├── .gitattributes ├── .gitignore ├── Assets ├── Material_QuakeSkybox.mat ├── Material_QuakeSkybox.mat.meta ├── Scene_QuakeSkybox.unity ├── Scene_QuakeSkybox.unity.meta ├── Shader_QuakeSkybox.shader ├── Shader_QuakeSkybox.shader.meta ├── Texture_sky3_1.png ├── Texture_sky3_1.png.meta ├── Texture_sky3_2.png └── Texture_sky3_2.png.meta ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityConnectSettings.asset ├── VFXManager.asset └── XRSettings.asset └── README.md /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Mm]emoryCaptures/ 12 | 13 | # Never ignore Asset meta data 14 | !/[Aa]ssets/**/*.meta 15 | 16 | # Uncomment this line if you wish to ignore the asset store tools plugin 17 | # /[Aa]ssets/AssetStoreTools* 18 | 19 | # Autogenerated Jetbrains Rider plugin 20 | [Aa]ssets/Plugins/Editor/JetBrains* 21 | 22 | # Visual Studio cache directory 23 | .vs/ 24 | 25 | # Gradle cache directory 26 | .gradle/ 27 | 28 | # Autogenerated VS/MD/Consulo solution and project files 29 | ExportedObj/ 30 | .consulo/ 31 | *.csproj 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-------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9fc0d4010bbf28b4594072e72b8655ab 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Shader_QuakeSkybox.shader: -------------------------------------------------------------------------------- 1 | /** 2 | * Author: Tomás Esconjaureguy (a.k.a selewi) 3 | **/ 4 | Shader "Retro/QuakeSkybox" 5 | { 6 | Properties 7 | { 8 | _MainTex("Texture", 2D) = "white" {} 9 | _MainTexSpeed("Texture Speed", Float) = 2 10 | _SecondaryTex("Secondary Texture", 2D) = "white" {} 11 | _SecondaryTexSpeed("Texture Speed", Float) = 5 12 | _CutOff("Cutoff", Range(0, 1)) = 0 13 | _SphereSize("Sphere Size", Range(0, 10)) = 5 14 | } 15 | SubShader 16 | { 17 | Tags { "RenderType" = "Opaque" } 18 | ZWrite On ZTest Lequal 19 | Blend SrcAlpha OneMinusSrcAlpha 20 | 21 | LOD 100 22 | 23 | Pass 24 | { 25 | CGPROGRAM 26 | #pragma vertex vert 27 | #pragma fragment frag 28 | 29 | #include "UnityCG.cginc" 30 | 31 | struct appdata 32 | { 33 | float4 vertex : POSITION; 34 | }; 35 | 36 | struct v2f 37 | { 38 | float3 worldView : TEXCOORD1; 39 | float4 vertex : SV_POSITION; 40 | }; 41 | 42 | v2f vert(appdata v) 43 | { 44 | v2f o; 45 | o.vertex = UnityObjectToClipPos(v.vertex); 46 | o.worldView = -WorldSpaceViewDir(v.vertex); 47 | return o; 48 | } 49 | 50 | sampler2D _MainTex; 51 | float4 _MainTex_ST; 52 | float _MainTexSpeed; 53 | sampler2D _SecondaryTex; 54 | float4 _SecondaryTex_ST; 55 | float _SecondaryTexSpeed; 56 | float _CutOff; 57 | float _SphereSize; 58 | 59 | fixed4 frag(v2f i) : SV_Target 60 | { 61 | float3 dir = normalize(float3(i.worldView.x / _SphereSize, i.worldView.y, i.worldView.z / _SphereSize)); 62 | float2 secondaryTexUV = float2(dir.z, dir.x); 63 | 64 | secondaryTexUV.x *= _SecondaryTex_ST.x; 65 | secondaryTexUV.y *= _SecondaryTex_ST.y; 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"False" 9 | ] 10 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Quake Skybox Shader for Unity 2 | The usage of this shader is pretty simple, you will find a quick example in this repository. It is highly encouraged to combine this shader with CSG tools. 3 | 4 | Disclaimer: Even though the shader works and is highly parametrizable, I'm not a proficient shader writer, so maybe you can find a way to improve the code or make it more performant. 5 | --------------------------------------------------------------------------------