├── .gitattributes ├── contributing.md ├── code-of-conduct.md └── readme.md /.gitattributes: -------------------------------------------------------------------------------- 1 | * text=auto 2 | readme.md merge=union 3 | -------------------------------------------------------------------------------- /contributing.md: -------------------------------------------------------------------------------- 1 | # Contribution Guidelines 2 | 3 | Please note that this project is released with a 4 | [Contributor Code of Conduct](code-of-conduct.md). By participating in this 5 | project you agree to abide by its terms. 6 | 7 | --- 8 | 9 | Ensure your pull request adheres to the following guidelines: 10 | 11 | - Make sure you take care of this 12 | - And this as well 13 | - And don't forget to check this 14 | 15 | Thank you for your suggestions! 16 | 17 | 18 | ## Updating your PR 19 | 20 | A lot of times, making a PR adhere to the standards above can be difficult. 21 | If the maintainers notice anything that we'd like changed, we'll ask you to 22 | edit your PR before we merge it. There's no need to open a new PR, just edit 23 | the existing one. If you're not sure how to do that, 24 | [here is a guide](https://github.com/RichardLitt/docs/blob/master/amending-a-commit-guide.md) 25 | on the different ways you can update your PR so that we can merge it. 26 | -------------------------------------------------------------------------------- /code-of-conduct.md: -------------------------------------------------------------------------------- 1 | # Contributor Covenant Code of Conduct 2 | 3 | ## Our Pledge 4 | 5 | In the interest of fostering an open and welcoming environment, we as 6 | contributors and maintainers pledge to making participation in our project and 7 | our community a harassment-free experience for everyone, regardless of age, body 8 | size, disability, ethnicity, gender identity and expression, level of experience, 9 | nationality, personal appearance, race, religion, or sexual identity and 10 | orientation. 11 | 12 | ## Our Standards 13 | 14 | Examples of behavior that contributes to creating a positive environment 15 | include: 16 | 17 | * Using welcoming and inclusive language 18 | * Being respectful of differing viewpoints and experiences 19 | * Gracefully accepting constructive criticism 20 | * Focusing on what is best for the community 21 | * Showing empathy towards other community members 22 | 23 | Examples of unacceptable behavior by participants include: 24 | 25 | * The use of sexualized language or imagery and unwelcome sexual attention or 26 | advances 27 | * Trolling, insulting/derogatory comments, and personal or political attacks 28 | * Public or private harassment 29 | * Publishing others' private information, such as a physical or electronic 30 | address, without explicit permission 31 | * Other conduct which could reasonably be considered inappropriate in a 32 | professional setting 33 | 34 | ## Our Responsibilities 35 | 36 | Project maintainers are responsible for clarifying the standards of acceptable 37 | behavior and are expected to take appropriate and fair corrective action in 38 | response to any instances of unacceptable behavior. 39 | 40 | Project maintainers have the right and responsibility to remove, edit, or 41 | reject comments, commits, code, wiki edits, issues, and other contributions 42 | that are not aligned to this Code of Conduct, or to ban temporarily or 43 | permanently any contributor for other behaviors that they deem inappropriate, 44 | threatening, offensive, or harmful. 45 | 46 | ## Scope 47 | 48 | This Code of Conduct applies both within project spaces and in public spaces 49 | when an individual is representing the project or its community. Examples of 50 | representing a project or community include using an official project e-mail 51 | address, posting via an official social media account, or acting as an appointed 52 | representative at an online or offline event. Representation of a project may be 53 | further defined and clarified by project maintainers. 54 | 55 | ## Enforcement 56 | 57 | Instances of abusive, harassing, or otherwise unacceptable behavior may be 58 | reported by contacting the project team at kyle@seiyria.com. All 59 | complaints will be reviewed and investigated and will result in a response that 60 | is deemed necessary and appropriate to the circumstances. The project team is 61 | obligated to maintain confidentiality with regard to the reporter of an incident. 62 | Further details of specific enforcement policies may be posted separately. 63 | 64 | Project maintainers who do not follow or enforce the Code of Conduct in good 65 | faith may face temporary or permanent repercussions as determined by other 66 | members of the project's leadership. 