├── .gitignore
├── LICENSE
├── README.md
├── __init__.py
├── blender_manifest.toml
├── config.py
├── custom_node_eval.py
├── node_eval.py
├── operator.py
├── panel.py
└── util.py
/.gitignore:
--------------------------------------------------------------------------------
1 | .idea/
2 | venv/
3 |
4 | __pycache__/
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/LICENSE:
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577 | by the Free Software Foundation.
578 |
579 | If the Program specifies that a proxy can decide which future
580 | versions of the GNU General Public License can be used, that proxy's
581 | public statement of acceptance of a version permanently authorizes you
582 | to choose that version for the Program.
583 |
584 | Later license versions may give you additional or different
585 | permissions. However, no additional obligations are imposed on any
586 | author or copyright holder as a result of your choosing to follow a
587 | later version.
588 |
589 | 15. Disclaimer of Warranty.
590 |
591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
599 |
600 | 16. Limitation of Liability.
601 |
602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
610 | SUCH DAMAGES.
611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
615 | above cannot be given local legal effect according to their terms,
616 | reviewing courts shall apply local law that most closely approximates
617 | an absolute waiver of all civil liability in connection with the
618 | Program, unless a warranty or assumption of liability accompanies a
619 | copy of the Program in return for a fee.
620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 |
635 | Copyright (C)
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | Copyright (C)
656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # Material Viewport Color from Nodes
2 |
3 | ## Where do I find it?
4 |
5 | Once you have enabled the add-on in your preferences,
6 | you can find its UI and operators in your object's material properties tab.
7 |
8 | ## Operators
9 |
10 | There are multiple operators that you can use to set materials. You can limit its scope to:
11 | - the active material
12 | - the active object
13 | - all selected objects
14 | - all materials in the blend file
15 |
16 | For the active material, you can also tell the add-on to evaluate your currently selected node
17 | instead of from the output node.
18 |
19 | ## How does it work?
20 | For a given material, the add-on starts at the output node
21 | (or the currently selected node, if you choose the "selected node" operator).
22 | From that node, it uses the node type, available node sockets, and a configuration
23 | to determine which sockets to use to evaluate color, metallic, and roughness.
24 | If there is a default value set for that socket, it uses that.
25 | However, if that socket is connected to another node, the add-on traverses the path to the previous node.
26 |
27 | Then the process repeats: check the node type and configuration, and evaluate its sockets.
28 | Once it finds a set value, it ends the traversal and sets it.
29 |
30 | ## Supported Nodes
31 |
32 | The "+" next to it can also retrieve a metallic value from the node.
33 | The "*" next to it means the add-on can also retrieve a roughness value from the node.
34 |
35 | Shader nodes:
36 | - principled +*
37 | - emission
38 | - toon *
39 | - anisotropic *
40 | - diffuse *
41 | - glass *
42 | - glossy *
43 | - hair
44 | - principled hair *
45 | - refraction *
46 | - subsurface scattering
47 | - translucent
48 | - velvet *
49 |
50 | The following are miscellaneous nodes, supported across all three value types.
51 | Note that most of these do not actually evaluate the node itself,
52 | but just check specific node sockets for a set value.
53 | For example, the mix node does not apply the actual blend type to the values -
54 | it simply mixes the two values.
55 |
56 | - RGB
57 | - Value
58 | - Map Range
59 | - Separate color
60 | - Group node
61 | - Brightness/Contrast
62 | - Gamma
63 | - Hue/Saturation/Value
64 | - Invert
65 | - RGB Curve
66 | - Clamp
67 | - Image and environment textures
68 | - Shader to RGB
69 | - Mix
70 |
71 | Don't see the node you want in here? If you feel this node would benefit other users as well, make your case in the GitHub issues tab!
72 |
--------------------------------------------------------------------------------
/__init__.py:
--------------------------------------------------------------------------------
1 | # Copyright (C) 2024 Spencer Magnusson
2 | # semagnum@gmail.com
3 | # Created by Spencer Magnusson
4 | # This program is free software: you can redistribute it and/or modify
5 | # it under the terms of the GNU General Public License as published by
6 | # the Free Software Foundation, either version 3 of the License, or
7 | # (at your option) any later version.
