangable.s │ ├── zEntSimpleObj.s │ ├── zEntTrigger.s │ ├── zExplosion.s │ ├── zFXEnergySystem.s │ ├── zFXFireTrail.s │ ├── zFXRibbonPool.s │ ├── zFire.s │ ├── zFlameEmitter.s │ ├── zFlameThrower.s │ ├── zFrozoneIce.s │ ├── zGame.s │ ├── zGrass.s │ ├── zGrid.s │ ├── zHangable.s │ ├── zHudBossMeter.s │ ├── zHudDashMeter.s │ ├── zHudFamilyMeter.s │ ├── zHudIncredimeter.s │ ├── zIncrediBallCam.s │ ├── zIncrediBallEffect.s │ ├── zIncrediBallPlayer.s │ ├── zIncrediSlam.s │ ├── zInteraction.s │ ├── zLOD.s │ ├── zLaserBeam.s │ ├── zLight.s │ ├── zLightEffect.s │ ├── zLightning.s │ ├── zMain.s │ ├── zMenu.s │ ├── zMrIncrediblePlayer.s │ ├── zMusic.s │ ├── zNPCArmor.s │ ├── zNPCBehavior.s │ ├── zNPCBehaviorFX.s │ ├── zNPCBossBombChopper.s │ ├── zNPCBossOmnidroid.s │ ├── zNPCBossOmnidroid10.s │ ├── zNPCBotLeap.s │ ├── zNPCBotLob.s │ ├── zNPCCar.s │ ├── zNPCCombat.s │ ├── zNPCFlyShooter.s │ ├── zNPCFriendly.s │ ├── zNPCHelibot.s │ ├── zNPCInvisAware.s │ ├── zNPCLobber.s │ ├── zNPCMelee.s │ ├── zNPCMeleeBot.s │ ├── zNPCMeleeShielded.s │ ├── zNPCMgr.s │ ├── zNPCMine.s │ ├── zNPCNavigation.s │ ├── zNPCNavigationMesh.s │ ├── zNPCNavigationMeshDriven.s │ ├── zNPCOracle.s │ ├── zNPCPlayers.s │ ├── zNPCRobotBehavior.s │ ├── zNPCSenses.s │ ├── zNPCShooter.s │ ├── zNPCSmoke.s │ ├── zNPCStreamer.s │ ├── zNPCTank.s │ ├── zNPCTurret.s │ ├── zNPCTypes.s │ ├── zNPCVelocipod.s │ ├── zNPCWaterhose.s │ ├── zNPCWeapon.s │ ├── zParticleCustom.s │ ├── zParticleFXCommon.s │ ├── zParticleGenerator.s │ ├── zParticleLocator.s │ ├── zParticleSystemWaterfall.s │ ├── zPendulum.s │ ├── zPickup.s │ ├── zPlatform.s │ ├── zPlayer.s │ ├── zReactiveAnimation.s │ ├── zRenderState.s │ ├── zReticle.s │ ├── zRocket.s │ ├── zRubbleGenerator.s │ ├── zRubbleSystem.s │ ├── zSaveLoad.s │ ├── zScene.s │ ├── zShrapnel.s │ ├── zShrapnelEmitter.s │ ├── zSmashRing.s │ ├── zSmoke.s │ ├── zSparkEmitter.s │ ├── zSplash.s │ ├── zSpotlight.s │ ├── zSurface.s │ ├── zTalkBox.s │ ├── zTaskBox.s │ ├── zTextBox.s │ ├── zThrowableSystem.s │ ├── zToss.s │ ├── zTrainCar.s │ ├── zTransient.s │ ├── zTransientModel.s │ ├── zTurret.s │ ├── zTurretSmoke.s │ ├── zUI.s │ ├── zUIBox.s │ ├── zUICustom.s │ ├── zUICustomBattleModeSelectPlayer.s │ ├── zUICustomBattleModeSelectScene.s │ ├── zUIImage.s │ ├── zUIIncredibles.s │ ├── zUIMgr.s │ ├── zUIModel.s │ ├── zUIText.s │ ├── zUberLaser.s │ ├── zVar.s │ ├── zVioletPlayer.s │ ├── zWaterhose.s │ ├── zZipLine.s │ └── zshell.s ├── bink │ └── bink.s ├── ctors.s ├── dolphin │ ├── dolphin.s │ └── dolphin2.s ├── dtors.s ├── extab.s ├── extabindex.s ├── fmod │ └── fmod.s ├── init.s └── rwsdk │ ├── rpmatfx.s │ └── rwsdk.s ├── asmdiff.sh ├── diff.py ├── diff_README.md ├── diff_settings.py ├── dwarf ├── TestBuild │ └── in │ │ ├── Core │ │ ├── p2 │ │ │ ├── arraycondes.cpp │ │ │ ├── getretmips.c │ │ │ ├── hiclone │ │ │ │ ├── VCL_HIClone.c │ │ │ │ ├── VCL_HICloneFlat_Node.c │ │ │ │ ├── VCL_HICloneGeneric_Node.c │ │ │ │ ├── VCL_HIClonePrelit_Node.c │ │ │ │ ├── VCL_HICloneSkin_Node.c │ │ │ │ └── adcoptimize.c │ │ │ ├── hifastim │ │ │ │ └── VCL_HIFastIM.c │ │ │ ├── hifastskin │ │ │ │ ├── VCL_HIFastSkinGem_Node.c │ │ │ │ └── VCL_HIFastSkin_Node.c │ │ │ ├── his │ │ │ │ ├── HISAPI.cpp │ │ │ │ └── HisStubs.cpp │ │ │ ├── hiwater_tile │ │ │ │ └── VCL_HIWaterTile_Node.cpp │ │ │ ├── hiworld │ │ │ │ └── VCL_HIWorld_Node.c │ │ │ ├── iAnim.cpp │ │ │ ├── iAnimSKB.cpp │ │ │ ├── iAsync.cpp │ │ │ ├── iCutscene.cpp │ │ │ ├── iDraw.cpp │ │ │ ├── iEnv.cpp │ │ │ ├── iException.cpp │ │ │ ├── iFMV.cpp │ │ │ ├── iFX.cpp │ │ │ ├── iFXgoo.cpp │ │ │ ├── iFXshadow.cpp │ │ │ ├── iFile.cpp │ │ │ ├── iLight.cpp │ │ │ ├── iMath3.cpp │ │ │ ├── iMemMgr.cpp │ │ │ ├── iModel.cpp │ │ │ ├── iModelBucketPDS.cpp │ │ │ ├── iMorph.cpp │ │ │ ├── iPad.cpp │ │ │ ├── iScrFX.cpp │ │ │ ├── iSnd.cpp │ │ │ ├── iSystem.cpp │ │ │ ├── iTime.cpp │ │ │ ├── iVU0.cpp │ │ │ ├── iWater.cpp │ │ │ ├── isavegame.cpp │ │ │ ├── p2im3dhack.cpp │ │ │ └── rtintsec.cpp │ │ └── x │ │ │ ├── containers.cpp │ │ │ ├── iCamera.cpp │ │ │ ├── xAnim.cpp │ │ │ ├── xBallPhysics.cpp │ │ │ ├── xBallPhysics.h │ │ │ ├── xBase.cpp │ │ │ ├── xBehaveMgr.cpp │ │ │ ├── xBound.cpp │ │ │ ├── xCM.cpp │ │ │ ├── xCam.cpp │ │ │ ├── xCam.h │ │ │ ├── xCamSupport.cpp │ │ │ ├── xClumpColl.cpp │ │ │ ├── xCollide.cpp │ │ │ ├── xCollideFast.cpp │ │ │ ├── xCollideSphereBox.cpp │ │ │ ├── xCollideSpherePolygon.cpp │ │ │ ├── xCollideSpherePolygonUnprocessed.cpp │ │ │ ├── xCollideSweptSphere.cpp │ │ │ ├── xColor.cpp │ │ │ ├── xCounter.cpp │ │ │ ├── xCurveAsset.cpp │ │ │ ├── xCutscene.cpp │ │ │ ├── xDebug.cpp │ │ │ ├── xDecal.cpp │ │ │ ├── xEnt.cpp │ │ │ ├── xEnt.h │ │ │ ├── xEntBoulder.cpp │ │ │ ├── xEntDrive.cpp │ │ │ ├── xEntMotion.cpp │ │ │ ├── xEnv.cpp │ │ │ ├── xEvent.cpp │ │ │ ├── xFFX.cpp │ │ │ ├── xFMV.cpp │ │ │ ├── xFX.cpp │ │ │ ├── xFXCameraTexture.cpp │ │ │ ├── xFXHighDynamicRange.cpp │ │ │ ├── xFactory.cpp │ │ │ ├── xFog.cpp │ │ │ ├── xFont.cpp │ │ │ ├── xFunctionGenerator.cpp │ │ │ ├── xGrid.cpp │ │ │ ├── xGrid.h │ │ │ ├── xGroup.cpp │ │ │ ├── xHierarchyBound.cpp │ │ │ ├── xHud.cpp │ │ │ ├── xHud.h │ │ │ ├── xHudFontMeter.cpp │ │ │ ├── xHudImage.cpp │ │ │ ├── xHudMeter.cpp │ │ │ ├── xHudMeter.h │ │ │ ├── xHudModel.cpp │ │ │ ├── xHudText.cpp │ │ │ ├── xHudUnitMeter.cpp │ │ │ ├── xIM.cpp │ │ │ ├── xIni.cpp │ │ │ ├── xJSP.cpp │ │ │ ├── xJaw.cpp │ │ │ ├── xLaserBolt.cpp │ │ │ ├── xLightKit.cpp │ │ │ ├── xLightVolume.cpp │ │ │ ├── xLightVolume.h │ │ │ ├── xMath.cpp │ │ │ ├── xMath.h │ │ │ ├── xMath2.cpp │ │ │ ├── xMath3.cpp │ │ │ ├── xMemMgr.cpp │ │ │ ├── xMemoryManager.cpp │ │ │ ├── xMemoryManagerFixed.cpp │ │ │ ├── xMemoryManagerGeneral.cpp │ │ │ ├── xModel.cpp │ │ │ ├── xModelBlur.cpp │ │ │ ├── xModelBlur.h │ │ │ ├── xModelBucket.cpp │ │ │ ├── xModelWarp.cpp │ │ │ ├── xMorph.cpp │ │ │ ├── xMovePoint.cpp │ │ │ ├── xNavigationMeshAsset.cpp │ │ │ ├── xOneLinerManager.cpp │ │ │ ├── xOneLinerPlayer.cpp │ │ │ ├── xPad.cpp │ │ │ ├── xParEmitter.cpp │ │ │ ├── xParSys.cpp │ │ │ ├── xParticleBatch.cpp │ │ │ ├── xPartition.cpp │ │ │ ├── xProjectedTexture.cpp │ │ │ ├── xPtankPool.cpp │ │ │ ├── xQuickCull.cpp │ │ │ ├── xRMemData.cpp │ │ │ ├── xRand.cpp │ │ │ ├── xRand.h │ │ │ ├── xRegionSupport.cpp │ │ │ ├── xRenderBuffer.cpp │ │ │ ├── xRenderState.cpp │ │ │ ├── xRumbleEmitter.cpp │ │ │ ├── xRumbleEmitter.h │ │ │ ├── xRumbleManager.cpp │ │ │ ├── xScene.cpp │ │ │ ├── xScrFx.cpp │ │ │ ├── xScrPulseGlare.cpp │ │ │ ├── xScreenFade.cpp │ │ │ ├── xScreenWarp.cpp │ │ │ ├── xShadow.cpp │ │ │ ├── xShadowSimple.cpp │ │ │ ├── xSkyDome.cpp │ │ │ ├── xSndMgr.cpp │ │ │ ├── xSoundFX.cpp │ │ │ ├── xSpacePartitionTree.cpp │ │ │ ├── xSpacePartitionTree.h │ │ │ ├── xSpline.cpp │ │ │ ├── xSplineAsset.cpp │ │ │ ├── xString.cpp │ │ │ ├── xSubTitles.cpp │ │ │ ├── xSurface.cpp │ │ │ ├── xTRC.cpp │ │ │ ├── xTextAsset.cpp │ │ │ ├── xTextureManager.cpp │ │ │ ├── xTimer.cpp │ │ │ ├── xTransient.cpp │ │ │ ├── xUpdateCull.cpp │ │ │ ├── xVec3.cpp │ │ │ ├── xVolume.cpp │ │ │ ├── xWater.cpp │ │ │ ├── xbinio.cpp │ │ │ ├── xhipio.cpp │ │ │ ├── xordarray.cpp │ │ │ ├── xpkrsvc.cpp │ │ │ ├── xsavegame.cpp │ │ │ ├── xserializer.cpp │ │ │ ├── xstransvc.cpp │ │ │ ├── xutil.cpp │ │ │ └── xutil.h │ │ └── GAME │ │ ├── ZNPCNavigation.h │ │ ├── zActionLine.cpp │ │ ├── zAnimCache.cpp │ │ ├── zAnimList.cpp │ │ ├── zAssetTypes.cpp │ │ ├── zAsync.cpp │ │ ├── zBehavior.cpp │ │ ├── zBehavior.h │ │ ├── zBomb.cpp │ │ ├── zBulletMarkAsset.cpp │ │ ├── zBulletTime.cpp │ │ ├── zBulletTime.h │ │ ├── zCam.cpp │ │ ├── zCamFP.cpp │ │ ├── zCamMarker.cpp │ │ ├── zCamPlayer.cpp │ │ ├── zCamPreset.cpp │ │ ├── zCamSwing.cpp │ │ ├── zCameraFly.cpp │ │ ├── zCameraRBand.cpp │ │ ├── zCameraTweak.cpp │ │ ├── zCheat.cpp │ │ ├── zCineFX.cpp │ │ ├── zCineFXIN.cpp │ │ ├── zCineFXShared.cpp │ │ ├── zCollGeom.cpp │ │ ├── zCombat.cpp │ │ ├── zCombatCombo.cpp │ │ ├── zCombatEffects.cpp │ │ ├── zCombatLaser.cpp │ │ ├── zCombatSystem.cpp │ │ ├── zCombo.cpp │ │ ├── zCommonPlayer.cpp │ │ ├── zCommonPlayer.h │ │ ├── zConditional.cpp │ │ ├── zConfiguration.cpp │ │ ├── zCutsceneMgr.cpp │ │ ├── zDashCam.cpp │ │ ├── zDashPlayer.cpp │ │ ├── zDashPlayer.h │ │ ├── zDashTrack.cpp │ │ ├── zDestructible.cpp │ │ ├── zDispatcher.cpp │ │ ├── zDuplicator.cpp │ │ ├── zDust.cpp │ │ ├── zEGenerator.cpp │ │ ├── zElastiGirlPlayer.cpp │ │ ├── zElastiGirlPlayer.h │ │ ├── zEnergyStream.cpp │ │ ├── zEnt.cpp │ │ ├── zEntButton.cpp │ │ ├── zEntHangable.cpp │ │ ├── zEntSimpleObj.cpp │ │ ├── zEntTrigger.cpp │ │ ├── zEnv.cpp │ │ ├── zExplosion.cpp │ │ ├── zFMV.cpp │ │ ├── zFX.cpp │ │ ├── zFXEnergySystem.cpp │ │ ├── zFXFireTrail.cpp │ │ ├── zFXRibbonPool.cpp │ │ ├── zFire.cpp │ │ ├── zFlameEmitter.cpp │ │ ├── zFlameThrower.cpp │ │ ├── zFrozoneIce.cpp │ │ ├── zGame.cpp │ │ ├── zGameExtras.cpp │ │ ├── zGameState.cpp │ │ ├── zGrapple.cpp │ │ ├── zGrass.cpp │ │ ├── zGrid.cpp │ │ ├── zHangable.cpp │ │ ├── zHitParameters.cpp │ │ ├── zHud.cpp │ │ ├── zHud.h │ │ ├── zHudBossMeter.cpp │ │ ├── zHudDashMeter.cpp │ │ ├── zHudDiskIndicator.cpp │ │ ├── zHudFamilyMeter.cpp │ │ ├── zHudIncredimeter.cpp │ │ ├── zHudTextureFlasher.cpp │ │ ├── zIncrediBallCam.cpp │ │ ├── zIncrediBallEffect.cpp │ │ ├── zIncrediBallPlayer.cpp │ │ ├── zIncrediBallPlayer.h │ │ ├── zIncrediSlam.cpp │ │ ├── zInteraction.cpp │ │ ├── zJSPExtraData.cpp │ │ ├── zLOD.cpp │ │ ├── zLaserBeam.cpp │ │ ├── zLight.cpp │ │ ├── zLightEffect.cpp │ │ ├── zLightWeight.cpp │ │ ├── zLightning.cpp │ │ ├── zLoadingScreen.cpp │ │ ├── zMain.cpp │ │ ├── zMenu.cpp │ │ ├── zMovePoint.cpp │ │ ├── zMrIncrediblePlayer.cpp │ │ ├── zMrIncrediblePlayer.h │ │ ├── zMusic.cpp │ │ ├── zNPC.cpp │ │ ├── zNPC.h │ │ ├── zNPCArmor.cpp │ │ ├── zNPCArmor.h │ │ ├── zNPCBehavior.cpp │ │ ├── zNPCBehavior.h │ │ ├── zNPCBehaviorFX.cpp │ │ ├── zNPCBehaviorFX.h │ │ ├── zNPCBossBombChopper.cpp │ │ ├── zNPCBossBombChopper.h │ │ ├── zNPCBossOmnidroid.cpp │ │ ├── zNPCBossOmnidroid.h │ │ ├── zNPCBossOmnidroid10.cpp │ │ ├── zNPCBossOmnidroid10.h │ │ ├── zNPCBotLeap.cpp │ │ ├── zNPCBotLeap.h │ │ ├── zNPCBotLob.cpp │ │ ├── zNPCBotLob.h │ │ ├── zNPCCar.cpp │ │ ├── zNPCCar.h │ │ ├── zNPCCombat.cpp │ │ ├── zNPCCommon.cpp │ │ ├── zNPCCommon.h │ │ ├── zNPCFlyShooter.cpp │ │ ├── zNPCFlyShooter.h │ │ ├── zNPCFriendly.cpp │ │ ├── zNPCFriendly.h │ │ ├── zNPCGroup.cpp │ │ ├── zNPCHelibot.cpp │ │ ├── zNPCHelibot.h │ │ ├── zNPCInvisAware.cpp │ │ ├── zNPCInvisAware.h │ │ ├── zNPCLobber.cpp │ │ ├── zNPCLobber.h │ │ ├── zNPCMelee.cpp │ │ ├── zNPCMelee.h │ │ ├── zNPCMeleeBot.cpp │ │ ├── zNPCMeleeBot.h │ │ ├── zNPCMeleeShielded.cpp │ │ ├── zNPCMeleeShielded.h │ │ ├── zNPCMgr.cpp │ │ ├── zNPCMgrpv.h │ │ ├── zNPCMine.cpp │ │ ├── zNPCMine.h │ │ ├── zNPCNavigation.cpp │ │ ├── zNPCNavigationMesh.cpp │ │ ├── zNPCNavigationMeshDriven.cpp │ │ ├── zNPCOracle.cpp │ │ ├── zNPCOracle.h │ │ ├── zNPCPlayers.cpp │ │ ├── zNPCPlayers.h │ │ ├── zNPCRobotBehavior.cpp │ │ ├── zNPCRobotBehavior.h │ │ ├── zNPCSenses.cpp │ │ ├── zNPCShooter.cpp │ │ ├── zNPCShooter.h │ │ ├── zNPCSmoke.cpp │ │ ├── zNPCSmoke.h │ │ ├── zNPCStreamer.cpp │ │ ├── zNPCStreamer.h │ │ ├── zNPCTank.cpp │ │ ├── zNPCTank.h │ │ ├── zNPCTurret.cpp │ │ ├── zNPCTurret.h │ │ ├── zNPCTypes.cpp │ │ ├── zNPCVelocipod.cpp │ │ ├── zNPCVelocipod.h │ │ ├── zNPCWaterhose.cpp │ │ ├── zNPCWaterhose.h │ │ ├── zNPCWeapon.cpp │ │ ├── zNPCWeapon.h │ │ ├── zParticleCustom.cpp │ │ ├── zParticleFXCommon.cpp │ │ ├── zParticleGenerator.cpp │ │ ├── zParticleGenerator.h │ │ ├── zParticleLocator.cpp │ │ ├── zParticleSystemHelper.h │ │ ├── zParticleSystemWaterfall.cpp │ │ ├── zParticleSystems.cpp │ │ ├── zPendulum.cpp │ │ ├── zPickup.cpp │ │ ├── zPlatform.cpp │ │ ├── zPlayer.cpp │ │ ├── zPlayer.h │ │ ├── zPlayerBase.cpp │ │ ├── zPortal.cpp │ │ ├── zProgressScript.cpp │ │ ├── zQuaternion.h │ │ ├── zReactiveAnimation.cpp │ │ ├── zReference.cpp │ │ ├── zRenderState.cpp │ │ ├── zReticle.cpp │ │ ├── zRocket.cpp │ │ ├── zRubbleGenerator.cpp │ │ ├── zRubbleGenerator.h │ │ ├── zRubbleSystem.cpp │ │ ├── zRubbleSystem.h │ │ ├── zSaveLoad.cpp │ │ ├── zScene.cpp │ │ ├── zScript.cpp │ │ ├── zShrapnel.cpp │ │ ├── zShrapnelEmitter.cpp │ │ ├── zSlideCamera.cpp │ │ ├── zSmashRing.cpp │ │ ├── zSmoke.cpp │ │ ├── zSparkEmitter.cpp │ │ ├── zSplash.cpp │ │ ├── zSpotlight.cpp │ │ ├── zSurface.cpp │ │ ├── zSymbol.cpp │ │ ├── zTalkBox.cpp │ │ ├── zTalkBox.h │ │ ├── zTaskBox.cpp │ │ ├── zTextBox.cpp │ │ ├── zThrowableSystem.cpp │ │ ├── zTimeHandler.cpp │ │ ├── zToss.cpp │ │ ├── zTrainCar.cpp │ │ ├── zTrainPath.cpp │ │ ├── zTransient.cpp │ │ ├── zTransientModel.cpp │ │ ├── zTurret.cpp │ │ ├── zTurretSmoke.cpp │ │ ├── zUI.cpp │ │ ├── zUIBox.cpp │ │ ├── zUIBox.h │ │ ├── zUIController.cpp │ │ ├── zUIController.h │ │ ├── zUICustom.cpp │ │ ├── zUICustom.h │ │ ├── zUICustomBattleModeSelectPlayer.cpp │ │ ├── zUICustomBattleModeSelectScene.cpp │ │ ├── zUICustomSysMessage.cpp │ │ ├── zUICustomSysMessage.h │ │ ├── zUIImage.cpp │ │ ├── zUIImage.h │ │ ├── zUIIncredibles.cpp │ │ ├── zUIMgr.cpp │ │ ├── zUIModel.cpp │ │ ├── zUIModel.h │ │ ├── zUIText.cpp │ │ ├── zUIText.h │ │ ├── zUIUserString.cpp │ │ ├── zUberLaser.cpp │ │ ├── zVar.cpp │ │ ├── zVioletPlayer.cpp │ │ ├── zVioletPlayer.h │ │ ├── zVolume.cpp │ │ ├── zWater.cpp │ │ ├── zWaterhose.cpp │ │ ├── zWireFrameAsset.cpp │ │ ├── zZipLine.cpp │ │ ├── zZipLine.h │ │ ├── zlightweight.h │ │ └── zshell.cpp └── usr │ └── local │ └── sce │ └── EE │ └── lib │ └── crt0.s ├── in.sha1 ├── include ├── CodeWarrior │ ├── cmath │ ├── exception │ ├── intrin.h │ ├── math.h │ ├── new │ ├── size_t.h │ ├── stdarg.h │ ├── stddef.h │ ├── stdio.h │ ├── stdlib.h │ ├── string.h │ └── va_list.h ├── bink │ ├── bink.h │ ├── rad3d.h │ └── radbase.h ├── dolphin │ └── dolphin.h ├── hacks.h ├── macros.inc ├── rwsdk │ ├── errcom.def │ ├── errcore.def │ ├── rpcollis.h │ ├── rpcollis.rpe │ ├── rpcriter.h │ ├── rphanim.h │ ├── rphanim.rpe │ ├── rpmatfx.h │ ├── rpmatfx.rpe │ ├── rpptank.h │ ├── rpptank.rpe │ ├── rpskin.h │ ├── rpskin.rpe │ ├── rpusrdat.h │ ├── rpusrdat.rpe │ ├── rpworld.h │ ├── rpworld.rpe │ ├── rtanim.h │ ├── rtanim.rpe │ ├── rtfsyst.h │ ├── rtfsyst.rpe │ ├── rtintsec.h │ ├── rtintsec.rpe │ ├── rtquat.h │ ├── rtquat.rpe │ ├── rtskinsp.h │ ├── rtskinsp.rpe │ ├── rtslerp.h │ ├── rtslerp.rpe │ ├── rwcore.h │ └── rwplcore.h └── types.h ├── ldscript.lcf ├── obj_files.mk ├── src ├── Core │ ├── p2 │ │ ├── fxembm.cpp │ │ ├── fxembm.h │ │ ├── fxmain.cpp │ │ ├── fxmain.h │ │ ├── iARAMTmp.cpp │ │ ├── iARAMTmp.h │ │ ├── iAnim.cpp │ │ ├── iAnim.h │ │ ├── iAnimSKB.cpp │ │ ├── iAnimSKB.h │ │ ├── iAsync.cpp │ │ ├── iAsync.h │ │ ├── iCutscene.cpp │ │ ├── iCutscene.h │ │ ├── iDraw.cpp │ │ ├── iDraw.h │ │ ├── iEnv.cpp │ │ ├── iEnv.h │ │ ├── iException.cpp │ │ ├── iException.h │ │ ├── iFMV.cpp │ │ ├── iFMV.h │ │ ├── iFX.cpp │ │ ├── iFX.h │ │ ├── iFile.cpp │ │ ├── iFile.h │ │ ├── iFog.h │ │ ├── iLight.cpp │ │ ├── iLight.h │ │ ├── iMath.cpp │ │ ├── iMath.h │ │ ├── iMath3.cpp │ │ ├── iMath3.h │ │ ├── iMemMgr.cpp │ │ ├── iMemMgr.h │ │ ├── iModel.cpp │ │ ├── iModel.h │ │ ├── iMorph.cpp │ │ ├── iMorph.h │ │ ├── iPad.cpp │ │ ├── iPad.h │ │ ├── iScrFX.cpp │ │ ├── iScrFX.h │ │ ├── iSnd.cpp │ │ ├── iSnd.h │ │ ├── iSystem.cpp │ │ ├── iSystem.h │ │ ├── iTRC.cpp │ │ ├── iTRC.h │ │ ├── iTime.cpp │ │ ├── iTime.h │ │ ├── iWater.cpp │ │ ├── iWater.h │ │ ├── isavegame.cpp │ │ ├── isavegame.h │ │ ├── texcache.cpp │ │ ├── texcache.h │ │ ├── texconv.cpp │ │ ├── texconv.h │ │ ├── textures.cpp │ │ └── textures.h │ └── x │ │ ├── containers.cpp │ │ ├── containers.h │ │ ├── iCamera.cpp │ │ ├── iCamera.h │ │ ├── xAnim.cpp │ │ ├── xAnim.h │ │ ├── xBallPhysics.cpp │ │ ├── xBallPhysics.h │ │ ├── xBase.cpp │ │ ├── xBase.h │ │ ├── xBehaveGoalSimple.cpp │ │ ├── xBehaveMgr.cpp │ │ ├── xBehaveMgr.h │ │ ├── xBound.cpp │ │ ├── xBound.h │ │ ├── xCM.cpp │ │ ├── xCM.h │ │ ├── xCSNNosey.h │ │ ├── xCam.cpp │ │ ├── xCam.h │ │ ├── xCamFollow.cpp │ │ ├── xCamFollow.h │ │ ├── xCamSupport.cpp │ │ ├── xCamSupport.h │ │ ├── xClimate.cpp │ │ ├── xClimate.h │ │ ├── xClumpColl.cpp │ │ ├── xClumpColl.h │ │ ├── xCollide.cpp │ │ ├── xCollide.h │ │ ├── xCollideFast.cpp │ │ ├── xCollideFast.h │ │ ├── xCollideSphereBox.cpp │ │ ├── xCollideSphereBox.h │ │ ├── xCollideSpherePolygon.cpp │ │ ├── xCollideSpherePolygon.h │ │ ├── xCollideSpherePolygonUnprocessed.cpp │ │ ├── xCollideSpherePolygonUnprocessed.h │ │ ├── xCollideSweptSphere.cpp │ │ ├── xCollideSweptSphere.h │ │ ├── xColor.cpp │ │ ├── xColor.h │ │ ├── xCounter.cpp │ │ ├── xCounter.h │ │ ├── xCurveAsset.cpp │ │ ├── xCurveAsset.h │ │ ├── xCutscene.cpp │ │ ├── xCutscene.h │ │ ├── xCutsceneMgr.h │ │ ├── xDebug.cpp │ │ ├── xDebug.h │ │ ├── xDecal.cpp │ │ ├── xDecal.h │ │ ├── xDynAsset.h │ │ ├── xEnt.cpp │ │ ├── xEnt.h │ │ ├── xEntBoulder.cpp │ │ ├── xEntBoulder.h │ │ ├── xEntDrive.cpp │ │ ├── xEntDrive.h │ │ ├── xEntMotion.cpp │ │ ├── xEntMotion.h │ │ ├── xEnv.cpp │ │ ├── xEnv.h │ │ ├── xEvent.cpp │ │ ├── xEvent.h │ │ ├── xFFX.cpp │ │ ├── xFFX.h │ │ ├── xFMV.cpp │ │ ├── xFMV.h │ │ ├── xFX.cpp │ │ ├── xFX.h │ │ ├── xFXCameraTexture.cpp │ │ ├── xFXCameraTexture.h │ │ ├── xFXHighDynamicRange.cpp │ │ ├── xFXHighDynamicRange.h │ │ ├── xFactory.cpp │ │ ├── xFactory.h │ │ ├── xFile.h │ │ ├── xFog.cpp │ │ ├── xFog.h │ │ ├── xFont.cpp │ │ ├── xFont.h │ │ ├── xFunctionGenerator.cpp │ │ ├── xFunctionGenerator.h │ │ ├── xGlobals.h │ │ ├── xGrid.cpp │ │ ├── xGrid.h │ │ ├── xGroup.cpp │ │ ├── xGroup.h │ │ ├── xHierarchyBound.cpp │ │ ├── xHierarchyBound.h │ │ ├── xHud.cpp │ │ ├── xHud.h │ │ ├── xHudFontMeter.cpp │ │ ├── xHudFontMeter.h │ │ ├── xHudImage.cpp │ │ ├── xHudImage.h │ │ ├── xHudMeter.cpp │ │ ├── xHudMeter.h │ │ ├── xHudModel.cpp │ │ ├── xHudModel.h │ │ ├── xHudText.cpp │ │ ├── xHudText.h │ │ ├── xHudUnitMeter.cpp │ │ ├── xHudUnitMeter.h │ │ ├── xIM.cpp │ │ ├── xIM.h │ │ ├── xIni.cpp │ │ ├── xIni.h │ │ ├── xJSP.cpp │ │ ├── xJSP.h │ │ ├── xJaw.cpp │ │ ├── xJaw.h │ │ ├── xLaserBolt.cpp │ │ ├── xLaserBolt.h │ │ ├── xLightKit.cpp │ │ ├── xLightKit.h │ │ ├── xLightVolume.cpp │ │ ├── xLightVolume.h │ │ ├── xLinkAsset.h │ │ ├── xMarkerAsset.h │ │ ├── xMath.cpp │ │ ├── xMath.h │ │ ├── xMath2.cpp │ │ ├── xMath2.h │ │ ├── xMath3.cpp │ │ ├── xMath3.h │ │ ├── xMemMgr.cpp │ │ ├── xMemMgr.h │ │ ├── xMemoryManager.cpp │ │ ├── xMemoryManager.h │ │ ├── xMemoryManagerFixed.cpp │ │ ├── xMemoryManagerFixed.h │ │ ├── xMemoryManagerGeneral.cpp │ │ ├── xMemoryManagerGeneral.h │ │ ├── xModel.cpp │ │ ├── xModel.h │ │ ├── xModelBlur.cpp │ │ ├── xModelBlur.h │ │ ├── xModelBucket.cpp │ │ ├── xModelBucket.h │ │ ├── xModelWarp.cpp │ │ ├── xModelWarp.h │ │ ├── xMorph.cpp │ │ ├── xMorph.h │ │ ├── xMovePoint.cpp │ │ ├── xMovePoint.h │ │ ├── xNavigationMeshAsset.cpp │ │ ├── xNavigationMeshAsset.h │ │ ├── xOneLinerManager.cpp │ │ ├── xOneLinerManager.h │ │ ├── xOneLinerPlayer.cpp │ │ ├── xOneLinerPlayer.h │ │ ├── xPad.cpp │ │ ├── xPad.h │ │ ├── xParEmitter.cpp │ │ ├── xParEmitter.h │ │ ├── xParSys.cpp │ │ ├── xParSys.h │ │ ├── xParticleBatch.cpp │ │ ├── xParticleBatch.h │ │ ├── xPartition.cpp │ │ ├── xPartition.h │ │ ├── xPointer.h │ │ ├── xProjectedTexture.cpp │ │ ├── xProjectedTexture.h │ │ ├── xPtankPool.cpp │ │ ├── xPtankPool.h │ │ ├── xQuickCull.cpp │ │ ├── xQuickCull.h │ │ ├── xRMemData.cpp │ │ ├── xRMemData.h │ │ ├── xRand.cpp │ │ ├── xRand.h │ │ ├── xRegionSupport.cpp │ │ ├── xRegionSupport.h │ │ ├── xRenderBuffer.cpp │ │ ├── xRenderBuffer.h │ │ ├── xRenderState.cpp │ │ ├── xRenderState.h │ │ ├── xRumbleEmitter.cpp │ │ ├── xRumbleEmitter.h │ │ ├── xRumbleManager.cpp │ │ ├── xRumbleManager.h │ │ ├── xScene.cpp │ │ ├── xScene.h │ │ ├── xScrFx.cpp │ │ ├── xScrFx.h │ │ ├── xScrPulseGlare.cpp │ │ ├── xScrPulseGlare.h │ │ ├── xScreenFade.cpp │ │ ├── xScreenFade.h │ │ ├── xScreenWarp.cpp │ │ ├── xScreenWarp.h │ │ ├── xShadow.cpp │ │ ├── xShadow.h │ │ ├── xShadowSimple.cpp │ │ ├── xShadowSimple.h │ │ ├── xSkyDome.cpp │ │ ├── xSkyDome.h │ │ ├── xSndMgr.cpp │ │ ├── xSndMgr.h │ │ ├── xSoundFX.cpp │ │ ├── xSoundFX.h │ │ ├── xSpacePartitionTree.cpp │ │ ├── xSpacePartitionTree.h │ │ ├── xSpline.cpp │ │ ├── xSpline.h │ │ ├── xSplineAsset.cpp │ │ ├── xSplineAsset.h │ │ ├── xString.cpp │ │ ├── xString.h │ │ ├── xSubTitles.cpp │ │ ├── xSubTitles.h │ │ ├── xSurface.cpp │ │ ├── xSurface.h │ │ ├── xTRC.cpp │ │ ├── xTRC.h │ │ ├── xTextAsset.cpp │ │ ├── xTextAsset.h │ │ ├── xTextureManager.cpp │ │ ├── xTextureManager.h │ │ ├── xTimer.cpp │ │ ├── xTimer.h │ │ ├── xTransient.cpp │ │ ├── xTransient.h │ │ ├── xUpdateCull.cpp │ │ ├── xUpdateCull.h │ │ ├── xVec3.cpp │ │ ├── xVec3.h │ │ ├── xVolume.cpp │ │ ├── xVolume.h │ │ ├── xbinio.cpp │ │ ├── xbinio.h │ │ ├── xhipio.cpp │ │ ├── xhipio.h │ │ ├── xordarray.cpp │ │ ├── xordarray.h │ │ ├── xpkrsvc.cpp │ │ ├── xpkrsvc.h │ │ ├── xsavegame.cpp │ │ ├── xsavegame.h │ │ ├── xserializer.cpp │ │ ├── xserializer.h │ │ ├── xstransvc.cpp │ │ ├── xstransvc.h │ │ ├── xutil.cpp │ │ └── xutil.h └── GAME │ ├── zActionLine.cpp │ ├── zActionLine.h │ ├── zAnimCache.cpp │ ├── zAnimCache.h │ ├── zAnimList.cpp │ ├── zAnimList.h │ ├── zAssetTypes.cpp │ ├── zAssetTypes.h │ ├── zAsync.cpp │ ├── zAsync.h │ ├── zBase.h │ ├── zBehavior.cpp │ ├── zBehavior.h │ ├── zBomb.cpp │ ├── zBomb.h │ ├── zBulletMarkAsset.cpp │ ├── zBulletMarkAsset.h │ ├── zBulletTime.cpp │ ├── zBulletTime.h │ ├── zCam.cpp │ ├── zCam.h │ ├── zCamFP.cpp │ ├── zCamFP.h │ ├── zCamMarker.cpp │ ├── zCamMarker.h │ ├── zCamPlayer.cpp │ ├── zCamPlayer.h │ ├── zCamPreset.cpp │ ├── zCamPreset.h │ ├── zCamSwing.cpp │ ├── zCamSwing.h │ ├── zCameraFly.cpp │ ├── zCameraFly.h │ ├── zCameraRBand.cpp │ ├── zCameraRBand.h │ ├── zCameraTweak.cpp │ ├── zCameraTweak.h │ ├── zCheat.cpp │ ├── zCheat.h │ ├── zCineFX.cpp │ ├── zCineFX.h │ ├── zCineFXIN.cpp │ ├── zCineFXIN.h │ ├── zCineFXShared.cpp │ ├── zCineFXShared.h │ ├── zCollGeom.cpp │ ├── zCollGeom.h │ ├── zCombat.cpp │ ├── zCombat.h │ ├── zCombatCombo.cpp │ ├── zCombatCombo.h │ ├── zCombatEffects.cpp │ ├── zCombatEffects.h │ ├── zCombatLaser.cpp │ ├── zCombatLaser.h │ ├── zCombatSystem.cpp │ ├── zCombatSystem.h │ ├── zCombo.cpp │ ├── zCombo.h │ ├── zCommonPlayer.cpp │ ├── zCommonPlayer.h │ ├── zConditional.cpp │ ├── zConditional.h │ ├── zConfiguration.cpp │ ├── zConfiguration.h │ ├── zCutsceneMgr.cpp │ ├── zCutsceneMgr.h │ ├── zDashCam.cpp │ ├── zDashCam.h │ ├── zDashPlayer.cpp │ ├── zDashPlayer.h │ ├── zDashTrack.cpp │ ├── zDashTrack.h │ ├── zDestructible.cpp │ ├── zDestructible.h │ ├── zDispatcher.cpp │ ├── zDispatcher.h │ ├── zDuplicator.cpp │ ├── zDuplicator.h │ ├── zDust.cpp │ ├── zDust.h │ ├── zEGenerator.cpp │ ├── zEGenerator.h │ ├── zElastiGirlPlayer.cpp │ ├── zElastiGirlPlayer.h │ ├── zEnergyStream.cpp │ ├── zEnergyStream.h │ ├── zEnt.cpp │ ├── zEnt.h │ ├── zEntButton.cpp │ ├── zEntButton.h │ ├── zEntHangable.cpp │ ├── zEntHangable.h │ ├── zEntSimpleObj.cpp │ ├── zEntSimpleObj.h │ ├── zEntTrigger.cpp │ ├── zEntTrigger.h │ ├── zEnv.cpp │ ├── zEnv.h │ ├── zExplosion.cpp │ ├── zExplosion.h │ ├── zFMV.cpp │ ├── zFMV.h │ ├── zFX.cpp │ ├── zFX.h │ ├── zFXEnergySystem.cpp │ ├── zFXEnergySystem.h │ ├── zFXFireTrail.cpp │ ├── zFXFireTrail.h │ ├── zFXRibbonPool.cpp │ ├── zFXRibbonPool.h │ ├── zFire.cpp │ ├── zFire.h │ ├── zFlameEmitter.cpp │ ├── zFlameEmitter.h │ ├── zFlameThrower.cpp │ ├── zFlameThrower.h │ ├── zFrozoneIce.cpp │ ├── zFrozoneIce.h │ ├── zGame.cpp │ ├── zGame.h │ ├── zGameExtras.cpp │ ├── zGameExtras.h │ ├── zGameState.cpp │ ├── zGameState.h │ ├── zGlobals.h │ ├── zGrapple.cpp │ ├── zGrapple.h │ ├── zGrass.cpp │ ├── zGrass.h │ ├── zGrid.cpp │ ├── zGrid.h │ ├── zHangable.cpp │ ├── zHangable.h │ ├── zHitParameters.cpp │ ├── zHitParameters.h │ ├── zHud.cpp │ ├── zHud.h │ ├── zHudBossMeter.cpp │ ├── zHudBossMeter.h │ ├── zHudDashMeter.cpp │ ├── zHudDashMeter.h │ ├── zHudDiskIndicator.cpp │ ├── zHudDiskIndicator.h │ ├── zHudFamilyMeter.cpp │ ├── zHudFamilyMeter.h │ ├── zHudIncredimeter.cpp │ ├── zHudIncredimeter.h │ ├── zHudTextureFlasher.cpp │ ├── zHudTextureFlasher.h │ ├── zIncrediBallCam.cpp │ ├── zIncrediBallCam.h │ ├── zIncrediBallEffect.cpp │ ├── zIncrediBallEffect.h │ ├── zIncrediBallPlayer.cpp │ ├── zIncrediBallPlayer.h │ ├── zIncrediSlam.cpp │ ├── zIncrediSlam.h │ ├── zInteraction.cpp │ ├── zInteraction.h │ ├── zJSPExtraData.cpp │ ├── zJSPExtraData.h │ ├── zKaboomMinigame.cpp │ ├── zKaboomMinigame.h │ ├── zLOD.cpp │ ├── zLOD.h │ ├── zLaserBeam.cpp │ ├── zLaserBeam.h │ ├── zLight.cpp │ ├── zLight.h │ ├── zLightEffect.cpp │ ├── zLightEffect.h │ ├── zLightWeight.cpp │ ├── zLightWeight.h │ ├── zLightning.cpp │ ├── zLightning.h │ ├── zLoadingScreen.cpp │ ├── zLoadingScreen.h │ ├── zMain.cpp │ ├── zMain.h │ ├── zMenu.cpp │ ├── zMenu.h │ ├── zMovePoint.cpp │ ├── zMovePoint.h │ ├── zMrIncrediblePlayer.cpp │ ├── zMrIncrediblePlayer.h │ ├── zMusic.cpp │ ├── zMusic.h │ ├── zNPC.cpp │ ├── zNPC.h │ ├── zNPCArmor.cpp │ ├── zNPCArmor.h │ ├── zNPCBehavior.cpp │ ├── zNPCBehavior.h │ ├── zNPCBehaviorFX.cpp │ ├── zNPCBehaviorFX.h │ ├── zNPCBossBombChopper.cpp │ ├── zNPCBossBombChopper.h │ ├── zNPCBossOmnidroid.cpp │ ├── zNPCBossOmnidroid.h │ ├── zNPCBossOmnidroid10.cpp │ ├── zNPCBossOmnidroid10.h │ ├── zNPCBotLeap.cpp │ ├── zNPCBotLeap.h │ ├── zNPCBotLob.cpp │ ├── zNPCBotLob.h │ ├── zNPCCar.cpp │ ├── zNPCCar.h │ ├── zNPCCombat.cpp │ ├── zNPCCombat.h │ ├── zNPCCommon.cpp │ ├── zNPCCommon.h │ ├── zNPCFlyShooter.cpp │ ├── zNPCFlyShooter.h │ ├── zNPCFriendly.cpp │ ├── zNPCFriendly.h │ ├── zNPCGroup.cpp │ ├── zNPCGroup.h │ ├── zNPCHelibot.cpp │ ├── zNPCHelibot.h │ ├── zNPCInvisAware.cpp │ ├── zNPCInvisAware.h │ ├── zNPCLobber.cpp │ ├── zNPCLobber.h │ ├── zNPCMelee.cpp │ ├── zNPCMelee.h │ ├── zNPCMeleeBot.cpp │ ├── zNPCMeleeBot.h │ ├── zNPCMeleeShielded.cpp │ ├── zNPCMeleeShielded.h │ ├── zNPCMgr.cpp │ ├── zNPCMgr.h │ ├── zNPCMine.cpp │ ├── zNPCMine.h │ ├── zNPCNavigation.cpp │ ├── zNPCNavigation.h │ ├── zNPCNavigationMesh.cpp │ ├── zNPCNavigationMesh.h │ ├── zNPCNavigationMeshDriven.cpp │ ├── zNPCNavigationMeshDriven.h │ ├── zNPCOracle.cpp │ ├── zNPCOracle.h │ ├── zNPCPlayers.cpp │ ├── zNPCPlayers.h │ ├── zNPCRobotBehavior.cpp │ ├── zNPCRobotBehavior.h │ ├── zNPCSenses.cpp │ ├── zNPCSenses.h │ ├── zNPCShooter.cpp │ ├── zNPCShooter.h │ ├── zNPCSmoke.cpp │ ├── zNPCSmoke.h │ ├── zNPCStreamer.cpp │ ├── zNPCStreamer.h │ ├── zNPCTank.cpp │ ├── zNPCTank.h │ ├── zNPCTurret.cpp │ ├── zNPCTurret.h │ ├── zNPCTypes.cpp │ ├── zNPCTypes.h │ ├── zNPCVelocipod.cpp │ ├── zNPCVelocipod.h │ ├── zNPCWaterhose.cpp │ ├── zNPCWaterhose.h │ ├── zNPCWeapon.cpp │ ├── zNPCWeapon.h │ ├── zParticleCustom.cpp │ ├── zParticleCustom.h │ ├── zParticleFXCommon.cpp │ ├── zParticleFXCommon.h │ ├── zParticleGenerator.cpp │ ├── zParticleGenerator.h │ ├── zParticleLocator.cpp │ ├── zParticleLocator.h │ ├── zParticleSystemWaterfall.cpp │ ├── zParticleSystemWaterfall.h │ ├── zParticleSystems.cpp │ ├── zParticleSystems.h │ ├── zPendulum.cpp │ ├── zPendulum.h │ ├── zPickup.cpp │ ├── zPickup.h │ ├── zPlatform.cpp │ ├── zPlatform.h │ ├── zPlayer.cpp │ ├── zPlayer.h │ ├── zPlayerBase.cpp │ ├── zPlayerBase.h │ ├── zPortal.cpp │ ├── zPortal.h │ ├── zProgressScript.cpp │ ├── zProgressScript.h │ ├── zQueue.h │ ├── zReactiveAnimation.cpp │ ├── zReactiveAnimation.h │ ├── zReference.cpp │ ├── zReference.h │ ├── zRenderState.cpp │ ├── zRenderState.h │ ├── zReticle.cpp │ ├── zReticle.h │ ├── zRocket.cpp │ ├── zRocket.h │ ├── zRubbleGenerator.cpp │ ├── zRubbleGenerator.h │ ├── zRubbleSystem.cpp │ ├── zRubbleSystem.h │ ├── zSaveLoad.cpp │ ├── zSaveLoad.h │ ├── zScene.cpp │ ├── zScene.h │ ├── zScript.cpp │ ├── zScript.h │ ├── zShrapnel.cpp │ ├── zShrapnel.h │ ├── zShrapnelEmitter.cpp │ ├── zShrapnelEmitter.h │ ├── zSlideCamera.cpp │ ├── zSlideCamera.h │ ├── zSmashRing.cpp │ ├── zSmashRing.h │ ├── zSmoke.cpp │ ├── zSmoke.h │ ├── zSparkEmitter.cpp │ ├── zSparkEmitter.h │ ├── zSplash.cpp │ ├── zSplash.h │ ├── zSpotlight.cpp │ ├── zSpotlight.h │ ├── zSurface.cpp │ ├── zSurface.h │ ├── zSymbol.cpp │ ├── zSymbol.h │ ├── zTalkBox.cpp │ ├── zTalkBox.h │ ├── zTaskBox.cpp │ ├── zTaskBox.h │ ├── zTextBox.cpp │ ├── zTextBox.h │ ├── zThrowableSystem.cpp │ ├── zThrowableSystem.h │ ├── zTimeHandler.cpp │ ├── zTimeHandler.h │ ├── zToss.cpp │ ├── zToss.h │ ├── zTrainCar.cpp │ ├── zTrainCar.h │ ├── zTrainPath.cpp │ ├── zTrainPath.h │ ├── zTransient.cpp │ ├── zTransient.h │ ├── zTransientModel.cpp │ ├── zTransientModel.h │ ├── zTurret.cpp │ ├── zTurret.h │ ├── zTurretSmoke.cpp │ ├── zTurretSmoke.h │ ├── zUI.cpp │ ├── zUI.h │ ├── zUIBox.cpp │ ├── zUIBox.h │ ├── zUIController.cpp │ ├── zUIController.h │ ├── zUICustom.cpp │ ├── zUICustom.h │ ├── zUICustomBattleModeSelectPlayer.cpp │ ├── zUICustomBattleModeSelectPlayer.h │ ├── zUICustomBattleModeSelectScene.cpp │ ├── zUICustomBattleModeSelectScene.h │ ├── zUICustomSysMessage.cpp │ ├── zUICustomSysMessage.h │ ├── zUIImage.cpp │ ├── zUIImage.h │ ├── zUIIncredibles.cpp │ ├── zUIIncredibles.h │ ├── zUIMgr.cpp │ ├── zUIMgr.h │ ├── zUIModel.cpp │ ├── zUIModel.h │ ├── zUIText.cpp │ ├── zUIText.h │ ├── zUIUserString.cpp │ ├── zUIUserString.h │ ├── zUberLaser.cpp │ ├── zUberLaser.h │ ├── zVar.cpp │ ├── zVar.h │ ├── zVioletPlayer.cpp │ ├── zVioletPlayer.h │ ├── zVolume.cpp │ ├── zVolume.h │ ├── zWater.cpp │ ├── zWater.h │ ├── zWaterhose.cpp │ ├── zWaterhose.h │ ├── zWireFrameAsset.cpp │ ├── 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