67 | 68 | ## Attribution 69 | 70 | This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4, 71 | available at [http://contributor-covenant.org/version/1/4][version] 72 | 73 | [homepage]: http://contributor-covenant.org 74 | [version]: http://contributor-covenant.org/version/1/4/ 75 | -------------------------------------------------------------------------------- /readme.md: -------------------------------------------------------------------------------- 1 | # Awesome Boardgame Development [![Awesome](https://cdn.rawgit.com/sindresorhus/awesome/d7305f38d29fed78fa85652e3a63e154dd8e8829/media/badge.svg)](https://github.com/sindresorhus/awesome) 2 | 3 | > A curated list of board game development resources 4 | 5 | 6 | ## Contents 7 | 8 | - [Communities](#communities) 9 | - [Rules Writing](#rules-writing) 10 | - [Creator Tools](#creator-tools) 11 | - [Design Tips](#design-tips) 12 | - [Physical Resources](#physical-resources) 13 | - [Visual Resources](#visual-resources) 14 | - [Getting Published](#getting-published) 15 | - [More Lists](#more-lists) 16 | 17 | ## Communities 18 | 19 | Places to go to talk about board game design with other designers. 20 | 21 | - [/r/tabletopgamedesign](https://www.reddit.com/r/tabletopgamedesign/) - a subreddit filled with game designers with irc, slack, and discord available 22 | - [Protospiel Facebook Group](https://www.facebook.com/groups/2261144717) - a facebook group for goers of [Protospiel events](http://protospiel.events) 23 | - [Board Game Geek](https://boardgamegeek.com/) - communities for every board game with [forums for designers](http://boardgamegeek.com/forum/974616/boardgamegeek/board-game-design) as well 24 | - [Board Game Designers Forum](http://www.bgdf.com/) - a community a game designers 25 | - [Indie Game Alliance](http://www.indiegamealliance.com/) - helps designers tweak, playtest, get funds, and produce games 26 | 27 | ## Rules Writing 28 | 29 | Information and rules on how to write rules for your board games. 30 | 31 | - [11 rules for board game writing](https://web.archive.org/web/20190910193411/http://ryanmacklin.com/2015/02/11-rules-board-game-writing/) - dos and don'ts from a board game rules editor 32 | - [10 rules for writing rules](https://www.youtube.com/watch?v=SshUdUEtIw8) - a PAX dev talk on writing rules 33 | - [Tips for Rules Writing](http://sedjtroll.blogspot.com/2015/03/tips-for-rules-writing.html) - some guidelines on writing rules 34 | - [Rulebook Cookbook: Recipe for Success](http://www.theindiegamereport.com/rulebook-cookbook-recipe-for-success/) - an annotated list of what you should cover in your rulebook 35 | 36 | ## Creator Tools 37 | 38 | Tools that can be used in board game development. 39 | 40 | - [nanDECK](http://www.nand.it/nandeck/) - a downloadable software for card creation with a custom programming language 41 | - [deck.zone](https://deck.zone) - a web-based software for card creation with a custom programming language 42 | - [NHMK Card Maker](https://www.nhmk.com/tools.php) - a downloadable software for card creation 43 | - [AnyDice](http://anydice.com/) - a dice probability calculator 44 | 45 | ## Design Tips 46 | 47 | Tips to make your design experience easier. 48 | 49 | - [press.exe](http://press.invincible.ink/category/meta/) - a large listing of design tips 50 | - [board game mechanics](https://boardgamegeek.com/browse/boardgamemechanic) - a giant list of board game mechanics 51 | 52 | ## Physical resources 53 | 54 | Websites to custom-order parts for your game. 55 | 56 | - [The Game Crafter](https://www.thegamecrafter.com/) - Many pieces, on-demand print of games 57 | - [Print & Play Productions](http://printplaygames.com/) - Many pieces, on-demand print of games 58 | - [ArtsCow](http://www.artscow.com/) - Card printing 59 | - [DriveThroughCards](http://www.drivethrucards.com/join.php) - Card printing 60 | - [Shapeways](http://www.shapeways.com/marketplace/games/board-games/) - 3d printing 61 | - [Spielmaterial](https://www.spielematerial.de/en/?___from_store=de) - Various pieces 62 | - [OneMonk](http://onemonk.com/) - SciFi/Fantasy paper miniatures 63 | - [Toposolitario](http://www.toposolitario.com/workshop/index.html) - SciFi vehicles/mechs/terrain papercrafts 64 | 65 | ## Visual Resources 66 | 67 | Images, icons, and anything you can use in the creation/prototyping of your game. 68 | 69 | - [The Noun Project](https://thenounproject.com/) - tons of high-quality, scalable images and icons 70 | - [Game Icons](http://game-icons.net/) - tons of game-oriented icons 71 | - [Game Icons Font](http://seiyria.com/gameicons-font/) - Game Icons, but as a font (created for use with deck.zone) 72 | 73 | ## More Lists 74 | 75 | More lists like this one. Some are in the form of blogs, while others have specific topic listings. 76 | 77 | - [Cardboard Edison](http://cardboardedison.com/) - A blog-like site that covers a sprawlingly large amount of topics. 78 | - [Board Game Design Lab](http://www.boardgamedesignlab.com/specific-topics/) - Another list-of-lists site. Has a lot of topics ranging from getting started to getting published. 79 | 80 | ## Contribute 81 | 82 | Contributions welcome! Read the [contribution guidelines](contributing.md) first. 83 | 84 | 85 | ## License 86 | 87 | [![CC0](http://mirrors.creativecommons.org/presskit/buttons/88x31/svg/cc-zero.svg)](http://creativecommons.org/publicdomain/zero/1.0) 88 | 89 | To the extent possible under law, Kyle Kemp has waived all copyright and 90 | related or neighboring rights to this work. 91 | --------------------------------------------------------------------------------