8 | # This program is distributed in the hope that it will be useful,
9 | # but WITHOUT ANY WARRANTY; without even the implied warranty of
10 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 | # GNU General Public License for more details.
12 | # You should have received a copy of the GNU General Public License
13 | # along with this program. If not, see .
14 |
15 | if 'bpy' in locals():
16 | import importlib
17 | reloadable_modules = [
18 | 'util',
19 | 'node_eval',
20 | 'custom_node_eval',
21 | 'config',
22 | 'operator',
23 | 'panel'
24 | ]
25 | for module_name in reloadable_modules:
26 | if module_name in locals():
27 | importlib.reload(locals()[module_name])
28 |
29 | import bpy
30 |
31 | from . import config, node_eval, custom_node_eval, operator, panel, util
32 |
33 |
34 |
35 | bl_info = {
36 | "name": 'Material Viewport Color from Nodes',
37 | "author": 'Spencer Magnusson',
38 | "version": (0, 1, 4),
39 | "blender": (3, 5, 0),
40 | "description": 'Sets material viewport display attributes based on the node tree',
41 | "location": 'Object Material Properties',
42 | "support": 'COMMUNITY',
43 | "category": 'Material'
44 | }
45 |
46 | addon_classes = [
47 | operator.AllMaterialsOperator,
48 | operator.ActiveObjectOperator,
49 | operator.SelectedObjectsOperator,
50 | operator.ActiveMaterialOperator,
51 | operator.ActiveMaterialNodeOperator,
52 | panel.CM_PT_ObjectColorFromMaterial,
53 | ]
54 |
55 |
56 | def register():
57 | """Registers operators and properties."""
58 |
59 | bpy.types.WindowManager.cfm_analyze_metallic = bpy.props.BoolProperty(
60 | name='Detect Metallic',
61 | description='Detects potential values for viewport material\'s metallic property',
62 | default=True,
63 | )
64 | bpy.types.WindowManager.cfm_analyze_roughness = bpy.props.BoolProperty(
65 | name='Detect Roughness',
66 | description='Detects potential values for viewport material\'s roughness property',
67 | default=True,
68 | )
69 |
70 | for cls in addon_classes:
71 | bpy.utils.register_class(cls)
72 |
73 |
74 | def unregister():
75 | """Unregisters operators and properties."""
76 |
77 | for cls in addon_classes[::-1]:
78 | bpy.utils.unregister_class(cls)
79 |
80 | del bpy.types.WindowManager.cfm_analyze_metallic
81 | del bpy.types.WindowManager.cfm_analyze_roughness
82 |
83 |
84 | if __name__ == '__main__':
85 | register()
86 |
--------------------------------------------------------------------------------
/blender_manifest.toml:
--------------------------------------------------------------------------------
1 | schema_version = "1.0.0"
2 |
3 | # Example of manifest file for a Blender extension
4 | # Change the values according to your extension
5 | id = "ColorFromMaterial"
6 | version = "0.1.4"
7 | name = "Material Viewport Color from Nodes"
8 | tagline = "Convert shader color to viewport color"
9 | maintainer = "Spencer Magnusson "
10 | # Supported types: "add-on", "theme"
11 | type = "add-on"
12 |
13 | # Optional: add-ons can list which resources they will require:
14 | # * "files" (for access of any filesystem operations)
15 | # * "network" (for internet access)
16 | # * "clipboard" (to read and/or write the system clipboard)
17 | # * "camera" (to capture photos and videos)
18 | # * "microphone" (to capture audio)
19 | # permissions = ["files", "network"]
20 |
21 | # Optional link to documentation, support, source files, etc
22 | # website = "http://extensions.blender.org/add-ons/my-example-package/"
23 |
24 | # Optional list defined by Blender and server, see:
25 | # https://docs.blender.org/manual/en/dev/extensions/tags.html
26 | tags = ["Material"]
27 |
28 | blender_version_min = "4.2.0"
29 | # Optional: maximum supported Blender version
30 | # blender_version_max = "5.1.0"
31 |
32 | # License conforming to https://spdx.org/licenses/ (use "SPDX: prefix)
33 | # https://docs.blender.org/manual/en/dev/extensions/licenses.html
34 | license = [
35 | "SPDX:GPL-3.0-or-later",
36 | ]
37 | # Optional: required by some licenses.
38 | # copyright = [
39 | # "2002-2024 Developer Name",
40 | # "1998 Company Name",
41 | # ]
42 |
43 | # Optional list of supported platforms. If omitted, the extension will be available in all operating systems.
44 | # platforms = ["windows-amd64", "macos-arm64", "linux-x86_64"]
45 | # Other supported platforms: "windows-arm64", "macos-x86_64"
46 |
47 | # Optional: bundle 3rd party Python modules.
48 | # https://docs.blender.org/manual/en/dev/extensions/python_wheels.html
49 | # wheels = [
50 | # "./wheels/hexdump-3.3-py3-none-any.whl",
51 | # "./wheels/jsmin-3.0.1-py3-none-any.whl"
52 | # ]
53 |
54 | # Optional: build setting.
55 | # https://docs.blender.org/manual/en/dev/extensions/command_line_arguments.html#command-line-args-extension-build
56 | [build]
57 | paths_exclude_pattern = [
58 | "/.idea/",
59 | "/.git/",
60 | "/.venv/",
61 | "/venv/",
62 | "__pycache__/"
63 | ]
--------------------------------------------------------------------------------
/config.py:
--------------------------------------------------------------------------------
1 | # Copyright (C) 2023 Spencer Magnusson
2 | # semagnum@gmail.com
3 | # Created by Spencer Magnusson
4 | # This program is free software: you can redistribute it and/or modify
5 | # it under the terms of the GNU General Public License as published by
6 | # the Free Software Foundation, either version 3 of the License, or
7 | # (at your option) any later version.
8 | # This program is distributed in the hope that it will be useful,
9 | # but WITHOUT ANY WARRANTY; without even the implied warranty of
10 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 | # GNU General Public License for more details.
12 | # You should have received a copy of the GNU General Public License
13 | # along with this program. If not, see .
14 |
15 | from . import custom_node_eval as custom
16 |
17 | import bpy
18 | IS_BPY_V3 = bpy.app.version < (4, 0, 0)
19 |
20 | ALPHA_THRESHOLD = 0.7
21 |
22 | FIRST_INPUT = ('inputs', 0)
23 |
24 | UNIVERSAL_MAP = {
25 | 'ShaderNodeRGB': ('outputs', 0),
26 | 'ShaderNodeValue': ('outputs', 0),
27 | 'ShaderNodeMapRange': FIRST_INPUT,
28 | 'ShaderNodeSeparateColor': FIRST_INPUT,
29 | 'NodeGroupOutput': FIRST_INPUT,
30 | 'ShaderNodeOutputMaterial': FIRST_INPUT,
31 | 'ShaderNodeBrightContrast': FIRST_INPUT,
32 | 'ShaderNodeGamma': FIRST_INPUT,
33 | 'ShaderNodeHueSaturation': ('inputs', 4),
34 | 'ShaderNodeInvert': ('inputs', 1),
35 | 'ShaderNodeRGBCurve': ('inputs', 1),
36 | 'ShaderNodeClamp': custom.clamp_node,
37 | 'ShaderNodeTexImage': custom.image_node,
38 | 'ShaderNodeTexEnvironment': custom.image_node,
39 | 'ShaderNodeValToRGB': custom.color_ramp,
40 | 'ShaderNodeMix': custom.mix_node,
41 | }
42 |
43 | ALBEDO_MAP = {
44 | 'ShaderNodeBsdfPrincipled': FIRST_INPUT,
45 | 'ShaderNodeEmission': FIRST_INPUT,
46 | 'ShaderNodeBsdfToon': FIRST_INPUT,
47 | 'ShaderNodeBsdfAnisotropic': FIRST_INPUT,
48 | 'ShaderNodeBsdfDiffuse': FIRST_INPUT,
49 | 'ShaderNodeBsdfGlass': FIRST_INPUT,
50 | 'ShaderNodeBsdfGlossy': FIRST_INPUT,
51 | 'ShaderNodeBsdfHair': FIRST_INPUT,
52 | 'ShaderNodeBsdfHairPrincipled': FIRST_INPUT,
53 | 'ShaderNodeBsdfRefraction': FIRST_INPUT,
54 | 'ShaderNodeSubsurfaceScattering': FIRST_INPUT,
55 | 'ShaderNodeBsdfTranslucent': FIRST_INPUT,
56 | 'ShaderNodeBsdfVelvet': FIRST_INPUT,
57 | 'ShaderNodeBsdfMetallic': FIRST_INPUT,
58 | 'ShaderNodeBsdfRayPortal': FIRST_INPUT,
59 | }
60 |
61 | METALLIC_MAP = {
62 | 'ShaderNodeBsdfPrincipled': ('inputs', 6) if IS_BPY_V3 else ('inputs', 1),
63 | 'ShaderNodeBsdfMetallic': 1.0,
64 | }
65 |
66 | ROUGHNESS_MAP = {
67 | 'ShaderNodeBsdfPrincipled': ('inputs', 9) if IS_BPY_V3 else ('inputs', 2),
68 | 'ShaderNodeBsdfToon': ('inputs', 1),
69 | 'ShaderNodeBsdfAnisotropic': ('inputs', 1),
70 | 'ShaderNodeBsdfDiffuse': ('inputs', 1),
71 | 'ShaderNodeBsdfGlass': ('inputs', 1),
72 | 'ShaderNodeBsdfGlossy': ('inputs', 1),
73 | 'ShaderNodeBsdfHairPrincipled': ('inputs', 5),
74 | 'ShaderNodeBsdfRefraction': ('inputs', 1),
75 | 'ShaderNodeBsdfVelvet': ('inputs', 1),
76 | 'ShaderNodeBsdfMetallic': ('inputs', 4),
77 | }
78 |
79 | ALBEDO_MAP.update(UNIVERSAL_MAP)
80 | METALLIC_MAP.update(UNIVERSAL_MAP)
81 | ROUGHNESS_MAP.update(UNIVERSAL_MAP)
82 |
--------------------------------------------------------------------------------
/custom_node_eval.py:
--------------------------------------------------------------------------------
1 | from . import node_eval
2 |
3 | from mathutils import Vector
4 | import numpy as np
5 |
6 |
7 | def color_ramp(*args):
8 | """Calculates the mean RGB in the image, excluding pixels below an alpha threshold.
9 |
10 | :param curr_node: Image-like node
11 | """
12 |
13 | node, node_key, default_val = args
14 | factor_val = node_eval.assert_float(node_eval.get_from_socket(node.inputs[0], node_key, 0.5))
15 | return node_eval.assert_color(node.color_ramp.evaluate(factor_val))
16 |
17 |
18 | def image_node(*args) -> Vector:
19 | """Calculates the mean RGB in the image, excluding pixels below an alpha threshold.
20 |
21 | :param curr_node: Image-like node
22 | """
23 | curr_node, _, default_val = args
24 | if not hasattr(curr_node, 'image') or curr_node.image is None:
25 | return Vector((1.0, 0.0, 1.0, 1.0)) # typical "cannot find the texture" color
26 |
27 | pixels = np.array(curr_node.image.pixels).reshape(-1, 4)
28 |
29 | # slice the pixels into the RGB channels, filter out transparent pixels, get mean
30 | ch_a = pixels[:, 3]
31 | pixels = pixels[(ch_a >= 0.7)]
32 | pixels = np.delete(pixels, 3, axis=1)
33 |
34 | color_mean = pixels.mean(axis=0)
35 |
36 | if not np.all(np.isfinite(color_mean)):
37 | return default_val
38 |
39 | return Vector(tuple(list(color_mean) + [1.0]))
40 |
41 |
42 | def clamp_node(*args):
43 | node, node_key, default_val = args
44 |
45 | value_socket = node.inputs[0]
46 | min_socket = node.inputs[1]
47 | max_socket = node.inputs[2]
48 |
49 | value_socket_val = node_eval.assert_float(node_eval.get_from_socket(value_socket, node_key, default_val))
50 | min_socket_val = node_eval.assert_float(node_eval.get_from_socket(min_socket, node_key, 0.0))
51 | max_socket_val = node_eval.assert_float(node_eval.get_from_socket(max_socket, node_key, 1.0))
52 |
53 | if node.clamp_type == 'RANGE':
54 | new_min_socket_val = min(min_socket_val, max_socket_val)
55 | new_max_socket_val = max(min_socket_val, max_socket_val)
56 | min_socket_val, max_socket_val = new_min_socket_val, new_max_socket_val
57 |
58 | return min(max(value_socket_val, min_socket_val), max_socket_val)
59 |
60 |
61 | def mix_node(*args) -> Vector:
62 | # We're just going to mix the two socket values based on factor.
63 | node, node_key, default_val = args
64 |
65 | data_type = node.data_type
66 | factor_value = node_eval.assert_float(node_eval.get_from_socket(node.inputs[0], node_key, 0.0))
67 |
68 | if data_type == 'RGBA':
69 | a_socket = node.inputs[6]
70 | b_socket = node.inputs[7]
71 | elif data_type == 'VECTOR':
72 | a_socket = node.inputs[4]
73 | b_socket = node.inputs[5]
74 | else:
75 | a_socket = node.inputs[2]
76 | b_socket = node.inputs[3]
77 |
78 | a_factor = 1 - factor_value
79 | if data_type == 'FLOAT':
80 | a_val = node_eval.assert_float(node_eval.get_from_socket(node.inputs[2], node_key, default_val))
81 | b_val = node_eval.assert_float(node_eval.get_from_socket(node.inputs[3], node_key, default_val))
82 | val = (b_val * factor_value) + (a_val * a_factor)
83 | else:
84 | a_factor = 1 - factor_value
85 | a_val = [v * a_factor
86 | for v in node_eval.assert_color(node_eval.get_from_socket(a_socket, node_key, default_val))]
87 | b_val = [v * factor_value
88 | for v in node_eval.assert_color(node_eval.get_from_socket(b_socket, node_key, default_val))]
89 | val = Vector([a + b for a,b in zip(a_val, b_val)])
90 |
91 | return val
92 |
--------------------------------------------------------------------------------
/node_eval.py:
--------------------------------------------------------------------------------
1 | # Copyright (C) 2023 Spencer Magnusson
2 | # semagnum@gmail.com
3 | # Created by Spencer Magnusson
4 | # This program is free software: you can redistribute it and/or modify
5 | # it under the terms of the GNU General Public License as published by
6 | # the Free Software Foundation, either version 3 of the License, or
7 | # (at your option) any later version.
8 | # This program is distributed in the hope that it will be useful,
9 | # but WITHOUT ANY WARRANTY; without even the implied warranty of
10 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 | # GNU General Public License for more details.
12 | # You should have received a copy of the GNU General Public License
13 | # along with this program. If not, see .
14 |
15 | import bpy
16 | from mathutils import Vector
17 |
18 | from . import util
19 |
20 |
21 | def assert_float(val) -> float:
22 | try:
23 | _iter_test = iter(val)
24 | except TypeError:
25 | return val
26 | else: # is a color, exclude alpha channel
27 | return max(val[:-1])
28 |
29 |
30 | def assert_color(val) -> Vector:
31 | try:
32 | _iter_test = iter(val)
33 | except TypeError:
34 | return Vector((val, val, val, 1.0))
35 | else:
36 | return val
37 |
38 |
39 | def get_from_socket(curr_socket, node_key: dict, default_val):
40 | """Get value from node socket - either evaluating the default value or following the link.
41 |
42 | :param curr_socket: node socket object.
43 | :param node_key: config key of node ids and which sockets to retrieve the float value.
44 | :param default_val: default float value if no nodes match.
45 | :return: value from socket
46 | """
47 | if curr_socket.is_linked and not curr_socket.is_output:
48 | next_node = curr_socket.links[0].from_node
49 |
50 | if next_node.bl_idname == 'NodeGroupInput':
51 | socket_index = util.get_socket_index(curr_socket.links[0].from_socket)
52 | raise util.GroupInputException(input_socket_index=socket_index)
53 |
54 | # if a group node, use the right socket index
55 | if hasattr(next_node, 'node_tree'):
56 | output = next(util.find_outputs(next_node.node_tree), None)
57 | socket_index = util.get_socket_index(curr_socket.links[0].from_socket)
58 |
59 | try:
60 | return get_from_socket(output.inputs[socket_index], node_key, default_val)
61 | except util.GroupInputException as gie:
62 | input_node_socket_index = gie.input_socket_index
63 | return get_from_socket(next_node.inputs[input_node_socket_index], node_key, default_val)
64 |
65 | return get_from_node(curr_socket.links[0].from_node, node_key, default_val)
66 | elif hasattr(curr_socket, 'default_value'):
67 | return curr_socket.default_value
68 |
69 | return default_val
70 |
71 |
72 | def get_from_node(curr_node: bpy.types.Node, node_key: dict, default_val) -> float:
73 | """Find first float value found within node tree.
74 |
75 | :param curr_node: current node in recursive traversal.
76 | :param node_key: config key of node ids and which sockets to retrieve the float value.
77 | :param default_val: default float value if no nodes match.
78 | """
79 |
80 | # enter group nodes
81 | if hasattr(curr_node, 'node_tree'):
82 | output = next(util.find_outputs(curr_node.node_tree), None)
83 | group_val = get_from_node(output, node_key, default_val)
84 |
85 | # if the default value, try the first group inputs
86 | if group_val == default_val:
87 | socket = curr_node.inputs[0]
88 | return get_from_socket(socket, node_key, default_val)
89 |
90 | result = next((p for p in node_key.keys() if p == curr_node.bl_idname), None)
91 | if result is not None:
92 | if callable(node_key[result]):
93 | return node_key[result](curr_node, node_key, default_val)
94 | elif isinstance(node_key[result], float):
95 | return node_key[result]
96 | else:
97 | direction, albedo_idx = node_key[result]
98 | curr_socket = getattr(curr_node, direction)[albedo_idx]
99 |
100 | return get_from_socket(curr_socket, node_key, default_val)
101 |
102 | if len(curr_node.inputs) == 1:
103 | curr_socket = curr_node.inputs[0]
104 | return get_from_socket(curr_socket, node_key, default_val)
105 |
106 | return default_val
107 |
--------------------------------------------------------------------------------
/operator.py:
--------------------------------------------------------------------------------
1 | # Copyright (C) 2024 Spencer Magnusson
2 | # semagnum@gmail.com
3 | # Created by Spencer Magnusson
4 | # This program is free software: you can redistribute it and/or modify
5 | # it under the terms of the GNU General Public License as published by
6 | # the Free Software Foundation, either version 3 of the License, or
7 | # (at your option) any later version.
8 | # This program is distributed in the hope that it will be useful,
9 | # but WITHOUT ANY WARRANTY; without even the implied warranty of
10 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 | # GNU General Public License for more details.
12 | # You should have received a copy of the GNU General Public License
13 | # along with this program. If not, see .
14 |
15 | import bpy
16 | from mathutils import Vector
17 |
18 | from . import config, node_eval as node, util
19 |
20 |
21 | def set_material(material, metallic: bool, roughness: bool):
22 | if material.use_nodes:
23 | node_tree = material.node_tree
24 | output = next(util.find_outputs(node_tree), None)
25 |
26 | if output is not None:
27 | material.diffuse_color = node.assert_color(node.get_from_node(output, config.ALBEDO_MAP,
28 | Vector((0.8, 0.8, 0.8, 1.0))
29 | ))
30 | if roughness:
31 | material.roughness = node.assert_float(node.get_from_node(output, config.ROUGHNESS_MAP, 0.5))
32 |
33 | if metallic:
34 | material.metallic = node.assert_float(node.get_from_node(output, config.METALLIC_MAP, 0.0))
35 |
36 |
37 | class CFMOperator(bpy.types.Operator):
38 | bl_options = {'REGISTER', 'UNDO'}
39 |
40 | analyze_metallic: bpy.props.BoolProperty(
41 | name='Detect Metallic',
42 | description='Detects potential values for viewport material\'s metallic property',
43 | default=True,
44 | )
45 |
46 | analyze_roughness: bpy.props.BoolProperty(
47 | name='Detect Roughness',
48 | description='Detects potential values for viewport material\'s roughness property',
49 | default=True,
50 | )
51 |
52 |
53 | class SelectedObjectsOperator(CFMOperator):
54 | """Sets all selected object's viewport display properties."""
55 | bl_idname = 'object.selected_objects_nodes_to_viewport'
56 | bl_label = 'Set Selected Objects\' Nodes To Viewport Display'
57 |
58 | def execute(self, context):
59 | materials = {slot.material
60 | for obj in context.selected_objects
61 | for slot in obj.material_slots
62 | if slot.material is not None}
63 |
64 | for material in materials:
65 | set_material(material, self.analyze_metallic, self.analyze_roughness)
66 |
67 | return {'FINISHED'}
68 |
69 |
70 | class ActiveMaterialOperator(CFMOperator):
71 | """Sets current object's active material's viewport display properties."""
72 | bl_idname = 'object.active_material_nodes_to_viewport'
73 | bl_label = 'Active Material Nodes To Viewport Display'
74 |
75 | @classmethod
76 | def poll(cls, context):
77 | return context.active_object.active_material is not None and context.active_object.active_material.use_nodes
78 |
79 | def execute(self, context):
80 | set_material(context.active_object.active_material, self.analyze_metallic, self.analyze_roughness)
81 |
82 | return {'FINISHED'}
83 |
84 |
85 | class ActiveObjectOperator(CFMOperator):
86 | """Sets current object's material's viewport display properties."""
87 | bl_idname = 'object.active_object_nodes_to_viewport'
88 | bl_label = 'Active Objects\' Material Nodes To Viewport Display'
89 |
90 | def execute(self, context):
91 | materials = {slot.material
92 | for slot in context.active_object.material_slots
93 | if slot.material is not None}
94 |
95 | for material in materials:
96 | set_material(material, self.analyze_metallic, self.analyze_roughness)
97 |
98 | return {'FINISHED'}
99 |
100 |
101 | class AllMaterialsOperator(CFMOperator):
102 | """Sets all materials' viewport display properties."""
103 | bl_idname = 'object.all_material_nodes_to_viewport'
104 | bl_label = 'All Material Nodes To Viewport Display'
105 |
106 | def execute(self, _context):
107 | for material in bpy.data.materials:
108 | set_material(material, self.analyze_metallic, self.analyze_roughness)
109 |
110 | return {'FINISHED'}
111 |
112 |
113 | class ActiveMaterialNodeOperator(CFMOperator):
114 | """Sets all materials' viewport display properties."""
115 | bl_idname = 'object.active_material_from_active_node_to_viewport'
116 | bl_label = 'Active Material Node To Viewport Display'
117 | bl_description = ('Set active material\'s viewport display attributes '
118 | 'based on currently selected node (only select one!)')
119 |
120 | @classmethod
121 | def poll(cls, context):
122 | material = context.active_object.active_material
123 | return material is not None and material.use_nodes and len([node
124 | for node in material.node_tree.nodes
125 | if node.select]) == 1
126 |
127 | def execute(self, context):
128 | material = context.active_object.active_material
129 | active_node = [n for n in material.node_tree.nodes if n.select][0]
130 | material.diffuse_color = node.assert_color(node.get_from_node(active_node, config.ALBEDO_MAP,
131 | Vector((0.8, 0.8, 0.8, 1.0))
132 | ))
133 | if self.analyze_roughness:
134 | material.roughness = node.assert_float(node.get_from_node(active_node, config.ROUGHNESS_MAP, 0.5))
135 |
136 | if self.analyze_metallic:
137 | material.metallic = node.assert_float(node.get_from_node(active_node, config.METALLIC_MAP, 0.0))
138 |
139 | return {'FINISHED'}
140 |
--------------------------------------------------------------------------------
/panel.py:
--------------------------------------------------------------------------------
1 | # Copyright (C) 2024 Spencer Magnusson
2 | # semagnum@gmail.com
3 | # Created by Spencer Magnusson
4 | # This program is free software: you can redistribute it and/or modify
5 | # it under the terms of the GNU General Public License as published by
6 | # the Free Software Foundation, either version 3 of the License, or
7 | # (at your option) any later version.
8 | # This program is distributed in the hope that it will be useful,
9 | # but WITHOUT ANY WARRANTY; without even the implied warranty of
10 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 | # GNU General Public License for more details.
12 | # You should have received a copy of the GNU General Public License
13 | # along with this program. If not, see .
14 |
15 | import bpy
16 |
17 | from . import operator
18 |
19 |
20 | class CM_PT_ObjectColorFromMaterial(bpy.types.Panel):
21 | bl_label = 'Viewport Display from Nodes'
22 | bl_idname = 'CM_PT_ObjectColorFromMaterial'
23 | bl_space_type = 'PROPERTIES'
24 | bl_region_type = 'WINDOW'
25 | bl_context = 'material'
26 |
27 | def draw(self, context):
28 | layout = self.layout
29 | window_manager = context.window_manager
30 |
31 | layout.use_property_split = True
32 | layout.use_property_decorate = False # No animation
33 |
34 | col = layout.column(heading='Detect')
35 | col.prop(window_manager, 'cfm_analyze_metallic', text='Metallic')
36 | col.prop(window_manager, 'cfm_analyze_roughness', text='Roughness')
37 |
38 | def draw_op(layout, bl_idname, **kwargs):
39 | op = layout.operator(bl_idname, **kwargs)
40 | op.analyze_metallic = window_manager.cfm_analyze_metallic
41 | op.analyze_roughness = window_manager.cfm_analyze_roughness
42 |
43 | row = layout.row()
44 | draw_op(row, operator.ActiveMaterialOperator.bl_idname,
45 | text='Active Material', icon='MATERIAL')
46 | draw_op(row, operator.ActiveMaterialNodeOperator.bl_idname,
47 | text='Active Node', icon='NODETREE')
48 |
49 | draw_op(layout, operator.ActiveObjectOperator.bl_idname,
50 | text='Active Object', icon='OBJECT_DATA')
51 | draw_op(layout, operator.SelectedObjectsOperator.bl_idname,
52 | text='Selected Objects', icon='SCENE_DATA')
53 | draw_op(layout, operator.AllMaterialsOperator.bl_idname,
54 | text='All Materials', icon='FILE_BLEND')
55 |
--------------------------------------------------------------------------------
/util.py:
--------------------------------------------------------------------------------
1 | # Copyright (C) 2023 Spencer Magnusson
2 | # semagnum@gmail.com
3 | # Created by Spencer Magnusson
4 | # This program is free software: you can redistribute it and/or modify
5 | # it under the terms of the GNU General Public License as published by
6 | # the Free Software Foundation, either version 3 of the License, or
7 | # (at your option) any later version.
8 | # This program is distributed in the hope that it will be useful,
9 | # but WITHOUT ANY WARRANTY; without even the implied warranty of
10 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 | # GNU General Public License for more details.
12 | # You should have received a copy of the GNU General Public License
13 | # along with this program. If not, see .
14 |
15 | import bpy
16 | from typing import Iterator
17 |
18 |
19 | class GroupInputException(Exception):
20 | """Exception to allow to get the socket index when recursion runs inside a group input node.
21 | Enables higher-up code to get the group input socket of the higher node tree.
22 | """
23 |
24 | def __init__(self, input_socket_index):
25 | super().__init__('Ran into group input node')
26 | self.input_socket_index = input_socket_index
27 |
28 |
29 | def get_socket_index(socket):
30 | return int(socket.path_from_id().split('[')[-1][:-1]) # extracts index from str
31 |
32 |
33 | def find_outputs(node_tree: bpy.types.NodeTree) -> Iterator[bpy.types.Node]:
34 | """Returns all output nodes in a node tree."""
35 | return (node for node in node_tree.nodes if 'Output' in node.bl_idname)
36 |
--------------------------------------------------------------------------------